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This is the Black Diver NPC. To see the Master Armour under the same name, check Black Diver.


Description[]

Black Divers Divers are town guard reinforcements that can appear within Castle Light.

They are also enemies that appear as part of "Villain" reputation ambush events for high level players from The Divers.

If you talk to him in The Understrand, he will get mad at you and attack you as the only way you can see him there is if you have bad reputation with The Divers.

Moveset[]

A Black Diver's arsenal consists of the Oath Dawnwalker and either a Forgotten Gladius, Markor's Inheritor or Pale Morning along with either the Thundercall or Galebreathe attunement. They fittingly wear the Black Diver armor.

Mantras with a star beside them mean only Black Diver (Ambush) and Black Diver (Tideknight) use them. Black Diver (Guard) do not use the mantras with a star beside the name.

Name Description Parryable? Blockable? Danger
Assault
Performs 4 basic attacks before sending the opponent away with a flourish. (★☆☆)
Critical
[Forgotten Gladius] Performs a windup before thrusting blade forward.

[⁣Markor's Inheritor] User raises their leg before firmly slamming it down, breaking the opponent's guard.

[⁣Pale Morning] Raises weapon before firmly slamming it down into the ground.

(★★☆)
Gale Lunge
Diver lunges forward with their weapon coated in wind. (★★☆)
Astral Wind User casts several fast, wind enhanced slashes that form a star, dealing high damage. (★★★)
Jolt Grab

(Magnet Spark)

Teleports to the nearest target before sending out a shocking AoE. (★★☆)
Jolt Grab Dashes forward to grab an opponent before smashing them into the floor, sending out a shocking AoE.

This variant uses Surge Path: Unstable Capacitor.

(★☆☆)
Rising Thunder User performs an animation similar to Lightning Assault in the air before returning back to the ground. (★★★)
Ice Smash User performs a wind-up before conjuring and slamming a spiked ice club into the ground ahead. (★★☆)
Blinding Dawn*
User starts spinning rapidly while unleashing powerful rays of light. (★★☆)
Radiant Kick*
User teleports to the nearest opponent with a kick at the speed of light. (★★☆)
Radiant Dawn*
User leaps into the air before crashing down with the power of light. (★★★)

Talents[]

  • Battle Tendency - Black Divers recover posture 20% faster.
  • Brick Wall - Black Divers are immune to all form of ragdolls, beside being knocked. Knockdowns duration are reduced by 30%
  • Surge Path: Unstable Capacitor - Black Divers Lightning mantras apply Surge instead of Shock. At maximum stack, target become Overloaded, which sends arcs of lightning in all directions.
  • Firmly Planted - Slow debuff toward Black Divers are reduced by 30%.
  • Braced Collapse - Black Divers take reduced damage from the next hit they take after being guard broken.
  • Showstopper - Black Divers stomp the grounds when an attack is dodged, dazing those nearby.
  • Strong Stern - Black Divers are Dazed for half the time if wall banged.
  • Perseverance - Black Divers wake up from being knocked faster.
  • Giantslayer - Black Divers deal +10% more damage to Monsters.
  • Underdog - Black Divers deal more against enemies with more HP than them.
  • Defiance - Negative Status effects are halved when Black Divers are below 35% HP.
  • Last Resort - Black Divers gain +10% damage while below 25% HP.
  • Steady Footing - Black Divers resist knockback effects and do not slide on ice.
  • Suffocating Impact - Black Divers apply Suffocation and Winded after a wall bang.
  • Heavy Hitter - Black Divers deal +25% posture damage.
  • Concussion - Being flourished into a wall by a Black Diver alter vision and Daze for longer.
  • Static Link - Black Divers landing a Flourish or Uppercut apply a static link.
  • Storm Link - Black Divers apply Shock (Surge because of Surge Path) to enemies with a static link if hit with a Wind mantra.
  • Chronostasis - Black Divers put target's Resonance on a short cooldown when they land hits.
  • Protagonist Syndrome - The grasp of shadow is meaningless in the face of the Black Diver's blinding light. The Black Diver's Dawnwalker mantras are empowered after being hit by Shadowcast.
  • Luminous Flash - Passive: After dealing a certain amount of damage while in "Absolute Radiance", the Black Diver gains a chance to empower their strikes with pure light.
  • Absolute Radiance - Passive: Dealing damage with Dawnwalker mantras briefly makes the Black Diver's immune to all elemental effects for a short period.

