Thundercall is an Attunement which grants the user the ability to control, conjure and create thunder and electricity, giving them access to abilities which focus on combat, stunning, and movement.
Thundercall makes use of a highly unpredictable nature due to its speed and high slow/stun potential.
Along with all other elements, users can see their Mantras becoming stronger with training:
At Thundercall level 1, players receive the Thundercaller Talent.
At Thundercall level 20, players receive the Adept Thundercaller Talent, allowing the player to now get 1-star Thundercall mantras.
At Thundercall level 30, players receive the Expert Thundercaller Talent allowing the player to now get 2-star Thundercall mantras.
Finally, at Thundercall level 50, players receive the Master Thundercaller Talent. This finally allows Thundercall users to unlock the last category, 3-star Mantras.
The Attunement can be unlocked by using a Sparkblood Potion obtained at Summer Isle from Funke, Master of Thunder on the second floor of the castle by using two Spark Glands, and can upgrade spells for 100 each. Each upgrade purchased will make the next upgrade for the same Mantra 100 more expensive.
To upgrade a Thundercall Mantra from level 1 to level 2 costs 100 .
To upgrade a Thundercall Mantra from level 2 to level 3 costs 200 .
To upgrade a Thundercall Mantra from level 3 to level 4 costs 300 .
To upgrade a Thundercall Mantra from level 4 to level 5 costs 400 .
Mantras[]
Combat Mantras[]
Media
Name
Card Description
Ether Cost
Damage Type
Effect
Lightning Blade (☆☆☆)
Arcing blades of electricity.
50 Ether
Lightning
Dash forward before performing two slashes, sending out 2 short-ranged arcs of lightning forward that pierce through target(s).
Deals moderate damage.
10 Second Cooldown.
The arcs can completely phase through an enemy if you cast it too close to them, therefore mind the spacing.
Can grant an optional effect with the "Stormcaller Slash" Talent, which lets the user perform a short wind-up slash at the end of the mantra casted by pressing the [F] key.
Can be stacked with the Magnet Spark variant of the mantra to perform 4 slashes in total.
Can be modified with a Magnet Spark, which causes the mantra perform a third short-ranged teleporting slash.
Magnet Spark
Jolt Grab (☆☆☆)
An electrified chokehold.
60 Ether
Lightning
Dash forwards with the character's left hand charged with lightning; if a target is hit, slam them into the ground before sending out a small AoE around the user.
Deals 45 thunder damage.
10 Second Cooldown.
Activates only when the cursor is locked onto a target.
Knockdown is also removed for the mantra variant.
This replaces the lunging hitbox with an AoE one, in which the latter contains a blindspot located behind the user.
Can be additionally modified with Crystal/Perfect Lenses to increase the range of the AoE hitbox.
Can be modified with a Magnet Spark, causing the user to perform a short wind-up while charging their left hand with lightning before teleporting to a nearby target while dealing a shocking AoE.
Magnet Spark
Lightning Beam (☆☆☆)
Fire a beam of lightning.
50 Ether
Lightning
Cast out a straight beam of lightning from where the character is facing.
Can break objects.
10 Second Cooldown.
Can grant an optional effect with the "Shocking Finish" Talent, in which Lightning Beam is instantly castable after flourishing an enemy, pretty much guaranteeing a hit after flourish.
Appears after a second of casting.
Electro Carve (★☆☆)
Produce a highly potent field of electromagnetism, shocking all inside.
10 Ether
Lightning
Conjure a shocking orb at the end of weapon, dealing rapid damage.
Deals light damage; moderate if not parried.
Projectile moves along where the character is facing.
10 Second Cooldown.
Shocks opponents inside of it while dealing damage.
Can be modified with Cloudstones/Stratus Stones increase the AoE.
This can also result in the mantra dealing reduced damage.
Can be modified with a Blast Spark to conjure up a shocking AoE around the user.
Can be modified with a Magnet Spark to deploy a sticky projectile to a target that activates the shock after a while.
Blast Spark
Magnet Spark
Fleeting Sparks (★☆☆)
Call forth motes of electricity that seek out your foes.
60 Ether
Lightning
Perform a gesture, conjuring 3 orbs of lightning above and beside the user before sending them towards target(s).
Deals 45 thunder damage. (Probably 15 per spark)
[] Second Cooldown.
Can be modified with a Multiplying Spark to double the amount of projectiles conjured.
This modifier does the same amount of damage as default.
Can be modified with a Magnet Spark making the projectiles home towards the target and removing the beams of thunder.
Multiplying Spark
Magnet Spark
Both Sparks
Lightning Impact (★☆☆)
Slam those under you with a lightning empowered kick.
