FOREWORD: An up-to-date spreadsheet with the maximum number of stats each equipment can get can be found [here]
FOREWORD: A spreadsheet that can calculate the stats for each pip on each equipment. can be found [here]
An essential mechanic in Deepwoken, primarily used to resist damage from most sources, while also providing various benefits. It can be used to improve (or worsen) your character's appearance. If you're looking for Armor as in Outfits, then go to Outfits.
Equipment is a type of item found in chests, exchanged for using an Artifact or by various other means. They can be equipped to grant their listed stat bonuses.
There are 7 different types of equipment: Head, Arms, Legs, Torso, Face, Ears, and Rings.
Most equipment comes with innate stats that always appear, for example: +1 Posture for the Star Dusters or +8 Health from an Authority Helm. Some can even have Talents (These Talents cannot be used to obtain the Talents for which they are required, and do not give stat bonuses). Only some Head, Legs, Arms and Relics Equipments have Talents. These stats and Talents are displayed in grey.
All equipment (with few exceptions), when obtained, will roll for random stats. These stats are displayed in beige. These random stats are dictated by Pips, indicated at the bottom right of the tooltip and at the bottom of the tool. These Pips represent the bonus stats of an item and what amount of the stat they grant.
All Pips are displayed in order of rarity, which is: Common, Uncommon, Rare, and Legendary
Pips are rolled with stat diversity, requiring that at least two different stats are present, meaning equipment purely consisting of one stat are impossible (bugged or old equipment will be rerolled when equipped). This rule is only applied to torso, face, ears, and ring equipment with more than two pips, and head, arms, and legs equipment with more than three pips.
Every equipment item you come across has a chance to be Starred. Stars on an equipment item will grant it an additional amount of set pips, depending on how many Stars the equipment item has:
★ = +1 Rare Pip (Head, Arms, and Legs also get +1 HP)
★★ = +2 Rare Pips (Head, Arms, and Legs also get +2 HP)
★★★ = +2 Rare Pips +1 Legendary Pip (Head, Arms, and Legs also get +3 HP) (Torso, Face, Ears, and Rings cannot be 3 Star)
However, these pips can be rerolled by using Armorer's Needle and Gilded Needle.
Equipment Stars can be upgraded by +1 by using Forge Needle.
If you believe any information is outdated, report it in our Discord server.
If you're looking for something specific, press (CTRL + F) or (F3) to search.
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Gold, Pale, Mist & Crimson | |||
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+4% Stealth |
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+1 Posture |
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+6% Stealth |
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+2% Stealth |
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+4% Stealth |
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+5% Shadow Armor |
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+2 Posture |
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+2 Posture |
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+1 Posture |
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Mushroom, Glowshroom, Metalshroom, Charmshroom, & Zapshroom | |||
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+5 Posture |
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Ash, Pink, Rural, Sable & Tawny | |||
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Black, Brown, Green, White | |||
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+3% Stealth |
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Crimson, Gold, Mist & Pale | ||
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Amber, Haze, Bronze, Gold, Royal, Ruby, Stygian & Verdant | |||
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Black, Brown, & White | |||
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Black, Brown, & White | |||
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+1 Posture |
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Azure, Cloud, Jade, Lavender & Umber | |||
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+1 Posture |
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+1 Posture |
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Dark, Ochre, Grey & White | |||
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Red, Purple, Brown, Green, Blue & Peach | |||
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Ash, Black, Crimson, Sage & Magenta | |||
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+1 Posture |
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Lilac, Navy, Sky, Verdant | |||
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+5 Posture |
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+1 Legendary Pips |
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-1 or -2 Posture |
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Browline & Round Regular, Amber, & Azure | ||
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Red, (+1 Uncommon Pip). Blue, Green, White, (+1 Rare Pip). |
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Rings are unique among the available equipment, as up to 4 can be equipped at once. While the stats they usually provide is mediocre, they shine in their other, unique effects. The player cannot equip multiple of the same Ring Type (excluding Silver Rings & Gold Rings)
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+1 Uncommon Pip |
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+1 Legendary Pip |
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If using Eruption Path: Lava Serpent, eruption delay is reduced. Requires Power 5 |
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Requires Power 10 |
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Requires Power 3 |
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+2% Fire Armor |
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+1 Legendary Pip |
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+2 Rare Pips |
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Requires Power 3 |
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1 Rare Pip |
Quest from Zana
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+1 Legendary Pip |
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+2% Ice Armor |
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Trivia/Notes[]
- In previous versions of the game, Equipment could occasionally spawn with one of three different rarity tiers: Ascended, Enlightened, or Celestial. This system was replaced with stars for the sake of consistency with weapon rarity.
