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“ Ooh dearie, I can see the darkness within your heart. But it simply won't do until you draw it out. ”
Shadowcast icon

Shadowcast icon

Description[]

Shadowcast is an Attunement that, if previously unlocked, can be started with at character creation. It is unique due to the fact that it drains Ether from those that are hit by its Mantras and returns the drained Ether to the caster. This does come at a cost to its damage output, which tends to be a little lower. Shadowcast applies a black particle effect on hit that can be stacked. Many Shadowcast Talents are centered on Ether drain, obscuring vision and AoE.

Obtainment[]

The Attunement can be unlocked by drinking a Nightblood potion obtained from Nostor in the The Depths inside the The City of the Drowned, requiring 5 (2 if previously obtained) Umbral Obsidian. You don't have to venture back into the depths to upgrade Shadowcast Mantras however, as Beatra is found in Derelict Highchurch. She will upgrade your Mantras but not allow you to obtain Shadowcast. Shadowcast is unlocked permanently from the character creation screen.

Training[]

Shadowcast can be trained with a combination of the Pure Heart and using Shadowcast Mantras, or eating Umbral Obsidian.

Along with all other elements, users can see their Mantras becoming stronger with practice:

  • At 1 Shadowcast, players will receive the Shadowcaster Talent. This allows players to obtain 0-star Shadowcast Mantras.
  • At 20 Shadowcast, players will receive the Adept Shadowcaster Talent. This allows players to obtain 1-star Shadowcast Mantras.
  • At 30 Shadowcast, players will receive the Expert Shadowcaster Talent. This allows players to obtain 2-star Shadowcast Mantras.
  • Finally, at 50 Shadowcast, players will receive the Master Shadowcaster Talent. This allows players to obtain 3-star Shadowcast Mantras.

Shadowcast Mantras are upgraded at the Attunement Trainers Nostor or Beatra.

  • To upgrade a Shadowcast Mantra from level 1 to level 2 costs 100 Notes2 and 20 Shadowcast investment.
  • To upgrade a Shadowcast Mantra from level 2 to level 3 costs 200 Notes2 and 40 Shadowcast investment.
  • To upgrade a Shadowcast Mantra from level 3 to level 4 costs 300 Notes2 and 60 Shadowcast investment.
  • To upgrade a Shadowcast Mantra from level 4 to level 5 costs 400 Notes2 and 80 Shadowcast investment.

Upgrading your Mantras with the Songwright NPC will cost 50% more Notes.

Shadowcast Unbound can be obtained by defeating any humanoid boss (Duke, Chaser, Ferryman, etc), while having 75 points invested into the attunement.

Mantra Damage Calculation[]

The formula to calculate Mantra damage is included on the Mantras page. Alternatively, use this Desmos calculator.

Mantras[]

Combat Mantras[]

Name
Ether Cost
Damage Type
Requirements
Ether Cost
Damage Type

Requirements
Clutching Shadow (☆☆☆)
Clutching Shadow
A shadowy hand.

Clutching Shadow (☆☆☆)

Clutching Shadow

A shadowy hand.
50 Ether
Shadow + Slash (Grab), Blunt (Slam)
1 Shadowcast

Effect: Targets one enemy within a radius around the caster (signified by a red glow around the targeted foe) and lifts them up into the air before slamming them down.

  • The grab has a base damage of 20/25/30/35/40 per level with 2.75 Shadowcast scaling.
  • The slam has a base damage of 4/5/6/7/8 per level with 2.75 Shadowcast scaling.
  • The grab drains 9.5/11.5/13/15/16.5 Ether per level with 2.75 Shadowcast scaling. The slam does not drain Ether.
  • Deals 6 posture damage and does not follow through to the slam if blocked.
  • Has an 11 second cooldown. If this Mantra is whiffed entirely (it cannot find a target), it will have a 3 second cooldown instead.
  • Grab has 9.18x PvE scaling (multiply damage dealt by 9.18 to get PvE damage), Slam has 59.47x PvE scaling (multiply damage dealt by 59.47 to get PvE damage).
  • The grab deals Shadow + Slash damage, the slam deals pure Blunt damage.
  • Grants I-frames to the user and opponent on hit.
  • Notoriously buggy when used against humanoid npcs, often hitting them and showing the slam effects, but dealing no (?) damage or stun
  • Shares a cooldown with all of grab Mantras.
Dark Blade (☆☆☆)
Dark Blade
Slicing blades of dark energy.

