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This page contains Cut Content
This page contains information regarding content that has been removed from the game and is no longer present or was scrapped during development and never made it to the final product.
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Description[]
Knife Guards were the guards of the Voidheart, who, like normal guards, would spawn in to prevent players fighting each other. Unlike regular guards, who hang around in set locations, the Knife Guards would teleport into the Voidheart. This made them extremely buggy and led to their eventual removal.
They all wielded Whaling Knives and wore Whaler Coats, as well as a Whaler Scarf.
Moveset[]
A Knife Guard's arsenal only consists of a Whaling Knife:
Name | Description | Parryable? | Blockable? | Danger |
---|---|---|---|---|
Assault | Swiftly swings dagger at opponent and finishing up the combo by kicking them. | ◯ | ◯ | (★☆☆) |
Critical | The pirate uses the Whaling Knife's special critical, creating a wave of red energy as they slash forward. | ◯ | ✗ | (★★☆) |
Finisher[]
A Knife Guard executes it's opponent after knocking them:
Name | Description |
---|---|
Execute | Pins down opponent before slicing their throat with their blade. |
Trivia[]
- Due to them teleporting in, one could abuse this to spawn numerous guards at once, causing the server to crash.
- The bug report used to show this was done by dropping them into the void at Voidheart.