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Deepwoken Wiki
2022-2021


Legend

Something is considered a new update if it happens on a different week as the past update.
Something is considered a patch if it's added after an update but doesn't contain enough content to be considered one.
The update highest on the webpage (the one right below the legend) is the most recent game update that has been put into the wiki.


December 30th, 2022

Hotfixes
• Shrine of Blasphemy now has a new function when you've either used it or hit its level limit
• Fixed aerogliding and stratos step having conflicting behaviors. Stratos Step now has priority when wall jumping
• Fixed Arcwarder moves not being parryable
• Fixed Arcwarder moves going through when you get parried
• Fixed Finishing Touch being unobtainable
• Fixed Fire Hero Blade critical giving NPC's a new haircut
• Fixed Symbiotic Leech not stealing HP
• Fixed a bug where you could get extra levels from To1

Patch 0.9.9a

• Fixed Light Hook running out and always saying you have 1 minute left
• Fixed there being no indicator when Light Hook runs out

December 29th, 2022

Hotfixes
• New Shadow mantra
• You can now enable/disable individual Echo Talents for a character in Character Creation. This will allow you to opt out of getting certain automatic talent unlocks at specific levels. This is character-specific, meaning the talents are only disabled for the character you disable it on.
• Gran Sudaruska will now speak when executing Contractors too
• Improved the Dye formula for equipment to prevent previews being inaccurate and to allow for more black equipment to be dyed
• The loading screen now changes depending on which place you're loading into (thanks Enderisfinallyback for the suggestion)

• Fragile Heart modifier's echo boost buffed: +0.3x -> +0.5x echoes
• Illusion damage (e.g. clone damage) now converts to 50% real damage when the illusion ends
• Grand Skewer is now disabled in guild bases
• Hivelord's Hubris strength requirement increased: 40 -> 60
• Hivelord Hubris swing speed decreased: 0.5x -> 0.45x
• Buffed Light's Final Toll willpower scaling: 12 -> 13
• Enchant Stones are now considered Mythic rarity
• Hidden Tendril now applies on Criticals too

• Fixed being able to cancel raiblade critical windup
• Fixed Notes cap being lower after level compression
• Fixed mantras auto cancelling after you flourish
• Fixed aftercut causing uppercuts to hold you in place
• Fixed Poser Ring enchants proccing twice
• Fixed Light's Final Toll not having a rarity; it's now Mythic rarity
• Fixed Max Hunger/Thirst Echo boost not letting you use your max capacity
• Fixed Lord Regent softlock where if you beat the duke before starting his quest he'd just kill you if you visited
• Fixed Shrine of Temptation stealing your Knowledge if you didn't confirm your selection
• Fixed Misérables giving the wrong price number in certain dialogs
• Fixed book titles displaying as their ID's instead of their rich names on pickup
• Fixed a memory leak with guild bases
• Fixed falling through guild bases to your death. If you somehow clip out, you'll just be returned to where you entered the base
• Fixed being able to drop Enchant Stone bound weapons
• Fixed weapon tooltips not displaying the damage with Verse 2 & Proficiency scaling applied
• Fixed being able to dye equipment that can't be dyed
• Fixed Flaming Rebound only working in PvP
• Fixed Emperor Flame
• Fixed The Final Act
• Fixed Rimil hunts not registering

• Finally fixed your HP, blood, stomach, and water not getting reset when you die with a light hook. This meant that if you died to starvation you would instantly die on spawning in Layer 1

December 27th, 2022

Hotfixes
• Fixed Scrapper
• Fixed being able to freely invest attributes until 5 attributes left at which point you'd start getting progression gated. Didn't actually make progression any slower, just made it so you'd get a burst of being able to invest like 10 attributes on level up and then the 5 remaining were a struggle
• Fixed being able to block/dodge Illusion Zone (can still be parried)
• You now gain a much larger amount of experience for defeating Chaser
• You now gain a much larger amount of experience for defeating Ethrion's Scion
• Completing Floor 1 & completing Floor 2 now gives Diver rep
• Defeating Chaser & defeating Ethiron's Scion now gives heavy stat training to all of your stats, as well as high res progression
• Mob Encounters in Layer 2 now grant much higher EXP
• You now earn additional echoes for: Obtaining the Deepshore Fossil, making a deal with Misérables, drinking a Flask, using a Shrine, cooking a meal, turning in Pure Ore, catching a fish, and modifying a mantra
• Fixed Echoes in Character Creation sometimes not showing your upgrades
• Dying with a Light Hook now resets your blood, stomach & water so you don't immediately die again
• Removed level requirement from ring of pestilence
• Visionshaper invisibility moves now grant i-frames while invisible (you still can't attack though)
• Visionshaper clones are now faster
• Getting hit with an Illusion clone active now cancels the clone
• Illusion Zone CD reduced (160s -> 120s)
• Mirage from the deep now sacrifices 10% of your health instead of 15%
• Leaving your illusion realm with no one in it no longer leaves you in the kneeling phase
• Increased the i-frame duration for both the targets and user of poser's ring to make chained mantras a bit easier to counter
• Shadow Hero Critical posture damage increased
• Shadow Roar now slows the caster instead of stopping movement completely
• Fixed Elastic working on Rifle Criticals
• Fixed Bloodless working on Illusion Clones
• Healing is now disabled in Illusion Realm
• Fixed Starkindred Hellfire Blade permanently leaving you stuck in the air
• Fixed Heretic's Sutra only working once
• Railblade critical CD increased (6s -> 8s)
• Fixed Starkindred wings causing weird desync behavior in arena
• Fixed spawning on 1 hp when you get light hooked out of Layer 2 on death
• Ash Slam is now blue with Azure Flames
• Dye Packets now work properly with smelted gear, showing the appearance of the cosmetic item in the preview.
• Fixed Dye Packet preview breaking for animated coats
• Fixed Dye Packets breaking for animated coats
• Fixed the Barber in Vigil being missing
• Fixed Megurgers in Etris being missing
• Fixed the Authority Private (Authority Rep Reset NPC) being missing
• Fixed being able to escape Chaser's boss room once the fight starts. The fade doors now become solid once the battle begins
• Fixed the door to the Entropy Catalyst being too difficult to destroy. The door object is now more easily destructible by mantras that deal environmental damage.
• Voidzone Lotuses are now sellable
• Saving Epsi now gives positive Ignition Union reputation
• Fixed the Necromancer's weapon being welded incorrectly
• Fixed Zana's model having their weapon welded incorrectly during their NPC fights
• Sarkale's dialog now has slight variation if you're Deepbound
• Hiri's dialog now has slight variation if you're Chrysid
• Blinding Dawn now applies stun
• Fixed Starswept's Linkstrider meteor trapping you inside it upon teleport
• Fixed Odiolavoro's restaurant
• Fixed Mortus and the Fishing Hut being missing (he was on a fishing trip)
• Blindseer's progression has been made more fast paced to match with the other oaths. It now only takes 5 rescues to max out Blindseer
• Fixed Astruline being missing
• Fixed missing Boulder shops
• Sunset Ricochet can no longer ricochet to allies
• Added missing training gear shops to East Luminant

December 25th, 2022

Hotfixes
• Fixed Quest Encounters like Iblis only spawning once a server
• Fixed being able to enchant rings, torso items, face items, and earrings at Klaris
• Fixed Hyperarmor
• Fixed Arthur not giving a talent hand if you already have Engage / Critical Attack
• Fixed Symbiotic Sustain's description being incorrect
• Fixed Engage/Critical Attack & Thresher Scales quests not properly refunding talent hands for pre-Verse 2 characters that had the talents. If you still need your talent hand, you'll receive it when talking to the quests' respective NPCs now
• Fixed Shadow Meteor effects lingering on your character
• Shadow Hero blade critical damage reduced
• Buffed Protagonist Syndrome's damage bonus
• Fixed not being able to sell Enchant Stones
• Fixed Nemesis crit siccing all guards in a mile radius on you
• Fixed an enchant stone dupe

Also, just as a PSA, with Verse 2 you can now use the Hive Oathgate fast travel fountains so long as you're above Power 10 and have washed your face in the temple. No oath is required.

December 24th, 2022

Hotfixes
• You can no longer equip your loot from Layer 2 during the dungeon - you have to complete the dungeon to be able to use them
• Fixed Burrow disabling your character when there is no surface present underneath you. Fixed Burrow sound lingering when getting hit
• Fixed Miserables' clarity options
• Fixed Diver Journal NPCs not checking if you had one already or not
• Fixed Hollow not sending you to the Depths if a player killed you
• Fixed Elykris quest
• Fixed Kressa's dialog sounding off if you're a Voidwalker
• Fixed Galewax drops being saved
• Fixed Eggpits
• Bloodless Gem's healing is now nerfed when using it against Chaser
• Fixed The Main Door in Floor 1 being destroyable and softlocking you if it broke
• Ethiron's summon attack's cooldown now scales with the floor level mechanic. The cooldown of the ability raises with each floor, but is lower on the first floor to evenly distribute the enemies more
• Fixed the oath "From" text in the following talents: Vigil's Grace, Decisive Winds, Rush of Ancients, Stratos Step
• The Galewax secret now has a higher chance of giving Enchant Stones
• Chaser's bone weapon droprate has been adjusted, his loot should be more varied now so it isn't cluttered by 7+ bone weps
• Fixed Stormbreaker going through dodge and multi-hitting
• Fixed a specific weapon not dropping
• Fixed not being able to turn in books to a Guild Librarian
• Lowered max player count of East Luminant (25 -> 20)
• Fixed Miner's playing Etrean Wilds theme
• Fixed Arcwarder jet particles emitting in only one spot
• Fire Hero blade critical flames are now blue with azure flames

Micro Balance Patch
• Hyperarmor no longer works if you're air comboing (so you can't hard confirm into hyperarmor moves that the counterplay would be to dodge)
• Enforcer Axe crit windup increased now that it's easier to confirm (.5s -> .6s)
• Increased the duration where you can't attack after successfully landing a mantra with wayward gem (.25s -> .35s)

December 23rd, 2022

Content
• Added Layer 2 Endgame Dungeon (Floors 1 & 2)
• More character slots added (you can now get up to 20)
• 2 new rollable races added
• Luminant Split: The Etrean Sea and Aratel Sea are now their own separate maps & servers, the Etrean Luminant and Eastern Luminant respectively
• Guild Bases added
• New islands added
• New expansions to existing islands added
• New monsters, bosses, and enemies added
• New quests added
• New events added
• New oaths added
• New equipment added
• New weapons added
• New outfits added
• New talents added
• New mantras added
• New enchants added
• New music by Naktigonis added
• New Legendary Greataxe added
• New Legendary Greatsword added
• Echoes system added
• Lorebooks added
• Outfit Transmogrification system added
• Equipment Dyes added
• Voidzones added
• Enchant Stones added
• Miscellaneous secrets added
• Many outfits have been visually redesigned
• Hero Blades now all have unique criticals
• Drowned Favours have all been reset so if you used yours up before the update you can use it again

Progression Rework
Progression Rework:The game’s progression system has been reworked!*
The game's Level cap has been compressed down to Power 20. Your levels have been roughly divided by 3 but you'll keep all your talents, attributes, mantras, power scaling, etc. You'll be just as strong as before.
• The EXP curve has been reduced to alleviate the brutal end game leveling grind
• The way you obtain hands now has been altered to fit the new level cap. You now get 3 hands per level and a Trait hand on top every other level
• Luck has been removed from the game
• Added Traits. Traits are meant to add build diversity by allowing players to choose how health, weapon damage, mantra damage, and ether are distributed
• Reservoir has been removed
• Tempo added. Playing aggressively will now reward you with higher Ether regen
• Willpower now increases Tempo instead of Reservoir
• You now automatically unlock Glider crafting at Level 2 if you’ve unlocked it before
More details about the progression rework can be found in this Twitter thread:
https://twitter.com/Deepwoken/status/1603932629736333313

Systems
• Combat Rework: The game’s combat has been reworked. Uppercuts can be performed with CTRL+M1. Vent with G. Please watch the Combat Direct for more info! (https://www.youtube.com/watch?v=r9Q6G1gKtXw)
• NPC's now turn their heads towards you when speaking
• Crafting Tables must now be interacted with to craft at them & have an animation when you craft while stationed at one
• Boats now have mouse-aim cannons

Balancing
• Scaling for health, mantra damage, ether, and weapon damage have all been adjusted to account for traits. Your current health/damage output may be different following the patch
• The Damage Multiplier cap has been reduced from 2.5x to 2x.
Dark God, Depths Connection, Devour, Grand Feast, Jumper Cables, and Safety Dance have been altered to fit Layer 2 Combat.
• Aerial Kick, Aerial Stab, Aerial Shot, Aerial Spin, Flaming Rebound, Vanishing Follow-up, The Thinker, Adept, and Mark of the Lone Warrior have been removed. You will receive a talent hand for each one you obtained from leveling. Note that Mark of the Lone Warrior will not give a free hand due to it being obtained from a challenge, not a level up
• Ardour and Stone’s posture damage have been reduced to match the new combat
• Increased armor gain from repair kits
• Ether Regen from outfits (e.g. Black Diver) reduced since there's no reservoir anymore


VERSE 2 IS OUT!




PSA: If you're not a max level, you'll get your refunded talent hands and trait cards when you level up.
• Fixed not being able to access Eastern Luminant

• Guild Clerks are fixed in new servers but expect some bugginess with guilds updating across servers during release. We're stressing Roblox servers a lot so some services are going down. Oops.

Patch 0.9.4a

Hotfixes
• Fixed issues with guild bases dropping you out of them and into the void
• Fixed certain players not getting their refund hands at max level
• Fixed Mystic
• Fixed Mudskipper Knight & Angel depths trial becoming corrupted and softlocking when you beat it
• Uppercut no longer procs deferred
• Uppercuts now work for mac users (Ctrl + M1 or Ctrl + M2)
• Fixed Odiolavaro's mysterious disappearance
• Fixed Watermark appearing for players
• Fixed Schnitzel having dialog about Etrea in Miner's
• Every trial of one challenge now full heals you upon completion
• Fixed a bug where you could get a permanent Glider blueprint item in your inventory forever
• Every trial of one challenge now full heals you upon completion
• Fixed Tutorial UI mentioning old progression investment points
• Fixed Shrine of Blasphemy being usable on max progression characters

Patch 0.9.4b

Hotfixes
• Updated Deepfolk's description to reflect its new Knowledge benefit
• Added some extra Depths Whirlpools to the Etrean Luminant
• Deepbound characters now gain increased experience in Layer 2
• Fixed a bug where M1s would break
• Fixed not being able to break Chaser Jars with guns
• Fixed a bug where certain books could bug your data
• Fixed a bug preventing some players from finishing character creation
• Fixed some issues with guild bases getting overwritten
• Players who used the Shrine of Blasphemy before this update have had their extra flaw removed since it was bugged for max level players
• Fixed Iblis encounter in new servers

December 19th, 2022

Following today's patch, there won't be any weekly patches until Verse 2 drops to give us the time to give it the finishing touches before release. We'll let you guys know the exact release date and time a day or two before it drops. The release date will be officially announced on the Deepwoken twitter, so don't trust any screenshots you see circulating about potential release dates, as they're definitely fake. We're still very much expecting to hit the December 2022 release date and are hyped to share what we've been working with you all.

If you haven't seen the progression change info yet, we recommend you check out the @Deepwoken twitter and read up on the changes so you're prepared. If you don't feel like sitting through a dry slideshow presentation there's plenty of videos on youtube by our content creators covering the changes too!

Content & Systems
• Combat tags against allied players are now considerably shorter (60s -> 15s)
• You no longer combat tag other players in dungeons
• If your guild leader was banned more than a week ago, you can now claim the guild from them
• Added new animations for the Hive Mech. Special thanks to Et
• Marauder has been disabled as a chosen Boon in Character Creation as it's pending removal in Verse 2
• Heartbreaker and Boom, Headshot have been merged into Lethal Precision. For those who had Heartbreaker or Boom, Headshot previously, you'll automatically be given Lethal Precision. If you already had Lethal Precision, you'll be refunded a hand of cards for each of the removed cards you had
• Tranquil Circle now grants +10% mob armor to those standing in it
- Yun'Shul wish CD has been reset

Balancing
• You can no longer roll Blood Frenzy in Roll 2
• The AoE for cannonballs that hit water slowing ships nearby is now double as big. Speed penalty and duration also increased
• Sunken Predator can no longer stack speed debuffs infinitely on the same person; only one Sunken debuff can be applied on a person at a time
• Followup kicks on tornado kicks do significantly less posture damage
• Reduced Delayed Shotgun Payback damage multiplier (2x -> 1.25x). Reduced Delayed Beam Payback damage multiplier (2x -> 1.5x)
• Posture damage from Payback beam now scales down with number of hit procs on beam and scales with the damage reflected
• Attacks you parry while you have Payback up won't contribute to your Payback counter
• Doubled posture damage on Jar of Souls
• Shadow seekers now deactivate if the caster is hit while they are active
• Safety Dance now requires 15 AGL
• Projectile bullets no longer proc elastic
• Ministry Cloak no longer grants Reservoir, but one of its rare buff pips has now been converted to a legendary buff pip and its ether has been increased
• Spark Swap now freezes the user in place during its windup to prevent cheesing cliff kills
• Fixed not being able to dodge Volt Kick
• Stacking Fishman regen with NLK regen active has a reduced effect
• Your chip damage gain from Obfuscation has diminishing returns when combined with your weapon's chip damage
• Hivemech walkspeed slightly lowered
• Fixed super high execute range on Terrapod

Bugfixes & Optimization
• Fixed Blackhole duration
• Fixed Gathering Electricity applying to your mantra damage
• Fixed not getting the rest of your folds at max level if you fold at max level
• Fixed being able to Spark Swap people who're gripping others
• Fixed Jolt Grab magnet spark not proccing deep gems
• Fixed feinting Lightning Cloak making it free
• Fixed not being able to pick your attunement when you first start playing the game
• Fixed Ice Daggers anim not cancelling when you feint it
• Fixed timing of Hive Construct haymaker in new servers

December 12th, 2022

Content & Systems
• You can now view approximately how long you have left on a combat tag by hovering over the skull
• Holding Q down now moves your steering wheel back to neutral on ships so it's much easier to stop steering
• The dialogue box now expands more to fit more dialogue options
• If you ring the hell mode bell and hit someone else who rung the hell mode bell you won't combat tag them
• Added Prophet's, Maestro's, and Akira's Ring to Jeremiah's reward pool
• Quick Recovery has been merged into Kick Off. Those who had Quick Recovery previously will be refunded a hand of cards
• Familiar Sight has been merged into Tough Love. Now also procs on those who have the same Oath as you. Those who had Familiar Sight previously will be refunded a hand of cards• Salesperson has been merged into Snake Oil. Those who had Salesperson previously will be refunded a hand of cards
• Diplomat has been merged into Celebrity Those who had Diplomat previously will be refunded a hand of cards
• Command: Locate is now a base Vow of Mastery command. Those who had Command: Locate previously will be refunded a hand of cards
• Pressure Break can no longer be rolled in Roll 2
• Static Fakeout can no longer be rolled in Roll 2
• Padded Armor now gives +3% Blunt Armor so that it's not completely useless if you have armor up
• Steel Scales now gives +3% Slash Armor for the same reason as Padded Armor getting blunt
- Yun'Shul wish CD has been reset

Balancing
• Hell mode now gives far better Resonance progress
• There is now a cooldown on throwing potions
• Enforcers are now 'Resilient', making Monster Damage buffs against them half as effective
• Exhaustion Strike now benefits from upgrades. Reduced base damage of Exhaustion Strike slightly (25 -> 20). As such, max damage (not including the extra damage from willpower) has been increased (25 -> 28)
• Sell buff on Snake Oil has been lowered (1.5x -> 1.4x), but Snake Oil now only requires 30 CHA
• Lowered CHA req on Celebrity to 40 CHA
• Lowered Gilded Knife base damage (13.5 -> 13)
• All other players are now considered your allies while you're in a dungeon
• Galetrap no longer prevents you from attacking while the mine is flying out
• Void Feathers now sell for 100 Notes
• Artifacts from Erisia now give Erisia loot (they previously gave generic loot)
• Megalodaunt Coat LVL req lowered (35 -> 15)
• Pathfinder Elite now gets +5% Monster Damage but has lost one of its rare pips in exchange
• Reduced HP on Glassdancer Wraps (10 -> 7), the posture was always meant to be the focus
• Sacred Field now considers VoM partners and allied mobs your allies
• Yun'Shul now has a 10s cooldown applied to targets before you can proc Yun'Shul on them again (same CD also applies to the backfire so after it procs or backfires you won't be at risk of it backfiring for 10s)

Bugfixes & Optimization
• Fixed Maestro's Ring
• Fixed knocking enemies with flames not giving health packs
• Fixed Blackhole pulling in FF'd players
• Fixed size modification making Astral Wind take seven generations to finish
• Fixed bleed damage getting multiplied by damage multipliers
• Fixed PvE scaling on Detonation
• Fixed PvE scaling on Rapid Slashes
• Fixed a longstanding bug where you could deploy your glider at the last moment to negate fall damage
• Fixed blood not restoring on level up
• Fixed being able to use Resurrection bell on Mobs
• Fixed Glacial Mobility removing the cooldown on Ice Blades

Reminder that talent hand refunds are given to you on your next level up OR if you're max level you'll get them on respawning

December 5th, 2022

Content & Systems
• Added 3 new Legendary Rings
• Frost Buster now works with the Greataxe, Crescent Cleaver, and Enforcer's Axes crits
• Blade's Edge now has a visual for when it procs
• Boot Wallet has been merged into Robber Baron. Those who had Boot Wallet previously will be refunded a hand of cards
• Excavator is now gained by turning in 5 Pure Ores to a Blacksmith. If you already have Excavator and turn in 5 Pure Ores, you'll get a hand of cards as compensation
• If a talent required a specific talent class to be completed to unlock it, you can see it under the card when you draw it
• Added a visual effect to Everchanging Aegis when the element switches. This is only visible to the user
• You can no longer roll Sanity buffs on Head equipment. All existing rolled Sanity buffs on Head equipment will be automatically rerolled when you equip them. Getting a sanity roll on a helmet was always annoying for 99% of players
• Added sliders to most shops that sell stacking items

Balancing
• Damage scaling rings now have diminishing returns if you stack them
• Buffed Everchanging Aegis. Greatly reduced the additional damage you receive for elements that you aren't protected against by your Aegis (+25% -> 10%), but have slightly reduced the damage resistance you get on the element your Aegis is protecting you against (-25% -> -20%) to adjust for this somewhat. Increased Everchanging Aegis req (15 INT -> 25 INT)
• Modified some of Megalodaunt's animations to be more readable. The Megalodaunt now has a bite move it can use while swimming• Reduced Endurance Runner reqs (30 AGL & 30 FTD -> 25 AGL & 25 FTD)
• Reduced Level requirement on Silencer's Blade (40 -> 30)
• Levelling up now replenishes your blood
• Increased sell prices of Pure Ores
• Increased Encouraging Presence range
• Vow of Mastery now counts your vow partner as an ally for Loyalty, Give and Take, Wild Enchant, Encouraging Presence, Heavy Haul, Morale Booster, Reinforce, Rally, Placebo Effect
• Reinforce, Rally, Morale Booster, & Placebo Effect now proc on mobs that are your allies• You can now tech out of the Snow Knight/Stone Knight ragdoll moves
• Buffed Time to Go duration (5s -> 12s)
• Reduced posture damage on triple grand javelin
• Last Resort particles are now only visible by the user

Bugfixes & Optimization
• Fixed HP from Quality stars on equipment not actually being applied
• Fixed King Threshers spawning corrupted during hell mode. The issue was that they would spawn on players who hadn't rung the hell mode bell. Now, no new corrupted king threshers will spawn during hell mode
• Renamed Authority Commander Uniform to Authority Captain Uniform
• Fixed Odiolavoro not accepting Artisan food
• Fixed walkthrough objects interfering with parkour
• Fixed double wall-climbing out of water
• Fixed the depths sink animation not playing when you die and go to the depths
• Fixed being able to collect ingredients when you have the max amount of them
• Fixed there not being recipes to turn Pure Erisore and Pure Iron into their impure forms
• Added a scroll bar to card stats in rest summary screen
• Fixed feinting Ice Lasers not cancelling the move and instead making it instant. Reduced Ice Lasers windup duration (0.3s -> 0.2s)
• Fixed feinting Tacet Drop Kick not cancelling the move and instead making it instant. Reduced Tacet Drop Kick windup duration (0.45s -> 0.4s)
• Fixed feinting Flame Repulsion not cancelling the move and instead making it instant. Reduced Flame Repulsion windup duration (0.7s -> 0.5s)
• Fixed Megalodaunt stomp sounds playing when it's not even moving
• Fixed being able to self-proc singularity
• Fixed Mindsoothe particles not displaying
• Fixed upgrading the intensity of Shade Devour past a certain point giving more downsides than upsides
• Fixed Lethal Precision not being rollable with a rapier
• Threshers now give Luck on kill

November 28th, 2022

Since today is Cyber Monday, just for today all purchases will be 50% off!

Content & Systems
• You can now go Dual Attunement from character creation. Simply select two elements and it'll split your attunement bonus between the two elements
• Rain and other weather now displays beneath tree canopies
• Defeating a world boss now grants heavy attribute training to all of your main attributes to make bosses easier to level off
• You now always sail faster on waterways, even when you haven't entered through a boost gate
• The struggling Chef Odiolavoro has set up shop in the Etrean Luminant. Maybe you can help him compete against the formidable Leshi brothers?
• Fish you catch are now available as individual items and can be sold for different prices depending on their rarity. You can put these in your craft bar to turn them into Fish Meat for cooking (thanks nwegative for the suggestion)
• Fishing up rarer fish now grants more EXP and attribute training. Fishing gives more attribute training in general
• Pure variants of ores can now be mined up rarely. These will sell for much more and can be broken down into 3 impure ores by crafting them. Pure Ores can be turned in to a Blacksmith for chest rewards (thanks nwegative for the suggestion)
• You can now sell ores at an antiquarian
• Added a list of your burnt cards in the Rest Summary screen, as well as your current Frozen card (if applicable)
• Added a counter for your Roll 2's in the Rest Summary screen. This is a new counter so it'll be inaccurate for old characters
• Added a load screen to teleports so you aren't just stuck staring at a black screen waiting to teleport
• Added a disclaimer if you're about to return to the menu and you're carrying too many items
• Lasting Image has been removed as a talent, and the duration of your Visionshaper illusions now scales with your progress in the Oath. Those with Lasting Image have been refunded a talent point

Balancing
• Removed willpower req on visionshaper
• Visionshaper now only requires a Dark Feather to unlock the oath initially
• Lowered the ingame time requirement for Grasp of Eylis hunting
• Fixed chip damage not scaling in PvE
• Fixed Longspear crit not dealing posture damage and not having stat scaling or PvE scaling
• Fixed Wild AoE hitting allies. Reduced M1 damage reduction for allies to 50% (it dealing no damage to allies on direct M1's was actually a bug)
• Gale Lunge now takes you less distance while swimming
• Reduced Flame Grab damage
• Increased Frost Grab damage slightly
• Shoulder Bash is now slower in water
• Stone now has a cap to its posture damage buff

Bugfixes & Optimization
• Fixed high value items not being prioritised to be kept when the game has to delete items from your inventory because you're way over your carry load. There's now a system to prioritise different items by their values, so you'll be more likely to lose low value items like ingredients instead of stuff you actually want to keep
• Fixed a Tutorial softlock
• Fixed the Simple flaw sometimes not being active, granting you level ups beyond your EXP
• Fixed Tranquil Circle status effect lingering
• Fixed Knives vs. Etreans event not giving a reward
• Fixed not getting attribute training EXP when you have cards left to pick
• Fixed Nyanna not selling schematics
• Fixed range modifiers not applying to Wind Carve, Ash Slam
• Fixed issues with mantra modification
• Fixed Lightning Stream having unlimited range with tethers
• Fixed training gear not being sellable
• Optimized the death animations of certain mobs
• Fixed Shadow Meteors not displaying the meteors when in places with streaming enabled

Forgot to put this one in the patch notes:
• You no longer get frozen in place after ragdoll cancelling certain moves

• Fixed guild creation in new servers

November 21st, 2022

Content & Systems
• Duke Erisia's Manor is now an Instanced Dungeon that can be attempted by up to 5 players. There is no longer any significant server cooldown for entering the dungeon
• Rare variants of monsters have appeared as of late... These foes are stronger than their more common counterparts but yield greater experience and rewards
• The game load screen is now more descriptive of which stage of loading in you're in
• Mudskippers now have more polished and readable animations
• The Enforcer now wields the updated model of the Enforcer's Axe
• Added a Hammer variant of the Enforcer that can deal devastating damage to your posture
• Added a Blade variant of the Enforcer that's more agile than its counterparts but carries less sturdy armor
• You can now sell your Training Gear
• You can now clear your 'intent' on attributes by clicking the arrow next to them in your journal. If you clear your intent, you'll stop training the attribute and won't unexpectedly increase the attribute by doing activities related to the attribute

Balancing
• Ferryman's co-op health scaling is now no longer as extreme. Should make co-op Ferryman runs less miserable and actually viable
• In PvE, cannons now deal double damage by default, as well as scaling slightly with your Power
• Increased the speed buff from sailing with your sails properly aligned with the wind
• Heavy Haul no longer applies to your guildmates
• Randomly spawning chests no longer despawn
• Fixed a bug where Viscosity would negate positive damage multipliers entirely
• Fixed a bug where positive damage multipliers weren't applied to Deferred
• Portals bell duration buffed
• Bleed damage now actually causes more blood loss like you'd expect

Bugfixes & Optimization
• Fixed issues with teleporting across the map (e.g. depths trial, kamui, voideye)
• Fixed a bug where incompatible mantra ingredients would still add to the stat counters
• Fixed a bug where if you would knock someone with damage multipliers applied but not without, they wouldn't get knocked
• Fixed being able to get insane environmental damage on certain mantras
• Fixed a tutorial softlock
• Fixed the dialogue prompt being visible for the whole Duke fight
• Fixed feinting Lightning Stream not properly cancelling the move
• Fixed being able to stack Resurrections on one person
• Fixed rotskippers swinging with the wrong arm
• Fixed not being able to run Heavy Hitter with a Greataxe
• Fixed the bug where every variant is named Hallowtide
• Fixed the Voidmother sending you back to places far out of map bounds
• Fixed a bug where if you had the Kelsius quest reward unpicked and went to Yun'Shul to reroll your resonance it could void your resonance reroll
• Fixed the long loadtimes in the 'black box'
• Fixed fast variant of lionfish beam hitting through walls
• Fixed roll particles sometimes showing up as green
• Roll cancel particles now no longer show up on Low GFX mode
• Fixed your caught fish not showing up attached to your fishing rod
• Fixed a bug causing people to spawn under the map
• Fixed Heavenly Wind getting you stuck in place
• Fixed mobs not giving healthpacks if they got defeated by another mob (fr this time)
• Fixed Windwaker
• Windwaker now works even when you're not steering a ship
• Fixed mantra tables in new servers

November 14th, 2022

Content & Systems
• Quality stars now grant innate HP to Arm, Leg and Head equipment. The current rate is 1 HP per star. Reduced HP on Rare & Legendary buff pips to account for this. Shouldn't see too much difference (positive or negative) on HP focused equipment but should help make decent HP slightly more accessible and is an outright buff to equipment without hp buffs
• You can now see the damage bleed weapons get from their bleed on their tooltip
• If a piece of equipment grants a talent, you can now see the talent's description in the equipment tooltip
• The name selection menu in Character Creation now has a search bar to help find specific names you're interested in. Thanks to Lurtex for the suggestion
• Guild ranks are now visible in the leaderboard (crown for leader, shield for officer)
• Ship health is now hidden when the ship is at full health
• The menu music before you begin to play in a server now features each Contour of the main theme by Naktigonis. Each contour plays when your character is in different circumstances
• If a target is not found for Lightning Clones, they'll now attack the first enemy to deal damage to you or the first enemy you deal damage to
• You can now use a Multiplying Spark on Lightning Clones to double your clones but reduce their damage
• Added Multiplying Spark variant to Grand Javelin
• Polished effects on Payback beam
• You can now change your variant at the Barber
• Hallowtide has concluded. As the Spellhardt manor exits the Etrean Luminant to visit the other wondrous locations of this world, one may wonder, when will such a place return? Perhaps future festivities shall bring forth the return of the Spellhardts and their keep... but for now, they depart to other lands.

