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“ The inferno burns ever brighter. Have you come to fuel it? ”
FlamecharmNill

Flamecharm Icon

Description[]

Flamecharm is an Attunement that grants the user the ability to create combustion using ether, giving them access to abilities which focus on DOT and AoE effects, while still providing a notable amount of utility.

Training Flamecharm[]

Flamecharm can be trained with a combination of the Hearthgem and Flamecharm Mantras.

Along with all other elements, users can see their Mantras becoming stronger with practice:

  • At Power 1, players will receive the Flamecharmer Talent upon picking the Flamecharm Attunement on spawn.
  • At Flamecharm level 20, players will receive the Adept Flamecharmer Talent. This allows players to use 1-star Flamecharm mantras.
  • At Flamecharm level 30, players will receive the Expert Flamecharmer Talent. This allows players to unlock 2-star Flamecharm mantras.
  • Finally, at Flamecharm level 50, players will receive the Master Flamecharmer Talent. This finally allows Flamecharm users to unlock the last category, 3-star Mantras.

The Attunement can be unlocked by using a Hearthblood potion obtained in the Songseeker Wilds using two Dying Embers, and can upgrade spells for 100 Notes each. Each upgrade purchased will make the next upgrade for the same mantra 100 notes more expensive.

  • To upgrade a Flamecharm Mantra from level 1 to level 2 costs 100 Notes2.
  • To upgrade a Flamecharm Mantra from level 2 to level 3 costs 200 Notes2.
  • To upgrade a Flamecharm Mantra from level 3 to level 4 costs 300 Notes2.
  • To upgrade a Flamecharm Mantra from level 4 to level 5 costs 400 Notes2.

Mantras[]

Combat Mantras[]

Image Name Card Description Damage Type Effect
FireBlade1
Fire Blade

(☆☆☆)

Slicing blades of flame.
Fire User forcefully slams down their blade coated in flames.
  • Deals moderate damage.
  • Deals high posture damage, becoming an instant-guardbreak at level 5.
  • Inflicts Burn.
  • Breaks certain tiles.
  • Compatible with Aeon/Eternal Logstones and Vibrant Gems.
    • (Logstone effects TBA)
    • Vibrant gems will cause the attack to destroy more environment.
  • While having Starkindred wings activated, Fire Blade now launches the user upward before releasing a large plume of flames after a long windup.
    • A reversal spark can be used to negate this variation, allowing you to use normal fire blade with wings.
130x130x
Flame Repulsion

(☆☆☆)

An exertion of flames.
Fire User charges up releases an explosion of flames around them.
  • Deals moderate damage. If hit, reduces damage taken by 75% and reflects it back.
  • Deals low posture damage.
  • Knocks enemies back.
  • Inflicts Burn
  • Has a 0.5 second wind-up.
  • Grants the user brief hyper-armor near the end of the cast.
  • Can be modified with Cloud/Stratus Stones to increase the size.
  • Can be modified with a Spring Spark, causing the repulsion to be stored in a projectile, dealing increased damage and posture damage.
Burning Servants
Burning Servants

(☆☆☆)

Summon a legion of flaming spearmen that lunge inwards.
Fire User summons six blazing warriors armed with Halberds in a circle and attacking one after the other in quick succession at the position of the caster, before performing a synchronous strike and disappearing.
  • Deals moderate damage.
  • Inflcits Burn.
  • Deals 20 posture damage total.
  • Does not share a cooldown with other "servants" mantras.
  • Can be modified with Cloudstones to add more warriors. Max possible amount of warriors without talent "Fan the flames" is 9 (2 Cloudstones).
  • Can be modified with a Reversal Spark to have the warriors attack outwards and ragdoll.
FireGun
Fire Gun

(☆☆☆)

