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Legend

Something is considered a new update if it happens on a different week as the past update.
Something is considered a patch if it's added after an update but doesn't contain enough content to be considered one.
The update highest on the webpage (the one right below the legend) is the most recent game update that has been put into the wiki.


December 19th, 2023

Drowned Favours have been reset, meaning that any character you've already used a Drowned Favour on can be revived again once the patch drops.
• The 50% OFF sale has been extended to next Friday. Happy holidays!

Content & Systems
• New Wind/Lightning HYBRID Mantra: Tempest Blitz ★★
• Added support for Hybrid Mantras. Hybrid Mantras can be upgraded by either element's trainer and have a gradient on their tool that shows both elements
• No-Spark Shadow Gun rework: Greatly increased damage, greatly increased posture damage, reduced size scaling. Now guardbreaks at Lv. 5
• Shadow Chains rework: now has reticle targeting, faster firing, and procs hitstun. Added a 0.1s delay after the portals spawn in before the chains fire, has autoparry frames, AoE on chains decreased but this actually makes the targeting more reliable
• Blood Shadow has now been remade into 'Lord's Tithe'. Instead of stealing health from those you reinforce, it now steals ether. If you had Blood Shadow, you'll automatically get Lord's Tithe
• You now lose Element Unbounded talents if you dip below 75 investment on them via Shrine of Order. This applies to existing builds too
• Added confirmation to Trig's dialogue and removed the softlock from Asius's dialogue. You can now apologise to Trig and complete the quest if you chose the ambush ending before
• Sanity pips now also give a little bit of Ether (+1, +2, +3, +4)
• Rare (red) Monster Armor pips now also give +1% Physical Armor and +1% Element Armor, making them a lot more worthwhile
• Rifle Spear crit now fires off a bullet projectile if the blast doesn't hit anyone
• Depths Collapse event now drops guaranteed minimum 1-star loot
• Hell Mode specific events now drop guaranteed minimum 1-star loot
• Diver's Light Plate drops are now guaranteed minimum 1-star

Balancing & Tweaks
• Reworked how Dual Guns alternate their M1's. Fixes issues with weird endlag between M1's and fixes an issue with dual guns sometimes flourishing on the 3rd M1 and sometimes on the 4th. Dual Guns now consistently flourish on the 3rd M1
• M1 feint endlag now scales with swingspeed, with 0.6x (and below) swingspeed having no endlag after feinting, and 0.9x (and above) swingspeed having the existing 0.2s endlag after feinting an M1
• Increased Dark Blade range, increased damage, increased vfx size
• Encircle given hitstun, decreased delay before warp (1.1s -> 1s), increased damage
• Shadow Meteors now has hitstun
• Increased Shadow Roar damage slightly
• Decreased Clutching Shadow endlag on hit, increased CD (6s -> 8s)
• Great Maul swing speed increased (0.6x -> 0.64x), range decreased (9 -> 8)
• Reduced Rare Physical Armor pip buff (3% -> 2% per pip)
• Base dagger crit 2nd and 3rd slashes now do less damage than the 1st
• Grand Support now only heals the user if they heal others with the cast
• PEN now works against Reinforce resistance
• You can now cancel Rising Wind early with M2
• Rising Wind is now ventable when hit by the Mantra
• Officer Saber posture reduced (7 -> 6)
• Scimitar swing speed reduced (0.85x -> 0.82x)
• Metal enchant scaling is now based on the weapon's scaled damage and not the final damage after damage modifiers have been applied
• Punishment return hit max wait duration increased (10s -> 20s), but return hit windup increased (0.25s, 0.35s)
• Reduced Burning Servants posture damage (30 -> 20)
• Caltrops no longer sink hits or proc followups when hit as structures
• Rifle Spear crit CD increased (3s -> 5s)
• Reduced max number of Caltrops thrown (10 -> 8)

Bugfixes & Optimization
• Using a mantra at the end of an M1 now correctly ends the M1 animation early
• Fixed Iron Pull movestacking
• Fixed being able to use some crits while stunned even though stuns immediately cancel them, wasting the crit and putting it on CD. Crits that can be used while stunned like DSGS haven't been changed
• Fixed Shadow Chains hitting through Tranquil Circle
• Fixed Shadow Chains having an inconsistent delay between chains spawning in
• Fixed certain moves failing to target/hit Chaser
• Fixed Ice Eruption bugging if you hit a destructible structure
• Fixed Wind Passage
• Fixed issues with getting oath progress causing softlocks in certain situations
• Poser's Ring now works with Viscosity
• Fixed Encircle/Shadow Assault vfx
• Fixed Static Allure causing certain moves to whiff

• Flame Wisp rework: Flame Wisp no longer provides free passive heals and instead absorbs some of the damage from your burn tick damage and turns it into healing. Lava Serpent eruptions that hit enemies also have some of their damage converted into healing for you
• If you had Blood Shadow you now get a hand refunded instead of getting Lord's Tithe since the functionality is pretty different
• Wind Rising venting change reverted

• NOTE: Flame Wisp rework has caps and isn't as free as before. Intended to be a nerf that encourages Flame Wisp users to engage and proc their flames/eruptions to heal up)
• NOTE: PEN is only partially effective against Reinforce resist, it's not 1:1 like with how PEN works against Armor
• NOTE: The change that removes Unbounded talents only removes the 'Element Unbounded' talents specifically, not all of your talents with reqs above 75 ELM
• Fixed Medallion Chests being camouflaged

• Shadow Eruption second hit now has hitstun
• Shadow Roar now has hitstun
• Shadow Eruption now ends early if the 1st hit is parried

• Reduced Reinforce base Ether cost (100 -> 70)

December 22nd, 2023

Happy holidays! We've been grinding away on conquest, so a lot of the patch notes this week are to help prep for it, including some pretty big performance improvements to the game

Content & Systems
• All chests are now Kyrsmas Presents for the next 2 weeks. For the duration of this event, chests are double as big, dropping double the loot!
• New Ice Mantra: Ice Carve ★★
• New AGL Talent: Muffled Screams
• New CHA Talent: Narcissist
• New CHA/Rhythm Talent: Spotter
• New LTN/MTL Talent: Voltaic Conductor
• New Advanced WLL/FTD Talent: Not A Scratch
• Guild Bases are now entered/exited by pressing E at the door and not by awkwardly running into them 3 to 4 times
• Switched server geolocation service, should show much more accurate regions (no more Texas, EU)
• LFT Crit now has an indicator for its stages. Last stage of LFT crit will now counter if hit during its startup

Optimization
• Greatly optimized server-side anti-cheat. Had a BIG impact on performance so this should be a noticeable improvement
• Greatly optimized mob allegiance handling. Was a surprisingly big performance bottleneck so should see some nice performance returns
• Optimized humanoid mob status effect handling further

Balancing & Tweaks
• Parry stun is now based off the swing speed difference between you and your target, instead of which weapon classes you and your target are using. Fighting against enemies with similar swingspeeds will be the same as before, but you will find that medium weapons stun light weapons for slightly longer on average. There are caps so outliers like the Hivelord's Hubris will behave exactly the same as before. This change should generally mean that the lower swingspeed weapons in a class have been buffed
• M1 input buffering now applies when you M1 during parry stun, making the return swing delay after being parried much more consistent. This was one of the main advantages of using a macro, so this should level the playing field a lot
• Reduced M1 input buffer window slightly to avoid misinputs
• Greatly buffed Voidwalker EXP from completing fair bounties
• Shrine of Division cap raised by 1 to account for Kelsius quest
• Phantom Step now buffs sprint speed while active
• Possession no longer costs Spectral Gauge on proc
• Twisted Puppets now travel faster while homing with Moths to a Flame. While searching for targets they move slower to prevent them wandering too far
• Increased Moths to a Flame targeting range (25 -> 35)
• Increased Twisted Puppet lifespan (15s -> 20s)
• Moths to a Flame now continues to home for 2s after an opponent has extinguished their flames
• Increased Wind Forge damage scaling with upgrades
• All the Dead Gods now scales with investment up to its requirement, so if you have less WLL/INT than the req it procs less antiheal the lower your WLL/INT is. The antiheal proc still prevents passive regen
• Alloyblood now scales with investment up to its requirement, so if you have less MTL than the req it gives less bleed & blood loss reduction
• Reinforced Armor now scales with investment up to its requirement, with 65 FTD giving 20% PEN reduction and scaling up to the full 40% reduction once you hit 90 FTD
• Collapsed Lung duration now scales with investment up to its requirement, with 75 STR lasting 2s and scaling up to the full 3s with 100 STR
• Ice Fissure explosion windup decreased 1s > 0.35s, In exchange, the ice pillars can now be destroyed with 1-2 M1's worth of damage
• Iron Pulling endlag increased (0.1s -> 0.4s), should fix the movestacks and make it less true. Now applies Mantra endlag too
• Gravity Field duration reduced slightly
• Needle Barrage targeting range lowered and damage lowered
• Rocket Lance windup increased
• Metal Eruption collisions turned off, slightly less windup, less endlag
• Metal Gatling tracking slightly better
• Caltrops decay after some time and are destructible structures
• Metal Kick normal variant has a slightly faster drop, Dropkick variant has a little more posture damage
• Fixed Tornado having parry stun
• Fixed Karita Divebomb not applying stun
• Fixed Flaming Scourge not being cancellable
• Fixed bug where the talent Strong Hold worked when one handing a weapon with a shield
• Blood Shadow no longer works on enemies with iframes
• Defiance no longer works on unconscious enemies
• Metal Enchant no longer works on unconscious enemies
• Shadow Hero blade critical range reduced
• Stormseye MED req increased (25 -> 40)
• Strong Punch Windup increased from (.5 -> .55)
• Iceberg now caps out at 10%, upgrade scaling increased
• Karita Divebomb now receives iframes when divebombing a target
• Dragoon base damage decreased (17 -> 16), increased ammo in 1H mode (3 -> 4)
• Scaled Kyrscleave model up visually
• Punishment now has some endlag on successful counter (.1s), fixed whiffing not incurring a standard CD
• Fixed Ice Skate locking you in overly long endlag if you run out of Ether
• Magnet Electro Carve CD increased (25s -> 30s)

Bugfixes
• Fixed M1 input buffering occasionally buffering through mantras and causing you to M1 after the mantra is done. Only happened for very low windup mantras like Burning Servants
• Fixed getting multiple Poser's Rings from Zana quest. Poser's Rings are now weightless and duplicate rings are automatically deleted
• Fixed Maestro's Blade, Jolt Cast, Eureka, Legendary
• Corrected color on some Galebreathe abilities with Haunted Path
• Fixed Karita Leap preventing you from passing through certain areas
• Fixed a memory leak with Ceaseless Slashes
• Fixed a bug with Ceaseless Slashes where you could get stuck in place
• Fixed M2 uppercuts sometimes bypassing parry stun
• Rocket Lance flinging fixed (hopefully)
• Fixed a scenario where Karita Divebomb would bug your character
• Fixed Ice Cubes going on CD twice on auto-fire
• Fixed taking fall damage while using Ice Skate

Patch 1.5.5a

• Greatly increased Ice Carve damage

December 15th, 2023

Conquest Progress Update
Development is going pretty well! We've made a lot of progress even in just the last week and think it'll be ready within the next few weeks for sure. No exact release date yet because we still need to finish things up and then put it through some extensive playtesting, but we'll try to keep y'all updated on the expected drop. We're trying to drop Conquest as a very different gamemode to what we've done before, and want to ship it with an endgame version with big rewards, and a casual version with temporary characters, kinda like BR.

We really appreciate all the patience and support in waiting for this update, and wanna get something fun out to y'all ASAP. We'll be posting sneak peeks and info on twitter in the leadup to its release, so stay tuned!

Wraith Path: Twisted Puppets [FLAME/SHADOW]
• New Talent: Wraith Path: Twisted Puppets
• New Talent: Moths to a Flame
• New Talent: Explosive Rage
• New Talent: Burning Puppets
• New Rare Talent: Burning Sacrifice
• Twisted Puppets (the old talent) has been removed. If you had Twisted Puppets, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20

Content & Systems
• New Master Schematic: Royal Etrean Guard
• Knife's Journey rework: Cancelling an enemy's Mantra windup with your basic attacks now deals 15% more damage
• Decisive Blow rework: Hitting an enemy with your Critical Attack immediately after they dodge now procs Knife's Journey. Your Knife's Journey procs do 2x Armor damage
• True Pain has been removed. If you had True Pain, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Added a Destructible Structures system. Structures can be broken with your M1's and attacks and have their own health bar. We developed this feature for Conquest but figured it'd be a good fit for some of the stuff in the game already so released it early
• Round Spark Ice Eruption walls are now Destructible Structures
• You can now burn talents and mantras from gold border talent hands (e.g. quest rewards, shrine selections)
• You can now cancel out of the mantra replacement prompt, opting not to replace a mantra
• Shrine of Temptation/Order/Blasphemy dialogue can now be cancelled out of
• Flame Ballista can be charged up for more damage and a larger AOE
• Added LoD meshes to Etrean Luminant so distant islands will be visible on the horizon. No more seeing weird levitating trees in the distance, either
• Added a system for refunding Ether on moves that fail to find a target
• Haunted Path: Specter now recolors your Galebreathe to be white
• Added a setting to toggle input buffering

Balancing & Tweaks
• Voidwalker origin can now be unlocked using Chime victories, counting as half a kill
• Voidwalker origin quest now only requires 5 kills
• Lone Warrior origin is now unlocked after your first character wipe. The old acquisition method still works, too
• Extended Spear & Rapier hitboxes (they were shorter than standard spherical hitboxes, leading to spears with the same range stat as other weapons not having as much range)
• Aggressive Posture now works much more consistently
• Fixed Celestial Assault, Symbiotic Link, Shadow Vortex, Lord's Slice, Judgement, Encircle, and Sinister Halo not correctly requiring ether to cast
• While Harrowed, you no longer see the damage flash on your healthbar
• Fixed Blast Spark Static Flash Clone not being parryable
• Encircle base ether cost reduced (150 -> 90)
• Ice Daggers now refunds Ether if it fails to find a target, but places the mantra on a 4s cooldown
• Frozen Servants CD reduced (20 -> 15)
• Phantom Step now drains significantly less Spectral Gauge when not sprinting
• Phantom Step now only costs 5% of your Spectral Gauge, and only requires your gauge to be 10%
• Fixed Paired Soul not applying its 5% damage multiplier to Shattered Katana
• Toned down Emperor Flame vfx
• Duelist's Dance posture bonus increased (1 -> 2)
• Unwavering Resolve posture bonus increased (1 -> 2)
• Moving Fortress posture bonus increased (1 -> 2)
• Battle Tendency posture bonus increased (1 -> 2)
• Swiftkick Prodigy posture bonus removed
• Ardour Scream posture bonus removed
• Treefelling Blow posture bonus removed
• Rending Needle: Conductor/Impaler/Jailer posture bonus removed
• Polis now has Collapsed Lung, Bulldozer, Audacity, Braced Collapse, Firmly Planted, Perseverance, Impervious Slumber, Moving Fortress, Battle Tendency, Reinforced Armor, Matador, Uproar, Brutal Momentum, Showstopper, Warrior's Swing, Destructive Recovery, Harsh Response, Heavy Hitter, Punishing Blow, Hard Read, Swift Rebound, Evasive Expert, Ghost, Concussive Force, Strong Stern, Concussion, Return to the Dark Ages, Risky Moves, Wyvern's Claw, Chronostasis, In a Hurry, Grand Support
• Nostor now has Perfect Flash, Impervious Slumber, Dark Hours, Dark Rift, Singularity, Black Hole, Fear, Lasting Sorrow, Blackhole
• Amashi now has Perfect Flash, Impervious Slumber, Flaming Uppercut, The Final Act, Unyielding Inferno, Agitating Spark, Immolation, Phoenix Flames, Explosive Finish, Flaming Flourish, Emperor Flame, Mirage Clone
• Friid now has Perfect Flash, Impervious Slumber, Gale Trap, Suffocating Impact, Gale Coil, Stifled Jump, Air Pressure, Silencer's Edge, Silencer's Blade, A World Without Song
• Nell now has Perfect Flash, Impervious Slumber, Fragile Freeze, Chilling Flourish, Cool Head, Cryostasis, Rude Awakening, Cold Front, Glacial Ice, Orbital Ice, Frozen Legs, Bottom Freeze, Frostbite, Saint Jay, Unyielding Frost
• Funke now has Perfect Flash, Impervious Slumber, Authority Intimidation, Resolve Crusher, First Interrogation, Second Interrogation, Jolting Current, Static Link, Jumper Cables, Static Allure, Static Blade, Overcharge, Gathering Electricity, Static Withdraw, Stratoshock
• Adar now has Perfect Flash, Impervious Slumber, Gilded Path: Scrapsinger, Refine and Reuse, Artisan's Blade, Songs Unforged, Masterwork, Reshape and Remold, Exposed Durability, An Ironsinger's Instinct, Phantom Edge, Heavy Shoulders, Ironclad Punishment, Thornmail, Metal Shackles, Piercing Metal, Polished Armor, Laced Traps, Metal Absorption

Bugfixes & Optimization
• Enabled opportunistic streaming in Etrean Luminant. Should improve frame lag and client memory impact by a good amount
• Optimized model streaming in Etrean & Eastern luminant
• Optimized ability windup checks
• Optimized a laggy interaction with damage processing where characters without Wind Step were being put on cd for Wind Step
• Fixed Explosive Efficiency being unobtainable
• Fixed memory leak with Dark Rift
• Fixed Hair Spray breaking if you get stunned during it
• Fixed damage marks and armor tears not showing up
• Fixed ships falling apart when they stream out
• Fixed a bug where humanoid mobs could get stuck and stop attacking permanently
• Fixed spawning into the game on the wrong slot (usually slot A) due to Roblox issues. Will now kick you from the game when it happens so that you don't end up in weird spots
• Fixed Antiquarian tutorial quest chain objective
• Fixed 'Talk' Quest markers not showing up for NPC's sometimes
• Fixed spectral bar sometimes not appearing
• Fixed the Coal shop at the Vigils shop
• Fixed mob enchants not proccing
• Fixed Deferred sometimes not killing mobs if you got them down to a really low HP before hitting them with a Deferred M1

• Increased Whaling Knife crit damage slightly (since Knife's Journey got changed up)

Patch 1.5.4a

• Fixed being able to climb over Ice Eruption walls
• Increased Twisted Puppets speed, fixed Moths to a Flame, lowered damage

Patch 1.5.4b

• Fixed Maestro's Blade, Jolt Cast, Eureka, Legendary

December 8th, 2023

Mob Mantra Overhaul
• With a background overhaul of how the mantra system works, mobs can now use the same mantras players do. This means that they won't be limited to an awkward buggy selection of a few outdated moves, and can be set up to use the same things players do. This also means that when mantras get balanced for players, they get balanced for mobs too
• Most human mobs in the game have been given a much greater selection of mantras to use
• Pre-existing mobs with mantras have now had their mantras updated to the player versions with the above change
• Human Mobs now use mantras at a more consistent frequency and obey the actual CD's of their mantras instead of having a generic CD for all their mantras
• Mantras all now have metadata attached for ideal ranges so that mobs shouldn't just throw them out when they wouldn't ever conceivably hit

Content & Systems
• New Jus Karita Mantra: Karita Divebomb. Combos off last week's Karita Leap
• Hovering over the Danger Skull now informs you what the largest source of danger is. Trying to work out which friend is preventing you from leaving the game? No more.
BR is now open every Friday at 7:00 AM (UTC-5) throughout the weekend and closes every Monday at 7:00 AM (UTC-5)! This is instead of only being available every two weeks

Balancing & Tweaks
• Combat tags from minibosses are now much shorter (3m -> 30s)
• Combat tags from bosses are now much shorter (5m -> 3m)
• Hell Mode completion chests now give guaranteed 1+ star loot
• Buffed Primadon loot pool, removed a lot of the mediocre items from its pool and added more valuable equipment
• Greatly reduced cooldown on Primadon summoning (12m -> 3m)
• Layer 1 chests now have a small chance of dropping relics
• Added Ironsinger Heavy Plate as a rare drop in some Layer 1 loot tables
• Fixed Static Blade stacks not decaying properly. Fixes thunder builds perpetually having Speed Demon procs
• Legion Phalanx Plate rare pip added
• Celtor Commander Plate rare buff pip added
• Hive Scourge Cuirass uncommon buff pip added
• Etrean Siege Cuirass uncommon pip added
• Grand Authority Plate uncommon pip added
• Ministry Operative Cloak rare pip added
• Pathfinder Elite rare pip added
• Shadebringer damage buffed
• Hero's Blades scaling reduced (6.5 -> 5.5)
• Fixed Give and Take & Loyalty working for self-damage
• Fixed Shadow Hero Blade proccing ether drain on Sprint M1's
• Fixed Nullifying Clarity proccing on crits
• Nullifying Clarity no longer applies to instantaneous effects like shadow's elemental ether drain. Nullifying Clarity now applies to the Fear talent status
• Fixed Nullifying Clarity applying to status effects procced on the same M1
• Prediction now has a small windup (0.1s)
• Whiffing Equalizer now prevents sprinting briefly
• Illusion clones only disappear when the user actually takes damage. Venting still works as it actually deals a tiny bit of damage
• Cheap Trick 50% hp clone CD increased (30s -> 1m)
• Added Black Diver reinforcements to Castle Light
• Fixed certain rush abilities travelling further distances midair or in water
• Fixed Wind Forge stopping you from using actions for part of its duration
• Fixed an issue with the vfx on Pressure Break
• Oxidising Rush, Wind Passage, Flame Assault, and Lightning Assault no longer put each other on cooldown

Bugfixes & Optimization
• Fixed exploration quest objectives not logging that you've visited the area in question. This is why new players had "Explore: Lower Erisia" forever and never progressed further in the quest chain
• Fixed not being able to target Gigameds, Crustaceous Rex, Lionfish, Megalodaunts, and Deep Widows with targeting reticle attacks
• Fixed mobs skipping windups on some moves
• Fixed the danger timer briefly saying "No escape in sight" when combat tags expire
• Fixed Rising Thunder working on opponents within Tranquil Circle
• Fixed Illusory Counter causing you to get frozen in place until you unequip/equip a weapon if you're hit by a grab move
• Fixed being able to overlap crazy slots with your main weapon

(credit to xLCJordanx for the danger skull suggestion)

• Flaming Scourge now has autoparry frames
• Reduced Flaming Scourge AoE
• Added some rudimentary controller support to the game. This is a WIP that'll get expanded over time, hopefully to the point where the game is actually fully playable on a controller

Patch 1.5.3a

• Fixed Ferrofluid training not working in new servers

December 1st, 2023

Shanties
• Added Shanties and Musical Instruments. Grab a Violin, Drum, Trumpet, or Accordion and play along with nearby players to the tunes of beloved Deepwoken tracks. Big shout out to Naktigonis for cooking up the full band versions of these tracks. Instruments can be bought at shops. Shanties are unlocked by reading their respective books
• Playing along with others staves off hunger and thirst, grants you a blood regen buff, and slightly improves your passive HP regen
• Added Shanty: A Memory of Tides
• Added Shanty: The Gideshu March
• Added Shanty: Oscillation
• More coming soon!

Content & Systems
• New Jus Karita Mantra: Karita Leap. Additional Jus Karita mantra coming soon
• New Weapon: Anklets of Alsin
• New Book: Debriefing Log on Operator Polaris Enigvidion
• New Book: A Deathscribe's Journal
• New Book: The Song of Fathoms / Oscillation
• Implemented Roblox's new UDP networking for user inputs. Should mean certain inputs are received by the server a lot faster. Also generates less server lag in general

Talent Merges
If you any of these had these talents, you'll get the merged talent if you didn't have it already, or you'll get a new hand on power up/joining at Power 20.
• Exterminator has been merged into Apothecary
• Subsistence has been merged into Potion Quaffer
• Taste Test has been merged into Chain Reaction
• Explosive Jester has been merged into Hot Potato
• Gale Leap has been merged into Wind Step
• The Old Wind has been merged into Aerogliding
• Silencer's Edge has been merged into Silencer's Blade
• Reverse Gale Kick is now base Rising Wind behavior

Shield Rework
• As polled for, shield weight now grants the shield's weight as a flat posture bonus while equipped, instead of dividing incoming posture damage by the weight value. Thanks for voting!
• Shields have less of a reduction to the posture you get back from parrying someone to make up for them generally granting less of a posture buff (80% -> 40%)
• Critical Attack's posture reduction is no longer decreased when wielding a shield
• Fixed Shield quality stars not applying
Shield weights have been adjusted to account for this change:
• Targe: 1.5x posture -> +4 posture
• Old World Greatshield: 1.6x posture -> +4.5 posture
• Kite Shield: 1.75x posture -> +5 posture
• Worshipper Shield: 1.85x posture -> +6 posture
• Ethiron Curseshield, Gourdguard: 1.9x posture -> +7 posture
• Khan Shield: 2x posture -> +8 posture
• The Path's Defender: 2.2x posture -> +10 posture
We'll be monitoring how shields feel after this change, so don't worry if they're too weak/too strong for a bit.