Balancing
• Million Ton Piercer now gives 5% extra pen along with the uncap
• Buffed Deepbound's overall depths EXP slightly. Deepbound players now get an additional buff to their EXP when in the depths below level 15
• Skull Piercer LHT scaling reduced (7.7 -> 7.5)
• Skyreap Blade range reduced (9 -> 8.5), swing speed reduced (0.7x -> 0.68x)
• Serrated Warspear PEN increased (5% -> 20%), Chip damage added (10%)
• Fixed Overflowing Dam applying twice to guns (was giving +30% damage instead of +15%)
• Potion brewing now gives double the amount of Intelligence training
• Reduced CD of exploding mirage clone (10s -> 9s)
• Increased CD of mirage clone (7s -> 8s), increased Ether cost (10 -> 15)
• Reservoir drain from Dark God is now reduced to 70% of the ether drain that overflows
• Stone now has a small base posture damage buff so that non hp damaging crit damage procs that deal posture will still get their posture buffed
• Fixed Enforcer's Hammer dealing slash damage instead of blunt
• You can now parry lightning stream if its used on you via Static Link
• You can now only summon up to 5 Lightning Clones at once
• Reduced the downsides of corrupted resonances
• Heavy aerials now have a slightly longer CD than regular aerials (2s -> 2.5s). Aerial swing speed buff for heavies is now reduced the higher the swing speed of the heavy is
• Increased chance of Yun'Shul dealing self damage, reduced self damage amount (12% hp -> 10% hp)
• Non-Blast Shadow Gun now has a higher size modification cap and higher size scaling
• Rescaled a few weapon models to better match their ranges in comparison to other weapons in their class
• Made the depths resonance path easier
• Auto dodges no longer proc while you're attacking
• Flintlock base damage increased (10 -> 11), scaling increased (10 -> 12)
• Stiletto scaling increased (1 -> 3)
• Command: Live now has a global cooldown of 10m and a per target cooldown of 40m.
• Fixed Brainsucker damage being too low

Bugfixes & Optimization
• Applied a fix to mob mantra stacking that should hopefully prevent it happening again
• Fixed Offhand gun movestacking
• Optimized handling of talents on damage procs. Should make combat lag the server less in combat by a good amount
• Fixed a bug where if a mob dealt the finishing blow to another mob you wouldn't get the healthpack from the mob
• Fixed Flame Wisp not having a cooldown
• Fixed being able to spam heavenly wind to fly up into the clouds
• Fixed some inaccurate talent descriptions
• Fixed Hallowtide showing up as the name for every variant
• Fixed Canor not being able to switch between variants
• Fixed a bug where you could get knocked in Illusory Realm with fire
• Fixed a bug with being able to use Ardour Manifestion anywhere
• Fixed the Owl Grab move breaking you if the owl dies during it
• Fixed Owl Grab sending you back where you were after a TP
• Fixed bait sticking to your fishing rod even after you've cast it
• Fixed a bug where the cloned characters of those in illusory realms would build up over time and cause lag
• Fixed Flame Wisp showing the green heal particles
• Fixed Stench animation masking
• Fixed additional details on Head equipment like the face mask on the Vigil's Hood not toggling off
• Fixed Lightning Clones aggroing on their summoner and on other clones owned by the same summoner
• Fixed wayward gem making your finger visible
• Fixed Enforcer's Axe and Hammer colliding with the environment
• Barcode usernames are now formatted so that you can actually read their username (thanks fenaerii for the suggestion)
• Fixed dialogue being fast in early depths trials instead of later depths trials
• Yun'Shul wish CD has been reset
correction: credit to Lurtux for the name search suggestion, not Lurtex
• Fixed Path (i.e.. crystal, lava serpent) talents not working in new servers

November 7th, 2022

Content & Systems
• The final act of Hallowtide has arrived; new NPCs have settled within the Floating Keep, offering 3 new Hallowtide exclusive weapons for you to buy with Joy
• New Weapon: Enforcer's Hammer (thanks to Nuttoons for the concept art)
• Enforcer's Axe model has been reworked
• Divine Gun's & Divine Spear's models have been reworked
• Rifle Spear's model has been reworked (thanks to Nuttoons for the concept art)
• Elements are now unlocked across your whole account. For existing accounts, to unlock an element for your slots you'll need to log into a slot with the element unlocked
• You can now choose to hunt your Grasp of Eylis target with Ferocity or with Stealth. Ferocity is the old grasp behavior where your target is alerted to your presence by sound effects and you receive a short period of ESP to locate them. Stealth makes no sound and doesn't apply particles. However, it has no ESP, so you'll have to find them yourself. Stealth also has a higher range, but isn't guaranteed to place you very near to your target. When Stealth hunters are placed into combat near to their target, their cover will be blown and their grasp particles will be revealed
• You now receive a warning if your Grasp of Eylis prey is about to leave your range. Ferocity hunters will receive a brief ESP of their target when they receive a warning
• The Bounty Board in Voidheart is now much bigger to accommodate double the number of bounty posters as a regular board
• You can now talk to Eylis to set your spawn back to the Voidheart if you've changed it
• You can now view your ship's health while steering or at the cannons
• Quality stars now add to the sell price of weapons & equipment
• Master Chef buffs now show up on the food's tooltip
• Reworked some of the Hallowtide race variants

Balancing
• Dying in Trial of One with the Lone Warrior origin now sends you to Depths instead of Fragments
• Crypt Blade base damage reduced (23 -> 22)
• Crypt Blade shadow scaling decreased (9.5 -> 9), heavy scaling increased (3.5 -> 4)
• Fixed Silver Dagger not having endlag
• Grand Feast is no longer a rare
• Fixed Canorian Axe swing speed not being buffed to 0.62x
• Wind-Up is no longer affected by the damage multiplier cap
• All the Dead Gods duration increased (6s -> 8s). Reqs lowered (50 INT/65 WP -> 40 INT/65 WP)
• Fixed All the Dead Gods proccing on parry & dodge. Still procs on block
• Ghost iframe duration lowered slightly (2.2s -> 2s)
• Tanto & Alloyed Tanto endlag removed. Alloyed Tanto swing speed decreased (0.88 -> 0.87)
• Buffed Nemit's Sickle LHT scaling (13 -> 14)
• Enforcer's Blade & Enforcer's Axe now require Power 20
• Lightning Cloak duration now extends on parrying or getting parried
• All Knowing req lowered (80 INT -> 60 INT)
• Alloyed Longspear swing speed increased (0.69x -> 0.7x)
• Gremorian Longspear crit now has reduced endlag on missing
• Shadow Assault AoE modifiers now have a cap and scale slightly less
• Fixed Tornado Kick not cancelling on being parried. Reduced base damage (20 -> 18)

Bugfixes & Optimization
• Fixed all Artisan food turning into bread on rejoin
• Fixed Knife's Journey going on CD forever
• Optimized some of the server-side security backend. Should bring some performance improvements to server latency
• Fixed a lot of bugs with the fishing rod causing people to fling or to let you do superspeed jumps
• Fixed peaceful mobs that aggro on you due to external factors (e.g. bodyguard detail, training NPC's) losing interest in you too quickly
• Undroppable equipment when smelted onto other equipment now makes the resultant smelted equipment undroppable too. This doesn't apply to Soulbound equipment
• Optimized particles on Chilled status effect, shouldn't lag nearly as much
• Fixed the useless VigilCloak schematic appearing in loot
• Fixed Agitating Spark proccing onto players in FF
• Fixed Gremorian Longspear crit getting stuck if the user died suddenly during it
• Summer Fight Club now cancels if the combatants leave the arena
• Fixed a rare bug where if you walljumped and landed in water you wouldn't be able to walljump out
• Fixed a bug where frozen cards from previous hands would visually thaw (but still be frozen in data) if you used up all your aces
• Fixed Halberd and Whaling Knife crits having weird particles
• Fixed the Math Textbook not being present in the Voidheart
• Fixed Dark Blade, Lightning Blade, & Fire Blade not dealing damage if you unequipped your weapon during them
• Fixed Gathering Electricity making gigameds immune to your damage
• Fixed Crustaceous Rex being immune to damage from weapons that deal elemental damage
• Fixed a bug where you could go to an Illusory Realm within someone else's Illusory Realm
• Fixed a bug where tool names wouldn't update in the tooltip
• Fixed a bug causing some enemies to not die immediately after being killed
• Successive Prediction is no longer a Rare. Req lowered (60 INT -> 50 INT)
(enforcer's axe model is temp. we'll be making some changes to it but didn't wanna delay patch for it)
• Fixed fishing in new servers

Patch 0.8.7a

• Reworked model for Enforcer's Axe now out in new servers

October 31st, 2022

Content & Systems
• Hallowtide arrives in Deepwoken... Seek out the mysterious Floating Keep and complete your tasks to be awarded limited edition loot and cosmetics! This seasonal event will be available for the next 2 weeks.
• You can now queue up for 2v2 and 3v3 matches solo and get put on a team with strangers
• Combat tags against friendly mobs you're not currently fighting are now much shorter, making it much harder for them to get angry at you for accidentally hitting them during a group fight
• You can now view the scaled damage of weapons in your inventory when you hover over them
• You can now view the damage of weapons in your inventory after quality buffs have been applied when hovering over them
• Added a UI effect for when your Notes and Luck change
• Your initial attunement talent (e.g. Flamecharmer, Frostdrawer, etc.) is now given upon finishing character creation instead of on your first level up
• Dying in Trial of One with the Lone Warrior Origin now sends you straight to Fragments to speed up retries
• Barber hairstyles are now passed down when you wipe
• Snow now follows the Dread Serpent wherever it is

Balancing
• Full Reset now requires a resonance to roll
• You can no longer pass down Diver's Light Plate
• Haunted Gale is no longer buffed by damage multipliers
• First Light increased HVY scaling (7 -> 8)
• Shooting someone with a gun projectile now consumes a bullet
• Battleaxe swing speed buffed: 0.6 -> 0.62
• Golem's scream damage reduced
• Fixed Saint Jay giving you the flat heal amount enemies get from percentage heals. This meant if you healed a boss for percentage health and stole it you'd get a huge heal
• You can now move while using Wind-Up
• Shadow Gun and Wind Gun no longer share a cooldown
• Ice Forge and Storm Blades no longer share a cooldown
• Fire Palm and Shadow Meteors no longer share a cooldown
• Resurrection now ignores antiheal
• Run it Back's return now cancels currently active deferred, viscosity, bleed, and poison damage
• Fixed being able to roll mid rapier crit

Bugfixes & Optimization
• Fixed Jus Karita critical disabling parry long after the critical ended
• Fixed Wind-up not guard breaking
• Fixed Lightspeed Reflexes not working with guns
• Fixed a (rare) bug where Roll 2 could give less than 2 cards
• Fixed a bug where Deepbound players could be seemingly softlocked. Deepbound players might find that they gain levels or that they find their next level needs more progression than usual
• Fixed a bug where Legendary talents gained from Roll 2 wouldn't count towards your legendaries rolled counter
• Fixed Rifle Spear crit self-hitting
• Fixed number of signs for ritual mantras being inconsistent
• Using moves that force an enemy to attack you without damaging them no longer let you skip the Duke's activation to cheese him
• Fixed the default race variant showing up multiple times in the rotation of variants in character creation
• Patched a glitch where you could take two oaths at once
• Fixed weapon manuals being collideable when open
• Fixed a bug where unequipping your weapon wouldn't stop you blocking
• Fixed a memory leak with parrying vfx
• Fixed a glitch with Crazy Slots and weapon switching
• Fixed rain sounds not playing during acid rain
• Fixed a bug where Run it Back could let you have guaranteed grips if it procced while you were executing someone
• Fixed the gate outside the duke's manor not working
• Fixed spawn FF not showing up
• Fixed losing your hallowtide mask on death in new servers

October 24th, 2022

Content & Systems
• Added talent: Artisan Chef
• Added talent: Master Chef
• You can now cycle through variants in character creation instead of having to spam reroll to get the one you want
• Added 2 new Gremor variants
• Added a new Celtor variant
• You can now tap N while midair to autoequip a Glider if one is present in your inventory
• Steel Filter has now been merged into Impairing Blow. If you had Steel Filter, you will be refunded a talent hand
• Fire, physical, wind, and lightning env. damage can now shatter glass
• Crafted Food now has a tooltip explaining its effects (stomach/water given, buffs)
• Unconscious enemies now bring up a prompt to execute or carry them. Wasn't obvious to new players
• Heavy aerial M1's now have their own animation
• Added new VFX for Elastic enchant by Nuttoons
• Added some special polish to the Depths Trial

Bugfixes & Optimization
• Fixed a bug where sprinting and jumping into an Aerial Shot would just do a regular gun M1
• Improved mob pathfinding. Fixed them walking backwards and forwards repeatedly when walking. They also handle jumps a lot better
• Mobs now avoid killpits in their pathfinding
• Fixed Oathless not being available at level 40
• Fixed a memory leak with equipment & weapon tools
• Fixed Authority Commander & Adjudicator Coats not being sellable
• Fixed a bug where if you got a talent in a hand with a weapon as a requirement and unequipped that weapon it would void the card if you tried to pick it
• Fixed the death location marker not loading
• Fixed the sea disappearing when you use Dimensional Travel
• Made the Blacksmith hammering a bit less maddening
• Patched a mantra dupe
• Fixed corruption particles disappearing from corrupted threshers when they burrow
• Fixed tacet not hiding particles properly
• Fixed being able to use Illusory Realm on bosses
• Fixed Rending Impact

Balancing
• Daggers now have a small amount endlag on their M1's; this should decrease their ability to combo incredibly fast but still allows their initial attack speed to be quick. Intent here isn't to gut daggers, just to bring them in line with other light weapons
• Reduced Heavy aerial attack speed bonus (+0.25x -> +0.2x)
• Heavy aerials now do 10% less base damage than regular M1's to account for their increased speed over regular M1's
• Aerial Shot hitbox made a lot more reliable
• Guns no longer cost Ether to fire
• Bullets now give 20% extra PEN to guns to incentivize keeping up a stock of bullets
• When your gun uses a bullet it now also fires the projectile version as well as the Blast
• Guns now have longer endlag on flourishing
• Guns now have a slightly longer windup to their M1's
• Krulian Knife base dmg decreased (13.5 -> 12.5)
• Crypt Blade no longer procs Dark God or Devour
• Crypt Blade Shadow scaling decreased (10 -> 9.5)
• Curved Blade of Winds aftercut is now 5% damage instead of 10% damage. If you inhale like with other weps you'll get the full 10%
• After Cut damage can no longer be increased by damage multipliers
• Sprinting in place now cancels your sprint if you don't move for a full second. Conditioned Runner downside removed but Conditioned Runner now only applies below 75% HP
• All the Dead Gods duration increased (5s -> 6s), requirements reduced (75 -> 50 INT, 75 -> 65 WP)
• Reinforce damage buff now only applies to M1's and crits
• Navae Critical no longer dazes enemies
• Fixed chip damage not applying to running attacks
• Fixed chip damage not applying to crits
• Ice Forge damage scaling reduced
• Iceberg now has a curve before it reaches max healing per tick. Increased base Ether cost (35 -> 45)
• Wind Carve now has a size cap and you can no longer sprint during it. Decreased its reduction of auto-parry frames (-72% -> -50%)
• Weapon Manuals now have 100 uses
• The Voidwalker grasp arrival sound is now a lot quieter
• Raised the low reputation threshold for guards to come to the aid of people you attack in towns
• Ice Arc now cancels if you initiate a flourish and get parried similar to shadow meteors. Reduced the size scaling on its eruption modifier
• Ice Spike casters can no longer detonate their own traps
• Reduced the size scaling on ice eruption
• Reduced the size scaling on ice beam
• Iceberg now cancels out any active ice fissures
• Reduced damage on Explosive Finish/Final Act/Emperor Flame/Hell's Partisan
• Return to the Dark Ages now applies to burning damage
• You can no longer stack the effects of both Blue Gem & Cryonis on a singular mantra
• Berserker duration reduced to 15 seconds
• Adretian Axe swing speed increased (0.62x -> 0.64x)
• Canorian Axe swing speed increased (0.6x -> 0.62x)
• Master Hawk's Handaxe swing speed increased (0.57x -> 0.6x)
• Enforcer's Axe swing speed increased (0.55x -> 0.57x), given PEN (5%)
• Enforcer's Blade swing speed increased (0.57x -> 0.59x), given PEN (5%)
• Night Axe HVY scaling increased (7.5 -> 8)
• Relic Axe chip increased (8% -> 10%), swing speed increased (0.57x -> 0.58x)
• Heavy Hitter now applies to Greataxes
• Damage bonus against mob armor now applies for all Heavy weapons instead of just Greatsword
• Reduced the effectiveness of Azure Flames on environmental damage (+50% -> +25%)
• Reduced env. damage on Fire Blade
• Fixed Lightning Stream not cancelling when stunned. Fixed being able to attack while under the effect of lightning stream
• Return to the Dark Ages now applies to Haunted Gale
• Made it a bit easier to see your immediate surroundings in the Depths if you're blind. Also made it a bit easier to navigate the overworld blind when it's night
• Improved Dread Serpent attack hitboxes
• Improved Deep Widow attack hitboxes
• Fixed Blazing enchant proc CD not working, lowered CD (7s -> 2s)
• Ash Slam is now a 3 star mantra
• Ice Eruption now has a size cap
• Reduced the size of round spark ice eruption

Patch 0.8.5a

• Reduced req on Ash Slam to 30 STR
• Ether Bullets & Concentrated Reload have been removed from the game as their functionality is now irrelevant. If you had Ether Bullets or Concentrated Reload, you'll be refunded talent hands
• Fixed offhand guns being faster than intended

In new servers...

• Fixed humanoid mobs with guns hitting themselves with their gun blasts
• Fixed Crazy Slots gun dealing self-damage

Patch 0.8.5b

In new servers...

• Fixed stationary Blood Scourge holding you in place
• Fixed Rifle Spear crit self-hitting
• Fixed Ice Eruption scaling

October 17th, 2022

Content & Systems
• Added a new and improved looting UI that will update live as other players take from the same chest/bag. The stats and specific enchantments of items are now visible before looting, making it easier to search for high quality loot with stats you're looking for. Loot is now sorted based on rarity and type
• The borders of items in your inventory are now colored based on their rarity tier
• Treasure, utilities, and quest items are now sorted differently to other items in your inventory. Monster materials are now grouped with harvested ingredients
• Info on your equipped mantras is now visible as a tooltip without having to rest or recall them
• Added 2 new Gremor horn styles. You can now select which horns you have during character creation. Existing Gremors may have their horns changed on joining the game post-update, but they can now be easily changed at a Barber
• Added new Celtor marks
• Barbers can now change your race ornaments (e.g. capra skulls, khan circlets, gremor horns) (he did a course at the citadel on cosmetic surgery)
• Vesperians can now have their mask designs changed at the Barber (he found his inks)
• One Handed Training now grants Heavy weapons an aerial kick when they M1 while airborne. This gives heavies a lot more options and should make them less trivial to read
• Heavy Lifting has been removed from the game. It barely did enough to constitute a talent. All characters with Heavy Lifting have been refunded a talent hand. You'll get it on your next level up or on spawn if you're max level
• Reworked Blazing enchant VFX, courtesy of Nuttoons. Blazing enchant is now azure if the user has Azure Flames
• Environmental destruction handling has been reworked for moves like Strong Left, Ice Smash, Rapid Punches, Fire Blade, Lightning Strike, & Thunder Kick. Should make it easier to break things like walls and props

Balancing
• Damage multipliers are now capped to a maximum of 2.5x. This does not apply to damage scaling. e.g. if your final scaled damage is 20, it can't be multiplied by effects to higher than 50 damage
• Knife's Journey now has a 1.5s cooldown
• Lightning Cloak no longer has its own stat req and simply requires Master Thundercaller
• Reduced the amount of Iron required for Repair Kits
• Aerial M1 talents are now Priority talents
• One Handed Training is now a Priority talent
• When you activate Lightning Cloak, you now have an additional second added to your time to hit an opponent. Increased minimum time (3s -> 3.5s)
• Fixed Shoulder Bash not stopping when stunned
• Offhand guns are now slower
• The Duke now has Impervious Slumber and can't be carried
• Grand Pathfinder Cloak Elemental Armor buffed to 20% from 10%
• Weather damage multipliers for elements are now additive multipliers
• Reduced lightning damage buff from being in rain (30% -> 10%), was unintentionally high
• Buffed the sell rarity tier of a lot of weapons (shouldn't make them harder to find). 'Legendary' weapons (e.g. crypt, curved) are all now Mythic tier
• Increased base damage on Stiletto (10 -> 11)
• Wyvern's Claw now procs more reliably. Clarified talent description (it procs when attacks hit, not when the attacks are made)
• Kick Off no longer requires 3 Strength
• Spine Cutter now deals 100% of your weapon's raw unmodified damage instead of 75% of your total scaled & damage multiplied damage
• Fixed Spine Cutter being doubly affected by damage multipliers (positive & negative). Spine Cutter is no longer affected by damage multipliers (pve scaling unaffected)
• Fixed Bleed damage being doubly affected by damage multipliers (positive & negative). Bleed damage is no longer affected by damage multipliers (pve scaling unaffected)

Bugfixes
• Fixed Jumper Cables
• Fixed some softlocks with the tutorial
• Fixed being able to kick your campfire out in the tutorial
• Fixed the music not playing in the tutorial
• Fixed Etris Siege theme not playing
• Fixed certain hairs not being coloured & textured correctly
• Fixed being able to pick the same Mantra twice if you had a Whisper hand or a reward hand stored up
• Fixed weather damage multipliers not applying against mobs
• Fixed skipping the tutorial not giving you your original weapon back if you didn't pick it up
• Fixed Wyvern's Claw working while swimming
• Fixed Pleeksty's Will being rollable
• Fixed the well in the Voidheart not being drinkable
• Fixed player locked chests not working
• Fixed a bug causing the start menu to hang infinitely sometimes if you loaded in too quick
• Fixed Lightning Cloak not extending when blocked

Patch 0.8.4a

Also, shout out and thanks to Nuttoons and SudoMesh for giving some feedback & pointers on the racial cosmetic changes

Clarification: Since it wasn't entirely clear in the patch notes, the damage multiplier cap is only on damage multipliers and not on damage scaling. Your attribute scaled damage and PvE scaled damage are completely untouched by this update.
• Fixed the Barber not switching Vesp mask designs in new servers

Patch 0.8.4b

• Fixed player-locked chests locking to their owners too in new servers

October 10th, 2022

Content & Systems
• Tutorial added! Before jumping into the full game, the tutorial will walk new players through the basic mechanics of the game and how to get started with their progression. New players will encounter this tutorial on their first time playing. If you wish to do the tutorial again, those with the Castaway Origin can search for a mysterious face at the end of it all.
• Enforcer's Blade has been remodelled
• A highlight is now visible to represent the period of invincibility after you spawn
• Using a dumbbell/attunement training items repeatedly now has an additional prompt for the player, explaining that repeat uses aren't as efficient as utilizing the stat in combat. This should hopefully clear up new player confusion on how stat items work

Bugfixes & Optimization
• Optimized the barrel mesh, reducing their performance impact to about ~28% of what it was. Considering the Etrean Luminant alone has 599 barrels, this will have a pretty big impact on performance
• Fixed Skull Crusher always applying even when you don't press F
• Fixed an issue where the angel depths trial could break
• Fixed not being able to dodge Lightning Stream
• Fixed Wisps not getting cleaned up on death or leaving the game
• Fixed Illusion Counter animation lingering when cancelled
• Fixed Dimensional Travel making the sea invisible when you leave it
• Fixed Schematic shops not working
• Fixed Duke teleporting to enemies outside his arena
• Fixed the models of the Depths trial arena not syncing up between the instanced version and the map version
• Fixed a bug where your legendaries rolled counter could be inaccurate if you rolled a legendary and didn't have any other legendary talents available in your pool
• Fixed talents like Windwaker not being usable when at your ship's wheel

Balancing
• Voidwalkers can no longer invade new players until they acquire enough total playtime in their account data. This is to ensure inexperienced players aren't immediately surprise ganked during their first experience with the game
• Fixed Shoulder Bash requiring a shield, now has a Fortitude requirement
• Ice Chains now do posture damage
• Illusion Counter now applies the countered status effect to the person you countered (e.g. countering a fire attack will proc flame your enemy)
• Illusion Counter now has a longer window if used in Illusion Realm
• The caster of an Illusion Realm now recovers 60% of lost health whereas enemies recover 40% of lost health
• Serpent's Edge swing speed reduced (0.75x -> 0.73x)
• Low Gravity bell variant now disables sliding
• Orbital Ice requirements raised
• Increased requirements on Conditioned Runner (20 AGL, 20 FTD)
• Navaen War Chief armor now has greater Ether regen
• Lightning Cloak no longer drains ether but turns off if you don't hit someone with an M1 within a certain time threshold (base being 3s). The cloak will still turn off if you have no remaining ether. Cannot be active longer than 30 seconds
• Reduced Lightning Cloak req to 75
• Fixed Return to the Dark Ages giving 50% mantra damage reduction instead of 35%
• Buffed Warden Pauldrons (now has an additional legendary pip)
• Run it Back now provides a speed buff when active
• Using Resurrection bell on yourself now has the full duration instead of a reduced duration
• You now only need to have full Ether for 1.5s for Overflowing Dam to activate (instead of 3s)
• Rapier critical no longer slows the user
• PEN now affects Natural Armor (chitin, exo) but is only 25% as effective against it
• Reinforced Armor HP reduced (5 -> 3)
• Ready or Not now gives +7 Ether instead of +3 HP
• Battle Tendency now gives +1 Posture instead of +3 HP
• Perseverance increased Sanity (3 -> 5), replaced +3 HP with +5 Ether
• Brick Wall no longer gives Sanity or Health, instead granting +2 Posture
• Moving Fortress now gives +1 Posture instead of Health & Carry Load
• Berserker no longer grants Health, clarified description
• Wind-up bell now always guardbreaks
• Using your resonance now cancels your block so you can't get pseudo-hyperarmor on bells wind-ups by blocking
• Glacial Arc no longer continues to fire after being stunned
• Flaming Flourish & Explosive Finish now has a cooldown of 3 seconds
• Lose Your Mind damage reduced (25% -> 20%)
• Strong Left now has increased endlag on miss (+0.1s)
• Dazing Finisher requirement increased
• Risky Moves requirements increased slightly (15 -> 25)
• Ghost requirements increased slightly (35 -> 40)
• Enforcer's Blade swing speed increased (0.54x -> 0.57x)
• Firmly Planted now reduces slows by 30% instead of 50%
• Yun'Shul wish CD has been reset

Patch 0.8.3a

• Having a Resonance now pushes you up the Arena matchmaking
• Having an Enchanted weapon now pushes you up the Arena matchmaking
These changes should make it so that players without bells/enchants won't have to face players at a similar level with them as often.

October 3rd, 2022

Content & Systems
• Added Equipment Comparison: when hovering over equipment & weapons in your inventory, a comparison tip will now show up alongside it showing the stats of your currently equipped item in the same slot. This should make picking between pieces of equipment considerably more easy
• New characters will now start with their Weapon assigned to Slot 1 of their toolbar
• New characters will now start with a Weapon Manual. They'll also start with either their attunement's training focus or, if attunementless, their second highest attribute's training gear
• Added a bunch of new names for characters
• We've implemented a new backend for the Dungeon system that should let us hotload different dungeons dynamically. Not immediately visible ingame as we only have To1 right now, but will come in handy for future updates
• Hell Mode reward, Primadon reward, & Fishing chests are now Locked to the players they spawned in for for 10 seconds. After these 10 seconds are up, anyone can take from the chest
• More than 5 people (up to 15) can now ring the Hell Mode bell, but each player past 5 will increase the Hell Mode counter by 10

Balancing
• Running Attack can now be fully controlled instead of being locked into a specific direction
• If you use a Running Attack against an opponent that's running with their back to you, your running attack will now have short distance auto-tracking, helping you catch runners
• As we did with humanoid mobs last update, players now have a sparkle on the tip of their weapon just before they M1 to help telegraph attacks and counter Roblox issues with animations not loading
• Since you get more training gear from the start now, Trenti & Aristo will now only give you 20 Notes to get started, Weapon Manuals now have 100 Uses instead of 250, and Elemental training gear now have 100 Uses instead of 150
• During Hell Mode, King Gigamed events have been swapped for King Thresher events
• Legion Kata critical speed increased
• Shadow Rising range increased, damage increased slightly
• Glacial Arc damage now scales down with the number of arcs fired
• Fixed Strong Left having no endlag whatsoever (this was a bug, it now has 0.25s of endlag)
• First Light damage increased (23 -> 24)
• Nemit's Sickle damage increased (9 -> 10)
• Alloyed Messer swing speed increased (0.7x -> 0.73x)
• Fixed getting chests only full of Amethyst Pendant Earrings from fishing (the ferryman's freight shipment of them got raided and they spilled into the ocean)
• Freezing cards that give you guaranteed folds (e.g. oathless, locking talents) will no longer give you guaranteed folds on subsequent hands
• Increased Eureka intelligence scaling
• You must have not taken damage for 2 seconds before conditioned runner begins to activate
• Fixed Blackhole causing Singularity to proc twice on the target hit. Fixed Energy Siphon proccing on the target hit and giving you increased ether drain even when there's no one else around
• Void Feathers now sell for more
• Reduced HP buffs on Rings
• Lowered Voidwalker on-join CD (8 mins -> 5 mins)
• Successive Prediction INT requirement lowered
• Made sea knives vs. etrea event easier to clear by lowering the number of kills required
• Justicar Physical Armor reduced (35% -> 30%)
• Paired Soul damage multiplier is now additive instead of multiplicative

Bugfixes & Optimization
• Fixed some issues with Legendary Pity. The counter has been reset, so you may see a '?' in the summary screen for legendaries rolled until you level up
• Fixed a bug where frozen Mantras would be rolled as incorrectly named Mantras
• Optimized a lot of the common meshes ingame, especially in Etris. Some of the more common ingredient meshes have also been optimized which should have benefits across the map. Some of the meshes optimised have been optimised by up to 10-30x. Should help lower-end PC performance by a fair bit
• Fixed a set of substantial client memory leaks. Should improve performance on longer playthroughs
• Fixed strange throttling on running attacks; would cause it to lag before the hitbox came out
• Using a Wisp mantra will now re-summon your wisp if it already exists
• Improved tooltip handling so that tooltips won't extend further than your screen's limits
• Fixed enchants not showing on Petra's Anchor visibly, optimized the mesh somewhat
• Fixed certain weapons being unrollable in Crazy Slots even when preferred weapon type
• Fixed Math Textbook answers sometimes being inaccurate. Made the answers more readable by lowering number of decimal figures
• Fixed Owl clipping through ceilings with vertical grab move
• Fixed Tacet Dropkick not stunning
• Fixed a bug where m1 cancelling with guns could cause you to be unable to m1 again for a few seconds
• Autoparry should no longer hide animations
• Fixed slide animations hiding mantra animations
• Fixed Tophats not having stats and not being sellable
• Reworked 2H idle/block anims for Greataxes/Greathammers to not clip the weapon through you as often
• Fixed new talent notification not disappearing
• Rocks now combat tag you correctly and give credit to the player who threw them
• Loot bags are no longer dropped if you die to a chasm or void (not like anyone except exploiters could even grab those loot bags)

Patch 0.8.2a

• Justicar's now has +5% Blunt Armor
• Hell Mode King Threshers won't use their dig move and can't be corrupted
• Master Attunement talents (e.g. Master Flamecharmer) now give +5 HP
• Since people have been asking, we're going to keep the 2x enchant rate for winning Best New Experience as the new default rate, and won't be reverting it.

In new servers...
• Fixed hell mode
• Fixed getting your lowest investment's training gear instead of your highest's

September 26th, 2022

Content & Systems
• New Charisma Talent: 'Callout'
• Added Mortus, a mysterious old fisherman who can help you learn how to craft bait for 'Big Fish'...
• Added the Recipe Book to your craft menu. The Recipe Book will automatically update with new recipes you discover during your playthrough, and serve as a guide for new players for crafting essentials
• Holding C now lets you make your Sacred Field apply to everyone around you, instead of just your guildmates
• You can now turn in enchanted weapons to Laplace as well as enchanted equipment. At the moment, both enchanted weapons and equipment are worth the same to Laplace
• Laplace now requires Power 20 to use

Balancing
• Humanoid mobs now have a sparkle on the end of their weapon just before they attack. This should help telegraph attacks on enemies even if their anims break
• Voidwalker bounty EXP buffed
• Shade Bringer no longer ragdolls
• Reduced endlag between Deep Widow's attacks, increased vertical hitbox
• Hero blade swing speed buffed to .75
• Diver's Light Plate now requires Power 30, 5 FTD
• Increased innate HP on Diver's Light Plate (5 -> 10). Reduced number of legendary buffs on Diver's Light Plate (4 -> 3).
• NLK no longer permanently stains your healthbar on equip, and will only stain your healthbar while equipped as your primary weapon. This means that if you have an unstained healthbar and you equip NLK and then switch off to another weapon, it'll unstain your healthbar again
• Thunder Kick now guardbreaks
• Gale Trap hitbox increased
• Fixed Tacet stealth bonus for mobs being too high
• Shadow Chains damage reduced
• You can now use Repair Kits while in Combat. The max you can hold is now 5
• Blood Scourge can now kill players who are currently being gripped by others, preventing people from cheesing it by gripping their friends as soon as a blood scourge is about to exe them
• Crystal explosion damage now scales with your frostdraw investment, but Crystal Breaker no longer applies additional stun stacks on top of the block break
• Casting your Sacred Field on an invalid surface no longer puts it on the full cooldown
• After Cut (talent & curved blade variant) damage nerfed (20% -> 10%)
• You can no longer enter an illusion zone after the user uses Mirage from the Deep

Bugfixes & Optimization
• Fixed Wild dealing PvE-scaled damage to others if you proc it on a mob
• Fixed not being able to get Aerial Spin when wielding a Rapier
• Fixed a bug with mantra crafting that let people get lower cost mantras than usual
• Fixed NLK proccing its insanity damage on equip multiple times if you had an offhand or your weapon had multiple parts
• Fixed Jumpstart and Raging Static buffing elemental mantras
• Fixed Jumpstart not increasing incoming damage
• Fixed chest spawn vfx not displaying
• Fixed Armor Piercing's behavior not matching its description
• Corrected After Cut's description being inaccurate to its effects
• Optimized crystal explosion FX to not be so laggy
• Fixed Heroism not displaying properly in tool form
• Fixed newly rolled enchanted weapons not having a minimum of 1 star. It would correct on equipping, but this would obviously require soulbinding it
• Fixed invalid characters showing on Math Textbook
• Fixed Crazy Slots not rolling weapons matching your highest weapon investment despite pity
• Fixed the on-join cooldown before you can be targeted by Grasp of Eylis not working
• Fixed a bug where the duke would keep his initial iframes during the fight
Also, there's a Yun'Shul wish cooldown reset.

