Frostdraw is an Attunement that grants the user the ability to bring forth frost and the freezing cold, giving them access to abilities which focus on area denial and debuffs. Frostdraw is slightly slower compared to other Attunements, but still offers offensive options that are relatively quick and cunning. This translates to the fact that the Attunement would fit well to people who have a defensive approach to combat.
Landing Frostdraw Mantras applies Chill, which slows down enemies and is able to be improved upon with certain Talents. Adding Logstones to certain Mantras can increase the duration of Chill.
Training[]
Frostdraw can be trained by using a combination of Hemafrost, Frostdraw Mantras, and Frigid Prisms.
Along with all other elements, users can see their Mantras becoming stronger with training:
At Frostdraw level 1, players receive the Frostdrawer Talent.
At Frostdraw level 20, players receive the Adept Frostdrawer Talent, allowing the player to now get 1-star Frostdraw mantras.
At Frostdraw level 30, players receive the Expert Frostdrawer Talent allowing the player to now get 2-star Frostdraw mantras.
Finally, at Frostdraw level 50, players receive the Master Frostdrawer Talent. This finally allows Frostdraw users to unlock the last category, 3-star Mantras.
The Attunement can be unlocked by using a Glassblood Potion obtained at Etris, inside a hut on the edge of town, using two Frigid Prisms, and can upgrade spells for 100 each. Each upgrade purchased will make the next upgrade for the same Mantra 100 more expensive.
Upgrading a Frostdraw Mantra from level 1 to level 2 costs 100 .
Upgrading a Frostdraw Mantra from level 2 to level 3 costs 200 .
Upgrading a Frostdraw Mantra from level 3 to level 4 costs 300 .
Upgrading a Frostdraw Mantra from level 4 to level 5 costs 400 .
Can be modified with Blast Spark to create one single giant ice soldier that sends a chilling breeze. "This modification makes your character unable to move".
You can add 1 stratus stone to make it bigger.
Ice Daggers (★☆☆)
Form and toss daggers of ice at your aimed opponent.
Ice
Form 3 daggers of ice before throwing them towards the nearest target.
Deals moderate damage.
Projectiles are homing.
Does not inflict Chill.
Can grant an additional effect with the "Frozen Pin-Cushion" Talent, which freezes the target upon hit.
Requires the mantra itself and 60 Frostdraw.
Consumes ether even if desired target is out of range. Mantra goes on a 4 second cooldown if no target is within range.
Ice Blade (★☆☆)
A barrage of freezing blades.
Ice
Conjures 2 sabers of ice while performing a rapid flurry of slashes forward.
Deals 70 DMG total
First hit 25 and next 3 hits do 15 DMG
Hits 4 times.
Inflicts 1s of Chill per hit
Can't be increased.
1st and 2nd hit are parryable.
Cancels if parried.
Can be canceled halfway like rapid punches.
Ice Chain (★☆☆)
Chains of ice.
Ice
Conjures 3-4 chains of ice that lock-on and stun the target for a brief period of time.
Freezes opponent allowing for a free hit or combo.
Can't vent, block, parry, dodge while frozen in the eruption.
Can be modified with a Round Spark to cause the eruption to form a wall around the user instead of it erupting forward.
Warning: this modifier will cause the mantra to do NO DAMAGE.(EDIT, THIS WAS CHANGED. Hitting an enemy with the edge should deal damage.
Ice Forge (★☆☆)
Conjure and throw weapons of ice.
Ice
Forms a barrage of ice shurikens before propelling them at the cursor's location.
Deals light damage.
Non modded deals 40 dmg
Blast spark version 35 dmg
Magnet spark 40 dmg
Inflicts Chill.
9 seconds base, 13 seconds with 1 Eternal Logstone.
Casting the mantra itself while standing on ice will summon more projectiles.
Currently bugged.
Can be modified with a magnet spark, making it instantly teleport to whoever got hit by the ice projectile and hits with 3 extra ice forge projectiles. However, requires some distance to teleport to the enemy. Does less dmg if you don't proc the ice forge teleport.
Can be modified with a blast spark, making the shurikens explodes on impact.
Ice Smash (★☆☆)
A colossal mace of ice.
Ice
Perform a wind-up before conjuring and slamming a spiked ice club into the ground ahead.
Deals 55 DMG
Slightly knocks back target(s)
Can break objects.
Breaks block at mantra level 5.
Inflicts Chill
5 second base, 9 seconds with 1 Eternal Logstone.
Ice Lance (★★☆)
Form an ice spear and lunges forward.
Ice
Conjure a spear of ice while lunging forward; if hit, impale the spear into the target before detonating it upon impact.
