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Boons and Flaws are unique attributes that players must choose when creating their character.

They are modifiers that effect gameplay in various ways, including vital core mechanics such as ether, hunger, and reputation, for the better, or worse.

Boons[]

Boons are positive and helpful effects that are chosen in Character Creation. The number of Boons able to be picked is dependent on the number of Flaws that have been picked, with more selected Flaws equaling more Flaw Points and therefore more Boons. You can only have a maximum of 2 Boons at once.

These Boons can be chosen at character creation with no requirements for obtainment.

Name
Description
Effect
Additional Info
Point Cost
Autodidact
Autodidact Boon
You get a free attribute to invest at every level.
Gain 3 free investment points every Power up, consuming an investment each use.
Uses general experience upon use, possibly taking you into exp debt. Cannot be used to bypass the 330 investment point limit. Stacks with the Adret aspect Talent, Maudet, giving you 6 free points on every Power up.
1 Flaw Point
Gourmet
Gourmet Boon
Foods are much more nutritional.
Grants a 50% increase on Stomach and Thirst gain when consuming food.
N/A
1 Flaw Point
Maverick
Maverick Boon
Doing things alone yields greater experience.
Increases EXP gain by an unknown percentage if no other players aid you when defeating mobs or completing events.
N/A
1 Flaw Point
Packmule
Packmule Boon
You have a much higher max carry load, and can carry much larger quantities of food.
Carry load is increased by 50, item stack limits are increased by 25% (rounded), and the maximum quantity of food you can carry is increased by 5.
This affects certain Relics such as Dye Packets. Stacks with the Pack Mule Talent, granting you a combined total of +10 to the amount of food you can have on your person, double that of what the base is.
1 Flaw Point
Scrapper
Scrapper Boon
You gain an extra Ace every other Whisper roll.
Every other Mantra hand from leveling grants an additional Ace, granting +6 Aces by the time your build is completed.
Grants an Ace at Powers 4, 8, 10, 14, 18, and 20.
1 Flaw Point
Steadfast
Steadfast Boon
Your armor retains more durability when attacked.
Reduces the amount of armor durability lost from being hit by 25%.
Stacks multiplicatively with the Armorer's Ring effect.
1 Flaw Point
Survivalist
Survivalist Boon
You are resistant to environmental effects.
Grants immunity to acid rain. Parasites also accumulate on you ~33% slower.
N/A
1 Flaw Point

These Boons can be chosen at character creation, but require an additional requirement to unlock them permanently.

Name
Description
Effect
Additional Info
Obtainment Method
Point Cost
Sly
Sly Boon
You sweet talk your way out of trouble, gaining less bad reputation from committing crimes.
Reduces the amount of negative reputation gained from all sources.
N/A
Unlocked from paying off negative reputation with any faction.
1 Flaw Point

Flaws[]

Flaws are negative and harmful effects, most often chosen in Character Creation. Most Flaws can be rerolled by talking to the Shrine of Yun'Shul, Keeper of Hearts or Shrine of Blasphemy if you are over Power 17. Choosing Flaws will grant Flaw Points, allowing you to choose more Boons.

These Flaws can be chosen at character creation with no requirements for obtainment. Most base Flaws can be obtained by Flaw granting deals, such as those with Deep Shrines or Yun'Shul.