80 Ether
Lightning
Leap into the air before slamming down into the ground, dealing AoE Lightning damage before ascending the user and target(s) hit into the air.
Deals moderate damage.
Can destroy surfaces and light flammable terrain such as patches of grass on fire.
Can light the user and target(s) ablaze.
Applies Knockdown.
12 Second Cooldown.
Can grant a different effect with the "Rain of Static" Talent, which makes the user rain down orbs of lightning from the air before slamming down.
Can proc Meteor Impact
Can be modified with a Reversal Spark, making move forward a little before slamming down.
Guard breaks even at Lv. 1
Reversal Spark
Lightning Clones (★☆☆)
Replicated forms of yourself conjured from electricity.
60 Ether
Lightning
Perform a short wind-up before snapping fingers to summon a clone of lightning beside the user, the clone proceeds to attack a nearby target once before disappearing.
Deals light damage.
If summoned while there are no nearby target(s), it will attack the first enemy to deal damage the user or the first target the user deals damage to.
15 Second Cooldown.
Can grant a different effect with the "Static Flash Clone" Talent, which causes the mantra to summon a clone briefly as an afterimage before disappearing, granting the user a small speed boost and making them invisible for a short period of time before resurfacing from invisibility.
When used with the Blast Spark mantra variant, the clone conjures a Lightning Strike when it disappears.
Modifying the mantra with Aeon/Eternal Logstones does not produce more clones.
Can be modified with a Blast Spark to cause the clone to detonate and shock upon hitting a target/death.
Can be modified with a Multiplying Spark to summon an additional clone.
Blast Spark
Multiplying Spark
Both Sparks
Lightning Strike (★☆☆)
A strike of thunder at your desired location.
50 Ether
Lightning
Perform a gesture before conjuring strikes of lightning at the cursor's location.
Deals moderate damage.
Applies Knockdown.
10 Second Cooldown.
Can strike a total of 1-7 times, but can be cancelled if the user hit and damaged in any way.
This includes being hit by the user's own Lightning Strike.
Can be modified with Cloudstones/Stratus Stones to increase the hitbox of the projectiles.
Can be modified with Aeon/Eternal Logstones to increase the amount of projectiles summoned.
Can be modified with Crystal/Perfect Lenses to increase range of projectiles' reach.
Can be modified with Drift Shard/Rush Shard to decrease the amount of endlag (including feints)
Thunder Kick (★☆☆)
An unrelenting kick like a clap of thunder.
60 Ether
Lightning + Blunt
Perform a heavy thunderclap-sounding side kick with the user's left leg that pushes back any target(s) hit.
Deals 50 thunder damage.
Guard Breaks at Level 5
10 Second Cooldown.
Press F immediately after the initial kick to follow it up with a second less potent kick that teleports you to the target.
This requires the user to actually land the mantra, meaning it will not activate if being parried, blocked or dodged.
Doesn't work if the initial kick guardbroke the target (needs further testing)
Storm Blades (★★☆)
Conjure weapons of thunder with your ether.
45 Ether
Lightning
Conjure a ring of lightning blades that deal AoE damage.
Deals light damage.
12 Second Cooldown
Has a short delay before dealing damage.
Can be modified with Cloudstones/Stratus Stones to increase the hitbox of the projectile.
Can be modified with a Tornado Spark to cause the mantra to deploy ring of lightning; shocking and dealing damage to target(s) that touches its walls.
This increases its cooldown from 12 seconds to 20 seconds.
Good for isolating a target for a 1v1 situation.
Tornado Spark
Grand Javelin (★★☆)
A javelin made out of lightning.
60 Ether
Lightning
Conjure and throw a spear of lightning towards where the character is facing.
Deals 60 thunder damage.
Ragdolls and flings target(s).
Does not break block but deals a lot of posture damage if blocked.
[] Second Cooldown.
Can give an optional effect with the "Grand Skewer" Talent; which carries the target(s) hit along with projectile if the user presses the [F] key while casting.
Can be modified with a Multiplying Spark to throw 3 smaller projectiles that travel forward and adjacent respectively.
Multiplying Spark
Bolt Piercer (★★☆)
An arrow of lightning.
50 Ether
Lightning
Conjures before firing an arrow of lightning at the sky, causing multiple drops of thunder (7) to rain at the location of the user's cursor before cascading with lightning onto the targeted location.
Deals high damage.
At Level 1, it can deplete more than half a healthbar from a freshie.
[] Second Cooldown
Similar to Lightning Strike, the user can also damage themselves with this mantra.
Can be modified with Cloudstones/Stratus Stones to increase the hitbox of the projectiles.
Can be modified with Crystal/Perfect Lenses to increase the range of where the projectiles can be fired.
Emotion Wave (★★★)
Conjure up surging waves of lightning that travel along the ground.
