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“ Frost gathers at our fingertips, promising the coming winter. Have you come to let it envelop you? ”
Frostdraw icon

Frostdraw icon

Description[]

Frostdraw is an Attunement that grants the user the ability to bring forth frost and the freezing cold, giving them access to abilities which focus on area denial and debuffs. Frostdraw is slightly slower compared to other Attunements, but still offers offensive options that are relatively quick and cunning. This translates to the fact that the Attunement would fit well to people who have a defensive approach to combat.

Landing Frostdraw Mantras applies Chill, which slows down enemies and is able to be improved upon with certain Talents. Adding Logstones to certain Mantras can increase the duration of Chill.

Obtainment[]

The Attunement can be unlocked by using a Glassblood Potion obtained from the Attunement Trainer, Nell, located in Etris at the end of a path to the right of the Guild Hall inside a hut, using 5 Frigid Prisms (2 if already obtained). Alternatively, you can simply pick the Random option when selecting your Attunement in the character creation screen, this has a chance of unlocking Frostdraw without you needing to unlock it yourself. If you don't get it the first time, you can just wipe and retry until you get it. This works for all other Attunements as well (excluding Shadowcast, Ironsing and Bloodrend).

Training[]

A Hemafrosted Capra casting a beam of ice.

A Hemafrosted Capra casting a beam of ice.

This is where the Attunement trainer is located.

This is where the Attunement trainer is located.

Frostdraw can be trained by using a combination of Hemafrost, Frostdraw Mantras, and Frigid Prisms.

Along with all other elements, users can see their Mantras becoming stronger with training:

  • At 1 Frostdraw, players receive the Frostdrawer Talent, allowing the player to obtain 0-star Frostdraw Mantras.
  • At 20 Frostdraw, players receive the Adept Frostdrawer Talent, allowing the player to obtain 1-star Frostdraw Mantras.
  • At 30 Frostdraw, players receive the Expert Frostdrawer Talent allowing the player to obtain 2-star Frostdraw Mantras.
  • Finally, at 50 Frostdraw, players receive the Master Frostdrawer Talent, allowing them to obtain 3-star Frostdraw Mantras.

Nell can upgrade Frostdraw Mantras for 100 Notes2 each. Each upgrade purchased will make the next upgrade for the same Mantra 100 Notes2 more expensive.

  • Upgrading a Frostdraw Mantra from level 1 to level 2 costs 100 Notes2 and requires 20 Frostdraw investment.
  • Upgrading a Frostdraw Mantra from level 2 to level 3 costs 200 Notes2 and requires 40 Frostdraw investment.
  • Upgrading a Frostdraw Mantra from level 3 to level 4 costs 300 Notes2 and requires 60 Frostdraw investment.
  • Upgrading a Frostdraw Mantra from level 4 to level 5 costs 400 Notes2 and requires 80 Frostdraw investment.

Upgrading your Mantras with the Songwright NPC will cost 50% more Notes.

Frostdraw Unbound can be obtained by defeating any humanoid boss (Duke, Chaser, Ferryman, etc), while having 75 points invested into the attunement.

Mantra Damage Calculation[]

The formula to calculate Mantra damage is included on the Mantras page. Alternatively, use this Desmos calculator.

Mantras[]

Combat Mantras[]

Name
Ether Cost
Damage Type
Requirements
Ether Cost
Damage Type

Requirements
Frozen Servants (☆☆☆)
Frozen Soldiers gif
A legion of frost.

Frozen Servants (☆☆☆)

Frozen Soldiers gif

A legion of frost.
30 Ether
Ice
1 Frostdraw

Effect: Conjure a ring of 6-8 frozen servants, emitting two blasts of frosty mist towards the center.

  • Base damage of 6/8/10/12/14 per level, per hit with 2.75 Frostdraw scaling, hitting 2 times. (4 Hits with Blast Spark)
  • Able to be Block, Parry, and Dodged.
  • Deals 5 posture damage per hit. (Total of 10 posture, 20 with Blast Spark)
  • Has a cooldown of 18 seconds, and a windup of 0.7 seconds. (Windup can be modified)
  • Inflicts 2 seconds Chill per hit. This Chill duration cannot be modified. (Alternatively applies crystal when used with Crystallization Path.)
  • Leaves an ice patch on the ground where the Mantra is casted, size changing with Elemental Intensity Modifiers, mantra level, weather, and ground material.
  • Acts as the Frostdraw alternative to Flamecharm's Burning Servants and has many similarities, including:
    • Lacking endlag on cast, allowing the user to immediately follow up and even attack during the windup.
    • Not preventing sprinting/movement speed on cast.
    • Lacking any form of hitstun when landed, only damaging the opponent, that said, it is still able to prevent rolling when utilizing Frozen Legs due to inflicting Chill.
    • Not cancelling Equalizer or Whiffed Vent stun durations.
  • Can be modified with the following Mantra Modifiers:
    • Vibrant Gems to greatly increase the size of the ice patches.
    • Drift/Rush Shards to decrease the "summoning" time of your servants, servants each have 0.03 seconds windup to individually "summon" around the user, at +≥3 speed your servants will skip this windup and summon simultaneously.
    • Cloud/Stratus Stones to increase servant count, adding +1 servants at +1-2 size, capping at +2 servants when above +≥3 size. Adding servants also increases the size and range of the circle.
  • Can be modified with a Reversal Spark to reverse the servants direction when attacking:
    • Each servant attacks now attacks outwards, each blast having much smaller rectangular hitbox, completely removes the regular large spherical hitbox in the center.
    • Posture, Damage, and Ice placement are completely unaffected.
  • Can be modified with a Blast Spark, creating a slower giant ice servant that attacks 4 times:
    • Increases the windup from 0.4s to 1.2s
    • For 1.3s after casting, the user has their rotation locked, speed decreased, and sprint prevented. However the endlag remains 0.0s, and slides are uncancelled.
    • Unaffected by speed/size modifers, and Insignia Gem, however Vibrant Gems are unchanged.
  • Has 9.17x PvE scaling (multiply scaled damage dealt by 9.17 for PvE damage).
Ice Beam (☆☆☆)
Ice Beam
Fire a beam of ice.

