Deepwoken Wiki

New to the Wiki? Create an account, join our Discord server and read our editing policy!

READ MORE

Deepwoken Wiki
“ Fury is not a singular emotion. It can be harnessed by the saint and the sinner alike. Do you wish to wield it as a Thundercaller? ”
Thundercall

Thundercall icon

Description[]

Thundercall blade

A Thundercall infused sword

Thundercall is an Attunement which grants the user the ability to control, conjure and create thunder and electricity, giving them access to abilities which focus on combat, stunning, and movement.

Thundercall makes use of a highly unpredictable nature due to its speed and high slow/stun potential.

Obtainment[]

The Attunement Trainer, Funke, can be located in one of the rooms on the upper level of the Summer Isle castle. When speaking to him, he will request five (5) Spark Glands. If you have obtained Thundercall previously on your account, he will request two (2) Spark Glands instead. Once you give him the Spark Glands, he will hand you the Sparkblood Potion; drink this to obtain Thundercall. Alternatively, you can simply pick the Random option when selecting your Attunement in the character creation screen, this has a chance of unlocking Thundercall without you needing to unlock it yourself. If you don't get it the first time, you can just wipe and retry until you get it. This works for all other Attunements as well (excluding Shadowcast, Ironsing and Bloodrend).

Training[]

Thundercall can be trained with a combination of the Self-Conducting Loop and using Thundercall Mantras.

Along with all other elements, users can see their Mantras becoming stronger with practice:

  • At 1 Thundercall, players will receive the Thundercaller Talent. This allows players to obtain 0-star Thundercall Mantras.
  • At 20 Thundercall, players will receive the Adept Thundercaller Talent. This allows players to obtain 1-star Thundercall Mantras.
  • At 30 Thundercall, players will receive the Expert Thundercaller Talent. This allows players to obtain 2-star Thundercall Mantras.
  • Finally, at 50 Thundercall, players will receive the Master Thundercaller Talent. This allows Thundercall users to obtain 3-star Thundercall Mantras.

You can speak to Funke to upgrade your Thundercall Mantras for 100 each. Each upgrade purchased will make the next upgrade for the same Mantra 100 more expensive.

  • To upgrade a Thundercall Mantra from level 1 to level 2 costs 100 and requires 20 Thundercall investment.
  • To upgrade a Thundercall Mantra from level 2 to level 3 costs 200 and requires 40 Thundercall investment.
  • To upgrade a Thundercall Mantra from level 3 to level 4 costs 300 and requires 60 Thundercall investment.
  • To upgrade a Thundercall Mantra from level 4 to level 5 costs 400 and requires 80 Thundercall investment.

Purchasing Mantra levels will cost 50% more Notes when using the Songwright NPC.

Thundercall Unbound can be obtained by defeating any humanoid boss (Duke, Chaser, Ferryman, etc), while having 75 points invested into the attunement.

Mantra Damage Calculation[]

The formula to calculate Mantra damage is included on the Mantras page. Alternatively, use this Desmos calculator.

Mantras[]

Combat Mantras[]

Name
Ether Cost
Damage Type
Requirements
Ether Cost
Damage Type

Requirements
Jolt Grab (☆☆☆)
An electrified chokehold.

Jolt Grab (☆☆☆)


An electrified chokehold.
60 Ether
Lightning
1 Thundercall

Effect: Dash forwards with the character's left hand charged with lightning; if a target is hit, slam them into the ground before sending out a small AoE around the user.

  • Deals 20/22/24/26/28 base damage per level with 2.75 Thundercall scaling.
  • Magnet Spark variant deals 25/27/29/31/33 base damage per level with 2.75 Thundercall scaling.
  • Deals 5 posture damage regardless of spark variant.
  • Magnet Spark variant has a windup of 0.5 seconds.
  • Has a 10 second cooldown.
  • Shares a cooldown with all other grab Mantras.
  • Can be modified with a Magnet Spark, causing the user to perform a short wind-up while charging their left hand with lightning before teleporting to a nearby target while dealing a shocking AoE.
    • Magnet Spark variant activates only when the cursor is locked onto a target.
    • Knockdown is removed from the Magnet variant.
  • Jolt Grab can be modified with Crystal/Perfect Lenses to increase the distance travelled/AoE hitbox.
Lightning Beam (☆☆☆)
Fire a beam of lightning.

