- “ Ooh dearie, I can see the darkness within your heart. But it simply won't do until you draw it out. ”
Shadowcast icon
Description[]
Shadowcast is an Attunement that, if previously unlocked, can be started with at character creation. It is unique due to the fact that it drains Ether from those that are hit by its Mantras and returns the drained Ether to the caster. This does come at a cost to its damage output, which tends to be a little lower. Shadowcast applies a black particle effect on hit that can be stacked. Many Shadowcast Talents are centered on Ether drain, obscuring vision and AoE.
Obtainment[]
The Attunement can be unlocked by drinking a Nightblood potion obtained from Nostor in the The Depths inside the The City of the Drowned, requiring 5 (2 if previously obtained) Umbral Obsidian. You don't have to venture back into the depths to upgrade Shadowcast Mantras however, as Beatra is found in Derelict Highchurch. She will upgrade your Mantras but not allow you to obtain Shadowcast. Shadowcast is unlocked permanently from the character creation screen.
Training[]
Shadowcast can be trained with a combination of the Pure Heart and using Shadowcast Mantras, or eating Umbral Obsidian.
Along with all other elements, users can see their Mantras becoming stronger with practice:
- At 1 Shadowcast, players will receive the Shadowcaster Talent. This allows players to obtain 0-star Shadowcast Mantras.
- At 20 Shadowcast, players will receive the Adept Shadowcaster Talent. This allows players to obtain 1-star Shadowcast Mantras.
- At 30 Shadowcast, players will receive the Expert Shadowcaster Talent. This allows players to obtain 2-star Shadowcast Mantras.
- Finally, at 50 Shadowcast, players will receive the Master Shadowcaster Talent. This allows players to obtain 3-star Shadowcast Mantras.
Shadowcast Mantras are upgraded at the Attunement Trainers Nostor or Beatra.
- To upgrade a Shadowcast Mantra from level 1 to level 2 costs 100
and 20 Shadowcast investment. - To upgrade a Shadowcast Mantra from level 2 to level 3 costs 200
and 40 Shadowcast investment. - To upgrade a Shadowcast Mantra from level 3 to level 4 costs 300
and 60 Shadowcast investment. - To upgrade a Shadowcast Mantra from level 4 to level 5 costs 400
and 80 Shadowcast investment.
Upgrading your Mantras with the Songwright NPC will cost 50% more Notes.
Shadowcast Unbound can be obtained by defeating any humanoid boss (Duke, Chaser, Ferryman, etc), while having 75 points invested into the attunement.
Mantra Damage Calculation[]
The formula to calculate Mantra damage is included on the Mantras page. Alternatively, use this Desmos calculator.
Mantras[]
Combat Mantras[]
Requirements | ||||||
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Clutching Shadow (☆☆☆)![]() A shadowy hand. | |||||
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Effect: Targets one enemy within a radius around the caster (signified by a red glow around the targeted foe) and lifts them up into the air before slamming them down.
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Dark Blade (☆☆☆)![]() Slicing blades of dark energy. | |||||
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Effect: A dash foward that unsheathes your weapon and cuts three times with a shadow infused slice.
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Shadow Gun (☆☆☆)![]() An awful blast of dark energy. | |||||
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Effect: You fire a melee-ranged shot at your mouse cursor.
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Shadow Chains (★☆☆)![]() Chains of shadow. | |||||
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Effect: The user swipes with their right hand before conjuring three portals that launch shadow chains towards the users cursor. These chains slow your opponent and drain their Ether.
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Shadow Eruption (★☆☆)![]() Form a shockwave of darkness. | |||||
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Effect: The user makes a swipe with their right hand before releasing a large sphere of shadow.
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Shadow Seekers (★☆☆)![]() Call forth the void to track your opponents. | |||||
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Effect: The user snaps their fingers, and dozens of void orbs float out from their position and slowly chase nearby opponents.
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Rising Shadow (★★☆)![]() Form a Shockwave of darkness. | |||||
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Effect: User moves their hands outward, creating a black tendril that chases nearby enemies. When connecting with an enemy, they will be lifted into the air and smashed into the ground.
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Shadow Meteors (★★☆)![]() Hail down meteors of darkness. | |||||
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Effect: 3 meteors fall down towards your cursor. Each meteor falls after the other and each can have a different landing location.
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Shadow Roar (★★☆)![]() Roar a wave of shadows. | |||||
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Effect: The user leans forward, locking themselves in place, before emitting a large cloud of shadow in front of them.
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Umbral Slash (★★☆)![]() A swift slash channelled with foul energy. | |||||
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Effect: The user performs a diagonal shadow-infused slash.
