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Enchantments are powerful upgrades for your Weapons & Equipment.

Enchanticon

Acquirement Methods[]

Enchantments have a set chance to be applied to a weapon during the following scenarios.

  • Chiefly, any gear you find in chests or dropped by enemies have a small chance to be enchanted. (Except rings, neck and face slot gear, which cannot be enchanted).
  • Talking to Laplace and trading three enchanted items for a new random enchant on your equipped weapon. Note that all Enchants added within the Layer 2 update and forwards are not rollable, such as Stormbreaker.
  • Laplace lets you turn in 5 Knowledge for a random Enchant Grease
  • Talking to Calamus and completing his quest can give you 1 enchant Item.

You cannot 'stack' enchantments. If you obtain a helmet with Multiplicity while having boots with Multiplicity equipped, you can't equip the Multiplicity helmet.

Mechanics[]

Enchanted weapons/equipment have special mechanics compared to their regular counterparts.

Enchanted items cannot be dropped on death.

  • Equipping an enchanted item for the first time will Soulbound it to you. Soulbounded items cannot be dropped. However, they can still be unequipped, stored in your bank or sold to an antiquarian.
  • Enchanted items can be passed down at the Hippocampal Pool at a cost of 40 Echoes per item.
  • Items cannot be "un-enchanted", however, another Enchant Stone or Grease can be used on it to replace the enchantment.

Variants[]

There are two variants that enchantments come in:

  • Blessing - They have an effect with little to no downsides.
  • Curse - They have an effect along with a downside with the severity depending on the upside.

For a showcase of all enchants in action, view this video.

List of Enchantments[]

Name
Description
Visual Effect
Astral

Astral

Deal 20% more weapon damage in PvE.
This damage bonus bypasses both the soft and hard damage multiplier caps (can reach 1.95x damage).
Critical attack or parrying 3 times in a row, shoots down a star that explodes and does 100 PvE AoE damage, 3% in PvP.
Can be obtained via an enchant stone dropped by a Star Knight or Moon Knight, making a wish with a developer, or through the Weird Trader. It can also be obtained from the Moon's Eyrie chest.

Weapon is covered with glowing blue galaxy with stars around.
Enchant Blazing

Blazing

After landing 2/3/4 hits, every hit for 5 seconds including the final hit will apply Burn (Burn DMG scales from user flamecharm investment, minimal dmg 3.3). This can be used to trigger Flamecharm Talents.
Lava Serpent will create an explosion instead of creating a fire.
Twisted Puppets will apply Puppet Burn, summoning puppets.

Weapon is charred brown and covered in orange flames. The enchantment and resulting flames will be blue if you have Azure Flames. It will also turn the flames into black with Twisted Puppets.
Enchant Chilling

Chilling

M1s apply a second instance of Frostdraw damage that deals 4% of the attack that procced it. Essentially it grants a 4% damage buff that bypasses the damage modifier cap (due to it being a separate instance of damage). Because the second damage instance is dealt as Frostdraw damage, it can be resisted by Frostdraw resistance and Talents like Everchanging Aegis.
After hitting a target (LHT: 5, MED: 4, HVY: 3) times, apply Bottom Freeze (base Frostdraw) and Chill (base Frostdraw) OR one crystal (Crystallization Path). 7 second cooldown. Bottom Freeze procs with this enchant put the Talent on cooldown as well.

Chilling's damage does not benefit from damage modifiers, and the damage the proc deals is based on your attack's damage before modifiers.

Weapon turns completely light blue and is covered in a light blue mist, If you have Glass Path: Crystallization, the enchant will turn red.
Enchant Deferred

Deferred

Weapon deals 1.07x damage and inflicts Deferred, which deals damage overtime.
Damage is dealt over 2.5 seconds in 10% increments. The damage overtime cannot be avoided once applied.

Weapon turns completely black and is covered in a red and yellow haze.
Detonationgif

Detonation

After hitting a target
(LHT: 5, MED: 4, HVY: 3)
times they explode, dealing an additional 17.5 damage to them and others around beside the user. The damage from explosions is not affected by damage modifiers and bypasses armor. The explosion doesn't knock them back. All critical attacks only apply 1 stack of detonation and you cannot gain stacks from hitting knocked players.
Explosions can execute.

