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Description[]

Ignition Union Arcwarders are Ambush Enemies tied to the Ignition Union, and wield their Oaths. They will start hunting down the player if their reputation is very low with the Union. They are highly dangerous NPCs and can easily kill any inexperienced player.

Moveset[]

An Ignition Union Arcwarder's arsenal consists of a Railblade, along with the Arcwarder Oath:

Moves Description Parryable? Blockable? Danger
Assault Firmly swings sword at opponent and finishes the combo by kicking them. (★☆☆)
Ground Critical Enters a stance before rushing forward, unleashing a fiery whirlwind on enemy contact. (★★☆)
Aerial Critical While in the air, performs a fiery downwards sweep, applying Knockdown and Burn. (★★☆)
Arc Wave Performs a quick stomp on the ground that releases a wave of energy around the user, dealing both fire and lightning damage. (★★★)
Arc Beam Shoots out a laser from the user's eyes that explode after a second, dealing both fire and lightning damage. (★★☆)
Storm Blades Conjures a ring of lightning blades that deal AoE damage with a brief stun. (★☆☆)
Fire Blade User forcefully slams down their blade coated in flames. (★★☆)
Mecha Gatling The user pulls out a Gatling gun, mowing down the enemies that get caught in its line of fire. Inflicts burn. (★★☆)

Talents[]

  • Brutal Momentum - Successfully dodging will give your next swing hyperarmor.
  • Harsh Response - Enemies receive less posture back when parrying your attacks.
  • Destructive Recovery - Causes your enemies to regenerate significantly less posture when they parry you.
  • Arc Module: Eject
    • When blockbroken with Arc Suit active, eject from the armor.
    • Immediately end Arc Suit, but prevent the guardbreak and reset your posture to 50%.
  • Arc Module: Guard - Blocking With your Arc Suit active negates all backstabs and allows you to block attacks from behind.
  • Arc Module: Null - When Arc Suit is active, outgoing and incoming enchant effects are nullified.

Trivia[]

References[]

  1. UmWtfArchusMagus
The Kingdom of Etrea Etris Isle of Vigils The Lord Regent Evengarde Rest Polis Etrean Guardsmen Etrean Royal Guard Etrean Soldier Blade Instructor Blade Temple Guard Vigil Swordsman
The Central Authority Fort Merit Vice Warden Morredh Authority Soldier Authority Peacekeeper Authority Officer Authority Lieutenant Authority Captain Authority Commander Chainwarden
The Hive Greathive Aratel Hive Scout Hive Guard Hive Construct Hive Adjudicator
The Divers Castle Light Klaris Akira Chaser Karliah Nell Funke Pleeksty Apprentice Diver Diver Journeyman Diver Black Diver Dawnwalker
The Ignition Union Miner's Landing Saramaed Hollow The Chariot's Spire The Frontier Furnace Alpha Epsi Llevyn Sunway Deepdelver Gamma Renau Adar Ignition Union Fighter Ignition Union Guard Ignition Union Arcwarder Mechalodaunt Arcwarder
Summer Company Summer Isle The Guy Summer Company Guard Summer Manager Summer Goon Summer Dragoon
The Children of Navae Meteor Isle Eastern Tribe Nomad Navaen Hostage Eastern Tribal Leader
The Hundred Legions Viper's Jaw Camp Kingmaker's Isle Amara Brutus Legion Soldier Legion Captain Legion Sniper
The Knives of Eylis Voidheart Eylis Voidmother Knife of Eylis Subtle Knife of Eylis Knife Guard Old Knife of Eylis
The Ministry Minityrsa The Understrand The Fourth Prophet The Crimson Scholar Nostor Ministry Scout Ministry Footpad Ministry Captain Ministry Necromancer Ministry Agent Ministry Enforcer Contractor
The Lost City of Celtor The City of the Drowned Celtorian Guard Tideknights

Green: Owned Territories, Cyan: Passive NPCs, Silver: Possibly Hostile NPCs, Purple: Bounty Hunters, Orange: Oaths, ‡: Formerly, †: Deceased.

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