Balancing
• Storm Cage hitbox accuracy greatly improved. No longer has huge invisible sections where you can still get hit
• Manipulator no longer procs and deletes charmed when your opponent blocks/parries/dodges your crit
• Reduced Phantom Step spectral gauge decay (4%/s -> 3%/s), gauge req reduced (20% -> 15%)
• Worshipper Shield req decreased (45 FTD -> 40 FTD)
• Potion Quaffer reqs adjusted (15 FTD, 15 WLL -> 15 FTD or 15 WLL, 30 INT)
• Chain Reaction reqs reduced (90 INT -> 80 INT)
• A World Without Song reqs adjusted (All Silencer talents -> 75 WND)
• Wind Step req reduced (50 WND -> 40 WND)
• Electro Carve is now a 1-star mantra
• Electro Carve Blast Spark now keeps you above water
• Fixed Wild proccing multiple times off the same hitbox
• Electro Carve Magnet Spark shock lowered (on projectile)
• Electro Carve Magnet Spark projectile can now be dodged
• Electro Carve Magnet Spark dmg scaling lowered
• Fixed bleed damage being dodgeable/blockable
• Fixed Eclipse Kick not cancelling windups
• Eclipse Kick STR req reduced (20 -> 15)
• Shadow Hero Blade crit ether drain reduced
• Fixed Showstopper disguising M1 anims

Bugfixes & Optimization
• Fixed not being able to use Seafarer's Chime without being in a guild
• Fixed Mystic not working for Shrine of Chance on Miscellaneous talents
• Fixed Destructive Recovery only applying if your opponent was wielding a Greatsword
• Fixed a memory leak with Spectral
• Fixed being able to roll through final LFT crit

🐟🐶🐱🦐🦞🐟🐠 <-- one of the testers bet we wouldnt put this in the patch notes

correction: AWWS still requires Silencer's Blade

Patch 1.5.2a

• New character creation scene added. More will come later

November 24th, 2023


Haunted Path: Specter
• New Wind Talent: Haunted Path: Specter
• New Wind Talent: Apparitions
• New Wind Talent: Phantom Step
• New Rare Wind Talent: Vanishing Wraith
• New Advanced Wind Talent: Possession

Base Combat Improvements
• As voted on in polls, assassination has now been reworked. Instead of ragdolling enemies for a few seconds on assassinating them, you now deal a flat 15% of their HP as true damage and kick them away. Damage against mobs has not been changed, and is still capable of instakilling them
• Added M1 input buffering. Clicking at the very end of M1 endlag now queues up an M1 input to happen as soon as the endlag is over. This effectively lets everyone play at a similar speed to macroers
• Roll-cancelling now removes your roll CD and lets you immediately roll again like Tap Dancer, but places your second roll on a longer cooldown (+0.5s). Tap Dancer's functionality is now to remove that longer second roll cooldown. This keeps Tap Dancer identical to how it was before, but makes base roll behavior closer in line with it so that Tap Dancer isn't such a mandatory talent
• Reduced M1 feint endlag (0.25s -> 0.2s)

Content & Systems
• New Wind Mantra: Wind Forge ★
• Blast Spark added for Electro Carve
• Magnet Spark added for Electro Carve
• Heartbeat Sensor is now base Rhythm behavior. If you had Heartbeat Sensor, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Thresher Fangs has been merged into True Pain. If you had Thresher Fangs, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20. Armor damage bonus reduced (2x -> 1.5x)
• Vanishing Closure has been merged into Cheap Trick. If you had Vanishing Closure, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Hidden Blade has been deleted. If you had Hidden Blade, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Low Blow reworked to instead cause those you assassinate to be slowed and unable to jump for 3s. Low Blow AGL req reduced (85 -> 60), now requires Assassin
• Lights Out now additionally blinds those you assassinate for 5s
• Electro Carve vfx improved

Balancing
• Summons no longer give starting tempo when they combat tag you
• Increased Crescent Cleaver critical posture damage
• Illusion Clones no longer give Tempo when hit
• Fixed Flaming Scourge going through parry, dodge, and Tranquil Circle
• Flaming Scourge windup increased (0.5s -> 0.6s), increased CD (16s -> 18s). Final hit deals reduced damage but increased posture damage
• Shadow Vortex can no longer pull people while in Flaming Scourge, or vice versa
• Tranquil Circle now grants immunity to Gaze correctly
• Ice Lasers windup increased (0.3s -> 0.4s), damage scaling from upgrades increased
• Deep Wound can now be used with all Light Weapons, not just daggers. LHT req increased (15 -> 45)
• Unseen Threat AGL req reduced (70 -> 60)
• Curved Blade of Winds MED scaling increased (5 -> 5.5), given 5% chip damage
• Alloyed Tanto swing speed reduced (0.87x -> 0.86x)
• Petra's Anchor crit CD increased (6 -> 8)
• Frozen Web chill duration increased (3s -> 7s)
• Freezing Wight chill duration increased (4s -> 7s)
• Grim enchant proc duration increased (4s -> 6s)
• Nemesis proc duration increased (9s -> 15s)
• Wild now deals 75% of the unscaled damage of your weapon attacks as AoE (was 50%)
• Sear now grants +5% PEN on top of its existing effects
• Curse of the Unbidden endlag removed
• Curse of Yun'Shul downside reduced (10% hp -> 7% hp)
• Obfuscation now only procs a speed boost on close-ranged attacks
• Deferred damage multiplier reduced (10% -> 7%)
• Detonation now only gives 1 stack per crit. Proc damage is no longer affected by damage multipliers
• Rapid Fire now only works on 1H Gun crit
• Poison Corruption downside reduced (10% hp -> 7% hp)
• Saint Jay now only heals you for 60% of the stolen healing
• Bloodless gem heal scaling from damage increased (50% raw -> 60% raw). Bloodless max heal from proc within cap interval reduced (25 -> 15)
• Azure Denial of Flames duration buff reduced (+100% -> +25%)
• Max Denial of Flames heal reduced (30% -> 20%)
• Healing is now reduced while in Dimensional Travel
• You can no longer spit during iframes (e.g. Portals)
• Spit posture reduction decreased (50% -> 25%)
• Arc Module: Eject posture resets to 50%, not 0%
• Cryostasis CD increased (25s -> 35s)
• Reduced hitbox size scaling on Fire Blade
• Reshape and Remold damage buff reduced to 5%, also harder to reach the cap now

Bugfixes & Optimization
• Greatly optimized talent/echo mod/boon/flaw/enchant handling. This was done very inefficiently before and should result in noticeable performance improvements
• Optimized pathfinding by cacheing patrol routes globally instead of just per mob. Should help with older servers with lots of patrolling mobs roaming around
• Optimized Chain of Perfection and other stacking statuses like Crystal, Surge, and Metal Rods
• Fixed some mobs miscalculating their patrol routes
• Fixed gun flourish anim sometimes overriding uppercut anims
• Fixed mobs occasionally ignoring perfectly good pathfinding routes
• Fixed Lightning Clones attacking the user if the user takes self damage
• Fixed some weird behaviors with Rising Wind
• Fixed Iron Skin reducing chime storm damage
• Fixed Ice Fissure proccing Saint Jay for 45s
• Fixed Corruption downsides not working on Dimensional Travel
• Teleportation bell now works in water
• Ctrl+M2 uppercutting now correctly cancels M1 cancelled effects like Dark Rift
*Flame of Denial, not Denial of Flames (oops)

• Fixed Sacred Field not working at sea
• Curved Blade of Winds scaling adjusted (4 WND -> 5 WND; 5.5 MED -> 5 MED)

Patch 1.5.1a

• Fixed Fishing Rods, Arc Wave and a few other things in new servers
• Fixed getting parried not cancelling your input buffered M1's

November 17th, 2023

Content & Systems
• New Fire Mantra: Flaming Scourge ★★★
• New Boss Weapon: Stoneheart
• Linkstriders now have light blue eyes
• Starkindred Halos can now be dyed with Dye Packets
• Silentheart Tattoos can now be dyed with Dye Packets
• The Duke is now fully voice-acted

Balancing & Tweaks
• Many humanoid mobs have been given talents, the full list is below
• Hivelord's Hubris weight increased (8 -> 10)
• Wind Gun posture damage buffed
• Tornado Posture damage buffed
• Sinister Halo cooldown increased (10s -> 14s)
• Fixed Flame of Denial proccing multiple times
• Fixed Lodestar proccing even if your opponent dodges
• Fixed Venting after being uppercut not cancelling the aerial state
• Serrated Warspears now drop from Nightmare Threshers, Corrupted Threshers, and Corrupted King Threshers (and not from the Duke anymore)
• Preemptively futureproofed some of the topbar UI elements for the upcoming Roblox topbar changes

Bugfixes & Optimization
• Fixed Mob talents not working
• Fixed Brick Wall and Perseverence not working for mobs
• Fixed Authority enemies not spawning in with weapons sometimes
• Fixed fist equip weapon throwing having collisions enabled
• Fixed some inconsistent behavior with uppercuts
• Potentially fixed some issues with weak block animations
• Fixed the guild base arena increasing the costs of other expansions, now ignored in the cost calculation

Human Mob Talents
• Duke Erisia now has Impervious Slumber, Breathing Impact, After Cut, Suffocating Impact, Gale Coil, Stifled Jump, Air Pressure, Pressure Break, Silencer's Edge, Silencer's Blade, A World Without Song, Collapsed Lung, Dirty Boxing, Concussion, Concussive Force, Bulldozer, Million Ton Piercer, Shield Breaker, Audacity, Matador, Showstopper, Berserker, Charged Return
• The Ferryman now has First Interrogation, Second Interrogation, Authority Intimidation, Resolve Crusher
• Beiruul now has Fists of Fortitude, Fists of Navae
• Authority Soldiers/Snipers/Privates now have Warding Radiance, Hell's Partisan, Flaming Flourish, To The Finish, Immolation
• Authority Peacekeepers now have Flaming Flourish, Speed Demon, The Final Act, All-Consuming Flame, Corpse Explosion
• Authority Officers now have First Interrogation, Second Interrogation, Authority Intimidation, Resolve Crusher, Surge Path: Unstable Capacitor, Showstopper
• Authority Lieutenants now have Agitating Spark, The Final Act, Mirage Clone, Azure Flames, Uproar, Immolation, Phoenix Flames, Corpse Explosion, Controlled Combustion
• Authority Captains now have Glass Path: Crystallization, Cryostasis, Rude Awakening, Preceding Chill, Frozen Legs, Crystal Shrapnel, Frostbite, Saint Jay, Berserker, Anxious Guard
• Authority Commanders now have Eruption Path: Lava Serpent, Empowered Eruption, Flash Point, Molten Defence, The Floor is Lava, Scorched Earth, Mirage Clone, Azure Flames, Riot Breaker, Uproar, Immolation, Phoenix Flames, Corpse Explosion, Controlled Combustion, Audacity, Impervious Slumber
• Etrean Guards/Soldiers now have Speed Demon, Air Pressure, Suffocating Impact, Stifled Jump
• Vigil Swordsmen/Captains/Guards now have Bear Trap, Blade Dancer, Speed Demon, Spinning Swordsman, Paired Soul, After Cut, Breathing Impact, Wyvern's Claw
• Celtor Guards now have Giantslayer, Braced Collapse, Charged Return
• Divers/Diver Apprentices now have Battle Tendency, Braced Collapse, Firmly Planted, Perseverance, Giantslayer, Underdog, Defiance
• Journeyman Divers now have Battle Tendency, Brick Wall, Firmly Planted, Braced Collapse, Showstopper, Strong Stern, Frozen Pin-Cushion, Perseverance, Giantslayer, Underdog, Defiance, Moving Fortress, Charged Return, Champion's Regalia, Nullifying Clarity, Scorched Peak, Frozen Web, Static Link, Storm Link
• Black Divers now have Battle Tendency, Brick Wall, Surge Path: Unstable Capacitor, Firmly Planted, Braced Collapse, Showstopper, Strong Stern, Perseverance, Giantslayer, Underdog, Defiance, Last Resort, Steady Footing, Suffocating Impact, Heavy Hitter, Concussion, Static Link, Storm Link, Chronostasis
• Hive Scouts now have Nullifying Clarity, Hard Read
• Hive Guards now have the above plus Flaming Flourish, Lightspeed Reflexes
• Hive Adjudicators/Arbiters now have the above plus All the Dead Gods, Emperor Flame
• Ignition Union Guards/Fighters now have Brutal Momentum, Harsh Response, Destructive Recovery
• Ignition Union Arcwarders now have the above plus Arc Module: Eject, Arc Module: Guard, Arc Module: Null
• Legion Soldiers now have Air Pressure, Cyclone Blade, Pressure Break
• Legion Captains now have Drifting Winds, Suffocating Impact, Concussion, Air Pressure, Cyclone Blade, Pressure Break, Hoplite, Blade's Edge, Defensive Sweep, Driving Impact, Lancer's Impale
• Legion Snipers now have Fists of Fortitude, Grand Skewer, Pocket Sand, Resolve Crusher
• Eastern Nomads now have Fists of Fortitude, Fists of Navae, Blade's Edge, Defensive Sweep, Driving Impact, Lancer's Impale
• Eastern Nomad Leaders now have the above plus Chief's Will
• Summer Goons/Guards/Dragoons now have Armor Piercing, Rapid Fire, Safety Dance, Ready or Not
• Knives of Eylis now have Knife's Journey, Decisive Blow, Thresher Fangs, True Pain, Swift Rebound, Evasive Expert, Risky Moves, Finishing Touch, Matador
• Old Knives of Eylis now have the above plus Ghost
• Ministry Scouts/Captains/Necromancers/Footpads/Enforcers now have Finishing Touch, Successive Throw, Pressure Detonation, Dark Hours, Dark Rift, Dark Synergy, Singularity, Black Hole
• Songseeker Flamecharmers now have Everchanging Aegis, Perfect Flash, Immolation, Controlled Combustion, Agitating Spark, Mirage Clone, Flaming Flourish, All-Consuming Flame, Corpse Explosion, The Final Act, Uproar, Phoenix Flames
• Songseeker Frostdrawers now have Everchanging Aegis, Perfect Flash, Fragile Freeze, Cool Head, Rude Awakening, Preceding Chill, Glacial Ice, Orbital Ice, Cryostasis
• Songseeker Thundercallers now have Everchanging Aegis, Perfect Flash, Resolve Crusher, Jolting Current, Static Link, Static Ace, Static Allure, Discharge, Stratoshock
• Songseeker Galebreathers now have Everchanging Aegis, Perfect Flash, Gale Trap, Suffocating Impact, Gale Coil, Stifled Jump, After Cut, Breathing Impact, Silencer's Edge, Silencer's Blade, A World Without Song
• Cloaked Assassins now have Precise Swing, Pressure Succession, Cheap Shot, Frozen Pin-Cushion, Frostbite, Time To Go, Steady Footing, Scaredy Cat, Sunken Predator, Low Blow, Triathlete, Swift Rebound, Evasive Expert, Risky Moves, Ghost, Strong Stern, In a Hurry, Chronostasis
• Bounty Hunters now have Steady Footing, Sunken Predator, Low Blow, Triathlete, Audacity
• Blacksteel Pirates now have Uproar, Bulldozer, Shield Breaker, Unwavering Resolve, Bear Trap, Fear
TL;DR; Humanoid mobs have more talents now.

Patch 1.5.0a

• Encircle is now a Mobility Slot mantra
• Flame Assault is now a Mobility Slot mantra
• Increased posture damage on Flame Ballista
• Aggressive Posture, Blackhole, and Thresher Fangs are no longer Rare talents

Patch 1.5.0b

• Fixed Flaming Scourge going through dodge/tranquil circle
• Fixed some bugs with Flaming Scourge
• Flaming Scourge endlag added (0.2s)

November 10th, 2023

Content & Systems
• New Fire Mantra: Flame Ballista ★★★; here's the Treat as promised, thanks to olieware (and gege lol) for the suggestion
• New Medium Mantra: Flashdraw Strike
• Ice Fissure reworked; now consists of up to 3 obelisks you can place and then detonate when nearby
• New Silentheart Talent: Vengeful Pursuit; speak with the Dreadstar again to receive a new target
• New Guild Base Extension: Arena; at the far end of your guild base you can now construct a huge arena for your guild to spar in and host events
• Guild Mess Hall redesigned
• Hallowtide '23 items are now available via the Hallowtide '23 Medal at Blacksmiths
• Hallowtide has ended, see you next time!
• Funke, Master of Thunder now wields the Stormseye in his fight

Balancing
• BR Trios queue has been disabled temporarily to see how it affects lobby sizes for other queues
• Fixed some Smite bell rolls having less damage than intended. Base number of orbs increased (1 -> 2)
• Shrouded Cape buffed, +1 rare pip
• 1H guns now deal additional posture damage when loaded
• 1H guns now deal 10% chip damage when loaded
• Increased Ankle Cutter slow duration (4s -> 5s)
• Lodestar now procs Silence on crits, flourishes, and uppercuts - instead of on parrying mantras
• Silentheart's damage multiplier now scales with the number of Dread Stacks and is granted by Dread Fighter. The multiplier scales from 0 to 15%, compared to being a flat 10% previously
• Silentheart's damage multiplier no longer applies to M1 projectiles (still applies to crit bullets)
• Moved Drakemaw crit hitbox forwards and reduced the range slightly so that it hits behind less
• PEN bonus from crafted Bullets reduced (20% -> 10%)
• Armor Piercing PEN bonus reduced (25% -> 20%)
• Rising Shadow windup increased (0.35s -> 0.45s)
• Shadow Vortex hangtime reduced (3s -> 1s), initial buildup reduced (1s -> 0.5s)
• Arc Module: Null no longer gives bonus HP
• Fixed Flame Grab having a super long duration if range modifiers are stacked
• Aelita event no longer activates if you are in combat
• Detonation no longer builds up proc charges off unconscious enemies
• Increased Nautilodaunt Beak drop rate

Bugfixes & Optimization
• Reduced targeting latency on Fire Gun, Needle Barrage, Wind Blade, Air Force, Gale Trap, Shadow Gun, Lightning Stream, Fire Forge. Should help reduce input lag on these mantras, especially for those on poor connections
• Fixed being able to get Arcwarder without the full stat reqs
• Fixed people getting stuck in Ice Eruption despite rolling
• Jolt Grab Magnet spark variant range reduced
• Holding click on dialogue now speeds it up
• Fixed Fish Pond showing up as room_pond in the base editor

NOTE: Due to a bug, Silentheart's damage multiplier before this update was closer to 15%, so the damage multiplier change is a nerf and not a buff
(bought bullets also got a PEN nerf, patch note was poorly phrased)

• Reduced Lodestar silence duration (5s -> 3s)

• Fixed Vengeful Pursuit proccing M1 talents/enchants

Patch 1.4.9a

In new servers...
• Fixed Bloodtide/Putrid/Pumpkin Pitch/Vengeful Pursuit projectiles phasing through objects
• Fixed Relentless Flames locking your actions for a few seconds on parry/stun cancel
• Fixed Arcwarder obtainment
• Fixed Rotskippers

• Fixed Lodestar proccing on Mani Katti

Patch 1.4.9b

• Fixed parry success anims not playing

November 3rd, 2023

Hallowtide Week 2
• Hallowtide '23 Medal added: a medal from Lysander that enables you to redeem Hallowtide items from this year's event at any point in exchange for Knowledge. This is an account-wide unlock
• Hallowtide '22 Medal added, letting you redeem items from last year's event at any point in exchange for Knowledge. Available at a discount, also an account-wide unlock
• Less Gourdskippers spawn during the trial to help reduce lag, but their HP has been increased to 3 hits again to account for this. Player Gourdskippers still go down in 2
• Drakemaw Gauntlets Unique Critical added
• Putrid Edenstaff Unique Critical added
• Bloodtide Trident Unique Critical added
• New Hallowtide Shield: Gourdguard
• New Hallowtide Enchant: Harrowing

Scrapsinger Path
As promised, here's the Trick you voted for...
• Scrapsinger has been renamed to 'Gilded Path: Scrapsinger'
• New Metal Talent: Artisan's Blade
• New Metal Talent: Songs Unforged
• New Rare Metal Talent: Masterwork
• New Advanced Metal Talent: Reshape and Remold

Content & Systems
• New Fire Mantra: Relentless Flames ★★
• New Heavy Mantra: Onslaught
• Pumpkin Pitch reworked; now acts as a low CD mantra that can be rapidly fired, but subsequent uses will increase the ether cost for each throw
• New Head Equipment: Bloodforged Crown

Balancing & Tweaks
• Using a Mantra now cancels your ledge hang. Fixes some noclip glitches
• Controlled Combustion now prevents All-Consuming Flame from proccing on allies
• Sheathing your sword and activating Poser's Ring now cancels current mantra windups. Fixes some movestacks
• Certain moves with high knockback like Strong Left now knock people out of uppercut combos and send them flying
• Reduced Posture Buffs on Rings (+2 pips -> +1 pips, +1 pips -> +0.5 pips)
• Nerfed incoming posture damage reduction on Ardour (25% -> 15%)
• Whirling Blade no longer has damage falloff when blocked/dodged
• Increased damage on Pumpkin Pitch
• Chain Pull hitbox buffed & Windup reduced
• Drakemaw Gauntlets LHT scaling increased (7 -> 7.5)
• Railblade ground critical windup reduced & damage buffed
• Fixed daze going through parry/dodge
• Fire Blade windup decreased (.77s -> .65s)
• Reduced targeting windup on Prominence Draw (.2s -> .15s), but increased windup on swing (0.1s -> 0.15s)
• Frost grab endlag decreased (1s -> 0.4s)
• Rising Thunder windup increased (.4s -> .5s)
• Thunder Kick windup increased (.55s -> .65s)
• Strong Left windup increased (.45s -> .5s)
• Champion's Whirlthrow windup increased (.5s -> .65s)
• Champion's Whirlthrow no longer has hyperarmor
• Reduced Vital Point PEN bonus (+50% -> +25%)
• Storm Blades now has a sound cue
• Gaze now has a sound cue on windup and on hits
• Lightning Assault's hitbox no longer hits all at once across the total range and is instead split up across its trajectory
• Fixed Strong Hold applying to non-medium weapons
• Depths Trial combat tag is now removed as soon as you beat the trial

Bugfixes & Optimization
• Fixed higher level Shrine of Courage variant not giving its rewards
• Fixed Shrine of Solitude
• Campfires now get cleaned up more reliably when not in use. Should help a lot with server lag because sometimes there can be over a hundred unused campfires littered about the place
• Fixed autoparry parry anims not being interrupted by M1's
• Fixed Gaze anims overriding M1 anims
• Fixed Glider unequipping tools if you switch tools off it
• Fixed a memory leak with Forge parts that don't get picked up
• Fixed everyone having 'Hive Adjudicator' in their schematics
• Fixed Controlled Combustion not working for Agitating Spark procs generated from hitting burning enemies
• Fixed mobs without pathfinding backpedalling constantly

Note: the 2-star flame mantra is NOT the 'treat' promised in polls. That comes next week

• Reduced Strong Left base posture damage (25 -> 22, since posture is overall lower now)

Patch 1.4.8a

• Ring posture nerf reverted as it was rerolling ring stats to stuff that wasn't posture. Will likely return once there's a system to downgrade buffs to buffs of the same type

October 27th, 2023

Hallowtide Event
Hallowtide has swept across the Luminants and is here to stay for the next 2 weeks! Seek out the legendary Floating Keep of the Spellhardt family to get started...
• Test your will to survive in the new Trial of the Gourdskipper; with unique prizes and a generous reward of Joy to spend on Hallowtide items, can you defeat the Curse?
• 3 New Unique Weapons can be obtained. The 3 new weapons will be receiving unique criticals in next week's update
• New Unique Cosmetics have been added, some available in the shop, and some not
• A new track "A Darkness Beneath" has been composed for the event by Naktigonis
• All of the rewards and event from last year have returned too, so if you missed out last year you can experience it now!
• And even more coming next week!

Content & Systems
• New Ice Mantra: Rising Frost ★★
• The Guy is now voiced
• Dialogue now auto-scrolls and gradually extends the scrollbar instead of having loads of whitespace
• Commas, question marks, and exclamation marks are now allowed in Mantra Names
• Frozone is now base behavior for Ice Skate. If you had Frozone, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20

Balancing & Tweaks
• M1's now cancel your parried anim, fixing a lot of animation hiding, especially on rifles
• The parried animation now matches your parry stun duration in length. Should fix some animation hiding and provide better feedback
• Deferred no longer procs on those you've assassinated but will still grant a +5% damage mod like it does with Poser's Ring. This is to fix it bypassing the assassination damage cap
• Firmly Planted no longer reduces the slow effect on parry stun, and won't reduce your slow during a Mantra's duration. This brings it in line with Firmly Planted not reducing stun while you're M1'ing or using your crit
• Increased CD on Thunder Kick (8s -> 12s), bit too spammable for a guard break
• Strong Left and Eclipse Kick no longer share a cooldown
• Tornado and Metal Eruption no longer share a cooldown
• Lightning Impact and Gale Punch no longer share a cooldown
• Sea travel using Ice Skate now brings you closer to the water's surface and the vfx for generating struts only displays when you're airborne
• Reduced base speed and increased descent speed due to gravity on Ice Skate
• Upgrading Ice Skate now reduces its descent speed. Lvl 5 will bring you back to about what the descent speed was previously
• Greater Ice intensity is now required to freeze objects solid
• Reduced environmental intensity of some ice abilities like Ice Fissure but increased the size of ice surfaces in general. As a reminder, environmental intensity is how much the ability affects the environment, i.e. creating bigger ice surfaces, freezing bigger things solid, etc.
• Water now freezes more quickly than land
• Added a Mystic prompt for Metallurgist class, moved some Metallurgist talents over to the Ironsinger class
• Minor VA tweaks

Bugfixes & Optimization
• Fixed a bug with the Quest system where quest markers could be above the wrong NPC's
• Fixed a bug with dual and offhand guns where feinting a gun would move the gun 'swing counter' forward by 2 instead of 1, causing you to flourish far sooner in your combo when feinting
• Fixed offhand guns forcing flourishes on non-gun weapons when feinted rapidly enough. Since flourishes have a set speed, this made certain heavy weapons appear to swing ridiculously fast
• Fixed being able to feint after guns visibly fire
• Fixed being able to go underwater using Ice Skate
• Parrying daggers no longer roll quality stars since the buffs don't actually do anything when wielded in your off-hand
• Fixed a bug that meant that if someone had "dragon" in their username, Ardour Manifestation would not spawn the dread serpent in that server. Their draconic blood will no longer hold back the tides of dread
• Removed complex pathfinding from a few mobs that don't need it. Should improve performance by a good amount
• Fixed weird particles on Ice Skate
• Exiting Dimensional Travel at sea no longer drops you into the sky
• Fixed Stormseye crit clipping you through walls
• Optimized blocking. Should help with performance
• Fixed raycast projectiles inconsistently hitting the sea if there was a part beneath the sea that it could hit

Also: the sea is red now.

