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“ We head to the Erisian Village to become acquainted with the STEALTH. Unfortunately for the Bandits, it's completely optional ”
Stealth

Vesperian in Stealth

Stealth is a Mechanic that allows the player to stay hidden from people.

NPCs and monsters alike have a cone of vision in which they can spot the player, resulting in them attacking. Improving stealth makes that cone smaller, reducing from how far player can be seen.

Modifications[]

Stealth can be improved in several ways.

On the other hand, the Obvious Flaw grants you -20% base Stealth and does not impact Stealth gain.

Usage[]

Crouching is activated by pressing Ctrl.

When crouching:

  • Players can Assassinate other humanoids by pressing M1 behind them. You must be out of combat to assassinate.
  • Players can activate Murmur: Tacet, a Murmur Talent Card that turns the player invisible in Stealth.
  • Players can activate Murmur: Rhythm, a Murmur that points out nearby entities by making them "pulse".
  • Parkour is restricted.
  • Increased stealth.
  • Cancels the obvious flaw.

Against humanoid monsters or enemies, Assassinations deal large damage.

Some enemies such as the Monks at Songseeker Wilds or the Necromancers at Minityrsa are immune to assassinations, along with all non-humanoid monsters like Megalodaunts, etc.

Against players, Stealth is suboptimal if your opponent has a functional monitor. Assassinations deal flat percentages of damage to players, up to 25%.Initially starting at 15%, you gain 1% assassination damage per 10 points in Agility.

AlertBandit

An alert bandit.

When a humanoid enemy detects you, a dark yellow "!" will appear above their head. Enemies who are alert are unable to be assassinated.

Murmur: Tacet's range scales with both Power and Stealth.

The highest possible stealth obtainable from armor alone is 80%, however this can be increased further with the Felinor racial passive Nightchild, the Talent Lowstride, and Agility.

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