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Attunement-less icon

Attunement-less icon

Attunement-less mantras, or Physical mantras consist of mantras that are chosen based on your attributes, similar to Talents, rather than your attunements.

NOTE: Attunement-less mantras are rarer if you have an attunement and depend on how much you have in said stat opposed to your attunement.

Description

You don't have an attunement, instead relying on your physical and mental abilities to give yourself an edge in battle.

Most of your mantras focuses on your physical and mental capabilities instead of a specific element, allowing you to achieve incredible feats by your utilizing body alone, whether if it's utilizing your raw strength combined with the Song to punch down trees and enemies alike, moving at a faster rate than usual or predicting attacks with your intelligence alone, just to name a few. Although Attunement-less sounds horrible on paper, it is, in reality, just as viable and completely usable as having an Attunement.

In spite of its shortcomings, the potential of Attunement-less is nothing to scoff at, as stat points normally allocated to Attunements can instead be used to obtain Talents, as well making obtaining high investment Talents more worthwhile should a powerful combat mantra scale off the same points.

Attribute Mantras

  • These mantras are based on your attributes, not your attunements.
  • Their damage/efficiency scales with the attribute's level.
  • Although the mantras have nothing to do with attunements, having an attunement can sometimes make certain attunementless mantras have higher obtainment requirements (e.g; Glare). Source: Arch_Mage and tester(s)
  • (Side Note: Do not confuse upgrading mantras with trainers as using modifiers.)

Strength Mantras

Strength mantras are mainly based on combat and slightly geared towards mobility & exploration. To increase the damage output and level cap, build muscle with dumbbells, chop trees with a Lumber Axe or hit enemies with your weapon.

Media Name Card Description Ether Cost Effect & info
Strongleft
Strong Left

(☆☆☆)

Show your foes your strength. 35 Ether
  • Requirements: 20 Strength, Combat Mantra
    • A powerful left cross that knocks your opponent away, inflicting ragdoll and a good amount of knockback in the process.
    • Strong Left scales with your Strength attribute.
    • Can fell trees. With Treefelling Blow Talent, you can gain wood from fallen trees.
    • Has a base posture damage of 22
    • 20/30/40/50/60 base damage per level
    • 72 damage at 100 Strength level 5
    • 2 Strength scaling
Rapid Punches
Rapid Punches

(☆☆☆)

Unleash a barrage of blows against your foes. 30 Ether
  • Requirements: 20 Strength, Combat Mantra
    • A flurry of punches that inflicts light damage on your opponent.
    • The move is cancelled upon getting parried in the initial hit.
    • The user may cancel the barrage at any point during it by right clicking.
    • Rapid Punches scales with your Strength attribute.
    • Victims struck by the last punch are pushed away.
    • 60/65/70/75/80 base damage per level
    • 96 damage at 100 Strength level 5
    • 2 Strength scaling
Table Flip
Table Flip

(☆☆☆)

Toss the ground infront of you. 35 ether
  • Requirements: 40 Strength, Combat Mantra
    • Throw a piece of the ground that goes straight in the direction your character (not your camera) is looking at.
    • Victims crushed by the rock will be dazed and will be thrown away.
    • 20/30/40/50/60 damage per level
    • 72 damage at 100 Strength level 5
    • 2 Strength scaling
Strong Leap
Strong Leap

(☆☆☆)

Kick off of the ground with your strength, sending you into the air. 70 ether
  • Requirements: 50 Strength, Mobility Mantra
    • A vertical jump that sends the user into the air.
    • Altitude travelled decreases significantly as the user loses health.
    • Drops carried players/NPCs when used.
    • Fall damage is taken if the user gets high enough.
Tacet drop kick
Tacet Drop Kick

(☆☆☆)

Disguise yourself in tacet and drop kick your enemies.
  • Requirements: 5 Strength, Jus Karita, Murmur: Tacet, Combat Mantra
    • Utilizing Tacet, the user teleports themselves above an opponent before hitting them with a kick.
    • Inflicts knockdown.
    • Lands 15% faster when casted while wielding Jus Karita.
    • Recommended to get 20 strength if you have an attunment as to utilize the mystic to more easily roll for it.
    • (Used to be 20 strength, was shadow changed to be 5 strength.)
Skyshatter Kick
Skyshatter Kick

