Description[]
The Enforcer's Hammer is a Greathammer that can be dropped from The Enforcer. It requires Power 6, 80 Heavy Weapons and 25 Strength to wield. The Enforcer's Hammer has a base damage of 25 and a heavy scaling of 9. Notably, the Enforcer's Hammer also has 10% armor penetration and chip damage.
Critical[]
After a short windup, the user spins the Enforcer's Hammer in a circle around themselves. This critical applies hyperarmor to the user for its full duration. This critical also instantly guardbreaks. Moreover, this critical is also shared with Enforcer's Axe, as well as the Enforcer's Blade, meaning that it deals slash damage instead of blunt damage. This critical does around half the damage of a basic attack per hit.
Enchantments[]
Trivia[]
- Rare drop from the Enforcer's Hammer variant
- Used to share having the highest posture damage in the game with the Stoneheart. Both have been dethroned by the Chorus of Agonies and it's 15 posture damage.
- With the addition of Murmur: Ardour, Heavy Hitter and if you want to compensate- a Heavy Hands Ring, M1 attacks can do an ungodly amount of posture damage, able to posture break almost all humanoid enemies upon block (Potentially even being able to instantly posture break the Duke with just Heavy Hitter.)*
- Despite stacking all ways to deal more posture damage, the devs implemented a posture damage cap. Meaning that once you reached the cap, you can't deal more posture damage, but still the cap can deal at least half posture bar for Path's Defender users, so it is possible to one shot the posture of people with no shields.
- Meeting the requirement of HVY, the damage is (37.7)
- At max HVY, the damage is (41.9)
Version History[]
- Version 1.6.8 (March 22, 2024)
- Critical Cooldown increased from 5 seconds to 7 seconds.
- Version 1.4.4 (October 6, 2023)
- Critical range and damage increased.
- Version 1.0.4 (January 16, 2023)
- Given the same critical as the Enforcer's Axe.
- Version 0.8.7 (November 7, 2022)
- Added, yet lacked the unique critical.