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Legend

Something is considered a new update if it happens on a different week as the past update.
Something is considered a patch if it's added after an update but doesn't contain enough content to be considered one.
The update highest on the webpage (the one right below the legend) is the most recent game update that has been put into the wiki.


December 23rd, 2024

World Events
• Every hour, every server in a Luminant will receive a notification that a World Event has started
• Every server in a Luminant will have the same World Event, though different Luminants may have different World Events running
• World Events are intended to be events that everyone in a server can participate in. Unique rewards are available for each event, as well as a generous helping of EXP
• Added World Event: Caeranthil's Wake
• Added World Event: Carnival of Hearts
• Added World Event: Interluminary Interloper

Content & Systems
• New Oath: Saintsworn
• New Boss: Heart of Enmity. Huge shout-out to all the devs who worked tirelessly to get this guy ready
• New Equipment & Gear
• Bosses now have healthbars
• You can now unequip Deep Gems from your Mantras without recalling them
• Added a Confirm button to the kill screen
• Added support for horizontal rules to books. Helps split pages up a lot more legibly
• Modifiers to crafting like Campfires and Craft Stations now appear as icons beside your craft menu when active
• Added Icons for all Galebreathe Mantras. Big thanks to zyzyth for their help with designing these!
• Added Icons for Disguise and Tacet Drop Kick. Added an icon for Roll 2's
• Mantra tools now display their icon if they have one
• Mantra icons are now visible in the Rest menu
• Updated danger skull visuals
• Talent, Equipment, and Mantra Rest menus now scale their contents much more dynamically. No more unreadable descriptions!
• New Music Track: A Carnival Of Hearts
• New Music Track: Bigtop Breakdown
• New Echo Modifier added: "Glass Bones". Any damage you take with this modifier active will immediately knock you out. For challenge runners. Not required for any achievements
• Nemit's Sickle has been remodelled
• Giantslayer has been merged into Underdog. If you had Giantslayer, you'll be refunded a hand of talents. Underdog WLL req reduced (50 -> 40)

Drowned Favour Reset
• Drowned Favours have been reset, meaning that if you've already used once on a character you can revive them once more by acquiring another Drowned Favour

Balancing & Tweaks
• Lingering block frames after failed parries now decay 0.1 seconds after blocking a hit instead of being removed immediately. This should make them work against rapid multihits
• Parry stun, block stun, and shaky block frames now factor in weapon speed buffs/debuffs into their calculations. This means that if e.g. Lightning Cloak increases your swing speed from 0.95x to 1.05x, your parry stun, block stun, and shaky block frames will match a weapon with 1.05x speed, instead of 0.95x
• Daggers no longer have an innate 25% penalty to their shaky block frames. This was originally in place due to their high swing speed, but considering swing speed has reduced shaky block frames since October '24, this isn't really necessary anymore
• Proficiency now gives +2.5% PEN on Weapons per point (down from 3%)
• Songchant now gives +2.5% PEN on Mantras per point (down from 3%)
• You can now purchase Fiber in Guild Laboratories
• Extended Air Pressure frames after hitting a block (1s -> 1.5s). Air Pressure cooldown now only starts when you use the Gale Dash, not when you proc Air Pressure
• Fixed a lot of issues with Gale Dashes not properly matching regular dash iframes
• Knives enemies now deploy their timeslow bubbles with a destructible core and are free to attack you
• Human mob mantra usage has been overhauled, making them use Mantras more intelligently. In general, they're much more likely to utilise Mantras when it would be favourable to them, and will try to maintain distance if they know they have a long-ranged mantra currently off CD that you're in range of
• Grand Support now only procs on allies
• Lord's Tithe now cancels on victims once they drop beneath 5% Ether
• Speed Demon bleed procs now only increase your total damage by 15% instead of 30%
• Bloodcurdle can now be properly vented during its windup (finally)
• You can now zoom out your camera further in boss fights
• Increased Umbrite Witherblade swing speed (1x -> 1.02x)
• Reduced Umbral Bullet damage multiplier (+20% -> +10%), reduced fire delay downside (+50% -> 25%)
• Curse of the Bloodthirsty no longer procs on Silentheart moves
• Silentheart moves now share the CD for Detonation procs with crits
• Disabled Tacet, Graceful Flame in Depths Trials. The Voices of Celtor have grown tired of these tricks
• Fixed inconsistent airtime on Rockmaller aerial crit, now has a minimum airtime. Additional damage is now based on airtime instead of distance aimed at
• Storm Blades Tornado Spark now falls back to its default variant while in water
• Fixed a lot of grabs working against mobs that are meant to be immune

Optimization
• Optimized and remade a lot of common props on maps. Should have a pretty big impact as e.g. the circular wall lamps had 14.5k tris and 13 parts each, which has been reduced to 184 tris and 2 parts each. In the East Luminant alone, there were 120 of these wall lamps, so that's a reduction of 1723680 tris across just the East Luminant
• Disabled navmesh generation on trees. Should reduce the size of the navmesh by quite a bit since trees occupy quite a lot of map geometry
• Reduced physics impact of equipment by disabling all equipment collisions and collision geometry
• Hit VFX is now all client-sided and should match the location you hit your opponent at
• Optimized mob corpses to be clientsided
• Optimized character loading

Bugfixes
• Fixed fruits not dropping from felled trees once and for all
• Fixed dialogue not loading in until certain network requests had completed
• Fixed Blade's Edge
• Fixed janky physics on Chaser blood grab
• Fixed Diluvian not being counted as the Depths properly
• Added some failsafes that should help prevent chests spawning in walls/floors
• Fixed Dread Serpent completion chests spawning inside of terrain or below the sea
• Fixed Sightless Still not proccing
• Fixed Eruption procs not being blue with Azure Flames
• Fixed Rockmaller aerial failing randomly
• Fixed Static Fakeout movestacks
• Fixed Rockmaller always using the aerial form in the Interstice
• Fixed being able to get wiped by Misérables despite having a Lighthook
• Fixed not being teleported out of Layer 2 if Misérables wiped you
• Turned off collision on Misérables to prevent getting AA-gunned while standing on him
• Fixed a few events that were ending prematurely

Update Schedule
• We're going to be pushing the update out to Instanced servers (i.e. Dungeons, Chime) first while we do some final bugfixing for World Events
• We'll push the update out to the Overworld (Depths, Etrean Lum, East Lum) once we've verified that the update is good to go. Shouldn't be long!

Patch 2.0.8a

• Fixed Carnival of Hearts World Event
• Fixed being unable to target others with Resurrection Bell

• Fixed Saintsworn Shrines dialogues not going away and having bugged text
• Fixed Carnival of Hearts
• Fixed being unable to target others with Resurrection Bell
• Fixed Tacet being completely unusable

Patch 2.0.8b

Hotfixes & Small Changes
• World Events are no longer RNG and instead operate on a set rotation
• Mantra tools now use their element as their icon if they don't have a custom icon
• Fixed Oathless, Padded Armor and Steel Scales armor buffs not showing up in the resistances tab
• Oathless Wildcard Slots buffed (2 -> 3)
• Saintsblade Lightning Mantra windup increased
• Added Lightning/Frost pitfalls. Basically lava but for Lightning/Ice
• Fixed Face Cutter
• Fixed some issues with roll-cancels auto-feinting M1's
• Fixed some mobs voiding if you used Mantras like Rising Thunder on them

• Fixed Servants of Enmity not despawning after Enmity dies
• Fixed Sanguine Finery not being craftable due to a typo in the crafting requirements
• Enmity is now immune to all enchant effects; fixed immunity against Sear and Grim enchants not working
• Enmity now has 65% Oath damage resistance

Patch 2.0.8c

• Fixed Enmity loot not being sellable
• Fixed both Aelita and Tillian being named "AelitaTillian" in dialogue
• Fixed Rising Thunder teleporting you to oblivion

Patch 2.0.8d

• Fixed the huge lagspikes from Radiant Dawn
• Added a setting to disable the confirmation prompt for leaving the game. If your items are at risk of voiding, the game will still prompt you before leaving
• Fixed a number of Unique rarity items not being sellable, including Enmity and World Events loot. For real this time.
• Fixed a bug with Circus that would sometimes teleport non-participants into the spectator stands
• Fixed Enmity only rarely playing Baseball with grabbed players

December 14th, 2024

Content & Systems
• New Gale Mantra: Updraft ★
• New Cake Recipe. Hope it was worth the wait

Balancing & Tweaks
• The Voidsea now counts as a Voidzone which means you receive 2x EXP while in it
• The Dread Serpent now drops a chest
• Rising Wind damage increased
• Entities affiliated with the Drowned Gods now proc Conquer your Fears, not just depths monsters
• Blood Orb windup increased (0.5s -> 0.6s)
• Crimson Rain windup increased (0.5s -> 0.6s)
• Sow and Mend CD heavily increased (8s -> 15s)
• Sow and Mend max blood loss slightly increased (15% -> 17.5%)
• Fixed excessive endlag on Coral Cestus, Bloodtide Trident crits
• Burn Ticks no longer proc Rush Hour blood gain
• Proccing Static Fakeout now cancels attacks you've queued
• Deep Wound now has a particle for its antiheal
• ATDG vfx now match debuff duration

Major Optimizations
One of the biggest sources of lag, especially in the Eastern Luminant, is from pathfinding. The following optimizations are therefore gonna be helping with the lag a fair bit
• Mobs will now avoid using Roblox pathfinding if they see a straight path to their destination, saving a LOT of server lag and overhead
• Greatly optimized pathfinding for monsters. Currently just applies to Brutes and Megalodaunts, but once the other mobs have been refactored to work with the new controller they'll benefit from these performance upgrades
• Greatly optimized usage of Roblox pathfinding by increasing the range for all mobs before they start relying on it to chase you
• Mobs with simple patrol paths no longer use expensive Roblox pathfinding to generate these paths, saving a lot of server lag and overhead
• Disabled Roblox pathfinding for more mobs, particularly the larger ones that didn't really need to pathfind
• Added a failsafe for patrol pathfinding that will disable the patrol if it cannot be pathed to
• Optimized mob spawn checks
• Optimized mob attribute replication
• Fixed an issue where mobs that didn't support patrols were assigned patrols. This could sometimes prevent them from being unloaded
• Mobs overshoot and second-guess their pathfinding waypoints less often
• Optimized mobs by removing obsolete hitbox attachments
• Optimized vfx by moving more to the client. Client also optimized by integrating vfx culling into more particle effects
• Greatly optimized map loading

Bugfixes
• Fixed Trained Fist requirement not being visible on Iron Cestus
• Fixed Bleed damage not showing comparison arrows
• Improved text bounds scaling. Should help with certain textboxes spilling outside their containers
• Fixed Windshield sound playing across the map
• Fixed a memory leak with roll particles
• Fixed Serena event being able to softlock players if she fails to spawn in
• Fixed Dread Serpent bugging out after using his breath attack
• Fixed Diluvian not counting as the Depths for Deepbound sanity restore on kill
• Fixed Aelita/Blizzard Knights event
• Fixed being in areas outside the map like guildbases removing your base sanity regen
• Fixed being able to softlock yourself by sending invalid color values into color prompts
• Fixed Crypt Blade SFX being global
• Fixed Revenge teleporting you out into the middle of nowhere

