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Description[]

Celtorian Guards are an NPC that can only be found in The Depths. They are found in and around Celtor. Having spent so long in The Depths has lead to them degrading overtime, referred to only as 'losing their self.'

They wear a Barrel Helm and the Celtorian Tideknight Outfit.

Moveset[]

Their arsenal consists of either a Messer or Trident Spear:

Name/Danger Description
Assault
(★☆☆)
Performs 3 basic attacks before sending the opponent away with a flourish.
𓆩✧𓆪 Parryable
⛊ Blockable
§ Dodgeable
Critical
(★★☆)
[Messer] Performs a windup before thrusting blade forward.

[Trident Spear] Winds up before charging forward with the weapon, dealing damage multiple times.

𓆩✧𓆪 Parryable
⛊ Blockable
§ Dodgeable
Gaze
(★☆☆)
User gazes into their opponents' souls causing them to kneel in fear.
⚠︎ Unparryable
⛊ Blockable
§ Dodgeable
Prominence Draw
(★★☆)
User locks onto all the closest targets that are in range, then dashes forward and performs a large AoE slice.
𓆩✧𓆪 Parryable
⛊ Blockable
§ Dodgeable

Talents[]

  • Braced Collapse - After being block broken, the next attack to hit you deals reduced damage.
  • Charged Return - Being under an elemental status effect causes your M1's and critical attacks to do 10% more damage.
  • Tidekeeper - Upon losing 25% of their health within the span of 3 seconds grants a 15% damage buff, 20% defense buff, and prevents them from being knocked for 10 seconds.

Finisher[]

A Celtorian Guard executes it's opponent after knocking them:

Name Description
Execute [Messer] Pins down opponent before slicing throat with blade.

[Trident Spear] Pins down opponent before impaling their chest with their spear.

Tips[]

  • This enemy isn't very hard to kill, nor is it very smart. Most basic attack strategies will work and it can be killed quickly.
    • Feinting and parrying frequently is a good idea.
  • A heavy weapon critical will blockbreak this enemy almost immediately, allowing for follow-up attacks.
  • Decent health-pack in an event that a Gigamed is not present nearby.
  • It's possible to use them to help defeat or distract Monsters, but only those with large AoE attacks, as, while weak, the number of them around the city should provide a suitable distraction.

Dialogue[]

Celtorian Guards will randomly give one of three dialogue trees when speaking to them.

Begin
Greetings, outlander. Welcome to the Great City of Celtor, the beating heart of our great nation.
Great City? It looks dead.
How can it be? The streets are bustling! Please, you must visit the markets. The finest wares of the South await you, I'm sure you'll see.
End

Begin
I-it's not safe here. Get to safety. Won't you?
Where is safe? How do I get out of here?
*They shudder for a moment, bristling.* Wh-where? Where is safe? The city... The city must be safe. We make it safe. The Cathedral. Celtor's shining light. It holds the answer. Make haste.
Doesn't seem very safe to me. End
No, outlander... It must be safe. We are sworn to its safety. It has to be safe. We will make it safe.
You could start by dealing with some of the monsters roaming around.
N-no. We can't. The deal. This is the deal. We keep the city safe.
End

Begin
How long has it been? Tell me, outlander. Please.
Since what?
Since the City fell. Since it started. Since then. Since the City fell, outlander. The City. The City I swore to protect. Since it fell.
Well it's [Current In-game Year] CE right now. Oh that? That was just a few days ago.
[Current In-game Year Minus 904] years... Hah. Hahaha.[Current In-game Year Minus 904] years. How much longer, stranger? How many more? When can I go? When will it be done? Days? DAYS?! You're lying to me. That can't be right. That can't. The City can't have... How long has it been? Please?
End

Gallery[]

Trivia[]

  • Celtorian Guards used to only speak in growls and gurgles if you tried to interact with them, but after the June 23rd, 2025 update, they were granted dialogue lines. This, however, was not noted in the changelogs.
  • They are all Celtor.
  • Before 7/9/2023, all Hollow Angels would be attacked by Celtorian Guards. It was noted in the update log which caused the change that the guards and Angels were "locked in an eternal blood feud," though it seems that they have now made up.
  • They used to wear the Duelist's Attire, but after the (Month Day, Year) update, their Outfit was changed to Celtorian Tideknight.
  • According to the Drowned City of Celtor Glossary entry, the Celtorian Guards, or at least someone trapped within the drowning of Celtor made a Vow with some entity or entities, potentially the Voices of the Depths. In exchange for safety of Celtor, this entity or entities, has swarmed the city with monsters and they disallow the guards to fight them.
    • If the Voices of the Depths truly are the masterminds at play for enlisting the Celtorian Guards through Vow, this act may have been done to weed out the weak links amongst those trying to escape The Depths before the trial even begins.

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