Attunement-less mantras, or Physical mantras consist of mantras that are chosen based on your attributes, similar to Talents, rather than your attunements.
NOTE: Attunement-less mantras are rarer if you have an attunement and depend on how much you have in said stat opposed to your attunement.
Description
You don't have an attunement, instead relying on your physical and mental abilities to give yourself an edge in battle.
Most of your mantras focuses on your physical and mental capabilities instead of a specific element, allowing you to achieve incredible feats by your utilizing body alone, whether if it's utilizing your raw strength combined with the Song to punch down trees and enemies alike, moving at a faster rate than usual or predicting attacks with your intelligence alone, just to name a few. Although Attunement-less sounds horrible on paper, it is, in reality, just as viable and completely usable as having an Attunement.
In spite of its shortcomings, the potential of Attunement-less is nothing to scoff at, as stat points normally allocated to Attunements can instead be used to obtain Talents, as well making obtaining high investment Talents more worthwhile should a powerful combat mantra scale off the same points.
Attribute Mantras
- These mantras are based on your attributes, not your attunements.
- Their damage/efficiency scales with the attribute's level.
- Although the mantras have nothing to do with attunements, having an attunement can sometimes make certain attunementless mantras have higher obtainment requirements (e.g; Glare). Source: Arch_Mage and tester(s)
- (Side Note: Do not confuse upgrading mantras with trainers as using modifiers.)
Strength Mantras
Strength mantras are mainly based on combat and slightly geared towards mobility & exploration. To increase the damage output and level cap, build muscle with dumbbells, chop trees with a Lumber Axe or hit enemies with your weapon.
Media | Name | Card Description | Ether Cost | Effect & info |
---|---|---|---|---|
Strong Left
(☆☆☆) |
Show your foes your strength. | 35 Ether |
| |
Rapid Punches
(☆☆☆) |
Unleash a barrage of blows against your foes. | 30 Ether |
| |
Table Flip
(☆☆☆) |
Toss the ground infront of you. | 35 ether |
| |
Strong Leap
(☆☆☆) |
Kick off of the ground with your strength, sending you into the air. | 70 ether |
| |
Tacet Drop Kick
(☆☆☆) |
Disguise yourself in tacet and drop kick your enemies. |
| ||
Skyshatter Kick
(☆☆☆) |
Unleash two devasting kicks with your brute strength. | 120 Ether |
|
Fortitude Mantras
Fortitude mantras are mainly based on support during battle, enhancing defense and/or absorbing damage for your guildmates. To increase the level cap, build endurance by taking a beating with a Training Vest, or feel the crushing weight of a Boulder.
Media | Name | Card Description | Ether Cost | Effect & Info |
---|---|---|---|---|
Rally
(☆☆☆) |
Strike your shield a few times to absorb some of the posture received by your allies. | 70 Ether |
| |
Reinforce
(☆☆☆) |
Buff those around you with extra defense and damage. | 70 Ether |
| |
Brace
(☆☆☆) |
Brace yourself against attacks and gain hyperarmour. | 60 Ether |
| |
Shoulder Bash
(☆☆☆) |
Rush at your enemies with your full physical force. | 60 Ether |
|
Agility Mantras
Agility mantras are mainly based on making sure your enemy can't escape and keeping a "steady footing" during battle through sheer speed. To increase the attribute, bolster your agility and parkour abilities with Ankle weights by sliding, climbing walls, vaulting over obstacles and rolling. And most importantly, assassinations.
Media | Name | Card Description | Effect & info |
---|---|---|---|
Revenge
(☆☆☆) |
A vengeful rush. |
| |
Dash
(☆☆☆) |
An agile dash. |
| |
Adrenaline Surge
(☆☆☆) |
An adrenaline rush of mobility. |
|
Intelligence Mantras
Intelligence mantras act as "wildcards" in the user's arsenal as they complement well with existing mantras. To increase your intelligence attribute, train your brain with an Encyclopedia or a Math Textbook, discover new locations and recipes, scavenge for natural resources and concoct potions.