Lightning Beam (☆☆☆)


Fire a beam of lightning.
50 Ether
Lightning
1 Thundercall

Effect: Cast out a straight beam of lightning from where the character is facing.

  • Deals 30/31.5/33/34.5/36 base damage per level with 2.75 Thundercall scaling.
  • Deals 7/8.5/10/11.5/13 posture damage per level.
  • 10 second cooldown.
  • Can break objects.
  • Can grant an optional effect with the "Shocking Finish" Talent, in which Lightning Beam is instantly castable after flourishing an enemy, pretty much guaranteeing a hit after flourish.
  • Shares a cooldown with Ice Beam.
Lightning Blade (☆☆☆)
Arcing blades of electricity.

Lightning Blade (☆☆☆)


Arcing blades of electricity.
50 Ether
Lightning + Slash
1 Thundercall

Effect: Dash forward before performing two slashes, sending out 2 short-ranged arcs of lightning forward that pierce through targets.

  • Initial hits deal 7/8/9/10/11 base damage per level, per hit (2) with 2.75 Thundercall scaling.
  • The Magnet Spark variant adds an additional hit that deals 8.75/10/11.25/12.5/13.75 base damage per level with 2.75 Thundercall scaling.
  • Stormcaller Slash deals an additional 12.25/14/15.75/17.5/19.25 base damage per level with 5 Thundercall scaling.
  • Deals 3 posture damage per initial hit (2), Stormcaller Slash adds an additional 5 posture damage.
  • 10 second cooldown.
  • Has 0.42 seconds of wind-up.
  • The arcs can completely phase through an enemy if you cast it too close to them, therefore mind the spacing.
  • Can be cancelled midway after the first 2 slashes by right-clicking.
  • At end of Mantra, performs a "Stormcaller Slash", a former Talent which is now innate.
    • Can be canceled by feinting right after the flash of lightning. This puts the Mantra on cooldown for 5 seconds.
  • Can be modified with a Magnet Spark, which causes the mantra perform an additional short-ranged teleporting slash immediately after the first two.
Electro Carve (★☆☆)
Produce a highly potent field of electromagnetism, shocking all inside.

Electro Carve (★☆☆)


Produce a highly potent field of electromagnetism, shocking all inside.
10 Ether
Lightning + Slash
20 Thundercall

Effect: Conjure a shocking orb from the end of your weapon, dealing rapid damage.

  • Deals 8/8.5/9/9.5/10 base damage per level, per hit (7) with 2.75 Thundercall scaling.
  • The Blast Spark variant has a base damage of 7/7.5/8/8.5/9 per level, per hit (9) with 2.75 Thundercall scaling.
  • The Magnet Spark variant has a base damage of 10 (flat) + 7/7.5/8/8.5/9 per level, per hit (7) with 2.75 Thundercall scaling.
  • Deals 1 posture damage per hit (7, 9 if Blast Spark).
  • The Magnet Spark variant's initial hit deals no posture damage.
  • 30 second cooldown.
  • Projectile moves along where the character is facing.
  • Shocks opponents inside of it while dealing damage.
  • Can be modified with Cloudstones/Stratus Stones to increase the AoE. However, this will reduced the Mantra's damage.
  • Can be modified with a Blast Spark to conjure up a shocking AoE around the user.
  • Can be modified with a Magnet Spark to deploy a sticky projectile to a target that activates the shock after around 3 seconds.
Fleeting Sparks (★☆☆)
Call forth motes of electricity that seek out your foes.

Fleeting Sparks (★☆☆)


Call forth motes of electricity that seek out your foes.
60 Ether
Lightning + Slash
20 Thundercall

Effect: Perform a gesture, conjuring 3 orbs of lightning above and beside the user before sending them towards target(s).

  • Has a base damage of 5/6.5/8/9.5/11 per level, per hit (3) with 2.75 Thundercall scaling.
  • Deals 5 posture damage per hit (3).
  • 14 second cooldown.
  • Deals 38.31 (12.77*3) DMG, 10 posture, 14s CD
  • With 6 Songchant 43.2 (14.4*3) DMG
  • Can be modified with a Multiplying Spark to double the amount of projectiles conjured, but halve the damage and posture damage per projectile.
  • Can be modified with a Magnet Spark making the projectiles home towards the target and removing the beams of thunder.
Lightning Clones (★☆☆)
Replicated forms of yourself conjured from electricity.