70 Ether
Lightning
Conjure and slam a bolt of lightning into the ground from the user's right hand, causing volleys of lightning strikes to spread out.
Deals moderate-high damage.
[30] Second Cooldown.
Can be modified with Cloudstones/Stratus Stones to increase the size of the hitbox.
Can be modified with Crystal/Perfect Lenses to increase the range of the lightning strikes.
Rising Thunder (★★★)
Rise up with your opponent and crash down as a bolt of lightning.
70 Ether
Lightning
Rush forward quickly with arms charged of lightning, sending the user up into the air and stunning any target(s) hit, user jolts rapidly in the air before crashing down into the ground.
Deals 77 thunder damage.
Short wind-up and completely safeguards user when landed.
Ragdolls target(s).
Can be blocked.
15 Second Cooldown.
Support Mantras[]
Media
Name
Card Description
Ether Cost
Damage Type
Effect
Lightning Stream (★☆☆)
A stream of lightning.
50 Ether
Lightning
Grapple onto a target with a stream of lightning before pulling them in.
Deals light damage; moderate for Blast Spark variant.
Stuns the target, allowing a small chance to begin a combo.
15 Second Cooldown.
Can be modified with Crystal/Perfect Lenses to increase the range of the projectile traveled.
Can be modified with a Reversal Spark to grapple on peoples instead of pulling them.
Can be modified with a Blast Spark to stun the target instead of pulling them towards the user.
Increases damage dealt.
Reversal Spark
Blast Spark
Thunder Wisp (★★☆)
A servant of lightning.
70 Ether
N/A
Conjure a wisp of lightning that applies "Sapping" to a target upon being Uppercutted or flourished.
Sapping increases the target's mantra cooldown.
[] Second Cooldown.
When Sapping ends, the target is shocked. If you have surge path, it will apply a surge stack.
Can be modified with Aeon/Eternal Logstones to increase its uses.
Spark Swap (★★★)
Swap places with a selected target.
10 Ether
N/A
After a short delay and indicator, instantly swap location with whatever target your cursor is on.
When using lightning clones you disappear leaving behind a static clone for a short duration.
N/A
These Talents are found in the Authority Interrogator category. "I work for the Authority."
Media
Talent
Card Description
Effect
Resolve Crusher (65 Thundercall, POWER 13)
Lightning moves now have a chance to apply "Electrify", attacks from electrified opponents are converted into lighting damage, but will deal 10% less damage to you.
N/A
Authority Intimidation (60 Thundercall, POWER 10)
All moves that apply electricity slow the opponent more.
N/A
First Interrogation (65 Thundercall, POWER 13)
Electrified attacks do 50% less posture damage to you.
N/A
Second Interrogation (65 Thundercall, POWER 13)
Attacks from opponents who are Electrified will give you ether proportional to their initial damage. Electrified attacks do 50% less damage and posture damage to you.
N/A
These Talents are found in the Javelin Lord category. "I seek the qualities of Javelin Lord."
Media
Talent
Card Description
Effect
Grand Skewer (60 Thundercall, Grand Javelin)
Grand Javelin now carries opponents with it through the skies. (Press F while casting to activate)
N/A
These Talents are found in the Rampant Static category. "My static is uncontrollable."
Media
Talent
Card Description
Effect
Jolting Current (35 Thundercall)
Your lightning attacks in water strike others near them with lightning.
+4 Ether
These Talents are found in the Self-Shocker category. "I am a self-starter."
Media
Talent
Card Description
Effect
Static Withdraw (25 Thundercall)
When being carried use this Talent to shock your captor, forcing them to drop you.
N/A
Jumpstart (35 Thundercall, Static Withdraw)
Using Static Withdraw when not being carried shocks yourself increasing your ability to scale walls, speed and applies shock to all outgoing physical damage and damage taken.
+4 Ether
Raging Static (35 Thundercall, Jumpstart)
Your Jumpstart no longer gives you movement buffs, but your outgoing physical damage is increased. The self damage to activate it is lowered, along with your cooldown on Jumpstart.
+4 Ether
These Talents are found in the Static Weaver category. "I weave webs of lightning."
Media
Talent
Card Description
Effect
Static Link (40 Thundercall, 15 Intelligence)
Flourishing an enemy creates a static link between you and your enemy. Your lightning stuns enemies for 1.5x as long.
Using stream core with an active tether link targets your closest active link.
N/A
Static Allure (50 Thundercall, Static Link)
Having two active tethers will cause the previous tethered enemy to get magnetized to your newest tethered enemy, also increases the duration of tethers by 15 seconds.
N/A
Quick Link (40 Thundercall, 15 Intelligence)
Landing an uppercut adds a static link to your opponent.
