- “ The inferno burns ever brighter. Have you come to fuel it? ”
Flamecharm Icon
Description[]
Flamecharm is an Attunement that grants the user the ability to create flames using Ether, giving them access to abilities which focus on DOT and AoE effects, while still providing a notable amount of utility and mobility.
This Attunement is ideal for new players, due to it's innate ability to grip knocked humanoid NPCs with it's DOT burn effect, alongside it's superior utility in comparison with other attunements, making progression and exploration much easier.
As mentioned previously, flamecharm focuses on DOT and AoE effects. This attunement's mantras usually create a large hit box either around the user or in front of them, making hitting your opponent incredibly easy at close range. To compensate, it's mantras rarely propel the user horizontally, with most of it's mantras either slowing the user down or preventing movement almost entirely. This makes builds with lots of movement options and range viable against this attunement, as it limits the amount of mantras you have to worry about. Do note that it does have a couple of options in order to close the distance or deal damage at considerable range, namely Fire Palm, Flaming Scourge modified with Reversal Spark, Flame Dancer talents.
Obtainment[]
The Attunement Trainer, Amashi, can be located at the Songseeker Temple in Songseeker Wilds. When speaking to Amashi, he will request five Dying Embers. If you have obtained Flamecharm previously on your account, Amashi will request only two Dying Embers instead. Once you give Amashi the Dying Embers, he will hand you the Hearthblood Potion which you must drink in order to obtain the Attunement. Alternatively, you can simply pick the Random option when selecting your Attunement in the character creation screen, this has a chance of unlocking Flamecharm without you needing to unlock it yourself. If you don't get it the first time, you can just wipe and retry until you get it. This works for all other Attunements as well (excluding Shadowcast, Ironsing and Bloodrend).
Training[]
Flamecharm can be trained with a combination of the Hearthgem and landing Flamecharm Mantras.
Along with all other elements, users can see their Mantras becoming stronger with practice:
- At 1 Flamecharm, players will receive the Flamecharmer Talent. This allows players to obtain 0-star Flamecharm Mantras.
- At 20 Flamecharm, players will receive the Adept Flamecharmer Talent. This allows players to obtain 1-star Flamecharm mantras.
- At 30 Flamecharm, players will receive the Expert Flamecharmer Talent. This allows players to obtain 2-star Flamecharm mantras.
- Finally, 50 Flamecharm, players will receive the Master Flamecharmer Talent. This allows players to obtain 3-star Flamecharm Mantras.
You can speak to Amashi to upgrade your Flamecharm Mantras for 100 Notes each. Each upgrade purchased will make the next upgrade for the same Mantra 100 Notes more expensive.
- Upgrading a Flamecharm Mantra from level 1 to level 2 costs 100
and requires 20 Flamecharm investment. - Upgrading a Flamecharm Mantra from level 2 to level 3 costs 200
and requires 40 Flamecharm investment. - Upgrading a Flamecharm Mantra from level 3 to level 4 costs 300
and requires 60 Flamecharm investment. - Upgrading a Flamecharm Mantra from level 4 to level 5 costs 400
and requires 80 Flamecharm investment.
Purchasing Mantra levels will cost 50% more Notes when using the Songwright NPC.
Flamecharm Unbound can be obtained by defeating any humanoid boss (Duke, Chaser, Ferryman, etc), while having 75 points invested into the attunement.
Mantra Damage Calculation[]
The formula to calculate Mantra damage is included on the Mantras page. Alternatively, use this Desmos calculator.
Mantras[]
Combat Mantras[]
Requirements | ||||||
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Burning Servants (☆☆☆)![]() Summon a legion of flaming spearmen that lunge inwards. | |||||
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Effect: User summons six blazing warriors armed with Halberds in a circle, attacking one after the other in quick succession at the position of the caster, before performing a synchronous strike and disappearing.
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Fire Blade (☆☆☆)![]() Slicing blades of flame. | |||||
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Effect: User forcefully slams down their blade coated in flames.