Patch 1.4.7a

Trial of the Gourdskipper Hotfixes
• Fixed cheese spots with the trial
• Glitching under the map excludes you from the trial
• Fixed being able to enter in-progress trials through some portals
• Portals now have an indicator for when they can be accessed

Patch 1.4.7b

• Fixed combat tags not clearing properly sometimes, making you 'infinitely' in danger. If you're 'infinitely' tagged like this, just take another source of combat tag and wait for it to run out and it should go away

Patch 1.4.7c

• Fixed terrible aiming on the pumpkin throwing

Patch 1.4.7d

• Fixed Gourdskippers dying in one hit after the first round
• Fixed waves loot being way better than intended. Consider it an early bird bonus

Patch 1.4.7e

• Made Gourdskippers die in 2 hits
• Buffed the loot up (overnerfed it)

Patch 1.4.7f

• The Eastern Luminant has now been Hallowtide-ified, now letting you access both the Trial of the Gourdskipper and the Floating Keep there

Patch 1.4.7g

• Fixed some memory leaks with the Gourdskipper Trial. Should help a lot with the poor performance from the event
• Optimized the Pumpkin Pitch projectiles
• Filled in a lot of the cheese spots and made it harder to get stuck under the Gourdskipper map

October 20th, 2023


Content & Systems
• Light's Final Toll Critical(s) added
• The Ferryman is now an instanced boss, taking you to an instanced version of Boatman's Watch once the ritual is completed
• Added a Quest system that will be able to track current objectives for quests and otherwise. Currently only supported for the quest in the following patch note but in subsequent patches we'll configure more quests to use this new system. More QoL also planned like being able to hide them instead of quitting them, and being able to view them at a campfire
• Added a tutorial quest for new players that runs through buying a dinghy and sailing to Erisia. Easy to quit out of and mostly just guides new players through the early game loop
• Flaming Uppercut has been merged into Flaming Flourish. If you had Flaming Uppercut, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Hovering over classes in your Talent list now shows you the Mystic prompt for it. Credit to xLCJordanx for the suggestion
• Rank changes in guilds should now show up immediately on the player list
• 🗣️ added. More soon

Balancing & Tweaks
• Doubled the range at which bullets don't incur parry stun for the user. This means they have to be further away to not get parry stunned if you parry their bullets
• Projectile bullets are no longer shot if the initial blast from a gun M1 is parried
• Projectile bullets no longer proc enchants if the initial blast hit. Made stack-based enchants a little crazy
• Casting a Mantra now cancels your roll, similar to how M1'ing cancels your roll. Should fix some anim hiding
• Having your uppercut dodged or blocked no longer counts as not whiffing and will give you endlag properly
• Cooldown on Ferryman has been greatly reduced (20m -> 15s). No more server hopping to fight him
• Ferryman lightning clones now last much longer and don't immediately disappear
• Hitting a wall no longer makes Ferryman's Lightning Assault hit several times instantly, and he instead bounces off walls if necessary
• Fixed Ferryman Javelin movestack
• Fixed a bug causing Arc Beam and other dual-element attacks to have exponential PvE power scaling. Since this was something relied upon, Arc Beam now has a 2x PvE power scaling multiplier to make up for it somewhat. Previously it was doing close to 10x what it should have been doing
• Fixed Gathering Electricity causing weapons with elemental damage to scale with both elements. If it's an elemental weapon, it'll only scale with that element and not with lightning
• Increased Arc Beam base damage (15 -> 20)
• Fixed Arc Wave not having PvE scaling
• Self-damage no longer clears Perfection stacks. Fall damage still will
• Mantras can no longer be 'Legendary' rarity, only 'Rare'. i.e. mantras like Lightning Cloak, Ice Skate are less rare now
• Ice Spike Traps trigger is now a distinct model and more visible
• You can no longer roll the Simple flaw at the Shrine of Order
• Added a windup sound to Thunder Kick to better telegraph it
• Fixed Stormseye crit dealing no posture damage
• The 3th hit in Stormseye crit now procs Shock/Surge
• Storm Link no longer procs Shock/Surge. The Shock proc was too short (0.25s) to be actually do much for Shock players and the Surge proc was way too generous. Still deals lightning damage
• Electro Carve now moves with you
• Reduced endlag after Burning Servants summon (0.4s -> 0.1s)
• Doubled damage on Rising Flame. Did half the damage as intended
• Reduced Sightless Beam posture damage
• Reduced damage multiplier on Hero's Blade of Shadow crit (2x -> 1.5x), reduced ether drain
• Hero's Blade of Ice crit now ends early when parried, but damage has been increased
• Hero's Blade of Wind crit second hit no longer guaranteed blockbreaks, instead deals heavy posture damage
• Reduced Hero's Blade of Flame crit range
• Obfuscation chip damage bonus now depends on weapon type. Heavy Weapons (+50%, unchanged), Medium Weapons (+35%), Light weapons (+25%)
• Black Diver WLL req reduced (20 -> 10)
• Reduced Shattered Katana MED req (100 -> 90)
• Blood Shadow drain now scales with Shadowcast
• Orbital Ice damage resistance reduced (25% -> 15%). Brings it in line with Fists of Fortitude's resistance
• Fixed Orbital Ice granting resistance against some sources of damage that aren't Physical
• Arc Suit no longer gives your Orbital Ice extra durability (as in how much damage it can take before breaking)
• Removed the net at the top of the Guild Training Hall and removed the collisions on the hanging lanterns. Should make it less vertically constrained
• Reduced fog density in a lot of locations now that we have LoD impostors
• Brightened up the default atmosphere

Guild Bugfixes
• Overhauled Guild data handling to add more rigorous checks and ensure that data is kept up to date between servers without things being overwritten. Should hopefully fix a lot of issues with leaders being inconsistent between servers or people suddenly losing leadership/guild base rooms
• Fixed a long-standing issue where if you joined the game at the same time as a guildmate your guild membership and rank wouldn't be registered properly visually and in some cases mechanically
• Added failsafes to prevent guild leaders being exiled if their rank hasn't loaded properly ingame. Hopefully leadership should always load properly now but it's good to have more failsafes

Bugfixes & Optimization
• Patched a bug with mantra cooldowns where you could recast certain mantras immediately by casting another mantra
• Fixed Arc Beam, Lightning Assault, Lightning Stream, Storm Cage, Lightning Impact, Arc Wave, and Thunder Kick not stunning opponents if you have Surge Path
• Fixed a bug with Ice Hero Blade crit where if you're stunned the crit will keep going until you're not stunned
• Fixed an issue where you couldn't re-vow someone after breaking your vow with them
• Fixed feinting Storm Cage not properly removing the cage
• Fixed the tutorial still mentioning reservoir
• Fixed a few docks showing up across the entire sea as PoI's instead of while in their respective areas
• Fixed Self-Conducting Loop not being blurple with Surge Path
• Fixed Jolt Grab being blurple without Surge Path
• Added a short cooldown between long-distance teleports and being able to use long-distance teleport abilities like Dimensional Travel. Should help avoid some bugs

*3rd. 3th gettin a little too creative

• Burning Servants Fan the Flames size buff now has a cap

• Fixed Quest markers not disappearing if you quit a Quest

• Fixed PvE scaling on Fire Gun being close to non-existent

Patch 1.4.6a

• Raised size scaling on Burning Servants and increased the cap on both base and Fan the Flames. Was worse than intended

October 13th, 2023

Surge Path
• New Lightning Talent: Surge Path: Unstable Capacitor
• New Lightning Talent: Fried Circuits
• New Lightning Talent: Closed Circuit
• New Lightning Talent: Catalytic Strike
• New Lightning Talent: Human Battery

Battle Royale: Trios & Squads
• Battle Royale testing returns once more with Trios and Squads. During this weekend, use the Chime of Conflict to access BR trios and squads. Solo queue and duos queue will also be available. Some of the queues might end up being pretty empty - this is part of what we're testing
• After this final test, Battle Royale will return as a semi-regular event accompanying weekly patches, likely on alternating weekends (fortnightly...?). Alternating it like this hopefully keeps it fresh and ensures queues are active when the BR event is running. This schedule might change depending on how popular the event is in subsequent weeks, and how active the queues are

Content & Systems
• New Metal Talent: Oh The Irony
• New Metal Talent: Metal Shackles
• New Metal Talent: Conductor's Cable
• New Metal Talent: Scrapsinger
• New Metal Talent: Refine and Reuse
• Hair Dyes have had their limits adjusted to allow for a greater variety of hair colors
• Hero's Blade of Flame is now blue if you have Azure Flames
• Stormseye & Hero's Blade of Lightning are blurple if you have Surge Path

Balancing
• Lancer's Impale now deals +10% chip damage if the attack it grants bleed to already has bleed applied. Makes it not useless if you have bleed from other sources
• Electro Carve now procs Shock on hit
• Rising Thunder and Rising Flame no longer share a cd. Reworked the shared CD system to be less of a pitfall when adding new mantras
• Greatly reduced Sinister Halo posture damage
• Silversix can now be reloaded up to 6 rounds like the name suggests
• Shock particles now match the duration of the Shock status
• Fixed Metal Rods disappearing visually before the stack has
• Grand Javelin now procs some very minimal frames of Shock on hit (mostly so that it can build Surge stacks)
• Fixed Lancer's Impale next hit being bleed having to be super soon after it procs

Bugfixes & Optimization
• Improved server startup times and reduced Server Memory footprint by not keeping redundant files from initial server loading
• Removed some unnecessary client handshakes from a lot of Mantras that made their windups vary a lot with lag
• Fixed Mystic mantra choice only weighting Mantras with no stars (still gave the guaranteed card, just wasn't weighting other cards properly)
• Fixed Lost Divers fighting the Kyrsgarde
• Fixed gun bullet and Ice Lasers projectiles not working in water
• Fixed Beast Burrow invisibility
• Added a failsafe for whirlpools and Call of the Deep to ensure you have max blood when you spawn into the Depths
• Fixed Bolt Piercer vfx not displaying correctly
• Fixed Bolt Piercer vfx counting as a surface for mouse targeting
• Fixed some newer sound effects being inaudible
• Fixed Mirage Clone freezing you in place if it procs during certain moves
• Fixed Radiant Kick freezing you in place if it hits during certain moves/effects

• Unequipping your weapon now cancels Sightless Beam (fixes cheese with Poser's Ring)

Patch 1.4.5a

• Fixed queueing for Duos with friends in new servers. If you're in a server where there's two Duos options upon using the Chime tool, it'll be broken for you if you try to queue up for duos with a friend

October 6th, 2023

Content & Systems
• New Beast Mantra: Whirling Blade
• New Metal Talent: Metal Eater
• New Metal Talent: Metal Absorption
• New Metal Talent: Metal Thief
• New Metal Talent: Polished Armor
• Ringing all the Bells of Celtor now grants those who helped Celtor rep
• Improved Mystic Mantra weighting. Now weights other cards in your hand instead of just the first one

Talent Merges
• First Interrogation and Second Interrogation have swapped effects. Third Interrogation has been merged into what is now Second Interrogation. If you had Third Interrogation, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Capacitor has been merged into Static Withdraw. If you had Capacitor, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Agitating Static has been merged into Discovery of Fire. If you had Agitating Static, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Pyromania has been merged into Immolation. If you had Pyromania, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Thorns of Fire is now base behavior for Flame Repulsion. If you had Thorns of Fire, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Lethal Precision has now been changed into the quest talent 'Mercy Kill'. You automatically get Mercy Kill when you've unbounded your element or weapon. If you had Lethal Precision, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20

Balancing
• Allied mobs no longer combat tag each other
• Toggling hats now briefly prevents you attacking so you can't spam it mid-combo to hide animations
• Removed Power requirements on Resolve Crusher, First Interrogation, Second Interrogation
• Kickstart requirement improved (50 FTD -> 40 FTD OR 40 CHA)
• Increased Resolve Crusher Electrified proc duration (3s -> 4s)
• Increased range and damage on Enforcer Axe/Blade/Hammer crit
• Increased Fire Blade scaling and base damage
• Dodging an iron pull now removes up to 2 rods from you
• Iron Hug damage scaling reduced
• Needle Barrage windup increased, has a sound on windup now
• Firing Line has a longer windup and shoots slower now
• Metal Ball windup anim improved
• Caltrops windup and release anims improved
• Metal Rain does less posture damage but no longer parry stuns the user
• Metal Gatling posture damage halved but no longer parry stuns the user
• Metal Rampart now does damage at the start of the attack
• Abyssal Ridge now lasts longer and can be modified
• Abyssal Ridge no longer knocks enemies into the air as far
• Metal rods now have an absolute cap of 10 rods. No more crashing PC's from multihits
• Fixed Deferred immediately maxing out your perfection stacks
• Fixed Bleed procs counting towards perfection stacks
• Increased cap on Bloodletter but reduced base blood reduction
• Improved collision detection for Ice Lasers
• Greatly optimized gun bullet projectiles and improved their collision detection
• Shadow Vortex no longer pulls in those who have just been Spark Swapped
• Umbral Knight's proc no longer has parry stun
• Fixed Mercy Kill (formerly Lethal Precision) instakilling mobs that don't see you as an enemy
• Fixed Finishing Touch killing allies and mobs that don't see you as an enemy

Bugfixes & Optimization
• Fixed combat tags tracking the damage from before a few types of damage modifier are applied. Should now always be accurate to how much damage is actually dealt• Fixed Celtor bells breaking after the first use and Celtor gate being once per server and never closing
• Hitting unconscious enemies no longer grants you more perceived contribution
• Fixed one-shot mob kills not healing
• Fixed a few Mantras visually showing as different elements in the hotbar/inventory
• Fixed Abyssal Ridge being a Mobility slot mantra
• Fixed Astral Wind vfx showing through tacet
• Fixed Chime of Conflict tool breaking if you used it in water or midair
• Fixed the vfx on Abyssal Ridge looking watery
• Deferred no longer instantly aggros friendly NPC's on hit
• Bleed no longer instantly aggros friendly NPC's on hit
• Fixed Nomads seeing Etrea and Summer Company as enemies
• Fixed Celtor Guards and Angels being engaged in an eternal blood feud. After 2 years they've finally made up
• Fixed Drift Shards having the same Ether cost and buff value as Rush Shards. Mantras with existing Drift Shards will need to be remodified to change this on them
• Cancelling Blinding Dawn now cancels the particles properly
• Fixed Mystics showing you the same options again for mantra stars, making it look like it's reset your choice
• Fixed Deferred not combat tagging in some servers
• Fixed border rarity on Nautilodaunt Beak

• Removed WLL requirement on Immolation

• Fixed Caltrops being nullified by block

• Fixed Mystic Mantra star selection in new servers

Patch 1.4.4a

• Fixed kill contribution on mobs not factoring in damage multipliers properly. Should fix bell progression via bosses for a lot of high damage multiplier builds

September 29th, 2023

Battle Royale Test: Duos
• Battle Royale testing returns with Duos. During this weekend, use the Chime of Conflict to access BR duos, teaming up with a friend or a stranger to survive and become the last two standing
• In Duos testing, you can't spectate anyone other than your teammate to prevent teaming and info-sharing. If you team up with a stranger and neither of you leave early, you'll be queued together in subsequent matches, too. Callout is now a base talent in BR, so hit Z to ping things for your teammates
• BR storm damage has been reduced. You can opt to dual-wield guns you pick up in BR now. Flimsy Gliders now auto-deploy when you're about to hit the ground
• The gamemode has been rewritten to allow us to more easily keep it up to date with the main game, so unlike last time around there won't be missing features

Content & Systems
• New Beast Mantra: Abyssal Ridge
• You can now fire cannons from the steering wheel of your ship. The closest unoccupied cannon to your target will fire wherever you click while at the wheel
• Resonant Meteor Guardians can now drop Astral Enchant Stones
• Added 'Auto Activation' for activated talents like Flame Within, Hair Products, Capra Marks, Kickstart, etc. Selecting them will automatically activate them without unequipping your current tool, like how mantras work. This means no more awkwardly having to re-equip weapons after using these abilities. Not all activated talents have this, just the ones that don't require a confirmation
• Auto Activation items and abilities now have a different border to them to make them easier to pick out
• Elemental Mantras now have an indicator for their element in your inventory/hotbar. Also makes it easier to see which are on cooldown at a glance
• Hair Products has been split into Hair Products and Hair Spray. Hair Products is how you select the sprays, Hair Spray is how you apply them. You'll get Hair Spray automatically
• How to Make Friends no longer uses Roblox chat, instead prompting you with a textbox to avoid getting moderated by Roblox for spamming
• Human mobs can now climb ladders
• You can now reclaim your guild if the leader was terminated by Roblox

Balancing
• Cannonballs that hit the water now deal AoE damage. The damage and AoE are slightly reduced compared to a hit on ships/land
• Direct cannonball hits no longer count as blunt damage
• Snow is now easier to see through when you're at sea
• Reduced mobility while swimming/midair for a lot of abilities that move further in water/midair due to a lack of friction. Should make the distance travelled closer to that on land
• Chaser Jars can once again be broken with certain mantras
• Increased Wild AoE damage (35% of M1 -> 50% of M1), increased AoE
• Flame Within is no longer extinguished by your own rolling, but has a longer CD (2s->7s). You can use Flame Within again to extinguish the flames
• Fixed Flame Within buff sometimes sticking for longer than the burn tag
• Toned down Ice Fissure environmental freeze to fix it freezing huge map segments
• Wind Gun projectile size increased. Should be a lot easier to hit. Max damage reduced slightly to account for this (52 -> 48)
• Wind Blade can now hit multiple enemies and no longer cancels its damage after hitting a static NPC
• Parrying Ice Blade now cancels it early
• Shadow Vortex now wakes up assassinated players
• Shadow Vortex now telegraphs that you're in its radius earlier
• Reduced Skyreap Blade endlag (01.s -> 0.05s)
• Chilling procs no longer get scaled twice (this was unintentional), but Chilled proc duration on Chilling M1 has been doubled (0.2s -> 0.4s), and base damage has been increased (3% of M1 damage -> 4% of M1 damage)
• Fixed Nullifying Clarity going through on parry/block/dodge
• Storm Cage duration and scaling reduced
• Ardour incoming posture damage reduction reduced (35% -> 25%)
• Static Flash Clone damage reduced by about 15%

Bugfixes & Optimization
• Enabled a new Roblox feature that should cut down on lag from static/sleeping NPC's greatly
• Fixed Mystic not overriding the open slot preference for mantra hands. Should make it easier to roll the mantras you want to
• Fixed Haunted Gale not proccing for a lot of wind mantras
• Fixed Warding Radiance not proccing on some mantras, and proccing on some damage sources that aren't mantras
• Fixed roll dust showing up while in Tacet
• Fixed animation spam from deferred/bleed proccing when you have shaky block frames
• Fixed Ress bell CD not proccing on a failed resurrection
• Illusory Counter no longer swaps positions on problematic mobs, fixing an issue where certain boss fights would get you stuck in walls if you countered their attacks
• Fixed Samael softlock. If you died during the ichor transition screen and got softlocked, simply talk to Samael to get Starkindred
• Fixed Mani Katti freezing your camera in place if it executes someone
• Fixed using Voideye in Dimensional Travel and Illusory Realm
• Fixed Smite orbs becoming invisible after 20 seconds
• Fixed being able to use Dimensional Travel in Duke's Manor
• Fixed Chilling enchant not letting you proc the freeze if you're under the effects of the Chilled status
• Fixed some inconsistencies with Volt Kick

Patch 1.4.3a

• Player combat tags against mobs in dungeons no longer have a limited duration, and will last until the mob dies. Should help with calculating contribution

Patch 1.4.3b

• Fixed a very obscure bug that has been causing certain types of event to inconsistently spawn since Verse 2 dropped. This includes most forms of 'ambush' event, like surface owls, bandit wagons, faction hunt ambushes, and the Resonant Dawn event. Very awkward bug to find since it never happened in new servers, only older ones. In new servers, you should see a lot more of these events spawning in

(should also mean you see more events on the surface in general too since these non-functional events won't be hogging an event slot for an hour)

Patch 1.4.3c

• Fixed BR weapon pools missing LW's and other endgame weapons
• Fixed BR equipment pools having useless rings
• Reduced storm damage more. Added more jump pads

September 22nd, 2023

Content & Systems
• New Lightning Mantra: Thunder Wisp ★★
• New Mythic Relic: Moonseye Tome
• New Mythic Event: Resonant Dawn
• Fishman Rework: As polled for, Fishman now lets you execute enemies at sea, and gives you additional healing when you knock others in water. Scuba Drowner extends the timer on Fishman executes
• Human mobs now circle you and quickly reposition themselves when attacking instead of standing still all the time
• Mobs that hang back to let their ally fight will now try to block
• Guild Clerks can now give you information on your guild such as the current leader and the treasury balance
• Dynamic cloth flaps less in the wind now, should be a bit more rigid

Balancing
• Being hit by new enemy players now gives you a large amount of tempo, though less than the tempo you get when a fight starts. Should help in 1vX's
• Reduced 'shaky block' duration. Now matches stun duration. Shaky block is the time after being hit where your block isn't 'ready' yet, but is still up and can block certain attacks. Should make combos slightly more reactable
• Uppercuts now have a fixed range per weapon type, with spears and heavy weapons having a slightly higher uppercut range than other weapon types. Should fix some issues with poorly telegraphed uppercut ranges, e.g. Divine Axe
• Tempo gain from crits now has a longer cd than other moves to account for multihit crits (0.1s -> 0.5s), this cd only applies to getting tempo from a crit, and not to getting tempo from other sources
• Added Relics to Hell Mode lootpool
• Characters now float slightly higher in water to hide their animations less
• Taking Fishman no longer prevents you taking Conditioned Runner and vice versa
• Fixed Brachial Spear having hyperarmor indicators and not being cancellable by stuns, but not having true hyperarmor so the projectile wouldn't actually deal damage if you were stunned. Brachial Spear now has true hyperarmor just before throwing, but the cancellable frames during the windup have been extended to cover more of the windup. This should mostly be a buff in that Brachial Spear will now actually have hyperarmor for the projectile if you reach the throw, but will make it more reactable during the windup
• Smite damage is now true damage like other bells, and isn't resisted by Blunt/Phys armor
• Climb height modifiers are now additive vs. multiplicative. Should only be noticeable when you have a bunch of modifiers stacked
• Ice Cubes now has a slight windup on each cube before it fires. A particle and sound now emit when a cube is fired
• Reduced hitbox size on Frost Grab
• Using Shadow Vortex now destroys any Round Ice Eruption walls the user currently has active so that it's not always a true combo
• Fixed feinting Judgement putting it on an invisible cooldown
• Reduced hardstun frames after Judgement ends without being broken (1s -> 0.75s)
• Fixed Judgement still hardstunning even after successful vent
• Fixed Smite not having PvE scaling
• Increased Ardour Manifestation cap (1 -> 3)
• Alloyed Tanto LHT Scaling reduced (8.5 -> 8)
• Floor is Lava now has a damage cap on its lava pools. Once the cap is hit, the pool will disappear early
• Reduced posture DMG from Lava Serpent eruptions (35 -> 20), no longer a guaranteed guard break
• Reduced tempo gain from Elemental Rebound
• Deep Owls will no longer strike up conversation with you while you're in danger
• Fixed Rocket Lance sharing a CD with Eclipse Kick

Bugfixes & Optimization
• Combat tags with shorter durations no longer cut combat tags with longer durations short. Should help fix some issues with kill contribution
• Fixed some inconsistencies with kill credit. Should help especially with Chaser kill credit
• Fixed Tacet hiding things being inconsistent and not updating for new parts (like weapon equips) like other forms of invisibility
• Fixed some Mobility Mantras (e.g. Wind Passage) not keeping their momentum after cast
• Fixed an issue where if you used a Shrine of Blasphemy too early on a character the level ups would be delayed
• Fixed bug with Fadetrimmer mantras where your camera would get frozen in place
• Fixed particles and light sources showing through Tacet
• Fixed some issues where Preservation could fling bubbled people
• Fixed Cool Head not preventing you being put on fire
• Fixed Disguise sparks with particles/light sources not displaying
• Fixed Brace vfx not matching hyperarmor duration
• Fixed Burning Servants having huge endlag
• Fixed mobs that are hanging back to let their ally fight not immediately rushing in to save their ally if they start getting gripped
• Fixed Mobs still pathfinding even when knocked unconscious. Should help with lag
• Fixed Static Flash Clone not hiding dynamic cloth on the user
• Fixed some doors not being interactible
• Fixed initial combat tags on dodging being unreliable and causing issues

• Barbers now save your ID's when you go back to them

Patch 1.4.2a

• Fixed Elemental Rebound not working on Crystal
• Fixed Parasitic Leech breaking you if your target suddenly dies

Patch 1.4.2b

• Added the Resonant Dawn Meteor's guardian

September 15th, 2023

Content & Systems
• New Resonance: Preservation
• New Resonance: Smokescreen
• New Resonance: Smite
• Linkstriders can now see the HP bars of their allies
• Vow Masters can now see the HP bars of their subjects and vice versa
• Mobs now have a particle pop up over their heads when they spot an enemy
• Ores on the map now have new models. This also means that depleted ore spots are now visible

Voidwalker & Bounty Changes
• Greatly increased Voidwalker EXP from bounties. Voidwalker Bounty EXP now has a curve that matches your level and the level of your targets
• Reduced Voidwalker EXP from events. Reduced Voidwalker EXP from mob kills and boss fights
• If you have a bounty on someone and contribute to their kill but don't get the kill yourself you now get some EXP proportional to your contribution. Voidwalkers get some attribute training proportional to their contribution too
• Cooldown before other Voidwalkers can start hunting you after one starts hunting you increased (60s -> 180s)
• Voidheart bounties are now based on whether ANY faction with bounty boards has a bounty on your head, representing the contract killing the Knives carry out for other factions. This will mean that you may well end up hunting other Voidwalkers
• Bounty stars now represent ONLY level, and don't increase with negative reputation. 5 stars is now Power 19-20

Major Performance Improvements
• Parallel Mob Brains: Mob 'brains' are now multi-threaded, which should result in some significant performance gains, especially when there's a lot of mobs in a server. Mob brains primarily handle stuff like sight lines and checking for enemies/allies, which are some huge bottlenecks for the game's performance. If you want a technical breakdown, it means that mobs now process things in parallel on the cores of the server's processor, so mobs don't lock up other tasks with their thinking. This should dramatically reduce the load on the server from mobs. It took an extensive overhaul of how the mob backend works, but hopefully there shouldn't be too many issues with this change
• Optimized Mob line of sight checks
• Greatly optimized Mob handling of Tacet

Balancing
• Tranquil Circle is now a Support mantra
• Bomb cap increased (50 -> 99)
• 1 Iron now produces 20 Bullets (5 -> 20)
• Mindsoothe base range increased (15 -> 25)
• Spark Swap range now scales with health
• Illusory Realm now ends early if you fail to capture anyone in it after 5 seconds
• Illusory Realm now ends early if the user starts resting, or if the user leaves the realm and then runs far enough away from the realm's entrance
• Warrior's Respite will no longer kick in if you have an Illusory Realm active
• Resurrection now lets you see the HP bars of your allies even above 50% HP
• Dimensional Travel peeking now lasts for up to 10 seconds or until you move

Bugfixes & Optimization
• Fixed Miscellaneous talents sometimes not being available via Mystic
• Fixed Voideye and Grasp of Eylis making enemies nearby block
• Fixed the settings toggle on Dynamic Equipment not working
• Fixed Uppercut-created static tether links compatibility with Static Allure
• Fixed ores having miscolored models
• Optimized Resurrection bell (and now linkstriders/vow masters) HP sight handling
• Fixed rigging on Forest Scarf
• Fixed corrupt shard bow proccing two different corruption effects at the same time. Now only procs the white flames

Patch 1.4.1a

• Fixed Strength Unbound door not being smashable enough
• Fixed Lightning Strike
• Fixed Smite sometimes firing shortly after it's ended

September 8th, 2023

Content & Systems
• New Metal Mantra: Metal Wisp ★★
• New Shadow Mantra: Shade Wisp ★★
• Dynamic Cloth simulation now has collision detection and no longer clips through your character (thanks to Crab_Wrangler for help with this)

Balancing
• Certain monsters now have Ranged Resistance which reduces the damage from attacks that originate from far away. Using a ranged attack point blank will still deal good damage against them - it's the distance between you and the mob that matters, not the type of attack. Most larger monsters (e.g. Megalodaunts, Bonekeepers, Bounders, Deep Widows, etc.) have this resistance now to some extent, to cover for the fact that they don't block and are easier to hit due to their huge hitboxes. At the moment, the damage reduction starts at 30 studs, scaling to full reduction at 60 studs. Scion doesn't have this resistance. Cannonballs ignore ranged resistances
• Mobs will now block and roll long-ranged attacks
• Summoned clones now have PvE scaling that scales with your level. Illusion clone PvE scaling scales with your Visionshaper progress. Lightning clone PvE scaling scales with the Mantra level
• Fixed Bloodless diminishing returns for additional targets. Bloodless multihit moves are no longer gutted, and the intended behavior of hitting multiple targets giving reduced healing has been fixed. Bloodless CD now kicks in when the total healing from the last 1 second interval hits a threshold instead of when a single damage tick from an attack gives healing above the threshold. This shouldn't be too big of a change in terms of how much healing you actually receive in normal play, but will fix a lot of the cheesy edgecases with hitting crowds of enemies with AoE's to heal up to full instantly
• Raised heal threshold for Bloodless CD. Will take more healing before it goes on CD
• Greatly reduced Bloodless CD (5s -> 1s)
• Riot Breaker posture reduction/gain is now percentage-based instead of flat values
• Made Chain of Perfection vfx more subtle
• Increased Ether cost on Tornado (10 -> 20)
• Increased Ether cost on Fire Gun per shot (7.5 -> 10). Tooltip for cost is now accurate to the cost per shot cycle
• Fixed Charismatic Cast not working on Ironsing mantras that proc bleed
• Chaotic Charm now has a small CD on proc (0.25s) to improve performance when hit by multihits
• Fixed Sightless Beam not dealing posture damage
• Shade Bringer now cancels multiplying spark swings early if the user is parried
• Reduced Storm Cage base duration (15s -> 8s)
• Those about to be pulled into Shadow Vortex are now immune to Storm Cage, letting them escape
• Storm Cage now ends early if the user leaves its radius
• Fixed Flame Wisp heal CD being inconsistent

