Legend[]
Something is considered a new update if it happens on a different week as the past update.
Something is considered a patch if it's added after an update but doesn't contain enough content to be considered one.
The update highest on the webpage (the one right below the legend) is the most recent game update that has been put into the wiki.
November 23rd, 2024[]
• Bounties now range from 1 to 8 Stars. Stars are calculated using a new point system for evaluating how strong a target is. Each Star is equivalent to 20 Points.
• Currently, each Power is worth 5 pts (so Power 20 is worth 100 pts), having a Resonance is worth 15 pts, having an Oath is worth 10 pts, having an enchant/LW is worth 10 pts, Outfit Tiers are worth 5, 10, 15 pts for Adept, Expert, and Master/Unique respectively
• You may only take on bounties with a Star rating up to 1 Star lower than your own Star rating. For example, if your own Bounty rating is 5 Stars, you can hunt people with 4 Stars, but not people with 3 Stars. You're free to hunt anyone with a higher Star rating than you if you fancy a challenge.
• Grasp of Eylis tool use CD reduced (60s -> 5s)
• Voideye CD reduced (10m -> 5m)
• Bounty EXP per star hasn't changed, so higher stars will net more EXP than you could get before
• Overall this system makes for fairer bounties as factors other than just your level are included
A big thank you to flamehunter3000 for suggesting this revamp.
Guild Renaming
• Guilds can now be renamed at a Guild Clerk
• Renaming can only be done once a week and costs 1000 Robux. Price may be subject to change but is where it is right now to deter people from hopping names every week
Content & Systems
• New Ironsing Pistol LW: "Iron Requiem"
• New Face Equipment Base/Azure/Amber Browline Citadel Frames
• New Face Equipment Base/Azure/Amber Round Citadel Frames
• Parrying Dagger weights now determine their bonus to posture restoration on parrying. Previously, both the Parrying Dagger and the Kyrstear had a 25% bonus to posture restoration on parrying. Now, each point of Weight on a Parrying Dagger adds a 10% bonus. e.g. 5 Weight would mean a 50% bonus to posture restoration from parrying
Balancing
• Songchant Mantra PEN scaling per point reduced (5% -> 3%)
• Hailbreaker now only guardbreaks on full charge and not when cancel attacked early
• Fixed massive endlag on Hailbreaker Crit if the windup was interrupted
• Hailbreaker CD increased
• Kyrstear weight is now 3
• Parrying Dagger weight is now 2
• Death's Reverie no longer guardbreaks, instead deals high posture damage
• Reduced Hero's Blade of Frost critical damage per tick by around 20%
• Heavily reduced Exhaustion Strike's Posture transfer. Previously it transferred 60% posture at Lv. 1 and 100% posture at Lv. 5, now it transfers 20% posture at Lv. 1 and 60% posture at Lv. 5
• Fixed Radiant Dawn being faster and not actually cancelling if cancelled during its windup
• Fixed Hailbreaker crit coming out faster if feinted
• Finally fixed Rosen's Hellflame aerial critical going through parry, no longer knocks back hit players either
• Fixed Rosen's Hellflame aerial critical coming out faster than intended (0.38s -> 0.5s)
• Increased Kyrsieger crit CD (10s -> 15s)
• Fixed Rockmaller aerial crit not cancelling properly. For real this time
• Reduced Rockmaller base damage (29 -> 25)
• Increased Forge Greathammer critical wind-up (0.5s -> 0.6s)
• Made Decimate's chain teleports much faster, should hopefully make movestacking it less viable
Optimization
• Mantra windups have been greatly optimized and have considerably better reliability and responsiveness. Cancels and feints should be processed much more quickly and timing should be a lot better
• Greatly optimized status effects
• Greatly optimized status effect subscriptions (stuff that waits for status effects to appear/disappear)
• Fixed a lot of unreliability with things that would wait for status effects to be removed
• Greatly optimized Resonances in general
• Fixed a variety of memory leaks with crits
• Fixed a memory leak with Shadow Chains
Bugfixes
• Fixed a lot of dialogues that'd error if you left early
• Fixed a lot of crits that would error if the user was killed early
• Fixed Blood showing up as Lightning on Everchanging Aegis procs
• Fixed lingering vfx on Shard Bow triple shot variant
• Fixed Frost Grab breaking if your target died before the grab ended
• Fixed W Rank obtainment not playing the correct SFX (sorry to all those robbed of an even Greater dopamine hit)
• Fixed the Etris job board at the guildhall having an existential crisis and rotating itself into a wall
• Fixed Void Spire lasting twice as long as intended
• Fixed being able to pop Void Spire on downed players to depths-send them
• Fixed Blood resistance not showing in tab menu
• Fixed Blast Spark Shadow Assault going through block
• Fixed magma ore picked up in Saramaed Hollow having collision while being carried
• Fixed Hailbreaker crit not cancelling when feinted
• Fixed Gear Cabinets on console
• Changing your Guild name's punctuation/spacing is free. e.g. if you change your Guild name from Dogslife to Dog's Life you don't have to pay anything. It'll still go on cooldown for a week, though
• Fixed Symbiotic Link
• Fixed Kyrswynter crit not following up if you guardbreak your opponent
• Fixed weapon scaling being inaccurate
• Fixed Silentheart M1's being delayed after dodging
• 2x chests btw
Iron Requiem hotfixes
• Increased critical cooldown (3s -> 7s)
• Fixed Running critical not doing anything if you have 1 bullet left in the chamber
• Fixed Running critical doing one less hit than the amount of bullets consumed
• Running critical now cancels if parried
• Base crit can now be cancelled by stun
• Crit can be used without ammo
• Fixed Iron Requiem having Medium Weapon scaling instead of Light Weapon scaling
• Fixed default critical not restoring 2 bullets if you use it with 1 bullet left in the chamber
• Fixed endlag for crit not starting until projectile blows up
• Added stun to crit
• Optimized monster stomping (surprisingly laggy)
• Fixed global screenshakes
• Fixed random events not ending properly, meaning no EXP/chests/hellmode points
November 16th, 2024[]
• New Frostdraw Greatsword: Hailbreaker
• Added Gear Cabinets. Tired of having to ransack every single nook and cranny of each island to find your training gear? The Gear Cabinet's got you covered! All training gear that you have the requirements for are displayed and can be quickly bought all in one place
• Ignition Delvers now get sanity regen while in Chariot's Spire
• Training Gear shops in Guild Bases have been replaced with Gear Cabinets
• Added Gear Cabinets to towns and other areas of note to replace a lot of the training gear clutter
• Added Gear Cabinets across the Depths, including in Chariot's Spire
• Hallowtide has ended, which means you can now buy any exclusive items from this year's Hallowtide Event by going to any Blacksmith if you have the Hallowtide '24 Medal
• Added Icons for all Flamecharm Mantras. Big thanks to zyzyth for their help with designing these!
Balancing & Tweaks
• Increased Mantra windup time accuracy
• Greatly increased Shard Bow posture damage per hit (5 -> 15), further increased by 5 if the bell is corrupted. The Triple Shot variant halves this damage per shot (so each shot does 7.5 posture damage)
• Adjusted Ice Beam endlag, reduced endlag duration (0.65s -> 0.5s)
• Reality Shift CD reduced
• Visionshaper Clones can no longer heal others
• Saint Jay no longer works on Visionshaper Clones
• Summons that cast Reinforce can only proc the buff for 8s
• Wretched Mawblades HVY req increased (55 -> 75)
• Wretched Mawblades critical cooldown increased (6s -> 7s), crit now cancels when parried
• Wretched Mawblades base damage decreased (28 -> 27.5)
• Death's Reverie crit cooldown increased (5s -> 7s)
• Spectral Grasp crit cooldown increased (3s -> 5s), crit now cancels when parried
• Spectral Grasp swing speed decreased (1.23 -> 1.2), PEN reduceed (20% -> 15%)
• Increased Boltcrusher Critical CD (5.5s -> 10s)
• Increased Stormseye/Wraithclaw/Rosen's Hellflame Critical CD (6s -> 10s)
• Increased Gran Sudaruska Critical CD (7s -> 10s)
• Increased Pleeksty's Inferno/Kyrsieger Critical CD (8s -> 10s)
• Fixed katana/sword/shotel/halberd/lft crit movestacks
• Chainlash Kick now respects stuns, fixed movestacks
• Fixed Rupture having Hyperarmor if you have Chain Stacks
• Fixed Stormseye Critical dealing true damage, now resisted by Elemental/Lightning Armor as you'd expect
• You can no longer use mantras during Scarlet Cyclone
• Fixed the following mantras not refunding Ether or reducing their cooldowns when they can't find a valid target: Flaming Scourge Reversal Spark, Wind Forge, Ice Chain, Frost Grab, Shadow Chains, Clutching Shadow, Shadow Seekers, Rising Shadow, Metal Gatling, Bloodcurdle, Vein Tendrils, Enforcer Pull, Abyssal Ridge
• Bloodrend is now available in Battle Royale, have fun
Optimization
• Optimized Mob M1's/basic attacks
• Optimized several crits that would lag on whiffing
• Optimized Diver Supply random event
• Optimized Nautilodaunt events
• Added more tools for staff to detect and shutdown buggy servers
Bugfixes
• Fixed a lot of Mantras that would error if components/effects were cleared early
• Fixed NPC chat bubbles for real this time
• Fixed export sheet not correctly displaying Oath and Origin
• Fixed a memory leak with blocking
• Fixed getting banned for setting too many custom keybinds
• Fixed Katana and Shotel Crits softlocking you if interrupted
• Fixed Pale Briar Critical locking you out of mantras for a while if the critical windup was cancelled
• Fixed Shocking Finish not dealing damage
• Death's Reverie windup critical sfx fixed
• Gear Cabinets now let you repair training gear, restoring their uses up to max, with the cost scaling up the closer it is to breaking
• Fixed Bulldozer
• 2x chests btw
• You can now buy Elemental Training Gear from the Gear Cabinet if you have the element unlocked on your account. Previously, you needed investment in the stat
• Fixed Vyrelda not appearing on the Surface
• Fixed Gear Cabinets on console
November 8th, 2024[]
Hallowtide Week Two
• New Hallowtide Weapon: Death's Reverie; thanks to iiPessimystic for their help with the design
• New Hallowtide Weapon: Wretched Mawblades
• New Hallowtide Weapon: Spectral Grasp
• A particularly sweet-toothed member of the Spellhardt family joins the Hallowtide celebrations! Seek out Galpin in the Floating Keep, aid him with his candy conundrum, and be rewarded with music-related goodies and loot
• New Book & Shanty: A Light In The Sky
• The main menu now has a spooky new theme for Hallowtide!
Content & Systems
• You can now pick your instrument skin with the Worn Songbook
• Widow's Wail Cemetery is now instanced. Should help a lot with the lag
Balancing & Tweaks
• Eruption Path proc damage now scales with Flamecharm investment and has a flat base damage value
• Increased Eruption Path proc CD on mantras and talents (0.5s -> 3s) as well as M1's and criticals (2s -> 3s)
• Frost Wisps no longer damage ships
• Scarlet Cyclone CD increased (10s -> 18s)
• Scarlet cyclone now breaks after 3 parries
• Bloodrend Blood drain on enemies reduced
• Blood Orb windup increased
• Blood Curdle target's windup increased, less blood drain, and you can vent while you're being hit by it
• Fixed certain potions being able to apply a permanent Speed buff
• Teleportation Resonance can no longer be used in Lightkeeper Temple
• Shadow Eruption size modifier scaling reduced
• Healing potions heal you less while using NLK
• Resurrection whiff CD reduced (70s -> 30s)
• Imperator's Edge crit standing version hyperarmor removed, reduced damage
• Scalesplitter now matches Alloyed Scalesplitter range of 8
• Rising Shadow size modifier range scaling reduced
• Fixed modifiers not being able to increase Vein Tendrils range
• Fan the Flames size modifying on burning servants reduced
• Fixed Heavy Hands Ring increasing posture damage of attacks that aren't M1s, updated description
• Lowered volume of waterlock SFX and Floating Keep spawn SFX
Optimization
• Optimized status effect cleanup
• Optimized mob aggro/targeting
• Greatly optimized mob load/unload checks
• Optimized mob sight checks
Bugfixes
• Fixed Mantras not appearing in certain menus. e.g. Strong Left not showing up in Mantra Training menus
• Fixed Bloodtide Ritual's screenshake being global
• Fixed a bunch of mobs and NPCs not displaying their speech bubbles
• Fixed a longstanding issue where open waterlocks could be closed permanently
• Fixed teleport loading screens
• Fixed Command: Explode killing players that are in a state of invulnerability, e.g. spawn FF
• Fixed Depths freezing up and not spawning any events
• Fixed one of the Sea Highways in East Luminant not showing its borders. Also expanded this highway slightly to connect to the nearby waterlock
• Fixed a rare bug where Ironclad Punishment could let you deal infinite posture damage
• Fixed Authority soldiers not aggroing on Legion soldiers
• Fixed Mute making you neutral to Immortal Guardians and Ministry Necromancers
• Fixed TP bell incorrectly checking for terrain way below you, which often made it unusable
• Fixed TP bell killing players that are being carried when teleporting
• Fixed TP bell particle VFX starting immediately instead of midway through
• Fixed dual wielded weapons missing the swing trail on the offhand
• Added a potential fix to Rising Shadow voiding
• Rosen's Hellflame can now be blocked properly
Patch 2.0.2a[]
Hotfixes
• Increased Joy gain from scaring NPCs (1 -> 3)
• Halved the cooldown for scaring NPCs (60 mins -> 30 mins)
• Each wave cleared in Widow's Wail Cemetery will now grant all remaining players 3 Joy. The final wave will give one more joy than before too (15 -> 16), so in total you will now get 40 Joy for clearing all waves
• Increased Joy gain for infecting players (1 -> 3)
• Replaced Lysander's Deep Gem option with a random relic option for 30 Joy
• Fixed Karliah being absent
• Fixed Whistling Periapt's rarity not showing up as relic tier
• Fixed Wretched Mawblades having collision when held as a tool
• Fixed Wretched Mawblades dealing stupidly high damage with Stone enchant
• Fixed the Widow's Wail Cemetery teleporter in the Floating Keep being unusable
• Fixed Gigameds, Kyrsans not spawning
2x chests btw
• Added unique Spectral Grasp crit and vfx
Patch 2.0.2b[]
• New Hallowtide Schematic: Wraith Knight• New Hallowtide Schematic: Sigil Knight
• Relic Joy price adjusted (30 -> 100)
• Spires removed from Hallowtide Relic shop
October 31st, 2024[]
NEW ATTUNEMENT: BLOODREND
• Casting your mind back, you may recall a Black Diver of note was unveiled as the treacherous Crimson Scholar of Burning Blood, a student of the Second Prophet...
• But what of the Second Prophet's other students? Perhaps one of them might be more sympathetic; perhaps they might even willing to share what they know of the mysteries of Blood?
• 17 New Blood Mantras added!!
• 30 New Blood Talents added!!
HALLOWTIDE RETURNS
• Once again, the festivities of Hallowtide have claimed Lumen for the next 2 weeks! Seek out the legendary Floating Keep of the Spellhardt family to get started...
• All of the rewards and events from previous years have returned, so if you missed out on any of the Hallowtides past, you can experience them now!
• Next week, all-new Hallowtide festivities will emerge with exclusive new weapons and cosmetics... Perhaps even a shanty to learn?
Balancing & Tweaks
• Race Ornament Dyes can now be removed by barbers
• Inhale now applies a damage multiplier instead of adding flat damage to your Mantras. This damage multiplier depends on the level of the inhaled mantra, scaling up to +10% damage with Lv. 5 Mantras. Previously, this was a flat ~4 damage so this should make it more consistent across Mantras. Note that a lot of Mantras reduced this flat 4 to a flat 1 damage internally. Has the benefit of making single-hit gale mantras a lot better than before instead of being greatly outclassed by multihits
• Fixed some Gale and Flame mantras not having an Inhale damage bonus
• Burn tick damage now scales with your Flamecharm investment somewhat, though not with your Songchant
• Burn ticks are now properly resisted by Fire/Elemental Armor
• Give and Take no longer requires Friends in High Places
• After Cut and Inhale no longer require Breathing Impact
• Warding Radiance no longer requires Hell's Partisan
• Hell's Partisan now requires you to either have Fire Forge OR Warding Radiance
• Audacity damage buff duration increased (15s -> 40s)
• Audacity base stun duration increased by 0.5s
• To The Finish HP added (5)
• Exoskeleton HP gain reduced (10 -> 5)
• Discovery of Fire can't be used in the middle of moves now
• Deepfire Ring now increases the burn tick frequency as suggested by its described effect. Since the damage is time-adjusted, this won't actually affect the total damage dealt, just the frequency with which the damage is applied
• Clarified when Audacity stuns enemies for longer in its talent description
• Windmill Ring and Light Eater Ring will no longer stack together on hybrid element attacks
• Fixed the damage reduction formula for Flame Repulsion
• Symbiotic Sustain no longer procs Deep Gems besides Blue Gem
• Increased Symbiotic Sustain cooldown (15s -> 17.5s)
• Reduced Smite base damage (15 -> 10)
• Increased Smite base cooldown (40s -> 50s)
• Increased Rockmaller standing crit windup (0.45s -> 0.55s)
• Further reduced Kyrsieger Hyperarmor duration (1.5s -> 0.5s)
• Health Regeneration potion effect reduced by 20%
• Mindsoothe cooldown increased (30s -> 40s)
Bugfixes & Optimization
• Fixed Aftercut damage scaling twice with PvE power scaling
• Fixed moves that are blocked by one enemy being blocked by all other enemies hit by it even if they aren't blocking
• Fixed Saint Jay not working on Mantra Chill procs
• Fixed a lot of Mantras that would break if an enemy was missing bodyparts
• Fixed Clutching Shadow softlocking you if no target is found
• Clutching Shadow will now deal posture damage if blocked
• Fixed always spawning at the same location after drowning into the Depths
• Fixed spawning in mid-air on Kyrsan Railways & Maestro chime maps. Should mean that you no longer die to anti-cheat shenanigans while loading in
• Fixed major memory leaks with cloth physics and optimized the system
• Fixed Emperor Flame having buggy behavior while active
• Fixed getting softlocked out of the Rhythm Quest if you removed the murmur before
• Optimized Graceful Flame
• Optimized Rotskippers
• 2x chests btw
• Fixed Cemetery portals
• Fixed Teleportation bell
• Fixed not being able to shrine Blood mantras
Patch 2.0.1a[]
• Fixed Vein Tendrils bugging you on miss• Fixed Sanguine Dive not ending
btw: 50% off sale until hallowtide ends. have fun
October 25th, 2024[]
Warcaller Bell
• The Warcaller Bell has been unearthed in the East Luminant, granting access to a potent ritual. Those at Power 20 can ring the bell to bring forth the call for War. Once 4 players ring the bell, the server will enter War Mode for 20 minutes
• While in a War Mode server, all Power 20 players will be Marked by their Guild emblem appearing over their head. Killing the Marked players of other guilds will drop chests and add to the Warchest. Killing players that aren't Marked won't give you anything
• The Warchest is a prize pot that is distributed among the Marked members of the highest scoring guild in the server after the War Mode ends
• Random Events do not spawn on Marked players and static mob spawns are disabled in War Mode servers. Bosses like the Primadon and Dread Serpent can still be spawned
• Once the Warchest has accrued 30 Points, Guild Banners will gradually add to the Warchest and your Guild's score
• If the Warchest has less than 30 Points at 10 minutes in, the ritual will end early, and no Guild will be declared the winner
• War Mode servers are visible on the server list, similar to how Hell Mode servers appear
Content & Systems
• New Greathammer: Rockmaller
• New Unique Weapon Crit: Rockmaller
• Added new talent icons for every Oath
• Oath Mantras now have their Oath talent icon by default
• Mythic Stability now has VFX and SFX when it procs
Hell Mode Buffs
• Massively increased Hell Mode knowledge gain on completion (1 -> 15), increased by 1 for every 5 mobs killed above 100
• Hell Mode completion chests now guarantee 2-star quality items and above
• Buffed Hell Mode completion chests by massively cutting down on the rate of mediocre items. Chest size has been adjusted to accomodate for the much better loot
• Hell Mode servers are now more visible on the server list
• Reduced the screen tint applied during Hell Mode
Balancing & Tweaks
• Reduced Assassin's Hood,Vigil Hood, Deepwoken Hood LVL reqs (10 -> 6), added AGL req (10)
• Increased Royal Guard's Kabuto LVL req (5 -> 10)
• Reduced Bulwark Helm, Bloodfeather Cowl LVL req (10 -> 8)
• Reduced Bloodforged Crown LVL req (12 -> 10)
• Reduced Simmerbloom Diadem LVL req (12 -> 10)
• Added Grand Fisher Helm LVL req (13)
• Increased Phalanx Helm LVL req (5 -> 8)
• Increased Knight's Helm, Blacksteel Helm LVL reqs (6 -> 8), reduced FTD reqs (15 -> 10)
• Reduced Gladiator Helm HP (10 -> 5), increased LVL req (6 -> 8)
• Permafrost Prison no longer slows you down permanently when hit
• Payback now enforces its healing cap when hitting multiple targets
• Flaming Scourge Reversal Variant windup increased
• Fixed Mirror Illusion being unobtainable
• Fixed Clutching Shadow being instant on feint
Major Performance Improvements
This week comes with another round of major performance improvements, this time focusing on fixing memory leaks and reducing server memory costs. These should help prevent older servers from chugging, as well as just generally improve the lag.
• Greatly optimized status effects to be a lot more lightweight
• Greatly optimized combat tags to be a lot more lightweight
• Greatly optimized Seasons system (winter snow, autumn leaves, etc.)
• Optimized guild rankings to not take up so much server memory
• Optimized books to not take up any server memory, took up a lot more than you'd think
• Optimized dialogues to not take up server memory when unused, another surprisingly impactful one
• Optimized mob state machines
• Optimized hit detection
• Optimized server-side anti-cheat
• Fixed a memory leak with prompts
Bugfixes
• Fixed Mythic Stability proccing on others when you have the talent
• Fixed Mythic Stability proccing but not preventing death
• Fixed Mythic Stability working against Chime storm damage
• Fixed Imperator's Edge Enlightened proc SFX being global
• Mobs will no longer stall ships from despawning
• Fixed a gamebreaking bug where people could log as they used Judgement to softlock you in place
• Hopefully fixed Hell Mode not always spawning corrupt mobs on players who rung the bell. King Threshers and Broodlords will still not spawn in corrupted
• Fixed mobs in Depths Trial being ungrippable
• Fixed randomly spawning chests sometimes breaking on load
• Fixed VFX not showing up for Shade Step
• Fixed Ice Eruption Round Spark being climbable
• Fixed Crystal Ice Carve not being red
• Fixed Hell Mode not always clearing up properly
• Fixed Nocturne offhand not displaying its enchant
• Fixed Flippers of Fate offhand not displaying its enchant
• Fixed Anklets of Alsin only showing one anklet
• Fixed Flaming Scourge bugging out
• Reversal Flaming Scourge no longer goes on full CD if it fails to find a target
• Fixed Flaming Scourge bugging out
• Reversal Flaming Scourge no longer goes on full CD if it fails to find a target
• Alloyed Scalesplitter damage increased (19 -> 20), scaling increased (5 -> 6)
• 2x chests btw
• Minimum Warchest point req reduced (30 -> 20)
• Fixed Guild Banners not adding to your Guild's score correctly
• War servers are now sorted to the top of the server list if you select a Power 20 slot
• Added a timer to the War Mode GUI
• Fixed War Mode not completing successfully in some servers
• Fixed Rockmaller aerial crit
Patch 2.0.0a[]
Hotfixes
• The Ritual Casting system has been completely rewritten. All long-standing issues with it have been fixed. Ritual Casts no longer awkwardly mess with equipping tools or false-start
• Fixed uppercuts ending early
• Fixed anti-gank on mobs
• Your own attacks no longer damage your own Ice Fissure
Patch 2.0.0b[]
War Mode Balancing• Dimensional Travel in War Mode is now 1:1 with physical space, meaning that 100 studs travelled in the Interstice is 100 studs travelled in the physical world. This still allows for ambushes and tactical retreats but prevents using it for fast-travel in War Mode
• Teleportation in War Mode now has a range limit of 1000 studs and its cooldown is doubled
• During War Mode, only Marked players can take Banners
• Reduced frequency of Banner Warchest contributions in War Mode
• To counter flooding, you now get a penalty to your Guild Score depending on a rolling average of your Guild member count in the server. Basically, this just means that the more of your Guild are in a server, the less each kill/banner payout will be worth
• Score amounts have been multiplied by 10 but all the reqs have been multiplied by 10 so there won't be any change other than visually. This was done to allow for the above change
• During War Mode, Non-Marked players deal half damage to Marked players and vice versa
October 18th, 2024[]
Content & Systems
• New Shadow Mantra: Shade Step
• New Weapon: Iron Twinblade
• New Alloy: Alloyed Scalesplitter
• New Flaming Scourge Spark: Reversal
• New FTD Talent: Mythic Stability
• New FTD Talent: Down to your Level
• New FTD Talent: Dancing Guard
• New FTD Talent: Defensive Reprisal
• New FTD/STR Talent: Knuckle Guard
• New Imperator's Edge running critical
• You can now see your Stealth stat in the rest screen
Balancing & Tweaks
• Increased "Passdown Capacity" max Echo upgrade (2 -> 4), letting you pass down up to 6 items now. The Hippocampal Pool's dialogue will now also mention how many passdowns you have left
• Lowered the echo cost per passdown for Soulbound/Legendary item (60 -> 40)
• Implemented a cap and floor for posture damage multipliers. The cap is the same as the regular damage multiplier cap, soft capping the posture multiplier at 1.5x and hard capping it at 1.75x. The floor (minimum multiplier) lies at 0.5x, letting you reduce incoming posture damage by up to 2x
• Parry stun window adjusted again (0.15s to 0.35s -> 0.2s to 0.4s), parry stun for weapons with equal swingspeeds increased (0.25s -> 0.3s)
• Your weapon's base damage is now reduced by 35% if you wield it below its requirements using glitches. You shouldn't notice a change unless you're deliberately bug abusing
• You now get Illusory Counter after handing in 3 Void Feathers instead of 2. Previously, you got two rewards for your 2nd Feather and no rewards for the 3rd
• Bloodtide Trident projectile trajectory now follows character on shiftlock
• Brachial Spear projectile trajectory now follows character on shiftlock
• Putrid Edenstaff projectile trajectories now follow character on shiftlock
• Flame Repulsion now deals less damage the bigger its size gets, base damage slightly increased
• Flame Sentinel damage reduced
• Sightless Beam duration buff from modifiers greatly reduced (base duration unchanged)
• Increased the duration that other players can follow a Jetstriker's Stratos Steps (4s -> 8s)
• Ice Fissure wind-up decreased for placing down fissures (0.45s -> 0.4s), wind-up increased for detonating them (0.2s -> 0.4s)
• Increased Spectral Gauge passive drain by 2x while in Phantom Step
• Fixed the double damage scaling on Boltcrusher Drill crit if you had Surge Path
• Greatly reduced Kyrsieger's Hyperarmor duration (3s -> 1.5s)
• Forge Greathammer Critical Hyperarmor duration reduced (0.6s -> 0.3s), no longer acts as True Hyperarmor and can no longer be used when already stunned
• Additional Startup frames added to Rosen's Hellflame
• Flaming Scourge CD now applies properly when interrupted
• Flaming Scourge base posture damage increased
• Second hit of Crescendo's critical is now cancellable
• Illusionary mobs should no longer collide with players
• Illusions created via Illusionary Counter are invincible for a short duration after spawning (can still be stunned, etc.)
• Using Tempest Blitz without a target while in combat cancels the move early
• Visionshaper clones now cancel their lightning strikes if used consecutively while the user is swinging
• Ether Barrage explosions size now scale with the level of the mantra
• Using Reality Shift with criticals now has the same overriding property as spells which fixes using it while fighting sometimes being unresponsive
Major Performance Optimizations
• Fixed a huge memory leak with parallel player subscriptions. Removes a very big performance chug on the server that got worse as more mobs were spawned and more players joined/left servers
• Greatly optimized Ice Carve. Was causing huge memory leaks and performance issues, especially in older servers. Sounds like a minor bugfix but it's hard to overstate just how much this Mantra in particular was lagging servers out
• Fixed a huge memory leak with Flaming Scourge
• Fixed a memory leak with parrying sound fx
• Fixed Crypt Blade memory leak
• Fixed Emotion Wave memory leak
• Fixed a memory leak with Lightning Stream
• Fixed a memory leak where if visual effects loaded in before a certain point they wouldn't clear up properly
• Greatly optimized mob antigank checks
• Greatly optimized humanoid mob targeting, attack logic, and parkour checks
• Greatly optimized mob and player blocking checks. Should completely remove the lag from mobs sitting in block
• Greatly optimized Mob checks for nearby allies. Now only performed when relevant to their activities
• Greatly optimized the laggy nightmare brains. Big source of lag exclusive to the East Luminant
• Optimized server-side area/region checks
• Optimized mob target-setting
• Optimized mob state handling
• Optimized TP bell vfx
• Fixed a source of lag in the East Luminant relating to interactible objects
Bugfixes
• Implemented a failsafe for the Silentheart Quest: in case you have already killed a trainer and haven't received the talent reward (with the trainer no longer respawning), you can now speak to the Dreadstar to receive it
• Fixed Surge not giving you the max oath progression dialogue after getting all Visionshaper abilities
• Fixed a longstanding bug where you'd have to click twice to re-equip Training Gear after spending an investment point
• Fixed free character slots sometimes not being redeemable
• Fixed Chariot's Spire spawn option
• Fixed Metal Rampart and other destructible objects being unclimbable
• Fixed Boltcrusher Slam (Running) Critical doing its second hit when the first hit was dodged
• Fixed being able to start the Aelita event while combat tagged
• Fixed being able to passdown an infinite amount of Soulbound/Legendary items
• The spears that the Scion of Ethiron shoots at you can now be walked through, should prevent cases of you getting flung and instantly killed by wonky Roblox Physics
• Hopefully fixed getting stuck in Layer 2 if you used your Light Hook just as it expired
• Made entering and leaving Guild Bases safer in that you're less likely to die to fall damage if you lag out
• Fixed guild base door tp failing and keeping you in place
• Fixed Ice Eruption Round Spark not dealing damage at the proper position
• Fixed Explosive Shadow Assault on visionshaper clones bugging users
• Fixed being able to bypass weapon requirements by oathbreaking Silentheart
• Fixed Deep Owl clipping you through ceilings when grabbed (for real this time)
• Fixed Ironclad Punishment not working
• Fixed Old Habits Die Hard not working
• 2x chests btw.
Patch 1.9.9a[]
• Greatly optimized mobs by greatly reducing their parallel actor memory cost
• Fixed broken mobs
• Optimized a lot of the backend libraries in Deepwoken, should have some pretty good performance gains
• Fixed a major memory leak with characters
Patch 1.9.9b[]
• Fixed certain Equipment not displaying the correct pips/buffs• Fixed mobs in Depths Trial being ungrippable
October 11th, 2024[]
Content & Systems
• New Legendary Weapon: Imperator's Edge
• New MED Weapon Type: Twinblade
• New Twinblade Weapon: Crescendo
• New Twinblade Weapon: Scalesplitter
• New Twinblade Talent: Face Cutter
• New Twinblade Talent: Turning of the Wheel
• New Legendary Ring: Charged Ring
• New Legendary Ring: Ferryman's Ring
• Added new Corruption Downside: "Blood Loss"
• Added an Export button to the TAB menu. Clicking export will bring up a textbox that you can copy with your build summarised. Exporting your build will let you share it with others or potentially import it into 3rd party character builders should they add support! (hint hint)
• Chariot's Spire is now available as an initial spawn for Ignition Delvers
• Chariot's Spire now has many amenities on offer for its Delvers
The Great Equipment Rebalance
Following a lot of improvements to our internal tools for editing and viewing equipment, this patch is dropping with a pretty substantial list of changes to Equipment. Equipment has been broadly divided into Level brackets based on their stats, with items that fall above and below the curve being tweaked to match their bracket's strength, as well as the item itself's rarity.
Arms
• Adjudicator's Coats, Pathfinder Elites, Justicar Defenders, Royal Duelists, Ministry Cloaks, Fleet Warden Capes LVL req reduced (13 -> 8)
• First Ranger Dusters, Aristocrat Coats LVL req reduced (13 -> 10)
• Imperial Pauldrons, Providence Coat LVL req reduced (10 -> 8)
• Grand Fisher Plate, Diver's Light Plate, Moonseye Gauntlets, Warden Pauldrons, Hive Scourge Cuirass, Legion Phalanx Plate, Ironsinger Heavy Plate LVL req increased (10 -> 13)
• Ignition Gauntlets LVL req increased (8 -> 13)
• Deepwoken Cloaks, Providence Coat LVL req increased (8 -> 10)
• Glassdancer Wraps LVL req increased (6 -> 8)
• Monastery Champion Robes now give 1 Posture
• Enforcer Plate given 1 Posture, Rare pip upgraded into Legendary pip
• Imperial Pauldrons HP increased (3 -> 7)
• Bluesteel Pauldrons HP increased (2 -> 5)
• Warden Pauldrons and Providence Coat have each been given a Legendary pip
• Moonseye Gauntlets and Blacksteel Pauldrons have each been given a Rare pip
• Autumn Pauldrons given 2 HP
• Azure Royal Guard given Legendary pip
• Grand Pauldrons given 1 Posture
• Silver Pauldrons given 1 Posture
• Leather Gloves Uncommon pip downgraded to Common pip
• Adventurer Coats given 3 HP
• Black Overcoat given Uncommon pip
• Brigand's Cloak given 4% Stealth
• Leather Pauldrons given 1 Posture, HP increased (2 -> 5)
• Simple Pauldrons given 1 Posture, Common pip
• Steel Pauldrons given 1 Posture, HP increased (2 -> 5)
• Glassdancer Wraps HP reduced (7 -> 2)
• Winter Corps Parka, Vanguard Brace, Brilliant Pauldron LVL req added (10)
• Sandrunner Wraps, Tracker's Brace, Ranger's Brace, Redsteel Pauldrons, Ministry Operative Cloak, Enforcer Plate, Blacksteel Pauldrons, Woodland Pauldrons, Azure Royal Guard, Silver Pauldrons, Khan Pauldrons LVL req added (8)
• White/Black Fur Pauldrons, White/Black/Brown Parka, Novice Brace, Brigand's Cloak, Bluesteel Pauldrons, Iron Pauldrons, Steel Pauldrons, Grand Pauldrons, Mercenary's Garb, Adventurer Coats, Black Overcoat LVL req added (5)
Head
• Royal Guard's Kabuto given Legendary pip
• Blackleaf Helm Posture reduced (2 -> 1)
• Deepscorn Casque, Chef's Toque, Royal Guard's Kabuto, Familiar Helms LVL req added (8)
• Ten-Gallon Hat, Guard's Kabuto, Captain's Kabuto, Phalanx Helmet, Immortal Helm LVL req added (5)
• Bloodforged Crown, Simmerbloom Diadem LVL req reduced (15 -> 12)
Legs
• Mercenary's Boots have been given a LVL req (10)
Torso
• Warmaster's Medallion, Lightkeeper's Medallion, Tiran Pendant have each been given a Legendary pip
• Fleet Warden Capes have been given a Rare pip
• Shrouded Capes and Dark Owl Cape now have 2 Elemental Armor
• Wormwarder Lantern now gives 10 Sanity
• Canticlysm Pendant, Confessor's Charm, Grand Pathfinder's Backpack, Whistling Periapt, Lightkeeper's Medallion, Warmaster's Medallion, Tiran Pendant LVL req added (8)
• Varicosa Medallion, Curseblood Pendant, Red Eye Pendant, Seafarer Pendant, Nomad Pendant, Monastery Beads, Brilliant Cape, Golden Cape, Black Cape, Shrouded Capes, Dark Owl Cape, Adventurer's Scarf, Black Scarf, Crimson Scarf, Dawn Scarf, Desert Scarf, Sandrunner Scarf, Forest Scarf, Tundra Scarf, Whaler Scarf, White Scarf LVL req added (5)
Ears
• Old Blood Earrings, Moonlit Earrings have been given a LVL req (5)
Rings
• Finisher's Ring, Ring of Casters LVL req reduced (13 -> 10)
• Ferryman's Ring Rare pip upgraded into a Legendary pip
Balancing & Tweaks
• Parry Stun duration range has been adjusted (0.2s to 0.3s -> 0.15 to 0.35s)
• Feint endlag maximum duration increased (0.2s -> 0.3s)
• "Burning" Corruption Downside no longer sets you on fire. Instead, it applies Wither equivalent to 15% of your max HP
• Removed endlag on getting hit by or venting Judgement. Do note that you'll still be if hit, but you can now parry attacks that follow Judgement
• You are now immune to Judgement for 5s after having been hit by it (prevents getting chain Judgemented in ganks)
• Judgement is no longer resisted by Slash/Physical resistance
• Flow State cooldown added, window reduced
• Mayhem Medium flow state windup increased
• Rising Star regular & flow state versions have longer windup now
• Saramaed Hollow can now drop Sinner's Ash at high depths
• Removed X-Ray vision from Brutes/Broodlords
• Lava now damages most mobs
• Long Tong of the Law base damage increased (15.5 -> 17)
• Ingredients that increase/decrease incoming posture damage now retain the same potency when inverted by Antithetic Salts
• Capped Potion "Steadfast" and "Buckling" effects to 0.5x. This means the maximum multiplier for increasing/decreasing incoming posture damage while under this effect is 2x
• Soulthorn PEN buff removed
• Heavily reduced Sanity regen debuff on potions (0.35 -> 0.1)
• Chain Reaction no longer procs on lingering pots, effectiveness reduced (1.65x -> 1.4x)
• Reduced Vampirism Blood gain per m1 to account for Blood Loss corruption downside (5 -> 0.5)
Bugfixes & Optimization
• Fixed Megalodaunt Coral Spear attack (not the mantra) going through walls
• Fixed Wither getting cleared for knocking a mob while in PvP combat
• Fixed Dimensional Travel starting its cooldown when entering The Interstice
• Dimensional Travel now only has a wind-up if you're in player combat, wind-up increased (0.3s -> 0.7s)
• Dimensional Travel's cooldown is now doubled when leaving The Interstice if you're in combat
• Fixed Hell Mode still requiring 5 players to start instead of 4
• Cleaned up the F9 log to clear up a lot of obsolete warnings
• Increased Vampirism blood gain on landing M1's, now scales with your weapon's damage
• Correction: Providence Coat LVL req is 10 now, error in transcription
• 2x chests btw
Patch 1.9.8a[]
• Fixed a tutorial softlock• Flameguard Pauldrons LVL req added (8), given Rare pip, 1 Posture, and 3 HP
• Gladiator Pauldrons LVL req added (5), HP increased (2 -> 5), given Rare pip
• Added VFX for Blood Loss corruption downside
• Fixed Crescendo crit being unparryable
• Reduced Wither corruption downside effect (15% max HP -> 10% max HP)
• Reduced Blood corruption downside effect (20% max Blood -> 15% max Blood)
October 4th, 2024[]
• New Ironsing Mantra: Metal Turret ★★
• New Alloy: Alloyed Forge Greathammer
• New Unique Critical: Forge Greathammer
• Ignition Delvers can now take the Deepdrill at Chariot's Spire down to the Eternal Gale once they've escaped it using the drill previously. Doing so will skip the generator and regular entrance and have you start Layer 2 at the Frontier Furnace, but won't provide a Light Hook like Castle Light
• The Hollow Forge is now available to Ignition Delvers at Miner's Landing. This forge fueled by the searing magma of Saramaed is capable of refining 3 Pluripotent Alloys into 1 Smith's Alloy
• You can now bulk purchase all items in Klaris's shop
• You can now edit your hairstyles in character creation
• You can now talk to any Etrean Royal Guard to progress the Lord Regent storyline after Kennith finds a lead
• Lord Regent storyline is no longer locked out if you have insufficient Ministry reputation. Storyline lockouts have been reset
• You no longer need weapon stats to challenge the Maestro, but won't gain the guaranteed weapon reward unless you have a weapon stat unbounded or are a Silentheart
• The Loot All button no longer has a windup if no one else is nearby
Balancing & Tweaks
• Hell Mode completion chests are now double the size
• Parry Stun duration has been reduced to prevent unpunishable feints. The range between the lowest and highest durations has also been reduced (0.11s to 0.51s -> 0.2s to 0.3s). As before, your parry stun duration is lower if your weapon is slower than your opponent's
• The length of shaky/weak block frames is now determined by your weapon's swing speed. Previously, daggers alone had an innate debuff to shaky block frame duration. Weapons with above 1x swing speed now have a reduction to shaky block frames proportional to their swing speed, capping out at a 20% reduction at 1.2x swing speed
• Casting Mantras, using crits, and M1'ing now fully cancel rolls early. This does not apply if you Gale Dash with an M1
• Roll cancelling now ends the roll animation much more quickly. Roll cancel animations aren't played if you cancel a roll with anything other than a feint
• Fixed Antiheal only reducing healing if applied to the healer, and if antiheal is applied to the target of the healing. i.e. Antiheal now affects your 'incoming' healing, not your 'outgoing' healing
• Greatly improved Dread Serpent's Tooth drop rate
• Increased Primadon Idol of Yun'Shul and Tiran Pendant drop rates
• Increased Etris Raid Smith's Alloy and Armorer's Needle drop rates
• Increased Hell Mode Moonseye Tome and Armorer's Needle drop rates
• Artifacts can now drop Smith's Alloys and Armorer's Needles rarely
• Pluripotent Alloy max quantity increased (3 -> 15)
• Pluripotent Alloys can now be sold for 150 Notes
• You can now sell Rain Spires and Void Spires for 100 Notes
• Being hit by Dustlunge's AoE now grants backstab immunity for 60s
• Rosen's Hellflame Critical cooldown now starts after the critical ends
• Rosen's Hellflame Critical cooldown increased from 4s > 6s
• Down Comes the Claw no longer applies on Rosen's Hellflame
• Death from Above hyperarmor only continues if first slash is landed
• Death from Above first slash is no longer an insta guardbreak (now deals 25 posture)
• Death from Above hitbox on slashes adjusted to be further infront of character
• Defiance now properly cuts burn damage in half if below 35% hp and no longer confusingly reduces its duration by 17%
• Termite now gives +3 HP
• Increased Smite CD (25s -> 40s)
• Reduced Duelist's Dance posture (2 -> 1)
• Champion's Dagger swing speed reduced (1.28x -> 1.25x)
• Fixed bug where Ironsing would bypass Absolute Radiance talent
• Fixed an interaction where blocking Kyrswynter standing crit would temporarily stun you
• Fixed Poser's Ring Shattered Katana crit movestack
• Ether Barrage no longer hits the caster
• Bolt Crusher critical damage reduced
• Grilled Cheese now requires a fire. Crazy
Bugfixes & Optimization
• Taking items from loot menus (chests, bags) no longer scrolls you all the way back up to the top
• Fixed Scallop recipes
• Fixed Dimensional Travel not following
• Fixed being able to die after using a Drowned Favour
• Fixed being able to enter Diluvian Mechanism without having a drowned healthbar
• Taking a leap of faith after touching the Light Hook during the Floor 2 escape sequence no longer wipes you
• Fixed Table Flip not hitting at an angle
• Fixed dialogue slider markers having trailing zeroes
• Fixed dialogue sliders initialising at the wrong position
• Fixed excessive endlag after having your Dimensional Travel windup cancelled
• Fixed being able to roll Static Ace without having Lightning Stream
• Fixed Chainwarden sounds playing on loop in Erisia
• Fixed some anti-exploit issues with uppercuts
• Fixed Fulgurite Overload not visually growing additional crystals and not properly counting the double stacks
• Fixed Golem lasers not being parryable
• You can now activate Hell Mode with a minimum of 4 Players (down from 5)
• 2x chests btw
(golem laser parry fix is for braces, not in general)
• Added Metal Turret Multiplying Spark
• Fixed parry stun timing
• Whistling Periapt is now bankable
Hotfix
• Fixed parry stun timing being much longer than intended
September 27th, 2024[]
• To celebrate 1 BILLION visits, log in this weekend to unlock the Party Hat permanently. Like Hallowtide Medals, you can redeem this Party Hat from Blacksmiths once unlocked!
• Drowned Favours have been reset. This means that any builds that you previously used a Drowned Favour on will be able to be revived with a Drowned Favour once again
• 4x chests this weekend
Food Fight; Chef Equipment & Weaponry
• New LHT Weapon: The Flippers of Fate
• New MED Weapon: The Pastry Paster
• New HVY Weapon: The Long Tong of the Law
• New Equipment: Chef's Toque
• New Unique Equipment Talent: Umami
Content & Systems
• New Flamecharm Legendary Weapon
• New Relic Equipment
• Visionshaper clones now copy your elemental path talents
• The cap on Character Slots is now 52, up from 32
• The number of player combat tags you have is now displayed as a number on the danger skull
Balancing & Tweaks
• Backstab Immunity (assassination CD) duration increased (25s -> 2m)
• Fixed assassinating others while in Portals resonance
• Dust Lunge no longer works on those in combat, AoE no longer hits those in combat
• Deep Wound no longer procs against those in combat
• Visionshaper clones can now endure fewer hits (5 -> 3)
• Charismatic Cast/Overcharm status is no longer required to receive reduced damage from enemies Charmed by you. Largely a buff to builds that use Allure without Charismatic Cast, as they previously didn't get this
• Tough Love's damage bonus is now 5% on Mantras and 10% on other sources
• Storm Cage duration is now reduced if you take damage
• Gravity Field is now cancelled by Zoning Mantras, and Zoning Mantras are now cancelled by Gravity Field
• Gravity Field timing is now more consistent and causes less lag
• Fixed certain moves (e.g. Table Flip) having double-hits on guardbreak, fixed the same moves occasionally dealing double posture damage
• Reality Shift now only teleports if necessary
• Hell's Partisan no longer has parry stun
• Sightless Beam's duration is no longer dependent on server tick, instead having a fixed duration
• Mantra Permanence now grants Inspiration stacks with Ether Conduit
• Ether Absorption now grants Inspiration stacks with Ether Conduit
• Inspired vfx now matches the duration of the status
Talent Class Changes
• Magical Resolve moved to "Sturdy Resolve"
• Lightweight, Armor Conserver moved to "Natural Armor"
• Lose your Mind, Piercing Will moved to "Mindbreaker"
• Speed Emission moved to "Nimble Blade"
• Anxious Guard moved to "Marauder"
• Impervious Slumber moved to "Meditative Trance"
• Blighted Song moved to "Darksiphon"
• Hoplite moved to "Lancer"
• Successive Throw, Finishing Touch moved to "Critical Specialist"
Bugfixes & Optimization
• Fixed 360 blockable moves not respecting shaky block frames. Fixes being able to block despite having shaky block during Sightless Beam and other moves
• Fixed not being able to feint on console
• Fixed spawning inside of Visionshaper clones
• Fixed Visionshaper clones being affected by DoT
• Fixed some items like Pickaxes having mass
• Fixed certain visuals not showing up when an ability is blocked, e.g. Chain Lightning, Surge Overload
• Fixed Legion mobs still being green
• Fixed using Reality Shift while a clone is mid-action consuming their mantra and not using it
• Fixed a Mantra dupe
• Fixed Round Spark on Ice Eruption spawning another hitbox below it
• Fixed Death from Above not working with certain weapons
• Optimized hitbox status effect checks
• Dimensional Travel now has a short cancellable windup (0.3s)
• Teleportation bell CD is now doubled in player combat (15s -> 30s)
• If Teleportation bell is cancelled, you now get a 15s CD
• Teleportation bell cancel window increased (0.5s -> 1s)
Gun M1 Swing Speed fix
• Fixed gun M1 timings being way different to regular M1 timings
To account for this, the following swing speeds have been adjusted:
• Alloyed Dawnshot, Dawnshot, Dragoon, Flintlock, Silversix
1.06x -> 1.17x
• Repeater
1.13 -> 1.25x
• Divine Flintlock
1.2 -> 1.33x
NOTE: These weapons won't be any faster, their previous swing speeds were just inaccurate
Swing speeds have NOT been adjusted on Rifles, which fixes them having way faster gun M1's than their regular blunt M1's.
• Jetstream talent (relic talent accidentally added to the talent pool) renamed to Whistleguard. If you had Jetstream you'll get a talent hand refunded to you
• You can now drop items to others in Dungeons other than Layer 2
• Rosen's Hellflame swing speed increased (0.9x -> 0.93x)
• Gun M1's additional slow is now based on whether you're moving backwards, only applying the additional slow if walking backwards
• Flippers of Fate scaling adjusted (8 LHT, 6 INT, 0.2 CHA -> 8 LHT, 3 INT, 3 CHA)
• Long Tong of the Law scaling adjusted (8.5 HVY, 6.5 INT, 1 CHA -> 8.5 HVY 3 INT, 3 CHA)
• Pastry Paster scaling adjusted (5.8 MED, 8.2 INT, 0.2 CHA -> 5 MED, 2 INT, 2 CHA)
• The Festival of a Billion Souls has been extended until Friday, so there's still time to get the Party Hat and reap the benefits of 4x chests until then!
September 20th, 2024[]
• To celebrate the release of Nightwish's new album "Yesterwynde", a promotional event will be available this weekend!
• Doorways leading to the Yesterwynde Tavern have emerged across Lumen, with the tavern itself tended by the Ferryman of all people...
• Search Lumen for the three missing Yesterwynde Vinyls from the Ferryman's collection and earn yourself exclusive skins for your instruments ingame!
Visionshaper: Mirrored Self Rework
• Replaced Illusory Realm with new Mirror Illusion Mantra that knocks targets back within radius and creates a shaper clone of them
• New Talent: Shaper Mimicry; makes your shaper clones imitate certain actions the user makes
• New Talent: Reality Shift; makes your clones do the actions they have displayed overhead
• Illusory Servants Clones now last significantly longer
• Illusory Servants CD and windup reduced, invincibility duration reduced
• Illusion Counter now generates a shaper clone
• You can press X to swap with your illusions
• By default, your shaper clones will no longer act on their own, and will await your instructions
• New Illusory Counter Spark
Content & Systems
• New Starkindred Talent: Death from Above
• Toggling off "No Holds Barred" now clears your combat tags with your allies
• You no longer combat tag allies when you hit them unless you have No Holds Barred enabled
• As polled for, Roblox friends are now automatically your allies in Deepwoken
Balancing & Tweaks
• Moonseye Tome subsequent uses Knowledge increased (30 -> 50)
• Chainwarden Impel posture damage per orb decreased (10 -> 6)
• Chainwarden Impel cooldown increased (10 -> 15)
• Chain of Perfection now grants its damage buff at 5 stacks. Damage buff per stack increased (+4% -> +5%)
• Chill procs that don't come from Mantras no longer proc Saint Jay
• Flow State Ankle Cutter is faster
• Relentless Hunt, Mayhem, and Rising Star now have lower cooldowns
• Relentless Hunt, Mayhem, and Rising Star don't go on full cooldown if cancelled, similar to mantras
• Heavy Mayhem now has hyperarmor
• Light Relentless Hunt windup lowered
• Light Relentless Hunt teleport has been made more accurate
• Running out of Ether now cuts off Lord's Tithe
• Legion Centurion outfit is no longer green, to keep it in line with the colour scheme of the legion
Bugfixes & Optimization
• Fixed a bug with Shrine of Mastery where 'OR' requirements weren't handled properly when calculating the minimum values a stat could go down to
• Optimized map loading
• Optimized a lot of minor sources of background lag
• Fixed lag issues with Abyss Wanderer's Plate
• Jet Kick fixed (again)
• Silentheart attacks should no longer give unnecessary fall damage and shouldn't trigger the AA gun
• Fixed Yamaketzal giving you Echo talents without being asked to
• Fixed using Jailer/Impaler/Conductor not clearing rods
• Fixed uppercut comboing triggering the AA gun
• Agitating Spark now no longer puts out the burn on enemies you attack if it wasn't able to spread to anyone else. Agitating Spark now has a reduced CD (3s -> 1s) if it didn't spread
• Fixed Ritual Casts
• Fixed Shaper Swap not being rebindable
• Fixed Illusion Clones not copying your actions
• Fixed Illusion Clones not chasing down your enemies
• Increased Illusory Servants CD
• Fixed Surge not letting you max out your Visionshaper oath
• Fixed some issues with entering the event tavern
Missing Patch Notes
• The HP threshold for surviving a fall through a chasm in Scyphozia and ending up in Layer 2 now increases with every Power above 15, starting off at 50% HP at Power 15 and capping off at 75% HP at Power 20
• Gravity Field amped gravity version no longer slows (the one you can't jump in)
• 2x chests this weekend
Those that died at Power 16 to Power 20 to the Layer 1 void and had over 50% health between the patch dropping and this corrected patch note dropping are eligible for a restore. Mods will be dealing with increased tickets and will know if you're making things up, so please only submit a restore if you're sure you're eligible.
• Illusion Clones and other summons are now your allies
• Illusion Clones no longer dissipate when the caster is hit
• L1 Void threshold is now always 50% if you don't have any player combat tags
• Multiple player combat tags will now reduce the threshold by 5% for every tag over 1. So if 5 people are attacking you and you're Power 20, your void threshold will be 55%. The threshold can now go down to a minimum of 40%
September 13th, 2024[]
• New Chainwarden Mantra: Impel
• New Equipment Set (Arms/Legs): Abyss Wanderer, designed by IronKronoXD
• New Equipment: Simmerbloom Diadem
• New Unique Equipment Talent: Simmerbloom
• New Equipment: Ignition Gauntlets
• New Ignition Delver Talent: Union Pager; a handset that lets you remotely take on jobs
• New Advanced Talent: Switchblade
• New Spark: Reversal Rupture
• Your Parry cooldown duration is now visible above your posture bar
• The settings screen now scales with your screen resolution and has a scrollbar
• Equipment Dye will now apply to particle effects present on the Equipment
Silentheart: Unparalleled Vengeance Rework
• New Talent: Flow State
• New Talent: Unmatched Dexterity
• New Talent: Relentless Hunt
• New Talent: Rising Star
• New Talent: Mayhem
• Silentheart now subtracts 25 from the Weapon Stat requirement of weapons. e.g. If you have 50 HVY you can wield weapons that require 75 HVY
• Lodestar has been removed
• Mani Katti has been replaced with Rising Star
• Silentheart no longer innately has 10% Mantra resistance
• Dread Stacks no longer give a damage multiplier to your M1's and crits
Voidwalker Changes
• You can once again speak with the Voidmother to depart the Voidheart while in combat, but doing so will create a rift that will take you to a random location. Others can follow you through these rifts to give chase
• The Voidheart is no longer a Spawn Location/Inn. New Voidwalkers still spawn at the Voidheart when they spawn in for the first time, but your Spawn Location/'Inn' by default is Erisia. Naturally, you can still access the Voidheart via your Voideye
• The Voidheart has shrunk somewhat, with the Dusklit Garden being removed and its Blacksmith relocating to the main hall. The Void is unpredictable and ever-shifting
• You can no longer place Guild Bases while on a Voidwalker hunt. Some NPC's are unavailable while on a Voidwalker hunt
• Dying now resets your Voideye and Grasp cooldowns
• Grasp of Eylis ESP highlight is now red, reappears more often. Now appears even when your target isn't close to escaping
Balancing & Tweaks
• Blockstun duration for those hitting blocks is now based on the attacker's swingspeed. The base is 0.2s, with 0.9x swingspeed weapons having 0.25s of blockstun, and 1.1x swingspeed weapons having 0.15s of blockstun. Previously, HVY weps in general had 0.35s of blockstun, and LHT weps didn't have any blockstun
• LVL 10 req added to Celtor Commander Plate, Ironsinger Heavy Plate, Etrean Siege Cuirass, Grand Authority Plate, Hive Scourge Cuirass, Legion Phalanx Plate, Moonseye Gauntlets, Providence Coat, Imperial Pauldrons, Warden Pauldrons, Deepwoken Cloak, Assassin Cloak
• LVL 10 req added to Khan Helmet, Authority Helm, Blackleaf Helm, Pale Assassin's Hood
• LVL 10 req added to Imperial Boots
• LVL 6 req added to Glassdancer Wraps
• LVL 6 req added to Gladiator Helm, Investigator's Hat, Knight's Helm
• LVL 6 req added to Flameguard Boots, Bluesteel Boots, Silver Sabatons, Tracker's Boots, Vanguard Boots, Woodland Boots
• Reduced the knockback on Chainlash (buff, allows for combos)
• Chainlash posture damage increased
• Chainlash now only displays hit effects if you actually hit your opponent
• Float Like a Butterfly now has a 5 second cooldown. To compensate, it now deals true damage
• Float Like a Butterfly can no longer backstab
• Charged Return damage buff reduced (20% -> 15%)
• Flame Within damage buff increased (5% -> 10%), as Charged Return got nerfed
• Added invisible walls to Echoes of Bloodshed as polled
• Added invisible walls to The Condemned Archives as polled
• Added damage modifier values to the descriptions of a variety of Talents and Mantras
Bugfixes & Optimization
• Fixed a very long-standing issue with combat tags where kill credit wasn't correctly assigned. Kill contributions still worked completely fine, but the ultimate credit for who got the kill wasn't always correct, effectively being random. Kill credit prioritised players over mobs/environment correctly, but didn't prioritise for who did the most damage correctly. This fixes bounties going to the wrong player, PvP score going to the wrong guild, and a lot of other things. Whenever some guy m1'd you once and got credit for the kill instead of the demon who did 90% of your health, it was probably this bug
• Fixed a very long-standing issue of tools in your inventory not always being categorised correctly
• Fixed Shrine of Chance overwriting special hands like your Resonance roll
• Optimized client-side tool categorisation
• Fixed not being able to get Deepshore Fossil with Ignition Delver Origin
• Fixed hitting your own Metal Rampart
• Fixed Explosive Rage proccing without the talent
• Fixed not being able to sell Gold Plates
• Fixed Flintlocks/Pistols not counting as LHT weapons in a few interactions
• New Outfit: Ignition Trailblazer
September 6th, 2024[]
Content & Systems
• New Origin: Ignition Delver. Starts you off as a Union Initiate at Miner's Landing. Grants greatly increased EXP from Dungeons and Jobs, but slightly reduces your EXP from other sources. EXP is also increased up to Power 10 since you spawn in the Eastern Luminant
• New Dungeon: Deepdrill Expedition: Within the halls of Miner's Landing, the efforts of the Union have secured new routes into the cave systems below. Speak to Deepdelver Tau to venture forth into the Saramaed Hollow with up to 4 companions, burrowing deeper and deeper into Lumen's crust and availing yourself of its long-interred riches
• Added Character Creation icons for Jus Karita and Legion Kata
• Added Icons for all Core Attribute Mantras, courtesy of zyzyth
• You can now buy Dye Packets from Klaris in bulk
• Added Barbers to Meteor Isle, Fort Merit, and Miner's Landing. Their influence grows
Balancing & Tweaks
• Increased Union rep gain from Orion quest
• Reduced Command: Summon cooldown (5m -> 2m)
• Nomad Hostages can now be handed to Beiruul
• Broodlords are no longer guaranteed to be corrupted in hell mode
• Pernach weight increased (4 -> 7), base damage increased (17 -> 18.5), chip reduced (10% -> 5%)
• Sacred Hammer weight increased (5 -> 6), PEN increased (10% -> 15%)
• Toothed Club base damage increased (15 -> 15.5)
• Table Flip no longer multihits, ether cost increased (35 -> 50), given endlag (0.1s)
• Revenge windup increased (0.4s -> 0.45s)
• Reduced Purple Cloud crit posture damage
• Ardour Scream posture buff reduced (2x -> 1.5x)
• Metal Rampart duration now scales with its level (6s at Lv. 1, 7s at Lv. 2, etc...), reduced structure HP
• Removed Elemental Intensity as a talent stat. No noticeable effects, mostly just sat around as placebo stat bloat. Note that this doesn't have anything to do with Vibrant Gems or Azure Flames or anything like that, it's just the +X Elemental Intensity under some talents
• Fixed Gigamed moves not being parryable by Monster Brace/Deepdelver/etc.
• Fixed King Thresher moves not being parryable by Monster Brace/Deepdelver/etc.
• Fixed Deep Owl moves not being parryable by Monster Brace/Deepdelver/etc.
• Fixed Prime Golem moves not being parryable by Monster Brace/Deepdelver/etc.
• Judgement airtime greatly reduced (2s -> 0.6s)
Bugfixes & Optimization
• Valid kills in lawless territories (e.g. Voidheart) now correctly add to your Guild's PvP score
• Fixed a long-standing issue where some Nomad events would reset your Children of Navae reputation entirely
• Fixed Jet Kick having excessive endlag when you have a target
• Fixed Jet Kick occasionally bugging out if you hit your target immediately
• Fixed Vertical Hitbox for Flaming Scourge being smaller than intended
• Fixed flinging/voiding issues with Judgement
• Fixed Rupture breaking on hitting a structure
• Fixed Command Summon sometimes not tp'ing
• 2x chests btw
• Bringing 4+ players into Saramaed Hollow now doubles the number of mobs and chests
• Saramaed Hollow loot is all 1-star quality and above
• Buffed up Saramaed Hollow EXP, now gives attribute EXP too
Saramaed Hollow Tweaks
• Monsters in Saramaed Hollow have adapted to the extreme heat with one of two adaptations;
• Magma Guard; grants the Monster immunity to DvM. These monsters have exteriors encrusted with magma and rock
• Magma Flow; Monster procs an effect on hit that weakens your armor and nullifies your Monster Armor temporarily. These monsters will drip with molten lava
• Deeper down, you'll encounter Monsters with both adaptations
• Loot from the dungeon has been buffed with chances for LW's, enchants, and relics
• You can now carry multiple pieces of fuel at once in Saramaed Hollow, as the fuel will stick together
• EXP and Training EXP from Saramaed Hollow buffed greatly
• Training Gear is now available in the Dungeon lobby (the bit where you first step onto the drill)
• Using the Radio in the Deepdrill now returns you to the lobby, letting you rest and access the amenities there
• Added a Blacksmith, Antiquarian, Mystic, Mantra Table, and Crafting Table to the Deepdrill lobby
Patch 1.9.3a[]
• The ELO algorithm for Chime 1v1's has been adjusted to be less punishing on a loss, especially against players with a very different ELO to you. This does also mean that your rating gain from winning has been reduced slightly, though the system is designed moreso to reduce the punishment of losing• Changed up ELO again to have better win scores. Will mean that loss penalties go up a bit too
August 30th, 2024[]
• New Saltchemist Mantra: Lethal Injection
• New CHA Talent: Command: Summon
• New Echo Upgrade: Soul Plasticity; makes you immune to the Tarnished flaw. Obtaining this upgrade like other Echo upgrades will apply to existing characters too
• You can now hire the esteemed Songwright for your Guild Base. If you can afford their fees, they'll upgrade Mantras of any attribute for you
• Symbiotic Link is now a talent activated with X by default. This can be keybinded to another key
• Yamaketzal can now help you obtain Talents that you've unlocked as Echo Talents
• Added new icons for Weapon Mantra cards, made by zyzyth. Huge thanks to them for the help!
