Galebreathe is an Attunement that grants the user the ability to manipulate, conjure and control winds, giving them access to abilities that focus on movement, projectiles, and large AoE. As well as possessing the ability to lower attack speed when hitting an opponent with a gale mantra.
Galebreathe also has Talents attributed to it as well, allowing the user to fully expand their connection with the atmosphere.
Training[]
Galebreathe can be trained by using a combination of Gale Kata and Galebreathe Mantras.
Like all other elements, users can see their Mantras become stronger with training:
At Galebreathe level 1, Galebreathers receive the Galebreather Talent. This allows players to use 0-star Galebreathe mantras.
At Galebreathe level 20, players receive the Adept Galebreather Talent. This allows players to use 1-star Galebreathe mantras.
At Galebreathe level 30, players receive the Expert Galebreather Talent. This allows players to use 2-star Galebreathe mantras.
Finally, at Galebreathe 50, players receive the Master Galebreather Talent. This finally allows Galebreathe users to unlock the last category, 3-star Mantras. This Talent also grants +5 HP.
The Attunement can be unlocked by using a Skyblood potion obtained at the Isle of Vigils, just outside the Temple of the Blade, using two Gale Stones (assuming you have Galebreathe unlocked), and can upgrade spells for 100 Notes each. Each upgrade purchased will make the next upgrade for the same mantra 100 notes more expensive.
To upgrade a Galebreathe Mantra from level 1 to level 2 costs 100 .
To upgrade a Galebreathe Mantra from level 2 to level 3 costs 200 .
To upgrade a Galebreathe Mantra from level 3 to level 4 costs 300 .
To upgrade a Galebreathe Mantra from level 4 to level 5 costs 400 .
Mantras[]
Combat Mantras[]
Media
Name
Card Description
Ether Cost
Damage Type
Effect
Wind Blade (☆☆☆)
Slicing blades of wind.
40 Ether
Wind
Launch a wind projectile at cursor's position.
Deals light damage.
Can be improved with the "Tempest Wind" Talent, a learnable Talent.
Shoots where cursor is unless you have shift lock activated which in this case shoots in the direction your character is facing.
Air Force (☆☆☆)
Shoots out an air blast.
20 Ether
Wind
Conjure a strong blast of air from the your hands in the direction of your mouse that staggers your target.
Deals light-medium damage.
Pushes people back and dazes them if they collide with something
Does not apply hitstun from the blast.
Deals immense posture damage.
Can break objects.
Can be upgraded with Cloudstones, Stratus stones, Perfect lenses and Crystal Lenses to make it bigger and longer.
Shoots where cursor is unless you have shift lock activated which in this case shoots in the direction your character is facing.
Doesn't proc Haunted Gale.
Can be modified with a Reversal Spark, making it pull your opponents instead of blasting them away.
Reversal Spark
Tornado Kick (☆☆☆)
Slicing blades of wind.
50 Ether
Wind
Perform a kick that sends out a surging projectile of wind, leap up and send out 3 more AoE projectiles if the mantra hits a registered target.
Deals moderate-high damage (If both the initial and follow-up projectiles hit).
Projectile is medium-ranged and explodes on impact.
Initial hit doesn't apply hit stun but pushes people away.
Gale Lunge (★☆☆)
A rush of piercing wind.
40 Ether
Wind
Lunge forward with your weapon coated in wind.
Deals moderate damage.
Can be used as mobility to push the user forward.
Has a relatively large hitbox.
Tornado (★☆☆)
A rushing current of wind.
15 Ether
Wind
Conjure a small vortex around yourself, M1 to cast it forward.
Can be modified with logstones to increase duration, but caps at 1 or 2.
Moves forward on its own after 2 seconds.
Deals high damage but over multiple hits.
Projectile is short-ranged.
Has a special interaction with Haunted Gale. Haunted gale caps at 2 strikes per mantra, but when Tornado moves, the cap resets, allowing another 2 strikes.
Pulls people in if close to it (kinda buggy)
Heavenly Wind (★☆☆)
A strike from the heavens.
50 Ether
Wind
Leap high into the air before diving down, striking any targeted opponent.
Deals moderate damage.
User moves towards the cursor.
Highly recommended to turn off Shift-Lock to do this.
Good mobility.
