- “ I have some theories. It's said that the discovery of Pluripotent Alloy was what led to Ironsing's development, and that's the line of questioning I've chosen to follow. Interestingly, they say that the combination of a catalyst and the right frame of mind are what induce the attunement to an element of the Song. ”
Description[]
Ironsing is an Attunement based around the ability to harness and manipulate metal, commonly used by Blacksmiths around the Luminants. It applies metal rods to enemies, allowing for a variety of interactions depending on the chosen talents.
Obtainment & Training[]
Ironsing can be trained with a combination of Ferrofluid and Ironsing mantras.
The Attunement Trainer can be found inside a tower on the left side of the end of the bridge at Miner's Landing, on the path to the Starfield Veldt. This bridge always spawns two Brainsuckers. To unlock Ironsing, you must first have a Pluripotent Alloy. Then, talk to the blacksmith at Miner's Landing. He will say that a friend of his is looking for a Pluripotent Alloy. If you have obtained Ironsing before, obtaining a Pluripotent Alloy and talking to the blacksmith is not required. Go to the trainer and he will tell you that he is looking for 6 ores.
The ores you need are:
- Iron
- Gold
- Erisore
- Irithine
- Astruline
- Umbrite
After you give him these ores, he will give you an Alloyed Elixir. Drink the Elixir, and you will unlock Ironsing.
Along with all other elements, users can see their Mantras becoming stronger with practice:
- At Ironsing level 10, players will receive the Ironsinger Talent. This allows players to use 0-star Ironsing mantras.
- At Ironsing level 20, players will receive the Adept Ironsinger Talent. This allows players to use 1-star Ironsing mantras.
- At Ironsing level 30, players will receive the Expert Ironsinger Talent. This allows players to unlock 2-star Ironsing mantras.
- Finally, at Ironsing level 50, players will receive the Master Ironsinger Talent. This finally allows Ironsing users to unlock the last category, 3-star Mantras.
DO NOT LEAVE THE TEXT BOX BEFORE RECEIVING THE ELIXIR. Doing so will cause the trainer to consume your ores without giving you the potion.
The easiest way to obtain all ores without visiting The Depths is to visit the cave in Songseeker Wilds and kill Mineskippers, which can drop all the ores necessary.
Mantras[]
Combat Mantras[]
Media | Name | Card Description | Ether Cost | Damage Type | Effect |
---|---|---|---|---|---|
Metal Eruption
(☆☆☆) |
A flurry of metal spikes. | 40 Ether | Metal + Slash | Stomp the ground, causing a flurry of metal spikes to erupt forward.
| |
Needle Barrage
(☆☆☆) |
A barrage of metal rods. | 40 Ether | Metal + Slash | Jump into the air before throwing out 3 projectiles towards the location of the cursor.
| |
Metal Kick
(★☆☆) |
A powerful kick laced with metal | 20 Ether | Metal + Slash | Jump vertically into the air before slamming down with an axe-kick, dealing moderate damage and applying knockdown to any targets hit.
| |
Metal Rain
(★★☆) |
Unleash a rain of metal rods down below. | 50 Ether | Metal | Rain down a incredible amount of metal rods from the sky, dealing light damage rapidly.
| |
Caltrops
(★★☆) |
Sharp metal traps. | 50 Ether | Metal | Throw out 6 caltrops upon use, which stay on the ground for a while.
| |
Firing Line
(★★☆) |
Create a firing line of metal to light up your target. | 40 Ether | Metal + Slash | Conjure up 5 rifles above them that begin to fire 3 salvos at any nearby target, dealing high damage if not parried.
| |
Oxidizing Rush
(★★☆) |
Conjure metal swords and rush forward with them | 50 Ether | Metal + Slash | Conjure a vortex of blades before rushing forward, dealing moderate damage.
| |
Metal Fakeout
(★★☆) |
Create a metal clone and appear behind your target. | 20 Ether | Metal + Slash | Teleport behind a nearby target while leaving behind a metal clone before immediately stabbing the target.
| |
Iron Quills
(★★☆) |
Conjure metal from within, impaling surrounding entities. | Metal + Slash | Send metal spikes piercing through your body, impaling all nearby targets.
| ||
Metal Armament
(★★★) |
Summon a blade of metal to swing alongside you. | 40 Ether | Metal + Slash | Coat the character's body and weapon in a fluctuating ironlike iron-bits. While active, a greatsword is conjured and moves as light attacks are being performed with an attack interval of 3 seconds.
| |
Metal Gatling
(★★★) |
A deadly rush of several metallic rods. | 50 Ether | Metal + Slash | A gesture is performed on the right hand, causing a barrage of spikey metal beams to form from all angles and impale any nearby targets from all, dealing high damage.
| |
Iron Slam
(★★★) |
Conjure a giant rod of metal and slam it down. | 40 Ether | Metal + Slash | Form a large spikey iron rod before slamming it down forwards.