Ice Beam (☆☆☆)

Ice Beam

Fire a beam of ice.
60 Ether
Ice
1 Frostdraw

Effect: Fire a penetrating beam of ice.

  • Has a base damage of 7/7.3/7.6/7.9/8.2 per level per hit (4) with 2.75 Frostdraw scaling.
  • Has a windup of 0.35 seconds, and an endlag of 0.15 seconds.
  • Has a base cooldown of 12 seconds, this will increase if you add any size modifications.
  • Has 9.17x PvE scaling (multiply scaled damage dealt by 9.17 for PvE damage).
  • You can increase the size of this Mantra with Cloud and Stratus Stones, but size modifiers increases its cooldown.
  • Inflicts 1 second Chill per hit. The Chill duration can be increased with Aeon and Eternal Logstones.
  • Hits multiple times in a row.
  • Knocks back targets.
  • Can be upgraded with the Preceding Chill Talent, freezing opponents or detonating their crystals if they get hit by the final ticks of your Ice Beam.
  • Shares a cooldown with Lightning Beam.
Ice Spikes (☆☆☆)
Icespikes
Piercing spikes of ice.

Ice Spikes (☆☆☆)

Icespikes

Piercing spikes of ice.
50 Ether
Ice
1 Frostdraw

Effect: Conjure a spike of ice from the ground at the cursor's location.

  • Has a base damage of 25 regardless of level with 2.75 Frostdraw scaling.
  • Deals 10 posture damage.
  • Has a cooldown of 15 seconds.
  • Has 9.17x PvE scaling (multiply scaled damage dealt by 9.17 for PvE damage).
  • Does not inflict Chill.
  • Can be modified with Cloud and Stratus Stones to make the Ice Spikes bigger, and increases the number of traps placed with the Spike Traps Talent.
  • Can be upgraded with the Spike Traps Talent, pressing F during the wind-up creates 2 translucent ice traps, placed in random spots within a wide area around you, that turn into spikes when colliding with an enemy or when using the [F] version again.
    • Each spike deals 50% of the damage of the base version.
    • Using this version again will place new traps and detonate the existing traps at the same time.
    • NOTE: This Talent has been "vaulted"; as of June 23rd, 2025 and until further notice, Spike Traps is no longer obtainable. For users who already have Spike Traps, activating it will only place 1 trap, no matter how many Cloud/Stratus Stones the Mantra was modified with.
Warden's Blades (☆☆☆)
Warden's Blade Trim
Revolving blades of ice.

Warden's Blades (☆☆☆)

Warden's Blade Trim

Revolving blades of ice.
30 Ether
Ice
1 Frostdraw

Effect: Form 4 swords of ice around the user, which rapidly rotate for a few seconds before shooting off into the distance.

  • The spinning swords have a base damage of 2/2.25/2.5/2.75/3 base damage per level, per hit (18) with 2.75 Frostdraw scaling.
  • When Warden's Blades ends, the swords will be shot out, dealing 15/16/17/18/19 damage per level with 2.75 Frostdraw scaling.
  • 1 posture damage per hit (19).
  • Has a cooldown of 11 seconds.
  • Has 9.17x PvE scaling (multiply scaled damage dealt by 9.17 for PvE damage).
  • Every projectile applies 1 seconds of Chill. This Chill duration cannot be modified.
  • Incredibly good with the Glass Path: Crystallization Talent due to the sheer amount of hits.
  • Can be modified with Cloud and Stratus Stones to make the blades bigger but do less hits.
Ice Blade (★☆☆)
Iceblade
A barrage of freezing blades.

Ice Blade (★☆☆)

Iceblade

A barrage of freezing blades.
50 Ether
Ice
20 Frostdraw

Effect: Conjure 2 sabers of ice while performing a rapid flurry of slashes forward.

  • Hits four times.
    • The first hit has a base damage of 8.25/10.75/13.25/15.75/18.25 per level with 2.75 Frostdraw scaling.
    • The second and third hits have a base damage of 6.6/8.6/10.6/12.6/14.6 per level, per hit (2) with 2.75 Frostdraw scaling.
    • The final hit has a base damage of 7.26/9.46/11.66/13.86/16.06 per level with 2.75 Frostdraw scaling.
  • The Glacial Mobility variant of this Mantra hits once and has a base damage of 26/28/30/32/34 per level with 2.75 Frostdraw scaling.
  • Deals 6 posture damage on the first hit. The other hits (3) deal 3 posture damage each.
  • The Glacial Mobility variant of this Mantra deals 8 posture damage.
  • Has a 10 second cooldown.
  • Has a windup of 0.5 seconds.
  • Has 9.18x PvE scaling (multiply scaled damage dealt by 9.18 for PvE damage).
  • Inflicts 1 second of Chill per hit. This cannot be modified.
  • Cancels if parried.
  • Can be canceled by timing a right-click after any of the slashes.
  • Can be upgraded with the Glacial Mobility Talent, which allows you to perform a spinning slice when casting the Mantra after a slide jump, dealing 2x the damage of the first hit of the base version.
Ice Chain (★☆☆)
Ice Chain
Chains of ice.