Patch 0.8.1a

• Fixed Thunder Kick not cancelling on stun/feint

September 19th, 2022

Hi guys, bit of a smaller content update this week as we've been working hard on Layer 2. We're happy to say that we're at the stage in the update's development where we've moved onto intensive testing and polishing. Much of the update has already been tested, polished, and completed. Most of our dev time this week has gone into improving and iterating on the feedback we're receiving from testers on Layer 2. We've also been able to fix a lot of bugs this week thanks to the new bug reports forum, thanks for using it! We're all super excited to finally get this update out to all of you in the (hopefully) near future. We appreciate all your patience and support.

Content & Systems
• Laplace now offers a new service: Enchant Promotion. If you bring Laplace 3 pieces of Enchanted equipment, he will enchant your current held weapon with a random enchantment. Laplace can even change the enchantment on existing enchanted weaponry this way. Laplace has been relocated to the Lordsgrove
• Added 4 new faces for Ganymedes
• You can now view the mantra ingredients & sparks present in your Mantras in the rest menu without having to recall them
• Selling Enchanted equipment to merchants now adds 200 notes to its worth
• Turning your sails is now double as fast
• NPC's and Mobs can now have facial hair (game's been out long enough for it to grow now)
• Eating element materials (e.g. Gale Stone, Frigid Prism, etc.) now grants you training in that element

Balancing
• Element Unbounded talents now grant +10 HP to bring attunement players closer in line with attunementless health-wise
• Cooldown for fighting the Duke lowered, should be available in servers more frequently now
• Buffed Bounty Chest loot, added additional loot pools for 2-star & 4-star bounties
• Fixed bleed damage being blockable/dodgable
• Darksteel's Critical cooldown increased (4->5 seconds)
• Uproar is no longer a rare
• Chronostasis now requires level 40
• Full Reset is no longer a rare
• Blood Frenzy is no longer a rare
• Lowered King Gigamed's aggro range
• Lowered King Gigamed's health slightly
• Non-lesser brainsuckers now deal more damage
• Isshin's Ring is now 20% increased damage dealt & 25% increased damage received
• Buffed resistances on single element resistance (e.g. Fire Armor) innate stats on Torso equipment
• Drowned now gives +5% Monster Armor instead of +10 Sanity, and +5% Monster Damage instead of +20 Reservoir
• Buffed Flintlock range (8 -> 10)
• Reduced Endlag on Zweihander (0.25s -> 0.1s)
• Nemit's Sickle & Canor Fang are now Legendary rarity instead of Mythic rarity
• Improved hitboxes on widow attacks
• Gathering Electricity lightning damage is no longer affected by Lightning Armor (now you aren't powerless against some fodder jellyfish)

Bugfixes & Optimization
• Fixed a bug where chests could be empty or have far less drops in them than normal
• Fixed weapon buffs from quality stars not applying to guns
• Fixed weapon buffs from quality stars not applying to offhand weapons
• Fixed gun weight stat not being accurate to actual posture damage
• Fixed a longstanding bug where hitting someone who was beginning to carry someone would instantly wake the carried player up
• Fixed Exoskeleton reducing potion effectiveness (holdover from old exo behavior)
• Fixed Lightning Cloak killing all other particles on your character when it ends
• Fixed not spawning back on a ship when you leave the game on a ship
• Fixed schematics being undroppable
• Fixed Blueskipper ice warden blades not working
• Fixed Knives vs. Etrean boat events not giving you rewards on completion
• Fixed special chests not having unique appearances
• Fixed Portal resonance letting the user clip through walls
• Fixed Duke getting permanent hyperarmor frames after summoning his minions
• Fixed Yun'Shul causing green bubbles to appear in the air when procced on Primadon
• Fixed feinting Returning Flame Leap letting you get huge mobility
• Fixed glider blueprint quest
• Fixed being able to use Halberd crit to fly (it still has airtime, it just doesn't keep you perfectly still in midair)
• Hungry Flames and Blue Gems now work on ritual cast mantras
• Fixed Rapid Punches & Strong Leap being buffed by certain Lighting & Fire talents
• Fixed a bug where the cost of a mantra would be increased after trying to add incompatible ingredients to it. If affected by this, you can use an Amnesic Driftwood to reset the mantra cost
• Fixed Bloodletter
• Fixed being forced to pick a talent at level 60 if you only roll 1
• Fixed not being able to use Sacred Field on ice
• Fixed certain schematic shops being broken
• Fixed not being able to get out of To1 if you level up there before entering the challenge
• Fixed Umbral Obsidian not working with Pleeksty's Will
• Fixed a dupe with Another Man's Trash
• Fixed Engage/AtDG/Nullifying Clarity/Aggressive Posture/Wind-Up proc/ not working on Spear crit & Longspear crit

Patch 0.8.0a

• Fixed dagger having considerably reduced autoparry frames after a successful parry

September 12th, 2022

Content & Systems
• Ledge Vaulting: Holding W while jumping up a ledge you could climb over without smacking into a wall now makes you vault over it. This means you won't be awkwardly forced into a ledge hang. You'll always ledge hang on ships, and if you want to force a ledge hang just jump up a wall without holding W. Should do a lot to keep your momentum flowing smoothly
• Enchanted equipment will now always be 1 star quality at minimum. This will apply to equipment old and new
• Enchanted weapons will now always be 1 star quality at minimum. In order to apply this to existing enchanted weaponry you currently have equipped, you'll need to unequip and reequip them
• Torso equipment has been reworked to have less RNG stats and more innate stats that should help give them identities beyond their appearance. The rolled stats on your torso equipment may change as a result of this update
• Potion stacks are now split by potency too so identical potions made by brewers with different intelligences will now be separated
• Killing the Voidwalker that's hunting you now rewards you with luck, a chest, and EXP scaled off of the Voidwalker's level. Note: you must be the Voidwalker's target to be the one who receives the reward
• A counter is now visible on the Hell Mode bell during Hell Mode that will track your progress. Once it hits 0, the event will now end early and give you your rewards
• You are now prompted before soulbinding items to prevent accidental soulbinding
• Deepbound now regain slight sanity when killing depths mobs
• Deepbound now can gain more bell progress from killing monsters in the depths according to the monster's health (Larger health/harder enemies = more bell progress)
• When at level 1, you can now exit the Trial of One before you begin it
• Made the rarity color for legendary items much more vibrant
• Talent cards now scale properly with your screen resolution, ensuring you should be able to see them all at once

Balancing
• Autoparry change reverted to now work mid-attack always. Thanks for the feedback on this
• Trial of One now gives you max luck in trials after the first trial
• You can no longer be invaded by Grasp of Eylis hunters as soon as you join the game; there is now a short delay until you're eligible to be invaded
• Made Legion Kata easier to obtain
• Legion Kata Critical damage buffed
• Subsistence now affects Ether Regen & Sanity Regen potions too and has a clarified talent description
• Cryostasis talent now has a 15 second cooldown
• Parrying Dagger's posture restoration upon parry buffed (15% -> 25%)
• Fixed Command: Fight reducing damage instead of increasing it
• Ardour Scream no longer applies stun (i.e. it can't cancel other people's attacks anymore)
• Agility and Fortitude training made easier
• Removed invasion spots on Monkey's Paw (no more grasp invasions can happen there)
• Dual Guns now has standardized punish frames (Should prevent weird behavior where they got punished more than any weapon)
• Tornado Kicks no longer go all the way through when parried
• Shade bringer now knocks enemies back

Bugfixes & Optimization
• Fixed a long-standing bug with Frostbite preventing healing from sources like bloodless gems for the ones hitting the frostbitten character, and not preventing healing from these sources for the frostbitten character. This meant that bloodless gems would seem to not work on a lot of ice builds
• Freezing Oathless now works, letting you hold onto Oathless past level 40
• Fixed some prominent memory leaks
• Fixed Potion Potency not displaying on potions
• Fixed Champion's Whirlthrow waking unconscious players up
• Fishing sounds are now quieter, lowering chance of early tinnitus
• Fixed Showstopper not working with guns
• Fixed Flame Leap not working with dancing steps
• Enabled a Roblox change that should fix a lot of memory leaks on the client
• Chess pieces can no longer be destroyed (this is an even more illegal move in chess, maybe a felony)
• Fixed a bug where sometimes the last word of dialogue options would be cut off
• Fixed a bug causing the last few words of tooltips to get cut off
• Fixed Deepbound players not being able to go through the castle light barrier
• Fixed Spear crit being stackable after the windup (angels liked doing this a lot)
• Fixed an issue allowing humanoid enemies to stack mantras with crits
• Fixed an issue allowing humanoid enemies to stack M1's with crits
• Fixed Flame of Denial not working against auto executes
• Fixed a strange behavior where bloodless and other abilities that healed you upon attacking another enemy wouldn't work on an opponent who had antiheal applied to them

Patch 0.7.9a

• Fixed Command: Return and Command: Sacrifice not having a range limit

September 5th, 2022

Card Improvements
• Added Card Freezing. By spending a Burn point, you can now 'freeze' a card in your hand. You can only have one frozen card at a time, and this card will appear in all subsequent hands until you either pick it or you freeze another card. This lets you hold onto cards you get in hands where you want something else in the hand more, improving your ability to get the cards you want. You can freeze Talents or Mantras. Mantras will only reappear in subsequent whisper hands, however, so freeze mantras with caution. 'Burns' as a currency have now been renamed to 'Aces'
• Base Luck is now 25%. Max Luck is now 45%. Your current Luck may change as a result of this update
• Luck rewards have now been added to a lot of the stronger enemies in the game, including some overworld mobs. Killing bosses now always grants you max Luck
• Engage, Thresher Scales, Aerial Assault, & Critical Attack are now 'Priority Talents', meaning that the game will weight them very highly to get them into your hands if you meet the requirements

Content & Systems
• Enforcer Axe unique critical added
• Flame Leap (Reversal Spark) has been reworked
• Added new talent: Under The Radar
• Added new talent: Placebo Effect
• Added 'buff pips' to equipment tooltips. Each square in the bottom right represents a 'buff slot' in the equipment. These correspond to the rolled stats for the equipment, with quality stars adding extra pips. Each buff slot has its own rarity which affects the size of the buff granted. They're color coded as follows; Common: White, Uncommon: Yellow, Rare: Red, Legendary: Teal, Mythic: Lilac. TL;DR buff pips show you how good the rolled stats are on an item in general
• Stat diversity is now enforced on Ring, Ears, Torso, and Face equipment when there's 2 or more buff slots present, and on other types of equipment when there's 3 or more buff slots
• Hovering over your current weapon will now show you its stats as a tooltip
• Item type is now displayed with an icon next to items in loot menus (thanks mikey555 for the suggestion)
• The slot an equipment item takes up is now displayed on its tooltip
• You can now see the stats of an outfit on its schematic as a tooltip
• Potions now list what ingredients were used to create them in their tooltips, as well as the potency given to the potion by the creator's intelligence
• Potions are now separated as tools depending on the ingredients used, making it easier to pick between different potions of the same name
• Loot rarity colors have now been changed to better match other rarity colors in the game
• Outfit schematic names now always match the name of the outfit they're schematics for
• Added a ping indicator next to the server region. Note that this may differ to the ping displayed in Shift-F3, as different measurements are used
• Updated the impact VFX for Clutching Shadow

Balancing
• Stun for being parried is now decreased across the board. Parry stun length is now based on your weapon class. This should reward players for attempting an aggressive option when they know an opponent is going to feint. This is a pretty big change to how parrying works so we'll be keeping a close eye on how it affects the meta
• Ice Blade damage increased
• Fire Gun damage increased (Upgrades are more effective)
• Fire and Ice Servants now attack faster
• Fire and Ice Servants damage increased (Upgrades are more effective)
• Drefa and Korin now only require 5 Wood and the Wood to Notes ratio is now 1:1
• Grasp no longer teleports the hunter back until the hunt target is out of combat
• If you're hunted by an Eylis hunter, no matter if you escape or die, you cannot be hunted again at all for 5 minutes now once the hunt ends
• Ferryman health slightly lowered so the fight doesn't drag on for too long
• Ferryman now receives more damage from you if you haven't been damaged by him and are getting frequent hits (rewards mastering his dance and skilled players)
• Justicar's Armor Physical Resistance reduced to 35%, but given Ether Regen
• Navaen War Chief Elemental resistance increased to 30%
• Chief's will penetration increased to 25%
• Illusion Realm no longer works on Giant Mobs
• Buffed the summon duration on illusion servants
• Buffed Stealth on Assassin's Hoods (4% -> 5%), Assasin Cloaks (2% -> 3%), Master Thief's Earrings (2% -> 3%)
• Grasp of Eylis hunters now have a passive particle on them while they're on the hunt
• Voidwalkers no longer have worse base reputation with the Ignition Union, Divers & the Summer Company
• Reduced amount of Grasp teleport locations in Etris & Vigils
• Grasp hunters now start hunts slightly further away from their targets
• Mob rising wind can now be parried properly and doesn't last as long

Bugfixes & Optimization
• Fixed the game's attribute point correction system not accounting for the +1 point you get from getting another attunement (this is why some people had -1 points)
• Fixed Sacrifice command not combat tagging the victim
• Fixed dodging attacks giving agility training instead of giving your enemy the training instead
• Jellyfish no longer have red blood (we know y'all were waiting for this)
• Fixed spitting on mobs always reducing your reputation with a faction even with non-human enemies and in lawless areas
• Fixed Full Reset
• Fixed Crimson & Mist Assassin Cloaks not having stealth buffs
• Stealth buffs are now displayed properly when you have multiple buffs
• Fixed armor values in the rest menu showing with long leading decimals
• Fixed Wild Alchemy description being inaccurate
• Fixed Resurrection bell not working on instant executes (prima stomp, etc.)
• Fixed being able to use the Voideye in the Duke's Manor
• Voideye and Grasp now preload areas on your client before teleporting you. Should hopefully reduce the 'falling out of the world' bugs

Patch 0.7.8a

• Dagger parry stun slightly increased
• Fist parry stun increased to be higher than dagger
• Fixed Blacksmiths in new servers

Patch 0.7.8b

Hotfixes
In new servers...
• Fixed Blacksmiths
• Fixed Glider blueprints
• Fixed Grasp of Eylis issues

Patch 0.7.8c

Hotfix for Parry Update:
• Fixed a bug with the parry update that made it apply to things outside of weapons
• Fixed a bug with parry update that made daggers get stunned for less time instead of more. Daggers are supposed to be stunned THE MOST, heavy weapons are supposed to be stunned THE LEAST.

• Mobs are now always stunned for the maximum time when you parry them
• Fixed a bug where you could autoparry mid attack

Intended Behavior:
Dagger stunned the longest
Heavy stunned the shortest
Medium in the middle

You should be able to interrupt feints and long wind ups by attacking but not swings or quick attacks

August 29th, 2022

Content & Systems
• New Talent: Skull Crusher (thank you Kxshiru for the suggestion)
• All data-slot specific unlocks are now account-wide unlocks. If you unlock an origin, a flaw, a boon, or a starting weapon, it will now be available on all of your slots. This applies to existing unlocks, too
• Added a new talent to Voidwalker origin: Grasp of Eylis. You can use it to teleport near your bounty targets if a position near them is available. However, if your target escapes by going too far from you, you will be returned to the Voidheart
• Added the following amenities to the Voidheart: Drinking water/well, Cauldron, Boulder shop
• Talking to the Voidmother to leave the Voidheart now teleports to where you last used the Voideye
• Voidwalker & Deepbound now start with 25 notes
• Reworked 'inquisitive soul' Depths resonance method, should be much more doable than before
• All players who kill a mob that rewards Luck will now receive the Luck if they contributed more than 20% of the highest contribution
• You can now change your guild's color at a Guild Clerk
• The innate stats of weapons are now displayed in their tooltips so you no longer have to awkwardly cycle through equipping your weapons to tell which has the better stats
• When you leave a loot bag behind on death, a helpful indicator will stay on your screen to help you find where you died. If your loot bag is robbed this indicator will disappear
• Added a 'return to menu' button on shutdowns. This won't show up until after the shutdown for this patch
• You can now see how many legendaries you've rolled in hands in the Summary screen when resting. If this number isn't displayed despite you having legendaries, it should correct itself on levelling up. If you are eligible for Legendary Pity, it will now tell you in the Summary screen by the number of legendaries you've rolled. Please remember that Legendary Pity is only applied on your next rare, given you meet the requirements for legendaries, and not immediately after you're eligible for Legendary Pity
• Ships helmed by Celtors now turn 20% faster
• Felinor now get slightly better climbing on all surfaces

Balancing
• The chasm in Darklit Garden now teleports you to the main Voidheart area instead of killing you
• The Voidmother will now initially send you to Erisia instead of Songseeker
• Fixed dagger crit still hitting your opponent for one slash if you get stunned out of the windup
• Fixed being able to parry and roll during dagger & rapier crits
• The Voideye is no longer put on long-cooldown if you got interrupted while trying to use it. There's still a short 'use' cooldown, but your travel is no longer put on cooldown
• Tacet Drop kick is now only usable when wielding Jus Karita
• Buffed the efficiency of Boulder & Training Vest training
• Buffed the efficiency of Ankle Weights training
• You can now react to spark swap and parry it
• Revenge base damage increased (5 -> 15), but fixed a bug where Revenge would always deal max damage. It now scales its damage bonus properly with how low your HP is
• Reduced Reinforce max duration (90s -> 60s). Reinforce CD now takes duration into account so you can't infinitely cycle it. Reinforce damage buffs are now additive damage multipliers. Reinforce's damage self buff is now reduced if you didn't buff anyone else. Fixed Reinforce with Lord Commander healing you even if you didn't buff anyone else
• By default, Reinforce now only buffs you and your guildmates. Pressing F during the windup of Reinforce will extend your buff to those who aren't in your guild. Your Reinforce will be a different color depending on whether it's guild-only or applying to anyone nearby
• Buffed Relic Axe swing speed (0.54x -> 0.57x)
• Buffed Master Hawk's Handaxe swing speed (0.54x -> 0.57x), gave 5% PEN
• Increased Night Axe swing speed (0.54x -> 0.57x), increased HVY scaling (7 -> 7.5), reduced chip damage (70% -> 60%), gave 5% PEN
• Primadon loot buffed by removing weak rings and common outfit schematics from his loot pool
• Bounty loot buffed by removing weaker and lower value items from the pools of higher reward chests
• Illusion Realm is now a support mantra

Bugfixes & Optimization
• Origins that start with their own outfits now have their armor durability maxed upon spawn (no more spawning with broken armors)
• Fixed the Training Vest, Mantra Table, and purchasable Sticks being outside the Voidheart. They're actually usable now
• The Task list (e.g. bounties) on the left-hand side of the screen is now hidden when you go into your backpack
• Fixed not getting training gear with Deepbound and Lone Warrior
• Fixed falling through the Voidheart when you use Voideye
• Fixed being able to carry the chess pieces out of the Voidheart (this is an illegal move in chess)
• Fixed the Knives of Eylis guild being unjoinable
• Fixed logging in the Voidheart making your location not save
• Fixed being able to buy items with weight when at max carrying capacity (you would then most likely lose these items on rejoining due to data limits, which is bad)
• Fixed a bug where players who had selected a now unlockable flaw on a previous character and didn't have it unlocked would be locked into having said flaw
• Fixed item shops being destructible
• M1's and crits now cancel the parry anim playing, preventing you from masking your attacks with parries
• Fixed a bug where if you were at exactly 50% HP Revenge wouldn't deal any damage• Fixed a bug that let people instakill the duke
• Fixed Authority vs. Etrea events at Erisia not giving rep for helping a side
• Fixed a few ship exploits
• Blind Gremors now have a small radius of light visible to them thanks to Navae's Guidance

Patch 0.7.7a

• Reverted Tacet Drop Kick being locked to Jus Karita

Patch 0.7.7b

Hotfixes
• Fixed rolling fugitive on new slots
• Grasp of Eylis now has a short cooldown. The cooldown is reset when you kill a bounty target
• Fixed Graceful Flame
• Failing a Grasp hunt now temporarily prevents you from hunting the same person right away
• Lowered reqs for Blindseer progression

Patch 0.7.7c

PSA: In order to convert slot unlocks you have on a specific slot to account-wide unlocks, you'll need to log into the game on that slot. e.g. if Slot A has lone warrior unlocked and you want it on Slot B, you'll need to log into Slot A first to unlock it for your entire account. This only applies to unlocks before today's update

Patch 0.7.7d

In new servers...
• Grasp of Eylis now has a level difference limitation to who you can teleport to
• Grasp of Eylis targets can now only be hunted by two Eylis hunters maximum at a time. i.e. you can no longer do group ganks with Grasp
• Grasp of Eylis now has a short delay before the same person can be hunted again by any Grasp user after a hunt ends
• Grasp of Eylis now has a sound cue playing from the spot where the hunter teleported to so it's easier to tell if there's a hunter teleporting near you
• If your target logs to escape your Grasp, your Grasp cooldown is reset

Patch 0.7.7e

PSA: Roblox killed highlights again, which (annoyingly) means that the Chest ESP & Grasp of Eylis ESP's won't work anymore. If Roblox don't re-enable them soon, we'll implement some placeholder assets to cover the same functionality until Roblox bring them back.

Patch 0.7.7f

Roblox re-enabled highlights so chest ESP and grasp ESP should work now. They broke server regions though, more details in ⁠announcements.
• Fixed server region display for new servers. We found a way to bypass what Roblox broke. No telling if this will continue to work, but we'll keep you updated.

August 22nd, 2022

Origins Update
• Added 'Origins' to character creation. Different origins will start you off with different equipment and allegiances, and can even grant unique talents for your playthrough. Origins are unlocked per slot, with the default being 'Castaway'. Spawn locations in character creation are now grouped under origins. More Origins are planned to be added soon
• New Origin: 'Voidwalker'
• Deepbound is now an Origin and not a Flaw. Players that still have Deepbound as a flaw will now have the effects of the Restless flaw, but it can be swapped with another flaw by talking to Mark Adaset
• The Minityrsa/Trial of One spawn is now the Lone Warrior Origin. Starting with the Lone Warrior Origin will now immediately teleport you to the Trial
• Deepbound now gives you better rep with the Divers

Content & Systems
• Players can now speak to the Barber to equip whatever hair they like for their Deepwoken character. This will save individually for each slot and will no longer require you to wear certain hairs on your roblox avatar. Have fun customising each slot to your liking!
• Added new unlockable boon: Sly
• Guild names of guilds with no leader are now freed up after 5 days. If a guild was abandoned by its leader less than 1 day after its creation it will available again immediately. All guild names of guilds without leaders before this update are now free for anyone to take.
• You can now exit out of creating a guild during the naming phase. When you next try to make the guild, you won't need to pay for it a second time
• The Boons & Flaws menu in character creation is now double-width to make it easier to pick out boons and flaws
• Fugitive is now an unlockable flaw - you get it from making a faction hate you
• Captain Etrea now actually has functionality, negating your speed debuff on blocking when using fists and a shield (thanks fenaerii for the suggestion)
• Getting the credit for kills on monsters with 500 HP or more as a Deepbound will now grant you Luck
• Added a stove to Castle Light for Deepbounds. Added a Crafting Table and Mantra Table to Castle Light
• Added purchasable Fiber/Cloth in Castle Light
• Deepbound can now cross the Castle Light barrier regardless of if they're drowned or not
• Gudrin will now give you a glider blueprint if you're Deepbound

Balancing
• Obfuscation Rework: Obfuscation now grants 50% of your damage as chip damage but deals reduced posture damage. Obfuscation also maintains the small movement speed boost you get when landing hits
• Heroism Rework: Heroism now deals increased damage on a curve the lower you are from 25% HP and the higher you are over 75% HP. Each 5% of HP over or below the thresholds will grant 4% more damage, capping out at +20% DMG. e.g. 100% HP and 0% HP will grant 20% more DMG, 90% HP and 10% HP will grant 12% more DMG, 80% HP and 20% HP will grant 4% more DMG.
• Chilling now applies Bottom Freeze instead of a full Freeze on reaching max charges. This means your opponent will be stuck in place but will be able to parry still
• Providence's Thorns now requires that you parry 2 attacks within 3 seconds in order to activate (PvP only)
• Excavator now lets you mine things more quickly. Harvester now lets you chop down trees more quickly. Pack Mule now grants you a flat +5 to your max quantity of individual food items, instead of granting +30% max quantity to the food items. (thanks fenaerii for the suggestions)
• Buffed Urchin Stew's water replenishment
• Reduced HP loss from Poison resonance corruption type (20% -> 10%)
• Diver Apprentice Physical Armor increased (5% -> 10%), Elemental Armor decreased (20% -> 15%)
• Grand Feast buffed
• Flame Grab damage buffed
• Dazing mobs no longer prevents them from reacting
• Mobs now get dodge frames on their rolls
• Picking a Rare card will no longer negatively weight the other cards in your hand

Bugfixes & Optimization
• Fixed Crescent Cleaver crit bugging you out
• Fixed a super rare bug where the mobs in a server would all suddenly stop working and would stand in place forever
• Fixed bounty EXP being given to the killed player instead of the person who completed the bounty
• Fixed a bug where if you levelled up after a Yun'Shul resonance reroll hand it'd display the resonance hand again instead of your level. Shouldn't have lost any talent points from this but was confusing behaviour
• Fixed a bug where joining the Divers as the officer/leader of a guild would keep your Guild Officer tool permissions, letting you demote/exile/promote others in the Divers
• Fixed a variety of memory leaks from moves
• Fixed fog flickering when blind
• Fixed not being able to sell equipment and weapons that can't be dropped e.g. Diver's Light Plate

Patch 0.7.6a

(thanks MrTheBest2 for the inspiration behind Voidwalker)

August 15th, 2022

Content & Systems
• Added unlockable flaw: Deepbound (Special thanks to MrTheBest2 for the suggestion). Hint: who bind themselves to the depths voluntarily?
• Added unlockable flaw: Blind. Hint: what can the blind alone see?
• New Talent: Pyromania
• Added a new option at the Hippocampal Pool: False Memory. This option gives you a temporary statless sword which will allow you to switch off your primary weapon if you intend to pass it down
• If you spawn on your own ship after logging on a ship, you'll now spawn at the wheel instead of in the water beside your ship
• If you log out of the game on a ship you own, you'll spawn back in on that same ship instead of a dinghy
• Your danger skull is now red if you're combat tagged by another player. It'll fade back to lilac when you're no longer tagged by another player
• If you participate in an event, the chest drop will now be briefly highlighted on your screen, visible through walls
• Added purchasable training items to Castle Light
• Added an Antiquarian to Castle Light, only usable by Deepbound
• Added Songseeker Galebreathers (they were on vacation)
• Burning your entire hand of cards will now force a reroll of your hand (thanks Highflick for the suggestion)
• Reworked some Talent descriptions to be clearer
• The Knives of Eylis now have a faction icon
• You can now convert 1 Void Feather to 3 Dark Feathers through crafting

Mob AI Improvements
• Human mobs now pick which moves they use more intelligently and won't throw out as many attacks that are guaranteed to miss. Human mobs that have access to long range moves won't blindly rush in and will keep their distance where possible
• Fixed an issue where human mobs would rarely use ranged attacks
• The Knives of Eylis time slow bubble now affects other mobs and won't force them to block infinitely
• Mobs will only use support moves (e.g. time slow bubble) if they have allies nearby
• Increased CD between mob moves since they actually use them properly now

Balancing
• Gun critical damage buffed (it no longer does less damage than an M1)
• Gale Stones now drop from Etrean soldiers more
• Hero blades now have 10% PEN
• A World Without Song's level requirement lowered: 40 -> 25; Galebreathe requirement raised: 60 -> 75
• Silencer's Edge no longer has a level requirement
• The Akira Event is now significantly more common
• Falling without knocking yourself unconscious won't combat tag you for nearly as long
• Scaled up models for Falchion & Forgotten Gladius to better represent their range
• Buffed Blackleaf Helm
• Jus Karita animations reworked
• Bullets now stack up to 999
• Cleaned up Corrupted King Thresher's loot pool a bit so you get better items from him more often
• Inquisitor's Thorn now drops from Songseeker chests
• Crucible Rapier is now more common in Starswept chests
• Lowered chances of getting Rings from the Duke's chest
• Portals resonance windup slightly lowered
• You can no longer spark swap players that are in a boss fight

Bugfixes
• Fixed a bug where the last attribute point you invested would sometimes not be represented when levelling up, meaning that even though you seemingly met the requirements for a talent, you wouldn't roll it
• Fixed mobs using Lightning Stream ignoring dodge frames and parries
• Fixed Gun Critical having no PvE scaling
• Fixed not being able to see interact outlines
• Fixed Hell Mode rewards only dropping for a single player
• Fixed ships not sinking properly
• Fixed Lighting Blade going on cooldown after feinting it
• Vegetarians can now eat Cooked Eggs
• Fixed not being able to climb the rope at Monkey's Paw
• Fixed the freefall anim playing while swimming
• Piercing Will's low sanity PEN buff buffed: +10% -> +20%
• Fixed being able to break elevator levers with environmental destruction
• Fixed Subsistence not working

Patch 0.7.5a

In new servers...
• Fixed the difficulty of Depths trials

Patch 0.7.5b

• Fixed Blind's unlock method not working correctly.

