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“ The Wind finds a way through even the narrowest of passages. Have you come to let the wind guide you? ”
Galebreathe icon

Galebreathe icon

Description[]

A gremor using Gale Lunge

A gremor using Gale Lunge

Galebreathe is an Attunement that grants the user the ability to manipulate, conjure and control winds, giving them access to abilities that focus on movement, projectiles, and large AoE. As well as possessing the ability to lower attack speed when hitting an opponent with a gale mantra.

Galebreathe also has Talents attributed to it as well, allowing the user to fully expand their connection with the atmosphere.

Obtainment[]

The Attunement can be unlocked by using a Skyblood potion obtained from the Attunement Trainer, Friid, located in the Isle of Vigils, just outside the Temple of the Blade, using two Gale Stones assuming you have Galebreathe unlocked, or 5 Gale Stones if you haven't already unlocked Galebreathe. Alternatively, you can simply pick the Random option when selecting your Attunement in the character creation screen, this has a chance of unlocking Galebreathe without you needing to unlock it yourself. If you don't get it the first time, you can just wipe and retry until you get it. This works for all other Attunements as well (excluding Shadowcast, Ironsing and Bloodrend).

Training[]

Galebreathe can be trained by using a combination of Gale Kata and Galebreathe Mantras.

Along with all other elements, users can see their Mantras becoming stronger with practice:

  • At 1 Galebreathe, players will receive the Galebreather Talent. This allows players to obtain 0-star Galebreathe Mantras.
  • At 20 Galebreathe, players will receive the Adept Galebreather Talent. This allows players to obtain 1-star Galebreathe Mantras.
  • At 30 Galebreathe, players will receive the Expert Galebreather Talent. This allows players to obtain 2-star Galebreathe Mantras.
  • Finally, at 50 Galebreathe, players will receive the Master Galebreather Talent. This allows players to obtain 3-star Galebreathe Mantras.

Galebreathe Mantras are upgraded at the Attunement Trainers and Friid.

  • To upgrade a Galebreathe Mantra from level 1 to level 2 costs 100 Notes2 and requires 20 Galebreathe investment.
  • To upgrade a Galebreathe Mantra from level 2 to level 3 costs 200 Notes2 and requires 40 Galebreathe investment.
  • To upgrade a Galebreathe Mantra from level 3 to level 4 costs 300 Notes2 and requires 60 Galebreathe investment.
  • To upgrade a Galebreathe Mantra from level 4 to level 5 costs 400 Notes2 and requires 80 Galebreathe investment.

Upgrading your Mantras with the Songwright NPC will cost 50% more Notes.

Galebreathe Unbound can be obtained by defeating any humanoid boss (Duke, Chaser, Ferryman, etc), while having 75 points invested into the attunement.

Mantra Damage Calculation[]

The formula to calculate Mantra damage is included on the Mantras page. Alternatively, use this Desmos calculator.

Mantras[]

Combat Mantras[]

Name
Ether Cost
Damage Type
Requirements
Ether Cost
Damage Type

Requirements
Air Force (☆☆☆)
AirForceGif
Shoots out an air blast.

Air Force (☆☆☆)

AirForceGif

Shoots out an air blast.
20 Ether
Wind
1 Galebreathe

Effect: Conjure a strong blast of air from your hands in the direction of your mouse that staggers your target.

  • Has a base damage of 22/24.4/26.8/29.2/31.6 per level with 2.75 Galebreathe scaling.
  • Deals 5.5/5.7/5.9/6.1/6.3 posture damage per level.
  • Has a windup of 0.6 seconds with a 14 second cooldown.
  • Pushes people back and dazes them if they collide with something.
  • Does not apply hitstun from the blast.
  • Can break objects.
  • Can be upgraded with Cloudstones and Stratus Stones to make it wider. It can also be modified with Perfect Lenses and Crystal Lenses to increase its range.
  • Fires towards your cursor. If shift lock is activated, it fires in the direction your character is facing instead.
  • Can be modified with a Reversal Spark to pull in enemies instead of pushing them away.
Tornado Kick (☆☆☆)
Tornado Kick
Kick a gust of wind forward, if it hits an enemy leap into the air and launch 3 more.