A bullet of flames shot through each hand.
Fire Caster draws out and propels bullets of flames from their hands towards the cursor's location.
  • Deals light damage.
  • No Cooldown.
  • Inflicts Burn.
  • Interacts with the environment.
    • Breaks pieces of environment, including the Hidden Village Door & Pathfinder's Respite Door Barricade.
    • Lights campfire pits.
  • Propels the user backward if cast while jumping/walking backward or in water.
  • Clicking again while firing will fire additional bullets, at the cost of more ether.
  • Can be modified with Drift/Rush Shards to make the bullets fly faster + farther.
  • Can be modified with a Round Spark, causing the bullets to split in 2 after being fired.
  • Can be modified with a Blast Spark, causing bullets to explode opponents after a certain amount of hits, but reducing the base damage.
FlameGrab
Flame Grab

(☆☆☆)

Jet forwards with flames and slam anyone you catch in your clutches.
Fire User lunges forward for a grab that slams and burns incoming opponents into the ground.
  • Deals 19 damage at level 1, and 33 damage at level 5.
  • Deals 6.5 posture damage.
  • Inflicts Burn.
  • Has a 10 second cooldown.
  • Has a 0.5 second windup.
  • Shares a cooldown with all other grab mantras.
  • Travels for 0.6 seconds.
    • Crystal/Perfect Lens increase the duration, capping at 1.2s with a +3 range modifier.
Flameblind
Flame Blind

(☆☆☆)

Shoot a projectile that explodes after a short delay and blinds those looking at it.
N/A User snaps their fingers, summoning an orb of flames that implodes and blinds opponents temporarily.
  • Blinds nearby targets for 1.5 seconds.
  • Deals 1 damage. (This is due how mantra effect application works, it needs to do a minimal amount of damage to proc the mantra effect, and talents such as charm. This happens with taunt too, sing, ardour scream etc...)
  • Will proc gems such as Wayward Gem.
  • Can be upgraded by the Concussive Flash Talent, causing all blinded enemies to be dazed.
  • Can be modified with Aeon/Eternal Logstones to blind for longer.
Fire Palm
Fire Palm

(★☆☆)

A blast of flame.
Fire User releases a burst of flame from their palm in a cone shape.
  • Deals 26/27.5/29/30.5/32 per level, with 2.5 flamecharm scaling.
  • Deals 5.5 posture damage at ALL LEVELS.
  • This mantra has 0.7 seconds windup and 0.2 seconds of endlag
  • It has a cooldown of 16 seconds
  • Costs 60 ether.
  • Inflicts Burn.
  • Can be upgraded with the Wildfire Talent.
  • Can be modified with Cloud/Stratus Stones to increase size, every +1 in size makes it 10% bigger.
Flame Eruption gif
Fire Eruption

(★☆☆)

A pyroclastic eruption.
Fire User slams weapon into the ground below that causes 2 consecutive explosions.
  • Deals 24+24/26.5+26.5/29+29/31.5+31.5/34+34 (Yes, both explosions deal the same damage) and has 2.5 flamecharm scaling.
  • The initial explosion does 5.5 posture, the second explosion does 38 posture. (No, doesn't scale with level)
  • The second explosion ragdolls enemies.
  • Has a 10 second cooldown and a windup of 0.5seconds, the second explosion occurs after 0.8seconds of the first one. It has an endlag of 0.2 seconds.
  • Inflicts Burn and costs 45 ether.
  • Can be modified with Glass Stones and Magnifying Stones to increase the radius of the explosions.
    • The actual hitbox of the explosion and visual size often do not match when modified.
    • This reduces its damage.
    • The max AoE modifier is +9.
Fire forge(2)
Fire Forge

(★☆☆)

Toss a nimble dagger.
Fire User throws 3 quick burning daggers.
  • Deals 25 (8.5 + 8.5 + 8.5) damage at level 1. (Level 5 info TBA)
  • Deals moderate-low posture damage.
  • Does not inflict Burn.
  • Breaks certain tiles.
  • Improved by Talent "Hell's Partisan," allowing it to inflict Burn.
  • Can be modified with Crystal/Perfect lens to make the daggers move faster
  • Can be modified with a Tornado Spark to make it throw 5 daggers in a straight line
Relentlessflames
Relentless Flames

