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Description[]

The Ignition Deepcrusher is a Legendary Club and Sword; an invention of ferrofluid that can become either a mace for clubbing, or a sword for cutting. The mace is held by a bordered hilt in both hands, under a chess piece cross that makes the club, its gambit being to inhibit with Ironsing rods. When held with one hand, it can instead slash through victims, done with a simple sword that has cause for the opponent to bleed.

This weapon has 1 passive by default:

Ferrofluid Structure - Changing the stance of this weapon completely changes the playstyle.

  • While used with 2 hands, this weapon is a Club dealing blunt damage and applying a Metal Rod per M1. This is best suited for playstyles centered around applying and taking advantage of metal rods. Note compared to its other stance it has 8 weight and 11% extra base M1 DMG.
  • While used with 1 hand, this weapon is a sword, dealing slash damage. Additionally, it gains innate bleed damage, increasing its unmodified damage by 30%. It also gains a slight swing speed increase compared to club. This stance is meant to be used if you are looking for more from your m1s at the expense of rod application on m1s, half of your weapon's posture damage and some base m1 damage (which may be multiplied with damage modifiers, unlike bleed damage).

At requirements, this weapon deals 26.1 damage while in Club form, and 30.8 (23.7 + 7.1) while in Sword form.

At 100 MED and 100 MTL, this weapon deals 30.2 damage while in Club form, and 35.7 (27.5 + 8.2 BLEED) damage while in Sword form.

To put it in perspective, even with 6 PROF and 3* dmg that number becomes 36.5 (+5.475 if speed demon proc, making it 41.975) on Club and 42.9 (33 + 9.9 BLEED) on Sword, making this weapon have the third highest dmg among all medium weapons in the game, behind Razor Cutlass, Curved Blade of Winds (more with gale's 30% bleed talent), and Kyrswynter, but that does not count other mediums access to enchantments like Detonation, which gives a ~+6 m1 damage increase that bypass resistances after the first hit, which if factored in with speed demon, causes every medium weapon with 5 MED scaling or more at max medium investment to deal more average damage on m1 than Ignition Deepcrusher. In other words, this is one of the worst possible weapons to make an M1 build around, due to its low scaling and legendary status.

Critical[]

The user stabs their weapon into the floor, causing a metal eruption of spikes to surround the player. Both the shove and the spike eruption deal stun and damage. If the shove is parried, no autoparry frames will be given for the spike eruption, and the eruption will not be cancelled. This shares similarities with the critical effects of the Hero Blade of Flame and the First Light (excluding the sword rain aspect).

  • Bleed applied on all 3 hits of Deepcrusher's crit, doesn't matter what stance (1H or 2H)
  • Crit doing ONLY slash dmg despite stance.
  • Crit does 20+25 base DMG + 30% BLEED, Has 5 ironsing scale. (To calculate scale use this formula: base damage * (1 + (scaling/10) * (investment / 100))
  • Crit windup values are 0.55s first hit, 0.4s windup to second hit to come out.
  • Procs artisan's blade at any Deepcrusher attack (Sword version or Club, crit or M1)
  • Posture dmg of crit depends on stance, does 15 as sword version and 16.5 as club.
  • 2nd part of Deepcrusher's crit is not affected by any kind of AP frames and CANNOT BE SWING THROUGH

Gallery[]

Trivia[]

  • The Ignition Deepcrusher is the first weapon to be part of two weapon categories as its stances are both Club and Blade, which you can switch between by pressing Y. This is similar to the unique stance effect used by the Curved Blade of Winds, however it instead changes the weapon type from Club to Sword and vice versa.
  • Currently the only legendary weapon with no description.
  • The Sword form (at 100 MED and 100 MTL) is the second-highest damage sword in the game, second to the Razor Cutlass (35.7 vs. 36.6).
  • Meanwhile, the Club form (at 100 MED and 100 MTL) is the highest raw damage club in the game, only close to Ignition Deepcrusher dmg is the Sacred Hammer (30.2 vs. 29.7).
  • The weapon is inspired by the Kirkhammer from Bloodborne.[1]
  • Based on the similar leftover weapon which required 55 HVY to wield and was in the game for a short period of time, this could have been heavy weapon at some point during development.
  • You cannot use the stance swap feature while in the Battle Royale mode unless you have the Ironsinger Talent, which can be achieved by getting an Ironsing Mantra.

