
Attunement-less icon
Attunement-less Mantras, or Physical Mantras, consist of Mantras that are chosen based on your attributes, similar to Talents, rather than your Attunements.
NOTE: Attunement-less Mantras are rarer if you have an Attunement and depend on how much you have in said stat opposed to your Attunement.
Description
You don't have an Attunement, instead relying on your physical and mental abilities to give yourself an edge in battle.
Most of your Mantras focus on your physical and mental capabilities instead of a specific element, allowing you to achieve incredible feats by utilizing your body alone, whether it's utilizing your raw strength combined with the Song to punch down trees and enemies alike, moving at a faster rate than usual, or predicting attacks with your intelligence alone, just to name a few. Although Attunement-less sounds horrible on paper, it is, in reality, just as viable and completely usable as having an Attunement.
In spite of its shortcomings, the potential of Attunement-less is nothing to scoff at, as stat points normally allocated to Attunements can instead be used to obtain Talents, as well making obtaining high investment Talents more worthwhile should a powerful combat Mantra scale off the same points.
Upgrading Mantras
The Attunement-less Mantra trainer Regek can be found at Greathive Aratel in the Archives area. To allow the user to upgrade their Mantras here, the player must complete a quest for the trainer by collecting sap from 3 Soulblooms. (You need to have washed your face at the Lightkeeper's Temple to activate the quest.)(Trainer is located from a path called "Archives" from the root plaza.) Alternatively, you can use the Songwright in the guild base (if you hired him already)
Otherwise, you can use the Mantra Trainer in the guildbase without having to do a quest.
- All of the Soulblooms can be found at the top of the tree, in Canopy Plaza.
- 2 of them are located in the Blacksmith's area.
- 1 is located outside of the Observatory.
Once completed, the user can upgrade their Attunement-less Mantras by speaking to the trainer and paying an increasing sum of notes for each Mantra level. NOTE:
- Upgrading your Mantras at this trainer depends on the type of Mantra you wish to upgrade and the number of points you have in the respective attribute!
For example:
- 20+ points in Strength => Level 2 Strength Mantra.
- 40+ points in Strength => Level 3 Strength Mantra.
- 60+ points in Strength => Level 4 Strength Mantra.
- 80+ points in Strength => Level 5 Strength Mantra.
In short: Every 20 points in a specific attribute will unlock the next level for said Mantras in that attribute, maybe use this information to wisely diversify your stats more. Keep in mind that Mantras are capped at level 5 and increasing an attribute to 100 will grant you no benefit with its Mantras aside from a bit of damage scaling.
Attribute Mantras
- These Mantras are based on your attributes, not your Attunements.
- Their damage/efficiency scales with the attribute's level.
- Although the Mantras have nothing to do with Attunements, having an Attunement can sometimes make certain Attunementless Mantras have higher obtainment requirements (e.g; Glare). Source: Arch_Mage and tester(s)
- (Side Note: Do not confuse upgrading Mantras at trainers with using modifiers.)
Strength Mantras
Strength Mantras are mainly based on combat and slightly geared towards mobility & exploration. To increase the damage output and level cap, build muscle with dumbbells, chop trees with a Lumber Axe or hit enemies with your weapon.
Requirements | ||||||
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Combat Mantra ![]() |
Strong Left (☆☆☆)![]() Combat Mantra Show your foes your strength. | |||||
Effect: User unleashes a powerful left cross that knocks their opponent away, inflicting ragdoll and a good amount of knockback in the process.
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Combat Mantra ![]() |
Rapid Punches (☆☆☆)![]() Combat Mantra Unleash a barrage of blows against your foes. | |||||
Effect: User launches a flurry of punches that inflicts light damage on their opponent.
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Combat Mantra ![]() |
Table Flip (☆☆☆)![]() Combat Mantra Toss the ground infront of you. | |||||
Effect: User throws a piece of the ground that goes straight in the direction their character (not the camera) is looking at.
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Combat Mantra ![]() |
Skyshatter Kick (☆☆☆)![]() Combat Mantra Unleash two devastating kicks with your brute strength. | |||||
Effect: User performs a long windup before unleashing two devastating kicks.
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Mobility Mantra ![]() |
Strong Leap (☆☆☆)![]() Mobility Mantra Kick off of the ground with your strength, sending you into the air. | |||||
Effect: User jumps vertically into the air.