Weapon turns orange, depending on material. Metal and Blade parts become a glowing orange that gives off particles.
Enchant Elastic

Elastic

On hit inflict Tethered, causing a pink string connecting the weapon and your target to appear, pulling the target towards you (doesn't work with bullets).

Weapon is covered in a pink haze.
Enchant Gluttony

Gluttony

On hit, steal hunger and thirst from the target based on damage dealt.
1% Food, Thirst steal per 4.5 SCALED DMG dealt
(Gluttony steal NOT AFFECTED by gluttony flaw or hunger reduce food buffs.)

Weapon covered in an orange/brown mist, like Stench.
Enchant Grim

Grim


After hitting the target up to (LHT: 5, MED: 5, HVY: 4) times, Grim will proc, which is signalled by red bubbles.
The target is afflicted with Grim for 6 seconds, which increases all damage taken by 1.25x, and all posture damage by 1.5x.
Instead of making those affected take more damage, it buffs the damage of the person attacking them, meaning grim is affected by the damage modifier cap.

Weapon turns completely black and is covered in a black and light red aura.
Enchant Harrowing

Harrowing

Inflicts Harrowing, which coats the enemy's posture, health, and armor bar in a purple and orange pattern, which hides how full or empty each bar is.
This effect lasts for 4 seconds.
Can only be obtained from the Hallowtide event.

Weapon turns translucent and emits purple smoke with orange-ish particles.
Enchant Heroism

Heroism

When above 75% HP: gain 4% damage for every 5% HP above 75% HP. (20% more damage at 100% HP)
When below 25% HP: gain 4% damage for every 5% HP below 25% HP. (20% more damage at 0% HP)
In PVE the damage buff is 0.25x the damage buff in PVP (8% - > 2%, 20% - > 5%).

Weapon turns completely yellow and is covered in a yellow glow.
Enchant Metal

Metal

On hit, steal some of the target's equipment durability and add it to your own.
'ARMOR STEAL SCALES OF SCALED DMG AND NOT AFFECTED BY DMG MODS
27-40 scaled DMG armor drain values: 1% armor drain per 4.725 SCALED DMG or 6.3 SCALED DMG (Steadfast)
Metal has diminishing returns, so you can't drain all your enemy's armor in few hits
You can still gain armor off even if target has none.
Doesn't affect mobs armor

Weapon takes on a metallic texture.
Enchant Nemesis

Nemesis

The weapon's critical becomes a katana's but deals no damage.
On hit, a red eye marker is placed on the enemy for 15 seconds. Using your critical while the marker is present teleports you to the enemy, dealing damage equal to the hit that applied the marker before damage modifiers. Nemesis' critical itself does not benefit from damage modifiers. Deals 18 posture damage regardless of your weapon's Weight stat.
If multiple enemies have the red eye marker, using your critical will teleport you to each sequentially, rapidly using the critical on each.

The critical can still trigger critical Talents like Bear Trap but not Manipulator.
The range cap of the teleportation is 65-70 studs.

The weapon's metallic parts take on a rose color and emit rose-colored eye particles.
Enchant Obfuscation

Obfuscation

Weapon gains 50%/35%/25% chip damage (HVY/MED/LHT).
Weapon deals less posture damage.
Landing close range hits give a speed boost. Speed boost lasts for 2 seconds.

CHIP DAMAGE IS NOT AFFECTED BY PEN OR DMG MODS

(Formula to calculate chip damage: 80% innate chip and 50% chip from Obfuscation would amount to 1 - (1 - 0.8) * (1 - 0.5) = 0.9, aka 90% chip damage).

The weapon turns translucent and is enveloped in a white mist.
Enchant Providence Thorns

Providence's Thorns

PVE: parrying an attack deals damage to the attacker.
PVP: parrying 3 attacks within 7 seconds deals damage to the attacker after a delay.
Deal 4% HP damage, ignores all resistances.
PVE Scale: 35% from parried damage x ()userpower in PVE.
Damage capped at 500
Effect is parriable.

Metal parts glow in a bright white and give off a slight particle effect of the same color.
Enchant Sear

Sear

Weapon gain +5% PEN and apply Cauterize on hit. Cauterized targets:
have increased incoming PEN, with each hit increasing the PEN bonus, up to +40% (LHT: 5.45%, MED: 8%, HVY: 10% per hit).
The PEN it gives also counts for mantra damage and bypasses the 50% PEN cap.[1]
Drain thirst equal to 20% of weapon scaled DMG, not affected by DMG mods. (As example 43.77/5 = 8.75 water drain)


Sear stacks lasts 15 seconds, applying a stack wont refresh the timer.