Ice Chain (★☆☆)

Ice Chain

Chains of ice.
35 Ether
Ice
20 Frostdraw

Effect: Conjure 3-4 chains of ice that lock-on and stun the target for a brief period of time.

  • Has a base damage of 20/22.5/25/27.5/30 per level with 2.75 Frostdraw scaling.
  • Deals 3 posture damage.
  • Has a cooldown of 9.5 seconds.
  • Has 9.18x PvE scaling (multiply scaled damage dealt by 9.18 for PvE damage).
  • Inflicts 9 seconds of Chill. This can be increased with Aeon and Eternal Logstones.
  • Can be modified with Aeon and Eternal Logstones to increase the firing delay and Chill duration.
  • Can be modified with Crystal and Perfect Lenses to increase the range of casting the Mantra.
  • Procs Bottom Freeze innately.
Ice Daggers (★☆☆)
Ice daggers
Form and toss daggers of ice at your aimed opponent.

Ice Daggers (★☆☆)

Ice daggers

Form and toss daggers of ice at your aimed opponent.
60 Ether
Ice
20 Frostdraw

Effect: Form 3 daggers of ice before throwing them towards the nearest target.

  • Has a base damage of 5/6/7/8/9 per level, per hit (3) with 2.75 Frostdraw scaling.
  • Deals 1 posture damage per dagger (3).
  • Has a 13 second cooldown (4 seconds if whiffed entirely or used when not aimed at an opponent).
  • Has 9.18x PvE scaling (multiply scaled damage dealt by 9.18 for PvE damage).
  • Projectiles have homing.
  • Does not inflict Chill.
  • Consumes Ether even if desired target is out of range. Mantra goes on a 4 second cooldown if no target is within range.
  • If used in water, the daggers won't spawn.
  • Can grant an additional effect with the Frozen Pin-Cushion Talent, which freezes the target or detonates their crystals upon hit.
  • Can be modified with Crystal and Perfect Lenses to increase the range of casting the Mantra.
Ice Eruption (★☆☆)
Ice eruption real
A flurry of ice spikes.

Ice Eruption (★☆☆)

Ice eruption real

A flurry of ice spikes.
60 Ether
Ice
20 Frostdraw

Effect: Perform a stomp with your right leg, forming 3 ascending waves of ice formations that encase the target in ice.

  • Has a base damage of 25 regardless of level with 2.75 Frostdraw scaling.
  • Has a cooldown of 30 seconds.
  • Unparryable and unblockable.
  • Has 9.18x PvE scaling (multiply scaled damage dealt by 9.18 for PvE damage).
  • Apparently applies Chill although VERY shortly.[1]
  • Freezes opponent, allowing for a free hit or combo.
    • You can Vent while frozen to escape early, but you cannot block dodge or parry while frozen.
  • Can be modified with a Round Spark to cause the eruption to form a wall around the user instead of it erupting forward. These walls are destructible.
    • The walls can deal damage if they spawn very close to your opponent.
Ice Forge (★☆☆)
Ice Forge
Conjure and throw weapons of ice.

Ice Forge (★☆☆)

Ice Forge

Conjure and throw weapons of ice.
35 Ether
Ice
20 Frostdraw

Effect: Form a barrage of ice shurikens before propelling them at the cursor's location.

  • Has a base damage of 3/3.4/3.8/4.2/4.6 per level, per hit with 2.75 Frostdraw scaling.
  • The Blast Spark variant has a base damage of 1.5/1.9/2.3/2.7/3.1 per level, per hit with 2.75 Frostdraw scaling. Additionally, you throw out an exploding shuriken that has 3 base damage regardless of level.
  • Mantra levels also increase the projectile count. Ice Forge fires 6/7/8/9/10 shuriken per level (+1 if Blast Spark).
  • Deals 1.4 posture damage per projectile.
  • The Blast Spark variant deals 3 posture damage per shuriken explosion, massively increasing the overall posture damage.
  • Has 9.187x PvE scaling (multiply scaled damage dealt by 9.187 for PvE damage).
  • Inflicts Chill for 9 seconds. The Chill duration CANNOT be increased with Aeon and Eternal Logstones.
  • Can be modified with Drift and Rush Shards to massively increase the projectile speed. At max modifiers, the projectiles become entirely unreactible.
  • Casting the Mantra while standing on ice will summon more projectiles. However, this is currently bugged.
  • The Magnet Spark variant lowers the projectile count by 2/3rds, but allows for a teleporting followup hit that fires three shuriken towards your opponent. You must land some, but also miss some of your shuriken for the followup to trigger. This does not happen often due to this Mantra autotracking and moving very fast, especially when modified.
  • Both Spark variants can be used at the same time.
Ice Smash (★☆☆)
Icesmash
A colossal mace of ice.

Ice Smash (★☆☆)

Icesmash

A colossal mace of ice.
50 Ether
Ice
20 Frostdraw

Effect: Perform a wind-up before conjuring and slamming a spiked ice club into the ground ahead.

