- “ Casting your mind back, you may recall a Black Diver of note was unveiled as the treacherous Crimson Scholar of Burning Blood, a student of the Second Prophet... But what of the Second Prophet's other students? Perhaps one of them might be more sympathetic; perhaps they might even willing to share what they know of the mysteries of Blood? ”
Description[]
Bloodrend is an Attunement that grants the user the ability to control, manipulate, and conjure their own blood.
Bloodrenders excel in long fights, their power ramping up as the fight goes on due to the effects applied to enemies from Blood Poison and Blood Drain. They can counter their opponents' sustain while using sustain to benefit themselves. However, Bloodrend is difficult to make use of outside of single target combat, as blood poison decays, making it hard to achieve high percentages of it against multiple enemies.
Obtainment & Training[]
"Casting your mind back, you may recall a Black Diver of note was unveiled as the treacherous Crimson Scholar of Burning Blood, a student of the Second Prophet... But what of the Second Prophet's other students? Perhaps one of them might be more sympathetic; perhaps they might even willing to share what they know of the mysteries of Blood?"
Obtainment[]
The Attunement Trainer, Vyrelda, can be located in an igloo on the east side of Firfire Village, caring for an injured diver. She is only visible after having killed Chaser at least once. After killing Chaser, re-enter Layer 2 and go talk with Vyrelda - she will talk about her desertion from The Ministry, and how she evaded the Ministry's goons for so long, who are aching for her. She mentions "Bloodrend" and how she only wished to be taught under the Second for purely the attunement - no ties, no relationships…
After Vyrelda's backstory, the player will be prompted to request for Bloodrend. Vyrelda agrees to teach the latter under the condition that the player deals with some Ministry Bloodrenders to gain 3 Heartstars from their corpses.
Walk out the building, and run around the village for a while. The blood-renders will notice you as a threat and begin to engage. Kill all the three cultists for 3 Heartstars, and return to Vyrelda to get the Curseblood potion. Upon usage, your body aches in pain for a split second. You have gained access to Bloodrend.
*You don't have to re-kill Chaser to keep the Attunement, you can keep it by using a Light Hook to leave L2
After having unlocked Bloodrend at least once, Vyrelda will be available at The Derelict Highchurch, where she will request 2 Heartstars for the Attunement (you can easily obtain them via the ministry agents that spawn right outside of the church after talking to her.) It will also be available from the character creation screen. She can train your mantras in exchange for Notes.
Training[]
Bloodrend can be trained with a combination of the Tourniquet and Bloodrend Mantras.
Along with all other elements, users can see their Mantras becoming stronger with practice:
- At Power 1, players will receive the Bloodrender Talent upon picking the Bloodrend Attunement on spawn.
- At Bloodrend level 20, players will receive the Adept Bloodrender Talent. This allows players to use 1-star Bloodrend mantras.
- At Bloodrend level 30, players will receive the Expert Bloodrender Talent. This allows players to unlock 2-star Bloodrend mantras.
- Finally, at Bloodrend level 50, players will receive the Master Bloodrender Talent. This finally allows Bloodrend users to unlock the last category, 3-star Mantras. They also uniquely benefit from having 25% more blood capacity and increased blood regeneration.
The Attunement can be unlocked by entering Layer 2 in Firfire near Erosius Amaltus Urivortus Alistus Casius Walistoshus and can upgrade spells for 100 Notes each. Each upgrade purchased will make the next upgrade for the same mantra 100 notes more expensive.
- To upgrade a Bloodrend Mantra from level 1 to level 2 costs 100 .
- To upgrade a Bloodrend Mantra from level 2 to level 3 costs 200 .
- To upgrade a Bloodrend Mantra from level 3 to level 4 costs 300 .
- To upgrade a Bloodrend Mantra from level 4 to level 5 costs 400 .
Bloodrend Uncapped can be obtained by defeating any humanoid boss (Duke, Chaser, Ferryman, etc), while having 75 points invested into it.