| |
Iron Hug
(★★★) |
Crush your opponents bones with an iron infused grab. | 40 Ether | Metal + Slash | Perform a short windup before tightly hugging the opponent, dealing damage before sending them away.
| |
Rocket Lance
(★★★) |
Create a lance, impale your opponent, and send them flying. | 35 Ether | Metal + Slash | After a small wind-up, conjure an iron claw on the character's left arm before thrusting forward, pushing back any targets in the way.
|
Mobility Mantras []
Support Mantras []
Media | Name | Card Description | Ether Cost | Damage Type | Effect |
---|---|---|---|---|---|
Iron Skin
(★☆☆) |
Coat your skin with metal to reduce harm. | 20 Ether | N/A | Taking stance, the character's body is hardened like metal, negating 90% of the damage taken during the entirety of the mantra's duration.
Does not negate deferred, fire or fall damage. | |
Chain Pull
(★☆☆) |
Manifest chains to brutally pull enemies towards you. | 50 Ether | Metal + Blunt | Conjure a chain of metal from the right hand that pulls in any targets from the cursor.
| |
Metal Turret
(★★☆) |
An automated turret that fires at targets that that cross its sight. | 100 Ether | Metal | Perform a downslam to conjure a turret that fires at targets that is infront of its sight.
| |
(★★☆) |
A servant of metal | 70 Ether | N/A | Conjure a metal wisp that regenerates armor durability.
|
Talents[]
Below is a list of all Ironsing exclusive talents. Hybrid talents are listed here.
These are Talents found in "Ironsinger" Category.
"I obtained the lost art of Ironsinging."
These are Talents found in "Adaptive Arsenal" Category.
"I seek the qualities of Adaptive Arsenal."
These are Talents found in "Metallurgist" Category.
"Metal itself is my shield, whichever form it may take."
These are Talents found in "Rending Needle" Category. (You can only have one of these Talents, taking one prevents the others from appearing.)
"I seek the qualities of Rending Needle."
These are Talents found in "Scrapsinger" Category.
"I seek the qualities of the Scrapsinger."
Trivia[]
- Ironsing was first accidentally leaked in a weekly update, and later confirmed to be an upcoming attunement by Arch_Mage in a bug report later that day.
- Prior to the leak, Ironsing was originally supposed to be an Oath, as stated by Arch_Mage.
- Ironsing did not create the Ironclad. The Ironclad was constructed by shipwrights and shipped from The Central Luminant.
- On release, Ironsing had 12 mantras and 11 Talents, making it the most content lacking Attunement during its release.
- Ironsing is the only Attunement to have five 3-star Mantras.
- Needle Barrage is practically identical to Autumn Rain from Monad Studios' Rogue Lineage.
- Firing Line could be a reference to Oda Nobunaga from the Fate/Series, in which her signature move being shooting a line of matchlock rifles towards her enemy.
- It could also be a toned down version of an attack used by Gremmy Thoumeaux from the Bleach Series, where he summons an arsenal of guns behind him and shoots at an enemy.
- Metal Gatling could be a reference to Katakuri's move called "Mochi Gatling" from the anime "One Piece".
- Ironsing is the fastest Attunement to obtain a Legendary Weapon, with the Ignition Deepcrusher released in the exact same update as Ironsing itself.
- Ironsing is one of two Attunements that does not have a Hero Blade, with the only other being Bloodrend.
- Given the lore of Ironsing, Ironsing's Hero Blade would most probably be the most boring of them all. (or not)
- Alloyblood turns your Bloodrend mantras Gray.
- Ironsing is called 'Element' in the game's code.
- Using ores actually gives you a buff; the only ones that you can use as of now are Gold, Irithine and Erisore, but only one has a known effect. This is a holdover from Ironsings development time as an oath, being initially heavily inspired by "Allomancy" a magic system based on ingesting metals from Brandon Sandersons "Mistborn" Series of books.
- Gold gives a 10% damage buff and a gold particle effect.
- Using Irithine gives a green particle effect. Effects unknown.
- Using Erisore gives a blue particle effect. Effects unknown.
- Similarly to every other Wisp mantra, Metal Wisp gives the player a finger on the hand that casts the mantra.
- Ferrofluid, the item required to train Ironsing, is an actual real-life fluid attracted to magnetic forces, created by suspending iron or other magnetically-affected particles in a solution, usually oil.
- Caltrops in real life are small, spiked weapons originally used as early as the Roman times to be used against men and horses. Later versions of Caltrops were used in the second world war to deflate tires of automobiles.
- The icons for Ironsing Talents formerly featured the symbol for Frostdraw. It was replaced with a unique icon during the 30th of August, 2024 update, 466 days after the attunement's release.
References[]
Base Attunements | Flamecharm • Frostdraw • Thundercall • Galebreathe |
Unlockable Attunements | Shadowcast • Ironsing • Bloodrend |