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Eclipse Kick (★★★)![]() Show your foes your strength. | |||||
Mult. Spark: Blunt (1st Hit), Shadow (2nd Hit) |
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Effect: The user performs a slow axe kick, causing nearby opponents to be ragdolled and flung back.
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Shade Bringer (★★★)![]() Temporarily summon a shadow greatsword for a large slash. | |||||
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Effect: User creates a large black sword from their hands, using it to slash the enemy in front of them.
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Shadow Vortex (★★★)![]() Create a shadow vortex that pulls in everything in its surrounding. | |||||
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Effect: The user casts a vortex in the direction they are facing, creating an area that will pull up and keep the rocks above its center, later doing the same with the enemy too.
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Mobility Mantras[]
Requirements | ||||||
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Encircle (★☆☆)![]() Conjure shadows around your enemy before warp-striking to them. | |||||
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Effect: The user will summon shadows around their target and teleport to them after a short delay.
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Shade Step (★★☆)![]() Submerge into your shadow. Click to launch an attack at any point while submerged. | |||||
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Effect: Dive into the ground as a shadow while leaving trails of shadows before creating a shadow spike that sends your enemies upwards.
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Shadow Assault (★★☆)![]() A rush of darkness. | |||||
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Effect: Ready yourself before turning into shadows and dashing forward, dealing very minor damage to anyone in your way while applying darkness.
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Support Mantras[]
Requirements | ||||||
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Shade Devour (★☆☆)![]() Gorge on your own health for raw strength | |||||
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Effect: Causes a damaging shockwave that adds a +20% weapon damage buff to the user. Consumes health upon use.
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Devouring Eye (★★☆)![]() Summons a fragile eye that consumes the Ether of those who try to cast Mantras within its gaze. | |||||
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Effect: Creates an Eye that steals the Ether of anybody that casts a Mantra within its gaze.
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Shade Wisp (★★☆)![]() Summon a servant of Shade | |||||
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Effect: Cloaks the caster in darkness and reduces their visibility. Ritual Casted.
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Talents[]
Below is a list of all Shadowcast exclusive Talents and the Twisted Puppets path. Other hybrid Talents are listed here.
These are Talents found in the Shadowcaster category.
These are Talents found in the Darksiphon category.
| Media | Talent | Card Description | Effect |
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Dark God (20 Shadowcast) |
If a shadowcast Mantra would drain your opponent's Ether to 0, drain from their Tempo instead and increase your Tempo. | N/A |
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Dark Hours (35 Shadowcast) |
Your Shadowcast Mantras deal 15% more damage at night and in realms the Sun does not reach. | Shadowcast Mantras deal 15% more damage at night or in The Depths. |
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Dark Synergy (45 Shadowcast, Dark God) |
Engulf your enemy in shadows when flourishing them. | N/A |
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Dark Replenishment (50 Shadowcast, 25 Intelligence, Dark God) |
Knocking out an enemy in combat restores a portion of your Ether. | N/A |
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Dark Rift (60 Shadowcast, Dark Hours) |
Enter a rifted state when you successfully dodge, where you can't be damaged until its duration ends. Can be cancelled with feinting or attacking. | Lasts 1.8 seconds with a 20 second cooldown. Activates at the same time as Risky Moves and Ghost. |
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Dark Waltz (90 Shadowcast, 90 Weapon) |
Anytime you guardbreak your opponent with a light attack or critical, steal half of your opponent's current tempo. | On weapon guardbreak, steal 50% of your opponent's current Tempo. |
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Night Terror (100 Shadowcast, 100 Weapon, Fear the Dark) |
Your light attacks now proc Fear the Dark. | |
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Overwhelming Drain (40 Shadowcast, Shadow Eruption) |
If multiple enemies are hit by your Shadow Eruption, they are dazed. | N/A |
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Shadow Overflow (55 Shadowcast, Dark God) |
Extra Ether stolen with Mantras are exerted as dark energy, damaging and absorbing Ether from those nearby. | N/A |
These are Talents found in the Death Speaker category.
These are Talents found in the Evil Endeavors category.
These Talents are found in the Twisted Puppets category.
| Media | Talent | Card Description | Effects |
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Wraith Path: Twisted Puppets (40 Flamecharm, 40 Shadowcast) |
Your Flamecharm mantras summon puppets of shadow and flame. Your flames are now black. | Shadowcast damage from any source applies Shadow Burn, anything that would normally apply burn applies Puppet Burn. Puppet burn spawns Puppets, both deal Flamecharm damage, and both drain 6.25 Ether from affected targets per tick.
