- “ The Wind finds a way through even the narrowest of passages. Have you come to let the wind guide you? ”
Galebreathe icon
Description[]
A gremor using Gale Lunge
Galebreathe is an Attunement that grants the user the ability to manipulate, conjure and control winds, giving them access to abilities that focus on movement, projectiles, and large AoE. As well as possessing the ability to lower attack speed when hitting an opponent with a gale mantra.
Galebreathe also has Talents attributed to it as well, allowing the user to fully expand their connection with the atmosphere.
Obtainment[]
The Attunement can be unlocked by using a Skyblood potion obtained from the Attunement Trainer, Friid, located in the Isle of Vigils, just outside the Temple of the Blade, using two Gale Stones assuming you have Galebreathe unlocked, or 5 Gale Stones if you haven't already unlocked Galebreathe. Alternatively, you can simply pick the Random option when selecting your Attunement in the character creation screen, this has a chance of unlocking Galebreathe without you needing to unlock it yourself. If you don't get it the first time, you can just wipe and retry until you get it. This works for all other Attunements as well (excluding Shadowcast, Ironsing and Bloodrend).
Training[]
Galebreathe can be trained by using a combination of Gale Kata and Galebreathe Mantras.
Along with all other elements, users can see their Mantras becoming stronger with practice:
- At 1 Galebreathe, players will receive the Galebreather Talent. This allows players to obtain 0-star Galebreathe Mantras.
- At 20 Galebreathe, players will receive the Adept Galebreather Talent. This allows players to obtain 1-star Galebreathe Mantras.
- At 30 Galebreathe, players will receive the Expert Galebreather Talent. This allows players to obtain 2-star Galebreathe Mantras.
- Finally, at 50 Galebreathe, players will receive the Master Galebreather Talent. This allows players to obtain 3-star Galebreathe Mantras.
Galebreathe Mantras are upgraded at the Attunement Trainers and Friid.
- To upgrade a Galebreathe Mantra from level 1 to level 2 costs 100
and requires 20 Galebreathe investment. - To upgrade a Galebreathe Mantra from level 2 to level 3 costs 200
and requires 40 Galebreathe investment. - To upgrade a Galebreathe Mantra from level 3 to level 4 costs 300
and requires 60 Galebreathe investment. - To upgrade a Galebreathe Mantra from level 4 to level 5 costs 400
and requires 80 Galebreathe investment.
Upgrading your Mantras with the Songwright NPC will cost 50% more Notes.
Galebreathe Unbound can be obtained by defeating any humanoid boss (Duke, Chaser, Ferryman, etc), while having 75 points invested into the attunement.
Mantra Damage Calculation[]
The formula to calculate Mantra damage is included on the Mantras page. Alternatively, use this Desmos calculator.
Mantras[]
Combat Mantras[]
Requirements | ||||||
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Air Force (☆☆☆)![]() Shoots out an air blast. | |||||
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Effect: Conjure a strong blast of air from your hands in the direction of your mouse that staggers your target.
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Tornado Kick (☆☆☆)![]() Kick a gust of wind forward, if it hits an enemy leap into the air and launch 3 more. | |||||
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Effect: Perform a kick that sends out a surging projectile of wind, leap up and send out 3 more AoE projectiles if the mantra hits a registered target.
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Wind Blade (☆☆☆)![]() Slicing blades of wind. If casted while slide-jumping, perform a spinning slice. | |||||
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Effect: Launch a wind projectile towards where you're facing.
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Heavenly Wind (★☆☆)![]() A strike from the heavens. | |||||
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Effect: Leap high into the air before diving down towards your cursor, striking any targeted opponent.
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Gale Lunge (★☆☆)![]() A rush of piercing wind. | |||||
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Effect: Lunge forward with your weapon coated in wind.
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Gale Punch (★☆☆)![]() Form a punch of wind in your fist and release it. | |||||
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Effect: Conjure a wind AoE punch that deals damage and knocks targets away.
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Galetrap (★☆☆)![]() Toss a wind landmine. | |||||
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Effect: Deploy a small green landmine at your cursor's location, activating a small tornado when made contact with.
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Tornado (★☆☆)![]() A rushing current of wind. | |||||
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Effect: Conjure a small vortex around yourself, M1 to cast it forward.
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Twister Kicks (★☆☆)![]() Go forth with spinning kicks infused with the wind | |||||
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Effect: Dash forwards kicking with a rush of winds dealing damage.
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Updraft (★☆☆)![]() A lifting torrent of wind. | |||||
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Effect: Ready yourself and then spin, creating a vertical column of sharp winds.
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Wind Forge (★☆☆)![]() Encircle your foes with blades of wind that halt their escape until they respond. | |||||
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Effect: Perform a quick gesture with your hands, conjuring up a line of 4 wind projectiles before sending them towards your target.