  • Has a base damage of 35/38/41/44/47 per level with 2.75 Frostdraw scaling.
  • The Glacial Finish (F) variant has a base damage of 28/30.4/32.8/35.2/37.6 per level with 2.75 Frostdraw scaling.
  • Deals 10/14/16/18/guard break posture damage per level. The Glacial Finish variant deals 10 posture damage per level.
  • At level 5, this Mantra becomes an instant-guard break, costing 20 additional Ether on cast to retain this property. This additional Ether cost cannot be reduced.
  • Has a 10 second cooldown.
  • Has 9.18x PvE scaling (multiply scaled damage dealt by 9.18 for PvE damage).
  • Inflicts Chill for 5 seconds. This can be increased with Aeon and Eternal Logstones.
  • Slightly knocks back target(s).
  • Can break objects.
  • Press block during Ice Smash's windup to initiate a second hit dealing 80% of the damage of the first hit.
Ice Carve (★★☆)
Ice carve
A sharp disk of ice.

Ice Carve (★★☆)

Ice carve

A sharp disk of ice.
40 Ether
Ice
30 Frostdraw

Effect: Conjure a deadly rapidly moving saw of ice with the user's left hand.

  • Has a base damage of 5/5.5/6/6.5/7 per level, per hit (9) with 2.75 Frostdraw scaling.
  • The Spring Spark variant has a base damage of 10/10.5/11/11.5/12 per level, per hit with 2.75 Frostdraw scaling.
  • The Round Spark variant has a base damage of 3/3.5/4/4.5/5 per level, per hit (20) with 2.75 Frostdraw scaling.
  • Deals 1 posture damage per hit (9 when sparkless). The Round Spark variant deals 2 posture damage per hit (10, hitting block counts as 2).
  • 10 second cooldown.
  • Has 9.18x PvE scaling (multiply scaled damage dealt by 9.18 for PvE damage).
  • Does not inflict Chill.
  • Ends instantly if parried.
  • Spawns an ice patch on use. Vibrant Gems can be used to increase the size of the ice patch.
  • Can be modified with Cloud and Stratus Stones to increase the Mantra size.
  • Can be modified with a Round Spark to cause the user to spin the projectile of the Mantra around them.
  • Can be modified with a Spring Spark to cause the user to throw the projectile forward before recalling it back.
Ice Flock (★★☆)
Frost flock 2
Send forth a flock of ice

Ice Flock (★★☆)

Frost flock 2

Send forth a flock of ice
60 Ether
Ice
30 Frostdraw

Effect: Send a fury of rapid-moving birds of ice to fly in front of the user, dealing damage if they hit an enemy.

  • Has a base damage of 6/7.8/9.6/11.4/13.2 per level, per hit (8) with 2.75 Frostdraw scaling.
  • Deals 7 posture damage per hit (8).
  • Has a cooldown of 12 seconds.
  • Has 8.6x PvE scaling (multiply scaled damage dealt by 8.6 for PvE damage).
  • Does not inflict Chill.
  • Good for area denial.
Ice Lance (★★☆)
Ice lance
Form an ice spear and lunges forward.

Ice Lance (★★☆)

Ice lance

Form an ice spear and lunges forward.
60 Ether
Ice
30 Frostdraw

Effect: Conjure a spear of ice while lunging forward; if hit, impale the spear into the target before detonating it upon impact.

  • Has a base damage of 20/24/28/32/36 per level with 2.75 Frostdraw scaling.
  • The Lance shatter has a base damage of 5/6/7/8/9 per level with 5 Frostdraw scaling.
  • Deals 4/5/6/7/8 posture damage per level.
  • Has a cooldown of 12 seconds.
  • The first hit has 9.18x PvE scaling, the second hit has 6.5x PvE scaling (multiply scaled damage dealt by 9.18/6.5x for PvE damage).
  • Inflicts 2 seconds of Chill on the initial hit. This Chill duration can be increased with Aeon and Eternal Logstones.
  • You can press block during the windup to cancel the impale.
  • Both the impact and the detonation are parriable.
  • User gains considerable forward momentum on use.
  • Shares a cooldown with Gale Lunge.
Rising Frost (★★☆)
Rising Frost
Conjure a glaive of frost to launch your opponents skywards.

Rising Frost (★★☆)

Rising Frost

Conjure a glaive of frost to launch your opponents skywards.
30 Ether
Ice + Slash
30 Frostdraw

Effect: Conjure a glaive of ice while performing a flurry; if hit, the target and the user is sent upwards into the air.

  • Has a base damage of 10 + 11.5 + 20 / 11 + 12.65 + 22 / 12 + 13.8 + 24 / 13 + 14.95 + 26 / 14 + 16.1 + 28 per level with 2.75 Frostdraw scaling.
  • Deals 12/15/18/21/24 posture damage per level.
  • 13 second cooldown.
  • Has 9.17x PvE scaling (multiply scaled damage dealt by 9.17 for PvE damage).
  • Applies Chill for 2 second per hit. This cannot be modified.
  • Capable of proccing Meteor Impact.
  • Can be modified with Cloud and Stratus Stones to increase the size of the AoE.
Frost Grab (★★☆)
Frost-Grabv2
An icy chokehold.

Frost Grab (★★☆)

Frost-Grabv2

An icy chokehold.
40 Ether
Ice + Blunt (Grab), Ice (Ice Chains)
30 Frostdraw

Effect: User turns invisible and teleports to their opponent within a short range, on hit choking their opponent while they get hit by the ice chains.