Tornado Kick (☆☆☆)

Tornado Kick

Kick a gust of wind forward, if it hits an enemy leap into the air and launch 3 more.
50 Ether
Wind
1 Galebreathe

Effect: Perform a kick that sends out a surging projectile of wind, leap up and send out 3 more AoE projectiles if the mantra hits a registered target.

  • Has a base damage of 18/20.5/23/25.5/28 per level, per hit (4) with 2.75 Galebreathe scaling.
  • Deals 15 posture damage on the first hit with all subsequent hits (3) dealing 5 posture damage each.
  • The first two hits have a windup of 0.55 seconds while the third and fourth have a windup of 0.5 seconds. Has a cooldown of 8 seconds
  • Projectile is medium-ranged and explodes on impact.
  • Initial hit pushes people away without applying hitstun.
Wind Blade (☆☆☆)
WindBlade1Gif
Slicing blades of wind. If casted while slide-jumping, perform a spinning slice.

Wind Blade (☆☆☆)

WindBlade1Gif

Slicing blades of wind. If casted while slide-jumping, perform a spinning slice.
40 Ether
Wind
1 Galebreathe

Effect: Launch a wind projectile towards where you're facing.

  • Has a base damage of 18/20.5/23/25.5/28 per level with 2.75 Galebreathe scaling.
  • The Tempest Wind variant has a base damage of 15/22.5/30/37.5/45 per level with 2.75 Galebreathe scaling.
  • The default variant deals 12 posture damage regardless of level, while the Tempest Wind variant deals 4/5/6/7/8 posture damage per level.
  • Both variants have a windup of 0.5 seconds.
  • Projectile lasts about 3-5 seconds
  • Modifying with a Drift/Rush Shards will increase projectile's speed significantly.
  • Casting Wind Blade while sliding will perform the "Tempest Wind" variant of the Mantra. This version deals increased damage at the cost of range.
    • This variant can be increased further with the Tempestmaker's Threads Talent, increasing the damage of your Tempest Wind-Wind Blade by 20% and granting a 20% damage buff while midair after proccing it.
Heavenly Wind (★☆☆)
HeavenlyWindGif
A strike from the heavens.

Heavenly Wind (★☆☆)

HeavenlyWindGif

A strike from the heavens.
50 Ether
Wind
20 Galebreathe

Effect: Leap high into the air before diving down towards your cursor, striking any targeted opponent.

  • Has a base damage of 15/22/29/36/43 per level with 2.75 Galebreathe scaling.
  • Deals 10 posture damage.
  • Has a windup of 0.65 seconds with a 15 second cooldown.
  • Highly recommended that you turn off shift-lock on use.
  • Has great vertical mobility, almost acting like a double jump at times.
  • Can be used in combination with the Cap Artist Talent to ragdoll and fling yourself insanely far, but only in dungeons, such as layer 2.
Gale Lunge (★☆☆)
GaleLungeGif
A rush of piercing wind.

Gale Lunge (★☆☆)

GaleLungeGif

A rush of piercing wind.
40 Ether
Wind + Slash
20 Galebreathe

Effect: Lunge forward with your weapon coated in wind.

  • Has a base damage of 12.5/13.75/15/16.25/17.5 per level with 2.75 Galebreathe scaling.
  • Deals 4/5/6/7/8 posture damage per level.
  • Has a windup of 0.5 seconds with a cooldown of 13 seconds.
  • Can be used as mobility to push the user forward.
  • Has a relatively large hitbox.
  • Shares a cooldown with Ice Lance.
  • The base damage of this Mantra is increased by 15% if you are wearing the full Specialist Set. Additionally, it will become a yellow color.
Gale Punch (★☆☆)
Gale Punch
Form a punch of wind in your fist and release it.

Gale Punch (★☆☆)

Gale Punch

Form a punch of wind in your fist and release it.
60 Ether
Wind + Slash
20 Galebreathe

Effect: Conjure a wind AoE punch that deals damage and knocks targets away.

