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“ Conjure a mythical bow that hails down crystallized arrows. ”

Description[]

Shard Bow is a Resonance that players can obtain, and is common to roll.

Usage[]

Pressing C will activate the "Shard Bow" Resonance. User summons a shimmering-white bow and kicks off of the floor, firing explosive arrow(s) at the cursor from midair.

If Shard Bow is corrupted, your Shard Bow will deal an additional 5 posture damage and apply White Flames to your opponent. The White Flames are like base Burn, but they tick 25% faster than base burn (3 ticks per second compared to 2.4) at the cost of having slightly lower base damage per tick (3.21 compared to 3.33). White Flames benefits from all of your Flamecharm Talents that augment the Burn status effect. Additionally, the Corrupt variant of this Resonance appears to make you jump further back and higher up.

Corrupt Shard Bow will always have the self burn downside, applying white burn to the caster on use.

Resonance Point Usage[]

When obtained, Shard Bow will spend its points on the following stats:

  • Jump Distance: Determines how far up the user leaps upon firing Shard Bow.
  • Range: Determines how long the arrow can travel on it's own before detonating without hitting a surface.
  • Radius: Determines how large the explosion of the arrow is.

Variants[]

  • Variant 1 allows the user to leap backward into the air, before firing a single explosive arrow at their cursor. The damage can vary depending on the user's and their opponents stats. It has a base damage of 70 with 15 posture damage (20 posture damage if Corrupted).
  • Variant 2 allows the user to leap backwards and upwards before firing 3 explosive arrows below you. Each arrow will toss you into the air further. It deals 46.75 damage per shot with 7.5 posture damage per shot (10 posture damage per if Corrupted).

Gallery[]

Trivia[]

  • White Burn has a DPS of 9.6 at 0 Flamecharm, and a DPS of 14.4 at 100 Flamecharm.
    • With Azure Flames, you can bring this up to 10.8 to 16.25 DPS depending on your Flamecharm investment.
    • Deepfire Ring does not affect White burn.
  • Shard Bow can be buffed with Wyvern's Claw, greatly increasing its damage.
  • Both variants of Shard Bow do typeless damage, bypassing armor resistances. Shard Bow does not deal true damage.
  • Reference to The Stormlight Archive's Grandbows.
  • The self burn Corrupt Resonance downside is exclusive to Shard Bow.
    • Self burn was an obtainable downside for all other Resonances, but it was reworked into the Wither downside that we know today. As Shard Bow's downside was unique to itself anyways, it kept the White Flames.
  • Possibly a reference to the Risk of Rain Huntress ability called "Ballista" which makes you jump into the sky and fire three "energy bolts."
  • Shard bow's string stretches when pulled back, unlike real world bows, in which the string does not stretch, but rather the legs bend.
  • Shard bow appears to be a 'Bare bow' which is an unmodified version of a recurve bow.

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