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Combat Mantra ![]() |
Tacet Drop Kick (☆☆☆)![]() Combat Mantra Disguise yourself in tacet and drop kick your enemies. | |||||
Effect: User utilizes Tacet then teleports themselves above an opponent before hitting them with a kick.
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Fortitude Mantras
Fortitude Mantras are mainly based on support during battle, enhancing defense and/or absorbing damage for your guildmates. To increase the level cap, build endurance by taking a beating with a Training Vest, or feel the crushing weight of a Boulder.
Requirements | ||||||
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Mobility Mantra ![]() |
Shoulder Bash (☆☆☆)![]() Mobility Mantra Rush at your enemies with your full physical force. | |||||
Effect: User quickly charges forward with their shoulder, stopping after the duration is over, after colliding with an object or entity, or when parried or dodged.
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Support Mantra ![]() |
Rally (☆☆☆)![]() Support Mantra Absorb incoming posture damage for allies around you for a set duration. When you parry, you restore the posture of your allies. Restores some posture on cast. | |||||
Effect: User drums their shield before lowering the posture of nearby allies and themselves. Applies Rally onto nearby allies which causes posture taken to be transferred to the Rally user.
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Support Mantra ![]() |
Reinforce (☆☆☆)![]() Support Mantra Buff those around you with extra defense and damage. | |||||
Effect: User buffs themselves and others in a small area around them, granting 10% damage resistance and a 10% damage buff to the user and all nearby allies. (Reinforce's damage buff is reduced to 5% if Reinforce was only used on yourself.)
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Support Mantra ![]() |
Brace (☆☆☆)![]() Support Mantra Brace yourself against attacks and gain hyperarmour. | |||||
Effect: User prepares themselves and turns red, gaining hyperarmor and negating hitstun for the duration of the effect.
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Agility Mantras
Agility Mantras are mainly based on making sure your enemy can't escape and keeping a "steady footing" during battle through sheer speed. To increase the attribute, bolster your agility and parkour abilities with Ankle Weights by sliding, climbing walls, vaulting over obstacles and rolling. And most importantly, assassinations.
Intelligence Mantras
- Intelligence Mantras act as "wildcards" in the user's arsenal as they complement existing Mantras well. To increase your intelligence attribute, train your brain with an Encyclopedia or a Math Textbook, discover new locations and recipes, scavenge for natural resources and concoct potions.
Requirements | ||||||
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Combat Mantra ![]() |
Ether Barrage (☆☆☆)![]() Combat Mantra Conjure concentrated orbs of Ether to launch at your enemy. | |||||
Effect: User rises up in the air, and launches 4 orbs of Ether toward their cursor that explode and ragdoll on impact.
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Combat Mantra ![]() |
Prediction (☆☆☆)![]() Combat Mantra Predict an opponent's attack and reflect it. | |||||
Effect: User creates a white pattern on the floor while deflecting attacks they take during the duration.
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Mobility Mantra ![]() |
Neural Pathway (☆☆☆)![]() Mobility Mantra Using your mind's eye, you force your imagined position into reality, appearing to teleport a short distance. You alone know that the world moved, not you. | |||||
Effect: Teleport a short distance towards the direction you're moving.
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Support Mantra ![]() |
Summon Cauldron (☆☆☆)![]() Support Mantra Make a cauldron appear from your memories. | |||||
Effect: User summons a cauldron that can be used to concoct potions. Ritual Casted.
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Willpower Mantras
Willpower Mantras are mainly based on enhancing the user's sanity, and dishing insanity and damage to others. To train it, use your prayer beads and meditate, witness the death of others or players/NPCs, or lose your own sanity through various means.
Requirements | ||||||
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Combat Mantra ![]() |
Exhaustion Strike (☆☆☆)![]() Combat Mantra A melee strike that removes your posture's damage on hit. | |||||
Effect: User pulls their arm back and then transfers their posture damage to their opponent.
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Support Mantra ![]() |
Glare (☆☆☆)![]() Support Mantra Opponents facing you are briefly rendered immobile. | |||||
Effect: User summons an invisible AoE projectile upon activation, briefly stunning anyone hit by it.