Bugfixes & Optimization
• Optimized scarves and fixed their cloth rigging not starting high enough to simulate the whole tassel w/ dynamic cloth
• Optimized Sightless Beam
• Fixed Chain of Perfection not working against Ethiron
• Fixed criticals from enchants sometimes carrying over when you switch weapons
• Fixed Frost Wisps not disappearing and giving fall damage reduction
• Fixed a lot of mantras seemingly supporting sparks even though they don't have any functionality. They no longer support these sparks
• Fixed clones being able to execute. Wasn't intentional and led to some weird desync bugs
• Fixed Riot Breaker considering environmental combat tags towards its combat tag quantity requirement
• Guild data is now fetched without cacheing due to a Roblox improvement added recently. This should help prevent data loss
• Fixed a memory leak with character slot info updates
• Fixed a Roblox memory leak with player character respawning
• Corrected some inaccuracies in Ezra's dialogue
• Fixed some cases of invisibility not immediately cleaning up particles

Patch 1.4.0a

• New Mythic Relic: Sinner's Ash
• Increased AoE on Frost Wisp flourish beam attack and increased frost proc duration
• Frost Wisp now shoots a beam attack when you vent successfully

Patch 1.4.0b

• Fixed essential objects like Chaser Jars/Scion Altars in Dungeons being breakable despite protections. Should fix a lot of softlocks

September 1st, 2023

Content & Systems
• New Ice Mantra: Frost Wisp ★★
• Added Relic: Smith's Alloy; A cruder form of the famed Pluripotent Alloy able to increase the Quality of your held weapon, or to reroll the buff on a 3-star weapon
• Added Relic: Idol of Yun'Shul; a ritual idol that can be used to redeem 1 wish from Yun'Shul wherever you are and without any cooldown. A resonance is not required to commune with Yun'Shul in this way
• Rerolling a Corrupted Resonance at Yun'Shul now gives an additional option in your reroll selection which is a corrupted reroll of your current bell. Previously, rerolling a corrupted bell would rarely give you a corrupted variant in your reroll selection. The corruption effect will be rerolled on this new option
• Defeating each of the following mobs for the first time now individually awards 1 Knowledge: Bone Keeper, Enforcer, King Thresher, Blizzard Knight, Mechalodaunt. Existing characters will get this Knowledge the next time they kill them
• Defeating a Corrupted Monster for the first time now awards you with 1 Knowledge
• The first 5 Golden Fish you catch will each award you 1 Knowledge. Existing characters will get this Knowledge the next 5 gold fish they catch

Performance Improvements
A focus this week has been to optimize a lot of the bottlenecks in the game's backend and retopologize some of the more polygon-heavy meshes in the game.
• Greatly optimized Hive Mech/Rogue Mech models, with their complexity reduced by about 88% and greatly improving their performance impact
• Greatly optimized Primadon model, with the complexity reduced by about 86% and greatly improving his performance impact
• Optimized talent/enchant/ring passive handling. Should see some performance improvements in combat, especially for base combat
• Fixed a minor memory leak with reputation handling
• Optimized M1's. Some unnecessary checks were happening
• Optimized reputation and allegiance handling. Will have knock-on effects that improve performance for all mobs

Balancing
• Shrine of Chance no longer increases Knowledge costs when you remove talents more than once
• Greatsword base crit (e.g. Zweihander crit) now blockbreaks on hit like Greataxe & Greathammer crits do
• Improved timings on Hive Mech and Rogue Mech. Impact vfx now shows up on hit instead of being delayed
• Improved timing on Shade Bringer hits
• Eclipse Kick now blockbreaks on hit at Lv. 5
• Fixed Dark Blade not cancelling when parried, forcing you to eat hits
• Flame Wisp healing in combat now scales up to the current healing in combat at Lv. 5, i.e. base flame wisp now gives less healing in combat. Previously, levels only scaled the out-of-combat healing
• Golems and Enforcers no longer hit other Golems and Enforcers respectively with their spin attack (should actually help with lag)
• Increased EXP from mining ores

Bugfixes
• Fixed Hive Mech and Rogue Mech having different timings for the same attacks and other weird deviations in behavior
• Fixed Mantra ingredient animations not playing. Streaming issues meant that even though these were implemented since before release no one ever saw them...
• Fixed Visionshaper clones hitting their owners with Crypt Blade crit
• Fixed NPC's not telling you off for hitting them
• Fixed Illusory Counter giving brief iframes to the attacker
• Fixed mobs that are force-aggro'd like illusory counter clones not always aggroing properly
• Fixed a rare issue with Yun'Shul bell rerolls that could void them
• Clarified Conquer your Fears description
• Fixed scrollbar on rest menu mantra list being nonfunctional

August 25th, 2023

Battle Royale Test Weekend: Solos
• The Battle Royale game mode is now available for testing this weekend via the main menu. In case you missed the CC tourney, this is a casual BR styled game mode where you and dozens of other players gather random talents, equipment, and mantras and compete to be the last one standing.
• This weekend's test is just for solo BR, but squads are planned in future.
• No rewards for the BR mode are currently planned, it's just for fun.
• The current plan is for the Battle Royale mode to be available on certain weekends, and for it to be available as a fun event semi-regularly as opposed to a permanent game mode that is continuously updated alongside the main game. We think that continuously updating it would lose a lot of the focus on the main game's content and lengthen development time. We'll be monitoring how things perform and how the game mode is received this weekend to determine our plans for it

Content & Systems
• New Deepbound Ability: Call of the Deep. Allows Deepbound characters to fast travel to the Depths without the need of a Whirlpool
• Lone Warrior players can now access a new shrine in To1 that performs the function of a Mystic for free. Other origins do not have access to this shrine
• New 1H Gun Talent: Lock n Load
• New 1H Gun Talent: Sleight of Hand
• New 1H Gun Talent: One in the Chamber
• New 1H Gun Talent: Ultrakill
• New Pistol (1H & Dual) Talent: Rapid Fire
• Greatly improved sliding down smooth terrain. Should no longer be a janky mess where you slide in seemingly arbitrary directions
• Improved handling of non-colliding parts with sliding. For example, sliding through a waterfall won't interrupt your slide anymore
• Improved handling of non-colliding parts with gliding. For example, gliding down through leaves won't interrupt your gliding anymore
• Guild Banners now payout twice as often (1 per min -> 2 per min). Somewhat reduced the number of banners in each map to make them more competitive
• You can now cancel your Barber name change. Doing so won't double-charge you if you try again
Balancing
• Spears and Rapiers now have narrow rectangular hitboxes on their M1's, running M1's, and uppercuts. This makes them a bit better at poking, but removes their tendency to hit to the sides and behind. Crit hitboxes are unchanged
• The threshold for where you start getting multiple waves of mobs in your Depths trials has been raised (you would hit it pretty much instantly after hitting max level), but you will now encounter attuned mobs more often at the highest trial difficulties
• Contractor now requires 4 different Shrines used total instead of 4 specific Shrines (mastery, chance, blasphemy, temptation)
• Damage multiplier on 1H guns reduced (20% -> 15%) since there's now talents to make it viable
• Posture damage and Range increased on pistol whips
• Posture damage increased on loaded 1H pistol shots
• 1H Gun reload speed increased
• Fire Blade now blockbreaks at Lv 5
• Increased Thresher Talon drop rate slightly. Nightmare Threshers can now drop them
• Saint Jay no longer lets you steal healing from others if you were the one who procced the healing
• Heal particles now emit more or less particles depending on the size of the heal
• Fixed Delayed Payback healing the enemy, this fix increases the healing from Delayed Payback
• Metal Armament slashes now count as mantra damage, but scale slightly less in PvE to adjust for this
• Buffed chest reward from Bandit Hostage event

Bugfixes & Optimization
• Fixed humanoid mobs not spawning with enchants
• Fixed some inconsistencies with trial difficulty
• Fixed Tornado occasionally breaking levitation on mobs like Chaser
• Fixed Corrupted Delayed Non-Beam Payback not giving lifesteal
• Fixed Justicar Defender being unsellable
• Fixed a rare bug where Silenthearts would miss Mani Katti in their progression
• Fixed mobs in whaler vs etreans events and bandit hostage events not despawning
• Fixed projectile bullets not counting as Blunt damage like other gun attacks

(aware of some issues with voyaging hanging for ages until it fails. looking into a fix)

Patch 1.3.8a

• Fixed not being able to break Chaser's blood jars with guns/spears/rapiers

Patch 1.3.8b

• Fixed Yun'Shul dialogue not showing up with 4 shrines (contractor) in new servers

August 18th, 2023

As mentioned on Monday, all updates going forwards will be on Fridays. Since the last update was only a few days ago, today's update is a little smaller than usual, but we'll be back to regularly sized weekly patches next patch.

Content & Systems
• New 1H Gun Talent: Rapid Reload
• Added Eager Tradesman (i.e. Duke/Barber) outfit schematic. New 'Knack' talent
• Added Scholar (i.e. Antiquarian) outfit. New 'Scholar's Intuition' talent
• You can now pay the Barber a fee to change your name
• Added an indicator for your weapon crit cooldown
• Added an ammo indicator for 1H guns
• Ice can now freeze smooth terrain. Talents that require you or enemies to be standing on ice (e.g. Cool Head, Orbital Ice) now work with smooth terrain ice
• Added 100+ more names• Blood Frenzy has been merged into Time To Go. Reduced base duration of Time To Go (12s -> 10s). Corrected the description on Time To Go - there was never a downside to taking Blood Frenzy, it was just poorly worded. If you had Blood Frenzy, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20

Balancing
• When your 1H Gun reload is cancelled you no longer lose all your ammo
• You can now Right click to cancel your 1H gun reload
• You can now move slightly while reloading 1H guns
• 1H gun loaded gunshots now do +20% damage
• Reduced M1 endlag after 1H pistol crit
• Math Textbooks now give you a little bit of training when you get them wrong
• Doubled INT training from Encyclopedias. Now gives you a small amount of CHA training too
• Armor Piercing now requires 30 LHT or 30 MED, previously required 30 INT
• Bulletproof now requires 20 LHT or 20 MED or 20 FTD
• Ironsinger Heavy Plate now gives +5% Metal Armor
• Divine Dagger special now interrupts early when parried and doesn't put the user into lengthy endlag
• Divine Dagger special damage increased (30 -> 54)
• Divine Gun special damage increased
• Fixed guns not having an aerial CD like other weapons

Bugfixes & Optimization
• Fixed a memory leak with freezing objects solid
• Fixed Dye packets not showing up in merchant ships
• Fixed rubble & debris from smooth terrain being white plastic
• Clarified Armor Piercing description. To those who don't know, it basically gives you 25% PEN since it applies to physical armor too - physical armor is just slash & blunt armor packaged together into one stat for those who don't know

Patch 1.3.7a

• Added 🐟 Emblem

Patch 1.3.7b

Hotfix
• Fixed Grasp of Eylis in new servers

August 14th, 2023

Content & Systems
• Added 1-Handed Pistol Moveset. As voted for in the poll, by wielding a pistol without an offhand weapon, you now unlock a new moveset designed for a single gun. Press Y or Z to reload your pistol. Loaded pistols will replace your M1 pistol whips with rapid gunshots. Dragoons have a longer melee range when one-handed than other pistols
• Added Guild Banner Capturing. Banners are placed in fixed locations around the map and can be captured by Guilds. Capturing a Banner gives your Guild treasury funds for every minute you hold it, with higher payouts depending on the opposition present in your server
• Mystics can now help you determine your fated Mantras. By paying a small fee, they'll let you guarantee that a Mantra of a level (i.e. stars) of your choosing will appear in your next Mantra hand on power up. This also affects your hands for the Shrine of Temptation
• Dye Packets can now rarely be purchased from Merchant Ships
• Umbral Flints, Pickaxes, and Lumber Axes can now be purchased from Merchant Ships
• Reworked Mantra handling. Makes mantra activation a lot more responsive on higher ping. Fixes the long-standing bug of using a mantra and it unequipping your weapon
• You can now buy Coal at all blacksmiths in the Etrean Luminant
• Added more names
• Quick Link has been merged into Static Link. If you had Quick Link, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Black Out has been merged into Sightless Still. If you had Black Out, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Lord Commander has been merged into Grand Support. If you had Lord Commander, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Graceful Landing has been merged into Kick Off. Kick Off's AGL requirement has been increased (15 -> 20). If you had Graceful Landing, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20

Balancing
• Mystic talent picks are now weighted much higher in Shrine of Chance than before so it should be much more effective
• Removed anti-gank from Duke; made him too passive and non aggressive
• Base Fists swing speed increased (0.75x -> 0.85x), this is only for the base Fist weapon and doesn't apply for other fist weapons
• Bullets from Gun M1s now proc engage
• Dodging and blocking no longer interrupts your Chain of Perfection
• Reduced size of Hero's Blade of Wind crit's second hitbox
• Stormseye can now be blocked from all directions
• Big Hat size nerfed
• Run it Back no longer goes on cooldown when not properly casted
• Greatly increased range of combat tag apology
• Fall damage is now silent when in Portals resonance

Bugfixes & Optimization
• Chain of Perfection vfx now remains visible until the chain is broken
• Fixed utility items not showing up in the Merchant Ship shop
• Fixed Saint Jay not working with Crystal
• Fixed a visual bug with the Forge Wave event
• Fixed a bug where you could get infinite Iceberg
• Reduced targeting latency on Flareblood crit

• Fixed some banners being upside down
• Ferryman now has an indicator for when the arena is off CD

August 7th, 2023

Content & Systems
• Added Seafarer's Chime. This chime can be used by ship owners to summon their ship to any shore. Note that it won't let you repair ships or build new ships
• Added Unlockable Echo Talent: Chain of Perfection. Increases PvE damage the more melee hits you deal without taking hits in return. To obtain, you must defeat a boss solo without taking any damage. Once obtained, you'll get Chain of Perfection at Power 2 on all characters
• Added Remote Exiling: by using your Chime of Dwelling in your Guild Base as a Guild Leader, you can now exile your guild members remotely. This can be done if they're in the same server, another server, or even when they're offline
• You can now pick the color for your Guild Emblem
• Added 20 new Emblem Symbols
• Added a radial indicator UI for steering your ship so you don't have to guess which direction your ship is steering
• You can now repair ships at Jetties
• Hovering over Guild Emblems in the player list and server list now zooms in
• Ironclads now have a flag
• VFX reworked for attuned mobs
• New names added

Balancing
• Light and Medium weapon M1's now have increased PvE scaling
• Higher level players now earn more EXP from bounties
• Curved Blade of Winds can now drop from Scion of Ethiron
• Increased CBoW and Crypt Blade drop rates, especially from Hell Mode and Fury Nautilodaunt chests
• Crystal Knee now does more damage if you have Crystal (i.e. you haven't shrined the talent away)
• Crystal Impale now does more damage if you have Crystal
• Being parried now applies a small cooldown where you can't do a running attack
• Fixed mobs that have elemental resistance not having any Metal resistance
• Fixed naval mobs resisting Frostdraw by a huge amount, and not resisting any other elements
• Fire Gun now has less PvE power scaling the further you are away from your target
• Firing Line now has less PvE power scaling the further you are away from your target
• You can no longer rotate the direction of your hero wind blade critical
• Ice Cube travel speed nerfed
• Fixed Ice Cubes damage lingering longer than necessary at max range
• Removed Sinister Halo's autoparry frames
• Pale Morning swing speed increased (0.6x -> 0.62x), PEN added (20%)
• Relic Axe swing speed increased (0.59x -> 0.6x), PEN increased (20% -> 25%)
• Night Axe swing speed increased (0.57x -> 0.59x)
• Great Maul chip damage added (10%)
• Encore now applies 0.2s of full stun on proc
• Strong Left windup increased slightly (0.4s -> 0.45s)
• Removed attuned versions of some mobs that didn't make sense
• Blunderbuss now procs critical talents properly
• Fixed Railblade critical not applying hidden tendril

Bugfixes & Optimization
• M1's should no longer blend with your parry animation
• Successive parry animations now play faster to hide anims less
• Fixed Discharge VFX
• Unpatched Layer 2 heavenly wind 'wavedash' speedrun technique
• Fixed blind being pitch black at night
• Fixed sometimes being able to have multiple Chime of Dwelling and Guild Officer tools
• Fixed Azure Flame messing up Flame of Denial VFX
• Storm Cage duration fixed
• Fixed Mantras being able to break Chaser jars, led to some unpredictable and buggy behavior
• Fixed sticks still weighing something

Patch 1.3.5a

• Fixed Chain of Perfection not working against Scion of Ethiron

July 31st, 2023

Attuned Monsters & PvE Changes
• Monsters can now spawn in as 'Attuned' to an Element. These buffs give the monsters unique benefits and weaknesses. A unique sound will play when you attack the mob depending on if the mob had "Resistance" or "Weakness" to the attack you used
• Monsters no longer automatically remove status effects instantly
• PvE Power scaling on mantra damage increased, with mantras being close to twice as strong against mobs at Power 20 compared to before. This also applies to Silentheart moves• PvE Power scaling on M1's has been slightly reduced (about a 5% reduction in damage at Power 20) to account for the buff to mantra/silentheart move damage in PvE
• Damage vs. Monsters buff pips on equipment have been nerfed. Rare DvM pips (2% -> 1%), Leg. DvM pips (5% -> 3%). Intent here isn't to gut DvM builds but to reduce the huge gap between minmaxxed DvM builds and regular builds. With the buffs to mantra damage in PvE you'll probably be doing more damage than before, even with reduced DvM

Dual Gun cycling
• Dual Guns now cycle between each gun on M1 instead of being forced to alternate between M1 & M2
• Dual Guns "Offhand" M1 can now be feinted

Content & Systems
• New Ironsing Talent: Heavy Shoulders
• Added Guild Emblems: you can now customize your very own emblem for your Guild by combining 2 symbols from a selection of 40 (more soon!). Talk to a Guild Clerk and select Manage Guild to get started. Guild Emblems will show up on your ships, player list, and in the server list (see below). They'll be showing up ingame in more places in future updates
• Guilds are now visible in the server list when there's 4 or more players from a guild in a server. This should make picking fights with other guilds a lot easier
• Corrupted mobs now show up on your death screen as corrupted

Balancing
• Spare Nails now prevents you dropping Wood on death
• Emergency Repairs now makes your repairs scale somewhat with the Max Health of the ship, making repairing large ships like Ironclads easier
• Chaser and Ethiron no longer gain iframes when you flourish them
• Parrying a Metal Pull now removes 2 rods from you
• Parrying Metal Armament now grants auto parry frames briefly
• Metal Pull cooldown increased
• Fadetrimmer haircuts now last for 10 minutes and don't carry over into other servers. You can still go to a Barber if you want it removed quicker
• Endlag reduced on Fadetrimmer mantras
• Glare now has better telegraphing
• Fixed Glare being instantly cast when feinted
• Emergency Repairs repair boost increased (1.5x -> 2x)
• Chime storm damage now ignores all damage resistances
• Fixed Flame of Denial working against Chime storm
• Increased Club (sacred hammer/mace) critical windup (0.7s -> 0.8s)
• Fixed Blood Scourge heal reduction from PvP level gap (started at gap of 20 levels, now starts at a gap of 7 levels. wasn't converted with verse 2)
• Iron Hug damage reduced
• Impaler rods damage reduced
• Metal Kick now doesn't hit until the user collides with the ground
• Flame of Denial now guarantees the heal so multihits don't knock you through it
• Flame of Denial no longer gets bypassed by burn damage
• Pleeksty's Faith Flamecharm req increased (1 -> 25)
• Sticks are now weightless
• Ice Skate no longer damages ships
• Reduced ship damage from Ice surfaces generating

Bugfixes & Optimization
• Taking the Fadetrimmer oath now has more of a confirmation
• Fixed Void Spire not fading away correctly
• Fixed Voideye occasionally breaking
• Fixed Shadow Vortex breaking when it tried to drag an illusory clone
• Fixed an issue causing certain mobs to die improperly and become immortal
• Light Pillars around New Kyrsa can no longer be destroyed
• Optimized performance of Ice Skate VFX

Patch 1.3.4a

Hotfixes
• Corrupted Mobs now do 50% more damage instead of 100% more damage
• Attuned mobs now only have 50% damage resistance to their attuned element
• Fixed Gigamed and King Gigamed being able to spawn as elements other than Lightning
• Guild Base doors now have your guild emblem on the front
• Fixed Legendary Weapons not damaging attuned mobs of their element
• Gravity Field No-Gravity variant now has a cooldown on pulling you back in
• Floor is Lava no longer has hit stun
• Added a toggle in settings for Dynamic Equipment animations

• Fixed servers not showing their guilds on the server list. New servers will show what guilds are present

July 24th, 2023

Content & Systems
• New Oath
• Pathfinders in Erisia have uncovered a so-called 'Deep Crucible'. Depositing an artifact of the depths into it summons hordes of enemies, seemingly called by the device. Those who manage to beat back the invasion are rewarded handsomely, with novice pathfinders faring the best
• Legion Kata and Jus Karita can now be unlocked and picked during Character Creation. Jus Karita will do less damage until you reach 40 LHT
• The Deep Stoves that Divers can use now heal you. Castle Light now has a Cauldron
• Void Feathers can now be crafted using 3 Dark Feathers and an Umbral Obsidian• Added a handful of new names

Balancing
• All Events now give far more core attribute (i.e. STR, FTD, WLL...) training.
• The cap on attribute training you can receive from a single event has been greatly relaxed
• Notes cap raised (10k -> 15k)
• Note Bag size cap raised (500 -> 1k)
• Justicar Armor now drops from Ferryman and from chests in the Crypt of the Unbroken
• Agility now passively increases your Stealth
• Fire Gun has been partially reworked, making it a lot less clunky to use
• Increased Ether Conduit duration (3s -> 5s)
• Increased Eleventh Hour duration (3s -> 5s)
• Increased Off Your Game duration (2s -> 4s)
• Increased Audacity stun duration, increased range. Now briefly silences those nearby
• Needle Barrage max damage reduced (64 -> 56)
• Ice Smash now only blockbreaks at max upgrade
• Champion's Whirlthrow now only blockbreaks at max upgrade
• Thunder Kick now has blockbreak at max upgrade
• Symbiotic Link no longer takes Ether if it fails to link
• Turtle Shell now has vfx (same as hitting enforcer/arc suit)
• Adrenaline Surge no longer interrupts momentum
• Azure Flames now buffs Flame of Denial duration. Upgrading Flame of Denial now improves the HP regeneration
• King Thresher dig now stops more reliably
• Pillars of Erisia can now be ragdoll cancelled

Bugfixes & Optimization
• Animated equipment has now been fixed and re-enabled
• Fixed lingering hitbox on Gran Suda crit
• Fixed movestacking on Gran Suda crit

Patch 1.3.3a

• Fixed Way of Navae not being present in Character Creation for those who have it unlocked

July 17th, 2023

Content & Systems
• Being sent down to Layer 2 on death after reaching 15 drowns at max level has been removed. However, every 5 drowns past 15 drowns at max level you'll face a Depths trial with increased difficulty
• Once per character, you can visit a shrine at the Cathedral to activate a Challenge Trial. Beating this harder version of the trial will grant you a free Power increase (similar to To1 levels)
• New Relic: Void Spire; summons the Void in a radius around the spire. This Void will act like a Voidzone for those above Power 15, sending them to the Depths upon death. Players below Power 15 aren't affected at all, and can't summon a Void Spire themselves. Those who are unconscious at the time of the Spire being summoned won't be affected by the Spire's effect. Void Spires cannot be summoned in towns
• New Echo Modifier: Vow of Thorns; speed up your progression and improve your rare mob loot drops, but face harder trials as well as every death in the overworld sending you to the Depths. Vow of Thorns is not required for W Rank
• New Depths Trial tier beyond the Enforcer
• Animated coats are now physically simulated thanks to SmartBone by Celnak. They blow in the wind and dynamically trail behind you like a physics object

Balancing
• Fighting or killing a Voidwalker on a hunt is no longer a crime and won't damage your reputation. Guards won't come to the defence of Voidwalkers that are on a hunt
• Scarlet Lotuses no longer drop on death
• Fixed being able to use Ironsinger Pull during stuns/attacks
• Fixed Shadow Hero Blade not giving autoparry frames
• Corrupted Shard Bow now procs flames on hit. These flames scale with INT like bomb flames
• Corrupted Wind Up can now execute enemies on the first wind up
• Corrupted Run It Back now has 5 seconds of hyperarmor
• Corrupted Payback now has lifesteal on hit
• Corrupted Blood Scourge can be charged up by holding C to send foes over Power 12 to the Depths. This charge-up can be cancelled and freezes the user in place
• Corrupted Portals is now faster and can carry allies
• Strong Left windup decreased (0.6s -> 0.4s), posture damage now scales with upgrades

Bugfixes & Optimization
• Fixed M1 anim sync on Nautilodaunt
• Fixed Quick Link being obtainable without Static Link
• Fixed uppercut not properly cancelling Dark Rift
• Fixed being able to assassinate players who have iframes
• Fixed being able to use bombs while iframed
• Fixed not being able to eat Gold/Irithine with Termite if you're not an Ironsinger
• Fixed Saint Jay working even without Chilled being applied

Patch 1.3.2a

• Fixed Corrupted Reaper bell sending you to the depths when below level 12
• Fixed an issue with Deformed clothing causing memory leaks

Patch 1.3.2b

(Live in new servers)
• Bonekeeper no longer regenerates HP
• Justicar's Armor more common drop
• Justicar's Armor talent buffed from 15% to 20%

Patch 1.3.2c

• Fixed issue where using Mirage Clones/Radiant Dawn/ Lighting Clones would reduce performance with Smart bones.
• Gravity Field duration decreased
• Corrupted Shard bow posture is now doubled

July 10th, 2023

Roadmap Update
• Based on the player poll results, currently the two main projects we're working on are World Events and Conquest
World Events are currently being developed and are the most likely update to drop first. These will be server-wide events in the vein of the Etris Raid event, with every server in a given luminant having the same large scale event starting at the same time. We're thinking there'll be a new world event every hour. World Events won't be exclusively PvE, with some of the events being PvP-based to inject some life into (currently very dry) overworld PvP
Conquest's map is currently in development - once the map is done, programming work will begin on it. Conquest is a new endgame PvP gamemode with large parties facing off against each other for control of a map. Conquest will have similarly tiered rewards to endgame PvE content like Layer 2, and will serve as a way to get Knowledge, endgame gear, and Dyes without PvE. Depending on how long things take, it could drop before or after World Events

• We're planning to run some public tests for the Battle Royale gamemode soon, as we know a lot of you are excited for it. We don't currently think there'll be rewards for it, and it'll likely be a time-limited event that happens over weekends (Fri-Sun) semi-frequently

• In future, we're looking to add the Void Tower Dungeon, and Guild Base Raids
• The Void Tower will be a randomly generated dungeon, with the objective being to climb as many floors as possible and defeat bosses and encounters along the way. We're hoping to give the Void Tower a similar feel to roguelike dungeon delvers like Slay the Spire, Dungeons of Dredmor, BoI, Hades, etc. You'll be able to run it solo or with friends
Guild Base Raids are as described before. Based on the poll results this update isn't as big of a priority, but we'd still love to see it

• New Oaths, Origins, Talents, Mantras, etc. are still in development as always and will either drop alongside these larger updates or in weekly updates

• Our current plan is to drop these large updates one by one as they don't depend on each other, instead of bundling them all together into a huge update. This should mean that you'll see these updates sooner