Puppets deal 20 typeless damage with no innate investment scaling and 10 posture damage. Puppet spawning has a 4 second cooldown. Your Flamecharm Mantras, Burn, Flamecharm Legendary Weapons turn black. |
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Burning Puppets (Wraith Path: Twisted Puppets, 40 Flamecharm, 40 Shadowcast) |
Your puppets can now inflict burn and fire-based Talents when they explode. | Gives your Puppets 5 Flamecharm scaling, increasing their damage by 0.1 per point in Flamecharm. Additionally, your Puppets apply Puppet Burn on hit, allowing them to spawn more Puppets. |
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Explosive Rage (Wraith Path: Twisted Puppets, 40 Flamecharm, 40 Shadowcast) |
Causing explosion will make your puppets go into a frenzy - speeding up and dealing 50% more damage. | Whenever an explosion is caused from a Flamecharm talent or the Detonation Enchant, proc this effect. All Puppets that are currently alive and all Puppets that spawn in the next 10 seconds to gain a large movement speed boost, signified by an orange swirling aura on the Puppets.
The damage buff currently does not work. |
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Moths to a Flame (Wraith Path: Twisted Puppets, 40 Flamecharm, 40 Shadowcast) |
You summon a puppet of black flames that homes onto enemies with black flames. | Your Puppets home in on targets who are burning from either of Twisted Puppets' burn types. Increases Puppet movement speed when they get near a burning target. |
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Burning Sacrifice (Wraith Path: Twisted Puppets, Emperor Flame) |
Sacrifice puppets who have been alive for half of their lifetime and burn purple for Flame Emperor Stacks, a damage boost per puppet, and a slight speed boost. | Burning Sacrifice is an active ability in the form of a Talent tool. On use, you Gain +4% damage (caps at 12%), a speed boost, and 1 Emperor Flame Stack per Puppet sacrificed. These buffs last 6 seconds.
Puppets turn purple if they've been alive for 15 seconds, signifying that they only have 10 seconds left to live. |
Gallery[]
Trivia[]
- The Ether drain of Mantras is affected by Songchant.
- In past updates the selection icon for Shadowcast had the same art as Flamecharm, but was oddly tinted white.
- Many factions view the use of Shadowcast as taboo due to the nature of the Attunement.
- Shadow Vortex is a reference to Planetary Devastation from Naruto Shippuden.
- The Spring Spark modified version of Shade Bringer is a reference to a similar attack used by Knight Artorias from Dark Souls and the Lions Claw Ash of War from Elden Ring
- The Blast Spark modified version of Shadow Assault is a reference to Akuma's Raging Demon from Street Fighter
- Shade Wisp is arguably one of the most controversial Mantras ever added to the game, as its purpose is to hide animations. The reason this was added was, according to its creator yayafino, because he hated "parry bots," though he would later clarify this was him trolling. This came shortly after the appearances of the Big Alchemist's Hat and Big Herbalist's Hat were reworked by co-owner Ragoozer himself due to them hiding animations, which some came to view as a direct betrayal of the ethos of the game's very owners. Not helping this was that, according to tester MrTheBest2, almost every tester was staunchly against Shade Wisp's inclusion; it didn't even get past testing, but it was added to the game.
- Shadowcast has many moves that seem to be direct references to abilities in Rogue Lineage and Tales from the Valley, and the element seems to have much more general utility than the others.
- An interesting example of this would be using a Blast Spark on Shadow Gun, giving it a striking resemblance to Duelist Dash from Rogue Lineage (and by extension, Cero Metralleta from Bleach).
- Base Shadow Gun's animation is identical to the Duelist's M2 from Rogue Lineage.
- Similarly to every other ritual cast Mantra, Shade Wisp gives the player a finger on the hand that casts the Mantra.
- Shadowcast is the only Attunement to have two trainers: Nostor and Beatra. However, Beatra cannot be used to obtain Shadowcast or to progress the Silentheart Oath, but only to upgrade Shadowcast Mantras without going to Scyphozia.
- Shadowcast appears to be the attunement associated with the Ministry, although NPCs not associated can be seen using it.
- Shadowcast is likely a reference to Re: Zero's Shadow Magic, or otherwise Yin Magic. This is seen as Shadow Magic is said to have very similar properties, instilling fear, stopping movement, etc.
- Shadowcast and Bloodrend are the only attunements to not have their own respective paths.
- The Encircle mantra is notorious for a tech involving using the Stoneheart's critical, which is unparryable and has hyperarmor, during Encircles windup.
References[]
| Attunements & Mantras | |
|---|---|
| Base Attunements | Flamecharm • Frostdraw • Thundercall • Galebreathe |
| Unlockable Attunements | Shadowcast • Ironsing • Bloodrend |
| Mantras | Attunement-less • Hybrid Mantras • Monster Mantras • Pumpkin Pitch |
| Mechanics | Attunement Trainers • Attunement Potions • Mantra Modifiers |




















