Weapon glows yellow and gives off yellow particles.
Enchant Solar

Solar

Applies Solar Mark on Crit or Flourish.
Solar Mark lasts 8s, and reduces tempo gain/ether regeneration.
Venting steals a portion of marked enemies' tempo.

Weapon turns orange with bright orange particles orbiting it.
Enchant Stone

Stone

Stone posture calculation is: DMG/9.5+0.5+BASE POSTURE DAMAGE[2]
Example:Stone Iron Blunderbuss crit deals:51/9.5+0.5+5.48 = 11.44 posture
Doesn't give extra chip DMG
Deal bonus 3 damage on a posture break.

Weapon turns brown and gains a stone texture.
NewStormEnchant

Storm

Weapon hits apply a second instance of Thundercall damage that deals 15% of the attack that procced it, visualized by a purple lightning after-shock. This has a 5 second cooldown. Essentially it grants a 15% damage buff that bypasses the damage modifier cap (due to it being a separate instance of damage). Because the second damage instance is dealt as Thundercall damage, it can be resisted by Thundercall resistance and Talents like Everchanging Aegis.
By having the Surge Path: Unstable Capacitor Talent, on proc the stun is replaced with a surge stack.
In the rain, M1 connections will also summon a bolt of lightning on the opponent, increasing the Storm proc damage instance to 17.5% of the attack that procced it. Has a 5 second cooldown.

Storm's damage does not benefit from damage modifiers, and the damage the proc deals is based on your attack's damage before modifiers.

Weapon takes on a purple hue, with the blade being more noticeable. Covered in swirly purple and thunder effects.
Stormbreakergif

Stormbreaker

Effects of the storm enchant with constant rain. Unique critical that throws your weapon towards your cursor, ragdolling and striking targets with thunder. You are unable to attack until your weapon returns (You can still parry). Greatly slows the user down while the weapon is on its way back. Hit damage from crit is the same as that of the M1. Does not proc "on critical" talents.

Weapon glows a vibrant blue and is covered with the storm enchant effects with umbral blue bolts come off of the weapon.

Tears of edenkite

Tears of the Edenkite

On Flourish or Critical, create 5 bubbles around you that home onto an enemy, dealing damage and stunning. These bubbles are parryable. (20 seconds cooldown)
Bubble deals DMG that bypasses armor (NOT TRUE DMG), approximately scales by "1+WeaponInvestment*0.1" formula (NEEDS FURTHER TESTING)
Has 7.55x PVE scale

Weapon is covered in a sky blue and black aura as well as the player emits bubbles.

Umbralknightgif2

Umbral Knight


On hit, a red slash will follow up after a successful m1 on the target with a 0.25s delay after the initial hit, before it goes on a short cooldown of 5 seconds.
The slash of Umbral Knight deals 20% damage of the weapon and is parryable.

Weapon is covered in a black & light red aura, just like Grim. Weapon's metal parts glow arctic blue.
When sheathed, the particles are completely invisible.
NewVampirismVFX

Vampirism

Adds Temporary Health for 20% of damage dealt (capped to 100 temp hp at a time), and also heals blood bar. Less effective against Chaser and Primadon, almost nullified against Scion of Ethiron.
The healing is not affected by PVE Scaling.

Weapon glows pink and gives off a slight blood splatter particle effect.
Enchant Wild

Wild

On proc, deal 85% of the weapon damage in an AoE. Does not hit the victim or allies.
The AoE has a radius of ~11.5 studs.
Only one AoE can proc at a time, two enemies can't be hit at once to proc two AoEs.
M1s to allies deals 50% damage.
Note: This only means the damage is distributed in an area.

Weapon is covered in a white mist.