Dark Blade (☆☆☆)

Dark Blade

Slicing blades of dark energy.
20 Ether
Shadow + Slash
1 Shadowcast

Effect: A dash foward that unsheathes your weapon and cuts three times with a shadow infused slice.

  • Has a base damage of 10/11.5/13/14.5/16 per level, per hit (3, 4 with Tornado Spark) with 2.75 Shadowcast scaling.
  • Drains 4.85/5.6/6.35/7.1/7.85 Ether per level, per hit (3, 4 with Tornado Spark) with 2.75 Shadowcast scaling.
  • Deals 9 posture damage.
  • Has a 12 second cooldown.
  • Has 9.178x PvE scaling (multiply damage dealt by 9.178 to get PvE damage).
  • Adding Drift and Rush Shards makes Dark Blade faster.
  • Adding Vibrant Gems increases the Ether drain.
  • Can be modified with a Tornado Spark, adding an additional spinning slash at the end of the initial slashes. This additional hit has the same damage and Ether drain as all other hits.
Shadow Gun (☆☆☆)
Shadow Gun
An awful blast of dark energy.

Shadow Gun (☆☆☆)

Shadow Gun

An awful blast of dark energy.
40 Ether
Shadow
1 Shadowcast

Effect: You fire a melee-ranged shot at your mouse cursor.

  • Has a base damage of 25/28/31/34/37 per level with 2.75 Shadowcast scaling.
  • Drains 27/30.5/33.5/37/40.5 Ether per level with 2.75 Shadowcast scaling.
  • Unmodified variant guardbreaks at level 5.
  • Has 9.18x PvE scaling (multiply damage dealt by 9.18 to get PvE damage).
  • Adding Crystal and Perfect Lenses will increase the range of your Shadow gun, this will however reduce the damage of the Mantra.
  • Adding Cloud and Stratus Stones will increase the height and width of the blast, this will however reduce the damage of the Mantra.
  • Can be modified with a Blast Spark, making your Shadow Gun a barrage that deals more damage. It will, however, also remove the guaranteed guardbreak and double the Ether cost from what's displayed (i.e. a 40 Ether cost Shadow Gun will actually cost 80 of your Ether if a Blast Spark is equipped).
    • Has a base damage of 11.88/13.86/15.84/17.82/19.8 per level, per hit (3) with 2.75 Shadowcast scaling. Deals 160% of the base variant's damage if all hits land.
    • Drains 4.48/5.06/5.56/6.14/6.72 Ether per level, per hit (3) with 2.75 Shadowcast scaling. Drains 50% of the base variant's Ether if all hits land.
Shadow Chains (★☆☆)
Shadow Chains
Chains of shadow.

Shadow Chains (★☆☆)

Shadow Chains

Chains of shadow.
15 Ether
Shadow
20 Shadowcast

Effect: The user swipes with their right hand before conjuring three portals that launch shadow chains towards the users cursor. These chains slow your opponent and drain their Ether.

  • Has a base damage of 10.5/11.48/12.46/13.44/14.42 per level, per hit (3, 4 at level 5) with 2.75 Shadowcast scaling.
  • Drains 2.12/2.32/2.52/2.72/2.92 Ether per level, per hit (3, 4 at level 5) with 2.75 Shadowcast scaling.
  • Deals no posture damage.
  • Has a 15 second cooldown.
  • Has 9.178x PvE scaling (multiply damage dealt by 9.178 to get PvE damage).
  • The chains slow your opponent on hit.
  • Duration of the chain effect can be increased with Aeon and Eternal Logstones.
  • Chain projectile speed can be increased with Drift and Rush Shards.
  • Projectile range can be increased with Crystal and Perfect Lenses.
  • Can be upgraded with the Blighted Song Talent, applying the Blight status effect on hit, disabling your own and your opponent's ability to cast Mantras while Shadow Chains is active. While this effect is active, you gain damage reduction to Mantras.
Shadow Eruption (★☆☆)
Shadow Eruption
Form a shockwave of darkness.

Shadow Eruption (★☆☆)

Shadow Eruption

Form a shockwave of darkness.
50 Ether
Shadow
20 Shadowcast

Effect: The user makes a swipe with their right hand before releasing a large sphere of shadow.