References[]

Navigation[]

Light Weapons
Daggers Stiletto Gilded Knife Silver Dagger Canor Fang Whaling Knife Champion's Dagger Central Dirk Tanto Nemit's Sickle Flareblood Kamas The Flippers of FateKrulian Knife KyrsedgeAlloyed Whaling KnifeSpectral GraspAlloyed TantoCerulean Thread
Fist Styles Way of Navae Legion Kata Jus Karita Fang and Coil
Cestus Iron Cestus Anklets of Alsin Legion Cestus Coral CestusFlamekeeper CestusLight's Final TollVortex EchoDrakemaw Gauntlets Gaunts of EnmityBroodalloy Cestus
Flintlock Silversix FlintlockDawnshotRepeaterDragoonAlloyed DawnshotAranea
Rapiers QuickfangApprentice RapierInquisitor's ThornCrucible RapierGolden SwordfishSkull PiercerKyrstreza
Medium Weapons
Swords SwordFalse MemoryDormant SplinterMesserFalchionScimitarKatanaWorshipper LongswordOfficer SaberVigil LongswordChampion's SwordCavalry SaberShotelWarden Ceremonial SwordRazor CutlassForgotten GladiusFondant SplitterUmbrite WitherbladeSerpent's EdgeHallowscleave Alloyed MesserAlloyed FalchionAlloyed Vigil LongswordAlloyed ShotelAlloyed Katana KyrsbladeEye of Malice Soulthorn Purple Cloud Nocturne Shattered Katana
Twinblades Iron TwinbladeScalesplitterAlloyed ScalesplitterCrescendoDeath's Reverie
Spears IrontuskIron SpearGremorian LongspearRitual SpearAcheron's Warspear Imperial Staff Trident SpearSerrated WarspearBloodtide TridentAlloyed Gremorian LongspearRifle SpearAlloyed Trident SpearTrue Seraph's SpearKyrsglaive
Clubs MaceToothed ClubMorning StarSacred HammerThe Pastry PasterPernach
Rifles Summer RifleRosen's PeacemakerIron Blunderbuss
Heavy Weapons
Greataxes BattleaxeHalberdAdretian AxeCanorian AxeIron BirchEvanspear Hand AxeNight AxeMaster Hawk's HandaxeRelic AxeEnforcer's AxeQuartztone PickaxeSkyreap BladeAlloyed Canorian AxeAlloyed Halberd Alloyed Adretian Axe Pale Briar
Greatswords AvengerZweihanderMarkor's InheritorCrescent CleaverDarksteel GreatswordInquisitor's Straight Sword Kyrsieger The Long Tong of The LawFirst LightAlloyed ZweihanderAlloyed Crescent CleaverDarkalloy Greatsword Alloyed Inheritor KyrscleaveWretched MawbladesFractineRailbladeEnforcer's Blade
Greathammers Steel MaulForge GreathammerRockmallerGreat MaulPale MorningPutrid EdenstaffPetra's AnchorSovereign's PunishmentAlloyed Steel MaulEnforcer's HammerStoneheartHivelord's HubrisKanabo
Elemental Weapons
Flamecharm Hero Blade of FlamePleeksty's InfernoRosen's HellflameYsley's Pyre Keeper
Frostdraw Hero Blade of FrostKyrswynterGran SudaruskaHailbreaker
Thundercall Hero Blade of LightningStormseyeBoltcrusher
Galebreathe Hero Blade of WindWraithclawCurved Blade of Winds
Shadowcast Hero Blade of ShadowDeepspindleCrypt Blade
Ironsing Iron RequiemIgnition Deepcrusher
Bloodrend Bloodrend
Hybrid Weapons
Hybrid WyrmtoothYsley's Pyre Keeper
Offhands
Shields TargeKite ShieldOld World GreatshieldWorshipper's ShieldEthiron CurseshieldGourdguardKhan ShieldThe Path's Defender
Parrying Daggers Parrying DaggerKyrstear

Cyan: Alloyed Weapon, Green: Enemy Drop, Purple: Legendary Weapon, Orange: Event Weapon

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