(☆☆☆)

Unleash two devasting kicks with your brute strength. 120 Ether
  • Requirements: 80 Strength, Combat Mantra
    • Does MASSIVE damage upon hit, and has a range of 20 studs.
    • Can be parried, blocked and dodged.
    • Has long wind-up.
    • Skyshatter kick can be modified with a Round Spark to Stomp directly into the ground, if a Player is hit by this they are both flung into the air, however if more than 2 players are hit, one user will be flung up while the other two including the caster will remain on the ground (might be a bug)
    • 20/30/40/50/60 damage per level, per kick
    • 72 damage at 100 Strength level 5, per kick
    • 2 Strength scaling
    • If Round Spark is used, the damage is always the same as landing only a single kick (e.g. 60 instead of 120)

Fortitude Mantras

Fortitude mantras are mainly based on support during battle, enhancing defense and/or absorbing damage for your guildmates. To increase the level cap, build endurance by taking a beating with a Training Vest, or feel the crushing weight of a Boulder.

Media Name Card Description Ether Cost Effect & Info
Rally
Rally

(☆☆☆)

Strike your shield a few times to absorb some of the posture received by your allies. 70 Ether
  • Requirements: Fortitude + Any Shield, Support Mantra
Reinforce
Reinforce

(☆☆☆)

Buff those around you with extra defense and damage. 70 Ether
  • Requirements: 50 Fortitude, Support Mantra
    • Gives 10% resistance and 10%(5% if Reinforce was only used on yourself) damage increase to the mantra user and all nearby allies.
      • Damage increase only works on M1 and crits.
      • The opponent's PEN is reduced by 50% against resistance.
    • The duration of the mantra is equal to 20 seconds. The cooldown of the mantra is 55 seconds.
      • For each mantra level the duration increases by 8 seconds and cooldown decreases by 5 seconds.
    • Can be upgraded with the Fortitude Talent Cards 'Lord's Tithe' and 'Grand Support'.
    • When you cast Reinforce and hold F afterwards, it applies Reinforce to non-allied people, including mobs, turning it green.
Brace
Brace

(☆☆☆)

Brace yourself against attacks and gain hyperarmour. 60 Ether
  • Requirements: 75 Fortitude, Support Mantra
    • User gains hyperarmor, negating hitstun for the duration of the effect.
    • Last 5 Seconds by default.
    • Upgrades increase duration up to a maximum of 8 seconds
Shoulder Bash Mantra Demonstration
Shoulder Bash

(☆☆☆)

Rush at your enemies with your full physical force. 60 Ether
  • Requirements: 35 Fortitude, Mobility Mantra
    • User quickly charges forward with their shoulder, stopping after the duration is over/colliding with an object or entity/Parried or dodged.
    • Deals light damage.
    • Shoulder Bash damage and duration scales with your Fortitude attribute.
    • This mantra has a 15 second cooldown.
    • Can collide with and break parts of the map.
    • Rush shards do nothing
    • Eternal/Aeon Logstones increase duration
    • Can be modified with a Blast Spark to apply knockback.

Agility Mantras

Agility mantras are mainly based on making sure your enemy can't escape and keeping a "steady footing" during battle through sheer speed. To increase the attribute, bolster your agility and parkour abilities with Ankle weights by sliding, climbing walls, vaulting over obstacles and rolling. And most importantly, assassinations.

