- “ Summon skeletal barriers that trap opponents and launch them across the battlefield. ”
Description[]
Skeleton Key is a Resonance that players can obtain and is uncommon to roll.
Appearance[]
When summoned, a grey wall will manifest, with the bottom part of it resembling skeleton hands and the top embodying a symbol.
If corrupted. the walls become a dark blue/violet.
Usage[]
Pressing C will activate the Skeleton Key Resonance.
Skeleton key will summon a wall, up to five if not corrupted under a set duration. If touched the wall will push anyone indiscriminately, ally or not. However if they press C again, the wall will be pushed forward so long your cursor is aimed at the desired wall.
If Skeleton Key is corrupted, a third wall type can be rolled. When used, your wall is 500% larger. It is unknown if this can stack with the spiked variant.[1]
Resonance Point Usage[]
When obtained, Skeleton Key will spend its points on the following stats:
- Wall type: Decides the type of wall that will be used.
- Normal doesn't deal damage on push
- Spiked deals damage on push
- Wall Amount: How many walls you can spawn.
- Duration: How fast it takes to spawn a wall.
- Range (?): How far a wall can push.
- Wall Durability: How many hits (ex: m1-ing) the wall can take before breaking.
Gallery[]
Tips/Trivia[]
- Based off of the dev spec ability under the same name used by Zartania, rebalanced and reworked for public use.
- Purportedly, when released, if a person obtained it in a new server/instance and joined a old server, the bell would function like said specs.
- Keep in mind that a corrupted Skeleton Key does not guarantee five walls, as the number is still based on the resonance point usage.
- Skeleton Key walls when activated, will push in the direction you were looking when you first placed them, this means that if you were to place a Skeleton Key wall then go on the other side of it and then activate it, it will push towards you.
- Skeleton Key walls will always be placed on the level of your character, which leaves them floating in the air if you're hanging off of a chandelier for example.
- The walls can block ships from sailing, and also are invulnerable to their cannonballs, making them great for shielding your ship as you sail.
- Make sure to remember that the walls will quickly despawn prematurely if the owner is far away.
- You can somewhat consistently get pushed/push yourself through walls with the Skeleton Key's activated push, provided the wall you're trying to pass through is thin enough. A good example of this is the Mineskipper cave next to the small house by the side of the windmill in Songseeker.
References[]
| Resonances | |
|---|---|
| Normal Resonances | Blood Scourge • Chorus Divide • Crazy Slots • Gravity Field • Jar of Souls • Payback • Portals • Preservation • Resurrection • Run It Back • Sacred Field • Shard Bow • Smite • Smokescreen • Wind-Up • Skeleton Key • Paralytic Dust |
| Legendary Resonances | Dimensional Travel • Teleportation |