Name
Description
Visual Effect
Enchant Curse of the Bloodthirsty

Curse of the Bloodthirsty

Weapon gains 1.1x damage.
Weapon deals additional blood bar damage, scales with weapon damage.
Curse of the Bloodthirsty's blood loss follows this formula:
"0.1 * S * M + (0.1 * S + 3) × (0.9 + 0.1 * M)
with S being scaled damage and M being attack blood damage multiplier (M = 1 for slash, M = 0.65 for blunt, M = 3 for daggers)"
On daggers, the formula is nerfed to
"0.1 * S * 3 + (0.1 * S + 1) × (0.9 + 0.1 * 3)"
Bloodthirsty's formula changes whenever attacking an opponent with alloyblood:
"0.1 * S * M * 0.25 + (0.1 * S + 3) × (0.9 + 0.25(2 - M) + 0.1 * M)"
due to this, fighting low iron investment alloy blood leads to more blood DMG.
Blood DMG not affected by DMG modifiers and blood DMG multipliers (such as alloyblood, cauterized wounds, haemophilia), BUT affected by damage reduction and armor resistances
When missing an light attack (dodge, parry, crit and block are not a miss), lose 2% of total blood.
Source: [3]

Weapon is completely red, surrounded by a red aura.
When sheathed, the weapon keeps their base color.
Curse of the no life king

Curse of the No Life King

While held, gain passive health regen. Every M1 adds 2% insanity to the opponent.

Permanently stained health bar while the weapon is equipped. (Having this weapon currently equipped will render you at 1 life in PVE combat, this doesn't change anything in PvP. Unequipping it from your character will restore that life, (assuming NLK actually took one away in the first place.)
Take 2x blood damage from all sources when in the overworld.
Passive Health regen increases from 0.45 hp/s to 2.1 hp/s
Healing potions heal you less.
When held in The Depths, lose 2 sanity per second.
While held, losing all your sanity result in an automatic death.
Some Talents are disabled or reduced in efficiency.
Viscosity is disabled with this enchant.
Disabled in Arena.

Weapon is completely black. 2-4 black & red flame spikes surround the weapon.
When sheathed, the flame spikes are invisible.
Curse

Curse Of Repulsion

While blocking, take 30% chip DMG
Successful proc will push attacker backwards and put the enchant on 2.5 second cooldown.
You take 30% chip dmg only if the enchant procs.
NO RANGE LIMIT, AFFECTED BY ANY ATTACK

Weapon is colored blue and has VENT like electricity particles on
Rhaemens ember

Curse of Rhaemen's Ember

Similar to Detonation and Blazing,
After hitting a target (LHT: 5, MED: 4, HVY: 3) times they explode,
Apply Flames of Life and Temporary Health to them and others around beside the user.
The damage of explosion and amount of Temporary Health are randomized. Similar to Ysley's Pyre Keeper's Flames of Life.
Explosions cannot execute.

Can be obtained via an Enchant Stone that is exclusively obtained from Primadon's, Rogue Construct chests, and Calamus job chests and turning in an Artifact to bankers in the Eastern Luminant. Can also be obtained as a direct drop from Hive Constructs and Fishing chests. Small chance to drop from chests in the The Diluvian Mechanism
Explosion has 7.56X PVE scale and Green Fire PVE scale is 6.66x. Temporary Health doesn't scale with PVE.

Weapon is bright green, surrounded by a green lightning-like aura.
Curse of the unbidden

Curse of the Unbidden

Drains the target's ether on hit. This scales with your scaled damage.
Steals 1 ether per 1.3 M1 dmg
ETHER DRAIN DEPENDS ON SCALED DMG (no dmg mods)
Critical attack is replaced with a counter that, upon use, takes away 25% ether. (if available). Successful counters grants you i-frames and hyperarmor and briefly stuns your opponent, as well as restoring 30% posture and refunding 15% ether.
The counter has a cooldown of 6 seconds, however, failing to counter something raises the cooldown to 8 seconds.
Check Trivia for an explanation of its bugginess in PvE.

Weapon is covered in a purple aura and looks like as if it is sprouted from the user itself.
When sheathed, the weapon model is completely invisible.
Enchant Curse of Yun'Shul

Curse of Yun'Shul

On proc, add (LHT: 3%, MED: 4.5%, HVY:6%) of your max health to your damage. 12 second CD per victim.
On proc, this enchant takes your M1 DMG (with no DMG mods) adds up % of your max health and then applies DMG multipliers. (If there is any)
Rarely, you lose 7% of your max health as downside during the proc
Can autogrip if it procs self damage at low enough health.
These effects are mutually exclusive and share a cooldown.