• 2x chests btw

• Fixed Graceful Flame stacking if you put down multiple of them
• Fixed Graceful Flame bypassing Antiheal
• Fixed excessive endlag on Relentless Hunt

• Fixed Chaser softlock
• Fixed Chaser Blood Jars staying illuminated even after being destroyed

Patch 2.0.7a

• Reduced Umbrite Witherblade base damage (14 -> 13), MED scaling (14 -> 10), swing speed (1.07x -> 1x), Wither proc (70% of unscaled dmg -> 50% of unscaled dmg), Weight (6.5 -> 5), LVL req (12 -> 10)
• Antiheal duration on Witherblade crit reduced (15 -> 10)
• Witherblade crit windup increased (0.5s -> 0.6s)
• Witherblade crit hyperarmor frames are now at the end of the windup instead of the start, hyperarmor frames reduced (0.25s -> 0.2s)
• Removed Dormant Splinter LVL req

December 7th, 2024

Content & Systems
• New Greataxe: Quartztone Pickaxe
• New Enchant: Curse of Repulsion
• New Weapon Alloy: Broodalloy Cestus
• New Food Recipe: Crab Stuffed Browncaps
• Within the Ancient Rotlands, a Shrine has been unearthed offering the transmutation of Common/Advanced Talents into Rares and vice versa...
(NOTE: The maximum number of Rare Talents you can have is 40)
• Using a Sinner's Ash with a Resonance that is already Corrupted will now reroll the corruption drawback
• Chests that spawn very close to one another are now merged into a chest stack, with the contents being merged into one pool. Thanks flamehunter3000 for the suggestion!
• Colored arrows will now show you which stats are increased or decreased in weapon tooltip comparisons
• Loot menus can now have multiple columns, making them a lot easier to traverse
• You now have the option to bind Reality Shift to a Keybind

Balancing & Tweaks
• Monster attack AI has been rewritten. Monsters can now be much more intelligent when it comes to choosing moves, and will use different moves for different scenarios. For example, Megalodaunts will now only use their coral attacks when their opponent is at range. Currently, this new AI has only been set up for Megalodaunts and Brutes, but all monsters will eventually be upgraded to use this new system. The new system should also be more performant in the long term
• Fixed being locked out of rolling briefly when you parried an attack with your shield. This is only meant to happen when you block an attack with your shield
• Dealing damage while in Tacet (accomplished by e.g. placing traps like Caltrops beforehand) no longer cancels Tacet. In exchange, taking hits while in Tacet will immediately cancel it instead of just uncrouching you
• Multiplying Spark Swap range falloff with HP has been greatly reduced. Previously, the multiplier from HP was the same as the base Spark Swap, but since Multiplying Spark Swap operates on such small ranges (e.g. 50 studs), this would bring it down to numbers like 25 studs at 50% HP which is borderline unusable for a Mantra like MSS. Multiplying Spark Swap now ranges between 40 and 50 studs depending on your health
• Spring Spark Dash now ignores horizontal mobility penalties on the followup dash, fixing the issue where the first dash would apply the mobility penalty to the followup dash
• Coral Cestus crit no longer ragdolls or knocks back (this is a buff)
• Coral Cestus LHT req reduced (75 -> 50)
• Coral Cestus damage decreased (16 -> 14), PEN decreased (15 -> 10)
• Various adjustments made to Rising Wind, now kicks back to the original position when upgraded
• Rising Wind now clears burns and gives the target immunity from other attacks during
• Rising Wind ragdoll duration lowered
• Illusion Clones now have more HP when hit by enemies under the "Mirage" status effect
• Mirror Illusion CD is now much shorter when whiffed (40s -> 10s)
• Permafrost Prison shadow visual toned down
• Fixed not being immune to Chime Storm damage if you are held in place by Judgement
• Fixed being able to movestack Petra's Anchor critical follow-up with other attacks
• Fixed being able to movestack weapon criticals with assassinations
• Hailbreaker critical now goes on a short cooldown when feinted or interrupted
• Lightkeeper Temple no longer has reduced brightness
• Patched some Teleportation Bell cheese spots at Lightkeeper Temple
• Aska no longer uses Flaming Scourge in hopes of preventing players from getting stuck in terrain. The doors are now closed while fighting him
• Fixed Lord's Slice scaling with INT
• Fixed Bloodcurdle not cancelling on vent

Bugfixes & Optimization
• Fixed certain sounds not varying in pitch
• Fixed Primadon often not executing knocked players and just standing around
• Fixed Hailbreaker critical no longer granting charge stacks
• Fixed "Sudaruska's Fury" weapon passive effect not doing anything
• Fixed area marker overlap with Deep Thresher Nest and Lightkeeper Temple
• Fixed Flaming Scourge Reversal Spark not grabbing targets you're mouse-aiming at
• Fixed only being able to use the held variant of Sacred Field, which made the bell always give resistance buffs to enemies
• Fixed Vein Tendrils not being usable on terrain
• Fixed being able to pull giant mobs with Chainlash
• Fixed thrown projectiles (bombs and potions) phasing through Ice and Blood Pools
• Fixed Lights Out breaking fog
• Fixed poor responsiveness on Jar of Souls and Corrupted Blood Scourge for key-holding
• Optimized Sacred Field

• 2x chests btw

• Fixed merged chests despawning when the initial chest does and not extending the despawn timer
• Scion beam and blinds are now photosensitive mode enabled
• Reduced particles on Blinding Dawn when in photosensitive mode
• Lava Serpent eruptions are now photosensitive mode enabled
• Lava Serpent eruptions are now fully blue with Azure Flames
• Explosions are now less bright in photosensitive mode
• Dread Breath is now less bright in photosensitive mode
• Generally reduced the brightness and intensity of visuals while in photosensitive mode by toning down the bloom
• Fixed movestacking and movespam on Brutes/Broodlords

• You can now use the Quartztone Pickaxe and Boltcrusher as Pickaxes. They do the job in fewer swings, too
• Coal, Iron, and Rock can now be mined in 2 swings instead of 3

November 29th, 2024

Content & Systems
• New Legendary INT Greatsword: Fractine
• Rising Wind reworked
• Added Voidsea outpost variants, Voidsea loot table
• Chime of Conflict will now show the lowest HP% you got your opponent to (now you know they're lying when they say they greened you)
• Hollow Forge, Blacksmith, and Crafting Station added to Chariot's Spire
• Added additional recipes to the Hollow Forge to produce Armorer's Needles
• Weapon Enchants now have descriptions visible on tooltips
• Equipment Enchants now have descriptions visible on tooltips
• Added fist style reqs to the "Requires" tag on tooltips instead of awkwardly being shoved into the description
• Soulbound equipment now shows as such in equipment tooltips
• Added new mob audio
• Renamed Inquisitor's Straight Sword to Inquisitor's Greatsword (it's a Greatsword and not at all a Straight Sword). Currently only affects new drops, but all existing 'Inquisitor's Straight Sword's will be renamed soon

Balancing & Tweaks
• Increased the rates of most relics in Hell Mode Completion Chests, reduced Moonseye Tome rate in these chests
• Lionfish events now drop chests
• Improved parkour sections in the Starswept Valley and Bluster Rift a lot; a number of jump pads have been given higher jump boosts
• Replaced the non-functional "void" in the Voidheart with a tiled floor to help with visibility issues in fights
• Greataxes now get heavy hyperarmor on return swings like Greathammers and Greatswords do
• Mobs wielding heavy weapons no longer get free hyperarmor on their M1's, they only get heavy hyperarmor frames on the next M1 after a parry like players do
• Fixed Railblade, Ysley's Pyre Keeper, and Wretched Mawblades not receiving heavy hyperarmor on return swings
• Defiance now works on Winded, Suffocating, All the Dead Gods, Ring of Pestilence, Sightless Still, Wither, Blood Poisoning, Crystal Stacks, Surge Stacks
• Multiplicity healing no longer ignores antiheal
• Entanglement slow reduced
• Removed additional endlag on Ankle Cutter when using heavy weapons
• Teleportation resonance vfx recoloring is now available for regular users, not just corrupted users
• Fixed Crypt Blade passive proccing when parried/blocked
• Fixed Crypt Blade crit going through parry/block/dodge
• Reduced the frequency of attuned mob sound effects
• Fixed Upgrade scaling not working on Ether Barrage explosions
• Fixed Upgrades not properly applying to Wind Tornado
• Fixed Upgrades not properly applying to Iron Tether
• Improved Sightless Still visuals, made more photosensitivity friendly
• Fixed Sightless Still not decaying over time
• Crystal stack visual duration now correctly lines up with the duration of the stacks
• Increased Shadow Assault Blast spark version cooldown (10s -> 15s)

Optimization
• Greatly optimized status effect replication, should reduce server bandwidth by a LOT (i.e. less lag, woohoo)
• Greatly optimized crit windups

Bugfixes
• Fixed feinting mantras automatically feinting M1's
• Fixed feinting mantras automatically queueing up an M1 with Hold M1/input buffering enabled
• Fixed a variety of moves not cancelling on parry
• Fixed "Currently Equipped" and equipped weapon tooltips displaying inaccurate info on enchants/buffs/quality
• Fixed Mythic Stability proccing on executing hits that didn't actually execute you
• Trying to name your guild with numbers (0-9) now rejects the name instead of just silently removing the numbers
• Fixed bugs with criticals caused by enemies unexpectedly dying
• Patched some out of bounds Teleportation bell cheese spots
• Fixed Round Spark Ice Carve being smaller than intended visually
• Fixed the floating wheat at vigils. If anything breaks this week it's because it was load-bearing wheat
• Fixed tooltips clipping on backpack items on the far left of the screen
• Fixed Chime of Conflict / BR Storm dealing more damage to you if you (not your opponent) had active damage multipliers
• Fixed Iron Tether falling through the ground like something outta toy story

• Reduced Rising Wind ragdoll dur, reduced airtime, reduced damage slightly
• 2x chests btw

Patch 2.0.5a

• Fixed Dimensional Travel previews
• Fixed not being able to cancel Ice Skate, Aerogliding, Shadow Roar, Ice Blades, Fire Gun, Rising Thunder, Ceaseless Slashes, Ice Carve, Lightning Impact, Rapid Punches, and a few other abilities
• Forcibly renamed guilds are now free to rename
• Fixed Jetstriker Momentum slider poking out of the frame

• Fixed Drowned Teleportation markers not being available
• Player Teleportation markers no longer disappear if the player joins on another slot. In order to achieve this, Player TP markers have been reset

• Player/Mob TP markers are now considerably more reliable and will track the location of your target as best as they can, even if they've been unloaded/streamed out

• Travelling to a waypoint with Teleportation bell is now a quick press of C, whereas creating a new waypoint is a long press
• Fixed attach variant

November 23rd, 2024

Bounty Rework
• Bounties now range from 1 to 8 Stars. Stars are calculated using a new point system for evaluating how strong a target is. Each Star is equivalent to 20 Points.
• Currently, each Power is worth 5 pts (so Power 20 is worth 100 pts), having a Resonance is worth 15 pts, having an Oath is worth 10 pts, having an enchant/LW is worth 10 pts, Outfit Tiers are worth 5, 10, 15 pts for Adept, Expert, and Master/Unique respectively
• You may only take on bounties with a Star rating up to 1 Star lower than your own Star rating. For example, if your own Bounty rating is 5 Stars, you can hunt people with 4 Stars, but not people with 3 Stars. You're free to hunt anyone with a higher Star rating than you if you fancy a challenge.
• Grasp of Eylis tool use CD reduced (60s -> 5s)
• Voideye CD reduced (10m -> 5m)
• Bounty EXP per star hasn't changed, so higher stars will net more EXP than you could get before
• Overall this system makes for fairer bounties as factors other than just your level are included
A big thank you to flamehunter3000 for suggesting this revamp.