(★★☆)

Bear down on your foes with repeated fiery slashes.
Fire User releases a flurry of seven slashes.
  • Deals high damage.
  • Deals high posture damage.
  • Inflicts burn.
  • Will not continue if the first slash misses.
  • Can be cancelled midway by feinting.
Flame Sentinel
Flame Sentinel

(★★☆)

Conjure a turret of flames.
Fire User creates a destructible orb that will shoot out fireballs to nearby targets.
  • Deals moderate damage.
  • Deals low posture damage.
  • Inflicts Burn.
  • Can be modified with a magnet spark, making the turret follow the user.
Risingflames
Rising Flame

(★★☆)

A rising tornado of flames.
Fire User spins and releases a fury of flames that sends both the user and opponent vertically into the air.
  • Deals 14.6 damage at level 1, and 23.5 damage at level 5.
  • Deals 11 posture damage.
  • Inflicts Burn.
  • 10 second cooldown.
  • Has a 0.48 second windup.
  • Has a 0.7 second endlag if missed.
  • Does not send the user into the air if missed.
  • Improved by Talents "Meteor Impact" and "Phoenix Impact".
Flare Volley
Flare Volley

(★★☆)

Conjure up to 3 fireballs to vollery at your enemies.
Fire + Blunt User releases a small fireball projectile that flies forward in a straight path.
  • Deals low damage.
  • Deals moderate posture damage.
  • Inflicts Burn.
  • Cooldown resets when landed, allowing you to cast it up to three times.
  • Sometimes returns cooldown even when missed. Needs testing.
Ashslam
Ash Slam

(★★★)

Strike the ground, turning it to ash.
Fire + Blunt User imbues their fist with flames that explode on impact with the ground. Strikes twice in front of the user and creates a bursting explosion each time.
  • Deals moderate damage.
  • Deals low posture damage.
  • Inflicts Burn.
  • User maintains mobility during wind-up.
  • Requires at least 20 Strength.
Flame Ballista
Flame Ballista

(★★★)

Conjure a flaming arrow and fire it at your target. Fire User gathers fire in their hands and twists it into an arrow head, unleashing a powerful projectile.
  • Deals high damage.
  • Deals high posture damage.
  • Can be charged up to 6 times before the projectile is shot automatically on the 6th charge. Damage and posture damage increases with each charge.
    • M1'ing whilst the mantra is charging will shoot the projectile with the amount of charge it has at that point.
  • Inflicts Burn.
  • Has a unique effect where it ricochets when blocked.
  • Fires where cursor is aimed. Locks onto opponents if aimed at one.
  • Can be modified with a spring spark to make the user float upwards upon shooting.
  • (NEED NEW GIF BELOW THIS WAS BEFORE IT WAS CHANGED)
FlameScourage Flaming Scourge

(★★★)

Lash out with flames. Fire User gathers flames in their hand and spins it like a whip grabbing enemies around them, before slamming them into the ground.
  • Grabs any enemies In range of it.
  • Deals 19 (6 + 6 + 7) damage at level 1, and 27 (8 + 8 + 11) at level 5.
  • Deals 18 posture damage every sweep.
  • Inflicts burn.
  • 18 second cooldown.
  • Has a 0.6 second windup.
  • Has a 0.2 second endlag.
  • Mantra continues if the second hit isn't parried.
    • Autoparry frames on the second hit will NOT cancel the mantra.
    • Mantra also continues after the user gets knocked.
  • Can be modified with a Reversal spark, acting as a pull/grab, but dealing less damage.
    • The reversal spark variant deals ~30% less damage than the original.
    • The reversal spark variant deals 18 posture damage once.
    • The reversal spark variant has 0.65 windup, 0.05 more compared to base.
    • (Picture TBA)