Weapon is completely black and slightly transparent.
When sheathed, the weapon is completely invisible.

Name
Description
Visual Effect
Enchant Life Weave

Life Weave

A super charged attack on proc (Punch) but also replenishes the opponent's Hunger by a small amount. Supposedly allows for life debuff/defense/swipe (steal/rob) abilities. Also has a move similar to the Hive Mech's Lifeweave Flourish that sprouts trees in the area around user at high rate, which either acts as attack or teleport in this case. Exclusive power belonging to the Hive Leader. More info - Developer Specs/yayafino
yayafino Developer Spec
Unobtainable

Weapon is blown out with shooting out exhausts most of the colors of the rainbow.
Enchant Tainted Sorrow

Tainted Sorrow

On hit, the critical attack is replaced with the ability to pull/fling the victim towards the user with a corresponding small pillar effect. Flourishing makes all subsequent attacks fling the target upward.
Unobtainable (mods do not have access to this enchant)
Obtainable via dev interaction

Weapon has the effects of the Displacement and Wild enchants, combined with a purple-blue haze.
Enchant Unstable

Unstable

Every hit has a 10% chance to proc an enchant, allowing for multiple enchants to proc at once.
Previously obtainable via Developer by reporting serious bugs/exploits, but no longer given out

Weapon is covered with combination of Multiplicity and Wild Enchant VFX.

Name
Description
Visual Effect
Enchant Adhesive

Adhesive

On proc, pull the attacker toward you. 33% chance to proc

Equipment is covered in a purple haze.
Enchant Allure

Allure

On proc, apply Charm on the enemy for 10s (5s against the Talent "Disbelief"). All charm related Talent that the user have are applied except for Lasting Charisma.

50% chance to proc
DOESNT WORK ON MOBS, ONLY HUMANOIDS NPCS
PROCS ONLY BY BASIC ATTACKS, NOT BY MANTRAS


Equipment releases some hearts, similar to the Charm effect.
Enchant Bounce

Bounce

Chance of 20% to push the attacker away, making it harder to chain attacks.

Equipment is covered in black particle effects.
Enchant Displacement

Displacement

On proc, grants a speed boost for 3-5s and nullifies the speed reduction from hitstun.
30% chance to proc.

IN PVE DISPLACEMENT PROCS ONLY AGAINST HUMANOIDS

Equipment is covered in a white, horizontally-stretched particle effect.
Enchant Drowned

Drowned

Grants the equipment, on top of its innate stats and Talents:

10 Health
10 Ether
5% Monster Damage
5% Monster Armor

These stats do not consume stat rolls for equipment.

Equipment is covered in a faint particle effect that appears to be dark and ashy.
Enchant Entanglement

Entanglement

On proc, greatly slows the user and reduce damage taken by the attack and the next 5 attacks by 10%.

DOESNT WORK ON MOBS, ONLY HUMANOIDS

Equipment is covered in small particles that cycle between green, cyan and yellow.
Enchant Ferocity

Ferocity
On proc, gain the following depending on your tempo (from 0% to 100% tempo):


8-40% speed boost for 5 seconds
0-15% damage reduction for the hit that procced Ferocity. 25% chance to proc

DOESNT WORK ON MOBS, ONLY HUMANOIDS

Red blood droplets surrounding the equipment.
Enchant Multiplicity

Multiplicity

On proc, recover health, hunger, thirst, blood, or gain damage reduction. Has a cooldown of 5 seconds. (proof https://www.youtube.com/watch?v=tjP4vsDejH0&ab_channel=Nogo)
Chance to proc 25%

DOESNT WORK ON MOBS, ONLY HUMANOIDS

Equipment is covered in white electricity.
Enchant Stench

Stench
On proc, release a cloud of blockable gas that deals damage to nearby enemies who stand in it. Gradually drains 3% of the total HP of all enemies who stand in the cloud.

20% Chance to proc

Equipment is covered in a green mist.
Enchant Viscocity

Viscosity

Incoming damage is instead applied over 2.5 seconds. User takes 1/10 of the initial incoming damage every 0.25s 10 times.
No longer apply any protection from getting knocked below 10% (needs more testing) as of at least Nov 18th 24. (Used to make it the user couldn't be knocked or executed unless they were hit while at 1% HP.)
Pairs well with run it back as it nullifies all currently incoming damage.
Disabled if using Curse of the No Life King and/or Immortal Helm.