Media Name Card Description Effect & info
Revenge
Revenge

(☆☆☆)

A vengeful rush.
  • Requirements: 5 Agility, Combat Mantra
    • A quick dash signified by a red-line effect.
    • The move teleports you forwards only upon hitting an opponent.
    • This mantra has a cooldown of 15 seconds.
    • It has a windup of 0.55 seconds and an endlag of 0.15 seconds.
    • It has a posture damage of 5.5, regardless of mantra level.
    • This mantra has innate bleed, meaning that the base damage has an extra 30% true damage that doesn't get affected by damage modifiers.
    • Its base damage per level is 12+3.6/13+3.9/14+4.2/15+4.5/16+4.8 and has an agility scaling of 2.
    • The Damage of the move scales with how much HP the user has left, dealing more damage with less HP.
      • revenge does NOT do any additional damage unless health is BELOW 50%
      • 45% = 1.2x
      • 40% = 1.43x
      • 35% = 1.65x
      • 30% = 1.86x
      • 25% = 2.07x
      • 20% = 2.28x
      • 15% = 2.5x
      • 10% = 2.71x
      • 5% = 2.9x (below 5% the damage stops increasing)
    • With the Pursuit Talent, Revenge can be used twice in a row if the first use hits.
    • Wayward does NOT proc on revenge
    • Can be upgraded with Stones and Shards. (Increases range of the Mantra).
Dash
Dash

(☆☆☆)

An agile dash.
  • Requirements: 40 Agility, Mobility Mantra
    • Sends the user a considerable distance forward.
    • Range significantly decreases as the user loses health.
    • Canceled by attacking.
    • Upgrading makes the dash longer.
    • Can be modified with a Spring Spark to lower travel distance but increases amount of uses from 1 to 2.
Adrenaline Rush
Adrenaline Surge

(☆☆☆)

An adrenaline rush of mobility.
  • Requirements: 20 Agility, Support Mantra
    • Increases movement speed.
    • Procs the "Speed Demon" Talent.
    • This Mantra can be further viable by using the Talent "Action Surge" which increases the swing speed of weapons by a extra 0.04 while the mantra is active.
    • Upgrading reduces cooldown.
    • Mantra modifiers Cloud Stone, Stratus Stone, Drift Shard, and Rush Shard can be applied, effect unknown.

Intelligence Mantras

Intelligence mantras act as "wildcards" in the user's arsenal as they complement well with existing mantras. To increase your intelligence attribute, train your brain with an Encyclopedia or a Math Textbook, discover new locations and recipes, scavenge for natural resources and concoct potions.

Media Name Card Description Effect & info
Summon cauldron
Summon Cauldron

(☆☆☆)

Make a cauldron appear from your memories.
  • Requirements: 20 Intelligence, Support Mantra
    • Summons a cauldron that can be used to concoct potions.
    • Despawns when the user moves away from the Cauldron.
    • Usable as a portable shelter for campfires.
    • The Mantra is Ritual Casted.
Prediction
Prediction

(☆☆☆)

Predict an opponent's attack and reflect it.
  • Requirements: 50 Intelligence, Combat Mantra
    • Creates a white flooring pattern around the user.
    • Deflects an attack back to the attacker.
    • Can be upgraded with Intelligence Talent Cards 'All Knowing,' 'Successive Prediction' and 'Twelve Steps Ahead.'
    • Upgrading this Mantra extends the 'prediction' frames (iframes).
Ether barrage
Ether Barrage

(☆☆☆)

Conjure concentrated orbs of Ether to launch at your enemy.
  • Requirements: 30 Intelligence, Combat Mantra
  • User rises up in the air, and launches 4 orbs of Ether that explode and ragdoll on impact.
  • Explosions will damage and ragdoll the user as well. Not anymore.
  • Can be used from any height, and you will float.
  • Does not negate fall damage, tested.

Willpower Mantras

Willpower mantras are mainly based on enhancing the user's sanity, and dishing insanity and damage to others. To train it, use your prayer beads and meditate, witness the death of others or players/NPCs, or lose your own sanity through various means.