  • Has a base damage of 12.5/13.75/15/16.25/17.5 per level, per hit (3) with 2.75 Galebreathe scaling.
  • Deals 8 posture damage per hit (3).
  • Has a windup of 0.55 seconds with a 0.7 second windup in between each hit. Has a cooldown of 9.5 seconds.
  • Can break objects at level 2+.
  • Can be modified with Cloud/Stratus Stones and Crystal/Perfect Lenses to increase the size and distance respectively.
  • Can be modified with Vibrant Gems to increase the speed of the push, or pull with Vacuum Punch.
  • Can be upgraded with the "Vacuum Punch" Talent, pulling in targets on hit at the cost of 0.1s extra windup.
Galetrap (★☆☆)
GaleTrap
Toss a wind landmine.

Galetrap (★☆☆)

GaleTrap

Toss a wind landmine.
40 Ether
Wind
20 Galebreathe

Effect: Deploy a small green landmine at your cursor's location, activating a small tornado when made contact with.

  • Has a base damage of 2.25/2.31/2.38/2.44/2.5 per level, per hit (14) with 2.75 Galebreathe scaling.
  • Deals 5 posture damage on the first hit and 1 posture damage on all subsequent hits (13).
  • Hits 14 times over 2 seconds.
  • Has a windup of 0.6 seconds with a cooldown of 10 seconds.
  • The trap can stick to players when thrown, having the tornado follow them for the full duration.
  • Applies the Suffocation status effect.
  • Shoots where cursor is unless you have shift lock activated which in this case shoots in the direction your character is facing.
  • Can be upgraded with the "Aeronade" Talent, causing the trap to detonate on contact with any object.
Tornado (★☆☆)
GaleTornadoNewGif
A rushing current of wind.

Tornado (★☆☆)

GaleTornadoNewGif

A rushing current of wind.
15 Ether
Wind
20 Galebreathe

Effect: Conjure a small vortex around yourself, M1 to cast it forward.

  • Has a base damage of 10/11.2/12.4/13.6/14.8 per level, per hit (12) with each hit having innate After Cut and 2.75 Galebreathe scaling.
  • Deals 1.2 posture damage per hit (12).
  • Has a windup of 0.9 seconds with a delay of 0.31 seconds between each hit. Has a cooldown of 9 seconds.
  • Moves forward on its own after 2 seconds (9 ticks). The tornado lasts for 3.3 seconds total.
  • Projectile is short-ranged.
  • Pulls people in if close to it.
Twister Kicks (★☆☆)
Twister Kicks
Go forth with spinning kicks infused with the wind

Twister Kicks (★☆☆)

Twister Kicks

Go forth with spinning kicks infused with the wind
40 Ether
Wind + Slash
20 Galebreathe

Effect: Dash forwards kicking with a rush of winds dealing damage.

  • Has a base damage of 7/8.3/9.6/10.9/12.2 per level, per hit (4) with 2.75 Galebreathe scaling.
  • Deals 4 posture damage per hit (4).
  • Has a windup of 0.5 seconds with 0.11 seconds between each hit. Has a cooldown of 11 seconds.
  • Can break objects.
Updraft (★☆☆)
Updraft
A lifting torrent of wind.

Updraft (★☆☆)

Updraft

A lifting torrent of wind.
50 Ether
Wind + Slash
20 Galebreathe

Effect: Ready yourself and then spin, creating a vertical column of sharp winds.

  • Has a base damage of 22/24/26/28/30 per level, with successive each hit dealing 35% of the damage of the last (eg 22 -> 7.7 -> 2.7). Has 2.75 Galebreathe scaling.
  • Deals 7 posture damage per hit (3).
  • Has a windup of 0.45 seconds with a delay of 0.1 second in between each hit. Has a cooldown of 13 seconds.
  • Sends opponents flying into the air.
Wind Forge (★☆☆)
Wind Forge
Encircle your foes with blades of wind that halt their escape until they respond.

Wind Forge (★☆☆)

Wind Forge

Encircle your foes with blades of wind that halt their escape until they respond.
60 Ether
Wind + Slash
20 Galebreathe

Effect: Perform a quick gesture with your hands, conjuring up a line of 4 wind projectiles before sending them towards your target.