Content & Systems
• Added Gran Sudaruska Unique Critical
• Added Mythic Equipment: Delver's Duster
• Added Pristine Lotuses. Those seeking to perform the ritual to become a Linkstrider will find these as a more convenient alternative to dragging players all the way to the catalyst
• Added Beatra, a pleasant old lady in the East Luminant with a thing or two to teach about Shadow
• Selling Legendary Weapons now has a confirm prompt so you can't sell them by accident
• Successfully defeating a Voidwalker on a hunt will give you a chest reward and a good amount of EXP regardless of if you're the Voidwalker's target or not. Other Voidwalkers can't claim this reward. This should reduce the number of fleeing targets from the Voidwalker perspective, and make defending against Voidwalker hunts more worthwhile for other players
• To1 now brings down the campfire at the start for attunementless players in order to spend their spare points from attunementless. This means that attunementless players won't end up with a different amount of free points from To1 compared to attunement players

Balancing
• You will no longer instantly kill allied enemies with Lethal Precision
• Illusion Counter now spawns a clone for a brief duration as opposed to reflecting status effects back
• Dark Receiver requirements lowered (SDW: 50 -> 40, LTN: 60 -> 40)
• Cyclone Blade chip damage buffed to 10%
• Parried bullet projectiles now proc parry stun on the attacker if they're close to their target
• Shared Misery no longer procs on parried/dodged attacks
• Fixed Obfuscation proccing on Mani Katti where other enchants don't
• Fixed Ring of Casters reducing damage of non-melee attacks that aren't mantras
• Heavenly Wind aerial move cooldown after feinting now ends early if you hit the ground

Bugfixes & Optimization
• Fixed a longstanding issue where the free block frames after a parry attempt were ignored by a lot of moves that are meant to be blockable. This is what was causing Rising Thunder to seemingly ignore blocking. You would block the initial damage but any special effects like grab move followups would still go through. This bug didn't apply with held blocks, just when you'd tap F to parry (big thanks to Agamatsu for figuring this one out)
• Optimized carbuncle models considerably, should help with the frame lag they generate
• Fixed W rank green name on leaderboard not being consistent
• Fixed Chaser fight falling stalactites having collisions even after disappearing
• Fixed Mantra trainer dialogue all talking about fire spitting embers instead of their element-specific lines
• Fixed Vigils Pathfinder Cloak shop
• Fixed Freezing Wight not proccing crystals
• Fixed being able to proc multiple meteor impacts on certain aerial attacks
• Fixed East Luminant spawn being set inconsistently during character creation for certain origins. Voidwalker now consistently sets your default spawn in East Luminant to the Voidheart
• Fixed players outside the Duke arena being teleported inconsistently
• Fixed needing to talk to the Ferryman to get the Ferryman defeat triumph
• Fixed trading with Laplace not giving you the Soulbound triumph
• Fixed not getting the Pluripotent Alloy triumph if you die or teleport during the Alloying process
• Fixed a Pluripotent Alloy dupe
• Fixed not being able to set your spawn at Eylis

July 3rd, 2023

Content & Systems
• New Shadow Mantra: Devouring Eye ★★
• New Charisma Talent: Manipulator (thanks Bigmans_lnternet for the suggestion)
• Added new Echo Modifier: One Bit
• Added new Echo Modifier: Destined
• Added W Rank to legacy scores, a rank above even S Rank
• Defeating Chaser for the first time on a character now awards 2 Knowledge. Existing characters will get this Knowledge the next time they kill him
• Defeating the Scion of Ethiron for the first time on a character now awards 2 Knowledge. Existing characters will get this Knowledge the next time they kill them
• Defeating a Dread Serpent for the first time on a character now awards 2 Knowledge. Existing characters will get this Knowledge the next time they kill one
• Defeating each of the following mobs for the first time now individually awards 1 Knowledge: Crimson Megalodaunt, Deep Owl, Deep Widow, Nautilodaunt. Existing characters will get this Knowledge the next time they kill them
• Defeating Chaser with a 35% or greater damage contribution now awards 1 Knowledge each time
• Mudskipper Ambush events will now spawn in the Depths but have a high chance of spawning in corrupted
• A greater variety of ores have been unearthed in Scyphozia

Balancing
• Dissonant no longer prevents you getting a Resonance, and instead just prevents you using it
• Reduced Dealbreaker echo bonus (10% -> 5%)
• Reduced Kyrsan Ambush combat tag duration (16m -> 3m)
• Railblade range increased (8 -> 8.5)
• Fixed Shadow Hero blade hitbox inconsistencies & buffed its critical attack damage and Ether drain
• Shadow Hero Blade posture damage fixed and now maintains momentum in the air
• Reduced the Heavenly Strike feint punishment (5s -> 3s)
• Tacet Dropkick now has a shorter windup when used with Jus Karita equipped
• Taking Dazing Finisher or Bulldozer now prevents you from obtaining the other (they counteracted each other)
• Reduced Rending Jailer base stun duration (1.5s -> 1s)
• Reduced Gold consumption buff
• Raging Static now procs with elemental weapons and with Maestro's Blade active but now only applies to M1's and crits

Bugfixes & Optimization
• Optimized handling of Echo Modifiers by character loops. Should help with server lag
• Fixed Shadow Vortex hitting through FF
• Fixed Tacet Dropkick bugging the user if hit during the windup
• Fixed Ice Lance being backwards
• Fixed Shadow Vortex not lasting its proper duration
• Fixed Ironsinger ore consumption not working with pure ores
• Fixed Irithine not doing anything when consumed by an Ironsinger
• Toned down Eruption vfx to be less eyemelting
(no gale nerfs or flame buffs this time sorry)

• Fixed Orbital Ice scaling being incredibly low

• Fixed certain mobs breaking when corrupted

• Million Ton Piercer no longer requires Bulldozer

June 25th, 2023

Content & Systems
• New Wind Mantra: Pillars of Erisia
• New Eruption Talent: Scorched Earth
• New Advanced Eruption Talent: The Floor is Lava
• Vow of Allegiance added. Similar to a Vow of Mastery, approach another player and ask "wanna make a vow of allegiance <character name>". Those you have a Vow of Allegiance with are considered as your allies by talents, combat tags, etc. You can make up to 50 Vow Allies per character
• By saying "sorry <character name>" or "my bad <character name>" you can now clear your combat tags on another player. You can say "sorry all" or "sorry everyone" to clear your combat tags from every player nearby. (thanks TheOneWhoWeeps for the suggestion)
• Rumours speak that the 6 lesser shrines lining the corridors of the Shrine of Yun'Shul have awoken, now offering deals previously only available through their counterparts on the surface
• Curious Deepbound explorers have noticed a split in the cave walls leading to the Shrine of Yun'Shul that bypasses the need for a Resonance to pass the Shrine's doors. Strangely, this passageway does not present itself to those not afflicted by the Deepbound Curse
• Heartbeat Sensor now shows red pulses for nearby creatures on low health
• Smooth terrain grass now shifts color with the seasons

Balancing
• Red unparryable attack indicators are now more obvious
• Added unparryable attack indicators to Megalodaunt kick, Alpha Megalodaunt grab, Owl grab, Crab crab, Crab slam, Primadon grab, Primadon kick, Widow bite, Widow webspit, Nautilodaunt eruption, Golem uppercut, Stone Knight kick, Stone Knight pillar, Hive Mech uppercut
• Light Eater and Windmill ring ether regeneration is now based on the damage received
• "Critical Attack" talent now procs once per critical and is less effective when used in conjunction with a shield
• Metal Pulls now have a 0.1s windup to make them somewhat reactable
• You can now Vent out of Rending Jailer but doing so will leave a residual slow for the rest of the Jail duration
• Rending Impaler now has a 1s duration after it where new Metal Rods can't be procced
• Reduced Range scaling on Ceaseless Slashes
• Needle Barrage windup increased (0.3s -> 0.35s)
• Ice Lasers windup increased (0.2s -> 0.3s)
• Reduced Ministry Tacet Stranger CHA requirement (76 -> 50)
• Reduced Heartbeat Sensor WLL requirement (50 -> 40)
• Kyrscleave swing speed increased (0.6x -> 0.61x)
• First Light swing speed increased (0.61 -> 0.62x)
• Enforcer's Axe PEN increased (5 -> 10)
• Serrated Warspear MED scaling increased (6 -> 6.5)
• Nemit's Sickle base damage increased (10 -> 11), scaling decreased (14 -> 13). Works out as higher max damage than before
• Alloyed Whaling Knife PEN increased (10 -> 15)
• Alloyed Falchion posture damage increased (4 -> 5)
• Gale Punch hitbox is now more reliable and doesn't have a blindspot right next to the user
• Echo Passdowns now cost 60 Echoes instead of 100

Bugfixes & Optimization
• Optimized PvP ally checking. Should help cut down on PvP lag outside of chime
• Regek no longer erroneously gives you the option to upgrade mantras that are already maxed out
• Fixed requirement on Ceaseless Slashes
• Fixed infinite flight with Heavenly Wind
• Fixed Glass Stones not increasing AoE of Tranquil Circle
• Fixed certain Kyrsan encounters in New Kyrsa occasionally breaking
• Fixed the controls saying X for gesture instead of K

(crab crab is the canonical name for the crab grab

June 19th, 2023

Content & Systems
• New Light Weapons Mantra: Ceaseless Slashes
• New Advanced Eruption/Crystal Talent: Volcanic Glass
• 2 New Events
• Added Attribute Locking: a lock button is now present next to the attributes in your journal. Locking an attribute prevents you from accidentally increasing it, and can be freely toggled on and off. No more ruining builds with misclicks
• You can now cancel Dye Packets during color selection
• Active Echo Modifiers are now visible in the Rest Summary screen
• Reworked Megalodaunt idle & eat animations
• Made Nautilodaunt's attack animations better telegraphed and easier to read
• Reversal Spark on Starkindred Fire Blade now forces it to be the default Fire Blade
• Barber added to Castle Light
• Mystic added to Meteor Isle
• Cloth & Fiber is now sold at Fort Merit
• The Asia & Oceania 1v1 chime lobby has now been split into separate Asia and Oceania 1v1 chime lobbies

Balancing
• Buffed Merchant Ship's loot pools
• Flame Blind with photosensitive mode now turns your screen black instead of increasing the brightness
• Increased delay between Nautilodaunt feint and attack
• Successful Nautilodaunt m1's no longer reset its feint cooldown
• Rain Spire duration buffed
• Rain Spire CD reduced (60m -> 40m)
• Base Spear crit now has a more accurate hitbox on the followup lunge
• Reduced Audacity CD (40s -> 25s)
• Gran Sudaruska range buffed (8 -> 8.5), base damage buffed (23 -> 24)
• Shadow Hero Blade crit range increased
• Incoming damage is now reduced by 30% when Metal Jailed
• Reduced Sightless Beam windup (1.6s -> 1.3s)
• Unyielding Frost duration on block increased (50% -> 80%)
• Frost Grab windup reduced (0.55s -> 0.45s), hitbox reliability improved
• Iceberg damage and posture damage increased
• Ice Cube damage buffed, fixed the hitbox not coming out when coming in contact with an object
• Fixed Ice Cubes not doing posture damage, increased their travel speed, reduced windup (.35s -> .3s)
• Orbital Ice resist now scales with Frostdraw investment
• Wild AoE damage increased (25% -> 35%)
• Arc Suit damage resistance cap reduced (15% -> 10%)
• Orbital Ice is now less effective when used in conjunction with Arc Suit
• Reduced Needle Barrage upgrade damage scaling
• Metal Rain damage reduced
• Whiffing Metal Ball now slows you for a very short duration
• Flareblood crit windup increased (0.4s -> 0.5s)
• Way of Navae crit windup increased (0.7s -> 0.8s)
• Heavenly Strike now has endlag if whiffed, reduced scaling on the range modifier
• Flame Wisp heals now reduced by 30% in combat, duration scaling reduced
• Stormseye crit damage reduced
• Fixed being able to use Static Flash Clones after being parried
• Fixed Champion's Whirlthrow going through iframes
• Cryostasis CD increased (15s -> 25s)
• Resurrection bell CD increased (60s -> 70s)

Bugfixes & Optimization
• Fixed Deepfire Ring not reducing delay of lava serpent eruptions
• Fixed an issue where ritual campfires would linger after the Ferryman has been defeated
• Fixed Gravity Field cutting out randomly
• Fixed Termite being hidden and unrollable
• Fixed residual issues with blocking Lightning Rising
• Fixed a minor memory leak with the duke's manor entrance
• Fixed Burn Status going through Resurrection
• Fixed being able to uppercut in Dark Rift
• Fixed ambush failure quips sometimes not popping up
• Reduced particle intensity on Flareblood crit
• Fixed being able to use Cap Artist in Dimension Travel
• Fixed dagger flourish doing blunt damage

Patch 1.2.8a

Character Slot Pinning
• You can now Pin your slots in the main menu to sort them to the top and make them easier to keep track of.

Slot Limit Increase
• You can now have up to 26 Character Slots. The previous limit was 20

June 12th, 2023

Content & Systems
• Rumors speak of a mysterious shrine that can reveal the Words of the Song to those willing to give up their talents...
• New Ice Mantra: Ice Cubes ★★★
• New Advanced Ice Talent: Unyielding Frost
• New Advanced Crystal Talent: Crystal Shrapnel
• Drowned Dimensional Travel is now always the combat variant
• Corrupted Gravity Field now excludes the user from its effects
• Corrupted Wind-Up now executes knocked players on 2 wind-ups
• Added Photosensitive Mode to the game settings. This setting tones down some of the vfx from things like Dawnwalker mantras to make the game less of a nightmare for people with photosensitivity. More vfx will be toned down with this setting enabled in future

Balancing
• You can no longer cast Mantras while in FF
• You can no longer hold/build momentum while using a Mantra
• Greatly reduced Crystal explosion cd (2.5s -> 1s)
• Fixed Ice Eruption, Ice Spikes, & Ice Lance not applying Chilling
• Increased Warden's Blades Chilling proc duration
• Ice Forge Windup reduced (0.4s -> 0.3s)
• Stormseye Primadon drop rate increased
• Stormseye Critical now teleports around a target found in front of you if any
• Way of Navae Critical CD increased (3s -> 5s)
• Club Critical CD increased (3s -> 5s)
• Railblade ground critical now does its spin on initial contact
• Flareblood Kamas INT requirement reduced (40 -> 30)
• Volt Kick talent now procs without another input
• Fixed Lightning Rising seemingly having hyper armor
• Fixed Lightning Rising being unblockable
• Blood Shadow is now cancelled if the caster's block is hit
• You can no longer use blood shadow on your Lightning & Illusion clones• Chime is now always daytime
• Deferred damage over time now bypasses iframes (the initial M1 hit respects iframes as usual)
• Wind Hero Blade Critical range reduced slightly

Bugfixes & Optimization
• Fixed being able to use mantras with shared cooldowns in succession to bypass the joint cooldown. Also makes duped mantras mostly redundant
• Fixed interaction between Poser's Ring and Deferred that made Poser's Ring useless with it. Poser's Ring now takes priority but retains the damage buff from Deferred
• Fixed Stormseye Lightning req not being enforced
• Fixed Deferred not giving Tempo
• Fixed After Cut not working with Deferred
• Fixed Needle Barrage hiding your weapon
• Displacement fixed
• Fixed being able to get duped rewards from Ferryman with multihit attacks
• Fixed Flareblood Critical not working with clones
• Fixed a bug with Needle Barrage where enemies dying mid-attack could break it
• Fixed lingering particles from cancelling Blinding Dawn
• Fixed being able to temporarily obtain Visionshaper from the Nestmind after using Shrine of Order to go below the reqs

• Fixed Corruption effects not proccing for Gravity Field and Dimensional Travel
• Corrupted Gravity Field now lasts half the duration
• Mantra Momentum change doesn't apply to Mobility slot mantras

June 5th, 2023

Content & Systems
• New Lightning Legendary Rifle: Stormseye
• New Rifle: Summer Rifle
• New Metal Mantra: Rocket Lance ★★★
• New Metal Talent: Laced Traps
• Fury Nautilodaunts now have their own loot pool
• Deepwoken's wind system is now hooked into the new Roblox wind. This means that particles and terrain grass will blow in the wind. Wind visually grows stronger when you're experiencing weather. Snow and rain now fall in the direction the wind's blowing. Clouds also move with the wind
• Two new indicators are now visible next to the level up orb, one for how many Talent Hands you have left, and one for how many Whisper Hands you have left
• Added Whaler Scarf to loot pools

Balancing
• Increased Training EXP cap. Should mean that defeating bosses will grant you more points in a single attribute than before
• Bounties will no longer be posted for players who have never reached Power 10 on any slot. Gives new players a bit more time to learn the ropes before getting jumped by voidwalkers
• Allies in Chime are now determined by your party alone, ignoring guild/vow
• Rain Spire now has infinite uses with an hour cooldown
• Potions now have PvE damage scaling
• Projectile bullets from guns now have the PvP and PvE scaling of their 'melee' shots
• Needle Barrage now tracks slightly
• New rods are no longer procced while Jailer Rods are active
• Burning Servants now has endlag (0.4s)
• Illusory Servants now works against mobs
• Flareblood Kamas INT requirement reduced (45 -> 40)
• Static Fakeout now has a max teleport range
• You no longer have to press F to shatter your Ice Lance
• Caltrops now only applies metal rods on half of the caltrops thrown
• Stepping on a caltrop now applies a CD before you can trigger another caltrop
• Fixed Clutching Shadow block behavior being inconsistent. Now deals posture damage but won't randomly hit through block

Bugfixes & Optimization
• Greatly optimized Layer 2 Floor 2's map. Should make load times a lot quicker and clear up a lot of the lag there
• Fixed Kyrsdog & Grilled Cheese not having artisan forms. Fixed them giving you the same nutrition as bread
• Fixed a bug where you could increase attributes while in the Shrine of Order menu
• Fixed Chain Pull bugging you when killing mobs
• Fixed Gravity Field pushing people out of FF
• Fixed Pocket Bombs being unobtainable
• Fixed a memory leak with Resurrection bell
• Fixed Illusory Servants CD being inconsistent
• Fixed Cheap Trick not spawning an illusory servant
• Fixed Voidwalker hunts ending when you enter a guild base
• Fixed Wind Passage hitting behind you

Patch 1.2.6a

• Chime circle now ignores iframes

May 29th, 2023

Content & Systems
• New Metal Mantra: Chain Pull ★
• New Metal Mantra: Oxidizing Rush ★★
• New Metal Mantra: Iron Hug ★★★
• New Emote Pack gamepass available in the Store
• Reputation bribe NPC's will now only charge you for how many points of rep you are away from your base rep with a faction, and won't offer to fix your rep when you're at your base reputation
• Guild Ponds now have a Fishing Rod shop
• Added wake trails to Frigates, Ironclads, Dinghies, and Sloops
• Iron Mask remodelled
• You can now use gestures by typing them out in chat. e.g. /e lean back

Balancing
• Base/headwind speed of all ships increased by 15%
• Increased highway sailing speed boost when you enter a highway without going through a highway gate. Was 1.5x speed, now 2x speed.
• Increased tempo gain from being hit by mantras - bugfixes overnerfed it
• Starkindred STR req decreased (50 -> 40)
• Increased Crystal explosion base damage per crystal (2 -> 3)
• Fixed Radiant Dawn, Ice Spikes, Storm Cage, Blood Shadow hitting through Tranquil Circle
• Lionfish now spend much less time underwater and deal substantially less damage to ships when they ram
• Explosive Efficiency's chance for triple bomb yields is now processed per bomb in the stack and not over the whole bomb stack. Should mean you see better yields more often
• Pocket Bombs now requires Family Recipe instead of Hot Potato
• Lowered Level difference cap for Voidwalker hunts (6 -> 4), i.e. if you're Power 3 you won't be jumped by Power 9's now
• Enforcer Pull now stuns those grabbed. Range can now be increased with modifiers. Base Ether cost reduced (60 -> 40)
• Reduced Azure Flame DoT (9 -> 8)
• Metal Armament is now a 3-star Mantra. Metal Armament now only swings after M1's that either hit and deal damage or are blocked. It no longer swings when the M1 is parried or feinted. Metal Armament no longer procs bleed, has fixed damage (doesn't scale with your weapon damage), and no longer procs enchants or M1 talents
• Reduced base number of Metal Armament swings (6 -> 3), increased base Ether cost (20 -> 40)
• Metal Ball knockdown duration reduced (1s -> 0.5s)
• Fixed Caltrops hitting multiple times and dealing insane damage/instantly blockbreaking enemies
• Firing Line is now cancelled if you take damage during its duration. You can no longer cast other mantras during its duration
• Increased windup on Metal Ball (0.5s -> 0.6s)
• Reduced Astral Wind AoE scaling
• Reduced Iron Slam AoE
• Reduced max heal from Blood Shadow (100 -> 60)
• Fixed the windup on Ignition Deepcrusher not being cancellable properly
• Increased Metal Gatling autoparry frames
• Reduced Metal Gatling damage scaling with upgrades
• Reduced damage and range on Radiant Dawn
• Reduced Rising Lightning damage scaling
• Ferryman's Curse now works on Ironsing damage

Bugfixes & Optimization
• Fixed getting Unbound talent from permanent unlock at 76 stat instead of 75 (didn't prevent you increasing past 75, was just confusing)
• Fixed a variety of bugs with Tacet being inconsistent and not being registered properly at all times. Casting Mantras without cancelling the windup now breaks your Tacet
• Fixed Dawnwalker capping off early
• Fixed Ardour Scream not disabling the Tacet of those nearby
• Fixed Arcwarder mobs taking no damage while in arc suit
• Fixed Entropy Travel getting you stuck in meteors
• Fixed Storm Cage duration not scaling with upgrades
• Corrected Metal Eruption erroneously having the no-parry indicator despite being parryable
• Fixed Merit loot table
• Fixed Echo modifier descriptions cutting off
• Fixed Iron Slam vfx not showing up outside of instanced servers
• Fixed some issues with Gravity Field on boats
• Fixed Pocket Bombs dropping bombs to the bottom of the ocean floor and wasting them
• Fixed Radiant Dawn vfx not being synced

• Alloyblood with NLK is now less effective
• Fixed Charisma Unbound perma unlock not working

Patch 1.2.5a

• Fixed Visionshaper obtainment in new servers

May 22nd, 2023

NEW ATTUNEMENT: IRONSING
Rumors speak of a Union researcher nestled away in the Saramaed peaks who seeks to uncover the secrets of the art of Ironsing. Perhaps if you can get a recommendation and pay him a visit he'd be willing to let you in on his findings?
• 12 New Metal Mantras added
• 11 New Metal Talents added

Content & Systems
• New Legendary Weapon: Ignition Deepcrusher
• Added Any-Element Talent: Elemental Rebound. Flaming Rebound has been replaced with Elemental Rebound. If you already had Flaming Rebound, you'll be given Elemental Rebound automatically
• Added Advanced INT/Element Talent: Ether Overdrive. Ether Overdrive is the INT equivalent of Million Ton Piercer
• New Relic added: "Rain Spire"
• You can now choose which Flaw to remove with Shrine of Blasphemy
• Faction Ambushes now have faction-specific loot pools that change with your level
• If you have good rep with all of the factions in an event, it's now negatively weighted in the spawning algorithm, so you shouldn't see as many events that require you to kill allies to get the reward
• Made the Blade Temple easier to navigate by closing off a lot of dead ends and opening up the library
• Weapons are now bought in tool form and can be purchased without meeting the requirements
• Gestures are now accessed by pressing K instead of X to free up X for different inputs

Balancing
• Exploding Mirage Clone has been removed. Base Mirage Clone has received a slight damage buff to make up for this. If you had Exploding Mirage Clone, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Fixed both players getting huge amounts of tempo back from dodging multihit attacks
• Getting tempo back from being hit by mantras now scales with the damage taken
• Ironsing Armor added to Hive Tactician Armor, Summer Dragoon, Ignition Deepdelver
• Elemental Rebound (Flaming Rebound) tempo gain reduced
• Pressure Break no longer requires Medium Weapons
• Mercenary's Boots now give you Endurance Runner & 2 Innate HP
• Increased Dragon's Song cost reduction (15% -> 20%)
• Serrated Warspear now does bleed, base damage reduced to adjust for this (20 -> 18) but total damage is now higher than before due to the bleed buff
• True Seraph Spear MED scaling increased (6 -> 7)
• Kyrsglaive base damage reduced (19.5 -> 18.5)
• Reduced Wind Blade base ether cost (50 -> 40)• Reduced Heavenly Wind base ether cost (60 -> 50)
• Prominence Draw can now be stunned out of during the windup
• Prominence Draw endlag fixed
• Increasing Glacial Arc size with Cloudstones no longer creates additional arcs and instead creates wider arcs that are easier to traverse
• Fixed Momentum carrying on flame grab after being blocked
• Stacked crystals now slow you down slightly, the slow increasing with each additional crystal
• Reduced the cooldown on crystal explosions (4s -> 2.5s), fixed crystals growing past the cap during the cooldown
• Crystal explosions now bypass dodge iframes (since they're attached to you)
• Wisps now hide themselves while you're in Tacet or Portals bell
• You no longer cause splashes when you enter/leave the water while in Portals bell
• Deepfire Ring DoT frequency buff reduced (25% -> 20%)
• Potions now weigh 0.25 each

Bugfixes & Optimization
• Fixed lag and other issues with inconsistent invisibility on Ferocity, Multiplicity, Displacement, Nemesis crit, Unbidden crit
• Inhale & Maestro's Blade particles no longer show up in Tacet
• Fixed particles getting permanently hidden after you're made invisible
• Optimized the rock spikes around Aratel and fixed their collision geometry so players/mobs shouldn't get stuck in them anymore
• Fixed the wind before the Bonekeeper bridge ambush starting at an awkward spot to counter
• Fixed chime rank name colours not showing up if you joined the game before them
• Fixed being able to iframe static withdraw
• Fixed Summer Company mobs not having the right outfits. Fixed Summer Dragoons not spawning
• Fixed not being able to get through the side of the Merchant Ship
• Fixed Static Ace working without the talent
• Fixed crystal visuals lasting only half the time of the stack
• Fixed buying past your carry limit
• Fixed crafting Pure Astruline into Astruline
• Fixed a bug causing guns to break occasionally

Patch 1.2.4a

• New Dawnwalker Mantra: Radiant Dawn

Patch 1.2.4b

Hotfixes
• Fixed Needle Barrage and Metal Eruption 0-star Mantras not being rollable
• Fixed Voidheart bounty boards not displaying any bounties
• Fixed not spawning with Ferrofluid if you pick Ironsing at start

Patch 1.2.4c

Hotfixes
• Firing Line now has slight endlag (0.2s) and prevents mantras from being cast for 0.7s
• Increased windup on Metal Rain (0.4s -> 0.6s), given endlag (0.3s) and prevents mantras from being cast for 1s
• Metal Gatling given endlag (0.4s) and prevents mantras from being cast for 0.6s
• Metal Gatling telegraphing improved. Each Metal Gatling rod now hits twice instead of 3 times, damage adjusted to account for this
• Metal Rain can now be stunned out of during its firing duration
• Metal Rampart now checks for ceilings and has improved visuals
• Metal Eruption now has the red indicator for non-parryable attacks
• Scaled down Iron Slam visuals
• Radiant Dawn can now be parried
• Metal Ball now has slight endlag (0.2s)