  • Has a base damage of 20/21.5/23/24.5/26 per level with 2.75 Shadowcast scaling.
  • Drains 4.85 Ether regardless of level, with 2.75 Shadowcast scaling.
  • Deals 5 posture damage.
  • Has a windup of 0.45 seconds with a 0.4 second delay before the second hit. Has a 12 second cooldown.
  • The "second hit" does not deal damage and does not grant parry stun to the user if it is parried.
  • Has 9.178x PvE scaling (multiply damage dealt by 9.178 to get PvE damage).
  • Cloud and Stratus Stones increase the size of the eruption.
Shadow Seekers (★☆☆)
Shadow Seekers
Call forth the void to track your opponents.

Shadow Seekers (★☆☆)

Shadow Seekers

Call forth the void to track your opponents.
60 Ether
Shadow + Slash
20 Shadowcast

Effect: The user snaps their fingers, and dozens of void orbs float out from their position and slowly chase nearby opponents.

  • Has a base damage of 10/11/12/13/14 per level, per hit (5) with 2.75 Shadowcast scaling.
  • Drains 2.45 Ether per hit, regardless of level, with 2.75 Shadowcast scaling.
  • Deals 1 posture damage per hit (5).
  • Has a 14 second cooldown.
  • Shares a cooldown with Shadow Meteors.
  • If attacked while casting, the Shadow Seekers will dissipate.
  • You cannot use any Mantras for a long duration after casting this Mantra. This will end early if all of your Shadow Seekers hit your target.
  • Cloud and Stratus Stones increase the amount of Shadow Seekers, with every +1 size being an additional Seeker. Having more than 11 Shadow Seekers halves the base damage for each Seeker.
Rising Shadow (★★☆)
Rising Shadow
Form a Shockwave of darkness.

Rising Shadow (★★☆)

Rising Shadow

Form a Shockwave of darkness.
50 Ether
Shadow, Blunt (Slam)
30 Shadowcast

Effect: User moves their hands outward, creating a black tendril that chases nearby enemies. When connecting with an enemy, they will be lifted into the air and smashed into the ground.

  • The first hit has a base damage of 15/18/21/24/27 per level. The second hit has a base damage of 5 regardless of level. Both hits have 2.75 Shadowcast scaling.
  • Drains 2.5/3.5/4/4.625/5.25 Ether per level with 2.75 Shadowcast scaling.
  • Deals 5 posture damage.
  • Has a 10 second cooldown.
  • Has 9.18x PvE scaling (multiply damage dealt by 9.18 to get PvE damage).
  • Drift and Rush Shards increase projectile speed.
  • Cloud and Stratus Stones increase range.
  • Can be modified with a Blast Spark, removing the damage to apply the Shadowed Touch status effect. This effect massively increases your opponent's Mantra Ether cost and returns a portion of that Ether to you. If your Ether is full when they cast a Mantra, the Ether gained will overflow into your Tempo instead and you will emit a wave of shadow.
Shadow Meteors (★★☆)
Shadow Meteor
Hail down meteors of darkness.

Shadow Meteors (★★☆)

Shadow Meteor

Hail down meteors of darkness.
65 Ether
Shadow
30 Shadowcast

Effect: 3 meteors fall down towards your cursor. Each meteor falls after the other and each can have a different landing location.

  • Has a base damage of 25/27.5/30/32.5/35 per level, per hit (3) with 2.75 Shadowcast scaling.
  • Drains 8.5/9.17/9.83/10.5/11.16 Ether per level, per hit (3) with 2.75 Shadowcast scaling.
  • Deals 2 posture damage per hit (3).
  • Has a 15 second cooldown.
  • Has 9.179x PvE scaling (multiply damage dealt by 9.179 to get PvE damage).
  • You cannot cast Mantras while Shadow Meteors is active.
  • Shares a cooldown with Shadow Seekers.
Shadow Roar (★★☆)
Shadow Roar
Roar a wave of shadows.

Shadow Roar (★★☆)

Shadow Roar

Roar a wave of shadows.
50 Ether
Shadow
30 Shadowcast

Effect: The user leans forward, locking themselves in place, before emitting a large cloud of shadow in front of them.