  • Has a base damage of 5/6/7/8/9 per level, per hit (4, 3 if Multiplying Spark) with 2.75 Galebreathe scaling.
  • Deals 2 posture damage per hit (4). The Multiplying Spark variant deals 5 posture damage per hit (3).
  • The base variant has a windup of 1.6 seconds, while the Multiplying Spark variant has a windup of 0.85 seconds with a 0.2 second delay between subsequent hits. Has a 10 second cooldown.
  • On cast, your opponent will be forced to stop blocking if applicable and they will be slowed. The Multiplying Spark variant loses this feature however.
  • Medium-far range.
  • Forces you to stand still on cast.
  • Can be modified with Perfect/Crystal Lenses to increase the range.
  • Can be modified with a Multiplying Spark, to individually fire the blades and grant them homing. This adds travel time to your Mantra and removes the force unblock and slow on cast.
Champion's Whirlthrow (★★☆)
Champion Twister
Grab your opponent and toss them with the power of gale. Pressing F will toss your opponent straight down.

Champion's Whirlthrow (★★☆)

Champion Twister

Grab your opponent and toss them with the power of gale. Pressing F will toss your opponent straight down.
60 Ether
Wind + Blunt (Grab), Wind (Throw)
30 Galebreathe

Effect: Grab your target before spinning them in 360 degrees and then tossing them.

  • The first hit has a base damage of 26/31/36/41/46 per level, while the second hit deals 15 damage regardless of level. Champion's Whirlthrow has 2.75 Galebreathe scaling.
  • Deals 20/22/24/26/GB posture damage per level, automatically guard breaking at level 5.
  • The first hit deals pure blunt damage, the second hit deals pure Galebreathe damage.
  • Has a windup of 0.7 seconds with a 0.7 second delay between hits and 0.3 seconds of endlag. Has a cooldown of 10 seconds.
  • The second hit (The throw) ragdolls the opponent and the ragdoll is cancellable.
  • Procs Breathing Impact if thrown at a wall.
  • Applies knockback.
  • The base damage of this Mantra is increased by 15% if you are wearing the full Specialist Set. Additionally, it will become a yellow color.
Rising Wind (★★☆)
Rising Windo
Use wind to uppercut and propel yourself into the air. Press F after hitting an opponent to impale them

Rising Wind (★★☆)

Rising Windo

Use wind to uppercut and propel yourself into the air. Press F after hitting an opponent to impale them
60 Ether
Wind + Blunt
30 Galebreathe

Effect: Ascend while uppercutting your target, rapidly damaging them.

  • Has a base damage of 6/6.9/7.8/8.7/9.6 per level, per hit (5). The first hit has 2.75 Galebreathe scaling while the last three have 5 Galebreathe scaling.
  • Deals 5 posture damage and cancels when blocked (even if it guard breaks).
  • Has a windup of 0.5 seconds with a 14 second cooldown.
  • Gems apply ONLY to the last hit, making Bloodless' healing very low.
  • Pressing F during the animation lets you kick your opponent down into the ground, applying daze and knockdown.
  • Gives I-Frames to yourself and your opponent throughout the duration of the Mantra.
  • Can be vented to cancel it early.
  • Can proc Meteor Impact.
Wind Carve (★★☆)
Wind Carve
A quick swirl of sharp winds.

Wind Carve (★★☆)

Wind Carve

A quick swirl of sharp winds.
40 Ether
Wind + Slash
30 Galebreathe

Effect: Empower your weapon before elegantly releasing a cut that forms a small controllable tempest.

  • Has a base damage of 1.7/2.2/2.7/3.2/3.7 per level, per hit (12) with 2.75 Galebreathe scaling.
  • Deals 1 posture damage per hit (12).
  • Has a windup of 0.55 seconds with a 0.11 second delay between each hit. Has a 10 second cooldown.
  • Can be ended early by pressing your feint key.
  • Pushes your opponent away on the final hit.
  • Can be modified with Cloud/Stratus Stones to increase it's size.
  • Can be modified with Crystal/Perfect Lenses, moving the carve further away from the caster on use.
  • You cannot rotate your character while using wind carve
Wind Gun (★★☆)
Windgun
A powerful wind blast.

Wind Gun (★★☆)

Windgun

A powerful wind blast.
40 Ether
Wind
30 Galebreathe

Effect: Fire a penetrating bullet of wind.