May 15th, 2023

Content & Systems
• Added Faction reputation summary screen; you can now view your current standing with each of the major factions in Deepwoken when resting at a campfire
• Added Faction Ambushes. When your reputation with a faction is listed as 'Hunted' or lower, factions will start sending out squads to take you down. These ambushes can happen in most parts of the overworld and scale with your level and not the area. These ambushes can also be replaced with mercenaries, bandits, and assassins - especially if you're friendly with most factions
• New Advanced Strength Talent: Collapsed Lung
• New Ice/Lightning Talent: Frozen Web
• New Shadow/Wind Talent: Pressure Detonation
• New Bomb Talent: Explosive Efficiency
• New Spark Added for Rising Shadow
• Drifting Winds is now base behavior for wind, proccing Winded on your Wind mantras. If you already had Drifting Winds, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Winded status effect now has a visual
• Crystal Breaker is now base behavior for Crystal, detonating crystals on posture breaking an opponent. If you already had Crystal Breaker, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Shatter Spear is now base behavior for Ice Lance. If you already had Shatter Spear, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• The Cold Forge is now base behavior for Ice Forge. If you already had The Cold Forge, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• New models for Odd Tentacle, Lionfish Scale, Fiber
• New models for Cloudstone, Crystal Lens, Drift Shard and their more potent forms
• Made the sky somewhat more vibrant and the sea more reflective. The waves are now slightly choppier, making them easier to see
• The sea has a subtle texture applied to make it easier to distinguish in low light
• Training gear are now more informative about why you can't train an attribute

Balancing
• Increased maximum number of active events in the Aratel Sea
• Player assassinations now have a damage limit of 40% HP. If you get hit for more than 40% HP while assassinated you'll instantly get back up
• Mobs now deal substantially less team damage to other mobs with their mantras
• Bribing factions to fix your rep now has a curve for the cost of fixing your negative reputation
• Contractor mantras no longer scale with INT but have had their base damages increased to match their previous strength. Should hopefully make Contractor usable with a wider variety of builds
• Bottom Freeze can now proc on other ice projectiles like Ice Daggers and Ice Lasers
• Being Frozen/Bottom Frozen no longer reduces incoming damage by 66%
• Pocket Bombs now drops 2 bombs for every bomb it uses up
• Wyvern's Claw can now be rolled by weapon classes other than Medium
• Stench now has a 5s cooldown on proc
• Flame Wisp now has a slight delay before it can start healing after summoning
• Orbital Ice no longer has an AGL requirement
• Galetrap can now be parried when thrown
• Pressure Skewer now grants +25% chip damage while active
• Reduced Darksteel Greatsword shop price
• Reduced Ankle Cutter vertical hitbox
• Sacred Hammer range reduced (8 -> 7.5)
• Bombs now only weigh 0.25 each

Bugfixes & Optimization
• Fixed Megalodaunt burning ship events in the Aratel Sea never clearing up. This clogged up the slots for other events, and is why in old east lum servers you'd see no sea events at all
• Added an enforced limit to event duration to prevent events running forever and clogging up slots. Clogged up events were also a cause of lag
• Fixed killing bosses not uncapping your weapon
• Fixed some moves causing you to freeze up and be unable to move if hit by other specific moves during it. This fixes the random movement locks on Tears of the Edenkite, Contractor mantras, Crescent Cleaver crit, Dawnwalker mantras, Lightning Impact, etc.
• Fixed an issue where mobs would randomly aggro on neutral rep players for a second and then immediately deaggro. Notable in Fort Merit and Summer Isle
• Fixed not being able to unlock your bell in Layer 2
• Fixed Threshers being unable to swim
• Fixed dialogue with Epsi on the radio after you've switched the generator on cutting out even though there's power
• Fixed Trenti & Aristo referring to you as a castaway even if you have a different origin
• Fixed a variety of map errors at Fort Merit
• Fixed Beeswax not being sellable. Now sells for 5 Notes
• Fixed Warrior's Swing applying after KO calculations and not saving you from a knock if your damage was reduced to be less than the KO threshold
• Fixed Authority Commanders showing a "Pickpocket" prompt that did nothing
• Fixed Tranquil Circle applying suffocating and proccing Charged Return and Nullifying Clarity
• Fixed Merchant ship missing its hull
• Fixed not being able to obtain Suffocating Impact
• Fixed various errors that would break mob abilities
• Fixed Ethiron bone spike wave being rotated 90 degrees visually
• Ice surfaces now have more consistent durations before melting
• Fixed legion mobs not actually being affiliated with the legion faction
• Fixed a bug with Audacity that made you unable to execute enemies in some servers
• Fixed Decisive Blow visuals showing up on weapons that aren't daggers (only visual)
• Fixed Dimensional Travel having no vfx for other players when you enter/leave it
• Windrunner parkour is now actually doable without needing to boost
• Gran Sudaruska mesh optimized to improve performance

• Shatter Spear is now activated on Ice Lance by pressing F during the windup

(Credit to Enderisfinallyback for suggesting Pressure Detonation)

Patch 1.2.3a

• Fixed all set events requiring two waves of the same event to clear

May 8th, 2023

Content & Systems
• New Wind Mantra: Wind Passage
• New Fist Talent: Pocket Sand
• New Ice/Wind Talent: Freezing Wight
• New Fire/Lightning Talent: Scorched Peak
• New Rapier Talent: Duelist's Lunge
• New Rapier Talent: Pressure Skewer (thanks Piercing_Charge for the suggestion)
• New Rapier Talent: Frenzied Dance (thanks Piercing_Charge for the suggestion)
• Revamped Blacksmiths. You can now handle crafting armor, repairing armor, and handing in schematics from the same UI. The UI now tracks your requirements to craft things, provides talent descriptions, and lets you rotate the armor in the viewport
• Merchant Robes now give 'Merchant's Accord' talent
• Added 3 Tiran faces
• Added 2 Chrysid faces
• Chrysids can now have beards
• Added Mystics as PoI's
• Added PoI's to Castle Light

Unbound Unlocks
• Core attribute unbounds (STR, INT, FTD, AGL, CHA, WLL) are now permanent unlocks for your account. When you reach 75 with the permanent unlock, you'll automatically get the unbound talent
• Beating any major boss now uncaps your weapon stat. Vigil quest still works for uncapping but is no longer the only option
• Beating Chaser or the Ferryman now uncaps your element as well as the Duke

Balancing
• Kyrsgarde Sniper spears now do reduced damage when it's not a direct hit
• Wind-Up now executes mobs when it knocks them
• Wind-Up now executes unconscious enemies at 3 wind-ups or more
• Wind-Up now knocks back enemies that parry it
• Increased Wind-Up damage bonus
• Dark Receiver now steals some tempo from your links
• Doubled ether drain on Dark Receiver - now deals the same ether drain to those tethered as the enemy hit
• Ice Chain now applies bottom freeze on hit
• Protagonist Syndrome no longer gives +5 HP
• Absolute Radiance no longer gives +5 HP
• Ankle Cutter CD increased (4s -> 5s)
• Return to the Dark Ages no longer reduces damage from Haunted Gale
• Deepbound's sanity gain from killing mobs in the depths is now reduced if you have Lose Your Mind to make it less detrimental to the synergy
• Cannonballs now use Roblox's new shapecasting technology giving them much more accurate hitboxes as projectiles
• Reduced the deafening shriek of the Blacksmith's hammer from across the map

Bugfixes & Optimization
• Fixed Rocks combat tagging those in FF
• Fixed Cyclone Blade requirements
• Fixed Mindsoothe not healing
• Improved analytics backend to make it easier for balance and bugs to be monitored

• Arc Suit's CD now scales with its duration

Patch 1.2.2a

In new servers...
• Removed Glider schematic item. On completing the quest, you now learn the schematic automatically. You can now craft Gliders at Power 1 on new characters

Patch 1.2.2b

In new servers...
• Fixed Ardour Manifestation

May 1st, 2023

Content & Systems
• Curved Blade of Winds Criticals added - the 2 crits can be switched between by either dual-wielding or two-handing the weapon
• Crypt Blade Critical added
• Added markers while in towns and other areas for Points of Interest like the Antiquarian, Smith, Weapon Shop, etc. Can be toggled off
• Added a new settings menu accessible through the cog in the top left of your screen. The low graphics mode, cinematic mode, and spell shout visibility settings have been moved here. The new points of interest system can be disabled here, too
• Fountain Teleporters are now unlocked on characters when you've visited the Lordsgrove instead of washing your face. You will still need to have opened the Hive Gate and be Power 10
• The Hive Gate is now opened for all your characters when you wash your face. For existing accounts, you can visit the fountain again to unlock this for all characters
• Added a soul count indicator to Jar of Souls
• Tailwind has now been merged into Inhale. If you already had Tailwind, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Gale Dash has now been merged into Air Pressure. If you had Gale Dash you'll be given Air Pressure automatically. If you had both, you'll get a talent hand on your next level or on spawn if you're max level

Balancing
• Increased forge part turn-in reward size
• Champion's Whirlthrow now blockbreaks on grab
• Lowered base windup on Astral Wind (0.5s -> 0.4s)
• Sightless Beam Ether cost reduced, Sanity cost reduced, slow reduced
• Sightless Beam now deals increased damage and increased posture damage at the start of the beam
• Sinister Halo Ether cost reduced
• Vigil's Grace empowered running m1's now deal +10% damage
• Jetstriker Vigil's Grace knockdown cooldown removed as there's now a global knockdown cooldown
• Arc Suit maximum resistance reduced (20% -> 15%), CD increased (10s -> 15s)
• Silentheart M1/Critical innate damage buff reduced (15% -> 10%)
• Added slight endlag to Radiant Kick (0.1s), with increased endlag on Radiant Kick whiff (0.2s)
• Added endlag to Rising Thunder
• Shadow Vortex max AoE reduced, suspend time reduced
• Clubs now use the current sword anims instead of the janky old ones
• Reduced ear-destructive properties of Brainsucker idle grunts
• Reduced healing on Blood Shadow

Bugfixes & Optimization
• Fixed Mantras with Blue Gems not displaying their Ether cost accurately
• Fixed Blood Frenzy visual not lasting its full duration
• Corrected description on Unbreakable
• Fixed an issue with Jar of Souls where players who logged on your back would freeze you in place for the duration of the vfx
• Fixed being able to gesture while ragdolled (wasn't visible anyway but had weird behavior)
• Fixed Storm Blades pushing players out of FF
• Fixed Jar of Souls soul count going negative• Fixed being able to inhale Ice Lance

April 24th, 2023

Content & Systems
• New Shadow Mantra: Shadow Vortex
• First Light has now gained the ability to summon the Legendary Megalodaunt's Fire Storm
• Added reworked animations for First Light
• Sightless Beam can now rob your foes of their sight if enough hits land
• You can now view the Ether cost of Mantras on their tooltip as well as the percentage cost relative to your Ether
• You can now view the number of signs on Ritual Mantras on their tooltip
• Hitting max momentum as a Jetstriker now has an indicator
• Forge Parts can now be found in the Etrean Sea
• Merchant Ships are now more easily accessible
• The Top 10 players in Chime now get red & yellow usernames ingame
• The Top 50 players in Chime now get gold usernames ingame
• The Top 250 players in Chime now get silver usernames ingame

Balancing
• You can now cancel Sightless Beam mid-way through the beam by pressing F
• Mindsoothe now only drains sanity from you on use if you successfully heal others
• Sightless Beam can now be used in water and in midair
• Mindsoothe can now be used in water and in midair
• Tranquil Circle can now be used in water
• Prevailing Westerlies now has a curve to its momentum decay
• Ice Chains damage increased
• Pressure Blast base damage increased
• Frozen Servants posture damage increased
• Fire Forge range scaling reduced
• Lightning Hero Crit now has autoparry frames on successful parry• Wind Hero Crit now has autoparry frames on successful parry
• Ash Slam now has autoparry frames on successful parry for the initial hit
• Ash Slam posture damage increased
• Hyperarmor frames now prevent held-cast moves like e.g. Lightning Strike and Bolt Piercer from being interrupted by attacks
• Thunder Kick posture damage now scales up to the previous amount with upgrades, starting off lower than before
• Reduced endlag on whiffed Equalizer (0.5s -> 0.3s)

Bugfixes & Optimization
• Fixed a bug with tutorial where you could swap enchants between weapons
• Fixed your weapon getting voided in tutorial
• Fixed a bug where Ascension would fail at low sanity
• Fixed an issue where sea events would randomly spawn in Layer 2 and in the Tutorial
• Fixed Rifle Spear crit not cancelling sprint like every other crit
• Fixed memory leaks with Ice and Lightning Hero Blade crits
• Fixed memory leaks with Ice Beam, Shadow Encircle, Rising Thunder
• Fixed Obfuscation opacity being inconsistent
• Fixed an issue with Echo points not saving after purchases
• Fixed a bug where assassinations could teleport you incorrectly
• Fixed Tranquil Circle causing Silencer's Blade to proc suffocate on all M1's

Patch 1.2.0a

Hotfix
• Being marked by Shadow Vortex now cancels the effects of Gravity Field
• Shadow Seekers now detonates Shadow Vortex on hit like Shadow Gun, ending it early but dealing some damage

April 17th, 2023

Content & Systems
• Added Dwelling Charms - these can be purchased at guild halls and guild bases and will give you 10 summons of your guild base before running out
• The Mystic can now be hired for your Guild Base from the Song Room
• Events added to the Etrean Sea
• New Event Type in the Etrean Sea
• Added a Mystic to the Isle of Vigils
• Added additional icons for tool types
• Tools are now highlighted when you hover over them
• The Soulbound legacy milestone now applies to equipment, not just weapons. Only applies to new equipment soulbinds

Balancing
• Sail length adjust speed increased greatly. Since speed is tied to sail length, you now accelerate to full speed twice as quickly and can stop your boat twice as quickly
• Sail angle adjust speed increased greatly, sail angle adjust acceleration increased greatly
• Steer acceleration increased greatly
• Iron Blunderbuss scaling increased (6 -> 7)
• Increased Crucible Rapier posture damage (4 -> 5)
• Flareblood Kamas base damage reduced (14 -> 13)
• Increased Bolt Piercer base damage (14 -> 15)
• Illusory Counter now has greatly reduced endlag on a successful proc
• Gale Punch hitbox now moves with you during the duration of the move
• Vacuum Punch hitbox moved forward to draw in enemies in front of you
• Decreased Obfuscation transparency
• Flareblood crit now works at sea

Bugfixes & Optimization
• Fixed being able to block while executing• Fixed spell shouting not working
• Fixed Tranquil Circle not working against mob Grand Javelins
• Fixed Enchant Stone not counting towards soulbound legacy milestone. Only applies to new enchant stone uses
• Fixed the sea updating choppily
• Fixed Gremorian Longspear pulling players out of FF
• Fixed a bug where you could glitch chaser into being hittable during his mid-air phase
• Fixed Kyrstear Agility requirement not applying
• Fixed Gravity Bell CD sometimes not clearing up
• Fixed players being considered 'in the way' when placing guild base doors
Note: Dwelling charms can be used by anyone, letting any member of your guild access your guild base without needing an officer online

• Increased Shade Bringer damage upgrades
• Increased Pressure Blast damage upgrades
• Increased Storm Cage duration

• Fixed there being no cap on the number of events spawning in the Etrean Sea
• Lowered brainsucker spawn rates in Etrean Sea
• Buffed sea outpost loot size

Metallica x Deepwoken Collab
April 13th, 2023

Metallica x Deepwoken '72 Seasons' Listening Party
Jump into Deepwoken this weekend to listen to some of Metallica's latest songs from their new album '72 Seasons', as well as some all-time Metallica classics at the famed 72 Seasons Tavern.Maybe there's even an exclusive Gesture in it for you, too?

Event starts 3AM EST this Friday and will continue until 3AM EST Monday.

https://www.roblox.com/events/856435249379311646

Patch 1.1.8a

The Metallica Listening Party is up now - seek out doors across the map to a mysterious inn between space and time and prove yourself in The Pit to earn your right to headbang.

Patch 1.1.8b

The Metallica listening party has concluded - thanks for attending! The emote gained through the event is a permanent unlock for those who earnt it, so don't worry about losing it.

April 10th, 2023

Content & Systems
• New Legendary Weapon: Flareblood Kamas
• New Eruption Talent: Empowered Eruption
• New Eruption Talent: Flash Point
• New Eruption Talent: Molten Defence
• You can now dye your hair with Dye Packets. Hair Dye can be removed at the Barber
• Moved up the highway entrances in the Etrean Luminant to make them more easily accessible
• Added some tunnels to Erisia to make it easier to navigate regardless of where your ship lands
• Ganymede default hats are now larger and no longer hide hair
• Tool types now have type icons to help distinguish them visually
• Ferocity now has VFX on proc

Balancing
• Fixed Gun M1's putting out fires, which made Flame Within useless for gun builds
• Fixed an issue where held M2 feints didn't have the delay before you can attack that clicked M2 feints did. Should alleviate the issue of feint macros
• There is now a slight cooldown on sliding after being parried
• Increased Dinghy speed (0.9 -> 0.95)
• Increased drop rates of Gran Sudaruska, Railblade, and Enchant Stones from Chaser/Scion/Layer 2 chests
• Deepfire Ring now lowers the delay before Lava Serpent's Eruption procs
• Azure Flames now increases the posture damage and range of Lava Serpent Eruption procs
• Lightning Cloak base duration extension on hit increased (4s -> 8s). At 0 Tempo, duration extension is now reduced
• Lightning Cloak max duration increased (30s -> 60s)
• Crystal Knee base damage increased (10 -> 15)
• Crystal Knee max damage increased (20 -> 35)
• Burning Servants and Frozen Servants no longer share a CD
• Reduced endlag on whiffed Punishment (0.5s -> 0.25s)
• Increased speed scaling on Wind-Up• Moved Ankle Cutter hitbox closer to the floor
• First Light swing speed increased (0.6x -> 0.61x)
• Relic Axe PEN increased (10 -> 20), swing speed (0.58x -> 0.59x)
• Alloyed Messer PEN increased (10 -> 15), chip increased (10% -> 15%)
• Alloyed Crescent Cleaver scaling increased (9 -> 9.5), chip increased (10% -> 20%)
• Razor Cutlass PEN increased (20 -> 25), swing speed increased (0.7x -> 0.71x)
• Reduced size scaling on Inhale-buffed Flame Assault
• Reduced size scaling on Inhale-buffed Ash Slam
• Shade Bringer damage increased
• Shade Bringer multiplying spark is now faster
• Reduced Wind Blade endlag

Bugfixes & Optimization
• Fixed burnt mantras showing up as their internal names and not their default names ingame (e.g. StrongPunch:Strength instead of Strong Left)
• Fixed guns infinitely comboing if you M2 during an air combo
• Fixed artisan items not working in recipes (actually this time)• Fixed some issues with projectile physics ownership
• Fixed some food items being dropped improperly

Patch 1.1.7a

• Fixed Chaser's HP pool not being consistent. Should now mean his base HP is much lower for solo players as was suggested in the patch notes a while ago

April 3rd, 2023

Content & Systems
• New Shadow Mantra: Encircle
• New Shadow/Lightning Talent: Dark Receiver
• New Wind/Lightning Talent: Storm Link
• New Crystal/Fire Talent: Temperature Shock
• New Fire/Wind Talent: Fan the Flames
• New Intelligence talent: Approaching Singularity
• New Intelligence talent: Taste Test
• New Intelligence talent: Chain Reaction
• Added new Echoes upgrade: Advanced Tools, which allows you to spawn with miscellaneous adventuring utilities.
• Added new Echoes upgrade: Resonance Rarity, which allows you to increase your chance of attaining a Legendary or Corrupted Resonance
• Added Roblox badges to unlock. Existing players will get these on joining the game with a character that meets the requirements
• Equipped Deep Gems now show up in your Mantra tooltips

Arthur / Jessamine Rewards
You no longer get 3 extra talent hands for your build by talking to Arthur and Jessamine after obtaining their talents through echoes. This was actually unintentional, but since it has given players additional talents, we figured we'd work it into the game in a less awkward way. As such, this has been replaced with a new system:
• By doing any of the Curiosity themed quests you get a talent hand once per character. e.g. Suyuan, Ploom, etc.
• By doing any of the Bravery themed quests you get a talent hand once per character. e.g. Arthur, Jessamine, Ezra, etc.
• By doing any of the Compassion themed quests you get a talent hand once per character. e.g. Suri, Nanji, etc.
• You only get 1 hand per theme per character - it's not 1 talent hand per quest in that theme.
• NOTE: If you already got your points from Arthur or Jessamine you won't get additional hands from this system.
• If you already completed a Curiosity/Bravery/Compassion quest and don't have the hand for that theme, you can get them automatically by talking to the quest givers again. Again, if you already got them from Arthur/Jessamine you won't get extra.

Balancing
• Increased Songchant Mantra PEN per point (3% -> 5%)
• Reduced Erudition Tempo gain per point (15% -> 12%)
• Curved Blade of Winds is now 0.8x swing speed when wielded two-handed
• First Light base damage increased (24 -> 25.5)
• Gravity Field can now be cancelled early by activating your resonance while it's active
• Grand Feast now restores blood and 10% of your health when not in PvP combat
• Flame Repulsion posture damage buffed
• Players also under the same Vow of Mastery as you are now considered your allies
• Fixed M1 stack on Prominence Draw. Can still start the windup early just can't have 2 hits in one
• Lord's Slice no longer flings your opponent if they parry
• Blood Shadow's drain is now fully negated while you're blocking

Bugfixes & Optimization
• Fixed Inhale not empowering your mantras
• Fixed guild bases not being deleted when you leave a guild and none of that guild are left in the server
• There is now a 5 minute cooldown on guild creation to prevent abuse
• Fixed Artisan food not being accepted by recipes
• Fixed some issues with ship networking
• Fixed being able to use Ice Skate in Dimensional Travel and Illusory Realm (would cause a lot of lag)
• Fixed some physics issues with Gale Trap
• Fixed the CBoW unsheathe VFX not playing

Patch 1.1.6a

• Fixed everyone not in a Vow of Mastery being considered allies with each other

April 1st, 2023

Coral Fever has breached containment. All security protocols have failed. The Central Authority are now issuing a Class 4 Emergency Mandate, enforcing a mandatory curfew. Lance's Restaurant is now under martial law. The Megurger is now classified a Class 4 Biohazard. Meatlord's whereabouts are unknown.

Gods rest our souls.

March 27th, 2023

Content & Systems
• New Intelligence talent: Chemist's Bag
• New Ice Talent: Cold Front
• New Lore Book: "Vows by the Sea: Inheritance"
• Songchant investment now grants your Mantras +3% PEN per point (thanks to ffrostfall for the suggestion)
• Defeating The Ferryman for the first time on a character now awards 2 Knowledge. Existing characters will get this Knowledge the next time they kill him
• Defeating Primadon for the first time on a character now awards 2 Knowledge. Existing characters will get this Knowledge the next time they kill him
• Defeating Primadon with >20% contribution to the kill now gives you Knowledge each time
• Ferryman's Curse reworked: Now has a 20% chance to convert incoming elemental damage into Lightning damage
• Markor's Inheritor aerial is now a kick like Navae and is 10% faster than other heavy aerials
• Mani Katti is now activated with CTRL + M2 so that you can still use your regular uppercut while Mani Katti is ready
• The Ferryman now gives you Knowledge as his Spring reward
• Guards now warn you to stop hitting them if they're friendly and you hit them by accident

Dagger Rebalance
Most daggers with the exception of the Tanto are currently pretty weak picks due to the endlag added before Verse 2. The following changes reduce the awkward endlag but reduce the speed of daggers to match the timing that they had before the endlag reduction. Despite the speed seeming to decrease by a lot, endlag is pretty impactful on the overall timing of weapons - so daggers will actually be faster overall with these changes, but somewhat more telegraphed. This is a pretty experimental change so we'll be monitoring the balance of daggers after this update to make any tweaks necessary.
• On the following daggers, endlag has been reduced (0.1s -> 0.05s), but swing speed has been reduced (1.05x -> 0.98x): Alloyed Whaling Knife, Canor Fang, Krulian Knife, Kyrsedge, Nemit's Sickle, Silver Dagger, Stiletto, Whaling Knife
• On the following daggers, endlag has been reduced (0.1s -> 0.05s), but swing speed has been reduced (1.03x -> 0.96x): Central Dirk, Champion's Dagger, Gilded Knife
• Divine Dagger endlag reduced (0.1s -> 0.05s), swing speed reduced (1.15x -> 1.07x)

Balancing
• Buffed size of Primadon gem chest. Increased Deep Gem drop rate in Primadon gem chests
• Half of the chests Primadon drops now have a guaranteed additional quality star added to any loot rolled, meaning you'll be way more likely to get good starred loot from him
• Reduced Primadon summon CD (30m -> 12m)
• The Ferryman now drops chests on defeat. These chests have an additional quality star added to the loot they roll
• Certain humanoid mobs can now vent
• Ferryman's Coat now gives +50% Ether Regen, 5% Wind Armor, 5% Blunt Armor
• Ferryman's Coat Elemental Armor increased (25% -> 35%), Lightning Armor increased (20% -> 25%), Physical Armor decreased (25% -> 20%), Durability increased (1000 -> 2500)
• Ferryman's Coat now requires Power 12 to equip, craft requirements increased• Fixed Stormbreaker crit preventing you from casting mantras during it (this was an unintentional consequence of another change)
• Fixed not being able to cast mantras during the retract part of the Gremorian Longspear crit
• Gremorian Longspear crit now has an instantaneous hitbox instead of relying on a projectile. Crit anims have been polished to be better telegraphed
• Gremorian Longspear crit now deals +15% chip damage
• Removed sanity requirement for using Blindseer mantras. They still reduce your sanity but you no longer need spare sanity to burn up in order to use the moves
• Increased base HP on Deepwoken Cloaks (2 HP -> 5 HP)
• Light Eater Ring now gives +2% Fire Armor & +2% Lightning Armor
• Windmill Ring now gives +2% Ice Armor & +2% Wind Armor
• Reduced Return to the Dark Ages incoming/outgoing Mantra damage reduction (35% -> 20%)
• Silentheart now has an innate +15% Mantra damage resistance to make up for the RTDA nerf
• Oathless now grants an innate +15% damage resistance against Oath mantras
• Oathless now grants +10 HP
• Blood Scourge now gives less healing from NPC's if you're in PvP combat
• Fixed Unbidden countering damage other than M1's/crits/mantras
• Isshin's Ring no longer multiplies fall damage
• Fishman is now only active while below 66% health
• Blood Shadow is no longer cancelled by your targets blocking and can once again proc on enemies, not just your allies. Blocking will reduce the health drain
• Blood Shadow now has a duration limit of 20 seconds and can be cancelled by attacks. Blood Shadow can now only drain from up to 3 entities
• Increased Blood Shadow health drain (5/s -> 6/s). Blood Shadow now drains less from mobs
• Reduced Azure Flames burn damage per second (10 -> 9)
• Increased PEN on Alloyed Canorian Axe (10% -> 20%)
• Champion's Dagger now has 10% chip damage
• Markor's Inheritor base damage increased (23 -> 24)
• Iron Blunderbuss range increased (7 -> 8)
• Extended Mani Katti hyperarmor duration
• Raised Providence's Thorns base damage (3 -> 5), lowered Providence's Thorns damage cap (53 -> 40)
• Raised Size cap on Ice Beam, Wind Carve, Electro Carve, Flame Repulsion, Warden's Blades, Ice Lasers, Rising Flame
• Raised AoE cap on Fire Eruption
• Reduced Ice Beam size scaling slightly
• Flame Leap can now be modified with Glass Stones
• Raised Range cap on Ash Slam
• Reduced Ice Lasers size scaling, but lowered the damage reduction from increased size
• Fixed Fire Blade only increasing size visually
• Ash Slam's hitbox is now further forwards instead of being centred on you