Name
Description
Effect
Additional Info
Points Given
Deficient
Deficient Flaw
You regenerate Ether more slowly.
Your Ether regeneration is reduced by an unknown percentage. This affects the boosted Ether regeneration from Tempo as well.
This does not affect things that grant a flat amount of Ether, such as instant Ether potions or the Ether Absorption Talent.
1 Flaw Point
Glutton
Glutton Flaw
Your hunger and thirst is depleted faster.
Stomach and thirst meters passively decrease ~50%-100% faster.
Does not affect the stomach loss any non-passive source, such as the Gluttony Enchant or Chef's Toque.
1 Flaw Point
Haemophilia
Haemophilia Flaw
You bleed more
Blood loss from taking damage is increased by an unknown amount.
Does not affect the blood loss from casting/being hit by Bloodrend Mantras, the blood loss from whiffing your Curse of the Bloodthirsty Enchant M1s, nor the Blood Loss Corrupt Resonance downside.
1 Flaw Point
Manic
Manic Flaw
All insanity gained from attacks is heavily amplified.
All incoming insanity and insanity damage is increased greatly.
Does not affect percentage based sanity damage, such as Heretic's Sutra or Shared Misery.
1 Flaw Point
Obvious
Obvious Flaw
Enemies detect you more easily.
Grants -20% stealth, meaning Monsters and other NPCs can detect you at a further distance.
N/A
1 Flaw Point
Simple
Simple Flaw
You learn things at a slower rate than others.
Sharply increases the EXP curve, making leveling slower, especially on later levels. Reduces Knowledge gain by 25%, rounding to the nearest whole number.
Despite being a base Flaw, this Flaw cannot be obtained from the Shrine of Blasphemy.
2 Flaw Points
Squeamish
Squeamish Flaw
Having to physically take the life of another makes you lose stomach.
Lose around 2-3% of your stomach meter when manually gripping NPCs or players.
Effectively disabled with the Carnivore Talent. Can also be circumvented by gripping your opponent via other means like drowning or burning.
1 Flaw Point
Vegetarian
Vegetarian Flaw
Eating the flesh of animals has a chance to make you vomit.
Eating meat-based foods has an ~50% chance to make you vomit.
You cannot obtain Carnivore if you have this Flaw. Despite being a base Flaw, this Flaw cannot be obtained from the Shrine of Blasphemy.
1 Flaw Point

These Flaws can be chosen at character creation, but require an additional requirement to unlock them permanently. Unlockable Flaws cannot be obtained from Flaw granting deals, such as those with Deep Shrines or Yun'Shul.

Name
Description
Effect
Additional Info
Obtainment Method
Points Given
Blind
Blind Flaw
You cannot see.
You gain a less extreme version of the Blinded Talent, cascading everything in darkness; making things even if close up hard to discern from your other surroundings.
This Flaw provides protection from Flame Blind and Gaze. As Gremors are blessed by Navae, you gain an area around your character in which there is light, greatly assisting your ability to see. Your character's eyes become a pale grey/white. Additionally, instead of pure darkness, the Blind effect for Gremors has a more green hue instead.
Unlocked after obtaining Blindseer for the first time.
1 Flaw Point
Fugitive
Fugitive Flaw
Your past isn't so spotless. All Factions hate you.
You start with much lower reputation towards all factions, putting all faction reputation in the negative.
Paying off your reputation will reset it back to negative, as this is your starting value. Reputation can still be gained normally. Your starting reputation is low enough for guards to aggro on sight and for you to be bounty hunted at Power 5, but depending on your origin, not low enough for blacksmiths and antiquarians to be disabled.
Gain negative reputation from any faction you originally have positive reputation for (e.g. going from Neutral to Enemy Etrea reputation).
1 Flaw Point

These Flaws are granted via specific means instead of being chosen during character creation or granted via a deal with a Shrine. Special Flaws often have harsher downsides and do not grant Flaw Points. Some Special Flaws can be removed from your character if you complete a task, but are unable to be removed in any other fashion.