  • Has a base damage of 32/36/40/44/48 per level with 2.75 Galebreathe scaling.
  • The Blast Spark variant has a base damage of 6.4/7.2/8/8.8/9.6 per level, per hit (4) with 2.75 Galebreathe scaling. This deals 80% of the unmodified variant's damage if all hits land.
  • The Multiplying Spark has a base damage of 4.08/4.59/5.1/5.61/6.12 per level, per hit (8) with 2.75 Galebreathe scaling. This deals 102% of the unmodified variant's damage if all hits land.
  • Combining both sparks grants a base damage of 2.04/2.295/2.55/2.805/3.06 per level, per hit (24) with 2.75 Galebreathe scaling. This deals 153% of the unmodified variant's damage if all hits land.
  • The base variant deals 10 posture damage. The Blast Spark variant deals 4 posture damage per hit (4), while the Multiplying Spark variant deals 0.8 posture damage per hit (8). Both sparks combined deals 3 posture damage per hit (24).
  • Has a windup of 0.45 seconds. The Multiplying and both Spark variants has a windup of 0.55 seconds. Has a 15 second cooldown.
  • Pushes and ragdolls opponent.
  • Applies the Suffocate status effect.
  • Can be modified with a Multiplying Spark to fire a few bullets at once in a vert tight cone AoE.
  • Can be modified with a Blast Spark to fire a few bullets at once in a wide cone AoE.
  • Both Sparks can be combined, making three consecutive short-range bullet rounds.
Astral Wind (★★★)
Astralwind
A rapid delivery of consecutive attacks.

Astral Wind (★★★)

Astralwind

A rapid delivery of consecutive attacks.
50 Ether
Wind + Slash
50 Galebreathe

Effect: Cast several fast, wind-enhanced slashes that form a star.

  • Has a base damage of 4.25/5.35/6.45/7.55/8.65 per level, per hit (5) with 2.75 Galebreathe scaling.
  • Deals 2.5 posture damage per hit (5).
  • Has a windup of 0.45 seconds with a 0.0375 second delay between each hit. Has a 15 second cooldown.
  • At level 3+, the last hit of Astral Wind sends the opponent upwards.
  • Can be modified with Cloud/Stratus Stones to decrease the speed of the slashes but increase the AoE of the slashes slightly.
  • The base damage of this Mantra is increased by 15% if you are wearing the full Specialist Set. Additionally, it will become a yellow color.
Pillars of Erisia (★★★)
PoE
Gaining inspiration from the Duke of Erisia, call forth a malicious gale from your stomp.

Pillars of Erisia (★★★)

PoE

Gaining inspiration from the Duke of Erisia, call forth a malicious gale from your stomp.
70 Ether
Wind + Slash
50 Galebreathe, Defeated Duke Erisia

Effect: Raise your right leg and stomp the ground, conjuring up a huge volley of wind.

  • Has a base damage of 35/38/41/44/47 per level with 2.75 Galebreathe scaling.
  • Deals 7 posture damage.
  • Has a windup of 0.8 seconds.
  • Gives hyperarmor when casting.
  • Applies ragdoll.
  • Can be modified with Crystal/Perfect Lenses to make it reach further.

Mobility Mantras[]

Name
Ether Cost
Damage Type
Requirements
Ether Cost
Damage Type

Requirements
Wind Passage (★★★)
Wind Passage
A rush of wind

Wind Passage (★★★)

Wind Passage

A rush of wind
50 Ether
Wind + Slash
50 Galebreathe

Effect: Rush forward towards the direction you're facing in a blink of an eye, leaving much wind after cuts for the distance you travelled.

  • Has a base damage of 18.5/27.5/36.5/45.5/54.5 with 2.75 Galebreathe scaling.
  • Deals 15 posture damage.
  • Has a windup of 1 seconds with a 12 second cooldown.
  • Decreases in range as your health gets lower.
  • Travel distance will be halved if there is no target in its path.
  • Can be modified with Crystal/Perfect Lenses to increase the distance travelled, making it a very useful tool for horizontal mobility.
  • Can be used to clip through walls while in the Second Layer.

