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“ In many respects, knowledge of Caeranthil only persists within the lens of nightmares that consumed it. The culture, the food, the laughter, the in-jokes, the petty disputes, the fashions they styled themselves after… How can we experience these things if there’s no one left to remember them? ”

Description[]

The Doom of Caeranthil is a World Event Boss that spawns in the Open Sea of the Etrean Luminant every other hour. It appears as a massive deep-blue serpent with two front fins and two pairs of yellow eyes. Its back is covered in tough scales that runs along its tail. Its name was earned when it destroyed the island of Caeranthil in the Southern Luminant.

The Doom will swim across the seas of the Etrean Luminant in a specific pattern: it will begin near the Sea Highway gate to the south of Erisia, go to the east of Erisia, go to Etris Docks, go to Erisia's entrance and finally, Vigil Docks.

Once the Doom is defeated, a purple orb will soar towards all the players who dealt damage. Once the orb arrives at the player, Murmur: Ardour will be granted to those with no Murmur, a chest with loot will also spawn at the player's location, and the player will be granted a small amount of Etrea reputation.

It can be damaged by cannons, if you do not want to attack him in close combat.

Since the 2/8/2025 update, World Event Bosses now grant Resonance progression and Attribute XP upon defeat.

Moves[]

Name/Danger Description Media
Dive
(☆☆☆)
The Doom dives in the water, taking a couple of seconds before submerging into the water.
  • He will use either Sudden Ambush or Pressure Eruption after this move.
«» Misc.
☕︎ Harmless
Image 2025-01-12 122515588
Pressure Eruption
(★★☆)
The Doom summons multiple geysers underneath players that fling you into the air, able to knock players from their boat into the water, dealing great damage.
⚠︎ Unparryable
⛉ Unblockable
§ Dodgeable
⤻ Ragdoll
Sudden Ambush
(★★★)
When far enough from the Doom[1], giant bubbles will emerge from underneath the player for a couple of seconds, before the Doom dives up and eats any player caught in its vicinity, instantly killing them.
  • Keep in mind that Mobs and NPCs may aggro the Doom in ambush range to cause this.
  • Unfortunately, due to how Deepwoken handles elevation, the perception of "ranged" can vary drastically, simply standing on ice can be enough to trigger this move.
  • Surprisingly, though not recommended, this is parryable with Force Your Way.
  • This will sink your boat if the Doom lands on you on its way down
Unparryable
⛉ Unblockable
↻ Undodgeable
🕱 Autogrip
CaeranthilAmbushTrim
Barrel Roll
(★☆☆)
When getting attacked by weapons, the Doom spins horizontally, knocking back players and doing a low amount of damage.
𓆩✧𓆪 Parryable
⛉ Unblockable
↻ Undodgeable
⤻ Ragdoll
Doom-barrelroll
Tidal Roar
(★☆☆)
The Doom charges up, before unleashing a powerful roar that does damage, summoning multiple waves that do damage to boats and carry away swept enemies.
𓆩✧𓆪 Parryable
⛉ Unblockable
↻ Undodgeable
Tidal Roar
Whirlpool
(★★☆)
The Doom starts swimming in a circle before creating a massive whirlpool that continuously does massive damage and trapping enemies inside.
  • This attack is only used when there are enemies nearby.
  • This can fling you back into the attack, dealing very significant damage.
  • It is highly recommended to try to avoid this attack if possible.
⚠︎ Unparryable
⛊ Blockable
↻ Undodgeable
⤻ Ragdoll
🕱 Autogrip
Luminant Beam
(★★★)
The Doom charges a bright green attack for 15-20 seconds, before firing a giant laser that obliterates everything in it's path.
  • This attack is scripted to only be used when Caeranthil swims to Etris' docks and this attack will always be aimed at the docks.
  • It will wait at Etris' docks, staying idle, until a player is nearby the docks to use the move.
  • Bypasses Celtorian Tideknight's Talent.
⚠︎ Unparryable
⛉ Unblockable
↻ Undodgeable
🕱 Autogrip
The Doom of Caeranthil's Luminant Beam

Tips and Strategies[]

  • The Doom has a very large hitbox, therefore swinging where its submerged tail is or doing so atop a boat can still damage it. Avoid being too close to the center so you can react to the Tidal Roar and Whirlpool attacks, preferably avoiding them altogether. You can hit it during the spin if you're right outside the Whirlpool's range, but it is extremely inconsistent and not recommended.
  • Be cautious when using boats to attack the Doom; when it dives, it will Sudden Ambush on the closest area with a large player count. If none are found it will instead strike the closest boat. The move can also target NPCs. Staying on top of where Caeranthil's submerged itself often leads it to reemerge on other players or use Pressure Eruption instead.
  • When doing this with other players, it might be helpful to keep a couple of boats manned so you can hop on and chase it or get some speed to avoid its Sudden Ambush or Pressure Eruptions. Take turns piloting the boat if need be. If you do not have an Ironclad, immediately turn to the wind direction and/or angle your sails to match the wind. However this will cause the Caeranthil to use it's Dive move often, use this strategy only if other players are already doing so.
  • Have some mobility mantras on hand, and max their range with modifiers if you can afford the ether cost. Ice skates is an excellent mantra to have for this fight, being able to save losing hunger from swimming for extended periods of time. Keep in mind that sometimes Jet Kick might not work, and you'll likely hit the Caeranthil's hitbox instead of moving forward.
  • Sudden Ambush and Luminant Beam are one-shot moves. Keep a close eye for when it dives and do everything to avoid the ambush. The Payback resonance can tank the Sudden ambush move, but it’s unable to hit the serpent with it. Although the Tidekeeper can't, Mythic stability can save you from the one-shot moves.
    • While you can parry Sudden Ambush, you would need Force Your Way from Ignition Deepdelver (or alternatively, Diver's Resilience from Grand Fisher Plate) or Ignition Gauntlets, as well as the parry timing being very strict. Piloting the boat away from Sudden Ambush is an easier way to avoid the attack.
  • The best duo of talents that can save you when you fighting The Doom of Caeranthil is Mythic Stability paired with Scuba Drowner. You can tank the instant kill/grip moves and Scuba Drowner will keep you from dying after Mythic Stability procs while you're knocked in water. But be careful, as both Mythic Stability and Scuba Drowner have a 1 minute cooldown.

Loot Table/Rewards[]

Exhaustive Loot Table
[]

Outfit Schematics
Miscellaneous
Weapons
Equipment

Gallery[]

Trivia[]

  • When it was first teased, it was known to the devs and community as the "World Serpent."
  • Given its drops, design and the Murmur: Ardour orb, it can be reasonably assumed that this creature is somehow related to the Dread Serpent. possibly a stronger variant or mutation.
  • The player must defeat this boss when it isn't firing it's Luminant Beam at Etris Docks to obtain the fist style "Fang and Coil" from Vesque.
  • It is internally referred to as ".kaijuu".

Navigation

References[]

  1. TDoCAmbushRange