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Champion's Whirlthrow (★★☆)![]() Grab your opponent and toss them with the power of gale. Pressing F will toss your opponent straight down. | |||||
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Effect: Grab your target before spinning them in 360 degrees and then tossing them.
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Rising Wind (★★☆)![]() Use wind to uppercut and propel yourself into the air. Press F after hitting an opponent to impale them | |||||
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Effect: Ascend while uppercutting your target, rapidly damaging them.
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Wind Carve (★★☆)![]() A quick swirl of sharp winds. | |||||
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Effect: Empower your weapon before elegantly releasing a cut that forms a small controllable tempest.
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Wind Gun (★★☆)![]() A powerful wind blast. | |||||
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Effect: Fire a penetrating bullet of wind.
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Astral Wind (★★★)![]() A rapid delivery of consecutive attacks. | |||||
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Effect: Cast several fast, wind-enhanced slashes that form a star.
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Pillars of Erisia (★★★)![]() Gaining inspiration from the Duke of Erisia, call forth a malicious gale from your stomp. | |||||
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Effect: Raise your right leg and stomp the ground, conjuring up a huge volley of wind.
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Mobility Mantras[]
Requirements | ||||||
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Wind Passage (★★★)![]() A rush of wind | |||||
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Effect: Rush forward towards the direction you're facing in a blink of an eye, leaving much wind after cuts for the distance you travelled.
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Support Mantras[]
Talents[]
Below is a list of all Galebreathe exclusive Talents. Hybrid Talents are listed here.
These Talents are found in the Galebreather category.
These Talents are found in the Aeromancer category.
| Media | Talent | Card Description | Effects |
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Aerogliding (35 Galebreathe, 30 Agility) |
When falling from a high place, hold spacebar to generate wind currents until you hit the floor. Also gives you more airtime with Gliders. (+2 Passive Agility) | Aerogliding slows your falls, preventing fall damage in some cases. Your gliders move almost horizontally, allowing for much greater travel distance. |
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Aeronade (40 Galebreathe, Galetrap (Mantra)) |
Your trap automatically detonates on contact with an object. (+2 Passive Agility) | |
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Stifled Jump (Suffocating Impact) |
Suffocating now applies Dazed if enemies jump. Suffocated PvE enemies now also get Sluggish when they are suffocated. (+2 Passive Agility) | |
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Suffocating Impact (35 Galebreathe, 15 Strength) |
When flourishing enemies into walls they are suffocated and winded for a short duration. (+2 Passive Agility) | |
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Gale Trap (40 Galebreathe) |
Knocking a player places a wind trap, causing anyone to pick up that body to get sent flying. Gain a speed boost picking up the body yourself. Killing PvE opponents gives you Gale Reflection instead. | Gale Reflection procs upon getting hit by an enemy, granting damage reduction and placing a Gale Trap on them. The damage of the Gale Trap scales with the strength of the enemy you killed. |
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Vacuum Punch (20 Galebreathe, Gale Punch) |
Your Gale Punch pulls enemies in before you hit them. |
These Talents are found in the Galeforce category.
| Media | Talent | Card Description | Effects |
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After Cut (40 Galebreathe) |
If an attack is physical and wind, it will apply an after cut that does 10% of the damage you dealt. If the attack was a mantra, it does 5% damage instead. | The only Galebreathe mantras that benefit from the 5% damage increase are: Wind Blade, Air Force, Tornado Kick, Tornado, Galetrap, and Wind Gun. |
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Breathing Impact (30 Galebreathe) |
Knocking enemies into objects with wind spells deals additional blunt damage based on how hard they're hit. | |
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Inhale (60 Galebreathe) |
Cancelling a wind spell stores its power in your lungs for 5 seconds, empowering the next wind spell cast in that time. | This will stack the Mantra Modifiers that were on the Inhaled mantra onto the next one you cast. Additionally, the next gale mantra you cast after Inhaling will receive a damage buff. This damage buff is (Inhaled mantra's level times 2)%; meaning a level 1 Inhale will be +2% damage while a level 5 Inhale will be +10%. Inhaling will also grant a Speed Boost and will imbue your melees with wind. |
These Talents are found in the Legion Shock Trooper category.