Guild Renaming
• Guilds can now be renamed at a Guild Clerk
• Renaming can only be done once a week and costs 1000 Robux. Price may be subject to change but is where it is right now to deter people from hopping names every week

Content & Systems
• New Ironsing Pistol LW: "Iron Requiem"
• New Face Equipment Base/Azure/Amber Browline Citadel Frames
• New Face Equipment Base/Azure/Amber Round Citadel Frames
• Parrying Dagger weights now determine their bonus to posture restoration on parrying. Previously, both the Parrying Dagger and the Kyrstear had a 25% bonus to posture restoration on parrying. Now, each point of Weight on a Parrying Dagger adds a 10% bonus. e.g. 5 Weight would mean a 50% bonus to posture restoration from parrying

Balancing
• Songchant Mantra PEN scaling per point reduced (5% -> 3%)
• Hailbreaker now only guardbreaks on full charge and not when cancel attacked early
• Fixed massive endlag on Hailbreaker Crit if the windup was interrupted
• Hailbreaker CD increased
• Kyrstear weight is now 3
• Parrying Dagger weight is now 2
• Death's Reverie no longer guardbreaks, instead deals high posture damage
• Reduced Hero's Blade of Frost critical damage per tick by around 20%
• Heavily reduced Exhaustion Strike's Posture transfer. Previously it transferred 60% posture at Lv. 1 and 100% posture at Lv. 5, now it transfers 20% posture at Lv. 1 and 60% posture at Lv. 5
• Fixed Radiant Dawn being faster and not actually cancelling if cancelled during its windup
• Fixed Hailbreaker crit coming out faster if feinted
• Finally fixed Rosen's Hellflame aerial critical going through parry, no longer knocks back hit players either
• Fixed Rosen's Hellflame aerial critical coming out faster than intended (0.38s -> 0.5s)
• Increased Kyrsieger crit CD (10s -> 15s)
• Fixed Rockmaller aerial crit not cancelling properly. For real this time
• Reduced Rockmaller base damage (29 -> 25)
• Increased Forge Greathammer critical wind-up (0.5s -> 0.6s)
• Made Decimate's chain teleports much faster, should hopefully make movestacking it less viable

Optimization
• Mantra windups have been greatly optimized and have considerably better reliability and responsiveness. Cancels and feints should be processed much more quickly and timing should be a lot better
• Greatly optimized status effects
• Greatly optimized status effect subscriptions (stuff that waits for status effects to appear/disappear)
• Fixed a lot of unreliability with things that would wait for status effects to be removed
• Greatly optimized Resonances in general
• Fixed a variety of memory leaks with crits
• Fixed a memory leak with Shadow Chains

Bugfixes
• Fixed a lot of dialogues that'd error if you left early
• Fixed a lot of crits that would error if the user was killed early
• Fixed Blood showing up as Lightning on Everchanging Aegis procs
• Fixed lingering vfx on Shard Bow triple shot variant
• Fixed Frost Grab breaking if your target died before the grab ended
• Fixed W Rank obtainment not playing the correct SFX (sorry to all those robbed of an even Greater dopamine hit)
• Fixed the Etris job board at the guildhall having an existential crisis and rotating itself into a wall
• Fixed Void Spire lasting twice as long as intended
• Fixed being able to pop Void Spire on downed players to depths-send them
• Fixed Blood resistance not showing in tab menu
• Fixed Blast Spark Shadow Assault going through block
• Fixed magma ore picked up in Saramaed Hollow having collision while being carried
• Fixed Hailbreaker crit not cancelling when feinted
• Fixed Gear Cabinets on console

• Changing your Guild name's punctuation/spacing is free. e.g. if you change your Guild name from Dogslife to Dog's Life you don't have to pay anything. It'll still go on cooldown for a week, though

• Fixed Symbiotic Link
• Fixed Kyrswynter crit not following up if you guardbreak your opponent
• Fixed weapon scaling being inaccurate
• Fixed Silentheart M1's being delayed after dodging
• 2x chests btw

Iron Requiem hotfixes
• Increased critical cooldown (3s -> 7s)
• Fixed Running critical not doing anything if you have 1 bullet left in the chamber
• Fixed Running critical doing one less hit than the amount of bullets consumed
• Running critical now cancels if parried
• Base crit can now be cancelled by stun
• Crit can be used without ammo
• Fixed Iron Requiem having Medium Weapon scaling instead of Light Weapon scaling
• Fixed default critical not restoring 2 bullets if you use it with 1 bullet left in the chamber
• Fixed endlag for crit not starting until projectile blows up
• Added stun to crit

• Optimized monster stomping (surprisingly laggy)
• Fixed global screenshakes

• Fixed random events not ending properly, meaning no EXP/chests/hellmode points

November 16th, 2024

Content & Systems
• New Frostdraw Greatsword: Hailbreaker
• Added Gear Cabinets. Tired of having to ransack every single nook and cranny of each island to find your training gear? The Gear Cabinet's got you covered! All training gear that you have the requirements for are displayed and can be quickly bought all in one place
• Ignition Delvers now get sanity regen while in Chariot's Spire
• Training Gear shops in Guild Bases have been replaced with Gear Cabinets
• Added Gear Cabinets to towns and other areas of note to replace a lot of the training gear clutter
• Added Gear Cabinets across the Depths, including in Chariot's Spire
• Hallowtide has ended, which means you can now buy any exclusive items from this year's Hallowtide Event by going to any Blacksmith if you have the Hallowtide '24 Medal
• Added Icons for all Flamecharm
Mantras. Big thanks to zyzyth for their help with designing these!

Balancing & Tweaks
• Increased Mantra windup time accuracy
• Greatly increased Shard Bow posture damage per hit (5 -> 15), further increased by 5 if the bell is corrupted. The Triple Shot variant halves this damage per shot (so each shot does 7.5 posture damage)
• Adjusted Ice Beam endlag, reduced endlag duration (0.65s -> 0.5s)
• Reality Shift CD reduced
• Visionshaper Clones can no longer heal others
• Saint Jay no longer works on Visionshaper Clones
• Summons that cast Reinforce can only proc the buff for 8s
• Wretched Mawblades HVY req increased (55 -> 75)
• Wretched Mawblades critical cooldown increased (6s -> 7s), crit now cancels when parried
• Wretched Mawblades base damage decreased (28 -> 27.5)
• Death's Reverie crit cooldown increased (5s -> 7s)
• Spectral Grasp crit cooldown increased (3s -> 5s), crit now cancels when parried
• Spectral Grasp swing speed decreased (1.23 -> 1.2), PEN reduceed (20% -> 15%)
• Increased Boltcrusher Critical CD (5.5s -> 10s)
• Increased Stormseye/Wraithclaw/Rosen's Hellflame Critical CD (6s -> 10s)
• Increased Gran Sudaruska Critical CD (7s -> 10s)
• Increased Pleeksty's Inferno/Kyrsieger Critical CD (8s -> 10s)
• Fixed katana/sword/shotel/halberd/lft crit movestacks
• Chainlash Kick now respects stuns, fixed movestacks
• Fixed Rupture having Hyperarmor if you have Chain Stacks
• Fixed Stormseye Critical dealing true damage, now resisted by Elemental/Lightning Armor as you'd expect
• You can no longer use mantras during Scarlet Cyclone
• Fixed the following mantras not refunding Ether or reducing their cooldowns when they can't find a valid target: Flaming Scourge Reversal Spark, Wind Forge, Ice Chain, Frost Grab, Shadow Chains, Clutching Shadow, Shadow Seekers, Rising Shadow, Metal Gatling, Bloodcurdle, Vein Tendrils, Enforcer Pull, Abyssal Ridge
• Bloodrend is now available in Battle Royale, have fun

Optimization
• Optimized Mob M1's/basic attacks
• Optimized several crits that would lag on whiffing
• Optimized Diver Supply random event
• Optimized Nautilodaunt events
• Added more tools for staff to detect and shutdown buggy servers

Bugfixes
• Fixed a lot of Mantras that would error if components/effects were cleared early
• Fixed NPC chat bubbles for real this time
• Fixed export sheet not correctly displaying Oath and Origin
• Fixed a memory leak with blocking
• Fixed getting banned for setting too many custom keybinds
• Fixed Katana and Shotel Crits softlocking you if interrupted
• Fixed Pale Briar Critical locking you out of mantras for a while if the critical windup was cancelled
• Fixed Shocking Finish not dealing damage
• Death's Reverie windup critical sfx fixed

• Gear Cabinets now let you repair training gear, restoring their uses up to max, with the cost scaling up the closer it is to breaking
• Fixed Bulldozer
• 2x chests btw

• You can now buy Elemental Training Gear from the Gear Cabinet if you have the element unlocked on your account. Previously, you needed investment in the stat
• Fixed Vyrelda not appearing on the Surface
• Fixed Gear Cabinets on console

November 8th, 2024

Hallowtide Week Two
• New Hallowtide Weapon: Death's Reverie; thanks to iiPessimystic for their help with the design
• New Hallowtide Weapon: Wretched Mawblades
• New Hallowtide Weapon: Spectral Grasp
• A particularly sweet-toothed member of the Spellhardt family joins the Hallowtide celebrations! Seek out Galpin in the Floating Keep, aid him with his candy conundrum, and be rewarded with music-related goodies and loot
• New Book & Shanty: A Light In The Sky
• The main menu now has a spooky new theme for Hallowtide!