  • Has a base damage of 6/7.2/8.4/9.6/10.8 per level, per hit (2) with 2.75 Frostdraw scaling.
  • The Blast Spark variant deals 4.5/5.4/6.3/7.2/8.1 base damage per level, per hit (2) with 2.75 Frostdraw scaling.
  • Deals 3 posture damage per hit (2).
  • Has a 10 second cooldown (3 seconds if whiffed entirely or if it didn't target anything).
  • Has 9.176x PvE scaling (multiply scaled damage dealt by 9.176 for PvE damage).
  • Applies an extremely long 12 second Chill at base.
  • Shares a cooldown with all other grab Mantras.
  • Does not apply Chill through block with Unyielding Frost.
  • Gives brief I-Frames on hit.
  • Can be modified with a Blast Spark, creating an ice patch on the ground and stabbing the opponent with pillars. This variant does not apply Chill and deals less damage. You can modify the Blast Spark variant with Vibrant Gems to increase the size of the ice patch.
Ice Cubes (★★★)
Ice Cubes
Manifest cubes of Ice to fire at your enemies. Cast the Mantra again to fire cubes.

Ice Cubes (★★★)

Ice Cubes

Manifest cubes of Ice to fire at your enemies. Cast the Mantra again to fire cubes.
45 Ether (Summon), 45 Ether (Fire Manually), 0 Ether (Fired Automatically)
Ice
50 Frostdraw

Effect: Conjure 3 ice cubes above the user that are on standby and throws them to where their cursor is. Costs 45 Ether to summon the ice cubes and 45 Ether to fire them manually for a total of 90 Ether cost. However, if they're fired off automatically, it costs no Ether.

  • Has a base damage of 8/10/12/14/16 per level, per hit (3) with 2.75 Frostdraw scaling.
  • Deals 5 posture damage per hit (3).
  • Has 9.178x PvE scaling (multiply scaled damage dealt by 9.178 for PvE damage).
  • Projectiles have homing.
  • Does not inflict Chill.
  • Has a good amount of range.
  • Can be modified with a Multiplying Spark to cause the Mantra to send out each projectile individually.
Ice Fissure (★★★)
NewIceFissure
Send ice rippling out in a shockwave.

Ice Fissure (★★★)

NewIceFissure

Send ice rippling out in a shockwave.
35 Ether
Ice
50 Frostdraw

Effect: Conjure an obelisk of ice in front of the user.

  • Has a base damage of 32.75/38.25/42.75/47.25/51.75 per level with 2.75 Frostdraw scaling.
  • If detonating multiple at the same time, each subsequent explosion will deal 0.33x less damage. For example, at level 5 the first one will have 51.75 base damage, the second will have 34.67 base damage, and the third will have 17.6 base damage.
  • Deals 0.75 posture damage on placedown. Deals ?/?/?/?/? posture damage per level.
  • Has a cooldown of 15 seconds with a delay of 4 seconds before you're allowed to detonate it.
  • Has a windup of 0.4 seconds on placedown and detonation.
  • Doesn't scale with songchant.
  • Has 6.58x PvE scaling (multiply scaled damage dealt by 6.58 for PvE damage).
  • First hit applies Chill. 12 seconds Chill, 16 with 1 Eternal Logstone.
  • Up to 3 Obelisks can be active on the field at any time.
  • Recasting this Mantra near an active Obelisk causes it and all others placed to explode.
  • Summons wherever the user's mouse is pointed, at a range.
  • Creating an Obelisk on top of target(s) will stun them for 1 second.
  • If an Obelisk is hit by anyone (including yourself), it will be destroyed, disallowing you from detonating it.

Glass Path: Crystallization Mantras[]

Having the Attunement Path Talent Glass Path: Crystallization unlocks new Mantras, something unseen among other Attunement Paths.

Name
Ether Cost
Damage Type
Requirements
Ether Cost
Damage Type

Requirements
Crystal Impale (★★☆)
Combat Mantra
Crystal Impale
Impale your foes with a brutal ice barrage. Does +50% damage if enemy is airborne, or after a Crystal Knee.

Crystal Impale (★★☆)

Crystal Impale

Combat Mantra
Impale your foes with a brutal ice barrage. Does +50% damage if enemy is airborne, or after a Crystal Knee.
40 Ether
Ice
30 Frostdraw, Glass Path: Crystallization

Effect: Ascend before performing a quick spinning dash towards the target.

  • Has a base damage of 7.77/9.44/11.1/12.77/14.43 per level, per hit (3) with 2.75 Frostdraw scaling.
  • The damage is reduced if you remove Crystal Path, dealing 6.1/7.77/9.43/11.1/12.77 per level, per hit (3) with 2.75 Frostdraw scaling.
  • Deals 50% more damage if used after Crystal Knee or if used while airborne.
  • Applies Knockdown when landed airborne.
  • Has 9.18x PvE scaling (multiply scaled damage dealt by 9.18 for PvE damage).
  • Can be modified with a Spring Spark, removing the knockdown.
Crystal Knee (★★☆)
Combat Mantra
Crystal Knee
Knock your enemy skyward with a kick of crystal.

Crystal Knee (★★☆)

Crystal Knee

Combat Mantra
Knock your enemy skyward with a kick of crystal.
60 Ether
Ice
30 Frostdraw, Glass Path: Crystallization

Effect: Perform a short flipkick that launches the target into the air.