• Added 5 new Talent Icons
• Ysley's Pyre Keeper is now orange with Eruption Path (other recolors take priority)
• Maestro's Blade has been merged into Inhale. If you had Maestro's Blade, you'll be refunded a hand of talents
• Command: Return is now automatically available with 60 CHA. If you had Command: Return, you'll be refunded a hand of talents
• Volt Kick is now innate to Thunder Kick. If you had Volt Kick, you'll be refunded a hand of talents
• Gale Coil is now innate. If you had Gale Coil, you'll be refunded a hand of talents
Balancing & Tweaks
• You can now have up to 100 Bank Slots
• Bank Slot costs up to 60 slots have been reduced considerably. Slots past 60 cost 10k a pop
• Ardour Manifestation drop rolls now have pity. You're now guaranteed to get an Ardour Manifestation if you go 5 boss kills without getting one
• You now get your Ether refunded if you whiff Linkstrider Sustain/Leech
• Buffed Wraith Ambush event chance
• Pillars of Erisia no longer has a STR req
• Iron Birch HVY req reduced (55 -> 50)
• Inhale WND req increased (50 -> 60)
• Fleeting Sparks can now be blocked from any direction
• Sightless Beam can now be blocked from any direction, but has increased posture damage
• Mindsoothe is no longer a ritual cast, but AoE modifications have been reduced
• Reduced Flame Sentinel base damage (30 -> 25), now slightly closer to the ground
• Lightning Clones base Ether cost increased (30 -> 50)
• Cool Head CD increased (15s -> 25s)
• Cryostasis damage resist reduced (75% -> 50%)
• Suffocating Impact STR req reduced (30 -> 15)
• Soulthorn crit CD increased (3s -> 5s)
• Nocturne crit CD is now refreshed if you use the followup
• Shadow Vortex is now destructible
• Reduced Bloodless proc on Parasitic Leech
• You can no longer use Symbiotic Link on summons
• Static Flash Clones are no longer collideable. Using Lightning Clones now briefly prevents you wall-jumping
• Gale Leap now has a CD (5s in combat, 1s out of combat)
• Jet Kick now has endlag when used without a target (0.3s)
• Rush of Ancients now has less of a buff to your dodge distance if you're on low HP
• Armor Piercing effect reduced (20% -> 15%)
• Pyre Keeper crouching crit windup increased (0.35s -> 0.45s)
Bugfixes & Optimization
• Fixed a glitch where you could wield a LW with an enchant using Way of Navae/Legion Kata/Jus Karita
• Optimized a lot of code that was still using legacy Roblox time-stepping. Should have some big performance improvements
• Optimized Dread Breath by a lot
• Fixed a lot of the out-of-bounds spots people camp at in the Voidheart
• Fixed majority of Pyre Keeper neon clipping issues
• Fixed Fort Merit & Meteor Isle wells being nonfunctional
• New Surge/Crystal Talent: Fulgurite Formation
• One in the Chamber has been merged into Lock n Load. If you had One in the Chamber, you'll get refunded a hand of talents. One in the Chamber max damage buff reduced (20% -> 15%)
• Fixed Volt Kick followup not requiring you to press F
• 2x chests
Note: by Nocturne crit CD refreshing, we mean that the CD is reapplied again, not that the CD is reset
• You now get 1 Knowledge for clearing Hell Mode
• Fixed bank slots capping off at 60 in new servers
• Fixed Yamaketzal being uncharacteristically untalkative in new servers
August 23rd, 2024[]
• New Ironsing Mantra: Iron Quills
• New STR/AGL Talent: Going Nowhere
• Added Enchant Grease; a powerful oil coating capable of enchanting your Equipment
• The Shrine of Mastery now offers you the ability to reallocate up to 3 attribute points to correct accidental investments you've made. Unlike the Shrine of Order, this cannot be used to bypass requirements. Note that if you have used the Shrine of Order this point reallocation may not be possible, as it doesn't allow you to use it if you would not meet the requirements for your talents/weapons/equipment after
• You can now purchase multiple Yun'Shul wishes from Miserables at a time, though the costs will increase each time depending on how many you have stored ()
• Chrysid Starkindreds now sprout moth wings
• Vesperian and Ganymede Starkindreds now sprout beetle wings
• Hovering over talents in the Tab list now shows you the talent cards
• The Tab Talent list now has categories for talent sources, has color-coded rarities, and a counter is visible next to the search bar for how many talents are currently displayed
• Your Tab Equipment menu now shows enchants visually like your inventory does
• Enchant Stones now have the visuals of their corresponding enchants
• Enchant Stones are now sorted into the Relic category in your inventory
• Boulder Climb has been merged into Kick Off. If you had Boulder Climb you'll get a hand of talents refunded to you
Pyre Keeper Remodel
• Ysley's Pyre Keeper has received new models for both the sword and the dagger
• Hyperarmor frames reduced on Pyre Keeper running crit variant (0.8s > 0.3s)
• Damage reduced on Pyre Keeper crouching crit, but the leg sweep now knockdowns and stabs them on the ground
• Pyre Keeper running crit no longer grabs, but uppercuts and has a smoother startup. If landed it will reset the crit's cooldown and enable you to chain it into a second crit
• Reduced distance on running crit slightly
• Getting hit during the 2nd or 3rd slashes of the standing crit now cancels it
Balancing & Tweaks
• Klaris now sells Enchant Grease instead of giving your equipment a random enchantment
• Laplace now sells Enchant Grease
• Shrine of Division Knowledge cost reduced (10 -> 5)
• Lightning Attuned mobs no longer have the chain lightning trait
• Lightning Attuned mobs only proc Shock on damaging moves
• Buffed Primadon relic drop rates
• Buffed Etris Raid relic drop rates
• Reduced Chainlash initial windup (1s -> 0.7s), reduced endlag (0.3s -> 0.1s). Chainlash's followup hit can now connect as soon as they're in range
• Audacity ally buff duration increased (10s -> 15s)
• Reduced Ice Beam endlag (0.3s -> 0.15s), increased windup (0.3s -> 0.35s), increased base width
• Gravity Bell High Gravity variant now has a reduced duration
• Anklets of Alsin now has a req (25 LHT)
• Storm Cages now destroy other Storm Cages in their radius
• Parrying Flame Repulsion no longer knocks you back
• Greatly reduced knockback from parrying Kyrsan spears
• Reduced climb boost of Boulder Climb's effect that has now been merged into Kick Off
• Capra Marks now have visible CD's
Bugfixes & Optimization
• Fixed pulling a fast one on Korin/Drefa
• Fixed dungeons having overly high ingredient spawn rates
• Fixed summoning Dread Serpent outside of the Voidsea
• Fixed Gigamed Extermination event being listed improperly on job boards
• Reduced Storm Cage lag
• 2x chests also 🐘
August 16th, 2024[]
Content & Systems
• New Oath: Bladeharper
• You can now view a list of your Talents at any time by opening the Tab menu
• You can now craft an Armorer's Needle with 5 Smith's Alloys
• Carrion can now untarnish bells
• Carrion is now a permanent unlock, appearing at Castle Light on all slots if you find him. Carrion will only offer Monster Mantras to those who prove themselves by finding him in New Kyrsa, though
• Wildfire is now base Fire Palm behavior. If you had Wildfire, you'll get a hand of talents refunded
• Added 17 new First Names
Balancing & Tweaks
• Uppercuts and Aerials now adjust posture damage according to the weapon's base swing speed, similar to how your damage on Uppercuts and Aerials is adjusted by your weapon's base swing speed. This generally means HVY Uppercuts/Aerials will be doing less posture damage
• Light Hook recharge time reduced (20m -> 5m)
• Boltcrusher LTN scaling increased (5 -> 7)
• Wild proc's base dmg increased (0.75x -> 0.85x)
• Wild procs now apply a brief hitstun
• Shadow Vortex cooldown increased (20s -> 25s)
• Light's Final Toll range decreased (7 -> 6.5)
• Rapid Slashes activation sfx made slightly louder to better telegraph
• Flame Ballista Spring Spark Variant now only launches upward in its final activation frame instead of its full duration
• Ash Slam's second hit now stuns correctly
• Deepspindle ground crit now has a more recognizable windup sound effect
• Clutching Shadow no longer insta casts on feint, effects also clean up properly
• Casting Shadow Roar will no longer let you rotate your character freely. If you hit an enemy your character will track towards them for the duration of the move
• Iron Bomb toss windup increased (0.5s -> 0.85s)
• You can now block and dodge Aromatic Salt potion mist effects
• Added an additional check to prevent Prediction endlag from applying when hit right as the move is used (would previously lock the user into tanking multiple hits)
• Ice Cubes damage scaling with upgrades reduced
• Decreased Coral Cestus whiff endlag (0.3s -> 0.1s)
• Fire Palm ether cost increased (55 -> 60)
• Table Flip STR requirement increased (20 -> 40)
• Table Flip now has autoparry frames
• Pale Briar now has brief autoparry frames on the critical
• Mobs now know to avoid Warden's Blades while active
• When Mobs recognise that they need to roll an attack, they'll keep their distance so as to not immediately just soak the damage once their iframes are over
• Wild Enchant VFX improved
• Legion Phalanx set is actually visibly metal now
Bugfixes & Optimization
• Fixed clones not wielding the correct weapon
• Boltcrusher now deals deals the correct type of M1 damage
• Fixed Boltcrusher crits dealing no damage to Gigameds
• Revenge animation now cleans up on feint or cancel
• Storm Blades effects and animation now clean up on feint or cancel
• Ice Lance effects and animation now clean up on feint or cancel
• Shoulder Bash audio now cleans up on feint or cancel
• Rising Shadow effects and audio now clean up on feint or cancel
• Shadow Assault effects, sound and animation now clean up on feint or cancel
• Ice Daggers sound now cleans up on feint or cancel
• Fire Blade animation now cleans up or feint or cancel
• Wind Gun animation now cleans up on feint or cancel
• Lightning Assault effects and animation now clean up on feint or cancel
• Flame Repulsion effects now clean up on feint or cancel
• Fixed Broodlords and Brutes clipping through walls with their leap
• Fixed Job boards being angled weirdly
• Fixed Job Boards in some regions not functioning
• Fixed Jumper Cables on summons making you immortal
• Dread Serpent sound fx is no longer deafening
•Reduced Fleeting Sparks posture damage
• 2x chests btw
August 9th, 2024[]
• New Thundercall Legendary Weapon: Boltcrusher. Credit to NeptuneMyLove for the crit anims
• New Craftable Torso Equipment: Pathfinder Lantern
• New Expert Schematic: Etrean Guard
• New Expert Schematic: Veteran Adventurer
• New Adept Schematic: Bounty Hunter
• New Starter Schematic: Corsair Outlaw
• New Echo Upgrade: Carrying Capacity (thanks Delastion for the suggestion)
• Job Boards now display up to 9 Jobs and are sorted by the Reputation reward available. Doubled the amount of Reputation awarded for Jobs
• Added a few new Job Events to help give them some diversity in difficulty
• Your Quality stars are now shown on the Tab equipment view
• Added Point of Interest markers for Job and Bounty Boards
• Offhand Attacks can now be bound to a separate key to your Feint keybind. If both are bound to the same key, it'll work like before
• Unlocking your Resonance now gives 5 Knowledge. If you already unlocked your Resonance you'll get your 5 Knowledge when you load in
Balancing & Tweaks
• Base HP increased by 40 (160 -> 200), HP per power reduced to account for this (6 -> 4). Makes Power 1 players less helpless against higher Power players. HP at Power 20 unaffected
• You can now oath progression skip Jetstriker immediately after the race (thanks Aslakleder for the suggestion)
• One of Chainwarden's Mantra slots is now a Wildcard slot instead of a Combat slot
• NLK's headpop now activates under much clearer conditions. There is no longer a confusing health minimum of having to be over 72% HP, and it only kills you at 0 Sanity. However, your Sanity will plummet quickly while wielding the enchant in the Depths
• Feinting is now more consistent on guns and will allow you to feint earlier in the M1
• Primadon standard chests now have a small chance of dropping the same relics as the gem chests
• Etris raid chests can now drop relics
• Greatly increased Dread Serpent's Tooth drop rate
• The Diluvian brakes now kill Mob summons too
• Enchant Stones no longer weigh anything
• Using someone else's Stratos Step now boosts you up much higher than before
• Force Your Way/Diver's Resilience/Hunter's Brace now let you parry golem lasers
• Increased Lightning Assault base damage, increased damage with upgrades
• Kyrswynter crit posture damage increased (20 -> 26)
• Deepspindle ground crit multislash is now ventable
• Increased windup on Imperial Staff air crit (0.48s -> 0.55s), reduced hitbox size slightly
• Increased STR scaling on Imperial Staff (3 -> 3.5)
• You can now only use Nemesis marks you yourself have created
• Nemesis damage increased by 20% but is no longer affected by damage mods
• Metal Fakeout no longer grants invincibility frames
• Corrupted Payback now has a cap on its healing per proc
• Reduced Tornado Kick ether cost (50 -> 45)
• Reduced Gale Punch ether cost (60 -> 50)
• Reduced Wind Forge ether cost (60 -> 50)
• Reduced Pillars of Erisia ether cost (70 -> 60)
• Reduced Needle Barrage ether cost (40 -> 30)
• Increased Frozen Servants ether cost (5 -> 30)
• Increased Ice Smash ether cost (30 -> 50)
• Increased Ice Cubes ether cost (30 -> 45)
• Increased Ice Chain ether cost (15 -> 35)
• Increased Ice Eruption ether cost (45 -> 60)
• Grand Fisher set can now be sold/banked
• Mobs summoned by players (e.g. clones) no longer proc kill talents like Carnivore/Grand Feaast/Bloodiron/etc.
• When KO'd in solo chime you'll automatically die after 10 seconds
• You can no longer cancel executes in solo chime
Bugfixes & Optimization
• Fixed Gestures not cancelling when teleported. This should also fix map geometry getting teleported around
• Fixed an abuseable glitch with Shrine of Unification
• Added a system to correct bugged characters with too many talents
• Fixed Flame Sentinel breaking on cleanup
• Fixed Chain Pull getting stuck and not clearing up its statuses properly
• Fixed lag from spam-equipping NLK
• Fixed a memory leak with KO'd characters
• Fixed Unbreakable being inconsistent
• Fixed light emitters not working in Equipment. Primarily means Wormwarder Lantern emits light now
• Soulthorn can now be sold
• Mecha Gatling can be cancelled mid-barrage
• Encircle no longer lets you attack in the windup, but windup decreased (1s -> 0.75s)
• Fixed Forge Needle not working on certain 0-star items
Note: Equipping NLK in the Depths no longer instantly removes 100 Sanity from you
• p.s. double chests WOOHOO!!!
August 2nd, 2024[]
• In these precarious times, the Factions of Lumen have turned to Pathfinders like you to help them. Job Boards have been constructed across Lumen and below, with Jobs posted by various Factions within Lumen. Completing their Job Events will award you with Faction Reputation as well as better rewards than regular events.
• Some Job Events can even be exclusive to Job Boards and cannot be found normally, and may even have exclusive rewards! More of these will be added over time.
Grand Fisher Set
The winner of the 2nd Official Equipment Concept Art Contest, designed by TU5SK!
• New Arm Equipment: Grand Fisher Plate
• New Head Equipment: Grand Fisher Helm
• New Unique Equipment Talent: Diver's Resilience
• New Unique Equipment Talent: Coldseep Reactor
Content & Systems
• New STR Mantra: Table Flip
• New Craftable Relic: Forge Needle
• Character Slots are now shown in a grid to help you scroll through them more effectively. Also prettified the scrollbars and made them wider
• All-Consuming Flame has been merged into Corpse Explosion. If you had All-Consuming Flame, you'll be refunded a hand of talents
• Last Laugh has been merged into Flame Within. If you had Last Laugh, you'll be refunded a hand of talents
Balancing & Tweaks
• Increased endlag on M1's slightly (0.02s) to account for the generally higher M1 speeds after we added features like input buffering and held M1's
• Hands are no longer hurtboxes. Some animations extended these out a long way, which created an extended hurtbox for weapons like spears
• Dye Packet carrying cap increased (10 -> 99)
• Legendary Weapons now properly proc their M1 effects on Running M1's
• Soulthorn stacks now proc on running attacks
• Golden Tongue no longer grants a damage buff
• Reduced Fire Eruption base damage but adjusted damage scaling with upgrade levels to keep Lv. 5 the same as it was before
• Imperial Staff Neutral critical range increased and sprinting critical windup decreased slightly
• Emotion Wave cooldown increased (22s -> 30s)
• Storm Cage CD increased (12s -> 20s). Storm Blades CD unchanged (12s). Storm Cage's size is now doubled in water
• Crystal Impale wind up increased (0.4s -> 0.5s)
• Ring of Pestilence now only procs on M1's/crits
• Hivelord's Hubris swing speed increased (0.6x -> 0.62x), base damage decreased (30 -> 28), posture damage decreased (10 -> 9)
• Tranquil Circle CD now factors in the duration. CD after duration ends increased (17s -> 18s)
• Chainwarden Restrain now properly stuns on hit
• Shadow Vortex is slightly smaller when cast in water
• Grand Skewer now skewers those in water for less time (.5s -> .3s). Improved consistency of Grand Skewer skewer duration
Bugfixes & Optimization
• Greatly improved damage processing performance. Should reduce the performance impact of the Burning status a lot too
• Optimized clientside talent handling
• Fixed Ferryman instakills
• Fixed a Chaser instakill
• Fixed Purple Cloud voiding its user
• Casting a Mantra or Mantra feinting now cancels the buffer on buffered M1's
• Venting now cancels the buffer on buffered M1's
• Chainwarden Rupture (No chain) now cancels vfx and animation on mantra feint
• Fixed Emotion Wave not preventing casting other Mantras during its cast
• You can no longer assassinate while in Chime of Conflict, even with Dustlunge
• Fixed not being able to reroll certain Advanced talents like Will o' Wisp at Shrine of Chance/Shrine of Unification
• Soulthorn range reduced (8.5 -> 8)
• Purple Cloud range reduced (7 -> 6.5)
• Wind Gem on Gaze now has a greatly reduced effect
• 2x chests for the weekend btw
July 26th, 2024[]
Content & Systems
• New Secret
• New INT Mantra: Ether Barrage
• You can now have up to 32 Character Slots total
• Having the Maximum Power badge now grants you a free Character Slot. Simply return to the slot select screen in the main menu to redeem this free slot
• Having the A Rank badge now grants you a free Character Slot. Simply return to the slot select screen in the main menu to redeem this free slot
• Chime of Conflict is now an account-wide unlock and not something you have to reacquire on every character you make
• You can now complete the Elykris quest backwards by finding the Field Report first before talking to them
• Completing the Kelsius quest will now shorten it on subsequent characters
• One Handed Training is now innate, with HVY users able to one-hand their weapons at 40 HVY without needing to roll a talent for it. If you had One Handed Training, you'll be refunded a hand of talents
• Added 25 new Neutral names, 14 new Masculine names, and 10 new Feminine names
Balancing & Tweaks
• Following popular demand, Chime Skulls have been removed. You can now die multiple times in Chime of Conflict without going to the Depths
• Buffed Diluvian loot tables to include much better relic rates
• Buffed Hell Mode loot tables to include much better relic rates
• Buffed Primadon loot tables to include better relic rates
• Revised Ferryman loot table. Drops more rare weapons and equipment and less relics
• Buffed Navae rep gain from the Summer Nomads vs. Ministry event
• Assassinating a player in combat now deals the correct amount of damage (25% of non-combat damage)
• Nocturne can now be dropped, sold, and banked
• Nocturne followup is no longer an option if your target dodges
• Dustlunge now lets you assassinate players while you're in combat
• Increased Soulthorn length (7.5 -> 8.5)
• Increased Shattered Katana speed (0.98x -> 1x)
• Increased Aggressive Posture slow
• Aggressive Posture now procs with a reduced effect when you parry an enemy
• Wind Gun now has hitstun
• Lightning Blade endlag removed on no spark variant
• Cryostasis damage reduction decreased (100% -> 75%)
• Reduced Ice Cubes damage scaling with upgrades
• Legion Centurion damage buff decreased (15% -> 10%)
• Legion Kata critical windup increased (0.38s -> 0.42s)
• Lightning Beam windup increased (0.3s -> 0.4s), Lightning Beam base damage increased (25 -> 30)
• Lighting Stream windup increased (0.25s -> 0.4s)
Bugfixes & Optimization
• Fixed movestacking mantras with slow M1's, now correctly feints the M1 or queues up the mantra if you're on feint CD
• Fixed a bug where Soulthorn wouldn't apply M1 Damage after reaching full stacks
• Fixed being able to Vow Command the dead
• Fixed being able to use Call of the Deep while in Fragments of Self
• Fixed being able to use your Resonance in FF
• Fixed being able to throw potions and bombs in FF
• Getting a Soulthorn stack now extends the stack duration by 10s
• Posture damage on Soulthorn 1st and 2nd crits increased
2x chest weekend btw
Patch 1.8.7a[]
• Fixed Diluvian wave 25 loot pool not being the correct loot pool
Patch 1.8.7b[]
• Fixed Chainwarden mantras not showing up in your tools
Patch 1.8.7c[]
Chainwarden Patch• New Chainwarden Talent: Perpetual Wrath
• New Chainwarden Talent: Chainlash
• Chainwarden progression now requires less negative Authority rep on your targets
• Chainwarden can now be progressed through humanoid mobs that are major enemies of the Authority
July 19th, 2024[]
Content & Systems
• New MED Legendary Weapon: Soulthorn
• New MED Weapon: Nocturne
• Your current Equipment can now be viewed by pressing Tab, showing their stats when hovered over. Clicking Equipment in your Tab menu will unequip it, meaning you no longer need a campfire to unequip your Equipment
• You can now view your Max Health, Ether, Tempo, and Posture by pressing Tab
• You can now view how much resistance you have against each damage type by pressing Tab
• New dual-wielded sword idle anim (e.g. Curved Blade of Winds)
• Call of the Deep can now be used in Layer 1 to teleport you to Castle Light with a 20 minute cooldown (thanks FlameFrenzied for the suggestion)
Balancing & Tweaks
• Fixed Parry stun acting inconsistently and preventing attacks for 0.5s regardless of the weapons used
• Corrupted Crazy Slots now greatly improves your odds of getting a weapon that suits your stats
• Sacred Field no longer cancels if you aren't touching solid ground, instead following you until it finds solid ground
• Wraithclaw base dmg increased (15.5 -> 16), chip increased (20% -> 25%)
• Wraithclaw standing and aerial hitboxes improved. Aerial should maintain airtime now
• Wraithclaw ground crit dmg reduced, windup is reduced. Can now be cancelled by the user midway. First slash stuns for a bit longer
• Increased Wraithclaw event spawn rate
• Increased Frozen Servants base damage, damage scaling with upgrades
• Nemesis now has slight hitstun if it hits at range instead of having none at all
• Casting Ice Spikes while you have a trap active now activates the trap early. Traps can no longer be stacked as a result
• Iceberg no longer receives autoparry during the cancellable portion of its windup, only activating after the windup
• Iceberg now extends its windup by up to 1s if you're not touching the ground. The actual windup will begin once your feet touch the floor
• Reduced base number of Ice Spike traps (3 -> 2)
• Decreased Crypt Blade weight slightly (9 -> 8.5)
• Decreased First Light weight (10 -> 9), decreased swing speed slightly (0.83x -> 0.82x)
• Decreased Lord's Slice base damage, decreased base posture damage
• Decreased Kanabo damage on both crits
• Gave Multiplicity a CD and nerfed Healing proc
• Skyshatter Kick Round Spark windup increased (0.55s -> 0.65s)
• Initial hit of Pleeksty's Inferno sprinting critical attack no longer guardbreaks
• Last hit of Pleeksty's Inferno ground critical attack now guardbreaks
• Encircle no longer teleports while stunned
• Players can only cast mantras for the first half of Encircle windup
• Increased Rising Wind windup (0.35s -> 0.5s), increased CD (10s -> 12s)
• Lightning Clones no longer have collisions with players
• Flame Repulsion no-spark windup increased (0.5s -> 0.7s)
• Kyrswynter leap critical damage lowered
• Stench can now be blocked
• Healing is now reduced greatly while in Run it Back
• Toned down vfx on Tears of the Edenkite, Detonation, Stench, Multiplicity & Entanglement
• Slightly improved vfx on Allure, Bounce & Adhesive
• Ring of Pestilence no longer procs through block
• Pestilence status now has a visual
• Reduced the contrast on the game's lighting slightly. Should make vantablack less vantablack
Bugfixes & Optimization
• Fixed Kanabo standing critical desync
• Fixed Rising Wind Desync
• Fixed Multiplicity not giving Water on proc
• Fixed positioning on Vigil Hood, Duelist Mask
• Fixed Metal Rampart not being a destructible structure
• The Ferryman now drops an Aelita chest in Winter after you beat him in Winter more than once (thanks Sylph_0z for the suggestion)
• Rising Wind windup decreased (0.5s -> 0.4s), fixed desync on anims that made it unreactable
• Increased Frozen Servants no-spark windup (0.3s -> 0.4s)
• Decreased Shoulder Bash cooldown (30s -> 15s)
• Increased Legion Kata critical windup (0.35s -> 0.38s)
• Increased Wraithclaw range (6 -> 6.5)
• Fists of Fortitude now requires 20 LHT
• Fixed Kyrswynter, Nagakiba followups on M1 not always proccing if not using input buffering
• 2x chests extended until the 22nd btw
Patch 1.8.6a[]
• Fixed unequipping from the Tab menu glitching you into the Rest screenJuly 12th, 2024[]
Content & Systems
• New Legendary Weapon: Wraithclaw
• New STR Greathammer: Kanabo
• New CHA Talent: You'll Need To Get Past Me
• Spring Spark for Flame Repulsion added
• Castle Light has fortified its defences in response to the recent surge in attacks by the denizens of Scyphozia
• You now only need to complete Regek's quest once per account
• Bodyguard Detail has been removed from the game. If you had Bodyguard Detail you'll be refunded a talent hand. Nearby allied mobs will now rush to your aid if you're attacked in allied territory and your rep with them is much higher than your attacker's
Balancing & Tweaks
• When a crime is committed, only the 4 most nearby allied mobs will respond, not ALL nearby allied mobs. If reinforcements are called in, this limit isn't applied to the reinforcements
• Command: Explode now guardbreaks and ignores armor resistances. It now scales with the master's CHA
• Pathfinder Arch-Sorcerer INT req reduced (40 -> 25)
• Illusory Counter now applies stun directly on proc in order to interrupt multihits more effectively
• Kyrswynter standing crit windup increased (0.55s -> 0.65s), now guardbreaks
• Reduced Kyrswynter endlag on leap. Endlag is even lower if the leap hits
• Kyrswynter weight increased (5 -> 6)
• Flame Repulsion windup reduced (0.9 -> 0.75s)
• Reduced Brachial Spear windup (1.35s -> 1s)
• Eleventh Hour duration increased (5s -> 11s), cooldown increased (30s -> 60s)
• Increased Rising Flame base damage, damage scaling with upgrades, posture damage
• Increased Lightning Blade base damage per hit
• Reduced Stormcaller Slash (Lightning Blade followup with F press) windup (0.8s -> 0.6s), increased posture damage
• Increased base Flame Repulsion damage
• Increased Lightning Assault base damage
• Increased Hero's Blade of Wind crit posture damage
• Increased Whirling Blade posture damage per hit
• Increased Dark Blade posture damage per hit
• Increased Ice Forge posture damage per hit
• Increased Metal Rain posture damage per hit
• Removed knockback from Ice Blades
• Slightly decreased posture damage of Skyshatter Kick Round Spark
• Hitting your own Lightning Clone no longer instantly kills it
• Increased Rally base range, increased range scaling
• Serpent's Edge PEN increased (5% -> 15%)
• Deepspindle critical cooldown increased (6s -> 9s)
• Understrand Broodlords now can't be corrupted
• Fixed certain mouse-targeting moves not ignoring allies (mani katti, jet kick, etc.)
• Toned down the speed of event spawns just a bit to help with lag
• Wither decay while in combat (even when resting) has been greatly reduced
• Adjusted Deepspindle ground critical attack hitbox to align with weapon range better
• Additional visual cue added to Deepspindle ground critical attack
Bugfixes & Optimization
• Fixed parry stun equation being incorrect since the swingspeed overhaul. Parry stun should be back to how it was before this overhaul
• Fixed being able to enchant Kyrswynter
• Fixed Understrand floors being too thin
• Fixed mobs being able to spawn in Understrand randomly
• Fixed a dupe with selling items
• Fixed being able to sell locked tools
• Fixed Kyrswynter's indicator being a blue eye instead of a red
• Fixed Frost Grab hitting through iframes
• Fixed Illusory Counter proccing on damageless hit detection
• Fixed Cheap Trick proccing on damageless hit detection
• Fixed Linkstrider links breaking from damageless hit detection
• Fixed issues with Jet Kick instakilling certain mobs
• Fixed sliding during Punishment
• Fixed windup on gun/rifle aerials
• Fixed mobs not equipping fist weapons properly
• Fixed mobs not using the correct anims for fists
• Fixed issues with hellmode and depths spawn rates
Patch 1.8.5a[]
• Fixed friendly fire on the Castle Light Defence System
• Fixed Duke
• Lowered damage on Kanabo standing crit
Patch 1.8.5b[]
(ungrippable mobs are fixed in servers created after July 12, 2024 7:20 PM)
Patch 1.8.5c[]
• Fixed Command: Explode spamJuly 5th, 2024[]
Content & Systems
• New Legendary Weapon
• Following the discovery of the Ministry's Understrand network of passages, more of these passages have been found in areas their agents frequent...
• Added support for random events to not take up an 'event slot' in a region. Regions are capped to a certain amount of events active at a time, so this lets certain more secretive or less combat-oriented events exist without blocking new events from spawning in. There is a cap to how many 'no slot' events can be present in a region, however
• You can now toggle your Weapon Stance at the Campfire Rest menu. This opens up this option for console players
• Added a few more loading tips
Balancing & Tweaks
• Etris Raid event can now spawn in winter. Buffed size of Etris Raid loot chests
• Silhuett now sticks around for a lot longer so you're less likely to miss him
• With Astral, if you parry 3 times in a short interval, a star will rain down from above and explode on impact, dealing damage in a small AoE
• Increased duration of Providence's Thorns stack decay (3s -> 7s)
• Defeating a boss solo now heals 1 Chime Skull
• Atra's quest to find Lars now gives Legion rep
• The Legion Kata quest now gives Legion rep
• Flame Leap Reversal Spark CD on feint increased (3s -> 5s)
• Reduced Pyre Keeper running crit hyperarmor duration (1.4s -> 0.8s)
• Pyre Keeper standing crit now only has hyperarmor for its first swing (1.3s -> 0.3s)
• Deepspindle ranged crit no longer GB's. Standing crit multihit no longer GB's. Initial hit upgraded into an actual GB instead of just having incredibly high posture damage
• Gran Sudaruska crit hitbox is now a sphere instead of a half-sphere. i.e. hits behind too now so you can't bait parries by turning away mid-crit
• Curse of the Bloodthirsty blood loss penalty increased (1 -> 2)
• Encircle CD increased (9s -> 10s)
• Increased Needle Barrage base damage per needle (2 -> 4), needles now apply a brief stun if they hit. Damage with upgrades scaled down to adjust
• Increased Pleeksty's Inferno swing speed (0.93x -> 0.94x)
• Increased Pleeksty's Inferno weight (7 -> 8)
• Anklets of Alsin swing speed reduced (1.17x -> 1.14x), Jus Karita swing speed reduced (1.17x -> 1.14x)
• Fist swing speed reduced (1.13x -> 1.1x), Flamekeeper Cestus/Iron Cestus/Legion Cestus swing speed reduced (1.14 -> 1.11x)
• Light's Final Toll swing speed reduced (1.13x -> 1.1x)
• Decreased Anklets of Alsin range (7 -> 6.5)
• Logging in mid-air no longer gives you a safety platform when you load in so you can't use it to scale walls
• FF now disables walljump to restrict OoB'ing
• Fixed Fan the Flames not applying to Flame Sentinel and Flame Volley
• Sightless Still screen effect reduced
• The Wormwarder Lantern no longer drops on death
• Improved Jet Kick accuracy. Fixed Jet Kick movestacks
Bugfixes & Optimization
• Fixed static events like Etris Raid going on cooldown repeatedly even when not active, leading to them only ever spawning at the server's start. Been a bug since before the game even came out
• Greatly optimized random event spawning. Should also result in less failed checks so you won't have as many dry sections where nothing's spawning
• Greatly optimized static event spawning
• Optimized damage processing substantially. Should have some pretty good performance benefits
• Optimized area detection
• Fixed being able to spawn into the Ministry Cache area or use TP res to get in there and jump people
• Fixed an issue where left clicks wouldn't activate the follow up on Wyrmtooth slide critical
• Fixed being able to start Emotion Wave while in parry stun
• Fixed CBoW wall clipping
• Fixed Providence's Thorns not bypassing stun tags
• Fixed Umbral Knight scaling with damage mods twice
• Fixed keybinds not working in Battle Royale
• Adjusted duration of Providence's Thorns stack decay (7s -> 5s)
• 2x chests for the weekend btw
Patch 1.8.4a[]
• Fixed bosses not dying correctly, giving stupid amounts of knowledge and EXP as a reward. This knowledge won't be corrected so if you're one of the few who benefitted, enjoy!
• Fixed Astral projectile not scaling. Note that this projectile is on top of the existing +20% dmg in PvE that Astral provides
(credit to Lulux44 for the anims on the new LW btw!)
• Fixed some issues with event spawning in new servers
• Fixed event rates being too high now that they actually work reliably
• Fixed Shadow Travel dealing damage at low distances
July 7th, 2024 Notice[]
In recognition of the community's valiant efforts to vote for Deepwoken in the Innovation Awards, 2x chests will last until Monday the 15th instead of going away tomorrow.June 28th, 2024[]
Content & Systems
• New Legendary Weapon: Deepspindle
• New Outfit: Darkened Bastion
• New Helmet: Darkscorn Casque
• New Unique Outfit Talent: Withering Soul
• New Unique Equipment Talent: Already Dead
• New Craftable Item: Shadow's Flight
• New Craftable Equipment: Wormward Lantern
• New Unique Equipment Talent: Wormwarder
• New Craftable Equipment: Delver Boots
• New Unique Equipment Talent: Surestep
• New CHA Talent: Command: Explode
• The teleport loadscreen now has loading tips too
• Added 12 new first names
Balancing & Tweaks
• The cap for Knowledge has been increased considerably (99 -> 999)
• The cap for Kyrsan Medallions has been increased (99 -> 250)
• Diver's Light Plate can now be banked/passed down
• Pleeksty's Inferno sprinting critical now procs Flame Emperor on hit
• Reduced Pleeksty's Inferno requirement (90 FIR -> 80 FIR)
• Greatly increased drop rate of Dread Serpent's Tooth. Made the placeholder model (slightly) less dumb
• Burning Sacrifice now additionally gives a slight M1 damage boost and speed boost for a short duration. This duration scales based on the amount of puppets sacrificed
• Nemesis activation now deals the damage of the hit that procced its mark. This means that if you used an uppercut or an aerial, it'll deal your weapon's uppercut/aerial damage and not the regular M1 damage. This fixes a cheese with weapons like the Hivelord's Hubris where you'd uppercut at a fast speed, proc Nemesis, and then deal the full damage of your regular Hivelord M1
• Illusory Realm now ends early if the user somehow breaks free of the bubble
• Illusory Realm now has a greatly reduced duration in chime but also a reduced CD (120s -> 60s)
• Illusory Realm now ends early in chime if they fail to capture anyone
• Fixed Chime Storm not cancelling Illusory Realm
• Illusory Realm is now less visually oppressive
• Polished Armor damage resistance now scales with your Ironsing investment, starting at 5% and scaling up to 10% at 100 MTL
• Reduced Ash Slam STR req (30 -> 20), bringing it in line with Eclipse Kick
• Reduced Hip Shooter req (60 HVY//MED -> 50 HVY//MED)
• Reduced Hip Shooter CD (7s -> 6s)
• You can now M2 during Relentless Flames to cancel the barrage early
• Bomb throw windup increased, windup cues added (0.3s -> 0.5s)
• Crystal Knee windup increased (0.45s -> 0.55s)
• Ice Chain effect adjusted to not obscure player vision as much
• Prominence Draw is now 360 blockable
• Twin Cleave is now 360 blockable. Mantra cooldown after cancelling the initial hit increased (4s -> 12s)
• Jus Karita range adjusted (7 -> 6.5)
• Whaling Knife crit windup increased (0.4s -> 0.55s)
• You can no longer cast Lightning Stream if Shadow Vortex is active
• Casting Emotion Wave now slows the player
• Alloyblood bleed damage resistance (not blood loss) decreased (50% -> 30%)
• Close Shave is now 360 blockable
• Toned down the insanity darkness
• Fixed assassinations not dealing reduced damage against enemies already in combat
• Revenge's hitbox and visual are now synced
• Gaze now has a sound cue on initial cast, not just on activation. Activation sound cue now plays BEFORE it hits, not after
• You can no longer activate Dimensional Travel while in hitstun
• Teleportation now cancels if hit during the first 0.5s of its windup. If its windup is cancelled, it isn't put on CD
Bugfixes & Optimization
• UI prompts now free up your mouse from shiftlock/mouselock
• Fixed not being able to turn in Artifacts
• Harrowed should now go over hover text correctly
• Fixed being able to craft Gilded Needles in bulk (this would often break and void your needles)
• Fixed the Diluvian Mechanism not being counted as Layer 1 by some mechanics
• The Soothsayer doesn't repeat themself as often
• Fixed Hip Shooter enabling rifles to fire projectile shots
• Made Ice Daggers more reliable
Patch 1.8.3a[]
• Pleeksty's Inferno base damage increased (20 -> 22)
• 2x chests for the weekend :-)
• Command: Explode is a base command at 75 CHA. Talent mentioned before doesn't exist and has never existed. Wake up sheeple 🐑
• Fixed Delver Boots recipe, Wormward Lantern recipe
Patch 1.8.3b[]
• Ministry Cache event now gives Deepscorn Casque and the Darkened Bastion schematic on the first clear. Deepscorn Casque now drops for all subsequent clears so you can farm it for stats. Increased Knowledge reward for second and subsequent clears• Fixed streaming issues with the Ministry Cache area (no more falling into the void)
• Already Dead now works with Linkstrider Sustain's HP cost
• Fixed Flame Emperor proccing when you miss the Pleeksty's Inferno running crit
June 21st, 2024[]
Content & Systems
• New Secret Weapon
• New Skyshatter Kick Spark
• New Ring: Diver's Ring
• New Ring: Armorer's Ring
• New Face Equipment: Summer Nauticals, Dusk Nauticals, Seaglass Nauticals
• New Unique Equipment Talent: Star Duster
• Emperor Flame now applies a new status on its explosive flourish: Wither. Wither reduces the maximum your health can heal up to, e.g. if you have 20 Wither and your Max HP is usually 300, you can only heal up to 280 HP. Wither disappears on its own when you're out of combat, and rapidly disappears at a Campfire. Getting a healthpack or getting knocked clears your Wither
• Your base M1/crit PEN is now displayed under your Character Stats in the Rest Summary screen. This factors in your weapon's PEN, passive talents like Thresher Claws/Chief's Will/etc., and your Weapon PEN from Proficiency
• Your base Mantra PEN is now displayed under your Character Stats in the Rest Summary screen. This factors in passive talents like Thresher Claws/Crippling Darkness/etc., and your Mantra PEN from Songchant
• Loot is now ordered by Quality stars in each rarity bracket, helping you sort through loot better
• Added some more loading tips
• Gliders no longer require an unlock to craft
Talent Merges
• Command: Fight is now automatically available with Vow of Mastery when you have 50 Charisma. Those who had Command: Fight will get a free hand of talents
• Command: Sacrifice is now automatically available with Vow of Mastery when you have 50 Charisma. Those who had Command: Sacrifice will get a free hand of talents
• Morale Booster has been merged into Charismatic Cast. If you had Morale Booster you'll get Charismatic Cast or a free hand of talents if you had it already
• Rude Awakening is now base behavior for Cryonis. Those who had Rude Awakening will get a free hand of talents
• Scorched Earth has been merged into Flash Point. If you had Scorched Earth you'll get Flash Point or a free hand of talents if you had it already. Flash Point requirement increased (45 -> 55)
• Firmly Planted is now base behavior. In effect, all slow debuffs have been reduced by 25% while you're not using an ability. Those who had Firmly Planted will get a free hand of talents
Balancing & Tweaks
• Your Guild now loses 5 points of PvP score every time another Guild gains score from killing one of your members. Unlike positive score additions, point deductions aren't doubled on weekends
• Oathless now reduces the damage of all oath moves, not just Mantras. This means that Silentheart moves deal reduced damage to Oathless players
• Oathless Oath Resistance increased (15% -> 20%)
• Hip Shooter LHT requirement reduced (40 -> 25)
• Emperor Flame FIR req reduced (75 -> 60)
• Emperor Flame now increases the base damage of its Explosive Finish flourish (5 -> 15)
• Increased Rising Flame base damage (12 -> 15), increased Rising Flame max damage (20 -> 25)
• The recent change to Burn ticks made it so that they're resisted by Fire Armor now. To adjust for this, their base damage has been increased (7/s -> 8/s). Azure Flames base damage increased (8/s -> 9/s)
• Command: Return cooldown is now 30s if you have less than 60 Charisma
• Command: Live cooldown is now 1h if you have less than 75 Charisma
• Assassinations now deal 40% less damage to targets already in combat
• Mani Katti posture damage per hit is now based on your weapon class. 7 for HVY, 6 for MED, 5 for LHT. Previously all dealt 7
• Decreased Jet Kick base damage (36 -> 30)
• Jetstriker Stratos Step now gives the walljump speed boost to others who use it and will proc Kick Off if applicable
• Stratos Step CD increased (4s -> 5s)
• Crystal Knee windup increased (0.4s -> 0.45s)
• Spark Swap no-spark windup increased (0.5s -> 0.8s)
• Metal Fakeout is now 360 blockable
• Black Headband, Orange Headband, Yellow Headband, Iron Mask, Smith's Goggles now have a common pip
• Red Headband, Ten-Gallon Bandana, Rebel's Bandana now have an uncommon pip
• Demon Mask, Blue Headband, Green Headband, White Headband, Warrior's Eyepatch now have a rare pip
• Star Duster now gives Moving Fortress since Firmly Planted got removed
• You can no longer enter the Diluvian Mechanism while in combat
• Low Sanity is now more visually oppressive
Bugfixes & Optimization
• Optimized Talent handling in damage packet processing considerably
• Optimized Ring handling in damage packet processing
• Fixed Twisted Puppets burn dealing more damage than intended, especially in PvE. Fixed Twisted Puppets wraiths not always spawning in PvE
• Fixed Replenishing Knockout only proccing if the player knocking the enemy has the talent, and not whether the player receiving the heal has it
• Fixed Bleed ticks dealing WAY more damage than intended in PvE (would scale with PvE power scaling twice so was dealing like 10x more damage than intended per tick)
• Fixed Bleed ticks not counting towards damage dealt - coupled with the above bug, this could mean you didn't get credit for killing bosses if you were using bleed
• Fixed Grand Feast heal not proccing
• Fixed Lieutenants not being able to promote/demote Officers
• Fixed Wind Passage clipping through walls
• Fixed Ignition Deepcrusher having a slower swing speed on its Hammer form
• Fixed certain Union Hooks being inaccessible
• Fixed Gold shops not being anchored
• Fixed Oathless softlock when using Idol of Yun'Shul to remove Oathless
• Fixed partial transparency not working on equipment
• Fixed Forge Pieces being rooted in place
oh. 2x chests btw
Patch 1.8.2a[]
• Reduced Lightning Attuned Mob Shock proc duration (0.6s -> 0.4s)• You now have a 1s CD on being Shocked by a Lightning Attuned Mob. This means that getting blendered by multiple of them isn't just a death sentence
• Wind Passage can be used to clip in L2 for speedrunning
• Wither now decays from Resting even while in Danger
Weapon Clue: tiran
corrections:
• Star Duster has the Star Duster talent, not Moving Fortress
• Rude Awakening was merged into Cryostasis, not Cryonis
June 14th, 2024[]
Content & Systems
• New Fire Mantra: Flame Sentinel ★★
• New HVY/MED Side Gun Talent: Hip Shooter
• New STR Talent: Piercing Blow
• New STR Talent: Broken Ankles
• New Relic: Gilded Needle; crafted with 5 Armorer's Needles and Gold
• Added new Guild Role: Lieutenant. Lieutenants can promote Members to Officers and demote Officers. You can have as many Lieutenants as you want but keep in mind they'll be able to grant any guild members the Officer role. Lieutenants are created by a Leader promoting an Officer a second time. Demoting a Lieutenant will make them an Officer again
• Vow of Mastery now has a tool that no longer requires the user to speak to issue commands or recruit subjects. These can still be done by chatting, but the tool allows for much more convenient usage
• Added boards to view Guild Rankings
• Added more Voidwalker invasion spots
• Gold Rings and Gold Bars can be melted down into Gold at a campfire
Balancing & Tweaks
• Swing Speed as a stat has been overhauled. Instead of 1x Swing Speed being the absolute max, 1x is now equivalent to the starter 'Sword' Swing Speed, which was formerly 0.75x. i.e. Instead of 1x being the max value for Swing Speed, it's now the average across weapon classes. The Swing Speed of every weapon in the game has been adjusted and rebalanced as a result. Timings should be about the same as before
• Added a subtle sound cue for when M1's become parryable
• Humanoid mobs now have M1 timing more in line with players
• Fixed Hold M1 swinging faster than possible with human input/macro input
• Buffed Primadon drop rates of Smith's Alloy and Armorer's Needle
• Shade Devour now takes a little less health on activation (7% -> 5%)
• Uppercuts now have a fixed range of 7 instead of matching your weapon's range
• Swim speed now matches your swim anim, slowing down slightly when your arms fan out and speeding up when you kick off
• Metal Rampart is now a destructible structure
• Relentless Flames windup decreased slightly
• Wyrmtooth range decreased (10 -> 9)
• Wyrmtooth critical attack cooldown increased (6s -> 10s)
• Wyrmtooth slide critical attack now has a sound cue
• Updated Shade Devour vfx
• Jet Kick anim speed is less tied to swing speed now
• Action Surge swing speed buff increased (+0.03x -> +0.04x)
• Pale Briar crit now disables the use of Mantras while firing
• Toned down volume of Capra Marks
Bugfixes & Optimization
• Remotely exiling a Ranked guild member now correctly removes their rank from your roster. To fix 'ghost' officers, you can just remote exile them again to correct it
• Fixed Agitating Spark causing Flame Within to instantly extinguish
• Fixed Agitating Spark proccing from burn ticks causing it to instantly extinguish on others
• Fixed Burn ticks cancelling executes
• Added a small cooldown to Guild Shouts to prevent abuse
• Fixed being able to use invalid characters in Mantra names. These would get filtered out and potentially overwrite your other Mantras
• Optimized swim checks
• Fixed Cerulean Thread 2nd crit not activating (actually this time)
• Fixed some titles being weirdly offset
• Fixed per-target cooldown on Command: Live
• Fixed Hold M1 not working if you start holding M1 during certain moves
• Fixed having a Bleed weapon causing your offhand gun to proc Bleed
• Parry Sparkles now display correctly on offhand attacks
• Fixed not being able to turn in the artifacts at Aratel
P.S. Double Chests again, Yun'Shul wish reset
• Fixed parrying Rising Frost's initial hit not cancelling the rest of the move
• Spike Traps now extends the CD on Ice Spike by 5s to 20s total
• Fixed rectangular hitbox weapons (Spear/Rapier/etc.) not being able to break Devouring Eye
• Fixed Caltrops not being parryable mid-flight
• Fixed Hold M1 queueing up an M1 after you Mantra feint
Note: Swing speeds didn't get increased by the overhaul, it's mostly just a visual change to how swing speeds are displayed. However, the Swingspeed rebalance changes did reduce Dagger speeds in general so this week wasn't just a LHT buff HVY/MED nerf
• Loot All no longer has a windup in instanced servers (thanks NathaneltheRobloxg7 for the suggestion)
• Fixed Berserk sfx playing on self damage
Patch 1.8.1a[]
• Made Hold M1 less delayed• Fixed an issue where having Hold M1 enabled or Input Buffering Disabled would let you swing way faster than intended
• Fixed being able to break your own Flame Sentinel
June 6th, 2024[]
Content & Systems
• New Lightning Mantra: Emotion Wave ★★★
• New Chime Arena
• New Rare Event: Supply the Diver Expedition
• Mobs can now have multiple drop tables, meaning that you'll have a separate chance of getting a drop from each table. Some of these tables may have a 100% chance, in which case the Mob will always drop something from that table. This lets us make it so that a mob dropping a common drop doesn't prevent it dropping something cool and rare. Lootskipper works on each of these tables separately. TL;DR Mobs can now drop multiple things at once
• Bloodletter is now base behavior. This means that all characters can hit unconscious bodies to drain their Blood rapidly. If you had Bloodletter before, you'll get a free hand of talents
• The ingame map can now be zoomed and panned
• Quest Markers now show up on your map
• Your Guild Base now shows up on your map
• Your Origin is now displayed on your character slot in the main menu
• Added a short cutscene on your first time to the Depths to clue new players into the Cathedral Trial
Guild Leaderboards
• Added Guild Leaderboards: PvE, PvP, and Overall
• Defeating Enemy Guild members of a similar Power will reward your Guild with PvP points. Your opponent needs to be above Power 10. Wiping enemies grants more points
• Clearing dungeons and defeating bosses will reward your Guild with PvE points
• Your Overall score is a combination of your PvP and PvE scores
• You can view a Guild's scores by clicking their icon on the leaderboard, and the Top 250 Guilds will have their Overall Rank displayed on the playerlist
• Guild Leaderboards reset every month much like Chime of Conflict
• Weekends give 2x Guild Score!
Balancing & Tweaks
• Legendary Resonances now have a pity system where if you go 100 hands without seeing a Legendary, you're guaranteed one in your next hand. This is tracked per slot, so if you wipe the slot the pity counter isn't erased
• You can now be uncrouched while in Tacet briefly without it dissipating. This lets you utilise parkour or otherwise engage your targets while still hidden. Sprinting will make your Tacet dissipate twice as quickly. However, dealing damage or M1'ing will instantly break your Tacet
• The 'Revolver' weapon has been renamed to 'Repeater' (this is not what a revolver looks like)
• Swing speed now actually functions as a stat for Gun Shots, affecting their rate of fire. This also means that buffs and debuffs for swing speed now apply to Gun Shots
• Revolver swing speed reduced (1x -> 0.85x), Divine Flintlock swing speed reduced (1.3x -> 0.9x). Since swing speed on guns didn't really mean much before this shouldn't be much of a nerf• Free-join Faction Guilds (The Divers, The Knives of Eylis) no longer get guild score. May change if the way scoring works is changed, but with the current system it's just kinda rigged
• Gun M1's can now be imbued with wind by Maestro's Blade
• Dual Guns can now hold M2 before an M1 to feint like other weapons
• Air Counter and Vanishing Wraith now work with guns
• Dimensional Travel now always places you on solid ground instead of dropping you through a canopy to your death
• Dimensional Travel now alerts you if warping back would get you stuck in a wall
• Unbidden now removes 30% of your posture on proc
• Elastic proc lasts slightly longer (0.8s -> 0.9s) and pulls slightly more strongly
• Bloodletter now scales with damage more, making it slightly less effective with multihits, but much more effective with singular large damage hits
• Spine Cutter now has a range limit
• Increased Alloyed Dawnshot swing speed (0.78x -> 0.8x)
• Reduced Length on Alloyed Whaling Knife, Canor Fang, Cerulean Thread, Divine Dagger, Flareblood Kamas, Gilded Knife, Krulian Knife, Kyrsedge, Nemit's Sickle, Silver Dagger, Stiletto, Whaling Knife (6.5 -> 6)
• Reduced Length on Alloyed Tanto, Tanto, Central Dirk (7 -> 6.5)
Bugfixes & Optimization
• Aerial M1's with your offhand gun are now correctly flipped instead of it awkwardly shooting behind you
• Gun Aerials are now properly treated as aerials and are countered by uppercuts
• Fixed Engage proccing on criticals (not intended)
• Fixed Gun movestacks on running m1's
• Fixed Guns not being able to do an Aerial on their 3rd M1 (the kick)
• Clicking Cancel when picking a Ring to replace no longer gives you an error message
• Fixed Primadon needing a larger offering on his first summoning in a server
• Fixed projectile bullets hitting into invisible walls or walkthrough objects
• Fixed getting stuck crouching/sliding
(p.s. 2x chests until monday)
Note: How Guilds are ranked and the values of scoring will likely change from month to month.
Patch 1.8.0[]
• Fixed some issues with the Diver event• Fixed some bugs with the patch
• Player Kills now give much more Guild Score. Minimum Power for Guild Score Kills is now 18
• Reduced guild score from Diluvian clears (10 -> 5)
• You can now see your guild's separate ranks in PvE and PvP next to the scores in the guild info screen
• Reduced Overworld boss guild score reward (5 -> 3)
• Free-join Faction Guilds (The Divers, The Knives of Eylis) no longer get guild score. May change if the way scoring works is changed, but with the current system it's just kinda rigged
May 30th, 2024[]
Early patch this week! Patch days might arrive at slightly different times in the leadup to us shipping Conquest, but should only be earlier than usual, not later.
Content & Systems
• New Lightning Mantra: Fleeting Sparks ★
• New Fire Mantra: Flare Volley ★★
• New Fleeting Sparks Spark: Multiplying
• New Fleeting Sparks Spark: Magnet
• New Relic: Armorer's Needle
• New STR Talent: Berserk
• Added Shouts: Typing messages prefixed with ! now lets you communicate with guild mates and allies from anywhere in a server. e.g. "!help at erisia". Typing messages in a Dungeon or in other instanced servers will automatically display to all your teammates
• The game now informs you when you log back in after combat logging, telling you your HP percentage and your cause of death. Note that if you die before fully disconnecting you won't receive this message
Balancing & Tweaks
• As polled for, posture damage from parrying M1's and crits is now based on an average of the attack's posture damage and the defender's weapon's weight value. This means that if a HVY weapon user parries a LHT weapon user, the LHT weapon user will suffer more posture damage than before, and if the opposite happens, the HVY user will suffer less than before. In the existing meta, parrying a LHT user basically did nothing as their attacks barely have any posture damage
• Reduced posture damage on parry by 25%. Unwavering Resolve now reduces parry posture damage by 33% to match up with how much it reduced parry posture damage by before. Basically, those with Unwavering Resolve won't notice any difference, and those without it will get less posture damage from being parried than before
• Base posture return on parry is now capped to be no higher than the parrying user's max posture. Doesn't really affect guardbreaks as their posture damage is tripled after this cap is applied
• Unstoppable Force posture damage on parry reduction decreased (25% -> 15%). This is better than before for those without Unwavering Resolve, but slightly less good for those with Unwavering Resolve. However, the change for averaging out parry posture damage should mitigate this by a fair bit
• Thunder Kick posture scaling with levels reduced. Actually intended as a buff, as it means that at Lv. 5 you don't get as much posture damage from it being parried
• Assassinations can now be parried if the victim is in combat, though the timing is difficult to pull off
• Nemesis crit now deals 18 posture damage consistently instead of scaling with your weapon's posture damage
• Reduced Aggressive Posture LVL req (13 -> 10)
• Maiming Claws duration increased (3s -> 4s)
• Metal Fakeout windup increased (0.5s -> 0.6s)
• Air Counter now requires more height above you to counter enemies. Previously, you could be at the same height as another player and air counter them
• Fixed Assassination movestacks
• Spark Swap with Multiplying Spark is now usable in Chime of Conflict
• Reduced Wyrmtooth crit posture damage
• Increased Twincleave sound indicator volume
• Providence's Thorns proc stack req increased in PvP (2 -> 3)
• Pyre Keeper burn proc on M1 now has a 4s cooldown
• Feinting Twincleave now puts it on CD for 4s
• None Left Behind now has a short CD (4s)
• Coral Spear now cancels on parry
• Having greater than 100% PEN no longer deals extra damage. Unintended
• Iron Tether damage increased and autoparry removed
• Added crit vfx to Wyrmtooth, Cerulean Thread, Kyrsieger crits
Bugfixes & Optimization• Fixed Diluvian• Fixed Burn tick damage bypassing Comeback Kid, Tidekeeper, Immortality, Illusory Realm, Training Vests, Jumper Cables, Run it Back, Flame of Denial, etc.
• Fixed not unlocking your resonance if you knock from burn tick damage and would have passed the bell check otherwise
• Fixed burn tick damage being treated differently to other forms of damage and not counting towards damage contribution
• Further optimizations to player spawning and server memory
• Patched Mantra duping
• Fixed Brutes breaking if their target disappears mid-leap
• Fixed Wyrmtooth crit breaking clones
• Fixed Pyre Cleaver crit breaking clones
• Fixed secondary Cerulean Thread crit not activating
• Fixed Cerulean Thread strings disappearing visually at inconsistent times
• Fixed Caragan missing dialogue about the Lord Regent
• Patched an abuseable strat with Illusory Realm and Spark Swap where you could clip people into the map
• Fixed Ardour not changing weapon swing sounds
• Removed an inaccurate loadscreen tip that claimed that your resistances were nullified when blockbroken. This is not the case
oh also 2x chests until monday have fun ❤️
Patch 1.7.9a[]
• Fixed DiluvianMay 24th, 2024[]
Content & Systems
• New AGL Talent: Crippling Comeuppance
• New AGL Talent: Down Comes the Claw
• New AGL Talent: Maiming Claws
• New CHA Talent: Cornered Fool (thanks iced_teal1 for the suggestion)
• New Spark Swap Spark: Multiplying
• A mysterious figure with ties to the Ministry has allegedly been asking passersby for 'Sight' and 'Knowledge', and rambling all sorts of inane nonsense. But perhaps there is reason to this madness?
• New Rare Event; An old man looking for answers?
• New Rare Event; A strange ganymede with even stranger requests?
• After completing the Oathless quest once you can now instantly obtain Oathless on any slot without needing to do the quest again. You can receive this permanent unlock by talking to Cerulean again
• Each core attribute now has its own option for their Mantras at Mystics. Each class of Weapons now has an option for their Mantras at Mystics. The Mantra options at the Mystic have been condensed by making elements prompt an additional dialogue
• You can now combine up to 4 different hair styles at the Barber
• You can now dye Celtor markings with a Dye Packet
• Added tips and hints to the loading screen
• Added a setting to make your bar percentages always shown instead of just on hover (thanks to TheBrokenImm0rtal for the suggestion)
• Added a setting to Hold M1 in order to automatically M1
• Slot Character Previews now have a border (thanks flamehunter3000 for the suggestion)
• Added a badge for Chain of Perfection
• Soundness of Mind has been merged into Undying Flame. If you had Soundness of Mind you'll now get Undying Flame automatically or a hand of cards if you already have it
• Low Blow has been merged into Unseen Threat. If you had Low Blow you'll now get Unseen Threat automatically or a hand of cards if you already have it
• Shared Demise has been merged into Dustlunge. If you had Shared Demise, you'll now get Dustlunge automatically or a hand of cards if you already have it. Dustlunge is now Advanced
Attribute Tweaks
• Starting Attribute Points increased (13 -> 15). You should automatically have these added to your points to invest
• Racial Bonuses now give an additional +1 to an attribute, making the bonuses a set of +3 and +2. This brings the total attribute points on a Power 20 build to 330. Many requirements are multiples of 5 so this should lead to less 'spare' points left over. For existing builds, this +1 will be available as a free point to invest
• Your Race now gives an additional +1 to an attribute, making the bonuses a set of +3 and +2
• Starting Attribute Points increased (13 -> 15). You should automatically have these added to your points to invest. Coupled with the increased Racial Bonuses, this brings the total attribute points on a Power 20 build to 330. Many requirements are multiples of 5 so this should lead to less 'spare' points left over
The New Race Bonuses are as follows:
• Gremor (+3 FTD ; +2 STR)
° Adret (+3 CHA ; +2 WLL)
° Canor (+3 STR; +2 CHA)
° Felinor (+3 AGL ; +2 CHA)
° Etrean (+3 INT ; +2 AGL)
° Celtor (+3 CHA ; +2 INT)
° Vesperian (+3 FTD ; +2 WLL)
° Ganymede (+3 WLL ; +2 INT)
° Khan (+3 STR ; +2 AGL)
° Capra (+3 INT ; +2 WLL)
° Tiran (+3 AGL ; +2 WLL)
° Chrysid (+3 CHA ; +2 AGL)
Balancing & Tweaks
• Barbers now let you pick the shape of your Resonance instead of making you spend stupid amounts of Knowledge just to rotate around the options
• Rain Spires now create Fishing Spots around them temporarily (thanks JOJO294843 for the suggestion)
• Dye Packets now stack in Banks
• Blacksmiths now accept Pure Gold
• Reduced Broodlord damage
• Broodlords can no longer instantly leap to you after spawning in
• Pursuit no longer requires Shared Demise and now belongs in the Trickster class
• Reduced Action Surge req (90 AGL -> 70 AGL)
Bugfixes & Optimization
• Implemented a new backend for sounds ingame that should cut down a LOT on memory usage and lag
• Greatly optimized player spawning
• Greatly optimized Mob spawning
• Fixed Gale Dash not dodging m1's/crits
• Fixed Gale Dash not receiving extra frames from high ping
• Fixed being able to break wells
• Fixed Hair Dyeing multiple individual hairs
• Fixed Mobs not loading until you leave FF. They simply won't target you while in FF now
• Emote Pack gestures now root you to ships like other gestures do
• Fixed Fiber shop models being outdated in the Eastern Luminant
• Fixed Speed Demon sometimes not proccing properly
• Fixed Observation frames not dodging M1's/crits
• P.S. Double Chest weekend
Patch 1.7.8a[]
• Fixed there being an input deadzone at the left side of the screen• Fixed the Highway Gates playing weird noises
• Fixed Dustlunge, Unseen Threat
• Fixed Karliah quest in new servers
May 17th, 2024[]
Content & Systems
• New Advanced Talent: Will o' Wisp
• New AGL Talent: Action Surge
• New Shadow/Lightning Talent: Battery Sapper
• Added 4 new Resonance Bell models
• You can now change your Bell model at the Barber. The Barber's power grows day by day
• A Chef can now be hired in your Mess Hall to serve meals
• Added a button to the Echo Modifiers screen to enable all modifiers
• Added an extra tier to the Advanced Tools echo upgrade that gives you a Glider on new characters
• Tier 3 of the Advanced Tools echo upgrade now gives you a Fishing Rod on new characters
• Dying in To1 above Power 1 now prompts you for if you'd like to wipe your character. Choosing 'Obliteration' will send you straight to Fragments. Removed the feature that automatically sends Lone Warrior characters to the Depths on a failed trial
• The main menu's music volume now matches your ingame music volume setting
• You can now search your character slots in the main menu. Oath, Race, Slot ID, etc. are all searchable terms
• You can now wipe slots from the main menu, sending them straight to the Fragments of Self
• Shrine of Unification now uses the new talent pick menu
Fishing Revamp
• Fishing now has a UI that shows you which inputs you need to make and how close you are to reeling in the fish. Sound cues now play when you make correct or incorrect inputs
• Added Fishing Spots; certain secretive spots around the world will yield much more fish and much better odds of snagging something rare...
• Leaving your line out when fishing and not getting a bite soon enough no longer outright forces you to reel and cast again, and instead only slightly reduces your chance of getting a bite so your cast isn't completely wasted
• Made fishing inputs a lot more responsive and accurate. Incorrect inputs are now less damaging at the start of a direction change
• Fishing now requires less rapid clicking
• Weapon
Balancing & Tweaks
• Wisps are now "Wisp Slot" Mantras. Wisp Slot Mantras can either be equipped to a Wisp Slot, a Support Slot, or a Wildcard Slot. You don't have any Wisp Slots to begin with
• Gale Wisp now increases your Spectral Gauge passively
• Frost Wisp now creates ice surfaces on uppercut
• Removed shared cooldowns on Wisp Mantras
• Resolve Crusher is now stack-based, requiring 4 stacks to proc
• You're now guaranteed to get an Ardour Manifestation if you solo your first boss kill on a character
• To1 no longer deletes your items, instead rejecting those that attempt to enter the trial with equipment on
• Reduced Broodlord HP
• Removed reputation modifier from Summer thugs. Shouldn't aggro even though you're neutral anymore
• The Ferryman's Coat schematic is now bankable
• Potions and Deep Gems now stack up to 25 in banks
Bugfixes & Optimization
• Fixed slot names not always being up to date with your characters. Will fix if you click the slot
• Fixed whiffing Metal Fakeout putting your actions on cd for 2s
• Optimized mob targeting logic
• Fixed Featherfall being put on insanely long cooldowns
• Fixed inconsistent behavior on feinting Frozen Servants
The fish have devised a last-ditch effort to avoid their impending eradication:
• Double Size Chests for the weekend
Patch 1.7.7a[]
• Fishing Bobs now properly float with the waves• Fixed Will o' Wisp not being rollable
• Fixed Echo Modifiers
May 10th, 2024[]
Content & Systems
• New Relic Equipment: Warmaster's Medallion
• New Unique Relic Talent: Actions Speak Louder
• New Relic Equipment: Tiran Pendant
• New Unique Relic Talent: Featherfall
• New Legendary Equipment: Moonseye Gauntlets
• New Uncommon Equipment: Leather Gloves
• New Fire Forge Spark added
• New Wind Forge Spark added
• To those that have reached the city of New Kyrsa before, a once-neglected path through the Maw of Ethiron will now open to you. Beware that Klaris's Light Hook will be severed should you take this path
• Shrine of Chance now has a much more interactive menu for selecting the talent card to exchange. The new menu has a search bar and stats, rarities, and descriptions are all now shown
• Relics and a few other items will now stack in your Bank instead of taking up 1 slot per relic. They can stack up to 25 per slot
• Equipment Pips are now visible on the tool without needing to hover over them. This can be disabled with a new setting
• Revamped how the settings menu is handled behind the scenes. Should make it easier for us to add more settings to the game
Balancing & Tweaks
• Doubled Attribute Training EXP from Bounties and Voidwalker Defeats
• Killing major bosses now restores Elegy of Light
• Mobs can now pathfind at sea, fixing issues of them just mindlessly trying to scale sea cliffs
• Mani Katti and Vengeful Pursuit targeting now ignore allies. You can use No Holds Barred to target allies
• Ice Chain can now be parried. Improved telegraphing on hit
• Rising Frost now cancels when parried
• Ice Cubes can now be blocked from any angle
• Exhaustion Strike posture transfer now scales with the level of the Mantra, starting at 50% at Lv. 1 and scaling up to 100% at Lv. 5
• Trident Spear crit now has damage falloff with each successful hit. Increased initial damage of crit
• Increased Wyrmtooth followup crit windup
• Skyreap Blade Weight increased (7 -> 7.5), endlag removed, PEN increased (20% -> 25%)
• Ysley's Pyre Keeper crit cd increased (9s -> 10s)
• Providence's Thorns damage now scales according to your weapon stat somewhat. The stat used corresponds with your weapon class
• Fixed Metal Fakeout movestacking. Fixed being able to feint it for a free TP
• Fixed Cerulean Thread movestacks
Bugfixes & Optimization
• Fixed a discrepancy where you could have over 50 of a relic in your inventory but the game wouldn't save beyond 50. Cap is now applied for pickups/withdrawals so that people don't lose their relics. Cap is now 25 since it won't void stuff and will help with lag. Absolute limit for it to still save is 50
• Fixed Mantra cards not having the corresponding icons for their element
• Fixed Ice Grab doing the second part on parry
• Fixed an issue where characters would initially spawn in at Erisia's shore briefly before teleporting to their actual spawn
• Fixed Illusory Realm being able to grab players not yet loaded in
• Greatly reduced the frequency of calculations performed by Mobs that are in idle states. Should help with lag a lot
• Implemented Roblox's new Native Luau Code generation feature which should hopefully improve performance by a fair bit, with additional improvements coming as Roblox improves the feature
• Fixed an issue with sparks where they sometimes wouldn't be registered properly
• Optimized some inefficient backend quest handling
• Fixed Learn All Schematics consuming schematics you've already learnt
• Fixed Cerulean Thread targeting being inconsistent
Patch 1.7.6a[]
• Fixed Metal Fakeout not properly cancelling on feint• Reduced Tornado Fire Forge damage, posture damage
• Shortened Chaser skip route
May 3rd, 2024[]
Content & Systems
• Added Unique Trident Spear Critical
• New Spark for Ice Forge
• Following Hive R&D, the restrictions on the Fountain Gate network's Vow have been relaxed. Merely having seen the majesty of the Greathive from afar is enough to create the mental link that enables one to utilise the network. Fountain Gates can now be used at any Power so long as you've visited the Eastern Luminant on that character and have unlocked the Hive Gate on your account
• Greathive Aratel has re-established pathways through their Fountain Gate network, linking the Greathive to Miner's Landing and the Songseeker Wilds
• Hive Scouts posing as Citadel archaeologists have managed to unearth a long-buried Fountain within the Isle of Vigils. The Maestro was reportedly amused by their flimsy disguises and allowed the dig to continue on the condition that any findings be left on the island
• Added a Loot All button to chests/loot bags. Becomes available after 5 seconds to prevent sniping
• Inventory categories now have a Sell button to sell all the items within that category, saving you the 5 hours of clicking per loot run. Won't sell any items you've locked, so make sure to lock anything you'd miss. By default, the Bulk Sell won't sell enchants, LW's, relics, deep gems, or enchant stones
• Clicking Sell All now works on items like Deep Gems that previously sold one at a time
• Added a Learn All Schematics button to the Blacksmith that will learn all available schematics in your inventory. Won't display if you don't have any
• Schematics you've already learnt now say so in their tooltip
• Items with only 1 quantity no longer show "Sell 10" or "Sell All", just "Sell"
• Sell 10 has been replaced with "Sell X" which prompts you for a number to sell
• You can now click on the number in slider prompts to manually edit it to a number of your choice without needing to drag the cursor to the single pixel that has your number of choice in it
• Merchant Ships now have a slider for applicable items including weapons and equipment
• Rumors say a Mantra Ingredient Merchant has set up shop on the Isle of Vigils somewhere. There is no connection between them and the Hive Scouts, so there's no point asking
• Mantra Ingredient Merchants now sell ingredients of a higher quality
• Added 'No Holds Barred' setting. Enable it to temporarily disable your allegiances, so that you can spar with abilities that usually ignore your allies or grant some damage reduction to allies
• You can now dye the glow of your Arc Suit with Dye Packets
• You can now dye Arc Suits to whichever color you want
• You can now dye Earrings and Rings. Note that rings with textures can't be dyed due to tech limitations
• Newly dyed equipment now shows the RGB and HEX code of the dye in its tooltip. Old dyed equipment sadly can't show these values, but will indicate in their tooltip that they're dyed now
• Antiquarians will now buy sparks
• Added a Boulder shop to the Training Hall
• Stardust is now only required the first time you use Entropy Link to travel somewhere
• You can now remove your Murmur at Yun'Shul. Yun'Shul wish CD has been reset
Balancing & Tweaks
• Human Mobs now know when you're in windups for moves and won't just brainlessly hold block in front of your DBZ Spirit Bomb chargeup
• Fixed reactions on Duke and Maestro not being up to date. Weren't clued up on the appropriate responses to moves
• Made Maestro anti-cheese a little less infuriating, he's decided to wear ankle weights
• Mobs are now better at parrying Relentless Flames
• Mobs can now autoparry ranged attacks that hit from behind them if you're their current target. Previously moves like Shadow Seekers would backstab them even if they were actively attacking you
• Ice Forge now has mouse targeting
• The recent Broodlord incursion into the Etrean Luminant has been culled following the extensive efforts of brave Pathfinders in clearing out their nests. As such, they can no longer be found there
• Reduced Broodlord spawn rate in Hell Mode
• Broodlord Rot now only halves healthpacks in Diluvian, similar to Hell Mode
• Reduced Cerulean Thread damage (16 -> 15)
• Stoneheart crit is now properly handled as a GB instead of just having 100 posture damage
• Fixed parrying Galetrap not cancelling the proc
• Preservation Bell now cancels manual executions
• Mobs now know to roll Stoneheart crit and a few others
• Maestro Evengarde is less willing to be a punching bag
• Stench no longer scales with damage multipliers
• Surge rods, Metal rods, and Crystal procs are now more visible on larger foes
• Sliders now have less increment markers since the accuracy is better on them
• Updated Fabric textures
Bugfixes & Optimization
• Fixed an issue where client-side status checks for statuses created by the server were sometimes delayed in realising a status was present. Should fix some weird behavior like ritual casting inputs being ignored for the first second or two of the ritual cast being up, and likely a few other bugs
• Fixed Fugitive flaw placing you in an inn at spawn and not correctly branding you as a criminal until your rep changes by other means
• Fixed Celebrity talent not applying correctly until your rep changes
• Fixed selling items at the Antiquarian on controller
• Fixed aces not being selectable on controller
• Fixed not being able to select particularly long dialogue options on controller
• Fixed Ferocity/Multiplicity/Displacement sfx and vfx not playing
• Fixed Dark God behaving unpredictably and occasionally draining Tempo from its user
• Fixed Astral Wind animation sticking
• Ritual Cast finger glow no longer shows up in Tacet
• Fixed issues with ritual casting when keys are rebound
• Fixed Arc Dash/Arc Leap exhausts showing through Tacet
• Fixed Curved Blade offhand equip showing through Tacet
• Added some checks to cancel using Tacet/Disguise when invisible via other means. Should avoid bugs where one source of invisibility disappears during another, causing you to incorrectly become visible
• Fixed lingering animations on Electro Carve
• Fixed Discharge requiring Fist to roll
• Fixed Static Fakeout teleporting you to Scion/Chaser and making you plummet 5 stories
• Fixed equipping items Unlocking them if you leave the game with them equipped
• Fixed Teleportation bell FF pushing
• Optimized windups on crits
• Fixed Fire Forge, Astral Wind, Fire Gun, Fire Palm, and Flame Ballista all having deafening activation sounds
Patch 1.7.5a[]
• Fixed Trident crit being busted with Stone
• Fixed hyperarmor not applying properly to some crit windups
• Loot All now becomes available after 3s (down from 5s)
Patch 1.7.5b[]
(not a hotfix, just missed a couple of patch notes from the update)• Fixed 360 degree blocks not working for a lot of moves that were meant to have them
• Reduced Maestro posture now that he's not so cheeseable
April 26th, 2024[]
Content & Systems
• Added Krulian Knife Unique Critical
• Added Warden Ceremonial Sword Unique Critical
• New MED Club Talent: Hammerfall
• New MED Club Talent: Brain Rattler
• New MED Club Talent: Dispatch
• New HVY Greathammer Talent: Unstoppable Force
• New Expert Schematic: Martial Artist
• You can now spend 10 Knowledge to max out the progression on an Oath if you've already maxxed that Oath on another character. Note that you will need to log in on a max oath slot or reprog an Oath to max to gain this option as it wasn't previously tracked account-wide. This doesn't skip the Oath obtainment, just the progression once you already have the Oath
• Pressing 'P' now opens a new Equipment Visibility menu that lets you quickly toggle the visibility of different items of equipment
• You can now toggle Hair/Beard visibility when wearing Head equipment. No more forced baldness/hair clipping
• You can now toggle Ring visibility
• New Book: Ossuary Maintenance
• New Book: Operation 'Distant Light' Report
• Added a 'Relic' rarity tier that's mostly equivalent to 'Mythic' tier in value, but is a dark green color to help them stick out in chest drops
• There are now Lockers outside the Diluvian Mechanism
• 13 new Adret last names, 13 new Gremor last names, 12 new Canor last names, 12 new Capra last names, 12 new Vesperian last names, 12 new Ganymede last names, 11 new Celtor last names, 11 new Khan last names, 10 Etrean last names, 10 new Tiran last names, 9 new Felinor last names, 9 new Chrysid last names
Balancing & Tweaks
• Gave 3, 4, 5 star bounty chests a huge buff. Should drop far better loot than before
• Buffed Voidwalker defeat chests by a lot
• Mouse-targeting is now a lot more generous in its targeting, helping avoid whiffing where you should have had a target. Won't affect the accuracy negatively at all
• Mouse-targeting no longer targets those in Portals bell
• Preservation Bell is now unbreakable for the first few seconds after its used
• Diver's Light Plate drops from Hell Mode are now 2-stars at minimum, with a much higher chance of being 3-star
• Buffed Hell Mode final chest loot, now drops a wider variety of Relics and can now drop Enchant Stones
• While in Hell Mode, Broodlord Rot now only reduces your healthpacks by 50%
• Buffed rates on 5-star bounty chests
• Linkstrider Links now only break from range after they've been established for 3s
• Increased Broodlord max posture
• Yun'Shul percent damage on proc now depends on the weapon class used. Light: 3%, Medium: 4.5%, Heavy: 6%
• Broodlords and Brutes are posture broken for less time (4s -> 2s)
• Command: Sacrifice now has a 2 minute cooldown on those sacrificed. Master use CD increased slightly (2s -> 3s)
• Reduced Cerulean Thread LHT scaling (8.5 -> 7.5), increased base damage (15 -> 16)
• Added CD indicator for offhand gun shots
• Reduced Shadow Gun ether drain
• Pyre Keeper sliding critical given additional startup time to account for any animation hiding as well as additional endlag
• Pyre Keeper Hyperarmor starts a little later now on standing & running critical windup
• Pyre Keeper sliding critical posture damage reduced
• Pyre Keeper Sliding/Crouching crits now cancel on parry
• Fixed lingering hit frames on Wyrmtooth crit
• Fixed some Metal Fakeout movestacks
• Increased Wyrmtooth ground crit anim speed slightly to sync it better with the hits
• Metal Eruption spikes disappear more quickly (5s -> 2.5s)
Bugfixes & Optimization
• Fixed Wind Forge cancelling FF
• Fixed instruments being collideable
• Mouse-targeting no longer targets through FF
• Greatly improved the game's publishing workflow, should help updates go more smoothly and let us hotfix things more rapidly
• Optimized Linkstrider Links
• Fixed some Maestro cheeses
Patch 1.7.4a[]
• Fixed issues with hitboxes in dungeons. Mods will be lenient with restores
• Controllers can now use the dpad to navigate dialogue options
• Fixed not being able to lock stats on controller
Patch 1.7.4b[]
• Fixed Blindseer prog skip option not showing up
Patch 1.7.4c[]
• Fixed oath prog skipping on a few oaths• Fixed being able to dye things vantablack
April 19th, 2024[]
New Equipment Set: Monastery Champion
Designed by J3STTR as the winning entry of the Vigils Equipment Art Concept Contest!