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Support Mantra ![]() |
Gaze (☆☆☆)![]() Support Mantra Gaze into your opponent's souls. | |||||
Effect: User casts a penetrating gaze, frightening all opponents they make eye contact with
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Charisma Mantras
Charisma Mantras are mainly based on AOE support: immobilizing and debuffing enemies. To increase the duration/level cap, practice wordplay with a guide on 'How to Make Friends' to level up charisma. You do not have to read the book near an NPC or player, as you will still gain experience by correctly typing the instructed phrase.
Requirements | ||||||
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Support Mantra ![]() |
Taunt (☆☆☆)![]() Support Mantra Taunt those around you, causing them to be unable to jump and to take more damage. However, in their rage they do extra damage. | |||||
Effect: User taunts their opponent, signified by red particles.
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Support Mantra ![]() |
Sing (☆☆☆)![]() Support Mantra Charm those around you with your powerful voice. | |||||
Effect: User creates a tune with their voice that charms nearby opponents
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Support Mantra ![]() |
Dread Whisper (☆☆☆)![]() Support Mantra Grab your opponent and whisper a terrible truth in their ear. Further truths are unbearable. Deals increased damage to the insane. | |||||
Effect: User lunges at the opponent to grab them. On contact with a target, they hold them while whispering dark truths in their ear.
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Support Mantra ![]() |
Disguise (☆☆☆)![]() Support Mantra Take on an unimaginable disguise. | |||||
Effect: User turns into their disguise with a puff of smoke effect
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Weapon Mantras
- These Mantras are based on the number of weapon points you have, not your attribute or Attunement.
- Their damage scales with the amount of weapon points you have.
- To increase the damage/level cap, increase your weapon mastery by reading a "Weapon Manual" (only to allocate stats, it cannot be used to train), parry, block and hit enemies with your weapon.
Light Weapon Mantras
Requirements | ||||||
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Combat Mantra ![]() |
Rapid Slashes (☆☆☆)![]() Combat Mantra Rush down your opponent cutting them apart. | |||||
Effect: User teleports to the enemy their cursor is located on and performs numerous slashes.
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Combat Mantra ![]() |
Ceaseless Slashes (★★★)![]() Combat Mantra Click to reveal yourself and deliver a rapid flurry of slashes that can chain together. | |||||
Effect: User turns invisible and then reveals themselves, performing a flurry of slashes.
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Combat Mantra ![]() |
Karita Divebomb (☆☆☆)![]() Combat Mantra Launch into the air and deliver a devastating divebomb kick. Chains from Karita Leap. | |||||
Effect: User jumps into the air and slams down
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Mobility Mantra ![]() |
Karita Leap (☆☆☆)![]() Mobility Mantra Launch yourself into a flying kick, backflipping into the air if you hit a wall. | |||||
Effect: User thrusts themself forward with a kick, ragdolling opponents and leaping back into the air if they hit a wall.
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Medium Weapon Mantras
Heavy Weapon Mantras
Requirements | ||||||
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Combat Mantra ![]() |
Pressure Blast (☆☆☆)![]() Combat Mantra Unleash a powerful pressure blast from the weight of your weapon. | |||||
Effect: User performs a heavy downwards swing that cleaves through the air, sending out 3 large blasts of air that ragdoll and knockback.
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Combat Mantra ![]() |
Onslaught (☆☆☆)![]() Combat Mantra Reel back and swing your weapon, unleashing an onslaught of blows if it hits. | |||||
Effect: User does an initial swing with a second long windup, then kicks the enemy into the air, followed by kicking them away.
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Combat Mantra ![]() |
Punishment (☆☆☆)![]() Combat Mantra Absorb damage then return fury upon your foes. | |||||
Effect: User creates a white circle on their torso, if hit during the circle's animation, it'll turn red then proceed to go on a short cooldown. If not activated in time the effect will fade away.
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Tips
- You can increase the distance travelled of dashes with Drift Shard and Rush Shards, although this does not work with Strong Leap, this makes the spell a little too costly, a Blue Gem will help with this though.
- Although many Attunement-less Mantras have relatively low requirements, it’s highly recommended to spec into those stats.
- You can't increase the duration of Charisma Mantras with Aeon and Eternal Logstones; neither with some other Mantras like Adrenaline Rush, Brace or Reinforce.