Media Name Card Description Effect & info
Gaze
Gaze

(☆☆☆)

Gaze into your opponent's souls.
  • Requirements: 30 Willpower Support Mantra
    • Inflicts shadow insanity on target, causing them to shiver a couple of times. You must be looking at your opponent.
      • Shadow insanity doesn't actually reduce your sanity, but it can still cause the effect of tier 1 insanity (shivering)
    • Upgrading this Mantra extends the duration.
      • At level 5 it lasts 12 seconds.
    • Can be countered by holding block, wearing a Blindfold, having higher willpower than the caster (Willpower stat).
Glare
Glare

(☆☆☆)

Opponents facing you are briefly rendered immobile.
  • Requirements (if attunementless): 5 Willpower, 25 Charisma, Support Mantra
  • Requirements (if with an attunement): 20 Willpower, 25 Charisma, Support Mantra
    • User summons an invisible AoE projectile upon activation, briefly stunning anyone hit by it.
    • May still combat tag opponents who are not facing you.
    • This move causes humanoid NPCs to block less.
Exhaustion strike
Exhaustion Strike

(☆☆☆)

A melee strike that removes your posture's damage on hit.
  • Requirements: 40 Willpower, Combat Mantra
    • The user empties their posture damage, and transfers it to their opponent.
    • The posture transfer cannot guardbreak.
    • Exhaustion Strikes posture transfer scales with your Willpower attribute. Going from 20% at Level 1 to 60% at Level 5.
    • 20%/30%/40%/50%/60% posture transfer per level
    • 20/22/24/26/28 damage per level
    • 32.2 damage at 100 Willpower level 5
    • 1.5 Willpower scaling
    • 0.5s wind up

Charisma Mantras

Charisma mantras are mainly based on AOE support: immobilizing and debuffing enemies. To increase the duration/level cap, practice wordplay with a guide on 'How to Make Friends' to level up charisma. You do not have to read the book near an NPC or player, as you will still gain experience by correctly typing the instructed phrase.

Media Name Card Description Effect & info
Taunt
Taunt

(☆☆☆)

Taunt those around you, causing them to be unable to jump and to take more damage. However, in their rage they do extra damage.
  • Requirements: 25 Charisma Support Mantra
    • Affected entities receive 20% more damage.
    • Affected entities deal 10% more damage to you specifically.
    • Disables Jumping.
Sing
Sing

(☆☆☆)

Charm those around you with your powerful voice.
  • Requirements: 25 Charisma Support Mantra
    • Inflicts Charm on nearby entities.
Disguising
Disguise

(☆☆☆)

Take on an unimaginable disguise.
  • Requirements: 21 Charisma Mantra
    • Obtained by finding an NPC named Mime and killing Barrelskippers.
    • Disguises the user.
    • You can finally play prop hunt with Voidwalkers.

Weapon Mantras

  • These mantras are based on the number of weapons points you have, not your attribute or attunement.
  • Their damage scales with the amount of weapon points you have.
  • To increase the damage/level cap, increase your weapon mastery by reading a "Weapon Manual" (only to allocate stats, it cannot be used to train), parry, block and hit enemies with your weapon.

Light Weapon Mantras

Media Name Card Description Effect & info
Rapid slashes
Rapid Slashes

(☆☆☆)

Rush down your opponent cutting them apart.
  • Requirements: 30 Light Weapon, Combat Mantra
    • Teleports the user to the enemy which the cursor is pointed at.
    • Ignores resistances, and thus deals true damage.
      • Rapid Slashes scales with your Light Weapon attribute.
Ceaseless slashes
Ceaseless Slashes (★★★) Click to reveal yourself and deliver a rapid flurry of slashes that can chain together.
  • Requirements: 50 Light Weapon, Combat Mantra
    • Turn invisible and do a moderate amount of slashes.
    • Can be somewhat used as a mobility mantra due to it's compatibility with rush and drift shards.
Karita Leap
Karita Leap (☆☆☆) Launch yourself into a flying kick, backflipping into the air if you hit a wall.
  • Requirements: 20 Light Weapon, Combat Mantra (Requires Jus Karita)
    • Hitting a wall causes you to backflip.
Karita divebomb
Karita Divebomb

(☆☆☆)

Launch into the air and deliver a devastating divebomb kick. Chains from Karita Leap.
  • Requirements: 20 Light Weapon, Combat Mantra (Requires Jus Karita)
    • Jump into air and slam down.
    • Windup is HEAVILY reduced upon being used directly after Karita Leap

Medium Weapon Mantras

Media Name Card Description Ether Cost Effect & info
Master flourish
Master's Flourish