• New Head Equipment: Monastery Champion Cowl
• New Torso Equipment: Monastery Champion Beads
• New Arm Equipment: Monastery Champion Robes
• New Equipment Talent: Temple Guard
Content & Systems
• New MED Club: Pernach
• New MED Club: Morning Star
• New MED Club: Toothed Club
• New HVY Greathammer: Sovereign's Punishment
• Lightning Stream Reversal Spark added (credit to zenith_womp_womp for idea)
• You can now see the equipment of your character slots on the character select screen. You may need to click a slot and rejoin to see it update
• Transmogged outfits now show up on the character select screen
• Books now support images and illustrations
• Dumbbells, Training Vests, Prayer Beads, Weapon Manuals, and Ankle Weights are now purchasable in Guild Base Training Halls
• Elemental Training Gear is now purchasable in Guild Base Song Rooms
• Encyclopedias, Math Textbooks, How to Make Friends, and Weapon Manuals are now purchasable in Guild Base Libraries
• Pyre Keeper Crit VFX now changes color to match its respective path
• Pyre Keeper Custom Animations added
• Added Etris and Miner's Landing Corrupt Teleportation waypoints
Balancing & Tweaks
• Voidmother TP is now disabled while in combat
• Silentheart now only requires that your weapon stats all added together be 75 or more, not that you have any weapon stat individually be 75 or more. e.g. 25 MED, 25 HVY, 25 LHT now meets SH reqs
• Silentheart AGL/CHA req reduced (40 -> 25)
• Mani Katti posture damage is now a flat 7 per hit instead of matching your weapon
• Mani Katti is now mouse-aim instead of just being whoever's closest. Can now target allies for sparring. Mani Katti is now 360 blockable
• Increased Audacity stun duration
• Audacity now grants nearby allies a 10% damage buff for 10s
• Pressure Detonation now drains tempo on proc
• Reduced Ice Smash endlag (0.3s -> 0.2s)
• Brutes now back away further from the player so that they don't block your camera so much
• Mace now has PEN (5%)
• Increased Ignition Deepcrusher PEN (15% -> 20%), reduced MED req (60 -> 40)
• Increased Ysley's Pyre Keeper drop rate. Now drops from a few more places
• Tacet now gets a range bonus from your Stealth stat
• The second M1 on Ysley's Pyre Keeper now scales with LHT
• Added a safety platform for arriving at your destination with TP bell to prevent people cheesing voids
• Pyre Keeper Standing Critical additional endlag added (0.15s)
• Pyre Keeper falling crit now only guard breaks on explosion (2nd hit)
• Reduced Pyre Keeper slow proc
• Fixed Cerulean Thread crit being movestackable
• Extended the height of Training Hall guild base rooms
Bugfixes & Optimization
• Fixed Carry Load not updating visually when changed
• Fixed some Roblox physics weirdness
• Fixed a memory leak with prompts
• Fixed a Note dupe
• Fixed visual rarity of Ysley's Pyre Keeper
• Fixed Corrupt TP waypoints sometimes not showing up
Patch 1.7.3a[]
• Fixed Pyre Keeper sliding critical not moving you forward and ending early
• Added a Banker to the Voidheart. Eylis is finally making money moves
Patch 1.7.3b[]
• Fixed Tacet buff from Stealth being inverted. Fixed your Stealth buff being inconsistent and depending on how soon after crouching you use TacetApril 12th, 2024[]
Content & Systems
• The Mudskipper Brute has emerged, heralding an evolution of the Mudskipper parasite
• Even more troubling, reports speak of a much stronger form of Brute, the Broodlord. Eyewitnesses have spoken of them calling forth legions of parasitised undead...
• New Flamecharm Legendary Weapon
• New LHT Weapon: Coral Cestus
• New Torso Equipment: Pathfinder's Backpack
• New Torso Equipment: Grand Pathfinder's Backpack
• New Book: Strange Missives
• Recalled Mantras can now be exchanged at the Shrine of Division
Balancing & Tweaks
• Ping Compensation is now disabled in Chime of Conflict, as voted for in polls. Not a final decision and we're listening to your feedback on this feature. Wanna get things in a spot where it doesn't feel like ping (low or high) has too much of an advantage
• Flintlocks and Rifles now have a running attack
• 1H Guns now have an aerial attack
• Made some slightly more arbitrary requirements on Resonance obtainment easier to meet. None of these were new reqs, people have just been continuously getting better at getting Resonance quickly
• Buffed Voidwalker attribute training by 3x. Buffed attribute training from fending off a Voidwalker by 3x
• 4 Star and 5 Star bounties are now guaranteed to drop at least 1-star quality loot. Power 14+ Voidwalker defeat chests are also guaranteed to drop at least 1-star quality loot
• Fending off Voidwalkers that are Power 14 or above will now drop at least 1-star quality loot• Five Star bounty chests and Power 14+ Voidwalker defeat chests now rarely drop Deep Gems, Void Spires, and some Mythic Weapons. Their selection of loot has also been upgraded in general
• When moving quickly, events shouldn't spawn behind you as often
• Reduced Wyrmtooth crit damage
• Increased Wyrmtooth weight (6 -> 7), PEN (20% -> 25%)
• Twincleave no longer positive on parry
• Revenge no longer backstabs block when used in front of the opponent
• Chime storm damage now cancels Illusory Realm
• Bloatskippers now die on knock without needing to be executed. Up to you whether this is a good thing
• Fixed reloading 1H Gun during other actions
• Chime Storm damage now bypasses all forms of iframes
• Illusory Realm's purple tint is considerably more subtle now
• Fixed Deferred and Bleed instantly killing Illusion Clones
• Increased Illusory Servants range
• Added a few more Voidwalker invade spots around Mount Saramaed
• Fixed fully charged Kyrsieger not guardbreaking
Bugfixes & Optimization
• Fixed Jolt Cast. Fixed Jolt Cast proccing after 1 perfect cast instead of 3
• Fixed Rail Blade not displaying enchant visuals properly. Optimized model
• Fixed positioning and scale of Warrior's Eyepatch
• Reduced sound playback distance on Fire Forge, Fire Palm, Flashfire Sweep
• Fixed Dye Removers not being sellable
• Fixed descriptions on A World Without Song, Lightspeed Reflexes
• Reduced Proficiency scaling buff (7.5% -> 6.5%), was a bit overtuned with the recent change to it
• Reduced Layer 2 Wind strength (roblox randomly made it stronger somehow?)
Patch 1.7.2a[]
• Updated BR weapon pool to include newer weapons
• Fixed Coral Cestus crit not working with Legion Kata
• Improved Coral Cestus crit hitbox
• Sea Outposts no longer spawn 3 Broodlords/3 Brutes at once
• Buffed Flame Legendary drop rate in new servers
Patch 1.7.2b[]
• Fixed issues with carrying capacity not updating• Ysley's Pyre Keeper reqs adjusted (65 HVY; 15 LHT; 50 FIR -> 25 HVY; 10 LHT; 75 FIR)
• Pyre Keeper Damage on all crit variants reduced by 55%
• Hyperarmor removed from all variants of Pyre Keeper critical except the running and standing variants
• Pyre Keeper now recolors based on if you have Azure Flames or Twisted Puppets
• Pyre Keeper swing speed reduced (0.7x -> 0.68x), base damage reduced (24 -> 23)
Note: There's no rule saying that there can only be one LW per element
April 5th, 2024[]
Content & Systems
• New Hybrid MED/HVY Sword: "Wyrmtooth"
• New Mid-Game Flintlock: "Dawnshot"
• New Alloy: Alloyed Dawnshot
• You can now dye your Outfit using a Dye Packet
• You can now dye your Sclera (white of your eyes) using a Dye Packet
• You can now choose to dye each of your hairs separate colors, or to dye them all the same color. Note that each dyeing of a specific hair 'slot' will cost 1 Dye Packet. Dyeing all 3 the same color will still only cost 1 Dye Packet
• You can now make yourself bald by inputting no ID's into the Barber UI, or by inputting 0. Baldheads rejoice. Fadetrimmers can make people bald now too
• Barbers will now remove the same Dyes as a Dye Remover for free. As such, Dye Removers are no longer given alongside Dye Packet purchases as they're just tool clutter. Dye Removers can now be sold for 50 Notes
• Recalled Mantras now have element indicators
• Holding out a Repair Hammer now shows you the health of the ship you're standing on, and how much your Repair will heal it by. Sticks can now be used with a Repair Hammer, though they're only 33% as effective as Wood. Repair Hammers now display how much Wood you have, or how many Sticks if you have Sticks but no Wood
• Command: Run is now a base command for Vow of Mastery. If you had Command: Run you will be refunded a talent hand
PvE Scaling Adjustments
• PvE Scaling with Levels has been revised in how it scales with your level. Power 20 remains the same, but Power 1 now starts with decent PvE scaling (equivalent to somewhere between your scaling at Power 5 or 6 previously) instead of having little to no scaling. Your scaling then increases linearly up to Power 20 as it did before, it just starts off higher. In short, the early game won't be as brutal in terms of your damage scaling against mobs. Since early levels are now slightly less brutal PvE-wise, To1 has been adjusted to retain its difficulty, and the healthpools of certain mobs have also been adjusted
• For a general breakdown, at Power 1 your PvE scaling will be similar to Power 5 previously. At Power 5, your PvE scaling will be similar to Power 8 previously. At Power 10, your PvE scaling will be similar to Power 12 previously. At Power 15, you'll have scaling similar to Power 16 previously. Finally, Power 20 is unchanged.
• Increased base PvE scaling slightly (should give you about +10% more damage with non-mantra attacks in PvE)
• Reduced additional PvE scaling buff on Mantras. Since the base PvE scaling was increased, this shouldn't be too huge of a reduction
• Fixed not having PvE scaling for attacks where you have a 0 in the stat it scales with. e.g. if you had Dread Breath with 0 Frostdraw, it had no PvE scaling
• Reduced Corrupt mob HP multiplier (3x -> 2.5x)
Balancing & Tweaks
• The Auto-Restore system for disconnecting during PvE has been improved and should account for dc's a lot more consistently. Should hopefully fix the issue of 'lingering' ingame when you dc, where visually you're above 60% but on the server you dip below 60% due to lingering ingame
• Lingering block frames after parrying have been added back
• Lingering block frames after parrying are now removed when you roll to prevent being guardbroken mid-roll
• Ping Compensation no longer kicks in until you have 70ms or higher Ping, and the maximum compensation delay has been reduced (0.1s -> 0.06s). This should make the effects of Ping Compensation a lot more subtle, and make handling players using Ping Compensation a lot more consistent
• Wyvern's Claw damage multiplier is now 5% for Mantras. Other attacks still have a +10% multiplier
• Reduced maximum Dread Stacks damage multiplier (+15% -> +10%)
• Vengeful Pursuit now has mouse tracking against targets with their backs to you. Vengeful Pursuit now procs Bear Trap if you have the talent
• Increased Safety Dance bonus (+0.03s -> +0.05s), increased AGL req (15 -> 20). Removed LVL req
• Railblade is no longer a LW and can now be enchanted. Back when it dropped, weapons having unique and complex criticals was seen as more of a big deal, but with the variety of weapons at the moment this isn't the case. Railblade CD reverted back to 9s, damage nerfed slightly
• Mantras no longer build stacks of Perfection
• Frost Grab now deals posture damage
• Twister Kicks damage reduced
• Shadow Gun damage reduced
• Kyrsieger PEN increased (5% -> 15%)
• Increased Alloyed Vigil Longsword PEN (10% -> 20%)
• Great Maul length increased (8 -> 9)
• Increased Pale Briar crit hitbox size
• Pale Briar HVY scaling increased (7 -> 7.5)
• Razor Cutlass now has 10% chip
• Increased Darkalloy Greatsword HVY scaling (7.5 -> 8)
• Krulian Knife LHT scaling increased (10 -> 10.5)
• Razor Cutlass posture increased (7 -> 8)
• Alloyed Shotel chip increased (15% -> 30%)
• Alloyed Steel Maul swing speed increased (0.6x -> 0.64x)
• Alloyed Vigil Longsword MED scaling increased (7 -> 7.5)
• Flareblood Kamas critical windup increased slightly
• Karita Leap CD increased (8s -> 10s), now has a sound cue on activation
• Karita Leap now stops on parry
• Fixed Astral Wind sending you upwards on parry. Should now cancel on parry
• Fixed Crescent Cleaver/Kyrscleave crit not confirming on blockbreak
• Cerulean Thread LHT scaling reduced (9 -> 8.5), endlag increased (0.04s -> 0.05s)
• Fixed lingering hit frames on Cerulean Thread crit
• Cerulean Thread crit now has slight endlag (0.1s)
• Increased windup on Cerulean Thread 2nd crit (0.35s -> 0.4s)
• Night Axe chip increased (60% -> 80%), swing speed reduced (0.59x -> 0.58x)
• Fixed Flame Blind working against Blind players
• Fixed Gaze working against Blind players
• Adjudicator Coats now grant Unwavering Resolve. Formerly granted Hardened Nerves, but this was removed as a talent a few months ago
• Flame Within, Lose Your Mind, Jumpstart, and Raging Static now list their damage multipliers in their card descriptions
• Reduced Repair Hammer CD (1s -> 0.2s)
• Increased Repair Hammer speed, but made it interruptible
Bugfixes & Optimization
• Fixed Corrupted Teleportation bell overly favoring the preset waypoints over user-created ones
• Fixed Stormbreaker hiding your weapon after being returned
• Fixed Ardour Manifestation. No longer consumes the tool if it wasn't able to summon the Dread Serpent for some reason
• Having new mantras and joining old servers that don't support them yet is now handled more reasonably
• Optimized a lot of status effect checks
• Fixed data slots not always displaying the correct location. Clicking on a data slot should fix it
• Fixed data slots not updating with corrected info if you returned to the slot select screen
• Fixed some inconsistent behavior with banking
• Fixed Hair Dye being inaccurate when applied
• Fixed Treasure items like Amethysts, Gold Bars, etc. being lumped into the Relic category
• Fixed being prompted with the Treefelling Blow quest as a Silentheart
• Added an extra wave sampling point for ships so they should rock less dramatically. Should make larger vessels especially a lot more stable
• Fixed a memory leak with the Jetstriker aura
Patch 1.7.1a[]
• Mantras now build Perfection stacks again, but multihits build stacks slower
• Posture damage/gain from parrying a guard break reduced
• Reduced Railblade crit damage further
• Fixed blocking/parrying mid Railblade crit, added aerial endlag
• Removed Hyperarmor on Railblade crit
• Getting posture broken now voids your block's protection against hit confirms like Crescent Cleaver
• Fixed withdrawing from banks in new servers
• Fixed Outfit dyeing temporarily dyeing your outfit black until you swap servers
Patch 1.7.1b[]
• Fixed Wyrmtooth crit not cancelling on parryApril 1st, 2024[]
DEEPWOKEN: WARRING STATES ERA
The awesome new live service update has come to Deepwoken...
You belong to one of 3 teams. They are the Blue Skippers, the Red Daunts, and the Green Threshers. You dont get to pick.
Earn points for your team by doing awesome tasks like:
• Killing enemy teams (NOT FRESHIES)
• Soloing a world boss
• Fishing
If your team wins we will add a sticker to the Discord of the winning team's mascot that you can use to show that YOUR team won. You can also LIE and say you were part of the winning team
(world boss means an ACTUAL boss. Not widow)
• defeating another team in chime now gives your team 2 points
(overworld kills give 10 points)
Patch 1.7.0a[]
The results of the War will be determined at 2:00 PM UTC-5 Tuesday, April 2nd. May the best beast win.
Patch 1.7.0b[]
Warring States Final Scores🥇 Red Daunts - 473,024 Pts
🥈 Green Threshers - 455,985 Pts
🥉 Blue Skippers - 447,761 Pts
The Red Daunts will receive a sticker to celebrate their victory.
March 29th, 2024[]
Jetstriker: Winds of Change Rework
• New Mantra: Jet Kick
• New Mantra: Fake Strike
• Jetstriker Mantras receive boosted damage and posture damage if used at max momentum. Jet Mantras will be the color of your Oath when used at max momentum
• New Talent: Acceleration Points
• New Talent: Jetstream Pursuit
• Jetstrikers now have a momentum bar to see their momentum. Outline turns the color of your Oath when at max
• Jetstrikers can Parry, Dodge, and land basic attacks to gain short bursts of momentum
• Prevailing Westerlies has been merged into the base oath talent
• Vigil's Grace has been removed
• Stratos Steps can now be followed by other people, similar to wind step
• New Oath Visual
Sea Improvements
• Added 10 new randomly spawning Sea Outposts/Islands to add some much-needed variety to sea content. Previously, the only Sea Outpost was the Pirate Watchtower
• Random Sea Outposts/Islands should be more matched to the level of players nearby and give much better EXP and bigger loot chests
• Some Random Sea Outposts/Islands will now spawn in the Voidsea
• The Travelling Merchants on Merchant Ships will now buy your items like Antiquarians
• Shipwrights now cut to the chase and open up the shipyard immediately
• Dinghies now get automatically repaired when you visit a Shipwright
• Spawning another ship while you have a ship out no longer confusingly only recalls the existing ship, and will now both recall the old and spawn your new ship
Content & Systems
• Ice Grab reworked, now a 2-Star Ice Mantra
• A toll-operated freight elevator has been repaired at the back of the Cathedral of the Interstice
• Guards now have a few useful pieces of info for new players
• Added a sound cue to Ankle Weights being equipped/unequipped
• Added training gear to the entrance of the Diluvian Mechanism
• Added the Shrine of Unification and the Shrine of Division to the Temple of Hearts
• Antiquarians now buy Mantra ingredients (at mediocre prices)
• Fast Depths trial dialogue is now based on the total number of drowns across all of your slots, not just the current character. Should speed things up a lot on new characters for more experienced players. Note that this counter did not previously exist so the total number will need to count up from now
• Lightspeed Reflexes has been reverted to its previous behavior
Progression Improvements
• Voidzone EXP multiplier increased (1.5x -> 2x)
• Voidzones now give 2x Attribute Training EXP
• Gripping mobs now grants Weapon Attribute Training. Increased Weapon Attribute Training from PvP grips
• Increased Weapon Attribute Training from crits considerably
• Increased Weapon Attribute Training from M1's
• Increased Weapon training from sparring with a Vigil Instructor
• Made the Celtor Cathedral bells a lot more convenient to ring by placing them all within the same district as the gate. You now only need to ring 2 bells instead of 4
Balancing & Tweaks
• Parry CD is now reduced when you whiff a parry while in hitstun/weak block (1.5s -> 1s)
• Backstabs no longer deal guardbreaks/posture damage; basically means if you get backstabbed it won't ALSO hit your posture
• Uppercuts will now move you further if you're holding W at the start of the uppercut
• Parrying a guardbreak now causes major posture damage to the person being parried
• Removed increased endlag on Heavy Weapon running M1 whiff
• You no longer have lingering block frames after tap parrying. Letting go of F will now always immediately remove your block frames. Intended as a buff, as it'll stop players from getting "Guard Broken" when they roll after a parry
• Flintlocks now drop at Erisia so LHT gun mains can get their first upgrade a bit quicker
• Wielding a non-gun offhand with your 1H gun now makes your reloads 20% slower
• Enchant Stones no longer have a Power requirement
• Clutching Shadow base damage doubled, hit confirm delay (0.3s) removed, grab duration reduced (1s -> 0.75s), now has mouse targeting
• Clutching Shadow CD increased (8s -> 12s), windup increased slightly (0.3s -> 0.4s)
• Metal Fakeout base Ether cost increased (20 -> 40)
• Needle Barrage base Ether cost increased (20 -> 40)
• Metal Kick base Ether cost increased (20 -> 30), CD increased (8s -> 13s)
• Metal Eater armor cost increased
• Rising Shadow windup decreased (0.55s -> 0.45s), but the cancellable window for the windup frames hasn't changed (remains 0.45s)
• Rising Shadow damage now scales with upgrades
• Rising Frost size slightly decreased
• Rising Wind no longer activates on block
• Flame Scourge endlag reduced (1.2s -> 0.8s)
• Frozen Web now applies Bottom Freeze
• Windup on Ice Daggers increased slightly (0.3s -> 0.35s), max travel time reduced
• Master's Flourish now properly cancels the second hit if you parry the first
• Master's Flourish vfx now matches the windup
• Wind Trap no longer goes through Block, Parry or Dodge
• Increased Underdog damage multiplier (+2% -> +3%)
• Ceaseless Slashes initial windup decreased (0.4s -> 0.2s)
• Arc Wave hitbox size reduced, sound volume increased
• Gran Sudaruska critical now cancels on parry
• Singularity hold duration increased (0.5s -> 0.75s)
• Blazing Enchant now requires multiple hits to proc. Once procced, for the next 5s your M1's and crit hits will proc burn. No longer has a 2s cooldown
• Light's Final Toll scaling adjusted (7 WLL; 6 LHT -> 10 WLL; 4 LHT)
• Reverted Lightspeed Reflexes reqs back to what they were previously (20 AGL & 30 INT -> 20 AGL & 20 INT)
• Increased Safety Dance bonus (0.02s -> 0.03s)
• Drakemaw Gauntlet crit windup increased slightly (0.42s -> 0.45s)
• Increased Kyrsieger crit range, extended hitbox
• Kyrsieger crit beam width now increases with chargeup
• Railblade crit CD increased (9 -> 10)
• Reduced sailing requirement for Windwaker
• Despawning mobs now fade out with high gfx mode
• Precision Cuts and Close Shave damage lowered
• Fadetrimmer Mantras no longer count as slash damage
Bugfixes & Optimization
• Fixed softlock when retaking Jetstriker after Oathbreaking. Simply revisit Alirian to fix yourself
• Fixed 99% of hit trades on high ping. Should make ping compensation a lot less janky
• Point of Interest icons are now based on your current region and not your specific area, fixing the issue where they'd fade in and out even within the same island
• Fixed sea outpost chests hovering in midair
• Fixed wielding an non-gun offhand being considered as Dual Guns
• Fixed not being able to reload 1H gun with a shield out
• Fixed Gathering Electricity requiring a Sword equipped to roll
• Fixed disconnecting above 60% to a Watcher combat logging you
• Fixed being able to briefly have a two-way Vow of Mastery
• Patched being able to immediately use Chime of Conflict after completing your Depths trial
• Dodging other players no longer gives you a PvP combat tag if you're in a dungeon
• Fixed Stormbreaker unequipping on crit return
• Fixed a bug that could dupe Mantras
Credit to Lulux44 for the Fake Strike animation
Patch 1.6.9a[]
• Fixed Sea Outpost chests spawning in walls• Sea events now spawn further away from you so you don't T-bone into a merchant ship and cause a 15 ship pile-up on the sea highway
• Fixed Sea events spawning in waters that are meant to be event-free
March 22nd, 2024[]
Content & Systems
• New HVY/CHA Legendary Weapon: Kyrsieger
• Ceaseless Slashes reworked
• Dragon's Song reworked: "Landing a Mantra after an uppercut grants Ether. 2s CD"
• Lightspeed Reflexes reworked: "You can now feint your M1 by parrying", reqs now 20 AGL 30 INT
• Added the Shrine of Solitude (the mystic one) to the Temple of Hearts
• Deepbound players can now choose to spawn at the Diluvian Mechanism
• Windmills and Waterwheels now rotate again by handling their rotation on the client
• Yun'Shul wish cooldown has been reset
Progression Improvements
• Weapon/Element training is no longer completely reset on level up
• The penalty to your training EXP when you die in PvE has been reduced
• Increased Combat EXP on a lot of combat-based random events
• Increased Combat EXP in events with multiple foes
• Completing your Voidwalker Hunt or defeating a Voidwalker Hunter now gives extra Weapon training EXP
• Increased midgame and lategame Voidwalker EXP from fair matchups. Increased EXP gain from defeating Voidwalkers
Balancing & Tweaks
A lot of these changes are somewhat experimental and are subject to change. We're going to be closely monitoring them following the patch to make sure we make any necessary adjustments.
• Attacks now have ping compensation and can land up to 0.1s later if you have higher ping. This lets players even on poor connections react to attacks. This applies both in PvP and PvE
• Dodges now have additional ping compensation and can have up to 0.05s extra dodge frames if you have higher ping
• Proficiency damage scaling increased, 5% -> 7.5% per point
• Proficiency now gives +3% PEN on M1's/criticals per point
• M1s and Criticals are now positive on block
• Heavy and Medium weapons should now be positive on block. Previously only Light Weapons were
• Uppercuts now move you slightly less to make them more effective as an anti air
• Roll and slide animations are now cancelled when a Mantra is cast to prevent hiding Mantra anims with rolls/slides
• Base Dodge Frames now match the base Parry frame window in duration
• Casting a Mantra now clears your autoparry frames. Fixed crits not removing all of your autoparry frames
• Crescent Cleaver crit now deals considerably more posture damage (8 -> 18)
• Buffed various crit attributes on Imperial Staff, made the running critical cancellable
• Fixed Imperial Staff not scaling with attributes, and not having PvE scaling
• Blast Spark Shadow Gun now does more damage
• You can now ragdoll cancel the ragdoll effect on Rising Shadow
• Radiant Kick targeting improved
• Fixed being able to block during Railblade Aerial, damage reduced slightly
• Sightless Still now blinds less, duration reduced slightly
• Light's Final Toll reqs adjusted (65 WLL -> 60 WLL, 35 LHT), scaling adjusted (13 WLL -> 7 WLL, 6 LHT), PEN increased (5% -> 10%)
• Reduced Piercing Will PEN bonus (20% -> 15%), as PEN will be generally higher with the Proficiency changes
• Heretic's Sutra can't be movestacked as easily
• Fixed shields still giving their posture bonus if you swap from having them held to having them on your back without unequipping
• Permafrost Prison no longer keeps you in place but instead slows you on initial hit
• Flame Palm now has a brief delay before it actually delivers damage, giving time for the visual to buffer
• Enforcer Axe/Sword/Hammer crit CD increased (5s -> 7s)
• Spawn Forcefields are only removed if the user moves and not if they're moved about by others
• Ragdolled characters bobbing up and down in the waves now matches the waves
• Your bobbing in water now more closely matches the actual crests of the waves
• Fixed mobs being able to autoparry while knocked
• Thunder Kick hitbox position adjusted to make landing it/reacting to it more consistent (not increased)
• Dark Rift CD increased (8s -> 20s)
• Ghost CD increased (8s -> 20s)
• Mirage Clone CD increased (7s -> 20s)
• Risky Moves CD increased (15s -> 20s)
• Safety Dance dodge frame bonus reduced (+25% -> +10%)
• Reduced Hunter's Reflexes dodge frame increase (0.05s -> 0.03s)
• A World Without Song stack duration decreased (10s -> 3s), but earlier stacks will be prolonged for 2s when a new stack is created
• Solar now only applies on flourish/crit as originally intended
• Solar no longer applies when blocked/parried/dodged
• Speed modifier bonuses from Inhale reduced
• Anklets of Alsin now has matching endlag with Jus Karita
• Silentheart innate posture reduced (5 -> 2) as the buffs to base combat make the Oath a lot more viable
• Twister Kicks now cancels on parry
• Flashfire Sweep now has endlag (0.15s) on whiff
• Radiant Dawn now has endlag (0.1s)
• Reduced Shade Wisp shroud duration
• Jus Karita swingspeed reduced (0.9x -> 0.88x)
• Mobs now favor paths/pavement in pathfinding
Bugfixes & Optimization
• Tools that fail to load due to not being supported yet (NO_LOAD) are instead replaced with placeholders so you don't lose them from joining outdated servers
• Added some additional measures to prevent data loss when joining old servers
• Improved mob pathfinding by making them not double back if they overshoot a waypoint
• Fixed Starkindred Halos not spinning
• Fixed ally pins on the map not displaying
• Fixed Guild info in playerlist showing 1 more room than you actually have
• Fixed rotation of Deepwoken Cloak sleeves
• Fixed aerial Imperial staff critical keeping you in the air when cancelled
• Fixed the second hit of Shadow Eruption hitting inconsistently
• Patched a few Maestro cheese strats
• Fixed Astral Wind bypassing iframes
• Fixed Rising Shadow not properly applying stun
• Fixed not being able to drop Imperial Staff
• Fixed being able to bind UI-related keybinds to M1, potentially softlocking yourself
• Fixed being able to swap weapons during ritual casts
Patch 1.6.8a[]
• reverted Hunter's Reflexes nerf (no one using this outfit anyway)
• Fixed Radiant Kick not having a CD on whiff
• Fixed moves that cancel subsequent hits on parry not getting cancelled e.g. Master's Flourish, side effect of ping compensation update
• Fixed flinging in water (side effect of the change to make bobbing with the waves better so this has been reverted)
• Unreactable damage and self-damage is no longer delayed with ping compensation. e.g. chime storm damage, fall damage
Patch 1.6.8b[]
Hotfixes
• Added a setting for the ping compensation feature introduced this patch. Off by default
• Ping compensation now only kicks in if you would fail to react in time, preventing you potentially missing parries due to the delay
• Fixed ping compensation applying to moves like Mani Katti that rely on the timing of damage ticks
• Fixed roll-cancelling sometimes feinting your next M1
• Fixed the map only very infrequently updating your position
Patch 1.6.8c[]
Hotfixes & Changes
• The base dodge frame decrease from the last patch now only applies against M1's and Crits. The base dodge frames for all other sources of damage have been reverted back to 0.3s, where they were before• Safety Dance now provides a flat 0.02s bonus to base dodge frames instead of a 5% multiplier. This is a buff, as the nerf brought it down to a bonus of about 0.011s
• Fixed grab moves, etc. not working
March 15th, 2024[]
Content & Systems
• New Shadow Assault Blast Spark: changes the mantra if under 40% HP when used
• New LHT Maestro Weapon: Cerulean Thread
• New Legendary Weapon: Imperial Staff
• Layer 1 now has an ingame map that will fill out the more you explore
• Added an off-map pointer that shows up when you're out of your ingame map boundaries
• You can now see your Guild Members on the ingame map
• You can now see Points of Interest on your in-game map like shops, banks, etc.
• Spawning a boat in general now unlocks your map (most older players never touch a shipwright and missed the feature)
• How to Make Friends now has words pop up on screen that you can click to autofill the chat prompt
• You can now use How to Make Friends on static NPC's
• You can now deposit and withdraw Notes from your bank. Banks are currently capped at 100,000 Notes. The amount you can withdraw is dependent on your trading cap
Ship Improvements
• Ship sails are now dynamically animated meshes. This should fix a lot of visual weirdness with ship sails, look better, and open up more options for customization
• Your guild's emblem is now proudly displayed on the sails of your ship
• Bringing your steering back to neutral is now a lot faster to help you manoeuver quickly. Should make cutting/jibing a lot easier to pull off
• Steering is now quicker to adjust in general and has less buildup before adjusting at full speed
• Sails are now quicker to adjust in general and has less buildup before adjusting at full speed
Balancing & Tweaks
• Fixed parry stun being higher when your low swingspeed M1's are parried by high swingspeed enemies. Was meant to be lower for low vs high and higher for high vs low
• Attunement trainers now only require 2 of the element ingredient vs. 5 if you've already unlocked the element
• Boulders now give double the Fortitude training
• Reduced weapon training reqs by greatly reducing the req scaling with your current stat. Should mean you require a lot less training to level your weapon stats
• Playing an instrument now gives good Charisma training
• Sliding now extinguishes burning (unless it's Flame Within)
• Increased Elegy of Light duration (2m -> 3m)
• Celtor City region now has a different event spawn config to Celtor Wastes, with more emphasis placed on smaller and more agile mobs
• Flame Scourge now has whiff lag
• Flame Scourge only burns on the last hit of the attack
• Combat tags for Depths trials now clear up as soon as the trial is completed
• Hitting 0 HP while in your Illusory Realm will now halve the remaining duration
• Healthpacks are now reduced while in Illusory Realm
• You can no longer use bombs mid-crit
• Throwing bombs now prevents you from acting during the throw animation
• Increased Spring Spark Shade Bringer range
• Halved Chime storm damage
• Caltrops now drops fewer caltrops at base (4 -> 3). Since damage is based on the number of Caltrops thrown it shouldn't deal more or less damage, just lag a bit less
• Floor caltrops no longer hitstun and deal less damage
• Encircle CD increased (7s -> 10s)
• Repulsion windup lowered from 1.1 to .9
• Sound on Flashfire kick made louder/more noticeable
• The damage of flashfire is now separated into both hits instead of multiplying the attack by 2x
• The volume on flashfires startup sound has been raised in order to be more noticeable
• The size of flashfires hitbox has been decreased
• Rising Thunder will now actually end properly if you cancel the rush instead of you being a walking hitbox for some time after cancelling it
• Equalizer now has endlag on whiff
• Illusory Counter no longer stuns the user when used successfully
• Illusory Counter now has a smaller active window (1s -> .45s)
• Gale Dash no longer hides attack animations
• Flame Emperor no longer obscures the user
• Meteor Slam now bypasses anti-air armor
• Twister Kicks no longer has hyper armor
• Mirage Clone now only procs on M1 and Critical
• Astral Wind windup no longer modifiable
• Ash Slam second hit is now cancelled if the first hit is parried
• Fixed Shadebringer flip hitbox
• Increased Needle Barrage CD (9s -> 12s)
• Reduced size scaling on Iron Slam
• Chain Pull windup increased and travel speed slowed slightly
Bugfixes & Optimization
• Fixed not being able to pick cards on controller
• Fixed ships spawning in at an offset sometimes
• Fixed there being random sounds playing at certain points of the map (Roblox bug where stored sounds would play). Also fixes certain sounds that would play when you loaded in
• Fixed Finishing Touch sometimes not ending Critical cooldowns
• Fixed not being able to remove players from your guild list if they already left the guild
• All damage now counts as stun damage against Equalizer
• Decreased Wind Forge windup (0.7s -> 0.55s), increased damage
• Fixed sail textures in new servers
Patch 1.6.7a[]
• Outdated servers will no longer show up in the server list (Roblox changes to shutdowns made this necessary)
Patch 1.6.7b[]
• Reset Maestro first victory reward as due to Roblox issues some players lost their dagger. You should be able to get another freebie now
Patch 1.6.7c[]
• You can now see a preview of your characters in the main menu (you'll need to play on a slot to update its appearance)
Patch 1.6.7d[]
• Fixed ship sails looking like analog horror when they stream in and out• Fixed helmets overlapping with hair when you load in
March 8th, 2024[]
Content & Systems
• New Relic Equipment
• New Skeleton Key Variant added
• Added an ingame map for the Etrean and Eastern Luminants. Press M to bring the map up. Regions you've yet to discover are faded out and will fill in once you've discovered them. To get your map, talk to any Shipwright and it'll unlock the feature for all your slots
• New Chime Arena: Widow's Wail Cemetery
• Added Body Shapes: Regular, Lean, Large. These can be selected in character customisation or at a Barber
• Corrupted Teleportation bell now has preset waypoints in the Etrean and Eastern luminant
• Dimensional Travel now works with the new map system, letting you see your location in physical space
• Origin pick now persists when you wipe
• 'Possession' Specter talent reworked, now "After an apparition hits an enemy, receive 30% posture damage on all Galebreath attacks for 6 seconds. If the apparition hits while you have Phantom Step activated, receive a 15% chip damage buff as well for the same duration."
• You can now disable other players vanity items on your client with a new setting
• Added Male names: Omar, Yugo, Yusuf, Fahim, Raheem, Olie, Ryu, Dinell
• You can now complete the Nanji quest by starting from the sword and going to Nanji
Ship Improvements
• Boats now dynamically rock with the waves, and now bob up and down with each wave too
• Improved ship serverside performance cost by a lot by removing a lot of expensive animations and tweens that could have been handled on the client
• Made the sea more visibly wavy by making the scale of waves not fade out linearly as they approach the edge of the draw radius. Means you'll actually see waves in the distance now instead of just up close
• Stationary boats are now a lot less jittery and cause a lot less lag
• Improved NPC pathfinding on stationary boats
Controller Improvements
• The right thumbstick can now be pressed (R3) to toggle shiftlock on controllers
• Parkour now works correctly on controllers
• Fixed sprinting not working while shiftlocked on controller
• Fixed ship steering on controllers
• Fixed not being able to carry/execute on controller
• Fixed not being able to pull out your glider on controller (A+Y)
• Pressing L1+R1 together on controller now equips/unequips your weapon
• Deepwoken is now open as a WIP on console, though the experience isn't great yet
Balancing & Tweaks
• M1 hitboxes now have some lag compensation by being positioned slightly further out if you're walking forwards and being positioned slightly back if you're walking backwards. This should reward aggression and punish S holding, as before this update holding S would often have your hitbox hit further forwards than your visible range due to lag
• You no longer get Tempo back from hitting enemies at long range, only at close range. This applies to M1's, Criticals, and Mantras. Your enemies will still get Tempo from being hit by you at long range. This should punish builds that spam attacks at a distance by making the playstyle less sustainable and more vulnerable to rushdown
• As polled, Elemental Rebound is now innate. You now receive Tempo back from landing Mantras in general, not just elemental mantras. Tempo gain from landing Mantras has been reduced slightly
• As polled, Rifles and Dual Pistols no longer shoot projectile bullets on their M1s. 1H pistols still do
• Fixed M1 feint endlag being lower than intended. Should now be 0.2s on 0.9x swingspeed weapons, and mostly unchanged on low swingspeed weapons
• M1'ing no longer resets your feint cooldown, instead lowering the cooldown to 1s if your current cooldown is greater than 1s
• Increased cooldown on rolling again after roll cancelling without Tap Dancer (1.8s -> 2.5s)
• Feinting now removes your non-lightspeed reflexes Autoparry frames, making predicted feints punishable
• Reduced strength of Ether Drain potions
• Health potions are now much less effective in Chime
• Wind Tornado speed and max size increased
• Whiffing prediction now results in you being vulnerable for a brief period
• Armor Piercing Talent now applies to the "Blast" part of gun attacks
• Railblade Crit no longer procs Spinecutter
• Devouring Eye now has 3 hits of health, CD increased
• Arc Beam travel speed increased
• Crystal Knee hitbox size, damage, and hitbox increased slightly
• Lightning Beam windup reduced
• Chime Arena "Kyrsan Railways" trains are now destructible
• Increased Pale Briar crit damage
• Improved Pale Briar crit tracking
• Cauldrons now break if they're midair
• Shattered Katana critical windup increased, you are now slowed until the second slash ends
• Spear critical no longer removes the ability to roll
• Skeleton Key VFX Improved
Bugfixes & Optimization
• Fixed withdrawing from bank with a full inventory voiding the item. Fixed a few other instances where bank items would void on withdraw
• Fixed ladder climbing
• Fixed Nanji quest log staying up forever
• Fixed chime storm damage not hitting through Illusory Realm
• Fixed Shadow Rising flying around the opponent/not hitting properly
• Particles on emperor flame should no longer obscure the opponent
• Fixed being able to use Autobrews before chime matches start
Patch 1.6.6a[]
• Equipping/unequipping with controller is now hold L1+R1, instead of it activating when you only tap them. Should help fix misinputs
Patch 1.6.6b[]
^ Corrupted Teleportation bell being weird with your markers is fixed in new servers
Patch 1.6.6c[]
• Ferryman Dungeon teleports should be fixed now
Patch 1.6.6d[]
• Fixed losing a life if you disconnect to Scion above 60% HP• Fixed PvP tags in Dungeons counting against the log protection on 60% HP sometimes
March 1st, 2024[]
Content & Systems
• New Resonance: Skeleton Key
• New Metal Mantra: Metal Fakeout ★★
• New Spark added for Permafrost Prison
• New Heavy Maestro Challenge Weapon: Pale Briar
• The "learnt what I can from training" line is now more detailed and should give you somewhat more of an insight into how much more event/quest EXP you need to level up
• If items are lost when you log to exceeding capacity, for exceeding stack limits, or for being duped, you're now informed of this when you spawn in
• Added a clear disclaimer for when you're about to return to the menu but are carrying too much
Balancing & Tweaks
• Boosted mid to lategame EXP by a lot by relaxing a lot of the caps on individual EXP sources. Levels 10 to 20 should be much less agonising now
• Daze now allows you to roll, but dodge frames are reduced when Dazed
• Humanoid mobs can now parry ranged attacks. Blindspotting a humanoid mob with a ranged attack will prevent them reacting
• Duke & Maestro now have Guardbreak Resist, which lets them block guardbreaks. Guardbreak moves will deal increased posture to them, and resisting guardbreaks will temporarily prevent them from acting. Overloading their posture will still break it
• Fixed Windrunner Robes lvl req
• Windrunner Robes can now drop from Scion
• Reduced Cleaver crit windup (0.7s -> 0.6s), increased active frames (0.4s -> 0.5s)
• Increased Autobrew throw windup (0.4s -> 0.5s), can now be stunned out of
• Rapier crit now cancels early when parried
• Purple Cloud hits now count as 'fist' hits for some effects, though fist talents won't proc and it's not considered a fist weapon. Now has fist range indicator
• Purple Cloud posture damage lowered, teleport detection range reduced (you need to dash more accurately than before)
• Visionshaper clones no longer have a speed buff outside of realm
• Visionshaper clones now properly work within the Illusory Realm
• Visionshaper clones now spawn instantly after using the mantra. Improved targeting
• Visionshaper Clones range scaling reduced, base duration buffed. Clone HP reduced
• Metal Kick regular version now has hyperarmor on the drop down portion of the attack (when they are descending and move is no longer cancellable)
• Permafrost Prison Ice spikes now come out after restraint chains are applied, ground visual adjusted for visual clarity
• Showstopper Daze duration reduced
• Rising Shadow adjusted so the tracking is less janky, activation indicator volume increased
• Smokescreen resonance has increased initial iframes and prevents actions for less time during the initial cast
• If a Preservation resonance shield is on a Blood Scourge target they will not be killed, regardless of who casted first
• Crypt Blade Critical range reduced
• Rising Shadow now has 360 block, posture damage increased slightly
• Chain Pull windup duration decreased, chain travel speed increased slightly
• Radiant Dawn ether cost increased
• Lord's Slice now has hyper armor when you're traveling mid air, now applies stun and has less endlag
• Precision Cuts can't be cancelled on parry anymore, increased posture damage
• Close Shave increased posture damage, chip damage, and base damage, made faster
• Shattered Katana crit should now properly cancel on parry and parry stun the user, and doesn't continue if you haven't hit people with it
• Equalizer slide cast fixed, has punish frames on whiff
• Reduced iframe duration on Cheap Trick
• Made Flame Palm windup particles more obvious
• Shadow Eruption vfx duration reduced (visual tweak)
Bugfixes & Optimization
• Optimized Scion by ripping out redundant pathfinding
• Fixed a bug that made mobs blind when taken too far from their spawn point
• Bloodsprays are now clientside visuals which should help with performance (also means we can be console compliant, lol)
• Fixed Cheap Trick proccing while ragdolled
• Hidden Tendril fixed
• Fixed Sing/Taunt/0-damage damage tags having far more weight in contributions than they should do. This led to popping Sing sometimes giving you 100% of a healthpack
• Fixed some sheathed weapons interfering with hitboxes for certain interactions
• Fixed some multi-part weapons interfering with hitboxes for certain interactions e.g. chat bubbles displaying super high up
• Optimized the collision geometry of a lot of equipment
• Illusory Realm now combat tags its inhabitants to prevent casting it to log freely
• Fixed being able to enter Maestro/Ferryman fights while in combat
• Adjusted visibility in Lightkeeper Temple
• Reduced particle intensity of Dawnwalker moves
• Reduced particle intensity of Flame Emperor
• Reduced particle intensity of Lava Serpent procs
• Fixed sailing/ritual inputs being overridden when bound
• Quests now give more EXP in general
• Fixed weightless items getting lost when you exceed your carrying capacity
Patch 1.6.5a[]
• Chaser now has his own boss theme composed as always by the ever-talented Naktigonis!
• Increased Pale Briar crit damage
• Fixed weightless items getting lost when you exceed your carrying capacity
• Quests now give more EXP in general
Patch 1.6.5b[]
Chime Matchmaking• Chime lobbies can now matchmake between lobby servers, meaning you have a much higher chance of fighting evenly matched players in your region. This should also make queues a lot faster in instances where you can't find an opponent.
February 23rd, 2024[]
Content & Systems
• Illusory Realm reworked. Now has Spark compatibility
• New Master Schematic: Windrunner Robes
• New Unique Outfit Talent: Wind Dancer
• Added keybind customization. Most inputs in the game can now be switched up to your preference. To access your keybinds, simply open the settings menu. Each input can have up to 2 bindings, or can be disabled altogether
• Added a button to the slot menu to return to the main menu
• You can now view weapon and equipment stats in your bank
• You can now see weapon quality buffs on your equipped weapon
Visual Tweaks
• Tweaked the game's lighting to have more contrast and a better lighting curve
• Saturation & Contrast lighting effects are now adjusted with the day/night cycle
• Improved Depths lighting by configuring atmosphere & lighting effects
• Adjusted bloom to be less blinding
• Crustaceous Rex has received a few animation and visual tweaks
• Silentheart dread stacks, Lodestar vfx, and True Vantage vents now match your tattoo dye (thanks ZeroTwoIsPog and others for the suggestion)
Balancing & Tweaks
• Having high ping will now grant you additional parry frames, up to 0.1s on top of your base parry frames. This should make the combat more bearable for players on bad connections. Ping is sampled as an average that will throw out any outliers from lag spikes, so inconsistent connections should behave as expected
• Dodging should now cancel your block more quickly, preventing instances where you'd have trailing dodge frames
• Fists now have a particle when they swing to help indicate their range
• M1 bullet projectiles now have damage falloff with range
• Critical bullet projectiles now have damage falloff with range
• Projectile bullets now have parry stun at range, though have reduced parry stun if parried from long distances
• Reduced projectile bullet lifespan slightly
• Reduced health regen potion duration
• Reduced particle spam on a lot of flame/eruptionn abilities
• Humanoid mob parry frames should be more in line with player parry frames
• Humanoid mobs that can vent will now use their vent when they receive a lot of damage without responding
• Duke can now drop Curved Blade of Winds
• Celtorian Tideknight is now a guaranteed drop when you beat the Diluvian Mechanism for the first time
• Mobility Chaining debuffs no longer apply in dungeons
• Lowered range and size scaling on Ice Carve Round Spark
• Ice Carve Round Spark now cancels on parry after 3rd hit (previously 15th hit)
• Ice Carve Round Spark can no longer be stacked with Warden's Blades
• Ice Carve Round Spark damage lowered
• Shade Wisp base duration reduced
• Clones no longer give healthpacks or proc on-knock talents for their summoner
• Reinforcing a Clone no longer counts as buffing others. i.e. To get the bonus to your self-reinforce from buffing others you need to buff a non-summon
• You can no longer spit on your own summons for a health pack
• Many obstacles in Chime of Conflict maps are now destructible structures, e.g. the bookcases in the library map
• Chime storm damage now ignores Tidekeeper and Immortality passives
• Iron Tether is now parryable at any point
• Permafrost Prison size scaling and duration buffed slightly
• Permafrost Prison Ice spikes now deal posture damage
• Iron Tether Spawn SFX volume increased and windup increased
• Iron Tether now does less damage with Triple Spark
• Fixed Iron Tether animation still being played when cancelled
• With the Illusory Realm rework, Mirage from the Deep has been removed. Cheap Trick is now obtained where Mirage from the Deep would have been previously
• Illusory Servants no longer go on cooldown until the previous clone is destroyed
• Whaling Knife crit active frames increased slightly
• Anklets of Alsin PEN reduced (20% -> 15%)
• Reduced Lightning Strike maximum range
Bugfixes & Optimization
• Fixed remote exiles not removing players from your guild member list visually
• Fixed guilds with punctuation not displaying when clicked in the playerlist
• Fixed being able to close your bank mid-transfer and potentially void your items
• Fixed a rare issue causing infinite load screens
• Fixed Klaris locking out Oathbreakers
• Fixed being able to retake Jetstriker while still a Jetstriker
• Fixed being able to retake Blindseer while still a Blindseer
• Fixed a lot of collision geometry on chime maps, preventing you from getting stuck inside them
• Unbreakable objects no longer spam flaming debris parts and lag clients when hit by fire
• Fixed certain weapons not being hidden when weapon hide status is applied
• Fixed chest lids having collisions when open
Patch 1.6.4a[]
• Fixed not being able to rotate during Skyshatter Kick
• Fixed the Depths being permabright
• Fixed fall damage
Patch 1.6.4b[]
• Fixed base Illusory Realm pinging back the user instead of opponents
Patch 1.6.4c[]
• Fixed Purple Cloud crit in new servers
• Fixed not getting Purple Cloud guaranteed on your first Maestro victory. The tracker for beating Maestro has now been reset, so everyone should now get a Purple Cloud guaranteed on their next Maestro win. Have fun!
Patch 1.6.4d[]
• Purple Cloud crit CD increased (3s -> 7s)• Purple Cloud reqs changed (90 MED -> 85 MED, 18 LVL -> 10 LVL)
• Purple Cloud range reduced (8 -> 7). Crit range unchanged
• Purple Cloud is now bankable
February 16th, 2024[]
Content & Systems
• New Wind Mantra: Twister Kicks ★
• Ice Carve Round Spark added
• Certain tools are now displayed in 3D in your inventory. This can be configured in the settings menu to either disable it or make it so these 3D icons will only show when you hover over them
• You can now view your guild's members in the guild base editor. Note that since this is a new feature, some members may not be present on the list. This should be fixed if they rejoin the guild. Officers should always be visible
• You can now click on guild icons in the playerlist to pull up information on a guild
• Inventory categories can now be collapsed
• Guild base edits now refresh without you needing to open and close the base editor
• Added 26 new Guild Emblems, courtesy of Nuttoons
• Jus Karita anims have been reworked to be more readable
• Most secondary equipment components (e.g. pale assassin mask) are no longer toggled off when you hide them
Oath Removal
• You can now remove any Oath with Yun'Shul. Doing so will remove all of its abilities and passives, and will recall any mantras that are over your new slot cap, but will enable you to seek out other Oaths. Once you've broken an Oath, you'll be branded as an Oathbreaker. Some Oaths will be permanently barred to you on a character if you break them. You may also suffer other repercussions for breaking your Oath, so beware
• Yun'Shul wish CD has been reset
Balancing & Tweaks
• Combat Log Leniency for PvE deaths has been made even more lenient (75% HP -> 60% HP), meaning that if you disconnect while in PvE while above 60% HP it won't count as a combat log
• Reduced a secondary requirement for getting Resonance. Held back players that were getting their bell faster than expected
• Chaining horizontal mobility moves in quick succession will now reduce their horizontal mobility. This debuff is not applied if your move hits an enemy. Damaging an enemy at close range will also remove this debuff. This should mean that aggressive high speed builds don't get nerfed, but that trackstar builds that play very passively get nerfed
• Slide cooldown on parry stun increased (0.4s -> 0.5s)
• Max Momentum Konga's Clutch Ring slides are no longer counterintuitively slower than base momentum Konga slides
• Vanishing Wraith no longer always teleports you behind your opponent, instead teleporting you to the closest point next to them. Fixed Vanishing Wraith not being 360 degree blockable
• Curse of the Bloodthirsty no longer drains your health on whiffed M1's, instead draining from your blood
• Water off a Duck's Back now removes splash potion status effects when you vent
• Ardour Scream now has an instacast tool as well as being useable by holding H
• Ring of Pestilence proc now applies to passive health regen buffs as well (e.g. Potion or Campfire regen)
• Blocking a splash potion now greatly reduces its duration and effectiveness
• Biotic Salts instead of completely removing positive effects for your enemies now instead halves positive effects. Biotic Salts now somewhat reduces the negative effects of your thrown potions for your allies
• Drinking Autobrew pots now places other drink-mode Autobrew slots on a cooldown if they share buffs. Throw-mode AutoBrew slots aren't affected
• Parkour & climbing is now disabled while you're chugging a potion
• Reduced effectiveness of Posture Weakness pots
• Reduced effectiveness of Ether drain pots
• Increased slide friction on ice
• Ice no longer reduces your slide friction if you have Warding Radiance active (melts the ice, duh)
• Reduced range scaling on Ceaseless Slashes
• Fixed Dash not scaling with upgrades
• Speed buff potions are now less effective while swimming
• Speed boost procs in general are slightly less effective while swimming
• Shattered Katana crit CD increased (4.5s -> 6s). Second slash is now a confirm and won't proc if you whiff. Lowered crit posture damage on the aftercuts
• Increased Skyshatter Kick Ether cost (60 -> 120)
• Decreased Skyshatter Kick range (25 -> 20)
• Skyshatter Kick now has an additional audio cue before dealing damage
• Skyshatter Kick now correctly stuns opponents
• Strong Left now correctly stuns opponents
• Reduced Anklets of Alsin swing speed (0.9x -> 0.88x)
• Reduced Flamekeeper Cestus swing speed (0.88x -> 0.86x), Legion Cestus swing speed (0.87x -> 0.86x)
• Fixed Viscosity doing one more tick of damage to the user than it should be
• Reduced Nullifying Clarity damage boost (+15% -> +10%)
• Diluvian Mechanism mobs now aggro at wave start
• Eclipse Kick now has hyperarmor during the tail end of its windup
• Lowered hover height on Spring Spark Flame Ballista, reduced damage
• Exhaustion Strike hitbox reduced, now has endlag on whiff
• Increased Iron Tether CD (12s -> 15s)
• Fixed Firmly Planted not reducing Chilled speed debuff
• Increased Chilled proc duration on Rising Frost (1s -> 2s), Ice Lance (1s -> 2s)
• Receiving multiple talents at once now considerably speeds up their transitions so that you're not sat waiting for 10 talents to flick by
• Reduced cooldowns on Guild edits
• Added a system to ensure that balancing on potion effects is applied to older potions too
Bugfixes & Optimization
• If you're the leader of a guild and somehow end up outside of the guild while still registered as the leader, you can now head to a Guild Clerk, input your guild name into the guild creator and it should let you join it without needing someone to invite you back
• Fixed the Birdcage Quest not resetting
• Fixed an issue where clipping out of your Depths trial would let you avoid being damaged by other players
• Fixed falling out of your Depths trial. Will teleport you back if you leave its bounds now. Also fixes people glitching the teleport so that they can camp the trial room and gank people
• Fixed certain tools like weapons not saving as locked
• Saltchemist Salts now get removed if a non-saltchemist brews a pot
• Fixed z-fighting on crystal and ice surfaces
• Fixed Permafrost Prison occasionally breaking
• Fixed chest spawn particles not working at sea
• Fixed being able to hit Drop All on locked tools
• Greatly reduced server memory cost of Equipment tools
• Reduced server memory cost of Weapon tools
• Fixed tool splashes not displaying rarity correctly for all items
• Fixed item lock overlay sometimes not being colored correctly
• Fixed Blood Scourge not counting as a PvP tag
• Fixed some memory leaks relating to tween transitions
• Fixed whiff endlag applying to certain multihit moves even when not whiffed
• Rocket Lance should no longer bug you if you're block broken by it
• Fixed Gale Leap not proccing when sliding down slopes
• Fixed Tears of the Edenkite not having PvE scaling
• Fixed Wild not having PvE scaling
• Fixed being able to stack Gale Dash with crits to get unpunishable crits
• Fixed gun mobs triple-hitting with their M1's. Fixes vshaper clones doing insane damage with rifles
• Fixed mob M1 projectiles not losing damage if their short-range blast hits
• Celtorian Tideknight is now bankable for a knowledge cost
• Parry stun now correctly cancels gun crits
• Exhaustion Strike posture transfer no longer posture breaks
Patch 1.6.3a[]
In new servers...
• Fixed dropping non-enchanted equipment
• Fixed pips not being visible
• Fixed Klaris Oathbreaker dialogue
• Fixed a bug where locking an item and then equipping it would make it not lockable when you unequipped it again
• Fixed a memory leak with Eclipse Kick when used at sea
(Skyshatter Kick damage was nerfed along with the other changes)
Patch 1.6.3b[]
In new servers...• W/S/A rank badges fixed
• Klaris equipment enchanting fixed
• Laplace equipment enchanting fixed
February 9th, 2024[]
• New Oath: Saltchemist
• New Rare AGL talent: Air Counter - enables you to 'Aerial Attack' to catch enemies who have recently jumped in the air above you as an anti-air attack with reduced damage
• Added inventory categories to make it a lot easier to organise and search through your items
• New Diluvian Mechanism Mode: Trial of the Meek. Enter the Diluvian Mechanism with any number of characters Power 3 or below if you select 'Enter with only the meek.' Can 16 Freshspawns take on the Mechanism?
• Wild Alchemy no longer gives a chance for amplified effects, and instead gives you a chance to brew 2 potions instead of 1
• Crafted Food is now its own item type and has its own color in your inventory
• Added 3 mantra tables to Songseeker
• Added 2 new Guild Emblem Symbols
Balancing & Tweaks
• Greatly improved passive EXP from Diluvian Mechanism by awarding EXP per wave cleared and not for every 5 waves cleared. Resonance EXP is still per every 5 waves cleared
• Once you hit Power 20, you no longer have a 'trade notes cap', instead being able to pick up Notes up to your Note cap
• Using a move that forces others to roll now enables them to roll by reducing the duration of hitstuns you've procced on others
• Placebo Effect now procs 100% of the time but has a smaller range
• Potions now take slightly longer to drink in general (new oath has a way to give you the previous drinking speed though)
• Health Potions now take longer to drink than other potions when in combat
• Sap and Seaweed now have an effect in potions
• Reduced effectiveness of Beeswax and Goblettos slightly
• Increased Beeswax and Gobletto Slow effect
• Chilled can now be procced against foes that are already Chilled, though the effects won't stack
• Ice Lance distance increased slightly
• Onslaught range increased
• Gaze no longer procs Deep Gems
• Reduced range on Vanishing Wraith slightly
• Reduced Shock duration of Lightning attuned mobs further
• Added some anti-cheese measures to the Diluvian Mechanism. Now starts spawning time bombs if a wave lasts longer than 5 minutes
• Tacet no longer functions in the Diluvian Mechanism
• Bullets are now bankable
Bugfixes & Optimization
• Fixed mobs not cancelling their grip if killed instantly or killed without stunning
• Fixed Ice Flock reqs
• Fixed hitbox issues with Skyshatter Kick
• Fixed not being able to sell gems to the tutorial Antiquarian
• Fixed time bombs spawning on every Diluvian Mechanism wave
• Made drag-and-dropping tools into your bank more reliable
• You can no longer slide while drinking potions
• Fixed instant health/damage pots not working when drunk. Fixes Redd pots not having an upside and fixes Pomars not having a downside
• Fixed slide cancelling statuses not cancelling sprint slides
• Gaze procs Deep Gems but not Insignia Gem
• Added Mystic Shrine to Diluvian Mechanism
• Shattered Katana crit now grants autoparry frames to those hit
• Shattered Katana crit's second slash now cancels if the user rolls
February 2nd, 2024[]
Content & Systems
• The Diluvian Mechanism has begun to move
• New Strength Mantra: Skyshatter Kick
• New Medium Mantra: Twincleave
• New Master Schematic: Celtorian Tideknight
• New Unique Outfit Talent: Tidekeeper
• You can now 'Lock' items by right clicking them and clicking Lock. Locking an item prevents you selling it or dropping it by accident. Locked items aren't protected from dropping on death
• When blocking while in shaky/weak block frames your posture bar now glows red to indicate that your block isn't full yet
• Added an indicator beneath the health bar for when your Block is fully functional (e.g. not attacking, not being prevented, no shaky/weak block frames)
• You can now choose to not spend all your attribute points in character creation
Balancing & Tweaks
• Lowered transition time between parry/block/shaky block anims to make them a lot more readable and responsive
• Brick Wall now makes you immune to the Knockdown state, instead proccing stun
• Brick Wall now gives +5 HP
• Not a Scratch now gives +2 Posture
• Backstab Immunity duration reduced (60s -> 25s)
• Assassination damage now scales with AGL, starting at the current 15% HP and capping off at 25% HP at 100 AGL
• Reduced Assassination Backstab knockback
• Low Blow duration extended (3s -> 5s)
• Deep Wound duration increased (3s -> 6s), speed boost increased
• Lights Out PEN indicator is now only visible to the user
• Lights Out PEN bonus increased (25% -> 30%)
• Twisted Puppets now emerge much faster (3s -> 1.5s)
• Twisted Puppets no longer give autoparry frames
• Upgrading Adrenaline Surge now reduces its cooldown
• Showstopper no longer cancels your Adrenaline Surge speed boost
• Increased Flame Repulsion posture damage (5 -> 10)
• Metal Rampart no longer has hitstun and no longer procs Deep Gems
• Increased Shadow Roar windup (0.5s -> 0.6s)
• Shadow Roar now has slight endlag (0.1s)
• Increased no-spark Crystal Knee damage
• Crystal Knee Spring spark now briefly ragdolls enemies
• Spring Spark Ice Lasers now does more damage
• Synced up anims on Shattered Katana crit better
• Fixed Shattered Katana crit not cancelling on parry properly
• Fixed an interaction with Viscosity where hits near to its activation threshold at 10HP would get cancelled earlier than intended. Shouldn't mess too much with the sustain on it but fixes an unpredictable interaction when you're around 10 HP
Bugfixes & Optimization
• Fixed Mantra descriptions being cut off in the rest screen
• Fixed Equipment descriptions being cut off in the rest screen
• Fixed Miner's Hardhat not being sellable
• Improved hit detection on Iron Tether
• Fixed killing Divers accidentally in the Divers vs. Lionfish static event counting as a crime
• Fixed a bug where the Lord Regent's strings sometimes wouldn't kill you but would instead leave you hanging in place forever
• Fixed movestacking Shadow Encircle with Radiant Dawn
• Devour has been merged into Dark God. If you had Devour, you'll be refunded a hand of talents
Patch 1.6.1a[]
• You can now redo the Diluvian Mechanism without needing to leave and rejoin the instance
• Reduced number of Nautilodaunts
• EXP is now given every 5 waves
• Reduced the number of Lightning Attuned Carbuncles
Note: The mob spam will get reduced in subsequent updates to Diluvian Mechanism and get progressively replaced with wave modifiers and environmental hazards. There'll still be a stupid amount of corrupted mobs, don't worry.
• You can now unlock your resonance while in the mechanism
• Added some modifiers to Diluvian Mechanism waves
Patch 1.6.1b[]
• Reduced the mobspam in some waves and replaced them with modifiers
Note: You can destroy the timebombs with your M1's and other attacks to prevent them exploding
• Diluvian Nautilodaunts no longer have vent
Patch 1.6.1c[]
• Deepbounds now correctly get an EXP bonus in the Diluvian Mechanism
• Expanded the Diluvian Mechanism arena size
• Fixed the break every 5 waves not happening
• Made the first 5 waves more suitable for early game
• Humanoid mobs now die instantly on knock in Diluvian Mechanism
Patch 1.6.1d[]
• Reduced Shock duration of Lightning attuned mobs
Patch 1.6.1e[]
• Fixed Lightning attuned mobs proccing Shock on every Bleed tickJanuary 26th, 2024[]
Content & Systems
• New Ice Mantra: Ice Flock ★★
• Frozen Servants Blast Spark added
• New Helmet: Immortal Helm
• New Unique Equipment Talent: Immortality
• New Helmet: Miner's Hardhat
• New Unique Equipment Talent: Rock Blaster
• Added unique Relic Axe critical
• Added a new system for Cooldown Indicators. Supports the majority of cooldowns within the game that were previously invisible to the user. Very easy for us to set these up so if we missed any let us know!
• Converted a lot of existing quests to use the Quest Objective system
• Lawless territories are now indicated (i.e. places you can start fights without it being a crime)
• Added a social/sparring area with a permanent campfire to Vigils
• Added a shortcut to the Training Hall from the new sparring spot in Vigils
• The training hall within the Blade Temple is now a lawless area so that you can spar freely
• Brilliant Cape now has cloth physics and can be dyed more easily
• Added a setting to toggle the new cooldown indicators
• New Weapon Alloy: Alloyed Adretian Axe
• New Weapon Alloy: Alloyed Katana
Combat Log Leniency
• If you're in PvE combat and disconnect at 75% HP or above, it no longer counts as a death. Note that if you have any sources of PvP damage or combat tags from non-PvE sources (e.g. boss fight tags) this will not apply and you'll still die, so we wouldn't recommend pushing your luck and intentionally logging. Should help with a lot of cases of players dc'ing and losing progress
Tempo/Erudition Poll Changes
As voted for by the community...