August 8th, 2022

Content & Systems
• Added new ring: Ring of Curses
• Mantra cards can now be burnt
• Bounty hunting's reward chest will now have more items in it as your reputation with the board's original faction is raised. (e.g. Higher Hive reputation = more items in the bounty chest when completing Hive bounties)
• Cestis job requirement now adds up your bounty board kills and your Tacet job kills instead of checking if either one was above the Tacet threshold. It now adds them up to a total, then checks if the total is above the threshold. Requirement lowered (15 -> 10)
• Picking a Rare now no longer gives as high negative weighting to the other cards in your hand. Picking a Legendary won't negatively weight any cards in your hand at all (thanks Neostead for the suggestion)
• Sacrificial Flame now accepts all monster parts
• Lowered Duke CD
• Getting an Element Unbounded will now permanently unlock that element as an attunement on your current slot
• Talents now display their rarity color in the rest menu talent list
• Attribute tips in your journal are now styled the same way as tooltips
• Mantra cores now tell you their type, their level, and what ingredients have been added to them (thanks to Feixz for the suggestion)
• New items in your inventory now have a glow around them (thanks Necros75 for the suggestion)
• Smelted items now show which item they're smelted to look like in their stats (thanks CrazyScoutFIN for the suggestion)

Balancing
• Fixed the previous Mantra flourish stack patch; flourishing an opponent will now cancel your current mantra
• Divine Greatsword heavy scaling reduced: 15% -> 14%
• Improved NPC parry accuracy
• NPC's will now roll through attacks that can't be parried (e.g. megalodaunt kick)
• You can now rotate your character during Shard Bow's attack, helping with aim
• Max Quantity for bullets raised from 99 -> 200
• Master's Flourish damage scaling lowered, ether cost increased
• Gravity Field rim bounce now has a 1.5 second delay before being able to bounce a target if it's a mob
• Rapiers now have the same proc stack requirements for Grim, Sear, & Detonation as guns, instead of following the stack reqs for daggers
• Shade Devour now only buffs M1s & critical hits but has a lower HP cost
• Detonation no longer procs on block
• Lowered Rapid Slashes damage
• Rapid Slashes can be blocked now
• Exploding Mirage Clone's damage lowered
• Exploding Mirage Clone's damage proc can be blocked now
• Last Laugh is no longer a Rare

Bugfixes
• Fixed Aerogliding vfx not cleaning up if you aeroglide right before you hit the ground
• Using a mantra during sliding now cancels the sliding animation
• Fixed NPC's not parrying each other's attacks
• Fixed NPC's not parrying players using guns
• Fixed True Pain not being rollable
• Fixed Final Act raising posture even when parried
• Fixed a bug where the allegiance of certain areas was displayed incorrectly
• Fixed a bug where audio tracks taking a long time to load in would hold up area changes and lighting
• Fixed Shard Bow not having PvE scaling
• Fixed Shard Bow not detonating on players
• Fixed Cestis not counting normal bounty board hunts for his quest
• Fixed bounty board kills not tracking properly, which broke Cestis' bounty board feature kill tracking
• Fixed Enforcer breaking if you dodge or otherwise negate his pull
• Fixed the cosmetic toggle animation having too high of a priority, which let you mask combat animations with it
• Fixed Summer Guard dialogue being based on your authority rep instead of your summer rep
• Fixed Triple Shot Shard bow behaving weirdly when used first in a server
• Fixed enchant effects not loading onto sheathed shields on join
• Fixed Rapier having an overhead slash as its running attack
• Fixed Legendary weapons not checking for dupe on dropping to other players
• Fixed bug where Shade Devour was causing attacks to deal 2x dmg
• Fixed Command: Fight giving a 2x damage multiplier
• Fixed damage debuff potions giving extra damage instead

Patch 0.7.4a

• Fixed Volt Kick breaking your character
• Fixed corrupted mobs dealing 1.5x more damage than they were supposed to
• Fixed duke cultists dealing 1.5x more damage than they were supposed to

Patch 0.7.4b

• Fixed Hell Mode rewards

Patch 0.7.4c

In new servers...
- Fixed a bug where legendary pity would sometimes fail and not give players legendary rolls. We've reset the counter so you should get this pity if you're missing legendaries

August 1st, 2022

Content & Systems
• New Bell: Gravity Field
• Revamped tooltips for items with a sleek new design that shows stats & requirements more clearly. Innate stats on equipment are now separated and displayed in italics. The requirements to equip different kinds of equipment are now displayed
• Sear reworked: Attacks now apply 'Cauterize', which amplifies PEN damage the victim receives per hit, up to +40% PEN dealt. Cauterize also depletes their thirst by 1/5 of the damage dealt. The PEN increase per hit depends on the weapon type, so it takes more hits for a light weapon to reach the +40%. Special thanks to a player's suggestion for this new mechanic. Sear now also has a new visual
• Oathless is now guaranteed to appear in hands from level 30 to 40 if you do not currently have an Oath and haven't burnt Oathless. Oathless is now rolled on top of your hand, meaning that rolling Oathless won't take up space that other talents could have been rolled in. Burning Oathless is now free
• Made 'solo kills' against bosses more lenient than having to do 100% of the damage so that a player running into the fight at the last moment won't ruin your perfect solo reward
• Loot now prioritizes spawning equipment/weapons over treasure gems in larger chests
• Authority Commanders can now drop an uncommon item 'Shipping Schedule', which can be turned in to the Etrean Guardmaster at Fort Merit for additional Fort Merit loot and high EXP
• Bounty jobs now contribute to Cestis quest completions
• Boon: Packmule now also increases your food max quantity slightly
• Flaw: Manic description rephrased to be more clear. Manic makes incoming insanity increased, such as insanity gained from Megalodaunt roar
• Added pity for Pluripotent Alloy drops. You're now guaranteed to get a Pluripotent Alloy every 4 world boss kills, in addition to the RNG roll. Note that receiving an alloy from RNG will reset your pity counter
• Your primary weapon's enchant visuals will now also be shown on offhand shields, and offhand Parrying Dagger
• Shattered Katana now has a scabbard like normal Katana
• Added descriptions for some weapons & equipment that were either missing descriptions or had duplicate descriptions. More descriptions soon
• You can now buy the starter Sword and Apprentice Rapier at the Etris weapon shop
• Guilds on the leaderboard now have a divider between them to improve visual clarity
• Your chosen starting island in Character Creation now saves between playthroughs (slot-based)

Equipment Changes
• Newly rolled equipment now has a limit to the diversity of buffs present. This should mean that you won't see as many pieces with 5-6 different kinds of rolled buffs present

The following pieces of equipment now come with innate talents:
Head Equipment
• Assassin Hoods: Assassin
• Authority Helm: Strong Hold
• Investigator's Hat: Diplomat
• Gladiator Helm: Concussive Force
• Brigand's Bicorn: Spare Nails, Emergency Repairs
• Black Strapped Hat & Double Strapped Hat: The Thinker

Arm Equipment
• Parka (White/Brown/etc): Steady Footing
• Deepwoken Cloaks: Blade Dancer
• Vanguard Brace: Replenishing Knockout
• Adjucator's Coat: Hardened Nerves
• Aristocrat's Coat: Art of the Deal
• Glassdancer Wraps: Lightweight
• Woodland Pauldrons & Khan Pauldrons: Polite Awakening
• Royal Pathfinder: Ready or Not
• Assassin Cloaks (Pale/Crimson/etc) : Now You See Me
• Enforcer Plate: Berserker
• Star Duster: Firmly Planted
• Providence Coat: Braced Collapse
• Diver's Light Plate: Conquer your Fears

Balancing
• Grand Skewer now requires pressing F during the windup of Grand Javelin to skew. Your javelin will not skewer unless F is pressed
• Payback beam variant now always deals posture damage and has increased range. Payback delayed beamless variant now does 20% more damage
• Wind kick is now faster and has an explosion effect
• Shattered Katana PEN increased (25%->30%), Swing Speed increased slightly (0.73x->0.74x)
• Astral Wind damage scaling lowered slightly
• Wild enchant no longer deals the additional damage proc to the original enemy hit. (The person you M1 with wild will no longer take the bonus damage, the bonus damage now only applies to the enemies near them)
• Wild enchant's damage spread buffed: 20% of original damage -> 25% of original damage
• Landing a chill proc with an offhand will now always require 6 stacks
• Increased player combat tags against bosses (2 mins -> 3 mins). Should mean that with bosses like ferryman where the gimmick is that they're hard to hit that you don't lose out on your reward if you don't manage to hit them frequently enough. Side effect of this however is that bosses will stay aggro'd on you for longer
• Duke Minion's AI intelligence lowered so they dont insta overwhelm you all at once (They should make more bad decisions now)
• Mudskipper swipes now have a slight bit of endlag at the end of their swipe so infinite swipe combos won't happen as much, and can be parried out of more reliably. This also extends to mobs that use the swipes, such as the Duke and his minions
• Fort Merit loot buffed: less junk items cluttering the lootpool now
• Fort Merit hostage cooldown lowered from 1 hour to 10 minutes, EXP buffed, now gives rep with Etrea
• Buffed Duke dungeon EXP
• Buffed EXP for killing the following enemies: King Thresher, King Gigamed, Crustaceous Rex, Terrapod, Enforcer, Nautilodaunt
• Pickaxe no longer requires strength to use
• Eruption Path: Lava Serpent no longer requires Azure Flames, the only requirement now is 40 Flamecharm
• Apprentice Rapier now only requires 20 LHT and will drop from Erisia and Minityrsa chests
• Parrying Dagger now requires 10 Agility instead of 10 Light
• Parrying Dagger now restores +15% more posture when you successfully parry
• Fixed food damage buffs and charm damage multipliers not following the additive damage multiplier change
• Damage Potions now have PvE damage scaling
• Using offhand guns with non-light weapons now adjusts the windup time it takes to fire the gun according to weapon type. Offhand gun with medium weapon makes firing a gun take 10% more windup time; Offhand gun with heavy weapon makes firing a gun take 25% more windup time Should solve the insane heavy weapon combos that abused flintlock speed
• Getting ragdolled now cancels Ice Skate

Bugfixes & Optimization
• Fixed a bug causing water splash VFX to not render correctly
• Fixed Deep Gems not working on Tacet Drop Kick
• Fixed Detonation proccing even if the attack was parried/blocked/etc
• Fixed items meant for the Summer loot pool not being available in Summer, and only in the Depths and other random chests
• Fixed White Deepwoken Cloak not having innate Posture buff like the Black Deepwoken Cloak
• Fixed a certain behavior that was meant to happen in the Voidsea but has been broken since before release. Should make it a bit more treacherous to explore
• Fixed Vital Point never doing anything in the entire history of Deepwoken (it's been placebo the whole time). Gave it a visual too
• Fixed First Ranger Dusters not having anims
• Fixed your Natural Armor refilling on swapping equipment
• Fixed Rapid Punches, Strong Left, Tacet Drop Kick, Rapid Slashes, Master's Flourish, Pressure Blast, Shoulder Bash, & Revenge not having PvE damage scaling
• Fixed Crazy Slots longsword not having PvE damage scaling
• Fixed Ice Impale dealing quadratic damage in PvE, dealing insanely high damage to mobs
• Fixed chip damage dealing quadratic damage in PvE
• Fixed Heavy Hitter not working with Greathammers
• Fixed Mantra cores & sparks not being in their correct places on the mantra table visually
• Fixed aratel sea events spawning on land (finally)
• Made it easier to get credit in versus events
• Talent stats are no longer displayed in the rest menu when the talent is granted by your equipment or outfit (they didn't grant these stats anyway)

Patch 0.7.3a

• Yun'Shul wish CD's have been reset again
• Also, a correction on the above patch notes, Black Strapped Hat & Double Strapped Hat give Exterminator, not The Thinker

Patch 0.7.3b

Hotfixes
Available in new servers...
• Fixed an issue where some players wouldn't get their legendary pity. The counter has been reset so if you missed out on any you should have a chance to get them now
• Made the voidsea behavior a lot less obnoxious
• Fixed Gravity Field Swing Debuff working on the user
• Fixed Gravity Field CD going up when used in the air
• Fixed being able to dodge the gravity field rim
• Fixed Cap Artist

July 25th, 2022

Content & Systems
• Added Monster Armor - a stat that provides damage resistance against monster attacks if your armor isn't broken. Unlike other armor buffs, this is applied on top of other armor buffs instead of taking the highest value armor buff as the damage resistance, making it always effective against monsters
• Added Physical Armor, Elemental Armor, and the new Monster Armor as rollable stats on high level equipment. At the moment, these will follow the same durability as your outfit (and as such not provide resistance if you run out of armor), but this may change. PEN will also provide penetration against these buffs as with your outfit's armor. Note that on your stats screen, each separate armor buff is multiplicative meaning that if your outfit provides +50% Phys Armor and your equipment provides +50% Phys Armor too, the resultant resistance will be 75% (0.5x * 0.5x = 0.25x) and not 100%.
• Added craftable 'Armor Repair Kits' which let you repair your armor in the field
• New Wind Mantra
• New Talent 'Command: Leech'
• Artifacts/Forge Pieces turned in at the banker now give loot according to where the artifact originally spawned (Ex: a Starswept artifact will now give Starswept loot)
• Added hit FX to Wind Blade's projectile
• Added some of the new Roblox materials to the map to mix things up visually
• If you've beaten the Trial of One before on a slot, the dialogue will now be sped up

Balancing
• Damage multipliers now stack additively instead of multiplicatively. This means that each successive damage multiplier is added together instead of multiplied. With individual damage buffs you'll see no difference, but with multiple you'll see a big difference. For example, previously four 1.25x damage buffs would give you ~2.45x damage overall. Now, you'd end up with 2x damage overall. This should help reduce the amount of ultra high damage builds that take advantage of multiple sources of damage multipliers to deal insane damage
• Removed combo damage falloff. In a previous update we made successive hits do gradually less damage to help reduce the amount of damage dealt by long combos. With the changes made previously to remove some prevalent true combos and today's update removing multiplicative damage multipliers, we don't believe this kind of bandaid fix is necessary. This may be added back if deemed necessary, however
• Reduced Health buffs on equipment slightly (might have 1-4 less HP on individual pieces of equipment. higher hp equipment will be affected more than lower hp equipment)
• Artifacts/Forges now give much more EXP for turning in
• Circle damage in Arena is now percentage damage instead of flat damage. Should mean that tanky builds don't get a free win in arena if they run
• The Path, Unveiled now buffs Jus Karita's Critical damage as well
• Lowered windup on Authority Captain hail move, lowered HP on Authority Captain by 20%

Bugfixes & Optimization
• Mark of the Lone Warrior no longer counts towards your rolled legendaries. Legendary pity will now account for this so if you missed out due to MotLW you should get pity back
• Fixed First Interrogation & Second Interrogation only applying if you yourself were Electrified instead of your opponent. Cleaned up the descriptions of the Authority Interrogator set of talents to be clearer
• Fixed Wind Step only taking Ether when out of combat (it's now only when in combat)
• Fixed dodge combat tag lifespan lasting longer than it should do
• Fixed Defensive Sweep working with non-Spears
• Fixed switching to fists from a weapon in midair causing the weapon model to stick to your hand for 2 minutes
• Fixed a bug where you could shift parts of the map around with Champion's Whirlthrow
• You can no longer use items or interact with things while resetting to prevent data loss issues
• Fixed a large number of sounds from being audible across the entire map
• If you're carrying too many things, the game will now prioritise deleting low-value items over high-value items
• Fixed Void Feathers not being sellable
• Fixed Golden Tongue setting your reservoir to 30%
• Fixed Tacet Dropkick not stunning properly
• Fixed Static link not showing up sometimes
• Fixed Serpent's Edge not having a trail
• Fixed a bug where if you used a smelted item as the appearance for a new smelted item, it would use the appearance of the older smelted item's stat base and not its cosmetic appearance

Patch 0.7.2a

Hotfixes
• Fixed being able to log during certain moves and suspend players in place indefinitely
• Fixed some of the new armor buffs being configured incorrectly, making newly rolled items sometimes roll less stats than expected. Affected items will have new stats rolled up to fill the gaps automatically

Patch 0.7.2b

Hotfixes
Fixed in new servers...
• Fixed a bug where instakilling mobs sometimes wouldn't give you credit
• Fixed a bug where killing the ferryman sometimes wouldn't give you credit enough to count for a solo kill (relevant to bell prog)
• Fixed the Equipment Bonuses tab in summary showing the wrong armor values if you had different sources of armor from outfit and equipment. Will now display the final multiplied value of your armor buffs

Patch 0.7.2c

Also, just to clear things up, it's worth noting that the update that made damage multipliers additive only applies to damage buffs, not damage resistance. Damage resistances haven't been changed in how they function at all.

July 18th, 2022

Content & Systems
• A legendary pity system has been introduced for talent rolls; If you haven't rolled any Legendary talents by Power 15, the game will now try to roll you a Legendary talent on your next Rare roll if one is available. Additionally, if you haven't rolled more than 1 Legendary talent by Power 30, the game will similarly try to roll a legendary on your next Rare roll if one is available. This should mean that builds that lag behind in terms of rolling legendaries will have a chance to catch up, and that builds should have at least 2 legendaries
• Added a unique critical for Darksteel Greatsword/Darkalloy Greatsword
• Added Outfit Talent: The Path, Unveiled
• Added Spear Talent: Defensive Sweep
• Added Spear Talent: Lancer's Impale
• Added Spear Talent: Blade's Edge
• Added Spear Talent: Driving Impact
• Added Greataxe Talent: Impairing Blow
• Added Greataxe Talent: Brazen Blow
• Added Greataxe Talent: Rending Impact
• Added Greataxe Talent: Steel Filter
• Added Greataxe Talent: Heavy Fatigue
• Added Charisma Talent: Command: Locate
• Special thanks to the players in Suggestions who made most of the above talents possible, we highly appreciate these unique ideas that help players make more unique builds suited to their playstyles
• You can now toggle spell shout visibility by typing '/e shout' into chat. This setting is per-slot. If you have spell shout visibility disabled, you won't see anyone's spell shouts
• Added new animations for dual wielded Curved Blade of Winds
• Erisia chests should drop weapons more now
• Erisia chests should drop armor schematics less now
• Ardour Manifestation droprate increased
• Hell-mode unique random events will now automatically despawn once hell mode is over. e.g. roaming Enforcers, Nautilodaunts, & Alpha Megalodaunts. Should mean that when hell mode finishes you won't have to deal with these enemies in the wild as often
• Enforcer no longer can use its pull attack when Hell Mode is active

Balancing
• Crystal Mantras are now two stars (you couldn't obtain them until 40 attunement anyway)
• Justicar Armor now gives talent: The Path, Unveiled
• Buffed Lootskipper
• Golden Tongue now requires 60 Charisma
• Aerogliding ether cost lowered
• Jus Karita level requirement: 30 -> 20
• Gale Lunge is now a 1 star mantra
• Lowered Chilling Enchant's Freeze duration
• Chilling now has a longer cooldown before the same victim can be frozen again
• No Life King's nerf: blood loss debuff is increased
• Graceful Flame is now a 1 star mantra
• Golden Tongue now only regens 30% of Reservoir & Ether
• Gale Leap now only requires ether when in combat
• Wind Step now only requires Ether when in combat
• Flame Wisp heal amount nerfed
• Dodging an attack now counts as a combat tag like parrying/blocking
• Ash Slam Damage scaling nerfed
• Buffed Ice Lasers damage scaling
• Fixed a bug where Ash Slam was doing it's full amount of damage twice. The second damage proc is now reduced.
• Ash Slam range lowered
• Blazing enchant now has a short victim-based cooldown. (The same person can only be affected once every 7 seconds now)
• Ardour Scream can no longer be stacking with other combat abilities such as M1s
• Nerfed Bloodthirsty on Dagger
• Conditioned Runner no longer stacks with NLK regen
• Exoskeleton now requires 50 fortitude
• Master's Flourish's innate Chip Damage & Penetration lowered
• Exoskeleton natural armor boost for Vesperian slightly lowered
• Exoskeleton armor buff nerfed: 15% -> 10%
• To The Finish armor buff nerfed: 15% -> 10%
• Reinforced Armor's PEN resist nerfed: 30% -> 25%

Bugfixes
• Fixed Deep Gems not working with Wind Blade
• Fixed a bug where Greatsword Critical was doing less damage than an M1
• Fixed not being able to eat Umbral Obsidian
• Rescaled Vigil Longsword a bit to align with its range
• Fixed shields having swinging trails
• Fixed a bug where people could wear specific unintended Roblox accessories ingame
• Fixed Tacet Drop Kick going through walls

Patch 0.7.1a

Post Patch Feedback Update:
• Rising Flame and Rising Wind no longer share a CD
• Fixed Golden Tongue setting your reservoir to 30% instead of adding 30%
• Exoskeleton req lowered (50 -> 40)
• Golden Tongue req lowered (60 -> 40)
• Adept removed from Echoes

July 10th, 2022

Content & Systems
• New Jus Karita Mantra
• Added Jus Karita talent: Swiftkick Prodigy
• Added Jus Karita talent: Flying Swiftkick
• Added talent: Spell Shout. Optional talent you can receive from an NPC to enable shouting the name of your spell upon casting. This has been highly requested, so we hope you enjoy this classic feature for those who asked. You need the talent for Spell Shouting to be enabled, as we want it to be optional for those who do not want it.
Note: If your spell name becomes added to Roblox's language filter at any point, your character will shout the spell's default name instead. This is for TOS reasons.
• Added a new model for Curved Blade of Winds. (Special thanks to Nuttoons for design & L7_Nano for modelling)
• You can press Y to swap between Fist Styles (This does not include Jus Karita)
• Added Fist talent: Bruiser's Mixup
• Two new agility talents (Time To Go & Blood Frenzy)
• Curved Blade of Winds is now dual wielded when one-handed.
• Buffed EXP of all Starswept events. Should make the Starswept/endgame leveling experience not as much of a slog and help remedy the "10 events for 1 point" dilemma
• Buffed EXP of Squibbo event
• Buffed EXP of King Crocco event
• Buffed EXP of Dread Serpent boss fight
• Buffed EXP of The Duke
• Buffed Widow EXP
• Buffed Depths Widow EXP (Gives a LOT more than overworld widow)
• Legion Kata quest reputation necessary lowered
• Added a visual for last resort & lowered the damage buff to 10% (Now displayed on talent card)

Balancing
• Fixed Crescent Cleaver bypassing iframes
• Crescent Cleaver's critical cooldown increased (4->5)
• Emperor Flame now requires agitating spark
• Razor Cutlass weight buffed 4 -> 7
• Conditioned Runner is now disabled in arenas
• Eureka now yields bonus ether based off of intelligence
• Haunting Gale now requires 1 less stack when Gale Wisp is active
• Ice Lasers damage increased
• Ice Lasers hitbox improved

Bugfixes & Optimization
• Fixed mobs spawning on you in Dimensional Travel
• Fixed being prompted to craft multiple Flint/Umbral Flint
• Fixed Diver's Light Plate being unsellable
• Fixed primadon cheese
• Fixed being able to get targets at Duke's Manor

July 4th, 2022

Content & Systems
• A Strange Bell has been added to Celtor: Bring 5 friends above power 50 to activate this bell. This will turn the server into a freakish hellscape. Monsters will all be corrupted, spawns increase 10x. Survive 20 minutes to be greatly rewarded
• Added a unique critical for Crescent Cleaver/Alloyed Crescent Cleaver
• New Talent 'Justicar's Renewal'
• Crafting past an item's stack limit will no longer consume the crafting materials and will give you a warning instead
• If you can craft multiple of an item, it'll now ask you how many you'd like to craft, saving you having to spam-click the craft button
• Side guns now match the enchant cosmetics of your main weapon to match with how they work mechanically
• Randomly spawning chests no longer make a sound when they spawn, meaning that you shouldn't constantly hear the chest spawn sound around you

Balancing
• Ardour Manifestation now only drops if you do not already have a Murmur
• Heavy weapon criticals now have armor and apply hard knockdown• Aeroglide now consumes Ether
• Clarified Ready or Not's description. Now requires 20 FTD
• All the Dead Gods anti-heal proc lasts for 5 seconds
• Piercing Will is now a Rare instead of a Legendary. Piercing Will now also activates at low sanity instead of just when you have a sanity drain debuff present. Should make the talent usable as a Blindseer now
• Getting ragdolled no longer boots you from Dimensional Travel, instead requiring that you be fully knocked
• Both White and Black Deepwoken Cloak stats buffed
• Targets can no longer be carried during resurrection

Bugfixes & Optimization
• Fixed a bug where the max random events in regions weren't being set correctly, making them all have the same cap. This caused some areas to have way too many events and others to have way too few. For example, Aratel was especially affected by this issue, but should now have good event spawns
• Fixed a bug where if a chest dropped multiple items of the same type and the item didn't support stacking it would just consume any stacks generated of that item. i.e. if you rolled 3 swords in your chest you'd only get 1. Should mean that chests are a lot more consistent in their loot and should actually spawn a fair few more items, especially for chests with smaller loot pools
• Fixed weird behaviour with Jarvis where if you smelted a smelted item again it would use the item you previously used as the appearance of the smelted item as the base for the stats of the item. You'd still keep enchants and any 'rolled' stats, but any inherent stats in the equipment e.g. Posture would be different depending on the base
• Expanded the dock at the Greathive to allow for ironclads to spawn without flinging
• Fixed some memory leaks with combat
• Fixed Ritual Cast mantras always starting with 1 sign only required to cast. Quite a few of your ritual mantras may require multiple signs from now on when gaining new ones,
• Fixed being able to cast another mantra before Master's Flourish fully ends
• Fixed Aerogliding stacking
• Patched a mantra dupe
• Patched a general dupe
• Fixed a memory leak with Tacet and fixed some performance issues with it
• Fixed a bug where if Legion Kata's crit and Grand Skewer went off at the same time it could break the map
• Fixed weird kill behavior with resurrection
• Rising Shadow only damages in Dimensional Travel and no longer suspends your opponent to fix issues with it there
• Fixed aerial stab not working with 2-handed clubs
• Sightless Beam now no longer uses the rotation of your head but instead the rotation of your body to determine which way the beam shoots. Should mean that certain anims like shivering won't cause your beam to shoot in a wildly different direction

Patch 0.6.9

Events now spawn in 'The Drowned City'
There is now a kill requirement on getting rewarded for Hell Mode (Everybody can contribute to the goal - 100 kills)
There is now a CD on Hell mode and it correctly ends after 20 minutes

Patch 0.6.9b

Hell Mode victory chests will now go to each individual involved in the summoning/start of hell mode instead of spawning on top of one person

Patch 0.6.9c

Hotfixes & Mini Update
• New Jus Karita talent: 'Justicar's Prowess'
• Petra's Anchor range increased (8 -> 8.5)
• Crescent Cleaver crit is now dodgeable
• Fixed Diver's Light Plate being positioned incorrectly
• Fixed chests spawning in empty
• Multiple copies of schematics shouldn't show up in chests as often
• Diver's Light Plate can now be sold
• Fixed a bug with Crescent Cleaver crit where a double grab could occur

Patch 0.6.9d

• In new servers, hell mode will now end early if all the original activators are dead. Also, extra events will only spawn on the users who rung the bell, not bystanders. That being said, being anywhere near users who rung the bell is still gonna be pretty hellish.

Patch 0.6.9e

• Fixed Crescent Cleaver crit being unreactable in new servers (fr this time)

Patch 0.6.9f

• Fixed a bug in new Depths servers where players who rung the hell mode bell would have the effects of hell mode before enough players had rung it to truly begin hell mode.

June 27th, 2022

Content & Systems
• Added new item 'Ardour Manifestation', which can be used in the Voidsea to summon the Dread Serpent. This item drops from other bosses, and only works if there isn't an existing Dread Serpent alive in the server. This item will only drop if you don't have Ardour
• Added new model for Crypt Blade (Special thanks to Nuttoons and L7_Nano for the design and model)
• You can now smelt enchanted equipment at Jarvis. Note that whichever piece of equipment you choose as the template for stats will also be the enchantment that is kept. You may lose your enchantment if you use enchanted gear as the template for the appearance, just as you would lose the stats
• Depths EXP has been buffed and should now outscale Arena EXP
• You can now view the stats of items when you're selling them
• The weapon, starting attributes, and attunement you choose in character creation will now save and new characters will by default have these selected in character creation. This should save some time reselecting the same things every time you wipe
• Added an indicator notch for whether your parry is on CD
• Murmur effectiveness is now based on your Power instead of repeatedly using the murmur. You no longer have to train Murmurs directly
• Pitcher now requires throwing objects such as Potions or Rocks to roll it, Harvester now requires harvesting a few ingredients first to roll it, Excavator now requires mining a bunch to roll it, Iron Gut now requires vomiting once to roll, & Lowstride now requires a few neck slices to roll. This should help avoid these talents appearing if they aren't relevant to your build

Balancing
• Pleeksty's Faith will no longer extinguish your Flame Within flames, and will no longer extinguish you if you're unconscious and have Phoenix Flames. Emperor Flame now takes priority over Pleeksty's Faith. You can no longer get Pleeksty's Faith from Roll 2
• Leveling up now refills your Stomach and Water
• Lowered Strength req for Alloyed Steel Maul (20 -> 10)
• Rapid Slashes is no longer classified as a Mobility mantra
• Crucible Rapier scaling lowered (9 -> 8)
• Darkalloy Greatsword scaling lowered (8 -> 7.5)
• Jus Karita base damage increased (13 -> 13.5), critical range increased (7 -> 7.5), has a sound cue during damage
• Fixed Mirage Clone casting without sufficient Ether and increased the ether cost of normal mirage clones
• Reduced the heal gained from spitting
• Spit healing no longer scales with the number of enemies in range
• Nerfed Deepfire Ring's fire damage boost
• Flame Wisp's full heal is now capped at 20% of your maximum health total
• Flame Wisp's heal is now reduced in Arena
• Fear no longer stacks procs
• Summer Isle crates now require you to clear the event before they can be picked up

Bugfixes & Optimization
• Fixed Bulldozer proccing when dazed band activates
• Fixed being able to set Teleportation resonance markers over death pits
• Fixed the Meat Lord not being anchored
• Fixed being able to get Trained Fist if you rejoin during character creation
• Fixed not being able to sprint after using lightning grab
• Fixed Voidsea ambient effects persisting on respawn if you die in the voidsea
• Fixed blur effects persisting on respawn
• Fixed grab moves freezing you in place permanently if you kill a mob with them
• Fixed a memory leak with woodcutting
• Fixed memory leaks with Aelita event
• Fixed a memory leak with Lightning Impact
• Fixed a memory leak with Flamewalker
• Fixed Resonance doors remaining 'open' on respawn but being collideable and impossible to go through
• Fixed acid rain going through spawn FF
• Fixed there being a tiny window of time where a player could attack you before your FF came up
• Fixed the rapier idle taking priority over a lot of other anims
• Self-damage and environmental damage no longer applies Pestilence
• Crazy Slots will no longer force-equip your weapon if you're not currently holding your weapon out when it times out
• Fixed Strong Hold being active even when not twohanding a weapon
• Fixed sea events spawning on land
• Fixed falling through the floor when arriving from Teleportation resonance or Oath travel
• Fixed obfuscation weapons becoming visible after wayward gem and other visual FX that make you invisible
• Fixed Graceful Flame invalidating a reset if you're nearby
• Fixed Agitating Spark proccing on players in FF
• Fixed being able to block the Insanity corruption from corrupted resonances

Patch 0.6.8a

• Fixed Crazy Slots awkwardly unequipping your weapon after the duration ends or you use the skill

Patch 0.6.8b

• Fixed Jarvis voiding enchants on smelt. If you were affected by this you can appeal to a moderator for a restore

Patch 0.6.8c

• Fixed equipment rerolling stats on re-equipping them.

June 20th, 2022

Content & Systems
• Added Alloy for Crescent Cleaver
• Added a search bar to your inventory to make finding specific items a lot easier (finally)
• Last Laugh now lets you use Flame Within when you're unconscious, as it previously had no functionality. If Phoenix Flames procs from your Last Laugh, you will only be restored up to 25% of your HP on revive
• Added a few new icons for talents and revised some older talent icons
• Gun execute now has some new visual and audio polish
• Greatsword now uses the Greathammer execute animation instead of the default neck slash
• Increasing your attributes through the rest menu is now a lot quicker and shouldn't spam your screen with so many splashes
• Depths Trial dialogue is now faster if all of your group have done the trial enough times

Balancing
• Alloyed Falchion base damage lowered (16.65 -> 16)
• Falchion & Alloyed Falchion range lowered (8 -> 7.5)
• Reduced Iceberg upgrade scaling with drift/rush shards
• Flame Servants now apply knockback when firing outwards
• The first hit from lightning strike now applies knockdown
• Lightning Impact now applies knockup when hitting opponents with the impact on the ground
• Blood Shadow now has a max heal of 100
• Resting at a campfire will now cancel any Blood Shadow procs on you
• Survival Kit is no longer a rare
• Fishing up a mob now puts you in combat so you can't instantly log
• Huge mobs can no longer be skewered with Grand Skewer
• Flourishing an opponent will now cancel the windups of mantras, preventing unreactable true combos

Bugfixes
• Fixed multiple part head pieces not having their extra parts properly hidden when toggled off (Head equips such as Vigil Hoods were affected by this bug, and now are properly hidden when toggled off)
• Fixed Termite
• Fixed not being taken out of Illusionary Realm with Lightning Assault active
• Fixed a bug where you could temporarily become the leader of a guild if invited by them within a specific timeframe
• Fixed Champion's Regalia
• Fixed a bug where if you procced Saint Jay on someone using Blood Scourge on you it would steal the healing and cancel the execute
• Bulldozer no longer procs when dazed band procs
• Fixed being able to climb huge walls with Ice Skate
• Fixed a bug where if Teleportation resonance teleported you at the same time as someone dragged you into dimensional travel/illusory realm you'd die instantly (yikes)
• Fixed the buff from Flame Within not clearing up when you're extinguished in some cases
• Grand Skewer is now disabled in the Depths trial to avoid issues where the mob is skewered out of the arena
• Dimensional Travel now has a pillar at your spawn-in location to ensure you don't immediately fall into the void
• Fixed Thresher animations breaking when they get posture broken

Patch 0.6.7a

• Fixed Rising Wind going through dodge and gave Reverse Gale Kick lower knockdown frames

June 13th, 2022

Content & Systems
• Legendary weapons such as Crypt Blade, Curved Blade of Winds, and Hero's Blade are now soulbound weapons. You can no longer equip these weapons if a copy of the weapon has been soulbound by another player. If you are unable to equip your legendary weapon after this update, it means your weapon was duped and has already been soulbound by another user
• A new song by Naktigonis has been added for the Etris Raid event
• Holding down 'C' with the Resurrection bell now automatically targets yourself
• Added Alloy upgrades for Falchion & Darksteel Greatsword
• The class pity system for talent hands now only weights the first card that shows up of your last class chosen, meaning that you shouldn't be forced to follow classes as much
• Added Songseeker masks as rare drops from Songseeker mobs
• Added Hivelord Mask as a rare drop from Hive Mechs
• Your music volume in the Arena lobby now matches your music volume for the main game
• Added sounds for blunt heavy weapons

Balancing
• Void Feathers now sell for more
• Reverse Gale Kick talent now applies knockdown
• Rapid Punches animations reworked, now has a proper animation during end lag
• Reduced how intense the Ice Chain Portal particles are so its not as hard to see through
• Cap on Metal armor damage raised by 33%
• Reduced AoE scaling on Pressure Blast
• Graceful Flame now has a much lower duration in arena
• Reduced Lightning Blade damage
• Using a crit now cancels Dark Rift iframes
• Spark Swap no longer works on world bosses (e.g. Primadon, Ferryman, Duke)
• Reduced speed scaling on Astral Wind windup
• Forgotten Gladius range reduced (8 -> 7.5)
• Warden Ceremonial Sword range reduced (8 -> 7.5)

Bugfixes
• Reworked Crazy Slots to no longer have any chance of voiding your weapons. Functionality hasn't changed at all, just the system behind the resonance
• Enchant particles now properly affect multiple part weapons. This was most notably weird looking on weapons such as Rifle Spear previously, but this new behavior makes sure all parts of a weapon have their enchant particles
• Fixed Flamewalker causing the sliding sound to be stuck forever
• Fixed Jumper Cables
• Fixed Gremor nomads not spawning
• Desert areas such as Starswept/Bluster Rift/Merit are no longer affected by seasonal tree/grass recolors. e.g. This means no more snow in the desert
• Potion effects now stick around for the actual duration of the buff
• Fixed being able to use Teleportation resonance to send people to the rafters of etris palace
• Fixed being able to use your Resonance while being carried
• Fixed crit stacking with grip
• Fixed being able to use Illusory Realm while in Dimensional Travel and vice versa
• Fixed Wayward disabling particles permanently
• Made it easier for Primadon to get to land
• Fixed being able to assassinate the duke's minions
• Fixed Kamui bringing you to the physical world and overlapping
• Fixed some memory leaks with ability VFX and sounds
• Fixed Knife's Journey effect proccing even if damage was negated
• Fixed Destructive Recovery working on yourself

Patch 0.6.6a

• Added Alloy upgrade for Canorian Axe
• Reduced Darksteel Greatsword scaling (8 -> 7)

Patch 0.6.6b

• Fixed Surge in new servers
• Fixed gun having a kick in its combo in new servers
• Fixed talent unlocks displaying on wipe but not actually saving. This is why Termite & Survival Kit would show up on wipe but you wouldn't actually get them in any subsequent hands of cards. Will be fixed in new Depths servers

June 6th, 2022

We really appreciate all the support shown for the sneak peek, and we wanna make good on what we've shown. That aside, here's this week's weekly patch.