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Fire Gun (☆☆☆)![]() A bullet of flames shot through each hand. | |||||
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Effect: Caster draws out and propels bullets of flames from their hands towards the cursor's location. Clicking again while firing will fire additional bullets, at the cost of more Ether.
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Flame Grab (☆☆☆)![]() Jet forwards with flames and slam anyone you catch in your clutches. | |||||
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Effect: User lunges forward for a grab that slams and burns incoming opponents into the ground.
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Flame Repulsion (☆☆☆)![]() Charge up an exertion of flames that knocks opponents backwards. If you take damage while charging, you repulse it back. | |||||
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Effect: User charges up releases an explosion of flames around them.
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Fire Eruption (★☆☆)![]() A pyroclastic eruption. | |||||
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Effect: User slams weapon into the ground below that causes 2 consecutive explosions.
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Fire Forge (★☆☆)![]() Toss a nimble dagger. | |||||
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Effect: User throws 3 quick burning daggers.
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Fire Palm (★☆☆)![]() Conjure a cone of flames in front of you. Pressing F during windup will release a wider but shorter flame. | |||||
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Effect: User releases a burst of flame from their palm in a cone shape.
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Searing Snare (★☆☆)![]() Place a fiery snare at a chosen location. Enemies that stumble into it are scorched. | |||||
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Effect: Cast a circular area mark that follows your cursor. Cast again to create an eruption of flame at that location.
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Flame Sentinel (★★☆)![]() Conjure a turret of flames. | |||||
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Effect: User creates a destructible orb that will shoot out fireballs to nearby targets.
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Flare Volley (★★☆)![]() Conjure up to 3 fireballs to volley at your enemies. | |||||
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Effect: User releases a small fireball projectile that flies forward in a straight path.
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Relentless Flames (★★☆)![]() Bear down on your foes with repeated fiery slashes. | |||||
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Effect: User releases a flurry of seven slashes.
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Rising Flame (★★☆)![]() A rising tornado of flames. | |||||
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Effect: User spins and releases a fury of flames that sends both the user and opponent vertically into the air.
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Ash Slam (★★★)![]() Strike the ground, turning it to ash. | |||||
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Effect: User imbues their fist with flames that explode on impact with the ground. Strikes twice in front of the user and creates a bursting explosion each time.
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Flame Ballista (★★★)![]() Conjure a flaming arrow and fire it at your target. | |||||
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Effect: User gathers fire in their hands and twists it into an arrow head, unleashing a powerful projectile.
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Flaming Scourge (★★★)![]() Lash out with flames. | |||||
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Effect: User gathers flames in their hand and spins it like a whip grabbing enemies around them, before slamming them into the ground.
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Mobility Mantras[]
Requirements | ||||||
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Flame Assault (★★☆)![]() Dash forward in a spiral of flames. | |||||
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Effect: User propels and spins in a 360 motion forward coated in flames leaving a trail behind; hitting anyone in their path.
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Flame Leap (★★☆)![]() Leap up leaving behind a burst of flames. | |||||
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Effect: User emits a blast under them that propels the caster and nearby opponents up in the air.
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Support Mantras[]
Requirements | ||||||
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Flame Blind (☆☆☆)![]() Shoot a projectile that explodes after a short delay and blinds those looking at it. | |||||
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Effect: User snaps their fingers, summoning an orb of flames that implodes and blinds opponents temporarily.
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Flame of Denial (☆☆☆)![]() Undying flame. | |||||
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Effect: Caster conjures an aura of flame in their hand before forcefully inserting it in their chest. Ritual Casted.
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Graceful Flame (★☆☆)![]() Conjure an undying flame for the caster and their comrades to rest by. | |||||
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Effect: Caster holds out their arm while concentrating their flame before conjuring an orb of fire used to imitate a campfire. Ritual Casted.
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Flame Wisp (★★☆)![]() A servant of flames. | |||||
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Effect: The caster summons a wisp of magma. Ritual Casted.
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Talents[]
Below is a list of all Flamecharm exclusive talents and its Paths. Hybrid talents are listed here.