Mantras[]
Bloodrend currently has a total of 17 mantras.
Combat Mantras[]
Media | Name | Card Description | Ether Cost | Damage Type | Effect |
---|---|---|---|---|---|
Crucifixion
(☆☆☆) |
Conjure a bloody cross. | 25 Ether | N/A | Launch a crucifix-shaped projectile at the cursor's position.
| |
Blood Orb
(☆☆☆) |
Release an amalgamation of your blood. | 25 Ether | N/A | Launch an orb-shaped projectile of blood to wherever the character is facing.
| |
Scarlet Cyclone
(☆☆☆) |
Create a cyclone of blood. | 30 Ether | N/A | Perform a quick gesture before conjuring and sending a volley of blood that goes through enemies towards wherever the character is facing before dissipating when hitting an object or exceeding its ranged.
| |
Viscous Descent
(★☆☆) |
Leap into the air and slam down with vengeance. | 35 Ether | N/A | Jump up into the air before slamming down, dealing AoE damage and applying knockdown.
| |
Blood Stakes
(★☆☆) |
Create stakes of blood. | 25 Ether | N/A | Conjure a stake of blood near the character that locks onto an enemy and impales them; stakes can also form from nearby blood pools conjured from the user.
| |
Bloodedge
(★☆☆) |
Conjure a scythe of blood and swing. | 25
Ether |
N/A | Quickly conjure up a scythe of blood before rushing forward, hitting any target(s) in its way.
| |
Scarlet Cannon
(★★☆) |
Create a giant blood beam. | N/A Ether | N/A | Jump into the air before blasting a continuous beam of blood at a nearby target.
| |
Veinbreaker
(★★☆) |
Charge up a strong punch infused with your blood. | 35 Ether | N/A | Activate to initiate charging, the user's character will flash 5 times while charging before quickly dashing forward and throwing a blood-infused punch. M1 while charging to initiate the punch. Once fully charged, the mantra gains the ability to blockbreak.
| |
Soulflare Siphon
(★★☆) |
Grab and siphon blood out of your victim. | 50 Ether | N/A | Dash forward with a blood-infused fist before lifting any and all target(s) in its way whilst causing the target(s) to implode with blood.
| |
Razor Blitz
(★★☆) |
Create weapons on your arms and dash through. | 25 Ether | N/A | Quickly conjure blades from the arms of the character before dashing forward, launching the target(s) upwards and initiating an attack. If landed successfully, fly back in the opposite direction before initiating a follow-up attack.
| |
Crimson Rain
(★★☆) |
Release blood daggers. Recast to call them. | 30 Ether | N/A | Perform a quick gesture before throwing 3 blood daggers. The daggers remain stationary on its impact location. Activating the mantra again will cause the daggers to fly towards and hit the nearest target.
| |
Crimson Surge
(★★☆) |
Slash upwards and launch slashes of blood. | 30 Ether | N/A | Perform a short wind-up before throwing an uppercut of blood into the air while launching 3 blood slashes forwards into the ground.
| |
Bloodtide Ritual
(★★★) |
Summon the Bloodtide and perform a sacrificial judgement. | 80 Ether | N/A | Perform a gesture that raises the character's arms infused in blood; The mantra enters a charging state for 6 seconds whilst dealing AoE damage for every second passed. Simultaneously, a projectile shaped of a Bloodtide Trident is conjured and ascended for every second of the mantra's duration before finally plummeting at the mantra's duration expiring and dealing massive AoE damage.
| |
Bloodcurdle
(★★★) |
Manipulate the blood within your target's body. | 50
Ether |
N/A | Perform a gesture that causes a nearby target to explode continuously with blood.
|
Mobility Mantras[]
Media | Name | Card Description | Ether Cost | Damage Type | Effect |
---|---|---|---|---|---|
Sanguine Dive
(★☆☆) |
Create or jump into a pool of blood. | 35 Ether | N/A | Quickly dive into a pool of blood and gain the ability move around while being invulnerable before resurfacing whilst dealing damage.