Bugfixes & Optimization
• Greatly improved server-side performance of ships, especially more complex ones like the Ironclad. This should reduce a lot of the lag caused by server-handled physics in the game
• Optimized cannon models. Should have knock-on performance benefits since ships could have up to 20 of these and the old models weren't well optimized
• Optimized Curved Blade of Winds model considerably
• Optimized Crypt Blade model
• Fixed Unfazed not shielding you against panic damage & stun
• Fixed getting stuck in the tubes in the Duke's Manor
• Fixed the front sails on the Frigate being miscolored
• Fixed rising thunder disabling your character on block
• Fixed Drifting Winds not applying to all mantras
• Fixed cancelling Arc Stomp making it instant
• Fixed upgrades & range modification on Dash
• Fixed issues with guild data getting overwritten between servers. e.g. rooms getting overwritten if you make a new room in one server and change your leader in another

• Fixed animation timing on Club criticals

Patch 1.1.4a

• Lowered Blood Shadow range (35 -> 25), reverted regen per tick buff

Patch 1.1.4b

• Fixed LFT having weird and sometimes incredibly long delays on certain moves

March 20th, 2023

Content & Systems
• Vesperian mask shapes are now Ornaments you can pick in Character Creation or at the Barber, and are no longer locked to specific variants
• Mindsoothe now only heals your allies by default. Pressing F during the windup will now extend your Mindsoothe to everyone around you
• Knives bounty boards now only show valid targets for Grasp of Eylis. Should be easier to find grasp targets now
• Jarvis and the Artisan can now hold on to your equipment pieces and return them to you instead of voiding them if you exit out of their dialog
• Added new VFX/SFX for drowning/wiping
• Added a new stairway down from the blade temple entrance straight to the blacksmith. Should make it a lot easier to navigate

Curse of the Unbidden Rework
• Successful Unbidden counters now end the crit early, letting you retaliate on counter. Unbidden is now positive on counter and gives brief hyperarmor frames
• Unbidden's Ether drain on hit is now based on your weapon damage instead of a percentage of their current Ether. The drain now scales with their Max Ether
• Fixed Curse of the Unbidden counter not negating stuns and other on-hit effects
• Increased Curse of the Unbidden crit cd (3s -> 6s). Whiffing an Unbidden counter now has endlag and places the crit on cooldown for 8s

Balancing
• The law is now more lenient for low-level players, the penalty for crimes is now halved for them
• Removed requirement for total slot playtime on Grasp of Eylis targets (was erroneously super big)
• Reduced windup on Punishment (0.3s -> 0.2s), made windup anim more consistent• Lowered Crypt Blade endlag (0.25s -> 0.15s)
• Lowered Wind Blade endlag (0.35s -> 0.15s)
• Reduced Lose Your Mind maximum damage buff (+20% -> +15%). Lose Your Mind now only increases your damage when below 70% sanity (previously, since LYM curves, even at 90% sanity you'd be dealing 5% extra damage on all moves at no penalty whatsoever)
• Lose Your Mind no longer has the side effect of increasing your insanity gain in the Depths
• Unfazed no longer fully prevents panicking at low sanity, instead shielding you against the damage and stun tag and reducing the duration. Unfazed still prevents shivering
• Reduced Divine Greatsword scaling (14 -> 12)
• Reduced Spinning Swordsman damage buff (+25% -> +15%)
• Increased Heretic's Sutra effectiveness
• Players now load into Arena with 100% sanity

Bugfixes & Optimization
• Fixed Silentheart's damage buff ignoring damage multiplier caps and applying to damage that's tagged to not get multiplied. This was what was causing the huge damage on Poser's Ring
• Fixed Miserables breaking when handling medallions
• Dye compatibility is now based off the cosmetic appearance of your equipment, instead of the stats. In terms of preserving dyes when smelting, the cosmetic's dye now takes priority instead of being voided
• Stunning enemies out of M1's is now more consistent
• Fixed loot bag indicators not showing up
• Fixed gun flourish counter not resetting. Fixes some unpredictable behavior with gun combos
• Fixed not being able to do sliding sprint attacks
• Fixed racial bonuses not being counted for Arcwarder obtainment
• Fixed Stratoshock applying for every lightning user instead of just those with the talent
• Fixed Overflowing Dam on guns not following the damage multiplier cap
• Fixed Spinning Swordsman applying when you have speed debuffs
• Fixed In a Hurry sometimes not applying even when you have a speed buff
• Fixed Bolt Piercer VFX not displaying
• Fixed Thunder Kick VFX not displaying
• Fixed Flame Leap, Strong Leap VFX not displaying
• Fixed Mani Katti locking targets into place on dodge
• Fixed Mani Katti iframes
• Fixed carried entities blocking sightlines for mobs
• Fixed Thunder Kick and Tacet Drop Kick sharing a cooldown
• Fixed Chaser occasionally not aggroing immediately
• Fixed attachment positions on Rosen's Peacemaker, Iron Blunderbuss, Khan Boots
• Fixed Illusory Realm failing your grasp hunts
• Fixed losing the dye on an equipment piece when you smelt it
• Fixed Dread Stacks not having a limit (led to some pretty wacky behavior where you'd have nostun and could heal armor when hit if high enough)
• Fixed Absolute Radiance and Protagonist Syndrome proccing against parries

Patch 1.1.3a

• Fixed Vesperian masks rerolling on respawn (in new servers)

Patch 1.1.3b

• Fixed losing ELO if you disconnected/crashed during the countdown phase of an Arena match

March 13th, 2023

Content & Systems
• New Heavy Weapons Mantra: Punishment
• New Agility Talent: Unseen Threat
• Added some new food recipes
• Assassin now gives a temporary speed boost on assassination to make it have an effect in PvP
• Added a visual for your Tacet's range
• Command: Leech is now a base command of Vow of Mastery. If you had Command: Leech you'll get a talent hand on your next level or on spawn if you're max level

Balancing
• Since uppercuts have a fixed speed, they now deal damage proportional to their swing speed. Light weapons will do slightly more damage with uppercuts than before (to account for the uppercut being slower than their regular m1's), whereas heavy weapon will do slightly less (to account for the uppercut being faster than their regular m1's). Medium weapons will do about the same
• Venting now has a cooldown that matches its endlag (1.5s)
• Ankle Cutter now has a cooldown (4s)
• Shared Demise now knocks its extra targets for slightly less time (5s -> 3s)
• Increased cooldown after feinting reversal flame leap (2s -> 3s)
• Assassinating someone now disables their Vent for the duration
• Lowstride now increases your roll distance while crouched
• You can now assassinate while in Tacet. Doing so will cancel your Tacet
• Extended assassination cooldown per target (20s -> 60s)
• Increased opacity on Obfuscation slightly, multi-part weapons are no longer almost entirely invisible
• Golden Tongue now only buffs your allies (and yourself)

Bugfixes & Optimization
• Fixed breaking your Vow at Yun'Shul not working
• Fixed broken invisibility on Jetstriker, Silentheart, Ghost, etc.
• Fixed Silentheart tattoos not going invisible
• Fixed environmental damage bugging out ice eruption
• Fixed Sunken Predator proccing on parry
• Fixed Sunken Predator stacking
• Optimized status effect handling, will improve performance especially in servers with lots of players and mobs
• Optimized wind direction handling
• Optimized Dungeon encounters
• Fixed assassinating and uppercutting at the same time
• Fixed being able to assassinate non-humanoid mobs
• Fixed infinite reversal flame leap flight
• Fixed getting stuck in terrain when exiting Dimensional Travel
• Fixed getting stuck on top of the Depths when exiting Dimensional Travel

Note: The uppercut damage change also applies to Mani Katti, so heavies won't be insane with it

Patch 1.1.2a

• Fixed Mani Katti movestacking (m1's, crits)

Patch 1.1.2b

• Fixed Hell mode in new servers

March 6th, 2023

Content & Systems
• A mysterious shrine has been uncovered in the Eastern Luminant
• Added Charisma talent: Rule Through Fear
• Added Charisma talent: No Survivors
• Added Charisma talent: Pardon Me
• Added Charisma talent: Off Your Game
• Added Charisma talent: Cult of Personality• Added Agility talent: Shared Demise
• Added Agility talent: Dustlunge
• Added Agility talent: None Left Behind
• Added Agility talent: Pursuit
• Added the Note value of items to their tooltips
• Encounters in Layer 2 now vary slightly in their positioning and enemies between runs
• Dye Packets can now be used to dye your resonance bell
• Added LoD imposter meshes. You should now be able to see low-res models of things in the distance, helping the horizon look less empty and helping with navigation. This will be especially noticeable on low-end devices or on poor connections. Reduced night-time & evening fog
• New Prominence Draw animation

Balancing
• Wayward Rework: Wayward gem now puts a mark on the opponent alerting them that they have been tagged by a wayward mantra. Wayward gem now teleports you after a second has passed instead of instantly
• Removed the weird curse interaction on Umbral Knight where it would deal damage to you if you hit an enemy with hyperarmor. The enchant isn't that crazy to need a downside like this, let alone a buggy one that's inconsistent
• Light's Final Toll now has a large telegraph on the lantern before it hits
• Light's Final Toll swing speed reduced (0.87x -> 0.85x)
• Increased Frigate speed, Merchant Schooners, Schooner, & Sloop speeds
• Increased ship speed boost when sails are angled towards the wind correctly (+45% -> +60%)
• Expanded the range at which sails are considered to be correctly angled
• Reduced Tempo per Erudition point slightly (10 -> 8)
• Audacity now makes you immune to 'Defiant until the End' & 'Last Second Negotiations' when it procs
• Arc Beam no longer puts Lightning Beam on cooldown and vice versa
• Command: Sacrifice now has a small cooldown

Bugfixes & Optimization
• Fixed Air Dash cancelling
• Fixed your last talent class acquired not showing up as a Mystic option
• Fixed Sunken Predator clearing speed debuffs on your enemies
• Fixed Firmly Planted reducing speed debuffs to zero over time
• Fixed Million Ton Piercer. Was non-functional for a few weeks
• Fixed hitbox on Prominence Draw
• Several map fixes, optimized some of the builds in Etrean Luminant
• Fixed Mantra tables not clearing up in deleted song rooms
• Fixed Lord Regent requiring slightly more rep than neutral rep with ministry
• Fixed cauldrons not clearing up in deleted laboratories
• Fixed the alarm room in Floor 2 only giving 1 medallion instead of 5
• Fixed racial bonuses not showing up in Shrine of Order
• Fixed the campfire illusion not being lit
• Fixed color previews on dyes being initialised to the wrong color

Patch 1.1.1a

• Fixed weapon switching in new servers

February 27th, 2023

Content & Systems
• New Intelligence Talent: Neural Overload
• New Intelligence Talent: Water off a Duck's Back
• New Intelligence Talent: Foolish Outburst
• New Intelligence Talent: Twelve Steps Ahead
• New Agility Talent: Low Blow
• New Agility Talent: Lights Out, thanks Subatomic_Sam for the suggestion
• New Str/Cha Talent: Audacity
• New Charisma Talent: Propagandist
• New Charisma Talent: Unnecessary Theatrics
• New Charisma/Fire Talent: Controlled Combustion, thanks manofsteel1001 for the suggestion
• Updated Charmed particles and Allure particles
• Ladder climbing is now a lot smoother than before and won't have you going underground anymore. You now do a short vault at the top of a ladder when you dismount from it to make sure you clear the ledge
• Split Americas Chime region into West Coast NA & East Coast NA
• Character slots now show your oath next to your race
• You can now change your face markings at the Barber

Balancing
• Shrine of Order can now be used at Power 8 instead of having to wait until Power 12
• Shrine of Order can now only reduce a stat by up to 25 points. This ensures that high investment talents still require some degree of investment. Existing SoO builds are unaffected
• Shrine of Order now gives a random flaw instead of Restless. Existing Shrine of Order builds will keep Restless
• Reduced Tacet quest requirement from 10 Cestis contracts to 5
• Reduced Last Second Negotiations Charisma requirement (70 -> 55)
• Taunt no longer affects allies
• Encore no longer affects allies
• Fixed Charmed status proc duration not refreshing on new procs
• Extended Successive Prediction frames to be more effective
• Increased Radiant Kick teleportation range, now sits somewhere between the old range and the nerfed range
• Reduced Bounce Enchant proc rate (33% -> 20%)
• Rising Thunder Dash Hitbox range reduced slightly
• Serpent's Edge range nerfed (8.2 -> 8)
• Wind Eruption travel speed now faster and now grows faster in idle
• ELO range on matchmaking is less restrictive at higher ELOs to help lower matchmaking times
• Beast Burrow is now visible to All-Seeing Eye
• Resurrection bell base duration increased (1.5 -> 3) and windup reduced significantly
• Blood Thirsty talent now shows trails when it procs, increased proc duration
• Flamekeeper Cestus swing speed increased (.87x -> .88x)
• Way of Navae critical now has endlag when whiffed
• Celestial Assault Windup increased (.35 -> .45)

Bugfixes & Optimization
• Fixed character slots occasionally being out of sync with your actual data
• Fixed not getting teleported if you're on a ladder or a zipline
• Fixed Sunset Ricochet hitting allies
• Fixed Kyrsan Medallions gained during the escape sequence not being cashed in as currency
• Fixed Tornado boss cheese
• Fixed Hoplite working on weapons other than spears
• Fixed Rising Thunder freezing you if you block the startup
• Fixed a bug where logging during Rising Thunder would stunlock your opponent forever
• Fixed a bug where rolling a frozen card in Roll 2 wouldn't clear it as your frozen card
• Fixed wiping in Layer 2 saying you're 'ascending'
• Fixed playing 2v2/3v3 with strangers queueing you up for 1v1's instead
• Fixed dialogue auto-translating into nonsense
• Fixed instakills and auto-executing moves not giving HP packs to the killer
• Mobs no longer go invisible immediately upon killing you when no one's around (not a bug but it looked weird)
• Optimized burning status talents handling
• Fixed Lasting Charisma not buffing Sing charm duration
• Fixed Boulder & Encyclopedia shops in Fort Merit
• Fixed Sing combat tagging mobs and making them aggro
• Fixed parrying a multihit causing anyone else within radius to parry it without trying
• Fixed Brachial Spear going through dodge
• Fixed Arc Wave not applying burn
• Fixed an issue where windmills and water wheels were causing the navmesh to be repeatedly updated potentially causing a lot of lag
• Optimized the swamp brains, should cause less server lag in Eastern
• Minor optimizations to New Kyrsa
• Optimized map geometry in Eastern
• Fixed Shrine of Order not displaying the result with your race bonuses added

Patch 1.1.0a

• Tweaked the animations on Light's Final Toll to be easier to read. Visible in new servers though some users may see the old animations until their cache clears

Patch 1.1.0b

In new servers...
• Shrine of Order no longer has a reduction limit on elemental attributes. e.g. your 100 in an element isn't limited to only go down to 75, it can go down to any number

Patch 1.1.0c

• Fixed a bug with a Roblox change that was causing huge frame drops every few seconds for certain players

February 20th, 2023

Content & Systems
• New Medium Weapons Mantra: Prominence Draw
• Capra Redesign: Capras can now choose between a variety of different masks and horns during character creation or at the barber. Masks and horns can be mixed and matched separately to each other. The old Capra mask is still available and has been tweaked to better match the new style, but you're no longer forced to hide your face as a Capra. Capra faces have also been redesigned and given a greater selection. Big thanks to both SudoMesh and Nuttoons for providing feedback & sketches on the development of this redesign, as well as all the feedback we've received from the community
• Capra Mark talents now grant all of each other's bonuses but are each better at their respective trait. All the marks now have equal HP regen, and Mark of Ku now grants improved blood regen. Jurik and Nemit now get slightly improved blood regen, Ku and Nemit now get sanity protection, and Jurik and Ku now get improved food & water
• Kyrsan Medallions are now tracked as their own currency in the bottom right of the screen alongside Notes and Knowledge when you have them. Kyrsan Medallions gained in Layer 2 will be cashed in at the end of a successful run. Existing Medallions in tool form can still be traded with Klaris and Miserables. Currency medallions are instant on turn-in, fixing the long wait times to turn in your medallions. Kyrsan Medallions in currency form cap out at 99
• Added new Blindseer talent at Tier 4: All-Seeing Eye. Thanks to World_Aegis for the suggestion
• Arc Suit mantra now has upgradeable damage resistance
• New Spark for Tranquil Circle added
• New Rare Ring
• Added unique designs for a variety of existing rings
• New Guild Base Room: Fish Pond. Get fishing!
• You can now fish in rivers and ponds instead of just the sea
• Added targeting reticles during the windup of moves that target enemies with your mouse. Should make these moves considerably easier to aim
• Added preferred region lobbies to Chime of Conflict 1v1's. Note that these are just separate lobbies you can choose to join and aren't actually guaranteed to get you into the region you want, it (sadly) still depends on Roblox matchmaking. This should make getting queued up against people in your preferred region easier, though

Balancing
• Core attribute (STR, INT, WLL, etc.) training requirements now no longer scale up as you progress them, making training these less of a slog at high investment
• Chaser base HP lowered
• Added a lot more invasion spots for Grasp of Eylis in the East Luminant
• Blindseer Beam damage buffed
• Arcwarder suit now has iframes on the second half of its windup
• Karita Drop Kick now lands 15% faster when casted while wielding Jus Karita
• Increased Shotel chip damage (15% -> 20%)
• Reduced Kyrsblade chip damage (35% -> 30%)
• Fixed blocking the initial hit of rising lightning keeping you stuck in place
• Thresher Scales no longer locks you out of rolling Bloodiron Spirit. If you got Bloodiron first you could do the quest and get Thresher Scales, so it didn't make sense for the opposite to still be blocked
• Fixed being damaged by fire during Rising Thunder
• Tornado now pulls opponents hit into the tornado
• Tornado damage buffed slightly
• Reinforced Armor PEN reduction buffed to 40%, now gives HP
• Gale Trap hitbox is now considerably more responsive
• Radiant Kick range decreased

Bugfixes & Optimization
• Mouse targeting for moves is now far more reliable when targets are out of range. Should make all mouse-targeted moves considerably more reliable, preventing them from randomly not activating even when it seems like you have a target
• Fixed Impairing Blow sometimes not proccing if the enemy had a speed debuff as well as a speed buff
• Fixed buggy behavior with Astral Wind's teleportation. Should now respect the same safety locks as other forms of teleportation
• Fixed Tough Love causing you to attract aggro despite not being the aggressor
• Fixed not being able to act while Gale Trap is active
• Corrected Miserables asking for 10 medallions instead of 5
• Fixed being able to pass down Mantras

• Narrowed some of the Capra horn variants, made the old-style mask closer to the original in its design

Patch 1.0.9a

In new servers...
• Fixed mob patrol pathfinding breaking. Wasn't mentioned in the update but there were optimizations on this end that should help performance especially on the surface
• Fixed fishing rods

Patch 1.0.9b

• Fixed a bug caused by a Roblox update that was causing players tools to void if they died while holding them out. Also meant that if you died while holding a weapon and swapped it out in fragments it'd void. This bug mainly occurred in the Depths

February 13th, 2023

Content & Systems
• New Lightning Mantra
• By using the Chime of Dwelling inside your base as a leader, you can now pull up a map of your base and delete rooms that you aren't happy with. Deleting a room will free it up for you to build another type of room there. You don't have to buy the room extension itself again. Deleting rooms will delete the NPC's inside too, but you will keep your guild's donated books
• A mysterious shrine has been uncovered in the Eastern Luminant
• Element trainers no longer care if you're trained in another element (avatar build is real)
• Expanded 'Studies on Canticlysm, Vol. IV'

Balancing
• Arcwarder progression now only has 5 tiers instead of 8, making it faster to progress
• Arc Module: Null now gives HP
• Stormbreaker CD now starts when weapon is retrieved, CD increased from (4 -> 5)
• Increased endlag on Master's Flourish
• Increased the size of Storm Cage, giving the victim more room to breathe
• Shotel posture damage increased (2 -> 4)
• Iceberg heal cap reduced (10% -> 8%), upgrading it now reduces the CD
• Gold Bullet speed buff reduced (20% -> 10%)
• Revenge now stuns but is no longer compatible with Wayward
• Ice Eruption cast time is reduced when equipped with a Round Spark
• Brick Wall now reduces knockdown (not ragdoll) duration by 30%
• Beast Burrow now has an indicator before the user comes up
• Illusion Clones now deal reduced damage compared to the user. CD increased (16 -> 18)
• Conditioned Runner healing is now slightly reduced when in PvP combat
• Exhaustion Strike ether cost reduced
• Fixed Reinforce CD being lower at lower levels
• Light's Final Toll is now considered a LW and can no longer be enchanted (matches other non-weapon investment scaling weapons)
• Serpent's Edge range reduced (8.5 -> 8.2)
• Dragoon base damage reduced (18 -> 17)
• Lightning Beam is now a 0 star Mantra
• Fixed Radiant Kick going through parry
• Reduced Solar duration (10s -> 8s)

Bugfixes & Optimization
• Fixed an issue where if you had all your Mantra slots filled but one you'd only ever roll a single Mantra in your hands. Should fix the issue where people had the reqs for several mantras and were only rolling 1-2 mantras a hand
• Fixed players being able to wield oath mantras without the relevant oath
• Fixed Equalizer proccing dodge talents on countering (a lot of these were actually detrimental to the user)
• Wayward no longer makes you briefly invisible to fix some issues with stacking invisibility and bad telegraphing
• Fixed being able to break galewax candles and the ignition base doors in Floor 1
• Fixed Gremorian Longspear Critical not being responsive
• Improved Klaris & Miserables turn-in speed
• Fixed being able to FF push with wind step
• Fixed Hero Blade crits giving hair
• Fixed knock-up attacks like Rising Flame not having a max range for the teleport
• Fixed Bulwark Helm having Heavy Lifting (a deprecated talent), now gives Strong Hold
• Fixed a bug where you could get an oath but not the talent for the oath
• Fixed Authority patrol breaking and not giving a reward
• Fixed bandits spawning in guild bases & arena rarely
• Fixed being able to guild base hop with a glider
• Fixed a memory leak with Railblade particles not cleaning up
• Fixed the Campfire disguise missing its fire

Note: To clarify, the Brick Wall change is a buff. It reduces the duration of the knockdown status against you.

• Fixed deleting a room in your guild base deleting all the NPC's in your guild base for that server (no NPC's actually lost, it's just visual)

Patch 1.0.8a

Fixed Deep Gems not working & animations being frozen with Lightning Rising

February 6th, 2023

Content & Systems
• Added 2 new earrings & 2 new pendants, all of which are now in Chaser's lootpool
• Added a new button to the main menu's server list that lets you join the previous server you were in. This will only show up if you returned to the main menu through the button ingame, and not if you manually rejoined. Naturally, the button also won't show up if you pick a slot that's in a different place
• You can now roll up to 4 Mantra cards in a Whisper hand. Mystery Mantras will now only show up when you roll the full 4 Mantra cards, with the 4th card rolled being a mystery
• You can now view the stat requirements of talents you've already learnt in the rest menu. Note that this doesn't include required talents/quests, only attribute reqs
• You can now choose how many bullets to encase with a slider. The cost is now 1 Note per 5 bullets
• Finesse has now been merged into Now You See Me. If you had Finesse you'll be given Now You See Me automatically. If you had both, you'll get a talent hand on your next level or on spawn if you're max level
• Added static Owl spawn to the Lordsgrove
• You can now pick your Arc Suit color using a Dye Packet
• Players with an existing murmur can now obtain Ardour Manifestations
• Ship sails and flags now light up when they're catching the wind fully
• Abilities and items now flash when they come off cooldown
• Humanoid mobs now have their respective racial talents, e.g. Canor NPC's do less damage to their allies
• Mantra requirements now show up under the FROM tag on talents
• Mystic now affects your Shrine of Chance rolls somewhat
• The color of Tiran's Feathered Glider now matches their hair color. Thanks to HeyItzDaredevil for the suggestion

Balancing
• Vent knockback now pushes away from you instead of always pushing where you're looking
• Proccing Solar mark on someone with an existing Solar mark now renews the Solar mark instead of doing nothing. Being Solar marked now reduces your Tempo gain multiplier and your Ether regen from Tempo, but Solar now has a cap on how much Tempo it can steal on vent. Increased Solar mark duration (9s -> 10s)
• Increased Rising Flame damage. Damage is no longer reduced by range modifiers
• Reduced the damage reduction on Fire Eruption from adding AoE modifiers
• Increased Now You See Me passive agility (1 -> 3)
• Whiffing Eclipse Kick or getting stunned out of the windup now gives the user a speed penalty
• Increased Stormbreaker Critical CD (3s -> 4s)
• Polite Awakening now only procs when below 20% Health
• Fixed Riot Breaker lowering posture damage into the negatives
• Cheap Trick Iframes reduced
• Ice Dagger windup increased (.2s ->.3s)
• Getting hit by Storm Cage now pushes you back into the circle
• Showstopper now removes speed buffs
• Fixed Ice Hero Blade Critical receiving parry stun
• Ghost Invisibility reduced and CD raised from (5s -> 8s)
• Risky Moves duration reduced
• Grand Javelin windup increased (.45s -> .5s)
• Reduced the damage scaling on Glacial Arc
• Exhaustion Strike posture damage nerfed from (10 -> 6)• Exhaustion Strike no longer blockbreaks on posture transfer
• Encased bullets can now be stacked up to 999
• Meteor Impact will no longer proc if you uppercut
• Meteor Impact no longer multiplies your range, instead adds +3 to your range
• Reversal Flame Leap's hitbox is no longer larger than the base Flame Leap hitbox
• Reversal Flame Leap no longer procs Meteor Impact (base flame leap still does)
• Reduced speed scaling on Burning Servants
• Glare can no longer be feinted
• Radiant Kick can no longer be feinted
• Kyrsglaive base damage reduced (20.5 -> 19.5), bleed adds a 30% damage bonus so it was outdamaging every other spear by a long shot
• Scaled up Serpent's Edge model to better match its range
• Gold Bullet speed buff reduced (33% -> 20%)
• Obfuscation speed boosts no longer stack, speed boost increased to account for this
• Under The Radar is now a Common talent
• Air dashes are now shorter when carrying something or someone
• Increased the cooldown on entering and re-entering a guild base again in quick succession
• Improved the backstab formula to favour hits from the side less
• Moves with high knockback no longer extend air combos
• Scaled up Petra's Anchor model to better match its range

Bugfixes & Optimization
• Fixed rarely being able to lose a mantra permanently in a few different obscure cases
• Fixed Guns having a huge uppercut & flourish range
• Fixed a bug where uppercuts could flourish repeatedly
• Fixed uppercuts not being consistent on their knockup
• Fixed Etrean Molt reducing your duration of statuses you inflict and not the duration of statuses inflicted on you
• Fixed Flame Wisp having heals as if it were Level 5 always instead of scaling with upgrades
• Fixed Spinecutter anim playing over M1's/Mantras
• Fixed Curved Blade of Winds causing venting and a lot of non-wind mantras to proc aftercut
• Fixed a bug that would cause particles to linger when using Vigil's Grace
• Fixed not being able to dodge Radiant Kick
• Fixed getting cancelled out of Ice Eruption leaving you unable to act for a second after
• Fixed Soothing & Appalling potions not restoring/draining Ether
• Reduced particles on Blinding Dawn
• Fixed a minor grammar error in the Reset text

