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Outfits are craftable forms of defense that typically reduce incoming damage by a certain percentage, based on what type of damage it is. Outfits have limited durability that can be lost through most forms of damage, including physical, elemental, and environmental damage. They can be purchased and repaired at a Blacksmith, which can be found in larger settlements. They can also be repaired passively with the Thresher Scales Talent. The player has a handful of basic Outfits available to them upon a fresh start, but other outfits require the player to find a corresponding Schematic and bring it to a Blacksmith to be unlocked. Some Outfits grant users Talents or other unique buffs while worn. Outfits come in several tiers, typically denoting their rarity and effectiveness: Starter, Adept, Expert, Master, and Unique. Outfits are lost when a player wipes, meaning they must find Schematics again in order to re-obtain their Outfit.

Transmogging[]

You may also keep the stats of an Outfit you are currently wearing while choosing the look of another Outfit you already crafted. To do this, you must "Transmog" to a crafted Outfit you want to have the appearance of instead of swapping to it. This way you can mislead players with the appearance of your Outfit and max out your fashion stat.

Outfit Stats[]

  • Durability: The "health" of the outfit. Depletes by the amount of damage resisted. At 0% durability, the outfit will no longer grant its defensive values. However, other stats like ether regen, stealth and the associated Talents will still be active.
  • Physical Armor: Reduce damage taken from weapons and physical mantras. Stacks additively with the following:
    • Slash/Blunt Armor: Reduce damage taken from bladed weapons such as swords, daggers or axes/from blunt weapons such as maces, fists, guns or hammers.
  • Elemental Armor: Reduce damage taken from elemental attacks. Stacks additively with the following:
    • Fire / Ice / Lightning / Wind / Shadow / Ironsing Armor: Reduce damage taken from the element mentioned.
      • Note: Against mantras with double typing (IE: Wind + Slash), the highest resistance is used to reduce its damage.
  • Ether Regen: Increase Ether regeneration.
  • Sanity: Gives bonus sanity to the Wearer.
  • Stealth: Reduce the distance and peripheral vision cone at which NPCs and Monsters can spot the player.
    • To see Outfits that grant Stealth, look over at the Stealth page.
  • Carry Load: Allows the user to carry more items.
  • Talent: A passive ability linked to the outfit.

Repairing your Outfit[]

The Outfit is the only piece of Armor that loses durability, which can be found on the bar below your Health. When your Outfit reaches zero durability, it will not be destroyed but it will no longer grant its defensive bonus until it is repaired. The most common and effective way to repair an outfit is at a Blacksmith. This will cost Notes, ranging from 1 to 35 notes depending on how low the durability is. However, Armor can also be repaired through 2 Talents (Bloodiron Spirit and Thresher Scales), the Bloodiron Ring or with the Metal enchantment. Armor can also be repaired through the use of Repair Kits. Repair Kits can be crafted at any crafting table using 3 Wood and 5 Iron and can be placed down and used anywhere. They give back about 2000 of an armor's durability.

Outfits[]

Starter[]

Deepwoken currently has 11 Starter Outfits that have been discovered.

Adept[]

Deepwoken currently has 16 Adept Outfits that have been discovered.

Expert[]

Deepwoken currently has 14 Expert Outfits that have been discovered.

Master[]

Deepwoken currently has 11 Master Outfits that have been discovered.

Unique[]

Deepwoken currently has 4 Unique Outfits that have been discovered.


Spec/Mod[]

Deepwoken currently has 9 Confirmed spec/mod armor that have been discovered.

Unavailable[]

Deepwoken currently has 2 Unavailable Outfits that have been discovered.

Faction Outfits[]

Faction Starter Adept Expert Master
Pathfinders Pathfinder Sorcerer Pathfinder Cloak, Pathfinder Thaumaturge Grand Pathfinder Cloak, Pathfinder Arch-Sorcerer
Etrea Vigil Initiate Cloak of Winds, Etrean Guard Royal Etrean Guard
The Central Authority Authority Peacekeeper Armour Authority Captain Uniform Authority Commander
The Divers Diver Apprentice Robes Diver Journeyman Robes Black Diver
The Hive Hive Drone, Hive Tactician Armor
The Ignition Union Union Initiate Ignition Union Uniform Ignition Trailblazer Ignition Deepdelver
Summer Company Summer Company Uniform Summer Dragoon
The Children Of Navae Navaen Nomad Robes Navaen War Chief
The Hundred Legions 11th Legion Plate Legion Centurion
The Knives of Eylis Whaler Initiate Whaler Coat
Lost Celtor Celtorian Tideknight
The Ministry Prophet's Cloak

Trivia[]

  • The only Deep Gem that is not used in any armor set is the Insignia Gem.
  • Most of Deepwoken's clothing is made by Rengi.
  • With Verse 2, a large number of Outfits were reworked. While this caused a lot of fan outrage, it was due to their original creator being a predator, attempting to be in relations with a young minor while being an adult, and thus will not return to the game.[1]
    • Despite this, Aelita still wears her Verse 1 Outfit.
  • If you have crafted the outfit before, you can swap back to it again for no fee as long as you are using the same character.
  • The durability of unequipped outfits is persistent. If you deplete an outfit's durability then equip a different outfit, your original outfit will still have lower durability upon being equipped again.
  • The Expert Veteran Adventurer outfit's design was based off of Sol Badguy, specifically his design from Guilty Gear -Strive-.
  • Proof of the Hive Leader's Garment does exist. - this outfit is based on the character "Scaramouche" from Genshin Impact.

References[]

  1. ProofOfMisconduct
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