These Talents are found in the "Flamecharmer" Category.
| Media | Talent | Card Description | Effect |
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Flamecharmer (1 Flamecharm) |
Grants you the ability to command Fire as a Flamecharmer. | N/A |
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Adept Flamecharmer (20 Flamecharm) |
You can now obtain 1-star Flamecharmer Mantras. | N/A |
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Expert Flamecharmer (30 Flamecharm) |
You can now obtain 2-star Flamecharmer Mantras. | N/A |
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Master Flamecharmer (50 Flamecharm) |
You can now obtain 3-star Flamecharmer Mantras. (+5 Health) | N/A |
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Azure Flames (70 Flamecharm, 40 Willpower) |
Many of your flames turn blue, signifying their increased intensity. | Burn, Flamecharm Mantras, Flamecharm Legendary Weapons, and Eruptions turn blue,
Burn deals 12.5% more damage. Eruptions from Lava Serpent deal more posture damage and have a larger AoE. Flame of Denial lasts 25% longer. |
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Intrepid Flame (Flame Worshipper outfit) |
Flames wear off twice as fast on you. | Halves your maximum burn duration. This does not affect Flame Within. |
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Produce Spark (20 Flamecharm) |
A simple production of Flame for the use of making Campfires. | Grants the Utility tool "Produce Spark". Using Produce Spark consumes a small amount of ether to light campfires. |
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Unyielding Inferno (30 Flamecharm) |
Your flames burn just as strong even in the fiercest of storms. | Your Flamecharm Mantras and Twisted Puppets will no longer have a damage debuff while it's raining.
Your lit campfires and burning effects will no longer be extinguished by rain. |
These are Talents found in "Amoran Seeker" Category.
"I seek out Amorus Pleeksty."
These are Talents found in "Duelist Flame" Category.
| Media | Talent | Card Description | Effect |
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Concussive Flash (30 Flamecharm, 25 Strength, Flame Blind) |
Your blinding light now concusses foes. | The Mantra Flame Blind now applies daze. |
These are Talents found in "Falling Star Guard" Category.
| Media | Talent | Card Description | Effect |
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Meteor Impact (25 Flamecharm, Any "Rising" Mantra) |
Aerial moves will follow up into a devastating slam. | After landing certain "uppercut" Mantras and weapon criticals, pressing M1 performs a Meteor Impact. This does your weapon's aerial attack damage + a flat amount unaffected by your Flamecharm investment.
The Mantras that can proc this effect are as follows: Rising Flame, Flame Leap (and its spark variant), Rising Frost, Rising Wind, Lightning Impact, Flashfire Sweep, Saintsworn's Galebreathe Blade of Saints, Rising Thunder (on Guard Break), and Wind Blade (but only the Tempest Wind variant). |
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Phoenix Impact (40 Flamecharm) |
If you Meteor Slam an opponent whilst on Fire, restore some HP and Ether. | It heals 4% max HP and restores 20 ether. |
These are Talents found in "Flame Dancer" Category.
These are Talents found in "Flame Warden" Category.
| Media | Talent | Card Description | Effect |
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Cauterized Wounds (40 Flamecharm, 5 Fortitude) |
Blood Loss from all sources are reduced. (+1 Passive Agility) | Stacks with the Alloyblood Talent, which has a similar effect. The effectiveness of this talent is reduced if you have the No Life King Enchant.
This does not affect the blood cost from casting Bloodrend Mantras, the Blood Loss Corrupt Resonance Downside, and the Curse of Bloodthirsty Enchant's blood loss on whiff effect. |
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Flamewalker (40 Flamecharm, 25 Agility, Warding Radiance) |
When Warding Radiance is active you leave trails of flame when you slide. (+1 Passive Agility) | When Warding Radiance is active, sliding will leave a trail of flame. If your opponent touches the flame trail, they'll be lit ablaze or an Eruption will proc if you have Lava Serpent. |
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Hell's Partisan (35 Flamecharm, Fire Forge OR Warding Radiance) |
After landing a flame dagger on an opponent, your next hit against them will impale with a divine spear from above. (+4 Sanity) | After landing Fire Forge, your next Flamecharm Mantra will spawn a flame spear from above that'll impale your opponent, dealing 5 Flamecharm damage and applying burn or causing an Eruption. |
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Warding Radiance (30 Flamecharm, 20 Agility) |
Every fire Mantra builds up one halo stack. At 3 stacks a halo appears that allows you to slide further. Hell's Partisan is also triggered passively while this is active. (+4 Sanity) | Hell's Partisan can now be procced on Flamecharm Mantras that aren't Fire Forge while you have the halo active. |
These Talents are found in the "Immolator" Category.