Patch 1.0.7a

In new servers...
• Fixed Etrean Luminant display having a typo
• Fixed Solar proccing on every hit, even ones parried or dodged
• Fixed feinting Radiant Kick making it instant

Patch 1.0.7b

• You can now see which servers your friends are in in the main menu server list. Servers with friends are sorted to the top of your server list. Note that this depends on your privacy settings, so if your friends have it so people can't follow them, they won't show up

January 30th, 2023

Content & Systems
• The Chaser boss fight has been reworked in a few ways. Breaking all the jars no longer guarantees a kill on Chaser, and actual damage has to be dealt to him to bring him down. Chaser now heals from his jars, so you'll still want to get the jars down as quickly as possible. Once all the jars are broken, Chaser will be weakened, tiring after a string of attacks. The final phase of the fight that deals constant AoE damage to those outside the safety area can now no longer be blocked
• Added a new arena: New Kyrsan Arterial Rail
• Reworked Twisted Puppets
• Run it Back beacon VFX reworked
• You can now toggle Arc Module: Null with Arc Suit active by pressing "N"
• Shrine of Order now grants/removes elemental mastery talents (e.g. Expert Flamecharmer) when requirements are met/no longer met. Shrine of Order builds with missing mastery talents have been automatically granted these talents now
• The list of Echo upgrades and modifiers now has a symbol next to the Echo name if its fully upgraded or enabled for modifiers. Thanks to skynate07 for the suggestion
• Arena 1v1's now have a rating system to evaluate your performance. Your rating is account wide and starts at 800

Balancing
• Buffed Chaser & Scion loot. Both now drop loot of 1 star higher quality. This means that 2 star and 3 star loot will also drop from them more frequently
• Ironsinger plates can now drop from Chaser and Scion
• The chest reward for defeating the Nest Corridor bounders has been buffed
• Improved speed of Arena matchmaking. Reduced the bonus enchants/legendary weps give to your strength estimate in matchmaking to avoid level 13 enchant users fighting level 20's without enchants
• Legendary Weapons are now equivalent to having an enchanted weapon in arena matchmaking, and will prevent you from matching with equal level players without an enchant/legendary
• Increased King Thresher Spine sell price, Frozen Membrane sell price
• Gaze cooldown is now extended by the duration of the gaze so it can't be stacked. Using Gaze while your previous Gaze is active will cancel the current gaze and restart the timer
• You can now Destroy structures with Gale Punch & Air Force
• Capped & reduced Frost status duration scaling with logstones on Ice Mantras. Should fix huge Saint Jay durations in particular
• Fixed Inhale proccing on Ice Lance
• Bloodless now has diminishing returns for additional targets hit
• Cauterized Wounds is now slightly less effective when wielding NLK
• Gravity Field bubble now expands to 50% of its original size as opposed to the current 30%
• Gravity Field "No Gravity" variant now pulls targets back in who escape
• Fixed not being able to vent out of knockdown
• Fixed Stormbreaker crit not having PvE scaling
• Using the Shrine of Order now downgrades the upgrade level of any upgraded mantras you no longer meet the upgrade requirements for
• Kyrs weapons are now demoted to Legendary rarity (formerly Mythic) so you can actually spot the rarer drops in L2
• Attribute flasks can now be sold for 30 Notes

Bugfixes & Optimization
• Fixed issues with Resonance marker limit being unreliable between realms. This update will reset your existing markers
• Fixed Ether buffs incorrectly showing up on the stats for Hidden Tendril, Nullifying Clarity, Comeback Kid, Impervious Slumber, Cheap Trick, Mirage from the Deep, Arc Module: Null, Arc Module: Leap, Arc Module: Dash, Arc Module: Eject, Arc Module: Guard, Prevailing Westerlies, Decisive Winds, Vigil's Grace, String Trick. These never actually gave any Ether
• Fixed a Medallion dupe
• Fixed corpses falling apart if they died while ragdolled
• Fixed a memory leak with vent particles
• Fixed activating Rhythm causing you to Vent at the same time
• Fixed the Vigil Initiate shop
• Fixed Various Enchants bypassing Arc Nullify
• Fixed a bug where Deepbound players would spawn into the Depths with an orange hp bar
• Kyrsan Medallion turn-in is now faster and gives you iframes during the turn-in in case it takes longer than expected
• Element trainers will no longer prompt you with mantras you can't upgrade
• Reduced the intensity of Unbidden proc particles
• Puppet Master report can no longer be found outside Merit
• Fixed Dark Rift

Patch 1.0.6a

• Reduced Chaser HP. His HP now scales down for solo runs (doesn't scale up)
• Reduced Chaser's heal from the jars
• Chaser is no longer completely immune to Vampirism and Bloodless
• Extended Chaser kneel duration in exhausted phase. Should let you get some more hits in
• Gave Chaser a larger hitbox
• Buffed number of drops from Chaser/Scion

Patch 1.0.6b

• You can now see your global ranking in Arena 1v1's. If your rank is too low, you'll show up as 'Unranked'

• Added new Arena ranks:
Godseeker (Top 10 Players)
Grandmaster (Top 50 Players)
Master (Top 100 Players)

• There is now a global leaderboard you can view in 1v1's of the top 200 players

Patch 1.0.6c

• Guilds are now displayed alongside the global rankings
• Fixed the voyaging forever bug

Patch 1.0.6d

• Fixed "15 minutes remain" showing up in some servers. Seems to be a Roblox change causing something usually hidden to show up

January 23rd, 2023

Content & Systems
• Shrine of Chance now gives you a choice of 3 cards. Cards that are prevented from rolling for Roll2 are no longer prevented from rolling for Shrine of Chance
• Starting now, a counter will go up each time you drown at max level. Once you've drowned 15 times at max level, you'll now be sent straight to Layer 2 when being sent to the Depths. To reiterate, all players will currently be at 0 max level drowns as the counter has only just started
• Added Pickaxe shops & Rock spawns to the Depths
• Added some new character creator names
• Added some contextual dialog to NPC conversations depending on the weather or other factors. Thanks to Doliousis for the suggestion
• Added a branch to the Songseeker/Aratel waterway that leads to the Monkey's Paw to speed up travel there
• Added elemental training gear to Miner's Landing. Added back missing Training Gear to Summer Isle and Fort Merit
• You now gain additional Echoes for: crafting a Master armor, completing Layer 2 without a Light Hook, & winning a Chime match

Balancing
• The maximum damage multiplier cap is now 1.75x. There is now a soft cap at 1.5x where damage multipliers added past 1.5x are halved in their efficiency. e.g. 2x damage becomes 1.75x damage, 1.8x damage becomes 1.65x damage, etc. As with previous multiplier caps, this doesn't apply to scaling or base damage, and only applies to damage multipliers from talents like Lose your Mind, Nullifying Clarity, and Matador. We don't expect this to change much for most players, as multipliers will only hit these caps if you stack extreme numbers of them
• Air Dashes are now shorter on lower HP (this already applied to regular dodges but not air dashes)
• Rare & Legendary Mantras are now much less rare
• Beating Chaser/Scion now gives you much better progress for Depths resonance paths
• Chests in Crypt of the Unbroken are now larger
• Crypt of the Unbroken events now give more EXP
• Stronger variants of monsters now have a higher chance of dropping their rare monster parts
• Hive Drone now grants +5% Wind Armor
• Fixed a bug where Gran Sudaruska's ice element change would proc on mantras too instead of just on weapon attacks, dealing way more damage than intended especially when paired with Crystal
• Adjusted enchant rates on some mobs
• Crustaceous Rex, Deep Owl, Alpha Megalodaunt grab moves now give the grabbed target iframes during it
• Fixed Pocket Bombs triggering when you dodge or parry a hit
• Buffed Ironsinger Heavy Plate
• Ether Blade ether regen on proc increased
• Added a visual for Ether Conduit
• Fixed Crystal procs not detonating on monsters
• Fixed Crystal on Chilling enchant doing nothing (other than giving slightly more damage) even though it visually looks like it's proccing crystals. Chilling with Crystal now procs a crystal stack on M1 but can't stack further than 1. This is useful for proccing Crystal Breaker but also for setting up crystal mantras for a detonation
• Damage multipliers no longer apply to Crystal explosions (scaling still applies)
• Fixed Crystal Breaker's explosion not scaling with the number of crystals on the target
• Crystal Impale now has some endlag when you whiff it
• All the Dead Gods no longer applies to allies
• Parrying Dread Breath now has autoparry frames throughout
• Reduced Dragoon base damage (20 -> 18), range (12 -> 11)
• Increased Revolver base damage (13 -> 14)
• Reduced Curved Blade of Winds swing speed (0.8x -> 0.78x)
• Kyrsglaive base damage reduced (21 -> 20.5)
• Increased windup on Railblade aerial crit
• Decreased Gran Sudaruska ICE scaling (9 -> 8), increased HVY scaling (3 -> 4)
• Haunted Gale now has a cooldown (2s)
• Increased base Eureka ether gain (15% of mantra cost -> 20% of mantra cost), increased intelligence scaling
• Sunset Ricochet no longer ricochets more than once
• Absolute Radiance works on Saint Jay now

Bugfixes & Optimization
• Improved variable timesteps on humanoid mob checks. Should be helpful for performance. Will also mean humanoid mobs react to threats more quickly
• Reduced number of props in East Luminant, should help with lag
• Optimized the Summer Isle cannon, was pretty laggy in large servers
• Fixed Blunderbuss firing twice with bullets and dealing huge damage
• Fixed Protagonist Syndrome & Absolute Radiance aura stacking and causing frame lag
• Fixed crystals growing visually on targets even when Crystal doesn't proc
• Fixed Blue and Green inputs being swapped on the color picker UI
• Fixed tutorial softlock when starting with gun
• Fixed Pleeksty's Will doing nothing
• Using Champion's Whirlthrow on mobs that are immune to being thrown no longer resets its CD
• Fixed players who already had Treefelling Blow not being able to complete the treefelling quest
• Fixed Crustaceous Rex, Deep Owl, Alpha Megalodaunt grab moves ignoring iframes and spawn FF
• Dealbreaker description corrected
• Fixed ropes not being climbable at Monkey's Paw
• Fixed not being able to pick up your own dropped items with the Ironwoken modifier
• Fixed Tears of the Edenkite bubble pop not proccing on flourish against enemies with hyperarmor
• Fixed Solar not marking enemies with hyperarmor on flourish
• Fixed the snipers in Floor 2
• Fixed not being able to reroll Bloodiron Spirit if you have Thresher Scales
• Fixed Umbral Bullets not having a speed debuff on Rifles/Shotguns
• Fixed Gold Bullets not giving a speed buff to Rifles/Shotguns
• Corrected Ether Conduit's description to match its functionality
• Fixed Sunset Ricochet ricochet-ing to allies

Note: the multiplier cap doesn't apply to Wind-Up

Note: Using a whirlpool doesn't count towards your drowns. Using the whirlpool will also always send you to Layer 1.

Patch 1.0.5a

• Fixed humanoid NPC pathfinding in new servers

January 16th, 2023

Content & Systems
• Added new Eclipse Kick spark compatibility
• Added a new Echo upgrade: Advanced Starting Weapons
• Added four new starting weapons for the new echo upgrade: Irontusk (Spear), Avenger (Greatsword), Quickfang (Rapier), Silversix (Flintlock). Special thanks to Fyxter for their concept art
• You can now pass down Legendary and Enchanted items at the Hippocampal Pool by spending 100 echoes for each item
• Humanoid mobs can now use enchanted weapons
• The following mobs now have a chance to spawn with Enchants according to their difficulty: Royal Etrean Guards, Adretian Officers/Captains, Hive Guards, Hive Adjudicators/Arbiters, Ignition Union Fighters, Legion Captains, Legion Snipers, Nomads, Bandit Leaders, Divers, Immortal Guardians, Knives Captains, Depths Angels
• The Black Diver guard NPCs in Castle Light are now Journeyman divers to be more lore-accurate
• Buff pips on equipment tooltips now show you their corresponding buffs, making it much easier to tell exactly what stat rolls your equipment has• The color picker UI now has text fields for RGB and for Hex codes so you can edit them for specific colors
• Added Journeyman Diver Robes outfit
• Added Journeyman Diver NPCs
• All Enforcer Weapons now have the Enforcer Spin Critical (only the GS version doesn't guardbreak)
• Added the updated version of New Kyrsa's theme 'Kyrie' by Naktigonis
• You can now hire an Antiquarian for your base when it's large enough
• You can now see the area your teleportation markers are in
• Your max limit on Teleportation bell markers is now per-place instead of across the entire game. This means that if your limit is 2, instead of only being able to place 2 across the whole game, you can now place 2 in the Depths, 2 in the Etrean Luminant, and 2 in the East Luminant
• You now get Adept/Expert/Master attunement talents as soon as you increase your elemental attributes to the requirements, instead of levelling up after hitting the requirements

Balancing
• Repairing/salvaging a Dinghy no longer costs notes
• Voidwalker EXP for higher level bounties now scales higher
• Layer 2 runs without a Light Hook now give double EXP for every boss/encounter you do in the floor. The bell progress gained by defeating the floor's boss is now also heavily increased when you defeat it without a Light Hook. Note: This does NOT apply to your Light Hook running out while you're in the floor. You only gain these benefits if you ENTERED Layer 2 without a hook
• There is now a 2 second cooldown after getting up from knockdown state where you can't be knocked down again, knockdowns during the CD instead turning into regular stuns
• Restless now slightly reduces your base health regen
• Added a CD after Wayward before you can confirm into Eclipse Kick (you could mask the windup with the wayward vfx)
• Fixed being able to sprint/jump during Eclipse Kick
• Dinghy HP increased (250 -> 300)
• Schooner HP increased (1400 -> 2000)
• Merchant Schooner HP increased (2000 -> 3000)
• Frigate HP increased (3000 -> 5000)
• Reduced damage of cannonballs against ships (250 -> 200). Now that you can finally catch other ships, ship fights actually end pretty quickly now
• Fixed Blinding Dawn sharing a CD with Rapid Punches
• Heavy Aerials are now slightly slower and have a slightly longer CD (2.5s -> 2.8s)
• Buffed Blinding Dawn damage by about 25%
• Dawnwalker Mantras now have Songchant scaling. Their damage with 0 Songchant is lower than before, but with Songchant investment the damage is where it was before (except Blinding Dawn, which is higher)
• Monster Mantras now have Songchant scaling. Their damage with 0 Songchant is lower than before, but with Songchant investment the damage is where it was before
• Fixed Shoulder Bash not scaling with Fortitude investment
• Starkindred Mantras now have Songchant scaling. Their damage with 0 Songchant is lower than before, but with Songchant investment the damage is where it was before
• Reduced Brachial Spear AoE and damage
• Railblade Hyperarmor is now only applied after the windup has been completed
• Return to the Dark Ages now works against Crystal explosion procs
• Added a max timer to your weapon returning to you with Stormbreaker
• You no longer receive parry stun during Hero Ice blade critical
• Heretic's Sutra now procs shared misery and piercing will for longer (6s -> 15s)
• Lightning Kick Windup increased (.3s -> .45s)
• Lightning Stream CD increased (10s -> 15s)
• Ice Forge damage and speed modifier nerfed
• Ice Forge Shurikens now spawn behind the caster if they found a target to track to give the target more time to react
• Storm Cage duration nerfed
• Ice Smash now guard breaks
• Fixed All the Dead Gods proccing even off a parry
• Lightning Stream spark damage reduced
• Grand Javelin triple shot damage reduced, CD increased (10s -> 15s). Triple Shot can no longer daze enemies
• Link Conduction now reduces mantra cost by 30% per link instead of 70% per link
• Lightning Impact slam segment now guard breaks
• Scaled up Kyrstreza model to match its range
• Fixed Curse of the Unbidden countering self-damage & world damage
• Petra's Anchor critical posture dmg reduced

Bugfixes & Optimization
• Fixed Restless not showing up for those who used Shrine of Order
• Fixed Nerin not removing Marauder from those who ask
• Fixed dodging the first hit in a fight not giving you starting tempo
• Fixed dodged hits counting towards damage contributions
• Fixed a bug where if you couldn't roll talents/whispers due to not having enough options, you wouldn't be able to roll any other hands, effectively softlocking your hands
• Reworked how Symbiotic Link identifies allies
• Symbiotic Link's ally link can no longer be parried by your ally
• Fixed logging during Judgement leaving players stuck
• Fixed a bug causing Stormbreaker crit to randomly break
• Fixed a bug causing Flame Wisp to randomly break while summoned
• Fixed ledge hanging on a guild base door breaking your ledge hang
• The combat tag in the Depths trial now expires after 10 minutes so if it breaks for some reason you can relog and try again
• Fixed Voidwalker bounties voiding if your target enters a guild base or illusion realm
• Fixed a bug where you could still equip Gran Sudaruska as a Contractor
• Fixed color picker UI not initialising with the cursors in the right place
• Fixed phantom TP bell markers
• Fixed TP bell markers disappearing when travelling between luminants
• Fixed Dread Breath dealing exponential PvE damage
• Fixed Mecha Gatling dealing exponential PvE damage
• Fixed Gran Sudaruska being affected by elemental resistances & immunities
• Fixed not being able to roll True Ether Bullets with a Rifle
• Fixed Starkindred wing color not matching your variant
• Fixed Gravity Field waking up knocked enemies
• Fixed Poser's Ring not working after flourish and being negated in other niche scenarios
• Fixed Arc Beam being cancelled leaving a lingering slow status
• Reduced the rate of Unbidden vfx to reduce lag
• Fixed certain shops in the East Luminant not letting you buy in bulk
• Fixed no combat tag applying during Floor 2 escape sequence
• Fixed getting stuck in the candle room in Floor 1
• Fixed being able to spam feint Reversal Flame Leap to fly
• Fixed portals showing your particles on your character such as enchants. Portals now hides lights, trails, and beams on your character

Note that 'knockdown state' is different from ragdoll state. Knockdown state is the superior stun where you get knocked on your back by certain moves.

• Voidwalkers can now always invade people above their own level, regardless of the level gap. This should alleviate some of the 'no valid bounties' issues, but they will be difficult bounties
• Voidwalker invasion level difference limit increased: 5 -> 6

Patch 1.0.4a

In new servers...
• Fixed Rising Shadow
• Fixed NPC's rolling Yun'Shul and NLK enchants

January 9th, 2023

Content & Systems
• Unique Critical for Petra's Anchor added
• Updated anims for Curved Blade of Winds added
• While they're progressing, Contractors now send their victims in the Depths to Layer 2 instead of wiping them outright. Once the Contractor has fully progressed their oath, their victims will wipe as usual
• Emergency Repairs and Spare Nails are now automatically acquired with enough Repair Hammer use. If you already had these talents, you'll get hands of talents refunded once you've used your Repair Hammer enough
• Cannonballs that hit water now have a small AoE that'll damage mobs in the water to make it easier to deal with mobs attacking your ship
• Hitting a sea monster directly with a cannon shot will now cause a blood splatter and deal significantly more damage• Replaced Chaser's re-used laughter with his own unique laughter voice acted by DemStormz
• Using the Shrine of Order now gives you the Restless flaw. Existing builds that used the Shrine of Order before will be automatically granted Restless. We thought Shrine of Order could do with a downside due to the crazy builds that can be created with it, and Restless is a pretty minor flaw
• Removing Oathless through Yun'Shul no longer gives you Restless. If you removed Oathless before this patch, you'll get one of your flaws removed automatically
• Miserables now removes Tarnished when you gain clarity
• You can now create Umbral Bullets with Umbrite

Balancing
• Parry CD now resets when being hit by a mantra that can be parried. On multi-hit mantras, this only applies to the last hit, so whiffing during the multi-hit punishes you for the remainder of the mantra like before
• You can no longer use the Shrine of Order with an oath
• Increased EXP reward for beating Scion of Ethiron by a lot
• Increased EXP reward for beating Chaser by a lot
• Increased base duration of Arc Suit (10s -> 15s)
• Sped up Arc Suit equip speed by roughly 20%
• Vigil's Grace's knockdown now has a 3 second cooldown after landing a knockdown
• Equalizer now only counters M1's, crits, and mantras specifically. This is to fix issues where if you dodged with talents like Mirage Clone it'd trigger the counter, making it inescapable if you had those talents
• Fixed Wild dealing AoE damage to your allies
• Gran Sudaruska swing speed reduced (0.64x -> 0.62x)
• Gran Sudaruska ICE scaling reduced (10 -> 9)
• Reduced Kyrsblade MED scaling (7.5 -> 6)
• Increased Kyrsglaive base damage (19 -> 21)
• Removed additional debuff to Rifle shots if initial blast of shot hits. Now in line with other guns
• Gilded Knife is no longer a rare weapon
• Fixed Gran Sudaruska being considered legendary rarity and not mythic
• Fixed Poser Ring doing less damage than your normal M1's
• Added a max range to Static Allure
• Petra's Anchor range buffed (8.5 -> 9)
• Fixed Kaido Mantra not being parryable
• Wind-Up bell now has a cap on its damage multiplication but now has an additional flat damage increase applied to make it more useful on a broader range of weapons
• The guards at Castle Light are now Black Divers and are much stronger
• Castle Light is no longer lawless
• Increased Heretic's Sutra insanity damage
• Fixed Arc Wave sharing a CD with Thunder Kick
• Dread Breath CD increased (10 -> 15)
• Fixed not being able to dodge all 3 projectiles for Triple Javelin

Bugfixes & Optimization
• Fixed breaking out of Frozen state deleting other stun tags. This meant that freeze procs could clear stun tags on bosses like the Scion, ending their stun states early
• Fixed an interaction where if you freezed an enemy with your Chilling M1, the proc from Chilling would break the freeze instantly
• Fixed Flintlock infinite air combo
• Fixed Arena loot operating on pre verse 2 levels and only ever giving the lowest tier of loot
• Fixed a bug where at max level with no attribute points you could learn your first element without incurring an attribute point cost (the first element you learn doesn't give you an extra attribute point, only subsequent elements)
• Fixed using Lightning Stream on someone from guild base causing them to fly
• Fixed Piercing Will not working with Heretic's Sutra
• You can no longer use the Guild Officer tool in Arena/Dungeons
• Beating Layer 2 without a light hook no longer returns you to Castle Light (so you won't get jumped out of nowhere)
• Fixed visionshaper rifle clones proccing crystal
• Fixed mobs wielding rifles behaving weirdly
• Fixed a bug causing guns to have lower range than usual
• Fixed Erisore bullets not being craftable
• Fixed coated bullets occasionally breaking your character
• Fixed losing loot when leaving Layer 2 Floor 2 if you were holding it
• Fixed a bug where chaser could break and softlock the run
• Fixed Merit bounty boards being missing
• Fixed there being no Umbrite spawns in the Depths
• Fixed Shrine of Order stat summary sometimes being off by 1 or 2 points
• Fixed an issue with collision grouping that was causing moves like Grand Javelin to ignore monsters
• Optimized the collision geometry of a lot of models in the game. Should improve performance somewhat

• Added Mystics to Castle Light, Voidheart, Greathive Aratel, and Miner's Landing

January 3rd, 2023

Hotfixes
• You now gain tempo when hit by mantras, instead of just when hit by M1's & crits
• Increased Prayer Beads effectiveness
• Increased Math Textbook effectiveness
• Increased How to Make Friends effectiveness
• Heretic's Sutra insanity is no longer over time and is instead a flat amount instantly
• You can now donate money to other guilds by talking to their guild treasurer
• Regular owls now rarely drop Void Feathers. Visionshaper was stupidly hard to progress despite being one of the most niche oaths

• Judgement now gives your target iframes during its duration
• Starkindred Fire Blade no longer executes
• Added a max range to String Trick
• Reduced Hivelord's Hubris HVY scaling (11 -> 10)
• Railblade crit CD increased (8s -> 9s)
• Reduced Railblade crit knockdown duration (1s -> 0.5s)
• Reduced Railblade swing speed (0.7x -> 0.68x)
• Chaser is now resistant to Bloodless and Vampirism

• Voidmother return locations are now per-luminant, fixing a bug causing people to spawn back in the middle of nowhere
• Fixed turning in Broken Gatling Gun to Carrion
• Fixed Exoskeleton dura not being scaled to match Verse 2 levels
• Fixed a movestack with flourish hits and uppercuts. You can now feint out of them with mantras
• Fixed Sinister Halo being invisible in the overworld
• Fixed infinite air dashes in the Depths
• Fixed Hiri dialogue looping
• Fixed Coral Spear doing self-damage
• Fixed Treasurers not being hireable

January 2nd, 2023

Happy new year! Just a reminder that for the time being updates will still mostly be hotfixes every few days - we aren't on a weekly schedule right now.

Hotfixes
• Destructive Recovery Rework: Destructive Recovery now causes your enemies to regenerate significantly less posture when they parry you
• In Twain & Lethal Force have been merged into Lethal Precision. For those who had In Twain or Lethal Force previously, you'll automatically be given Lethal Precision. If you already had Lethal Precision, you'll be refunded a hand of cards for each of the removed cards you had
• Lethal Precision is now rollable on medium and heavy as well
• Unyielding Focus has been merged into Disbelief. If you had Unyielding Focus you'll get a talent hand on your next level or on spawn if you're max level
• Encouraging Presence has been merged into Conquer your Fears. If you had Encouraging Presence you'll get a talent hand on your next level or on spawn if you're max level
• With some of the Mental Fortress talents getting merged and the class being easier to get, Blindseer now explicitly requires 40 Willpower, which was the highest stat req in the Mental Fortress class before they were merged
• Fixed talents like Potion Quaffer and Subsistence not being rerollable with Shrine of Chance
• You can now hire a Barber for your base

• Flourishing now works with guns correctly
• Rending Impact now has extended knockdown frames. Previously, Rending Impact didn't actually do much because knockdown and blockbreak put the target under the same restrictions
• Solar now steals Tempo instead of Ether
• Removed Intelligence requirement for Contractor
• Ministry rep gain increased from all sources
• You no longer hit yourself with coral spear
• Dread Serpent Breath now stuns
• Beast Burrow cooldown increased from 10->15 seconds
• Enforcer Pull range significantly decreased
• Enforcer pull now has a small amount of endlag
• Fixed shadow choke going through block
• Grasp of Eylis target level range increased (4 -> 5)
• Rosen's Peacemaker range increased (7.5 -> 8)
• Rosen's Peacemaker weight increased (3 -> 4)
• Iron Blunderbuss weight increased (3 -> 5)
• Iron Blunderbuss damage increasd (19.5 -> 20)
• Arena now grants max tempo on spawn
• If you enter L2 Floor 2, your Light Hook is always reduced down to 10 minutes max. This is to prevent players cheesing the timer by joining their friend's Floor 1 run late

• You can no longer equip Gran Sudaruska as a Contractor
• Fixed Lord Regent being too lenient
• Fixed being able to re-enter To1 if you failed it at the sharko trial
• Fixed being able to get Oathless and Linkstrider at the same time. Oathless will be automatically removed from those who abused this glitch
• Fixed getting stuck after donating a book
• You can no longer leave and rejoin during the chaser fight
• Mobs of the same allegiance no longer aggro on each other or grip each other
• Royal Etrean Guards now have slightly different dialog if you're a Contractor
• Lowered damage of Starkindred's Fire Blade variant

• Contractor progression is now considerably faster, requiring much less oath grips in the depths
• Arc Module: Eject now resets your Posture so you don't immediately get posture broken again

• Fixed Poser's Ring enchants not proccing on sheathe instead of initial hit

Missing from the earlier patch notes
• Contractor oath kills for progression now have to be solo kills without help