Feinting it leaves the user unable to use gale lunge and heavenly wind. (Needs testing with more mantras to see interaction, it seems like specific mantras only gets this behavior.)
Can be used as sort of a double jump, though you need to grab onto a ledge with it.
If missed, it results in endlag.
Can be used in combination with cap artist to ragdoll and fling yourself insanely far.
Galetrap (★☆☆)
Toss a wind landmine.
40 Ether
Wind
Deploy a small green landmine at your cursor's location.
Stepping on it creates a tornado that deals light damage over a few seconds.
The trap can stick to players when thrown, having the tornado follow them for the full duration.
Applies the "Suffocate" status effect.
Shoots where cursor is unless you have shift lock activated which in this case shoots in the direction your character is facing.
Gale Punch (★☆☆)
Form a punch of wind in your fist and release it.
60 Ether
Wind + Slash
Conjure a wind AoE punch that deals damage and knocks targets away.
Can be modified with Cloudstones, Stratus stones, Perfect Lenses and Crystal lenses to increase size.
Can break objects.
Can be upgraded with the "Vacuum Punch" Talent.
Wind Forge (★☆☆)
"Encircle your foes with blades of wind that halt their escapeuntil they respond".
60 Ether
Wind + Slash
Perform a quick gesture with your hands, conjuring up a line of 4 wind projectiles before sending them towards your target.
Projectiles are homing.
Medium-far range.
Forces you to stand still when casted.
Can be modified with Perfect Lenses and Crystal Lenses to increase the range.
Can be modified with a Multiplying Spark, making the blades shoot out from different directions.
Multiplying Spark
Twister Kicks (★☆☆)
"Go forth with spinning kicks infused with the wind"
40 Ether
Wind
Dash forwards kicking with a rush of winds dealing damage.
Deals moderate damage.
Can break objects.
Champion's Whirlthrow (★★☆)
Grab your target and toss them with the power of gale.
60 Ether
Wind + Blunt (initial grab)
Grab your target before spinning them in 360 degrees and then tossing them.
Deals good-high damage.
Forcible Block Break (Only When Upgraded To Level 5).
The second hit (The throw) ragdolls the opponent and the ragdoll is cancellable.
Procs "Breathing Impact" if thrown at a wall.
Applies knockback.
Requires more testing.
The "Skull Crusher" Talent is now innate with this mantra.
Rising Wind (★★☆)
Use wind to uppercut and propel yourself into the air.
60 Ether
Wind + Blunt
Ascend while uppercutting your target, rapidly damaging them.
Blocking it sends only the user into the air but cancels it after a small bit if it doesn't hit anyone after.
Rapidly deals light damage to the opponent while rising.
Missing will not send the user into the air.
Pressing F during the animation lets you kick them down into the ground which applies daze.
Applies Knockdown frames on proc.
Gives I-Frames throughout the duration of the mantra.
Can be vented to cancel it early (If you hold down F after use, it will automatically parry when venting)
Doesn't proc Haunted Gale
Can proc Meteor Impact
Wind Gun (★★☆)
A powerful wind blast.
40 Ether
Wind
Fire a penetrating bullet of wind.
Deals heavy damage, pushes and ragdolls opponent; however applies no hit stun.
Applies the "Suffocate" status effect.
Can be modified with a Multiplying Spark in order to shoot multiple bullets at once.
Can be modified with a Blast Spark to shoot a round of short ranged bullets.
Both Sparks can be combined, making three consecutive short-range bullet rounds. Additionally you can apply two of one spark.
Multiplying Spark
Blast Spark
Both Sparks
Wind Carve (★★☆)
A quick swirl of sharp winds.
40 Ether
Wind
Empower your weapon before elegantly releasing a cut that forms a small controllable tempest.
Rapidly damages the opponent.
Deals light damage over multiple slashes.
Can be modified with Cloudstones and Stratus Stones to increase it's size. Puts the Carve ball further away with Perfect Lenses and Crystal Lenses.
Pushes opponents hit by the final slash away.
Cannot be canceled once the mantra initiates.
So it's advised to avoid it being parried by turning away since it'll result in free hits for your opponent.
Astral Wind (★★★)
A rapid delivery of consecutive attacks.
50 Ether
Wind
Cast several fast, wind-enhanced slashes that form a star.
Deals possibly moderate-heavy damage.
