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Description[]

The Steel Maul is a standard Heavy Greathammer that acts as the entry point to the Greathammer weapon class. The Steel Maul has two upgraded variants, the Alloyed Steel Maul and the Warmonger.

The Alloyed variant of the Steel Maul boasts increased stats and a higher requirement, allowing for lategame viability. The alloyed version of the Steel Maul also has a damascus steel-type texture to indicate its change.

Talent: Bulwark Breaker[]

Equipping the Steel Maul grants its unique weapon Talent(s). Weapon Talents will be lost upon equipping any other weapon, including ability-bound weapons, like from the Crazy Slots Resonance.

Bulwark Breaker gives your Pressure Blast a very noticeable AoE increase. Additionally, the final hit of your Pressure Blast now deals 3x posture damage, going from 12 to 36.

Assuming all of your Pressure Blast hits hit your opponent's block, they will take 60 total posture damage, compared to the original 36.

Critical

Steel Maul uses the default Greathammer critical, an overhead swing. It has a scaled damage multiplier of 1x and a cooldown of 3 seconds. Grants Hyperarmor for the first 1 second of the attack's windup, ending just before your weapon comes down. On hit, it applies knockdown and will insta-guardbreak opponents who attempt to block it.

Gallery[]

Trivia[]

  • Typically used as a starter Greathammer when unalloyed.
  • Generally regarded as a bad weapon when not alloyed.
  • Meeting the requirements, the damage is (24.3/34.8)
  • At max HVY, damage is (33.6/38.4)

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