Lightning Clones (★☆☆)


Replicated forms of yourself conjured from electricity.
60 Ether
Lightning
20 Thundercall

Effect: Perform a short wind-up before snapping fingers to summon a clone of lightning beside the user, the clone proceeds to attack a nearby target once before disappearing.

  • Clones deal 125% of your weapon's base damage on hit. Having a Blast Spark reduces this to 100% of your weapon's base damage.
  • Blast Spark will make your clone deal an additional 12/15/18/21/24 base damage per level in an AoE upon hitting a target.
  • 15 second cooldown.
  • If summoned while there are no nearby target(s), it will attack the first enemy to deal damage the user or the first target the user deals damage to.
  • Can grant a different effect with the "Static Flash Clone" Talent, which causes the mantra to summon a clone briefly as an afterimage before disappearing, granting the user a small speed boost and making them invisible for a short period of time before resurfacing from invisibility.
    • When used with the Blast Spark mantra variant, the clone conjures a Lightning Strike when it disappears.
  • Only 6 clones can exist at a time.
  • Modifying the mantra with Aeon/Eternal Logstones increases the health and amount of time the clones are active. Note that while their health is increased they still die after dealing 1 hit.
    • The health modifications do not affect the second clone if a Multiplying Spark is used.
    • With 3 Aeon & Eternal Longstones the clones will last for 80 seconds.
    • The health modifiers are disabled if more than 2 clones are spawned.
  • Can be modified with a Blast Spark to cause the clone to detonate and shock upon hitting a target/death.
  • Can be modified with a Multiplying Spark to summon an additional clone.
Lightning Impact (★☆☆)
Slam those under you with a lightning empowered kick.

Lightning Impact (★☆☆)


Slam those under you with a lightning empowered kick.
80 Ether
Lightning
20 Thundercall

Effect: Leap into the air before slamming down into the ground, dealing moderate Lightning damage in an AoE before ascending the user and target(s) hit into the air.

  • Has a base damage of 23/24.5/26/27.5/29 per level with 2.75 Thundercall scaling.
  • The Rain of Static Talent adds an additional 5/5.375/5.75/6.125/6.5 base damage per level, per hit (4) at the start of the Mantra.
  • Deals ?/?/?/?/? posture damage per level.
  • Rain of Static hits deal 1 posture damage each (4).
  • 12 second cooldown.
  • Can destroy surfaces and light flammable terrain such as patches of grass on fire.
  • Applies Knockdown.
  • Can grant a different effect with the "Rain of Static" Talent, which makes the user rain down orbs of lightning from the air before slamming down.
  • Can proc Meteor Impact
  • Can be modified with a Reversal Spark, making you move forward a little before slamming down.
  • Can be easily used to glitch through thin or less than moderate sized walls.
Lightning Strike (★☆☆)
A strike of thunder at your desired location.

Lightning Strike (★☆☆)


A strike of thunder at your desired location.
50 Ether
Lightning
20 Thundercall

Effect: Perform a gesture before conjuring strikes of lightning at the cursor's location, dealing moderate damage.

  • Deals 5/6/7/8/9 base damage per level with 2.75 Thundercall scaling. These damage values scale down the more duration modifiers you have on the Mantra.
  • Deals 3.15 posture per hit.
  • Has a 10 second cooldown.
  • The first hit applies knockdown.
  • Can be cancelled at any point by clicking.
    • This includes being hit by the user's own Lightning Strike. (they removed the self damage in a shadow patch)
  • Can be modified with Cloudstones/Stratus Stones to increase the hitbox of the projectiles.
  • Can be modified with Aeon/Eternal Logstones to increase the number of strikes. Duration modifiers also reduce the amount of damage per strike.
  • Can be modified with Crystal/Perfect Lenses to increase max distance of strikes.
Thunder Kick (★☆☆)
An unrelenting kick like a clap of thunder.

Thunder Kick (★☆☆)


An unrelenting kick like a clap of thunder.
60 Ether
Lightning + Blunt
20 Thundercall

Effect: Perform a heavy thunderclap-sounding side kick with the user's left leg that pushes back any targets hit.

