What is a Trait?[]
Traits are attributes given to you to further increase your strength beside basic attributes, gears and Talents.
Every player have a maximum of 12 trait points, given at every even number Power up, so Powering up from Power 2, 4, 6, etc. gives you a Trait point. The only exception are the 1st, 9th and 19th Power up.
Each trait can only be increased up to 6 points.
Vitality[]
- Increased maximum Health by 10 per point.
- Maximum of 60 Health at 6 points.
Erudition[]
- Increase max Ether by 30 and max Tempo by 5 per point, also increase Tempo gain by 5% each point.
- Maximum of 180 Ether and 30 Tempo.
- Increase Tempo gain up to 30% at max.
Proficiency[]
- Increase Weapons scaling for M1's and Critical Attacks by 6.5% per point.
- Apply 3% pen to all Weapon M1's and Critical Attacks per point.
- Maximum of 39% increase from scaling.
- This also applies to EVERY weapon. Hero Blades, Crypt Blades, Light's Final Toll, everything.
- Be warned, as this only increases the scaling, not base damage, and as such, should only be used on high scaling weapons such as Hivelord's Hubris.
Songchant[]
- Increase Mantra scaling by 5% per point. (Maximum of 30% increase from scaling)
- Increase Mantra pen by 3% per point. (Maximum of 18% increase from pen)
- On Oath and monster mantras, instead increase the damage output by 2% per point.
- This does NOT affect the scaling on attunement weapons, only Mantras.