  • Has a base damage of 5/6/7/8/9 per level, per hit (8) with 2.75 Shadowcast scaling.
  • Drains 1.23/1.5/1.73/1.95/2.18 Ether per level, per hit (8) with 2.75 Shadowcast scaling.
  • Deals 3 posture damage per hit (8).
  • Has a windup of 0.6 seconds.
  • Has 9.183x PvE scaling (multiply damage dealt by 9.183 to get PvE damage).
  • It deals repeated damage and Ether drain for the duration.
  • Can be parried and grants autoparry frames.
  • You cannot turn your character manually while this Mantra is active, instead Shadow Roar will slowly rotate your character to follow your opponent's movements.
  • Shadow Roar will stop casting if you get hit.
Umbral Slash (★★☆)
Umbral Slash
A swift slash channelled with foul energy.

Umbral Slash (★★☆)

Umbral Slash

A swift slash channelled with foul energy.
50 Ether
Shadow
30 Shadowcast

Effect: The user performs a diagonal shadow-infused slash.

  • Has a base damage of 20/24/28/32/36 per level with 2.75 Shadowcast scaling.
  • Drains 9.25/11/13/14.5/17 Ether per level with 2.75 Shadowcast scaling.
  • Deals 9 posture damage.
  • Has a 15s cooldown.
  • This attack bears strong resemblance to Night Axe's critical attack.
  • Can damage destructible terrain.
Eclipse Kick (★★★)
EclipseKick
Show your foes your strength.

Eclipse Kick (★★★)

EclipseKick

Show your foes your strength.
35 Ether
Shadow
Mult. Spark: Blunt (1st Hit), Shadow (2nd Hit)
50 Shadowcast, 15 Strength

Effect: The user performs a slow axe kick, causing nearby opponents to be ragdolled and flung back.

  • Has a base damage of 65/77.5/90/102.5/115 per level with 2.75 Shadowcast scaling.
  • Drains 33.25/38.98/44.7/50.425/56.15 Ether per level with 2.75 Shadowcast scaling.
  • Has a 1 second windup with hyperarmor and a 12 second cooldown.
  • Has 9.18x PvE scaling (multiply damage dealt by 9.18 to get PvE damage).
  • The axe kick does not proc Deep Gems, the Multiplying Spark's high kick does.
  • The Multiplying Spark initial kick does pure Blunt damage, the main Eclipse Kick attack deals pure Shadowcast damage.
  • Can also break certain tiles and fell trees.
  • Eclipse Kick is unaffected by Insignia Gem.
  • If a Multiplying Spark is added, the kick will be replaced with a fast short ranged and low damage high kick that dazes on hit. If this move lands, you will be able to cast Eclipse Kick again to use the default Eclipse Kick. This version of the default Eclipse Kick deals less damage and Ether drain than the unmodified variant.
    • The first kick has a base damage of 5/6/7/8/9 per level. The second kick has a base damage of 52/62/72/82/92 per level. Both hits have 2.75 Shadowcast scaling.
    • The first kick drains 24.94/29.23/33.53/37.82/42.11 Ether per level. The second kick drains 26.58/31.18/35.76/40.34/56.15 Ether per level. Both hits have 2.75 Shadowcast scaling.
Shade Bringer (★★★)
Shade bringer
Temporarily summon a shadow greatsword for a large slash.

Shade Bringer (★★★)

Shade bringer

Temporarily summon a shadow greatsword for a large slash.
50 Ether
Shadow + Slash
50 Shadowcast

Effect: User creates a large black sword from their hands, using it to slash the enemy in front of them.

  • Has a base damage of 22.5/25.5/28.5/31.5/34.5 per level with 2.75 Shadowcast scaling.
  • Drains 2.32/2.48/2.52/2.68/2.72 Ether per level, per hit (1, 3 with Multiplying Spark) with 2.75 Shadowcast scaling.
  • Deals 13 posture damage per hit (1, 3 with Multiplying Spark).
  • Has a 12 second cooldown.
  • Has 9.18x PvE scaling (multiply damage dealt by 9.18 to get PvE damage).
  • Cannot be feinted.
  • Can be modified with a Spring Spark, making you lunge forward and slam down on the enemy.
  • Can be modified with a Multiplying Spark, making you slash three times instead of once, lowering the damage per hit with an overall damage increase.
    • Has a base damage of 15/17/19/21/23 per level, per hit (3) with 2.75 Shadowcast scaling. This deals 2x the damage of the unmodified variant.
  • You can combine the Spring and Multiplying Sparks on this Mantra, performing 2 horizontal slashes into a leaping lunge attack.
    • Has a base damage of 13.5/15.3/17.1/20.7 pee hit (3), per level with 2.75 Shadowcast scaling. This deals 2.2x the total damage of the unmodified variant.
  • Can be modified with Reversal Spark, but it's currently unknown what it does.
Shadow Vortex (★★★)
Shadow Vortex
Create a shadow vortex that pulls in everything in its surrounding.