Deals 55 DMG
Applies Chill. 2 second chill on the first hit, the second hit can apply a 4 second chill with 1 Eternal logstone.
During the wind-up, pressing [F] cancels the impale.
Both the impact and the detonation are parriable.
User gains considerable forward momentum on use.
Sometimes used in conjunction with the Glacial Arc mantra to fling the player skywards.
Rising Frost (★★☆)
Conjure a glaive of frost and launch your opponents skyward.
Ice + Slash
Conjure a glaive of ice while performing a flurry; if hit, the target and the user is sent upwards into the air.
The aoe can be increased with 2 stratus stones.
Deals 65 damage.
Applies Chill. (2 seconds per hit, can't be increased)
Capable of proccing Meteor Impact.
Ice Flock (★★☆)
Send forth a flock of ice
Ice
Send a fury of rapid-moving birds of ice to fly in front of the user, dealing damage if they hit an enemy.
Deals moderate damage.
Deals 95 dmg if every projectile landed
Deals high posture damage.
Does not inflict Chill.
Low cooldown.
Good for area denial.
Ice Carve (★★☆)
A sharp disk of ice.
Ice
Conjure a deadly rapidly moving saw of ice with the user's left hand.
Deals moderate damage.
Default ice carve deals 75 DMG
Round spark full duration deals 115 DMG
Does not inflict Chill.
Spawns ice floor (You can add vibrant gems to make the ice spawned bigger)
Can be modified with Cloudstones/Stratus Stones to increase its size.
Can be modified with a Round Spark to cause the user to spin the projectile of the mantra around them.
However, if an enemy is hit successfully, it will continue to hit for around 8 seconds, dealing high damage.
Can be modified with a Spring Spark to cause the user to throw the projectile forward before recalling it back.
Slows the user down.
Frost Grab (★★☆)
An icy chokehold.
Ice + Blunt (Initial Grab) Ice (Ice Chains)
User turns invisible and teleports to their opponent within a short range, on hit holds their opponent while they get hit by the ice chains.
After the windup the user gains iframes on teleport. (similar to radiant kick)
It does 54 frost damage
Applies 12 sec chill base and 16 sec with 1 eternal.
It doesn't apply chill with the Talent Unyielding frost unless you hit your target making the Talent have zero effects with this mantra.
The mantra takes too long to end on hit to proc insignia gem.
Do not put bloodless on this mantra as it only proc on the first hit which doesn't heal more than 1%.
Base chilling duration scales with level requiring more than one logstone to get the full 16 seconds, recommended to only pick it if you plan to upgrade it to level 5.
Can be modified with a Blast Spark, creating ice on the ground and transforming the chains into ice pillars. (The size can be increased with vibrant gems.)
Ice Cubes (★★★)
Manifest cubes of Ice to fire at your enemies. Cast the mantra again to fire cubes.
Ice
Conjures 3 ice cubes above the user that are on standby and throws them to where their cursor is.
Deals 90 damage. (30 per icecube)
Projectiles are homing.
Does not inflict Chill.
Has a good amount of range.
Can be modified with a Multiplying Spark to cause the mantra to send out each projectile individually.
Ice Fissure (★★★)
Send ice rippling out in a shockwave.
Ice
Conjures an obelisk of ice in front of the player.
Deals light damage.
First hit applies Chill.
12 second base, 16 with 1 Eternal Logstone.
Up to 3 Obelisks can be active on the field at any time.
Recasting this mantra near an active Obelisk causes it and all others placed to explode.
Summons wherever the user's mouse is pointed, at a range.
Creating an Obelisk on top of target(s) will stun them for 1 second.
These mantras require Glasspath: Crystallization ability (40 Frostdraw) to have them appear in your deck.
Media
Name
Card Description
Effect
Crystal Knee (★★☆)
Knock your enemy skyward with a kick of crystal.
Ice
Perform a short flipkick that launches the user's target into the air.
Deals moderate damage.
Can be modified with a Spring Spark to cause the user of the mantra to perform a side kick that knocks away target(s) instead of launching them upward.
Crystal Impale (★★☆)
Impale your foes with a brutal crystal smash.
Ice
Ascend before performing a quick spinning dash towards the user's target.
Deals light damage.
Can be modified with a spring spark, making the user spin more.
Can be modified with a Cloudstone to increase the shots fired.
Can be paired with a Spring Spark to delay the projectile from traveling.
Mobility[]
Image
Name
Card Description
Damage Type
Effect
Glacial Arc (★☆☆)
An arc of ice.
Ice
Conjures a solid ice lance that towards the user's cursor.
Deals heavy damage when it hits an opponent.
