Pathfinder Exclusive
This page describes content that is exclusive to the Pathfinder gamemode.
This content is not accessible outside of this gamemode.
Description[]
Funke is an NPC who acts as both progression for the Silentheart Oath and the Thundercall trainer.
In order to obtain Thundercall, you must bring 5 Spark Glands to Funke (2 if you have already obtained the attunement). Alternatively, if you have obtained the Silentheart Oath, you must kill them in order to get one of five Oath Talents. They are found at the 2nd floor of the Summer Isle castle inside the alchemy room.
Location[]
Moveset[]
Funke's arsenal consists of a Stormseye along with the Thundercall attunement:
| Name/Danger | Description |
|---|---|
(★☆☆) |
Performs 3 basic attacks before sending the opponent away with a flourish.
𓆩✧𓆪 Parryable ⛊ Blockable § Dodgeable |
(★★★) |
Charges the rifle up before circling around the opponent, appearing in short flashes as they fire shots.
𓆩✧𓆪 Parryable ⛊ Blockable § Dodgeable |
(Magnet Spark) (★★☆) |
Teleports to the nearest target before sending out a shocking AoE.
𓆩✧𓆪 Parryable ⛊ Blockable § Dodgeable ⛧ Teleport |
(★★☆) |
User performs an empowered lightning kick, shocking and knocking away any opponents.
𓆩✧𓆪 Parryable ⛊ Blockable § Dodgeable |
(★★☆) |
User performs a wind-up before throwing a powerful, flinging punch that shatters the air.
𓆩✧𓆪 Parryable ⛊ Blockable § Dodgeable |
Talents[]
- Perfect Flash - If Funke has full Health, his mantras do 25% more damage.
- Impervious Slumber - If Funke gets hit while knocked, his knocked timer isn't reset.
- Authority Intimidation - All of Funke's Thundercall mantras slow opponents more.
- Resolve Crusher - Funke's Thundercall mantras has a chance to inflict 'Electrify', which converts Electrified targets' attacks into lightning damage and reduces damage against Funke by 10%.
- First Interrogation - Getting attacked by Electrified targets restores Funke's ether.
- Second Interrogation - Electrified targets deal 50% less damage and posture against Funke.
- Jolting Current - Funke's Thundercall mantras strikes other people in the water.
- Static Link - If Funke lands a flourish or uppercut, a link between him and the opponent gets created. While the link is active, his Thundercall mantras stun 50% more.
- Jumper Cables - If Funke takes fatal damage while Static Link is active, he steals some of the linked victim's HP and remains unknocked.
- Static Allure - If Funke is linked to 2 targets, both of the targets get pulled together and deals blunt damage to each other.
- Static Blade - Hitting blocks, blocking or parrying hits will give Funke's a speed buff stack that caps at 10 stacks.
- Overcharge - After Static Blade procs, Funke's next dash is enhanced by lightning.
- Gathering Electricity - Upon reaching 10 stacks with Static Blade, Funke's Stormseye gets buffed.
- Static Withdraw - Bodies that Funke knocks will shock anyone that picks them up.
- Stratoshock - Funke's Thundercall mantras deal more damage in the rain.
Finisher[]
Funke executes his opponent after knocking them:
| Name | Description |
|---|---|
| Execute | Pins down opponent before shooting the head of the opponent. |
Dialogue[]
| Begin Dialogue | |||||||||||
| The fury within you; it needs an outlet. The skies blacken with the premonition. | |||||||||||
| What do you mean? | |||||||||||
| Fury is not a singular emotion. It can be harnessed by the saint and the sinner alike. Do you wish to wield it as a Thundercaller? | |||||||||||
| Yes, what would you have me do? | |||||||||||
| Bring me [X] Spark Glands. Then we can continue. | |||||||||||
| [End Dialogue] |
| Begin Dialogue | |||||||||||
| Have you done what I asked? | |||||||||||
| Here. (Sufficient Spark Glands) | Here. (No Spark Glands) | ||||||||||
| *They take the glands and crush each of them into a glass vial, a blue syrup dribbling in.* | Hm. You have not brought me the [X] Spark Glands I require to assist you... | ||||||||||
| What is that you're doing? | [End Dialogue] | ||||||||||
| *They retrieve a knife and a glass vial, quickly opening a knick in their thumb and letting a drop of their blood fall into the vial. They give it a quick shake and hand it to you.* | |||||||||||
| The vial I gave you. You must drink it. | |||||||||||
| [End Dialogue] | |||||||||||
| Begin Dialogue | |||||||||||
| The fury of the skies reflect that of the waves below. Have you come to reflect on your own fury? | |||||||||||
| Yes, I have. (Mantras Available) | Yes, I have. (Mantras Unavailable or all Thundercall Mantras maxed) | ||||||||||
| (The Mantra leveling UI appears) | The skies remain clear... | ||||||||||
| [End Dialogue] | [End Dialogue] | ||||||||||
Tips[]
- Funke is the only trainer to be a percieved "threat" due to their ability to use decent Thundercall moves.
- Fight Funke on the balcony next to the room they are in, unless getting Silentheart at max level.
- Heavy Users: M1, feint, critical, repeat. This will stunlock them. This is the Duke effect. On vent, feint the air. They'll try to parry. If yhey don't, hit them anyways. They will either block or parry, and you'll be able to start the combo again
- Fist Users: Fight them like you would an enforcer.
- Their critical should be avoided at all costs.
Trivia[]
- Both they and Nell wear the Black Diver outfit. According to Arch_Mage, they are most likely Black Divers.[1]
- If they are indeed Divers, this would make them and Nell the oldest, physically, known Divers, as they are the only Divers with wrinkles, excluding Coldheart Fortinbras.
- Funke is the German word for "spark".
- They did not wield the Stormseye, after its addition in the 6/5/2023 update, despite both being at Summer Isle and it being a Thundercall based weapon. This was finally corrected in the 11/10/2023 update, a staggering five months later.[2]
- Arch_Mage stated the reason was rifles not being coded for NPCs, but this was incorrect.