Media | Name | Card Description | Effect & info |
---|---|---|---|
Summon Cauldron
(☆☆☆) |
Make a cauldron appear from your memories. |
| |
Prediction
(☆☆☆) |
Predict an opponent's attack and reflect it. |
| |
Ether Barrage
(☆☆☆) |
Conjure concentrated orbs of Ether to launch at your enemy. |
|
Willpower Mantras
Willpower mantras are mainly based on enhancing the user's sanity, and dishing insanity and damage to others. To train it, use your prayer beads and meditate, witness the death of others or players/NPCs, or lose your own sanity through various means.
Media | Name | Card Description | Effect & info |
---|---|---|---|
Gaze
(☆☆☆) |
Gaze into your opponent's souls. |
| |
Glare
(☆☆☆) |
Opponents facing you are briefly rendered immobile. |
| |
Exhaustion Strike
(☆☆☆) |
A melee strike that removes your posture's damage on hit. |
|
Charisma Mantras
Charisma mantras are mainly based on AOE support: immobilizing and debuffing enemies. To increase the duration/level cap, practice wordplay with a guide on 'How to Make Friends' to level up charisma. You do not have to read the book near an NPC or player, as you will still gain experience by correctly typing the instructed phrase.
Media | Name | Card Description | Effect & info |
---|---|---|---|
Taunt
(☆☆☆) |
Taunt those around you, causing them to be unable to jump and to take more damage. However, in their rage they do extra damage. |
| |
Sing
(☆☆☆) |
Charm those around you with your powerful voice. |
| |
Disguise
(☆☆☆) |
Take on an unimaginable disguise. |
|
Weapon Mantras
- These mantras are based on the number of weapons points you have, not your attribute or attunement.
- Their damage scales with the amount of weapon points you have.
- To increase the damage/level cap, increase your weapon mastery by reading a "Weapon Manual" (only to allocate stats, it cannot be used to train), parry, block and hit enemies with your weapon.
Light Weapon Mantras
Media | Name | Card Description | Effect & info |
---|---|---|---|
Rapid Slashes
(☆☆☆) |
Rush down your opponent cutting them apart. |
| |
Ceaseless Slashes (★★★) | Click to reveal yourself and deliver a rapid flurry of slashes that can chain together. |
| |
Karita Leap (☆☆☆) | Launch yourself into a flying kick, backflipping into the air if you hit a wall. |
| |
Karita Divebomb
(☆☆☆) |
Launch into the air and deliver a devastating divebomb kick. Chains from Karita Leap. |
|
Medium Weapon Mantras
Media | Name | Card Description | Ether Cost | Effect & info |
---|---|---|---|---|
Master's Flourish
(☆☆☆) |
A powerful slash that chips through block and slashes through armor. | 45 Ether |
| |
Prominence Draw
(☆☆☆) |
Close the distance and deliver a fast slash. | 65 Ether |
| |
Flashdraw
Strike |
Switftly unsheathe your blade and deliver an upwards strike. | 40 Ether |
| |
Twincleave
(☆☆☆) |
Dart around the battlefield with devastating cleaves delivered in quick succession. | 30
Ether |
|
Heavy Weapon Mantras
Media | Name | Card Description | Effect & info |
---|---|---|---|
Pressure Blast
(☆☆☆) |
Unleash a powerful pressure blast from the weight of your weapon. |
| |
Punishment
(☆☆☆) |
Absorb damage then return fury upon your foes. |
| |
Onslaught
(☆☆☆) |
Reel back and swing your weapon, unleashing an onslaught of blows if it hits. | Requirements: 50 Heavy Weapon, Combat Mantra
|
Upgrading Mantras
The Attunement-less mantra trainer Regek can be found at Greathive Aratel in the Archives area. To allow the user to upgrade their mantras here, the player must complete a quest for the trainer by collecting sap from 3 Soulblooms. (You need to have washed your face at the Lightkeeper's Temple to activate the quest.)(Trainer is located from a path called "Archives" from the root plaza.) Alternatively, you can use the Songwright in the guild base (if you hired him already)
Otherwise, you can use the Mantra Trainer in the guildbase without having to do a quest.
- All of the Soulblooms can be found at the top of the tree, in Canopy Plaza.
- 2 of them are located in the Blacksmith's area.
- 1 is located outside of the Observatory.
Once completed, the user can upgrade their attunement-less mantras by speaking to the trainer and paying an increasing sum of notes for each mantra level. NOTE:
- Upgrading your mantras at this trainer depends on the type of mantra you wish to upgrade and the number of points you have in the respective attribute!