Can be used to scale walls and terrain.
Inflicts a 1 second chill (Can't be increased).
Compatible with a Glass Stone, causing the move to form a small ice eruption at the end of the pillar.
Can be modified with Cloudstones to become wider.
Can be modified with Crystal Lens and Perfect Lens to increase the range of the arcs.
Ice Skate (★★★)
Skate freely on paths of ice.
N/A
Form a frozen path of ice as the user slides on at a high velocity.
Knocked players cannot be held while this mantra is active.
When below mantra level 5, gradually loses height similar to gliders.
Height loss gain at level 5 is negligible, but still present.
Support[]
Media
Name
Card Description
Damage Type
Effect
Frost Wisp (★★☆)
A servant of ice.
N/A
Conjure a wisp that travels around the user that freezes the ground below; Shoots a small beam of ice whenever the user vents successfully.
Leveling up the mantra increases the size of the ice floors it spawns.
Any and all mantra mods have 0 effect.
On flourish it proc "Chilling flourish" without needing the Talent.
Iceberg (★★★)
Enter a state of cryostasis.
Ice
Encases the user in a block of ice while releasing pulses of ice that Chill and pushes back any targets that get close, user heals in the first two pulses of a ring. Targets gain Autoparry for 1 hit while this is active.
Heals up to 8%.
Compatible with Stratus Stones and Eternal Logstones.
Drift and Rush Shards increases the amount of health healed while the mantra is active.
Iceberg is put on CD by reinforce and vice versa, so you should choose one or the other for healing.
Applies 1 second of chill per hit (Can't be increased).
Stratus Stones and Cloudstones increase the duration, with enough stones you can add an extra 2% of healing of the 8%, not recommended as you usually wont be able to heal completely wasting ether and healing.
A reference to Mei's cryo-freeze from Overwatch
Iceberg applies bottom freeze on every hit with no cooldown, but since bottom freeze has a global cooldown it would put every other source on their cd (Which in most cases is a long cooldown) so its recommended to not have this mantra if you want to use bottom freeze in a more aggresive way (rather than to stop your enemy from hitting you).
Only deep gem that works with Iceberg is blue gem.
Talents[]
Below is a list of all Frostdraw exclusive talents. Hybrid talents are listed here.
These Talents are found in the Frostdrawer category. "I speak to the frost."
Media
Talent
Card Description
Effect
Frostdrawer (1 Frostdraw)
Grants you the ability to command Ice as a Frostdrawer.
N/A
Adept Frostdrawer (20 Frostdraw)
You can now obtain 1-Star Leveled Frostdrawer Mantras.
N/A
Expert Frostdrawer (30 Frostdraw)
You can now obtain 2-Star Leveled Frostdrawer Mantras.
N/A
Master Frostdrawer (50 Frostdraw)
You can now obtain 3-Star Leveled Frostdrawer Mantras.
N/A
Cold Front (25 Frostdraw, Cryonis)
Your Vent is imbued with glacial frost.
N/A
Glacial Ice (50 Frostdraw, 20 Willpower)
Your frost is now considerably more intense.
+6 Sanity This talent previously increased "Elemental Intensity" However, as this stat is removed, The Talent is currently useless.
These Talents are found in the Cryomancer category. "I command the cold."
Card Image
Talent
Card Description
Effect
Chilling Flourish (30 Frostdraw)
When flourishing an enemy, they leave behind a trail of ice in the direction you send them.
N/A
Condensation Drip (15 Frostdraw, 20 Intelligence)
Passively collect condensation from the air, greatly reducing your thirst. (Approximately 3 times slower)
+4 Ether
Cool Head (30 Frostdraw)
If set on fire while on ice, immediately put it out and enter a state of chill for 30 seconds. During this state you cannot be lit on fire. 15 second cooldown.
N/A
Spike Traps (30 Frostdraw, Ice Spikes)
Press [F] during the wind up of your Ice Spikes to create traps around you instead of spawning a spike in the normal spot.
You cannot have more than 4 Spike Traps, attempting to add another will cause the first one to go off.
These Talents are found in the Cryoni category. "Those that step on my ice know that they have made a grave error."
When block broken, freeze yourself, reducing incoming damage by 50% and dealing frost damage to attackers.
N/A
Preceding Chill (60 Frostdraw, Ice Beam)
Enemies hit during the last moments of your ice beam are frozen.
Doesn’t freeze with Crystal path, instead adds another Crystal on final hit.
These Talents are found in the Frostthorn category. "My ice protects like a flower growing thorns."
Media
Talent
Card Description
Effect
Glacial Coasting (50 Frostdraw, 25 Agility, Orbital Ice)
Sliding while Orbital Ice is active leaves trails of ice.
