- “ I have some theories. It's said that the discovery of Pluripotent Alloy was what led to Ironsing's development, and that's the line of questioning I've chosen to follow. Interestingly, they say that the combination of a catalyst and the right frame of mind are what induce the attunement to an element of the Song. ”
Ironsing Icon
Description[]
Ironsing is an Attunement based around the ability to harness and manipulate metal, commonly used by Blacksmiths around the Luminants. It applies metal rods to enemies, allowing for a variety of interactions depending on the chosen Talents.
Obtainment[]
The Attunement Trainer, Adar, can be found inside a tower on the left side of the end of the bridge at Miner's Landing, on the path to the Starfield Veldt. This bridge always spawns two Brainsuckers. To unlock Ironsing, you must first have a Pluripotent Alloy. Then, talk to the blacksmith at Miner's Landing. He will say that a friend of his is looking for a Pluripotent Alloy. If you have obtained Ironsing before, obtaining a Pluripotent Alloy and talking to the blacksmith is not required. Go to the trainer and he will tell you that he is looking for 6 ores.
The ores you need are:
After you give him these ores, he will give you an Alloyed Elixir. Drink the Elixir, and you will unlock Ironsing.
DO NOT LEAVE THE TEXT BOX BEFORE RECEIVING THE ELIXIR. Doing so will cause the trainer to consume your ores without giving you the potion.
The easiest way to obtain all of the required ores without visiting The Depths is to visit the cave in Songseeker Wilds and kill Mineskippers, which can drop all the ores necessary or alternatively you can obtain them from the Saramaed Hollow fairly easily.
Training[]
Ironsing can be trained with a combination of the Ferrofluid and Ironsing Mantras.
Along with all other elements, users can see their Mantras becoming stronger with practice:
- At 1 Ironsing, players will receive the Ironsinger Talent. This allows players to obtain 0-star Ironsing Mantras.
- At 20 Ironsing, players will receive the Adept Ironsinger Talent. This allows players to obtain 1-star Ironsing Mantras.
- At 30 Ironsing, players will receive the Expert Ironsinger Talent. This allows players to obtain 2-star Ironsing Mantras.
- Finally, at 50 Ironsing, players will receive the Master Ironsinger Talent. This allows Ironsing users to obtain 3-star Ironsing Mantras.
You can speak to Adar at Miner's Landing to upgrade your Ironsing Mantras for 100
each. Each upgrade purchased will make the next upgrade for the same mantra 100
more expensive.
- To upgrade a Ironsing Mantra from level 1 to level 2 costs 100
and 20 Ironsing investment. - To upgrade a Ironsing Mantra from level 2 to level 3 costs 200
and 40 Ironsing investment. - To upgrade a Ironsing Mantra from level 3 to level 4 costs 300
and 60 Ironsing investment. - To upgrade a Ironsing Mantra from level 4 to level 5 costs 400
and 80 Ironsing investment.
Purchasing Mantra levels will cost 50% more Notes when using the Songwright NPC.
Ironsing Unbound can be obtained by defeating any humanoid boss (Duke, Chaser, Ferryman, etc), while having 75 points invested into the attunement.
Mantra Damage Calculation[]
The formula to calculate Mantra damage is included on the Mantras page. Alternatively, use this Desmos calculator.
Mantras[]
Combat Mantras[]
Requirements | ||||||
|---|---|---|---|---|---|---|
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Metal Eruption (☆☆☆)![]() A flurry of metal spikes. | |||||
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Effect: Stomp the ground, causing a flurry of metal spikes to erupt forward.
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Needle Barrage (☆☆☆)![]() A barrage of metal rods. | |||||
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Effect: Jump into the air before throwing out 3 projectiles towards the location of the cursor.
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Metal Kick (★☆☆)![]() A powerful kick laced with metal. | |||||
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Effect: Jump vertically into the air before slamming down with an axe-kick, dealing moderate damage and applying knockdown to any targets hit.
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Caltrops (★★☆)![]() Sharp metal traps. | |||||
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Effect: Throw out 7 caltrops upon use, which stay on the ground for a while.
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Firing Line (★★☆)![]() Create a firing line of metal to light up your target. | |||||
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Effect: Conjure up 5 rifles above them that begin to fire 3 salvos at any nearby target, dealing high damage if not parried.
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Iron Quills (★★☆)![]() Conjure metal from within, impaling surrounding entities. | |||||
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Effect: Send metal spikes piercing through your body, impaling all nearby targets.
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Metal Fakeout (★★☆)![]() Create a metal clone and appear behind your target. | |||||
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Effect: Teleport behind a nearby target while leaving behind a metal clone before immediately stabbing the target.
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Metal Rain (★★☆)![]() Unleash a rain of metal rods down below. | |||||
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Effect: Rain down a incredible amount of metal rods from the sky, dealing light damage rapidly.
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Oxidizing Rush (★★☆)![]() Conjure metal swords and rush forward with them. | |||||
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Effect: Conjure a vortex of blades before rushing forward, dealing moderate damage.