Mobility Mantras[]

Image Spell Card Description Damage Type Effect
Flameleap
Flame Leap

(★★☆)


Leap up leaving behind a burst of flames.
Fire User emits a blast under them that propels the caster and nearby opponents up in the air.
  • Deals moderate-low damage.
  • Deals low posture damage.
  • Can lead to fall damage if landing on a spot that is lower in altitude compared to the spot the user casted this Mantra from.
  • Is able to proc Meteor Impact, as long as the initial leap hits, the opponent(s) are sent upwards with you and the mantra is not modified with Reversal Spark.
  • Shares similar traits to the Strong Leap mantra.
  • The Mantra will not summon flames nor do damage if used in bodies of water.
  • Can be modified with a Reversal Spark, delivering an explosive frontflip instead of a vertical leap.
Flame Assualt.gif Flame Assault

(★★☆)

Dash forward in a spiral of flames. Fire User propels and spins in a 360 motion forward coated in flames leaving a trail behind; hitting anyone in their path.
  • Deals low damage.
  • Deals low posture damage.
  • Inflicts Burn and Ragdoll.
  • Can be modified with Crystal/Perfect Lenses and Glass/Magnifying Stones.
    • Lens will cause the mantra to fly farther (at the same pace).
    • Stones will increase the hitbox size.

Support Mantras[]

Image Name Card Description Damage Type Effect
FlameWisp
Flame Wisp

(★★☆)


A servant of flames.
N/A The caster summons a wisp of magma.
  • Flame Wisp absorbs some of the damage from your burn tick damage and turns it into healing. This affects ALL burn tick damage you do, whether it be on yourself or others.
    • Lava Serpent eruptions that hit enemies also have some of their damage converted into healing for you.
  • Ignites nearby campfire pits if not currently healing you.
  • Requires ritual casting.
    • Aeon and Eternal Logstones increase the duration of the mantra and how many signs are required to cast it.
  • Flame Wisp also seems to reduce parasite growth.
  • Considered a Wisp mantra, taking up either a Wisp, Support, or Wildcard slot.
Graceful Flame
Graceful Flame

(★☆☆)


Conjure an undying flame for the caster and their comrades to rest by.
N/A Caster holds out their arm while concentrating their flame before conjuring an orb of fire used to imitate a campfire.
  • Acts as a mobile campfire with restrictions.
  • Lasts one minute without Duration Modifiers.
  • Requires ritual casting.
  • Can be upgraded with Duration, Intensity and Mantra Size modifiers, as well as the Undying Flame talent.
    • Adding intensity causes the flame to passively heal nearby players. Stacks with its normal healing.
    • Each modifier adds signs to the ritual cast.
    • The Undying Flame talent allows it to be cast in Layer 1 of the Depths. Lasts for a shorter duration in depths.
    • Cannot be used in Layer 2 of the Depths at all.
Flame of Denial (gif)
Flame of Denial

(☆☆☆)


Undying flame.
N/A Caster conjures an aura of flame in their hand before forcefully inserting it in their chest.
  • Prevents the user from being knocked for 30 seconds, increased to 37.5 seconds with Azure Flames, if damage isn't substantial.
    • Regenerates 2% of the user's health per Mantra level upon receiving lethal damage. This healing is buffed by 20% with Azure Flames.
  • Flame stays in chest for the duration of the mantra.
  • Requires ritual casting.
  • Freezes user in place for a brief moment after casting.
  • Restores some of the user's sanity.
  • Can be upgraded with the Denial Repulse Talent, causing a small AOE explosion upon receiving lethal damage.
  • Can be modified with Vibrant Gems, with an unknown effect. Increases signs for ritual cast.

Talents[]

Below is a list of all Flamecharm exclusive talents and its Paths. Hybrid talents are listed here.