• Base Tempo increased (100 -> 120), Tempo per Erudition point decreased (8 -> 5). As a result, max tempo with 6 eru has been increased slightly (148 -> 150), but 6 Eru shouldn't be the default pick anymore
• Base Tempo multiplier increased (100% -> 130%), Tempo multiplier per Erudition point decreased (+10% -> +5%). As a result, max tempo multiplier with 6 eru is unchanged, but the base for all characters is a lot better
Balancing & Tweaks
• Shrine of Mastery now only costs 1 Knowledge to use each time
• Vegetarian flaw buffed - now only gives a chance to throw up when eating meat instead of being 100%. This chance bypasses Iron Gut
• Right clicking with a weapon out no longer stops you sprinting. Feinting still stops you sprinting
• Night Axe base damage increased (22 -> 23)
• Kyrsedge LHT chip added (+15%), scaling reduced (9 -> 8.5)
• Shotel crit now deals 100% chip damage, damage reduced slightly
• Removed Endlag from Alloyed Inheritor
• Increased Serpent's Edge crit damage
• Reduced delays in between Serpent's Edge slashes
• Increased Iron Blunderbuss crit damage
• Iron Tether now has a brief delay between the sound cue and when the move comes out
• Iron Tether no longer stuns if procced instantly & and is blockable if procced instantly
• Mantras can no longer be cast during Permafrost Prison
• Gale Punch autoparry frames extended
• Made Etreans less green at darker skintones
• Lowered victim immunity duration on Nemesis proc (14s -> 5s)
• Lowered Curse of the Unbidden CD (8s -> 6s)
• Fire Blade now has 0.1s of endlag
• Thunder Kick now has 0.1s of endlag
• Reduced Champion's Whirlthrow base endlag (0.4 -> 0.3)
• Reduced Champion's Whirlthrow whiff endlag (0.45s -> 0.35s)
• Increased Dark Rift cooldown slightly (7.5 -> 8s), reduced duration slightly (2s -> 1.8s)
• Ghost is now cancelled properly if you attack
• Fixed Dazing Finisher CD not working. Since it wasn't functional for so long it's been reduced to preserve the balance of the talent (10s -> 6s)
• Fixed Scorched Earth CD not working
• Removed Potion Sickness indicator under HP bar since the new cooldown indicators do a better job of indicating it for those that use potions
• Bloodforged Crown is now Mythic rarity (doesn't make it rarer, just makes it sell for more)
• Shadow Roar now has a sound cue on activation
• Poser's Ring now has a rare pip
• Being parried/stunned now cancels the second slash on Shattered Katana crit
• Reduced Tears of the Edenkite posture damage per bubble
• Stone Knight pillars are now destructible
• Vanishing Wraith can now be blocked from any direction
• Ice Fissure now procs Bottom Freeze instead of a full freeze
• Unyielding Frost procs no longer proc Frozen Legs
• Swapped Kite Shield and Old World Greatshield stats/reqs
Bugfixes & Optimization
• Fixed a variety of memory leaks with animations. Should be especially impactful on performance in the Depths and Eastern Luminant
• Fixed a memory leak resulting from mobs voiding or dying unexpectedly
• Reduced server memory impact from mob spawners
• Fixed Jumper Cables not working
• Fixed the Furnace arena beneath Summer Isle not being lawless
• Fixed coloring on Glacial Arc eruptions and Ice Spikes
• Fixed a lot of forms of cooldown putting Heretic's Sutra on cooldown too
• Fixed Iron Tether Hitbox not moving with Magnet Spark
• Potentially fixed weird behavior with Rising Shadow looping around targets
• Fixed fire gun blast spark auto-executing
• Fixed a rare case where status effects wouldn't clean up properly on the client
• Wind step no longer procs during aerial attacks
• Optimized Ferryman hit tracking
• Fixed lag with the Narcissist talent proccing
• Fixed Wayward Gem proccing multiple times on multihits
• Fixed Permafrost Prison ice spikes continuing after the mantra is cancelled
• Fixed secondary details of Head equipment not getting hidden when toggled off
• Fixed Shattered Katana crit slashes not following the user
• Fixed Viscosity working against chime storm damage
• Fixed Fire Gun Round Spark damage reduction taking priority over Blast Spark damage reduction
• Fixed being able to have a Vow of Mastery with another character in both directions (both master/subject). If this applied, your Vow with them has been removed
• Fixed Tears of the Edenkite CD not being respected properly on flourish proc
• Fixed not being able to cancel the windup on Stoneheart crit by releasing R (only M3 worked)
• Reduced minimum windup on Stoneheart crit (0.7s -> 0.6s)
• Fixed Iron Tether Magnet spark hitbox
• Reduced Iron Tether damage
• Skull Crusher is now innate to Champion's Whirlthrow. If you had Skull Crusher, you'll be refunded a hand of talents
Patch 1.6.0a[]
In new servers...• Fixed Immortal Helm drop rate being way lower than intended
• Fixed Hallowtide weapons not being bankable
January 19th, 2024[]
The Drip Update
• Added a Skin Tone slider to character creation and the Barber. Race variant default skin colors have been adjusted to allow for a greater range of skin tones in the game so that people can customise their characters to a much greater degree
• You can now dye your eye color, taking priority over any other source of eye color like race or oath. Dyeing your eyes as a Visionshaper or Blindseer also dyes your oath cosmetic
• Dye Remover can now be used on dyed hair and eyes
• Hair Dye is now a lot less restricted by your base hair color, allowing a greater range of colors
• New Ganymede variant
• Ganymedes now have 3 new unique hats to choose from that can be dyed with Dye Packets. Uniquely, the hats can be dyed 2 different colors
• Ganymede hats are now positioned differently depending on if you have hair or not
• Jarvis and Guild Artisans will now let Ganymedes smelt their hats onto their Head Equipment. This means Ganymedes don't have to sacrifice drip for stats. If non-ganymedes equip smelted Ganymede hats it'll just show up as the original item
• Canor can now choose to not have their eye markings and instead have scars or no markings at all
• Canor can now pick between having sideburns or not. Existing characters can change this ornament at the Barber
• Added 2 new Canor faces
• Canor Markings can now be dyed
• Vesperian masks can now be dyed (both the mask and the ink)
• Khan Circlets can now be dyed
• Capra Masks/Horns can now be dyed
• Gremor Horns can now be dyed
• Adret Maudet Tattoos can now be dyed
• You can now dye your Contractor strings, Jetstriker aura, Linkstrider mantle, Dawnwalker halo, Starkindred down feathers, and Fadetrimmer scissors
• Ignition Deepcrusher is now gold if you have Gilded Path: Scrapsinger
Content & Systems
• Shattered Katana can now alternate between a new unique crit and the base Katana crit based on stance
• New Dawnwalker talent: "Luminous Flash" - after dealing a certain amount of damage while in "Absolute Radiance", gain a chance to empower your strikes with pure light
• Two new sparks added for Iron Tether (Multiplying & Magnet)
• Added Firing Line Blast Spark (credit to eclipse721 for the idea)
• Added Ice Carve Spring Spark (credit to Olieware for the idea)
• New Alloyed Weapon: Alloyed Inheritor
• Improved Shrine of Order algorithm further. Now handles elemental stats more consistently. Thanks to AzDeveloper for help with the algorithm!
• Weapons you no longer meet the requirements for are unequipped after using Shrine of Order. Doesn't affect existing builds
Balancing & Tweaks
• Daze status is now cleared early on those you've dazed if you use a move that can't be rolled, snapping them out of their daze (i.e. red eye indicator moves like Ice Eruption)
• Enemies with Conductor Rods inside of them now lose small amounts of armor durability when casting mantras
• You can now place multiple Iron Tethers based on upgrades
• Iron Tether now ignores block
• Iron Tether now applies Daze on collapse
• Iron Tether windup reduced from (0.5 -> 0.4)
• Iron Tether CD increased and base duration increased
• Chain Pull no longer slows the user during the windup
• Chain Pull now travels faster
• Chain Pull initial damage now hits for its full potential
• Scrapsinger's additional armor damage is reduced
• Metal Eruption does less posture damage based on size
• Iron Slam guardbreaks at max upgrades now
• Oxidizing Rush now cancels on parry
• Metal Rampart windup slightly increased
• Metal Kick windup increased
• Metal Gatling windup decreased
• Fixed Surge Lightning Beam not having hitstun
• You can now vent out of the chains applied by Permafrost Prison
• Permafrost Prison Ice spikes now stun
• Permafrost Prison size scaling increased slightly
• Permafrost Prison now does posture damage on startup, but no longer applies gem effects on startup
• Permafrost Prison chains now have an indicator before they attach
• Reduced Ice Fissure and Frost Grab ice surface scaling
• Rocket Lance windup decreased, ragdolls enemy backwards now instead of dragging back the enemy. Should fix a lot of the bugginess with it
• Firing Line posture damage increased slightly
• Static Flash Clone windup added (0.3s) meaning it can be cancelled now
• Rising Wind Reverse Kick daze duration reduced
• Rising Wind is now ventable
• Offhand Silversix no longer fires bullet projectiles when not wielding a gun in your main hand
• Metal enchant effectiveness reduced
• Sinister Halo windup increased (.5s ->.55s)
• Sinister Halo hitbox reduced slightly to match visual
• Sightless Beam damage reduced
• Katana crit active frames increased
• Gaze duration scaling reduced & stun duration reduced
• Stormcaller Slash & Magnet Spark on Lightning Blade endlag reduced
• Rising Thunder windup lowered slightly (0.55s -> 0.5s)
• Storm Blades hitbox adjusted to match visual
• Graceful Flame no longer works in chime of conflict
• Gale Lunge hitbox reduced slightly
• Prominence Draw windup decreased
• Steadfast and Armor Conserver now work against the Metal Enchant
• Flashdraw Strike posture damage buffed and windup decreased slightly
• Astral Wind damage scaling reduced slightly
• LFT 3rd Stage Crit now only works close range
• LFT 2nd Stage Crit now has reduced range
• Tears of the Edenkite enchantment now procs on crits (CD still applies)
• Radiant Dawn hitbox accuracy greatly improved, especially when jumping
• Cloth physics on Elite Pathfinder have been revamped. Further tweaks possible if it still sucks
• Magenta Pathfinder Elites are now converted into Black Pathfinder Elites automatically (they look basically identical)
Bugfixes & Optimization
• Fixed some bank dupes
• Fixed being able to glitch enchants temporarily onto other weapons
• Fixed innate weapon PEN not being handled correctly in certain cases
• Fixed a bug where swapping stances on Ignition Deepcrusher would cause your star buffs to not get applied until you sheathed and unsheathed again
• Optimized Greathive and fixed some streaming issues with it. Internal models no longer have LoD's, helping cut down on some lag
• Fixed Electro Carve Magnet Spark going through parry
• Fixed Astral vfx
• Fixed the Barber not giving you the same options after you ask what else they can offer
• Jus Karita now has slight endlag (0.05s). Base damage increased slightly (13.5 -> 14). Anklets of Alsin unchanged
• Fixed weird collision issue with the Katana crit
• Fixed Arc Suit color being randomised
• Fixed some issues with Ice Fissure by disabling collisions on the pillar
• Fixed bug where landing the final stage of LFT crit could sometimes give you a progression stack towards the next cycle
• Fixed a bug where hair would be hidden on loading in if wearing smelted equipment with an attribute base that hid hair even if the smelted appearance doesn't hide hair
• Fixed Starkindred wings sometimes disappearing visually before their duration is over
• Fixed Ferryman targeting his summons with some of his moves
• Fixed Radiant Dawn windup being cancelled instead just speeding the move up
• Wind Forge damage now scales with upgrades
• Increased Tornado Kick projectile hitbox size
• Increased Astral Wind posture damage
• Increased Galetrap base damage (15 -> 18)
• Base Gale Wisp duration increased greatly
• Stormcaller Slash is now innate Lightning Blade behavior. If you had Stormcaller Slash, you'll be refunded a hand of talents
• Health Pack is now innate i.e. every character now has +10 base HP. If you had Health Pack (who didn't?), you'll get a hand of talents refunded
• Hardened Nerves is now innate i.e. every character now has +2 base posture. If you had Hardened Nerves, you'll get a hand of talents refunded
• Ether Kit is now innate i.e. every character now has +20 base Ether. If you had Ether Kit, you'll get a hand of talents refunded
Correction:
Daze status is now cleared early on those you've dazed if you use a move that can't be rolled, snapping them out of their daze (i.e. red eye indicator moves like Ice Eruption)
is meant to be
Daze status is now cleared early on those you've dazed if you use a move that can ONLY be rolled (not blocked/parried), snapping them out of their daze (i.e. red eye indicator moves like Ice Eruption)
• Fixed windup on Ice Carve
• Reduced damage on Firing Line Blast Spark (unintentionally high)
• Tears of the Edenkite proc cd increased (15s -> 20s)
• Fixed a bug where while in Metal Jailer stun you'd be considered to be at full rod stacks. This led to some gross interactions with things like Scrapsinger
• Fixed dodge frames on Phantom Step Gale Dash
• Venting Rising Wind now reduces the duration of the multihit but doesn't immediately cancel it
Patch 1.5.9a[]
• Fixed a bug with Shrine of Order where in certain cases core stats could be reduced by more than 25January 12th, 2024[]
• New Metal/Lightning HYBRID Mantra: Iron Tether ★★
• New Shadow/Ice HYBRID Mantra: Permafrost Prison ★★
• New Crystal Talent: Reclaimed Glass
• Fire Gun Blast Spark added
• Flame Ballista Spring Spark added
• Glass Path: Crystallization now turns your ice moves and abilities a crystalline red
• Corrupted Crazy Slots now has a halved cooldown and changes the color of your summoned weapons
• Corrupted Sacred Field now slowly follows the user
• Greatly improved Shrine of Order algorithm. Should give a much more even stat spread and now gives you the remaining points to invest as you'd like. Now also factors in racial bonuses. Also made the confirmation easier to read
• Now You See Me has been merged into Lowstride. If you had Now You See Me, you'll automatically get Lowstride. Lowstride AGL req increased (10 -> 20)
• Vital Point has been merged into Lights Out. If you had Vital Point, you'll be refunded a talent hand on your next level up or when you spawn at Power 20
Balancing & Tweaks
• The first 6 slot expansions to your Bank now cost 1000 Notes each. The next 6 after that (12-17) now cost 2500 Notes each. The 6 after that (18-23) now cost 5000 Notes each. 24th and up cost 10k
• You can now have up to 60 slots in your Bank
• Moonseye Tome is now bankable
• Void Spire/Rain Spire are now bankable
• Improved Curved Blade of Winds crit hit detection, increased hit frequency
• Crazy Slots summoning is much faster (0.93s -> 0.5s)
• Crazy Slots abilities can be used much sooner after summoning the weapons
• Crazy Slots Gun ability now has hitstun
• Merged Teleportation ring size stat into travel capacity
• Teleportation targeting now uses mouse targeting instead of attaching to whoever's right next to you
• Serpent's edge dash speed increased
• Shade Devour self-damage no longer scales up with upgrades
• Placebo Effect proc chance per target increased (20% -> 25%)
• Crystal Shrapnel ICE req reduced (85 -> 60)
• Cancelling Relentless Flames after the initial windup no longer resets the CD
• Hell's Partisan now only procs on Fire mantras
• Gale Punch now gives autoparry frames correctly
• Reduced range on LFT final crit
• Crippling Darkness PEN buff reduced (+25% -> +20%)
• Centurion's Resolve damage buff reduced (15% -> 10%)
• The Path, Unveiled damage buff reduced (20% -> 10%). Was previously the only real source of damage for JK, but Anklets are now a thing
• Thresher Claws now gives +5% PEN instead of +10% PEN to mantras. M1's and crits still get the full +10% PEN from Thresher Claws
• Ice Spike traps are no longer triggered by projectiles, and only get triggered by enemies stepping on them. It's Gojover
• Dazing Finisher no longer procs off Flame Emperor flourishes. Led to inescapable combos
• Muffled Screams now belongs to the Cutthroat class
• Low Blow, Unseen Threat and Deep Wound now belong to the Assassin class
• Gilded Path is now more of a gold color instead of being uhh... Yellow
Bugfixes & Optimization
• Fixed multihits against Absolute Radiance proccing the vfx on every single hit and lagging clients out like hell
• Fixed the space-time collapse orbs in Layer 2's escape sequence killing you even after you've hit the lighthook
• Fixed chargeable crits not working with middle mouse click
• Fixed double explosion procs on Crystal
• Fixed an issue causing some players to be unable to crit
• Fixed Shadow Assault not dealing damage or stealing ether at lvl 1
• Fixed Lightning Cloak memory leak
• Fixed Tornado memory leak
• Fixed a variety of highlights that weren't displaying
Note: Shrine of Order will ignore racially boosted stats you haven't invested in, don't worry
• Dyes are now bankable
• Monster Parts are now bankable
• Buffed Ferryman loot pool by removing a lot of the trash in it
• You can now select Hybrid mantras at the Mystic to favor them in your rolls
• Mantras are now more shuffled during hand generation to make your Mystic picks more effective in finding the Mantra you want after multiple Shrines
Hotfixes
• Fixed Solar
• Fixed Fire Gun bugging you
• Increased Permafrost Prison CD (12s -> 30s)
• Reduced Permafrost Prison base size
• Permafrost Prison now has endlag after initial cast (0.3s)
• Permafrost Prison no longer has hitstun
• Permafrost Prison size scaling reduced
• Permafrost Prison now ends earlier if the user is stunned during it
January 5th, 2024[]
Conquest Progress Update
Happy new year! Hope y'all had a good holiday season. Conquest work is progressing well - we've just finished doing a pretty big overhaul of the map for it to better suit the gamemode. The previous version was honestly too big and would have led to some agonisingly long travel between objectives. Some of you might be happy to know that it no longer has smooth terrain. A lot of the gamemode's mechanics are now finished, we just need to do a bit of grinding on the in-match progression mechanics and then it should hopefully be ready for private testing soon.
To get Conquest into your hands ASAP, we're thinking of doing a public testing period soon like we did with Battle Royale, where a casual version of the gamemode that's slightly rougher around the edges will be available first before releasing fully with the fully-polished competitive gamemode that has unique rewards. Plans are subject to change though, and if we think we can get the polished competitive version out sooner anyway we'd skip the testing phase.
Content & Systems
• New Hybrid Fire/Lightning Mantra: Flashfire Sweep ★★★
• Added Item Banks: Head to a Banker to deposit and withdraw items across all of your slots. Your banked items are stored account-wide for as long as you need. Depositing items has mostly the same limitations as dropping items, though Soulbound items and certain Relics can be stored in your bank for a Knowledge fee. Simply drag and drop tools into the slots to deposit them. Additional slots for your bank can be purchased with Notes
• Mantra Upgrading now has a dedicated UI that should make it far easier to upgrade mantras and keep track of your mantra progression
• You can now see which enchant a tool has without having to hover over it
• Mantra Ingredients are now refunded on a failed Mantra craft, allowing you to freely experiment. Incompatible ingredients on successful crafts are also refunded-
• Using an Amnesic Driftwood will now refund you the ingredients removed by it
• Added hireable Gunsmiths to guild bases who can apply casings to your bullets
• Added hireable Bankers to guild bases who can let you access your banked items. Your guild must have 6 rooms to hire a Banker. Note: you can't turn in Artifacts to Guild Bankers
• New Default Shanty: Carol of Resonances, thanks to Nakti!
Balancing & Tweaks
• Increased Medallion chest sizes
• Increased Hell Mode completion reward chest size
• Increased Hell Mode specific event reward chest sizes
• Increased Primadon chest sizes
• Primadon gem chest is now guaranteed 1-star loot minimum. Gem chest now has a higher Relic drop rate
• Rally now restores some of your Posture on cast, and will restore some of the Posture of your Rallied allies when you parry
• Thunder Wisp sap now procs on uppercuts as well as flourishes
• Flame Repulsion now reduces incoming damage by 75% in addition to reflecting it back
• Flame Assault base AoE increased, AoE scaling on Flame Assault with mods greatly reduced
• Fire Blade base AoE increased, AoE scaling with mods removed
• Increased Frozen Servants posture damage
• Astral damage buff increased (+15% -> +20%)
• Flame Ballista damage now scales down slightly over time as it travels
• Isshin's Ring's incoming and outgoing damage buffs now scale down with the distance between you and your target, making it mainly present while in close-quarters combat
• Perfect Flash's damage bonus now activates at 95% HP and above, but the damage bonus scales down with the distance between you and your target, with the minimum being 10%
• Reduced Starkindred Wings airdash vertical buff
• Wind Passage range now scales down linearly with lower HP percentage. Previously, range was halved below 30% HP
• Increased Gran Sudaruska LVL req (3 -> 10)
• Fixed Flame Wisp eruption proc healing scaling with damage mods
• Twisted Puppets Ether Burn no longer gets converted into Flame Wisp healing, but Twisted Puppet explosion damage is partially converted into healing (similar to how lava serpent works)
• Fixed Viscosity preventing Illusory Clones from dying in one hit
• Shadow Chains portals now appear immediately, making it much more telegraphed. Sound cue added
• Shadow Chains now has endlag (0.1s)
• Reduced Bolt Piercer posture damage per bolt (5 -> 3)
• Reduced Lightning Strike posture damage per strike (5 -> 3)
• Increased minimum feint CD on Heavenly Wind (1s -> 2s)
• Fire Palm now has a sound cue on cast
• Tempest Blitz is now a Mobility slot Mantra
• Tempest Blitz sped up overall
Bugfixes & Optimization
• Fixed issues with the anti-cheat being overly harsh since the optimization
• Fixed Guild Bases dropping you into the void if the guild all leave the server
• Optimized a lot of the map geometry in the Eastern Luminant
• Fixed a softlock in To1
• Fixed a bug with Amnesic Driftwoods where when applied it wouldn't track ingredients added in the same craft correctly, occasionally letting you stack more mods than intended. Also caused some issues with mantras costing more Ether than their ingredients would suggest. To fix any mantras affected by this, just apply an Amnesic Driftwood again and it'll correct it
• Fixed hybrid mantra icon gradient blending multiplicatively with the base color and making it look off
• Astral now bypasses damage multiplier caps
NOTE: Cool fact about the bank update means you can now transfer Soulbound items between your slots. Have fun!
Correction to the Illusory Clone viscosity fix: Fixed Viscosity preventing Illusory Clones from despawning when you're hit
Patch 1.5.7a[]
• As voted for in the poll, Chime of Conflict ELO now resets every month. Your starting ELO score every month scales with your previous month's ELO score, but the highest you can start at is 1000.• Since we're close to the start of the month anyway, Chime of Conflict ELO has been reset.
NOTE: Godseeker name colors and stuff like that in the main game won't be based on the new leaderboard until this week's patch.
December 19th, 2023[]
• The 50% OFF sale has been extended to next Friday. Happy holidays!
Content & Systems
• New Wind/Lightning HYBRID Mantra: Tempest Blitz ★★
• Added support for Hybrid Mantras. Hybrid Mantras can be upgraded by either element's trainer and have a gradient on their tool that shows both elements
• No-Spark Shadow Gun rework: Greatly increased damage, greatly increased posture damage, reduced size scaling. Now guardbreaks at Lv. 5
• Shadow Chains rework: now has reticle targeting, faster firing, and procs hitstun. Added a 0.1s delay after the portals spawn in before the chains fire, has autoparry frames, AoE on chains decreased but this actually makes the targeting more reliable
• Blood Shadow has now been remade into 'Lord's Tithe'. Instead of stealing health from those you reinforce, it now steals ether. If you had Blood Shadow, you'll automatically get Lord's Tithe
• You now lose Element Unbounded talents if you dip below 75 investment on them via Shrine of Order. This applies to existing builds too
• Added confirmation to Trig's dialogue and removed the softlock from Asius's dialogue. You can now apologise to Trig and complete the quest if you chose the ambush ending before
• Sanity pips now also give a little bit of Ether (+1, +2, +3, +4)
• Rare (red) Monster Armor pips now also give +1% Physical Armor and +1% Element Armor, making them a lot more worthwhile
• Rifle Spear crit now fires off a bullet projectile if the blast doesn't hit anyone
• Depths Collapse event now drops guaranteed minimum 1-star loot
• Hell Mode specific events now drop guaranteed minimum 1-star loot
• Diver's Light Plate drops are now guaranteed minimum 1-star
Balancing & Tweaks
• Reworked how Dual Guns alternate their M1's. Fixes issues with weird endlag between M1's and fixes an issue with dual guns sometimes flourishing on the 3rd M1 and sometimes on the 4th. Dual Guns now consistently flourish on the 3rd M1
• M1 feint endlag now scales with swingspeed, with 0.6x (and below) swingspeed having no endlag after feinting, and 0.9x (and above) swingspeed having the existing 0.2s endlag after feinting an M1
• Increased Dark Blade range, increased damage, increased vfx size
• Encircle given hitstun, decreased delay before warp (1.1s -> 1s), increased damage
• Shadow Meteors now has hitstun
• Increased Shadow Roar damage slightly
• Decreased Clutching Shadow endlag on hit, increased CD (6s -> 8s)
• Great Maul swing speed increased (0.6x -> 0.64x), range decreased (9 -> 8)
• Reduced Rare Physical Armor pip buff (3% -> 2% per pip)
• Base dagger crit 2nd and 3rd slashes now do less damage than the 1st
• Grand Support now only heals the user if they heal others with the cast
• PEN now works against Reinforce resistance
• You can now cancel Rising Wind early with M2
• Rising Wind is now ventable when hit by the Mantra
• Officer Saber posture reduced (7 -> 6)
• Scimitar swing speed reduced (0.85x -> 0.82x)
• Metal enchant scaling is now based on the weapon's scaled damage and not the final damage after damage modifiers have been applied
• Punishment return hit max wait duration increased (10s -> 20s), but return hit windup increased (0.25s, 0.35s)
• Reduced Burning Servants posture damage (30 -> 20)
• Caltrops no longer sink hits or proc followups when hit as structures
• Rifle Spear crit CD increased (3s -> 5s)
• Reduced max number of Caltrops thrown (10 -> 8)
Bugfixes & Optimization
• Using a mantra at the end of an M1 now correctly ends the M1 animation early
• Fixed Iron Pull movestacking
• Fixed being able to use some crits while stunned even though stuns immediately cancel them, wasting the crit and putting it on CD. Crits that can be used while stunned like DSGS haven't been changed
• Fixed Shadow Chains hitting through Tranquil Circle
• Fixed Shadow Chains having an inconsistent delay between chains spawning in
• Fixed certain moves failing to target/hit Chaser
• Fixed Ice Eruption bugging if you hit a destructible structure
• Fixed Wind Passage
• Fixed issues with getting oath progress causing softlocks in certain situations
• Poser's Ring now works with Viscosity
• Fixed Encircle/Shadow Assault vfx
• Fixed Static Allure causing certain moves to whiff
• Flame Wisp rework: Flame Wisp no longer provides free passive heals and instead absorbs some of the damage from your burn tick damage and turns it into healing. Lava Serpent eruptions that hit enemies also have some of their damage converted into healing for you
• If you had Blood Shadow you now get a hand refunded instead of getting Lord's Tithe since the functionality is pretty different
• Wind Rising venting change reverted
• NOTE: Flame Wisp rework has caps and isn't as free as before. Intended to be a nerf that encourages Flame Wisp users to engage and proc their flames/eruptions to heal up)
• NOTE: PEN is only partially effective against Reinforce resist, it's not 1:1 like with how PEN works against Armor
• NOTE: The change that removes Unbounded talents only removes the 'Element Unbounded' talents specifically, not all of your talents with reqs above 75 ELM
• Fixed Medallion Chests being camouflaged
• Shadow Eruption second hit now has hitstun
• Shadow Roar now has hitstun
• Shadow Eruption now ends early if the 1st hit is parried
• Reduced Reinforce base Ether cost (100 -> 70)
December 22nd, 2023[]
Happy holidays! We've been grinding away on conquest, so a lot of the patch notes this week are to help prep for it, including some pretty big performance improvements to the game
Content & Systems
• All chests are now Kyrsmas Presents for the next 2 weeks. For the duration of this event, chests are double as big, dropping double the loot!
• New Ice Mantra: Ice Carve ★★
• New AGL Talent: Muffled Screams
• New CHA Talent: Narcissist
• New CHA/Rhythm Talent: Spotter
• New LTN/MTL Talent: Voltaic Conductor
• New Advanced WLL/FTD Talent: Not A Scratch
• Guild Bases are now entered/exited by pressing E at the door and not by awkwardly running into them 3 to 4 times
• Switched server geolocation service, should show much more accurate regions (no more Texas, EU)
• LFT Crit now has an indicator for its stages. Last stage of LFT crit will now counter if hit during its startup
Optimization
• Greatly optimized server-side anti-cheat. Had a BIG impact on performance so this should be a noticeable improvement
• Greatly optimized mob allegiance handling. Was a surprisingly big performance bottleneck so should see some nice performance returns
• Optimized humanoid mob status effect handling further
Balancing & Tweaks
• Parry stun is now based off the swing speed difference between you and your target, instead of which weapon classes you and your target are using. Fighting against enemies with similar swingspeeds will be the same as before, but you will find that medium weapons stun light weapons for slightly longer on average. There are caps so outliers like the Hivelord's Hubris will behave exactly the same as before. This change should generally mean that the lower swingspeed weapons in a class have been buffed
• M1 input buffering now applies when you M1 during parry stun, making the return swing delay after being parried much more consistent. This was one of the main advantages of using a macro, so this should level the playing field a lot
• Reduced M1 input buffer window slightly to avoid misinputs
• Greatly buffed Voidwalker EXP from completing fair bounties
• Shrine of Division cap raised by 1 to account for Kelsius quest
• Phantom Step now buffs sprint speed while active
• Possession no longer costs Spectral Gauge on proc
• Twisted Puppets now travel faster while homing with Moths to a Flame. While searching for targets they move slower to prevent them wandering too far
• Increased Moths to a Flame targeting range (25 -> 35)
• Increased Twisted Puppet lifespan (15s -> 20s)
• Moths to a Flame now continues to home for 2s after an opponent has extinguished their flames
• Increased Wind Forge damage scaling with upgrades
• All the Dead Gods now scales with investment up to its requirement, so if you have less WLL/INT than the req it procs less antiheal the lower your WLL/INT is. The antiheal proc still prevents passive regen
• Alloyblood now scales with investment up to its requirement, so if you have less MTL than the req it gives less bleed & blood loss reduction
• Reinforced Armor now scales with investment up to its requirement, with 65 FTD giving 20% PEN reduction and scaling up to the full 40% reduction once you hit 90 FTD
• Collapsed Lung duration now scales with investment up to its requirement, with 75 STR lasting 2s and scaling up to the full 3s with 100 STR
• Ice Fissure explosion windup decreased 1s > 0.35s, In exchange, the ice pillars can now be destroyed with 1-2 M1's worth of damage
• Iron Pulling endlag increased (0.1s -> 0.4s), should fix the movestacks and make it less true. Now applies Mantra endlag too
• Gravity Field duration reduced slightly
• Needle Barrage targeting range lowered and damage lowered
• Rocket Lance windup increased
• Metal Eruption collisions turned off, slightly less windup, less endlag
• Metal Gatling tracking slightly better
• Caltrops decay after some time and are destructible structures
• Metal Kick normal variant has a slightly faster drop, Dropkick variant has a little more posture damage
• Fixed Tornado having parry stun
• Fixed Karita Divebomb not applying stun
• Fixed Flaming Scourge not being cancellable
• Fixed bug where the talent Strong Hold worked when one handing a weapon with a shield
• Blood Shadow no longer works on enemies with iframes
• Defiance no longer works on unconscious enemies
• Metal Enchant no longer works on unconscious enemies
• Shadow Hero blade critical range reduced
• Stormseye MED req increased (25 -> 40)
• Strong Punch Windup increased from (.5 -> .55)
• Iceberg now caps out at 10%, upgrade scaling increased
• Karita Divebomb now receives iframes when divebombing a target
• Dragoon base damage decreased (17 -> 16), increased ammo in 1H mode (3 -> 4)
• Scaled Kyrscleave model up visually
• Punishment now has some endlag on successful counter (.1s), fixed whiffing not incurring a standard CD
• Fixed Ice Skate locking you in overly long endlag if you run out of Ether
• Magnet Electro Carve CD increased (25s -> 30s)
Bugfixes
• Fixed M1 input buffering occasionally buffering through mantras and causing you to M1 after the mantra is done. Only happened for very low windup mantras like Burning Servants
• Fixed getting multiple Poser's Rings from Zana quest. Poser's Rings are now weightless and duplicate rings are automatically deleted
• Fixed Maestro's Blade, Jolt Cast, Eureka, Legendary
• Corrected color on some Galebreathe abilities with Haunted Path
• Fixed Karita Leap preventing you from passing through certain areas
• Fixed a memory leak with Ceaseless Slashes
• Fixed a bug with Ceaseless Slashes where you could get stuck in place
• Fixed M2 uppercuts sometimes bypassing parry stun
• Rocket Lance flinging fixed (hopefully)
• Fixed a scenario where Karita Divebomb would bug your character
• Fixed Ice Cubes going on CD twice on auto-fire
• Fixed taking fall damage while using Ice Skate
Patch 1.5.5a[]
• Greatly increased Ice Carve damageDecember 15th, 2023[]
Conquest Progress Update
Development is going pretty well! We've made a lot of progress even in just the last week and think it'll be ready within the next few weeks for sure. No exact release date yet because we still need to finish things up and then put it through some extensive playtesting, but we'll try to keep y'all updated on the expected drop. We're trying to drop Conquest as a very different gamemode to what we've done before, and want to ship it with an endgame version with big rewards, and a casual version with temporary characters, kinda like BR.
We really appreciate all the patience and support in waiting for this update, and wanna get something fun out to y'all ASAP. We'll be posting sneak peeks and info on twitter in the leadup to its release, so stay tuned!
Wraith Path: Twisted Puppets [FLAME/SHADOW]
• New Talent: Wraith Path: Twisted Puppets
• New Talent: Moths to a Flame
• New Talent: Explosive Rage
• New Talent: Burning Puppets
• New Rare Talent: Burning Sacrifice
• Twisted Puppets (the old talent) has been removed. If you had Twisted Puppets, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
Content & Systems
• New Master Schematic: Royal Etrean Guard
• Knife's Journey rework: Cancelling an enemy's Mantra windup with your basic attacks now deals 15% more damage
• Decisive Blow rework: Hitting an enemy with your Critical Attack immediately after they dodge now procs Knife's Journey. Your Knife's Journey procs do 2x Armor damage
• True Pain has been removed. If you had True Pain, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Added a Destructible Structures system. Structures can be broken with your M1's and attacks and have their own health bar. We developed this feature for Conquest but figured it'd be a good fit for some of the stuff in the game already so released it early
• Round Spark Ice Eruption walls are now Destructible Structures
• You can now burn talents and mantras from gold border talent hands (e.g. quest rewards, shrine selections)
• You can now cancel out of the mantra replacement prompt, opting not to replace a mantra
• Shrine of Temptation/Order/Blasphemy dialogue can now be cancelled out of
• Flame Ballista can be charged up for more damage and a larger AOE
• Added LoD meshes to Etrean Luminant so distant islands will be visible on the horizon. No more seeing weird levitating trees in the distance, either
• Added a system for refunding Ether on moves that fail to find a target
• Haunted Path: Specter now recolors your Galebreathe to be white
• Added a setting to toggle input buffering
Balancing & Tweaks
• Voidwalker origin can now be unlocked using Chime victories, counting as half a kill
• Voidwalker origin quest now only requires 5 kills
• Lone Warrior origin is now unlocked after your first character wipe. The old acquisition method still works, too
• Extended Spear & Rapier hitboxes (they were shorter than standard spherical hitboxes, leading to spears with the same range stat as other weapons not having as much range)
• Aggressive Posture now works much more consistently
• Fixed Celestial Assault, Symbiotic Link, Shadow Vortex, Lord's Slice, Judgement, Encircle, and Sinister Halo not correctly requiring ether to cast
• While Harrowed, you no longer see the damage flash on your healthbar
• Fixed Blast Spark Static Flash Clone not being parryable
• Encircle base ether cost reduced (150 -> 90)
• Ice Daggers now refunds Ether if it fails to find a target, but places the mantra on a 4s cooldown
• Frozen Servants CD reduced (20 -> 15)
• Phantom Step now drains significantly less Spectral Gauge when not sprinting
• Phantom Step now only costs 5% of your Spectral Gauge, and only requires your gauge to be 10%
• Fixed Paired Soul not applying its 5% damage multiplier to Shattered Katana
• Toned down Emperor Flame vfx
• Duelist's Dance posture bonus increased (1 -> 2)
• Unwavering Resolve posture bonus increased (1 -> 2)
• Moving Fortress posture bonus increased (1 -> 2)
• Battle Tendency posture bonus increased (1 -> 2)
• Swiftkick Prodigy posture bonus removed
• Ardour Scream posture bonus removed
• Treefelling Blow posture bonus removed
• Rending Needle: Conductor/Impaler/Jailer posture bonus removed
• Polis now has Collapsed Lung, Bulldozer, Audacity, Braced Collapse, Firmly Planted, Perseverance, Impervious Slumber, Moving Fortress, Battle Tendency, Reinforced Armor, Matador, Uproar, Brutal Momentum, Showstopper, Warrior's Swing, Destructive Recovery, Harsh Response, Heavy Hitter, Punishing Blow, Hard Read, Swift Rebound, Evasive Expert, Ghost, Concussive Force, Strong Stern, Concussion, Return to the Dark Ages, Risky Moves, Wyvern's Claw, Chronostasis, In a Hurry, Grand Support
• Nostor now has Perfect Flash, Impervious Slumber, Dark Hours, Dark Rift, Singularity, Black Hole, Fear, Lasting Sorrow, Blackhole
• Amashi now has Perfect Flash, Impervious Slumber, Flaming Uppercut, The Final Act, Unyielding Inferno, Agitating Spark, Immolation, Phoenix Flames, Explosive Finish, Flaming Flourish, Emperor Flame, Mirage Clone
• Friid now has Perfect Flash, Impervious Slumber, Gale Trap, Suffocating Impact, Gale Coil, Stifled Jump, Air Pressure, Silencer's Edge, Silencer's Blade, A World Without Song
• Nell now has Perfect Flash, Impervious Slumber, Fragile Freeze, Chilling Flourish, Cool Head, Cryostasis, Rude Awakening, Cold Front, Glacial Ice, Orbital Ice, Frozen Legs, Bottom Freeze, Frostbite, Saint Jay, Unyielding Frost
• Funke now has Perfect Flash, Impervious Slumber, Authority Intimidation, Resolve Crusher, First Interrogation, Second Interrogation, Jolting Current, Static Link, Jumper Cables, Static Allure, Static Blade, Overcharge, Gathering Electricity, Static Withdraw, Stratoshock
• Adar now has Perfect Flash, Impervious Slumber, Gilded Path: Scrapsinger, Refine and Reuse, Artisan's Blade, Songs Unforged, Masterwork, Reshape and Remold, Exposed Durability, An Ironsinger's Instinct, Phantom Edge, Heavy Shoulders, Ironclad Punishment, Thornmail, Metal Shackles, Piercing Metal, Polished Armor, Laced Traps, Metal Absorption
Bugfixes & Optimization
• Enabled opportunistic streaming in Etrean Luminant. Should improve frame lag and client memory impact by a good amount
• Optimized model streaming in Etrean & Eastern luminant
• Optimized ability windup checks
• Optimized a laggy interaction with damage processing where characters without Wind Step were being put on cd for Wind Step
• Fixed Explosive Efficiency being unobtainable
• Fixed memory leak with Dark Rift
• Fixed Hair Spray breaking if you get stunned during it
• Fixed damage marks and armor tears not showing up
• Fixed ships falling apart when they stream out
• Fixed a bug where humanoid mobs could get stuck and stop attacking permanently
• Fixed spawning into the game on the wrong slot (usually slot A) due to Roblox issues. Will now kick you from the game when it happens so that you don't end up in weird spots
• Fixed Antiquarian tutorial quest chain objective
• Fixed 'Talk' Quest markers not showing up for NPC's sometimes
• Fixed spectral bar sometimes not appearing
• Fixed the Coal shop at the Vigils shop
• Fixed mob enchants not proccing
• Fixed Deferred sometimes not killing mobs if you got them down to a really low HP before hitting them with a Deferred M1
• Increased Whaling Knife crit damage slightly (since Knife's Journey got changed up)
Patch 1.5.4a[]
• Fixed being able to climb over Ice Eruption walls
• Increased Twisted Puppets speed, fixed Moths to a Flame, lowered damage
Patch 1.5.4b[]
• Fixed Maestro's Blade, Jolt Cast, Eureka, LegendaryDecember 8th, 2023[]
Mob Mantra Overhaul
• With a background overhaul of how the mantra system works, mobs can now use the same mantras players do. This means that they won't be limited to an awkward buggy selection of a few outdated moves, and can be set up to use the same things players do. This also means that when mantras get balanced for players, they get balanced for mobs too
• Most human mobs in the game have been given a much greater selection of mantras to use
• Pre-existing mobs with mantras have now had their mantras updated to the player versions with the above change
• Human Mobs now use mantras at a more consistent frequency and obey the actual CD's of their mantras instead of having a generic CD for all their mantras
• Mantras all now have metadata attached for ideal ranges so that mobs shouldn't just throw them out when they wouldn't ever conceivably hit
Content & Systems
• New Jus Karita Mantra: Karita Divebomb. Combos off last week's Karita Leap
• Hovering over the Danger Skull now informs you what the largest source of danger is. Trying to work out which friend is preventing you from leaving the game? No more.
• BR is now open every Friday at 7:00 AM (UTC-5) throughout the weekend and closes every Monday at 7:00 AM (UTC-5)! This is instead of only being available every two weeks
Balancing & Tweaks
• Combat tags from minibosses are now much shorter (3m -> 30s)
• Combat tags from bosses are now much shorter (5m -> 3m)
• Hell Mode completion chests now give guaranteed 1+ star loot
• Buffed Primadon loot pool, removed a lot of the mediocre items from its pool and added more valuable equipment
• Greatly reduced cooldown on Primadon summoning (12m -> 3m)
• Layer 1 chests now have a small chance of dropping relics
• Added Ironsinger Heavy Plate as a rare drop in some Layer 1 loot tables
• Fixed Static Blade stacks not decaying properly. Fixes thunder builds perpetually having Speed Demon procs
• Legion Phalanx Plate rare pip added
• Celtor Commander Plate rare buff pip added
• Hive Scourge Cuirass uncommon buff pip added
• Etrean Siege Cuirass uncommon pip added
• Grand Authority Plate uncommon pip added
• Ministry Operative Cloak rare pip added
• Pathfinder Elite rare pip added
• Shadebringer damage buffed
• Hero's Blades scaling reduced (6.5 -> 5.5)
• Fixed Give and Take & Loyalty working for self-damage
• Fixed Shadow Hero Blade proccing ether drain on Sprint M1's
• Fixed Nullifying Clarity proccing on crits
• Nullifying Clarity no longer applies to instantaneous effects like shadow's elemental ether drain. Nullifying Clarity now applies to the Fear talent status
• Fixed Nullifying Clarity applying to status effects procced on the same M1
• Prediction now has a small windup (0.1s)
• Whiffing Equalizer now prevents sprinting briefly
• Illusion clones only disappear when the user actually takes damage. Venting still works as it actually deals a tiny bit of damage
• Cheap Trick 50% hp clone CD increased (30s -> 1m)
• Added Black Diver reinforcements to Castle Light
• Fixed certain rush abilities travelling further distances midair or in water
• Fixed Wind Forge stopping you from using actions for part of its duration
• Fixed an issue with the vfx on Pressure Break
• Oxidising Rush, Wind Passage, Flame Assault, and Lightning Assault no longer put each other on cooldown
Bugfixes & Optimization
• Fixed exploration quest objectives not logging that you've visited the area in question. This is why new players had "Explore: Lower Erisia" forever and never progressed further in the quest chain
• Fixed not being able to target Gigameds, Crustaceous Rex, Lionfish, Megalodaunts, and Deep Widows with targeting reticle attacks
• Fixed mobs skipping windups on some moves
• Fixed the danger timer briefly saying "No escape in sight" when combat tags expire
• Fixed Rising Thunder working on opponents within Tranquil Circle
• Fixed Illusory Counter causing you to get frozen in place until you unequip/equip a weapon if you're hit by a grab move
• Fixed being able to overlap crazy slots with your main weapon
(credit to xLCJordanx for the danger skull suggestion)
• Flaming Scourge now has autoparry frames
• Reduced Flaming Scourge AoE
• Added some rudimentary controller support to the game. This is a WIP that'll get expanded over time, hopefully to the point where the game is actually fully playable on a controller
Patch 1.5.3a[]
• Fixed Ferrofluid training not working in new serversDecember 1st, 2023[]
Shanties
• Added Shanties and Musical Instruments. Grab a Violin, Drum, Trumpet, or Accordion and play along with nearby players to the tunes of beloved Deepwoken tracks. Big shout out to Naktigonis for cooking up the full band versions of these tracks. Instruments can be bought at shops. Shanties are unlocked by reading their respective books
• Playing along with others staves off hunger and thirst, grants you a blood regen buff, and slightly improves your passive HP regen
• Added Shanty: A Memory of Tides
• Added Shanty: The Gideshu March
• Added Shanty: Oscillation
• More coming soon!
Content & Systems
• New Jus Karita Mantra: Karita Leap. Additional Jus Karita mantra coming soon
• New Weapon: Anklets of Alsin
• New Book: Debriefing Log on Operator Polaris Enigvidion
• New Book: A Deathscribe's Journal
• New Book: The Song of Fathoms / Oscillation
• Implemented Roblox's new UDP networking for user inputs. Should mean certain inputs are received by the server a lot faster. Also generates less server lag in general
Talent Merges
If you any of these had these talents, you'll get the merged talent if you didn't have it already, or you'll get a new hand on power up/joining at Power 20.
• Exterminator has been merged into Apothecary
• Subsistence has been merged into Potion Quaffer
• Taste Test has been merged into Chain Reaction
• Explosive Jester has been merged into Hot Potato
• Gale Leap has been merged into Wind Step
• The Old Wind has been merged into Aerogliding
• Silencer's Edge has been merged into Silencer's Blade
• Reverse Gale Kick is now base Rising Wind behavior
Shield Rework
• As polled for, shield weight now grants the shield's weight as a flat posture bonus while equipped, instead of dividing incoming posture damage by the weight value. Thanks for voting!
• Shields have less of a reduction to the posture you get back from parrying someone to make up for them generally granting less of a posture buff (80% -> 40%)
• Critical Attack's posture reduction is no longer decreased when wielding a shield
• Fixed Shield quality stars not applying
Shield weights have been adjusted to account for this change:
• Targe: 1.5x posture -> +4 posture
• Old World Greatshield: 1.6x posture -> +4.5 posture
• Kite Shield: 1.75x posture -> +5 posture
• Worshipper Shield: 1.85x posture -> +6 posture
• Ethiron Curseshield, Gourdguard: 1.9x posture -> +7 posture
• Khan Shield: 2x posture -> +8 posture
• The Path's Defender: 2.2x posture -> +10 posture
We'll be monitoring how shields feel after this change, so don't worry if they're too weak/too strong for a bit.
Balancing
• Storm Cage hitbox accuracy greatly improved. No longer has huge invisible sections where you can still get hit
• Manipulator no longer procs and deletes charmed when your opponent blocks/parries/dodges your crit
• Reduced Phantom Step spectral gauge decay (4%/s -> 3%/s), gauge req reduced (20% -> 15%)
• Worshipper Shield req decreased (45 FTD -> 40 FTD)
• Potion Quaffer reqs adjusted (15 FTD, 15 WLL -> 15 FTD or 15 WLL, 30 INT)
• Chain Reaction reqs reduced (90 INT -> 80 INT)
• A World Without Song reqs adjusted (All Silencer talents -> 75 WND)
• Wind Step req reduced (50 WND -> 40 WND)
• Electro Carve is now a 1-star mantra
• Electro Carve Blast Spark now keeps you above water
• Fixed Wild proccing multiple times off the same hitbox
• Electro Carve Magnet Spark shock lowered (on projectile)
• Electro Carve Magnet Spark projectile can now be dodged
• Electro Carve Magnet Spark dmg scaling lowered
• Fixed bleed damage being dodgeable/blockable
• Fixed Eclipse Kick not cancelling windups
• Eclipse Kick STR req reduced (20 -> 15)
• Shadow Hero Blade crit ether drain reduced
• Fixed Showstopper disguising M1 anims
Bugfixes & Optimization
• Fixed not being able to use Seafarer's Chime without being in a guild
• Fixed Mystic not working for Shrine of Chance on Miscellaneous talents
• Fixed Destructive Recovery only applying if your opponent was wielding a Greatsword
• Fixed a memory leak with Spectral
• Fixed being able to roll through final LFT crit
🐟🐶🐱🦐🦞🐟🐠 <-- one of the testers bet we wouldnt put this in the patch notes
correction: AWWS still requires Silencer's Blade
Patch 1.5.2a[]
• New character creation scene added. More will come laterNovember 24th, 2023[]
Haunted Path: Specter
• New Wind Talent: Haunted Path: Specter
• New Wind Talent: Apparitions
• New Wind Talent: Phantom Step
• New Rare Wind Talent: Vanishing Wraith
• New Advanced Wind Talent: Possession
Base Combat Improvements
• As voted on in polls, assassination has now been reworked. Instead of ragdolling enemies for a few seconds on assassinating them, you now deal a flat 15% of their HP as true damage and kick them away. Damage against mobs has not been changed, and is still capable of instakilling them
• Added M1 input buffering. Clicking at the very end of M1 endlag now queues up an M1 input to happen as soon as the endlag is over. This effectively lets everyone play at a similar speed to macroers
• Roll-cancelling now removes your roll CD and lets you immediately roll again like Tap Dancer, but places your second roll on a longer cooldown (+0.5s). Tap Dancer's functionality is now to remove that longer second roll cooldown. This keeps Tap Dancer identical to how it was before, but makes base roll behavior closer in line with it so that Tap Dancer isn't such a mandatory talent
• Reduced M1 feint endlag (0.25s -> 0.2s)
Content & Systems
• New Wind Mantra: Wind Forge ★
• Blast Spark added for Electro Carve
• Magnet Spark added for Electro Carve
• Heartbeat Sensor is now base Rhythm behavior. If you had Heartbeat Sensor, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Thresher Fangs has been merged into True Pain. If you had Thresher Fangs, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20. Armor damage bonus reduced (2x -> 1.5x)
• Vanishing Closure has been merged into Cheap Trick. If you had Vanishing Closure, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Hidden Blade has been deleted. If you had Hidden Blade, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Low Blow reworked to instead cause those you assassinate to be slowed and unable to jump for 3s. Low Blow AGL req reduced (85 -> 60), now requires Assassin
• Lights Out now additionally blinds those you assassinate for 5s
• Electro Carve vfx improved
Balancing
• Summons no longer give starting tempo when they combat tag you
• Increased Crescent Cleaver critical posture damage
• Illusion Clones no longer give Tempo when hit
• Fixed Flaming Scourge going through parry, dodge, and Tranquil Circle
• Flaming Scourge windup increased (0.5s -> 0.6s), increased CD (16s -> 18s). Final hit deals reduced damage but increased posture damage
• Shadow Vortex can no longer pull people while in Flaming Scourge, or vice versa
• Tranquil Circle now grants immunity to Gaze correctly
• Ice Lasers windup increased (0.3s -> 0.4s), damage scaling from upgrades increased
• Deep Wound can now be used with all Light Weapons, not just daggers. LHT req increased (15 -> 45)
• Unseen Threat AGL req reduced (70 -> 60)
• Curved Blade of Winds MED scaling increased (5 -> 5.5), given 5% chip damage
• Alloyed Tanto swing speed reduced (0.87x -> 0.86x)
• Petra's Anchor crit CD increased (6 -> 8)
• Frozen Web chill duration increased (3s -> 7s)
• Freezing Wight chill duration increased (4s -> 7s)
• Grim enchant proc duration increased (4s -> 6s)
• Nemesis proc duration increased (9s -> 15s)
• Wild now deals 75% of the unscaled damage of your weapon attacks as AoE (was 50%)
• Sear now grants +5% PEN on top of its existing effects
• Curse of the Unbidden endlag removed
• Curse of Yun'Shul downside reduced (10% hp -> 7% hp)
• Obfuscation now only procs a speed boost on close-ranged attacks
• Deferred damage multiplier reduced (10% -> 7%)
• Detonation now only gives 1 stack per crit. Proc damage is no longer affected by damage multipliers
• Rapid Fire now only works on 1H Gun crit
• Poison Corruption downside reduced (10% hp -> 7% hp)
• Saint Jay now only heals you for 60% of the stolen healing
• Bloodless gem heal scaling from damage increased (50% raw -> 60% raw). Bloodless max heal from proc within cap interval reduced (25 -> 15)
• Azure Denial of Flames duration buff reduced (+100% -> +25%)
• Max Denial of Flames heal reduced (30% -> 20%)
• Healing is now reduced while in Dimensional Travel
• You can no longer spit during iframes (e.g. Portals)
• Spit posture reduction decreased (50% -> 25%)
• Arc Module: Eject posture resets to 50%, not 0%
• Cryostasis CD increased (25s -> 35s)
• Reduced hitbox size scaling on Fire Blade
• Reshape and Remold damage buff reduced to 5%, also harder to reach the cap now
Bugfixes & Optimization
• Greatly optimized talent/echo mod/boon/flaw/enchant handling. This was done very inefficiently before and should result in noticeable performance improvements
• Optimized pathfinding by cacheing patrol routes globally instead of just per mob. Should help with older servers with lots of patrolling mobs roaming around
• Optimized Chain of Perfection and other stacking statuses like Crystal, Surge, and Metal Rods
• Fixed some mobs miscalculating their patrol routes
• Fixed gun flourish anim sometimes overriding uppercut anims
• Fixed mobs occasionally ignoring perfectly good pathfinding routes
• Fixed Lightning Clones attacking the user if the user takes self damage
• Fixed some weird behaviors with Rising Wind
• Fixed Iron Skin reducing chime storm damage
• Fixed Ice Fissure proccing Saint Jay for 45s
• Fixed Corruption downsides not working on Dimensional Travel
• Teleportation bell now works in water
• Ctrl+M2 uppercutting now correctly cancels M1 cancelled effects like Dark Rift
*Flame of Denial, not Denial of Flames (oops)
• Fixed Sacred Field not working at sea
• Curved Blade of Winds scaling adjusted (4 WND -> 5 WND; 5.5 MED -> 5 MED)
Patch 1.5.1a[]
• Fixed Fishing Rods, Arc Wave and a few other things in new servers• Fixed getting parried not cancelling your input buffered M1's
November 17th, 2023[]
Content & Systems
• New Fire Mantra: Flaming Scourge ★★★
• New Boss Weapon: Stoneheart
• Linkstriders now have light blue eyes
• Starkindred Halos can now be dyed with Dye Packets
• Silentheart Tattoos can now be dyed with Dye Packets
• The Duke is now fully voice-acted
Balancing & Tweaks
• Many humanoid mobs have been given talents, the full list is below
• Hivelord's Hubris weight increased (8 -> 10)
• Wind Gun posture damage buffed
• Tornado Posture damage buffed
• Sinister Halo cooldown increased (10s -> 14s)
• Fixed Flame of Denial proccing multiple times
• Fixed Lodestar proccing even if your opponent dodges
• Fixed Venting after being uppercut not cancelling the aerial state
• Serrated Warspears now drop from Nightmare Threshers, Corrupted Threshers, and Corrupted King Threshers (and not from the Duke anymore)
• Preemptively futureproofed some of the topbar UI elements for the upcoming Roblox topbar changes
Bugfixes & Optimization
• Fixed Mob talents not working
• Fixed Brick Wall and Perseverence not working for mobs
• Fixed Authority enemies not spawning in with weapons sometimes
• Fixed fist equip weapon throwing having collisions enabled
• Fixed some inconsistent behavior with uppercuts
• Potentially fixed some issues with weak block animations
• Fixed the guild base arena increasing the costs of other expansions, now ignored in the cost calculation
Human Mob Talents
• Duke Erisia now has Impervious Slumber, Breathing Impact, After Cut, Suffocating Impact, Gale Coil, Stifled Jump, Air Pressure, Pressure Break, Silencer's Edge, Silencer's Blade, A World Without Song, Collapsed Lung, Dirty Boxing, Concussion, Concussive Force, Bulldozer, Million Ton Piercer, Shield Breaker, Audacity, Matador, Showstopper, Berserker, Charged Return
• The Ferryman now has First Interrogation, Second Interrogation, Authority Intimidation, Resolve Crusher
• Beiruul now has Fists of Fortitude, Fists of Navae
• Authority Soldiers/Snipers/Privates now have Warding Radiance, Hell's Partisan, Flaming Flourish, To The Finish, Immolation
• Authority Peacekeepers now have Flaming Flourish, Speed Demon, The Final Act, All-Consuming Flame, Corpse Explosion
• Authority Officers now have First Interrogation, Second Interrogation, Authority Intimidation, Resolve Crusher, Surge Path: Unstable Capacitor, Showstopper
• Authority Lieutenants now have Agitating Spark, The Final Act, Mirage Clone, Azure Flames, Uproar, Immolation, Phoenix Flames, Corpse Explosion, Controlled Combustion
• Authority Captains now have Glass Path: Crystallization, Cryostasis, Rude Awakening, Preceding Chill, Frozen Legs, Crystal Shrapnel, Frostbite, Saint Jay, Berserker, Anxious Guard
• Authority Commanders now have Eruption Path: Lava Serpent, Empowered Eruption, Flash Point, Molten Defence, The Floor is Lava, Scorched Earth, Mirage Clone, Azure Flames, Riot Breaker, Uproar, Immolation, Phoenix Flames, Corpse Explosion, Controlled Combustion, Audacity, Impervious Slumber
• Etrean Guards/Soldiers now have Speed Demon, Air Pressure, Suffocating Impact, Stifled Jump
• Vigil Swordsmen/Captains/Guards now have Bear Trap, Blade Dancer, Speed Demon, Spinning Swordsman, Paired Soul, After Cut, Breathing Impact, Wyvern's Claw
• Celtor Guards now have Giantslayer, Braced Collapse, Charged Return
• Divers/Diver Apprentices now have Battle Tendency, Braced Collapse, Firmly Planted, Perseverance, Giantslayer, Underdog, Defiance
• Journeyman Divers now have Battle Tendency, Brick Wall, Firmly Planted, Braced Collapse, Showstopper, Strong Stern, Frozen Pin-Cushion, Perseverance, Giantslayer, Underdog, Defiance, Moving Fortress, Charged Return, Champion's Regalia, Nullifying Clarity, Scorched Peak, Frozen Web, Static Link, Storm Link
• Black Divers now have Battle Tendency, Brick Wall, Surge Path: Unstable Capacitor, Firmly Planted, Braced Collapse, Showstopper, Strong Stern, Perseverance, Giantslayer, Underdog, Defiance, Last Resort, Steady Footing, Suffocating Impact, Heavy Hitter, Concussion, Static Link, Storm Link, Chronostasis
• Hive Scouts now have Nullifying Clarity, Hard Read
• Hive Guards now have the above plus Flaming Flourish, Lightspeed Reflexes
• Hive Adjudicators/Arbiters now have the above plus All the Dead Gods, Emperor Flame
• Ignition Union Guards/Fighters now have Brutal Momentum, Harsh Response, Destructive Recovery
• Ignition Union Arcwarders now have the above plus Arc Module: Eject, Arc Module: Guard, Arc Module: Null
• Legion Soldiers now have Air Pressure, Cyclone Blade, Pressure Break
• Legion Captains now have Drifting Winds, Suffocating Impact, Concussion, Air Pressure, Cyclone Blade, Pressure Break, Hoplite, Blade's Edge, Defensive Sweep, Driving Impact, Lancer's Impale
• Legion Snipers now have Fists of Fortitude, Grand Skewer, Pocket Sand, Resolve Crusher
• Eastern Nomads now have Fists of Fortitude, Fists of Navae, Blade's Edge, Defensive Sweep, Driving Impact, Lancer's Impale
• Eastern Nomad Leaders now have the above plus Chief's Will
• Summer Goons/Guards/Dragoons now have Armor Piercing, Rapid Fire, Safety Dance, Ready or Not
• Knives of Eylis now have Knife's Journey, Decisive Blow, Thresher Fangs, True Pain, Swift Rebound, Evasive Expert, Risky Moves, Finishing Touch, Matador
• Old Knives of Eylis now have the above plus Ghost
• Ministry Scouts/Captains/Necromancers/Footpads/Enforcers now have Finishing Touch, Successive Throw, Pressure Detonation, Dark Hours, Dark Rift, Dark Synergy, Singularity, Black Hole
• Songseeker Flamecharmers now have Everchanging Aegis, Perfect Flash, Immolation, Controlled Combustion, Agitating Spark, Mirage Clone, Flaming Flourish, All-Consuming Flame, Corpse Explosion, The Final Act, Uproar, Phoenix Flames
• Songseeker Frostdrawers now have Everchanging Aegis, Perfect Flash, Fragile Freeze, Cool Head, Rude Awakening, Preceding Chill, Glacial Ice, Orbital Ice, Cryostasis
• Songseeker Thundercallers now have Everchanging Aegis, Perfect Flash, Resolve Crusher, Jolting Current, Static Link, Static Ace, Static Allure, Discharge, Stratoshock
• Songseeker Galebreathers now have Everchanging Aegis, Perfect Flash, Gale Trap, Suffocating Impact, Gale Coil, Stifled Jump, After Cut, Breathing Impact, Silencer's Edge, Silencer's Blade, A World Without Song
• Cloaked Assassins now have Precise Swing, Pressure Succession, Cheap Shot, Frozen Pin-Cushion, Frostbite, Time To Go, Steady Footing, Scaredy Cat, Sunken Predator, Low Blow, Triathlete, Swift Rebound, Evasive Expert, Risky Moves, Ghost, Strong Stern, In a Hurry, Chronostasis
• Bounty Hunters now have Steady Footing, Sunken Predator, Low Blow, Triathlete, Audacity
• Blacksteel Pirates now have Uproar, Bulldozer, Shield Breaker, Unwavering Resolve, Bear Trap, Fear
• TL;DR; Humanoid mobs have more talents now.
Patch 1.5.0a[]
• Encircle is now a Mobility Slot mantra
• Flame Assault is now a Mobility Slot mantra
• Increased posture damage on Flame Ballista
• Aggressive Posture, Blackhole, and Thresher Fangs are no longer Rare talents
Patch 1.5.0b[]
• Fixed Flaming Scourge going through dodge/tranquil circle• Fixed some bugs with Flaming Scourge
• Flaming Scourge endlag added (0.2s)
November 10th, 2023[]
Content & Systems
• New Fire Mantra: Flame Ballista ★★★; here's the Treat as promised, thanks to olieware (and gege lol) for the suggestion
• New Medium Mantra: Flashdraw Strike
• Ice Fissure reworked; now consists of up to 3 obelisks you can place and then detonate when nearby
• New Silentheart Talent: Vengeful Pursuit; speak with the Dreadstar again to receive a new target
• New Guild Base Extension: Arena; at the far end of your guild base you can now construct a huge arena for your guild to spar in and host events
• Guild Mess Hall redesigned
• Hallowtide '23 items are now available via the Hallowtide '23 Medal at Blacksmiths
• Hallowtide has ended, see you next time!
• Funke, Master of Thunder now wields the Stormseye in his fight
Balancing
• BR Trios queue has been disabled temporarily to see how it affects lobby sizes for other queues
• Fixed some Smite bell rolls having less damage than intended. Base number of orbs increased (1 -> 2)
• Shrouded Cape buffed, +1 rare pip
• 1H guns now deal additional posture damage when loaded
• 1H guns now deal 10% chip damage when loaded
• Increased Ankle Cutter slow duration (4s -> 5s)
• Lodestar now procs Silence on crits, flourishes, and uppercuts - instead of on parrying mantras
• Silentheart's damage multiplier now scales with the number of Dread Stacks and is granted by Dread Fighter. The multiplier scales from 0 to 15%, compared to being a flat 10% previously
• Silentheart's damage multiplier no longer applies to M1 projectiles (still applies to crit bullets)
• Moved Drakemaw crit hitbox forwards and reduced the range slightly so that it hits behind less
• PEN bonus from crafted Bullets reduced (20% -> 10%)
• Armor Piercing PEN bonus reduced (25% -> 20%)
• Rising Shadow windup increased (0.35s -> 0.45s)
• Shadow Vortex hangtime reduced (3s -> 1s), initial buildup reduced (1s -> 0.5s)
• Arc Module: Null no longer gives bonus HP
• Fixed Flame Grab having a super long duration if range modifiers are stacked
• Aelita event no longer activates if you are in combat
• Detonation no longer builds up proc charges off unconscious enemies
• Increased Nautilodaunt Beak drop rate
Bugfixes & Optimization
• Reduced targeting latency on Fire Gun, Needle Barrage, Wind Blade, Air Force, Gale Trap, Shadow Gun, Lightning Stream, Fire Forge. Should help reduce input lag on these mantras, especially for those on poor connections
• Fixed being able to get Arcwarder without the full stat reqs
• Fixed people getting stuck in Ice Eruption despite rolling
• Jolt Grab Magnet spark variant range reduced
• Holding click on dialogue now speeds it up
• Fixed Fish Pond showing up as room_pond in the base editor
NOTE: Due to a bug, Silentheart's damage multiplier before this update was closer to 15%, so the damage multiplier change is a nerf and not a buff
(bought bullets also got a PEN nerf, patch note was poorly phrased)
• Reduced Lodestar silence duration (5s -> 3s)
• Fixed Vengeful Pursuit proccing M1 talents/enchants
Patch 1.4.9a[]
In new servers...
• Fixed Bloodtide/Putrid/Pumpkin Pitch/Vengeful Pursuit projectiles phasing through objects
• Fixed Relentless Flames locking your actions for a few seconds on parry/stun cancel
• Fixed Arcwarder obtainment
• Fixed Rotskippers
• Fixed Lodestar proccing on Mani Katti
Patch 1.4.9b[]
• Fixed parry success anims not playingNovember 3rd, 2023[]
Hallowtide Week 2
• Hallowtide '23 Medal added: a medal from Lysander that enables you to redeem Hallowtide items from this year's event at any point in exchange for Knowledge. This is an account-wide unlock
• Hallowtide '22 Medal added, letting you redeem items from last year's event at any point in exchange for Knowledge. Available at a discount, also an account-wide unlock
• Less Gourdskippers spawn during the trial to help reduce lag, but their HP has been increased to 3 hits again to account for this. Player Gourdskippers still go down in 2
• Drakemaw Gauntlets Unique Critical added
• Putrid Edenstaff Unique Critical added
• Bloodtide Trident Unique Critical added
• New Hallowtide Shield: Gourdguard
• New Hallowtide Enchant: Harrowing
Scrapsinger Path
As promised, here's the Trick you voted for...
• Scrapsinger has been renamed to 'Gilded Path: Scrapsinger'
• New Metal Talent: Artisan's Blade
• New Metal Talent: Songs Unforged
• New Rare Metal Talent: Masterwork
• New Advanced Metal Talent: Reshape and Remold
Content & Systems
• New Fire Mantra: Relentless Flames ★★
• New Heavy Mantra: Onslaught
• Pumpkin Pitch reworked; now acts as a low CD mantra that can be rapidly fired, but subsequent uses will increase the ether cost for each throw
• New Head Equipment: Bloodforged Crown
Balancing & Tweaks
• Using a Mantra now cancels your ledge hang. Fixes some noclip glitches
• Controlled Combustion now prevents All-Consuming Flame from proccing on allies
• Sheathing your sword and activating Poser's Ring now cancels current mantra windups. Fixes some movestacks
• Certain moves with high knockback like Strong Left now knock people out of uppercut combos and send them flying
• Reduced Posture Buffs on Rings (+2 pips -> +1 pips, +1 pips -> +0.5 pips)
• Nerfed incoming posture damage reduction on Ardour (25% -> 15%)
• Whirling Blade no longer has damage falloff when blocked/dodged
• Increased damage on Pumpkin Pitch
• Chain Pull hitbox buffed & Windup reduced
• Drakemaw Gauntlets LHT scaling increased (7 -> 7.5)
• Railblade ground critical windup reduced & damage buffed
• Fixed daze going through parry/dodge
• Fire Blade windup decreased (.77s -> .65s)
• Reduced targeting windup on Prominence Draw (.2s -> .15s), but increased windup on swing (0.1s -> 0.15s)
• Frost grab endlag decreased (1s -> 0.4s)
• Rising Thunder windup increased (.4s -> .5s)
• Thunder Kick windup increased (.55s -> .65s)
• Strong Left windup increased (.45s -> .5s)
• Champion's Whirlthrow windup increased (.5s -> .65s)
• Champion's Whirlthrow no longer has hyperarmor
• Reduced Vital Point PEN bonus (+50% -> +25%)
• Storm Blades now has a sound cue
• Gaze now has a sound cue on windup and on hits
• Lightning Assault's hitbox no longer hits all at once across the total range and is instead split up across its trajectory
• Fixed Strong Hold applying to non-medium weapons
• Depths Trial combat tag is now removed as soon as you beat the trial
Bugfixes & Optimization
• Fixed higher level Shrine of Courage variant not giving its rewards
• Fixed Shrine of Solitude
• Campfires now get cleaned up more reliably when not in use. Should help a lot with server lag because sometimes there can be over a hundred unused campfires littered about the place
• Fixed autoparry parry anims not being interrupted by M1's
• Fixed Gaze anims overriding M1 anims
• Fixed Glider unequipping tools if you switch tools off it
• Fixed a memory leak with Forge parts that don't get picked up
• Fixed everyone having 'Hive Adjudicator' in their schematics
• Fixed Controlled Combustion not working for Agitating Spark procs generated from hitting burning enemies
• Fixed mobs without pathfinding backpedalling constantly
Note: the 2-star flame mantra is NOT the 'treat' promised in polls. That comes next week
• Reduced Strong Left base posture damage (25 -> 22, since posture is overall lower now)
Patch 1.4.8a[]
• Ring posture nerf reverted as it was rerolling ring stats to stuff that wasn't posture. Will likely return once there's a system to downgrade buffs to buffs of the same typeOctober 27th, 2023[]
Hallowtide Event
• Hallowtide has swept across the Luminants and is here to stay for the next 2 weeks! Seek out the legendary Floating Keep of the Spellhardt family to get started...
• Test your will to survive in the new Trial of the Gourdskipper; with unique prizes and a generous reward of Joy to spend on Hallowtide items, can you defeat the Curse?
• 3 New Unique Weapons can be obtained. The 3 new weapons will be receiving unique criticals in next week's update
• New Unique Cosmetics have been added, some available in the shop, and some not
• A new track "A Darkness Beneath" has been composed for the event by Naktigonis
• All of the rewards and event from last year have returned too, so if you missed out last year you can experience it now!