N/A
These Talents are found in the Thunderblade category. "My blade conducts the skies wrath."
Media
Talent
Card Description
Effect
Gathering Electricity (65 Thundercall, 25 Strength OR Agility, Static Blade)
[Medium Weapons] Reaching 10 Static Blade charges will now consume the stacks and apply a lightning buff to your blade. This effect has a 60 second cooldown.
Your next dash after activating Static Blade is enhanced by lightnings.
N/A
Static Blade (40 Thundercall, 20 Medium Weapon)
[Medium Weapons] Hitting blocks, blocking or parrying hits will now generate an electric charge in your blade, granting a small speed buff. Charges can stack up to 10 times.
N/A
These Talents are found in the Thunder Brawler category. "My fists are imbued with lighting."
Media
Talent
Card Description
Effect
Discharge (20 Thundercall, 20 Light Weapon)
[Light Weapons] On 5th successful attack you will discharge static dealing lightning damage to those nearby.
+7 Carry Load
These Talents are found in the Thunder Caster category. "I electrocute my foes from afar."
Media
Talent
Card Description
Effect
Jolt Cast (30 Thundercall, 30 Intelligence)
Every 3 perfect casted lightning mantra builds a stack at 3 stacks your next lightning mantra will take less time to cast.
+7 Carry Load
Rain of Static (30 Thundercall, Lightning Impact)
After successfully casting lightning impact, strike down countless thunder at those below. In return your Lightning Impact will require more time to cast.
+7 Carry Load
These Talents are found in the Surge Path: Unstable Capacitor category. "I seek to embrace the instability of lightning as a source of power."
Media
Talents
Card Description
Effect
Surge Path: Unstable Capacitor (40 Thundercall)
Your lightning no longer applies Shock, instead applying Surge. At maximum statics of Surge, your opponents will Overload, sending arcs of lightning in every direction.
N/A
Fried Circuits (60 Thundercall)
Overloading an enemy applies Sapped for 5s.
N/A
Closed Circuit (50 Thundercall)
Surge Overloads that fail to arc the other opponents will deal additional damage to the Overloaded enemy.
N/A
Catalytic Strike (50 Thundercall)
Posture breaking an enemy will Overload their Surge stacks.
N/A
Human Battery (60 Thundercall)
When you're out of Ether, convert the Surge stacks of nearby enemies into Ether to pay the cost of your Mantras.
N/A
Trivia[]
Electro Carve was formerly a 0-star mantra.
Lightning Strike prints out the coordinates of where the strike was in the F9 log. This means that you can use Lightning Strike as a makeshift or bootleg compass.
Bolt Piercer was formerly a legendary mantra, now either rare or common.
Lightning Cloak used to be named Vanishing Cloak[1].
The "Static Fakeout" Talent can be used with Spine Cutter.
In the book Our Fortress, Vincent Zeneke notes that the Thundercaller's use of the Canjolin instrument spawned a method of overdrive.
Linking music theory, the use of overdrive is made to alter the sound of an electrical instrument.
The Mantra Grand Javelin is similar to the Miracle Lightning Spear from the Dark Souls, having a shared sound effect and casting animation.
In Deepwoken testing, known as Oldwoken, Thundercall used to be blue instead of yellow. Even with the addition of Surge Path, the original color is still lost to the ages.
Surge is a more purple shade compared to Oldwoken Thundercall, which was a light blue.
Thundercall used to be the most damaging attunement before it was nerfed greatly.
Rising Thunder is a reference to Kakashi's Raikiri: Sōraishin from the videogame Naruto: Ultimate Ninja Storm.
Lightning Impact with the "Rain Of Static" Talent, allows the user to lower their elevation by sliding, making the windup on their slam way shorter but at the same time keeping them at an unsafe level. The user can also increase their elevation off the ground through by any means such as aerial combos or hopping off a wall to make the wind-up on their slam longer, not letting opponents auto-parry it due to parrying the projectiles.
Similarly to every other Wisp mantra, Thunder Wisp gives the player a finger on the hand that casts the mantra
During the early days of Deepwoken, Grand Skewer was notorious for a bug that allowed it to instantly kill whatever it hit if an entity was already stuck on it. This often occurred when the already-skewered victim died. Dying to this bug would take lives in the overworld and wipe you in The Depths, and it was fixed a little over two months after the game's release.
For this reason, Legion Snipers were considered to be fairly dangerous when fought as a group.
Emotion Wave is a direct reference to the Ancient Dragons' Lightning Spear incantation from Elden Ring
The source for thundercall mantras damage:
It is said by Neero that Thundercall can "power" golems to "give life" to them.
The Railblade was originally intended to be a legendary weapon for this attunement