Equipment is covered in red-pink mist. (No demo yet)

Name
Description
Visual Effect
Enchant Auto-Repair

Auto-Repair

An enchantment that Arch_Mage forgot to remove in the initial week of Deepwoken's release, and has since become unobtainable. Arch has confirmed there was no data associated with this. As such, we don't know the true function of this enchant.

  • It is speculated that it passively repaired your equipment's durability over time, though.
Equipment is covered in a white, vertically-stretched particle effect.
Heroprov

Enchanted Legendary Weapons

January 2, 2022
All enchanted legendary weapons (e.g Crypt, HB) were removed from lootpools, any equipped lost their enchants and any left un-equipped were voided.

N/A
RIPEnchantedLft

Light's Final Toll Enchants

February 13, 2023
Enchanted Light's Final Tolls were removed.

N/A
Spacecake

Fondant Splitter Enchants

December 24, 2024
Enchanted Fondant Splitters were removed.

N/A
Entalear

Face, Ears, Back accessories Enchants

February 18, 2022
Enchanted face, ears, back accessories were removed from the loot pool.

N/A
Old Umbral Knight

Curse of the Umbral Knight

January 4, 2022
On proc: Summon the Umbral Knight to slash your enemy from behind, dealing additional damage. There was no true "curse" to this enchant.

Dark clone with red fog surrounding it spawned in a barely visible red circle.
Old ahh sear

(OLD) Sear

August 2, 2022
On hit: Would steal thirst, essentially a worse version of Gluttony

Yellow fog.
Enchant Curse of Zariffs Absorption

Curse of Zariffs Absorption
Confirmed to temporarily steal the enchant of the enemy on hit, allowing the user to use the enchant of their enemy. Unknown curse effect.


Unobtainable
Confirmed by Yayafino

Static flaming purple.
Enchant Blazing

(OLD) Blazing

March 29, 2024
Upon landing any attack from your weapon, light the opponent on fire with a 2 second cooldown. This can be used to trigger Flamecharm Talents.
Lava Serpent will create an explosion instead of creating a fire.
Twisted Puppets will summon a puppet instead of creating a fire.

Weapon is charred brown and covered in orange flames. The enchantment and resulting flames will be blue if you have Azure Flames. It will also turn the flames into black with Twisted Puppets.

Changelogs[]

  • January 2, 2022 - Hero Blade of Flame, Frost, Lightning, Shadow & Wind can no longer be enchanted.
  • February 18, 2022 - You can't have more than one of a specific enchant equipped at a time. - Limited to have 3 enchanted equipment.
  • March 27, 2022 - Enchant rates have been buffed by 3x. - Enchanted equipment is soulbound when you equip it. - Enchants could no longer drop on death.
  • April 11, 2022 - Enchant rates have been buffed by an unknown amount.
  • June 27, 2022 - Enchanted equipment could be now smelted at Jarvis.
  • September 12, 2022 - In celebration of Deepwoken obtaining the Best New Game award in the Roblox Innovation Awards, enchant rate have been increased by 2x temporarily (made permanent on October 3, 2022)
  • September 13, 2022 - Enchanted weapons and equipment are now at least 1 star by default. Armors and weapons obtained before this date will remain starless if not equipped or re-equipped.
  • September 19, 2022 - Weapons can be enchanted with a random enchant by giving 3 equipment enchants to Laplace.
  • December 23, 2022 - Weapons can be enchanted with an enchant stone from Layer 2.
  • December 24, 2022 - Armor pieces can now be given a random Enchant from Klaris, by trading in 5 Medallions from layer 2.
  • January 16, 2023 - These enemies and humanoid monsters had a chance to spawn wielding enchanted weaponry.
  • February 13, 2023 - Light's Final Toll can no longer be enchanted.
  • August 25, 2023 - These enemies and humanoid monsters can now spawn with enchants again.
  • September 29, 2023 - Astral is made publicly available.
  • November 3, 2023 - Hallowtide Enchant: Harrowing is made publicly available.
  • November 10, 2023 - Harrowing is made available from the Hallowtide '23 Medal for 10 Knowledge.
  • April 5, 2024 - Railblades are no longer considered Legendary Weapons, thus they can be enchanted.
  • August 23, 2024 - Equipment enchantment can now be obtained via Enchant Grease Relic through Laplace or Klaris.

