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LocationL The Eternal Gale LocationR
The harsh winds seem to seep beneath your skin.


Layer2CombinedF1F2


Main Dungeon Links[]

Overview[]

The Second Layer is a wind-based layer below the depths of Scyphozia, housing the Drowned God Ethiron, along with his puppet. The Shrine is made by Kyrsans, with the City right below it, and thus directly on Ethiron's Resting Chamber.

Accessing[]

The Second Layer uniquely is accessed in two different ways:

  1. The safest (and best recommended) option is to enter through Castle Light, via Klaris, who will let you enter with the Light Hook if you're power 15+. Unlike the second option, you can bring others (who may not be power 15+) with you.
  2. The second (and most dangerous) option is to fall into the void at/above 50% Health (75% Health if in Player Combat), which has a complete lack of the Light Hook system, requiring you to either Deepdrill out or beat Chaser if you wish to survive.
  3. The third (and second best) option is to use the deep drill in The Chariot's Spire this method has no light hook system but skips the generator and spawns you right inside The Frontier Furnace (note that you can only use this method if you have chosen the The Ignition Union origin)

The Ethironal Shrine / The Eternal Gale[]

The Eternal Gale is a supernatural occurrence that is permanent to the geological structure of Second Layer, covering (and piling) onto the surfaces with unusual snow. It origins from Ethiron, the Eye of Calamity, the Drowned God of The Eternal Gale.

The Eternal Gale itself is a supernatural weather effect comprised not of snow but rather of parasitic organisms; though these are mitigatable by various sources.

Along with this, heavy winds are admist throughout the area, blowing away any who are not aware of how to counteract it.

Space-time Dilation[]

As the second layer is so close to the resting chamber of Ethiron, space and time work differently for people who are unable to escape it's grasp via methods such as a Lighthook. To them, they're stuck in a state of time permanently, looping with the city whenever it collapses, yet never killing them. Due to this, their memory never updates whenever they witness an event within the Sleeping City, as their mind is forced to rewind as seen by Kennith. For an unknown reason, the Player is seemingly resistant or immune to these effects.

Navigation[]

The Kingdom of Etrea Etris Isle of Vigils The Lord Regent Evengarde Rest Polis Etrean Guardsmen Etrean Royal Guard Etrean Soldier Blade Instructor Blade Temple Guard Vigil Swordsman
The Central Authority Fort Merit Vice Warden Morredh Authority Soldier Authority Peacekeeper Authority Officer Authority Lieutenant Authority Captain Authority Commander Chainwarden
The Hive Greathive Aratel Hive Scout Hive Guard Hive Construct Hive Adjudicator
The Divers Castle Light Klaris Akira Chaser Karliah Nell Funke Pleeksty Apprentice Diver Diver Journeyman Diver Black Diver Dawnwalker
The Ignition Union Miner's Landing Saramaed Hollow The Chariot's Spire The Frontier Furnace Alpha Epsi Llevyn Sunway Deepdelver Gamma Renau Adar Ignition Union Fighter Ignition Union Guard Ignition Union Arcwarder Mechalodaunt Arcwarder
Summer Company Summer Isle The Guy Summer Company Guard Summer Manager Summer Goon Summer Dragoon
The Children of Navae Meteor Isle Eastern Tribe Nomad Navaen Hostage Eastern Tribal Leader
The Hundred Legions Viper's Jaw Camp Kingmaker's Isle Amara Brutus Legion Soldier Legion Captain Legion Sniper
The Knives of Eylis Voidheart Eylis Voidmother Knife of Eylis Subtle Knife of Eylis Knife Guard Old Knife of Eylis
The Ministry Minityrsa The Understrand The Fourth Prophet The Crimson Scholar Nostor Ministry Scout Ministry Footpad Ministry Captain Ministry Necromancer Ministry Agent Ministry Enforcer Contractor
The Lost City of Celtor The City of the Drowned Celtorian Guard Tideknights

Green: Owned Territories, Cyan: Passive NPCs, Silver: Possibly Hostile NPCs, Purple: Bounty Hunters, Orange: Oaths, ‡: Formerly, †: Deceased.


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