• And even more coming next week!
Content & Systems
• New Ice Mantra: Rising Frost ★★
• The Guy is now voiced
• Dialogue now auto-scrolls and gradually extends the scrollbar instead of having loads of whitespace
• Commas, question marks, and exclamation marks are now allowed in Mantra Names
• Frozone is now base behavior for Ice Skate. If you had Frozone, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
Balancing & Tweaks
• M1's now cancel your parried anim, fixing a lot of animation hiding, especially on rifles
• The parried animation now matches your parry stun duration in length. Should fix some animation hiding and provide better feedback
• Deferred no longer procs on those you've assassinated but will still grant a +5% damage mod like it does with Poser's Ring. This is to fix it bypassing the assassination damage cap
• Firmly Planted no longer reduces the slow effect on parry stun, and won't reduce your slow during a Mantra's duration. This brings it in line with Firmly Planted not reducing stun while you're M1'ing or using your crit
• Increased CD on Thunder Kick (8s -> 12s), bit too spammable for a guard break
• Strong Left and Eclipse Kick no longer share a cooldown
• Tornado and Metal Eruption no longer share a cooldown
• Lightning Impact and Gale Punch no longer share a cooldown
• Sea travel using Ice Skate now brings you closer to the water's surface and the vfx for generating struts only displays when you're airborne
• Reduced base speed and increased descent speed due to gravity on Ice Skate
• Upgrading Ice Skate now reduces its descent speed. Lvl 5 will bring you back to about what the descent speed was previously
• Greater Ice intensity is now required to freeze objects solid
• Reduced environmental intensity of some ice abilities like Ice Fissure but increased the size of ice surfaces in general. As a reminder, environmental intensity is how much the ability affects the environment, i.e. creating bigger ice surfaces, freezing bigger things solid, etc.
• Water now freezes more quickly than land
• Added a Mystic prompt for Metallurgist class, moved some Metallurgist talents over to the Ironsinger class
• Minor VA tweaks
Bugfixes & Optimization
• Fixed a bug with the Quest system where quest markers could be above the wrong NPC's
• Fixed a bug with dual and offhand guns where feinting a gun would move the gun 'swing counter' forward by 2 instead of 1, causing you to flourish far sooner in your combo when feinting
• Fixed offhand guns forcing flourishes on non-gun weapons when feinted rapidly enough. Since flourishes have a set speed, this made certain heavy weapons appear to swing ridiculously fast
• Fixed being able to feint after guns visibly fire
• Fixed being able to go underwater using Ice Skate
• Parrying daggers no longer roll quality stars since the buffs don't actually do anything when wielded in your off-hand
• Fixed a bug that meant that if someone had "dragon" in their username, Ardour Manifestation would not spawn the dread serpent in that server. Their draconic blood will no longer hold back the tides of dread
• Removed complex pathfinding from a few mobs that don't need it. Should improve performance by a good amount
• Fixed weird particles on Ice Skate
• Exiting Dimensional Travel at sea no longer drops you into the sky
• Fixed Stormseye crit clipping you through walls
• Optimized blocking. Should help with performance
• Fixed raycast projectiles inconsistently hitting the sea if there was a part beneath the sea that it could hit
Also: the sea is red now.
Patch 1.4.7a[]
Trial of the Gourdskipper Hotfixes
• Fixed cheese spots with the trial
• Glitching under the map excludes you from the trial
• Fixed being able to enter in-progress trials through some portals
• Portals now have an indicator for when they can be accessed
Patch 1.4.7b[]
• Fixed combat tags not clearing properly sometimes, making you 'infinitely' in danger. If you're 'infinitely' tagged like this, just take another source of combat tag and wait for it to run out and it should go away
Patch 1.4.7c[]
• Fixed terrible aiming on the pumpkin throwing
Patch 1.4.7d[]
• Fixed Gourdskippers dying in one hit after the first round
• Fixed waves loot being way better than intended. Consider it an early bird bonus
Patch 1.4.7e[]
• Made Gourdskippers die in 2 hits
• Buffed the loot up (overnerfed it)
Patch 1.4.7f[]
• The Eastern Luminant has now been Hallowtide-ified, now letting you access both the Trial of the Gourdskipper and the Floating Keep there
Patch 1.4.7g[]
• Fixed some memory leaks with the Gourdskipper Trial. Should help a lot with the poor performance from the event• Optimized the Pumpkin Pitch projectiles
• Filled in a lot of the cheese spots and made it harder to get stuck under the Gourdskipper map
October 20th, 2023[]
Content & Systems
• Light's Final Toll Critical(s) added
• The Ferryman is now an instanced boss, taking you to an instanced version of Boatman's Watch once the ritual is completed
• Added a Quest system that will be able to track current objectives for quests and otherwise. Currently only supported for the quest in the following patch note but in subsequent patches we'll configure more quests to use this new system. More QoL also planned like being able to hide them instead of quitting them, and being able to view them at a campfire
• Added a tutorial quest for new players that runs through buying a dinghy and sailing to Erisia. Easy to quit out of and mostly just guides new players through the early game loop
• Flaming Uppercut has been merged into Flaming Flourish. If you had Flaming Uppercut, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Hovering over classes in your Talent list now shows you the Mystic prompt for it. Credit to xLCJordanx for the suggestion
• Rank changes in guilds should now show up immediately on the player list
• 🗣️ added. More soon
Balancing & Tweaks
• Doubled the range at which bullets don't incur parry stun for the user. This means they have to be further away to not get parry stunned if you parry their bullets
• Projectile bullets are no longer shot if the initial blast from a gun M1 is parried
• Projectile bullets no longer proc enchants if the initial blast hit. Made stack-based enchants a little crazy
• Casting a Mantra now cancels your roll, similar to how M1'ing cancels your roll. Should fix some anim hiding
• Having your uppercut dodged or blocked no longer counts as not whiffing and will give you endlag properly
• Cooldown on Ferryman has been greatly reduced (20m -> 15s). No more server hopping to fight him
• Ferryman lightning clones now last much longer and don't immediately disappear
• Hitting a wall no longer makes Ferryman's Lightning Assault hit several times instantly, and he instead bounces off walls if necessary
• Fixed Ferryman Javelin movestack
• Fixed a bug causing Arc Beam and other dual-element attacks to have exponential PvE power scaling. Since this was something relied upon, Arc Beam now has a 2x PvE power scaling multiplier to make up for it somewhat. Previously it was doing close to 10x what it should have been doing
• Fixed Gathering Electricity causing weapons with elemental damage to scale with both elements. If it's an elemental weapon, it'll only scale with that element and not with lightning
• Increased Arc Beam base damage (15 -> 20)
• Fixed Arc Wave not having PvE scaling
• Self-damage no longer clears Perfection stacks. Fall damage still will
• Mantras can no longer be 'Legendary' rarity, only 'Rare'. i.e. mantras like Lightning Cloak, Ice Skate are less rare now
• Ice Spike Traps trigger is now a distinct model and more visible
• You can no longer roll the Simple flaw at the Shrine of Order
• Added a windup sound to Thunder Kick to better telegraph it
• Fixed Stormseye crit dealing no posture damage
• The 3th hit in Stormseye crit now procs Shock/Surge
• Storm Link no longer procs Shock/Surge. The Shock proc was too short (0.25s) to be actually do much for Shock players and the Surge proc was way too generous. Still deals lightning damage
• Electro Carve now moves with you
• Reduced endlag after Burning Servants summon (0.4s -> 0.1s)
• Doubled damage on Rising Flame. Did half the damage as intended
• Reduced Sightless Beam posture damage
• Reduced damage multiplier on Hero's Blade of Shadow crit (2x -> 1.5x), reduced ether drain
• Hero's Blade of Ice crit now ends early when parried, but damage has been increased
• Hero's Blade of Wind crit second hit no longer guaranteed blockbreaks, instead deals heavy posture damage
• Reduced Hero's Blade of Flame crit range
• Obfuscation chip damage bonus now depends on weapon type. Heavy Weapons (+50%, unchanged), Medium Weapons (+35%), Light weapons (+25%)
• Black Diver WLL req reduced (20 -> 10)
• Reduced Shattered Katana MED req (100 -> 90)
• Blood Shadow drain now scales with Shadowcast
• Orbital Ice damage resistance reduced (25% -> 15%). Brings it in line with Fists of Fortitude's resistance
• Fixed Orbital Ice granting resistance against some sources of damage that aren't Physical
• Arc Suit no longer gives your Orbital Ice extra durability (as in how much damage it can take before breaking)
• Removed the net at the top of the Guild Training Hall and removed the collisions on the hanging lanterns. Should make it less vertically constrained
• Reduced fog density in a lot of locations now that we have LoD impostors
• Brightened up the default atmosphere
Guild Bugfixes
• Overhauled Guild data handling to add more rigorous checks and ensure that data is kept up to date between servers without things being overwritten. Should hopefully fix a lot of issues with leaders being inconsistent between servers or people suddenly losing leadership/guild base rooms
• Fixed a long-standing issue where if you joined the game at the same time as a guildmate your guild membership and rank wouldn't be registered properly visually and in some cases mechanically
• Added failsafes to prevent guild leaders being exiled if their rank hasn't loaded properly ingame. Hopefully leadership should always load properly now but it's good to have more failsafes
Bugfixes & Optimization
• Patched a bug with mantra cooldowns where you could recast certain mantras immediately by casting another mantra
• Fixed Arc Beam, Lightning Assault, Lightning Stream, Storm Cage, Lightning Impact, Arc Wave, and Thunder Kick not stunning opponents if you have Surge Path
• Fixed a bug with Ice Hero Blade crit where if you're stunned the crit will keep going until you're not stunned
• Fixed an issue where you couldn't re-vow someone after breaking your vow with them
• Fixed feinting Storm Cage not properly removing the cage
• Fixed the tutorial still mentioning reservoir
• Fixed a few docks showing up across the entire sea as PoI's instead of while in their respective areas
• Fixed Self-Conducting Loop not being blurple with Surge Path
• Fixed Jolt Grab being blurple without Surge Path
• Added a short cooldown between long-distance teleports and being able to use long-distance teleport abilities like Dimensional Travel. Should help avoid some bugs
*3rd. 3th gettin a little too creative
• Burning Servants Fan the Flames size buff now has a cap
• Fixed Quest markers not disappearing if you quit a Quest
• Fixed PvE scaling on Fire Gun being close to non-existent
Patch 1.4.6a[]
• Raised size scaling on Burning Servants and increased the cap on both base and Fan the Flames. Was worse than intendedOctober 13th, 2023[]
Surge Path
• New Lightning Talent: Surge Path: Unstable Capacitor
• New Lightning Talent: Fried Circuits
• New Lightning Talent: Closed Circuit
• New Lightning Talent: Catalytic Strike
• New Lightning Talent: Human Battery
Battle Royale: Trios & Squads
• Battle Royale testing returns once more with Trios and Squads. During this weekend, use the Chime of Conflict to access BR trios and squads. Solo queue and duos queue will also be available. Some of the queues might end up being pretty empty - this is part of what we're testing
• After this final test, Battle Royale will return as a semi-regular event accompanying weekly patches, likely on alternating weekends (fortnightly...?). Alternating it like this hopefully keeps it fresh and ensures queues are active when the BR event is running. This schedule might change depending on how popular the event is in subsequent weeks, and how active the queues are
Content & Systems
• New Metal Talent: Oh The Irony
• New Metal Talent: Metal Shackles
• New Metal Talent: Conductor's Cable
• New Metal Talent: Scrapsinger
• New Metal Talent: Refine and Reuse
• Hair Dyes have had their limits adjusted to allow for a greater variety of hair colors
• Hero's Blade of Flame is now blue if you have Azure Flames
• Stormseye & Hero's Blade of Lightning are blurple if you have Surge Path
Balancing
• Lancer's Impale now deals +10% chip damage if the attack it grants bleed to already has bleed applied. Makes it not useless if you have bleed from other sources
• Electro Carve now procs Shock on hit
• Rising Thunder and Rising Flame no longer share a cd. Reworked the shared CD system to be less of a pitfall when adding new mantras
• Greatly reduced Sinister Halo posture damage
• Silversix can now be reloaded up to 6 rounds like the name suggests
• Shock particles now match the duration of the Shock status
• Fixed Metal Rods disappearing visually before the stack has
• Grand Javelin now procs some very minimal frames of Shock on hit (mostly so that it can build Surge stacks)
• Fixed Lancer's Impale next hit being bleed having to be super soon after it procs
Bugfixes & Optimization
• Improved server startup times and reduced Server Memory footprint by not keeping redundant files from initial server loading
• Removed some unnecessary client handshakes from a lot of Mantras that made their windups vary a lot with lag
• Fixed Mystic mantra choice only weighting Mantras with no stars (still gave the guaranteed card, just wasn't weighting other cards properly)
• Fixed Lost Divers fighting the Kyrsgarde
• Fixed gun bullet and Ice Lasers projectiles not working in water
• Fixed Beast Burrow invisibility
• Added a failsafe for whirlpools and Call of the Deep to ensure you have max blood when you spawn into the Depths
• Fixed Bolt Piercer vfx not displaying correctly
• Fixed Bolt Piercer vfx counting as a surface for mouse targeting
• Fixed some newer sound effects being inaudible
• Fixed Mirage Clone freezing you in place if it procs during certain moves
• Fixed Radiant Kick freezing you in place if it hits during certain moves/effects
• Unequipping your weapon now cancels Sightless Beam (fixes cheese with Poser's Ring)
Patch 1.4.5a[]
• Fixed queueing for Duos with friends in new servers. If you're in a server where there's two Duos options upon using the Chime tool, it'll be broken for you if you try to queue up for duos with a friendOctober 6th, 2023[]
Content & Systems
• New Beast Mantra: Whirling Blade
• New Metal Talent: Metal Eater
• New Metal Talent: Metal Absorption
• New Metal Talent: Metal Thief
• New Metal Talent: Polished Armor
• Ringing all the Bells of Celtor now grants those who helped Celtor rep
• Improved Mystic Mantra weighting. Now weights other cards in your hand instead of just the first one
Talent Merges
• First Interrogation and Second Interrogation have swapped effects. Third Interrogation has been merged into what is now Second Interrogation. If you had Third Interrogation, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Capacitor has been merged into Static Withdraw. If you had Capacitor, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Agitating Static has been merged into Discovery of Fire. If you had Agitating Static, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Pyromania has been merged into Immolation. If you had Pyromania, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Thorns of Fire is now base behavior for Flame Repulsion. If you had Thorns of Fire, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Lethal Precision has now been changed into the quest talent 'Mercy Kill'. You automatically get Mercy Kill when you've unbounded your element or weapon. If you had Lethal Precision, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
Balancing
• Allied mobs no longer combat tag each other
• Toggling hats now briefly prevents you attacking so you can't spam it mid-combo to hide animations
• Removed Power requirements on Resolve Crusher, First Interrogation, Second Interrogation
• Kickstart requirement improved (50 FTD -> 40 FTD OR 40 CHA)
• Increased Resolve Crusher Electrified proc duration (3s -> 4s)
• Increased range and damage on Enforcer Axe/Blade/Hammer crit
• Increased Fire Blade scaling and base damage
• Dodging an iron pull now removes up to 2 rods from you
• Iron Hug damage scaling reduced
• Needle Barrage windup increased, has a sound on windup now
• Firing Line has a longer windup and shoots slower now
• Metal Ball windup anim improved
• Caltrops windup and release anims improved
• Metal Rain does less posture damage but no longer parry stuns the user
• Metal Gatling posture damage halved but no longer parry stuns the user
• Metal Rampart now does damage at the start of the attack
• Abyssal Ridge now lasts longer and can be modified
• Abyssal Ridge no longer knocks enemies into the air as far
• Metal rods now have an absolute cap of 10 rods. No more crashing PC's from multihits
• Fixed Deferred immediately maxing out your perfection stacks
• Fixed Bleed procs counting towards perfection stacks
• Increased cap on Bloodletter but reduced base blood reduction
• Improved collision detection for Ice Lasers
• Greatly optimized gun bullet projectiles and improved their collision detection
• Shadow Vortex no longer pulls in those who have just been Spark Swapped
• Umbral Knight's proc no longer has parry stun
• Fixed Mercy Kill (formerly Lethal Precision) instakilling mobs that don't see you as an enemy
• Fixed Finishing Touch killing allies and mobs that don't see you as an enemy
Bugfixes & Optimization
• Fixed combat tags tracking the damage from before a few types of damage modifier are applied. Should now always be accurate to how much damage is actually dealt
• Fixed Celtor bells breaking after the first use and Celtor gate being once per server and never closing
• Hitting unconscious enemies no longer grants you more perceived contribution
• Fixed one-shot mob kills not healing
• Fixed a few Mantras visually showing as different elements in the hotbar/inventory
• Fixed Abyssal Ridge being a Mobility slot mantra
• Fixed Astral Wind vfx showing through tacet
• Fixed Chime of Conflict tool breaking if you used it in water or midair
• Fixed the vfx on Abyssal Ridge looking watery
• Deferred no longer instantly aggros friendly NPC's on hit
• Bleed no longer instantly aggros friendly NPC's on hit
• Fixed Nomads seeing Etrea and Summer Company as enemies
• Fixed Celtor Guards and Angels being engaged in an eternal blood feud. After 2 years they've finally made up
• Fixed Drift Shards having the same Ether cost and buff value as Rush Shards. Mantras with existing Drift Shards will need to be remodified to change this on them
• Cancelling Blinding Dawn now cancels the particles properly
• Fixed Mystics showing you the same options again for mantra stars, making it look like it's reset your choice
• Fixed Deferred not combat tagging in some servers
• Fixed border rarity on Nautilodaunt Beak
• Removed WLL requirement on Immolation
• Fixed Caltrops being nullified by block
• Fixed Mystic Mantra star selection in new servers
Patch 1.4.4a[]
• Fixed kill contribution on mobs not factoring in damage multipliers properly. Should fix bell progression via bosses for a lot of high damage multiplier buildsSeptember 29th, 2023[]
Battle Royale Test: Duos
• Battle Royale testing returns with Duos. During this weekend, use the Chime of Conflict to access BR duos, teaming up with a friend or a stranger to survive and become the last two standing
• In Duos testing, you can't spectate anyone other than your teammate to prevent teaming and info-sharing. If you team up with a stranger and neither of you leave early, you'll be queued together in subsequent matches, too. Callout is now a base talent in BR, so hit Z to ping things for your teammates
• BR storm damage has been reduced. You can opt to dual-wield guns you pick up in BR now. Flimsy Gliders now auto-deploy when you're about to hit the ground
• The gamemode has been rewritten to allow us to more easily keep it up to date with the main game, so unlike last time around there won't be missing features
Content & Systems
• New Beast Mantra: Abyssal Ridge
• You can now fire cannons from the steering wheel of your ship. The closest unoccupied cannon to your target will fire wherever you click while at the wheel
• Resonant Meteor Guardians can now drop Astral Enchant Stones
• Added 'Auto Activation' for activated talents like Flame Within, Hair Products, Capra Marks, Kickstart, etc. Selecting them will automatically activate them without unequipping your current tool, like how mantras work. This means no more awkwardly having to re-equip weapons after using these abilities. Not all activated talents have this, just the ones that don't require a confirmation
• Auto Activation items and abilities now have a different border to them to make them easier to pick out
• Elemental Mantras now have an indicator for their element in your inventory/hotbar. Also makes it easier to see which are on cooldown at a glance
• Hair Products has been split into Hair Products and Hair Spray. Hair Products is how you select the sprays, Hair Spray is how you apply them. You'll get Hair Spray automatically
• How to Make Friends no longer uses Roblox chat, instead prompting you with a textbox to avoid getting moderated by Roblox for spamming
• Human mobs can now climb ladders
• You can now reclaim your guild if the leader was terminated by Roblox
Balancing
• Cannonballs that hit the water now deal AoE damage. The damage and AoE are slightly reduced compared to a hit on ships/land
• Direct cannonball hits no longer count as blunt damage
• Snow is now easier to see through when you're at sea
• Reduced mobility while swimming/midair for a lot of abilities that move further in water/midair due to a lack of friction. Should make the distance travelled closer to that on land
• Chaser Jars can once again be broken with certain mantras
• Increased Wild AoE damage (35% of M1 -> 50% of M1), increased AoE
• Flame Within is no longer extinguished by your own rolling, but has a longer CD (2s->7s). You can use Flame Within again to extinguish the flames
• Fixed Flame Within buff sometimes sticking for longer than the burn tag
• Toned down Ice Fissure environmental freeze to fix it freezing huge map segments
• Wind Gun projectile size increased. Should be a lot easier to hit. Max damage reduced slightly to account for this (52 -> 48)
• Wind Blade can now hit multiple enemies and no longer cancels its damage after hitting a static NPC
• Parrying Ice Blade now cancels it early
• Shadow Vortex now wakes up assassinated players
• Shadow Vortex now telegraphs that you're in its radius earlier
• Reduced Skyreap Blade endlag (01.s -> 0.05s)
• Chilling procs no longer get scaled twice (this was unintentional), but Chilled proc duration on Chilling M1 has been doubled (0.2s -> 0.4s), and base damage has been increased (3% of M1 damage -> 4% of M1 damage)
• Fixed Nullifying Clarity going through on parry/block/dodge
• Storm Cage duration and scaling reduced
• Ardour incoming posture damage reduction reduced (35% -> 25%)
• Static Flash Clone damage reduced by about 15%
Bugfixes & Optimization
• Enabled a new Roblox feature that should cut down on lag from static/sleeping NPC's greatly
• Fixed Mystic not overriding the open slot preference for mantra hands. Should make it easier to roll the mantras you want to
• Fixed Haunted Gale not proccing for a lot of wind mantras
• Fixed Warding Radiance not proccing on some mantras, and proccing on some damage sources that aren't mantras
• Fixed roll dust showing up while in Tacet
• Fixed animation spam from deferred/bleed proccing when you have shaky block frames
• Fixed Ress bell CD not proccing on a failed resurrection
• Illusory Counter no longer swaps positions on problematic mobs, fixing an issue where certain boss fights would get you stuck in walls if you countered their attacks
• Fixed Samael softlock. If you died during the ichor transition screen and got softlocked, simply talk to Samael to get Starkindred
• Fixed Mani Katti freezing your camera in place if it executes someone
• Fixed using Voideye in Dimensional Travel and Illusory Realm
• Fixed Smite orbs becoming invisible after 20 seconds
• Fixed being able to use Dimensional Travel in Duke's Manor
• Fixed Chilling enchant not letting you proc the freeze if you're under the effects of the Chilled status
• Fixed some inconsistencies with Volt Kick
Patch 1.4.3a[]
• Player combat tags against mobs in dungeons no longer have a limited duration, and will last until the mob dies. Should help with calculating contribution
Patch 1.4.3b[]
• Fixed a very obscure bug that has been causing certain types of event to inconsistently spawn since Verse 2 dropped. This includes most forms of 'ambush' event, like surface owls, bandit wagons, faction hunt ambushes, and the Resonant Dawn event. Very awkward bug to find since it never happened in new servers, only older ones. In new servers, you should see a lot more of these events spawning in
(should also mean you see more events on the surface in general too since these non-functional events won't be hogging an event slot for an hour)
Patch 1.4.3c[]
• Fixed BR weapon pools missing LW's and other endgame weapons• Fixed BR equipment pools having useless rings
• Reduced storm damage more. Added more jump pads
September 22nd, 2023[]
Content & Systems
• New Lightning Mantra: Thunder Wisp ★★
• New Mythic Relic: Moonseye Tome
• New Mythic Event: Resonant Dawn
• Fishman Rework: As polled for, Fishman now lets you execute enemies at sea, and gives you additional healing when you knock others in water. Scuba Drowner extends the timer on Fishman executes
• Human mobs now circle you and quickly reposition themselves when attacking instead of standing still all the time
• Mobs that hang back to let their ally fight will now try to block
• Guild Clerks can now give you information on your guild such as the current leader and the treasury balance
• Dynamic cloth flaps less in the wind now, should be a bit more rigid
Balancing
• Being hit by new enemy players now gives you a large amount of tempo, though less than the tempo you get when a fight starts. Should help in 1vX's
• Reduced 'shaky block' duration. Now matches stun duration. Shaky block is the time after being hit where your block isn't 'ready' yet, but is still up and can block certain attacks. Should make combos slightly more reactable
• Uppercuts now have a fixed range per weapon type, with spears and heavy weapons having a slightly higher uppercut range than other weapon types. Should fix some issues with poorly telegraphed uppercut ranges, e.g. Divine Axe
• Tempo gain from crits now has a longer cd than other moves to account for multihit crits (0.1s -> 0.5s), this cd only applies to getting tempo from a crit, and not to getting tempo from other sources
• Added Relics to Hell Mode lootpool
• Characters now float slightly higher in water to hide their animations less
• Taking Fishman no longer prevents you taking Conditioned Runner and vice versa
• Fixed Brachial Spear having hyperarmor indicators and not being cancellable by stuns, but not having true hyperarmor so the projectile wouldn't actually deal damage if you were stunned. Brachial Spear now has true hyperarmor just before throwing, but the cancellable frames during the windup have been extended to cover more of the windup. This should mostly be a buff in that Brachial Spear will now actually have hyperarmor for the projectile if you reach the throw, but will make it more reactable during the windup
• Smite damage is now true damage like other bells, and isn't resisted by Blunt/Phys armor
• Climb height modifiers are now additive vs. multiplicative. Should only be noticeable when you have a bunch of modifiers stacked
• Ice Cubes now has a slight windup on each cube before it fires. A particle and sound now emit when a cube is fired
• Reduced hitbox size on Frost Grab
• Using Shadow Vortex now destroys any Round Ice Eruption walls the user currently has active so that it's not always a true combo
• Fixed feinting Judgement putting it on an invisible cooldown
• Reduced hardstun frames after Judgement ends without being broken (1s -> 0.75s)
• Fixed Judgement still hardstunning even after successful vent
• Fixed Smite not having PvE scaling
• Increased Ardour Manifestation cap (1 -> 3)
• Alloyed Tanto LHT Scaling reduced (8.5 -> 8)
• Floor is Lava now has a damage cap on its lava pools. Once the cap is hit, the pool will disappear early
• Reduced posture DMG from Lava Serpent eruptions (35 -> 20), no longer a guaranteed guard break
• Reduced tempo gain from Elemental Rebound
• Deep Owls will no longer strike up conversation with you while you're in danger
• Fixed Rocket Lance sharing a CD with Eclipse Kick
Bugfixes & Optimization
• Combat tags with shorter durations no longer cut combat tags with longer durations short. Should help fix some issues with kill contribution
• Fixed some inconsistencies with kill credit. Should help especially with Chaser kill credit
• Fixed Tacet hiding things being inconsistent and not updating for new parts (like weapon equips) like other forms of invisibility
• Fixed some Mobility Mantras (e.g. Wind Passage) not keeping their momentum after cast
• Fixed an issue where if you used a Shrine of Blasphemy too early on a character the level ups would be delayed
• Fixed bug with Fadetrimmer mantras where your camera would get frozen in place
• Fixed particles and light sources showing through Tacet
• Fixed some issues where Preservation could fling bubbled people
• Fixed Cool Head not preventing you being put on fire
• Fixed Disguise sparks with particles/light sources not displaying
• Fixed Brace vfx not matching hyperarmor duration
• Fixed Burning Servants having huge endlag
• Fixed mobs that are hanging back to let their ally fight not immediately rushing in to save their ally if they start getting gripped
• Fixed Mobs still pathfinding even when knocked unconscious. Should help with lag
• Fixed Static Flash Clone not hiding dynamic cloth on the user
• Fixed some doors not being interactible
• Fixed initial combat tags on dodging being unreliable and causing issues
• Barbers now save your ID's when you go back to them
Patch 1.4.2a[]
• Fixed Elemental Rebound not working on Crystal
• Fixed Parasitic Leech breaking you if your target suddenly dies
Patch 1.4.2b[]
• Added the Resonant Dawn Meteor's guardianSeptember 15th, 2023[]
Content & Systems
• New Resonance: Preservation
• New Resonance: Smokescreen
• New Resonance: Smite
• Linkstriders can now see the HP bars of their allies
• Vow Masters can now see the HP bars of their subjects and vice versa
• Mobs now have a particle pop up over their heads when they spot an enemy
• Ores on the map now have new models. This also means that depleted ore spots are now visible
Voidwalker & Bounty Changes
• Greatly increased Voidwalker EXP from bounties. Voidwalker Bounty EXP now has a curve that matches your level and the level of your targets
• Reduced Voidwalker EXP from events. Reduced Voidwalker EXP from mob kills and boss fights
• If you have a bounty on someone and contribute to their kill but don't get the kill yourself you now get some EXP proportional to your contribution. Voidwalkers get some attribute training proportional to their contribution too
• Cooldown before other Voidwalkers can start hunting you after one starts hunting you increased (60s -> 180s)
• Voidheart bounties are now based on whether ANY faction with bounty boards has a bounty on your head, representing the contract killing the Knives carry out for other factions. This will mean that you may well end up hunting other Voidwalkers
• Bounty stars now represent ONLY level, and don't increase with negative reputation. 5 stars is now Power 19-20
Major Performance Improvements
• Parallel Mob Brains: Mob 'brains' are now multi-threaded, which should result in some significant performance gains, especially when there's a lot of mobs in a server. Mob brains primarily handle stuff like sight lines and checking for enemies/allies, which are some huge bottlenecks for the game's performance. If you want a technical breakdown, it means that mobs now process things in parallel on the cores of the server's processor, so mobs don't lock up other tasks with their thinking. This should dramatically reduce the load on the server from mobs. It took an extensive overhaul of how the mob backend works, but hopefully there shouldn't be too many issues with this change
• Optimized Mob line of sight checks
• Greatly optimized Mob handling of Tacet
Balancing
• Tranquil Circle is now a Support mantra
• Bomb cap increased (50 -> 99)
• 1 Iron now produces 20 Bullets (5 -> 20)
• Mindsoothe base range increased (15 -> 25)
• Spark Swap range now scales with health
• Illusory Realm now ends early if you fail to capture anyone in it after 5 seconds
• Illusory Realm now ends early if the user starts resting, or if the user leaves the realm and then runs far enough away from the realm's entrance
• Warrior's Respite will no longer kick in if you have an Illusory Realm active
• Resurrection now lets you see the HP bars of your allies even above 50% HP
• Dimensional Travel peeking now lasts for up to 10 seconds or until you move
Bugfixes & Optimization
• Fixed Miscellaneous talents sometimes not being available via Mystic
• Fixed Voideye and Grasp of Eylis making enemies nearby block
• Fixed the settings toggle on Dynamic Equipment not working
• Fixed Uppercut-created static tether links compatibility with Static Allure
• Fixed ores having miscolored models
• Optimized Resurrection bell (and now linkstriders/vow masters) HP sight handling
• Fixed rigging on Forest Scarf
• Fixed corrupt shard bow proccing two different corruption effects at the same time. Now only procs the white flames
Patch 1.4.1a[]
• Fixed Strength Unbound door not being smashable enough• Fixed Lightning Strike
• Fixed Smite sometimes firing shortly after it's ended
September 8th, 2023[]
Content & Systems
• New Metal Mantra: Metal Wisp ★★
• New Shadow Mantra: Shade Wisp ★★
• Dynamic Cloth simulation now has collision detection and no longer clips through your character (thanks to Crab_Wrangler for help with this)
Balancing
• Certain monsters now have Ranged Resistance which reduces the damage from attacks that originate from far away. Using a ranged attack point blank will still deal good damage against them - it's the distance between you and the mob that matters, not the type of attack. Most larger monsters (e.g. Megalodaunts, Bonekeepers, Bounders, Deep Widows, etc.) have this resistance now to some extent, to cover for the fact that they don't block and are easier to hit due to their huge hitboxes. At the moment, the damage reduction starts at 30 studs, scaling to full reduction at 60 studs. Scion doesn't have this resistance. Cannonballs ignore ranged resistances
• Mobs will now block and roll long-ranged attacks
• Summoned clones now have PvE scaling that scales with your level. Illusion clone PvE scaling scales with your Visionshaper progress. Lightning clone PvE scaling scales with the Mantra level
• Fixed Bloodless diminishing returns for additional targets. Bloodless multihit moves are no longer gutted, and the intended behavior of hitting multiple targets giving reduced healing has been fixed. Bloodless CD now kicks in when the total healing from the last 1 second interval hits a threshold instead of when a single damage tick from an attack gives healing above the threshold. This shouldn't be too big of a change in terms of how much healing you actually receive in normal play, but will fix a lot of the cheesy edgecases with hitting crowds of enemies with AoE's to heal up to full instantly
• Raised heal threshold for Bloodless CD. Will take more healing before it goes on CD
• Greatly reduced Bloodless CD (5s -> 1s)
• Riot Breaker posture reduction/gain is now percentage-based instead of flat values
• Made Chain of Perfection vfx more subtle
• Increased Ether cost on Tornado (10 -> 20)
• Increased Ether cost on Fire Gun per shot (7.5 -> 10). Tooltip for cost is now accurate to the cost per shot cycle
• Fixed Charismatic Cast not working on Ironsing mantras that proc bleed
• Chaotic Charm now has a small CD on proc (0.25s) to improve performance when hit by multihits
• Fixed Sightless Beam not dealing posture damage
• Shade Bringer now cancels multiplying spark swings early if the user is parried
• Reduced Storm Cage base duration (15s -> 8s)
• Those about to be pulled into Shadow Vortex are now immune to Storm Cage, letting them escape
• Storm Cage now ends early if the user leaves its radius
• Fixed Flame Wisp heal CD being inconsistent
Bugfixes & Optimization
• Optimized scarves and fixed their cloth rigging not starting high enough to simulate the whole tassel w/ dynamic cloth
• Optimized Sightless Beam
• Fixed Chain of Perfection not working against Ethiron
• Fixed criticals from enchants sometimes carrying over when you switch weapons
• Fixed Frost Wisps not disappearing and giving fall damage reduction
• Fixed a lot of mantras seemingly supporting sparks even though they don't have any functionality. They no longer support these sparks
• Fixed clones being able to execute. Wasn't intentional and led to some weird desync bugs
• Fixed Riot Breaker considering environmental combat tags towards its combat tag quantity requirement
• Guild data is now fetched without cacheing due to a Roblox improvement added recently. This should help prevent data loss
• Fixed a memory leak with character slot info updates
• Fixed a Roblox memory leak with player character respawning
• Corrected some inaccuracies in Ezra's dialogue
• Fixed some cases of invisibility not immediately cleaning up particles
Patch 1.4.0a[]
• New Mythic Relic: Sinner's Ash
• Increased AoE on Frost Wisp flourish beam attack and increased frost proc duration
• Frost Wisp now shoots a beam attack when you vent successfully
Patch 1.4.0b[]
• Fixed essential objects like Chaser Jars/Scion Altars in Dungeons being breakable despite protections. Should fix a lot of softlocksSeptember 1st, 2023[]
• New Ice Mantra: Frost Wisp ★★
• Added Relic: Smith's Alloy; A cruder form of the famed Pluripotent Alloy able to increase the Quality of your held weapon, or to reroll the buff on a 3-star weapon
• Added Relic: Idol of Yun'Shul; a ritual idol that can be used to redeem 1 wish from Yun'Shul wherever you are and without any cooldown. A resonance is not required to commune with Yun'Shul in this way
• Rerolling a Corrupted Resonance at Yun'Shul now gives an additional option in your reroll selection which is a corrupted reroll of your current bell. Previously, rerolling a corrupted bell would rarely give you a corrupted variant in your reroll selection. The corruption effect will be rerolled on this new option
• Defeating each of the following mobs for the first time now individually awards 1 Knowledge: Bone Keeper, Enforcer, King Thresher, Blizzard Knight, Mechalodaunt. Existing characters will get this Knowledge the next time they kill them
• Defeating a Corrupted Monster for the first time now awards you with 1 Knowledge
• The first 5 Golden Fish you catch will each award you 1 Knowledge. Existing characters will get this Knowledge the next 5 gold fish they catch
Performance Improvements
A focus this week has been to optimize a lot of the bottlenecks in the game's backend and retopologize some of the more polygon-heavy meshes in the game.
• Greatly optimized Hive Mech/Rogue Mech models, with their complexity reduced by about 88% and greatly improving their performance impact
• Greatly optimized Primadon model, with the complexity reduced by about 86% and greatly improving his performance impact
• Optimized talent/enchant/ring passive handling. Should see some performance improvements in combat, especially for base combat
• Fixed a minor memory leak with reputation handling
• Optimized M1's. Some unnecessary checks were happening
• Optimized reputation and allegiance handling. Will have knock-on effects that improve performance for all mobs
Balancing
• Shrine of Chance no longer increases Knowledge costs when you remove talents more than once
• Greatsword base crit (e.g. Zweihander crit) now blockbreaks on hit like Greataxe & Greathammer crits do
• Improved timings on Hive Mech and Rogue Mech. Impact vfx now shows up on hit instead of being delayed
• Improved timing on Shade Bringer hits
• Eclipse Kick now blockbreaks on hit at Lv. 5
• Fixed Dark Blade not cancelling when parried, forcing you to eat hits
• Flame Wisp healing in combat now scales up to the current healing in combat at Lv. 5, i.e. base flame wisp now gives less healing in combat. Previously, levels only scaled the out-of-combat healing
• Golems and Enforcers no longer hit other Golems and Enforcers respectively with their spin attack (should actually help with lag)
• Increased EXP from mining ores
Bugfixes
• Fixed Hive Mech and Rogue Mech having different timings for the same attacks and other weird deviations in behavior
• Fixed Mantra ingredient animations not playing. Streaming issues meant that even though these were implemented since before release no one ever saw them...
• Fixed Visionshaper clones hitting their owners with Crypt Blade crit
• Fixed NPC's not telling you off for hitting them
• Fixed Illusory Counter giving brief iframes to the attacker
• Fixed mobs that are force-aggro'd like illusory counter clones not always aggroing properly
• Fixed a rare issue with Yun'Shul bell rerolls that could void them
• Clarified Conquer your Fears description
• Fixed scrollbar on rest menu mantra list being nonfunctional
August 25th, 2023[]
Battle Royale Test Weekend: Solos
• The Battle Royale game mode is now available for testing this weekend via the main menu. In case you missed the CC tourney, this is a casual BR styled game mode where you and dozens of other players gather random talents, equipment, and mantras and compete to be the last one standing.
• This weekend's test is just for solo BR, but squads are planned in future.
• No rewards for the BR mode are currently planned, it's just for fun.
• The current plan is for the Battle Royale mode to be available on certain weekends, and for it to be available as a fun event semi-regularly as opposed to a permanent game mode that is continuously updated alongside the main game. We think that continuously updating it would lose a lot of the focus on the main game's content and lengthen development time. We'll be monitoring how things perform and how the game mode is received this weekend to determine our plans for it
Content & Systems
• New Deepbound Ability: Call of the Deep. Allows Deepbound characters to fast travel to the Depths without the need of a Whirlpool
• Lone Warrior players can now access a new shrine in To1 that performs the function of a Mystic for free. Other origins do not have access to this shrine
• New 1H Gun Talent: Lock n Load
• New 1H Gun Talent: Sleight of Hand
• New 1H Gun Talent: One in the Chamber
• New 1H Gun Talent: Ultrakill
• New Pistol (1H & Dual) Talent: Rapid Fire
• Greatly improved sliding down smooth terrain. Should no longer be a janky mess where you slide in seemingly arbitrary directions
• Improved handling of non-colliding parts with sliding. For example, sliding through a waterfall won't interrupt your slide anymore
• Improved handling of non-colliding parts with gliding. For example, gliding down through leaves won't interrupt your gliding anymore
• Guild Banners now payout twice as often (1 per min -> 2 per min). Somewhat reduced the number of banners in each map to make them more competitive
• You can now cancel your Barber name change. Doing so won't double-charge you if you try again
Balancing
• Spears and Rapiers now have narrow rectangular hitboxes on their M1's, running M1's, and uppercuts. This makes them a bit better at poking, but removes their tendency to hit to the sides and behind. Crit hitboxes are unchanged
• The threshold for where you start getting multiple waves of mobs in your Depths trials has been raised (you would hit it pretty much instantly after hitting max level), but you will now encounter attuned mobs more often at the highest trial difficulties
• Contractor now requires 4 different Shrines used total instead of 4 specific Shrines (mastery, chance, blasphemy, temptation)
• Damage multiplier on 1H guns reduced (20% -> 15%) since there's now talents to make it viable
• Posture damage and Range increased on pistol whips
• Posture damage increased on loaded 1H pistol shots
• 1H Gun reload speed increased
• Fire Blade now blockbreaks at Lv 5
• Increased Thresher Talon drop rate slightly. Nightmare Threshers can now drop them
• Saint Jay no longer lets you steal healing from others if you were the one who procced the healing
• Heal particles now emit more or less particles depending on the size of the heal
• Fixed Delayed Payback healing the enemy, this fix increases the healing from Delayed Payback
• Metal Armament slashes now count as mantra damage, but scale slightly less in PvE to adjust for this
• Buffed chest reward from Bandit Hostage event
Bugfixes & Optimization
• Fixed humanoid mobs not spawning with enchants
• Fixed some inconsistencies with trial difficulty
• Fixed Tornado occasionally breaking levitation on mobs like Chaser
• Fixed Corrupted Delayed Non-Beam Payback not giving lifesteal
• Fixed Justicar Defender being unsellable
• Fixed a rare bug where Silenthearts would miss Mani Katti in their progression
• Fixed mobs in whaler vs etreans events and bandit hostage events not despawning
• Fixed projectile bullets not counting as Blunt damage like other gun attacks
(aware of some issues with voyaging hanging for ages until it fails. looking into a fix)
Patch 1.3.8a[]
• Fixed not being able to break Chaser's blood jars with guns/spears/rapiers
Patch 1.3.8b[]
• Fixed Yun'Shul dialogue not showing up with 4 shrines (contractor) in new serversAugust 18th, 2023[]
As mentioned on Monday, all updates going forwards will be on Fridays. Since the last update was only a few days ago, today's update is a little smaller than usual, but we'll be back to regularly sized weekly patches next patch.
Content & Systems
• New 1H Gun Talent: Rapid Reload
• Added Eager Tradesman (i.e. Duke/Barber) outfit schematic. New 'Knack' talent
• Added Scholar (i.e. Antiquarian) outfit. New 'Scholar's Intuition' talent
• You can now pay the Barber a fee to change your name
• Added an indicator for your weapon crit cooldown
• Added an ammo indicator for 1H guns
• Ice can now freeze smooth terrain. Talents that require you or enemies to be standing on ice (e.g. Cool Head, Orbital Ice) now work with smooth terrain ice
• Added 100+ more names
• Blood Frenzy has been merged into Time To Go. Reduced base duration of Time To Go (12s -> 10s). Corrected the description on Time To Go - there was never a downside to taking Blood Frenzy, it was just poorly worded. If you had Blood Frenzy, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
Balancing
• When your 1H Gun reload is cancelled you no longer lose all your ammo
• You can now Right click to cancel your 1H gun reload
• You can now move slightly while reloading 1H guns
• 1H gun loaded gunshots now do +20% damage
• Reduced M1 endlag after 1H pistol crit
• Math Textbooks now give you a little bit of training when you get them wrong
• Doubled INT training from Encyclopedias. Now gives you a small amount of CHA training too
• Armor Piercing now requires 30 LHT or 30 MED, previously required 30 INT
• Bulletproof now requires 20 LHT or 20 MED or 20 FTD
• Ironsinger Heavy Plate now gives +5% Metal Armor
• Divine Dagger special now interrupts early when parried and doesn't put the user into lengthy endlag
• Divine Dagger special damage increased (30 -> 54)
• Divine Gun special damage increased
• Fixed guns not having an aerial CD like other weapons
Bugfixes & Optimization
• Fixed a memory leak with freezing objects solid
• Fixed Dye packets not showing up in merchant ships
• Fixed rubble & debris from smooth terrain being white plastic
• Clarified Armor Piercing description. To those who don't know, it basically gives you 25% PEN since it applies to physical armor too - physical armor is just slash & blunt armor packaged together into one stat for those who don't know
Patch 1.3.7a[]
• Added 🐟 Emblem
Patch 1.3.7b[]
Hotfix• Fixed Grasp of Eylis in new servers
August 14th, 2023[]
• Added 1-Handed Pistol Moveset. As voted for in the poll, by wielding a pistol without an offhand weapon, you now unlock a new moveset designed for a single gun. Press Y or Z to reload your pistol. Loaded pistols will replace your M1 pistol whips with rapid gunshots. Dragoons have a longer melee range when one-handed than other pistols
• Added Guild Banner Capturing. Banners are placed in fixed locations around the map and can be captured by Guilds. Capturing a Banner gives your Guild treasury funds for every minute you hold it, with higher payouts depending on the opposition present in your server
• Mystics can now help you determine your fated Mantras. By paying a small fee, they'll let you guarantee that a Mantra of a level (i.e. stars) of your choosing will appear in your next Mantra hand on power up. This also affects your hands for the Shrine of Temptation
• Dye Packets can now rarely be purchased from Merchant Ships
• Umbral Flints, Pickaxes, and Lumber Axes can now be purchased from Merchant Ships
• Reworked Mantra handling. Makes mantra activation a lot more responsive on higher ping. Fixes the long-standing bug of using a mantra and it unequipping your weapon
• You can now buy Coal at all blacksmiths in the Etrean Luminant
• Added more names
• Quick Link has been merged into Static Link. If you had Quick Link, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Black Out has been merged into Sightless Still. If you had Black Out, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Lord Commander has been merged into Grand Support. If you had Lord Commander, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Graceful Landing has been merged into Kick Off. Kick Off's AGL requirement has been increased (15 -> 20). If you had Graceful Landing, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
Balancing
• Mystic talent picks are now weighted much higher in Shrine of Chance than before so it should be much more effective
• Removed anti-gank from Duke; made him too passive and non aggressive
• Base Fists swing speed increased (0.75x -> 0.85x), this is only for the base Fist weapon and doesn't apply for other fist weapons
• Bullets from Gun M1s now proc engage
• Dodging and blocking no longer interrupts your Chain of Perfection
• Reduced size of Hero's Blade of Wind crit's second hitbox
• Stormseye can now be blocked from all directions
• Big Hat size nerfed
• Run it Back no longer goes on cooldown when not properly casted
• Greatly increased range of combat tag apology
• Fall damage is now silent when in Portals resonance
Bugfixes & Optimization
• Chain of Perfection vfx now remains visible until the chain is broken
• Fixed utility items not showing up in the Merchant Ship shop
• Fixed Saint Jay not working with Crystal
• Fixed a visual bug with the Forge Wave event
• Fixed a bug where you could get infinite Iceberg
• Reduced targeting latency on Flareblood crit
• Fixed some banners being upside down
• Ferryman now has an indicator for when the arena is off CD
August 7th, 2023[]
Content & Systems
• Added Seafarer's Chime. This chime can be used by ship owners to summon their ship to any shore. Note that it won't let you repair ships or build new ships
• Added Unlockable Echo Talent: Chain of Perfection. Increases PvE damage the more melee hits you deal without taking hits in return. To obtain, you must defeat a boss solo without taking any damage. Once obtained, you'll get Chain of Perfection at Power 2 on all characters
• Added Remote Exiling: by using your Chime of Dwelling in your Guild Base as a Guild Leader, you can now exile your guild members remotely. This can be done if they're in the same server, another server, or even when they're offline
• You can now pick the color for your Guild Emblem
• Added 20 new Emblem Symbols
• Added a radial indicator UI for steering your ship so you don't have to guess which direction your ship is steering
• You can now repair ships at Jetties
• Hovering over Guild Emblems in the player list and server list now zooms in
• Ironclads now have a flag
• VFX reworked for attuned mobs
• New names added
Balancing
• Light and Medium weapon M1's now have increased PvE scaling
• Higher level players now earn more EXP from bounties
• Curved Blade of Winds can now drop from Scion of Ethiron
• Increased CBoW and Crypt Blade drop rates, especially from Hell Mode and Fury Nautilodaunt chests
• Crystal Knee now does more damage if you have Crystal (i.e. you haven't shrined the talent away)
• Crystal Impale now does more damage if you have Crystal
• Being parried now applies a small cooldown where you can't do a running attack
• Fixed mobs that have elemental resistance not having any Metal resistance
• Fixed naval mobs resisting Frostdraw by a huge amount, and not resisting any other elements
• Fire Gun now has less PvE power scaling the further you are away from your target
• Firing Line now has less PvE power scaling the further you are away from your target
• You can no longer rotate the direction of your hero wind blade critical
• Ice Cube travel speed nerfed
• Fixed Ice Cubes damage lingering longer than necessary at max range
• Removed Sinister Halo's autoparry frames
• Pale Morning swing speed increased (0.6x -> 0.62x), PEN added (20%)
• Relic Axe swing speed increased (0.59x -> 0.6x), PEN increased (20% -> 25%)
• Night Axe swing speed increased (0.57x -> 0.59x)
• Great Maul chip damage added (10%)
• Encore now applies 0.2s of full stun on proc
• Strong Left windup increased slightly (0.4s -> 0.45s)
• Removed attuned versions of some mobs that didn't make sense
• Blunderbuss now procs critical talents properly
• Fixed Railblade critical not applying hidden tendril
Bugfixes & Optimization
• M1's should no longer blend with your parry animation
• Successive parry animations now play faster to hide anims less
• Fixed Discharge VFX
• Unpatched Layer 2 heavenly wind 'wavedash' speedrun technique
• Fixed blind being pitch black at night
• Fixed sometimes being able to have multiple Chime of Dwelling and Guild Officer tools
• Fixed Azure Flame messing up Flame of Denial VFX
• Storm Cage duration fixed
• Fixed Mantras being able to break Chaser jars, led to some unpredictable and buggy behavior
• Fixed sticks still weighing something
Patch 1.3.5a[]
• Fixed Chain of Perfection not working against Scion of EthironJuly 31st, 2023[]
Attuned Monsters & PvE Changes
• Monsters can now spawn in as 'Attuned' to an Element. These buffs give the monsters unique benefits and weaknesses. A unique sound will play when you attack the mob depending on if the mob had "Resistance" or "Weakness" to the attack you used
• Monsters no longer automatically remove status effects instantly
• PvE Power scaling on mantra damage increased, with mantras being close to twice as strong against mobs at Power 20 compared to before. This also applies to Silentheart moves
• PvE Power scaling on M1's has been slightly reduced (about a 5% reduction in damage at Power 20) to account for the buff to mantra/silentheart move damage in PvE
• Damage vs. Monsters buff pips on equipment have been nerfed. Rare DvM pips (2% -> 1%), Leg. DvM pips (5% -> 3%). Intent here isn't to gut DvM builds but to reduce the huge gap between minmaxxed DvM builds and regular builds. With the buffs to mantra damage in PvE you'll probably be doing more damage than before, even with reduced DvM
Dual Gun cycling
• Dual Guns now cycle between each gun on M1 instead of being forced to alternate between M1 & M2
• Dual Guns "Offhand" M1 can now be feinted
Content & Systems
• New Ironsing Talent: Heavy Shoulders
• Added Guild Emblems: you can now customize your very own emblem for your Guild by combining 2 symbols from a selection of 40 (more soon!). Talk to a Guild Clerk and select Manage Guild to get started. Guild Emblems will show up on your ships, player list, and in the server list (see below). They'll be showing up ingame in more places in future updates
• Guilds are now visible in the server list when there's 4 or more players from a guild in a server. This should make picking fights with other guilds a lot easier
• Corrupted mobs now show up on your death screen as corrupted
Balancing
• Spare Nails now prevents you dropping Wood on death
• Emergency Repairs now makes your repairs scale somewhat with the Max Health of the ship, making repairing large ships like Ironclads easier
• Chaser and Ethiron no longer gain iframes when you flourish them
• Parrying a Metal Pull now removes 2 rods from you
• Parrying Metal Armament now grants auto parry frames briefly
• Metal Pull cooldown increased
• Fadetrimmer haircuts now last for 10 minutes and don't carry over into other servers. You can still go to a Barber if you want it removed quicker
• Endlag reduced on Fadetrimmer mantras
• Glare now has better telegraphing
• Fixed Glare being instantly cast when feinted
• Emergency Repairs repair boost increased (1.5x -> 2x)
• Chime storm damage now ignores all damage resistances
• Fixed Flame of Denial working against Chime storm
• Increased Club (sacred hammer/mace) critical windup (0.7s -> 0.8s)
• Fixed Blood Scourge heal reduction from PvP level gap (started at gap of 20 levels, now starts at a gap of 7 levels. wasn't converted with verse 2)
• Iron Hug damage reduced
• Impaler rods damage reduced
• Metal Kick now doesn't hit until the user collides with the ground
• Flame of Denial now guarantees the heal so multihits don't knock you through it
• Flame of Denial no longer gets bypassed by burn damage
• Pleeksty's Faith Flamecharm req increased (1 -> 25)
• Sticks are now weightless
• Ice Skate no longer damages ships
• Reduced ship damage from Ice surfaces generating
Bugfixes & Optimization
• Taking the Fadetrimmer oath now has more of a confirmation
• Fixed Void Spire not fading away correctly
• Fixed Voideye occasionally breaking
• Fixed Shadow Vortex breaking when it tried to drag an illusory clone
• Fixed an issue causing certain mobs to die improperly and become immortal
• Light Pillars around New Kyrsa can no longer be destroyed
• Optimized performance of Ice Skate VFX
Patch 1.3.4a[]
Hotfixes• Corrupted Mobs now do 50% more damage instead of 100% more damage
• Attuned mobs now only have 50% damage resistance to their attuned element
• Fixed Gigamed and King Gigamed being able to spawn as elements other than Lightning
• Guild Base doors now have your guild emblem on the front
• Fixed Legendary Weapons not damaging attuned mobs of their element
• Gravity Field No-Gravity variant now has a cooldown on pulling you back in
• Floor is Lava no longer has hit stun
• Added a toggle in settings for Dynamic Equipment animations
• Fixed servers not showing their guilds on the server list. New servers will show what guilds are present
July 24th, 2023[]
Content & Systems
• New Oath
• Pathfinders in Erisia have uncovered a so-called 'Deep Crucible'. Depositing an artifact of the depths into it summons hordes of enemies, seemingly called by the device. Those who manage to beat back the invasion are rewarded handsomely, with novice pathfinders faring the best
• Legion Kata and Jus Karita can now be unlocked and picked during Character Creation. Jus Karita will do less damage until you reach 40 LHT
• The Deep Stoves that Divers can use now heal you. Castle Light now has a Cauldron
• Void Feathers can now be crafted using 3 Dark Feathers and an Umbral Obsidian• Added a handful of new names
Balancing
• All Events now give far more core attribute (i.e. STR, FTD, WLL...) training.
• The cap on attribute training you can receive from a single event has been greatly relaxed
• Notes cap raised (10k -> 15k)
• Note Bag size cap raised (500 -> 1k)
• Justicar Armor now drops from Ferryman and from chests in the Crypt of the Unbroken
• Agility now passively increases your Stealth
• Fire Gun has been partially reworked, making it a lot less clunky to use
• Increased Ether Conduit duration (3s -> 5s)
• Increased Eleventh Hour duration (3s -> 5s)
• Increased Off Your Game duration (2s -> 4s)
• Increased Audacity stun duration, increased range. Now briefly silences those nearby
• Needle Barrage max damage reduced (64 -> 56)
• Ice Smash now only blockbreaks at max upgrade
• Champion's Whirlthrow now only blockbreaks at max upgrade
• Thunder Kick now has blockbreak at max upgrade
• Symbiotic Link no longer takes Ether if it fails to link
• Turtle Shell now has vfx (same as hitting enforcer/arc suit)
• Adrenaline Surge no longer interrupts momentum
• Azure Flames now buffs Flame of Denial duration. Upgrading Flame of Denial now improves the HP regeneration
• King Thresher dig now stops more reliably
• Pillars of Erisia can now be ragdoll cancelled
Bugfixes & Optimization
• Animated equipment has now been fixed and re-enabled
• Fixed lingering hitbox on Gran Suda crit
• Fixed movestacking on Gran Suda crit
Patch 1.3.3a[]
• Fixed Way of Navae not being present in Character Creation for those who have it unlockedJuly 17th, 2023[]
Content & Systems
• Being sent down to Layer 2 on death after reaching 15 drowns at max level has been removed. However, every 5 drowns past 15 drowns at max level you'll face a Depths trial with increased difficulty
• Once per character, you can visit a shrine at the Cathedral to activate a Challenge Trial. Beating this harder version of the trial will grant you a free Power increase (similar to To1 levels)
• New Relic: Void Spire; summons the Void in a radius around the spire. This Void will act like a Voidzone for those above Power 15, sending them to the Depths upon death. Players below Power 15 aren't affected at all, and can't summon a Void Spire themselves. Those who are unconscious at the time of the Spire being summoned won't be affected by the Spire's effect. Void Spires cannot be summoned in towns
• New Echo Modifier: Vow of Thorns; speed up your progression and improve your rare mob loot drops, but face harder trials as well as every death in the overworld sending you to the Depths. Vow of Thorns is not required for W Rank
• New Depths Trial tier beyond the Enforcer
• Animated coats are now physically simulated thanks to SmartBone by Celnak. They blow in the wind and dynamically trail behind you like a physics object
Balancing
• Fighting or killing a Voidwalker on a hunt is no longer a crime and won't damage your reputation. Guards won't come to the defence of Voidwalkers that are on a hunt
• Scarlet Lotuses no longer drop on death
• Fixed being able to use Ironsinger Pull during stuns/attacks
• Fixed Shadow Hero Blade not giving autoparry frames
• Corrupted Shard Bow now procs flames on hit. These flames scale with INT like bomb flames
• Corrupted Wind Up can now execute enemies on the first wind up
• Corrupted Run It Back now has 5 seconds of hyperarmor
• Corrupted Payback now has lifesteal on hit
• Corrupted Blood Scourge can be charged up by holding C to send foes over Power 12 to the Depths. This charge-up can be cancelled and freezes the user in place
• Corrupted Portals is now faster and can carry allies
• Strong Left windup decreased (0.6s -> 0.4s), posture damage now scales with upgrades
Bugfixes & Optimization
• Fixed M1 anim sync on Nautilodaunt
• Fixed Quick Link being obtainable without Static Link
• Fixed uppercut not properly cancelling Dark Rift
• Fixed being able to assassinate players who have iframes
• Fixed being able to use bombs while iframed
• Fixed not being able to eat Gold/Irithine with Termite if you're not an Ironsinger
• Fixed Saint Jay working even without Chilled being applied
Patch 1.3.2a[]
• Fixed Corrupted Reaper bell sending you to the depths when below level 12
• Fixed an issue with Deformed clothing causing memory leaks
Patch 1.3.2b[]
(Live in new servers)
• Bonekeeper no longer regenerates HP
• Justicar's Armor more common drop
• Justicar's Armor talent buffed from 15% to 20%
Patch 1.3.2c[]
• Fixed issue where using Mirage Clones/Radiant Dawn/ Lighting Clones would reduce performance with Smart bones.• Gravity Field duration decreased
• Corrupted Shard bow posture is now doubled
July 10th, 2023[]
• Based on the player poll results, currently the two main projects we're working on are World Events and Conquest
• World Events are currently being developed and are the most likely update to drop first. These will be server-wide events in the vein of the Etris Raid event, with every server in a given luminant having the same large scale event starting at the same time. We're thinking there'll be a new world event every hour. World Events won't be exclusively PvE, with some of the events being PvP-based to inject some life into (currently very dry) overworld PvP
• Conquest's map is currently in development - once the map is done, programming work will begin on it. Conquest is a new endgame PvP gamemode with large parties facing off against each other for control of a map. Conquest will have similarly tiered rewards to endgame PvE content like Layer 2, and will serve as a way to get Knowledge, endgame gear, and Dyes without PvE. Depending on how long things take, it could drop before or after World Events
• We're planning to run some public tests for the Battle Royale gamemode soon, as we know a lot of you are excited for it. We don't currently think there'll be rewards for it, and it'll likely be a time-limited event that happens over weekends (Fri-Sun) semi-frequently
• In future, we're looking to add the Void Tower Dungeon, and Guild Base Raids
• The Void Tower will be a randomly generated dungeon, with the objective being to climb as many floors as possible and defeat bosses and encounters along the way. We're hoping to give the Void Tower a similar feel to roguelike dungeon delvers like Slay the Spire, Dungeons of Dredmor, BoI, Hades, etc. You'll be able to run it solo or with friends
• Guild Base Raids are as described before. Based on the poll results this update isn't as big of a priority, but we'd still love to see it
• New Oaths, Origins, Talents, Mantras, etc. are still in development as always and will either drop alongside these larger updates or in weekly updates
• Our current plan is to drop these large updates one by one as they don't depend on each other, instead of bundling them all together into a huge update. This should mean that you'll see these updates sooner
Content & Systems
• Added Gran Sudaruska Unique Critical
• Added Mythic Equipment: Delver's Duster
• Added Pristine Lotuses. Those seeking to perform the ritual to become a Linkstrider will find these as a more convenient alternative to dragging players all the way to the catalyst
• Added Beatra, a pleasant old lady in the East Luminant with a thing or two to teach about Shadow
• Selling Legendary Weapons now has a confirm prompt so you can't sell them by accident
• Successfully defeating a Voidwalker on a hunt will give you a chest reward and a good amount of EXP regardless of if you're the Voidwalker's target or not. Other Voidwalkers can't claim this reward. This should reduce the number of fleeing targets from the Voidwalker perspective, and make defending against Voidwalker hunts more worthwhile for other players
• To1 now brings down the campfire at the start for attunementless players in order to spend their spare points from attunementless. This means that attunementless players won't end up with a different amount of free points from To1 compared to attunement players
Balancing
• You will no longer instantly kill allied enemies with Lethal Precision
• Illusion Counter now spawns a clone for a brief duration as opposed to reflecting status effects back
• Dark Receiver requirements lowered (SDW: 50 -> 40, LTN: 60 -> 40)
• Cyclone Blade chip damage buffed to 10%
• Parried bullet projectiles now proc parry stun on the attacker if they're close to their target
• Shared Misery no longer procs on parried/dodged attacks
• Fixed Obfuscation proccing on Mani Katti where other enchants don't
• Fixed Ring of Casters reducing damage of non-melee attacks that aren't mantras
• Heavenly Wind aerial move cooldown after feinting now ends early if you hit the ground
Bugfixes & Optimization
• Fixed a longstanding issue where the free block frames after a parry attempt were ignored by a lot of moves that are meant to be blockable. This is what was causing Rising Thunder to seemingly ignore blocking. You would block the initial damage but any special effects like grab move followups would still go through. This bug didn't apply with held blocks, just when you'd tap F to parry (big thanks to Agamatsu for figuring this one out)
• Optimized carbuncle models considerably, should help with the frame lag they generate
• Fixed W rank green name on leaderboard not being consistent
• Fixed Chaser fight falling stalactites having collisions even after disappearing
• Fixed Mantra trainer dialogue all talking about fire spitting embers instead of their element-specific lines
• Fixed Vigils Pathfinder Cloak shop
• Fixed Freezing Wight not proccing crystals
• Fixed being able to proc multiple meteor impacts on certain aerial attacks
• Fixed East Luminant spawn being set inconsistently during character creation for certain origins. Voidwalker now consistently sets your default spawn in East Luminant to the Voidheart
• Fixed players outside the Duke arena being teleported inconsistently
• Fixed needing to talk to the Ferryman to get the Ferryman defeat triumph
• Fixed trading with Laplace not giving you the Soulbound triumph
• Fixed not getting the Pluripotent Alloy triumph if you die or teleport during the Alloying process
• Fixed a Pluripotent Alloy dupe
• Fixed not being able to set your spawn at Eylis
July 3rd, 2023[]
• New Shadow Mantra: Devouring Eye ★★
• New Charisma Talent: Manipulator (thanks Bigmans_lnternet for the suggestion)
• Added new Echo Modifier: One Bit
• Added new Echo Modifier: Destined
• Added W Rank to legacy scores, a rank above even S Rank
• Defeating Chaser for the first time on a character now awards 2 Knowledge. Existing characters will get this Knowledge the next time they kill him
• Defeating the Scion of Ethiron for the first time on a character now awards 2 Knowledge. Existing characters will get this Knowledge the next time they kill them
• Defeating a Dread Serpent for the first time on a character now awards 2 Knowledge. Existing characters will get this Knowledge the next time they kill one
• Defeating each of the following mobs for the first time now individually awards 1 Knowledge: Crimson Megalodaunt, Deep Owl, Deep Widow, Nautilodaunt. Existing characters will get this Knowledge the next time they kill them
• Defeating Chaser with a 35% or greater damage contribution now awards 1 Knowledge each time
• Mudskipper Ambush events will now spawn in the Depths but have a high chance of spawning in corrupted
• A greater variety of ores have been unearthed in Scyphozia
Balancing
• Dissonant no longer prevents you getting a Resonance, and instead just prevents you using it
• Reduced Dealbreaker echo bonus (10% -> 5%)
• Reduced Kyrsan Ambush combat tag duration (16m -> 3m)
• Railblade range increased (8 -> 8.5)
• Fixed Shadow Hero blade hitbox inconsistencies & buffed its critical attack damage and Ether drain
• Shadow Hero Blade posture damage fixed and now maintains momentum in the air
• Reduced the Heavenly Strike feint punishment (5s -> 3s)
• Tacet Dropkick now has a shorter windup when used with Jus Karita equipped
• Taking Dazing Finisher or Bulldozer now prevents you from obtaining the other (they counteracted each other)
• Reduced Rending Jailer base stun duration (1.5s -> 1s)
• Reduced Gold consumption buff
• Raging Static now procs with elemental weapons and with Maestro's Blade active but now only applies to M1's and crits
Bugfixes & Optimization
• Optimized handling of Echo Modifiers by character loops. Should help with server lag
• Fixed Shadow Vortex hitting through FF
• Fixed Tacet Dropkick bugging the user if hit during the windup
• Fixed Ice Lance being backwards
• Fixed Shadow Vortex not lasting its proper duration
• Fixed Ironsinger ore consumption not working with pure ores
• Fixed Irithine not doing anything when consumed by an Ironsinger
• Toned down Eruption vfx to be less eyemelting
(no gale nerfs or flame buffs this time sorry)
• Fixed Orbital Ice scaling being incredibly low
• Fixed certain mobs breaking when corrupted
• Million Ton Piercer no longer requires Bulldozer
June 25th, 2023[]
• New Wind Mantra: Pillars of Erisia
• New Eruption Talent: Scorched Earth
• New Advanced Eruption Talent: The Floor is Lava
• Vow of Allegiance added. Similar to a Vow of Mastery, approach another player and ask "wanna make a vow of allegiance <character name>". Those you have a Vow of Allegiance with are considered as your allies by talents, combat tags, etc. You can make up to 50 Vow Allies per character
• By saying "sorry <character name>" or "my bad <character name>" you can now clear your combat tags on another player. You can say "sorry all" or "sorry everyone" to clear your combat tags from every player nearby. (thanks TheOneWhoWeeps for the suggestion)
• Rumours speak that the 6 lesser shrines lining the corridors of the Shrine of Yun'Shul have awoken, now offering deals previously only available through their counterparts on the surface
• Curious Deepbound explorers have noticed a split in the cave walls leading to the Shrine of Yun'Shul that bypasses the need for a Resonance to pass the Shrine's doors. Strangely, this passageway does not present itself to those not afflicted by the Deepbound Curse
• Heartbeat Sensor now shows red pulses for nearby creatures on low health
• Smooth terrain grass now shifts color with the seasons
Balancing
• Red unparryable attack indicators are now more obvious
• Added unparryable attack indicators to Megalodaunt kick, Alpha Megalodaunt grab, Owl grab, Crab crab, Crab slam, Primadon grab, Primadon kick, Widow bite, Widow webspit, Nautilodaunt eruption, Golem uppercut, Stone Knight kick, Stone Knight pillar, Hive Mech uppercut
• Light Eater and Windmill ring ether regeneration is now based on the damage received
• "Critical Attack" talent now procs once per critical and is less effective when used in conjunction with a shield
• Metal Pulls now have a 0.1s windup to make them somewhat reactable
• You can now Vent out of Rending Jailer but doing so will leave a residual slow for the rest of the Jail duration
• Rending Impaler now has a 1s duration after it where new Metal Rods can't be procced
• Reduced Range scaling on Ceaseless Slashes
• Needle Barrage windup increased (0.3s -> 0.35s)
• Ice Lasers windup increased (0.2s -> 0.3s)
• Reduced Ministry Tacet Stranger CHA requirement (76 -> 50)
• Reduced Heartbeat Sensor WLL requirement (50 -> 40)
• Kyrscleave swing speed increased (0.6x -> 0.61x)
• First Light swing speed increased (0.61 -> 0.62x)
• Enforcer's Axe PEN increased (5 -> 10)
• Serrated Warspear MED scaling increased (6 -> 6.5)
• Nemit's Sickle base damage increased (10 -> 11), scaling decreased (14 -> 13). Works out as higher max damage than before
• Alloyed Whaling Knife PEN increased (10 -> 15)
• Alloyed Falchion posture damage increased (4 -> 5)
• Gale Punch hitbox is now more reliable and doesn't have a blindspot right next to the user
• Echo Passdowns now cost 60 Echoes instead of 100
Bugfixes & Optimization
• Optimized PvP ally checking. Should help cut down on PvP lag outside of chime
• Regek no longer erroneously gives you the option to upgrade mantras that are already maxed out
• Fixed requirement on Ceaseless Slashes
• Fixed infinite flight with Heavenly Wind
• Fixed Glass Stones not increasing AoE of Tranquil Circle
• Fixed certain Kyrsan encounters in New Kyrsa occasionally breaking
• Fixed the controls saying X for gesture instead of K
(crab crab is the canonical name for the crab grab
June 19th, 2023[]
Content & Systems
• New Light Weapons Mantra: Ceaseless Slashes
• New Advanced Eruption/Crystal Talent: Volcanic Glass
• 2 New Events
• Added Attribute Locking: a lock button is now present next to the attributes in your journal. Locking an attribute prevents you from accidentally increasing it, and can be freely toggled on and off. No more ruining builds with misclicks
• You can now cancel Dye Packets during color selection
• Active Echo Modifiers are now visible in the Rest Summary screen
• Reworked Megalodaunt idle & eat animations
• Made Nautilodaunt's attack animations better telegraphed and easier to read
• Reversal Spark on Starkindred Fire Blade now forces it to be the default Fire Blade
• Barber added to Castle Light
• Mystic added to Meteor Isle
• Cloth & Fiber is now sold at Fort Merit
• The Asia & Oceania 1v1 chime lobby has now been split into separate Asia and Oceania 1v1 chime lobbies
Balancing
• Buffed Merchant Ship's loot pools
• Flame Blind with photosensitive mode now turns your screen black instead of increasing the brightness
• Increased delay between Nautilodaunt feint and attack
• Successful Nautilodaunt m1's no longer reset its feint cooldown
• Rain Spire duration buffed
• Rain Spire CD reduced (60m -> 40m)
• Base Spear crit now has a more accurate hitbox on the followup lunge
• Reduced Audacity CD (40s -> 25s)
• Gran Sudaruska range buffed (8 -> 8.5), base damage buffed (23 -> 24)
• Shadow Hero Blade crit range increased
• Incoming damage is now reduced by 30% when Metal Jailed
• Reduced Sightless Beam windup (1.6s -> 1.3s)
• Unyielding Frost duration on block increased (50% -> 80%)
• Frost Grab windup reduced (0.55s -> 0.45s), hitbox reliability improved
• Iceberg damage and posture damage increased
• Ice Cube damage buffed, fixed the hitbox not coming out when coming in contact with an object
• Fixed Ice Cubes not doing posture damage, increased their travel speed, reduced windup (.35s -> .3s)
• Orbital Ice resist now scales with Frostdraw investment
• Wild AoE damage increased (25% -> 35%)
• Arc Suit damage resistance cap reduced (15% -> 10%)
• Orbital Ice is now less effective when used in conjunction with Arc Suit
• Reduced Needle Barrage upgrade damage scaling
• Metal Rain damage reduced
• Whiffing Metal Ball now slows you for a very short duration
• Flareblood crit windup increased (0.4s -> 0.5s)
• Way of Navae crit windup increased (0.7s -> 0.8s)
• Heavenly Strike now has endlag if whiffed, reduced scaling on the range modifier
• Flame Wisp heals now reduced by 30% in combat, duration scaling reduced
• Stormseye crit damage reduced
• Fixed being able to use Static Flash Clones after being parried
• Fixed Champion's Whirlthrow going through iframes
• Cryostasis CD increased (15s -> 25s)
• Resurrection bell CD increased (60s -> 70s)
Bugfixes & Optimization
• Fixed Deepfire Ring not reducing delay of lava serpent eruptions
• Fixed an issue where ritual campfires would linger after the Ferryman has been defeated
• Fixed Gravity Field cutting out randomly
• Fixed Termite being hidden and unrollable
• Fixed residual issues with blocking Lightning Rising
• Fixed a minor memory leak with the duke's manor entrance
• Fixed Burn Status going through Resurrection
• Fixed being able to uppercut in Dark Rift
• Fixed ambush failure quips sometimes not popping up
• Reduced particle intensity on Flareblood crit
• Fixed being able to use Cap Artist in Dimension Travel
• Fixed dagger flourish doing blunt damage
Patch 1.2.8a[]
Character Slot Pinning• You can now Pin your slots in the main menu to sort them to the top and make them easier to keep track of.