Shadow Vortex (★★★)

Shadow Vortex

Create a shadow vortex that pulls in everything in its surrounding.
100 Ether
Blunt
50 Shadowcast

Effect: The user casts a vortex in the direction they are facing, creating an area that will pull up and keep the rocks above its center, later doing the same with the enemy too.
NOTE: This Mantra has been "vaulted"; as of June 23rd, 2025 and until further notice, Shadow Vortex is no longer obtainable.

  • Has a base damage of 2/3.6/5.2/6.8/8.4 with 2.75 Shadowcast scaling.
  • Automatically guardbreaks.
  • Has a 20 second cooldown.
  • Applies PVE tag to anyone who is near it.
  • Automatically extinguishes burn on those grabbed.
  • Landing a Shadow Gun or Shadow Seekers into the vortex after it has grabbed a target will cause it to explode, dealing extra damage.
    • This has a base damage of 35 with 2.75 Shadowcast scaling.
    • Explosion doesn't happen if either Mantra was used before the vortex sucked someone in.
  • Has a vertical range cap.
  • Can be modified with Glass and Magnifying Stones to increase the range, though it seems to display diminishing returns.

Mobility Mantras[]

Name
Ether Cost
Damage Type
Requirements
Ether Cost
Damage Type

Requirements
Encircle (★☆☆)
Encircle
Conjure shadows around your enemy before warp-striking to them.

Encircle (★☆☆)

Encircle

Conjure shadows around your enemy before warp-striking to them.
90 Ether
Shadow + Slash
20 Shadowcast

Effect: The user will summon shadows around their target and teleport to them after a short delay.

  • Has a base damage of 10/15/20/25/30 per level with 2.75 Shadowcast scaling.
  • Drains 0.8/1.2/1.6/2/2.4 Ether per level with 2.75 Shadowcast scaling.
  • Deals 6 posture damage.
  • Has a windup of 1 second with a 10 second cooldown.
  • Attacks initiated during the windup will continue after the teleport, but Mantras cannot be cast during Encircle's windup.
  • Will still teleport the user even if the Mantra is parried or dodged.
Shade Step (★★☆)
Shadestep
Submerge into your shadow. Click to launch an attack at any point while submerged.

Shade Step (★★☆)

Shadestep

Submerge into your shadow. Click to launch an attack at any point while submerged.
30 Ether
Shadow
30 Shadowcast

Effect: Dive into the ground as a shadow while leaving trails of shadows before creating a shadow spike that sends your enemies upwards.

  • Has a base damage of 20/21.5/23/24.5/26 per level with 2.75 Shadowcast scaling.
  • Drains 5 Ether regardless of level, with 2.75 Shadowcast scaling.
  • Deals 13 posture damage.
  • After ~3s (or sooner if player uses left click) you jump out creating a shadow 'Spike' that pierces enemies.
  • Has 9.178x PvE scaling (multiply damage dealt by 9.178 to get PvE damage).
  • While submerged you have I-Frames.
  • You can't block, parry, or jump while submerged.
  • Pressing M1 sends you out early and pressing M2 causes you to walk and run normally for the rest of the mantra.
  • NPCs can spot you underground.
  • Shares a cooldown with Sanguine Dive and Beast Burrow.
  • Unlike Sanguine Dive and Beast Burrow Shade Step does not end early when in close proximity to a potential target.
Shadow Assault (★★☆)
Shadow Assault
A rush of darkness.

Shadow Assault (★★☆)

Shadow Assault

A rush of darkness.
50 Ether
Shadow + Slash/Blunt (Bl. Spark)
30 Shadowcast

Effect: Ready yourself before turning into shadows and dashing forward, dealing very minor damage to anyone in your way while applying darkness.