Content & Systems
• Picking a talent of a certain class will now weight other cards of that class highly in your next hand of cards. This means that for example if you pick a Mental Fortress card, you'll be much more likely to roll other Mental Fortress cards in subsequent hands of cards
• When rerolling your Resonance at Yun'Shul a rerolled variant of your existing bell is now offered as a 4th option in the hand. This variant is a completely rerolled variant of your existing bell
• Added a lot more chests to find around the map randomly
• Chests now spawn in random locations more frequently, and a bug where they wouldn't spawn in with mobs nearby has been fixed
• Added an NPC who can fix your reputation with the Divers in the depths
• Added an NPC who can fix your reputation with the Authority
• There is now a sea highway link between Minityrsa and Etris
• Legendary weapons (e.g. crypt blade, hero's blade, etc.) are now subject to the same checks as enchanted weapons on drop, helping to prevent them being duped
• Potions now have particles displayed on the user depending on which effects are present
• Added new particles for Curse of the No Life King (thanks Nuttoons)
• Added a new Adret variant

Balancing
• Speed boosts now have a diminishing returns curve, meaning that your total speed boosts will be reduced on a curve the higher they are. This means that stacking huge amounts of speed boosts won't make you as fast as if they stacked linearly. This only kicks in at about +10 walkspeed, so you should only notice it when you start stacking speed boosts
• Buffed bounty chest size
• Acid pools now only combat tag you for 5 seconds instead of a full tag duration
• Warrior's Respite no longer procs while in Tacet
• Tacet now gives you reduced base health regen while using it
• Divine Spear Swing Speed buffed (0.6 -> 0.7), base damage lowered (25 -> 22.5), scaling lowered (10 -> 9) to be more in line with other Spears
• Divine Greatsword Swing Speed lowered from 0.67 -> 0.63 to be more in line with other Greatswords
• Divine Dagger scaling buffed (6 -> 7)
• Increased endlag on Songseeker Ice Dagger and decreased damage
• Reduced range on Primadon leap to help with physics desync

Bugfixes
• If you have leftover folds at max level the game will now give them to you instead of holding them back forever. If you don't meet any requirements for talents it'll keep retrying until you're able to roll some talents
• Fixed an issue where game-allowed teleports could sometimes trigger the anti-exploit due to Roblox physics not reliably reporting the player's position. The anti-exploit should now falsely trigger a lot less often
• Fixed danger tags lingering for up to 30 seconds after you killed an enemy
• Clicking Refresh Servers on the server list no longer resets your search query
• Fixed Final Act and Explosive Flourish working once per server
• Fixed Shard Bow targeting and collisions in water
• Fixed a memory leak with bounty boards that could cause extreme lag if players spam-clicked them
• Fixed a bug where Yun'Shul's rerolling would sometimes give you a different resonance to the one you picked
• Fixed Crazy Slots Greatsword in Dimensional Travel or Illusion Realm granting you a huge speed boost
• Fixed being able to stack Crazy Slots Axe to nuke people
• Fixed mobs occasionally being able to stack rising wind and deal huge damage
• Fixed the requirements on Wyvern's Claw not allowing you to roll it with a spear
• Fixed Bloodthirsty bleed applying on crit attack (you didn't get punished for whiffing a crit with bloodthirsty so getting the buff proc didn't make sense)
• Fixed Restless flaw giving you better health regen when in danger
• Fixed a memory leak with woodcutting
• Fixed dropping items in pools of water dropping them down to sea level
• Fixed a bug where Tacet could last forever
• Fixed a bug where Champion's Whirlthrow would break sometimes
• There will be a Yun'Shul wish cooldown reset once this patch drops, so if you're out of wishes you'll get a new one in new servers

Patch 0.6.5a

Just so people are aware, if you reroll your bell, the card that's a variant of your existing bell will have the corruption rerolled too. So if you had corruption, you may well lose it on the reroll, and if you didn't, you could roll corruption for it.

Patch 0.6.5b

In new servers:
• Fixed Warrior's Respite
• Fixed fishing up chests
• Fixed rerolled resonances displaying as legendary when they're common and vice versa. Was purely visual

Patch 0.6.5c

• Fixed reaper not killing players correctly

Patch 0.6.5d

Since there's a fair amount of confusion, note that rerolling your bell doesn't guarantee that you'll get a different 'variant'. It means that your bell is being rerolled from a blank slate. Note that bells have more stats than just the 'variant', and these will all be changed reroll to reroll. For example, which weapons your Crazy Slots favours will change on a reroll. Hope this clears things up.

May 29th, 2022

Content
• Etrea Raid event now gives much better loot, and two more chests upon completion
• Buffed Widow loot
• Eruption Path explosions are now blue with Azure Flames

Equipment Stat Diversity
• Equipment now has forced stat diversity - you can no longer roll equipment with all one stat unless it's a low tier piece of equipment. This should make it so the best piece of equipment isn't always "the one with only HP", but ones with a (somewhat) better range of stats
• This change will apply to existing equipment - if your equipment only has HP on it for instance, one of the HP buffs will be rerolled into another buff on it
• Since single-stat equipment is pretty rare, we anticipate that it'll mostly only affect the duped sets of high HP equipment still circulating

Balancing
• Increased HP for Health Pack (9 -> 10), Lord Commander (4 -> 5), Fishman (4 -> 5), Master Craftsman (0 -> 5), Encore (4 -> 5)
• Lowered HP for Thresher Claws (9 -> 3), Reinforced Armor (9 -> 5), Million Ton Piercer (9 -> 3), Bloodiron Spirit, (10 -> 5), Return to the Dark Ages (10 -> 5), Blood Shadow (4 -> 3), Grand Support (4 -> 3)
• 89 Talents that gave +2 HP now give +3 HP. However, 55 Talents that gave +1 HP now no longer give HP. We want talent buffs to be less of a trickle and more of a focused choice
• Reduced range scaling for lightning stream projectile
• Ice dagger projectiles are no longer invisible
• Keeper outfit now gives +25% ether regen instead of confusingly granting +0%
• Bolt Piercer now follows your mouse but the damage now linearly scales down with number of strikes. The strikes can also now be parried. Reduced duration scaling, reduced base number of strikes (7 -> 5), reduced range scaling, increased AoE, increased accuracy
• Reduced Shadow Chains damage scaling
• Reduced Heavenly Wind damage scaling, increased base damage
• Reduced Lightning Blade damage scaling, reduced damage multipliers on spark variants
• Reduced Fire Forge base damage (30 -> 25)
• Ice Forge blast variant now slightly lowers base damage to account for the AoE blast
• Slightly increased Strong Left windup (0.4s -> 0.5s)
• Reduced Corpse Explosion base damage (30 -> 25)
• Reduced Corpse Explosion AoE buff from Twisted Puppets
• Increased Fire Eruption base cost (35 -> 45), increased windup (0.4s -> 0.5s), and reduced AoE scaling
• Made Shade Bringer's particles a lot less exaggerated, should make it easier to read

Bugfixes
• Fixed ragdoll moves preventing a knock if the ragdoll move causes the knock
• Weapons and certain mantra effects shouldn't count as hitboxes for your character anymore. This was only particularly noticeable on certain spears and moves like Warden's Blades
• Fixed Bounty posters not clearing up, posters will rotate more frequently
• Primadon has been scaled down in size a bit to hopefully help alleviate some issues where his physics desync. The range of his moves have been adjusted to account for this
• The Duke barrier now kicks in as soon as you talk to him
• Rejoining the game at 0 sanity no longer resets your sanity
• Fixed providence thorn bug that slows you down (Thanks Raum)
• Fixed Martyr, Ready or Not, Return to the Dark Ages, and Replenishing Knockout claiming to give HP but not actually doing so
• Fixed the Bandits vs Summer event on Summer Isle giving negative rep with Summer
• Attacking the Divers spawned by Depths events will no longer give you negative Diver reputation
• Fixed a bug where your vow master could use the sleep command on you during oathgate & teleportation bell's travel to knock you and cause issues
• Fixed Capra marks breaking occasionally
• Fixed iframes during aelita not working
• Fixed Spine Cutter applying to non-m1's
• Freestyle band animation no longer masks other animations
• Fixed Corpse Explosion extinguishing nearby bodies
• Fixed a bug where mobs who died from incineration would occasionally not actually die
• Lowered parry sound effect volume to not be deafeningly loud
• Fixed Crazy Slots breaking occasionally
• Fixed a bug where Flame Wisps wouldn't clear up properly
• Fixed items dropped into the sea not floating
• Fixed being able to use your Resonance mid-crit
• Fixed being able to proc your Wind-Up twice in a row
• Added 2 new rapiers

Patch 0.6.4a

• Fixed Etris Raid event loot in new servers.

May 22nd, 2022

Content
• Added Bounty Boards to towns. Bounty Boards will have posters of various players that are seen as criminals in their towns and you'll be able to take up these bounties as jobs. You can have as many jobs active as you like. Having a bounty job out on a player will give you a general idea of which area that player is in every few minutes. Bounties won't be posted for low level characters.
• Successfully completing a bounty will give you rep with the faction the bounty board belongs to, a good amount of EXP, luck, and some loot. Bounties have stars representing what sort of level the player is, as well as an extra star if they're a particularly hated criminal. More stars, better rewards.
• Getting killed by a bounty hunter will forgive your rep with the faction a bit, as they see you as less of a threat.
• Added a special large-scale rare event
• New Gun Talent: Concentrated Reload
• Added Blast Spark modification for Wind Gun
• Astral Wind's windup speed can now be modified with speed modifiers
• Added a black color variation for Golden Cape

Balancing
• Buffed Metal enchant
• Grand Javelin damage reduced (60 max -> 51 max)
• Crazy Slots should roll weapons that match your stat investment more often
• Improved Rising Wind's hitbox
• Removed the kill void in Yun'Shul's shrine, there were some places you could slide and accidentally wipe
• Buffed Duke loot by reducing drop rate of shrouded capes and adventurer coats
• Speed scaling on Ice Forge shurikens nerfed
• Buffed Champion's Whirlthrow damage
• Displacement no longer gives hyperarmor frames, but still removes existing stuns. Slightly increased the speed buff on proc
• Buffed Starswept loot by reducing the amount of 'treasure' items such as Amethysts. You should see equipment and weapons more often there now

Bugfixes
• Fixed Rally making you immune to being block broken. If the player absorbing the posture damage reaches the block-break threshold and you get hit with posture damage, it'll break your block properly now
• Fixed rings not being able to be visibility toggled
• Fixed Detonation stacks required to proc being inconsistent
• Fixed being able to use the Teleportation resonance on bosses (LOL)
• Fixed Blighted Song not giving damage resistance properly
• Fixed Perfect Flash working on non-mantras
• Lightning Stream no longer works on players steering or using cannons
• Teleportation resonance should now properly preload the area you're teleporting to
• Fixed being able to crit during execution
• Fixed being able to block during Stormcaller Slash
• Fixed being able to use campfires in the Dimensional Travel realm when you're in the Depths
• Fixed a softlock with the Vigil rescue quest
• Fixed a bug where picking players up right before entering Kamui would cause you to rubberband
• Fixed Cutthroat armor giving a non-existent talent called 'Hunter' instead of 'Hunter's Reflexes'
• Fixed a bug where sometimes on getting up from ragdoll it would lock you in place and prevent you moving
• Fixed Shade Bringer hiding your weapon if it was cancelled
• Fixed Shade Bringer Multiply Spark allowing M1's after the first slash
• Offhand guns can now be feinted by using mantras. This fixes gun movestacks

Optimization
• Parry particles are now reduced when using Low GFX mode

Patch 0.6.3a

• Messer can now be alloyed

Patch 0.6.3b

Opportunistic Streaming Support
• We're enabling 'Opportunistic' streaming on the surface. We tried enabling it a few months ago and it broke a few things, but we believe Roblox may have patched out these issues.
• Opportunistic streaming means that parts of the map will stream out as you move away from them, helping considerably with FPS. Default streaming will only stream things out when memory limits are hit.
• If you run into any problems with players/mobs being invisible, or not spawning in where you left off please let us know in #bug-reports.

Patch 0.6.3c

Alright, looks like Roblox haven't fixed 'opportunistic' streaming yet. Players are still loading in while the map is still loading and things are showing up as invisible. We'll disable it again. Sorry for the inconvenience, we were hoping that it would have been fixed by now, but it hasn't been.

May 16th, 2022

Hey all, a bit smaller of a content update this week, at least in terms of the length of the patch notes, as we're still hard at work on Layer 2. We appreciate that it's hard to know what's going on behind the scenes with this update in the works, especially when the game is pretty content dry in its current state. Currently, our focus in weekly updates is to balance out existing aspects of the game and make sure that the game is optimized and as bug-free as possible. We're listening closely to all of your feedback and are hoping to address as many of the pain points people have as we can. We're having some of the most fun we've had working on the game working on this update and we're psyched to get it out to you guys. We appreciate your continued support and patience!

Content
• New Wind Mantra: Champion Twister
• Equipment visibility can now be toggled in the Rest menu at Campfires
• Legion Kata animations reworked
• Added Megurger (???)

Balancing
• Around 2 minutes after the circle has stopped shrinking in Arena, it'll disappear and enter Sudden Death mode, causing everyone to take damage regardless of where they are. Should remove stalemating by finding spots others can't reach in the circle
• Shard Bow resonance damage reduced by about 20%
• Increased Rapid Punches endlag on cancel after successful hit
• Vanishing Follow-up and Dazing Finisher can no longer be rolled off Echoes
• Thresher Scales is no longer a Rare but doesn't give as much HP

Bugfixes
• Fixed Blessed Gem not halving CD's properly
• Fixed the helmet toggle animation making you stand up if you toggled helmet while sitting
• Fixed Capra Marks only applying to the user
• Fixed humanoid mobs such as Angels being able to feint critical attacks
• Fixed bug where you could feint running attacks normally
• The Manor Key tool is no longer required to open the Duke's Manor gate, you merely have to have been given the tool by the Lord Regent in the past.
• Fixed a bug where being KOed by ragdoll moves would cause you to get back up
• Fixed Critical attacks not cancelling dark rift
• Fixed Dancing Steps working when you don't have enough Ether to cast the mantra
• Wayward Gem, Vanishing Follow-up, and Static Fakeout no longer work in the Dimensional Travel dimension or the Illusion Realm to patch out some bugs
• Fixed a bug where Spark Swap wouldn't teleport you if you used Cap Artist at the same time
• Fixed being able to FF push with Singularity
• Patched a Mantra dupe

Optimization
• Optimized some of the damage handling. Should hopefully help with lag during large fights and with multi-hit moves
• Removed the particles on generated ice to help with performance

Patch 0.6.2a

• Fixed not being able to do Duke in old servers. If you got your Manor Key after the update you should be fine in the old servers, but it's fixed for everyone else in new servers.

May 9th, 2022

Content
• You now gain momentum as you sprint. Committing to movement actions lowers this momentum. Getting stunned will reset your momentum
• Slide jumps, wall climbs, back ejects, and forward slides are all now influenced by this momentum
• Your running animation will now slightly adjust depending on your momentum and you will gain a slight wind trail at maximum speed
• Slide speed is now based on momentum
• Added Umbral Flint, an upgraded version of flint with 150 uses
• Deepwoken Cloaks obtainable again
• Added back Sushi & Cooked Squid as items
• Crystal Knee can now be modified with Spring Spark
• You now only consume bullets if your shot lands

Balancing
• Dazing no longer prevents rolling for the full duration of the daze. You could use this to true combo players into repeated dazes and prevent any chance of reacting
• Blood Scourge now heals over time instead of all in one instant. Weaker mobs now give a smaller Blood Scourge heal. Also fixed a bug that meant Blood Scourge restored huge amounts of health in larger servers
• Nerfed Concussion from +100% daze duration to +50% daze duration
• Mantra usage now cancels running attacks
• Bosses like the Ferryman and Duke Erisia are now immune to mantra silencing (e.g. WWS)
• Blindseer Beam no longer prevents you sprinting while charging, has increased range, has hyperarmour during the beam, and can now be cancelled mid-beam, reduced sanity cost
• Tranquil Circle now makes all within the circle completely immune to mantras cast by other players, including ranged mantras that originated outside the circle
• Heroism now gives its buff at >90% of your HP instead of requiring 100% HP
• Chronostasis duration nerfed (6s -> 4s)
• Reduced Eureka CD (6s -> 5s)
• Reduced the number of threshers in the static events at starswept
• Wyvern's Claw nerfed from +22% dmg to +10% dmg
• Warding Radiance can no longer build a stack off of a nullified attack
• Way of Navae critical range lowered slightly
• Fire Eruption, Shadow Gun, and Ice Eruption damage now do less damage the bigger they get
• Shadow Blade CD increased from 8 to 12
• Reduced damage on Blast Lightning Stream (45 max -> 35 max)
• Destructive Recovery no longer always block breaks and instead gives your parries greater posture damage. Destructive Recovery now requires Harsh Response
• Bolt Piercer damage reduced
• Magnet Jolt Grab no longer applies knockdown
• Forgotten Gladius swing speed reduced (0.8x -> 0.77x)
• Fire Palm damage no longer increases with intensity
• Deepfire Ring now only speeds up burning by 1.5x instead of 2x
• Frozen Pin-Cushion now only freezes enemies for 1 second
• Metal Enchant is now based on the original damage dealt (before buffs), but the damage dealt to armour is now percentage-based
• Obfuscation's swing speed buff is now more effective on low-speed weapons like greatswords and hammers, and less effective on high-speed weapons like daggers and cestus. Updated Obfuscation VFX
• Equipment & Weapons now sell for fewer Notes to make Notes more valuable
• Storm enchant no longer procs Authority Intimidation or Resolve Crusher
• Buffed Saint Jay duration
• Shadow Overflow no longer procs Fear

Bugfixes
• Fixed health packs all going to the player who knocks an enemy instead of being divided among players based on relative contribution as they're meant to be. Just as a reminder, your contribution is based on your damage relative to the highest source of damage, so if the most damage someone did to a player was 80 and you did 40 damage you'd have a 50% contribution and your healthpack would scale based on that
• Jumping out of water when swimming is now a lot more consistent. Should fix a lot of the issues people have with getting stuck in acid or river rapids
• Meteor Impact now works with guns
• Fixed heal particles only showing up once per server
• Fixed Tranquil Circle not working on mobs
• Fixed Heavy Hitter, reduced posture damage increase to +20%. Made it also apply to Greathammers
• Fixed Haunted Gale
• Fixed Blessed Gem
• Fixed Crystal Impale
• Fixed Moon Ring
• Fixed Fragile Freeze
• Fixed Payback resonance Immediate Variant only granting iframes and not reflecting damage
• Saint Jay and Frostbite now work with crystal, applying their effects for about a second after a crystal forms
• M1 stacking Spit/Taunt fixed
• Fixed cancelling Shadow Roar preventing you from sprinting
• Fixed Ice Chain windup getting frozen on cancel
• Fixed being able to roll Knife's Journey without a dagger
• Corrupted Legendary resonances now display as 'Drowned' Resonances instead of just showing up as Legendary
• Made lifevents less spammy
• Fixed Duke's shield going down in 1 hit
• Fixed being able to Spark Swap players out of FF
• Konga slide spam fixed

Optimization
• Added weapon combat animations to the new animation system. Might help with some of the 'no anims' issues people are having
• New Freeze VFX, old effect tanked peoples PC's

Patch 0.6.1a

Hotfix
• Bolt piercer's damage raised back to its original amount, but has a longer windup + activation sound range
• Fixed Crystal Knee breaking you on use
• Since we changed up one of the most popular resonances, everyone gets a Yun'Shul wish CD reset. If Blood Scourge is too bad now with the healing change we can always buff it, but the high healing it had before was actually due to a bug

Patch 0.6.1b

(For clarification, a Yun'Shul wish CD reset basically means you get another reroll)

Patch 0.6.1c

• Konga clutch CD decreased slightly
• Buffed Konga clutch by making it remove 'dead slides' while equipped. Dead slides are the reduced distance slides from no momentum introduced with today's patch
• Obfuscation swing speed curve for heavies reduced
• Blood Scourge healing is now faster and scales slightly with your max HP
• Fixed Rapid Punches cancelling mid-barrage being unreliable

Patch 0.6.1d

Clarification on Momentum Update:
• Your base momentum speed is the old sprint speed - This means the new momentum system only adds speed, you don't start off any slower.
• This update is only additive when it comes to sprinting and climbing.
• Slide jumps now gain more distance when influenced by momentum, on top of the "End slide" mechanic which you can add another jump to in order to change direction.
• The loss of momentum upon hit is an attempt to make chasing enemies easier - hitting opponents you are chasing will cause their sprint to not gain momentum as fast, thereby allowing you to continue running them down
• Forgotten Gladius speed increased slightly (0.77x -> 0.78x), PEN increased slightly (10% -> 13%)

May 2nd, 2022

Smaller weekly update today because we pushed out some changes earlier in the week and have had our hands full dealing with the security issues. Thanks to all of you again for your patience in us dealing with these matters.
Most of our work hours are going into Layer 2, and work continues to go well, though no ETA yet. We're hoping for it to change a lot of things in the game for the better. Hopefully we can release some more sneak peeks soon and run some polls for some of the changes we'd like to get your feedback on.

Content
• 2v2 Arena Mode added. Currently follows the same ruleset and maps as 3v3's
• Added Sell All option to item selling
• New Heavy talent 'Brutal Momentum'
• Added some static events to Starswept so there's more consistent enemy encounters
• Damage Vs. Deep/Giant/Sea/Beasts have all been merged into Damage Vs. Monsters. If you had these as stats they'll automatically be rerolled by the system on equip.
• You can now click an emote in the emote selection menu to play it instead of having to hover then close. You can still hover and close if you want, though
• Enchanted items now have their own color in your inventory

Balancing
• Buffed damage scaling on Sightless Beam
• Providence's Thorns now has a cap on how much damage it can deal with its thorns, but is now buffed with your level-based PvE damage scaling. Buffed base damage of Providence's Thorns. Providence's Thorns was hilariously broken in PvE (it's still good, just not dealing 1800 damage per parry to Primadon) and not amazingly good in PvP so hopefully this change should even things out a bit
• Reduced Primadon's HP by 20%
• Extended Heavy hyperarmour frames on M1
• Graceful Flame's duration is now reduced in The Depths and while in danger
• Master's Flourish now requires 30 Medium to obtain
• Pressure Blast now requires 30 Heavy to obtain
• Buffed base size of Electro Carve. Size can now be modified but will slightly reduce damage the larger it gets
• Shade Bringer now has a red flash indicator for visual clarity on its windup finishing, as well as a sound effect
• Sunken Predator is now common

Bugfixes
• If you pick a talent card you no longer meet the requirements for it'll now refresh the talent hand instead of acting as though you'd taken the talent successfully
• Fixed a bug where you could burn a card and then click it again just before it disappeared to break your hand of cards until you rejoined
• Fixed Knife's Journey not being exclusive to daggers
• Fixed some chests voiding at sea
• Tacet now properly hides lights on your character such as Enchants, as well as Visionshaper's eye effect
• Fixed fire blade visual not syncing up with the hit timing
• Made Rising Wind more reliable
• Fixed mobs' version of ice eruption having no cooldown (e.g. frostdrawers at songseeker)
• Fixed fishing rates being bunk

Optimization
• Added a new experimental Animation system to hopefully solve the current bugs with no animations on humanoid mobs. This new system is currently only being used on Humanoid mobs to first test if it fully works properly, as well as benchmark performance. If all goes well, we'll continue to replace animations in the game to use the new system, as well as extending it to player animations. Please submit any issues with humanoid mob animations you see in #bug-reports.
• Fixed a memory leak with parrying particles
• Fixed particles not clearing up upon feinting Tornado

Patch 0.6.0a

• Buffed Primadon loot by reducing how common schematics are in the pool

Patch 0.6.0b

Hotfix
• Fixed Providence's Thorns scaling too high in PvP, wasn't meant to be adjusted that high. Should still be better than before today's patch
• Fixed some Damage Vs. X buffs not being rerolled

Patch 0.6.0c

• Fixed rate limited inputs on Fishing (this is why fishing was so difficult all of a sudden)

Patch 0.6.0d

• You can now label your slots in the main menu.

April 27th, 2022

Just a quick hotfix today to make sure some essential changes and fixes come through earlier in the week.

Content
• New Spark for Ice Servants and Fire Servants
• Improved Shade Bringer visuals
• Soul Orbs now spawn more frequently
• Flaming Flourish and The Final Act are now blue if the user has Azure Flames

Balancing
• Alloyed Tanto damage reduced (16.5 -> 16), penetration reduced (15% -> 5%)
• Tanto damage reduced (16 -> 15.5), scaling reduced (8.5 -> 8)
• Raised base iFrame limit for Payback
• Shadow Chains damage reduced
• Reduced scaling on Ice Chain duration
• You can no longer cast mantras while using Shadow Meteors
• Fixed Chronostasis proccing even when attack nullified
• Eureka now has a cooldown
• Hitting an enemy with Rapid Punches and cancelling early now has some end-lag
• Dirty Boxing Duration cut in half

Bugfixes
• Patched a dupe
• Fixed infinite combat tags. While this seems scary in concept, it was a purely visual bug
• Fixed Conquer your Fears
• Fixed Stream being dodgeable after landing

Patch 0.5.9a

• Added new atmospheres for Etris, Erisia, Vigils, and Songseeker

April 25th, 2022

Content
• New Fortitude Mantra
• New Talent Shared Misery
• Added Alloyed upgrades for the following weapons: Trident Spear, Vigil Longsword, Steel Maul, and Tanto
• Updated Shade Bringer's animations
• There is now a dynamic atmosphere system that allows us to give different areas unique lighting and atmospheres easily
• Roll cancelling now carries a bit of momentum : Should make it easier to roll cancel and catch runners (Kind of minor though)
• Reworked how the spell windup window system works, should be more consistent and should fix issues with mantras like Ice Eruption cancelling on being perfect casted
• Increased turning speeds on ships by 33%, turning speed penalty when ship is at rest reduced (60% -> 40%)

Balance
• Fixed an enforcer cheese strat
• Fixed Grim and reworked it a bit, charges required to proc are now dependent on your weapon type
• Vampirism no longer scales with power-based PvE damage scaling, so your healing from PvP & PvE encounters should be identical
• Buffed Metal enchant's armor depletion
• Stone Enchant now does bonus damage on posture breaks
• Displacement Enchant's hyperarmor duration lowered & speed buff lowered
• Blade mantras of different elements no longer share cooldowns
• Deferred no longer plays repeated hit animations on targets which made it hard to read opponents
• Fists of Fortitude damage reduction nerfed to 15%
• Shard Bow triple shot damage reduced
• Incoming damage is now reduced by 20% when ragdolled
• Rapid Slashes now requires 30 Light Weapon stat to obtain
• Blood Scourge now combat tags the user briefly to prevent people logging mid-execute
• Nullifying Clarity no longer works on yourself
• Reinforce heal slightly lowered
• All Songseeker NPCs can now melee (previously only Lightning could use melee attacks)

Bugfixes
• Owlo cannot begin conversation with you while you're >20 studs above ground/a death pit
• Optimized the loading for a bunch of mobs (Enforcer, Hive Mech, King Thresher, Lionfish, Megalodaunt, Mini Widow, Owl,Rogue Mech,Squibbo, Stone Knight)
• Fixed animated equipment causing lag spikes on equip
• Fixed Devastating Power
• Fixed Packmule
• Fixed Static Withdraw
• Fixed Rude Awakening causing lagspikes
• Fixed being voided if someone is carrying you and they leave the game
• Fixed voiding in the Dimensional Travel dimension if you ragdoll
• Fixed teleporting when you're ragdolled bugging out
• Songseeker NPCs now have cooldowns on their spells, and their attacks are now interruptible.
• Fixed an abuseable bug where you could Astral Wind while ledge hanging to move parts around locally
• Fixed Sibex feedback sometimes changing from suggesting you're close to suggesting you're nowhere near. Won't have softlocked anyone, just made their feedback inaccurate
• Fixed True Ether Bullets
• Fixed being able to buy new weapons while Crazy Slots is active, voiding them after Crazy Slots is finished
• Fixed being able to block stream after it landed
• Fixed a bug where if you already had the max number of enchantments and tried to equip a new previously not soulbound enchant it would error but still be droppable, and would then void upon being dropped due to it being soulbound
• Fixed a dupe for Mantras

Patch 0.5.8a

• You can now choose to respawn at any ship you personally own, even smaller ships like dinghies, so long as you didn't die too near them, they're above 50% HP, and aren't being steered by someone else. This should help eliminate some of the slog of getting back to where you were
(missed this one in the patch notes last night)

April 18th, 2022

Content
• Added a new shadow support mantra
• Added a new shadow combat mantra
• Added a new boon, Scrapper - You gain an extra card burn every other Whisper roll
• Added a new boon: Packmule - You have a much higher max carry load
• Added a new flaw: Glutton - Your hunger/thirst is depleted faster
• Added a new flaw: Manic - All sanity damage toward you is heavily amplified
• New Talent 'Underdog' (Willpower)
• New Talent 'Cheap Shot' (Agility)
• New Talent 'Deep Wound' (Dagger)
• New Talent 'Pleeksty's Faith'
• New Rare Talent 'Defiance' (Willpower)
• New Rare Talent 'To The Finish' (Fortitude)
• New Rare Talent 'Lootskipper'
• New Rare Talent 'Full Reset'
• Wind Eruption reworked
• New Modifier for Agility Dash
• The fighting area beneath Summer Isle is now lawless, meaning you can fight others without losing rep
• Cestis will now inform you of your target's location
• Greatly lowered the requirement for Cestis's quest
• If your target for Cestis's jobs leaves the server, he'll offer you a new job
• Dying after completing a job for Cestis will no longer fail the job
• Handing over Nomad hostages now gives reputation
• Hive mobs are now randomised between Vesperian & Ganymede and are no longer locked to one or the other
• Blindseer progression max lowered to 20 saves
• Blindseer Progression no longer has a level restriction on the people you save

Balancing
• Lowered duration scaling on Taunt and raised CD (you could have taunt come off CD twice before it had even finished taunting the first target)
• Alloyed Zweihander Endlag reduced (0.15s -> 0.1s), scaling increased (9 -> 10), speed increased (0.6x -> 0.62x)
• Knife's Journey reduced to 1.2x dmg (was 1.5x)
• Casting a mantra while holding a target with rising shadow will no longer deal damage and release them instantly
• Fixed Iceberg healing 10% instantly and reduced the amount of hits it can receive to 1
• Carrying other players is now disabled in 1v1 Arena
• Reduced the number of charges required for Detonation enchant to activate (Guns: 9 -> 5, LHT: 9 -> 7, MED: 5 -> 4, HVY: 4 -> 3)
• Reduced the increased stomach depletion from Fishman
• Warrior's Respite is now broken by knockback, blocking, and getting stunned
• Graceful Steps no longer turns you invisible and now is only "Rare"
• Reduced Size scaling on Shadow Gun

Bugfixes
• Fixed reputation NPCs trying to steal your money if you're at default fugitive rep (it's not supposed to be able to be paid off). You can still pay them if you go below default fugitive reputation, but it will only put you back to default fugitive rep; aka people will still hate you
• Fixed The Eleventh Hour
• Fixed Last Resort
• Fixed Resurrection bell not healing the proper amount (40%)
• Resurrection bell now also provides a speed buff to target while active
• Resurrection bell should now no longer go on cooldown after failing to find a target
• Fixed Self Resurrection not working
• Fixed not being able to hit max Wind-ups in combat
• Patched a bug where you could roll Vegetarian through Yun'shul flaw rerolls when you had Carnivore, making you unable to eat anything and throw up after killing anything
• Fixed being able to cancel Fire Blade even after the damage had come through to instantly reset the CD
• Fixed Heroism doing 0 damage on backstab
• Fixed being able to buy multiple Fishing Rods (shout out to the guy who bought 2000 and broke his inventory)
• Fixed incorrect anims if you equipped Cestus after Jus Karita
• Fleet Warden & First Ranger coats are now sellable
• Fixed Depths mobs spawning in very specific spots in the overworld
• Fixed reputation rewards for Summer events, you no longer have to kill one of the Summer units in order to count as 'participating'
• Fixed Duke chest reward not being the correct loot pool
• Fixed Charismatic Cast proccing on non-mantras
• Fixed being able to execute someone mid-resurrection
• Fixed M1 movestack bug

Optimization
• Fixed a memory leak with wind steps
• Fixed bodies not getting cleared up with sharko events
• Fixed some memory leaks with moves

Patch 0.5.7a

NOTE: Wind Eruption is AKA Tornado, sorry for the confusion

Patch 0.5.7b

Hotfixes
• Fixed Hive NPC's and mobs being bugged out
• Fixed Tornado not doing damage
• Fixed Heavenly Wind bugging you out
• Flame of Denial now has ritual casting
• Cheap Shot is now a rare
• Fixed Lootskipper being a legendary instead of a rare

April 11th, 2022

Another weekly update, everyone. We have some long awaited changes and additions in this week's patch. Work continues on Layer 2, we're really proud of what we've been putting into it and are super excited to get it out as soon as possible to you guys. More things to share on Layer 2 soon.