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Iron Hug (★★★)![]() Crush your opponents bones with an iron infused grab. | |||||
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Effect: Perform a short windup before tightly hugging the opponent, dealing damage before sending them away.
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Iron Slam (★★★)![]() Conjure a giant rod of metal and slam it down. | |||||
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Effect: Form a large spiky iron rod before slamming it down forwards.
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Metal Armament (★★★)![]() Summon a blade of metal to swing alongside you. | |||||
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Effect: Coat the character's body and weapon in iron sparks. While active, a greatsword is conjured and moves as light attacks are being performed with an attack interval of 3 seconds.
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Metal Gatling (★★★)![]() A deadly rush of several metallic rods. | |||||
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Effect: A gesture is performed on the right hand, causing a barrage of spikey metal beams to form from all angles and impale any nearby targets from all, dealing high damage.
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Rocket Lance (★★★)![]() Create a lance, impale your opponent, and send them flying. | |||||
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Effect: After a small wind-up, conjure an iron claw on the character's left arm before thrusting forward, pushing back any targets in the way.
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Mobility Mantras []
Requirements | ||||||
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Metal Rampart (☆☆☆)![]() Summon a large metal pillar. | |||||
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Effect: Form a pillar from below, causing the character to ascend upwards as the pillar forms.
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Metal Ball (★★☆)![]() Create a metal ball and rush forward. | |||||
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Effect: Encased in a metal ball, rush forward while knocking down any targets in the way.
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Support Mantras []
Requirements | ||||||
|---|---|---|---|---|---|---|
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Chain Pull (★☆☆)![]() Manifest chains to brutally pull enemies towards you. | |||||
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Effect: Conjure a chain of metal from the right hand that pulls in any targets from the cursor.
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Iron Skin (★☆☆)![]() Coat your skin with metal to reduce harm. | |||||
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Effect: Taking stance, the player's body is hardened like metal, negating 90% of damage taken during the entirety of the Mantra's duration.
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Metal Turret (★★☆)![]() An automated turret that fires at targets that that cross its sight. | |||||
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Effect: Perform a gesture on the ground, erecting a turret that continuously fires a projectile at any targets in its sight. Ritual Casted.
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Metal Wisp (★★☆)![]() A servant of metal. | |||||
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Effect: Conjure a metal wisp that regenerates armor durability. Ritual Casted.
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Talents[]
Below is a list of all Ironsing exclusive Talents. Hybrid Talents are listed here.
These are Talents found in "Ironsinger" Category.
| Media | Talent | Card Description | Effect |
|---|---|---|---|
|
Ironsinger | Grants you the ability to command Metal as an Ironsinger. Press X to Pull on Metal Rods. | Press X to pull targets with Metal Rods towards you. |
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Adept Ironsinger (20 Ironsing) |
You can now obtain 1-star Ironsinger mantras. | N/A |
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Expert Ironsinger (30 Ironsing) |
You can now obtain 2-star Ironsinger mantras. | N/A |
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Master Ironsinger (50 Ironsing) |
You can now obtain 3-star Ironsinger mantras. | +5 Health FROM: Ironsinger |
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Alloyblood (100 Ironsing) |
You don't Bleed like others do. Bleed damage is reduced by 30%. Blood loss is reduced by 75%. | Alloyblood's effectiveness scales with your Ironsing investment, having less effectiveness if you do not meet the requirements for it. The slash damage visual effect is now light grey. Turns Bloodrend mantras blue-ish grey. |
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Ironclad Punishment (45 Ironsing) |
Your Ironsing mantras deal more posture damage to enemies the more armor durability they have. | The more % of armor enemy has the more posture buff is. Each 1% of armor gives extra 0.15% posture DMG. |
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Laced Traps (Caltrops, 45 Ironsing) |
People hit by your 'Caltrops' cannot jump and are slowed for a small duration. | People hit by your 'Caltrops' Mantra cannot jump and are slowed for a small duration. |
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Metal Shackles (15 Strength, 45 Ironsing) |
Guardbreaking an opponent prevents them from receiving speed boost for 5 seconds. | Guardbreaking an opponent will prevents them from receiving speed boost for 5 seconds. |
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Oh the Irony (Taunt, 40 Charisma, 55 Ironsing) |
Opponents affected by 'Taunt' receive double iron rods for the duration. | The debuff given by the "Taunt" Mantra now doubles incoming iron rods. |
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Piercing Metal (POWER 13, 60 Ironsing) |
Deal additional armor damage to enemies per metal rod affecting them. | Deal 5% more armor damage to enemies per metal rod affecting them. |
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Thornmail (45 Ironsing) |
Getting flourished applies a metal rod on your attacker. | Apply rods on your attacker when you are flourished. |
These are Talents found in "Adaptive Arsenal" Category.
These are Talents found in "Metallurgist" Category.