  • Has a base damage of 25/28/31/34/37 per level with 2.75 Thundercall scaling.
  • Deals 10/15/20/25/GB posture damage per level.
  • At level 5, this Mantra becomes an instant-guard break, costing 20 additional Ether on cast to retain this property. This additional Ether cost cannot be reduced.
  • Has a windup of 0.65 seconds.
  • 11 second cooldown.
  • Can be modified with Perfect/Crystal Lens to make you move slightly forward right before the kick happens
  • Press your block button immediately after the initial kick to follow it up with a second less potent kick that teleports you to the target.
    • This requires the user to actually land the mantra, meaning it will not activate if being parried, blocked or dodged.
    • The second kick deals 35% of the initial kick's damage.
    • Doesn't work if the initial kick guardbroke the target
Bolt Piercer (★★☆)
An arrow of lightning.

Bolt Piercer (★★☆)


An arrow of lightning.
50 Ether
Lightning
30 Thundercall

Effect: Conjures before firing an arrow of lightning at the sky, causing multiple drops of thunder (7) to rain at the location of the user's cursor before cascading with lightning onto the targeted location.

  • Has a base damage of 15/16/17/18/19 per level, per hit with 2.75 Thundercall scaling.
  • Deals 3 posture per hit.
  • 5 minute cooldown.
  • Currently bugged and only strikes once.
  • Can be modified with Cloudstones/Stratus Stones to increase the hitbox of the projectiles.
  • Can be modified with Crystal/Perfect Lenses to increase the range of where the projectiles can be fired.
Grand Javelin (★★☆)
A javelin made out of lightning.

Grand Javelin (★★☆)


A javelin made out of lightning.
60 Ether
Lightning
30 Thundercall

Effect: Conjure and throw a spear of lightning towards where the character is facing.

  • Has a base damage of 10.2/18.7/27.2/35.7/44.2 per level with 2.75 Thundercall scaling.
  • Deals 10 posture damage.
  • Has a cooldown of 15 seconds.
  • Has 0.5 seconds of endlag.
  • Ragdolls and flings target(s).
  • Can be given an effect with the "Grand Skewer" Talent; which carries the target(s) hit along with projectile if the user presses the block while casting.
  • Can be modified with a Multiplying Spark to throw 3 smaller javelins that travel forward and adjacent respectively. This equally splits the damage and posture damage for each javelin into thirds.
Storm Blades (★★☆)
Conjure weapons of thunder with your ether.

Storm Blades (★★☆)


Conjure weapons of thunder with your ether.
45 Ether
Lightning
30 Thundercall

Effect: Conjure a ring of lightning blades, dealing light AoE damage.

  • Has a base damage of 20/22/24/26/28 per level with 2.75 Thundercall scaling.
  • Deals 0 posture damage.
  • Has a cooldown of 12 seconds.
  • Has a short delay before dealing damage.
  • Can be modified with Cloudstones/Stratus Stones to increase the hitbox of the projectile, but reducing the Mantra's damage.
  • Can be modified with a Tornado Spark to cause the mantra to deploy ring of lightning; shocking and dealing damage to target(s) that touch its walls.
    • This increases its cooldown from 12 seconds to 20 seconds.
    • Good for isolating a target for a 1v1 situation.
Emotion Wave (★★★)
Conjure up surging waves of lightning that travel along the ground.

Emotion Wave (★★★)


Conjure up surging waves of lightning that travel along the ground.
70 Ether
Lightning
50 Thundercall

Effect: Conjure and slam a bolt of lightning into the ground from the user's right hand, causing volleys of lightning strikes to spread out.

  • The initial hit has a base damage of 20.25/22.95/25.65/28.35/31.05 per level with 2.75 Thundercall scaling.
  • The lightning strikes have a base damage of 15/17/19/21/23 per level, per hit with 2.75 Thundercall scaling.
  • Deals 13.5 posture damage on the initial hit + 10 posture damage per lightning strike.
  • 30 second cooldown.
  • Can be modified with Cloudstones/Stratus Stones to increase the size of the hitbox.
  • Can be modified with Crystal/Perfect Lenses to increase the range of the lightning strikes.
Rising Thunder (★★★)
Rise up with your opponent and crash down as a bolt of lightning.

