Description[]
The Bloodbane is a Heavy Greatsword, an enhanced variant of the Zweihander with higher requirements. This weapon bears a red appearance, has blood particles emanating from it, and has a red swing trail, drastically differing its appearance from the base Zweihander.
Dying with this weapon equipped or in your inventory causes it to deteriorate into its regular, non-War, variant. Dying in the Chime of Conflict however, will not deteriorate the Bloodbane, though its unique Talent is disabled there. Bloodbane cannot be enchanted.
Talent: Bloodthirsty[]
Equipping the Bloodbane grants its unique weapon Talent. This Talent will be lost upon equipping any other weapon, including ability-bound weapons like from the Crazy Slots Resonance.
Bloodthirsty provides benefits to your weapon's basic attacks.
On M1, restore 4% of your maximum health per target hit. This also procs on Silentheart abilities.
On critical, apply a Damage over Time status effect that deals 8 damage per tick 5 times for a maximum of 40 damage. If you are knocked during the lifespan of this effect, or hit by the critical while being knocked, you will be autogripped. This effect can be applied through dodge; parrying this attack is the only way to avoid this. This effect can only proc once per crit.
Critical
Bloodbane uses the default Greatsword critical, an overhead swing. It has a scaled damage multiplier of 1x and a cooldown of 3 seconds. Grants Hyperarmor for the first 1 second of the attack's windup, ending just before your weapon comes down. On hit, it applies knockdown and will insta-guardbreak opponents who attempt to block it.
Trivia[]
- Meeting the stat requirements, the damage is 24.5
- At max HVY, the damage is 27.5
- The first person to turn in the Bloodbane to Agamatsu, a Deepwoken developer, received the custom title "Clay, The First Wielder of Bloodbane."
