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Description[]

Ministry Necromancers, commonly referred as "Shadow NPCS", are NPCs that are frequently found around Minityrsa sitting on the ground. Defeating them will be rewarded with a chest containing decent gear and loot.

Their appearance consists of a Prophet's Cloak and always have the same hair style, the hair being purely white. They have 600 HP, making them tankier AND more annoying than Ministry Scouts.

Moves[]

Their arsenal consists of a Krulian Knife and the Shadowcast attunement:

Name Description Parryable? Blockable? Danger
Assault
Firmly swings dagger at opponent and finishing the combo by kicking them. (★☆☆)
Critical
User unleashes a quick flurry of slashes. (★☆☆)
Shadow Roar
User leans and emits a giant cloud of shadow. It deals constant damage and ether drain per second to anyone who stands in it. (★★☆)
Summon

Necro-skippers

Summons a total of three Blue or Redskippers before becoming invulnerable and remaining idle until all the Mudskippers are killed. N/A N/A (★★☆)
Shadow Seekers The user snaps their fingers, and sends 3 orbs that slowly chase nearby enemies until the duration has expired or the orb has made contact with the target. Yes Yes

Boons[]

  • Third Eye - User cannot be assassinated under any circumstances.

Talents[]

  • Finishing Touch - Instantly execute enemies finished with the critical attack of your dagger.
  • Successive Throw - When you successfully flourish an enemy, you throw out a dagger afterwards
  • Pressure Detonation - Block breaking an opponent with a shadow mantra generates a small vacuum that suffocates those hit.
  • Dark Hours - Shadowcast mantras deal more damage at night.
  • Dark Rift - Enter a rifted state when you successfully dodge, where you can't be damaged until its duration ends. Can be cancelled with feinting or attacking.
  • Dark Synergy - Engulf your enemy in shadows when flourishing them.
  • Singularity - Enemies will briefly hang in place when hit by a shadow move.
  • Blackhole - Your singularity pulls everyone nearby in.

Trivia[]

  • Every Ministry Necromancer is a Ganymede.
  • Necromancer hair id - 4735347390
  • They have a rare chance of dropping the Night Axe on death.
  • Despite being humanoid NPCs, they are classified as Monsters, similar to the Immortal Guardians. Due to this, they aggro on just about anything in their line of sight, will still attack those who are in good standing with The Ministry and too are affected by the Mute Regalia. Thus, this makes them the only Monster affected by Animal King to be capable of summoning more Monsters.
    • Thus, killing these Necromancers will not lower your Reputation with the Ministry.

Navigation[]

The Kingdom of Etrea Etris Isle of Vigils The Lord Regent Evengarde Rest Polis Etrean Guardsmen Etrean Royal Guard Etrean Soldier Blade Instructor Blade Temple Guard Vigil Swordsman
The Central Authority Fort Merit Vice Warden Morredh Authority Soldier Authority Peacekeeper Authority Officer Authority Lieutenant Authority Captain Authority Commander Chainwarden
The Hive Greathive Aratel Hive Scout Hive Guard Hive Construct Hive Adjudicator
The Divers Castle Light Klaris Akira Chaser Karliah Nell Funke Pleeksty Apprentice Diver Diver Journeyman Diver Black Diver Dawnwalker
The Ignition Union Miner's Landing Saramaed Hollow The Chariot's Spire The Frontier Furnace Alpha Epsi Llevyn Sunway Deepdelver Gamma Renau Adar Ignition Union Fighter Ignition Union Guard Ignition Union Arcwarder Mechalodaunt Arcwarder
Summer Company Summer Isle The Guy Summer Company Guard Summer Manager Summer Goon Summer Dragoon
The Children of Navae Meteor Isle Eastern Tribe Nomad Navaen Hostage Eastern Tribal Leader
The Hundred Legions Viper's Jaw Camp Kingmaker's Isle Amara Brutus Legion Soldier Legion Captain Legion Sniper
The Knives of Eylis Voidheart Eylis Voidmother Knife of Eylis Subtle Knife of Eylis Knife Guard Old Knife of Eylis
The Ministry Minityrsa The Understrand The Fourth Prophet The Crimson Scholar Nostor Ministry Scout Ministry Footpad Ministry Captain Ministry Necromancer Ministry Agent Ministry Enforcer Contractor
The Lost City of Celtor The City of the Drowned Celtorian Guard Tideknights

Green: Owned Territories, Cyan: Passive NPCs, Silver: Possibly Hostile NPCs, Purple: Bounty Hunters, Orange: Oaths, ‡: Formerly, †: Deceased.

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