Rising Thunder (★★★)


Rise up with your opponent and crash down as a bolt of lightning.
70 Ether
Lightning
50 Thundercall

Effect: Rush forward quickly with arms charged of lightning, sending the user up into the air and stunning any target(s) hit, user jolts rapidly in the air before crashing down into the ground.

  • Has a base damage of 10+25/11.8+29.5/13.6+34/15.4+38.5/17.2+43 per level with 2.75 Thundercall scaling.
  • Deals 5 posture damage.
  • 0.5s wind-up and completely safeguards user when landed.
  • 15 second cooldown.
  • Ragdolls target(s).
  • Can be blocked.

Mobility Mantras[]

Name
Ether Cost
Damage Type
Requirements
Ether Cost
Damage Type

Requirements
Lightning Assault (★★☆)
A rush of lightning.

Lightning Assault (★★☆)


A rush of lightning.
60 Ether
Lightning + Slash
30 Thundercall

Effect: Caster sheathes their weapon by their left waist before rushing forward lightspeed in lightning dashes while hitting targets as they pass.

  • Has a base damage of 15/17.5/20/22.5/25 per level with 2.75 Thundercall scaling.
  • Deals 7 posture damage.
  • 10 second cooldown.
  • Has an unusually inconsistent hitbox, sometimes not hitting those in its path.
  • Guaranteed to hit at least one target if you have your crosshair locked onto them.
  • Its distance is reduced by 60% when used in water.
  • Can be modified with Cloudstones/Stratus Stones to make it go further.
  • Note that this mantra can cause the user to clip through walls, sending you into unwanted places, and even leading to your death if not careful.
Lightning Cloak (★★★)
A cloak of lightning itself.

Lightning Cloak (★★★)


A cloak of lightning itself.
20 Ether
N/A
50 Thundercall

Effect: Enveloped in lightning, increase the user's agility, swing speed (+10%), and granting them lightning dashes (long dodges).

  • Has a base duration of 8/8.5/9/9.5/10 seconds per level.
  • To increase the duration, you must parry, get parried, block, or attack, refreshing the duration entirely.
    • Lightning cloak has a maximum duration of 60 seconds.
  • Increases your swing speed by 10% for its full duration. This is applied after Vigil's Grace and Action Surge, allowing you to reach very high swingspeed on certain weapons.
  • Grants a 35% speed boost for its full duration, proccing speed boost-reliant Talents (such as "Speed Demon").
  • Turns all dashes into lightning dashes for its full duration, increasing their distance travelled and i-frames duration.
  • If you have no Tempo, the duration as well as the refreshing duration will be halved, applied retroactively.
  • If the caster's Ether goes to 0, Lightning Cloak will immediately end.
  • All base Ether regeneration is disabled during Lightning Cloak. Ether regeneration from sources like Talents or Outfits will still work however.
  • Disables the "Dazing Finisher" Talent for its full duration.

Support Mantras[]

Name
Ether Cost
Damage Type
Requirements
Ether Cost
Damage Type

Requirements
Lightning Stream (★☆☆)
A stream of lightning.

Lightning Stream (★☆☆)


A stream of lightning.
50 Ether
Lightning
20 Thundercall

Effect: Grapple onto a target with a stream of lightning before pulling them in.

  • Stuns the target, allowing a small chance to begin a combo.
  • The Blast Spark variant has a base damage of 17/18.6/20.2/21.8/23.4 per level.
  • Deals 4 posture damage.
  • Has a wind-up of 0.4 seconds.
  • Has a cooldown of 14 seconds.
  • Can be modified with Crystal/Perfect Lenses to increase the range of the projectile traveled.
  • Can be modified with a Reversal Spark to pull yourself to your opponent.
  • Can be modified with a Blast Spark to stun and damage the target instead of pulling them towards the user.
Thunder Wisp (★★☆)
A servant of lightning.

Thunder Wisp (★★☆)


A servant of lightning.
70 Ether
N/A
30 Thundercall

Effect: Conjure a wisp of lightning that applies "Sapping" to a target upon being uppercut or flourished. Ritual Casted.

  • Sapping increases the target's mantra cooldown.
  • [] Second Cooldown.
  • When Sapping ends, the target is shocked. If you have surge path, it will apply a surge stack.
  • Can be modified with Aeon/Eternal Logstones to increase its uses.
Spark Swap (★★★)
Swap places with a selected target.