These Talents are found in the "Inferno" Category.
These are Talents found in "Lava Serpent" Category.
These are Talents found in "Pyromancer" Category.
| Media | Talent | Card Description | Effect |
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Hungry Flames (30 Flamecharm, 15 Fortitude) |
When you have no Ether, consume Stomach and Water to instantly cast your next fire Mantra. | N/A |
These are Talents found in "Tamed Flame" Category.
These are Talents found in "The Demon Blade" Category.
These are Talents found in "The Emperor's Blade" Category.
These Talents are found in the "Undying Ember" Category.
| Media | Talent | Card Description | Effect |
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Denial Repulse (40 Flamecharm, 40 Willpower, Flame of Denial) |
You now emit a delayed burst of flames after coming close to death. | Deal a burst of fire damage when Flame of Denial procs. |
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Undying Flame (40 Flamecharm, 40 Willpower, Graceful Flame) |
Your Graceful Flame burns brightly even underwater. Those that gather around it are soothed and regain sanity. | Your Graceful Flame can now be cast in the First Layer, additionally people who stand near it passively regenerate sanity and health. |
These Talents are found in the Withered Flame category.
| Media | Talent | Card Description | Effects |
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Ash Flame (90 Flamecharm, 90 Weapon) |
The more wither your opponent has, the more damage your burn deals. | N/A |
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Scorching Decay (100 Flamecharm, 100 Weapon, Emperor Flame) |
The wither dealt from your Emperor's Flame is massively increased. |
These Talents are found in the Twisted Puppets category.
| Media | Talent | Card Description | Effects |
|---|---|---|---|
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Wraith Path: Twisted Puppets (40 Flamecharm, 40 Shadowcast) |
Your Flamecharm mantras summon puppets of shadow and flame. Your flames are now black. | Shadowcast damage from any source applies Shadow Burn, anything that would normally apply burn applies Puppet Burn. Puppet burn spawns Puppets, both deal Flamecharm damage, and both drain 6.25 Ether from affected targets per tick.
Puppets deal 20 typeless damage with no innate investment scaling and 10 posture damage. Puppet spawning has a 4 second cooldown. Your Flamecharm Mantras, Burn, Flamecharm Legendary Weapons turn black. |
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Burning Puppets (Wraith Path: Twisted Puppets, 40 Flamecharm, 40 Shadowcast) |
Your puppets can now inflict burn and fire-based Talents when they explode. | Gives your Puppets 5 Flamecharm scaling, increasing their damage by 0.1 per point in Flamecharm. Additionally, your Puppets apply Puppet Burn on hit, allowing them to spawn more Puppets. |
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Explosive Rage (Wraith Path: Twisted Puppets, 40 Flamecharm, 40 Shadowcast) |
Causing explosion will make your puppets go into a frenzy - speeding up and dealing 50% more damage. | Whenever an explosion is caused from a Flamecharm talent or the Detonation Enchant, proc this effect. All Puppets that are currently alive and all Puppets that spawn in the next 10 seconds to gain a large movement speed boost, signified by an orange swirling aura on the Puppets.
The damage buff currently does not work. |
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Moths to a Flame (Wraith Path: Twisted Puppets, 40 Flamecharm, 40 Shadowcast) |
You summon a puppet of black flames that homes onto enemies with black flames. | Your Puppets home in on targets who are burning from either of Twisted Puppets' burn types. Increases Puppet movement speed when they get near a burning target. |
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Burning Sacrifice (Wraith Path: Twisted Puppets, Emperor Flame) |
Sacrifice puppets who have been alive for half of their lifetime and burn purple for Flame Emperor Stacks, a damage boost per puppet, and a slight speed boost. | Burning Sacrifice is an active ability in the form of a Talent tool. On use, you Gain +4% damage (caps at 12%), a speed boost, and 1 Emperor Flame Stack per Puppet sacrificed. These buffs last 6 seconds.