Finisher[]

A Black Diver executes its opponent after knocking them:

Name Description
Execute [⁣Forgotten Gladius] Pins down opponent before impaling the opponent's chest with their spear.

[⁣Markor's Inheritor & Pale Morning] Pins down opponent while raising weapon before firmly bashing the opponent's face.

Tips[]

  • Fight them like any other humanoid NPC with a weapon.
  • Their wide moveset requires a bit of getting used to. Thankfully, these NPCS aren't very common.
  • Remember that killing these guys will take some time; they have 10,000 health.
  • Can take on most monsters in the Depths due to their (fittingly) large health pool.

Trivia[]

  • Originally, Black Divers replaced the Divers Guards at Castle Light to improve its safety, they were however replaced with Journeymen Divers on the 1/16/2023 due to their presence contradicting the established low number and high power level of actual Black Divers.
    • They then went unused until the 5/15/2023 update, which brought faction ambushes, which reintroduced them as part of high level ambush.
  • They are one of the few NPCs that use Oaths, with the said NPCs being the Ignition Union Arcwarder, Subtle Knife of Eylis / Old Knife of Eylis, the Starkindred angels and the Ministry Enforcer.
  • They use both variants of Jolt Grab, those being Magnet Spark and without Magnet Spark.
  • Curiously, The Hundred Legions are hostile towards them. (Tested in a Faction Ambush in The Starswept Valley.)

Images[]

  • BlackDiverNPC2

    A Black Diver.

  • BlackdiverNPC

    Ditto.

The Kingdom of Etrea Etris Isle of Vigils The Lord Regent Evengarde Rest Polis Etrean Guardsmen Etrean Royal Guard Etrean Soldier Blade Instructor Blade Temple Guard Vigil Swordsman
The Central Authority Fort Merit Vice Warden Morredh Authority Soldier Authority Peacekeeper Authority Officer Authority Lieutenant Authority Captain Authority Commander Chainwarden
The Hive Greathive Aratel Hive Scout Hive Guard Hive Construct Hive Adjudicator
The Divers Castle Light Klaris Akira Chaser Karliah Nell Funke Pleeksty Apprentice Diver Diver Journeyman Diver Black Diver Dawnwalker
The Ignition Union Miner's Landing Saramaed Hollow The Chariot's Spire The Frontier Furnace Alpha Epsi Llevyn Sunway Deepdelver Gamma Renau Adar Ignition Union Fighter Ignition Union Guard Ignition Union Arcwarder Mechalodaunt Arcwarder
Summer Company Summer Isle The Guy Summer Company Guard Summer Manager Summer Goon Summer Dragoon
The Children of Navae Meteor Isle Eastern Tribe Nomad Navaen Hostage Eastern Tribal Leader
The Hundred Legions Viper's Jaw Camp Kingmaker's Isle Amara Brutus Legion Soldier Legion Captain Legion Sniper
The Knives of Eylis Voidheart Eylis Voidmother Knife of Eylis Subtle Knife of Eylis Knife Guard Old Knife of Eylis
The Ministry Minityrsa The Understrand The Fourth Prophet The Crimson Scholar Nostor Ministry Scout Ministry Footpad Ministry Captain Ministry Necromancer Ministry Agent Ministry Enforcer Contractor
The Lost City of Celtor The City of the Drowned Celtorian Guard Tideknights

Green: Owned Territories, Cyan: Passive NPCs, Silver: Possibly Hostile NPCs, Purple: Bounty Hunters, Orange: Oaths, ‡: Formerly, †: Deceased.

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