Spark Swap (★★★)


Swap places with a selected target.
20 Ether
N/A
50 Thundercall

Effect: After a short delay and indicator, instantly swap location with whatever target your cursor is on.

  • Range scales with current health.
  • This can be used on NPCs, players or monsters.
  • Has 0.8s wind up, blockable (needs testing)
  • Estimated 300 - 350 Stud range.
  • Cannot be used while in water or airborne.
  • 30 Second Cooldown.
  • Can be used for escaping situations or for trolling, as shown in this video: "https://www.youtube.com/watch?v=8L1xWJYGbDk"
  • Can be modified with Cloudstones/Stratus Stones to (Work in Progress).
  • Can be modified with a Multiplying Spark to speed up the casting and shorten the cooldown but greatly reduce the range. This allows you to use the mantra in Chime.

Talents[]

Below is a list of all Thundercall exclusive talents. Hybrid talents are listed here.

These Talents are found in the Thundercaller category.

Media Talent Card Description Effect
Thundercaller
(1 Thundercall)
Grants you the ability to command Lightning as a Thundercaller. N/A
Adept Thundercaller
(20 Thundercall)
You can now obtain 1-star Thundercaller mantras. N/A
Expert Thundercaller
(30 Thundercall)
You can now obtain 2-star Thundercaller mantras. N/A
Master Thundercaller
(50 Thundercall)
You can now obtain 3-star Thundercaller mantras. (+5 Health) N/A
Discovery of Fire
(50 Thundercall)
Flints and Flamecharm are for simpletons. Grants the "Discovery of Fire" Talent tool. Using Discovery of Fire lights all nearby campfires, and burns people close by. Deals 3 Thundercall damage on hit with no Thundercall scaling. Has a 1 second delay between activation and the lightning strike occurring, allowing you to movestack this ability with most attacks.
Kickstart
(50 Thundercall, 40 Fortitude OR 40 Charisma)
Play the resurrector. Use your lightning to defibrillate your allies on the battlefield. Grants the "Kickstart" Talent tool. Using Kickstart near a knocked player allows you to resuscitate them early, restoring 10% of their maximum health.
Shocking Finish
(30 Thundercall, Lightning Beam)
Following a flourish up with a lightning beam causes it to be casted instantly. This works on Talents that force a flourish such as Emperor Flame.
Stratoshock
(35 Thundercall)
Your lightning deals an additional +5% damage when in the rain. All Thundercall damage innately gains a 5% damage buff when it is raining, this Talent increases that bonus to 10%.
Static Fakeout
(35 Thundercall, 30 Agility)
Roll cancelling immediately after a parry will cause you to teleport behind your opponent. N/A
Static Flash Clone
(35 Thundercall, 30 Agility, Lightning Clones)
When using lightning clones you disappear leaving behind a static clone for a short duration. N/A

These Talents are found in the Authority Interrogator category.

Media Talent Card Description Effect
Resolve Crusher
(65 Thundercall, POWER 13)
Lightning moves now have a chance to apply "Electrify", attacks from electrified opponents are converted into lighting damage, but will deal 10% less damage to you. N/A
Authority Intimidation
(60 Thundercall, POWER 10)
All moves that apply electricity slow the opponent more. N/A
First Interrogation
(65 Thundercall, POWER 13)
Electrified attacks do 50% less posture damage to you. N/A
Second Interrogation
(65 Thundercall, POWER 13)
Attacks from opponents who are Electrified will give you ether proportional to their initial damage. Electrified attacks do 50% less damage and posture damage to you. N/A

These Talents are found in the Javelin Lord category.

Media Talent Card Description Effect
Grand Skewer
(60 Thundercall, Grand Javelin)
Grand Javelin now carries opponents with it through the skies. (Press F while casting to activate) Pressing F (block) during the windup for Grand Javelin changes it to carry those it hits, as opposed to ragdolling them.

These Talents are found in the Rampant Static category.

Media Talent Card Description Effect
Jolting Current
(35 Thundercall)
Your lightning attacks in water strike others near them with lightning. Grants +4 Ether.

These Talents are found in the Self-Shocker category.