These Talents are found in the "Flamecharmer" Category.
"I speak to the flames."

Media Talent Card Description Effect
Flamecharm
Flamecharmer
(1 Flamecharm)
Grants you the ability to command Fire as a Flamecharmer.
N/A
Flamecharm
Adept Flamecharmer
(20 Flamecharm)
You can now obtain 1-star Flamecharmer Mantras.
N/A
Flamecharm
Expert Flamecharmer
(30 Flamecharm)
You can now obtain 2-star Flamecharmer Mantras.
N/A
Flamecharm
Master Flamecharmer
(50 Flamecharm)
You can now obtain 3-star Flamecharmer Mantras.
N/A
Azureicon2
Azure Flames
(70 Flamecharm, 40 Willpower)
Many of your flames turn blue, signifying their increased intensity (burning deals 8 damage per second/explosion deals more posture damage).
N/A
Flamecharm
Intrepid Flame
(Flame Worshipper outfit)
Flames wear off twice as fast on you.
N/A
Produce Spark
Produce Spark
(20 Flamecharm)
A simple production of Flame for the use of making Campfires.
Caster uses a small amount of ether to create a small ember in their hands, used for lighting up campfire pits, does no damage.
Flamecharm
Unyielding Inferno
(30 Flamecharm)
Your flames burn just as strong even in the fiercest of storms.
Graceful Flames and lit campfires will not be extinguished in rain.
Flamecharm
Wildfire
(30 Flamecharm, Fire Palm)
Pressing [F] before releasing your Flame Impact will release a wider but shorter flame.
When F is pressed, Fire Palm will be wide, but have little to no range in front of you.

These are Talents found in "Amoran Seeker" Category.
"I seek out Amorus Pleeksty."

Media Talent Card Description Effect
Flame Within
Flame Within
(25 Flamecharm)
An application of Pleeksty's concept of the inner flame, also known as the soul of man. Set yourself ablaze to gain extra Strength and Speed.
Sets the caster ablaze until they die, increasing strength and speed but dealing burn damage. Can be cancelled by casting again. 7s cooldown. Can be used while you're knocked to incinerate yourself. Costs 25 Ether to activate.

These are Talents found in "Duelist Flame" Category.
"My flame fights for me."

Media Talent Card Description Effect
Flamecharm
Concussive Flash
(30 Flamecharm, 25 Strength, Flame Blind)
Your blinding light now concusses foes.
N/A

These are Talents found in "Falling Star Guard" Category.
"I believe in the men who followed Pleeksty before."

Media Talent Card Description Effect
Flamecharm
Meteor Impact
(25 Flamecharm, Rising Flame)
Aerial moves will follow up into a devastating slam.
N/A
Flamecharm
Phoenix Impact
(40 Flamecharm)
If you Meteor Slam an opponent whilst on Fire, restore some HP and Ether.
N/A

These are Talents found in "Flame Dancer" Category.
"I dance with the flames."

Media Talent Card Description Effect
Flamecharm
Dancing Steps
(35 Flamecharm)
Fire mantras now move you in the direction you're facing.
N/A
Flamecharm
Graceful Steps
(80 Flamecharm, POWER 13, Dancing Steps)
Your dancing steps now gives a faster speed boost.
N/A
Flamecharm
The Final Act
(60 Flamecharm, POWER 13)
Landing a fire mantra immediately after flourishing an opponent will cause them to explode.
N/A

These are Talents found in "Flame Warden" Category.
"None will escape my flames."

