- “ Ooh dearie, I can see the darkness within your heart. But it simply won't do until you draw it out. ”
Description[]
Shadowcast is an Attunement that, if previously unlocked, can be started with. It is unique due to the fact that it drains ether from those that are hit by its Mantras and returns the drained ether to the caster. This does come at a cost to its damage output, which tends to be a little lower. Shadowcast applies a black particle effect on hit that can be stacked. Many Shadowcast Talents are centered on ether drain, obscuring vision and AoE.
Obtainment & Training[]
Shadowcast can be trained with a combination of the Pure Heart and Shadowcast Mantras, or eating Umbral Obsidian.
Along with all other elements, users can see their Mantras becoming stronger with practice:
- At Shadowcast level 1, players will receive the Shadowcaster Talent. This allows players to use 0-star Shadowcast Mantras
- At Shadowcast level 20, players will receive the Adept Shadowcaster Talent. This allows players to use 1-star Shadowcast Mantras
- At Shadowcast level 30, players will receive the Expert Shadowcaster Talent. This allows players to unlock 2-star Shadowcast Mantras
- Finally, at Shadowcast level 50, players will receive the Master Shadowcaster Talent. This finally allows Shadowcast users to unlock the last category, 3-star Mantras
The Attunement can be unlocked by using a Nightblood potion obtained in the First Layer inside the The City of the Drowned, using 5 (2 if previously obtained) Umbral Obsidian, and can upgrade spells for 100 Notes each. Shadowcast is unlocked permanently like other elements and can be started with after being unlocked. Each upgrade purchased will make the next upgrade for the same Mantra 100 notes more expensive.
- To upgrade a Shadowcast Mantra from level 1 to level 2 costs 100 .
- To upgrade a Shadowcast Mantra from level 2 to level 3 costs 200 .
- To upgrade a Shadowcast Mantra from level 3 to level 4 costs 300 .
- To upgrade a Shadowcast Mantra from level 4 to level 5 costs 400 .
Mantras[]
Combat[]
Media | Name | Card Description | Ether Cost | Damage Type | Effect |
---|---|---|---|---|---|
(☆☆☆) |
Slicing blades of dark energy. | 20 Ether | Shadow | A dash foward that unsheathes your weapon and cuts three times with a shadow infused slice. Can be modified to add more. Blockable.
| |
(☆☆☆) |
An awful blast of dark energy. | 20 Ether | Shadow | You fire a melee-ranged shot at your mouse cursor. Can be modified to add more shots, or create explosive effects on hits. Blockable.
| |
(☆☆☆) |
A shadowy hand. | 50 Ether | Shadow + Blunt (slam) | Targets one enemy within a radius around the caster (signified by a red glow around the targeted foe) and lifts them up into the air before slamming them down, dealing a decent amount of damage and refilling about the same amount of ether as the spell cost. the caster and target (?) have iframes during the choke animation. Blockable, multihits and deals little to no posture damage
| |
(★☆☆) |
Chains of shadow. | 15 Ether | Shadow | The user swipes with their right hand before conjuring three portals that launch shadow chains towards the users cursor. When hit, the chains will latch on to their opponent, dealing a small amount of damage, slowing them and draining their ether based on the number of chains applied for a duration of 3 seconds
| |
(★☆☆) |
Form a shockwave of darkness. | 50 Ether | Shadow | The user makes a swipe with their right hand before releasing a large sphere of shadow. It hits twice and covers the opponent in shadow both times. It is blockable.
| |
Shadow Seekers |
Call forth the void to track your opponents. | 60 Ether | Shadow | The user snaps their fingers, and dozens of void orbs float out from their position and slowly chase
nearby opponents until the duration has expired or the orb has made contact with the target. Orbs do a small amount of damage and steal a large amount of ether.
| |
(★★☆) |
Roar a wave of shadows. | 50 Ether | Shadow | The user leans forward, locking themselves in place, before emitting a large cloud of shadow in front of them. It deals repeated damage and ether drain for the duration. Your movement speed will be decreased heavily. Can be parried. Shadow Roar will stop casting if hit.