Can be modified with Cloudstones and Stratus Stones to decrease the speed of the slashes but increase the AoE of the slashes slightly.
Last hit of the mantra sends the opponent upwards, sometimes even when parried. (Only at Mantra Lv: 2+)
Pillars of Erisia (★★★)
"Gaining inspiration from the Duke of Erisia, call forth a malicious gale from your stomp."
70 Ether
Wind + Slash
Raise your right leg and stomp the ground, conjuring up a huge volley of wind.
Enemies who jump while suffocated by you are dazed.
+2 Passive Agility
Suffocating Impact (35 Galebreathe, 15 Strength)
When flourishing enemies into walls they are suffocated and winded for a short duration.
+2 Passive Agility
Gale Coil (35 Galebreathe, Suffocating Impact)
Your suffocates last twice as long.
N/A
Gale Trap (40 Galebreathe)
Knocking a player tags them with a wind trap, causing anyone to pick up that body to get sent flying. However, if you pick up the body you gain a speed boost for 20 seconds.
N/A
Vacuum Punch (20 Galebreathe, Gale Punch)
Your Gale Punch pulls enemies in before you hit them.
N/A
These Talents are found in the Gale Duelist category. "My wind fights for me."
Media
Talent
Card Description
Effects
Tempest Wind (20 Galebreathe, Wind Blade)
Cast Wind Blade while sliding to unleash a quick whirlwind attack.
Sends user and opponent into the air.
These Talents are found in the Galeforce category. "I use the winds to enforce my will."
Media
Talent
Card Description
Effects
After Cut (40 Galebreathe)
If an attack is physical and wind, it will apply an after cut that does 10% of the damage you dealt. If the attack was a mantra, it does 5% damage instead.
N/A
Breathing Impact (30 Galebreathe)
Knocking enemies into objects with wind spells deals additional blunt damage based on how hard they're hit.
N/A
Inhale (60 Galebreathe)
Cancelling a wind spell stores its power in your lungs for 5 seconds, empowering the next wind spell cast in that time.
This will stack the Mantra Modifiers that were on the Inhaled mantra onto the next one you cast. Additionally, the next gale mantra you cast after Inhaling will receive a damage buff. This damage buff is (Inhaled mantra's level times 2)%; meaning a level 1 Inhale will be +2% damage while a level 5 Inhale will be +10%. Inhaling will also grant a Speed Boost and will imbue your melees with wind.
These Talents are found in the Legion Shock Trooper category. "I fight for the Legion."
Media
Talent
Card Description
Effects
Air Pressure (50 Galebreathe, 20 Agility)
Dodging an attack or hitting an enemy's block will transform your next dash into a Gale Dash.
+1 Passive Agility
Cyclone Blade (55 Galebreathe, 30 Agility, Air Pressure)
After a successful Gale Dash you wrap your weapon in wind essence causing your next Light attack to do bleed damage and chip through your opponents block.
+2 Passive Agility
Pressure Break (65 Galebreathe, 30 Strength OR 30 Agility, Air Pressure)
Breaking an enemy's posture will cause them to take intense wind pressure damage and be flung backwards.
+8 Carry Load +2 Passive Agility
Wind Step (40 Galebreathe)
Create a step of wind below you when jumping in the air. Jumping while sliding down a slope or off a cliff launches you forwards.
N/A
These Talents are found in the Scholar of the Cloud category. "I seek the qualities of Scholar of the Cloud."
Media
Talent
Card Description
Effects
Windwaker (50 Galebreathe, Quest Talent)
Call upon a gust of wind to propel your boat even faster.
N/A
These Talents are found in the Silencer category. "The song shall be silenced."
Media
Talent
Card Description
Effects
A World Without Song (75 Galebreathe, POWER 10, Silencer's Blade)
Every 3 hits with a Wind Mantra now procs Suffocate.
Specter Path replaces Suffocation procs with an apparition spawn, making this talent great for that path.
Silencer's Blade (60 Galebreathe, POWER 10)
Meleeing a 'Suffocated' opponent will extend the duration of the Suffocation.
N/A
These Talents are found in the Specter category. "I seek the qualities of Specter."
Build up spectral energy by performing successful dodges and landing Wind mantras. Phantom winds from Haunted Gale no longer appear. You can no longer suffocate enemies.