  • Has a base damage of 35/38/41/44/47 per level with 2.75 Frostdraw scaling.
  • The damage is reduced if you remove Crystal Path, dealing 20/22/24/26/28 base damage per level.
  • Has 9.17x PvE scaling (multiply scaled damage dealt by 9.17 for PvE damage).
  • Can be modified with a Spring Spark to cause the user of the Mantra to perform a side kick that knocks away target(s) instead of launching them upward. This however decreases the Mantra's damage by 20%.
Ice Lasers (★★☆)
Combat Mantra
Ice Lasers
Swift bolts of frozen air.

Ice Lasers (★★☆)

Ice Lasers

Combat Mantra
Swift bolts of frozen air.
25 Ether
Ice
30 Frostdraw, Glass Path: Crystallization

Effect: Fires a bullet of ice.

  • Has a base damage of 8/11/14/17/20 per level with 2.75 Frostdraw scaling.
  • Deals 24.16 (26.89 with 6 songchant) DMG, 1 posture, 6s CD at 5 lvl.
  • Has 9.18x PvE scaling (multiply scaled damage dealt by 9.18 for PvE damage).
  • Inconsistent hitbox.
  • Can be modified with Cloud and Stratus Stones to increase the amount of projectiles fired up to 7 total. However, these will also decrease the damage per projectile, dealing 0.75/0.6/0.5/0.43/0.375/0.333x of the Mantra's base damage per projectile.
  • Can be paired with a Spring Spark to delay the projectile from traveling.

Mobility Mantras[]

Name
Ether Cost
Damage Type
Requirements
Ether Cost
Damage Type

Requirements
Glacial Arc (★☆☆)
Glacialarc
An arc of ice.

Glacial Arc (★☆☆)

Glacialarc

An arc of ice.
50 Ether
Ice
20 Frostdraw

Effect: Conjure a torrent of solid ice that extends towards the user's cursor.

  • Has a base damage of 30/32.7/35.4/38.1/40.8 per level with 2.75 Frostdraw scaling.
  • Modifying this Mantra with Glass and Magnifying Stones grants it an additional hit, dealing 7/9.5/12/14.5/17 base damage per level with 2.75 Frostdraw scaling.
  • Deals 15 posture damage per level. The additional hit from Glass/Magnifying Stones deals 5 posture damage.
  • Has a 12 second cooldown.
  • Has 9.18x PvE scaling (multiply scaled damage dealt by 9.18 for PvE damage).
  • Can be used to scale walls and terrain.
  • Inflicts a 1 second Chill. This cannot be modified.
  • Compatible with Glass and Magnifying Stones, causing the move to form a small ice eruption at the end of the pillar. Adding more AoE modifiers increases the size of the eruption.
  • Can be modified with Cloud and Stratus Stones to become wider.
  • Can be modified with Crystal and Perfect Lenses to increase the range of the Arc.
Ice Skate (★★★)
Ice Skate
Skate freely on paths of ice.

Ice Skate (★★★)

Ice Skate

Skate freely on paths of ice.
50 Ether
N/A
50 Frostdraw

Effect: Form a frozen path of ice as the user slides on at a high velocity.

  • Right click to cancel sliding.
  • Constantly consumes Ether to continue sliding.
  • Knocked players cannot be held while this Mantra is active.
  • When below Mantra level 5, gradually loses height similar to gliders.
    • Gradual height loss at level 5 is negligible, but still present.
  • Does not lose height when used in Layer 1, yet loses height in Overworld and Layer 2.

Support Mantras[]

Name
Ether Cost
Damage Type
Requirements
Ether Cost
Damage Type

Requirements
Frost Wisp (★★☆)
Frost Wisp
A servant of ice.

Frost Wisp (★★☆)

Frost Wisp

A servant of ice.
60 Ether
N/A
30 Frostdraw

Effect: Conjure a wisp that travels around the user that freezes the ground below; Shoots a small beam of ice whenever the user vents successfully. Ritual Casted.

  • Shoots a beam of ice ~0.5 seconds after landing a vent that applies chill and deals ~6 damage.
  • Leveling up the Mantra increases the size of the ice floors, and damage of the beam.
  • Procs Cold Front and Chilling Flourish without needing the Talents.
    • The Chill of the beam lasts longer than Cold Front.
  • This Mantra can infinitely place ice on the ground without any modifiers. Only consumes uses when proccing Cold Front or Chilling Flourish via the wisp.
Iceberg (★★★)
Iceberg lettuceee
Enter a state of cryostasis.

Iceberg (★★★)

Iceberg lettuceee

Enter a state of cryostasis.
45 Ether
Ice
50 Frostdraw

Effect: Encases the user in a block of ice while releasing pulses of ice that Chill and pushes back any targets that get close, user heals in the first two pulses of a ring. The user will automatically parry one hit while this is active.

  • Has a base damage of 3/3.5/4/4.5/5 per level, per hit (5) with 2.75 Frostdraw scaling.
  • Deals 3 posture damage per hit (5).
  • Has a cooldown of 33 seconds.
  • Has 6.48x PvE scaling (multiply scaled damage dealt by 6.48 for PvE damage).
  • Heals 2%, increasing with level and Drift/Rush Shards, up to 10%.
  • Applies 1 second of chill per hit. This cannot be modified.
  • Iceberg applies bottom freeze on every hit (regardless of cooldown), but still puts the Frozen Legs status on cooldown.
  • Shares a cooldown with Reinforce.
  • Does not proc Deep Gems on hit.
  • Can be modified with a Blast Spark, turning you into an ice crystal on use. While this variant of Iceberg is active, you gain i-frames, but cannot move or act. If used midair, you will quickly descend towards the ground, dealing damage on impact and flinging/ragdolling opponents. This also negates fall damage.

