In Deepwoken, you are provided many options to customize your character. There is a variety of Attunements, Aspects, Weapons and more for you to choose from.
Character Creation screen
Aspects[]
The world of Deepwoken presents many aspects, with each one of them having its own lore and origin. As a player, you start on each character slots with a random aspect assigned to you by the game automatically. If you want to change your aspect, you may re-roll it by buying an in-game service for 150 Robux (R$).
Unlike in other games, aspects do not give a player major advantage over other players. However, some aspects do have special abilities related to the lore of the specific aspect. For instance, Boats belonging to members of the Celtor aspect gain +10% health, +20% turning speed, and a 20% discount at the Shipwright.
Currently the game contains a total of thirteen obtainable aspects, with their own special abilities, cosmetics, appearance and accessories that can change depending on the aspect. Scars, eyes and face design is mostly the same for each aspect, with some exceptions.
Obtainable Aspects[]
(For more information about Aspects)
Attunements[]
Upon your first character customization, you can either choose up to two Attunements out of four available ones (Flamecharm, Frostdraw, Thundercall and Galebreathe) or you can choose the option "None" to start the game without an Attunement, which grants you non-elemental Mantras and 10 free trainings. If you can't make up your mind you can also select Random. These attunements are your starter attunements and you only keep the ones you picked, excluding None and Random, which you keep either way, but the others can be obtained by conventional methods. Another way to cheese getting all the starter attunements is to keep on selecting random and wiping to get all of them
To obtain the Shadowcast, Bloodrend, and Ironsing Attunements, you need to unlock them each with their own specific quest. Once unlocked, it will save on your slot as a permanent progression among all your characters on that account, and will be selectable as an Attunement option for future character slots.
Obtainable Attunements[]
Attunements requiring the completion of a quest to obtain and cannot be cheesed by selecting random
[More information about attunements can be found on their corresponding page.]
Weapon Classes[]
When customizing your character, there are a total of three Weapon Classes you can choose from:
- Heavy Weapons: Battleaxe (Greataxe), Avenger (Greatsword)
- Medium Weapons: Sword (Sword), Irontusk (Spear)
- Light Weapons: Stiletto (Dagger), Quickfang (Rapier), Silversix (Flintlock), along with Way of Navae, Legion Kata, Imperium Kata, Jus Karita, and Fang and Coil if formerly unlocked, these being Fist class weapons.
(The Weapon Manual does not teach you new weapon classes, but it allows you to train the Attribute for the class of weapon you are currently using. To change your weapon class or train a separate weapon class, you need to equip a specific weapon subclass corresponding to your desired class)
Starting Weapons[]
Unlockable Starter Weapons[]
[More information about weapons and combat styles can be found on their corresponding page.]
- Learning the Way of Navae, Jus Karita, Legion Kata, and Fang and Coil fighting styles on a character will unlock that combat style as an option on all slot, and for the next characters.
- Spending 25 Echoes each on the "Advanced Weapons" Echo Upgrade (100 total) will unlock each of the other four starting weapons shown above.
Boons and Flaws[]
Boons and Flaws are character modifiers that you pick upon character customization which can't be changed during your progression unlike some other features (you may select new Boons and new Flaws each time you make a new character). These modifiers give you benefits and detriments that will affect your gameplay and your quality of life.
At minimum, you must have one Boon, and one Flaw to make a character, and at maximum you can have 2 each, each Boon and Flaw gives you 1 point with the exception of the "Simple" Flaw that gives 2 points.
Origins[]
When first creating a character, the player can choose only out of two spawn locations. Over time, meeting certain requirements will unlock more Origins. Currently, there is a total of six Origins, with nine unique different spawning points. For more information visit Origins. These can be very important, and can drastically change gameplay.
Starting Origins[]
Unlockable Origins[]
Character Ages[]
The age system is a mechanic built into your character upon creation, starting at the age of 18. Your character ages when they reach their season of birth each year.
Age may affect your character's entire appearance, such as wrinkles and a change of hair color. Some accessories change through age such as a Vesperian's mask, or a Ganymede's hat.
You do not die of old age, nor do you receive any debuffs, as the age system is purely cosmetic.
The Moon Ring is a legendary ring accessory which halts aging, or at the very least hides your wrinkles. Its counterpart is the Waning Ring, which sets your character's age to tier 4.
There may be some changes to dialogue with NPCs depending on what 'tier' of age your character is, listed below:
- (Tier 0) Adult: 18-39
- (Tier 1) Middle Aged, Phase 1: 40-49 [45 or more leads to greying of hair)
- (Tier 2) Middle Aged, Phase 2: 50-59
- (Tier 3) Elderly, Phase 1: 60 - 69
- (Tier 4) Elderly, Phase 2: 70 - ???





















