+1 Passive Agility
Orbital Ice (65 Frostdraw)
When landing a parry while standing on ice, automatically forms a ring of gravitational ring of ice that absorbs 15% of the physical damage you take. The ring breaks after sustaining a certain amount of damage, scaling with Frostdraw.
+2 Passive Agility. 90 Second Cooldown.
These Talents are found in the Frostforger category. "I survive off the frozen Elements."
Your Crystal explosions now have an AoE that applies crystals to all hit.
N/A
Reclaimed Glass (65 Frostdraw, Crystal Shrapnel)
Your Crystal Shrapnel explosions now grant you and any allies caught in them 10% Elemental Resistance for 10 seconds.
N/A
These Talents are found in the Ice Age category. "I would see this world freeze."
Media
Talent
Card Description
Effect
Bottom Freeze (25 Frostdraw, Any ice projectile mantra)
Hitting chilled enemies with ice projectiles while they are on ice freezes them to the ground.
N/A
Cryonis (40 Frostdraw)
All ice spells casted on top of ice cost less Ether.
N/A
Frostbite (25 Frostdraw)
Enemies can no longer heal when under the effect of your chill.
N/A
Frost Buster (45 Frostdraw, 15 Heavy Weapon, Cryonis)
Greatsword and Greathammer criticals now place Ice underneath the path they carve.
Also works with Greataxes. Does not work with Pale Briar
Frozen Pin-Cushion (60 Frostdraw, Ice Daggers)
Hitting an opponent with your Ice Daggers causes them to freeze.
N/A
Saint Jay (25 Frostdraw, Frostbite)
When a chilled enemy receives a heal it's then redirected to you instead. While this is active and they are on ice your rate of healing is increased.
Saint Jay gets applied every time a new crystal is added for 2 seconds. Duration is refreshed once a new crystal is added (it doesn't stack).
Unyielding Frost (100 Frostdraw)
Your Chill can proc through block, with blocked Chilling proc lasting 80% of the duration.
N/A
Trivia[]
The Chilling Enchantment still applies 1 second chill in pvp per hit until it applies bottom freeze and then goes on cooldown until you can apply bottom freeze again.
The Ice Fissure mantra is a reference to the Roblox game Strife, specifically the class Obsidian's Pyroclast move, which summons pulsing obelisks.
The Warden's Blades mantra is likely a reference to Devil May Cry, bearing a striking resemblance to Vergil's Summoned Swords specifically the move Spiral Swords as it also does the exact same thing Warden's blade does.
Frostdraw has the second-most Mantras with 3 stars on them, second to Ironsing.
Frostdraw has the most Mantras out of all attunements in the game.
This is by far the easiest attunement to obtain, mainly because everything you need is in Etris, and the Eastern Tribe Nomads are easy to backstab and kill.
Frostdraw isn't the manipulation of water particles, instead, you are decreasing the temperature around you to create ice.
As of 1/12/2024, Glass Path: Crystallization now makes Frostdraw Mantras reddish pink.
Recommended not to abuse the Chill duration as there is a Talent that makes your enemy get 20% more dmg from light attacks if they are under an elemental status effect.(Charged Return)
Anything that would Freeze while using Glass Path: Crystallization would cause the crystals in your opponent to explode.
Saint jay and Frostbite are less effective with Glass Path: Crystallization as all Ice Mantras apply them for 2 seconds.
Frozen legs applies on all ice mantras and has a fixed duration that can't be increased.
Fragile freeze can be activated with anything else if the enemy is chilled.
Similarly to every other Wisp mantra, Frost Wisp gives the player a finger on the hand that casts the mantra
crystal and chilling enchant can be a good way to keep Saint jay active as every crystal you apply adds 2 second of saint jay and the enchant has no limit with how many crystals it can apply.
Bottom freeze has a global cooldown so only pick one source to proc bottom freeze (Example: If you have iceberg, it will put all the other methods like the Talent bottom freeze or chilling enchant on cooldown so don't pick anything else if you using iceberg.)
Crystals dmg scales by your frost investment, 1 point of dmg every 10 frost. You are doing 8 dmg per crystal at 80 frost.
Nullifying clarity does not reduce chilled duration.
The Ice Cubes Mantra might be a reference to Divine Beast Vah Ruta from The Legend Of Zelda: Breath Of The Wild.
Glacial Arc used to fire multiple arcs using cloud and stratus stones.
It's possible to put your guild base on Glacial Arc if you aim it straight forward and upwards then put it on the side.
Grabbing a barrel that has been frozen can cause you to gain velocity in a random direction when jumping. (not sure if patched or not)