Puppets turn purple if they've been alive for 15 seconds, signifying that they only have 10 seconds left to live. |
These Talents are found in the Vaporborne category.
Trivia[]
- All Burn types deal Flamecharm damage.
- Base burn has a base damage of 3.33 per tick with 5 Flamecharm scaling, ticking 2.4 times per second. This gives base burn a DPS of 8 at 0 Flamecharm and a DPS of 12 at 100 Flamecharm.
- Azure Flames burn deals 12.5% more damage than base burn with the same tick rate and scaling. This means Azure Flames burn has a DPS of 9 at 0 Flamecharm and 13.5 at 100 Flamecharm.
- White Flames from Corrupt Shard Bow or Edenbrand Hellcoil has differing stats from base burn, with 3.21 base damage per tick and 5 Flamecharm scaling, at a rate of 3 ticks per second. This gives White Flames a DPS of 9.6 at 0 Flamecharm and a DPS of 14.4 at 100 Flamecharm.
- White Flames or Deepfire Ring + Azure Flames has a DPS of 10.8 at 0 Flamecharm and 16.25 at 100 Flamecharm.
- Deepfire Ring applies the same upsides and downsides that White Flames has to all other burn types, lowering burn's base damage but increasing the tick rate. The DPS from White Flames and Deepfire Ring is identical, though Deepfire Ring does not affect White Flames. Deepfire Ring is seen as a direct upgrade due to the higher DPS.
- Puppet Burn from Twisted Puppets deals 87.5% less damage than base burn with the same tick rate and scaling. This gives Puppet Burn a DPS of 1 at 0 Flamecharm and 1.5 at 100 Flamecharm. Additionally, this burn type drains 6.25 Ether per tick (15 Ether per second) from affected targets and spawns Puppets every 4 seconds.
- Shadow Burn from Twisted Puppets deals 75% less damage than base burn with the same tick rate and scaling. This gives Shadow Burn a DPS of 2 at 0 Flamecharm and 3 at 100 Flamecharm. Additionally, this burn type drains 6.25 Ether per tick (15 Ether per second) from affected targets.
- Burn didn't always scale on your Flamecharm investment, nor was it always affected by Flamecharm resistance. This was added in the October 31st, 2024 update.
- Burn benefits from general PEN, such as PEN from Strength or Thresher Claws.
- Searing Snare has the same sound effects as Chaser's Burning Blood Explosion move.
- All Flamecharm Mantras deal 10% reduced damage in the rain, unless the user has the Unyielding Inferno Talent.
- This also applies to the First Light Critical and Twisted Puppets' Puppets.
- Eruption delay can be reduced with the Deepfire Ring, and Eruption AoE can be increased with the Empowered Eruption buff from Empowered Eruption and Flash Point Talents as well as Azure Flames.
- Some Mantras are inspired from pyromancy and attacks from games created by the FromSoftware Inc. game company, the company also happens to be a large inspiration for the entirety of Deepwoken.
- The Flame of Denial Mantra is named and acts in a similar way to the Tears of Denial Miracle from Dark Souls III, preventing the player from dying to one-shot moves.
- "Flame Within" is named and acts in a similar way to Power Within from Dark Souls, boosting overall damage while draining health.
- Although the Fire Palm Mantra looks similar to the "Ignis" spell from the Roblox game Rogue Lineage, the Mantra is actually inspired from the "Combustion" skill in Dark Souls and Shinobi Prosthetic: Flame Vent from the game Sekiro, as the spell does NOT multihit; instead, being a single large hit that sets on fire.
- Although the Flame Blind Mantra looks similar to the snap version of the "Velo" spell from the Roblox game Rogue Lineage, the Mantra is actually inspired from the Valorant character "Phoenix" as one of his abilities involves throwing an orb flash made of fire.