Content
• New Feature: Card Burning. Every Whisper level you gain a Card Burn, a new resource that can be used to burn unwanted cards. Card burns can be spent on Talent cards only. Burning cards will prevent them from appearing in your card hands ever again. Please burn your cards with caution as this is currently irreversible. Now you can burn the cards you keep seeing that you really don't want to take, and they won't take up space in your hands
• You will still receive a Card Burn even if your whisper is skipped due to not having enough mantras available, so attunementless players will still receive card burns
• Existing characters will be compensated with Card Burns depending on their level
• Duke Erisia now has his own boss theme composed by Naktigonis
• New Boon: Steadfast, which makes your armor retain more durability when hit
• New Flaw: Fugitive, which makes all factions hate you from the start
• Buffed Primadon loot (no longer has as many low-value items)
• Buffed Duke loot
• Custom Shiftlock; shiftlock now has a new icon and your camera won't be as far detached from the centre of your character

Balancing
• Buffed quality star rates on weaponry
• Buffed enchant rates again on both weapons and equipment
• Meteor Impact no longer doubles damage dealt and instead applies a flat damage boost on top
• Nerfed Dawnfist and Akira's Ring (1.5 scaling -> 1.2 scaling)
• Reduced damage scaling from upgrades on Strong Left, (Lv5 damage 95 -> 70 (not including strength scaling))
• Shard Bow now has PEN
• Resurrection Bell owners can now see the health bars of guild mates below half
• Iceberg is now a Support Mantra
• Flame of Denial CD increased (100s -> 120s)
• Flame of Denial duration decreased (60s -> 30s), Azure Flames no longer increases the duration
• Reduced Flame Repulse size scaling
• Soundness of Mind no longer restores Sanity and instead only stabilises it (i.e. makes it so you won't lose sanity from being in the depths but won't actively regenerate your sanity)
• Reduced Exploding Mirage Clone damage
• Reduced Mirage Clone range slightly
• Cancelling Jolt Grab and Flame Grab now reduces the flight duration and doesn't scale with range modification
• Reduced Range modification on Jolt Grab
• Shard Bow Triple Shot damage buffed
• Exertion Lightning stream damage nerfed
• Wild Enchantment (The chained m1's) now ignores allied guild members
• Shadow Gun CD increased 8 --> 12 and reduced the Size scaling on the Explosive modifier
• Primadon waits for longer before attacking after Leap
• Fire Blade Hitbox nerfed and hitbox should now match the wind up
• Aerial attacks now have a much lower cooldown. There's no longer inconsistency with having to slide jump to proc it
• Damage nerfed on shadow gun explosive modifier
• There's no longer a cooldown to wake up from cap artist (Still a cooldown on spamming it)
• Shadow Meteors no longer forces a weak block
• Chronostasis duration buffed and now works on critical attacks

Bugfixes
• Strong Left feinting now cancels the animation properly
• Fixed the campfire spam from summer events
• Fixed Shard Bow Explosion not showing up
• Fixed Iceberg sharing the same cooldown as Forge
• Fixed Vacuum Punch getting parried freezing you in place for ages
• Final Act CD increased (3s -> 10s)
• Fixed Meteor Impact causing people to wake up after you KO them with the damage
• Fixed Resurrection going on cooldown when used on a target out of range
• Fixed being able to use illusion counter on illusion realm
• Fixed getting stuck on the elevator from using Cap Artist (wouldn't recommend it though)
• Capacitor no longer self-procs
• Fixed Dark Synergy and Shadow Overflow stacking in flourish causing people to not be knocked back with Singularity
• Fixed Clutching Shadow doing damage through block
• Fixed not being able to block shadow rising
• Fixed Ring of Pestilence proccing even when negated
• Made Ice Skate more reliable over water
• Tranquil Circle now works on mobs

Patch 0.5.6a

• Aerial attacks no longer constantly proc while swimming (new servers only)

April 6th, 2022

Hotfix
• Fixed Blindseer progression capping out at the first mantra
• Fixed the equipment correction system not affecting all equipment properly. If your equipment stats are reduced, it means you had higher stats on it than should have been allowed by the game due to bugs and changes to the equipment system. This system may also increase the stats of equipment and should let us reliably adjust equipment buffs on the fly
• Enchanted equipment are now thoroughly checked like enchanted weapons are on drop

Patch 0.5.5a

Hotfix
• Fixed Jarvis setting Quality Stars to 0 on equipment
• Fixed exploit where people could drop seemingly enchanted equipment to you that would void on respawn
• Fixed an issue where Blindseer rewards weren't being given. Your progression will have saved though, so you just need to carry out the task again to receive your rewards

April 4th, 2022

Content
• Progression for Blindseers : Use your vision to find clues on how to progress your Blindseer abilities
• Two new bells added
• New Ice Mantra
• New Talent Capacitor
• New Talent Agitating Static
• Hive quests now give Hive rep
• Added some ramps to the acid pools in Erisia to make them easier to get out of
• Buffed Widow HP
• Gave Primadon a new move where he creates some distance
• Gun shops now let you choose which hand the weapon goes on instead of having a shop for each hand
• Buying an offhand no longer deletes your old offhand

Balance
• Alloyed Longspear scaling increased (4 -> 5)
• Shadow chain damage reduced
• Prediction now has a much higher priority but won't reflect the effects of moves, only the damage. If a move that hits Prediction would deal knockback, Prediction will apply knockback
• Ring of Pestilence nerfed to 50%
• Finisher's Ring now has a cooldown
• Reduced the scaling of the shadow chain duration modifier and shorted the hitbox slightly- Lightning Cloak drain reduced a bit
• Fixed shadow meteors being support
• Weak Block no longer has a weird animation where your arms shake : Instead your arms now stay at your sides and your character sweats profusely
• Kamui can no longer be used in the air

Bugfixes
• Patched equipment with broken stats. This includes equipment with stats that are erroneously way better than you could roll now, and also equipment with too low stats. This should help clear up a lot of the duped sets of equipment with ridiculously good HP circulating. This will also affect equipment smelted with the old smelting system, but pieces of equipment will automatically rebalance themselves now to fill up any gaps in rolled stat blocks. Following this update, old equipment will be no better or worse on average than new equipment rolled. TL;DR no more huge hp armour sets circulating
• Fixed Enchants not displaying properly on Cestus
• Fixed Chronostasis proccing when nullified
• Fixed a bug where leaving someone else's illusion zone early would stunlock you until the illusion zone ended
• Fixed Rising Shadow waking up enemies you knocked
• Fixed some memory leaks with moves
• Fixed some spots in Erisia where NPC's could spawn out of reach
• Fixed Damage Vs. Beasts buffs not working
• Fixed Lightning Stream letting you pull people out of FF
• Fixed Ice Forge not applying stun
• Fixed weird bug where block animation would override parry visual anim
• Made the hive mech move's hitboxes actually come out on time with the animations

Patch 0.5.4a

• Reduced Primadon health slightly
• Greatly increased CD on Primadon leap, now only throws a single rock
• Primadon max time before he leaves increased (10m -> 16m)
• Fixed Shard Bow not firing in the right direction
• Fixed Blindseer stones not being interactible

April 1st, 2022

Grrgrgl
• Grgrlglrgl grrgl. Grgrglrgl.

March 27th, 2022

This week's patch has focused on adding increased diversity to weapons in the endgame. We've adjusted the stats on many weapons to better fit their requirements and to diversify the range of viable weapons available.

On another note, thank you for 100M+ visits! We could never have imagined Deepwoken doing so well at release, and we're excited to keep working on the game and expanding the world.

Content
New Feature: Alloyed Weapons. Pluripotent Alloy can now be found as an item. It can be applied to certain early to midgame weapons to Alloy them, upgrading their stats into an endgame weapon. Often, weapons with unique properties like the Shotel or the Gremorian Longspear can be Alloyed, enabling you to take these atypical weapons into the endgame with you. The number of weapons that can be Alloyed will be increased with subsequent updates. Using Pluripotent Alloy on a weapon will preserve the enchant and quality.
• Pluripotent Alloy is a guaranteed drop from your first boss kill on a character (provided you contribute enough to the kill)
• New Unique Crit for Whaling Knife; it has a +30% extra chance to get a Knife's Journey Critical Hit
• New Unique Crit for Halberd
• New Talent: Chronostasis
• New Talent: Punishing Blow
• New Talent: Mantra Permanence
• New 1v1 Arena: The Condemned Archives
• Made Sibex a bit more verbose with their feedback on your Resonance progression

Enchant & Equipment Changes
• Enchanted Equipment is now Soulbound like Enchanted Weaponry. As with weapons, this means that upon equipping it, only you will be able to use it. If your equipment's enchant is voided following this update it means that your equipment was likely duped. With enchanted equipment being soulbound, this should effectively stop the circulation of duped enchanted equipment
• Enchanted weaponry and equipment are now 3 times easier to find
• You no longer drop Enchanted items on death. While being able to snag enchants from other players in PvP was pretty fun, it meant that players with enchanted gear in their inventory became huge targets for exploiters with no easy way to restore the enchants stolen
• Face, Torso and Ears equipment are now capped to 2 star quality like Rings. This applies to existing pieces of equipment as well as newly rolled face/torso/ears equipment

Weapon Balancing
• Crypt Blade HVY Scaling nerfed (5 -> 3.5) and base damage nerfed (26 -> 23). Max damage with 100 Heavy & 100 Shadow is now 54.1 (was 65). For a weapon with great swing speed for a heavy weapon that steals ether, dealing 65 damage a hit was crazy
• Shattered Katana, Petra's Anchor, Crypt Blade, Pale Morning, & Curved Blade of Winds now have a Power 30 requirement
• Iron Birch now requires 55 HVY
• Adretian Axe now only requires 35 HVY, increased speed (0.61x -> 0.62x), reduced scaling (8 -> 7), reduced damage (26 -> 24), reduced weight (6 -> 5)
• Canorian Axe now only requires 35 HVY, increased damage (23.5 -> 24), increased weight (4 -> 6)
• Halberd now requires 25 HVY, increased range (8 -> 9)
• Canor Fang now requires 40 LHT
• Krulian Knife now requires 75 LHT
• Apprentice Rapier increased speed (0.77x -> 0.8x)
• Serpent's Edge now has +5% PEN, but requires 75 MED
• Gilded Knife scaling reduced (8.5 -> 8)
• True Seraph Spear scaling increased (4 -> 6), chip reduced (50% -> 40%)
• Central Dirk damage increased (14.5 -> 15), PEN added (+5%), range increased (6 -> 7), scaling reduced (8 -> 7)

Balancing
• Buffed Authority Commander Coats but they now require Power 30
• Buffed First Ranger Dusters
• Buffed Ministry Cloaks
• Rising Shadow casters can now attack while tracking but cannot sprint. Damage buffed slightly
• Dark Rift frames are now removed when using an offhand attack
• Rifle Spear Critical damage buffed
• Gale Force Windup increased and damage reduced
• Lava Serpent cooldown is now 2 seconds if procced by an M1 or Critical. Base CD also increased to 0.5s
• Shadow Travel now stops you ledge hanging
• Shadow Chains base duration and damage buffed
• Buffed the drain on hungry flames & disabled it in Arena
• Upgrading Clutching Shadows damage is now much more effective. Lv5 Clutching Shadow damage has gone from 35 to 50
• Blocking Clutching Shadows now reduces its damage by 75%
• Jolt Grab windup reduced
• Anti Heal works on No-Life King now
• Ring of Pestilence now applies anti-heal
• Deferred does +10% DMG instead of +20% DMG
• Wild AoE damage is now 10% the damage of your swing, reduced range
• Curse of Yunshul more likely to proc, does less damage to self and slightly less damage to others.
• If the level difference is greater than 20, the heal from Blood Scourge is cut in half
• Hell's Partisan now blockable and parryable
• Base duration for run it back is now 5 seconds instead of 3 seconds
• You can no longer roll Eruption Path: Lava Serpent and Final Act in the same build
• Ice Lance hitbox slightly decreased
• Deferred no longer causes spine cutter to be useless
• You now need 35 Fortitude to roll Exoskeleton
• Shadow Seekers and Shadow Meteors now share a cooldown
• You can no longer roll Vanishing Followup if you take Dazing Finisher
• Wind-up bell can now only wind up to half the charges out of combat
• Blade Dancer now requires 25 Agility
• Cauterize now impacts blood loss slightly less
• Cauterize now requires 40 Flamecharm
• Gold Tongue no longer procs while Ice Skating
• Ice Skate now cancels out any ether regeneration you have
• Reduced the base Ardour ether drain greatly
• You can no longer use Cap Artist in Run it Back (you could do this to cancel the TP back)

Bugfixes
• Spinecutter now works with all weapons
• Fixed Rising Shadow bugging you if stunned while tracking. Fixed Rising Shadow sharing cooldown with Shadow Eruption
• Fixed not being able to attack while Lightning Forge Cage is active, and it no longer hits the user
• The resonance cooldown indicator will only be visible if you have a resonance
• Fixed Hell's Partisan working on non-mantras
• Fixed size accuracy on shadow eruption drain hitbox
• Fixed Tap Dancer not having iframes
• Fixed Dawnfist's Ring and Akira's Ring being non-functional
• Fixed Jolt Grab breaking you if your opponent dies instantly
• Fixed Prediction working on damage sources that are meant to always hit like fall damage and the Arena circle
• Fixed Warding Radiance proccing when an attack would be nullified
• Fire Blade should now be in sync with the animation

Optimization
• Optimized Hive Construct VFX
• Optimized Fire Palm VFX

Patch 0.5.2a

• Fixed Blood Scourge locking you in place on use
• Fixed Storm Blades always being the Tornado Spark variant

Patch 0.5.2b

Currently Alloy-able Weapons:
• Halberd
• Shotel
• Gremorian Longspear
• Whaling Knife
• Zweihander
More alloyed forms coming in future patches

Patch 0.5.2c

• The Duke & The Ferryman are now considered boss fights properly in new servers (for Alloy drops)

March 20th, 2022

Content
• Added a new legendary ring
• Added a new rare ring
• Added a new sea 'highway' from Summer Isle to Fort Merit
• Added an indicator for Resonance CD next to the roll/potion/feint CD indicators
• Added reputation icons for Celtor, Ignition Union, Knives of Eylis
• New Shadow Mantra
• Attunement now saves in character creation (unless it's an element you rolled off random and haven't unlocked yet)
• Race Variant now saves in character creation
• Added Sibex : A man who works for the Authority appears to be missing on duty. Search Aratel to find the man with a peculiar ability to read Resonating souls.

Balance
• Buffed Dawnfist's Ring
• Increased dagger crit CD (2s -> 3s)
• Lose your Mind now only scales up to 1.25x damage but now has a curve to it that means you require less insanity to get higher returns on damage. It was previously linear, e.g. at 50% sanity you'd have 50% of the buff, now at 50% sanity you have 75% of the buff. The increased insanity rate has been reduced to 1.2x
• Casting mantras will now put Overflowing Dam on cooldown for 3 seconds. Before this change, with high ether regen you would effectively always have Overflowing Dam active, even if spamming mantras
• Greatly reduced Wind Rising range modification
• Martyr nerfed to give 50% instead of 5% of a healthpack
• Jolt Grab teleport now has a slightly longer wind up and modifiers have a reduced effect on the range
• You can no longer modify strong left range : We felt that the way the visual indicator works on strong left it did not make sense to enhance the range as the effect goes out in a wide effect to the sides of the player and not in front of them.
• Mirage Clone now comes out in .5 seconds instead of .2, this should make it easier to parry.
• You now need to land 3 shots to proc true ether bullets and now has a cooldown.
• There is now a 2 second cooldown on spell feinting
• No Life King no longer works in Arena
• Bleed no longer procs charismatic cast
• You can no longer multi-proc hard read
• Crypt Blade no longer procs Dark Hours, Sightless Still, Fear, Shadow Overflow, or Singularity
• Crypt Blade is now affected only by physical armor types and not by shadow armor (like curved blade of winds)
• Shadow Chains Hitbox buffed
• Delay scaling on Ice Restraint reduced
• Fire Palm Windup increased
• Shadow Seekers now slow you down when you cast them and have a longer wind up
• Improved NPC anti-gank behaviour with mantras. They shouldn't use mantras as often when they're right up next to you and their ally is attacking you. They also shouldn't rush right in to hit you as soon as their ally uses a mantra

Bugfixes
• Fixed being able to cheese Primadon hitboxes by hitting him at the mid-section
• Fixed some rings not being in any loot pools
• Fixed NPC's being able to feint their crits
• Fixed incorrect anims on cestus
• Fixed being able to instant cast Shadow Eruption
• Fixed reset counter not disappearing on cancel
• Fixed Lose your Mind being unobtainable
• Fixed Reinforce
• Fixed Raging Static
• Interrupting Shadow Meteor no longer prevents you from running for 20 seconds
• Fixed the Gaze shiver anim sticking around for too long
• Summer Nomad vs. Ministry camp raid now gives reputation and should give exp & chests properly
• Fixed Visionshaper cosmetics & enchants appearing during Portals resonance, ghost, etc.
• Fixed an issue with To1 where if your health hit 0 but you didn't die you'd be softlocked from the rest of the trials
• Fixed Tornado spark for lightning forge
• Fixed Displacement. Note that the teleporting effect people are familiar with was removed a long time ago, it's meant to give the user a brief period of hyperarmor and a speed boost on proc, but this behaviour wasn't working. It now gives the hyperarmor and speed boost properly

Patch 0.5.1a

• Fixed Fire Palm in newer servers.
• Fixed Jolt Grab in newer servers.

Patch 0.5.1b

• Fixed Apprentice Kj in newer servers.

March 14th, 2022

• Fixed being able to teleport out of Trial of One with Static Fakeout and other teleport talents
• Fixed some cheese strats for the Trial of One
• Enemy models for Trial of One should now be preloaded
• Enemies in the Trial of One can no longer be assassinated, but they will have a brief period of not attacking after spawning in so that low-bandwidth players can load them in before they start attacking

Patch 0.5.0a

• Angels in Trial of One are now after Thresher
• You now unlock the Minityrsa spawn by reaching the halfway point in Trial of One (when you beat thresher)

March 12th, 2022

Content
• Unlocking Way of Navae now unlocks it as a starting weapon for future characters on that slot
• Void Feathers are now a guaranteed drop from Corrupted Owls
• New Spark for Blades of Lightning (AKA Lightning Forge)
• Added a Return to Menu button thatll take you back to the main menu without having to rejoin the game

Balancing
• Raised base duration of Run it Back, reduced the scaling on its duration to adjust
• Reduced the effect of range modification on Lightning Kick (You could use it to fly)
• Magnet Jolt Grab range modifier scaling reduced slightly
• Shattered Katana Speed reduced to 0.73x
• Neuroplasticity is now rollable in Legendary Echoes and is no longer mutually exclusive with Return to the Dark Ages
• World without song now requires 3 Wind Mantras to land to proc
• Lose your Mind is now a Rare and no longer scales up to 2x damage, instead scaling up to 1.5x damage. The insanity rate has been buffed from 2x to 1.5x to account for this. Whilst somewhat situational, the (max) 2x damage buff could be stacked with other buffs to deal insane amounts of damage.
• Inquisitor's Straight Sword damage and attack speed buffed slightly and lowered the requirements
• Bloodthisty debuff now applies to guns properly
• Aristocrat Coats now have a level requirement
• Lightning Cloak now drains ether
• Fire Palm Ether drain and CD increased
• Wielding offhand guns with a primary weapon that isn't a gun will reduce the offhand damage by 20%
• Gale Force posture damage scaling reduced

Bugfixes
• Crazy Slots will no longer give you weapons training ( So you don't end up with points in attributes you don't intend to use)
• The Mantra replacement dialogue will no longer show in the PvP arena to prevent people from losing their mantras. New mantras are itemised if there isn't sufficient room
• Great Maul now correctly deals blunt damage
• Reduced the number of 'front-loaded' animations, might help with the no animations issues happening in Arena/Trials
• Hopefully fixed issues with Crazy Slots Resonance voiding weapons/enchants
• Teleportation Resonance waypoints can no longer be placed in Lord Regent's Palace or in Duke Erisia's Manor/Lab
• Fixed a softlock for resonance progression caused by an earlier bug with the Kelsius quest reward bugging
• Fort Merit Banker now correctly references the Warden instead of Lord Regent
• Fixed newly obtained resonances all having the same bell cosmetic
• Fixed a Primadon cheese spot
• Fixed Feinting Shadow seekers bugging you
• Fixed certain pieces of equipment displaying stats and not applying them (e.g. Demon Mask)
• Fixed Aerial Stab not working with Clubs
• Fixed Green Megalodaunt Coat animations
• Fixed being able to summon cauldrons mid-air
• Fixed Level requirement on weapons
• Fixed Level 60's not being able to invest their last point
• Grand Skewer can no longer be obtained through Legendary Echoes

Patch 0.4.9a

New Fishing Features:
• You can now fish up chests
• Fishing talents are now obtained by successfully fishing instead of randomly rolling them
• You can now rarely fish up a golden fish that gives you luck
• You can craft 2 chum into Megalodaunt traps (These have a rare chance to spawn a red megalodaunt)

Patch 0.4.9b

• Temporarily disabled Megalodaunt Bait due to issues with it being spammed. Will be re-enabled once it's a bit more tested.

Patch 0.4.9c

• Fixed Wind mantras dealing no damage if you had World without Song.
• Fixed fishing making you stuck.

Patch 0.4.9d

• Fishing actually fixed now. Won't shutdown for it but should be fixed in new servers.

Patch 0.4.9e

Winter 1291 marks that fateful night, when the rumbling of a million Megalodaunts thundered in our ears. They laid waste to our homes... And what little lands we had left to squabble over.

But, in the strange and inscrutable ways of the Deep, an age of plenty soon followed. So soon after a fall, our people were once again prospering...

[TREASURE CHESTS WILL BE DOUBLE AS BIG FOR 3 DAYS TO COMMEMORATE SHARKO DAY]

(yes this is lore now) 🦈

March 8th, 2022

• You can now return to slot selection in the main menu after picking a slot. No more having to rejoin because you misclicked a slot.

March 6th, 2022

• - Balance
• Added a max duration of 2 minutes to the cooldown for giving healthpacks to those who knock you. Previously, the cooldown would last until you got out of danger, which meant that long fights could lead to you not receiving a healthpack when you knock your enemy if they'd been knocked before in the fight

• - Fixes
• Capped out Shadow seekers to 6 extra orbs
• Fixed Gale Punch feinting leaving you unable to do anything
• Shadow Seekers now does less damage if you add 3 or more orbs
• Fixed Ice beam putting ice skate on cooldown and vice versa (Thank you Miyotsuya from popular suggestions)
• - Popular Suggestions
• Ardour scream is now a pitch shifted version of Megalodaunts scream (Thank you Inarikin from popular suggestions)
• Added a timer to cooldown on jail hostages (Thank you Lutriel from popular suggestions)

March 4th, 2022

Small update for today with a little bit of new content. As an update on development: We've mostly been working on things behind the scenes that we'll let you guys know about soon in more detail. Blindseer Oath has some moves made for it now, we just need to add progression and a few talents for it before hopefully releasing it soon.

Content
• New Shadow combat mantra "Shadow Seekers"

Balancing
• Jar of Souls can now be activated with no souls collected (30s CD). Souls collected will buff the beam fired. Beams without collected souls won't execute

Bugfixes
• Fixed some issues with the new special card hand system where players could get soft-locked
• Fixed a bug where you couldn't invest your last 5 points at level 60
• Fixed Flame Within increasing damage against you instead of your opponent
• Fixed Static Withdraw increasing damage against you instead of your opponent
• Fixed Reinforce not buffing defence sufficiently against others reinforced
• Dazing criticals (e.g. club, fist) no longer ignore whether or not you successfully reacted to them
• Lightning Stream's projectile speed has been adjusted to hopefully fix some of the unreliability with it
• Flourish-based talents and rings now work with guns

February 28th, 2022

Improvements
• You will now have one more card in Talent hands to choose from if there are cards available. There's more talents in the game than there were when we set the original hand size, so to make sure people get the talents they want, the maximum hand size is now bigger
• Instead of being given a random Resonance with no choice upon unlocking it, you are now presented with a hand of 3 Resonance cards to choose from
• Special hands of cards like the Kelsius quest reward will now no longer interfere with your other talent rolls and will have a special appearance
• The Tarnished flaw can now be removed (not through Yun'Shul)
• You can now reroll your Resonance at Yun'Shul for as many 'wishes' you have from them, so long as you are no longer Tarnished
• Primadon now has a couple more moves (dw, he'll get more attention soon)

Balancing
• Bear Trap now has a CD and can't go through block
• Apprentice Rapier can now be used at 40 Light
• Piercing will now grants additional PEN instead of ignoring armor completely
• Mirage from the Deep now keeps you kneeled after use until the Zone duration is over
• Relic Axe now has +10% PEN
• Gale Force windup increased

Bugfixes
• Fixed a bug where you could roll the same Mantra twice if you never equipped it
• Fixed Wind Blade not working with Deep Gems
• Fixed interacting with shipyards resetting your graphics mode (finally)
• Fixed being able to insta-cast Wind Eruption
• Fixed Ice Lance lingering hitbox
• Illusion Clones no longer spawn with animated equipment to lower frame drops
• Spike Traps, Concussive Flash, Cool Head, and Stormcaller Flash are now rollable outside of whispers

Patch 0.4.5a

• Just to be nice, we've reset the cooldowns for everyone on Yun'Shul wishes, so all of you will be able to reroll your Resonance regardless of if you've already used all your wishes up. Have fun!
(worth noting that this doesn't mean people can reroll bells an unlimited amount of times, as Yun'Shul has a max number of wishes they can grant)

Patch 0.4.5b

Please also note that if you have Tarnished you will need to remove it first before you can reroll your bell.

Patch 0.4.5c

• Nerfed Primadon rage state
• Fixed the sea behaving weirdly and not displaying properly
• Fixed Yamaketzal removing your Tarnished temporarily if you don't have the notes to remove it

February 25th, 2022

As discussed in #announcements, movestacking now works like this:
• If you use a mantra during an M1 it will now 'auto-feint' the M1, cancelling the M1 and instantly casting the mantra. This behaviour is like the old behaviour, except it now eats up a feint and will cancel the M1, dealing no damage and interrupting the animation.
• If your feint is on cooldown, it'll input buffer your mantra cast until after the M1. This behaviour is kinda like the behaviour after today's change, but basically just as a backup so that your mantra will still come out when you use it when your feint's on CD.
• It's worth noting that this special movestacked feint won't proc M1 feint talents like Lightspeed Reflexes or Dirty Boxing.
• This basically means that it has the same timing and mixup potential as before the change with the advantage of not having the behaviour of proccing both the M1 and the mantra at the same time.

We're still open to feedback on this system, but we hope that this solution is received as the best of both worlds. Thank you for all your feedback and suggestions.

Patch 0.4.4a

• Fixed Deferred doing tiny damage due to combo reduction
• Fixed Stream proccing multiple times when negated

February 24th, 2022

Combat Improvements
• Instead of a 'movestacking' m1 instantly charging up a move during the m1 attacking frame, now the move/mantra waits for the swing to fully end before starting. The white aura effect will still appear when you successfully queue up an attack on top of your m1 to let you know that a move has been queued up. We took community feedback seriously on the state of balance and felt like it was incredibly difficult to properly balance moves when they could be chained together in a way where the windups became nearly unreadable due to movestacking. We hope this change will address this issue
• There is now damage fall off on incredibly long combos. Hitting your opponent a large number of times in a small amount of time without them returning a hit will gradually reduce your damage. This reduced damage will gradually clear over time, and immediately clear when your opponent hits you. This effect should only be noticeable on very combo-heavy playstyles

PvP Arena
• New 3v3 Arena: The Falcon's Hold
• New 1v1 Arena: The Profane Cavern
We have more arenas planned!

Balancing
• Increased health packs from knocking enemies
• Cestus and Fist range nerfed from 7 to 6. This brings them in line with daggers
• Blessed Gem Rework: Blessed Gem now halves the cooldown of the move you landed it on, and no longer affects other mantras
• Fixed Counter Frame lingering longer than intended with illusion
• Increased the windup duration on perfect-cast Ice Eruption
• Nerfed the duration of Illusion clones
• Fixed Stream going through block/parry
• Dazing Finisher now has a cooldown
• Explosive Finish damage no longer scales
• Swift Rebound no longer stacks with itself
• Engage now scales with the damage of your M1's
• Buffed damage scaling on Blades of Storm
• Fixed Lightspeed Reflexes
• Lava Serpent wind up time increased
• Prediction no longer has end lag if timed correctly
• Flame Emperor now has a 30 second cooldown after it reaches max stacks
• Detonation Enchant buffed
• Stone Enchant buffed

Bugfixes
• Fixed Grand Skewer instakilling everything else skewered if one of the things it skewers dies whilst skewered
• Fixed Dimensional Travel Resonance not booting you out if knocked
• Fixed items voiding in Dimensional Travel (you can no longer drop items whilst in the dimension)
• Wisps will now teleport to you if you get too far away from them

February 21, 2022

Hi guys, mostly some QoL today but we've also included some balance changes & improvements to RNG in this patch.

Content
• Added unlockable Minityrsa spawn location. Added a Shipwright to the shores of Minityrsa
• You can now take ownership of a Guild after the Leader leaves. If your Guild has officers, only an officer can take ownership. If your Guild has no officers, anyone in the Guild can take ownership
• You can now search for server names in the Server Menu
• Aelita now has a theme composed by Naktigonis

Rarity Improvements
• Made Rare and Legendary Mantras much more common
• Folding a Rare or a Legendary Talent now gives it much more negative weighting
• Adept can now be rolled off Roll 2 and Legendary Echoes. We've also done a pass over talents in the game that can potentially lock you out of other talents and made sure that they won't appear in your Roll2/LO's
• Bolt Piercer is no longer a Legendary Mantra
• Fishman is now a Rare Talent

Balancing
• Reduced HP on scarves
• Increased base Ether cost on Fire Eruption
• Increased Mirage Clone CD (2s -> 5s)
• Increased Exploding Mirage Clone CD (5s -> 10s)
• Flaming Rebound now restores considerably less Reservoir, is a Rare, and the Reservoir restored is proportional to the damage dealt. It also requires that the move was not parried or dodged to proc. This talent would effectively let fire users never run out of Reservoir, which made it an exceptionally easy element to spam with no repercussions
• Finesse now makes sheathing your weapon silent too (because why not?)
• Size scaling on Storm Blades lowered
• Glacial Arcs can no longer be created on top of other Glacial Arcs (sorry no more stairways to heaven)
• Cooldowns raised on Glacial Arc (10s -> 13s), Astral Wind (11s -> 14s), Rising Flame (10s -> 12s), Lightning Impact (8s -> 12s), Dark Blade (5s -> 8s), Wind Blade (5s -> 8s), Gale Lunge (8s -> 12s), & Ice Lance (8s -> 12s)
• Heroism now activates at 40% instead of 33% HP

Bugfixes
• Fixed Stone (actually this time)
• Fixed Ice Forge

Patch 0.4.2a

• Fixed Lightning Stream being super slow and spawning a grey brick

February 18th, 2022

Equipment & Weapon Changes
• You can't have more than one of a specific enchant equipped at a time. This means that if your helmet had Multiplicity and you were wearing Multiplicity boots, you'd need to take off the boots before equipping the helmet. Naturally, you can still have different types of enchant equipped.
• As a result, you can only equip 1 Drowned piece of equipment at a time. If you already had more than 1 Drowned equipment equipped, you will only benefit from one of them. Effectively, Drowned no longer stacks. No other enchants stack, so it was unbalanced that Drowned did.
• Face, Ears, and Torso slot equipment can no longer roll enchants. You won't lose your enchants on existing Face/Ears/Torso equipment.
• You will now only benefit from the effects of 3 Enchanted pieces of equipment max. If you have greater than 3 Enchanted pieces of equipment equipped, it will prioritise the enchants of Arms/Legs/Head equipment and ignore the excess. This includes Drowned.
• Duped soulbound enchants will now be deleted on drop instead of when you pick them up and try to equip them. This should mean that people can't try to scam you with voided enchants. A loading wheel will be displayed in midair on items that are having checks ran on them before they're dropped.
• Weapon Enchants effects are now visible when in tool form

Content• 2 Visionshaper Talents added (not obtained through oath progression, you roll them as standard talents)

Balancing
• Lowered the EXP Curve again. Progression should now be faster in the late game
• Fire Eruption size scaling nerfed
• Size Scaling and damage on Ash Slam nerfed
• Size Scaling on Ice Eruption nerfed
• Fixed Ash Slam going through parry
• Extended Revenge hitbox to better match its visual
• Buffed Krulian Knife base damage (12 -> 13.5), seems to have been accidentally overnerfed
• Fixed Jus Karita not applying stun properly and buffed the criticals damage
• Insignia Gem now has a cooldown on proc
• Tainted Sorrow has been disabled. It was never meant to be obtainable, so copies in circulation were all dupes
• Blazing is no longer a random chance but has reduced range on its AoE effect
• Curse of the No-Life King reworked, you no longer have a static addition to healing, instead the more max health you have the slower your regeneration is
• Reduced the rolled HP buff values of high level gear slightly
• Officer Saber now has a stat req of 30 MED
• You can no longer stack multiple illusion clones
• Reduced Dagger Crit bleed
• Illusion Clones duration nerfed and CD now depends on the duration
• Curved Blade PEN reduced and damage nerfed slightly
• Ice Chain now only hits once

Bugfixes• Fixed Rare pity not working
• Fixed Jarvis
• Fixed Stone enchant
• Fixed Illusion Realm not making your weapon visible
• Fixed Cheap Trick being obtained early
• Fixed Lightning Strike
• Fixed Mirage from the Deep
• Fixed a super rare bug that could softlock EXP

Patch 0.4.1a

• Fixed healthpacks. Didn't come up during testing. Will shutdown soon since this is pretty horrible to deal with.

February 17th, 2022

• Losing all of your skulls in Arena no longer resets you to 2 Skulls, and instead resets to just 1 Skull. This means that if you get sent to the Depths and escape, if you lose again you'll be sent right back.

February 16th, 2022

Some buffs to Lightning & Shadow in this patch. We have plans to expand Lightning with its own 'Path' build, like how Ice & Fire have Glass Path & Eruption Path, as we feel it doesn't have much of an identity right now. We also have plans for more Shadow & Lightning mantras, as both elements are lacking in move diversity.

Content
• New Lightning Talent
• Characters with the unimplemented Legendary 'Resurrection' Resonance have now been given another random Legendary Resonance. The idea we had in mind for the Resonance didn't seem possible technically or balance-wise. Sorry for the delay!