Content & Systems
• You can now pick your instrument skin with the Worn Songbook
• Widow's Wail Cemetery is now instanced. Should help a lot with the lag

Balancing & Tweaks
• Eruption Path proc damage now scales with Flamecharm investment and has a flat base damage value
• Increased Eruption Path proc CD on mantras and talents (0.5s -> 3s) as well as M1's and criticals (2s -> 3s)
• Frost Wisps no longer damage ships
• Scarlet Cyclone CD increased (10s -> 18s)
• Scarlet cyclone now breaks after 3 parries
• Bloodrend Blood drain on enemies reduced
• Blood Orb windup increased
• Blood Curdle target's windup increased, less blood drain, and you can vent while you're being hit by it
• Fixed certain potions being able to apply a permanent Speed buff
• Teleportation Resonance can no longer be used in Lightkeeper Temple
• Shadow Eruption size modifier scaling reduced
• Healing potions heal you less while using NLK
• Resurrection whiff CD reduced (70s -> 30s)
• Imperator's Edge crit standing version hyperarmor removed, reduced damage
• Scalesplitter now matches Alloyed Scalesplitter range of 8
• Rising Shadow size modifier range scaling reduced
• Fixed modifiers not being able to increase Vein Tendrils range
• Fan the Flames size modifying on burning servants reduced
• Fixed Heavy Hands Ring increasing posture damage of attacks that aren't M1s, updated description
• Lowered volume of waterlock SFX and Floating Keep spawn SFX

Optimization
• Optimized status effect cleanup
• Optimized mob aggro/targeting
• Greatly optimized mob load/unload checks
• Optimized mob sight checks

Bugfixes
• Fixed Mantras not appearing in certain menus. e.g. Strong Left not showing up in Mantra Training menus
• Fixed Bloodtide Ritual's screenshake being global
• Fixed a bunch of mobs and NPCs not displaying their speech bubbles
• Fixed a longstanding issue where open waterlocks could be closed permanently
• Fixed teleport loading screens
• Fixed Command: Explode killing players that are in a state of invulnerability, e.g. spawn FF
• Fixed Depths freezing up and not spawning any events
• Fixed one of the Sea Highways in East Luminant not showing its borders. Also expanded this highway slightly to connect to the nearby waterlock
• Fixed a rare bug where Ironclad Punishment could let you deal infinite posture damage
• Fixed Authority soldiers not aggroing on Legion soldiers
• Fixed Mute making you neutral to Immortal Guardians and Ministry Necromancers
• Fixed TP bell incorrectly checking for terrain way below you, which often made it unusable
• Fixed TP bell killing players that are being carried when teleporting
• Fixed TP bell particle VFX starting immediately instead of midway through
• Fixed dual wielded weapons missing the swing trail on the offhand
• Added a potential fix to Rising Shadow voiding

• Rosen's Hellflame can now be blocked properly

• Spectral Grasp crit still needs some finishing touches but should drop either tonight or tomorrow. It IS getting its own crit, don't worry

Patch 2.0.2a

Hotfixes
• Increased Joy gain from scaring NPCs (1 -> 3)
• Halved the cooldown for scaring NPCs (60 mins -> 30 mins)
• Each wave cleared in Widow's Wail Cemetery will now grant all remaining players 3 Joy. The final wave will give one more joy than before too (15 -> 16), so in total you will now get 40 Joy for clearing all waves
• Increased Joy gain for infecting players (1 -> 3)
• Replaced Lysander's Deep Gem option with a random relic option for 30 Joy
• Fixed Karliah being absent
• Fixed Whistling Periapt's rarity not showing up as relic tier
• Fixed Wretched Mawblades having collision when held as a tool
• Fixed Wretched Mawblades dealing stupidly high damage with Stone enchant
• Fixed the Widow's Wail Cemetery teleporter in the Floating Keep being unusable
• Fixed Gigameds, Kyrsans not spawning
2x chests btw

• Added unique Spectral Grasp crit and vfx

Patch 2.0.2b

• New Hallowtide Schematic: Wraith Knight
• New Hallowtide Schematic: Sigil Knight
• Relic Joy price adjusted (30 -> 100)
• Spires removed from Hallowtide Relic shop

October 31st, 2024

NEW ATTUNEMENT: BLOODREND
Casting your mind back, you may recall a Black Diver of note was unveiled as the treacherous Crimson Scholar of Burning Blood, a student of the Second Prophet...
• But what of the Second Prophet's other students? Perhaps one of them might be more sympathetic; perhaps they might even willing to share what they know of the mysteries of Blood?
17 New Blood Mantras added!!
30 New Blood Talents added!!

HALLOWTIDE RETURNS
Once again, the festivities of Hallowtide have claimed Lumen for the next 2 weeks! Seek out the legendary Floating Keep of the Spellhardt family to get started...
• All of the rewards and events from previous years have returned, so if you missed out on any of the Hallowtides past, you can experience them now!
• Next week, all-new Hallowtide festivities will emerge with exclusive new weapons and cosmetics... Perhaps even a shanty to learn?

Balancing & Tweaks
• Race Ornament Dyes can now be removed by barbers
• Inhale now applies a damage multiplier instead of adding flat damage to your Mantras. This damage multiplier depends on the level of the inhaled mantra, scaling up to +10% damage with Lv. 5 Mantras. Previously, this was a flat ~4 damage so this should make it more consistent across Mantras. Note that a lot of Mantras reduced this flat 4 to a flat 1 damage internally. Has the benefit of making single-hit gale mantras a lot better than before instead of being greatly outclassed by multihits
• Fixed some Gale and Flame mantras not having an Inhale damage bonus
• Burn tick damage now scales with your Flamecharm investment somewhat, though not with your Songchant
• Burn ticks are now properly resisted by Fire/Elemental Armor
• Give and Take no longer requires Friends in High Places
• After Cut and Inhale no longer require Breathing Impact
• Warding Radiance no longer requires Hell's Partisan
• Hell's Partisan now requires you to either have Fire Forge OR Warding Radiance
• Audacity damage buff duration increased (15s -> 40s)
• Audacity base stun duration increased by 0.5s
• To The Finish HP added (5)
• Exoskeleton HP gain reduced (10 -> 5)
• Discovery of Fire can't be used in the middle of moves now
• Deepfire Ring now increases the burn tick frequency as suggested by its described effect. Since the damage is time-adjusted, this won't actually affect the total damage dealt, just the frequency with which the damage is applied
• Clarified when Audacity stuns enemies for longer in its talent description
• Windmill Ring and Light Eater Ring will no longer stack together on hybrid element attacks
• Fixed the damage reduction formula for Flame Repulsion
• Symbiotic Sustain no longer procs Deep Gems besides Blue Gem
• Increased Symbiotic Sustain cooldown (15s -> 17.5s)
• Reduced Smite base damage (15 -> 10)
• Increased Smite base cooldown (40s -> 50s)
• Increased Rockmaller standing crit windup (0.45s -> 0.55s)
• Further reduced Kyrsieger Hyperarmor duration (1.5s -> 0.5s)
• Health Regeneration potion effect reduced by 20%
• Mindsoothe cooldown increased (30s -> 40s)

Bugfixes & Optimization
• Fixed Aftercut damage scaling twice with PvE power scaling
• Fixed moves that are blocked by one enemy being blocked by all other enemies hit by it even if they aren't blocking
• Fixed Saint Jay not working on Mantra Chill procs
• Fixed a lot of Mantras that would break if an enemy was missing bodyparts
• Fixed Clutching Shadow softlocking you if no target is found
• Clutching Shadow will now deal posture damage if blocked
• Fixed always spawning at the same location after drowning into the Depths
• Fixed spawning in mid-air on Kyrsan Railways & Maestro chime maps. Should mean that you no longer die to anti-cheat shenanigans while loading in
• Fixed major memory leaks with cloth physics and optimized the system
• Fixed Emperor Flame having buggy behavior while active
• Fixed getting softlocked out of the Rhythm Quest if you removed the murmur before
• Optimized Graceful Flame
• Optimized Rotskippers

• 2x chests btw

• Fixed Cemetery portals
• Fixed Teleportation bell
• Fixed not being able to shrine Blood mantras

Patch 2.0.1a

• Fixed Vein Tendrils bugging you on miss
• Fixed Sanguine Dive not ending

btw: 50% off sale until hallowtide ends. have fun

October 25th, 2024


Warcaller Bell
• The Warcaller Bell has been unearthed in the East Luminant, granting access to a potent ritual. Those at Power 20 can ring the bell to bring forth the call for War. Once 4 players ring the bell, the server will enter War Mode for 20 minutes
• While in a War Mode server, all Power 20 players will be Marked by their Guild emblem appearing over their head. Killing the Marked players of other guilds will drop chests and add to the Warchest. Killing players that aren't Marked won't give you anything
• The Warchest is a prize pot that is distributed among the Marked members of the highest scoring guild in the server after the War Mode ends
• Random Events do not spawn on Marked players and static mob spawns are disabled in War Mode servers. Bosses like the Primadon and Dread Serpent can still be spawned
• Once the Warchest has accrued 30 Points, Guild Banners will gradually add to the Warchest and your Guild's score
• If the Warchest has less than 30 Points at 10 minutes in, the ritual will end early, and no Guild will be declared the winner
• War Mode servers are visible on the server list, similar to how Hell Mode servers appear

Content & Systems
• New Greathammer: Rockmaller
• New Unique Weapon Crit: Rockmaller
• Added new talent icons for every Oath
• Oath Mantras now have their Oath talent icon by default
• Mythic Stability now has VFX and SFX when it procs

Hell Mode Buffs
• Massively increased Hell Mode knowledge gain on completion (1 -> 15), increased by 1 for every 5 mobs killed above 100• Hell Mode completion chests now guarantee 2-star quality items and above
• Buffed Hell Mode completion chests by massively cutting down on the rate of mediocre items. Chest size has been adjusted to accomodate for the much better loot
• Hell Mode servers are now more visible on the server list
• Reduced the screen tint applied during Hell Mode

Balancing & Tweaks
• Reduced Assassin's Hood,Vigil Hood, Deepwoken Hood LVL reqs (10 -> 6), added AGL req (10)
• Increased Royal Guard's Kabuto LVL req (5 -> 10)
• Reduced Bulwark Helm, Bloodfeather Cowl LVL req (10 -> 8)
• Reduced Bloodforged Crown LVL req (12 -> 10)
• Reduced Simmerbloom Diadem LVL req (12 -> 10)
• Added Grand Fisher Helm LVL req (13)
• Increased Phalanx Helm LVL req (5 -> 8)
• Increased Knight's Helm, Blacksteel Helm LVL reqs (6 -> 8), reduced FTD reqs (15 -> 10)
• Reduced Gladiator Helm HP (10 -> 5), increased LVL req (6 -> 8)
• Permafrost Prison no longer slows you down permanently when hit
• Payback now enforces its healing cap when hitting multiple targets
• Flaming Scourge Reversal Variant windup increased
• Fixed Mirror Illusion being unobtainable
• Fixed Clutching Shadow being instant on feint