Gallery[]

Tips/Trivia[]

  • A few enchants are based on other series and shows.
    • Elastic is a reference to Hisoka's Bungee Gum from Hunter x Hunter, hence why it was called Bungee Gum previously.
    • Nemesis' visuals and sound effects are based off the cursed status from Spiral Knights.
    • Bounce, Viscosity, Deferred and Stench are most likely a reference to glyphs and enchantments from Shattered Pixel Dungeon.
    • Stormbreaker is based mechanically on Thor from God of War and it's namesake is the mythical axe Stormbreaker wielded by Thor from Avengers: Infinity War.
    • The sound effect for the Displacement proc is taken from The Legend of Zelda: Breath of the Wild's Remote Bomb explosion.
    • Curse of The No Life King is a reference to the No Life King from Fantasy of Grimgar and Ash. It might also be a reference to Hellsing, where Alucard's alias is "No-Life King".
      Yayafino confirming the curse of the no life king is a reference from grimgar

      Yayafino confirming the "Curse of The No Life King" is a reference from grimgar

      • Curse of the No Life King has the most individual changes of any thing in Deepwoken, and is made fun of within the community as being the most nerfed thing in the game.
  • Enchanted equipment used to not be able to be smelted by Jarvis. When attempted, he would respond with: "Huh? What're you doing bringing something like that to me, go take that wicked thing somewhere else."
  • Umbral Knight lost its curse in a shadow update on 26-27 December 2021
    • Before that, it used to be: "On proc will summon the Umbral Knight behind your target and will copy your M1s." It was mostly untested, but common belief (said by Infernasu) is that if you didn't grip at least one person per day, you would be absorbed into the weapon, this was not true though and has been confirmed by Yayafino to be a big lie.
      Yayafino confirming the old Umbral Knight curse was never real

      Yayafino confirming the old Umbral Knight curse was never real.

    • When asked if he would consider adding it back, developer Arch_Mage dismissed the idea as it would cause too much lag,[4] and still holds that sentiment to this day.
  • Having a shield or parrying dagger equipped along with an enchant will transfer the visual effect of said enchant to the shield/dagger. Do note that it is purely cosmetic and does not affect the side weapon's capabilities.
    • Equipping an enchanted item as a sidearm will have its enchantment be overridden by your main weapon, including the lack of an enchantment itself.
  • Providence of Storms, an enchant widely believed to be a removed enchant that combined Providence's Thorns and Obfuscation, was proven to be fake by Developer yayafino on January 1, 2023 on DaboSenpai's stream.
  • Ferocity has negative acceleration on its particles meaning they will follow your movement at 5x speed or higher.
  • Heroism (Formally known as "Blessing of the Hero") Enchant used to do 3x your scaled weapon damage as seen from infernasus video
  • Nemesis causes enemies to react to its critical even without a hitbox.
  • Obfuscation is incredibly useful when fighting block-heavy mobs like Immortal Guardians or Enforcers.
  • Umbral Knight used to hit yourself when procced on an enemy with hyperarmor, this no longer occurs.
    • It was initially believed to be an intentional feature, but not even Arch_Mage was aware it happened and eventually it was removed.
  • Astral previously required having met a Wishmaker to obtain the enchant.
  • Most, if not all curses emit sound when equipped, with some being louder than others
  • Curse of the Unbidden has weird PvE interactions. Humanoid mob attacks can be countered, while non-humanoid ones can't be. More testing will be done (As of 12/2/24) - Proof : https://youtu.be/MTHxAKa5cD0
  • In Verse 1, it was possible to obtain a fourth enchant on the neck, face, or ring slot.
  • Despite being a medium weapon with fist m1's Purple Cloud counts as a gun for procing enchants (chilling is tested others not)
  • Blazing can NOT be used to ignite campfires that are unlit by m1's.
  • The thunder strike caused by using Storm during the rain trains your Thundercall by a seemingly noticeable portion.

References[]

  1. Arch sear pen
  2. The equation for posture damage is posture += (0.5 + clamp(damage/9.5,0,5))
  3. https://www.youtube.com/watch?v=wX-crHmTLV8


StoneArchMage
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