Balancing
• Void Feather drop rates buffed again (by a lot)
• Tarnished now only gives your Resonance an extra windup of 1s instead of 1.5s
• Common Equipment & Weapons no longer drop from Depths chests
• Reduced windup time for Shadow Eruption explosion
• Reduced delay between meteors on Shadow Meteor (no longer waits for previous meteors to finish falling before firing the next one)
• Lightning Cloak duration can now be modified
• Gale Trap duration when sticking to players lowered
• Ice Chain delay before striking increased
• AoE scaling on Fire Eruption now updates visually too so you can see the size of its hitbox
• Ash Slam damage is no longer increased by Strength, and its damage increase per upgrade has been reduced too
• Increased base duration on Portals Resonance

Bugfixes
• If you merge Item A (Stats) and Item B (Appearance) together and then merge the result with Item C (New Stats), it will now take the appearance of Item B instead of Item A. Basically, doing multiple smelts on an item will keep a consistent appearance if you want it to.
• Fixed being able to instacast Ice Eruption
• Fixed chests spawning deep underwater
• Hopefully fixed issues with being unable to pick up starred items
• Fixed incorrect display of enchanted items in a selection after you pick something
• Flipped the Shotel's grip (they were apparently wielded historically with the curve facing you so that they could get around people's shields)
• Fixed Master's Flourish upgrade scaling
• Fixed the Stratos quest
• Megalodaunt Coats now have stats and can be sold
• Portal Resonance now hides Blindseer/Visionshaper particles & enchanted equipment particles

Optimizations
• Fixed a wide range of memory leaks relating to mantras & wayward gem

Patch 0.3.9a

• Reduced AoE on Fire Eruption.

February 14th, 2022

Some assorted improvements, bugfixes, and balancing today.

Exoskeleton Rework• We felt like Exoskeleton in its current state just wasn't a good talent for the game. It punished FTD & HP investment and was either far too strong or far too weak in different circumstances. It would either feel cheap for your opponents, or cheap for you when you got one-shot by a multi-hit. We've targeted it a lot with balancing, but we don't believe it has a place in the game in its current state. As such, Exoskeleton has been reworked into a new talent that we hope the users will accept as a better reimagining of the legendary talent. The new Exoskeleton behaves like an improved Vesperian Chitin, giving the user Natural Armor that regenerates when resting.

Volume Slider
• The music in-game now has a volume slider

Balancing & Improvements
• Diver events in the Depths now give rep with the Divers
• Buffed spawn rate of Void Feathers considerably
• Increased EXP from Aratel events
• Increased EXP from Voidsea events
• Barrage no longer cancels on initial parry
• Shadow Roar no longer cancels on initial parry
• Petra's Anchor base damage nerfed
• Storm Enchant now has a cooldown on proc
• Lightning Cloak duration lowered
• Tainted Sorrow enchant nerfed
• Command: Fight damage buff lowered

Bugfixes
• Fixed Owls in the Depths only spawning at 'night' (this was because overworld owls only spawn at night)
• Fixed Dazing Finisher not working with guns
• Fixed Vanishing Follow-up not working with guns
• Fixed Illusion Zone not teleporting you back on Ragdoll
• Fixed Stormcaller Slash going through stun
• Fixed Cheap Trick activating on yourself
• Fixed unequipping your weapon during a running attack breaking your character
• Fixed being able to assassinate people in FF
• Fixed being able to spam feint Crystal Impale to fly upwards (not very useful since you'd get anti-exploit striked)
• Mobs can now travel through the Hive Gate
• Properly fixed the bug where elementless builds would get flooded with mantras when they got their element
• Fixed the circle in the Forest Arena closing in on the corner

Optimizations
• Patched multiple memory leaks

Patch 0.3.8a

Some points of consideration for the Exoskeleton Rework:
• Just so it's clear, Exoskeleton isn't identical to Chitin, it gives substantially more resistance and can stack with Chitin. It also has a larger pool of durability.
• Natural Armor stacks with your regular Armor.
• Natural Armor is unaffected by PEN.
• All the healing caps and other nerfs that were effective on Exoskeleton have also been removed with this update.
• Old Exoskeleton was a risk/reward tradeoff, new Exo is a net benefit to your build.

We understand that some of you have built your builds around the old behaviour, and we know it sucks to have a vital aspect of your build changed.

We're listening to your feedback, and if Exoskeleton is bad in its new form we can adjust the numbers or change how it works.

• Exoskeleton durability now scales with your Power. The base is what it is currently, so this scaling will only be a positive thing.
• Natural Armor is now restored to full when you win a PvP Arena match.

Patch 0.3.8b

• Armor & Natural Armor will both now start at max in the PvP Arena. Your Armor & Natural Armor in the Arena won't save to outside of the Arena.

February 12th, 2022

Talent Improvements
• If you don't pick a talent in a hand, it will now be negatively weighted. This basically just means that if a card pops up in your hands often and you don't pick it, it'll appear in your hands less often in future. Folds already did this, but this change should make it so you get the cards you want more often.

Balancing
• Increased Arena EXP gain
• Getting a level up in the PvP arena no longer heals you
• Sacred Hammer Swing Speed and Damage nerfed slightly- Fixed knocking players ignoring exoskeleton
• All heavy weapons now have longer end lag after a running attack
• Jolt Cast no longer makes mantra casting instant but instead reduces windup
• Glacial Arc eruption modifier size nerfed and dealt posture damage reduced
• Reduced effectiveness of range modification on Shadow Gun, made size modification more effective again
• Dancing Steps can no longer be received in a Roll 2
• Lava Serpent Fire Path can no longer be received in a Roll 2
• Lava Serpent now has a small cooldown on proc and won't proc on self-damage
• Lava Serpent damage now scales with the damage of the move that procced it
• Duration of the Elastic enchant is now shorter
• Master Hawk's Handaxe scaling buffed and chip damage reduced
• Master's Flourish no longer hits a second time if parried
• Shatter Spear no longer goes through when the Ice Lance is dodged
• Fire Rising is no longer negative on hit
• Wind Gun and Exhaustion Strike no longer insta cast when feinted
• Fixed Shadow Blade being insta casted when feinted
• Fixed Javelin throw being insta casted when feinted
• Fixed Taunt and Sing being insta casted when feinted
• There is now a brief delay before you can attack after using a wayward
• Trial of One now fully heals you on start
• Scuba Drowner made Rare
• Disabled pickpocketing in PvP arena
• If you use Isshin's Ring with Exoskeleton it will now take 3 hits fewer to knock you (previously you could use isshin on exo and not get any downsides)

Bugfixes• Fixed Duke Erisia chest spawning in walls
• Fixed Nemit's Sickle & Canor Fang sheathing (actually this time)
• Hopefully fixed players being sent to different servers when queueing up for PvP
• Fixed free legendaries not always being given to characters that hit the level cap (if a card is available)
• Fixed the Luck gain effect showing when you get luck at max luck
• Fixed mob feints being silent
• Fixed item names covering up stars

February 9th, 2022

Hi guys, just some balances and fixes to follow up last night's update.

Luck Improvements
• Base Luck is now 20% instead of 10%. This means that with no Luck gained you have a 20% chance of rolling a Rare. Luck as a result now maxes out at 43%. We're listening to your feedback on Luck and wanna get the mechanic in a good spot where it doesn't feel too mandatory but still comes in use.
• Added a Luck pity system. If you go without getting a Rare when you have maximum Luck for a few levels, the game will give you a Rare card in your hand as pity. Note that this is only if a Rare is available given your current stats. This should make it so you get screwed over by RNG less.
• Hitting the Level Cap (60) will now guarantee you a Legendary card if one is available as a nice way to cap off your build.
• Legendary Echoes now follows the same rules as Roll 2 and shouldn't roll undesirable talents

Balancing
• Parrying Vacuum Punch now interrupts the rest of Gale Punch
• Wind Gun now comes out slower if triple spark modifier is applied
• Increased Wind Gun cost (12 -> 40), seems like the cost wasn't touched since it was reworked
• Suffocation damage lowered
• Master Hawk's Handaxe base damage increased & chip damage lowered
• Wayward Gem now has a global CD
• Shadow Eruption cooldown increased
• Reduced the effect of size modification on Shadow Gun somewhat
• After Cut that applies to mantras now has its damage buff decreased
• Executioner's Blade chip damage lowered
• Ice Spike Traps now deal half damage and their quantity scales less with size modification
• All Aerial cooldowns increased
• Fire Palm cooldown increased slightly
• Glare and Encore no longer stun but instead makes it so your opponent cannot move (You can still act during this)
• Evasive Expert now requires swift rebound and makes it more effective
• Fixed Lightning Grip modifier not having a proper windup
• Revenge now has a damage cap & fixed it getting buffs from inhale
• Thorns of Fire now absorbs the damage actually taken and has a lower cap on its damage addition
• Nemit's Sickle damage buffed
• Flamekeeper Cestus damage reduced slightly (16 -> 15.5)
• 3v3's now drop 3 chests as the reward

Bugfixes
• Rapiers are no longer incorrectly categorised as Medium weapons in terms of training
• Fixed Nemit's Sickle/Canor Fang not being sheathed properly
• Fixed Mirage from the Deep
• Fixed cooldown for Cheap Trick not working
• Fixed people queueing onto the same team in 1v1 if they share a guild
• Fixed Overflowing Dam not working on guns

Patch 0.3.6a

• Fixed Flamekeeper Cestus having 14 dmg instead of 15.5

February 8th, 2022

Trial of One
• Deep within the bowels of Minityrsa, a Trial awaits those that dare to seek it...
• The Trial of One is a special dungeon that only Power 1 players can attempt. You will be put through a gauntlet of challenges that will effectively speed-run the early game at a considerably higher difficulty than usual.

PvP Arena
• An instanced PvP arena has been added to the game!
• You can now queue up for solo fights and 3 vs. 3 group fights. Find the mysterious Yamaketzal to get started.
• The current default gamemode for PvP is Elimination. If you die, you're out of the round. The last team standing wins. To keep players moving, a circle of death will close in on the arena. It's basically the circle in a Battle Royale game - if you're outside of it you take rapid damage, if you're KO'd you die instantly.
• Resonances are disabled in 1v1s for balance reasons. Fighting a player 1 on 1 with a Combat Resonance when you have a Support Resonance isn't amazingly fun. Spark Swap and Grand Skewer are both also disabled in Arena to prevent cheese.
• There are currently 3 unique maps to play on (2 for 3v3, 1 for 1v1), and we'll be adding more in the future.
• Losing in the arena will shatter one of your Arena Skulls. Break all 3 and you'll be sent to the Depths. You will only drop items in the arena upon breaking 3 skulls, and not before.
• Arena Skulls reset every in-game season. This equivalates to a day in the real world.
• Winning in the arena will grant Luck, chests, EXP, and will give you an Arena Skull back.

New Oath
• A new Oath has been added to the game, the first with a progression path and unique abilities of its own.
• We intend to add more Oaths soon now that the systems are in place, and to give Blindseer its own progression and abilities.

Rapiers
• The Rapier has been added as a new Light Weapon type that bridges the gap between the Medium and Light playstyles. It has the rapid strikes of a Light Weapon combined with the extended range of a Medium Weapon.

Luck Rework
• Luck can now be seen in the bottom right next to Notes as a percentage. The percentage represents your chance of rolling something Rare or Higher. The lack of feedback for luck was making it feel like way too much of a grind and killing a lot of people's fun
• Luck is no longer spent if you roll a Legendary or Rare card, but is instead spent when you take the card
• Luck has been made less impactful on Rare/Legendary rolls
• Rolling a Legendary card will now grant you another card in your selection for a random Legendary card, so you don't feel forced to pick a Legendary you really don't want (if another Legendary card is available)
• Reduced Luck gain & loss from overworld PvP
• Artifacts now give luck
• More islands now have artifacts
• Soul Orbs (Rare white orbs that drop from enemies) give luck

Balancing
• T2 Mantra Ingredients now have debuffs to other stats like T1's do. Should make mantra crafting feel more like a trade-off
• There is now a visual effect for anti heal
• There is now a visual effect for when you heal off a move
• Drowned Enchant no longer doubles stats but instead grants buffs to Health, Ether, Reservoir & Sanity. No longer has random debuffs applied, either
• Legion Cestus base DMG reduced (15.5 -> 15) to make way for new Cestus, which has slightly better stats than old Legion
• You can now only regenerate 10% of your maximum HP from a knock unless you have Replenishing Knockout
• Revenge now only teleports you on hit. Reduced Revenge base range slightly. Reduced the effect of speed modifiers on Revenge. Revenge has been focused to be more of a combat ability than a get out of jail free move
• Made Revenge's range scale properly with HP. Range will be lower at low HP, but damage will be higher as per usual
• Revenge and Dash no longer share a CD
• Lowered Portals Resonance max duration and max speed, base unchanged
• The amount of reflected damage from Thorns of Fire is now capped
• Scuba Drowner now has a minute cooldown
• Portals Resonance now makes you drop whoever you're carrying
• Dimensional Travel Resonance now always allows a minimum of 2 people to enter (so you can't use it to run without people being able to follow)
• Exoskeleton now caps healing from abilities (e.g. bloodless) to 20% of your max HP
• Healing potions are now less effective in combat
• Reduced the amount of healing you get from healing potions but added an Int talent that lets you get the same amount of healing from them as before
• Drinking potions will now slow you a lot more if you don't have the Potion Quaffer talent
• Reduced the damage resistance on Sacred Field
• Conditioned Runner has been made slightly less impactful (both on its downside and its upside)
• Fishman has been made slightly less impactful (both on its downside and its upside)
• Made the damage scaling from intensity on Fire Palm lower
• Lowered Strong Left damage scaling from upgrades
• Run it Back Resonance no longer teleports you back if you are carrying a player
• Lightning/Fire/Shadow Assaults now have reduced distance when carrying a person
• Fixed Anti-Heal not working on potion healing
• Ice Skate now drops the person you are carrying
• Glare and Sing now share the same cooldown
• Depths deep gem rate increased
• Primadon deep gem drop rate reduced
• Buffed Primadon luck and EXP
• Legion Kata Critical now blockable
• You can now block and parry Flame Blind
• Fixed Rifle Spear Critical not applying stun
• Carnivore is now a rare
• Armor Piercing nerfed to 25%
• Crystal no longer explodes on m1's
• Reduced Allure charm duration slightly
• Reduced Chaotic Charm charm duration slightly
• Parrying a movestack now puts the move on cooldown
• Heavenly Wind windup increased
• Spark Swapping an enemy while they are gripping now cancels the grip
• Wind Shotgun damage reduced
• Eureka refunds 15% of the mantra cost now
• Martyr heavily buffed
• Duration of Overwhelming Drain buffed
• Glacial Arc is now more reliable and won't fail as often
• You can now longer freeze Primadon
• You can no longer sacrifice a player while Run it Back is active
• If Bloodless heals you a significant amount it'll go on cooldown
• Curved Blade damage lowered slightly

Bugfixes
• Finally fixed the stat filters on the talent menu not doing anything
• Fixed being able to Blood Scourge Resonance yourself if the timing was just right
• Fixed Final Act activating on non-mantras
• Fixed Dark Synergy not knocking your opponent back
• Fixed Gale Trap still going through after parry
• Fixed Heroism not working
• Fixed Shotel not having any scaling
• You can now destroy campfires with a weapon equipped
• Fixed Ring of Pestilence
• Fixed Range modification on Ice Daggers not doing anything
• Fixed a bug where characters with No Attunement would end up with a ridiculous number of 'whispers from the deep' card rolls late game due to not being able to get them early on in their character
• The Abandoned Vigil no longer consumes all of your Gale Stones held
• Fixed being able to use Spark Swap on people in FF
• Fixed Cestus not being attached to arms properly
• Fixed the Level requirement on Hero's Blade not working

Optimizations
• Reduced the number of combatants in a lot of 'Versus' events
• New non-laggy Lightning Assault effect

Patch 0.3.5a

Equipment Reworks
• Jarvis now properly copies the appearance of one item onto another, but now requires that the equipment be of the same slot
• Equipment smelted at Jarvis before this update has now been adjusted to reduce the amount of buffs to a level matching the host equipment. Some players were able to get ungodly levels of HP from smelting high-stat equipment types e.g. Arms Slot into equipment types that usually have low stats, e.g. Face Slot. Some of your smelted equipment might have lower stats after this patch.
• Ascended/Enlightened/Celestial Equipment have been replaced with a Quality Stars system for Equipment. You should see these popping up much like Quality Stars do for weapons. They give similar buffs to before, but are more consistent. This is to make these forms of equipment easier to balance, as before this update each tier of a piece of equipment was treated as a separate piece of equipment. It also means that they're easier to pick out in your inventory and have better sorting. Your Ascended+ equipment will be automatically converted to the new system, but may be slightly weaker than before in some cases. The rates for Quality on equipment are very similar to what the rates were for Ascended+ variants of equipment, so you should encounter them just as much.
• Chests & Loot Bags will now show you the Quality Stars on the items in them

New Weapons
• 5 new Light weapons
• 6 new Medium weapons
• 7 new Heavy weapons

New Talents
• 5 new Agility talents
• 1 new Shadow talent
• 4 new Light Weapon talents
• 1 new Willpower/Int talent
• 1 new Level-based talent

Mantras
• Ice Chain has been reworked into a new ability
• Shadow Chain has been reworked into a new ability

Character Slots
• Maximum character slots raised to 12

Alright, so that's a pretty big list! Wanted to take this time to talk to the community a bit about our plans and how we want to update the game moving forward, and to expand on some of the things added in this update.
Trial of One• We added this because we felt there was a real hole in early game challenges that good players could undergo to get a build online fast. This coupled with our changes to Luck were made because we want players to be able to have fun making new builds, and to be able to get them quickly. The trial we implemented is decently difficult and must be completed solo at Power 1, but we'd really like to see your feedback on curated content like this. If this is something people like, we can see about doing more "Dungeon"-esque content going forward.

PvP Arena
• We know a lot of the hardcore fans of the game love PvP, so we implemented this as a way to easily get into fights with your friends and solo. One of the most difficult things to do right now is to get into fights with new people at a decent pace, so we hope this system alleviates that. We hope you guys really enjoy this and intend to add more maps, game modes, and features to it in the future. The idea behind the PvP Arena was to give players a space to put their builds to the test, without making the mistake of giving players somewhere where they can fight without stakes like we did with Rogue PS's.

Balance moving forward
• We are very committed to working on the balance problems you guys present to us, we appreciate all of your feedback and look forward to acting on more of the balance changes you guys suggest as time goes on.

Update Philosophy
• We prefer to update the game at a fairly solid pace, and don't really like freezing updates for too long. Preferably we can tackle balance problems ASAP and add in new content as we please, however when we are working on something of a larger scope we will try to let you guys know ahead of time so you understand why the patches slow down.
We hope you guys enjoy the things we've added and look forward to adding more in the future.

Patch 0.3.5b

• Fixed Royal Duelist coats not having stats.
Also, it's worth mentioning that the current cap for Luck is 33%.

Patch 0.3.5c

• Hopefully made PvP queues a bit quicker.

Patch 0.3.5d

• Health packs from knocking enemies are now based on contribution and are split between all nearby players who damaged the enemy. They should give a reasonable amount again.

Patch 0.3.5e

• Fixed Bloodless moves dealing no damage.

January 26th, 2022

Content
• Glacial Arc can now be buffed with Glass Stones

Balancing• Curved Blade of Winds is no longer affected by Wind Armor and is solely reduced by Slash Armor. This means you won't deal 1% damage to Primadon & other monsters

Bugfixes
• Fixed Ready or Not & Scaredy Cat doing nothing
• Fixed bug where Snow Knight event would clear after just one snow knight was defeated
• Fixed bug where Payback Resonance's damage negation was nullified by having exoskeleton
• Fixed Ice Lance breaking occasionally
• Fixed Ferryman not correctly scaling to the number of participants
• Fixed Shadow Armor not working against all forms of shadow damage
• Fixed the Frigate's flags not facing the wind

January 25th, 2022

Content
• EXP particles shown are now relative to how much the EXP is worth for your current level

Bugfixes
• Fixed Deep Gems getting voided when you recall them with a deep gem of that type already in your inventory. Deep Gems now have weight (necessary for how the fix works) and sell for 80 Notes
• This is insane but Haemophilia literally has never done anything at all in the entirety of Deepwoken's development. We've all been living a damn lie. It was checking for the flaw in the wrong place. Every perceived additional loss of blood has been placebo. Haemophilia now does what it claims to do
• Parries are now prioritised over dodges in terms of damage handling, should make guaranteed dodge states (like Risky Moves) not prevent you from parrying certain attacks
• Fixed being able to use Warrior's Respite & Thinker when Ice Skating, using crits, or attacking
• Fixed Frostbite preventing Saint Jay from working
• Fixed Return to the Dark Ages applying to non-mantras
• Fixed Frozen Pin-Cushion being rolled without Ice Daggers
• Fixed rogue mech event giving legion rep
• Fixed hive mech event giving legion rep
• Fixed hive lifesteal defense event giving rep with the opposite faction
• Fixed the cauldron in Greathive Aratel
• Fixed Ferryman getting stuck outside of his arena
• Fixed guards in Etris getting stuck in the water and just sitting there

Patch 0.3.3a

• Blood loss from No-Life King reduced to 2x

Patch 0.3.3b

• Fixed not being able to recall mantras with deep gems. Should be live in new servers

Patch 0.3.3c

• Fixed moves like Wind Gun, Shadow Gun, Warden's Blades occasionally killing you if you knock with them active.

January 23rd, 2022

Content
• Added an indicator for gaining/losing reputation with factions. The indicator will also tell you if you've been declared the enemy of a faction or if you've been forgiven by them
• Multiplicity Enchant is back with a new effect (the old was far too laggy)

Balancing
• Armor Resistances for attacks that are multiple types of damage have been overhauled. If your attack deals multiple types of damage e.g. Slash and Wind, it will now take the highest value instead of applying both resistances in succession. This means that if your weapon deals Slash and Wind and your opponent has 40% Slash resist and 30% Wind resist that the resultant damage reduction will be 40%. Previously, the resistance would have been 58% (0.6*0.7=0.42), which would gut certain abilities and weapons. For example, Curved Blade of Winds won't face double penalties for its dual damage type anymore.
• Curved Blade penetration reduced to 25% from 35% (no longer needs such high PEN due to the above update)
• Serpent's Edge requirements raised
• Blessed Gem now has an overall cooldown
• Bulldozer now has a cooldown

Bugfixes
• Fixed Jus Karita critical not stunning properly
• Fixed Wind Gem cooldown not working
• Threshers can no longer grip you whilst underground
• Fixed Aeronade dealing 0 damage if you don't hit an enemy directly (finally)
• Deferred no longer causes stacking multipliers (your original damage would get multiplied and then so too would your deferred damage)
• Fixed mantras given the same name not being suffixed correctly, becoming increasingly long strings of "Bababooey Alter Alter Alter" etc.

Patch 0.3.2a

• Crypt Blade Shadow Scaling reduced (15 -> 10)

January 22nd, 2022

Content• 2 New Rings added
• Aelita now spawns her own chest upon completion

Secure Soulbinding
• Soulbinding an enchant now logs you as the sole owner of that enchanted weapon. Weapons that have already been soulbound will automatically be soulbound again following this update, you shouldn't have to do anything. If you lose your enchant following this update and you traded for it, it's likely you were traded a duped weapon.

Enchantment Balancing
Enchanted effects have been reduced across the board. They're still strong and useful, but not as build-defining as before. Some of the weaker enchants haven't been touched.
• Curse of the Bloodthirsty now takes 2% of your health for missing attacks, gives 10% extra damage for landing. Also reduced the blood it takes
• Obfuscation swing speed lowered to 10%
• Sear now steals thirst equal to 1/3rd of your damage
• Curse of the No-Life King regen lowered & you now lose blood 2.5x faster from attacks
• Fixed Elastic proccing 100% of the time
• Fixed Grim doing bonus damage
• Entanglement damage reduction nerfed to 10%
• Viscosity now ticks damage by 10 instead of 35
• Blazing Enchant damage no longer scales
• Storm Enchant AoE damage no longer scales
• Metal Enchant now takes 5% instead of 19% Armor per swing

Balancing
• Gale Punch damage and scaling nerfed
• Air Force damage buffed significantly
• Gale Leap doesn't take you as far when low health
• Lightning Kick damage buffed and range modifier buffed
• Lightning Assault range is now scaled down at low health
• Lightning Cloak dashes are now normal dashes when swimming
• You can no longer reset the cooldown of Lightning Cloak with blessed gem
• Reduced the healing multiplier for Saint Jay and it now has a cooldown
• Ice Skate Windup increased
• You can no longer regenerate Ether while using Ice Skate
• Ice Spike damage output now cut in half if it's a trap
• Bloodless healing now has a cap per proc
• Fists of Fortitude duration reduced
• Revenge Range and scaling lowered
• Legion Kata Grapple range lowered slightly
• Nerfed Hero Sword base damage

Bugfixes
• You no longer spawn in Etris Inn as the default if your set inn is unavailable (e.g. you became a criminal where your inn is)• Fixed Risky Moves not going away on parry attempts
• Fixed True Ether Bullets not working reliably
• Fixed Destructive Recovery working on non-m1s and non-criticals
• Fixed Blood Shadow not working specifically on allies, fixed it executing
• You can no longer roll Neuroplasticity with Return to the Dark Ages
• Fixed the Saint Jay visual not displaying properly
• Deep Gems now work properly on Mantras and should no longer proc off of non-mantras
• Fixed Silencer's Blade not extending suffocate duration
• Fixed Quickdraw requiring Int and being rolled without guns
• Fixed being able to receive Nullifying Clarity in a Roll 2
• Fixed Legion Kata grabbing through iframes

Patch 0.3.2a

• Hero's Blade damage increased (18 -> 20)

Patch 0.3.2b

• Fixed Vampirism not proccing as often as it should
• Fixed Elastic not proccing as often as it should
• Fixed Grim not proccing as often as it should
• Fixed Heroism not proccing as soon as it should

Patch 0.3.2c

• Fixed Silencer's Blade causing you to proc suffocation on every m1 (and break your swings until suffocate is cleared)

Patch 0.3.2d

• Fixed Silencer's Blade causing suffocation procs to stack. This fix will be in next patch

January 20th, 2022

Small patch today mostly just to add some moderation features to help moderators do their job with as much info as possible. Can't go into details too much without giving the exploiters an advantage, but we should be able to re-enable exploiter reports following this update.

Features
• Your kill splash will now show a unique ID. Make sure when submitting evidence for restores/reports that this ID is clearly visible if you die.

Balancing
• Nerfed Forge Greathammer somewhat (it was better than Pale Morning)
• Buffed Pale Morning slightly

January 19th, 2022

Smaller patch today.

Balancing
• Exoskeleton now gives you a brief window (.2s) immediately after being hit where you take considerably reduced damage. This should hopefully make multihit moves less lethal
• Exoskeleton now ignores bleed
• Fixed Jar of Souls not being parryable or blockable

Bugfixes
• Patched the ferryman being easily cheesed at mid-range
• Fixed the Polis quest
• Fixed people hanging off of ships seeming to stay in place on other people's clients
• Fixed Legion Kata bugging out sometimes

January 18th, 2022

Server Menu Improvements
• Server player counts now update every 30 seconds
• Server age is now displayed on the server list
• Fixed Singapore servers having a weirdly formatted region identifier

Balancing
• Fixed not being able to parry ice eruption
• Ash Slam damage nerfed slightly
• Fire Forge damage and scaling nerfed slightly
• Showstopper now only lasts 1.5 Seconds
• Showstopper cooldown increased
• Portal resonance startup time now increases based on how low your HP is

Bugfixes
• Added a failsafe to prevent losing your mantra if you log during the replacement UI
• Fixed Jus Karita and other fist styles voiding your weapons
• Fixed Primadon giving luck on despawn (for real this time)
• Fixed Final Act not counting as fire damage, ignoring resistances
• Fixed Final Act working on non-mantra damage

Patch 0.2.9a

• Hopefully finally fixed the Duke chest not spawning

January 17th, 2022

Server Menu
• The game now has a Server Menu you can refresh in the main menu. Server regions and player counts are displayed, as well as a unique name for each server. We hope this should help people find servers to play with each other more easily.
• In the near future, the Server Menu will have filters for regions and a search bar for names.

Content
• Made 1st/2nd/3rd interrogation descriptions clearer

Balancing
• Resonances that are 'Corrupted' now give much less of a buff than before. (they used to have pretty drastic drawbacks but we reduced those a few updates ago. reducing the buffs is just balancing it out to match their reduced drawbacks)
• Grand Support buffed to 5%
• Flame of Denial CD increased
• Krulian Knife now has 25% PEN
• Increased windup on Teleportation Resonance
• Reduced healing on Curse of the No-Life King
• Hero Sword Swing Speed nerfed from .75x to .73x

Bugfixes
• Fixed a bug where you wouldn't get free invest points (autodidact/maudet) if you levelled up upon joining the game
• Fixed residual bugginess with Lightning Stream
• Fixed being able to accidentally teleport out of the trial arena with some Resonances
• Fixed some edgecases where you could clip outside of the trial arena and get stuck there
• Fixed being able to hit someone in the very last frame of their reset to combat log them
• Fixed being able to get Exoskeleton in Roll 2 •
Fixed Primadon giving luck/exp when he despawns/walks back into the sea

Patch 0.2.8a

To join friends with the new Server Menu, you can either ask for their server name or join them from Roblox and click Quick Join. We may add a way to join friends from the menu at some point.

There's some bugginess with the system right now as we haven't shutdown the main game. It should be better after we shutdown. Thanks for your patience!

Patch 0.2.8b

NOTE: On shutdowns you probably won't see any servers in the list at first, because none have started up!
Just to clarify how things work: • We don't control what regions servers are created in, Roblox do. If we could start up servers in specific regions we would!
• That being said, this update should make it easier to find servers in specific regions, instead of before where you just had to pray you got a server in your region.
• If you're in a region with few servers, you might be better off using Quick Join, as it could potentially start up a new server in your region.

Patch 0.2.8c

• Also, servers currently update their player count every 60 seconds. This might mean you see servers that seem like they have spots but don't. We'll see if we can make this more frequent, but it will be limited by Roblox's messaging limits.

Patch 0.2.9d

Server Filters • You can now filter for region in the Server Menu.

January 15th, 2022

Content
• Armor categories now sort by tier in the Blacksmith menu (higher level first)
• Risky Moves now has a visual indicating you have an auto dodge (Only shows for the user)
• New modifier for Gaze
• New Ring added

Balancing
• Bloodless Gems now reduce move damage by 30% on proccing their lifesteal effect.
• Canorian Axe base damage buffed
• Fists of Fortitude is now a rare
• Blood loss is now doubled in the overworld when wielding no-life king enchant
• Being posture broken whilst using a shield no longer has a higher penalty than without a shield
• Increased CD on Portals Resonance
• Decreased CD on Blood Scourge Resonance (the executing one)
• Fire Assault windup increased to be the same as shadow assault
• Ash Slam damage nerfed
• Bloodletter & Unyielding inferno are no longer rare
• Eureka buffed back to 5% of your max ether
• Master Flourish scaling nerfed
• Hungry Flames consumption reduced

Bugfixes
• Fixed killing/fighting enemies in 'versus' events being a crime (no more obliterating your rep for EXP)
• Fixed Commander and Hive Mech not attacking each other in their event
• Fixed Shadow Eruption
• Fixed Razor Cutlass bleed applying to all attacks
• Fixed Ice Eruption hitting after parry
• Fixed Pressure blast hitting after parry
• Fixed Run it Back not teleporting you back when ragdolled
• Fixed Gaze not proccing deep gems when the person is already losing sanity
• Hive Lifesteal Defense event now properly rewards EXP and chest
• Fire Forge windup increased by a tiny bit
• Fire Blade is now a 0 star mantra
• Saint Jay now works on heals from taunting (weirdchamp)
• Fixed the duration modifier not working for chill on ice lance
• Fixed being able to dodge self-damage
• Fixed Flame Within & can no longer be used while knocked
• Fixed Hell's Partisan scaling
• Fixed Finishing Touch working on unconscious bodies
• Fixed Kata Critical not proccing flourish
• Fixed DeepGems proccing off of criticals and light attacks

Patch 0.2.7a

• Lowered Fire Blade cost
• Lowered Flame Grab cost
• Lowered Fire Forge cost
• Reduced the damage reduction for Bloodless slightly (30% -> 20%)

Patch 0.2.7b

• Lightning Assault fixed

Patch 0.2.7c

• Actually fixed Lightning Stream for real this time (for real)

January 14th, 2022

Content
• Herbalist hats no longer hide your hair
• You can now Spam F to break out of "Frozen" status
• Made leveling slightly easier at the higher levels
• You can now see the names of mobs that kill you on the kill splash

Balancing
• Crystal Explosion damage nerfed
• Final Act damage lowered
• Revenge and Dash now share a cooldown
• You can now only roll Overflowing Dam starting at 40 INT
• World without Song no longer works with M1s
• Isshin's Ring now has a harsher downside (40% instead of 20%)
• Flame Grab now has a max range
• Eureka regen nerfed
• Heavy weapon criticals no longer have a damage multiplier
• Heavy Weapon users now break through Exoskeleton in 18 hits. Light Weapon users now break through Exoskeleton in 21 hits

Bugfixes
• Fixed Saint Jay
• Fixed Amnesic Driftwoods not resetting number of modifications, preventing you from reducing cost
• Fixed number of modifications on Mantras saving incorrectly, causing costs to skyrocket if you edited them a lot
• Note cost for Mantra crafting now subtracts the Notes already paid so you only pay for additions
• Fixed a bug with Mantra crafting where if you hit the cap for modifiers it could dupe your mantra
• Fixed a bug where the max number of each modifier for Mantra crafting wasn't capping correctly (If you have a bugged Mantra, just use an Amnesic Driftwood on it and it should fix itself)

January 13th, 2022

Content
• Crafting Mantras with many modifiers no longer requires 'Knowledge' (i.e. a stat from closed testing that no longer exists), and instead prompts you to offer Notes
• The Celestial Telescope at Greathive Aratel can now be used
• Changed Luck gain visual effect

Balancing
• Gun Hitboxes adjusted a bit range should be back
• Ice Blade is now only true in the first two hits
• Legion Kata Critical now procs flourish
• Hell's Partisan no longer hit stuns
• Phoenix Flames now has a 60 second cooldown
• Fixed Flaming Flourish damage scaling
• Phoenix Flames will now extinguish flames while on cooldown but not revive you completely
• Revenge range scaling nerfed
• Eureka now only restores 3% of max ether for perfect casts
• Ice Lance cost increased
• Max Size for Ice Spikes lowered
• Health Regen is now slightly lower when not running with Conditioned Runner
• Risky Moves can no longer be rolled with "Safety Dance" & "Observation"
• Gale Punch Cost increased
• Ice Blade no longer true stuns

Bugfixes
• Fixed stats not updating on equipment change or upon acquiring a new talent. Previously they would only update on respawn
• Fixed not being able to get Fortitude Unbounded as a Vesperian/Gremor
• Fixed not being able to get Strength Unbounded as a Khan/Canor/Gremor
• Fixed not being able to get Charisma Unbounded as a Celtor/Adret/Canor/Felinor
• Fixed not being able to get Willpower Unbounded as a Vesperian/Capra/Ganymede
• Fixed not being able to get Agility Unbounded as a Felinor/Etrean/Khan
• Fixed being able to roll Crippling Darkness
• Fixed not being able to parry ice eruption
• Fixed Gale Punch hitting behind you
• Fixed Shadow Meteors coming down in slow motion
• Fixed wayward teleporting you if the target leaves the game

January 12th, 2022

Just a small patch for now.