Talents[]

Below is a list of all Frostdraw exclusive talents. Hybrid talents are listed here.

These Talents are found in the Frostdrawer category.

Media Talent Card Description Effect
Frostdraw Frostdrawer
(1 Frostdraw)
Grants you the ability to command Ice as a Frostdrawer. N/A
Frostdraw Adept Frostdrawer
(20 Frostdraw)
You can now obtain 1-Star Frostdraw Mantras. N/A
Frostdraw Expert Frostdrawer
(30 Frostdraw)
You can now obtain 2-Star Frostdraw Mantras. N/A
Frostdraw Master Frostdrawer
(50 Frostdraw)
You can now obtain 3-Star Frostdraw Mantras. (+5 Health) N/A
Frostdraw Cold Front
(25 Frostdraw, Cryonis)
Your Vent is imbued with glacial frost. Venting creates an ice patch on the floor and applies Chill to any enemy hit by it.

These Talents are found in the Cryomancer category.

Card Image Talent Card Description Effect
Frostdraw Chilling Flourish
(30 Frostdraw)
When flourishing an enemy, they leave behind a trail of ice in the direction you send them. Flourishing an enemy leaves behind 3-4 patches of ice on the ground.
Frostdraw Condensation Drip
(15 Frostdraw, 20 Intelligence)
Passively collect condensation from the air, greatly reducing your thirst. (+4 Ether) Approximately lower passive thirst gain by 3x.
Frostdraw Cool Head
(30 Frostdraw)
If set on fire while on ice, immediately put it out and gain the Cool Head status for 30s. During Cool Head, you cannot be lit on fire. 15s cooldown N/A
Frostdraw Fragile Freeze
(60 Frostdraw)
Your Light Attack's and Critical will now freeze chilled opponents on guardbreak. Guardbreaking a chilled opponent with a weapon attack will encase them in ice, removing their ability to move, parry, block, or dodge for a short amount of time.

You can spam F to get out of Freeze faster.

Frostdraw Spike Traps
(30 Frostdraw, Ice Spikes)
Press F during the wind up of your Ice Spikes to create traps around you instead of spawning a spike in the normal spot. You cannot have more than 4 Spike Traps, attempting to add another will cause the first one to go off.

These Talents are found in the Cryoni category.

Media Talent Card Description Effect
Frostdraw Preceding Chill
(60 Frostdraw, Ice Beam)
Enemies hit during the last moments of your ice beam are frozen. Doesn’t freeze with Crystal path, instead adds another Crystal on final hit.

These Talents are found in the Frostthorn category.

Media Talent Card Description Effect
Frostdraw Glacial Coasting
(50 Frostdraw, 25 Agility, Orbital Ice)
Sliding while Orbital Ice is active leaves trails of ice. (+1 Passive Agility) Sliding leaves behind trails of ice.
Frostdraw Orbital Ice
(65 Frostdraw)
When landing a parry while standing on ice, automatically forms a ring of gravitational ring of ice that absorbs 15% of the physical damage you take. The ring breaks after sustaining a certain amount of damage, scaling with Frostdraw. (+2 Passive Agility) Parrying while standing on ice creates a ring that absorbs 15% of the physical damage you take.
90 Second Cooldown.

These Talents are found in the Frostforger category.

Media Talent Card Description Effect
Frostdraw Glacial Mobility
(20 Frostdraw, 20 Agility, Ice Blade)
Cast while sliding to perform a running attack with your ice sabers. The Talent activates after you've slide jumped, and not during the slide jump, contrary to the Talent description.

These Talents are found in the Frozen Warrior category.

Media Talent Card Description Effect
Frostdraw Frozen Legs
(60 Frostdraw)
Your slow effect prevents your opponents from rolling. Only procs on Mantras. Lasts for the first 0.75s of Chill duration. Does not work with Crystallization Path.

These Talents are found in the Glassdancer category.

Media Talent Card Description Effect
GlassFrostdraw Glass Path: Crystallization
(40 Frostdraw)
Your ice abilities no longer grant a slow effect or the ability to freeze and instead cause ice crystals to grow on your opponent. Your Frostdraw Mantras, Chilling Enchant, and Legendary Weapons (like Gran Sudaruska) are now a reddish pink.

Applying chill applies red ice crystals on the enemy instead of slowing opponent. Stacking 5 ice crystals or guard breaking your opponent while they have crystals makes them explode. Crystals explosions deal 3 damage with 5 scaling (+0.015 damage per point in Frostdraw) per crystal.
1 second cooldown on crystal explosions.

GlassFrostdraw Crystal Shrapnel
(60 Frostdraw, Glass Path: Crystallization)
Your Crystal explosions now have an AoE that applies crystals to all hit. Will also damage the target that procced the crystal explosion, increasing total damage.
GlassFrostdraw Reclaimed Glass
(65 Frostdraw, Crystal Shrapnel)
Your Crystal Shrapnel explosions now grant you and any allies caught in them 10% Elemental Resistance for 10 seconds. Crystal shrapnel will grant you and caught allies 10% Elemental Resistance for 10 seconds.
Relanding this will refresh the duration.

These Talents are found in the Ice Age category.