Support Mantras[]

Name
Ether Cost
Damage Type
Requirements
Ether Cost
Damage Type

Requirements
Gale Wisp (★★☆)
Galewispgif
A servant of wind.
Reduces fall damage by 20%.
With Specter Path, restores your Spectral Gauge.
With Haunted Gale, increases the duration of your Phantoms by 3s.

Gale Wisp (★★☆)

Galewispgif

A servant of wind.
Reduces fall damage by 20%.
With Specter Path, restores your Spectral Gauge.
With Haunted Gale, increases the duration of your Phantoms by 3s.
60 Ether
N/A
30 Galebreathe

Effect: Spawns a spherical wisp of wind. Ritual Casted.

  • Grants 20% fall damage resistance.
  • Haunted Gale duration increased by 3 seconds.
  • Passively increases the Spectral meter bar for Haunted Path: Specter users by a small percent, the regen is greater than the decay.
  • Has 3 charges (which are consumed via taking fall damage). Logstones increase the amount of charges.
    • Note using logstones will force you to cast more signs.

Talents[]

Below is a list of all Galebreathe exclusive Talents. Hybrid Talents are listed here.

These Talents are found in the Galebreather category.

Media Talent Card Description Effects
Galebreathe Galebreather
(1 Galebreathe)
Grants you the ability to command Wind as a Galebreathe.
Galebreathe Adept Galebreather
(20 Galebreathe)
You can now obtain 1-star Galebreathe mantras.
Galebreathe Expert Galebreather
(30 Galebreathe)
You can now obtain 2-star Galebreathe mantras.
Galebreathe Master Galebreather
(50 Galebreathe)
You can now obtain 3-star Galebreathe mantras. (+5 Health)

These Talents are found in the Aeromancer category.

Media Talent Card Description Effects
Aerogliding Aerogliding
(35 Galebreathe, 30 Agility)
When falling from a high place, hold spacebar to generate wind currents until you hit the floor. Also gives you more airtime with Gliders. (+2 Passive Agility) Aerogliding slows your falls, preventing fall damage in some cases. Your gliders move almost horizontally, allowing for much greater travel distance.
Galebreathe Aeronade
(40 Galebreathe, Galetrap (Mantra))
Your trap automatically detonates on contact with an object. (+2 Passive Agility)
Galebreathe Stifled Jump
(Suffocating Impact)
Suffocating now applies Dazed if enemies jump. Suffocated PvE enemies now also get Sluggish when they are suffocated. (+2 Passive Agility)
Galebreathe Suffocating Impact
(35 Galebreathe, 15 Strength)
When flourishing enemies into walls they are suffocated and winded for a short duration. (+2 Passive Agility)
Galebreathe Gale Trap
(40 Galebreathe)
Knocking a player places a wind trap, causing anyone to pick up that body to get sent flying. Gain a speed boost picking up the body yourself. Killing PvE opponents gives you Gale Reflection instead. Gale Reflection procs upon getting hit by an enemy, granting damage reduction and placing a Gale Trap on them. The damage of the Gale Trap scales with the strength of the enemy you killed.
Galebreathe Vacuum Punch
(20 Galebreathe, Gale Punch)
Your Gale Punch pulls enemies in before you hit them.

These Talents are found in the Galeforce category.

Media Talent Card Description Effects
Aftercut After Cut
(40 Galebreathe)
If an attack is physical and wind, it will apply an after cut that does 10% of the damage you dealt. If the attack was a mantra, it does 5% damage instead. The only Galebreathe mantras that benefit from the 5% damage increase are: Wind Blade, Air Force, Tornado Kick, Tornado, Galetrap, and Wind Gun.
Galebreathe Breathing Impact
(30 Galebreathe)
Knocking enemies into objects with wind spells deals additional blunt damage based on how hard they're hit.
Galebreathe Inhale
(60 Galebreathe)
Cancelling a wind spell stores its power in your lungs for 5 seconds, empowering the next wind spell cast in that time. This will stack the Mantra Modifiers that were on the Inhaled mantra onto the next one you cast. Additionally, the next gale mantra you cast after Inhaling will receive a damage buff. This damage buff is (Inhaled mantra's level times 2)%; meaning a level 1 Inhale will be +2% damage while a level 5 Inhale will be +10%. Inhaling will also grant a Speed Boost and will imbue your melees with wind.