Media Talent Card Description Effect
Static Withdraw
(25 Thundercall)
When being carried use this Talent to shock your captor, forcing them to drop you. Grants the utility "Static Withdraw". Using Static Withdraw while being carried forces you to be dropped.
Jumpstart
(35 Thundercall, Static Withdraw)
Using Static Withdraw when not being carried shocks yourself increasing your ability to scale walls, speed and applies shock to all outgoing physical damage and damage taken. Grants +4 Ether. Allows Static Withdraw to be used without being knocked. Using Static Withdraw without being knocked damages you and grants a small outgoing damage and speed buff for a short duration.
Raging Static
(35 Thundercall, Jumpstart)
Your Jumpstart no longer gives you movement buffs, but your outgoing physical damage is increased. The self damage to activate it is lowered, along with your cooldown on Jumpstart. Grants +4 Ether. Removes the speed buffs from Jumpstart, but reduces the self damage on use and increases the damage buffs in return.

These Talents are found in the Shock Therapy category.

Media Talent Card Description Effect
Grounding Bolt
(90 Thundercall, 90 Weapon)
Anytime you summon a lightning strike on your opponent, apply knockdown if it lands. Has a 10 second cooldown. Only lightning strikes from the following abilities proc this Talent: Shock Trooper Specialist set Talent, Volt Draft Talent, Scorched Peak, and Fulgurite Formation.

These Talents are found in the Static Weaver category.

Media Talent Card Description Effect
Static Link
(40 Thundercall, 15 Intelligence)
Flourishing or uppercutting an enemy creates a static link between you and your enemy. N/A
Jumper Cables
(40 Thundercall, 20 Fortitude, Static Link)
Getting knocked with an active tether allows you to steal health from tethered targets and not get knocked. Grants +1 Ether.
Link Conduction
(65 Thundercall, 15 Intelligence, Static Link)
While you have active tethers your lightning mantras cost less ether. N/A
Static Ace
(70 Thundercall, 15 Intelligence, Static Link)
Using lightning stream with an active tether link targets your closest active link. N/A
Static Allure
(50 Thundercall, Static Link)
Having two active tethers will cause the previous tethered enemy to get magnetized to your newest tethered enemy, also increases the duration of tethers by 15 seconds. N/A

These Talents are found in the Thunderblade category.

Media Talent Card Description Effect
Gathering Electricity
(65 Thundercall, 25 Strength OR Agility, Static Blade)
[Medium Weapons] Reaching 10 Static Blade charges will now consume the stacks and apply a lightning buff to your blade. This effect has a 60 second cooldown. (+10 Carry Load) Increases the base damage of all weapons and criticals by 3 for the duration of its effect. You can gain Static Blade charges while this effect is active or on cooldown.
Overcharge
(45 Thundercall, Gathering Electricity)
Your next dash after activating Static Blade is enhanced by lightning. Lightning dashes go much further and have increased i-frames. Your lightning dash will end early should you attempt to attack.
Static Blade
(40 Thundercall, 20 Medium Weapon)
[Medium Weapons] Hitting blocks, blocking or parrying hits will now generate an electric charge in your blade, granting a small speed buff. Charges can stack up to 10 times. Stacks are gained from being parried, not from parrying. Each stack grants an ~2.5% speed boost and lasts 15 seconds.

These Talents are found in the Thunder Brawler category.

Media Talent Card Description Effect
Discharge
(20 Thundercall, 20 Light Weapon)
[Light Weapons] On 5th successful attack you will discharge static dealing lightning damage to those nearby. (+7 Carry Load) Deals Thundercall damage and applies 1 Surge Rod or Shock on proc.

These Talents are found in the Thunder Caster category.

Media Talent Card Description Effect
Rain of Static
(30 Thundercall, Lightning Impact)
After successfully casting lightning impact, strike down countless thunder at those below. In return your Lightning Impact will require more time to cast. Grants +7 Carry Load. Modifies the mantra Lightning Impact, increasing it's duration but grants it a ranged attack.
Windup Battery
(30 Thundercall, 30 Intelligence)
Landing 3 Thundercall Mantras without whiffing reduces the windup of your next Mantra by 10%. (+7 Carry Load) The windup reduction effect can be applied to non-Thundercall Mantras.

These Talents are found in the Surge Path: Unstable Capacitor category.