- If you want to wear a specific equipment piece, but it has awful stats, you can smelt something with good stats and apply the piece you want to wear as vanity.
- The Max number of Stars for Torso, Face, Ears, and Ring Equipment is 2 Stars (★★)
- You can't enchant Torso, Face, Ears, and Ring Equipment. However, there's a couple of instances of these items existing due to being obtainable back in Verse One. There has been evidence shown that unobtainable enchanted equipment won't void even when re-equipped, and the enchant still functions as it normally would (Info from October 12, 2023)
- Mythical Pips, despite being said to exist by devs, are unused. No equipment piece uses mythical pips.
- Stars increase the sell price of a Weapon/Equipment. +5 Notes (★) | +20 Notes (★★) | +50 Notes (★★★)
- Stat diversity was supposedly enforced on the September 5th, 2022, update, meaning that when 2 or more pip or "buff slots" on a piece of Ring, Ears, Torso, and Face equipment, and 3 or more pips on Head, Arms, and Leg equipment one would be forced to be different. However, this has either been implemented incorrectly, bugged, or a typo was made in the update logs specifically for the Ring, Ears, Torso, and Face equipment, because it is very easy to find equipment that violates this rule such as rings with only two pips that are of the same type. The 3+ pip rule on Head, Arms, and Leg equipment have been functioning correctly and will promptly reroll a pip if a piece of equipment violating the rule is equipped.
- Due to this, you'll have to take the following theoretical kits with a grain of salt, as this bug could result in higher maximums.
- Highest theoretical stealth kit in game is 30% stealth. (10% Dark Owl Chapeau, 6% Mercenary's Garb/Ministry Cloak/Dark Owl Cloak, 5% Shrouded Capes, 6% Duelist Mask, 3% Master Thief Earrings)
- Highest theoretical ETH kit in game is 375 ETH. (4x 27 ETH Moon and Waning Rings, 68 ETH Diver's Light Plate, 32 ETH Scarf, 54 ETH Hood, 54 ETH Boots, 27 ETH Hivelord Mask, 32 ETH Old Blood Earrings)
- Highest theoretical Posture kit is 19 Posture. (4x 3 Posture Rings, 2 Posture Khan/Gladiator Helmet, 3 Posture Glassdancer Wraps/Moonseye Gauntlets, 2 Posture Delver Boots)
- Highest theoretical HP kit in game is 165 HP. (2x 9 HP Moon and 2x 9 HP Waning Rings, 47 HP Diver's Light Plate/Bastions of Enmity (Drowned), 13 HP Scarf, 32 HP Parasol Planter, 30 HP Star Boots/Imperial Boots, 2 HP Moonlit Earrings, 5 HP Citadel Frames)
- Highest theoretical DvM kit in game is 69% DvM. (3x 4% DvM Rings, 7% DvM Diver's Ring (depths only), 19% DvM Pathfinder Elite (Drowned), 5% DvM Scarf, 10% DvM Warlock's Brim/Aegis of Enmity, 10% DvM Wartreads of Enmity, 3% DvM Hivelord's Mask/Royal Guard, 3% DvM Earrings)
- The echo shop allows for an additional 8% DvM onto your character, meaning the max DvM you could possibly have been 77%.
- Highest theoretical Monster Armor kit in game is 37% Monster Armor. (21% Arms (Drowned), 16% Deepwoken Hood/Vigil's Hood/Parasol Planter/Tillian's Beret)
- The echo shop allows for an additional 8% DvM onto your character, meaning the max Monster Armor you could possibly have is 45%.
- Legs equipment is currently the only equipment type that does not have Uncommon Pips.
- A sanity pip will also grant half of its amount in ether. So, if you get a +6-sanity pip, you will also get +3 ether.
- Monster Armor pips also give +1% Physical Armor and +1% Elemental Armor