"hit em with a scream!"
| |
(★★☆) |
Form a Shockwave of darkness. | 50 Ether | Shadow + Blunt (Slam) | User moves their hands outward, creating a black tendril that chases nearby enemies. When connecting
with an enemy, they will be lifted into the air and smashed into the ground, dealing damage and stealing ether. This attack can summon multiple tendrils to grab multiple people simultaneously.
| |
(★★☆) |
Hail down meteors of darkness. | 65 Ether | Shadow | 3 meteors fall down towards your cursor. Each meteor falls after the other and each can have a different landing location. Blockable.
| |
(★★★) |
Temporarily summon a shadow greatsword for a large slash.
|
50 Ether | Shadow | User creates a large black sword from their hands, using it to slash the enemy in front of them.
| |
(★★★) |
Show your foes your strength. | 35 Ether | Shadow + Blunt (Spark) | The user performs a slow axe kick, causing nearby opponents to be ragdolled and flung back.
| |
(★★★) |
Create a shadow vortex that pulls in everything in its surrounding. | 100 Ether | Blunt | The user casts a vortex in the direction they are facing, creating an area that will pull up and keep the rocks above its center, later doing the same with the enemy too. The Mantra doesn't combat tag and has no vertical range cap.
|
Support[]
Media | Name | Card Description | Ether Cost | Damage Type | Effect |
---|---|---|---|---|---|
(★☆☆) |
Gorge on your own health
for raw strength |
55 Ether | Shadow | Causes a damaging shockwave that adds a +20% weapon damage buff to the user, consumes health upon use.
| |
(★★☆) |
Summons a fragile eye that consumes the ether of those who try to cast Mantras within its gaze. | 40 Ether | N/A | Creates an Eye that steals the ether of anybody that casts a Mantra within its gaze | |
(★★☆) |
Summon a servant of Shade | 70 Ether | N/A | Cloaks the caster in darkness and reduces their visibility
Currently can bug, not allowing you to complete the ritual cast and requiring you to holster your weapon. |
Mobility[]
Talents[]
Below is a list of all Shadowcast exclusive Talents and the Twisted Puppets path. Other hybrid Talents are listed here.
These are Talents found in the Shadowcaster category.
"I speak to the shadows."
These are Talents found in the Darksiphon category.
"I feed on the souls of my enemies."
These are Talents found in the Death Speaker category.
"I am the one who speaks to death."
These Talents are found in the Twisted Puppets category.
"I seek the qualities of twisted puppets."
Gallery[]
Trivia[]
- In past updates the selection icon for Shadowcast had the same art as Flamecharm, but was oddly tinted white.
- Many factions view the use of Shadowcast as taboo due to the nature of the Attunement.
- Shadow Vortex is a reference to Planetary Devastation from Naruto Shippuden.
- Shade Wisp is arguably one of the most controversial Mantras ever added to the game, as its purpose is to hide animations. The reason this was added was, according to its creator yayafino, because he hated "parry bots," though he would later clarify this was him trolling. This came shortly after the appearances of the Big Alchemist's Hat and Big Herbalist's Hat were reworked by co-owner Ragoozer himself due to them hiding animations, which some came to view as a direct betrayal of the ethos of the game's very owners. Not helping this was that, according to tester MrTheBest2, almost every tester was staunchly against Shade Wisp's inclusion; it didn't even get past testing, but it was added to the game.
- Shadowcast has a Talent which blinds the victim on consecutive shadow stacks, however this blind ironically turns the victim's screen white.
- Additionally, several Shadowcast moves charge up with a white light.
- Shadowcast has many moves that seem to be direct references to abilities in Rogue Lineage and Tales from the Valley, and the element seems to have much more general utility than the others.
- An interesting example of this would be using a blast spark on Shadow Gun, giving it a striking resemblance to Duelist Dash (and by extension, Cero Metralleta from Bleach).
- Similarly to every other Wisp mantra, Shade Wisp gives the player a finger on the hand that casts the mantra
- Just like every other attunement, Shadowcast has two legendary weapons: the Crypt Blade and the Deepspindle. The first is an elemental greatsword found in The Depths, similarly to Shadowcast, or obtained from Maestro Evengarde Rest, whilst the second is a rapier obtained in Layer 1 or Outpost Antumbra from a Ministry Cache event.
- Shadowcast is the only Attunement to have two trainers: Nostor and Beatra. However, Beatra cannot be used to obtain Shadowcast or to progress the Silentheart Oath, but only to upgrade Shadowcast mantras without going to Scyphozia.
- Shadowcast appears to be the attunement associated with the Ministry, although NPCs not associated can be seen using it.
- Shadowcast is likely a reference to Re: Zero's Shadow Magic, or otherwise Yin Magic. This is seen as Shadow Magic is said to have very similar properties, instilling fear, stopping movement, etc.
- Shadowcast and Bloodrend are the only actual attunements (meaning attunementless is not included) to not have their own respective paths.
References[]
- ↑ 2/12/2023 Patch Notes
[]
Base Attunements | Flamecharm • Frostdraw • Thundercall • Galebreathe |
Unlockable Attunements | Shadowcast • Ironsing • Bloodrend |