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Description[]

Armorer's Needle is a Relic used for Equipment. It allows the user to reroll a single pip of their choice on a piece of equipment before being consumed. It appears to be a needle in the shape of a musical treble clef.

Crafting[]

One Armorer's Needle can be crafted by combining 5 Smith's Alloys by hand.

If your slot has the Ignition Delver Origin, you can craft them at the Hollow Forge with only 3 Smith's Alloys or 9 Pluripotent Alloys. Armorer's Needles can also be crafted back into 3 Smith's Alloys with the same method.

It can also be crafted into a Gilded Needle with 3 Armorer's Needles and 1 gold ore, or crafted into a Forge Needle with 1 Armorer's Needles and 3 Smith's Alloys.

Farming[]

Currently known to drop from a wide variety of sources. But they can be obtained fairly consistently from Duke Erisia, Maestro Evengarde Rest, Primadon, The Ferryman, The Diluvian Mechanism, Hell Mode, Saramaed Hollow, War Mode, Heart of Enmity, and World Events.

They can also be found less consistently from completing Voidwalker Bounties, completing the uncommon Diver Expedition Sea Event, and Fishing.

If you are in dire need of many Armorer's Needles, the best and safest way to farm them by far is alternating between killing the Interluminary Parasol and The Ferryman. If you are quick or have a group to help, you can kill 2-3 Parasols across different servers before they escape. Once you have done that, you can head to Ferryman and farm him until the next Parasol event.

Usage[]

Use text: "With a deft hand, you transmute the property of [lost property] into [gained property]."

Upon usage, a window will appear showing the equipment your character is currently wearing. When selecting an equipment piece to modify, you will be given a list of the item's current pips.

When changing a pip, they will turn into any of the relevant, available pip for that piece following this table. It is important to remember that equipment with 3 or more pips CANNOT have all their pips be the same type.

Pips Info
Buffs Head Arms Legs Torso Face Ears Rings
Pip HP Health (HP) 4 4 5 3 4 4 5 4 4 5 3 4 5
N/A
N/A
2 3 4
Pip ETH Ether (ETH) 8 10 12 8 10 12 8 10 12 8 10 12 4 6 8 4 8 4 6 8 10
Pip SAN Sanity (SAN) (also grants 2/4/6/8 Ether)
N/A
N/A
N/A
N/A
4 6 6 4 6 8
Pip Posture Posture
N/A
N/A
N/A
N/A
N/A
N/A
1 2
Pip PHYArmor %Physical Armor (PHY Armor) 2 4 2 4
N/A
N/A
N/A
N/A
N/A
Pip ELMArmor %Elemental Armor (ELM Armor) 3 4 3 4
N/A
N/A
N/A
N/A
N/A
Anchor (+3 HP, +0.5 Pos, +10% KB Res)
N/A
N/A
1
N/A
N/A
N/A
N/A

Notes[]

You can hold a max of 25 Armorer's Needles at once, trying to craft more will spend the resources and return nothing.

Gallery[]