For example:
- 20+ points in Strength => Level 2 Strength Mantra.
- 40+ points in Strength => Level 3 Strength Mantra.
- 60+ points in Strength => Level 4 Strength Mantra.
- 80+ points in Strength => Level 5 Strength Mantra.
In short: Every 20 points in a specific attribute will unlock the next level for said mantras in that attribute, maybe use this information to wisely diversify your stats more. Keep in mind that mantras are capped at level 5 and increasing an attribute to 100 will grant you no benefit with its mantras aside from a bit of damage scaling.
Tips
- You can increase the distance travelled of dashes with Drift Shard and Rush Shards, although this does not work with Strong Leap, this makes the spell a little too costly, a Blue Gem will help with this though.
- Although many attunement-less mantras have relatively low requirements, it’s highly recommended to spec into those stats.
- You can't increase the duration of Charisma mantras with Aeon and Eternal Logstones; neither with some other mantras like Adrenaline Rush, Brace or Reinforce.
- Considering that the majority of players choose air stabbing as a way of closing distance, disabling it with Taunt will mess up their playstyle somewhat or even entirely.
- Charisma mantras are a very good choice for gunslinger related builds considering your enemy will resort to a "hit n'run" playstyle in order to defeat you.
- Most Attunement-less mantras serve as utility in order to assist you in either combat or general survival.
- Although Reinforce is a little costly for a mantra, a Blue Gem can reduce it to around 50 ether, which can help with ether cost.
- Strong Left is best used during a parry trade in order to be as close as possible to your opponent due to its lackluster range but incredibly high damage and short wind-up.
- Rapid Punches has a short dash and should be used when doing a combo. Keep in mind that if the punches are parried, they will not be cancelled, but the opponent is able to hit you while the barrage is still active. Highly suggested you cancel the mantra after around 5 hits to avoid giving your opponent a free m1 on you.
Trivia
- The majority of mantra modifiers have gotten their functionality removed from Attunement-less mantras, along with the general "mantra modification mini-overhaul" due to their incredible power with Physical Mantras.
- Cloud/Stratus stone increased the hitboxes of moves so much, most of the time you wouldn't even have to look at the enemy.
- Before it was nerfed, Revenge would always teleport you forward regardless of whether the mantra landed or not. Allowing for easy escapes when upgraded with shard modifiers.
- Aeon/Eternal logstones were removed as if you added enough of these on a Charisma mantra, the effect would last so long the mantra's cooldown would have ended before the effect wore off, this may have also applied to Reinforce.
- Reinforce and Brace now upgrade duration by leveling them up at Regek.
- Prediction has, by far, the most Talent card upgrades out of all the attunement-less mantras.
- A small sample of Reinforce's sound effect is taken from the anime "BOFURI: I Don't Want to Get Hurt, so I'll Max Out My Defense", specifically S1E6 at the 6:20 mark on YouTube.
- Summoning Cauldron used to be one of the most powerful mantras out there, being able to proc bulldozer for free if you movestacked it with flourish.
- As of the 17/02/2024 Update, Exhaustion Strike, can no longer guardbreak monsters or players by transferring posture.
- You can obtain other Weapon Mantras as long as you have 30 investment points in them, including Jus Karita mantras.
- This used to be 8
- Rapid Punches and Ceaseless Slashes are the only Attunement-less mantras to be starred, being 1 and 3 stars respectively.
- "Strong Left" may have been inspired by Franky's Strong Right from one piece (https://www.youtube.com/watch?v=wE-kYYDvGtk).
- Strong Left used to be notorious for having a large backwards hitbox that was bigger than the actual forwards hitbox, leading to clips such as turning around to make a strong left hit.
- Rapid Slashes is Vergil's move from Devil May Cry series.
- Revenge has its sound effects from the indie RPG game "OMORI" (Critical Hit | OMORI SFX)
- Despite how it may seem, Attunement-less Mantras still utilise the Song to temporarily enhance Ones body, which is why Silenthearts are unable to use them. The reason they are not hunted by Silenthearts is probably due to the fact that it is not abuse of the song, it is merely an enhancement of your own physical attributes.
- Ether Barrage might be a reference to a bug that happened, where a duplicate of Rapid Punches would be available to pick as an Intelligence Combat Mantra.