  • Has a base damage of 8/12/24/36/48 with 2.75 Shadowcast scaling.
  • The Blast Spark variant has a base damage of 0.52/0.78/1.57/2.35/3.14 per level, per hit (20) with 2.75 Shadowcast scaling.
  • Drains 1.5/2.28/6/7/9.33 Ether per level with 2.75 Shadowcast scaling.
  • The Blast Spark variant drains 1.35/2.05/4.16/6.3/8.4 Ether per level on the initial hit and 2.25/4.16/12/14/18.66 Ether per level on all subsequent hits. This has 2.75 Shadowcast scaling.
  • Deals 1.5/2.5/4.5/6.5/8.5 posture damage per level.
  • Has 9.18x PvE scaling (multiply damage dealt by 9.18 to get PvE damage).
  • Its distance is reduced by 60% when used in water.
  • Crystal Perfect Lenses increase distance.
  • Glass and Magnifying Stones make hitbox larger.
  • Can be modified with a Blast Spark to perform a barrage of shadows. This variant can only be used if you are at or below 40% of your maximum health.

Support Mantras[]

Name
Ether Cost
Damage Type
Requirements
Ether Cost
Damage Type

Requirements
Shade Devour (★☆☆)
Shade Devour
Gorge on your own health for raw strength

Shade Devour (★☆☆)

Shade Devour

Gorge on your own health for raw strength
55 Ether
Shadow
20 Shadowcast

Effect: Causes a damaging shockwave that adds a +20% weapon damage buff to the user. Consumes health upon use.

  • Consumes 5% of your maximum health as typeless damage on cast.
  • Has a base damage of 7/8.65/10.3/11.95/13.6 per level, per hit (1, 3 if Multiplying Spark) with 2.75 Shadowcast scaling.
  • The Blast Spark variant has a base damage of 14/15.65/17.3/18.95/20.6 per level, per hit (1, 3 if Multiplying Spark) with 2.75 Shadowcast scaling.
  • Drains 3.32/4.16/5/5.84/6.68 Ether per level, per hit (1, 3 if Multiplying Spark) with 2.75 Shadowcast scaling.
  • The Blast Spark variant drains 6.64/7.48/8.32/9.16/10 Ether per level, per hit (1, 3 if Multiplying Spark) with 2.75 Shadowcast scaling.
  • Deals 8 posture damage per hit (1, 3 if Multiplying Spark). The Blast Spark variant guardbreaks.
  • Has a 19 second cooldown.
  • Has 9.177x PvE scaling (multiply damage dealt by 9.177 to get PvE damage).
  • The damage buff can be increased with Vibrant Gems, capping at +25% weapon damage with 3 Vibrant Gems.
  • It has a base duration of 12 seconds that can be modified with Aeon and Eternal Logstones to increase duration of buff to a cap of 21 seconds.
  • The Spine Cutter Talent cannot be used while Shade Devour is active
  • Can be upgraded with a Blast Spark to perform a bigger shockwave that guardbreaks.
  • Can be upgraded with a Multiplying Spark to perform 3 shockwaves instead of 1.
  • These sparks can be combined.
Devouring Eye (★★☆)
DevouringEye
Summons a fragile eye that consumes the Ether of those who try to cast Mantras within its gaze.

Devouring Eye (★★☆)

DevouringEye

Summons a fragile eye that consumes the Ether of those who try to cast Mantras within its gaze.
40 Ether
N/A
30 Shadowcast

Effect: Creates an Eye that steals the Ether of anybody that casts a Mantra within its gaze.

  • Anyone who attempts to cast a Mantra while in the range of your Devouring Eye will have their Mantra cast canceled and the Ether cost will be consumed and transferred to the caster.
Shade Wisp (★★☆)
Shadewisp gif
Summon a servant of Shade

Shade Wisp (★★☆)

Shadewisp gif

Summon a servant of Shade
70 Ether
N/A
30 Shadowcast

Effect: Cloaks the caster in darkness and reduces their visibility. Ritual Casted.

  • Grants passive tempo regeneration.
  • Periodically covers the user in shadows, lowering visibility.

Talents[]

Below is a list of all Shadowcast exclusive Talents and the Twisted Puppets path. Other hybrid Talents are listed here.

These are Talents found in the Shadowcaster category.