Media Talent Card Description Effect
Flamecharm
Cauterized Wounds
(40 Flamecharm, 5 Fortitude)
Blood Loss from all sources are reduced.
+1 Passive Agility
Flamecharm
Flamewalker
(40 Flamecharm, 25 Agility, Warding Radiance)
When Warding Radiance is active you leave trails of flame when you slide.
+1 Passive Agility
Flamecharm
Hell's Partisan
(35 Flamecharm, Fire Forge OR Warding Radiance)
After landing a flame dagger on an opponent, your next hit against them will impale with a divine spear from above
+4 Sanity
Flamecharm
Warding Radiance
(30 Flamecharm, 20 Agility)
Every fire mantra builds up one halo stack. At 3 stacks a halo appears that allows you to slide further. Hell's Partisan is also triggered passively while this is active.
+4 Sanity

These Talents are found in the "Immolator" Category.
"I burn so that I may succeed."

Media Talent Card Description Effect
Flamecharm
Immolation
(40 Flamecharm, Agitating Spark)
Fire spells cost 70% less while on fire. If you hit someone while on fire, apply fire damage. You take 50% less damage from self-inflicted flames.
+8 Sanity
Flamecharm
Phoenix Flames
(40 Flamecharm, All Immolator Talents)
Any time you would burn to death, you instead rise again with 50% of your health restored. Has a 60 second cooldown.
N/A
Flamecharm
Agitating Spark
(40 Flamecharm)
If you hit an opponent that you've lit on fire, it spreads to anyone nearby. Including yourself.

These Talents are found in the "Inferno" Category.
"All must burn."

Media Talent Card Description Effect
Flamecharm
All-Consuming Flame
(65 Flamecharm)
Your flames will incinerate unconscious Targets much faster.
Flamecharm
Corpse Explosion
(60 Flamecharm, Agitating Spark)
Bodies that you burn to death immediately explode dealing massive damage.
Flamecharm
Pleeksty's Will
(20 Flamecharm, Flamecharmer Ploom quest)
You gain significantly more ether from consuming elemental ingredients.
N/A
Flamecharm
Pleeksty's Faith
(25 Flamecharm, 15 Willpower, 15 Charisma)
When on fire, automatically quench flames at the cost of some ether.
N/A

These are Talents found in "Lava Serpent" Category.
'"I seek the path of the Serpent."

Media Talent Card Description Effect
Eruption
Eruption Path: Lava Serpent
(40 Flamecharm)
Your fire abilities no longer proc burn and instead proc on eruption under the enemies feet.
Eruption
Molten Defence
(60 Flamecharm, Eruption Path: Lava Serpent)
Upon being guard broken, you erupt. 30s cooldown.
N/A
Eruption
Empowered Eruption
(50 Flamecharm, Eruption Path: Lava Serpent)
Your next Eruption after landing a critical is empowered with +50% increased range and damage. 10s cooldown.
N/A
Eruption
Flash Point
(45 Flamecharm, Eruption Path: Lava Serpent)
Block-breaking an enemy with a fire mantra applies Burning.
N/A
Eruption
Scorched Earth
(75 Flamecharm, Eruption Path: Lava Serpent)
Posture breaking an opponent causes your Eruptions to be Empowered for the next 10s. 45s CD
N/A
Eruption
The Floor Is Lava
(100 Flamecharm, Eruption Path: Lava Serpent)
Your eruptions leave lethal pools of lava beneath them.
N/A

These are Talents found in "Pyromancer" Category.
"I am a master of the flame."

Media Talent Card Description Effect
Flamecharm
Hungry Flames
(30 Flamecharm, 15 Fortitude)
When you have no Ether, consume Stomach and Water to instantly cast your next fire mantra.
N/A

These are Talents found in "Tamed Flame" Category.
"I seek the qualities of Tamed Flame."

Media Talent Card Description Effect
Flamecharm
Controlled Combustion
(40 Flamecharm, 40 Charisma, Agitating Spark)
Your Agitating Spark no longer spreads to your allies.
N/A

These are Talents found in "The Demon Blade" Category.
"My unholy blade works for no man."

