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Description[]
(SPAWNS ARE CURRENCTLY BUGGED)
The Mechalodaunt is one of the four Megalodaunt variants. It is a weapon produced by The Ignition Union by enhancing Megalodaunts with iron shells, machinery and a powerful Gatling gun. They are found in Miner's Landing, its Voidzone Saramaed Summit and The Diluvian Mechanism. They are unfinished and were activated prematurely by the Summer Company, thus defaulting to their natural behavior, resulting in them attacking both friend and foe. The moves do a lot of damage, but are easy to parry and roll. The recommended level for these is 15-20 due to the sheer damage output they can have, easily ending high level players in a few attacks.
Mechalodaunts in the Saramaed Summit often spawn in groups of two, only spawning a chest after both have been defeated. Its recommended that you are careful when exploring the area as aggroing both Mechalodaunts can make them significantly more difficult to kill off. They are relatively easy to cheese in Miner's Landing by going past doorways, which are too short for them to pass through, and setting up campfires. This can also be done in Saramaed Summit, however due to the fact that voidzones cause all campfires to last significantly less and all healing is reduced, this strategy is much less effective.
A Mechalodaunt, finally back under control, can also ambush players who have Hunted tier Reputation with the Union.
Attacks[]
Name | Description | Parryable? | Blockable? | Dodgeable? | Danger |
---|---|---|---|---|---|
A short range Slash using their forearms, often used twice in a row or paired with a kick.
|
◯ | ◯ | ◯ | (★☆☆) | |
The Mechalodaunt's leg will flash red before delivering a Kick that can rag-doll and send the player flying.
|
✗ | ✗ | ◯ | (★★★) | |
The Mechalodaunt's leg will flash red before delivering a Kick that can rag-doll and send the player flying. However this kick is held for an extra half~ a second, making it harder to dodge, as well as setting the player on fire.
|
✗ | ✗ | ◯ | (★★★) | |
If the target is above it, the Megalodaunt will Jump at the direction of it's opponent, causing a multi-hit attack in a wide radius in front of it. Often used after kick. | ◯ | ◯ | ◯ | (★★☆) | |
The Mechalodaunt bends over and points its tubes towards an opponent, spewing a large and constant bullets at anyone in front of/around it for a second. | ◯ | ◯ | ◯ | (★☆☆) | |
The Mechalodaunt holds its shoulder mounted cannon before rapidly firing it at an opponent.
|
◯ | ◯ | ◯ | (★★☆) | |
The Mechalodaunt will create a laser from its furnace in a circle, which later creates a fiery explosion. | ◯ | ✗ | ◯ | (★★★) | |
Lets out a Roar at nearby targets, initiating combat and inflicting a generous amount of insanity. After this, it usually tends to use Thousand Needles or Kick in quick succession.
|
✗ | ◯ | ◯ | (★★☆) |
Trivia[]
- Mechalodaunts probably have a radio built into them, as if you were to get ambushed by the Ignition Union with hunted rep it could say " *Kzzt!* This one's REALLY nicked. *Kzzt.* " Alternatively, they could also have the ability to talk (although this is probably not true).