These Talents are found in the Legion Shock Trooper category.

Media Talent Card Description Effects
Galebreathe Air Pressure
(50 Galebreathe, 20 Agility)
Dodging an attack or hitting an enemy's block will transform your next dash into a Gale Dash. Gale Dashes carry you further than regular dashes and have extended iframes, but will clear immediately should you initiate an attack. (+1 Passive Agility)
Galebreathe Cyclone Blade
(55 Galebreathe, 30 Agility, Air Pressure)
After a successful Gale Dash you wrap your weapon in wind, causing your next Light attack to do +30% damage as bleed and have +10% chip damage. (+2 Passive Agility) Despite the Talent description stating "Light attack", it also grants bleed to weapon criticals. This lasts 3 seconds with no cooldown and also procs on Phantom Step dashes.
Galebreathe Pressure Break
(65 Galebreathe, 30 Strength OR 30 Agility, Air Pressure)
Breaking an enemy's posture will cause them to take intense wind pressure, increasing the attack's damage by +25% and flinging the enemy backwards. (+8 Carry Load, +2 Passive Agility)
Windstep Wind Step
(40 Galebreathe)
Create a step of wind below you when jumping in the air. Jumping while sliding down a slope or off a cliff launches you forwards.

These Talents are found in the Maestro's Technique category.

Media Talent Card Description Effects
120x
Silencer's Song
(100 Galebreathe, 100 Weapon, Silencer's Blade)
Silencer's Blade now procs on your mantras.
Landing a Mantra on a Suffocated opponent will proc Silencer's Blade, extending the duration of the suffocation and granting you a speed boost.

These Talents are found in the Scholar of the Cloud category.

Media Talent Card Description Effects
Galebreathe Windwaker
(50 Galebreathe, Quest Talent)
Call upon a gust of wind to propel your boat even faster.

These Talents are found in the Silencer category.

Media Talent Card Description Effects
Galebreathe A World Without Song
(75 Galebreathe, POWER 10, Silencer's Blade)
Every 3 hits with a Wind Mantra now procs Suffocating. Procs on every 4 hits if you have less than 75 Galebreathe.
Procs on every 5 hits if you have less than 40 Galebreathe.
Galebreathe Silencer's Blade
(60 Galebreathe, POWER 10)
Meleeing a 'Suffocated' opponent will extend the duration of the Suffocation. Grants a speed boost on proc.

These Talents are found in the Specter category.

Media Talent Card Description Effects
HauntedGalebreathe Haunted Path: Specter
(Haunted Gale, 50 Galebreathe)
Build up spectral energy by performing successful dodges and landing Wind mantras. Phantom winds from Haunted Gale no longer appear. You can no longer suffocate enemies. Turns your Galebreathe white.
HauntedGalebreathe Apparitions
(Haunted Path: Specter, 50 Galebreathe)
Instead of Haunted Gale Phantoms, each proc will now send apparitions towards your enemy. The apparitions apply 'Winded' where 'Suffocation' would suffice. Apparitions cannot be parried if you are in 'Phantom Step'.
HauntedGalebreathe Phantom Step
(Haunted Path: Specter, 55 Galebreathe)
Press X to begin running at high speeds and your regular dashes transform into gale dashes. (Must have at least 10% Spectral Gauge) Grants a speed boost for the full duration of this effect.
HauntedGalebreathe Vanishing Wraith
(Phantom Step, 60 Galebreathe)
Your 'Aerial Attacks' while in Phantom Step will now teleport you behind your target
HauntedGalebreathe Possession
(Haunted Path: Specter, 75 Galebreathe)
After an apparition hits an enemy, receive 15% posture damage on all Galebreathe attacks for 6 seconds. If the apparition hits while you have Phantom Step activated, receive a 15% chip damage buff as well for the same duration These bonuses will be lessened if you have less than 75 Galebreathe.

These Talents are found in the Whisper category.