Media Talent Card Description Effect
Shadowcast Shadowcaster
(1 Shadowcast)
Harnesss the power of Shadow in your Mantra crafting.
Shadowcast Adept Shadowcaster
(20 Shadowcast)
You can now obtain 1-Star Leveled Shadowcaster Mantras.
Shadowcast Expert Shadowcaster
(30 Shadowcast)
You can now obtain 2-Star Leveled Shadowcaster Mantras.
Shadowcast Master Shadowcaster
(50 Shadowcast)
You can now obtain 3-Star Leveled Shadowcaster Mantras. (+5 Health)
Shadowcast Shadow Travel
(75 Shadowcast, Dark God)
Teleport to a location in exchange for Ether cost. Certain ranges will require a health sacrifice. Be careful as this technique can prove lethal to the user. Grants a Talent tool that allows the user to teleport to their cursor's location after a long windup. Takes Ether on teleport with the Ether cost being based on distance traveled, farther distances require a health cost instead. Windup scales on distance traveled.
Shadowcast Blossoming Darkness
(30 Shadowcast, Shadow Roar)
Ether drained during Shadow Roar increases the size of it. N/A
Shadowcast Fear the Dark
(50 Shadowcast)
Enemies will briefly hang in place when they run from you. N/A
Shadowcast Lasting Sorrow
(50 Shadowcast)
Shadow lasts longer on your opponent. N/A
Shadowcast Sightless Still
(30 Shadowcast)
The more a person is affected by your shadowcast the more you obscure their vision. Block breaking an opponent obscures their vision with darkness more potent than your Shadow Mantras. N/A
Shadowcast Singularity
(40 Shadowcast)
Enemies will briefly hang in place when hit by a shadow move. N/A

These are Talents found in the Darksiphon category.

Media Talent Card Description Effect
Shadowcast Dark God
(20 Shadowcast)
If a shadowcast Mantra would drain your opponent's Ether to 0, drain from their Tempo instead and increase your Tempo. N/A
Shadowcast Dark Hours
(35 Shadowcast)
Your Shadowcast Mantras deal 15% more damage at night and in realms the Sun does not reach. Shadowcast Mantras deal 15% more damage at night or in The Depths.
Shadowcast Dark Synergy
(45 Shadowcast, Dark God)
Engulf your enemy in shadows when flourishing them. N/A
Shadowcast Dark Replenishment
(50 Shadowcast, 25 Intelligence, Dark God)
Knocking out an enemy in combat restores a portion of your Ether. N/A
Shadowcast Dark Rift
(60 Shadowcast, Dark Hours)
Enter a rifted state when you successfully dodge, where you can't be damaged until its duration ends. Can be cancelled with feinting or attacking. Lasts 1.8 seconds with a 20 second cooldown. Activates at the same time as Risky Moves and Ghost.
Shadowcast Dark Waltz
(90 Shadowcast, 90 Weapon)
Anytime you guardbreak your opponent with a light attack or critical, steal half of your opponent's current tempo. On weapon guardbreak, steal 50% of your opponent's current Tempo.
Shadowcast Night Terror
(100 Shadowcast, 100 Weapon, Fear the Dark)
Your light attacks now proc Fear the Dark.
Shadowcast Overwhelming Drain
(40 Shadowcast, Shadow Eruption)
If multiple enemies are hit by your Shadow Eruption, they are dazed. N/A
Shadowcast Shadow Overflow
(55 Shadowcast, Dark God)
Extra Ether stolen with Mantras are exerted as dark energy, damaging and absorbing Ether from those nearby. N/A

These are Talents found in the Death Speaker category.

Media Talent Card Description Effect
Shadowcast Blackhole
(60 Shadowcast, POWER 13, Singularity)
Your singularity pulls everyone nearby in. N/A
Shadowcast Energy Siphon
(65 Shadowcast, Singularity)
Your singularity now pulls Ether from the extra players affected. N/A

These are Talents found in the Evil Endeavors category.

Media Talent Card Description Effect
Shadowcast Reverse Leech
(60 Shadowcast, Behind You)
Anytime you proc Behind You, steal ether from your opponent too. Behind You is procced by feinting a Mantra then hitting your opponent's back with a basic attack.

These Talents are found in the Twisted Puppets category.

Media Talent Card Description Effects
WraithFlamecharm Wraith Path: Twisted Puppets
(40 Flamecharm, 40 Shadowcast)
Your Flamecharm mantras summon puppets of shadow and flame. Your flames are now black. Shadowcast damage from any source applies Shadow Burn, anything that would normally apply burn applies Puppet Burn. Puppet burn spawns Puppets, both deal Flamecharm damage, and both drain 6.25 Ether from affected targets per tick.

Puppets deal 20 typeless damage with no innate investment scaling and 10 posture damage. Puppet spawning has a 4 second cooldown. Your Flamecharm Mantras, Burn, Flamecharm Legendary Weapons turn black.