Major Performance Improvements
This week comes with another round of major performance improvements, this time focusing on fixing memory leaks and reducing server memory costs. These should help prevent older servers from chugging, as well as just generally improve the lag.
• Greatly optimized status effects to be a lot more lightweight
• Greatly optimized combat tags to be a lot more lightweight
• Greatly optimized Seasons system (winter snow, autumn leaves, etc.)
• Optimized guild rankings to not take up so much server memory
• Optimized books to not take up any server memory, took up a lot more than you'd think
• Optimized dialogues to not take up server memory when unused, another surprisingly impactful one
• Optimized mob state machines
• Optimized hit detection
• Optimized server-side anti-cheat
• Fixed a memory leak with prompts

Bugfixes
• Fixed Mythic Stability proccing on others when you have the talent
• Fixed Mythic Stability proccing but not preventing death
• Fixed Mythic Stability working against Chime storm damage
• Fixed Imperator's Edge Enlightened proc SFX being global
• Mobs will no longer stall ships from despawning
• Fixed a gamebreaking bug where people could log as they used Judgement to softlock you in place
• Hopefully fixed Hell Mode not always spawning corrupt mobs on players who rung the bell. King Threshers and Broodlords will still not spawn in corrupted
• Fixed mobs in Depths Trial being ungrippable
• Fixed randomly spawning chests sometimes breaking on load
• Fixed VFX not showing up for Shade Step
• Fixed Ice Eruption Round Spark being climbable
• Fixed Crystal Ice Carve not being red
• Fixed Hell Mode not always clearing up properly
• Fixed Nocturne offhand not displaying its enchant
• Fixed Flippers of Fate offhand not displaying its enchant
• Fixed Anklets of Alsin only showing one anklet
• Fixed Flaming Scourge bugging out
• Reversal Flaming Scourge no longer goes on full CD if it fails to find a target

• Fixed Flaming Scourge bugging out
• Reversal Flaming Scourge no longer goes on full CD if it fails to find a target
• Alloyed Scalesplitter damage increased (19 -> 20), scaling increased (5 -> 6)
• 2x chests btw

• Minimum Warchest point req reduced (30 -> 20)
• Fixed Guild Banners not adding to your Guild's score correctly
• War servers are now sorted to the top of the server list if you select a Power 20 slot
• Added a timer to the War Mode GUI
• Fixed War Mode not completing successfully in some servers
• Fixed Rockmaller aerial crit

Patch 2.0.0a

Hotfixes
• The Ritual Casting system has been completely rewritten. All long-standing issues with it have been fixed. Ritual Casts no longer awkwardly mess with equipping tools or false-start
• Fixed uppercuts ending early
• Fixed anti-gank on mobs
• Your own attacks no longer damage your own Ice Fissure

Patch 2.0.0b

War Mode Balancing
• Dimensional Travel in War Mode is now 1:1 with physical space, meaning that 100 studs travelled in the Interstice is 100 studs travelled in the physical world. This still allows for ambushes and tactical retreats but prevents using it for fast-travel in War Mode
• Teleportation in War Mode now has a range limit of 1000 studs and its cooldown is doubled
• During War Mode, only Marked players can take Banners
• Reduced frequency of Banner Warchest contributions in War Mode
• To counter flooding, you now get a penalty to your Guild Score depending on a rolling average of your Guild member count in the server. Basically, this just means that the more of your Guild are in a server, the less each kill/banner payout will be worth
• Score amounts have been multiplied by 10 but all the reqs have been multiplied by 10 so there won't be any change other than visually. This was done to allow for the above change
• During War Mode, Non-Marked players deal half damage to Marked players and vice versa

October 18th, 2024

Content & Systems
• New Shadow Mantra: Shade Step
• New Weapon: Iron Twinblade
• New Alloy: Alloyed Scalesplitter
• New Flaming Scourge Spark: Reversal
• New FTD Talent: Mythic Stability
• New FTD Talent: Down to your Level
• New FTD Talent: Dancing Guard
• New FTD Talent: Defensive Reprisal
• New FTD/STR Talent: Knuckle Guard
• New Imperator's Edge running critical
• You can now see your Stealth stat in the rest screen

Balancing & Tweaks
• Increased "Passdown Capacity" max Echo upgrade (2 -> 4), letting you pass down up to 6 items now. The Hippocampal Pool's dialogue will now also mention how many passdowns you have left
• Lowered the echo cost per passdown for Soulbound/Legendary item (60 -> 40)
• Implemented a cap and floor for posture damage multipliers. The cap is the same as the regular damage multiplier cap, soft capping the posture multiplier at 1.5x and hard capping it at 1.75x. The floor (minimum multiplier) lies at 0.5x, letting you reduce incoming posture damage by up to 2x
• Parry stun window adjusted again (0.15s to 0.35s -> 0.2s to 0.4s), parry stun for weapons with equal swingspeeds increased (0.25s -> 0.3s)
• Your weapon's base damage is now reduced by 35% if you wield it below its requirements using glitches. You shouldn't notice a change unless you're deliberately bug abusing
• You now get Illusory Counter after handing in 3 Void Feathers instead of 2. Previously, you got two rewards for your 2nd Feather and no rewards for the 3rd
• Bloodtide Trident projectile trajectory now follows character on shiftlock
• Brachial Spear projectile trajectory now follows character on shiftlock
• Putrid Edenstaff projectile trajectories now follow character on shiftlock
• Flame Repulsion now deals less damage the bigger its size gets, base damage slightly increased
• Flame Sentinel damage reduced
• Sightless Beam duration buff from modifiers greatly reduced (base duration unchanged)
• Increased the duration that other players can follow a Jetstriker's Stratos Steps (4s -> 8s)
• Ice Fissure wind-up decreased for placing down fissures (0.45s -> 0.4s), wind-up increased for detonating them (0.2s -> 0.4s)
• Increased Spectral Gauge passive drain by 2x while in Phantom Step
• Fixed the double damage scaling on Boltcrusher Drill crit if you had Surge Path
• Greatly reduced Kyrsieger's Hyperarmor duration (3s -> 1.5s)
• Forge Greathammer Critical Hyperarmor duration reduced (0.6s -> 0.3s), no longer acts as True Hyperarmor and can no longer be used when already stunned
• Additional Startup frames added to Rosen's Hellflame
• Flaming Scourge CD now applies properly when interrupted
• Flaming Scourge base posture damage increased
• Second hit of Crescendo's critical is now cancellable
• Illusionary mobs should no longer collide with players
• Illusions created via Illusionary Counter are invincible for a short duration after spawning (can still be stunned, etc.)
• Using Tempest Blitz without a target while in combat cancels the move early
• Visionshaper clones now cancel their lightning strikes if used consecutively while the user is swinging
• Ether Barrage explosions size now scale with the level of the mantra
• Using Reality Shift with criticals now has the same overriding property as spells which fixes using it while fighting sometimes being unresponsive

Major Performance Optimizations
• Fixed a huge memory leak with parallel player subscriptions. Removes a very big performance chug on the server that got worse as more mobs were spawned and more players joined/left servers
• Greatly optimized Ice Carve. Was causing huge memory leaks and performance issues, especially in older servers. Sounds like a minor bugfix but it's hard to overstate just how much this Mantra in particular was lagging servers out
• Fixed a huge memory leak with Flaming Scourge
• Fixed a memory leak with parrying sound fx
• Fixed Crypt Blade memory leak
• Fixed Emotion Wave memory leak
• Fixed a memory leak with Lightning Stream
• Fixed a memory leak where if visual effects loaded in before a certain point they wouldn't clear up properly
• Greatly optimized mob antigank checks
• Greatly optimized humanoid mob targeting, attack logic, and parkour checks
• Greatly optimized mob and player blocking checks. Should completely remove the lag from mobs sitting in block
• Greatly optimized Mob checks for nearby allies. Now only performed when relevant to their activities
• Greatly optimized the laggy nightmare brains. Big source of lag exclusive to the East Luminant
• Optimized server-side area/region checks
• Optimized mob target-setting
• Optimized mob state handling
• Optimized TP bell vfx
• Fixed a source of lag in the East Luminant relating to interactible objects

Bugfixes
• Implemented a failsafe for the Silentheart Quest: in case you have already killed a trainer and haven't received the talent reward (with the trainer no longer respawning), you can now speak to the Dreadstar to receive it
• Fixed Surge not giving you the max oath progression dialogue after getting all Visionshaper abilities
• Fixed a longstanding bug where you'd have to click twice to re-equip Training Gear after spending an investment point
• Fixed free character slots sometimes not being redeemable
• Fixed Chariot's Spire spawn option
• Fixed Metal Rampart and other destructible objects being unclimbable
• Fixed Boltcrusher Slam (Running) Critical doing its second hit when the first hit was dodged
• Fixed being able to start the Aelita event while combat tagged
• Fixed being able to passdown an infinite amount of Soulbound/Legendary items
• The spears that the Scion of Ethiron shoots at you can now be walked through, should prevent cases of you getting flung and instantly killed by wonky Roblox Physics
• Hopefully fixed getting stuck in Layer 2 if you used your Light Hook just as it expired
• Made entering and leaving Guild Bases safer in that you're less likely to die to fall damage if you lag out
• Fixed guild base door tp failing and keeping you in place
• Fixed Ice Eruption Round Spark not dealing damage at the proper position
• Fixed Explosive Shadow Assault on visionshaper clones bugging users
• Fixed being able to bypass weapon requirements by oathbreaking Silentheart
• Fixed Deep Owl clipping you through ceilings when grabbed (for real this time)
• Fixed Ironclad Punishment not working
• Fixed Old Habits Die Hard not working

• 2x chests btw.

Patch 1.9.9a

• Greatly optimized mobs by greatly reducing their parallel actor memory cost
• Fixed broken mobs
• Optimized a lot of the backend libraries in Deepwoken, should have some pretty good performance gains
• Fixed a major memory leak with characters

Patch 1.9.9b

• Fixed certain Equipment not displaying the correct pips/buffs
• Fixed mobs in Depths Trial being ungrippable

October 11th, 2024

Content & Systems
• New Legendary Weapon: Imperator's Edge
• New MED Weapon Type: Twinblade
• New Twinblade Weapon: Crescendo
• New Twinblade Weapon: Scalesplitter
• New Twinblade Talent: Face Cutter
• New Twinblade Talent: Turning of the Wheel
• New Legendary Ring: Charged Ring
• New Legendary Ring: Ferryman's Ring
• Added new Corruption Downside: "Blood Loss"
• Added an Export button to the TAB menu. Clicking export will bring up a textbox that you can copy with your build summarised. Exporting your build will let you share it with others or potentially import it into 3rd party character builders should they add support! (hint hint)
• Chariot's Spire is now available as an initial spawn for Ignition Delvers
• Chariot's Spire now has many amenities on offer for its Delvers

The Great Equipment Rebalance
Following a lot of improvements to our internal tools for editing and viewing equipment, this patch is dropping with a pretty substantial list of changes to Equipment. Equipment has been broadly divided into Level brackets based on their stats, with items that fall above and below the curve being tweaked to match their bracket's strength, as well as the item itself's rarity.