Media Talents Card Description Effect
Surge Path: Unstable Capacitor
(40 Thundercall)
Your lightning no longer applies Shock, instead applying Surge. At maximum statics of Surge, your opponents will Overload, sending arcs of lightning in every direction. Attacks that normally apply Shock apply 1 Surge stack instead. Surge stacks are global status effects, meaning anyone with the path can utilize it, and each stack lasts 30 seconds.
After applying 5 Surge stacks, land any move that would apply another to Overload the stacks.
Surge Overload deals 2.5 damage with 5 Thundercall scaling per Surge stack and has an AoE that deals 2 damage per Surge stack, the AoE cannot hit the Overloaded target without the talent Closed Circuit.
Fried Circuits
(60 Thundercall)
Overloading an enemy applies Sapped for 5s. The 'Sapped' effect causes the duration of the victims' mantra cooldowns to increase.
Closed Circuit
(50 Thundercall)
Surge Overloads that fail to arc the other opponents will deal additional damage to the Overloaded enemy. Adds 5 damage with 5 Thundercall scaling to the Overload. Allows Overloads to hit the overloaded enemy.
Catalytic Strike
(50 Thundercall)
Posture breaking an enemy will Overload their Surge stacks. N/A
Human Battery
(60 Thundercall)
When you're out of Ether, convert the Surge stacks of nearby enemies into Ether to pay the cost of your Mantras. Each Surge stack equates to 10 Ether.
Works on Surge stacks that weren't applied by you. Does not work on Surge stacks applied to yourself.

Trivia[]

  • All Thundercall damage receives a 5% damage buff when it is raining. Stratoshock further increases this damage buff to 10%.
  • Electro Carve was formerly a 0-star mantra.
  • Lightning Strike prints out the coordinates of where the strike was in the F9 log. This means that you can use Lightning Strike as a makeshift or bootleg compass.
  • Bolt Piercer was formerly a legendary mantra, now either rare or common.
  • Lightning Cloak used to be named Vanishing Cloak.[1]
  • The "Static Fakeout" Talent can be used with Spine Cutter.
  • In the book Our Fortress, Vincent Zeneke notes that the Thundercaller's use of the Canjolin instrument spawned a method of overdrive.
    • Linking music theory, the use of overdrive is made to alter the sound of an electrical instrument.
      Grand Javelin fixed
  • The Mantra Grand Javelin is similar to the Miracle Lightning Spear from Dark Souls, having a shared sound effect and casting animation.
  • In Deepwoken testing, known as Oldwoken, Thundercall used to be blue instead of yellow. Even with the addition of Surge Path, the original color is still lost to the ages.
    • Surge is a more purple shade compared to Oldwoken Thundercall, which was a light blue.
  • Thundercall used to be the most damaging attunement before it was nerfed greatly.
  • Rising Thunder is a reference to Kakashi's Raikiri: Sōraishin from the videogame Naruto: Ultimate Ninja Storm.
  • Lightning Impact with the "Rain Of Static" Talent, allows the user to lower their elevation by sliding, making the windup on their slam way shorter but at the same time keeping them at an unsafe level. The user can also increase their elevation off the ground through by any means such as aerial combos or hopping off a wall to make the wind-up on their slam longer, not letting opponents auto-parry it due to parrying the projectiles.
  • Similarly to every other Wisp mantra, Thunder Wisp gives the player a finger on the hand that casts the mantra
  • During the early days of Deepwoken, Grand Skewer was notorious for a bug that allowed it to instantly kill whatever it hit if an entity was already stuck on it. This often occurred when the already-skewered victim died. Dying to this bug would take lives in the overworld and wipe you in The Depths, and it was fixed a little over two months after the game's release.
    • For this reason, Legion Snipers were considered to be fairly dangerous when fought as a group.
  • Emotion Wave is a direct reference to the Ancient Dragons' Lightning Strike incantation from Elden Ring
  • It is said by Neero that Thundercall can "power" golems to "give life" to them.
  • The Railblade was originally intended to be a legendary weapon for this attunement.
  • Before the Perfect Cast mechanic was removed, Jolt Grab and Flame Grab were among very few abilities and the only Mantras to have an innate unique interaction with it. When Perfect Casted, the duration of these Mantras would be shortened and capped, playing "extinguish"-like VFX unique from the regular version.
    • A video summarizing this effect can be found here.

Virudhaka's Sword

Sound from Occult A+B

References[]

Navigation