Slot Limit Increase
• You can now have up to 26 Character Slots. The previous limit was 20
June 12th, 2023[]
• Rumors speak of a mysterious shrine that can reveal the Words of the Song to those willing to give up their talents...
• New Ice Mantra: Ice Cubes ★★★
• New Advanced Ice Talent: Unyielding Frost
• New Advanced Crystal Talent: Crystal Shrapnel
• Drowned Dimensional Travel is now always the combat variant
• Corrupted Gravity Field now excludes the user from its effects
• Corrupted Wind-Up now executes knocked players on 2 wind-ups
• Added Photosensitive Mode to the game settings. This setting tones down some of the vfx from things like Dawnwalker mantras to make the game less of a nightmare for people with photosensitivity. More vfx will be toned down with this setting enabled in future
Balancing
• You can no longer cast Mantras while in FF
• You can no longer hold/build momentum while using a Mantra
• Greatly reduced Crystal explosion cd (2.5s -> 1s)
• Fixed Ice Eruption, Ice Spikes, & Ice Lance not applying Chilling
• Increased Warden's Blades Chilling proc duration
• Ice Forge Windup reduced (0.4s -> 0.3s)
• Stormseye Primadon drop rate increased
• Stormseye Critical now teleports around a target found in front of you if any
• Way of Navae Critical CD increased (3s -> 5s)
• Club Critical CD increased (3s -> 5s)
• Railblade ground critical now does its spin on initial contact
• Flareblood Kamas INT requirement reduced (40 -> 30)
• Volt Kick talent now procs without another input
• Fixed Lightning Rising seemingly having hyper armor
• Fixed Lightning Rising being unblockable
• Blood Shadow is now cancelled if the caster's block is hit
• You can no longer use blood shadow on your Lightning & Illusion clones• Chime is now always daytime
• Deferred damage over time now bypasses iframes (the initial M1 hit respects iframes as usual)
• Wind Hero Blade Critical range reduced slightly
Bugfixes & Optimization
• Fixed being able to use mantras with shared cooldowns in succession to bypass the joint cooldown. Also makes duped mantras mostly redundant
• Fixed interaction between Poser's Ring and Deferred that made Poser's Ring useless with it. Poser's Ring now takes priority but retains the damage buff from Deferred
• Fixed Stormseye Lightning req not being enforced
• Fixed Deferred not giving Tempo
• Fixed After Cut not working with Deferred
• Fixed Needle Barrage hiding your weapon
• Displacement fixed
• Fixed being able to get duped rewards from Ferryman with multihit attacks
• Fixed Flareblood Critical not working with clones
• Fixed a bug with Needle Barrage where enemies dying mid-attack could break it
• Fixed lingering particles from cancelling Blinding Dawn
• Fixed being able to temporarily obtain Visionshaper from the Nestmind after using Shrine of Order to go below the reqs
• Fixed Corruption effects not proccing for Gravity Field and Dimensional Travel
• Corrupted Gravity Field now lasts half the duration
• Mantra Momentum change doesn't apply to Mobility slot mantras
June 5th, 2023[]
Content & Systems
• New Lightning Legendary Rifle: Stormseye
• New Rifle: Summer Rifle
• New Metal Mantra: Rocket Lance ★★★
• New Metal Talent: Laced Traps
• Fury Nautilodaunts now have their own loot pool
• Deepwoken's wind system is now hooked into the new Roblox wind. This means that particles and terrain grass will blow in the wind. Wind visually grows stronger when you're experiencing weather. Snow and rain now fall in the direction the wind's blowing. Clouds also move with the wind
• Two new indicators are now visible next to the level up orb, one for how many Talent Hands you have left, and one for how many Whisper Hands you have left
• Added Whaler Scarf to loot pools
Balancing
• Increased Training EXP cap. Should mean that defeating bosses will grant you more points in a single attribute than before
• Bounties will no longer be posted for players who have never reached Power 10 on any slot. Gives new players a bit more time to learn the ropes before getting jumped by voidwalkers
• Allies in Chime are now determined by your party alone, ignoring guild/vow
• Rain Spire now has infinite uses with an hour cooldown
• Potions now have PvE damage scaling
• Projectile bullets from guns now have the PvP and PvE scaling of their 'melee' shots
• Needle Barrage now tracks slightly
• New rods are no longer procced while Jailer Rods are active
• Burning Servants now has endlag (0.4s)
• Illusory Servants now works against mobs
• Flareblood Kamas INT requirement reduced (45 -> 40)
• Static Fakeout now has a max teleport range
• You no longer have to press F to shatter your Ice Lance
• Caltrops now only applies metal rods on half of the caltrops thrown
• Stepping on a caltrop now applies a CD before you can trigger another caltrop
• Fixed Clutching Shadow block behavior being inconsistent. Now deals posture damage but won't randomly hit through block
Bugfixes & Optimization
• Greatly optimized Layer 2 Floor 2's map. Should make load times a lot quicker and clear up a lot of the lag there
• Fixed Kyrsdog & Grilled Cheese not having artisan forms. Fixed them giving you the same nutrition as bread
• Fixed a bug where you could increase attributes while in the Shrine of Order menu
• Fixed Chain Pull bugging you when killing mobs
• Fixed Gravity Field pushing people out of FF
• Fixed Pocket Bombs being unobtainable
• Fixed a memory leak with Resurrection bell
• Fixed Illusory Servants CD being inconsistent
• Fixed Cheap Trick not spawning an illusory servant
• Fixed Voidwalker hunts ending when you enter a guild base
• Fixed Wind Passage hitting behind you
Patch 1.2.6a[]
• Chime circle now ignores iframesMay 29th, 2023[]
Content & Systems
• New Metal Mantra: Chain Pull ★
• New Metal Mantra: Oxidizing Rush ★★
• New Metal Mantra: Iron Hug ★★★
• New Emote Pack gamepass available in the Store
• Reputation bribe NPC's will now only charge you for how many points of rep you are away from your base rep with a faction, and won't offer to fix your rep when you're at your base reputation
• Guild Ponds now have a Fishing Rod shop
• Added wake trails to Frigates, Ironclads, Dinghies, and Sloops
• Iron Mask remodelled
• You can now use gestures by typing them out in chat. e.g. /e lean back
Balancing
• Base/headwind speed of all ships increased by 15%
• Increased highway sailing speed boost when you enter a highway without going through a highway gate. Was 1.5x speed, now 2x speed.
• Increased tempo gain from being hit by mantras - bugfixes overnerfed it
• Starkindred STR req decreased (50 -> 40)
• Increased Crystal explosion base damage per crystal (2 -> 3)
• Fixed Radiant Dawn, Ice Spikes, Storm Cage, Blood Shadow hitting through Tranquil Circle
• Lionfish now spend much less time underwater and deal substantially less damage to ships when they ram
• Explosive Efficiency's chance for triple bomb yields is now processed per bomb in the stack and not over the whole bomb stack. Should mean you see better yields more often
• Pocket Bombs now requires Family Recipe instead of Hot Potato
• Lowered Level difference cap for Voidwalker hunts (6 -> 4), i.e. if you're Power 3 you won't be jumped by Power 9's now
• Enforcer Pull now stuns those grabbed. Range can now be increased with modifiers. Base Ether cost reduced (60 -> 40)
• Reduced Azure Flame DoT (9 -> 8)
• Metal Armament is now a 3-star Mantra. Metal Armament now only swings after M1's that either hit and deal damage or are blocked. It no longer swings when the M1 is parried or feinted. Metal Armament no longer procs bleed, has fixed damage (doesn't scale with your weapon damage), and no longer procs enchants or M1 talents
• Reduced base number of Metal Armament swings (6 -> 3), increased base Ether cost (20 -> 40)
• Metal Ball knockdown duration reduced (1s -> 0.5s)
• Fixed Caltrops hitting multiple times and dealing insane damage/instantly blockbreaking enemies
• Firing Line is now cancelled if you take damage during its duration. You can no longer cast other mantras during its duration
• Increased windup on Metal Ball (0.5s -> 0.6s)
• Reduced Astral Wind AoE scaling
• Reduced Iron Slam AoE
• Reduced max heal from Blood Shadow (100 -> 60)
• Fixed the windup on Ignition Deepcrusher not being cancellable properly
• Increased Metal Gatling autoparry frames
• Reduced Metal Gatling damage scaling with upgrades
• Reduced damage and range on Radiant Dawn
• Reduced Rising Lightning damage scaling
• Ferryman's Curse now works on Ironsing damage
Bugfixes & Optimization
• Fixed getting Unbound talent from permanent unlock at 76 stat instead of 75 (didn't prevent you increasing past 75, was just confusing)
• Fixed a variety of bugs with Tacet being inconsistent and not being registered properly at all times. Casting Mantras without cancelling the windup now breaks your Tacet
• Fixed Dawnwalker capping off early
• Fixed Ardour Scream not disabling the Tacet of those nearby
• Fixed Arcwarder mobs taking no damage while in arc suit
• Fixed Entropy Travel getting you stuck in meteors
• Fixed Storm Cage duration not scaling with upgrades
• Corrected Metal Eruption erroneously having the no-parry indicator despite being parryable
• Fixed Merit loot table
• Fixed Echo modifier descriptions cutting off
• Fixed Iron Slam vfx not showing up outside of instanced servers
• Fixed some issues with Gravity Field on boats
• Fixed Pocket Bombs dropping bombs to the bottom of the ocean floor and wasting them
• Fixed Radiant Dawn vfx not being synced
• Alloyblood with NLK is now less effective
• Fixed Charisma Unbound perma unlock not working
Patch 1.2.5a[]
• Fixed Visionshaper obtainment in new serversMay 22nd, 2023[]
NEW ATTUNEMENT: IRONSING
• Rumors speak of a Union researcher nestled away in the Saramaed peaks who seeks to uncover the secrets of the art of Ironsing. Perhaps if you can get a recommendation and pay him a visit he'd be willing to let you in on his findings?
• 12 New Metal Mantras added
• 11 New Metal Talents added
Content & Systems
• New Legendary Weapon: Ignition Deepcrusher
• Added Any-Element Talent: Elemental Rebound. Flaming Rebound has been replaced with Elemental Rebound. If you already had Flaming Rebound, you'll be given Elemental Rebound automatically
• Added Advanced INT/Element Talent: Ether Overdrive. Ether Overdrive is the INT equivalent of Million Ton Piercer
• New Relic added: "Rain Spire"
• You can now choose which Flaw to remove with Shrine of Blasphemy
• Faction Ambushes now have faction-specific loot pools that change with your level
• If you have good rep with all of the factions in an event, it's now negatively weighted in the spawning algorithm, so you shouldn't see as many events that require you to kill allies to get the reward
• Made the Blade Temple easier to navigate by closing off a lot of dead ends and opening up the library
• Weapons are now bought in tool form and can be purchased without meeting the requirements
• Gestures are now accessed by pressing K instead of X to free up X for different inputs
Balancing
• Exploding Mirage Clone has been removed. Base Mirage Clone has received a slight damage buff to make up for this. If you had Exploding Mirage Clone, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Fixed both players getting huge amounts of tempo back from dodging multihit attacks
• Getting tempo back from being hit by mantras now scales with the damage taken
• Ironsing Armor added to Hive Tactician Armor, Summer Dragoon, Ignition Deepdelver
• Elemental Rebound (Flaming Rebound) tempo gain reduced
• Pressure Break no longer requires Medium Weapons
• Mercenary's Boots now give you Endurance Runner & 2 Innate HP
• Increased Dragon's Song cost reduction (15% -> 20%)
• Serrated Warspear now does bleed, base damage reduced to adjust for this (20 -> 18) but total damage is now higher than before due to the bleed buff
• True Seraph Spear MED scaling increased (6 -> 7)
• Kyrsglaive base damage reduced (19.5 -> 18.5)
• Reduced Wind Blade base ether cost (50 -> 40)• Reduced Heavenly Wind base ether cost (60 -> 50)
• Prominence Draw can now be stunned out of during the windup
• Prominence Draw endlag fixed
• Increasing Glacial Arc size with Cloudstones no longer creates additional arcs and instead creates wider arcs that are easier to traverse
• Fixed Momentum carrying on flame grab after being blocked
• Stacked crystals now slow you down slightly, the slow increasing with each additional crystal
• Reduced the cooldown on crystal explosions (4s -> 2.5s), fixed crystals growing past the cap during the cooldown
• Crystal explosions now bypass dodge iframes (since they're attached to you)
• Wisps now hide themselves while you're in Tacet or Portals bell
• You no longer cause splashes when you enter/leave the water while in Portals bell
• Deepfire Ring DoT frequency buff reduced (25% -> 20%)
• Potions now weigh 0.25 each
Bugfixes & Optimization
• Fixed lag and other issues with inconsistent invisibility on Ferocity, Multiplicity, Displacement, Nemesis crit, Unbidden crit
• Inhale & Maestro's Blade particles no longer show up in Tacet
• Fixed particles getting permanently hidden after you're made invisible
• Optimized the rock spikes around Aratel and fixed their collision geometry so players/mobs shouldn't get stuck in them anymore
• Fixed the wind before the Bonekeeper bridge ambush starting at an awkward spot to counter
• Fixed chime rank name colours not showing up if you joined the game before them
• Fixed being able to iframe static withdraw
• Fixed Summer Company mobs not having the right outfits. Fixed Summer Dragoons not spawning
• Fixed not being able to get through the side of the Merchant Ship
• Fixed Static Ace working without the talent
• Fixed crystal visuals lasting only half the time of the stack
• Fixed buying past your carry limit
• Fixed crafting Pure Astruline into Astruline
• Fixed a bug causing guns to break occasionally
Patch 1.2.4a[]
• New Dawnwalker Mantra: Radiant Dawn
Patch 1.2.4b[]
Hotfixes
• Fixed Needle Barrage and Metal Eruption 0-star Mantras not being rollable
• Fixed Voidheart bounty boards not displaying any bounties
• Fixed not spawning with Ferrofluid if you pick Ironsing at start
Patch 1.2.4c[]
Hotfixes• Firing Line now has slight endlag (0.2s) and prevents mantras from being cast for 0.7s
• Increased windup on Metal Rain (0.4s -> 0.6s), given endlag (0.3s) and prevents mantras from being cast for 1s
• Metal Gatling given endlag (0.4s) and prevents mantras from being cast for 0.6s
• Metal Gatling telegraphing improved. Each Metal Gatling rod now hits twice instead of 3 times, damage adjusted to account for this
• Metal Rain can now be stunned out of during its firing duration
• Metal Rampart now checks for ceilings and has improved visuals
• Metal Eruption now has the red indicator for non-parryable attacks
• Scaled down Iron Slam visuals
• Radiant Dawn can now be parried
• Metal Ball now has slight endlag (0.2s)
May 15th, 2023[]
Content & Systems
• Added Faction reputation summary screen; you can now view your current standing with each of the major factions in Deepwoken when resting at a campfire
• Added Faction Ambushes. When your reputation with a faction is listed as 'Hunted' or lower, factions will start sending out squads to take you down. These ambushes can happen in most parts of the overworld and scale with your level and not the area. These ambushes can also be replaced with mercenaries, bandits, and assassins - especially if you're friendly with most factions
• New Advanced Strength Talent: Collapsed Lung
• New Ice/Lightning Talent: Frozen Web
• New Shadow/Wind Talent: Pressure Detonation
• New Bomb Talent: Explosive Efficiency
• New Spark Added for Rising Shadow
• Drifting Winds is now base behavior for wind, proccing Winded on your Wind mantras. If you already had Drifting Winds, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Winded status effect now has a visual
• Crystal Breaker is now base behavior for Crystal, detonating crystals on posture breaking an opponent. If you already had Crystal Breaker, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Shatter Spear is now base behavior for Ice Lance. If you already had Shatter Spear, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• The Cold Forge is now base behavior for Ice Forge. If you already had The Cold Forge, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• New models for Odd Tentacle, Lionfish Scale, Fiber
• New models for Cloudstone, Crystal Lens, Drift Shard and their more potent forms
• Made the sky somewhat more vibrant and the sea more reflective. The waves are now slightly choppier, making them easier to see
• The sea has a subtle texture applied to make it easier to distinguish in low light
• Training gear are now more informative about why you can't train an attribute
Balancing
• Increased maximum number of active events in the Aratel Sea
• Player assassinations now have a damage limit of 40% HP. If you get hit for more than 40% HP while assassinated you'll instantly get back up
• Mobs now deal substantially less team damage to other mobs with their mantras
• Bribing factions to fix your rep now has a curve for the cost of fixing your negative reputation
• Contractor mantras no longer scale with INT but have had their base damages increased to match their previous strength. Should hopefully make Contractor usable with a wider variety of builds
• Bottom Freeze can now proc on other ice projectiles like Ice Daggers and Ice Lasers
• Being Frozen/Bottom Frozen no longer reduces incoming damage by 66%
• Pocket Bombs now drops 2 bombs for every bomb it uses up
• Wyvern's Claw can now be rolled by weapon classes other than Medium
• Stench now has a 5s cooldown on proc
• Flame Wisp now has a slight delay before it can start healing after summoning
• Orbital Ice no longer has an AGL requirement
• Galetrap can now be parried when thrown
• Pressure Skewer now grants +25% chip damage while active
• Reduced Darksteel Greatsword shop price
• Reduced Ankle Cutter vertical hitbox
• Sacred Hammer range reduced (8 -> 7.5)
• Bombs now only weigh 0.25 each
Bugfixes & Optimization
• Fixed Megalodaunt burning ship events in the Aratel Sea never clearing up. This clogged up the slots for other events, and is why in old east lum servers you'd see no sea events at all
• Added an enforced limit to event duration to prevent events running forever and clogging up slots. Clogged up events were also a cause of lag
• Fixed killing bosses not uncapping your weapon
• Fixed some moves causing you to freeze up and be unable to move if hit by other specific moves during it. This fixes the random movement locks on Tears of the Edenkite, Contractor mantras, Crescent Cleaver crit, Dawnwalker mantras, Lightning Impact, etc.
• Fixed an issue where mobs would randomly aggro on neutral rep players for a second and then immediately deaggro. Notable in Fort Merit and Summer Isle
• Fixed not being able to unlock your bell in Layer 2
• Fixed Threshers being unable to swim
• Fixed dialogue with Epsi on the radio after you've switched the generator on cutting out even though there's power
• Fixed Trenti & Aristo referring to you as a castaway even if you have a different origin
• Fixed a variety of map errors at Fort Merit
• Fixed Beeswax not being sellable. Now sells for 5 Notes
• Fixed Warrior's Swing applying after KO calculations and not saving you from a knock if your damage was reduced to be less than the KO threshold
• Fixed Authority Commanders showing a "Pickpocket" prompt that did nothing
• Fixed Tranquil Circle applying suffocating and proccing Charged Return and Nullifying Clarity
• Fixed Merchant ship missing its hull
• Fixed not being able to obtain Suffocating Impact
• Fixed various errors that would break mob abilities
• Fixed Ethiron bone spike wave being rotated 90 degrees visually
• Ice surfaces now have more consistent durations before melting
• Fixed legion mobs not actually being affiliated with the legion faction
• Fixed a bug with Audacity that made you unable to execute enemies in some servers
• Fixed Decisive Blow visuals showing up on weapons that aren't daggers (only visual)
• Fixed Dimensional Travel having no vfx for other players when you enter/leave it
• Windrunner parkour is now actually doable without needing to boost
• Gran Sudaruska mesh optimized to improve performance
• Shatter Spear is now activated on Ice Lance by pressing F during the windup
(Credit to Enderisfinallyback for suggesting Pressure Detonation)
Patch 1.2.3a[]
• Fixed all set events requiring two waves of the same event to clearMay 8th, 2023[]
Content & Systems
• New Wind Mantra: Wind Passage
• New Fist Talent: Pocket Sand
• New Ice/Wind Talent: Freezing Wight
• New Fire/Lightning Talent: Scorched Peak
• New Rapier Talent: Duelist's Lunge
• New Rapier Talent: Pressure Skewer (thanks Piercing_Charge for the suggestion)
• New Rapier Talent: Frenzied Dance (thanks Piercing_Charge for the suggestion)
• Revamped Blacksmiths. You can now handle crafting armor, repairing armor, and handing in schematics from the same UI. The UI now tracks your requirements to craft things, provides talent descriptions, and lets you rotate the armor in the viewport
• Merchant Robes now give 'Merchant's Accord' talent
• Added 3 Tiran faces
• Added 2 Chrysid faces
• Chrysids can now have beards
• Added Mystics as PoI's
• Added PoI's to Castle Light
Unbound Unlocks
• Core attribute unbounds (STR, INT, FTD, AGL, CHA, WLL) are now permanent unlocks for your account. When you reach 75 with the permanent unlock, you'll automatically get the unbound talent
• Beating any major boss now uncaps your weapon stat. Vigil quest still works for uncapping but is no longer the only option
• Beating Chaser or the Ferryman now uncaps your element as well as the Duke
Balancing
• Kyrsgarde Sniper spears now do reduced damage when it's not a direct hit
• Wind-Up now executes mobs when it knocks them
• Wind-Up now executes unconscious enemies at 3 wind-ups or more
• Wind-Up now knocks back enemies that parry it
• Increased Wind-Up damage bonus
• Dark Receiver now steals some tempo from your links
• Doubled ether drain on Dark Receiver - now deals the same ether drain to those tethered as the enemy hit
• Ice Chain now applies bottom freeze on hit
• Protagonist Syndrome no longer gives +5 HP
• Absolute Radiance no longer gives +5 HP
• Ankle Cutter CD increased (4s -> 5s)
• Return to the Dark Ages no longer reduces damage from Haunted Gale
• Deepbound's sanity gain from killing mobs in the depths is now reduced if you have Lose Your Mind to make it less detrimental to the synergy
• Cannonballs now use Roblox's new shapecasting technology giving them much more accurate hitboxes as projectiles
• Reduced the deafening shriek of the Blacksmith's hammer from across the map
Bugfixes & Optimization
• Fixed Rocks combat tagging those in FF
• Fixed Cyclone Blade requirements
• Fixed Mindsoothe not healing
• Improved analytics backend to make it easier for balance and bugs to be monitored
• Arc Suit's CD now scales with its duration
Patch 1.2.2a[]
In new servers...
• Removed Glider schematic item. On completing the quest, you now learn the schematic automatically. You can now craft Gliders at Power 1 on new characters
Patch 1.2.2b[]
In new servers...• Fixed Ardour Manifestation
May 1st, 2023[]
• Curved Blade of Winds Criticals added - the 2 crits can be switched between by either dual-wielding or two-handing the weapon
• Crypt Blade Critical added
• Added markers while in towns and other areas for Points of Interest like the Antiquarian, Smith, Weapon Shop, etc. Can be toggled off
• Added a new settings menu accessible through the cog in the top left of your screen. The low graphics mode, cinematic mode, and spell shout visibility settings have been moved here. The new points of interest system can be disabled here, too
• Fountain Teleporters are now unlocked on characters when you've visited the Lordsgrove instead of washing your face. You will still need to have opened the Hive Gate and be Power 10
• The Hive Gate is now opened for all your characters when you wash your face. For existing accounts, you can visit the fountain again to unlock this for all characters
• Added a soul count indicator to Jar of Souls
• Tailwind has now been merged into Inhale. If you already had Tailwind, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Gale Dash has now been merged into Air Pressure. If you had Gale Dash you'll be given Air Pressure automatically. If you had both, you'll get a talent hand on your next level or on spawn if you're max level
Balancing
• Increased forge part turn-in reward size
• Champion's Whirlthrow now blockbreaks on grab
• Lowered base windup on Astral Wind (0.5s -> 0.4s)
• Sightless Beam Ether cost reduced, Sanity cost reduced, slow reduced
• Sightless Beam now deals increased damage and increased posture damage at the start of the beam
• Sinister Halo Ether cost reduced
• Vigil's Grace empowered running m1's now deal +10% damage
• Jetstriker Vigil's Grace knockdown cooldown removed as there's now a global knockdown cooldown
• Arc Suit maximum resistance reduced (20% -> 15%), CD increased (10s -> 15s)
• Silentheart M1/Critical innate damage buff reduced (15% -> 10%)
• Added slight endlag to Radiant Kick (0.1s), with increased endlag on Radiant Kick whiff (0.2s)
• Added endlag to Rising Thunder
• Shadow Vortex max AoE reduced, suspend time reduced
• Clubs now use the current sword anims instead of the janky old ones
• Reduced ear-destructive properties of Brainsucker idle grunts
• Reduced healing on Blood Shadow
Bugfixes & Optimization
• Fixed Mantras with Blue Gems not displaying their Ether cost accurately
• Fixed Blood Frenzy visual not lasting its full duration
• Corrected description on Unbreakable
• Fixed an issue with Jar of Souls where players who logged on your back would freeze you in place for the duration of the vfx
• Fixed being able to gesture while ragdolled (wasn't visible anyway but had weird behavior)
• Fixed Storm Blades pushing players out of FF
• Fixed Jar of Souls soul count going negative• Fixed being able to inhale Ice Lance
April 24th, 2023[]
Content & Systems
• New Shadow Mantra: Shadow Vortex
• First Light has now gained the ability to summon the Legendary Megalodaunt's Fire Storm
• Added reworked animations for First Light
• Sightless Beam can now rob your foes of their sight if enough hits land
• You can now view the Ether cost of Mantras on their tooltip as well as the percentage cost relative to your Ether
• You can now view the number of signs on Ritual Mantras on their tooltip
• Hitting max momentum as a Jetstriker now has an indicator
• Forge Parts can now be found in the Etrean Sea
• Merchant Ships are now more easily accessible
• The Top 10 players in Chime now get red & yellow usernames ingame
• The Top 50 players in Chime now get gold usernames ingame
• The Top 250 players in Chime now get silver usernames ingame
Balancing
• You can now cancel Sightless Beam mid-way through the beam by pressing F
• Mindsoothe now only drains sanity from you on use if you successfully heal others
• Sightless Beam can now be used in water and in midair
• Mindsoothe can now be used in water and in midair
• Tranquil Circle can now be used in water
• Prevailing Westerlies now has a curve to its momentum decay
• Ice Chains damage increased
• Pressure Blast base damage increased
• Frozen Servants posture damage increased
• Fire Forge range scaling reduced
• Lightning Hero Crit now has autoparry frames on successful parry• Wind Hero Crit now has autoparry frames on successful parry
• Ash Slam now has autoparry frames on successful parry for the initial hit
• Ash Slam posture damage increased
• Hyperarmor frames now prevent held-cast moves like e.g. Lightning Strike and Bolt Piercer from being interrupted by attacks
• Thunder Kick posture damage now scales up to the previous amount with upgrades, starting off lower than before
• Reduced endlag on whiffed Equalizer (0.5s -> 0.3s)
Bugfixes & Optimization
• Fixed a bug with tutorial where you could swap enchants between weapons
• Fixed your weapon getting voided in tutorial
• Fixed a bug where Ascension would fail at low sanity
• Fixed an issue where sea events would randomly spawn in Layer 2 and in the Tutorial
• Fixed Rifle Spear crit not cancelling sprint like every other crit
• Fixed memory leaks with Ice and Lightning Hero Blade crits
• Fixed memory leaks with Ice Beam, Shadow Encircle, Rising Thunder
• Fixed Obfuscation opacity being inconsistent
• Fixed an issue with Echo points not saving after purchases
• Fixed a bug where assassinations could teleport you incorrectly
• Fixed Tranquil Circle causing Silencer's Blade to proc suffocate on all M1's
Patch 1.2.0a[]
Hotfix• Being marked by Shadow Vortex now cancels the effects of Gravity Field
• Shadow Seekers now detonates Shadow Vortex on hit like Shadow Gun, ending it early but dealing some damage
April 17th, 2023[]
• Added Dwelling Charms - these can be purchased at guild halls and guild bases and will give you 10 summons of your guild base before running out
• The Mystic can now be hired for your Guild Base from the Song Room
• Events added to the Etrean Sea
• New Event Type in the Etrean Sea
• Added a Mystic to the Isle of Vigils
• Added additional icons for tool types
• Tools are now highlighted when you hover over them
• The Soulbound legacy milestone now applies to equipment, not just weapons. Only applies to new equipment soulbinds
Balancing
• Sail length adjust speed increased greatly. Since speed is tied to sail length, you now accelerate to full speed twice as quickly and can stop your boat twice as quickly
• Sail angle adjust speed increased greatly, sail angle adjust acceleration increased greatly
• Steer acceleration increased greatly
• Iron Blunderbuss scaling increased (6 -> 7)
• Increased Crucible Rapier posture damage (4 -> 5)
• Flareblood Kamas base damage reduced (14 -> 13)
• Increased Bolt Piercer base damage (14 -> 15)
• Illusory Counter now has greatly reduced endlag on a successful proc
• Gale Punch hitbox now moves with you during the duration of the move
• Vacuum Punch hitbox moved forward to draw in enemies in front of you
• Decreased Obfuscation transparency
• Flareblood crit now works at sea
Bugfixes & Optimization
• Fixed being able to block while executing• Fixed spell shouting not working
• Fixed Tranquil Circle not working against mob Grand Javelins
• Fixed Enchant Stone not counting towards soulbound legacy milestone. Only applies to new enchant stone uses
• Fixed the sea updating choppily
• Fixed Gremorian Longspear pulling players out of FF
• Fixed a bug where you could glitch chaser into being hittable during his mid-air phase
• Fixed Kyrstear Agility requirement not applying
• Fixed Gravity Bell CD sometimes not clearing up
• Fixed players being considered 'in the way' when placing guild base doors
Note: Dwelling charms can be used by anyone, letting any member of your guild access your guild base without needing an officer online
• Increased Shade Bringer damage upgrades
• Increased Pressure Blast damage upgrades
• Increased Storm Cage duration
• Fixed there being no cap on the number of events spawning in the Etrean Sea
• Lowered brainsucker spawn rates in Etrean Sea
• Buffed sea outpost loot size
Metallica x Deepwoken Collab April 13th, 2023[]
Metallica x Deepwoken '72 Seasons' Listening Party
Jump into Deepwoken this weekend to listen to some of Metallica's latest songs from their new album '72 Seasons', as well as some all-time Metallica classics at the famed 72 Seasons Tavern.
Maybe there's even an exclusive Gesture in it for you, too?
Event starts 3AM EST this Friday and will continue until 3AM EST Monday.
https://www.roblox.com/events/856435249379311646
Patch 1.1.8a[]
The Metallica Listening Party is up now - seek out doors across the map to a mysterious inn between space and time and prove yourself in The Pit to earn your right to headbang.
Patch 1.1.8b[]
The Metallica listening party has concluded - thanks for attending! The emote gained through the event is a permanent unlock for those who earnt it, so don't worry about losing it.April 10th, 2023[]
Content & Systems
• New Legendary Weapon: Flareblood Kamas
• New Eruption Talent: Empowered Eruption
• New Eruption Talent: Flash Point
• New Eruption Talent: Molten Defence
• You can now dye your hair with Dye Packets. Hair Dye can be removed at the Barber
• Moved up the highway entrances in the Etrean Luminant to make them more easily accessible
• Added some tunnels to Erisia to make it easier to navigate regardless of where your ship lands
• Ganymede default hats are now larger and no longer hide hair
• Tool types now have type icons to help distinguish them visually
• Ferocity now has VFX on proc
Balancing
• Fixed Gun M1's putting out fires, which made Flame Within useless for gun builds
• Fixed an issue where held M2 feints didn't have the delay before you can attack that clicked M2 feints did. Should alleviate the issue of feint macros
• There is now a slight cooldown on sliding after being parried
• Increased Dinghy speed (0.9 -> 0.95)
• Increased drop rates of Gran Sudaruska, Railblade, and Enchant Stones from Chaser/Scion/Layer 2 chests
• Deepfire Ring now lowers the delay before Lava Serpent's Eruption procs
• Azure Flames now increases the posture damage and range of Lava Serpent Eruption procs
• Lightning Cloak base duration extension on hit increased (4s -> 8s). At 0 Tempo, duration extension is now reduced
• Lightning Cloak max duration increased (30s -> 60s)
• Crystal Knee base damage increased (10 -> 15)
• Crystal Knee max damage increased (20 -> 35)
• Burning Servants and Frozen Servants no longer share a CD
• Reduced endlag on whiffed Punishment (0.5s -> 0.25s)
• Increased speed scaling on Wind-Up• Moved Ankle Cutter hitbox closer to the floor
• First Light swing speed increased (0.6x -> 0.61x)
• Relic Axe PEN increased (10 -> 20), swing speed (0.58x -> 0.59x)
• Alloyed Messer PEN increased (10 -> 15), chip increased (10% -> 15%)
• Alloyed Crescent Cleaver scaling increased (9 -> 9.5), chip increased (10% -> 20%)
• Razor Cutlass PEN increased (20 -> 25), swing speed increased (0.7x -> 0.71x)
• Reduced size scaling on Inhale-buffed Flame Assault
• Reduced size scaling on Inhale-buffed Ash Slam
• Shade Bringer damage increased
• Shade Bringer multiplying spark is now faster
• Reduced Wind Blade endlag
Bugfixes & Optimization
• Fixed burnt mantras showing up as their internal names and not their default names ingame (e.g. StrongPunch:Strength instead of Strong Left)
• Fixed guns infinitely comboing if you M2 during an air combo
• Fixed artisan items not working in recipes (actually this time)• Fixed some issues with projectile physics ownership
• Fixed some food items being dropped improperly
Patch 1.1.7a[]
• Fixed Chaser's HP pool not being consistent. Should now mean his base HP is much lower for solo players as was suggested in the patch notes a while agoApril 3rd, 2023[]
Content & Systems
• New Shadow Mantra: Encircle
• New Shadow/Lightning Talent: Dark Receiver
• New Wind/Lightning Talent: Storm Link
• New Crystal/Fire Talent: Temperature Shock
• New Fire/Wind Talent: Fan the Flames
• New Intelligence talent: Approaching Singularity
• New Intelligence talent: Taste Test
• New Intelligence talent: Chain Reaction
• Added new Echoes upgrade: Advanced Tools, which allows you to spawn with miscellaneous adventuring utilities.
• Added new Echoes upgrade: Resonance Rarity, which allows you to increase your chance of attaining a Legendary or Corrupted Resonance
• Added Roblox badges to unlock. Existing players will get these on joining the game with a character that meets the requirements
• Equipped Deep Gems now show up in your Mantra tooltips
Arthur / Jessamine Rewards
You no longer get 3 extra talent hands for your build by talking to Arthur and Jessamine after obtaining their talents through echoes. This was actually unintentional, but since it has given players additional talents, we figured we'd work it into the game in a less awkward way. As such, this has been replaced with a new system:
• By doing any of the Curiosity themed quests you get a talent hand once per character. e.g. Suyuan, Ploom, etc.
• By doing any of the Bravery themed quests you get a talent hand once per character. e.g. Arthur, Jessamine, Ezra, etc.
• By doing any of the Compassion themed quests you get a talent hand once per character. e.g. Suri, Nanji, etc.
• You only get 1 hand per theme per character - it's not 1 talent hand per quest in that theme.
• NOTE: If you already got your points from Arthur or Jessamine you won't get additional hands from this system.
• If you already completed a Curiosity/Bravery/Compassion quest and don't have the hand for that theme, you can get them automatically by talking to the quest givers again. Again, if you already got them from Arthur/Jessamine you won't get extra.
Balancing
• Increased Songchant Mantra PEN per point (3% -> 5%)
• Reduced Erudition Tempo gain per point (15% -> 12%)
• Curved Blade of Winds is now 0.8x swing speed when wielded two-handed
• First Light base damage increased (24 -> 25.5)
• Gravity Field can now be cancelled early by activating your resonance while it's active
• Grand Feast now restores blood and 10% of your health when not in PvP combat
• Flame Repulsion posture damage buffed
• Players also under the same Vow of Mastery as you are now considered your allies
• Fixed M1 stack on Prominence Draw. Can still start the windup early just can't have 2 hits in one
• Lord's Slice no longer flings your opponent if they parry
• Blood Shadow's drain is now fully negated while you're blocking
Bugfixes & Optimization
• Fixed Inhale not empowering your mantras
• Fixed guild bases not being deleted when you leave a guild and none of that guild are left in the server
• There is now a 5 minute cooldown on guild creation to prevent abuse
• Fixed Artisan food not being accepted by recipes
• Fixed some issues with ship networking
• Fixed being able to use Ice Skate in Dimensional Travel and Illusory Realm (would cause a lot of lag)
• Fixed some physics issues with Gale Trap
• Fixed the CBoW unsheathe VFX not playing
Patch 1.1.6a[]
• Fixed everyone not in a Vow of Mastery being considered allies with each otherApril 1st, 2023[]
Gods rest our souls.
March 27th, 2023[]
Content & Systems
• New Intelligence talent: Chemist's Bag
• New Ice Talent: Cold Front
• New Lore Book: "Vows by the Sea: Inheritance"
• Songchant investment now grants your Mantras +3% PEN per point (thanks to ffrostfall for the suggestion)
• Defeating The Ferryman for the first time on a character now awards 2 Knowledge. Existing characters will get this Knowledge the next time they kill him
• Defeating Primadon for the first time on a character now awards 2 Knowledge. Existing characters will get this Knowledge the next time they kill him
• Defeating Primadon with >20% contribution to the kill now gives you Knowledge each time
• Ferryman's Curse reworked: Now has a 20% chance to convert incoming elemental damage into Lightning damage
• Markor's Inheritor aerial is now a kick like Navae and is 10% faster than other heavy aerials
• Mani Katti is now activated with CTRL + M2 so that you can still use your regular uppercut while Mani Katti is ready
• The Ferryman now gives you Knowledge as his Spring reward
• Guards now warn you to stop hitting them if they're friendly and you hit them by accident
Dagger Rebalance
Most daggers with the exception of the Tanto are currently pretty weak picks due to the endlag added before Verse 2. The following changes reduce the awkward endlag but reduce the speed of daggers to match the timing that they had before the endlag reduction. Despite the speed seeming to decrease by a lot, endlag is pretty impactful on the overall timing of weapons - so daggers will actually be faster overall with these changes, but somewhat more telegraphed. This is a pretty experimental change so we'll be monitoring the balance of daggers after this update to make any tweaks necessary.
• On the following daggers, endlag has been reduced (0.1s -> 0.05s), but swing speed has been reduced (1.05x -> 0.98x): Alloyed Whaling Knife, Canor Fang, Krulian Knife, Kyrsedge, Nemit's Sickle, Silver Dagger, Stiletto, Whaling Knife
• On the following daggers, endlag has been reduced (0.1s -> 0.05s), but swing speed has been reduced (1.03x -> 0.96x): Central Dirk, Champion's Dagger, Gilded Knife
• Divine Dagger endlag reduced (0.1s -> 0.05s), swing speed reduced (1.15x -> 1.07x)
Balancing
• Buffed size of Primadon gem chest. Increased Deep Gem drop rate in Primadon gem chests
• Half of the chests Primadon drops now have a guaranteed additional quality star added to any loot rolled, meaning you'll be way more likely to get good starred loot from him
• Reduced Primadon summon CD (30m -> 12m)
• The Ferryman now drops chests on defeat. These chests have an additional quality star added to the loot they roll
• Certain humanoid mobs can now vent
• Ferryman's Coat now gives +50% Ether Regen, 5% Wind Armor, 5% Blunt Armor
• Ferryman's Coat Elemental Armor increased (25% -> 35%), Lightning Armor increased (20% -> 25%), Physical Armor decreased (25% -> 20%), Durability increased (1000 -> 2500)
• Ferryman's Coat now requires Power 12 to equip, craft requirements increased• Fixed Stormbreaker crit preventing you from casting mantras during it (this was an unintentional consequence of another change)
• Fixed not being able to cast mantras during the retract part of the Gremorian Longspear crit
• Gremorian Longspear crit now has an instantaneous hitbox instead of relying on a projectile. Crit anims have been polished to be better telegraphed
• Gremorian Longspear crit now deals +15% chip damage
• Removed sanity requirement for using Blindseer mantras. They still reduce your sanity but you no longer need spare sanity to burn up in order to use the moves
• Increased base HP on Deepwoken Cloaks (2 HP -> 5 HP)
• Light Eater Ring now gives +2% Fire Armor & +2% Lightning Armor
• Windmill Ring now gives +2% Ice Armor & +2% Wind Armor
• Reduced Return to the Dark Ages incoming/outgoing Mantra damage reduction (35% -> 20%)
• Silentheart now has an innate +15% Mantra damage resistance to make up for the RTDA nerf
• Oathless now grants an innate +15% damage resistance against Oath mantras
• Oathless now grants +10 HP
• Blood Scourge now gives less healing from NPC's if you're in PvP combat
• Fixed Unbidden countering damage other than M1's/crits/mantras
• Isshin's Ring no longer multiplies fall damage
• Fishman is now only active while below 66% health
• Blood Shadow is no longer cancelled by your targets blocking and can once again proc on enemies, not just your allies. Blocking will reduce the health drain
• Blood Shadow now has a duration limit of 20 seconds and can be cancelled by attacks. Blood Shadow can now only drain from up to 3 entities
• Increased Blood Shadow health drain (5/s -> 6/s). Blood Shadow now drains less from mobs
• Reduced Azure Flames burn damage per second (10 -> 9)
• Increased PEN on Alloyed Canorian Axe (10% -> 20%)
• Champion's Dagger now has 10% chip damage
• Markor's Inheritor base damage increased (23 -> 24)
• Iron Blunderbuss range increased (7 -> 8)
• Extended Mani Katti hyperarmor duration
• Raised Providence's Thorns base damage (3 -> 5), lowered Providence's Thorns damage cap (53 -> 40)
• Raised Size cap on Ice Beam, Wind Carve, Electro Carve, Flame Repulsion, Warden's Blades, Ice Lasers, Rising Flame
• Raised AoE cap on Fire Eruption
• Reduced Ice Beam size scaling slightly
• Flame Leap can now be modified with Glass Stones
• Raised Range cap on Ash Slam
• Reduced Ice Lasers size scaling, but lowered the damage reduction from increased size
• Fixed Fire Blade only increasing size visually
• Ash Slam's hitbox is now further forwards instead of being centred on you
Bugfixes & Optimization
• Greatly improved server-side performance of ships, especially more complex ones like the Ironclad. This should reduce a lot of the lag caused by server-handled physics in the game
• Optimized cannon models. Should have knock-on performance benefits since ships could have up to 20 of these and the old models weren't well optimized
• Optimized Curved Blade of Winds model considerably
• Optimized Crypt Blade model
• Fixed Unfazed not shielding you against panic damage & stun
• Fixed getting stuck in the tubes in the Duke's Manor
• Fixed the front sails on the Frigate being miscolored
• Fixed rising thunder disabling your character on block
• Fixed Drifting Winds not applying to all mantras
• Fixed cancelling Arc Stomp making it instant
• Fixed upgrades & range modification on Dash
• Fixed issues with guild data getting overwritten between servers. e.g. rooms getting overwritten if you make a new room in one server and change your leader in another
• Fixed animation timing on Club criticals
Patch 1.1.4a[]
• Lowered Blood Shadow range (35 -> 25), reverted regen per tick buff
Patch 1.1.4b[]
• Fixed LFT having weird and sometimes incredibly long delays on certain movesMarch 20th, 2023[]
Content & Systems
• Vesperian mask shapes are now Ornaments you can pick in Character Creation or at the Barber, and are no longer locked to specific variants
• Mindsoothe now only heals your allies by default. Pressing F during the windup will now extend your Mindsoothe to everyone around you
• Knives bounty boards now only show valid targets for Grasp of Eylis. Should be easier to find grasp targets now
• Jarvis and the Artisan can now hold on to your equipment pieces and return them to you instead of voiding them if you exit out of their dialog
• Added new VFX/SFX for drowning/wiping
• Added a new stairway down from the blade temple entrance straight to the blacksmith. Should make it a lot easier to navigate
Curse of the Unbidden Rework
• Successful Unbidden counters now end the crit early, letting you retaliate on counter. Unbidden is now positive on counter and gives brief hyperarmor frames
• Unbidden's Ether drain on hit is now based on your weapon damage instead of a percentage of their current Ether. The drain now scales with their Max Ether
• Fixed Curse of the Unbidden counter not negating stuns and other on-hit effects
• Increased Curse of the Unbidden crit cd (3s -> 6s). Whiffing an Unbidden counter now has endlag and places the crit on cooldown for 8s
Balancing
• The law is now more lenient for low-level players, the penalty for crimes is now halved for them
• Removed requirement for total slot playtime on Grasp of Eylis targets (was erroneously super big)
• Reduced windup on Punishment (0.3s -> 0.2s), made windup anim more consistent• Lowered Crypt Blade endlag (0.25s -> 0.15s)
• Lowered Wind Blade endlag (0.35s -> 0.15s)
• Reduced Lose Your Mind maximum damage buff (+20% -> +15%). Lose Your Mind now only increases your damage when below 70% sanity (previously, since LYM curves, even at 90% sanity you'd be dealing 5% extra damage on all moves at no penalty whatsoever)
• Lose Your Mind no longer has the side effect of increasing your insanity gain in the Depths
• Unfazed no longer fully prevents panicking at low sanity, instead shielding you against the damage and stun tag and reducing the duration. Unfazed still prevents shivering
• Reduced Divine Greatsword scaling (14 -> 12)
• Reduced Spinning Swordsman damage buff (+25% -> +15%)
• Increased Heretic's Sutra effectiveness
• Players now load into Arena with 100% sanity
Bugfixes & Optimization
• Fixed Silentheart's damage buff ignoring damage multiplier caps and applying to damage that's tagged to not get multiplied. This was what was causing the huge damage on Poser's Ring
• Fixed Miserables breaking when handling medallions
• Dye compatibility is now based off the cosmetic appearance of your equipment, instead of the stats. In terms of preserving dyes when smelting, the cosmetic's dye now takes priority instead of being voided
• Stunning enemies out of M1's is now more consistent
• Fixed loot bag indicators not showing up
• Fixed gun flourish counter not resetting. Fixes some unpredictable behavior with gun combos
• Fixed not being able to do sliding sprint attacks
• Fixed racial bonuses not being counted for Arcwarder obtainment
• Fixed Stratoshock applying for every lightning user instead of just those with the talent
• Fixed Overflowing Dam on guns not following the damage multiplier cap
• Fixed Spinning Swordsman applying when you have speed debuffs
• Fixed In a Hurry sometimes not applying even when you have a speed buff
• Fixed Bolt Piercer VFX not displaying
• Fixed Thunder Kick VFX not displaying
• Fixed Flame Leap, Strong Leap VFX not displaying
• Fixed Mani Katti locking targets into place on dodge
• Fixed Mani Katti iframes
• Fixed carried entities blocking sightlines for mobs
• Fixed Thunder Kick and Tacet Drop Kick sharing a cooldown
• Fixed Chaser occasionally not aggroing immediately
• Fixed attachment positions on Rosen's Peacemaker, Iron Blunderbuss, Khan Boots
• Fixed Illusory Realm failing your grasp hunts
• Fixed losing the dye on an equipment piece when you smelt it
• Fixed Dread Stacks not having a limit (led to some pretty wacky behavior where you'd have nostun and could heal armor when hit if high enough)
• Fixed Absolute Radiance and Protagonist Syndrome proccing against parries
Patch 1.1.3a[]
• Fixed Vesperian masks rerolling on respawn (in new servers)
Patch 1.1.3b[]
• Fixed losing ELO if you disconnected/crashed during the countdown phase of an Arena matchMarch 13th, 2023[]
Content & Systems
• New Heavy Weapons Mantra: Punishment
• New Agility Talent: Unseen Threat
• Added some new food recipes
• Assassin now gives a temporary speed boost on assassination to make it have an effect in PvP
• Added a visual for your Tacet's range
• Command: Leech is now a base command of Vow of Mastery. If you had Command: Leech you'll get a talent hand on your next level or on spawn if you're max level
Balancing
• Since uppercuts have a fixed speed, they now deal damage proportional to their swing speed. Light weapons will do slightly more damage with uppercuts than before (to account for the uppercut being slower than their regular m1's), whereas heavy weapon will do slightly less (to account for the uppercut being faster than their regular m1's). Medium weapons will do about the same
• Venting now has a cooldown that matches its endlag (1.5s)
• Ankle Cutter now has a cooldown (4s)
• Shared Demise now knocks its extra targets for slightly less time (5s -> 3s)
• Increased cooldown after feinting reversal flame leap (2s -> 3s)
• Assassinating someone now disables their Vent for the duration
• Lowstride now increases your roll distance while crouched
• You can now assassinate while in Tacet. Doing so will cancel your Tacet
• Extended assassination cooldown per target (20s -> 60s)
• Increased opacity on Obfuscation slightly, multi-part weapons are no longer almost entirely invisible
• Golden Tongue now only buffs your allies (and yourself)
Bugfixes & Optimization
• Fixed breaking your Vow at Yun'Shul not working
• Fixed broken invisibility on Jetstriker, Silentheart, Ghost, etc.
• Fixed Silentheart tattoos not going invisible
• Fixed environmental damage bugging out ice eruption
• Fixed Sunken Predator proccing on parry
• Fixed Sunken Predator stacking
• Optimized status effect handling, will improve performance especially in servers with lots of players and mobs
• Optimized wind direction handling
• Optimized Dungeon encounters
• Fixed assassinating and uppercutting at the same time
• Fixed being able to assassinate non-humanoid mobs
• Fixed infinite reversal flame leap flight
• Fixed getting stuck in terrain when exiting Dimensional Travel
• Fixed getting stuck on top of the Depths when exiting Dimensional Travel
Note: The uppercut damage change also applies to Mani Katti, so heavies won't be insane with it
Patch 1.1.2a[]
• Fixed Mani Katti movestacking (m1's, crits)
Patch 1.1.2b[]
• Fixed Hell mode in new serversMarch 6th, 2023[]
Content & Systems
• A mysterious shrine has been uncovered in the Eastern Luminant
• Added Charisma talent: Rule Through Fear
• Added Charisma talent: No Survivors
• Added Charisma talent: Pardon Me
• Added Charisma talent: Off Your Game
• Added Charisma talent: Cult of Personality• Added Agility talent: Shared Demise
• Added Agility talent: Dustlunge
• Added Agility talent: None Left Behind
• Added Agility talent: Pursuit
• Added the Note value of items to their tooltips
• Encounters in Layer 2 now vary slightly in their positioning and enemies between runs
• Dye Packets can now be used to dye your resonance bell
• Added LoD imposter meshes. You should now be able to see low-res models of things in the distance, helping the horizon look less empty and helping with navigation. This will be especially noticeable on low-end devices or on poor connections. Reduced night-time & evening fog
• New Prominence Draw animation
Balancing
• Wayward Rework: Wayward gem now puts a mark on the opponent alerting them that they have been tagged by a wayward mantra. Wayward gem now teleports you after a second has passed instead of instantly
• Removed the weird curse interaction on Umbral Knight where it would deal damage to you if you hit an enemy with hyperarmor. The enchant isn't that crazy to need a downside like this, let alone a buggy one that's inconsistent
• Light's Final Toll now has a large telegraph on the lantern before it hits
• Light's Final Toll swing speed reduced (0.87x -> 0.85x)
• Increased Frigate speed, Merchant Schooners, Schooner, & Sloop speeds
• Increased ship speed boost when sails are angled towards the wind correctly (+45% -> +60%)
• Expanded the range at which sails are considered to be correctly angled
• Reduced Tempo per Erudition point slightly (10 -> 8)
• Audacity now makes you immune to 'Defiant until the End' & 'Last Second Negotiations' when it procs
• Arc Beam no longer puts Lightning Beam on cooldown and vice versa
• Command: Sacrifice now has a small cooldown
Bugfixes & Optimization
• Fixed Air Dash cancelling
• Fixed your last talent class acquired not showing up as a Mystic option
• Fixed Sunken Predator clearing speed debuffs on your enemies
• Fixed Firmly Planted reducing speed debuffs to zero over time
• Fixed Million Ton Piercer. Was non-functional for a few weeks
• Fixed hitbox on Prominence Draw
• Several map fixes, optimized some of the builds in Etrean Luminant
• Fixed Mantra tables not clearing up in deleted song rooms
• Fixed Lord Regent requiring slightly more rep than neutral rep with ministry
• Fixed cauldrons not clearing up in deleted laboratories
• Fixed the alarm room in Floor 2 only giving 1 medallion instead of 5
• Fixed racial bonuses not showing up in Shrine of Order
• Fixed the campfire illusion not being lit
• Fixed color previews on dyes being initialised to the wrong color
Patch 1.1.1a[]
• Fixed weapon switching in new serversFebruary 27th, 2023[]
Content & Systems
• New Intelligence Talent: Neural Overload
• New Intelligence Talent: Water off a Duck's Back
• New Intelligence Talent: Foolish Outburst
• New Intelligence Talent: Twelve Steps Ahead
• New Agility Talent: Low Blow
• New Agility Talent: Lights Out, thanks Subatomic_Sam for the suggestion
• New Str/Cha Talent: Audacity
• New Charisma Talent: Propagandist
• New Charisma Talent: Unnecessary Theatrics
• New Charisma/Fire Talent: Controlled Combustion, thanks manofsteel1001 for the suggestion
• Updated Charmed particles and Allure particles
• Ladder climbing is now a lot smoother than before and won't have you going underground anymore. You now do a short vault at the top of a ladder when you dismount from it to make sure you clear the ledge
• Split Americas Chime region into West Coast NA & East Coast NA
• Character slots now show your oath next to your race
• You can now change your face markings at the Barber
Balancing
• Shrine of Order can now be used at Power 8 instead of having to wait until Power 12
• Shrine of Order can now only reduce a stat by up to 25 points. This ensures that high investment talents still require some degree of investment. Existing SoO builds are unaffected
• Shrine of Order now gives a random flaw instead of Restless. Existing Shrine of Order builds will keep Restless
• Reduced Tacet quest requirement from 10 Cestis contracts to 5
• Reduced Last Second Negotiations Charisma requirement (70 -> 55)
• Taunt no longer affects allies
• Encore no longer affects allies
• Fixed Charmed status proc duration not refreshing on new procs
• Extended Successive Prediction frames to be more effective
• Increased Radiant Kick teleportation range, now sits somewhere between the old range and the nerfed range
• Reduced Bounce Enchant proc rate (33% -> 20%)
• Rising Thunder Dash Hitbox range reduced slightly
• Serpent's Edge range nerfed (8.2 -> 8)
• Wind Eruption travel speed now faster and now grows faster in idle
• ELO range on matchmaking is less restrictive at higher ELOs to help lower matchmaking times
• Beast Burrow is now visible to All-Seeing Eye
• Resurrection bell base duration increased (1.5 -> 3) and windup reduced significantly
• Blood Thirsty talent now shows trails when it procs, increased proc duration
• Flamekeeper Cestus swing speed increased (.87x -> .88x)
• Way of Navae critical now has endlag when whiffed
• Celestial Assault Windup increased (.35 -> .45)
Bugfixes & Optimization
• Fixed character slots occasionally being out of sync with your actual data
• Fixed not getting teleported if you're on a ladder or a zipline
• Fixed Sunset Ricochet hitting allies
• Fixed Kyrsan Medallions gained during the escape sequence not being cashed in as currency
• Fixed Tornado boss cheese
• Fixed Hoplite working on weapons other than spears
• Fixed Rising Thunder freezing you if you block the startup
• Fixed a bug where logging during Rising Thunder would stunlock your opponent forever
• Fixed a bug where rolling a frozen card in Roll 2 wouldn't clear it as your frozen card
• Fixed wiping in Layer 2 saying you're 'ascending'
• Fixed playing 2v2/3v3 with strangers queueing you up for 1v1's instead
• Fixed dialogue auto-translating into nonsense
• Fixed instakills and auto-executing moves not giving HP packs to the killer
• Mobs no longer go invisible immediately upon killing you when no one's around (not a bug but it looked weird)
• Optimized burning status talents handling
• Fixed Lasting Charisma not buffing Sing charm duration
• Fixed Boulder & Encyclopedia shops in Fort Merit
• Fixed Sing combat tagging mobs and making them aggro
• Fixed parrying a multihit causing anyone else within radius to parry it without trying
• Fixed Brachial Spear going through dodge
• Fixed Arc Wave not applying burn
• Fixed an issue where windmills and water wheels were causing the navmesh to be repeatedly updated potentially causing a lot of lag
• Optimized the swamp brains, should cause less server lag in Eastern
• Minor optimizations to New Kyrsa
• Optimized map geometry in Eastern
• Fixed Shrine of Order not displaying the result with your race bonuses added
Patch 1.1.0a[]
• Tweaked the animations on Light's Final Toll to be easier to read. Visible in new servers though some users may see the old animations until their cache clears
Patch 1.1.0b[]
In new servers...
• Shrine of Order no longer has a reduction limit on elemental attributes. e.g. your 100 in an element isn't limited to only go down to 75, it can go down to any number
Patch 1.1.0c[]
• Fixed a bug with a Roblox change that was causing huge frame drops every few seconds for certain playersFebruary 20th, 2023[]
Content & Systems
• New Medium Weapons Mantra: Prominence Draw
• Capra Redesign: Capras can now choose between a variety of different masks and horns during character creation or at the barber. Masks and horns can be mixed and matched separately to each other. The old Capra mask is still available and has been tweaked to better match the new style, but you're no longer forced to hide your face as a Capra. Capra faces have also been redesigned and given a greater selection. Big thanks to both SudoMesh and Nuttoons for providing feedback & sketches on the development of this redesign, as well as all the feedback we've received from the community
• Capra Mark talents now grant all of each other's bonuses but are each better at their respective trait. All the marks now have equal HP regen, and Mark of Ku now grants improved blood regen. Jurik and Nemit now get slightly improved blood regen, Ku and Nemit now get sanity protection, and Jurik and Ku now get improved food & water
• Kyrsan Medallions are now tracked as their own currency in the bottom right of the screen alongside Notes and Knowledge when you have them. Kyrsan Medallions gained in Layer 2 will be cashed in at the end of a successful run. Existing Medallions in tool form can still be traded with Klaris and Miserables. Currency medallions are instant on turn-in, fixing the long wait times to turn in your medallions. Kyrsan Medallions in currency form cap out at 99
• Added new Blindseer talent at Tier 4: All-Seeing Eye. Thanks to World_Aegis for the suggestion
• Arc Suit mantra now has upgradeable damage resistance
• New Spark for Tranquil Circle added
• New Rare Ring
• Added unique designs for a variety of existing rings
• New Guild Base Room: Fish Pond. Get fishing!
• You can now fish in rivers and ponds instead of just the sea
• Added targeting reticles during the windup of moves that target enemies with your mouse. Should make these moves considerably easier to aim
• Added preferred region lobbies to Chime of Conflict 1v1's. Note that these are just separate lobbies you can choose to join and aren't actually guaranteed to get you into the region you want, it (sadly) still depends on Roblox matchmaking. This should make getting queued up against people in your preferred region easier, though
Balancing
• Core attribute (STR, INT, WLL, etc.) training requirements now no longer scale up as you progress them, making training these less of a slog at high investment
• Chaser base HP lowered
• Added a lot more invasion spots for Grasp of Eylis in the East Luminant
• Blindseer Beam damage buffed
• Arcwarder suit now has iframes on the second half of its windup
• Karita Drop Kick now lands 15% faster when casted while wielding Jus Karita
• Increased Shotel chip damage (15% -> 20%)
• Reduced Kyrsblade chip damage (35% -> 30%)
• Fixed blocking the initial hit of rising lightning keeping you stuck in place
• Thresher Scales no longer locks you out of rolling Bloodiron Spirit. If you got Bloodiron first you could do the quest and get Thresher Scales, so it didn't make sense for the opposite to still be blocked
• Fixed being damaged by fire during Rising Thunder
• Tornado now pulls opponents hit into the tornado
• Tornado damage buffed slightly
• Reinforced Armor PEN reduction buffed to 40%, now gives HP
• Gale Trap hitbox is now considerably more responsive
• Radiant Kick range decreased
Bugfixes & Optimization
• Mouse targeting for moves is now far more reliable when targets are out of range. Should make all mouse-targeted moves considerably more reliable, preventing them from randomly not activating even when it seems like you have a target
• Fixed Impairing Blow sometimes not proccing if the enemy had a speed debuff as well as a speed buff
• Fixed buggy behavior with Astral Wind's teleportation. Should now respect the same safety locks as other forms of teleportation
• Fixed Tough Love causing you to attract aggro despite not being the aggressor
• Fixed not being able to act while Gale Trap is active
• Corrected Miserables asking for 10 medallions instead of 5
• Fixed being able to pass down Mantras
• Narrowed some of the Capra horn variants, made the old-style mask closer to the original in its design
Patch 1.0.9a[]
In new servers...
• Fixed mob patrol pathfinding breaking. Wasn't mentioned in the update but there were optimizations on this end that should help performance especially on the surface
• Fixed fishing rods
Patch 1.0.9b[]
• Fixed a bug caused by a Roblox update that was causing players tools to void if they died while holding them out. Also meant that if you died while holding a weapon and swapped it out in fragments it'd void. This bug mainly occurred in the DepthsFebruary 13th, 2023[]
Content & Systems
• New Lightning Mantra
• By using the Chime of Dwelling inside your base as a leader, you can now pull up a map of your base and delete rooms that you aren't happy with. Deleting a room will free it up for you to build another type of room there. You don't have to buy the room extension itself again. Deleting rooms will delete the NPC's inside too, but you will keep your guild's donated books
• A mysterious shrine has been uncovered in the Eastern Luminant
• Element trainers no longer care if you're trained in another element (avatar build is real)
• Expanded 'Studies on Canticlysm, Vol. IV'
Balancing
• Arcwarder progression now only has 5 tiers instead of 8, making it faster to progress
• Arc Module: Null now gives HP
• Stormbreaker CD now starts when weapon is retrieved, CD increased from (4 -> 5)
• Increased endlag on Master's Flourish
• Increased the size of Storm Cage, giving the victim more room to breathe
• Shotel posture damage increased (2 -> 4)
• Iceberg heal cap reduced (10% -> 8%), upgrading it now reduces the CD
• Gold Bullet speed buff reduced (20% -> 10%)
• Revenge now stuns but is no longer compatible with Wayward
• Ice Eruption cast time is reduced when equipped with a Round Spark
• Brick Wall now reduces knockdown (not ragdoll) duration by 30%
• Beast Burrow now has an indicator before the user comes up
• Illusion Clones now deal reduced damage compared to the user. CD increased (16 -> 18)
• Conditioned Runner healing is now slightly reduced when in PvP combat
• Exhaustion Strike ether cost reduced
• Fixed Reinforce CD being lower at lower levels
• Light's Final Toll is now considered a LW and can no longer be enchanted (matches other non-weapon investment scaling weapons)
• Serpent's Edge range reduced (8.5 -> 8.2)
• Dragoon base damage reduced (18 -> 17)
• Lightning Beam is now a 0 star Mantra
• Fixed Radiant Kick going through parry
• Reduced Solar duration (10s -> 8s)
Bugfixes & Optimization
• Fixed an issue where if you had all your Mantra slots filled but one you'd only ever roll a single Mantra in your hands. Should fix the issue where people had the reqs for several mantras and were only rolling 1-2 mantras a hand
• Fixed players being able to wield oath mantras without the relevant oath
• Fixed Equalizer proccing dodge talents on countering (a lot of these were actually detrimental to the user)
• Wayward no longer makes you briefly invisible to fix some issues with stacking invisibility and bad telegraphing
• Fixed being able to break galewax candles and the ignition base doors in Floor 1
• Fixed Gremorian Longspear Critical not being responsive
• Improved Klaris & Miserables turn-in speed
• Fixed being able to FF push with wind step
• Fixed Hero Blade crits giving hair
• Fixed knock-up attacks like Rising Flame not having a max range for the teleport
• Fixed Bulwark Helm having Heavy Lifting (a deprecated talent), now gives Strong Hold
• Fixed a bug where you could get an oath but not the talent for the oath
• Fixed Authority patrol breaking and not giving a reward
• Fixed bandits spawning in guild bases & arena rarely
• Fixed being able to guild base hop with a glider
• Fixed a memory leak with Railblade particles not cleaning up
• Fixed the Campfire disguise missing its fire
Note: To clarify, the Brick Wall change is a buff. It reduces the duration of the knockdown status against you.