These are Talents found in "Rending Needle" Category. (You can only have one of the Rare Talents, taking one prevents the others from appearing.)
| Media | Talent | Card Description | Effect |
|---|---|---|---|
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Rending Needle: Augmenter (90 Ironsing, 90 Weapon) |
If an enemy has 5 or more rods, your Ironsing Pull will use their rods to form a powerful sword to attack with. This also makes your Metal Armament stronger while the weapon is equipped. | Your weapon will be replaced with the Metal Greatsword for a few seconds. While active, your Metal Armament damage is increased by 50%.
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Conductor's cable (75 Ironsing) |
Applying Conductor rods on opponents steals 10% of their current armor durability to you. | |
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Rending Needle: Conductor (75 Ironsing) |
5 metal rods will combine into a conductor rod. If the enemy uses any mantra other than Bloodrend, Ironsing, Attunementless, Oath Mantra, they're dealt their elemental back in turn. | Mutual Exclusives: Rending Needle: Augmenter, Rending Needle: Impaler, Rending Needle: Jailer |
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Rending Needle: Impaler (75 Ironsing) |
If an enemy is affected by 5 or more metal rods, your Ironsing Pull instead pulls out all of the rods for massive damage. |
Mutual Exclusives: Rending Needle: Augmenter, Rending Needle: Conductor, Rending Needle: Jailer |
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Rending Needle: Jailer (75 Ironsing) |
If an enemy has 5 or more rods, your Ironsing Pull will restrain them instead of pulling them. | Mutual Exclusives: Rending Needle: Augmenter, Rending Needle: Conductor, Rending Needle: Impaler |
These are Talents found in "Scrapsinger" Category.
Trivia[]
- Ironsing was first accidentally leaked in a weekly update, and later confirmed to be an upcoming attunement by Arch_Mage in a bug report later that day.
- Prior to the leak, Ironsing was originally supposed to be an Oath, as stated by Arch_Mage
- Ironsing did not create the Ironclad. The Ironclad was constructed by shipwrights and shipped from The Central Luminant.
- Iron Rods last 30 seconds each with no way to be refreshed unless removed and reapplied.
- Iron Pull has a 0.1s animation with 0.4s endlag, though it is parryable.
- On release, Ironsing had 12 mantras and 11 Talents, making it the most content lacking Attunement during its release.
- Ironsing is the only Attunement to have five 3-star Mantras.
- Needle Barrage is practically identical to Autumn Rain from Monad Studios' Rogue Lineage.
- Firing Line could be a reference to Oda Nobunaga from the Fate/Series, in which her signature move being shooting a line of matchlock rifles towards her enemy.
- It could also be a toned down version of an attack used by Gremmy Thoumeaux from the Bleach Series, where he summons an arsenal of guns behind him and shoots at an enemy.
- Metal Gatling could be a reference to Katakuri's move called "Mochi Gatling" from the anime One Piece.
- Ironsing is the fastest Attunement to obtain a Legendary Weapon, with the Ignition Deepcrusher released in the exact same update as Ironsing itself.
- Ironsing is one of two Attunements that does not have a Hero Blade, with the only other being Bloodrend.
- Alloyblood turns your Bloodrend mantras blue-ish grey.
- Using ores actually gives you a buff; the only ones that you can use as of now are Gold, Irithine and Erisore, but only one has a known effect. This is a holdover from Ironsings development time as an Oath, being initially heavily inspired by "Allomancy" a magic system based on ingesting metals from Brandon Sandersons "Mistborn" Series of books.
- Gold gives a 5% damage buff and a gold particle effect. DMG buff applies only to m1, not to any of mantras (Lasts 25 sec)
- Using Irithine gives a green particle effect. Effects unknown.
- Similarly to every other Wisp Mantra, Metal Wisp gives the player a finger on the hand that casts the Mantra.
- Ferrofluid, the item required to train Ironsing, is an actual real-life fluid attracted to magnetic forces, created by suspending iron or other magnetically-affected particles in a solution, usually oil.
- Caltrops in real life are small, spiked weapons originally used as early as the Roman times to be used against men and horses. Later versions of Caltrops were used in the second world war to deflate tires of automobiles.
- The icons for Ironsing Talents formerly featured the symbol for Frostdraw. It was replaced with a unique icon during the 30th of August, 2024 update, 466 days after the attunement's release.
- The support Mantra Iron Skin, especially the Scrapsinger variant, might or might not be a reference to "The Indestructible Virgin" from Scissor Seven. [1]
K1LLUA announcing the Ironsing path: Scrapsing in #polls, asking for either Trick or Treat.
References[]
| Attunements & Mantras | |
|---|---|
| Base Attunements | Flamecharm • Frostdraw • Thundercall • Galebreathe |
| Unlockable Attunements | Shadowcast • Ironsing • Bloodrend |
| Mantras | Attunement-less • Hybrid Mantras • Monster Mantras • Pumpkin Pitch |
| Mechanics | Attunement Trainers • Attunement Potions • Mantra Modifiers |














































