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Keepers of old knowledge,
they wander the lands offering their experience to those in need of it.

Chance of obtaining aspect: 2%

Description[]

Capra are an aspect similar to goats, exhibiting various goat-like characteristics such as horns, rectangular pupils, and even masks shaped like a goat’s skull. Capra NPCs are rarely found in the Lumen of Deepwoken, and their characteristics are unspecified. Capra start with an intelligence and willpower bonus along with the ability to buff the regeneration of others at a campfire, with each buff having more potency dependent on the aspect variant.

Traits[]

Versatile1
Mark of Ku (Capra)
Ku Variant
  • "Mark of Ku, the Mother. Improves the rest of those in your presence."
    • Grants affected players improved blood regen.
    • Heals 15% of affected players total HP.
    • Slightly slows the sanity loss of all affected players.
    • Slightly buffs the food and thirst gain from consuming food for all affected players.
    • All buffs lasts 60 seconds, the healing is over a 60 second period, healing 0.25% HP per second.
    • Must be activated at a campfire.
    • Cooldown: 3 Minutes 30 Seconds.
Mark of Nemit (Nature)
Nemit Variant
  • "Mark of Nemit, the First Beast. Food consumed in your presence is more nourishing."
    • Buffs the food and thirst gain from consuming food for all affected players.
    • Heals 15% of the affected players total HP.
    • Grants affected players slightly improved blood regen.
    • Slightly slows the sanity loss of all affected players.
    • All buffs lasts 60 seconds, the healing is over a 60 second period, healing 0.25% HP per second.
    • Must be activated at a campfire.
    • Cooldown: 3 Minutes 30 Seconds.
Mark of Jurik (Moon)
Jurik and Hallowtide Variant
  • "Mark of Jurik, the Moonseye. A beacon of calm, those in your presence are resistant to insanity."
    • Slows the sanity loss of all surrounding players.
    • Heals 15% of the affected players total HP.
    • Grants affected players slightly improved blood regen.
    • Slightly buffs the food and thirst gain from consuming food for all affected players.
    • All buffs lasts 60 seconds, the healing is over a 60 second period, healing 0.25% HP per second.
    • Does not require a campfire.
    • Cooldown: 4 Minutes.
+2
Attribute Boosts
  • +3 Intelligence
  • +2 Willpower

Versatile1
Mark of Ku (Capra)
Ku Variant
  • "Mark of Ku, the Mother. Improves the rest of those in your presence."
    • Grants affected players improved blood regen.
    • Heals 15% of affected players total HP.
    • Slightly slows the sanity loss of all affected players.
    • Slightly buffs the food and thirst gain from consuming food for all affected players.
    • All buffs lasts 60 seconds, the healing is over a 60 second period, healing 0.25% HP per second.
    • Must be activated at a campfire.
    • Cooldown: 3 Minutes 30 Seconds.
Mark of Nemit (Nature)
Nemit Variant
  • "Mark of Nemit, the First Beast. Food consumed in your presence is more nourishing."
    • Buffs the food and thirst gain from consuming food for all affected players.
    • Heals 15% of the affected players total HP.
    • Grants affected players slightly improved blood regen.
    • Slightly slows the sanity loss of all affected players.
    • All buffs lasts 60 seconds, the healing is over a 60 second period, healing 0.25% HP per second.
    • Must be activated at a campfire.
    • Cooldown: 3 Minutes 30 Seconds.
Mark of Jurik (Moon)
Jurik and Hallowtide Variant
  • "Mark of Jurik, the Moonseye. A beacon of calm, those in your presence are resistant to insanity."
    • Slows the sanity loss of all surrounding players.
    • Heals 15% of the affected players total HP.
    • Grants affected players slightly improved blood regen.
    • Slightly buffs the food and thirst gain from consuming food for all affected players.
    • All buffs lasts 60 seconds, the healing is over a 60 second period, healing 0.25% HP per second.
    • Does not require a campfire.
    • Cooldown: 4 Minutes.
Scholar's Mark
  • You now are able to inflict yourself with a Mark. The duration of this scales with how many people you inflict with this effect as well.


Not much has been revealed about the aspect but it is described to be more aware of the world around them, having old knowledge and experience to offer. They also align with three symbols or entities that are presumably the sources of their racial abilities, the Moonseye, the Mother and the First Beast.

A Capra named Ezra in Songseeker Wilds gives you a quest to defeat the Songseekers in Derelict Highchurch. He also calls himself a follower of Ku, and his Capra variant is also the one called Ku. If this guy isn't insane, it's most likely the reason why Capra have different abilities depending on their variant is because each variant has the power of a Celestial or similarly powerful being. Jurik would have powers related to insanity/sanity gain, and Nemit would most likely be a god of farming and food, further proven with the weapon Nemit's Sickle; sickles are mostly used as farming tools.

  • +3 Intelligence
  • +2 Willpower
  • The ability to buff players around them, making them an excellent support.
    • They can buff non allies, but they are unable to buff themselves with their marks.

  • Aetad
  • Akarad
  • Arad
  • Eiad
  • Emirad
  • Ferad
  • Fulad
  • Loritad
  • Meditad
  • Memirad
  • Mirad
  • Nerad
  • Pluritad
  • Raanad
  • Thaanad
  • Truad
  • Tulad
  • Uurad
  • Velad
  • Ventad
  • Yolad

  • Features[]

    Masks[]

    Capra have masks made of bone that closely resemble the skull structures of goats. These can be dyed, though their color will match that of your horns.

    Horns[]

    Capra horns come in many shapes and sizes. These can be dyed, though their color will match that of your mask.

    Gallery[]

    Concept art and removed masks.

    Concept Art[]

    Removed Masks[]

    These are no longer in the game as of 1/22/2023.

    Trivia[]

    • In Roblox: DeepWoken - The Loop, by FANDOM, it was suggested the Capra are a reference to the Capra Demons from Dark Souls, but this was not the case.[1]
    • Each of the marks appear to originate from a different real-world source, most closely in definition with Old Greek, and varying regions of Euro-Asia.
    • One of the Capra-exclusive ornaments does not have teeth included on the mask, while the rest do.
    • If you do not have any hair on your avatar as a Capra, you will be given a type of hair.
    • Once you mark another player, you will gain extra health regen, and presumably sanity/food buffs linked to the corresponding Mark.
    • During the 4/1/2022 April Fools update (Mudwoken), the Capra aspect name was changed to Skullskipper.
    • According to Arch_Mage, Capra are slightly inspired by the Shin from The Stormlight Archive, which is reflected by the aspect having wider eyes than average because they lack epicanthic folds.[1]
    • The latin word "Capra" is representative of Goats.
    • Choosing the Hallowtide Variant gives you the Mark of Jurik.
    • Capra look similar to some depictions, which are not truly accurate, of a wendigo, which is a creature formed by committing cannibalism out of hunger.
    • The Capra had their appearance reworked on 1/22/2023.
    • As of the 2/20202 patch, each Capra variant's mark grants the buffs that the other two have, but with less effectiveness. Additionally, each Capra mark was given the hp regen buff.

    References[]

    1. 1.0 1.1 Archcapra inspo