These Talents are found in the Maestro's Technique category.
| Media | Talent | Card Description | Effects |
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(100 Galebreathe, 100 Weapon, Silencer's Blade) |
These Talents are found in the Scholar of the Cloud category.
| Media | Talent | Card Description | Effects |
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Windwaker (50 Galebreathe, Quest Talent) |
Call upon a gust of wind to propel your boat even faster. |
These Talents are found in the Silencer category.
| Media | Talent | Card Description | Effects |
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A World Without Song (75 Galebreathe, POWER 10, Silencer's Blade) |
Every 3 hits with a Wind Mantra now procs Suffocating. | Procs on every 4 hits if you have less than 75 Galebreathe. Procs on every 5 hits if you have less than 40 Galebreathe. |
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Silencer's Blade (60 Galebreathe, POWER 10) |
Meleeing a 'Suffocated' opponent will extend the duration of the Suffocation. | Grants a speed boost on proc. |
These Talents are found in the Specter category.
These Talents are found in the Whisper category.
Gallery[]
Trivia[]
- The old Rising Wind mantra probably is referenced from Shoryuken move in Street Fighter.
- The Windwaker Talent is a direct reference to the Legend of Zelda main series game "The Wind Waker," both in name and function, as there is a special song you can play to cause the winds to propel your boat.
- After expressing a desire to make a new 0 Star Mantra for Galebreathe, developer ragoozer was presented with an image created by discord user Necros75, which he promptly added to the game as Gale Kick.[1]
- Bosses are completely immune to suffocation.
- Light Green Mudskippers are able to use a buffed version of the Air Force mantra, with greater knockback.
- Arch_mage stated that Galebreathe is "least me" out of all the elements.
- The "Wind Step" Talent can be used by other players for a short period after being placed.
- The "Gale Leap" Talent requires cliffs of certain height. Strangely, the Talent will not proc if used too close to the edge, requiring the user to jump earlier than expected.
- The [Q] key activates Gale Dash.
- For some bizarre reason, Heavenly Wind has been referred to as Heavenly Strike multiple times in the update logs.
- Jumping before activating the "Tempest Wind" variant of Wind Blade will propel the user forward by a few studs while releasing a sound cue.
- A few Talents require to Inhale mantras, which acts like a cancel but are performed differently:
- Cast the mantra then press M2 to Inhale, you know you're doing it right when you hear an inhale sound.
- Galebreathe can apply 2 status effects: "Winded" & "Suffocate".
- "Winded" reduces your opponent's attack speed.
- "Suffocate" prevents the opponent from using mantras; the opponent will also have a resonance-like effect circling their neck when applied.
- Allows for arguably the most agile and swift mobility in Deepwoken.
- Heavenly Wind may also double as a mobility mantra as you can take advantage of its upward boost by cancelling the mantra.
- Wind Blade with its Talent "Tempest Leap" can double as a very decent ranged/melee attack and an upgraded version of uppercut.
- The "Gale Leap" Talent can prove volatile unless managed with care. You may potentially rocket off a slope or cliff unfavorably which makes your practice with quick reactions and mobility very important.
- The majority of Galebreathe mantras have potentially high range, allowing you to pose an imminent threat to players without often being within their effective range.
- The wind phantom visual from the "Haunted Gale" Talent appears to wield a Whaling Knife with a thick green outline around it.[2]
- The "Tempest Wind" Variant of Wind Blade can be deceptively useful by slide jumping and immediately M1 which will keep it active long enough for you to cast it after the M1.
- Alternatively, you could cast it early to feint the M1 but due to its low windup, it's very difficult to parry or punish unless it's used by itself. However, letting the aerial M1 hit before casting it is very powerful because it leaves no room for a counterattack after blocking or rolling the M1, but this is negated by parries.
- Pairing this attunement along the Jetstriker Oath can ultimately make it one of the best mobility builds, given Galebreathe's wide variety of mobility moves and Jetstriker's mobility-based kit. The Wind Step and Aerogliding Talents, along with all of the Jetstriker Talents makes it nearly impossible to catch if you plan on running from an unwinnable fight. Can sometimes even be used to escape Monsters such as the Megalodaunt. One great weapon paring with this attunement is the Curved Blade of Winds, this legendary weapon has 2 forms that compliment both styles of Galebreathe.
- Galebreathe is good for pressuring an opponent thanks to its high mobility.
- Tornado would sometimes be referred to as "Wind Eruption" in patch notes. This is because its internal Mantra ID is "Eruption:Wind".
- Wind Passage shares it's startup sound with Shadow Assault.
References[]
| Attunements & Mantras | |
|---|---|
| Base Attunements | Flamecharm • Frostdraw • Thundercall • Galebreathe |
| Unlockable Attunements | Shadowcast • Ironsing • Bloodrend |
| Mantras | Attunement-less • Hybrid Mantras • Monster Mantras • Pumpkin Pitch |
| Mechanics | Attunement Trainers • Attunement Potions • Mantra Modifiers |





















