Media Talent Card Description Effect
Flamecharm
Explosive Finish
(45 Flamecharm)
If an enemy is on fire when you flourish, blast them away with a fire blast.
Flamecharm
Flaming Flourish
(30 Flamecharm)
Set enemies on fire when you flourish them.
N/A

These are Talents found in "The Emperor's Blade" Category.
"My blade burns through my foes."

Media Talent Card Description Effect
Flamecharm
Emperor Flame
(60 Flamecharm, Agitating Spark)
Absorb fire produced by you, once you reach 5 stacks your next attack will be an automatic explosive finish flourish.
N/A
Flamecharm
Mirage Clones
(65 Flamecharm)
Successfully dodging leaves a heat mirage clone that sets enemies that swung at you on fire.
When dodging an attack, you leave behind a fire clone that burns the attacking enemy.

These Talents are found in the "Undying Ember" Category.
"My spirit is forever burning."

Media Talent Card Description Effect
Flamecharm
Denial Repulse
(40 Flamecharm, 40 Willpower, Flame of Denial)
You now emit a delayed burst of flames after coming close to death.
N/A
Flamecharm
Undying Flame
(40 Flamecharm, 40 Willpower, Graceful Flame)
Your flame can be casted in the depths. Those that gather around it are soothed and regain sanity.
N/A

These Talents are found in the Twisted Puppets category.
"I seek the qualities of twisted puppets."

Media Talent Card Description Effects
Twisted puppets
Wraith Path: Twisted Puppets
(40 Flamecharm, 40 Shadowcast)
Your Flamecharm mantras summon puppets of shadow and flame. Your flames are now black.
N/A
Twisted puppets
Burning Puppets
(Wraith Path: Twisted Puppets, 40 Flamecharm, 40 Shadowcast)
Your puppets can now inflict burn and fire-based Talents when they explode.
Twisted puppets
Explosive Rage
(Wraith Path: Twisted Puppets, 40 Flamecharm, 40 Shadowcast)
Causing explosion will make your puppets go into a frenzy - speeding up and dealing slightly more damage.
Twisted puppets
Moths to a Flame
(Wraith Path: Twisted Puppets, 40 Flamecharm, 40 Shadowcast)
You summon a puppet of black flames that homes onto enemies with black flames.
N/A
Twisted puppets
Burning Sacrifice
(Wraith Path: Twisted Puppets, Emperor Flame)
Sacrifice puppets who have been alive for half of their lifetime and burn purple for Flame Emperor Stacks, a damage boost per puppet, and a slight speed boost.
Gain +4% damage per puppet sacrificed for 6 seconds (caps at 12%), a speed boost for 6 seconds, and 1 Emperor Flame Stack per puppet sacrificed.

Trivia[]

