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What is a Trait?[]

Traits are attributes given to you to further increase your strength beside basic attributes, gears and Talents.

Every player have a maximum of 12 trait points, given at every even number Power up, so Powering up from Power 2, 4, 6, etc. gives you a Trait point. The only exception are the 1st, 9th and 19th Power up.

Each trait can only be increased up to 6 points.

Vitality[]

  • Increased maximum Health by 10 per point.
  • Maximum of 60 Health at 6 points.

Erudition[]

  • Increase max Ether by 30 and max Tempo by 5 per point, also increase Tempo gain by 5% each point.
  • Maximum of 180 Ether and 30 Tempo.
  • Increase Tempo gain up to 30% at max.

Proficiency[]

  • Increase Weapons scaling for M1's and Critical Attacks by 6.5% per point.
  • Apply 3% pen to all Weapon M1's and Critical Attacks per point.
  • Maximum of 39% increase from scaling.
  • This also applies to EVERY weapon. Hero Blades, Crypt Blades, Light's Final Toll, everything.
  • Be warned, as this only increases the scaling, not base damage, and as such, should only be used on high scaling weapons such as Hivelord's Hubris.

Songchant[]

  • Increase Mantra scaling by 5% per point. (Maximum of 30% increase from scaling)
  • Increase Mantra pen by 3% per point. (Maximum of 18% increase from pen)
  • On Oath and monster mantras, instead increase the damage output by 2% per point.
  • This does NOT affect the scaling on attunement weapons, only Mantras.
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