Media Talent Card Description Effect
Frostdraw Bottom Freeze
(25 Frostdraw, Ice Forge Mantra)
Hitting chilled enemies with ice projectiles while they are on ice freezes them to the ground. Prevents them from rotating their character and moving around overall.
Frostdraw Cryonis
(40 Frostdraw)
All ice spells casted on top of ice cost less Ether. Ice Mantras cost 40% less ether if casted while standing on ice.
Frostdraw Frostbite
(25 Frostdraw)
Enemies can no longer heal when under the effect of your chill. Makes enemies unable to heal when under the effect of your chill.
Frostdraw Frost Buster
(45 Frostdraw, 15 Heavy Weapon, Cryonis)
Greatsword Criticals and Greathammer Criticals now leave a place Ice below the path they carve. Using your Greatsword or Greataxe critical (not Greathammer nor Greatcannon) creates three ice patches in a horizontal line in front of your character. These ice patches last 1 minute 30 seconds. Additionally allows your critical to freeze and damage boats.
Frostdraw Frozen Anchor
(100 Frostdraw, 100 Weapon)
Apply bottom freeze and chill to your opponent whenever you land a flourish, uppercut, or crit. 10s CD Successfully flourishing, uppercutting or critting an opponent freezes them, preventing them from rotating their character and moving overall.
Frostdraw Frozen Pin-Cushion
(60 Frostdraw, Ice Daggers)
Hitting an opponent with your Ice Daggers causes them to freeze. Hitting an opponent with Ice Daggers will encase them in ice, removing their ability to move, parry, block, or dodge for a short amount of time.
Frostdraw Saint Jay
(25 Frostdraw, Frostbite)
When a chilled enemy receives a heal it's then redirected to you instead. While this is active and they are on ice your rate of healing is increased. Saint Jay gets applied every time a new crystal is added for 2 seconds. Duration is refreshed once a new crystal is added (it doesn't stack).
GlassFrostdraw Stasis Strike
(90 Frostdraw, 90 Weapon, Glass Path: Crystallization)
Your crystal explosions deal more damage whenever your opponent is also bottom frozen. Your crystal detonations deal 67% more damage against targets who are bottom frozen.
Frostdraw Unyielding Frost
(100 Frostdraw)
Your Chill can proc through block, with blocked Chilling proc lasting 80% of the duration. If you have less than 100 Frostdraw, your chill duration (when applied through block) will be reduced further to only 25% of its original duration.

Trivia[]

  • Everything that deals Frostdraw damage will gain a 5% damage buff if it is snowing.
  • The Chilling Enchantment still applies 1 second Chill in PvP per hit until it applies Bottom Freeze and then goes on cooldown until you can reapply the status.
  • Frostdraw has the second-most Mantras with 3 stars on them, second to Ironsing.
  • Frostdraw has the most Mantras out of all attunements in the game.
  • This is by far the easiest attunement to obtain, mainly because everything you need is in Etris, and the Eastern Tribe Nomads are easy to backstab and kill.
  • Frostdraw isn't the manipulation of water particles, instead, you are decreasing the temperature around you to create ice.
  • Prior to the January 12th, 2024 update, Glass Path: Crystallization didn't recolor your Frostdraw and the Crystals themselves were also blue.
  • Anything that would Freeze while using Glass Path: Crystallization would cause the crystals in your opponent to explode.
  • Saint Jay and Frostbite are less effective with Glass Path: Crystallization, as they are only applied for 2 seconds after a Crystal is applied.
  • Frozen Legs applies on all ice Mantras and has a fixed duration that can't be increased.
  • Fragile Freeze will Freeze the opponent on Posture break from anything if they are Chilled.
  • Similarly to every other Ritual Cast Mantra, Frost Wisp gives the player a finger on the hand that casts the Mantra.
  • Bottom Freeze has a global cooldown, meaning it's not recommended to have the Chilling enchant with the Bottom Freeze Talent.
  • The Ice Cubes Mantra is possibly a reference to Divine Beast Vah Ruta from The Legend Of Zelda: Breath Of The Wild.
  • It's possible to put your guild base on Glacial Arc if you aim it straight forward and upwards then put it on the side.
  • When Glacial Arc is used in layer 2 of the depths, it will start falling apart piece by piece.
  • Navae is the pioneer of Frostdraw.
  • The Ice Fissure Mantra is a reference to the Roblox game Strife, specifically the class Obsidian's Pyroclast move, which summons pulsing obelisks.
  • The Warden's Blades Mantra is likely a reference to Devil May Cry, bearing a striking resemblance to Vergil's Summoned Swords specifically the move Spiral Swords as it also does the exact same thing Warden's Blades does.
  • The Ice Chain Mantra is a reference to Gilgamesh's Chains of Heaven from the Fate series.
  • The Ice Eruption Mantra is a reference to the Eight Cold Hells ninja skill in Nioh 2.
  • The Ice Smash Mantra is a reference to one of Cirno's spell cards in Touhou 12.3.
  • Frostdraw Mantras afflict a brief Agility penalty when targets are hit and can create physical objects that allow players to collide with.
  • Frostdrawers can refer to Frostdraw attunement users such as Eastern Tribe Nomads on Etris, Songseeker Frostdrawers in Songseeker Wilds and Minityrsa, Authority Captains in Starswept Valley and the Kyrsgarde in the Second Layer.
  • The Ice Chains Mantra was reworked into a new ability on the 8th of February 2022.
  • The now-removed "Frozone" Talent was a reference to Frozone from The Incredibles.
  • The Iceberg Mantra is a reference to Mei's Cyro-Freeze ability in Overwatch.

References[]

  1. EruptionChill

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