  • As of the 31/10/2024 update, Burn damage now scales on your Flamecharm investment. Additionally, Burn damage was changed to be resisted by Fire Armor in the same update.
  • Some mantras are inspired from pyromancy and attacks from games created by the FromSoftware Inc. game company, the company also happens to be a large inspiration for the entirety of Deepwoken.
    • The Flame of Denial mantra is named and acts in a similar way to the Tears of Denial Miracle from Dark Souls III, preventing the player from dying to one-shot moves.
    • "Flame Within" is named and acts in a similar way to Power Within from Dark Souls, boosting overall damage while draining health.
    • Although the Fire Palm mantra looks similar to the "Ignis" spell from the Roblox game "Rogue Lineage", the mantra is actually inspired from the "Combustion" skill in Dark Souls and Shinobi Prosthetic: Flame Vent from the game Sekiro, as the spell does NOT multihit; instead, being a single large hit that sets on fire.
  • Although the Flame Blind mantra looks similar to the snap version of the "Velo" spell from the Roblox game "Rogue Lineage", the mantra is actually inspired from the Valorant character "Phoenix" as one of his abilities involves throwing an orb flash made of fire.
  • The Fire Gun mantra is most likely a nod to "Higan" (火ガン, literally meaning "Fire Gun"), one of the moves of the Mera Mera no Mi from One Piece.
  • The Flame Sentinel mantra is likely a reference to the "Life Detector" technique from the Stand "Magician's Red" from JoJo's Bizarre Adventure, which can detect lifeforms manifesting as a floating flame candelabrum.
  • The Flaming Scourge Mantra is inspired by one of Katakuri's Mochi Mochi no Mi moves from One Piece called buzzcut mochi.
  • The Flame Ballista and Flame Reupulsion's spring spark variant are references to Jujutsu Kiasen.
    • Flame Ballista is Sukuna's Fire Arrow [1], and Flame Repulsion's spark takes inspiration from Gojo's Reversal Red.
  • There used to be a mantra called Flame Tornado during the beta. It worked similarly to Rising Flame with the same VFX but did not push either the enemy or the user into the air.
  • If a player proc's "Meteor Impact" on another Flamecharm user who also has the Talent. Should the victim parry the meteor slam, their character will immediately attempt it themselves, effectively reversing the attack.
    • Meteor Impact used to also apply to Uppercutting and had a range multiplier, but was removed due to balancing reasons, along with the range simply adding "+3" to your weapon range.
  • Flamecharm is a great attunement for grinding in The Depths as it has a Talent called «Undying Flames» which causes the user's flames work in The Depths along with the Flame of Denial mantra which can restore some sanity upon use, while also allowing you to not die.
    • The Graceful Flame can also be used to regain sanity, and can support any number of people making it great for Hell Mode
  • The Flamecharm attunement can be used to burn multiple knocked enemies at once and is extremely useful in PVE or in Ganks/Guild wars.
  • The Graceful Flame mantra does not allow anyone to cook food, regardless of its Level.
  • The Flame Leap mantra's Reversal Version negates fall damage for a small duration. It can also be used in midair but expect fall damage upon use.
  • The Flame Leap mantra's Reversal Version gets replaced with it's base version when used in water.
  • The Flame Leap mantra significantly reduces in height as the player gets lower on health, similarly to the "Strong Leap" mantra.
  • Ash Slam used to scale on Strength, as well as scale much higher, before a weekly changed it to pure Flame scaling.
  • Flamecharm's Burn damage scales Azure Flames... Which can lead to some icky burn damage if you are going for that.
  • Previously, and for a long time, Flamecharm was once the only attunement without a Legendary Elemental weapon, excluding the Hero Blade of Flame. This changed in the April 4, 2024 update, which introduces the Ysley's Pyre Keeper.
  • If the character has the "Azure Flames" Talent while using a Railblade, the effects of the Railblade critical attack will turn blue and apply azure flames upon a successful critical attack instead of regular flames. It can also work with "Twisted puppets" having the critical turn black and a puppet spawning in (Needs testing).
  • You cannot have both "Azure Flames" and "Twisted puppets" at the same time.
  • Flamecharm will not receive any nerfs until widespread backlash. Often seen when it had a true-hit move that did a bar, and it took a month to nerf and fix. This trend was seen with Ironsing when it first came out.
  • Before its release, Flaming Scourge was a Mantra which could not be reliably blocked, parried or dodged, and could result in those being hit by it being, at best, flung and killed unfairly, or at worst, banned from the game. Similar to Shade Wisp, this Mantra had not passed testing, on account of it banning all the testers who had been trying to test it. A similar controversy was the addition of Ysley's Pyre Keeper, which was also hidden from testers and led to an overpowered, albeit less buggy, release.
  • Flamecharm was invented by Amorus Pleeksty, a Tiran who later went on to become a Deepwoken
  • The Fire Gun mantra gives the player fingers, similar to when casting a Wisp mantra. Its there, but it's difficult to see due to particles

References[]

  1. FlameBallistaSuggestion

Navigation[]

Base Attunements FlamecharmFrostdraw Thundercall Galebreathe
Unlockable Attunements Shadowcast IronsingBloodrend
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