Name
Description
Effect
Additional Info
Obtainment Method
Removal Method
Disgraced
Disgraced Flaw
A stain upon your honour. Defeat Maestro to remove it.
Lowers your HP and Ether regeneration by an unknown value.
N/A
Obtained by losing to Maestro Evengarde Rest. Defeating Maestro at any point removes the ability to obtain this Flaw.
Removed upon defeating Maestro Evengarde Rest.
Restless
Restless Flaw
Something haunts your past. A fragmented memory of a promise you made to yourself? You find it harder to Rest properly.
You regenerate less HP at campfires.
N/A
This Flaw is currently unobtainable.
?
Tarnished
Tarnished Flaw
Your Resonance is harder to call forth.
Increases Resonance startup by 1 second, along with a varying unique debuff depending on the Resonance. This Flaw prevents you from rerolling your Resonance with Yun'Shul until it's removed.
Unobtainable if you have the Soul Plasticity Echo Unlock.
Obtained from rerolling your Resonance with Yun'Shul or when using an Idol of Yun'Shul to do the same thing.
Removed by giving Yamaketzal 1,000 Notes2, Carrion, Father of Evolution 1 KnowledgeSprite, or by obtaining Clarity from Misérables for 15 KnowledgeSprite. Also cleared from all slots permanently if you purchase the Soul Plasticity Echo Unlock for 500 Echoes.
Vacant
Vacant Flaw
Something is missing.
You lose your soul, preventing you from interacting with some of the game's mechanics.
You cannot enter Castle Light nor can you partake in a Vow of Mastery. All currently active Vows of Masteries that you are a part of are permanently severed.
Gained from making a deal with Arch_Mage, a developer for Deepwoken, who has an ability that allows players to make a deal with him for their soul. Additionally has a chance of being gained from making a deal with Yun'Shul.
?
Wishbound
Isn't this what you wanted?
Gain insanity during the night.
N/A
Gained from making a wish with Iltria (Retired), a developer for Deepwoken, who has an ability that allows players to make a wish from her, from one of three options.
?

Breakdown of Boons[]

  • Some boons are more worth taking than others:
    • Autodidact is useful to help level up certain stat quicker or level up stats that are annoying to do manually. If you die, you can also power up to restore your two lives. However, a side effect of free investment points is that you will often be in EXP Debt, as you will "progress" more without meeting proper EXP quotas, hitting training caps faster. Unfortunately, it becomes useless once you reach Power 20. This Boon stacks with the Adret Aspect Talent, Maudet.
    • Gourmet is a well-rounded boon that even stacks with its Talent variant. You spend less time making food overall which is great for extended adventures with limited supplies. Not worth picking if you're going to choose Carnivore, though.
    • Maverick's exp boost is a nice bonus but is too poor to be viable and is negated by playing with some friends. Unfortunately, it becomes useless once on any fully-progressed build.
    • Packmule is very useful for builds that need to carry around a lot of loot, such as bank slots or PvE builds. While nice to have, it's not as impactful as many other Boons unless you're going for one of the aforementioned builds.
    • Scrapper gives you more control over your build. It can be worth taking if you are okay with omitting a long-lasting boon like Survivalist, Gourmet, or Steadfast. Though, if you happen to obtain the Ace of Spades Regalia, this Boon will become obsolete.
    • Sly is largely seen as a waste of a Boon, as all it does is reduce the amount of reputation lost when doing things that might upset factions. It however may be useful for people who gank, especially in the Depths and around Castle Light.
    • Steadfast grants a pretty big boost to your overall armor durability by reducing the damage taken to it. This Boon is generally seen as needed on almost all builds due to its universal bonus. The Armorer's Ring has a similar, albeit weaker effect that stacks with the Boon.
    • Survivalist's immunity to Acid Rain might seem limited in usage since acid rain only happens in Upper Erisia, but being an ability usually limited to a single armor, it can prove invaluable for spending time there. It also avoids the dangerous event of your glider breaking when gliding into acid rain. In addition, it decreases the rate at which parasites in the Second Layer kill you. (This Video Demonstrates this fact.)