Instead of Haunted Gale Phantoms, each proc will now send apparitions towards your enemy. The apparitions apply 'Winded' where 'Suffocation' would suffice. Apparitions cannot be parried if you are in 'Phantom Step'.
After an apparition hits an enemy, receive 30% posture damage on all Galebreathe attacks for 6 seconds. If the apparition hits while you have Phantom Step activated, receive a 15% chip damage buff as well for the same duration
N/A
These Talents are found in the Whisper category. "A whisper in the dark."
Media
Talent
Card Description
Effects
Haunted Gale (40 Galebreathe, POWER 8)
Every 3 hits landed by perfectly casted Galebreathe mantras will cause the target to be quickly struck by a phantom of wind. (2 if done with gale wisp). 2 second cooldown.
N/A
Gallery[]
Gale Kick concept art
Trivia[]
The Rising Wind mantra probably is referenced from Shoryuken move in Street Fighter.
The Windwaker Talent is a direct reference to the Legend of Zelda main series game "The Wind Waker," both in name and function, as there is a special song you can play to cause the winds to propel your boat.
After expressing a desire to make a new 0 Star Mantra for Galebreathe, developer ragoozer was presented with an image created by discord user Necros75, which he promptly added to the game as Gale Kick.[1]
Light Green Mudskippers are able to use a buffed version of the Air Force mantra, with greater knockback.
Arch_mage stated that Galebreathe is "least me" out of all the elements.To cast the "Gale Wisp" mantra, the user must press the key corresponding to what letter appears on the GUI. Like any other wisp in the game.
The "Wind Step" Talent can be used by other players for a short period after being placed.
The "Gale Leap" Talent requires cliffs of certain height. Strangely, the Talent will not proc if used too close to the edge, requiring the user to jump earlier than expected.
The [Q] key activates Gale Dash.
For some bizarre reason, Heavenly Wind has been referred to as Heavenly Strike multiple times in the update logs.
Similarly to every other Wisp mantra, Gale Wisp gives the player a finger on the hand that casts the mantra
Jumping before activating the "Tempest Wind" Talent will propel the user forward by a few studs while releasing a sound cue.
A few Talents require to Inhale mantras, which acts like a cancel but are performed differently:
Cast the mantra then press M1 and M2 together to Inhale, you know you're doing it right when you hear an inhale sound.
Galebreathe can apply 2 status effects: "Winded" & "Suffocate".
"Winded" reduces your opponent's attack speed.
"Suffocate" prevents the opponent from using mantras; the opponent will also have a resonance-like effect circling their neck when applied.
The duration can be extended with the "Gale Coil" Talent.
It is the only Attunement to be able to do this without any evolution paths.
Allows for the most agile and swift mobility in Deepwoken.
Heavenly Wind may also double as a mobility mantra as you can take advantage of its upward boost by cancelling the mantra.
Wind Blade with its Talent can double as a very decent ranged/melee attack and an upgraded version of uppercut.
The "Gale Leap" Talent can prove volatile unless managed with care. You may potentially rocket off a slope or cliff unfavorably which makes your practice with quick reactions and mobility very important.
The majority of Galebreathe mantras have potentially high range, allowing you to pose an imminent threat to players without often being within their effective range.
The wind phantom visual from the "Haunted Gale" Talent appears to wield a Whaling Knife with a thick green outline around it.[2]
"Tempest Wind" can be deceptively useful by slide jumping and immediately M1 which will keep it active long enough for you to cast it after the M1.
Alternatively, you could cast it early to feint the M1 but due to its low windup, it's very difficult to parry or punish unless it's used by itself. However, letting the aerial M1 hit before casting it is very powerful because it leaves no room for a counterattack after blocking or rolling the M1, but this is negated by parries.
Pairing this attunement along the Jetstriker Oath can ultimately make it one of the best mobility builds, given Galebreathe's wide variety of mobility moves and Jetstriker's mobility-based kit. The Gale Step and Aerogliding Talents, along with all of the Jetstriker Talents makes it nearly impossible to catch if you plan on running from an unwinnable fight. Can sometimes even be used to escape Monsters such as the Megalodaunt. One great weapon paring with this attunement is the Curved Blade of Winds, this legendary weapon has 2 forms that compliment both styles of Galebreathe.
Galebreathe is good for pressuring an opponent thanks to its high mobility.