Content
• Sailing with a tailwind and your sails correctly adjusted will now give more of a speed boost to reward good sailing Balancing
• Crystal Detonation no longer applies stun

Bugfixes
• Navae's Guidance is now below the topbar
• Fixed Warden's Blades killing you on knock rarely
• Fixed Shadow Gun killing you on knock rarely
• Fixed Viscosity enchant killing you on knock rarely
• Fixed Lightning Stream breaking rarely
• Fixed Astral Wind getting you stuck in place

January 11th, 2022

Balancing
• Gun hitboxes adjusted. Hitting mobs with guns shouldn't be a a pain anymore & hugging opponents will no longer cause you to miss
• Parrying Ice Blades on the 1st or 2nd hit now cancels the move. Damage on it nerfed slightly too
• Decreased Legion Kata Critical CD from 6 to 4
• Buffed Grand Feast
• Revenge scaling nerfed and made it so if you're low HP it takes you less distance
• Risky Moves now has a cooldown
• Animation indicator added to ragdoll recovering
• Fixed Shadow Meteor jankiness
• Hero Sword base damage nerfed (23 --> 22)
• Frozen Pin Cushion is now a rare
• Phoenix Flames is now a Legendary
• Primadon drops Deep Gems again, just more rarely than before
• If Primadon walks back into the sea without you killing him, you won't get rewards from him
• If the duke despawns (e.g. you walk into his arena and then walk out again), you won't get rewards from him

Bugfixes
• Fixed Bloodless proccing twice
• Fixed being able to cancel the ragdoll from assassinations
• Fixed Crystal Explosions scaling
• Fixed Fire Forge Intensity being extremely high
• Fixed talents not working on mob kills
• Fixed being unable to unequip Boulder/Ankle Weights
• Fixed a Mantra being unrollable
• Hopefully fixed issues with ships phasing in and out of existence
• Fixed certain deep gems being able to proc multiple times on multihit moves when they shouldn't be able to

January 10th, 2022

Content
• New Fortitude Talent Balancing
• Dying in the Voidsea only instantly takes you to the Depths if you didn't die to another player
• Instakill talents no longer work on other players (only happened with crits)
• Kata Critical CD increased
• Sacred Field resonance's elemental variant now provides melee resistance too
• Flame Assault & Shadow Assault now travel less range when low health
• Fixed using Agility Dash in the water making you go a lot further
• Nerfed Agility Dash CD
• Elemental Sacred Field resonance no longer has 0 cooldown after field disappears
• Ice Daggers is now a 1-star mantra
• Made Brainsuckers a bit stronger and reduced how many spawn in events

Bugfixes
• Fixed Ice Smash getting stuck for ages when it smashes objects
• Fixed Ice Eruption multi-hitting you for blocking it
• True Ether Bullets fixed with lightning
• Fixed Gale Lunge lingering hitbox
• Wind-up resonance no longer provides extra damage on Spinecutter
• Fixed a modifier with Ice Forge

Optimization
• Optimized some events causing considerable lag spikes. The duke event was probably the main culprit
• Optimized a LOT of moves that could cause lag spikes or that were just poorly optimized in general

Patch 0.2.2a

• Deep Gems no longer drop in the overworld, including from bosses. They were getting a little too common.

January 9th, 2022

Big balance patch today.

Content
• New Strength Talent

Balancing
• PEN is now hard capped at 50%
• Thresher Claws PEN cut in half (10%)
• Warrior's Respite & The Thinker now work more reliably. Also, dodging will now take you out of both
• The Thinker no longer arbitrarily requires gun talents
• Centurion's Resolve no longer gives damage to the critical
• Legion Kata Critical damage reduced to 1.5x from 2x
• Legion Cestus and Iron Cestus base damage nerfed
• Greatsword crit damage buffed
• Scuba Drowner is now Legendary
• Steady Footing now makes it so you no longer slide on ice for as long
• Insignia now makes moves 25% faster instead of being instant
• Ice Lance Talent no longer goes through block, parry, or dodge
• Frozen Legs now caps out at 1.5 seconds
• There is now an effect for when frozen legs is active on you
• Criticals and M1s no longer proc 'The Final Act'
• Hyperarmor removed from Heroism
• Curse of the No-Life King now disables Viscosity enchant, as stacking both would make you essentially unkillable
• Detonation Enchant damage reduced greatly
• Detonation Enchant now requires a minimum of 7 charges to fully stack, scaling with the type of weapon. (7 for heavy, 8 for med, 9 for light)
• Stone enchantment posture increase scaling reduced
• Stone enchantment no longer procs on blocks anymore, no longer forces block either
• Glare and Sing no longer proc deep gems
• Glare has a longer windup
• Masters Flourish buffed; start up made lower, both hitboxes work now, stuns
• Legion Centurion Elemental (Wind and Lightning) Resistances nerfed

Bugfixes
• Fixed hostages and other 'neutral' enemies not spawning in
• Fixed Aerial Shot working in the water
• Fixed Final Act hitting multiple times
• Fixed Rag Doll cancelling interfering with Cap Artist
• Entanglement enchantment now properly slows you down during the seconds its defense is active
• Fixed Bloodiron and Carnivore not working on certain mobs

Patch 0.2.1a

• Rapiers were unintentionally added to loot pools early, so have been reverted to base swords.

Patch 0.2.1b

Balancing
• Legion Cestus Base damage buffed (14.5 --> 15.5) and now has 5% PEN

Bugfixes
• Fixed not being able to make Mushroom Omelette with Dentifilos
• Fixed always dropping stacks and not being able to drop single items

Patch 0.2.1c

• Sacred Field resonance's elemental variant now provides melee resistance too

January 8th, 2022

Fairly small patch today, but includes fixes for some longstanding issues.

Content
• Added Zirik, a Hive researcher who may be willing to pull a few strings to help you get back into the Hive's good favour
• If you vow someone on a previous character you can vow them again

Balancing & Improvements
• Increased windup on Portals resonance. Should now also be more reliably cancellable during windup
• Reset CD reduced
• Larger boats rock back and forth less dramatically Bugfixes
• Fixed some people not being able to load in always
• Fixed a bug where the server wouldn't register that you were (or weren't) swimming properly
• Fixed the Weekend at Bernie's glitch where the bodies of those who logged would get stuck to you forever and flop around
• Fixed resetting with a Training Vest and levelling up negating your reset
• Fixed being able to go invisible by spamming Shadow Travel
• You can no longer fill up your inventory with 99 pickaxes
• Fixed Scuba Drowner waking you up earlier than normal Optimizations
• Fixed some memory leaks
• Optimized Human Mob status effect handling

Patch 0.2.0a

Balancing
• You no longer receive a speed buff from Freestyler's Band while in danger

Bugfixes
• Fixed not being able to buy pickaxes.
• Fixed not being able to use 'ritual casting'. e.g. Graceful Flame, Flame Wisp
• Fixed Aerial Stab proccing in water
• Fixed Weird behavior with lightning stream
• Run it Back now leaves behind a teleport effect ALL the time
• Fixed getting yourself as a target from Cestis
• Fixed not being able to get a Cestis target when they have left the game Optimizations
• Fixed a bug where Mobs would be kept 'awake' when other Mobs that weren't their enemies were nearby. Mobs are normally meant to 'sleep' when no enemies are present, but mobs like the authority guards and hostages would be kept 'awake' when near each other, despite not being enemies. Might actually help a surprising amount with lag as there were a stupid number of guards at Fort Merit being kept fully awake all the time
• Reduced the number of guards at Fort Merit to reduce lag

January 7th, 2022

Content
• Thresher Scales now requires Bloodiron Spirit
• Condensation Drip is no longer a rare
• Both Ice Blade/Wind Blade slide attacks are now activated the same way the aerial slashes are (slide jump)

Balancing
• Heavenly Wind, windup buffed, damage buffed (scaling), CD reduced
• Buffed Wind Blade slide attack windup / damage a bit, also made it scale with upgrades
• Buffed Ice Blade slide attack damage, also made it scale with upgrades
• Ice Mace posture damage scales with upgrades now
• Ice Pillar range from stratus/clouds stones nerfed

Bugfixes
• Fixed a bug that could cause golem to get stuck perma spinning
• Fixed Noodles, Calamari & Sushi not saving
• Fixed events spawning in the Depths in places players can't normally reach

Optimization
• Ships now handle coming onto land and colliding into things MUCH better. No more godawful laggy jittering when you hit a wall or another ship. Should hopefully fix a lot of the issues with ships.
• Optimized status effect replication to client. Might reduce ping and bandwidth

Particles
• Roblox have apparently (finally) fixed the particle rendering issues

January 6th, 2022

Mostly bugfixes this time around.

Visual Improvements
• Ice Forge VFX buffed

Balancing
• Buffed Fire blade range & damage now that it doesn't multi-hit
• You no longer lose all your Luck when killed by another player, instead losing ~50% per death to another player.
• Rifle Spear PEN lowered to 25%. Rifle Spear Medium Scaling reduced (8 -> 7). Was objectively better than SK despite being lower req

Bugfixes
• Patched another dupe
• Fixed being able to use dancing steps without ether
• Potentially fixed the "floating cannons" bug. Seems to be an issue with Roblox streaming
• Fixed a bunch of crits ignoring armor entirely
• Made events in the Depths not stack up on each other so hard
• Fixed Shadow Roar breaking occasionally
• Fixed a bug with Portal Travel resonance making people permanently invisible

Optimization
• Optimized the Golem, Prime Golem, and Enforcer spin moves. These were all causing lag spikes

January 4th, 2022

Content
• 4 new Fire talents
• 5 new Lightning talents
• 2 new Shadow talents
• 3 new Wind talents
• You can now right click while rag dolled to cancel your rag doll state : This should allow for a more skill based approach to ragdolls. You can use this tool to cancel your ragdoll and act immediately, note that your momentum will not be cancelled. This will not work on Megalodaunt(Sharko) or Primadon (Sea monkey)

Changes/Optimizations
• Made some big optimisations to Mobs. Should see some genuine improvements in performance here, though considering there are other laggy things ingame we need to target you might still have to cope with some laggy servers here and there.
• Experimental roblox weighted animation change turned off
• Duke chest spawn fixed Balance Changes
• Random events are now guaranteed to not spawn right on top of you
• Rapid hit moves can now be auto parried
• You can now kill people in town for luck if they are over level 30
• There is now a 20 second cooldown on eating all mantra ingredients

• - Many enchants nerfed or changed
• Heroism capped at 25% extra damage
• Detonation damage nerfed by 50%
• Umbral Knight enchant given a new effect : (Should be considerably less laggy)
• Entanglement no longer spawns a giant tree : (Caused lag)
• Blazing enchant now only procs fire 20% of the time
• Grim now only applies a 25% downside instead of 50%
• Stench nerfed to 3%

• - Weapon Balances
• Heavy Hyperarmor now only applies for return swings and has a visual
• Shattered PEN nerfed to 25%
• Hero Blade level requirements lowered to 35

• - Move Balances
• Hitstun lowers walkspeed slightly more
• Pressure Blast Scaling nerfed and windup increased
• Lightning Cloak no longer drains ether but has a set duration
• Grand Javelin no longer a guaranteed block break
• Flame Eruption second blast now does damage
• Flame Eruption first blast damage increased by 50%

• - Talent Balances
• Crippling Darkness nerfed to 25% PEN
• Buffed Bloodletter

Patch 0.1.7a

Most of the patch today is optimizations to mobs. Should hopefully help with some of the lag.

Balancing
• Lowered the curve on the EXP req for levels. Should make the late game a bit less of a slog without making the early game too much quicker.
• Your swim speed is now lowered slightly when at low health.
• Heavy Hitter now gives +50% posture dmg instead of +100%.
• Events shouldn't spawn so close to spawns in the Depths.

Bugfixes
• Fixed being voided by wayward when hitting someone who leaves the game
• Fixed Fire Blade multi-hitting
• Fixed monsters going light mode on death
• Fixed cancelling Terrapod (the purple turtle thing) execute causing you to get stuck to it
• Fixed Terrapod being able to grip from a ridiculous range
• Fixed Gremorian Longspear crit causing insane lag
• Fixed monsters not aggroing on certain players

Optimizations
• Some more big optimizations to mobs. Probably an even bigger impact than last patch was.

Patch 0.1.7b

• Fixed In Twain heavy weapon instakill flourish talent breaking you and holding you in place forever. Will probably need to shutdown again at some point soon for this.

January 3rd, 2022

Balancing
• You no longer gain luck if you kill people in towns. We have some proper PvP features planned for the near future so don't worry too much about this if you're a PvP player.
• Hero blade swing speed buffed
• Gale Leap Cooldown increased
• Lightning Blade and Ice Blade Ether Cost increased
• Gale Punch damage buffed
• Fixed Lightning Cloak not draining ether
• Shadow Roar base range nerfed
• You are now slowed slightly when swimming backwards
• You are now slowed when eating in the water
• Lightning Impact Ether Cost increased
• Parrying the first tick of wind eruption and shadow roar now cancels the move

Bugfixes
• Fixed Aelita dialogue not disappearing on completion
• Fixed Aelita events stacking up
• Fixed Aerial Stab not working with spear
• Enforcer will no longer try (and fail) to grip during his spin move.
• Fixed Fists of Fortitude bubble not going invisible Mob Optimizations Mobs are a big source of lag in Deepwoken, so this patch should help alleviate some of the server lag you're all experiencing
• Optimized Mob spawn loop. Now runs less frequently
• Optimized Mob sleep/wake checks. Now staggered, should spike less
• Optimized Human Mobs not in combat. Will run checks less frequently

Upcoming Updates
On another note, here's some updates we have planned for the near future:
• 3-4 new Oaths to unlock
• Oath progression to obtain new abilities unique to your Oath
• Queued & instanced PvP arenas. Win luck through 1v1s and group matches

January 2nd 2022

Content
• New Event added
• Snow Knight event now only spawns during Winter

Balancing
• Hero's Blade of Flame, Frost, Lightning, Shadow & Wind can no longer be enchanted
• Hero Blades now have a level requirement
• Curved Blade now has 25% PEN
• Haunted Gale no longer requires a light weapon
• Canorian Axe Scaling buffed
• Buffed Legion Kata Crit Damage, made its windup longer, and made it so you're ragdolled for less time
• Unlocking your resonance will now replenish blood, water, stomach, and sanity
• Buffed the Crazy Slots gun
• Legion Kata reputation requirements lowered
• Snow Knights buffed
• Pressure Blast damage and posture dmg nerfed
• Encore stun halved
• Ice Grab damage scaling nerfed
• Ice Skate cooldown increased by 200%

Bugfixes
• Fixed Ice Forge shurikens hanging in the air when used at range
• Fixed Payback (counter/ counter beam) resonance not hitting when it should
• Fixed bloodiron spirit not giving stats
• Patched a few dupes
• Fixed being able to spam cauldrons (great cauldron wall incident january 2022)
• Fixed feint CD's not being applied correctly
• You can no longer reroll into the same Resonance

Optimization
• Optimized status effect handling somewhat, should help with server performance
• We've identified some events that are especially laggy - we'll likely be replacing these events

Patch 0.1.5a

• Fixed Ice Forge for real this time.

Patch 0.1.5b

• Fixed everyone having super high health regen.

January 1st, 2022

Happy new year everyone! Lots of balance changes today and some optimizations.

Balancing
• Base Sanity is now 80 (was 100) to make willpower more impactful and to make sanity a bit more of a concern in the Depths. Lots of talents and equipment give sanity too, so this shouldn't be too crazy of a change
• You can no longer pass down Hero Blades or other 'legendary' weapons like the Curved Blade of Winds or Crypt Blade
• Pale Morning nerfed
• Tanto damage rebuffed
• Krulian base damage buffed and posture damage buffed
• Legion Kata Crit dodging made a bit more consistent
• Increased the Hammer Critical slow (NERF)
• Return to the Dark Ages no longer gives you a physical damage buff
• Removed the downside of risky moves
• Crippling Darkness decreased from 100% to 50%
• Bloodless heal cut in half
• Ice Eruption damage scaling increased
• Conditioned Runner heal reduced a bit
• Fixed being able to get multiple murmurs (If you already have multiple you won't lose them)
• Fixed Ice Forge breaking sometimes in the depths
• Blessed Gem now only removes CD's for moves without Blessed Gems on them
• Grim heavily nerfed
• Nerfed Uproar
• Grim's ability to halt movement when at max fear stacks removed
• Lightning Clones are now capped to 1 per cast because it lags the server pretty hard. We're considering removing the mantra altogether, but you should get a replacement if we do remove it

Bugfixes
• Kelsius no longer charges a ridiculous amount of Notes for a tiny benefit. He also won't offer his services if you're currently capped on training and need EXP
• Fixed Saint Jay not synergizing with frostbite properly
• Laplace has been temporarily removed until he's fixed
• Added a failsafe that should stop multiple Primadons from being spawned from the same summoning

Optimizations
• Fixed some more memory leaks.
• Just as a note on lag: We're still investigating causes of lag and are working to optimize and reduce them. Server memory usage has gone down by a lot and we aim to reduce it even more. The main sources of lag are mobs, certain moves, and ships. These will likely be what we target next in our optimization.

Patch 0.1.4a

• Should also mention that we've enabled an in-dev Roblox feature for animations that might change how some animations 'blend'. We enabled this feature as it supposedly reduces a lot of lag and server memory from animations. Let us know if it causes any unwanted behaviour in the bug reports channel.

Patch 0.1.4b

• Fixed Blessed Gems bugging you out. Will need to wait for the next shutdown for this, sadly.

December 31th, 2021

Content
• Regek will now upgrade your Weapon Mantras

Balancing
• Dirty Boxing is now a rare
• Return to the Dark Ages no longer removes your ability to cast mantras. It instead reduces your damage with mantras by 50%
• Tanto DMG: 16 -> 15. Was outclassing a boss drop dagger
• Everchanging Aegis now locks you from getting Return to the Dark ages Bugfixes
• Fixed Cooldown on Insignia
• Shadow now has a proper icon in character creation
• Fixed Reinforce, Taunt, and Sing bugging out occasionally
• All existing pieces of equipment can now be sold properly
• Fixed food buff descriptions not displaying properly
• Fixed some food buffs not working correctly
• Stone Knights can now float
• Fixed not being able to swing when using Shadow Meteors
• Speed Demon no longer reduces your damage
• fixed ardour giving you infinite ether regen

December 30th, 2021

Content
• Enchantment of Attraction & Repulsion added
• Curse of Yun'Shul now has visual effects Balancing
• Ice Skate is now always cancellable
• Ice Skate can no longer be used from very large heights
• Curse of Yun'Shul buffed slightly
• Enchantment of Grim nerfed slightly
• Curse of the Bloodthirsty now takes blood off your enemies
• Enchantment of Heroism nerfed slightly
• Enchantment of Metal buffed greatly
• Fixed Crazy Slots Spear skill not being parryable
• Detonation Enchantment now requires a bit of charging per explosion (nerf)
• Enchantment of Chilling cooldown reduced Bugfixes
• Fixed some big memory leaks causing old servers to chug
• Patched several dupes
• Fixed Shadow Roar being unobtainable
• Fixed Grim Enchantment causing opponents to lock up

Patch 0.1.2a

Tool Dropping
• Pushed through an emergency patch for dropping tools. The anti-dupe patch made it so if you dropped 1 of a stack it'd delete the remaining stacks in your inventory.

December 29th, 2021

Quality of Life
• Your weapon stance (1H/2H) now saves between servers

Balancing
• Gave Ice Spikes and Glacial Arc a cap on their size modifier
• Lowered the number of shurikens from Ice Forge
• If you last-hit someone who unlocks their Resonance, you now full heal with them

Bugfixes
• Hopefully fixed issues with data not saving properly for some users
• Rain sounds no longer play for other weathers
• Cestus are no longer considered an offhand weapon. Should fix some issues with them
• Fixed Ice Eruption Multi-hitting
• Ice Armor & Element Armor now properly resist Crystal damage. Previously, Crystal damage would ignore all armor as a bug. If this makes Crystal too weak we can balance it
• Corrected Fragile Freeze description to reflect its actual behaviour
• Fragile Freeze no longer arbitrarily requires Ice Daggers
• Fragile Freeze now works properly with Crystal, causing crystals to instantly detonate on blockbreaking someone
• Bottom Freeze now works with Crystal properly
• Lightning Eruption visuals changed

Patch 0.1.1a

Small Patch
• Hopefully fixed some issues people were having with their data not always saving.
• Hopefully fixed people's slots not showing up in the menu.

December 28th, 2021

Content
• New Intelligence talent
• Corrupted resonance downsides implemented

Bugfixes
• Fixed some more memory leaks from moves
• Fixed feinting being unresponsive
• Fixed Charismatic Cast not proccing on all mantra
• Fixed sacred field not working on some surfaces
• Snow Knights re-enabled
• Fixed tools in backpack having improperly sized quantity and weight labels

Balance
• You can now target enemies via mouse with Clutching Shadow
• Lowered crazy slots cooldown and increased base duration
• Crazy slots spear skill is now mouse aimable
• Aeronade now automatically detonates your gale trap on impact
• Gale Trap (MANTRA) now sticks without the Aeronade talent
• Shadow Meteors now have less of a delay when coming down

Patch 0.1.0a

Small Patches
Since we had to force update the game, there's a couple patches that made it through alongside the fix.
• Fixed amnesic driftwoods not removing buffs from mantras always
• You can no longer roll agitating spark on Roll 2

Patch 0.1.0b

• Fixed Vow of Mastery creation. We're afraid that it won't work until a new patch is pushed.

December 27th, 2021

Content
• Heavy Weapon Mantra Added
• Medium Weapon Mantra Added
• Light Weapon Mantra Added
• Wind Shotgun (Modification) works for wind gun now
• You now get 1 point of PEN for every 10 points of strength
• Cestis now gives a proper reward
• Removed some of the "how to make friends" lines (RIP)
• Fire Eruption reworked (New move)
• If you get jumped by people in towns you can now grip them without committing a crime.
• Talent rarities are now correctly displayed in the rest menu
• Vow of Mastery no longer has a limit on number of people vowed
• Enchants now show up as a unique color in loot pools (https://www.youtube.com/watch?v=6EBuKP-uc94)

Balancing
• Frost Grab scales properly with upgrades now
• execute resonance now no longer ignores people being carried
• Revenge now has a max range
• increased the cooldowns of portal & wind-up resonances
• increased portal resonance's startup frames, and made it take even longer to open if carrying a downed person
• buffed chest reward from corrupted depths events
• Holding right click and clicking no longer crits (use middle mouse button or R)
• Ice spikes dont stay solid as long
• Ice Spike Traps no longer hurt the user
• Fixed hitbox on shadow spin
• Shatter Spear damage decreased
• Ice lunge wind up nerfed
• Wind gun no longer knocks back through block
• Wind gun damage nerfed by 25%
• Shadow Blade slight hitbox increase
• You can no longer self inflict bleed damage
• Only Greatswords and Hammers have end frame hyper armor now
• You can now parry and block Lightning Strike
• Rising Flame no longer stuns your opponent into a true combo
• Ice Smash can now be cancelled
• Ice Blades can now be cancelled
• Paired Soul now gives less extra damage if you're using a Shattered Katana
• Shadow scaling buffed by 10%
• You will now be prompted if you wish to make a vow. admittedly less fun but considering how strong some of the commands are probably necessary
• buffed skeptic pioneer outfit
• buffed hired mercenary outfit
• nerfed traveller clothes very slightly

Optimizations
• Optimized feinting, no longer increases ping
• Optimized an effect that generated multiple parts at once
• Multiplicity Enchant Disabled (Will be replaced with a new effect - Was a major cause of lag)
• Optimized how status effects are processed, should help with performance slightly
• Wayward effect made significantly less laggy

Bug Fixes
• You can no longer shadow travel while knocked
• Should've fixed chests not spawning after events?
• Fixed sliding breaking sometimes
• Fixed sliding behaving weirdly when sliding uphill
• Fixed improper capitalisation of connectives (of, the, and, ... etc.) in guild names, mantra names, etc.
• Sea Dragon should fling less (he can no longer collide with the ice he makes) but he has a bit more health now
• Fixed being able to hide your vow requests
• Fixed Shadow Hero blade draining ether
• Fixed being able to use mantra with Return to the Dark Ages
• Fixed Portals resonance sometimes causing you to not be able to see the user's body at all if you join while they're in their portal
• Enchantments no longer delete stars on weapons
• Fixed ice eruption breaking
• Fixed songseeker mobs all spawning in the same spot
• Fixed Jeremiah
• Fixed shadow metralleta not doing as much damage as it should

Patch 0.0.9a

Bugfixes
• Patched the duke being immortal. Wouldn't recommend fighting him until there's new servers.

December 26, 2021

Bugfixes
• Necromancer no longer gets stuck invisible
• Fixed Potion Quaffer not requiring you to have brewed a potion

Balance
• Reduced the amount of shurikens created with ice forge

Visual Adjustments
• Scuba Drowner now has a visual indicator

December 25th, 2021

Small patch today. Hope you guys are all enjoying yourselves!

Balance Changes
• Eureka buffed
• Willpower Gaze buffed, now considered a Support Mantra
• Shadow Roar buffed, you can now turn with it

Quality of Life
• Sprint slides can now chain into slope slides, makes it a lot more fluid

Other Changes
• Automatic shutdowns have been disabled. Roblox doesn't really support it in big games, sadly. We're sorry for all the trouble it's caused whilst we were testing it. We might just have to firm old servers for now, but we'll keep working on making servers lag less over time. There may also be a server menu coming up at some stage, which should let you find servers with better performance.

December 24th, 2021

Content
• Fire Forge reworked
• New Resonance added
• New fighting style

Bugfixes
• Fixed Speed Demon
• Fixed lag from loading in with lots of things in your backpack
• Fixed stats with values of 10, 20, 30, ... sometimes displaying as 1, 2, 3, ...

Patch 0.0.6a

Content
• New Ice Mantra
• Permanent Gremor (Way of Navae) NPC added
• Mods now have a few more tools up their sleeves to help you guys out. for example, they can restore you without you needing to be ingame

Bug Fixes
• Fixed Duke Erisia not spawning a chest upon completion
• Ice lunge no longer flings Primadon
• Made Prophet's Cloak talent only work on Mantras
• Hopefully patched a few issues with loading in. e.g. your location resetting, spawning in with 0 blood, etc. will still need to monitor these bugs though as they're quite difficult to reproduce
• Lionfish should no longer shoot people through walls
• Ardour can now properly parry unparryable attacks
• Fixed Polis losing a dialogue option
• Fixed chest on Red Megalodaunt (Sharko) event
• Fixed Ardour Scream Optimizations
• Shadow Blade optimized
• Removed mini widows Balance Changes
• Ice Spear wind up increased
• Taking Thresher Scales makes blood iron spirit unrollable
• Glare now stuns opponents out of their attacks
• Made ferryman lightning spears have a smaller hitbox
• Robber Baron made common
• Boot Wallet made common
• Buffed EXP for turning in rescued Merit captives
• Made Prediction window bigger

December 23, 2021

Features
• Servers will now automatically shutdown after 9 hours. Will increase the max server lifespan as we continue to optimise the game, but this should help keep servers fresh.

Bug Fixes
• Jarvis no longer accepts Rings as smeltable/combinable material
• Fixed Snow Knight event being triggered more than intended
• Fixed Ferryman not despawning Optimizations
• Fixed a few memory leaks with some moves

Patch 0.0.5a

Bugfixes
• Server lifespans will now be randomised so that everyone isn't booted at the same time causing issues with finding servers not shutting down. Our apologies for this happening, we didn't anticipate it.

Patch 0.0.5b

Bugfixes
• Fixed widow being immortal
• Mantras no longer get deleted if you leave the game whilst they're on a table
• Fixed people getting a black screen in the Depths and having to rejoin
• Ice Daggers can now be upgraded properly
• Boot Wallet now works properly when NPC's grip you
• Fixed the Ferryman accidentally having a tiny HP pool
• Fixed animated equipment losing their torso pieces

Balance
• Ice Forge damaged lowered Visual Adjustments
• Made bloom less intense

December 22nd, 2021

Content
• Lightning Cloak (Legendary - Mantra)
• Aggressive Posture (Rare - Talent)
• Bloodletter (Rare - Talent)
• Safety Dance (Rare - Talent)
• Thresher Claws (Rare - Talent)

Balance Changes
• You now gain Charisma EXP for selling items
• Crocodile/King Crocodile now has a rolling indicator for their dig move, and they no longer ragdoll you long enough to juggle you into a true combo
• Forge ice damage buffed
• Grand Skewer (the Grand Javelin talent) now holds you for 1/4th of the time

Bug Fixes
• Fixed a bug where Multiplying Spark on wind gun would break your character
• Jarvis fixed •
Fixed tiny Primadon chest Optimizations
• Optimized Necromancer event

Patch 0.0.4a

Content
• Thresher Scales (Rare - Talent)

December 22nd, 2021

Balance
• Sunken Predator now slows enemies
• Fire Forge damage and scaling buffed
• Valley of Heroes now spawns Snow Knights individually in return they have been buffed a bit more
• Return to the Dark Ages now increases your physical damage by 25%

Bugfixes
• Fixed Lightning Stream
• Fixed Fire Slash particles not showing up when blueflame
• Fixed Wind gun cooldown
• Fixed infinite thumbs on wind guns

Patch 0.0.3a

• fixed glacial arc breaking you on use. would recommend not using it until we shutdown later

December 21th, 2021

Content
• Reworked Blessed Gem : Now resets cooldowns on your other moves
• Made a new move to replace Wind Bullets

Optimizations
• Optimized combat hit detection considerably. you should be able to hit larger mobs a lot more easily too
• Ships are a lot more optimised now, should cause less server lag especially when not being driven
• Knives vs Etrean Sea Event now despawns (Should help clean up servers)
• Aratel Events now properly clean up

Balance Changes
• Base max HP is now 120
• Ice Servants now creates ice beneath the caster
• Gumshoe hats now have stats
• Pale assassin's hood now has stats
• Lowered stats on ignition union to match its requirements
• Gave star duster +1 posture
• Shrouded capes now occupy the torso slot
• Face and torso slot equipment can now have random buffs
• Fortitude training from getting beat up now scales down with your max HP, making it less abusable
• Events now spawn closer to you

Bug Fixes
• Patched a bug where you could place two mantras on a table, deleting one of them
• Fixed being a criminal in a town not kicking you out of its inn. You will now respawn somewhere else if you are a criminal in said town
• The game clearly tells you if your guild name was moderated
• If your guild name is moderated or already in use, your notes won't be consumed
• Fixed flame blind
• Fixed PVE luck gain not displaying the luck gained visual effect
• Some build errors fixed

Patch 0.0.2a

Balance
• Spinecutter now has a larger activation window
• fixed a bug where the Duke's health wasn't scaling with participant count, but decreased his wind shield durability
• wind gun damage nerfed by 25%, made into a 2-star mantra

Bugfixes
• fixed lingering particles on ice chain
• Wind Gun no longer disables sprint Quality of Life
• if you haven't selected your level up cards and are trying to use your free invest points, the game will now tell you to pick your cards
• wind gun no longer block breaks and can be blocked
• fixed rarity on some equipment where the ascended versions were more common than the regular

Patch 0.0.2b

(shutdown message fixed)

Patch 0.0.2c

• Fixed a bug where animated equipment (e.g. Black Scarf, Black Adventurer Coat) would leave behind an extra part at the map origin that people could hit you from

Patch 0.0.2d

• primadon spawner fixed in new servers

December 20th, 2021

Day One Patch
• patched mantras locking up your character forever if they error
• patched combat bugging out if you swap your sword and another tool back and forth too quickly
• fixed a note dupe
• nerfed etrean guard & vigil isle guard health pools
• golden capes and gumshoe coats now have stats
• fixed sparring instructor gripping players
• fixed erisia not having a combat theme
• mudskipper ambushes shouldn't stack up as much over time
• various smaller bugfixes

Patch 0.0.1a

• fixed grand skewer triggering the anti-cheat
• fixed a bug where you could roll a race you had as a 'switch to X' option.