Arms
• Adjudicator's Coats, Pathfinder Elites, Justicar Defenders, Royal Duelists, Ministry Cloaks, Fleet Warden Capes LVL req reduced (13 -> 8)
• First Ranger Dusters, Aristocrat Coats LVL req reduced (13 -> 10)
• Imperial Pauldrons, Providence Coat LVL req reduced (10 -> 8)
• Grand Fisher Plate, Diver's Light Plate, Moonseye Gauntlets, Warden Pauldrons, Hive Scourge Cuirass, Legion Phalanx Plate, Ironsinger Heavy Plate LVL req increased (10 -> 13)
• Ignition Gauntlets LVL req increased (8 -> 13)
• Deepwoken Cloaks, Providence Coat LVL req increased (8 -> 10)
• Glassdancer Wraps LVL req increased (6 -> 8)
• Monastery Champion Robes now give 1 Posture
• Enforcer Plate given 1 Posture, Rare pip upgraded into Legendary pip
• Imperial Pauldrons HP increased (3 -> 7)
• Bluesteel Pauldrons HP increased (2 -> 5)
• Warden Pauldrons and Providence Coat have each been given a Legendary pip
• Moonseye Gauntlets and Blacksteel Pauldrons have each been given a Rare pip
• Autumn Pauldrons given 2 HP
• Azure Royal Guard given Legendary pip
• Grand Pauldrons given 1 Posture
• Silver Pauldrons given 1 Posture
• Leather Gloves Uncommon pip downgraded to Common pip
• Adventurer Coats given 3 HP
• Black Overcoat given Uncommon pip
• Brigand's Cloak given 4% Stealth
• Leather Pauldrons given 1 Posture, HP increased (2 -> 5)
• Simple Pauldrons given 1 Posture, Common pip
• Steel Pauldrons given 1 Posture, HP increased (2 -> 5)
• Glassdancer Wraps HP reduced (7 -> 2)
• Winter Corps Parka, Vanguard Brace, Brilliant Pauldron LVL req added (10)
• Sandrunner Wraps, Tracker's Brace, Ranger's Brace, Redsteel Pauldrons, Ministry Operative Cloak, Enforcer Plate, Blacksteel Pauldrons, Woodland Pauldrons, Azure Royal Guard, Silver Pauldrons, Khan Pauldrons LVL req added (8)
• White/Black Fur Pauldrons, White/Black/Brown Parka, Novice Brace, Brigand's Cloak, Bluesteel Pauldrons, Iron Pauldrons, Steel Pauldrons, Grand Pauldrons, Mercenary's Garb, Adventurer Coats, Black Overcoat LVL req added (5)

Head
• Royal Guard's Kabuto given Legendary pip
• Blackleaf Helm Posture reduced (2 -> 1)
• Deepscorn Casque, Chef's Toque, Royal Guard's Kabuto, Familiar Helms LVL req added (8)
• Ten-Gallon Hat, Guard's Kabuto, Captain's Kabuto, Phalanx Helmet, Immortal Helm LVL req added (5)
• Bloodforged Crown, Simmerbloom Diadem LVL req reduced (15 -> 12)

Legs
• Mercenary's Boots have been given a LVL req (10)

Torso
• Warmaster's Medallion, Lightkeeper's Medallion, Tiran Pendant have each been given a Legendary pip
• Fleet Warden Capes have been given a Rare pip
• Shrouded Capes and Dark Owl Cape now have 2 Elemental Armor
• Wormwarder Lantern now gives 10 Sanity
• Canticlysm Pendant, Confessor's Charm, Grand Pathfinder's Backpack, Whistling Periapt, Lightkeeper's Medallion, Warmaster's Medallion, Tiran Pendant LVL req added (8)
• Varicosa Medallion, Curseblood Pendant, Red Eye Pendant, Seafarer Pendant, Nomad Pendant, Monastery Beads, Brilliant Cape, Golden Cape, Black Cape, Shrouded Capes, Dark Owl Cape, Adventurer's Scarf, Black Scarf, Crimson Scarf, Dawn Scarf, Desert Scarf, Sandrunner Scarf, Forest Scarf, Tundra Scarf, Whaler Scarf, White Scarf LVL req added (5)

Ears
• Old Blood Earrings, Moonlit Earrings have been given a LVL req (5)

Rings
• Finisher's Ring, Ring of Casters LVL req reduced (13 -> 10)
• Ferryman's Ring Rare pip upgraded into a Legendary pip

Balancing & Tweaks
• Parry Stun duration range has been adjusted (0.2s to 0.3s -> 0.15 to 0.35s)
• Feint endlag maximum duration increased (0.2s -> 0.3s)
• "Burning" Corruption Downside no longer sets you on fire. Instead, it applies Wither equivalent to 15% of your max HP
• Removed endlag on getting hit by or venting Judgement. Do note that you'll still be if hit, but you can now parry attacks that follow Judgement
• You are now immune to Judgement for 5s after having been hit by it (prevents getting chain Judgemented in ganks)
• Judgement is no longer resisted by Slash/Physical resistance
• Flow State cooldown added, window reduced
• Mayhem Medium flow state windup increased
• Rising Star regular & flow state versions have longer windup now
• Saramaed Hollow can now drop Sinner's Ash at high depths
• Removed X-Ray vision from Brutes/Broodlords
• Lava now damages most mobs
• Long Tong of the Law base damage increased (15.5 -> 17)
• Ingredients that increase/decrease incoming posture damage now retain the same potency when inverted by Antithetic Salts
• Capped Potion "Steadfast" and "Buckling" effects to 0.5x. This means the maximum multiplier for increasing/decreasing incoming posture damage while under this effect is 2x
• Soulthorn PEN buff removed
• Heavily reduced Sanity regen debuff on potions (0.35 -> 0.1)
• Chain Reaction no longer procs on lingering pots, effectiveness reduced (1.65x -> 1.4x)
• Reduced Vampirism Blood gain per m1 to account for Blood Loss corruption downside (5 -> 0.5)

Bugfixes & Optimization
• Fixed Megalodaunt Coral Spear attack (not the mantra) going through walls
• Fixed Wither getting cleared for knocking a mob while in PvP combat
• Fixed Dimensional Travel starting its cooldown when entering The Interstice
• Dimensional Travel now only has a wind-up if you're in player combat, wind-up increased (0.3s -> 0.7s)
• Dimensional Travel's cooldown is now doubled when leaving The Interstice if you're in combat
• Fixed Hell Mode still requiring 5 players to start instead of 4
• Cleaned up the F9 log to clear up a lot of obsolete warnings

• Increased Vampirism blood gain on landing M1's, now scales with your weapon's damage

• Correction: Providence Coat LVL req is 10 now, error in transcription
• 2x chests btw

Patch 1.9.8a

• Fixed a tutorial softlock
• Flameguard Pauldrons LVL req added (8), given Rare pip, 1 Posture, and 3 HP
• Gladiator Pauldrons LVL req added (5), HP increased (2 -> 5), given Rare pip
• Added VFX for Blood Loss corruption downside
• Fixed Crescendo crit being unparryable
• Reduced Wither corruption downside effect (15% max HP -> 10% max HP)
• Reduced Blood corruption downside effect (20% max Blood -> 15% max Blood)

October 4th, 2024

Content & Systems
• New Ironsing Mantra: Metal Turret ★★
• New Alloy: Alloyed Forge Greathammer
• New Unique Critical: Forge Greathammer
• Ignition Delvers can now take the Deepdrill at Chariot's Spire down to the Eternal Gale once they've escaped it using the drill previously. Doing so will skip the generator and regular entrance and have you start Layer 2 at the Frontier Furnace, but won't provide a Light Hook like Castle Light
• The Hollow Forge is now available to Ignition Delvers at Miner's Landing. This forge fueled by the searing magma of Saramaed is capable of refining 3 Pluripotent Alloys into 1 Smith's Alloy
• You can now bulk purchase all items in Klaris's shop
• You can now edit your hairstyles in character creation
• You can now talk to any Etrean Royal Guard to progress the Lord Regent storyline after Kennith finds a lead
• Lord Regent storyline is no longer locked out if you have insufficient Ministry reputation. Storyline lockouts have been reset
• You no longer need weapon stats to challenge the Maestro, but won't gain the guaranteed weapon reward unless you have a weapon stat unbounded or are a Silentheart
• The Loot All button no longer has a windup if no one else is nearby

Balancing & Tweaks
• Hell Mode completion chests are now double the size
• Parry Stun duration has been reduced to prevent unpunishable feints. The range between the lowest and highest durations has also been reduced (0.11s to 0.51s -> 0.2s to 0.3s). As before, your parry stun duration is lower if your weapon is slower than your opponent's
• The length of shaky/weak block frames is now determined by your weapon's swing speed. Previously, daggers alone had an innate debuff to shaky block frame duration. Weapons with above 1x swing speed now have a reduction to shaky block frames proportional to their swing speed, capping out at a 20% reduction at 1.2x swing speed
• Casting Mantras, using crits, and M1'ing now fully cancel rolls early. This does not apply if you Gale Dash with an M1
• Roll cancelling now ends the roll animation much more quickly. Roll cancel animations aren't played if you cancel a roll with anything other than a feint
• Fixed Antiheal only reducing healing if applied to the healer, and if antiheal is applied to the target of the healing. i.e. Antiheal now affects your 'incoming' healing, not your 'outgoing' healing
• Greatly improved Dread Serpent's Tooth drop rate
• Increased Primadon Idol of Yun'Shul and Tiran Pendant drop rates
• Increased Etris Raid Smith's Alloy and Armorer's Needle drop rates
• Increased Hell Mode Moonseye Tome and Armorer's Needle drop rates
• Artifacts can now drop Smith's Alloys and Armorer's Needles rarely
• Pluripotent Alloy max quantity increased (3 -> 15)
• Pluripotent Alloys can now be sold for 150 Notes
• You can now sell Rain Spires and Void Spires for 100 Notes
• Being hit by Dustlunge's AoE now grants backstab immunity for 60s
• Rosen's Hellflame Critical cooldown now starts after the critical ends
• Rosen's Hellflame Critical cooldown increased from 4s > 6s
• Down Comes the Claw no longer applies on Rosen's Hellflame
• Death from Above hyperarmor only continues if first slash is landed
• Death from Above first slash is no longer an insta guardbreak (now deals 25 posture)
• Death from Above hitbox on slashes adjusted to be further infront of character
• Defiance now properly cuts burn damage in half if below 35% hp and no longer confusingly reduces its duration by 17%
• Termite now gives +3 HP
• Increased Smite CD (25s -> 40s)
• Reduced Duelist's Dance posture (2 -> 1)
• Champion's Dagger swing speed reduced (1.28x -> 1.25x)
• Fixed bug where Ironsing would bypass Absolute Radiance talent
• Fixed an interaction where blocking Kyrswynter standing crit would temporarily stun you
• Fixed Poser's Ring Shattered Katana crit movestack
• Ether Barrage no longer hits the caster
• Bolt Crusher critical damage reduced
• Grilled Cheese now requires a fire. Crazy