WraithFlamecharm Burning Puppets
(Wraith Path: Twisted Puppets, 40 Flamecharm, 40 Shadowcast)
Your puppets can now inflict burn and fire-based Talents when they explode. Gives your Puppets 5 Flamecharm scaling, increasing their damage by 0.1 per point in Flamecharm. Additionally, your Puppets apply Puppet Burn on hit, allowing them to spawn more Puppets.
WraithFlamecharm Explosive Rage
(Wraith Path: Twisted Puppets, 40 Flamecharm, 40 Shadowcast)
Causing explosion will make your puppets go into a frenzy - speeding up and dealing 50% more damage. Whenever an explosion is caused from a Flamecharm talent or the Detonation Enchant, proc this effect. All Puppets that are currently alive and all Puppets that spawn in the next 10 seconds to gain a large movement speed boost, signified by an orange swirling aura on the Puppets.

The damage buff currently does not work.

WraithFlamecharm Moths to a Flame
(Wraith Path: Twisted Puppets, 40 Flamecharm, 40 Shadowcast)
You summon a puppet of black flames that homes onto enemies with black flames. Your Puppets home in on targets who are burning from either of Twisted Puppets' burn types. Increases Puppet movement speed when they get near a burning target.
WraithFlamecharm Burning Sacrifice
(Wraith Path: Twisted Puppets, Emperor Flame)
Sacrifice puppets who have been alive for half of their lifetime and burn purple for Flame Emperor Stacks, a damage boost per puppet, and a slight speed boost. Burning Sacrifice is an active ability in the form of a Talent tool. On use, you Gain +4% damage (caps at 12%), a speed boost, and 1 Emperor Flame Stack per Puppet sacrificed. These buffs last 6 seconds.

Puppets turn purple if they've been alive for 15 seconds, signifying that they only have 10 seconds left to live.

Gallery[]

Trivia[]

  • The Ether drain of Mantras is affected by Songchant.
  • In past updates the selection icon for Shadowcast had the same art as Flamecharm, but was oddly tinted white.
  • Many factions view the use of Shadowcast as taboo due to the nature of the Attunement.
  • Shadow Vortex is a reference to Planetary Devastation from Naruto Shippuden.
  • The Spring Spark modified version of Shade Bringer is a reference to a similar attack used by Knight Artorias from Dark Souls and the Lions Claw Ash of War from Elden Ring
  • The Blast Spark modified version of Shadow Assault is a reference to Akuma's Raging Demon from Street Fighter
  • Shade Wisp is arguably one of the most controversial Mantras ever added to the game, as its purpose is to hide animations. The reason this was added was, according to its creator yayafino, because he hated "parry bots," though he would later clarify this was him trolling. This came shortly after the appearances of the Big Alchemist's Hat and Big Herbalist's Hat were reworked by co-owner Ragoozer himself due to them hiding animations, which some came to view as a direct betrayal of the ethos of the game's very owners. Not helping this was that, according to tester MrTheBest2, almost every tester was staunchly against Shade Wisp's inclusion; it didn't even get past testing, but it was added to the game.
  • Shadowcast has many moves that seem to be direct references to abilities in Rogue Lineage and Tales from the Valley, and the element seems to have much more general utility than the others.
    Shadow
    • An interesting example of this would be using a Blast Spark on Shadow Gun, giving it a striking resemblance to Duelist Dash from Rogue Lineage (and by extension, Cero Metralleta from Bleach).
    • Base Shadow Gun's animation is identical to the Duelist's M2 from Rogue Lineage.
  • Similarly to every other ritual cast Mantra, Shade Wisp gives the player a finger on the hand that casts the Mantra.
  • Shadowcast is the only Attunement to have two trainers: Nostor and Beatra. However, Beatra cannot be used to obtain Shadowcast or to progress the Silentheart Oath, but only to upgrade Shadowcast Mantras without going to Scyphozia.
  • Shadowcast appears to be the attunement associated with the Ministry, although NPCs not associated can be seen using it.
  • Shadowcast is likely a reference to Re: Zero's Shadow Magic, or otherwise Yin Magic. This is seen as Shadow Magic is said to have very similar properties, instilling fear, stopping movement, etc.
  • Shadowcast and Bloodrend are the only attunements to not have their own respective paths.
  • The Encircle mantra is notorious for a tech involving using the Stoneheart's critical, which is unparryable and has hyperarmor, during Encircles windup.

References[]

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