Breakdown of Flaws[]

  • Some Flaws are more worth taking than others:
    • Blind gives you the Blinded effect constantly. If you can live through it and get Blindseer, you can negate the problem the Flaw gives. This Flaw also provides protection from Flame Blind and Gaze. Blind also grants your character milky-white eyes.
    • Deficient can be a problem even in attunement-less builds, as you will suffer in long-term fights and when you use high-cost mantras, and your only main source of damage is your M1s. Generally, not worth taking. However, if you decide to go for Silentheart, the effect is minor, though still a downside, as Ether can still be useful.
    • Fugitive can be worked around if you manage to get reputation with most factions, some might be harder than others. Also effectively negated by the Noble Regalia, as it gives you a large amount of starting reputation for all factions.
    • Glutton just forces you to handle provisions more smartly, since you will likely need more food for extended sessions, but this can be somewhat worked around by using the carnivore Talent/Grand feast. Also effectively negated by the Hungerless Regalia, as it entirely disables passive stomach/thirst drain.
    • Haemophilia is basically a free Flaw in 1v1 situations, as the increased blood drain won't have an impact when you'll be knocked before your blood runs out, but in ganks you can die to blood before health runs out after some time. This Flaw (luckily) doesn't affect blood cost from utilizing or being hit by Bloodrend Mantras nor the blood cost from the Blood Loss Corrupt Resonance downside, as these aren't affected by any blood damage modifiers.
    • Manic is usually a free point. The increased insanity gain is minimal, comes from few sources, and scratching can be completely avoided if you play properly and can even benefit some builds.
    • Obvious grants -20% stealth on spawn, increasing the radius at which enemies will detect you. Because of this, this Flaw will largely only affect PvE with one exception being Tacet's range, as that is affected by your Stealth stat. This Flaw can be dangerous in areas like the Depths. The Felinor aspect almost entirely negates this Flaw, as the Aspect starts with 20% stealth. Though, because of Felinor's innate 1.2x stealth multiplier, you'll have -4% stealth, which is negligible and can be countered by a mere 2 Agility.
    • Simple's EXP gain rate decrease is not problematic for the patient, but it can be annoying to power up at higher levels. It'll also mean it takes more time to get back your first life via powering up. The exp gain downside of this Flaw is negated when fully progressed. The reduced Knowledge gain from this Flaw can hurt, but there are some workarounds; if you gain Knowledge in increments of 1 or 2 (most Knowledge gain sources fall under this range), the Flaw will not hurt you as it rounds. Alternatively, gaining Knowledge in increments of any even number that is not divisible by 4 will cause your Knowledge gain to round up, granting you slightly more Knowledge than it would otherwise. Also, the Insightful Regalia overpowers the decreased Knowledge gain downside of this Flaw, allowing you to gain slightly more Knowledge than you would previously.
    • Squeamish will cause you to lose stomach upon killing enemies, and as food buffs are tied to your stomach bar, you'll also lose those more quickly than other character might. Other than that, you typically won't eat more than other characters. Regardless, be sure to carry an ample supply of food. This Flaw can be effectively negated if you obtain the Carnivore Talent, as this will cause you to instead gain stomach and hydration after killing.
    • Vegetarian's inability to consume meat can be easily avoided; there are many other food sources other than meat/meat related items and the Guild Base Mess Hall sells Vegetarian options. Vegetarian only grants a chance to vomit when eating meat-based foods, so they are still viable options in a pinch. Picking this Flaw will make it impossible to obtain the Carnivore Talent, which may be useful.

Trivia[]

  • Prior to the official release of the game, Blind was a selectable Flaw for 1 point. This was removed during testing for unknown reasons, although was it was brought back during the August 16th, 2022 update, being unlocked after gaining Blindseer.
  • Deepbound used to be a Flaw, but it was changed to be an unlockable origin.
  • The Restless Flaw was originally obtainable when Oathbreaking Oathless and using Shrine of Order, however this Flaw is currently unobtainable.
  • The Shrine of Order used to grant a random base Flaw on use, this was removed during the September 6th, 2025 update.
  • There used to be more Boons and Flaws. The currently known ones are Adept (likely the original version of the Talent) and Seasick.
  • While not confirmed, Wishbound's passive insanity gain shares some similarities with the Latin concept/word, lunaticus. Within it's Latin origins, the word refers to diseases caused by the moon, such as madness or epilepsy.
Being Blind during night (it sucks)

Having the Blind Flaw at night. (No, this isn't just a black image. Look carefully.)