Bugfixes & Optimization
• Taking items from loot menus (chests, bags) no longer scrolls you all the way back up to the top
• Fixed Scallop recipes
• Fixed Dimensional Travel not following
• Fixed being able to die after using a Drowned Favour
• Fixed being able to enter Diluvian Mechanism without having a drowned healthbar
• Taking a leap of faith after touching the Light Hook during the Floor 2 escape sequence no longer wipes you
• Fixed Table Flip not hitting at an angle
• Fixed dialogue slider markers having trailing zeroes
• Fixed dialogue sliders initialising at the wrong position
• Fixed excessive endlag after having your Dimensional Travel windup cancelled
• Fixed being able to roll Static Ace without having Lightning Stream
• Fixed Chainwarden sounds playing on loop in Erisia
• Fixed some anti-exploit issues with uppercuts
• Fixed Fulgurite Overload not visually growing additional crystals and not properly counting the double stacks
• Fixed Golem lasers not being parryable

• You can now activate Hell Mode with a minimum of 4 Players (down from 5)
• 2x chests btw
(golem laser parry fix is for braces, not in general)

• Added Metal Turret Multiplying Spark
• Fixed parry stun timing
• Whistling Periapt is now bankable

Hotfix
• Fixed parry stun timing being much longer than intended

September 27th, 2024

Festival of a Billion Souls
• To celebrate 1 BILLION visits, log in this weekend to unlock the Party Hat permanently. Like Hallowtide Medals, you can redeem this Party Hat from Blacksmiths once unlocked!
• Drowned Favours have been reset. This means that any builds that you previously used a Drowned Favour on will be able to be revived with a Drowned Favour once again
• 4x chests this weekend

Food Fight; Chef Equipment & Weaponry
• New LHT Weapon: The Flippers of Fate
• New MED Weapon: The Pastry Paster
• New HVY Weapon: The Long Tong of the Law
• New Equipment: Chef's Toque
• New Unique Equipment Talent: Umami

Content & Systems
• New Flamecharm Legendary Weapon
• New Relic Equipment
• Visionshaper clones now copy your elemental path talents
• The cap on Character Slots is now 52, up from 32
• The number of player combat tags you have is now displayed as a number on the danger skull

Balancing & Tweaks
• Backstab Immunity (assassination CD) duration increased (25s -> 2m)
• Fixed assassinating others while in Portals resonance
• Dust Lunge no longer works on those in combat, AoE no longer hits those in combat
• Deep Wound no longer procs against those in combat
• Visionshaper clones can now endure fewer hits (5 -> 3)
• Charismatic Cast/Overcharm status is no longer required to receive reduced damage from enemies Charmed by you. Largely a buff to builds that use Allure without Charismatic Cast, as they previously didn't get this
• Tough Love's damage bonus is now 5% on Mantras and 10% on other sources
• Storm Cage duration is now reduced if you take damage
• Gravity Field is now cancelled by Zoning Mantras, and Zoning Mantras are now cancelled by Gravity Field
• Gravity Field timing is now more consistent and causes less lag
• Fixed certain moves (e.g. Table Flip) having double-hits on guardbreak, fixed the same moves occasionally dealing double posture damage
• Reality Shift now only teleports if necessary
• Hell's Partisan no longer has parry stun
• Sightless Beam's duration is no longer dependent on server tick, instead having a fixed duration
• Mantra Permanence now grants Inspiration stacks with Ether Conduit
• Ether Absorption now grants Inspiration stacks with Ether Conduit
• Inspired vfx now matches the duration of the status

Talent Class Changes
• Magical Resolve moved to "Sturdy Resolve"
• Lightweight, Armor Conserver moved to "Natural Armor"
• Lose your Mind, Piercing Will moved to "Mindbreaker"
• Speed Emission moved to "Nimble Blade"
• Anxious Guard moved to "Marauder"
• Impervious Slumber moved to "Meditative Trance"
• Blighted Song moved to "Darksiphon"
• Hoplite moved to "Lancer"
• Successive Throw, Finishing Touch moved to "Critical Specialist"

Bugfixes & Optimization
• Fixed 360 blockable moves not respecting shaky block frames. Fixes being able to block despite having shaky block during Sightless Beam and other moves
• Fixed not being able to feint on console
• Fixed spawning inside of Visionshaper clones
• Fixed Visionshaper clones being affected by DoT
• Fixed some items like Pickaxes having mass
• Fixed certain visuals not showing up when an ability is blocked, e.g. Chain Lightning, Surge Overload
• Fixed Legion mobs still being green
• Fixed using Reality Shift while a clone is mid-action consuming their mantra and not using it
• Fixed a Mantra dupe
• Fixed Round Spark on Ice Eruption spawning another hitbox below it
• Fixed Death from Above not working with certain weapons
• Optimized hitbox status effect checks

• Dimensional Travel now has a short cancellable windup (0.3s)
• Teleportation bell CD is now doubled in player combat (15s -> 30s)
• If Teleportation bell is cancelled, you now get a 15s CD
• Teleportation bell cancel window increased (0.5s -> 1s)

Gun M1 Swing Speed fix
• Fixed gun M1 timings being way different to regular M1 timings

To account for this, the following swing speeds have been adjusted:
• Alloyed Dawnshot, Dawnshot, Dragoon, Flintlock, Silversix 1.06x -> 1.17x
• Repeater 1.13 -> 1.25x
• Divine Flintlock 1.2 -> 1.33x
NOTE: These weapons won't be any faster, their previous swing speeds were just inaccurate

Swing speeds have NOT been adjusted on Rifles, which fixes them having way faster gun M1's than their regular blunt M1's.

• Jetstream talent (relic talent accidentally added to the talent pool) renamed to Whistleguard. If you had Jetstream you'll get a talent hand refunded to you
• You can now drop items to others in Dungeons other than Layer 2
• Rosen's Hellflame swing speed increased (0.9x -> 0.93x)
• Gun M1's additional slow is now based on whether you're moving backwards, only applying the additional slow if walking backwards
• Flippers of Fate scaling adjusted (8 LHT, 6 INT, 0.2 CHA -> 8 LHT, 3 INT, 3 CHA)
• Long Tong of the Law scaling adjusted (8.5 HVY, 6.5 INT, 1 CHA -> 8.5 HVY 3 INT, 3 CHA)
• Pastry Paster scaling adjusted (5.8 MED, 8.2 INT, 0.2 CHA -> 5 MED, 2 INT, 2 CHA)

• The Festival of a Billion Souls has been extended until Friday, so there's still time to get the Party Hat and reap the benefits of 4x chests until then!

September 20th, 2024

Nightwish x Deepwoken Promotional Event
• To celebrate the release of Nightwish's new album "Yesterwynde", a promotional event will be available this weekend!
• Doorways leading to the Yesterwynde Tavern have emerged across Lumen, with the tavern itself tended by the Ferryman of all people...
• Search Lumen for the three missing Yesterwynde Vinyls from the Ferryman's collection and earn yourself exclusive skins for your instruments ingame!

Visionshaper: Mirrored Self Rework
• Replaced Illusory Realm with new Mirror Illusion Mantra that knocks targets back within radius and creates a shaper clone of them
• New Talent: Shaper Mimicry; makes your shaper clones imitate certain actions the user makes
• New Talent: Reality Shift; makes your clones do the actions they have displayed overhead
• Illusory Servants Clones now last significantly longer
• Illusory Servants CD and windup reduced, invincibility duration reduced
• Illusion Counter now generates a shaper clone
• You can press X to swap with your illusions
• By default, your shaper clones will no longer act on their own, and will await your instructions
• New Illusory Counter Spark

Content & Systems
• New Starkindred Talent: Death from Above
• Toggling off "No Holds Barred" now clears your combat tags with your allies
• You no longer combat tag allies when you hit them unless you have No Holds Barred enabled
• As polled for, Roblox friends are now automatically your allies in Deepwoken

Balancing & Tweaks
• Moonseye Tome subsequent uses Knowledge increased (30 -> 50)
• Chainwarden Impel posture damage per orb decreased (10 -> 6)
• Chainwarden Impel cooldown increased (10 -> 15)
• Chain of Perfection now grants its damage buff at 5 stacks. Damage buff per stack increased (+4% -> +5%)
• Chill procs that don't come from Mantras no longer proc Saint Jay
• Flow State Ankle Cutter is faster
• Relentless Hunt, Mayhem, and Rising Star now have lower cooldowns
• Relentless Hunt, Mayhem, and Rising Star don't go on full cooldown if cancelled, similar to mantras
• Heavy Mayhem now has hyperarmor
• Light Relentless Hunt windup lowered
• Light Relentless Hunt teleport has been made more accurate
• Running out of Ether now cuts off Lord's Tithe
• Legion Centurion outfit is no longer green, to keep it in line with the colour scheme of the legion

Bugfixes & Optimization
• Fixed a bug with Shrine of Mastery where 'OR' requirements weren't handled properly when calculating the minimum values a stat could go down to
• Optimized map loading
• Optimized a lot of minor sources of background lag
• Fixed lag issues with Abyss Wanderer's Plate
• Jet Kick fixed (again)
• Silentheart attacks should no longer give unnecessary fall damage and shouldn't trigger the AA gun
• Fixed Yamaketzal giving you Echo talents without being asked to
• Fixed using Jailer/Impaler/Conductor not clearing rods
• Fixed uppercut comboing triggering the AA gun
• Agitating Spark now no longer puts out the burn on enemies you attack if it wasn't able to spread to anyone else. Agitating Spark now has a reduced CD (3s -> 1s) if it didn't spread

• Fixed Ritual Casts
• Fixed Shaper Swap not being rebindable
• Fixed Illusion Clones not copying your actions
• Fixed Illusion Clones not chasing down your enemies
• Increased Illusory Servants CD
• Fixed Surge not letting you max out your Visionshaper oath
• Fixed some issues with entering the event tavern


Missing Patch Notes
• The HP threshold for surviving a fall through a chasm in Scyphozia and ending up in Layer 2 now increases with every Power above 15, starting off at 50% HP at Power 15 and capping off at 75% HP at Power 20
• Gravity Field amped gravity version no longer slows (the one you can't jump in)
• 2x chests this weekend

Those that died at Power 16 to Power 20 to the Layer 1 void and had over 50% health between the patch dropping and this corrected patch note dropping are eligible for a restore. Mods will be dealing with increased tickets and will know if you're making things up, so please only submit a restore if you're sure you're eligible.
• Illusion Clones and other summons are now your allies
• Illusion Clones no longer dissipate when the caster is hit
• L1 Void threshold is now always 50% if you don't have any player combat tags
• Multiple player combat tags will now reduce the threshold by 5% for every tag over 1. So if 5 people are attacking you and you're Power 20, your void threshold will be 55%. The threshold can now go down to a minimum of 40%