Media Talent Card Description Effects
Haunted Gale Haunted Gale
(40 Galebreathe, POWER 8)
Landing 3 Galebreathe Mantras without whiffing calls for a Haunted Phantom. The Phantom will attack alongside you for the next 8s before dissipating. On proc, gain the Haunted status effect; all Mantras will spawn a Haunted Gale ghost that will attack your target, dealing Galebreathe damage. The ghost will only attack once per Mantra cast. Having your Mantra blocked, dodged, or parried will count as it being "whiffed," resetting all Haunted Gale stacks. Casting a non-Galebreathe Mantra will also count as a "whiff".


Gale Wisp will extend the duration of Haunted by 3 seconds.

Gallery[]

Trivia[]

  • The old Rising Wind mantra probably is referenced from Shoryuken move in Street Fighter.
  • The Windwaker Talent is a direct reference to the Legend of Zelda main series game "The Wind Waker," both in name and function, as there is a special song you can play to cause the winds to propel your boat.
  • After expressing a desire to make a new 0 Star Mantra for Galebreathe, developer ragoozer was presented with an image created by discord user Necros75, which he promptly added to the game as Gale Kick.[1]
  • Bosses are completely immune to suffocation.
  • Light Green Mudskippers are able to use a buffed version of the Air Force mantra, with greater knockback.
  • Arch_mage stated that Galebreathe is "least me" out of all the elements.
    Arch no like wind
    Look it's garry the wind spark
  • The "Wind Step" Talent can be used by other players for a short period after being placed.
  • The "Gale Leap" Talent requires cliffs of certain height. Strangely, the Talent will not proc if used too close to the edge, requiring the user to jump earlier than expected.
  • The [Q] key activates Gale Dash.
  • For some bizarre reason, Heavenly Wind has been referred to as Heavenly Strike multiple times in the update logs.
  • Jumping before activating the "Tempest Wind" variant of Wind Blade will propel the user forward by a few studs while releasing a sound cue.
  • A few Talents require to Inhale mantras, which acts like a cancel but are performed differently:
    • Cast the mantra then press M2 to Inhale, you know you're doing it right when you hear an inhale sound.
  • Galebreathe can apply 2 status effects: "Winded" & "Suffocate".
    • "Winded" reduces your opponent's attack speed.
    • "Suffocate" prevents the opponent from using mantras; the opponent will also have a resonance-like effect circling their neck when applied.
  • Allows for arguably the most agile and swift mobility in Deepwoken.
  • Heavenly Wind may also double as a mobility mantra as you can take advantage of its upward boost by cancelling the mantra.
  • Wind Blade with its Talent "Tempest Leap" can double as a very decent ranged/melee attack and an upgraded version of uppercut.
  • The "Gale Leap" Talent can prove volatile unless managed with care. You may potentially rocket off a slope or cliff unfavorably which makes your practice with quick reactions and mobility very important.
  • The majority of Galebreathe mantras have potentially high range, allowing you to pose an imminent threat to players without often being within their effective range.
  • The wind phantom visual from the "Haunted Gale" Talent appears to wield a Whaling Knife with a thick green outline around it.[2]
  • The "Tempest Wind" Variant of Wind Blade can be deceptively useful by slide jumping and immediately M1 which will keep it active long enough for you to cast it after the M1.
    • Alternatively, you could cast it early to feint the M1 but due to its low windup, it's very difficult to parry or punish unless it's used by itself. However, letting the aerial M1 hit before casting it is very powerful because it leaves no room for a counterattack after blocking or rolling the M1, but this is negated by parries.
  • Pairing this attunement along the Jetstriker Oath can ultimately make it one of the best mobility builds, given Galebreathe's wide variety of mobility moves and Jetstriker's mobility-based kit. The Wind Step and Aerogliding Talents, along with all of the Jetstriker Talents makes it nearly impossible to catch if you plan on running from an unwinnable fight. Can sometimes even be used to escape Monsters such as the Megalodaunt. One great weapon paring with this attunement is the Curved Blade of Winds, this legendary weapon has 2 forms that compliment both styles of Galebreathe.
  • Galebreathe is good for pressuring an opponent thanks to its high mobility.
  • Tornado would sometimes be referred to as "Wind Eruption" in patch notes. This is because its internal Mantra ID is "Eruption:Wind".
  • Wind Passage shares it's startup sound with Shadow Assault.

References[]

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