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Description[]

Training Gears are tools that increase the player's Attributes, with each one improving one specific stat.

For more general information on Attributes, like what each attributes do, how to upgrade them without training gears, and what they offer, please visit its respective page. This page is just to showcase how training gears are used, where they are available, and what the training gears look like.

Training Messages[]

Attempting to train an attribute may display a certain message, hinting at something that needs to be done before you're able to train.

If you get the message "I've learnt what I can from training right now, I should put it into practice..." or "Repeat training will do no good without proper experience" when using a training gear it means that you need more XP for you to start investing points.

Training an attribute or attunement to 75 will prevent you from training it further and the message "I've hit a wall in my training... Maybe there's some way to break it?" will appear when attempting to. This is a hint towards unbounding the attribute, which allows more points to be invested past 75.

The message that appears when training an attunement, "The elements are not in alignment..." is a hint relating to obtaining the Saintsworn Oath and will persist unless you meet the attunement stat requirements for it, which, unless you go out of your way to meet them with the intent to obtain Saintsworn, you most likely won't.

Attribute Training Gears[]

Each Attribute has a Training Gear correlated to it. Using these Training Gears will allow you to automatically increase the Attribute connected to it.

Training/Notes[]

Most of the attribute training gears are self explanatory, though some training gears have their own quirks and things to bear in mind.

  • Boulder is a convenient way to upgrade your Fortitude. You can keep using it while having no experience as well, as long as you have enough health. Though beware: You can die if you use it while having no health. It also trains strength alongside this.
  • Training Vest, after equipping it, will only work if someone hits you. Boulder is recommended over Training Vest because of this reason.
  • How to Make Friends can be trained by clicking the words around the screen. You don't necessarily have to type to use this.
  • Encyclopedia is useful for those who are too lazy to do the minigames of How to Make Friends or Math Textbook. Although the downside of this is that it takes a long time to use it once, making it slower to use. You train both Intelligence and Charisma with this.
  • Weapon Manual: You can switch which weapon attribute you're training depending on the current weapon that you are using.

If you are struggling trying to upgrade your Attributes, visit the Attributes page. It details what you need to do for each basic attributes and it has lot of other useful information that might be worth knowing.

Cost[]

All of the training gears cost 25 Notes2 and sell for 3 Notes2. Use of the item will not affect the sell cost.

List of Training Gears[]

Attribute Item Name In-Game Description Uses Picture
Strength
Dumbbell Train your Strength by pumping iron. 200 uses
A held dumbell

A held dumbell

Strength/
Fortitude
Boulder Train your Fortitude by hefting a boulder above you. 200 uses
A boulder being held up to train

A boulder being held up to train

Fortitude
Training Vest Train your Fortitude by taking a beating. 100 uses
A training vest being worn

A training vest being worn

Agility
Ankle Weights Train your Agility by running with these on. 200 uses
Ankle weights being worn

Ankle weights being worn

Intelligence
Math Textbook Train your Intelligence through study. 200 uses
A math textbook being held

A math textbook being held

Intelligence/
Charisma
Encyclopedia Train your Intelligence through study. 200 uses
An encyclopedia being held

An encyclopedia being held

Willpower
Prayer Beads Train your Willpower through meditation. 100 uses
picture of the Prayer beads

picture of the Prayer beads

Charisma
How to Make Friends Train your Charisma by practising lines. 200 uses
A how to make friends book being held

A how to make friends book being held

Light/
Medium/
Heavy
Weapons
Weapon Manual Used to reinforce your weapon training and improve your attributes. 100 uses
A weapon manual being held

A weapon manual being held

Flamecharm
Hearthgem Speak to the Flames and tame them, training your flamecharm. 100 uses
A held hearthgem

A held hearthgem

Frostdraw
Hemafrost Freeze your own blood to train your Frostdrawing ability. 100 uses
(add a better) picture of the hemafrost

(add a better) picture of the hemafrost

Thundercall
Self-Conducting Loop Generate sparks between your hands to train your Thundercall. 100 uses
(add a better) picture of the self-conducting loop

(add a better) picture of the self-conducting loop

Galebreathe
Gale Kata Train your Galebreathing through stances practiced by the Legion. 100 uses
Galekata
Shadowcast
Pure Heart Corrupt this gem of Light to train your Shadowcast. 100 uses
Pureheart
Ironsing
Ferrofluid Manipulate this liquid metal to train your Ironsinging ability. 100 uses
FerrofluidP
Bloodrend
Tourniquet Control the flow of blood to train your Bloodrending ability. 100 uses
Tourniquet

Gear Cabinet Locations[]

  • Eastern Luminant locations
    • Fort Merit: 3 total
      1. One is inside the building at the docks.
      2. The second one is inside the building that Viridian resides in. After ascending the elevator go straight until you meet a building, inside will be Viridian and the Gear Cabinet.
      3. The third one is inside the building across from the Blacksmith.
    • Greathive Aratel: 2 total
      1. One in the Library room. From the Teleporter room, go right into a place labeled Library. It'll be immediately on the left.
      2. The second one is in the Canopy Plaza, near the stairs that lead to the Heart Plaza.
    • Summer Isle: In the castle next to the Mantra Collector, Hotdog.
    • Miner's Landing: In the house with the Antiquarian.
  • Depths locations
    • Castle Light: 2 total
      1. Next to Nyanna, up the spiral staircase on the second floor.
      2. In the mess hall, turn right as soon as you enter the room.
    • Chariot's Spire: 2 total
      1. One at the top of the Spire's entrance ladder.
      2. One on the bridge, next to the Mystic (opposite side of Merryweather).
    • The Diluvian Mechanism: 2 total, both are outside of Diluvian, in the general area around the start of the entrance hallway.
      1. One to the left of Diluvian's entrance hallway.
      2. One to the right of Diluvian's entrance hallway. This one is slightly obscured by the terrain, but it should be easy to spot.

Trivia[]

  • Upon creating a character, you will always spawn with a Weapon Manual.
  • Upon creating a character with an Attunement, you will spawn with 2 Training Gears; One correlating to your highest core attribute stat, and the other being your highest attunement stat. (For example, if your highest stat is Fortitude, and you have 5 Flamecharm & 6 Shadowcast, you will spawn with a Training Vest & Pure Heart). However, if you spawn with only 1 invested point into attunement stats, you will spawn with a different training gear instead.
    • Upon creating a character with No Attunement, you will spawn with 2 Training Gears correlated with your highest core attributes (For example, if your highest stats are Strength & Agility, you will spawn with a Dumbbell & Ankle Weights).
  • You can't spawn with a Boulder when creating a character, as it will instead allocate a Training Vest.
  • Ankle Weights slightly reduce your movement speed upon being worn.
  • All Attributes can be trained by just obtaining general EXP.
  • You can slowly train your attributes by spamming the corresponding Training Gears, all EXCEPT for the Weapon Manual.
  • There's a quest at the Isle of Vigils sparring room that grants you EXP for letting an NPC have one use of your Weapon Manual.
  • You can train core attributes using Lotus Flasks.
  • Ferrofluid is a real thing. It is a liquid with magnetic nanoparticles suspended in the fluid.
  • Whenever the player unlocks a new Attunement, the corresponding training gear will be unlocked in the gear cabinet.
    • For example, the Ferrofluid will only be purchasable after the player has unlocked Ironsing for the first time on their account.
  • The Hearthgem is the only training item where its description has an uncapitalized name of its Attunement.
    • "flamecharm" vs "Frostdrawing" "Thundercall" "Galebreathing" "Shadowcast" "Ironsinging" "Bloodrending"

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