• Fixed deleting a room in your guild base deleting all the NPC's in your guild base for that server (no NPC's actually lost, it's just visual)
Patch 1.0.8a[]
Fixed Deep Gems not working & animations being frozen with Lightning RisingFebruary 6th, 2023[]
Content & Systems
• Added 2 new earrings & 2 new pendants, all of which are now in Chaser's lootpool
• Added a new button to the main menu's server list that lets you join the previous server you were in. This will only show up if you returned to the main menu through the button ingame, and not if you manually rejoined. Naturally, the button also won't show up if you pick a slot that's in a different place
• You can now roll up to 4 Mantra cards in a Whisper hand. Mystery Mantras will now only show up when you roll the full 4 Mantra cards, with the 4th card rolled being a mystery
• You can now view the stat requirements of talents you've already learnt in the rest menu. Note that this doesn't include required talents/quests, only attribute reqs
• You can now choose how many bullets to encase with a slider. The cost is now 1 Note per 5 bullets
• Finesse has now been merged into Now You See Me. If you had Finesse you'll be given Now You See Me automatically. If you had both, you'll get a talent hand on your next level or on spawn if you're max level
• Added static Owl spawn to the Lordsgrove
• You can now pick your Arc Suit color using a Dye Packet
• Players with an existing murmur can now obtain Ardour Manifestations
• Ship sails and flags now light up when they're catching the wind fully
• Abilities and items now flash when they come off cooldown
• Humanoid mobs now have their respective racial talents, e.g. Canor NPC's do less damage to their allies
• Mantra requirements now show up under the FROM tag on talents
• Mystic now affects your Shrine of Chance rolls somewhat
• The color of Tiran's Feathered Glider now matches their hair color. Thanks to HeyItzDaredevil for the suggestion
Balancing
• Vent knockback now pushes away from you instead of always pushing where you're looking
• Proccing Solar mark on someone with an existing Solar mark now renews the Solar mark instead of doing nothing. Being Solar marked now reduces your Tempo gain multiplier and your Ether regen from Tempo, but Solar now has a cap on how much Tempo it can steal on vent. Increased Solar mark duration (9s -> 10s)
• Increased Rising Flame damage. Damage is no longer reduced by range modifiers
• Reduced the damage reduction on Fire Eruption from adding AoE modifiers
• Increased Now You See Me passive agility (1 -> 3)
• Whiffing Eclipse Kick or getting stunned out of the windup now gives the user a speed penalty
• Increased Stormbreaker Critical CD (3s -> 4s)
• Polite Awakening now only procs when below 20% Health
• Fixed Riot Breaker lowering posture damage into the negatives
• Cheap Trick Iframes reduced
• Ice Dagger windup increased (.2s ->.3s)
• Getting hit by Storm Cage now pushes you back into the circle
• Showstopper now removes speed buffs
• Fixed Ice Hero Blade Critical receiving parry stun
• Ghost Invisibility reduced and CD raised from (5s -> 8s)
• Risky Moves duration reduced
• Grand Javelin windup increased (.45s -> .5s)
• Reduced the damage scaling on Glacial Arc
• Exhaustion Strike posture damage nerfed from (10 -> 6)• Exhaustion Strike no longer blockbreaks on posture transfer
• Encased bullets can now be stacked up to 999
• Meteor Impact will no longer proc if you uppercut
• Meteor Impact no longer multiplies your range, instead adds +3 to your range
• Reversal Flame Leap's hitbox is no longer larger than the base Flame Leap hitbox
• Reversal Flame Leap no longer procs Meteor Impact (base flame leap still does)
• Reduced speed scaling on Burning Servants
• Glare can no longer be feinted
• Radiant Kick can no longer be feinted
• Kyrsglaive base damage reduced (20.5 -> 19.5), bleed adds a 30% damage bonus so it was outdamaging every other spear by a long shot
• Scaled up Serpent's Edge model to better match its range
• Gold Bullet speed buff reduced (33% -> 20%)
• Obfuscation speed boosts no longer stack, speed boost increased to account for this
• Under The Radar is now a Common talent
• Air dashes are now shorter when carrying something or someone
• Increased the cooldown on entering and re-entering a guild base again in quick succession
• Improved the backstab formula to favour hits from the side less
• Moves with high knockback no longer extend air combos
• Scaled up Petra's Anchor model to better match its range
Bugfixes & Optimization
• Fixed rarely being able to lose a mantra permanently in a few different obscure cases
• Fixed Guns having a huge uppercut & flourish range
• Fixed a bug where uppercuts could flourish repeatedly
• Fixed uppercuts not being consistent on their knockup
• Fixed Etrean Molt reducing your duration of statuses you inflict and not the duration of statuses inflicted on you
• Fixed Flame Wisp having heals as if it were Level 5 always instead of scaling with upgrades
• Fixed Spinecutter anim playing over M1's/Mantras
• Fixed Curved Blade of Winds causing venting and a lot of non-wind mantras to proc aftercut
• Fixed a bug that would cause particles to linger when using Vigil's Grace
• Fixed not being able to dodge Radiant Kick
• Fixed getting cancelled out of Ice Eruption leaving you unable to act for a second after
• Fixed Soothing & Appalling potions not restoring/draining Ether
• Reduced particles on Blinding Dawn
• Fixed a minor grammar error in the Reset text
Patch 1.0.7a[]
In new servers...
• Fixed Etrean Luminant display having a typo
• Fixed Solar proccing on every hit, even ones parried or dodged
• Fixed feinting Radiant Kick making it instant
Patch 1.0.7b[]
• You can now see which servers your friends are in in the main menu server list. Servers with friends are sorted to the top of your server list. Note that this depends on your privacy settings, so if your friends have it so people can't follow them, they won't show upJanuary 30th, 2023[]
Content & Systems
• The Chaser boss fight has been reworked in a few ways. Breaking all the jars no longer guarantees a kill on Chaser, and actual damage has to be dealt to him to bring him down. Chaser now heals from his jars, so you'll still want to get the jars down as quickly as possible. Once all the jars are broken, Chaser will be weakened, tiring after a string of attacks. The final phase of the fight that deals constant AoE damage to those outside the safety area can now no longer be blocked
• Added a new arena: New Kyrsan Arterial Rail
• Reworked Twisted Puppets
• Run it Back beacon VFX reworked
• You can now toggle Arc Module: Null with Arc Suit active by pressing "N"
• Shrine of Order now grants/removes elemental mastery talents (e.g. Expert Flamecharmer) when requirements are met/no longer met. Shrine of Order builds with missing mastery talents have been automatically granted these talents now
• The list of Echo upgrades and modifiers now has a symbol next to the Echo name if its fully upgraded or enabled for modifiers. Thanks to skynate07 for the suggestion
• Arena 1v1's now have a rating system to evaluate your performance. Your rating is account wide and starts at 800
Balancing
• Buffed Chaser & Scion loot. Both now drop loot of 1 star higher quality. This means that 2 star and 3 star loot will also drop from them more frequently
• Ironsinger plates can now drop from Chaser and Scion
• The chest reward for defeating the Nest Corridor bounders has been buffed
• Improved speed of Arena matchmaking. Reduced the bonus enchants/legendary weps give to your strength estimate in matchmaking to avoid level 13 enchant users fighting level 20's without enchants
• Legendary Weapons are now equivalent to having an enchanted weapon in arena matchmaking, and will prevent you from matching with equal level players without an enchant/legendary
• Increased King Thresher Spine sell price, Frozen Membrane sell price
• Gaze cooldown is now extended by the duration of the gaze so it can't be stacked. Using Gaze while your previous Gaze is active will cancel the current gaze and restart the timer
• You can now Destroy structures with Gale Punch & Air Force
• Capped & reduced Frost status duration scaling with logstones on Ice Mantras. Should fix huge Saint Jay durations in particular
• Fixed Inhale proccing on Ice Lance
• Bloodless now has diminishing returns for additional targets hit
• Cauterized Wounds is now slightly less effective when wielding NLK
• Gravity Field bubble now expands to 50% of its original size as opposed to the current 30%
• Gravity Field "No Gravity" variant now pulls targets back in who escape
• Fixed not being able to vent out of knockdown
• Fixed Stormbreaker crit not having PvE scaling
• Using the Shrine of Order now downgrades the upgrade level of any upgraded mantras you no longer meet the upgrade requirements for
• Kyrs weapons are now demoted to Legendary rarity (formerly Mythic) so you can actually spot the rarer drops in L2
• Attribute flasks can now be sold for 30 Notes
Bugfixes & Optimization
• Fixed issues with Resonance marker limit being unreliable between realms. This update will reset your existing markers
• Fixed Ether buffs incorrectly showing up on the stats for Hidden Tendril, Nullifying Clarity, Comeback Kid, Impervious Slumber, Cheap Trick, Mirage from the Deep, Arc Module: Null, Arc Module: Leap, Arc Module: Dash, Arc Module: Eject, Arc Module: Guard, Prevailing Westerlies, Decisive Winds, Vigil's Grace, String Trick. These never actually gave any Ether
• Fixed a Medallion dupe
• Fixed corpses falling apart if they died while ragdolled
• Fixed a memory leak with vent particles
• Fixed activating Rhythm causing you to Vent at the same time
• Fixed the Vigil Initiate shop
• Fixed Various Enchants bypassing Arc Nullify
• Fixed a bug where Deepbound players would spawn into the Depths with an orange hp bar
• Kyrsan Medallion turn-in is now faster and gives you iframes during the turn-in in case it takes longer than expected
• Element trainers will no longer prompt you with mantras you can't upgrade
• Reduced the intensity of Unbidden proc particles
• Puppet Master report can no longer be found outside Merit
• Fixed Dark Rift
Patch 1.0.6a[]
• Reduced Chaser HP. His HP now scales down for solo runs (doesn't scale up)
• Reduced Chaser's heal from the jars
• Chaser is no longer completely immune to Vampirism and Bloodless
• Extended Chaser kneel duration in exhausted phase. Should let you get some more hits in
• Gave Chaser a larger hitbox
• Buffed number of drops from Chaser/Scion
Patch 1.0.6b[]
• You can now see your global ranking in Arena 1v1's. If your rank is too low, you'll show up as 'Unranked'
• Added new Arena ranks:
Godseeker (Top 10 Players)
Grandmaster (Top 50 Players)
Master (Top 100 Players)
• There is now a global leaderboard you can view in 1v1's of the top 200 players
Patch 1.0.6c[]
• Guilds are now displayed alongside the global rankings
• Fixed the voyaging forever bug
Patch 1.0.6d[]
• Fixed "15 minutes remain" showing up in some servers. Seems to be a Roblox change causing something usually hidden to show upJanuary 23rd, 2023[]
Content & Systems
• Shrine of Chance now gives you a choice of 3 cards. Cards that are prevented from rolling for Roll2 are no longer prevented from rolling for Shrine of Chance
• Starting now, a counter will go up each time you drown at max level. Once you've drowned 15 times at max level, you'll now be sent straight to Layer 2 when being sent to the Depths. To reiterate, all players will currently be at 0 max level drowns as the counter has only just started
• Added Pickaxe shops & Rock spawns to the Depths
• Added some new character creator names
• Added some contextual dialog to NPC conversations depending on the weather or other factors. Thanks to Doliousis for the suggestion
• Added a branch to the Songseeker/Aratel waterway that leads to the Monkey's Paw to speed up travel there
• Added elemental training gear to Miner's Landing. Added back missing Training Gear to Summer Isle and Fort Merit
• You now gain additional Echoes for: crafting a Master armor, completing Layer 2 without a Light Hook, & winning a Chime match
Balancing
• The maximum damage multiplier cap is now 1.75x. There is now a soft cap at 1.5x where damage multipliers added past 1.5x are halved in their efficiency. e.g. 2x damage becomes 1.75x damage, 1.8x damage becomes 1.65x damage, etc. As with previous multiplier caps, this doesn't apply to scaling or base damage, and only applies to damage multipliers from talents like Lose your Mind, Nullifying Clarity, and Matador. We don't expect this to change much for most players, as multipliers will only hit these caps if you stack extreme numbers of them
• Air Dashes are now shorter on lower HP (this already applied to regular dodges but not air dashes)
• Rare & Legendary Mantras are now much less rare
• Beating Chaser/Scion now gives you much better progress for Depths resonance paths
• Chests in Crypt of the Unbroken are now larger
• Crypt of the Unbroken events now give more EXP
• Stronger variants of monsters now have a higher chance of dropping their rare monster parts
• Hive Drone now grants +5% Wind Armor
• Fixed a bug where Gran Sudaruska's ice element change would proc on mantras too instead of just on weapon attacks, dealing way more damage than intended especially when paired with Crystal
• Adjusted enchant rates on some mobs
• Crustaceous Rex, Deep Owl, Alpha Megalodaunt grab moves now give the grabbed target iframes during it
• Fixed Pocket Bombs triggering when you dodge or parry a hit
• Buffed Ironsinger Heavy Plate
• Ether Blade ether regen on proc increased
• Added a visual for Ether Conduit
• Fixed Crystal procs not detonating on monsters
• Fixed Crystal on Chilling enchant doing nothing (other than giving slightly more damage) even though it visually looks like it's proccing crystals. Chilling with Crystal now procs a crystal stack on M1 but can't stack further than 1. This is useful for proccing Crystal Breaker but also for setting up crystal mantras for a detonation
• Damage multipliers no longer apply to Crystal explosions (scaling still applies)
• Fixed Crystal Breaker's explosion not scaling with the number of crystals on the target
• Crystal Impale now has some endlag when you whiff it
• All the Dead Gods no longer applies to allies
• Parrying Dread Breath now has autoparry frames throughout
• Reduced Dragoon base damage (20 -> 18), range (12 -> 11)
• Increased Revolver base damage (13 -> 14)
• Reduced Curved Blade of Winds swing speed (0.8x -> 0.78x)
• Kyrsglaive base damage reduced (21 -> 20.5)
• Increased windup on Railblade aerial crit
• Decreased Gran Sudaruska ICE scaling (9 -> 8), increased HVY scaling (3 -> 4)
• Haunted Gale now has a cooldown (2s)
• Increased base Eureka ether gain (15% of mantra cost -> 20% of mantra cost), increased intelligence scaling
• Sunset Ricochet no longer ricochets more than once
• Absolute Radiance works on Saint Jay now
Bugfixes & Optimization
• Improved variable timesteps on humanoid mob checks. Should be helpful for performance. Will also mean humanoid mobs react to threats more quickly
• Reduced number of props in East Luminant, should help with lag
• Optimized the Summer Isle cannon, was pretty laggy in large servers
• Fixed Blunderbuss firing twice with bullets and dealing huge damage
• Fixed Protagonist Syndrome & Absolute Radiance aura stacking and causing frame lag
• Fixed crystals growing visually on targets even when Crystal doesn't proc
• Fixed Blue and Green inputs being swapped on the color picker UI
• Fixed tutorial softlock when starting with gun
• Fixed Pleeksty's Will doing nothing
• Using Champion's Whirlthrow on mobs that are immune to being thrown no longer resets its CD
• Fixed players who already had Treefelling Blow not being able to complete the treefelling quest
• Fixed Crustaceous Rex, Deep Owl, Alpha Megalodaunt grab moves ignoring iframes and spawn FF
• Dealbreaker description corrected
• Fixed ropes not being climbable at Monkey's Paw
• Fixed not being able to pick up your own dropped items with the Ironwoken modifier
• Fixed Tears of the Edenkite bubble pop not proccing on flourish against enemies with hyperarmor
• Fixed Solar not marking enemies with hyperarmor on flourish
• Fixed the snipers in Floor 2
• Fixed not being able to reroll Bloodiron Spirit if you have Thresher Scales
• Fixed Umbral Bullets not having a speed debuff on Rifles/Shotguns
• Fixed Gold Bullets not giving a speed buff to Rifles/Shotguns
• Corrected Ether Conduit's description to match its functionality
• Fixed Sunset Ricochet ricochet-ing to allies
Note: the multiplier cap doesn't apply to Wind-Up
Note: Using a whirlpool doesn't count towards your drowns. Using the whirlpool will also always send you to Layer 1.
Patch 1.0.5a[]
• Fixed humanoid NPC pathfinding in new serversJanuary 16th, 2023[]
Content & Systems
• Added new Eclipse Kick spark compatibility
• Added a new Echo upgrade: Advanced Starting Weapons
• Added four new starting weapons for the new echo upgrade: Irontusk (Spear), Avenger (Greatsword), Quickfang (Rapier), Silversix (Flintlock). Special thanks to Fyxter for their concept art
• You can now pass down Legendary and Enchanted items at the Hippocampal Pool by spending 100 echoes for each item
• Humanoid mobs can now use enchanted weapons
• The following mobs now have a chance to spawn with Enchants according to their difficulty: Royal Etrean Guards, Adretian Officers/Captains, Hive Guards, Hive Adjudicators/Arbiters, Ignition Union Fighters, Legion Captains, Legion Snipers, Nomads, Bandit Leaders, Divers, Immortal Guardians, Knives Captains, Depths Angels
• The Black Diver guard NPCs in Castle Light are now Journeyman divers to be more lore-accurate
• Buff pips on equipment tooltips now show you their corresponding buffs, making it much easier to tell exactly what stat rolls your equipment has
• The color picker UI now has text fields for RGB and for Hex codes so you can edit them for specific colors
• Added Journeyman Diver Robes outfit
• Added Journeyman Diver NPCs
• All Enforcer Weapons now have the Enforcer Spin Critical (only the GS version doesn't guardbreak)
• Added the updated version of New Kyrsa's theme 'Kyrie' by Naktigonis
• You can now hire an Antiquarian for your base when it's large enough
• You can now see the area your teleportation markers are in
• Your max limit on Teleportation bell markers is now per-place instead of across the entire game. This means that if your limit is 2, instead of only being able to place 2 across the whole game, you can now place 2 in the Depths, 2 in the Etrean Luminant, and 2 in the East Luminant
• You now get Adept/Expert/Master attunement talents as soon as you increase your elemental attributes to the requirements, instead of levelling up after hitting the requirements
Balancing
• Repairing/salvaging a Dinghy no longer costs notes
• Voidwalker EXP for higher level bounties now scales higher
• Layer 2 runs without a Light Hook now give double EXP for every boss/encounter you do in the floor. The bell progress gained by defeating the floor's boss is now also heavily increased when you defeat it without a Light Hook. Note: This does NOT apply to your Light Hook running out while you're in the floor. You only gain these benefits if you ENTERED Layer 2 without a hook
• There is now a 2 second cooldown after getting up from knockdown state where you can't be knocked down again, knockdowns during the CD instead turning into regular stuns
• Restless now slightly reduces your base health regen
• Added a CD after Wayward before you can confirm into Eclipse Kick (you could mask the windup with the wayward vfx)
• Fixed being able to sprint/jump during Eclipse Kick
• Dinghy HP increased (250 -> 300)
• Schooner HP increased (1400 -> 2000)
• Merchant Schooner HP increased (2000 -> 3000)
• Frigate HP increased (3000 -> 5000)
• Reduced damage of cannonballs against ships (250 -> 200). Now that you can finally catch other ships, ship fights actually end pretty quickly now
• Fixed Blinding Dawn sharing a CD with Rapid Punches
• Heavy Aerials are now slightly slower and have a slightly longer CD (2.5s -> 2.8s)
• Buffed Blinding Dawn damage by about 25%
• Dawnwalker Mantras now have Songchant scaling. Their damage with 0 Songchant is lower than before, but with Songchant investment the damage is where it was before (except Blinding Dawn, which is higher)
• Monster Mantras now have Songchant scaling. Their damage with 0 Songchant is lower than before, but with Songchant investment the damage is where it was before
• Fixed Shoulder Bash not scaling with Fortitude investment
• Starkindred Mantras now have Songchant scaling. Their damage with 0 Songchant is lower than before, but with Songchant investment the damage is where it was before
• Reduced Brachial Spear AoE and damage
• Railblade Hyperarmor is now only applied after the windup has been completed
• Return to the Dark Ages now works against Crystal explosion procs
• Added a max timer to your weapon returning to you with Stormbreaker
• You no longer receive parry stun during Hero Ice blade critical
• Heretic's Sutra now procs shared misery and piercing will for longer (6s -> 15s)
• Lightning Kick Windup increased (.3s -> .45s)
• Lightning Stream CD increased (10s -> 15s)
• Ice Forge damage and speed modifier nerfed
• Ice Forge Shurikens now spawn behind the caster if they found a target to track to give the target more time to react
• Storm Cage duration nerfed
• Ice Smash now guard breaks
• Fixed All the Dead Gods proccing even off a parry
• Lightning Stream spark damage reduced
• Grand Javelin triple shot damage reduced, CD increased (10s -> 15s). Triple Shot can no longer daze enemies
• Link Conduction now reduces mantra cost by 30% per link instead of 70% per link
• Lightning Impact slam segment now guard breaks
• Scaled up Kyrstreza model to match its range
• Fixed Curse of the Unbidden countering self-damage & world damage
• Petra's Anchor critical posture dmg reduced
Bugfixes & Optimization
• Fixed Restless not showing up for those who used Shrine of Order
• Fixed Nerin not removing Marauder from those who ask
• Fixed dodging the first hit in a fight not giving you starting tempo
• Fixed dodged hits counting towards damage contributions
• Fixed a bug where if you couldn't roll talents/whispers due to not having enough options, you wouldn't be able to roll any other hands, effectively softlocking your hands
• Reworked how Symbiotic Link identifies allies
• Symbiotic Link's ally link can no longer be parried by your ally
• Fixed logging during Judgement leaving players stuck
• Fixed a bug causing Stormbreaker crit to randomly break
• Fixed a bug causing Flame Wisp to randomly break while summoned
• Fixed ledge hanging on a guild base door breaking your ledge hang
• The combat tag in the Depths trial now expires after 10 minutes so if it breaks for some reason you can relog and try again
• Fixed Voidwalker bounties voiding if your target enters a guild base or illusion realm
• Fixed a bug where you could still equip Gran Sudaruska as a Contractor
• Fixed color picker UI not initialising with the cursors in the right place
• Fixed phantom TP bell markers
• Fixed TP bell markers disappearing when travelling between luminants
• Fixed Dread Breath dealing exponential PvE damage
• Fixed Mecha Gatling dealing exponential PvE damage
• Fixed Gran Sudaruska being affected by elemental resistances & immunities
• Fixed not being able to roll True Ether Bullets with a Rifle
• Fixed Starkindred wing color not matching your variant
• Fixed Gravity Field waking up knocked enemies
• Fixed Poser's Ring not working after flourish and being negated in other niche scenarios
• Fixed Arc Beam being cancelled leaving a lingering slow status
• Reduced the rate of Unbidden vfx to reduce lag
• Fixed certain shops in the East Luminant not letting you buy in bulk
• Fixed no combat tag applying during Floor 2 escape sequence
• Fixed getting stuck in the candle room in Floor 1
• Fixed being able to spam feint Reversal Flame Leap to fly
• Fixed portals showing your particles on your character such as enchants. Portals now hides lights, trails, and beams on your character
Note that 'knockdown state' is different from ragdoll state. Knockdown state is the superior stun where you get knocked on your back by certain moves.
• Voidwalkers can now always invade people above their own level, regardless of the level gap. This should alleviate some of the 'no valid bounties' issues, but they will be difficult bounties
• Voidwalker invasion level difference limit increased: 5 -> 6
Patch 1.0.4a[]
In new servers...• Fixed Rising Shadow
• Fixed NPC's rolling Yun'Shul and NLK enchants
January 9th, 2023[]
Content & Systems
• Unique Critical for Petra's Anchor added
• Updated anims for Curved Blade of Winds added
• While they're progressing, Contractors now send their victims in the Depths to Layer 2 instead of wiping them outright. Once the Contractor has fully progressed their oath, their victims will wipe as usual
• Emergency Repairs and Spare Nails are now automatically acquired with enough Repair Hammer use. If you already had these talents, you'll get hands of talents refunded once you've used your Repair Hammer enough
• Cannonballs that hit water now have a small AoE that'll damage mobs in the water to make it easier to deal with mobs attacking your ship
• Hitting a sea monster directly with a cannon shot will now cause a blood splatter and deal significantly more damage
• Using the Shrine of Order now gives you the Restless flaw. Existing builds that used the Shrine of Order before will be automatically granted Restless. We thought Shrine of Order could do with a downside due to the crazy builds that can be created with it, and Restless is a pretty minor flaw
• Removing Oathless through Yun'Shul no longer gives you Restless. If you removed Oathless before this patch, you'll get one of your flaws removed automatically
• Miserables now removes Tarnished when you gain clarity
• You can now create Umbral Bullets with Umbrite
Balancing
• Parry CD now resets when being hit by a mantra that can be parried. On multi-hit mantras, this only applies to the last hit, so whiffing during the multi-hit punishes you for the remainder of the mantra like before
• You can no longer use the Shrine of Order with an oath
• Increased EXP reward for beating Scion of Ethiron by a lot
• Increased EXP reward for beating Chaser by a lot
• Increased base duration of Arc Suit (10s -> 15s)
• Sped up Arc Suit equip speed by roughly 20%
• Vigil's Grace's knockdown now has a 3 second cooldown after landing a knockdown
• Equalizer now only counters M1's, crits, and mantras specifically. This is to fix issues where if you dodged with talents like Mirage Clone it'd trigger the counter, making it inescapable if you had those talents
• Fixed Wild dealing AoE damage to your allies
• Gran Sudaruska swing speed reduced (0.64x -> 0.62x)
• Gran Sudaruska ICE scaling reduced (10 -> 9)
• Reduced Kyrsblade MED scaling (7.5 -> 6)
• Increased Kyrsglaive base damage (19 -> 21)
• Removed additional debuff to Rifle shots if initial blast of shot hits. Now in line with other guns
• Gilded Knife is no longer a rare weapon
• Fixed Gran Sudaruska being considered legendary rarity and not mythic
• Fixed Poser Ring doing less damage than your normal M1's
• Added a max range to Static Allure
• Petra's Anchor range buffed (8.5 -> 9)
• Fixed Kaido Mantra not being parryable
• Wind-Up bell now has a cap on its damage multiplication but now has an additional flat damage increase applied to make it more useful on a broader range of weapons
• The guards at Castle Light are now Black Divers and are much stronger
• Castle Light is no longer lawless
• Increased Heretic's Sutra insanity damage
• Fixed Arc Wave sharing a CD with Thunder Kick
• Dread Breath CD increased (10 -> 15)
• Fixed not being able to dodge all 3 projectiles for Triple Javelin
Bugfixes & Optimization
• Fixed breaking out of Frozen state deleting other stun tags. This meant that freeze procs could clear stun tags on bosses like the Scion, ending their stun states early
• Fixed an interaction where if you freezed an enemy with your Chilling M1, the proc from Chilling would break the freeze instantly
• Fixed Flintlock infinite air combo
• Fixed Arena loot operating on pre verse 2 levels and only ever giving the lowest tier of loot
• Fixed a bug where at max level with no attribute points you could learn your first element without incurring an attribute point cost (the first element you learn doesn't give you an extra attribute point, only subsequent elements)
• Fixed using Lightning Stream on someone from guild base causing them to fly
• Fixed Piercing Will not working with Heretic's Sutra
• You can no longer use the Guild Officer tool in Arena/Dungeons
• Beating Layer 2 without a light hook no longer returns you to Castle Light (so you won't get jumped out of nowhere)
• Fixed visionshaper rifle clones proccing crystal
• Fixed mobs wielding rifles behaving weirdly
• Fixed a bug causing guns to have lower range than usual
• Fixed Erisore bullets not being craftable
• Fixed coated bullets occasionally breaking your character
• Fixed losing loot when leaving Layer 2 Floor 2 if you were holding it
• Fixed a bug where chaser could break and softlock the run
• Fixed Merit bounty boards being missing
• Fixed there being no Umbrite spawns in the Depths
• Fixed Shrine of Order stat summary sometimes being off by 1 or 2 points
• Fixed an issue with collision grouping that was causing moves like Grand Javelin to ignore monsters
• Optimized the collision geometry of a lot of models in the game. Should improve performance somewhat
• Added Mystics to Castle Light, Voidheart, Greathive Aratel, and Miner's Landing
January 3rd, 2023[]
• You now gain tempo when hit by mantras, instead of just when hit by M1's & crits
• Increased Prayer Beads effectiveness
• Increased Math Textbook effectiveness
• Increased How to Make Friends effectiveness
• Heretic's Sutra insanity is no longer over time and is instead a flat amount instantly
• You can now donate money to other guilds by talking to their guild treasurer
• Regular owls now rarely drop Void Feathers. Visionshaper was stupidly hard to progress despite being one of the most niche oaths
• Judgement now gives your target iframes during its duration
• Starkindred Fire Blade no longer executes
• Added a max range to String Trick
• Reduced Hivelord's Hubris HVY scaling (11 -> 10)
• Railblade crit CD increased (8s -> 9s)
• Reduced Railblade crit knockdown duration (1s -> 0.5s)
• Reduced Railblade swing speed (0.7x -> 0.68x)
• Chaser is now resistant to Bloodless and Vampirism
• Voidmother return locations are now per-luminant, fixing a bug causing people to spawn back in the middle of nowhere
• Fixed turning in Broken Gatling Gun to Carrion
• Fixed Exoskeleton dura not being scaled to match Verse 2 levels
• Fixed a movestack with flourish hits and uppercuts. You can now feint out of them with mantras
• Fixed Sinister Halo being invisible in the overworld
• Fixed infinite air dashes in the Depths
• Fixed Hiri dialogue looping
• Fixed Coral Spear doing self-damage
• Fixed Treasurers not being hireable
January 2nd, 2023[]
Hotfixes
• Destructive Recovery Rework: Destructive Recovery now causes your enemies to regenerate significantly less posture when they parry you
• In Twain & Lethal Force have been merged into Lethal Precision. For those who had In Twain or Lethal Force previously, you'll automatically be given Lethal Precision. If you already had Lethal Precision, you'll be refunded a hand of cards for each of the removed cards you had
• Lethal Precision is now rollable on medium and heavy as well
• Unyielding Focus has been merged into Disbelief. If you had Unyielding Focus you'll get a talent hand on your next level or on spawn if you're max level
• Encouraging Presence has been merged into Conquer your Fears. If you had Encouraging Presence you'll get a talent hand on your next level or on spawn if you're max level
• With some of the Mental Fortress talents getting merged and the class being easier to get, Blindseer now explicitly requires 40 Willpower, which was the highest stat req in the Mental Fortress class before they were merged
• Fixed talents like Potion Quaffer and Subsistence not being rerollable with Shrine of Chance
• You can now hire a Barber for your base
• Flourishing now works with guns correctly
• Rending Impact now has extended knockdown frames. Previously, Rending Impact didn't actually do much because knockdown and blockbreak put the target under the same restrictions
• Solar now steals Tempo instead of Ether
• Removed Intelligence requirement for Contractor
• Ministry rep gain increased from all sources
• You no longer hit yourself with coral spear
• Dread Serpent Breath now stuns
• Beast Burrow cooldown increased from 10->15 seconds
• Enforcer Pull range significantly decreased
• Enforcer pull now has a small amount of endlag
• Fixed shadow choke going through block
• Grasp of Eylis target level range increased (4 -> 5)
• Rosen's Peacemaker range increased (7.5 -> 8)
• Rosen's Peacemaker weight increased (3 -> 4)
• Iron Blunderbuss weight increased (3 -> 5)
• Iron Blunderbuss damage increasd (19.5 -> 20)
• Arena now grants max tempo on spawn
• If you enter L2 Floor 2, your Light Hook is always reduced down to 10 minutes max. This is to prevent players cheesing the timer by joining their friend's Floor 1 run late
• You can no longer equip Gran Sudaruska as a Contractor
• Fixed Lord Regent being too lenient
• Fixed being able to re-enter To1 if you failed it at the sharko trial
• Fixed being able to get Oathless and Linkstrider at the same time. Oathless will be automatically removed from those who abused this glitch
• Fixed getting stuck after donating a book
• You can no longer leave and rejoin during the chaser fight
• Mobs of the same allegiance no longer aggro on each other or grip each other
• Royal Etrean Guards now have slightly different dialog if you're a Contractor
• Lowered damage of Starkindred's Fire Blade variant
• Contractor progression is now considerably faster, requiring much less oath grips in the depths
• Arc Module: Eject now resets your Posture so you don't immediately get posture broken again
• Fixed Poser's Ring enchants not proccing on sheathe instead of initial hit
Missing from the earlier patch notes
• Contractor oath kills for progression now have to be solo kills without help
December 30th, 2022[]
Hotfixes
• Shrine of Blasphemy now has a new function when you've either used it or hit its level limit
• Fixed aerogliding and stratos step having conflicting behaviors. Stratos Step now has priority when wall jumping
• Fixed Arcwarder moves not being parryable
• Fixed Arcwarder moves going through when you get parried
• Fixed Finishing Touch being unobtainable
• Fixed Fire Hero Blade critical giving NPC's a new haircut
• Fixed Symbiotic Leech not stealing HP
• Fixed a bug where you could get extra levels from To1
Patch 0.9.9a[]
• Fixed Light Hook running out and always saying you have 1 minute left• Fixed there being no indicator when Light Hook runs out
December 29th, 2022[]
• New Shadow mantra
• You can now enable/disable individual Echo Talents for a character in Character Creation. This will allow you to opt out of getting certain automatic talent unlocks at specific levels. This is character-specific, meaning the talents are only disabled for the character you disable it on.
• Gran Sudaruska will now speak when executing Contractors too
• Improved the Dye formula for equipment to prevent previews being inaccurate and to allow for more black equipment to be dyed
• The loading screen now changes depending on which place you're loading into (thanks Enderisfinallyback for the suggestion)
• Fragile Heart modifier's echo boost buffed: +0.3x -> +0.5x echoes
• Illusion damage (e.g. clone damage) now converts to 50% real damage when the illusion ends
• Grand Skewer is now disabled in guild bases
• Hivelord's Hubris strength requirement increased: 40 -> 60
• Hivelord Hubris swing speed decreased: 0.5x -> 0.45x
• Buffed Light's Final Toll willpower scaling: 12 -> 13
• Enchant Stones are now considered Mythic rarity
• Hidden Tendril now applies on Criticals too
• Fixed being able to cancel raiblade critical windup
• Fixed Notes cap being lower after level compression
• Fixed mantras auto cancelling after you flourish
• Fixed aftercut causing uppercuts to hold you in place
• Fixed Poser Ring enchants proccing twice
• Fixed Light's Final Toll not having a rarity; it's now Mythic rarity
• Fixed Max Hunger/Thirst Echo boost not letting you use your max capacity
• Fixed Lord Regent softlock where if you beat the duke before starting his quest he'd just kill you if you visited
• Fixed Shrine of Temptation stealing your Knowledge if you didn't confirm your selection
• Fixed Misérables giving the wrong price number in certain dialogs
• Fixed book titles displaying as their ID's instead of their rich names on pickup
• Fixed a memory leak with guild bases
• Fixed falling through guild bases to your death. If you somehow clip out, you'll just be returned to where you entered the base
• Fixed being able to drop Enchant Stone bound weapons
• Fixed weapon tooltips not displaying the damage with Verse 2 & Proficiency scaling applied
• Fixed being able to dye equipment that can't be dyed
• Fixed Flaming Rebound only working in PvP
• Fixed Emperor Flame
• Fixed The Final Act
• Fixed Rimil hunts not registering
• Finally fixed your HP, blood, stomach, and water not getting reset when you die with a light hook. This meant that if you died to starvation you would instantly die on spawning in Layer 1
December 27th, 2022[]
• Fixed Scrapper
• Fixed being able to freely invest attributes until 5 attributes left at which point you'd start getting progression gated. Didn't actually make progression any slower, just made it so you'd get a burst of being able to invest like 10 attributes on level up and then the 5 remaining were a struggle
• Fixed being able to block/dodge Illusion Zone (can still be parried)
• You now gain a much larger amount of experience for defeating Chaser
• You now gain a much larger amount of experience for defeating Ethrion's Scion
• Completing Floor 1 & completing Floor 2 now gives Diver rep
• Defeating Chaser & defeating Ethiron's Scion now gives heavy stat training to all of your stats, as well as high res progression
• Mob Encounters in Layer 2 now grant much higher EXP
• You now earn additional echoes for: Obtaining the Deepshore Fossil, making a deal with Misérables, drinking a Flask, using a Shrine, cooking a meal, turning in Pure Ore, catching a fish, and modifying a mantra
• Fixed Echoes in Character Creation sometimes not showing your upgrades
• Dying with a Light Hook now resets your blood, stomach & water so you don't immediately die again
• Removed level requirement from ring of pestilence
• Visionshaper invisibility moves now grant i-frames while invisible (you still can't attack though)
• Visionshaper clones are now faster
• Getting hit with an Illusion clone active now cancels the clone
• Illusion Zone CD reduced (160s -> 120s)
• Mirage from the deep now sacrifices 10% of your health instead of 15%
• Leaving your illusion realm with no one in it no longer leaves you in the kneeling phase
• Increased the i-frame duration for both the targets and user of poser's ring to make chained mantras a bit easier to counter
• Shadow Hero Critical posture damage increased
• Shadow Roar now slows the caster instead of stopping movement completely
• Fixed Elastic working on Rifle Criticals
• Fixed Bloodless working on Illusion Clones
• Healing is now disabled in Illusion Realm
• Fixed Starkindred Hellfire Blade permanently leaving you stuck in the air
• Fixed Heretic's Sutra only working once
• Railblade critical CD increased (6s -> 8s)
• Fixed Starkindred wings causing weird desync behavior in arena
• Fixed spawning on 1 hp when you get light hooked out of Layer 2 on death
• Ash Slam is now blue with Azure Flames
• Dye Packets now work properly with smelted gear, showing the appearance of the cosmetic item in the preview.
• Fixed Dye Packet preview breaking for animated coats
• Fixed Dye Packets breaking for animated coats
• Fixed the Barber in Vigil being missing
• Fixed Megurgers in Etris being missing
• Fixed the Authority Private (Authority Rep Reset NPC) being missing
• Fixed being able to escape Chaser's boss room once the fight starts. The fade doors now become solid once the battle begins
• Fixed the door to the Entropy Catalyst being too difficult to destroy. The door object is now more easily destructible by mantras that deal environmental damage.
• Voidzone Lotuses are now sellable
• Saving Epsi now gives positive Ignition Union reputation
• Fixed the Necromancer's weapon being welded incorrectly
• Fixed Zana's model having their weapon welded incorrectly during their NPC fights
• Sarkale's dialog now has slight variation if you're Deepbound
• Hiri's dialog now has slight variation if you're Chrysid
• Blinding Dawn now applies stun
• Fixed Starswept's Linkstrider meteor trapping you inside it upon teleport
• Fixed Odiolavoro's restaurant
• Fixed Mortus and the Fishing Hut being missing (he was on a fishing trip)
• Blindseer's progression has been made more fast paced to match with the other oaths. It now only takes 5 rescues to max out Blindseer
• Fixed Astruline being missing
• Fixed missing Boulder shops
• Sunset Ricochet can no longer ricochet to allies
• Added missing training gear shops to East Luminant
December 25th, 2022[]
• Fixed Quest Encounters like Iblis only spawning once a server
• Fixed being able to enchant rings, torso items, face items, and earrings at Klaris
• Fixed Hyperarmor
• Fixed Arthur not giving a talent hand if you already have Engage / Critical Attack
• Fixed Symbiotic Sustain's description being incorrect
• Fixed Engage/Critical Attack & Thresher Scales quests not properly refunding talent hands for pre-Verse 2 characters that had the talents. If you still need your talent hand, you'll receive it when talking to the quests' respective NPCs now
• Fixed Shadow Meteor effects lingering on your character
• Shadow Hero blade critical damage reduced
• Buffed Protagonist Syndrome's damage bonus
• Fixed not being able to sell Enchant Stones
• Fixed Nemesis crit siccing all guards in a mile radius on you
• Fixed an enchant stone dupe
Also, just as a PSA, with Verse 2 you can now use the Hive Oathgate fast travel fountains so long as you're above Power 10 and have washed your face in the temple. No oath is required.
December 24th, 2022[]
• You can no longer equip your loot from Layer 2 during the dungeon - you have to complete the dungeon to be able to use them
• Fixed Burrow disabling your character when there is no surface present underneath you. Fixed Burrow sound lingering when getting hit
• Fixed Miserables' clarity options
• Fixed Diver Journal NPCs not checking if you had one already or not
• Fixed Hollow not sending you to the Depths if a player killed you
• Fixed Elykris quest
• Fixed Kressa's dialog sounding off if you're a Voidwalker
• Fixed Galewax drops being saved
• Fixed Eggpits
• Bloodless Gem's healing is now nerfed when using it against Chaser
• Fixed The Main Door in Floor 1 being destroyable and softlocking you if it broke
• Ethiron's summon attack's cooldown now scales with the floor level mechanic. The cooldown of the ability raises with each floor, but is lower on the first floor to evenly distribute the enemies more
• Fixed the oath "From" text in the following talents: Vigil's Grace, Decisive Winds, Rush of Ancients, Stratos Step
• The Galewax secret now has a higher chance of giving Enchant Stones
• Chaser's bone weapon droprate has been adjusted, his loot should be more varied now so it isn't cluttered by 7+ bone weps
• Fixed Stormbreaker going through dodge and multi-hitting
• Fixed a specific weapon not dropping
• Fixed not being able to turn in books to a Guild Librarian
• Lowered max player count of East Luminant (25 -> 20)
• Fixed Miner's playing Etrean Wilds theme
• Fixed Arcwarder jet particles emitting in only one spot
• Fire Hero blade critical flames are now blue with azure flames
Micro Balance Patch
• Hyperarmor no longer works if you're air comboing (so you can't hard confirm into hyperarmor moves that the counterplay would be to dodge)
• Enforcer Axe crit windup increased now that it's easier to confirm (.5s -> .6s)
• Increased the duration where you can't attack after successfully landing a mantra with wayward gem (.25s -> .35s)
December 23rd, 2022[]
• Added Layer 2 Endgame Dungeon (Floors 1 & 2)
• More character slots added (you can now get up to 20)
• 2 new rollable races added
• Luminant Split: The Etrean Sea and Aratel Sea are now their own separate maps & servers, the Etrean Luminant and Eastern Luminant respectively
• Guild Bases added
• New islands added
• New expansions to existing islands added
• New monsters, bosses, and enemies added
• New quests added
• New events added
• New oaths added
• New equipment added
• New weapons added
• New outfits added
• New talents added
• New mantras added
• New enchants added
• New music by Naktigonis added
• New Legendary Greataxe added
• New Legendary Greatsword added
• Echoes system added
• Lorebooks added
• Outfit Transmogrification system added
• Equipment Dyes added
• Voidzones added
• Enchant Stones added
• Miscellaneous secrets added
• Many outfits have been visually redesigned
• Hero Blades now all have unique criticals
• Drowned Favours have all been reset so if you used yours up before the update you can use it again
Progression Rework
Progression Rework:The game’s progression system has been reworked!*
• The game's Level cap has been compressed down to Power 20. Your levels have been roughly divided by 3 but you'll keep all your talents, attributes, mantras, power scaling, etc. You'll be just as strong as before.
• The EXP curve has been reduced to alleviate the brutal end game leveling grind
• The way you obtain hands now has been altered to fit the new level cap. You now get 3 hands per level and a Trait hand on top every other level
• Luck has been removed from the game
• Added Traits. Traits are meant to add build diversity by allowing players to choose how health, weapon damage, mantra damage, and ether are distributed
• Reservoir has been removed
• Tempo added. Playing aggressively will now reward you with higher Ether regen
• Willpower now increases Tempo instead of Reservoir
• You now automatically unlock Glider crafting at Level 2 if you’ve unlocked it before
More details about the progression rework can be found in this Twitter thread:
https://twitter.com/Deepwoken/status/1603932629736333313
Systems
• Combat Rework: The game’s combat has been reworked. Uppercuts can be performed with CTRL+M1. Vent with G. Please watch the Combat Direct for more info! (https://www.youtube.com/watch?v=r9Q6G1gKtXw)
• NPC's now turn their heads towards you when speaking
• Crafting Tables must now be interacted with to craft at them & have an animation when you craft while stationed at one
• Boats now have mouse-aim cannons
Balancing
• Scaling for health, mantra damage, ether, and weapon damage have all been adjusted to account for traits. Your current health/damage output may be different following the patch
• The Damage Multiplier cap has been reduced from 2.5x to 2x.
Dark God, Depths Connection, Devour, Grand Feast, Jumper Cables, and Safety Dance have been altered to fit Layer 2 Combat.
• Aerial Kick, Aerial Stab, Aerial Shot, Aerial Spin, Flaming Rebound, Vanishing Follow-up, The Thinker, Adept, and Mark of the Lone Warrior have been removed. You will receive a talent hand for each one you obtained from leveling. Note that Mark of the Lone Warrior will not give a free hand due to it being obtained from a challenge, not a level up
• Ardour and Stone’s posture damage have been reduced to match the new combat
• Increased armor gain from repair kits
• Ether Regen from outfits (e.g. Black Diver) reduced since there's no reservoir anymore
VERSE 2 IS OUT!
PSA: If you're not a max level, you'll get your refunded talent hands and trait cards when you level up.
• Fixed not being able to access Eastern Luminant
• Guild Clerks are fixed in new servers but expect some bugginess with guilds updating across servers during release. We're stressing Roblox servers a lot so some services are going down. Oops.
Patch 0.9.4a[]
Hotfixes
• Fixed issues with guild bases dropping you out of them and into the void
• Fixed certain players not getting their refund hands at max level
• Fixed Mystic
• Fixed Mudskipper Knight & Angel depths trial becoming corrupted and softlocking when you beat it
• Uppercut no longer procs deferred
• Uppercuts now work for mac users (Ctrl + M1 or Ctrl + M2)
• Fixed Odiolavaro's mysterious disappearance
• Fixed Watermark appearing for players
• Fixed Schnitzel having dialog about Etrea in Miner's
• Every trial of one challenge now full heals you upon completion
• Fixed a bug where you could get a permanent Glider blueprint item in your inventory forever
• Every trial of one challenge now full heals you upon completion
• Fixed Tutorial UI mentioning old progression investment points
• Fixed Shrine of Blasphemy being usable on max progression characters
Patch 0.9.4b[]
Hotfixes• Updated Deepfolk's description to reflect its new Knowledge benefit
• Added some extra Depths Whirlpools to the Etrean Luminant
• Deepbound characters now gain increased experience in Layer 2
• Fixed a bug where M1s would break
• Fixed not being able to break Chaser Jars with guns
• Fixed a bug where certain books could bug your data
• Fixed a bug preventing some players from finishing character creation
• Fixed some issues with guild bases getting overwritten
• Players who used the Shrine of Blasphemy before this update have had their extra flaw removed since it was bugged for max level players
• Fixed Iblis encounter in new servers
December 19th, 2022[]
If you haven't seen the progression change info yet, we recommend you check out the @Deepwoken twitter and read up on the changes so you're prepared. If you don't feel like sitting through a dry slideshow presentation there's plenty of videos on youtube by our content creators covering the changes too!
Content & Systems
• Combat tags against allied players are now considerably shorter (60s -> 15s)
• You no longer combat tag other players in dungeons
• If your guild leader was banned more than a week ago, you can now claim the guild from them
• Added new animations for the Hive Mech. Special thanks to Et
• Marauder has been disabled as a chosen Boon in Character Creation as it's pending removal in Verse 2
• Heartbreaker and Boom, Headshot have been merged into Lethal Precision. For those who had Heartbreaker or Boom, Headshot previously, you'll automatically be given Lethal Precision. If you already had Lethal Precision, you'll be refunded a hand of cards for each of the removed cards you had
• Tranquil Circle now grants +10% mob armor to those standing in it
- Yun'Shul wish CD has been reset
Balancing
• You can no longer roll Blood Frenzy in Roll 2
• The AoE for cannonballs that hit water slowing ships nearby is now double as big. Speed penalty and duration also increased
• Sunken Predator can no longer stack speed debuffs infinitely on the same person; only one Sunken debuff can be applied on a person at a time
• Followup kicks on tornado kicks do significantly less posture damage
• Reduced Delayed Shotgun Payback damage multiplier (2x -> 1.25x). Reduced Delayed Beam Payback damage multiplier (2x -> 1.5x)
• Posture damage from Payback beam now scales down with number of hit procs on beam and scales with the damage reflected
• Attacks you parry while you have Payback up won't contribute to your Payback counter
• Doubled posture damage on Jar of Souls
• Shadow seekers now deactivate if the caster is hit while they are active
• Safety Dance now requires 15 AGL
• Projectile bullets no longer proc elastic
• Ministry Cloak no longer grants Reservoir, but one of its rare buff pips has now been converted to a legendary buff pip and its ether has been increased
• Spark Swap now freezes the user in place during its windup to prevent cheesing cliff kills
• Fixed not being able to dodge Volt Kick
• Stacking Fishman regen with NLK regen active has a reduced effect
• Your chip damage gain from Obfuscation has diminishing returns when combined with your weapon's chip damage
• Hivemech walkspeed slightly lowered
• Fixed super high execute range on Terrapod
Bugfixes & Optimization
• Fixed Blackhole duration
• Fixed Gathering Electricity applying to your mantra damage
• Fixed not getting the rest of your folds at max level if you fold at max level
• Fixed being able to Spark Swap people who're gripping others
• Fixed Jolt Grab magnet spark not proccing deep gems
• Fixed feinting Lightning Cloak making it free
• Fixed not being able to pick your attunement when you first start playing the game
• Fixed Ice Daggers anim not cancelling when you feint it
• Fixed timing of Hive Construct haymaker in new servers
December 12th, 2022[]
Content & Systems
• You can now view approximately how long you have left on a combat tag by hovering over the skull
• Holding Q down now moves your steering wheel back to neutral on ships so it's much easier to stop steering
• The dialogue box now expands more to fit more dialogue options
• If you ring the hell mode bell and hit someone else who rung the hell mode bell you won't combat tag them
• Added Prophet's, Maestro's, and Akira's Ring to Jeremiah's reward pool
• Quick Recovery has been merged into Kick Off. Those who had Quick Recovery previously will be refunded a hand of cards
• Familiar Sight has been merged into Tough Love. Now also procs on those who have the same Oath as you. Those who had Familiar Sight previously will be refunded a hand of cards
• Diplomat has been merged into Celebrity Those who had Diplomat previously will be refunded a hand of cards
• Command: Locate is now a base Vow of Mastery command. Those who had Command: Locate previously will be refunded a hand of cards
• Pressure Break can no longer be rolled in Roll 2
• Static Fakeout can no longer be rolled in Roll 2
• Padded Armor now gives +3% Blunt Armor so that it's not completely useless if you have armor up
• Steel Scales now gives +3% Slash Armor for the same reason as Padded Armor getting blunt
- Yun'Shul wish CD has been reset
Balancing
• Hell mode now gives far better Resonance progress
• There is now a cooldown on throwing potions
• Enforcers are now 'Resilient', making Monster Damage buffs against them half as effective
• Exhaustion Strike now benefits from upgrades. Reduced base damage of Exhaustion Strike slightly (25 -> 20). As such, max damage (not including the extra damage from willpower) has been increased (25 -> 28)
• Sell buff on Snake Oil has been lowered (1.5x -> 1.4x), but Snake Oil now only requires 30 CHA
• Lowered CHA req on Celebrity to 40 CHA
• Lowered Gilded Knife base damage (13.5 -> 13)
• All other players are now considered your allies while you're in a dungeon
• Galetrap no longer prevents you from attacking while the mine is flying out
• Void Feathers now sell for 100 Notes
• Artifacts from Erisia now give Erisia loot (they previously gave generic loot)
• Megalodaunt Coat LVL req lowered (35 -> 15)
• Pathfinder Elite now gets +5% Monster Damage but has lost one of its rare pips in exchange
• Reduced HP on Glassdancer Wraps (10 -> 7), the posture was always meant to be the focus
• Sacred Field now considers VoM partners and allied mobs your allies
• Yun'Shul now has a 10s cooldown applied to targets before you can proc Yun'Shul on them again (same CD also applies to the backfire so after it procs or backfires you won't be at risk of it backfiring for 10s)
Bugfixes & Optimization
• Fixed Maestro's Ring
• Fixed knocking enemies with flames not giving health packs
• Fixed Blackhole pulling in FF'd players
• Fixed size modification making Astral Wind take seven generations to finish
• Fixed bleed damage getting multiplied by damage multipliers
• Fixed PvE scaling on Detonation
• Fixed PvE scaling on Rapid Slashes
• Fixed a longstanding bug where you could deploy your glider at the last moment to negate fall damage
• Fixed blood not restoring on level up
• Fixed being able to use Resurrection bell on Mobs
• Fixed Glacial Mobility removing the cooldown on Ice Blades
Reminder that talent hand refunds are given to you on your next level up OR if you're max level you'll get them on respawning
December 5th, 2022[]
Content & Systems
• Added 3 new Legendary Rings
• Frost Buster now works with the Greataxe, Crescent Cleaver, and Enforcer's Axes crits
• Blade's Edge now has a visual for when it procs
• Boot Wallet has been merged into Robber Baron. Those who had Boot Wallet previously will be refunded a hand of cards
• Excavator is now gained by turning in 5 Pure Ores to a Blacksmith. If you already have Excavator and turn in 5 Pure Ores, you'll get a hand of cards as compensation
• If a talent required a specific talent class to be completed to unlock it, you can see it under the card when you draw it
• Added a visual effect to Everchanging Aegis when the element switches. This is only visible to the user
• You can no longer roll Sanity buffs on Head equipment. All existing rolled Sanity buffs on Head equipment will be automatically rerolled when you equip them. Getting a sanity roll on a helmet was always annoying for 99% of players
• Added sliders to most shops that sell stacking items
Balancing
• Damage scaling rings now have diminishing returns if you stack them
• Buffed Everchanging Aegis. Greatly reduced the additional damage you receive for elements that you aren't protected against by your Aegis (+25% -> 10%), but have slightly reduced the damage resistance you get on the element your Aegis is protecting you against (-25% -> -20%) to adjust for this somewhat. Increased Everchanging Aegis req (15 INT -> 25 INT)
• Modified some of Megalodaunt's animations to be more readable. The Megalodaunt now has a bite move it can use while swimming
• Reduced Endurance Runner reqs (30 AGL & 30 FTD -> 25 AGL & 25 FTD)
• Reduced Level requirement on Silencer's Blade (40 -> 30)
• Levelling up now replenishes your blood
• Increased sell prices of Pure Ores
• Increased Encouraging Presence range
• Vow of Mastery now counts your vow partner as an ally for Loyalty, Give and Take, Wild Enchant, Encouraging Presence, Heavy Haul, Morale Booster, Reinforce, Rally, Placebo Effect
• Reinforce, Rally, Morale Booster, & Placebo Effect now proc on mobs that are your allies
• Buffed Time to Go duration (5s -> 12s)
• Reduced posture damage on triple grand javelin
• Last Resort particles are now only visible by the user
Bugfixes & Optimization
• Fixed HP from Quality stars on equipment not actually being applied
• Fixed King Threshers spawning corrupted during hell mode. The issue was that they would spawn on players who hadn't rung the hell mode bell. Now, no new corrupted king threshers will spawn during hell mode
• Renamed Authority Commander Uniform to Authority Captain Uniform
• Fixed Odiolavoro not accepting Artisan food
• Fixed walkthrough objects interfering with parkour
• Fixed double wall-climbing out of water
• Fixed the depths sink animation not playing when you die and go to the depths
• Fixed being able to collect ingredients when you have the max amount of them
• Fixed there not being recipes to turn Pure Erisore and Pure Iron into their impure forms
• Added a scroll bar to card stats in rest summary screen
• Fixed feinting Ice Lasers not cancelling the move and instead making it instant. Reduced Ice Lasers windup duration (0.3s -> 0.2s)
• Fixed feinting Tacet Drop Kick not cancelling the move and instead making it instant. Reduced Tacet Drop Kick windup duration (0.45s -> 0.4s)
• Fixed feinting Flame Repulsion not cancelling the move and instead making it instant. Reduced Flame Repulsion windup duration (0.7s -> 0.5s)
• Fixed Megalodaunt stomp sounds playing when it's not even moving
• Fixed being able to self-proc singularity
• Fixed Mindsoothe particles not displaying
• Fixed upgrading the intensity of Shade Devour past a certain point giving more downsides than upsides
• Fixed Lethal Precision not being rollable with a rapier
• Threshers now give Luck on kill
November 28th, 2022[]
Content & Systems
• You can now go Dual Attunement from character creation. Simply select two elements and it'll split your attunement bonus between the two elements
• Rain and other weather now displays beneath tree canopies
• Defeating a world boss now grants heavy attribute training to all of your main attributes to make bosses easier to level off
• You now always sail faster on waterways, even when you haven't entered through a boost gate
• The struggling Chef Odiolavoro has set up shop in the Etrean Luminant. Maybe you can help him compete against the formidable Leshi brothers?
• Fish you catch are now available as individual items and can be sold for different prices depending on their rarity. You can put these in your craft bar to turn them into Fish Meat for cooking (thanks nwegative for the suggestion)
• Fishing up rarer fish now grants more EXP and attribute training. Fishing gives more attribute training in general
• Pure variants of ores can now be mined up rarely. These will sell for much more and can be broken down into 3 impure ores by crafting them. Pure Ores can be turned in to a Blacksmith for chest rewards (thanks nwegative for the suggestion)
• You can now sell ores at an antiquarian
• Added a list of your burnt cards in the Rest Summary screen, as well as your current Frozen card (if applicable)
• Added a counter for your Roll 2's in the Rest Summary screen. This is a new counter so it'll be inaccurate for old characters
• Added a load screen to teleports so you aren't just stuck staring at a black screen waiting to teleport
• Added a disclaimer if you're about to return to the menu and you're carrying too many items
• Lasting Image has been removed as a talent, and the duration of your Visionshaper illusions now scales with your progress in the Oath. Those with Lasting Image have been refunded a talent point
Balancing
• Removed willpower req on visionshaper
• Visionshaper now only requires a Dark Feather to unlock the oath initially
• Lowered the ingame time requirement for Grasp of Eylis hunting
• Fixed chip damage not scaling in PvE
• Fixed Longspear crit not dealing posture damage and not having stat scaling or PvE scaling
• Fixed Wild AoE hitting allies. Reduced M1 damage reduction for allies to 50% (it dealing no damage to allies on direct M1's was actually a bug)
• Gale Lunge now takes you less distance while swimming
• Reduced Flame Grab damage
• Increased Frost Grab damage slightly
• Shoulder Bash is now slower in water
• Stone now has a cap to its posture damage buff
Bugfixes & Optimization
• Fixed high value items not being prioritised to be kept when the game has to delete items from your inventory because you're way over your carry load. There's now a system to prioritise different items by their values, so you'll be more likely to lose low value items like ingredients instead of stuff you actually want to keep
• Fixed a Tutorial softlock
• Fixed the Simple flaw sometimes not being active, granting you level ups beyond your EXP
• Fixed Tranquil Circle status effect lingering
• Fixed Knives vs. Etreans event not giving a reward
• Fixed not getting attribute training EXP when you have cards left to pick
• Fixed Nyanna not selling schematics
• Fixed range modifiers not applying to Wind Carve, Ash Slam
• Fixed issues with mantra modification
• Fixed Lightning Stream having unlimited range with tethers
• Fixed training gear not being sellable
• Optimized the death animations of certain mobs
• Fixed Shadow Meteors not displaying the meteors when in places with streaming enabled
Forgot to put this one in the patch notes:
• You no longer get frozen in place after ragdoll cancelling certain moves
• Fixed guild creation in new servers
November 21st, 2022[]
• Duke Erisia's Manor is now an Instanced Dungeon that can be attempted by up to 5 players. There is no longer any significant server cooldown for entering the dungeon
• Rare variants of monsters have appeared as of late... These foes are stronger than their more common counterparts but yield greater experience and rewards
• The game load screen is now more descriptive of which stage of loading in you're in
• Mudskippers now have more polished and readable animations
• The Enforcer now wields the updated model of the Enforcer's Axe
• Added a Hammer variant of the Enforcer that can deal devastating damage to your posture
• Added a Blade variant of the Enforcer that's more agile than its counterparts but carries less sturdy armor
• You can now sell your Training Gear
• You can now clear your 'intent' on attributes by clicking the arrow next to them in your journal. If you clear your intent, you'll stop training the attribute and won't unexpectedly increase the attribute by doing activities related to the attribute
Balancing
• Ferryman's co-op health scaling is now no longer as extreme. Should make co-op Ferryman runs less miserable and actually viable
• In PvE, cannons now deal double damage by default, as well as scaling slightly with your Power
• Increased the speed buff from sailing with your sails properly aligned with the wind
• Heavy Haul no longer applies to your guildmates
• Randomly spawning chests no longer despawn
• Fixed a bug where Viscosity would negate positive damage multipliers entirely
• Fixed a bug where positive damage multipliers weren't applied to Deferred
• Portals bell duration buffed
• Bleed damage now actually causes more blood loss like you'd expect
Bugfixes & Optimization
• Fixed issues with teleporting across the map (e.g. depths trial, kamui, voideye)
• Fixed a bug where incompatible mantra ingredients would still add to the stat counters
• Fixed a bug where if you would knock someone with damage multipliers applied but not without, they wouldn't get knocked
• Fixed being able to get insane environmental damage on certain mantras
• Fixed a tutorial softlock
• Fixed the dialogue prompt being visible for the whole Duke fight
• Fixed feinting Lightning Stream not properly cancelling the move
• Fixed being able to stack Resurrections on one person
• Fixed rotskippers swinging with the wrong arm
• Fixed not being able to run Heavy Hitter with a Greataxe
• Fixed the bug where every variant is named Hallowtide
• Fixed the Voidmother sending you back to places far out of map bounds
• Fixed a bug where if you had the Kelsius quest reward unpicked and went to Yun'Shul to reroll your resonance it could void your resonance reroll
• Fixed the long loadtimes in the 'black box'
• Fixed fast variant of lionfish beam hitting through walls
• Fixed roll particles sometimes showing up as green
• Roll cancel particles now no longer show up on Low GFX mode
• Fixed your caught fish not showing up attached to your fishing rod
• Fixed a bug causing people to spawn under the map
• Fixed Heavenly Wind getting you stuck in place
• Fixed mobs not giving healthpacks if they got defeated by another mob (fr this time)
• Fixed Windwaker
• Windwaker now works even when you're not steering a ship
• Fixed mantra tables in new servers
November 14th, 2022[]
• Quality stars now grant innate HP to Arm, Leg and Head equipment. The current rate is 1 HP per star. Reduced HP on Rare & Legendary buff pips to account for this. Shouldn't see too much difference (positive or negative) on HP focused equipment but should help make decent HP slightly more accessible and is an outright buff to equipment without hp buffs
• You can now see the damage bleed weapons get from their bleed on their tooltip
• If a piece of equipment grants a talent, you can now see the talent's description in the equipment tooltip
• The name selection menu in Character Creation now has a search bar to help find specific names you're interested in. Thanks to Lurtex for the suggestion
• Guild ranks are now visible in the leaderboard (crown for leader, shield for officer)
• Ship health is now hidden when the ship is at full health
• The menu music before you begin to play in a server now features each Contour of the main theme by Naktigonis. Each contour plays when your character is in different circumstances
• If a target is not found for Lightning Clones, they'll now attack the first enemy to deal damage to you or the first enemy you deal damage to
• You can now use a Multiplying Spark on Lightning Clones to double your clones but reduce their damage
• Added Multiplying Spark variant to Grand Javelin
• Polished effects on Payback beam
• You can now change your variant at the Barber
• Hallowtide has concluded. As the Spellhardt manor exits the Etrean Luminant to visit the other wondrous locations of this world, one may wonder, when will such a place return? Perhaps future festivities shall bring forth the return of the Spellhardts and their keep... but for now, they depart to other lands.
Balancing
• Million Ton Piercer now gives 5% extra pen along with the uncap
• Buffed Deepbound's overall depths EXP slightly. Deepbound players now get an additional buff to their EXP when in the depths below level 15
• Skull Piercer LHT scaling reduced (7.7 -> 7.5)
• Skyreap Blade range reduced (9 -> 8.5), swing speed reduced (0.7x -> 0.68x)
• Serrated Warspear PEN increased (5% -> 20%), Chip damage added (10%)
• Fixed Overflowing Dam applying twice to guns (was giving +30% damage instead of +15%)
• Potion brewing now gives double the amount of Intelligence training
• Reduced CD of exploding mirage clone (10s -> 9s)
• Increased CD of mirage clone (7s -> 8s), increased Ether cost (10 -> 15)
• Reservoir drain from Dark God is now reduced to 70% of the ether drain that overflows
• Stone now has a small base posture damage buff so that non hp damaging crit damage procs that deal posture will still get their posture buffed
• Fixed Enforcer's Hammer dealing slash damage instead of blunt
• You can now parry lightning stream if its used on you via Static Link
• You can now only summon up to 5 Lightning Clones at once
• Reduced the downsides of corrupted resonances
• Heavy aerials now have a slightly longer CD than regular aerials (2s -> 2.5s). Aerial swing speed buff for heavies is now reduced the higher the swing speed of the heavy is
• Increased chance of Yun'Shul dealing self damage, reduced self damage amount (12% hp -> 10% hp)
• Non-Blast Shadow Gun now has a higher size modification cap and higher size scaling
• Rescaled a few weapon models to better match their ranges in comparison to other weapons in their class
• Made the depths resonance path easier
• Auto dodges no longer proc while you're attacking
• Flintlock base damage increased (10 -> 11), scaling increased (10 -> 12)
• Stiletto scaling increased (1 -> 3)
• Command: Live now has a global cooldown of 10m and a per target cooldown of 40m.
• Fixed Brainsucker damage being too low
Bugfixes & Optimization
• Applied a fix to mob mantra stacking that should hopefully prevent it happening again
• Fixed Offhand gun movestacking
• Optimized handling of talents on damage procs. Should make combat lag the server less in combat by a good amount
• Fixed a bug where if a mob dealt the finishing blow to another mob you wouldn't get the healthpack from the mob
• Fixed Flame Wisp not having a cooldown
• Fixed being able to spam heavenly wind to fly up into the clouds
• Fixed some inaccurate talent descriptions
• Fixed Hallowtide showing up as the name for every variant
• Fixed Canor not being able to switch between variants
• Fixed a bug where you could get knocked in Illusory Realm with fire
• Fixed a bug with being able to use Ardour Manifestion anywhere
• Fixed the Owl Grab move breaking you if the owl dies during it
• Fixed Owl Grab sending you back where you were after a TP
• Fixed bait sticking to your fishing rod even after you've cast it
• Fixed a bug where the cloned characters of those in illusory realms would build up over time and cause lag
• Fixed Flame Wisp showing the green heal particles
• Fixed Stench animation masking
• Fixed additional details on Head equipment like the face mask on the Vigil's Hood not toggling off
• Fixed Lightning Clones aggroing on their summoner and on other clones owned by the same summoner
• Fixed wayward gem making your finger visible
• Fixed Enforcer's Axe and Hammer colliding with the environment
• Barcode usernames are now formatted so that you can actually read their username (thanks fenaerii for the suggestion)
• Fixed dialogue being fast in early depths trials instead of later depths trials
• Yun'Shul wish CD has been reset
correction: credit to Lurtux for the name search suggestion, not Lurtex
• Fixed Path (i.e.. crystal, lava serpent) talents not working in new servers
November 7th, 2022[]
Content & Systems
• The final act of Hallowtide has arrived; new NPCs have settled within the Floating Keep, offering 3 new Hallowtide exclusive weapons for you to buy with Joy
• New Weapon: Enforcer's Hammer (thanks to Nuttoons for the concept art)
• Enforcer's Axe model has been reworked
• Divine Gun's & Divine Spear's models have been reworked
• Rifle Spear's model has been reworked (thanks to Nuttoons for the concept art)
• Elements are now unlocked across your whole account. For existing accounts, to unlock an element for your slots you'll need to log into a slot with the element unlocked
• You can now choose to hunt your Grasp of Eylis target with Ferocity or with Stealth. Ferocity is the old grasp behavior where your target is alerted to your presence by sound effects and you receive a short period of ESP to locate them. Stealth makes no sound and doesn't apply particles. However, it has no ESP, so you'll have to find them yourself. Stealth also has a higher range, but isn't guaranteed to place you very near to your target. When Stealth hunters are placed into combat near to their target, their cover will be blown and their grasp particles will be revealed
• You now receive a warning if your Grasp of Eylis prey is about to leave your range. Ferocity hunters will receive a brief ESP of their target when they receive a warning
• The Bounty Board in Voidheart is now much bigger to accommodate double the number of bounty posters as a regular board
• You can now talk to Eylis to set your spawn back to the Voidheart if you've changed it
• You can now view your ship's health while steering or at the cannons
• Quality stars now add to the sell price of weapons & equipment
• Master Chef buffs now show up on the food's tooltip
• Reworked some of the Hallowtide race variants
Balancing
• Dying in Trial of One with the Lone Warrior origin now sends you to Depths instead of Fragments
• Crypt Blade base damage reduced (23 -> 22)
• Crypt Blade shadow scaling decreased (9.5 -> 9), heavy scaling increased (3.5 -> 4)
• Fixed Silver Dagger not having endlag
• Grand Feast is no longer a rare
• Fixed Canorian Axe swing speed not being buffed to 0.62x
• Wind-Up is no longer affected by the damage multiplier cap
• All the Dead Gods duration increased (6s -> 8s). Reqs lowered (50 INT/65 WP -> 40 INT/65 WP)
• Fixed All the Dead Gods proccing on parry & dodge. Still procs on block
• Ghost iframe duration lowered slightly (2.2s -> 2s)
• Tanto & Alloyed Tanto endlag removed. Alloyed Tanto swing speed decreased (0.88 -> 0.87)
• Buffed Nemit's Sickle LHT scaling (13 -> 14)
• Enforcer's Blade & Enforcer's Axe now require Power 20
• Lightning Cloak duration now extends on parrying or getting parried
• All Knowing req lowered (80 INT -> 60 INT)
• Alloyed Longspear swing speed increased (0.69x -> 0.7x)
• Gremorian Longspear crit now has reduced endlag on missing
• Shadow Assault AoE modifiers now have a cap and scale slightly less
• Fixed Tornado Kick not cancelling on being parried. Reduced base damage (20 -> 18)
Bugfixes & Optimization
• Fixed all Artisan food turning into bread on rejoin
• Fixed Knife's Journey going on CD forever
• Optimized some of the server-side security backend. Should bring some performance improvements to server latency
• Fixed a lot of bugs with the fishing rod causing people to fling or to let you do superspeed jumps
• Fixed peaceful mobs that aggro on you due to external factors (e.g. bodyguard detail, training NPC's) losing interest in you too quickly
• Undroppable equipment when smelted onto other equipment now makes the resultant smelted equipment undroppable too. This doesn't apply to Soulbound equipment
• Optimized particles on Chilled status effect, shouldn't lag nearly as much
• Fixed the useless VigilCloak schematic appearing in loot
• Fixed Agitating Spark proccing onto players in FF
• Fixed Gremorian Longspear crit getting stuck if the user died suddenly during it
• Summer Fight Club now cancels if the combatants leave the arena
• Fixed a rare bug where if you walljumped and landed in water you wouldn't be able to walljump out
• Fixed a bug where frozen cards from previous hands would visually thaw (but still be frozen in data) if you used up all your aces
• Fixed Halberd and Whaling Knife crits having weird particles
• Fixed the Math Textbook not being present in the Voidheart
• Fixed Dark Blade, Lightning Blade, & Fire Blade not dealing damage if you unequipped your weapon during them
• Fixed Gathering Electricity making gigameds immune to your damage
• Fixed Crustaceous Rex being immune to damage from weapons that deal elemental damage
• Fixed a bug where you could go to an Illusory Realm within someone else's Illusory Realm
• Fixed a bug where tool names wouldn't update in the tooltip
• Fixed a bug causing some enemies to not die immediately after being killed
• Successive Prediction is no longer a Rare. Req lowered (60 INT -> 50 INT)
(enforcer's axe model is temp. we'll be making some changes to it but didn't wanna delay patch for it)
• Fixed fishing in new servers
Patch 0.8.7a[]
• Reworked model for Enforcer's Axe now out in new serversOctober 31st, 2022[]
• Hallowtide arrives in Deepwoken... Seek out the mysterious Floating Keep and complete your tasks to be awarded limited edition loot and cosmetics! This seasonal event will be available for the next 2 weeks.