- Considering that the majority of players choose air stabbing as a way of closing distance, disabling it with Taunt will mess up their playstyle somewhat or even entirely.
- Charisma Mantras are a very good choice for gunslinger related builds considering your enemy will resort to a "hit 'n run" playstyle in order to defeat you.
- Most Attunement-less Mantras serve as utility in order to assist you in either combat or general survival.
- Although Reinforce is a little costly for a Mantra, a Blue Gem can reduce it to around 50 ether, which can help with ether cost.
- Strong Left is best used during a parry trade in order to be as close as possible to your opponent due to its lackluster range but incredibly high damage and short wind-up.
- Rapid Punches has a short dash and should be used when doing a combo. Keep in mind that if the punches are parried, they will not be cancelled, but the opponent is able to hit you while the barrage is still active. Highly suggested you cancel the Mantra after around 5 hits to avoid giving your opponent a free m1 on you.
Trivia
- The majority of Mantra modifiers have gotten their functionality removed from Attunement-less Mantras, along with the general "Mantra modification mini-overhaul" due to their incredible power with Physical Mantras.
- Cloud/Stratus stone increased the hitboxes of moves so much, most of the time you wouldn't even have to look at the enemy.
- Before it was nerfed, Revenge would always teleport you forward regardless of whether the Mantra landed or not. Allowing for easy escapes when upgraded with shard modifiers.
- Aeon/Eternal logstones were removed as if you added enough of these on a Charisma Mantra, the effect would last so long the Mantra's cooldown would have ended before the effect wore off. This may have also applied to Reinforce.
- Reinforce and Brace now upgrade duration by leveling them up at Regek.
- Prediction has, by far, the most Talent card upgrades out of all the Attunement-less Mantras.
- A small sample of Reinforce's sound effect is taken from the anime BOFURI: I Don't Want to Get Hurt, so I'll Max Out My Defense, specifically S1E6 at the 6:20 mark on YouTube.
- There was a bug with the campfire variant of Disguise that resulted in the fire particle block falling into the void. This gave the appearance of an unlit campfire and started a rumor that you could achieve this based off spark order. This however is not true, and the bug was seemingly patched, making the unlit variant of this Mantra entirely unobtainable.
- Summon Cauldron used to be one of the most powerful Mantras out there, being able to proc Bulldozer for free if you movestacked it with flourish.
- Exhaustion Strike used to be able to guardbreak players and monsters by transferring posture, this of course is no longer the case.
- Tacet Drop Kick used to require 20 strength, but was shadow changed to require 5 strength.
- Strangely, Prominence Draw deals less damage if your weapon's sheathe location is at your hip or if your weapon isn't a medium weapon. This is the only weapon mantra to deal reduced damage if you aren't using the respective weapon type.
- You can obtain and use weapon mantras from other weapon classes as long as you meet their requirements.
- All weapon mantras used to have a requirement of 8 weapon investment.
- Ceaseless Slashes is the only Attunement-less Mantras to be starred, being 3 stars.
- Rapid Punches used to be 1 star, but was changed to 0.
- Strong Left may have been inspired by Franky's Strong Right from One Piece.
- Strong Left used to be notorious for having a large backwards hitbox that was bigger than the actual forwards hitbox, leading to clips such as turning around to make a Strong Left hit.
- Rapid Slashes is one of Vergil's moves from the Devil May Cry series.
- Revenge takes its sound effects from the indie RPG game OMORI (Critical Hit | OMORI SFX)
- Despite how it may seem, Attunement-less Mantras still utilise the Song to temporarily enhance ones body, which is why Silenthearts are unable to use them. The reason they are not hunted by Silenthearts is probably due to the fact that it is not abuse of the song, it is merely an enhancement of your own physical attributes.
- For about a week before Ether Barrage was added, there was a bug where a duplicate of Rapid Punches would be available to pick as an Intelligence Combat Mantra. This of course was a placeholder, and was later replaced by Ether Barrage when it fully released.
Base Attunements | Flamecharm • Frostdraw • Thundercall • Galebreathe |
Unlockable Attunements | Shadowcast • Ironsing • Bloodrend |
Mantras | Attunement-less • Hybrid Mantras • Monster Mantras • Pumpkin Pitch |