(☆☆☆)

A powerful slash that chips through block and slashes through armor. 45 Ether
  • Requirements: 30 Medium Weapon, Combat Mantra
    • A spinning double slice with your sword.
    • Deals Chip Damage.
    • Deals knock back
    • Can be modified with a Glass/Magnifying stone to make it bigger
Prominence draw
Prominence Draw

(☆☆☆)

Close the distance and deliver a fast slash. 65 Ether
  • Requirements: 50 Medium Weapon. Combat Mantra
  • If in range, locks on to the closest target/player/humanoid enemy
  • Dash forward and do a large AOE slice with your sword.
  • Allows for move stacking an M1 strike which 100% guarantees the mantra or M1 hit.
  • Can be modified with Glass Stones and Magnifying Stones to increase it's tracking range.
Flashdraw Strike
Flashdraw

Strike
(☆☆☆)

Switftly unsheathe your blade and deliver an upwards strike. 40 Ether
  • Requirements: 60 Medium Weapon, 25 Agility Combat Mantra
  • Send the caster up into the air on hit into an uppercut like state
Twin Strike
Twincleave

(☆☆☆)

Dart around the battlefield with devastating cleaves delivered in quick succession. 30

Ether

  • Requirements: 50 Medium Weapon
  • Unleashes 2 slashes, the first moving the user forward, the second launching the user backwards.
  • Can change the direction you launch backwards by turning your camera.

Heavy Weapon Mantras

Media Name Card Description Effect & info
Pressure Blast
Pressure Blast

(☆☆☆)

Unleash a powerful pressure blast from the weight of your weapon.
  • Requirements: 30 Heavy Weapon, Combat Mantra
    • A heavy downwards swing that cleaves through the air, sending out 3 large blasts of air that ragdoll and knockback.
    • Dazes opponents on hit.
    • Ragdolls and lightly flings opponents away
Punishment
Punishment

(☆☆☆)

Absorb damage then return fury upon your foes.
  • Requirements: 50 Heavy Weapon, Combat Mantra
    • Upon activation, a white circle will appear on the torso, if hit during the circle's animation, it'll turn red. Then proceed to go on a short cooldown. If not activated in time the effect will fade away.
    • After the cooldown of punishment, activating it again will proceed to do a big AOE swing similar to master's flourish, that affects everyone nearby.
    • Deals damage based off damage absorbed, parryable.
Onslaugh
Onslaught

(☆☆☆)

Reel back and swing your weapon, unleashing an onslaught of blows if it hits. Requirements: 50 Heavy Weapon, Combat Mantra
  • When activated character does an initial swing with a second long windup, then kicks enemy into air and kicks them away.
  • Does good AOE damage as it can hit several enemies at once and bring them all up into the air.
  • Ragdolls and flings opponent away.
  • Short Range
  • At max level, the initial hit posture breaks

Upgrading Mantras

The Attunement-less mantra trainer Regek can be found at Greathive Aratel in the Archives area. To allow the user to upgrade their mantras here, the player must complete a quest for the trainer by collecting sap from 3 Soulblooms. (You need to have washed your face at the Lightkeeper's Temple to activate the quest.)(Trainer is located from a path called "Archives" from the root plaza.) Alternatively, you can use the Songwright in the guild base (if you hired him already)

Otherwise, you can use the Mantra Trainer in the guildbase without having to do a quest.

  • All of the Soulblooms can be found at the top of the tree, in Canopy Plaza.
  • 2 of them are located in the Blacksmith's area.
  • 1 is located outside of the Observatory.

Once completed, the user can upgrade their attunement-less mantras by speaking to the trainer and paying an increasing sum of notes for each mantra level. NOTE:

  • Upgrading your mantras at this trainer depends on the type of mantra you wish to upgrade and the number of points you have in the respective attribute!

For example:

  1. 20+ points in Strength => Level 2 Strength Mantra.
  2. 40+ points in Strength => Level 3 Strength Mantra.
  3. 60+ points in Strength => Level 4 Strength Mantra.
  4. 80+ points in Strength => Level 5 Strength Mantra.