| |
Vein Tendrils
(★★☆) |
Create tendrils of blood. | 40 Ether | N/A | Conjure out tendrils of blood with both arms to grab onto a target before launching the user towards them, kicking them whilst dealing damage.
|
Support Mantras[]
Media | Name | Card Description | Ether Cost | Damage Type | Effect |
---|---|---|---|---|---|
Blood Wisp
(★★☆) |
A servant of blood. | 70 Ether | N/A | The caster summons a wisp of blood.
|
Talents[]
Below is a list of all Bloodrend exclusive Talents. Hybrid Talents are listed here.
These are Talents found in "Bloodrender" Category.
"I obtained the forbidden knowledge of Bloodrending."
These are Talents found in "Bloodhound" Category.
"The scent of my enemy is still fresh."
These are Talents found in "Scarlet Donor" Category.
"I wish to share my blood with the world."
These are Talents found in "Septicemia" Category.
"I have sewn insidious poison within my enemy's blood."
These are Talents found in "Transitory Vitality" Category.
"I use my blood's plasma to better defend myself."
These are Talents found in "Quack Doctor" Category.
"My cure is most effective."
Gallery[]
Tips/Trivia[]
- Temporary health acts like a second healthbar that takes damage before your normal healthbar does. Temporary health decays over time and is used or consumed by certain Bloodrend talents.
- Some things bypass temporary health and deal damage to your normal healtbar regardless. Some examples would be Viscosity, the Bloodrend Talent Rush Hour, and the Poison (hp drain) Corrupted Bell downside.
- Blood Poison can proc effects to an enemy upon reaching a certain percentage, here they are:
- 20% - Vasculitis Talent is Activatable
- Vasculitis - Your opponent cannot proc deep gems for a brief duration. (Must hit them while they are over 20% BP.)
- 25% - Hemolysis Talent is Activatable
- Hemolysis - Deal 20% more critical attack damage.
- 40% - Enemies are under 50% Anti-Heal
- 50% - Enemies have their damage reduced by ≈30%
- 60% - Bloodwarden's Sense Talent is Activatable
- Bloordwarden's Sense - Enemies you attack with a mantra are highlighted red briefly.
- 70% - Gruesome Harvest Talent is Activatable
- Gruesome Harvest - Landing Bloodrend mantras on opponents will give you slight temporary health.
- 20% - Vasculitis Talent is Activatable
- The Ironsing Talent, Alloyblood changes the color of your Bloodrend mantras to a blue-ish grey.
- Chaser seems to be using his own version of Bloodrend - tailored and handcrafted by none other than the Second Prophet, as said in Vyrelda's dialogue, which is special.
- Due to it being a new Attunement, the resistance stat for Bloodrend either does not exist, or is simply broken, causing mantras to deal more damage than they are supposed to (needs confirmation)
- Attempting to complete Vyrelda's quest with multiple people will only spawn three enemies. These enemies will respawn upon talking to her again on another run. Along with this, Heartstars are not affected by Light Hook, allowing you to save them for other Layer 2 runs if you end up with only 1 or 2 instead of 3.
References
- Sanguine Dive is a reference to Vladimir's W ability in League of Legends.
- Scarlet Cyclone is possibly a reference to Gyutaro's Rotating Circular Slashes technique from Demon Slayer: Kimetsu no Yaiba.
- Bloodtide Ritual may be a reference to Mohg, Lord of Blood's phase transition move "Bloodboon Ritual" from Elden Ring.
- Bloodedge could possibly a reference to Ragna The Bloodedge; both in his name and his ability to conjure a scythe of blood; from the Blazblue series.
- Crucifixion is a reference to Klaus' 'Unbreakable Cross Shield' from Blood Blockade Battlefront; confirmed by a tester.