• You can now queue up for 2v2 and 3v3 matches solo and get put on a team with strangers
• Combat tags against friendly mobs you're not currently fighting are now much shorter, making it much harder for them to get angry at you for accidentally hitting them during a group fight
• You can now view the scaled damage of weapons in your inventory when you hover over them
• You can now view the damage of weapons in your inventory after quality buffs have been applied when hovering over them
• Added a UI effect for when your Notes and Luck change
• Your initial attunement talent (e.g. Flamecharmer, Frostdrawer, etc.) is now given upon finishing character creation instead of on your first level up
• Dying in Trial of One with the Lone Warrior Origin now sends you straight to Fragments to speed up retries
• Barber hairstyles are now passed down when you wipe
• Snow now follows the Dread Serpent wherever it is
Balancing
• Full Reset now requires a resonance to roll
• You can no longer pass down Diver's Light Plate
• Haunted Gale is no longer buffed by damage multipliers
• First Light increased HVY scaling (7 -> 8)
• Shooting someone with a gun projectile now consumes a bullet
• Battleaxe swing speed buffed: 0.6 -> 0.62
• Golem's scream damage reduced
• Fixed Saint Jay giving you the flat heal amount enemies get from percentage heals. This meant if you healed a boss for percentage health and stole it you'd get a huge heal
• You can now move while using Wind-Up
• Shadow Gun and Wind Gun no longer share a cooldown
• Ice Forge and Storm Blades no longer share a cooldown
• Fire Palm and Shadow Meteors no longer share a cooldown
• Resurrection now ignores antiheal
• Run it Back's return now cancels currently active deferred, viscosity, bleed, and poison damage
• Fixed being able to roll mid rapier crit
Bugfixes & Optimization
• Fixed Jus Karita critical disabling parry long after the critical ended
• Fixed Wind-up not guard breaking
• Fixed Lightspeed Reflexes not working with guns
• Fixed a (rare) bug where Roll 2 could give less than 2 cards
• Fixed a bug where Deepbound players could be seemingly softlocked. Deepbound players might find that they gain levels or that they find their next level needs more progression than usual
• Fixed a bug where Legendary talents gained from Roll 2 wouldn't count towards your legendaries rolled counter
• Fixed Rifle Spear crit self-hitting
• Fixed number of signs for ritual mantras being inconsistent
• Using moves that force an enemy to attack you without damaging them no longer let you skip the Duke's activation to cheese him
• Fixed the default race variant showing up multiple times in the rotation of variants in character creation
• Patched a glitch where you could take two oaths at once
• Fixed weapon manuals being collideable when open
• Fixed a bug where unequipping your weapon wouldn't stop you blocking
• Fixed a memory leak with parrying vfx
• Fixed a glitch with Crazy Slots and weapon switching
• Fixed rain sounds not playing during acid rain
• Fixed a bug where Run it Back could let you have guaranteed grips if it procced while you were executing someone
• Fixed the gate outside the duke's manor not working
• Fixed spawn FF not showing up
• Fixed losing your hallowtide mask on death in new servers
October 24th, 2022[]
Content & Systems
• Added talent: Artisan Chef
• Added talent: Master Chef
• You can now cycle through variants in character creation instead of having to spam reroll to get the one you want
• Added 2 new Gremor variants
• Added a new Celtor variant
• You can now tap N while midair to autoequip a Glider if one is present in your inventory
• Steel Filter has now been merged into Impairing Blow. If you had Steel Filter, you will be refunded a talent hand
• Fire, physical, wind, and lightning env. damage can now shatter glass
• Crafted Food now has a tooltip explaining its effects (stomach/water given, buffs)
• Unconscious enemies now bring up a prompt to execute or carry them. Wasn't obvious to new players
• Heavy aerial M1's now have their own animation
• Added new VFX for Elastic enchant by Nuttoons
• Added some special polish to the Depths Trial
Bugfixes & Optimization
• Fixed a bug where sprinting and jumping into an Aerial Shot would just do a regular gun M1
• Improved mob pathfinding. Fixed them walking backwards and forwards repeatedly when walking. They also handle jumps a lot better
• Mobs now avoid killpits in their pathfinding
• Fixed Oathless not being available at level 40
• Fixed a memory leak with equipment & weapon tools
• Fixed Authority Commander & Adjudicator Coats not being sellable
• Fixed a bug where if you got a talent in a hand with a weapon as a requirement and unequipped that weapon it would void the card if you tried to pick it
• Fixed the death location marker not loading
• Fixed the sea disappearing when you use Dimensional Travel
• Made the Blacksmith hammering a bit less maddening
• Patched a mantra dupe
• Fixed corruption particles disappearing from corrupted threshers when they burrow
• Fixed tacet not hiding particles properly
• Fixed being able to use Illusory Realm on bosses
• Fixed Rending Impact
Balancing
• Daggers now have a small amount endlag on their M1's; this should decrease their ability to combo incredibly fast but still allows their initial attack speed to be quick. Intent here isn't to gut daggers, just to bring them in line with other light weapons
• Reduced Heavy aerial attack speed bonus (+0.25x -> +0.2x)
• Heavy aerials now do 10% less base damage than regular M1's to account for their increased speed over regular M1's
• Aerial Shot hitbox made a lot more reliable
• Guns no longer cost Ether to fire
• Bullets now give 20% extra PEN to guns to incentivize keeping up a stock of bullets
• When your gun uses a bullet it now also fires the projectile version as well as the Blast
• Guns now have longer endlag on flourishing
• Guns now have a slightly longer windup to their M1's
• Krulian Knife base dmg decreased (13.5 -> 12.5)
• Crypt Blade no longer procs Dark God or Devour
• Crypt Blade Shadow scaling decreased (10 -> 9.5)
• Curved Blade of Winds aftercut is now 5% damage instead of 10% damage. If you inhale like with other weps you'll get the full 10%
• After Cut damage can no longer be increased by damage multipliers
• Sprinting in place now cancels your sprint if you don't move for a full second. Conditioned Runner downside removed but Conditioned Runner now only applies below 75% HP
• All the Dead Gods duration increased (5s -> 6s), requirements reduced (75 -> 50 INT, 75 -> 65 WP)
• Reinforce damage buff now only applies to M1's and crits
• Navae Critical no longer dazes enemies
• Fixed chip damage not applying to running attacks
• Fixed chip damage not applying to crits
• Ice Forge damage scaling reduced
• Iceberg now has a curve before it reaches max healing per tick. Increased base Ether cost (35 -> 45)
• Wind Carve now has a size cap and you can no longer sprint during it. Decreased its reduction of auto-parry frames (-72% -> -50%)
• Weapon Manuals now have 100 uses
• The Voidwalker grasp arrival sound is now a lot quieter
• Raised the low reputation threshold for guards to come to the aid of people you attack in towns
• Ice Arc now cancels if you initiate a flourish and get parried similar to shadow meteors. Reduced the size scaling on its eruption modifier
• Ice Spike casters can no longer detonate their own traps
• Reduced the size scaling on ice eruption
• Reduced the size scaling on ice beam
• Iceberg now cancels out any active ice fissures
• Reduced damage on Explosive Finish/Final Act/Emperor Flame/Hell's Partisan
• Return to the Dark Ages now applies to burning damage
• You can no longer stack the effects of both Blue Gem & Cryonis on a singular mantra
• Berserker duration reduced to 15 seconds
• Adretian Axe swing speed increased (0.62x -> 0.64x)
• Canorian Axe swing speed increased (0.6x -> 0.62x)
• Master Hawk's Handaxe swing speed increased (0.57x -> 0.6x)
• Enforcer's Axe swing speed increased (0.55x -> 0.57x), given PEN (5%)
• Enforcer's Blade swing speed increased (0.57x -> 0.59x), given PEN (5%)
• Night Axe HVY scaling increased (7.5 -> 8)
• Relic Axe chip increased (8% -> 10%), swing speed increased (0.57x -> 0.58x)
• Heavy Hitter now applies to Greataxes
• Damage bonus against mob armor now applies for all Heavy weapons instead of just Greatsword
• Reduced the effectiveness of Azure Flames on environmental damage (+50% -> +25%)
• Reduced env. damage on Fire Blade
• Fixed Lightning Stream not cancelling when stunned. Fixed being able to attack while under the effect of lightning stream
• Return to the Dark Ages now applies to Haunted Gale
• Made it a bit easier to see your immediate surroundings in the Depths if you're blind. Also made it a bit easier to navigate the overworld blind when it's night
• Improved Dread Serpent attack hitboxes
• Improved Deep Widow attack hitboxes
• Fixed Blazing enchant proc CD not working, lowered CD (7s -> 2s)
• Ash Slam is now a 3 star mantra
• Ice Eruption now has a size cap
• Reduced the size of round spark ice eruption
Patch 0.8.5a[]
• Reduced req on Ash Slam to 30 STR
• Ether Bullets & Concentrated Reload have been removed from the game as their functionality is now irrelevant. If you had Ether Bullets or Concentrated Reload, you'll be refunded talent hands
• Fixed offhand guns being faster than intended
In new servers...
• Fixed humanoid mobs with guns hitting themselves with their gun blasts
• Fixed Crazy Slots gun dealing self-damage
Patch 0.8.5b[]
In new servers...• Fixed stationary Blood Scourge holding you in place
• Fixed Rifle Spear crit self-hitting
• Fixed Ice Eruption scaling
October 17th, 2022[]
Content & Systems
• Added a new and improved looting UI that will update live as other players take from the same chest/bag. The stats and specific enchantments of items are now visible before looting, making it easier to search for high quality loot with stats you're looking for. Loot is now sorted based on rarity and type
• The borders of items in your inventory are now colored based on their rarity tier
• Treasure, utilities, and quest items are now sorted differently to other items in your inventory. Monster materials are now grouped with harvested ingredients
• Info on your equipped mantras is now visible as a tooltip without having to rest or recall them
• Added 2 new Gremor horn styles. You can now select which horns you have during character creation. Existing Gremors may have their horns changed on joining the game post-update, but they can now be easily changed at a Barber
• Added new Celtor marks
• Barbers can now change your race ornaments (e.g. capra skulls, khan circlets, gremor horns) (he did a course at the citadel on cosmetic surgery)
• Vesperians can now have their mask designs changed at the Barber (he found his inks)
• One Handed Training now grants Heavy weapons an aerial kick when they M1 while airborne. This gives heavies a lot more options and should make them less trivial to read
• Heavy Lifting has been removed from the game. It barely did enough to constitute a talent. All characters with Heavy Lifting have been refunded a talent hand. You'll get it on your next level up or on spawn if you're max level
• Reworked Blazing enchant VFX, courtesy of Nuttoons. Blazing enchant is now azure if the user has Azure Flames
• Environmental destruction handling has been reworked for moves like Strong Left, Ice Smash, Rapid Punches, Fire Blade, Lightning Strike, & Thunder Kick. Should make it easier to break things like walls and props
Balancing
• Damage multipliers are now capped to a maximum of 2.5x. This does not apply to damage scaling. e.g. if your final scaled damage is 20, it can't be multiplied by effects to higher than 50 damage
• Knife's Journey now has a 1.5s cooldown
• Lightning Cloak no longer has its own stat req and simply requires Master Thundercaller
• Reduced the amount of Iron required for Repair Kits
• Aerial M1 talents are now Priority talents
• One Handed Training is now a Priority talent
• When you activate Lightning Cloak, you now have an additional second added to your time to hit an opponent. Increased minimum time (3s -> 3.5s)
• Fixed Shoulder Bash not stopping when stunned
• Offhand guns are now slower
• The Duke now has Impervious Slumber and can't be carried
• Grand Pathfinder Cloak Elemental Armor buffed to 20% from 10%
• Weather damage multipliers for elements are now additive multipliers
• Reduced lightning damage buff from being in rain (30% -> 10%), was unintentionally high
• Buffed the sell rarity tier of a lot of weapons (shouldn't make them harder to find). 'Legendary' weapons (e.g. crypt, curved) are all now Mythic tier
• Increased base damage on Stiletto (10 -> 11)
• Wyvern's Claw now procs more reliably. Clarified talent description (it procs when attacks hit, not when the attacks are made)
• Kick Off no longer requires 3 Strength
• Spine Cutter now deals 100% of your weapon's raw unmodified damage instead of 75% of your total scaled & damage multiplied damage
• Fixed Spine Cutter being doubly affected by damage multipliers (positive & negative). Spine Cutter is no longer affected by damage multipliers (pve scaling unaffected)
• Fixed Bleed damage being doubly affected by damage multipliers (positive & negative). Bleed damage is no longer affected by damage multipliers (pve scaling unaffected)
Bugfixes
• Fixed Jumper Cables
• Fixed some softlocks with the tutorial
• Fixed being able to kick your campfire out in the tutorial
• Fixed the music not playing in the tutorial
• Fixed Etris Siege theme not playing
• Fixed certain hairs not being coloured & textured correctly
• Fixed being able to pick the same Mantra twice if you had a Whisper hand or a reward hand stored up
• Fixed weather damage multipliers not applying against mobs
• Fixed skipping the tutorial not giving you your original weapon back if you didn't pick it up
• Fixed Wyvern's Claw working while swimming
• Fixed Pleeksty's Will being rollable
• Fixed the well in the Voidheart not being drinkable
• Fixed player locked chests not working
• Fixed a bug causing the start menu to hang infinitely sometimes if you loaded in too quick
• Fixed Lightning Cloak not extending when blocked
Patch 0.8.4a[]
Also, shout out and thanks to Nuttoons and SudoMesh for giving some feedback & pointers on the racial cosmetic changes
Clarification: Since it wasn't entirely clear in the patch notes, the damage multiplier cap is only on damage multipliers and not on damage scaling. Your attribute scaled damage and PvE scaled damage are completely untouched by this update.
• Fixed the Barber not switching Vesp mask designs in new servers
Patch 0.8.4b[]
• Fixed player-locked chests locking to their owners too in new serversOctober 10th, 2022[]
Content & Systems
• Tutorial added! Before jumping into the full game, the tutorial will walk new players through the basic mechanics of the game and how to get started with their progression. New players will encounter this tutorial on their first time playing. If you wish to do the tutorial again, those with the Castaway Origin can search for a mysterious face at the end of it all.
• Enforcer's Blade has been remodelled
• A highlight is now visible to represent the period of invincibility after you spawn
• Using a dumbbell/attunement training items repeatedly now has an additional prompt for the player, explaining that repeat uses aren't as efficient as utilizing the stat in combat. This should hopefully clear up new player confusion on how stat items work
Bugfixes & Optimization
• Optimized the barrel mesh, reducing their performance impact to about ~28% of what it was. Considering the Etrean Luminant alone has 599 barrels, this will have a pretty big impact on performance
• Fixed Skull Crusher always applying even when you don't press F
• Fixed an issue where the angel depths trial could break
• Fixed not being able to dodge Lightning Stream
• Fixed Wisps not getting cleaned up on death or leaving the game
• Fixed Illusion Counter animation lingering when cancelled
• Fixed Dimensional Travel making the sea invisible when you leave it
• Fixed Schematic shops not working
• Fixed Duke teleporting to enemies outside his arena
• Fixed the models of the Depths trial arena not syncing up between the instanced version and the map version
• Fixed a bug where your legendaries rolled counter could be inaccurate if you rolled a legendary and didn't have any other legendary talents available in your pool
• Fixed talents like Windwaker not being usable when at your ship's wheel
Balancing
• Voidwalkers can no longer invade new players until they acquire enough total playtime in their account data. This is to ensure inexperienced players aren't immediately surprise ganked during their first experience with the game
• Fixed Shoulder Bash requiring a shield, now has a Fortitude requirement
• Ice Chains now do posture damage
• Illusion Counter now applies the countered status effect to the person you countered (e.g. countering a fire attack will proc flame your enemy)
• Illusion Counter now has a longer window if used in Illusion Realm
• The caster of an Illusion Realm now recovers 60% of lost health whereas enemies recover 40% of lost health
• Serpent's Edge swing speed reduced (0.75x -> 0.73x)
• Low Gravity bell variant now disables sliding
• Orbital Ice requirements raised
• Increased requirements on Conditioned Runner (20 AGL, 20 FTD)
• Navaen War Chief armor now has greater Ether regen
• Lightning Cloak no longer drains ether but turns off if you don't hit someone with an M1 within a certain time threshold (base being 3s). The cloak will still turn off if you have no remaining ether. Cannot be active longer than 30 seconds
• Reduced Lightning Cloak req to 75
• Fixed Return to the Dark Ages giving 50% mantra damage reduction instead of 35%
• Buffed Warden Pauldrons (now has an additional legendary pip)
• Run it Back now provides a speed buff when active
• Using Resurrection bell on yourself now has the full duration instead of a reduced duration
• You now only need to have full Ether for 1.5s for Overflowing Dam to activate (instead of 3s)
• Rapier critical no longer slows the user
• PEN now affects Natural Armor (chitin, exo) but is only 25% as effective against it
• Reinforced Armor HP reduced (5 -> 3)
• Ready or Not now gives +7 Ether instead of +3 HP
• Battle Tendency now gives +1 Posture instead of +3 HP
• Perseverance increased Sanity (3 -> 5), replaced +3 HP with +5 Ether
• Brick Wall no longer gives Sanity or Health, instead granting +2 Posture
• Moving Fortress now gives +1 Posture instead of Health & Carry Load
• Berserker no longer grants Health, clarified description
• Wind-up bell now always guardbreaks
• Using your resonance now cancels your block so you can't get pseudo-hyperarmor on bells wind-ups by blocking
• Glacial Arc no longer continues to fire after being stunned
• Flaming Flourish & Explosive Finish now has a cooldown of 3 seconds
• Lose Your Mind damage reduced (25% -> 20%)
• Strong Left now has increased endlag on miss (+0.1s)
• Dazing Finisher requirement increased
• Risky Moves requirements increased slightly (15 -> 25)
• Ghost requirements increased slightly (35 -> 40)
• Enforcer's Blade swing speed increased (0.54x -> 0.57x)
• Firmly Planted now reduces slows by 30% instead of 50%
• Yun'Shul wish CD has been reset
Patch 0.8.3a[]
• Having a Resonance now pushes you up the Arena matchmaking• Having an Enchanted weapon now pushes you up the Arena matchmaking
These changes should make it so that players without bells/enchants won't have to face players at a similar level with them as often.
October 3rd, 2022[]
Content & Systems
• Added Equipment Comparison: when hovering over equipment & weapons in your inventory, a comparison tip will now show up alongside it showing the stats of your currently equipped item in the same slot. This should make picking between pieces of equipment considerably more easy
• New characters will now start with their Weapon assigned to Slot 1 of their toolbar
• New characters will now start with a Weapon Manual. They'll also start with either their attunement's training focus or, if attunementless, their second highest attribute's training gear
• Added a bunch of new names for characters
• We've implemented a new backend for the Dungeon system that should let us hotload different dungeons dynamically. Not immediately visible ingame as we only have To1 right now, but will come in handy for future updates
• Hell Mode reward, Primadon reward, & Fishing chests are now Locked to the players they spawned in for for 10 seconds. After these 10 seconds are up, anyone can take from the chest
• More than 5 people (up to 15) can now ring the Hell Mode bell, but each player past 5 will increase the Hell Mode counter by 10
Balancing
• Running Attack can now be fully controlled instead of being locked into a specific direction
• If you use a Running Attack against an opponent that's running with their back to you, your running attack will now have short distance auto-tracking, helping you catch runners
• As we did with humanoid mobs last update, players now have a sparkle on the tip of their weapon just before they M1 to help telegraph attacks and counter Roblox issues with animations not loading
• Since you get more training gear from the start now, Trenti & Aristo will now only give you 20 Notes to get started, Weapon Manuals now have 100 Uses instead of 250, and Elemental training gear now have 100 Uses instead of 150
• During Hell Mode, King Gigamed events have been swapped for King Thresher events
• Legion Kata critical speed increased
• Shadow Rising range increased, damage increased slightly
• Glacial Arc damage now scales down with the number of arcs fired
• Fixed Strong Left having no endlag whatsoever (this was a bug, it now has 0.25s of endlag)
• First Light damage increased (23 -> 24)
• Nemit's Sickle damage increased (9 -> 10)
• Alloyed Messer swing speed increased (0.7x -> 0.73x)
• Fixed getting chests only full of Amethyst Pendant Earrings from fishing (the ferryman's freight shipment of them got raided and they spilled into the ocean)
• Freezing cards that give you guaranteed folds (e.g. oathless, locking talents) will no longer give you guaranteed folds on subsequent hands
• Increased Eureka intelligence scaling
• You must have not taken damage for 2 seconds before conditioned runner begins to activate
• Fixed Blackhole causing Singularity to proc twice on the target hit. Fixed Energy Siphon proccing on the target hit and giving you increased ether drain even when there's no one else around
• Void Feathers now sell for more
• Reduced HP buffs on Rings
• Lowered Voidwalker on-join CD (8 mins -> 5 mins)
• Successive Prediction INT requirement lowered
• Made sea knives vs. etrea event easier to clear by lowering the number of kills required
• Justicar Physical Armor reduced (35% -> 30%)
• Paired Soul damage multiplier is now additive instead of multiplicative
Bugfixes & Optimization
• Fixed some issues with Legendary Pity. The counter has been reset, so you may see a '?' in the summary screen for legendaries rolled until you level up
• Fixed a bug where frozen Mantras would be rolled as incorrectly named Mantras
• Optimized a lot of the common meshes ingame, especially in Etris. Some of the more common ingredient meshes have also been optimized which should have benefits across the map. Some of the meshes optimised have been optimised by up to 10-30x. Should help lower-end PC performance by a fair bit
• Fixed a set of substantial client memory leaks. Should improve performance on longer playthroughs
• Fixed strange throttling on running attacks; would cause it to lag before the hitbox came out
• Using a Wisp mantra will now re-summon your wisp if it already exists
• Improved tooltip handling so that tooltips won't extend further than your screen's limits
• Fixed enchants not showing on Petra's Anchor visibly, optimized the mesh somewhat
• Fixed certain weapons being unrollable in Crazy Slots even when preferred weapon type
• Fixed Math Textbook answers sometimes being inaccurate. Made the answers more readable by lowering number of decimal figures
• Fixed Owl clipping through ceilings with vertical grab move
• Fixed Tacet Dropkick not stunning
• Fixed a bug where m1 cancelling with guns could cause you to be unable to m1 again for a few seconds
• Autoparry should no longer hide animations
• Fixed slide animations hiding mantra animations
• Fixed Tophats not having stats and not being sellable
• Reworked 2H idle/block anims for Greataxes/Greathammers to not clip the weapon through you as often
• Fixed new talent notification not disappearing
• Rocks now combat tag you correctly and give credit to the player who threw them
• Loot bags are no longer dropped if you die to a chasm or void (not like anyone except exploiters could even grab those loot bags)
Patch 0.8.2a[]
• Justicar's now has +5% Blunt Armor• Hell Mode King Threshers won't use their dig move and can't be corrupted
• Master Attunement talents (e.g. Master Flamecharmer) now give +5 HP
• Since people have been asking, we're going to keep the 2x enchant rate for winning Best New Experience as the new default rate, and won't be reverting it.
In new servers...
• Fixed hell mode
• Fixed getting your lowest investment's training gear instead of your highest's
September 26th, 2022[]
Content & Systems
• New Charisma Talent: 'Callout'
• Added Mortus, a mysterious old fisherman who can help you learn how to craft bait for 'Big Fish'...
• Added the Recipe Book to your craft menu. The Recipe Book will automatically update with new recipes you discover during your playthrough, and serve as a guide for new players for crafting essentials
• Holding C now lets you make your Sacred Field apply to everyone around you, instead of just your guildmates
• You can now turn in enchanted weapons to Laplace as well as enchanted equipment. At the moment, both enchanted weapons and equipment are worth the same to Laplace
• Laplace now requires Power 20 to use
Balancing
• Humanoid mobs now have a sparkle on the end of their weapon just before they attack. This should help telegraph attacks on enemies even if their anims break
• Voidwalker bounty EXP buffed
• Shade Bringer no longer ragdolls
• Reduced endlag between Deep Widow's attacks, increased vertical hitbox
• Hero blade swing speed buffed to .75
• Diver's Light Plate now requires Power 30, 5 FTD
• Increased innate HP on Diver's Light Plate (5 -> 10). Reduced number of legendary buffs on Diver's Light Plate (4 -> 3).
• NLK no longer permanently stains your healthbar on equip, and will only stain your healthbar while equipped as your primary weapon. This means that if you have an unstained healthbar and you equip NLK and then switch off to another weapon, it'll unstain your healthbar again
• Thunder Kick now guardbreaks
• Gale Trap hitbox increased
• Fixed Tacet stealth bonus for mobs being too high
• Shadow Chains damage reduced
• You can now use Repair Kits while in Combat. The max you can hold is now 5
• Blood Scourge can now kill players who are currently being gripped by others, preventing people from cheesing it by gripping their friends as soon as a blood scourge is about to exe them
• Crystal explosion damage now scales with your frostdraw investment, but Crystal Breaker no longer applies additional stun stacks on top of the block break
• Casting your Sacred Field on an invalid surface no longer puts it on the full cooldown
• After Cut (talent & curved blade variant) damage nerfed (20% -> 10%)
• You can no longer enter an illusion zone after the user uses Mirage from the Deep
Bugfixes & Optimization
• Fixed Wild dealing PvE-scaled damage to others if you proc it on a mob
• Fixed not being able to get Aerial Spin when wielding a Rapier
• Fixed a bug with mantra crafting that let people get lower cost mantras than usual
• Fixed NLK proccing its insanity damage on equip multiple times if you had an offhand or your weapon had multiple parts
• Fixed Jumpstart and Raging Static buffing elemental mantras
• Fixed Jumpstart not increasing incoming damage
• Fixed chest spawn vfx not displaying
• Fixed Armor Piercing's behavior not matching its description
• Corrected After Cut's description being inaccurate to its effects
• Optimized crystal explosion FX to not be so laggy
• Fixed Heroism not displaying properly in tool form
• Fixed newly rolled enchanted weapons not having a minimum of 1 star. It would correct on equipping, but this would obviously require soulbinding it
• Fixed invalid characters showing on Math Textbook
• Fixed Crazy Slots not rolling weapons matching your highest weapon investment despite pity
• Fixed the on-join cooldown before you can be targeted by Grasp of Eylis not working
• Fixed a bug where the duke would keep his initial iframes during the fight
Also, there's a Yun'Shul wish cooldown reset.
Patch 0.8.1a[]
• Fixed Thunder Kick not cancelling on stun/feintSeptember 19th, 2022[]
Hi guys, bit of a smaller content update this week as we've been working hard on Layer 2. We're happy to say that we're at the stage in the update's development where we've moved onto intensive testing and polishing. Much of the update has already been tested, polished, and completed. Most of our dev time this week has gone into improving and iterating on the feedback we're receiving from testers on Layer 2. We've also been able to fix a lot of bugs this week thanks to the new bug reports forum, thanks for using it! We're all super excited to finally get this update out to all of you in the (hopefully) near future. We appreciate all your patience and support.
Content & Systems
• Laplace now offers a new service: Enchant Promotion. If you bring Laplace 3 pieces of Enchanted equipment, he will enchant your current held weapon with a random enchantment. Laplace can even change the enchantment on existing enchanted weaponry this way. Laplace has been relocated to the Lordsgrove
• Added 4 new faces for Ganymedes
• You can now view the mantra ingredients & sparks present in your Mantras in the rest menu without having to recall them
• Selling Enchanted equipment to merchants now adds 200 notes to its worth
• Turning your sails is now double as fast
• NPC's and Mobs can now have facial hair (game's been out long enough for it to grow now)
• Eating element materials (e.g. Gale Stone, Frigid Prism, etc.) now grants you training in that element
Balancing
• Element Unbounded talents now grant +10 HP to bring attunement players closer in line with attunementless health-wise
• Cooldown for fighting the Duke lowered, should be available in servers more frequently now
• Buffed Bounty Chest loot, added additional loot pools for 2-star & 4-star bounties
• Fixed bleed damage being blockable/dodgable
• Darksteel's Critical cooldown increased (4->5 seconds)
• Uproar is no longer a rare
• Chronostasis now requires level 40
• Full Reset is no longer a rare
• Blood Frenzy is no longer a rare
• Lowered King Gigamed's aggro range
• Lowered King Gigamed's health slightly
• Non-lesser brainsuckers now deal more damage
• Isshin's Ring is now 20% increased damage dealt & 25% increased damage received
• Buffed resistances on single element resistance (e.g. Fire Armor) innate stats on Torso equipment
• Drowned now gives +5% Monster Armor instead of +10 Sanity, and +5% Monster Damage instead of +20 Reservoir
• Buffed Flintlock range (8 -> 10)
• Reduced Endlag on Zweihander (0.25s -> 0.1s)
• Nemit's Sickle & Canor Fang are now Legendary rarity instead of Mythic rarity
• Improved hitboxes on widow attacks
• Gathering Electricity lightning damage is no longer affected by Lightning Armor (now you aren't powerless against some fodder jellyfish)
Bugfixes & Optimization
• Fixed a bug where chests could be empty or have far less drops in them than normal
• Fixed weapon buffs from quality stars not applying to guns
• Fixed weapon buffs from quality stars not applying to offhand weapons
• Fixed gun weight stat not being accurate to actual posture damage
• Fixed a longstanding bug where hitting someone who was beginning to carry someone would instantly wake the carried player up
• Fixed Exoskeleton reducing potion effectiveness (holdover from old exo behavior)
• Fixed Lightning Cloak killing all other particles on your character when it ends
• Fixed not spawning back on a ship when you leave the game on a ship
• Fixed schematics being undroppable
• Fixed Blueskipper ice warden blades not working
• Fixed Knives vs. Etrean boat events not giving you rewards on completion
• Fixed special chests not having unique appearances
• Fixed Portal resonance letting the user clip through walls
• Fixed Duke getting permanent hyperarmor frames after summoning his minions
• Fixed Yun'Shul causing green bubbles to appear in the air when procced on Primadon
• Fixed feinting Returning Flame Leap letting you get huge mobility
• Fixed glider blueprint quest
• Fixed being able to use Halberd crit to fly (it still has airtime, it just doesn't keep you perfectly still in midair)
• Hungry Flames and Blue Gems now work on ritual cast mantras
• Fixed Rapid Punches & Strong Leap being buffed by certain Lighting & Fire talents
• Fixed a bug where the cost of a mantra would be increased after trying to add incompatible ingredients to it. If affected by this, you can use an Amnesic Driftwood to reset the mantra cost
• Fixed Bloodletter
• Fixed being forced to pick a talent at level 60 if you only roll 1
• Fixed not being able to use Sacred Field on ice
• Fixed certain schematic shops being broken
• Fixed not being able to get out of To1 if you level up there before entering the challenge
• Fixed Umbral Obsidian not working with Pleeksty's Will
• Fixed a dupe with Another Man's Trash
• Fixed Engage/AtDG/Nullifying Clarity/Aggressive Posture/Wind-Up proc/ not working on Spear crit & Longspear crit
Patch 0.8.0a[]
• Fixed dagger having considerably reduced autoparry frames after a successful parrySeptember 12th, 2022[]
Content & Systems
• Ledge Vaulting: Holding W while jumping up a ledge you could climb over without smacking into a wall now makes you vault over it. This means you won't be awkwardly forced into a ledge hang. You'll always ledge hang on ships, and if you want to force a ledge hang just jump up a wall without holding W. Should do a lot to keep your momentum flowing smoothly
• Enchanted equipment will now always be 1 star quality at minimum. This will apply to equipment old and new
• Enchanted weapons will now always be 1 star quality at minimum. In order to apply this to existing enchanted weaponry you currently have equipped, you'll need to unequip and reequip them
• Torso equipment has been reworked to have less RNG stats and more innate stats that should help give them identities beyond their appearance. The rolled stats on your torso equipment may change as a result of this update
• Potion stacks are now split by potency too so identical potions made by brewers with different intelligences will now be separated
• Killing the Voidwalker that's hunting you now rewards you with luck, a chest, and EXP scaled off of the Voidwalker's level. Note: you must be the Voidwalker's target to be the one who receives the reward
• A counter is now visible on the Hell Mode bell during Hell Mode that will track your progress. Once it hits 0, the event will now end early and give you your rewards
• You are now prompted before soulbinding items to prevent accidental soulbinding
• Deepbound now regain slight sanity when killing depths mobs
• Deepbound now can gain more bell progress from killing monsters in the depths according to the monster's health (Larger health/harder enemies = more bell progress)
• When at level 1, you can now exit the Trial of One before you begin it
• Made the rarity color for legendary items much more vibrant
• Talent cards now scale properly with your screen resolution, ensuring you should be able to see them all at once
Balancing
• Autoparry change reverted to now work mid-attack always. Thanks for the feedback on this
• Trial of One now gives you max luck in trials after the first trial
• You can no longer be invaded by Grasp of Eylis hunters as soon as you join the game; there is now a short delay until you're eligible to be invaded
• Made Legion Kata easier to obtain
• Legion Kata Critical damage buffed
• Subsistence now affects Ether Regen & Sanity Regen potions too and has a clarified talent description
• Cryostasis talent now has a 15 second cooldown
• Parrying Dagger's posture restoration upon parry buffed (15% -> 25%)
• Fixed Command: Fight reducing damage instead of increasing it
• Ardour Scream no longer applies stun (i.e. it can't cancel other people's attacks anymore)
• Agility and Fortitude training made easier
• Removed invasion spots on Monkey's Paw (no more grasp invasions can happen there)
• Dual Guns now has standardized punish frames (Should prevent weird behavior where they got punished more than any weapon)
• Tornado Kicks no longer go all the way through when parried
• Shade bringer now knocks enemies back
Bugfixes & Optimization
• Fixed a long-standing bug with Frostbite preventing healing from sources like bloodless gems for the ones hitting the frostbitten character, and not preventing healing from these sources for the frostbitten character. This meant that bloodless gems would seem to not work on a lot of ice builds
• Freezing Oathless now works, letting you hold onto Oathless past level 40
• Fixed some prominent memory leaks
• Fixed Potion Potency not displaying on potions
• Fixed Champion's Whirlthrow waking unconscious players up
• Fishing sounds are now quieter, lowering chance of early tinnitus
• Fixed Showstopper not working with guns
• Fixed Flame Leap not working with dancing steps
• Enabled a Roblox change that should fix a lot of memory leaks on the client
• Chess pieces can no longer be destroyed (this is an even more illegal move in chess, maybe a felony)
• Fixed a bug where sometimes the last word of dialogue options would be cut off
• Fixed a bug causing the last few words of tooltips to get cut off
• Fixed Deepbound players not being able to go through the castle light barrier
• Fixed Spear crit being stackable after the windup (angels liked doing this a lot)
• Fixed an issue allowing humanoid enemies to stack mantras with crits
• Fixed an issue allowing humanoid enemies to stack M1's with crits
• Fixed Flame of Denial not working against auto executes
• Fixed a strange behavior where bloodless and other abilities that healed you upon attacking another enemy wouldn't work on an opponent who had antiheal applied to them
Patch 0.7.9a[]
• Fixed Command: Return and Command: Sacrifice not having a range limitSeptember 5th, 2022[]
Card Improvements
• Added Card Freezing. By spending a Burn point, you can now 'freeze' a card in your hand. You can only have one frozen card at a time, and this card will appear in all subsequent hands until you either pick it or you freeze another card. This lets you hold onto cards you get in hands where you want something else in the hand more, improving your ability to get the cards you want. You can freeze Talents or Mantras. Mantras will only reappear in subsequent whisper hands, however, so freeze mantras with caution. 'Burns' as a currency have now been renamed to 'Aces'
• Base Luck is now 25%. Max Luck is now 45%. Your current Luck may change as a result of this update
• Luck rewards have now been added to a lot of the stronger enemies in the game, including some overworld mobs. Killing bosses now always grants you max Luck
• Engage, Thresher Scales, Aerial Assault, & Critical Attack are now 'Priority Talents', meaning that the game will weight them very highly to get them into your hands if you meet the requirements
Content & Systems
• Enforcer Axe unique critical added
• Flame Leap (Reversal Spark) has been reworked
• Added new talent: Under The Radar
• Added new talent: Placebo Effect
• Added 'buff pips' to equipment tooltips. Each square in the bottom right represents a 'buff slot' in the equipment. These correspond to the rolled stats for the equipment, with quality stars adding extra pips. Each buff slot has its own rarity which affects the size of the buff granted. They're color coded as follows; Common: White, Uncommon: Yellow, Rare: Red, Legendary: Teal, Mythic: Lilac. TL;DR buff pips show you how good the rolled stats are on an item in general
• Stat diversity is now enforced on Ring, Ears, Torso, and Face equipment when there's 2 or more buff slots present, and on other types of equipment when there's 3 or more buff slots
• Hovering over your current weapon will now show you its stats as a tooltip
• Item type is now displayed with an icon next to items in loot menus (thanks mikey555 for the suggestion)
• The slot an equipment item takes up is now displayed on its tooltip
• You can now see the stats of an outfit on its schematic as a tooltip
• Potions now list what ingredients were used to create them in their tooltips, as well as the potency given to the potion by the creator's intelligence
• Potions are now separated as tools depending on the ingredients used, making it easier to pick between different potions of the same name
• Loot rarity colors have now been changed to better match other rarity colors in the game
• Outfit schematic names now always match the name of the outfit they're schematics for
• Added a ping indicator next to the server region. Note that this may differ to the ping displayed in Shift-F3, as different measurements are used
• Updated the impact VFX for Clutching Shadow
Balancing
• Stun for being parried is now decreased across the board. Parry stun length is now based on your weapon class. This should reward players for attempting an aggressive option when they know an opponent is going to feint. This is a pretty big change to how parrying works so we'll be keeping a close eye on how it affects the meta
• Ice Blade damage increased
• Fire Gun damage increased (Upgrades are more effective)
• Fire and Ice Servants now attack faster
• Fire and Ice Servants damage increased (Upgrades are more effective)
• Drefa and Korin now only require 5 Wood and the Wood to Notes ratio is now 1:1
• Grasp no longer teleports the hunter back until the hunt target is out of combat
• If you're hunted by an Eylis hunter, no matter if you escape or die, you cannot be hunted again at all for 5 minutes now once the hunt ends
• Ferryman health slightly lowered so the fight doesn't drag on for too long
• Ferryman now receives more damage from you if you haven't been damaged by him and are getting frequent hits (rewards mastering his dance and skilled players)
• Justicar's Armor Physical Resistance reduced to 35%, but given Ether Regen
• Navaen War Chief Elemental resistance increased to 30%
• Chief's will penetration increased to 25%
• Illusion Realm no longer works on Giant Mobs
• Buffed the summon duration on illusion servants
• Buffed Stealth on Assassin's Hoods (4% -> 5%), Assasin Cloaks (2% -> 3%), Master Thief's Earrings (2% -> 3%)
• Grasp of Eylis hunters now have a passive particle on them while they're on the hunt
• Voidwalkers no longer have worse base reputation with the Ignition Union, Divers & the Summer Company
• Reduced amount of Grasp teleport locations in Etris & Vigils
• Grasp hunters now start hunts slightly further away from their targets
• Mob rising wind can now be parried properly and doesn't last as long
Bugfixes & Optimization
• Fixed the game's attribute point correction system not accounting for the +1 point you get from getting another attunement (this is why some people had -1 points)
• Fixed Sacrifice command not combat tagging the victim
• Fixed dodging attacks giving agility training instead of giving your enemy the training instead
• Jellyfish no longer have red blood (we know y'all were waiting for this)
• Fixed spitting on mobs always reducing your reputation with a faction even with non-human enemies and in lawless areas
• Fixed Full Reset
• Fixed Crimson & Mist Assassin Cloaks not having stealth buffs
• Stealth buffs are now displayed properly when you have multiple buffs
• Fixed armor values in the rest menu showing with long leading decimals
• Fixed Wild Alchemy description being inaccurate
• Fixed Resurrection bell not working on instant executes (prima stomp, etc.)
• Fixed being able to use the Voideye in the Duke's Manor
• Voideye and Grasp now preload areas on your client before teleporting you. Should hopefully reduce the 'falling out of the world' bugs
Patch 0.7.8a[]
• Dagger parry stun slightly increased
• Fist parry stun increased to be higher than dagger
• Fixed Blacksmiths in new servers
Patch 0.7.8b[]
Hotfixes
In new servers...
• Fixed Blacksmiths
• Fixed Glider blueprints
• Fixed Grasp of Eylis issues
Patch 0.7.8c[]
Hotfix for Parry Update:• Fixed a bug with the parry update that made it apply to things outside of weapons
• Fixed a bug with parry update that made daggers get stunned for less time instead of more. Daggers are supposed to be stunned THE MOST, heavy weapons are supposed to be stunned THE LEAST.
• Mobs are now always stunned for the maximum time when you parry them
• Fixed a bug where you could autoparry mid attack
Intended Behavior:
Dagger stunned the longest
Heavy stunned the shortest
Medium in the middle
You should be able to interrupt feints and long wind ups by attacking but not swings or quick attacks
August 29th, 2022[]
Content & Systems
• New Talent: Skull Crusher (thank you Kxshiru for the suggestion)
• All data-slot specific unlocks are now account-wide unlocks. If you unlock an origin, a flaw, a boon, or a starting weapon, it will now be available on all of your slots. This applies to existing unlocks, too
• Added a new talent to Voidwalker origin: Grasp of Eylis. You can use it to teleport near your bounty targets if a position near them is available. However, if your target escapes by going too far from you, you will be returned to the Voidheart
• Added the following amenities to the Voidheart: Drinking water/well, Cauldron, Boulder shop
• Talking to the Voidmother to leave the Voidheart now teleports to where you last used the Voideye
• Voidwalker & Deepbound now start with 25 notes
• Reworked 'inquisitive soul' Depths resonance method, should be much more doable than before
• All players who kill a mob that rewards Luck will now receive the Luck if they contributed more than 20% of the highest contribution
• You can now change your guild's color at a Guild Clerk
• The innate stats of weapons are now displayed in their tooltips so you no longer have to awkwardly cycle through equipping your weapons to tell which has the better stats
• When you leave a loot bag behind on death, a helpful indicator will stay on your screen to help you find where you died. If your loot bag is robbed this indicator will disappear
• Added a 'return to menu' button on shutdowns. This won't show up until after the shutdown for this patch
• You can now see how many legendaries you've rolled in hands in the Summary screen when resting. If this number isn't displayed despite you having legendaries, it should correct itself on levelling up. If you are eligible for Legendary Pity, it will now tell you in the Summary screen by the number of legendaries you've rolled. Please remember that Legendary Pity is only applied on your next rare, given you meet the requirements for legendaries, and not immediately after you're eligible for Legendary Pity
• Ships helmed by Celtors now turn 20% faster
• Felinor now get slightly better climbing on all surfaces
Balancing
• The chasm in Darklit Garden now teleports you to the main Voidheart area instead of killing you
• The Voidmother will now initially send you to Erisia instead of Songseeker
• Fixed dagger crit still hitting your opponent for one slash if you get stunned out of the windup
• Fixed being able to parry and roll during dagger & rapier crits
• The Voideye is no longer put on long-cooldown if you got interrupted while trying to use it. There's still a short 'use' cooldown, but your travel is no longer put on cooldown
• Tacet Drop kick is now only usable when wielding Jus Karita
• Buffed the efficiency of Boulder & Training Vest training
• Buffed the efficiency of Ankle Weights training
• You can now react to spark swap and parry it
• Revenge base damage increased (5 -> 15), but fixed a bug where Revenge would always deal max damage. It now scales its damage bonus properly with how low your HP is
• Reduced Reinforce max duration (90s -> 60s). Reinforce CD now takes duration into account so you can't infinitely cycle it. Reinforce damage buffs are now additive damage multipliers. Reinforce's damage self buff is now reduced if you didn't buff anyone else. Fixed Reinforce with Lord Commander healing you even if you didn't buff anyone else
• By default, Reinforce now only buffs you and your guildmates. Pressing F during the windup of Reinforce will extend your buff to those who aren't in your guild. Your Reinforce will be a different color depending on whether it's guild-only or applying to anyone nearby
• Buffed Relic Axe swing speed (0.54x -> 0.57x)
• Buffed Master Hawk's Handaxe swing speed (0.54x -> 0.57x), gave 5% PEN
• Increased Night Axe swing speed (0.54x -> 0.57x), increased HVY scaling (7 -> 7.5), reduced chip damage (70% -> 60%), gave 5% PEN
• Primadon loot buffed by removing weak rings and common outfit schematics from his loot pool
• Bounty loot buffed by removing weaker and lower value items from the pools of higher reward chests
• Illusion Realm is now a support mantra
Bugfixes & Optimization
• Origins that start with their own outfits now have their armor durability maxed upon spawn (no more spawning with broken armors)
• Fixed the Training Vest, Mantra Table, and purchasable Sticks being outside the Voidheart. They're actually usable now
• The Task list (e.g. bounties) on the left-hand side of the screen is now hidden when you go into your backpack
• Fixed not getting training gear with Deepbound and Lone Warrior
• Fixed falling through the Voidheart when you use Voideye
• Fixed being able to carry the chess pieces out of the Voidheart (this is an illegal move in chess)
• Fixed the Knives of Eylis guild being unjoinable
• Fixed logging in the Voidheart making your location not save
• Fixed being able to buy items with weight when at max carrying capacity (you would then most likely lose these items on rejoining due to data limits, which is bad)
• Fixed a bug where players who had selected a now unlockable flaw on a previous character and didn't have it unlocked would be locked into having said flaw
• Fixed item shops being destructible
• M1's and crits now cancel the parry anim playing, preventing you from masking your attacks with parries
• Fixed a bug where if you were at exactly 50% HP Revenge wouldn't deal any damage
• Fixed a bug that let people instakill the duke
• Fixed Authority vs. Etrea events at Erisia not giving rep for helping a side
• Fixed a few ship exploits
• Blind Gremors now have a small radius of light visible to them thanks to Navae's Guidance
Patch 0.7.7a[]
• Reverted Tacet Drop Kick being locked to Jus Karita
Patch 0.7.7b[]
Hotfixes
• Fixed rolling fugitive on new slots
• Grasp of Eylis now has a short cooldown. The cooldown is reset when you kill a bounty target
• Fixed Graceful Flame
• Failing a Grasp hunt now temporarily prevents you from hunting the same person right away
• Lowered reqs for Blindseer progression
Patch 0.7.7c[]
PSA: In order to convert slot unlocks you have on a specific slot to account-wide unlocks, you'll need to log into the game on that slot. e.g. if Slot A has lone warrior unlocked and you want it on Slot B, you'll need to log into Slot A first to unlock it for your entire account. This only applies to unlocks before today's update
Patch 0.7.7d[]
In new servers...
• Grasp of Eylis now has a level difference limitation to who you can teleport to
• Grasp of Eylis targets can now only be hunted by two Eylis hunters maximum at a time. i.e. you can no longer do group ganks with Grasp
• Grasp of Eylis now has a short delay before the same person can be hunted again by any Grasp user after a hunt ends
• Grasp of Eylis now has a sound cue playing from the spot where the hunter teleported to so it's easier to tell if there's a hunter teleporting near you
• If your target logs to escape your Grasp, your Grasp cooldown is reset
Patch 0.7.7e[]
PSA: Roblox killed highlights again, which (annoyingly) means that the Chest ESP & Grasp of Eylis ESP's won't work anymore. If Roblox don't re-enable them soon, we'll implement some placeholder assets to cover the same functionality until Roblox bring them back.
Patch 0.7.7f[]
Roblox re-enabled highlights so chest ESP and grasp ESP should work now. They broke server regions though, more details in announcements.• Fixed server region display for new servers. We found a way to bypass what Roblox broke. No telling if this will continue to work, but we'll keep you updated.
August 22nd, 2022[]
Origins Update
• Added 'Origins' to character creation. Different origins will start you off with different equipment and allegiances, and can even grant unique talents for your playthrough. Origins are unlocked per slot, with the default being 'Castaway'. Spawn locations in character creation are now grouped under origins. More Origins are planned to be added soon
• New Origin: 'Voidwalker'
• Deepbound is now an Origin and not a Flaw. Players that still have Deepbound as a flaw will now have the effects of the Restless flaw, but it can be swapped with another flaw by talking to Mark Adaset
• The Minityrsa/Trial of One spawn is now the Lone Warrior Origin. Starting with the Lone Warrior Origin will now immediately teleport you to the Trial
• Deepbound now gives you better rep with the Divers
Content & Systems
• Players can now speak to the Barber to equip whatever hair they like for their Deepwoken character. This will save individually for each slot and will no longer require you to wear certain hairs on your roblox avatar. Have fun customising each slot to your liking!
• Added new unlockable boon: Sly
• Guild names of guilds with no leader are now freed up after 5 days. If a guild was abandoned by its leader less than 1 day after its creation it will available again immediately. All guild names of guilds without leaders before this update are now free for anyone to take.
• You can now exit out of creating a guild during the naming phase. When you next try to make the guild, you won't need to pay for it a second time
• The Boons & Flaws menu in character creation is now double-width to make it easier to pick out boons and flaws
• Fugitive is now an unlockable flaw - you get it from making a faction hate you
• Captain Etrea now actually has functionality, negating your speed debuff on blocking when using fists and a shield (thanks fenaerii for the suggestion)
• Getting the credit for kills on monsters with 500 HP or more as a Deepbound will now grant you Luck
• Added a stove to Castle Light for Deepbounds. Added a Crafting Table and Mantra Table to Castle Light
• Added purchasable Fiber/Cloth in Castle Light
• Deepbound can now cross the Castle Light barrier regardless of if they're drowned or not
• Gudrin will now give you a glider blueprint if you're Deepbound
Balancing
• Obfuscation Rework: Obfuscation now grants 50% of your damage as chip damage but deals reduced posture damage. Obfuscation also maintains the small movement speed boost you get when landing hits
• Heroism Rework: Heroism now deals increased damage on a curve the lower you are from 25% HP and the higher you are over 75% HP. Each 5% of HP over or below the thresholds will grant 4% more damage, capping out at +20% DMG. e.g. 100% HP and 0% HP will grant 20% more DMG, 90% HP and 10% HP will grant 12% more DMG, 80% HP and 20% HP will grant 4% more DMG.
• Chilling now applies Bottom Freeze instead of a full Freeze on reaching max charges. This means your opponent will be stuck in place but will be able to parry still
• Providence's Thorns now requires that you parry 2 attacks within 3 seconds in order to activate (PvP only)
• Excavator now lets you mine things more quickly. Harvester now lets you chop down trees more quickly. Pack Mule now grants you a flat +5 to your max quantity of individual food items, instead of granting +30% max quantity to the food items. (thanks fenaerii for the suggestions)
• Buffed Urchin Stew's water replenishment
• Reduced HP loss from Poison resonance corruption type (20% -> 10%)
• Diver Apprentice Physical Armor increased (5% -> 10%), Elemental Armor decreased (20% -> 15%)
• Grand Feast buffed
• Flame Grab damage buffed
• Dazing mobs no longer prevents them from reacting
• Mobs now get dodge frames on their rolls
• Picking a Rare card will no longer negatively weight the other cards in your hand
Bugfixes & Optimization
• Fixed Crescent Cleaver crit bugging you out
• Fixed a super rare bug where the mobs in a server would all suddenly stop working and would stand in place forever
• Fixed bounty EXP being given to the killed player instead of the person who completed the bounty
• Fixed a bug where if you levelled up after a Yun'Shul resonance reroll hand it'd display the resonance hand again instead of your level. Shouldn't have lost any talent points from this but was confusing behaviour
• Fixed a bug where joining the Divers as the officer/leader of a guild would keep your Guild Officer tool permissions, letting you demote/exile/promote others in the Divers
• Fixed a variety of memory leaks from moves
• Fixed fog flickering when blind
• Fixed not being able to sell equipment and weapons that can't be dropped e.g. Diver's Light Plate
Patch 0.7.6a[]
(thanks MrTheBest2 for the inspiration behind Voidwalker)August 15th, 2022[]
Content & Systems
• Added unlockable flaw: Deepbound (Special thanks to MrTheBest2 for the suggestion). Hint: who bind themselves to the depths voluntarily?
• Added unlockable flaw: Blind. Hint: what can the blind alone see?
• New Talent: Pyromania
• Added a new option at the Hippocampal Pool: False Memory. This option gives you a temporary statless sword which will allow you to switch off your primary weapon if you intend to pass it down
• If you spawn on your own ship after logging on a ship, you'll now spawn at the wheel instead of in the water beside your ship
• If you log out of the game on a ship you own, you'll spawn back in on that same ship instead of a dinghy
• Your danger skull is now red if you're combat tagged by another player. It'll fade back to lilac when you're no longer tagged by another player
• If you participate in an event, the chest drop will now be briefly highlighted on your screen, visible through walls
• Added purchasable training items to Castle Light
• Added an Antiquarian to Castle Light, only usable by Deepbound
• Added Songseeker Galebreathers (they were on vacation)
• Burning your entire hand of cards will now force a reroll of your hand (thanks Highflick for the suggestion)
• Reworked some Talent descriptions to be clearer
• The Knives of Eylis now have a faction icon
• You can now convert 1 Void Feather to 3 Dark Feathers through crafting
Mob AI Improvements
• Human mobs now pick which moves they use more intelligently and won't throw out as many attacks that are guaranteed to miss. Human mobs that have access to long range moves won't blindly rush in and will keep their distance where possible
• Fixed an issue where human mobs would rarely use ranged attacks
• The Knives of Eylis time slow bubble now affects other mobs and won't force them to block infinitely
• Mobs will only use support moves (e.g. time slow bubble) if they have allies nearby
• Increased CD between mob moves since they actually use them properly now
Balancing
• Gun critical damage buffed (it no longer does less damage than an M1)
• Gale Stones now drop from Etrean soldiers more
• Hero blades now have 10% PEN
• A World Without Song's level requirement lowered: 40 -> 25; Galebreathe requirement raised: 60 -> 75
• Silencer's Edge no longer has a level requirement
• The Akira Event is now significantly more common
• Falling without knocking yourself unconscious won't combat tag you for nearly as long
• Scaled up models for Falchion & Forgotten Gladius to better represent their range
• Buffed Blackleaf Helm
• Jus Karita animations reworked
• Bullets now stack up to 999
• Cleaned up Corrupted King Thresher's loot pool a bit so you get better items from him more often
• Inquisitor's Thorn now drops from Songseeker chests
• Crucible Rapier is now more common in Starswept chests
• Lowered chances of getting Rings from the Duke's chest
• Portals resonance windup slightly lowered
• You can no longer spark swap players that are in a boss fight
Bugfixes
• Fixed a bug where the last attribute point you invested would sometimes not be represented when levelling up, meaning that even though you seemingly met the requirements for a talent, you wouldn't roll it
• Fixed mobs using Lightning Stream ignoring dodge frames and parries
• Fixed Gun Critical having no PvE scaling
• Fixed not being able to see interact outlines
• Fixed Hell Mode rewards only dropping for a single player
• Fixed ships not sinking properly
• Fixed Lighting Blade going on cooldown after feinting it
• Vegetarians can now eat Cooked Eggs
• Fixed not being able to climb the rope at Monkey's Paw
• Fixed the freefall anim playing while swimming
• Piercing Will's low sanity PEN buff buffed: +10% -> +20%
• Fixed being able to break elevator levers with environmental destruction
• Fixed Subsistence not working
Patch 0.7.5a[]
In new servers...
• Fixed the difficulty of Depths trials
Patch 0.7.5b[]
• Fixed Blind's unlock method not working correctly.August 8th, 2022[]
Content & Systems
• Added new ring: Ring of Curses
• Mantra cards can now be burnt
• Bounty hunting's reward chest will now have more items in it as your reputation with the board's original faction is raised. (e.g. Higher Hive reputation = more items in the bounty chest when completing Hive bounties)
• Cestis job requirement now adds up your bounty board kills and your Tacet job kills instead of checking if either one was above the Tacet threshold. It now adds them up to a total, then checks if the total is above the threshold. Requirement lowered (15 -> 10)
• Picking a Rare now no longer gives as high negative weighting to the other cards in your hand. Picking a Legendary won't negatively weight any cards in your hand at all (thanks Neostead for the suggestion)
• Sacrificial Flame now accepts all monster parts
• Lowered Duke CD
• Getting an Element Unbounded will now permanently unlock that element as an attunement on your current slot
• Talents now display their rarity color in the rest menu talent list
• Attribute tips in your journal are now styled the same way as tooltips
• Mantra cores now tell you their type, their level, and what ingredients have been added to them (thanks to Feixz for the suggestion)
• New items in your inventory now have a glow around them (thanks Necros75 for the suggestion)
• Smelted items now show which item they're smelted to look like in their stats (thanks CrazyScoutFIN for the suggestion)
Balancing
• Fixed the previous Mantra flourish stack patch; flourishing an opponent will now cancel your current mantra
• Divine Greatsword heavy scaling reduced: 15% -> 14%
• Improved NPC parry accuracy
• NPC's will now roll through attacks that can't be parried (e.g. megalodaunt kick)
• You can now rotate your character during Shard Bow's attack, helping with aim
• Max Quantity for bullets raised from 99 -> 200
• Master's Flourish damage scaling lowered, ether cost increased
• Gravity Field rim bounce now has a 1.5 second delay before being able to bounce a target if it's a mob
• Rapiers now have the same proc stack requirements for Grim, Sear, & Detonation as guns, instead of following the stack reqs for daggers
• Shade Devour now only buffs M1s & critical hits but has a lower HP cost
• Detonation no longer procs on block
• Lowered Rapid Slashes damage
• Rapid Slashes can be blocked now
• Exploding Mirage Clone's damage lowered
• Exploding Mirage Clone's damage proc can be blocked now
• Last Laugh is no longer a Rare
Bugfixes
• Fixed Aerogliding vfx not cleaning up if you aeroglide right before you hit the ground
• Using a mantra during sliding now cancels the sliding animation
• Fixed NPC's not parrying each other's attacks
• Fixed NPC's not parrying players using guns
• Fixed True Pain not being rollable
• Fixed Final Act raising posture even when parried
• Fixed a bug where the allegiance of certain areas was displayed incorrectly
• Fixed a bug where audio tracks taking a long time to load in would hold up area changes and lighting
• Fixed Shard Bow not having PvE scaling
• Fixed Shard Bow not detonating on players
• Fixed Cestis not counting normal bounty board hunts for his quest
• Fixed bounty board kills not tracking properly, which broke Cestis' bounty board feature kill tracking
• Fixed Enforcer breaking if you dodge or otherwise negate his pull
• Fixed the cosmetic toggle animation having too high of a priority, which let you mask combat animations with it
• Fixed Summer Guard dialogue being based on your authority rep instead of your summer rep
• Fixed Triple Shot Shard bow behaving weirdly when used first in a server
• Fixed enchant effects not loading onto sheathed shields on join
• Fixed Rapier having an overhead slash as its running attack
• Fixed Legendary weapons not checking for dupe on dropping to other players
• Fixed bug where Shade Devour was causing attacks to deal 2x dmg
• Fixed Command: Fight giving a 2x damage multiplier
• Fixed damage debuff potions giving extra damage instead
Patch 0.7.4a[]
• Fixed Volt Kick breaking your character
• Fixed corrupted mobs dealing 1.5x more damage than they were supposed to
• Fixed duke cultists dealing 1.5x more damage than they were supposed to
Patch 0.7.4b[]
• Fixed Hell Mode rewards
Patch 0.7.4c[]
In new servers...- Fixed a bug where legendary pity would sometimes fail and not give players legendary rolls. We've reset the counter so you should get this pity if you're missing legendaries
August 1st, 2022[]
Content & Systems
• New Bell: Gravity Field
• Revamped tooltips for items with a sleek new design that shows stats & requirements more clearly. Innate stats on equipment are now separated and displayed in italics. The requirements to equip different kinds of equipment are now displayed
• Sear reworked: Attacks now apply 'Cauterize', which amplifies PEN damage the victim receives per hit, up to +40% PEN dealt. Cauterize also depletes their thirst by 1/5 of the damage dealt. The PEN increase per hit depends on the weapon type, so it takes more hits for a light weapon to reach the +40%. Special thanks to a player's suggestion for this new mechanic. Sear now also has a new visual
• Oathless is now guaranteed to appear in hands from level 30 to 40 if you do not currently have an Oath and haven't burnt Oathless. Oathless is now rolled on top of your hand, meaning that rolling Oathless won't take up space that other talents could have been rolled in. Burning Oathless is now free
• Made 'solo kills' against bosses more lenient than having to do 100% of the damage so that a player running into the fight at the last moment won't ruin your perfect solo reward
• Loot now prioritizes spawning equipment/weapons over treasure gems in larger chests
• Authority Commanders can now drop an uncommon item 'Shipping Schedule', which can be turned in to the Etrean Guardmaster at Fort Merit for additional Fort Merit loot and high EXP
• Bounty jobs now contribute to Cestis quest completions
• Boon: Packmule now also increases your food max quantity slightly
• Flaw: Manic description rephrased to be more clear. Manic makes incoming insanity increased, such as insanity gained from Megalodaunt roar
• Added pity for Pluripotent Alloy drops. You're now guaranteed to get a Pluripotent Alloy every 4 world boss kills, in addition to the RNG roll. Note that receiving an alloy from RNG will reset your pity counter
• Your primary weapon's enchant visuals will now also be shown on offhand shields, and offhand Parrying Dagger
• Shattered Katana now has a scabbard like normal Katana
• Added descriptions for some weapons & equipment that were either missing descriptions or had duplicate descriptions. More descriptions soon
• You can now buy the starter Sword and Apprentice Rapier at the Etris weapon shop
• Guilds on the leaderboard now have a divider between them to improve visual clarity
• Your chosen starting island in Character Creation now saves between playthroughs (slot-based)
Equipment Changes
• Newly rolled equipment now has a limit to the diversity of buffs present. This should mean that you won't see as many pieces with 5-6 different kinds of rolled buffs present
The following pieces of equipment now come with innate talents:
Head Equipment
• Assassin Hoods: Assassin
• Authority Helm: Strong Hold
• Investigator's Hat: Diplomat
• Gladiator Helm: Concussive Force
• Brigand's Bicorn: Spare Nails, Emergency Repairs
• Black Strapped Hat & Double Strapped Hat: The Thinker
Arm Equipment
• Parka (White/Brown/etc): Steady Footing
• Deepwoken Cloaks: Blade Dancer
• Vanguard Brace: Replenishing Knockout
• Adjucator's Coat: Hardened Nerves
• Aristocrat's Coat: Art of the Deal
• Glassdancer Wraps: Lightweight
• Woodland Pauldrons & Khan Pauldrons: Polite Awakening
• Royal Pathfinder: Ready or Not
• Assassin Cloaks (Pale/Crimson/etc) : Now You See Me
• Enforcer Plate: Berserker
• Star Duster: Firmly Planted
• Providence Coat: Braced Collapse
• Diver's Light Plate: Conquer your Fears
Balancing
• Grand Skewer now requires pressing F during the windup of Grand Javelin to skew. Your javelin will not skewer unless F is pressed
• Payback beam variant now always deals posture damage and has increased range. Payback delayed beamless variant now does 20% more damage
• Wind kick is now faster and has an explosion effect
• Shattered Katana PEN increased (25%->30%), Swing Speed increased slightly (0.73x->0.74x)
• Astral Wind damage scaling lowered slightly
• Wild enchant no longer deals the additional damage proc to the original enemy hit. (The person you M1 with wild will no longer take the bonus damage, the bonus damage now only applies to the enemies near them)
• Wild enchant's damage spread buffed: 20% of original damage -> 25% of original damage
• Landing a chill proc with an offhand will now always require 6 stacks
• Increased player combat tags against bosses (2 mins -> 3 mins). Should mean that with bosses like ferryman where the gimmick is that they're hard to hit that you don't lose out on your reward if you don't manage to hit them frequently enough. Side effect of this however is that bosses will stay aggro'd on you for longer
• Duke Minion's AI intelligence lowered so they dont insta overwhelm you all at once (They should make more bad decisions now)
• Mudskipper swipes now have a slight bit of endlag at the end of their swipe so infinite swipe combos won't happen as much, and can be parried out of more reliably. This also extends to mobs that use the swipes, such as the Duke and his minions
• Fort Merit loot buffed: less junk items cluttering the lootpool now
• Fort Merit hostage cooldown lowered from 1 hour to 10 minutes, EXP buffed, now gives rep with Etrea
• Buffed Duke dungeon EXP
• Buffed EXP for killing the following enemies: King Thresher, King Gigamed, Crustaceous Rex, Terrapod, Enforcer, Nautilodaunt
• Pickaxe no longer requires strength to use
• Eruption Path: Lava Serpent no longer requires Azure Flames, the only requirement now is 40 Flamecharm
• Apprentice Rapier now only requires 20 LHT and will drop from Erisia and Minityrsa chests
• Parrying Dagger now requires 10 Agility instead of 10 Light
• Parrying Dagger now restores +15% more posture when you successfully parry
• Fixed food damage buffs and charm damage multipliers not following the additive damage multiplier change
• Damage Potions now have PvE damage scaling
• Using offhand guns with non-light weapons now adjusts the windup time it takes to fire the gun according to weapon type. Offhand gun with medium weapon makes firing a gun take 10% more windup time; Offhand gun with heavy weapon makes firing a gun take 25% more windup time Should solve the insane heavy weapon combos that abused flintlock speed
• Getting ragdolled now cancels Ice Skate
Bugfixes & Optimization
• Fixed a bug causing water splash VFX to not render correctly
• Fixed Deep Gems not working on Tacet Drop Kick
• Fixed Detonation proccing even if the attack was parried/blocked/etc
• Fixed items meant for the Summer loot pool not being available in Summer, and only in the Depths and other random chests
• Fixed White Deepwoken Cloak not having innate Posture buff like the Black Deepwoken Cloak
• Fixed a certain behavior that was meant to happen in the Voidsea but has been broken since before release. Should make it a bit more treacherous to explore
• Fixed Vital Point never doing anything in the entire history of Deepwoken (it's been placebo the whole time). Gave it a visual too
• Fixed First Ranger Dusters not having anims
• Fixed your Natural Armor refilling on swapping equipment
• Fixed Rapid Punches, Strong Left, Tacet Drop Kick, Rapid Slashes, Master's Flourish, Pressure Blast, Shoulder Bash, & Revenge not having PvE damage scaling
• Fixed Crazy Slots longsword not having PvE damage scaling
• Fixed Ice Impale dealing quadratic damage in PvE, dealing insanely high damage to mobs
• Fixed chip damage dealing quadratic damage in PvE
• Fixed Heavy Hitter not working with Greathammers
• Fixed Mantra cores & sparks not being in their correct places on the mantra table visually
• Fixed aratel sea events spawning on land (finally)
• Made it easier to get credit in versus events
• Talent stats are no longer displayed in the rest menu when the talent is granted by your equipment or outfit (they didn't grant these stats anyway)
Patch 0.7.3a[]
• Yun'Shul wish CD's have been reset again
• Also, a correction on the above patch notes, Black Strapped Hat & Double Strapped Hat give Exterminator, not The Thinker
Patch 0.7.3b[]
HotfixesAvailable in new servers...
• Fixed an issue where some players wouldn't get their legendary pity. The counter has been reset so if you missed out on any you should have a chance to get them now
• Made the voidsea behavior a lot less obnoxious
• Fixed Gravity Field Swing Debuff working on the user
• Fixed Gravity Field CD going up when used in the air
• Fixed being able to dodge the gravity field rim
• Fixed Cap Artist