- The Fire Gun Mantra is most likely a nod to "Higan" (火ガン, literally meaning "Fire Gun"), one of the moves of the Mera Mera no Mi from One Piece.
- The Flame Sentinel Mantra is likely a reference to the "Life Detector" technique from the Stand "Magician's Red" from JoJo's Bizarre Adventure, which can detect lifeforms manifesting as a floating flame candelabrum.
- The Flaming Scourge Mantra is inspired by one of Katakuri's Mochi Mochi no Mi moves from One Piece called Buzzcut Mochi.
- The Flame Ballista and Flame Repulsion's spring spark variant are references to Jujutsu Kaisen.
- Flame Ballista is Sukuna's "Fuga" [1], and Flame Repulsion's spark takes inspiration from Gojo's Reversal Red.
- There used to be a Mantra called Flame Tornado during the beta. It worked similarly to Rising Flame with the same VFX but did not push either the enemy or the user into the air.
- If a player procs "Meteor Impact" on another Flamecharm user who also has the Talent, should the victim parry the meteor slam, their character will immediately attempt it themselves, effectively reversing the attack.
- Meteor Impact used to also apply to Uppercutting and had a range multiplier, but was removed due to balancing reasons, along with the range simply adding "+3" to your weapon range.
- Flamecharm is a great attunement for grinding in The Depths as Undying Flames causes the user's Graceful Flame to work in the First Layer and restore sanity.
- The Flamecharm Attunement can be used to burn multiple knocked enemies at once and is extremely useful in PVE or in Ganks/Guild wars.
- The Graceful Flame Mantra allows anyone to cook food, regardless of its Level.
- Ash Slam used to scale on Strength, as well as scale much higher, before a weekly changed it to pure Flame scaling.
- Previously, and for a long time, Flamecharm was once the only attunement without a Legendary Elemental weapon, excluding the Hero's Blade of Flame. This changed in the April 4, 2024 update, which introduced the Ysley's Pyre Keeper.
- If the character has the Azure Flames Talent while using a Railblade, the effects of the Railblade critical attack will turn blue and apply azure flames upon a successful critical attack instead of regular flames. It can also work with Twisted Puppets, having the critical turn black and spawn in Puppets.
- You cannot have both Azure Flames and Twisted Puppets at the same time.
- Additionally, you cannot have any combination of Twisted Puppets, Eruption Path, and Flashboil at the same time.
- Before its release, Flaming Scourge was a Mantra which could not be reliably blocked, parried or dodged, and could result in those being hit by it being, at best, flung and killed unfairly, or at worst, banned from the game. Similar to Shade Wisp, this Mantra had not passed testing, on account of it banning all the testers who had been trying to test it. A similar controversy was the addition of Ysley's Pyre Keeper, which was also hidden from testers and led to an overpowered, albeit less buggy, release.
- Flamecharm was invented by Amorus Pleeksty, a Tiran who later went on to become a Deepwoken.
- The Fire Gun Mantra gives the player fingers, similar to when casting a Ritual Cast Mantra. Its there, but it's difficult to see due to particles.
- Before the Perfect Cast mechanic was removed, Flame Grab and Jolt Grab were among very few abilities and the only Mantras to have an innate unique interaction with it. When Perfect Casted, the duration of these Mantras would be shortened and capped, playing "extinguish"-like VFX unique from the regular version.
- A video summarizing this effect can be found here.
References[]
| Attunements & Mantras | |
|---|---|
| Base Attunements | Flamecharm • Frostdraw • Thundercall • Galebreathe |
| Unlockable Attunements | Shadowcast • Ironsing • Bloodrend |
| Mantras | Attunement-less • Hybrid Mantras • Monster Mantras • Pumpkin Pitch |
| Mechanics | Attunement Trainers • Attunement Potions • Mantra Modifiers |































