In short: Every 20 points in a specific attribute will unlock the next level for said mantras in that attribute, maybe use this information to wisely diversify your stats more. Keep in mind that mantras are capped at level 5 and increasing an attribute to 100 will grant you no benefit with its mantras aside from a bit of damage scaling.

Tips

  • You can increase the distance travelled of dashes with Drift Shard and Rush Shards, although this does not work with Strong Leap, this makes the spell a little too costly, a Blue Gem will help with this though.
  • Although many attunement-less mantras have relatively low requirements, it’s highly recommended to spec into those stats.
  • You can't increase the duration of Charisma mantras with Aeon and Eternal Logstones; neither with some other mantras like Adrenaline Rush, Brace or Reinforce.
  • Considering that the majority of players choose air stabbing as a way of closing distance, disabling it with Taunt will mess up their playstyle somewhat or even entirely.
  • Charisma mantras are a very good choice for gunslinger related builds considering your enemy will resort to a "hit n'run" playstyle in order to defeat you.
  • Most Attunement-less mantras serve as utility in order to assist you in either combat or general survival.
  • Although Reinforce is a little costly for a mantra, a Blue Gem can reduce it to around 50 ether, which can help with ether cost.
  • Strong Left is best used during a parry trade in order to be as close as possible to your opponent due to its lackluster range but incredibly high damage and short wind-up.
  • Rapid Punches has a short dash and should be used when doing a combo. Keep in mind that if the punches are parried, they will not be cancelled, but the opponent is able to hit you while the barrage is still active. Highly suggested you cancel the mantra after around 5 hits to avoid giving your opponent a free m1 on you.

Trivia

  • The majority of mantra modifiers have gotten their functionality removed from Attunement-less mantras, along with the general "mantra modification mini-overhaul" due to their incredible power with Physical Mantras.
    • Cloud/Stratus stone increased the hitboxes of moves so much, most of the time you wouldn't even have to look at the enemy.
    • Before it was nerfed, Revenge would always teleport you forward regardless of whether the mantra landed or not. Allowing for easy escapes when upgraded with shard modifiers.
    • Aeon/Eternal logstones were removed as if you added enough of these on a Charisma mantra, the effect would last so long the mantra's cooldown would have ended before the effect wore off, this may have also applied to Reinforce.
      • Reinforce and Brace now upgrade duration by leveling them up at Regek.
  • Prediction has, by far, the most Talent card upgrades out of all the attunement-less mantras.
  • A small sample of Reinforce's sound effect is taken from the anime "BOFURI: I Don't Want to Get Hurt, so I'll Max Out My Defense", specifically S1E6 at the 6:20 mark on YouTube.
  • Summoning Cauldron used to be one of the most powerful mantras out there, being able to proc bulldozer for free if you movestacked it with flourish.
  • As of the 17/02/2024 Update, Exhaustion Strike, can no longer guardbreak monsters or players by transferring posture.
  • You can obtain other Weapon Mantras as long as you have 30 investment points in them, including Jus Karita mantras.
    • This used to be 8
  • Rapid Punches and Ceaseless Slashes are the only Attunement-less mantras to be starred, being 1 and 3 stars respectively.
  • "Strong Left" may have been inspired by Franky's Strong Right from one piece (https://www.youtube.com/watch?v=wE-kYYDvGtk).
    • Strong Left used to be notorious for having a large backwards hitbox that was bigger than the actual forwards hitbox, leading to clips such as turning around to make a strong left hit.
  • Rapid Slashes is Vergil's move from Devil May Cry series.
  • Revenge has its sound effects from the indie RPG game "OMORI" (Critical Hit | OMORI SFX)
  • Despite how it may seem, Attunement-less Mantras still utilise the Song to temporarily enhance Ones body, which is why Silenthearts are unable to use them. The reason they are not hunted by Silenthearts is probably due to the fact that it is not abuse of the song, it is merely an enhancement of your own physical attributes.
  • Ether Barrage might be a reference to a bug that happened, where a duplicate of Rapid Punches would be available to pick as an Intelligence Combat Mantra.
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