September 13th, 2024

Content & Systems
• New Chainwarden Mantra: Impel
• New Equipment Set (Arms/Legs): Abyss Wanderer, designed by IronKronoXD
• New Equipment: Simmerbloom Diadem
• New Unique Equipment Talent: Simmerbloom
• New Equipment: Ignition Gauntlets
• New Ignition Delver Talent: Union Pager; a handset that lets you remotely take on jobs
• New Advanced Talent: Switchblade
• New Spark: Reversal Rupture
• Your Parry cooldown duration is now visible above your posture bar
• The settings screen now scales with your screen resolution and has a scrollbar
• Equipment Dye will now apply to particle effects present on the Equipment

Silentheart: Unparalleled Vengeance Rework
• New Talent: Flow State
• New Talent: Unmatched Dexterity
• New Talent: Relentless Hunt
• New Talent: Rising Star
• New Talent: Mayhem
• Silentheart now subtracts 25 from the Weapon Stat requirement of weapons. e.g. If you have 50 HVY you can wield weapons that require 75 HVY
• Lodestar has been removed
• Mani Katti has been replaced with Rising Star
• Silentheart no longer innately has 10% Mantra resistance
• Dread Stacks no longer give a damage multiplier to your M1's and crits

Voidwalker Changes
• You can once again speak with the Voidmother to depart the Voidheart while in combat, but doing so will create a rift that will take you to a random location. Others can follow you through these rifts to give chase
• The Voidheart is no longer a Spawn Location/Inn. New Voidwalkers still spawn at the Voidheart when they spawn in for the first time, but your Spawn Location/'Inn' by default is Erisia. Naturally, you can still access the Voidheart via your Voideye
• The Voidheart has shrunk somewhat, with the Dusklit Garden being removed and its Blacksmith relocating to the main hall. The Void is unpredictable and ever-shifting
• You can no longer place Guild Bases while on a Voidwalker hunt. Some NPC's are unavailable while on a Voidwalker hunt
• Dying now resets your Voideye and Grasp cooldowns
• Grasp of Eylis ESP highlight is now red, reappears more often. Now appears even when your target isn't close to escaping

Balancing & Tweaks
• Blockstun duration for those hitting blocks is now based on the attacker's swingspeed. The base is 0.2s, with 0.9x swingspeed weapons having 0.25s of blockstun, and 1.1x swingspeed weapons having 0.15s of blockstun. Previously, HVY weps in general had 0.35s of blockstun, and LHT weps didn't have any blockstun
• LVL 10 req added to Celtor Commander Plate, Ironsinger Heavy Plate, Etrean Siege Cuirass, Grand Authority Plate, Hive Scourge Cuirass, Legion Phalanx Plate, Moonseye Gauntlets, Providence Coat, Imperial Pauldrons, Warden Pauldrons, Deepwoken Cloak, Assassin Cloak
• LVL 10 req added to Khan Helmet, Authority Helm, Blackleaf Helm, Pale Assassin's Hood
• LVL 10 req added to Imperial Boots
• LVL 6 req added to Glassdancer Wraps
• LVL 6 req added to Gladiator Helm, Investigator's Hat, Knight's Helm
• LVL 6 req added to Flameguard Boots, Bluesteel Boots, Silver Sabatons, Tracker's Boots, Vanguard Boots, Woodland Boots
• Reduced the knockback on Chainlash (buff, allows for combos)
• Chainlash posture damage increased
• Chainlash now only displays hit effects if you actually hit your opponent
• Float Like a Butterfly now has a 5 second cooldown. To compensate, it now deals true damage
• Float Like a Butterfly can no longer backstab
• Charged Return damage buff reduced (20% -> 15%)
• Flame Within damage buff increased (5% -> 10%), as Charged Return got nerfed
• Added invisible walls to Echoes of Bloodshed as polled
• Added invisible walls to The Condemned Archives as polled
• Added damage modifier values to the descriptions of a variety of Talents and Mantras

Bugfixes & Optimization
• Fixed a very long-standing issue with combat tags where kill credit wasn't correctly assigned. Kill contributions still worked completely fine, but the ultimate credit for who got the kill wasn't always correct, effectively being random. Kill credit prioritised players over mobs/environment correctly, but didn't prioritise for who did the most damage correctly. This fixes bounties going to the wrong player, PvP score going to the wrong guild, and a lot of other things. Whenever some guy m1'd you once and got credit for the kill instead of the demon who did 90% of your health, it was probably this bug
• Fixed a very long-standing issue of tools in your inventory not always being categorised correctly
• Fixed Shrine of Chance overwriting special hands like your Resonance roll
• Optimized client-side tool categorisation
• Fixed not being able to get Deepshore Fossil with Ignition Delver Origin
• Fixed hitting your own Metal Rampart
• Fixed Explosive Rage proccing without the talent
• Fixed not being able to sell Gold Plates
• Fixed Flintlocks/Pistols not counting as LHT weapons in a few interactions
• New Outfit: Ignition Trailblazer

September 6th, 2024

Content & Systems
• New Origin: Ignition Delver. Starts you off as a Union Initiate at Miner's Landing. Grants greatly increased EXP from Dungeons and Jobs, but slightly reduces your EXP from other sources. EXP is also increased up to Power 10 since you spawn in the Eastern Luminant
• New Dungeon: Deepdrill Expedition: Within the halls of Miner's Landing, the efforts of the Union have secured new routes into the cave systems below. Speak to Deepdelver Tau to venture forth into the Saramaed Hollow with up to 4 companions, burrowing deeper and deeper into Lumen's crust and availing yourself of its long-interred riches
• Added Character Creation icons for Jus Karita and Legion Kata
• Added Icons for all Core Attribute Mantras, courtesy of zyzyth
• You can now buy Dye Packets from Klaris in bulk
• Added Barbers to Meteor Isle, Fort Merit, and Miner's Landing. Their influence grows

Balancing & Tweaks
• Increased Union rep gain from Orion quest
• Reduced Command: Summon cooldown (5m -> 2m)
• Nomad Hostages can now be handed to Beiruul
• Broodlords are no longer guaranteed to be corrupted in hell mode
• Pernach weight increased (4 -> 7), base damage increased (17 -> 18.5), chip reduced (10% -> 5%)
• Sacred Hammer weight increased (5 -> 6), PEN increased (10% -> 15%)
• Toothed Club base damage increased (15 -> 15.5)
• Table Flip no longer multihits, ether cost increased (35 -> 50), given endlag (0.1s)
• Revenge windup increased (0.4s -> 0.45s)
• Reduced Purple Cloud crit posture damage
• Ardour Scream posture buff reduced (2x -> 1.5x)
• Metal Rampart duration now scales with its level (6s at Lv. 1, 7s at Lv. 2, etc...), reduced structure HP
• Removed Elemental Intensity as a talent stat. No noticeable effects, mostly just sat around as placebo stat bloat. Note that this doesn't have anything to do with Vibrant Gems or Azure Flames or anything like that, it's just the +X Elemental Intensity under some talents
• Fixed Gigamed moves not being parryable by Monster Brace/Deepdelver/etc.
• Fixed King Thresher moves not being parryable by Monster Brace/Deepdelver/etc.
• Fixed Deep Owl moves not being parryable by Monster Brace/Deepdelver/etc.
• Fixed Prime Golem moves not being parryable by Monster Brace/Deepdelver/etc.
• Judgement airtime greatly reduced (2s -> 0.6s)

Bugfixes & Optimization
• Valid kills in lawless territories (e.g. Voidheart) now correctly add to your Guild's PvP score
• Fixed a long-standing issue where some Nomad events would reset your Children of Navae reputation entirely
• Fixed Jet Kick having excessive endlag when you have a target
• Fixed Jet Kick occasionally bugging out if you hit your target immediately
• Fixed Vertical Hitbox for Flaming Scourge being smaller than intended
• Fixed flinging/voiding issues with Judgement
• Fixed Rupture breaking on hitting a structure
• Fixed Command Summon sometimes not tp'ing

• 2x chests btw

• Bringing 4+ players into Saramaed Hollow now doubles the number of mobs and chests
• Saramaed Hollow loot is all 1-star quality and above
• Buffed up Saramaed Hollow EXP, now gives attribute EXP too

Saramaed Hollow Tweaks
• Monsters in Saramaed Hollow have adapted to the extreme heat with one of two adaptations;
• Magma Guard; grants the Monster immunity to DvM. These monsters have exteriors encrusted with magma and rock
• Magma Flow; Monster procs an effect on hit that weakens your armor and nullifies your Monster Armor temporarily. These monsters will drip with molten lava
• Deeper down, you'll encounter Monsters with both adaptations
• Loot from the dungeon has been buffed with chances for LW's, enchants, and relics
• You can now carry multiple pieces of fuel at once in Saramaed Hollow, as the fuel will stick together
• EXP and Training EXP from Saramaed Hollow buffed greatly
• Training Gear is now available in the Dungeon lobby (the bit where you first step onto the drill)
• Using the Radio in the Deepdrill now returns you to the lobby, letting you rest and access the amenities there
• Added a Blacksmith, Antiquarian, Mystic, Mantra Table, and Crafting Table to the Deepdrill lobby

Patch 1.9.3a

• The ELO algorithm for Chime 1v1's has been adjusted to be less punishing on a loss, especially against players with a very different ELO to you. This does also mean that your rating gain from winning has been reduced slightly, though the system is designed moreso to reduce the punishment of losing

• Changed up ELO again to have better win scores. Will mean that loss penalties go up a bit too

August 30th, 2024

Content & Systems
• New Saltchemist Mantra: Lethal Injection
• New CHA Talent: Command: Summon
• New Echo Upgrade: Soul Plasticity; makes you immune to the Tarnished flaw. Obtaining this upgrade like other Echo upgrades will apply to existing characters too
• You can now hire the esteemed Songwright for your Guild Base. If you can afford their fees, they'll upgrade Mantras of any attribute for you
• Symbiotic Link is now a talent activated with X by default. This can be keybinded to another key
• Yamaketzal can now help you obtain Talents that you've unlocked as Echo Talents
• Added new icons for Weapon Mantra cards, made by zyzyth. Huge thanks to them for the help!
• Added 5 new Talent Icons
• Ysley's Pyre Keeper is now orange with Eruption Path (other recolors take priority)
• Maestro's Blade has been merged into Inhale. If you had Maestro's Blade, you'll be refunded a hand of talents
• Command: Return is now automatically available with 60 CHA. If you had Command: Return, you'll be refunded a hand of talents
• Volt Kick is now innate to Thunder Kick. If you had Volt Kick, you'll be refunded a hand of talents
• Gale Coil is now innate. If you had Gale Coil, you'll be refunded a hand of talents

Balancing & Tweaks
• You can now have up to 100 Bank Slots
• Bank Slot costs up to 60 slots have been reduced considerably. Slots past 60 cost 10k a pop
• Ardour Manifestation drop rolls now have pity. You're now guaranteed to get an Ardour Manifestation if you go 5 boss kills without getting one
• You now get your Ether refunded if you whiff Linkstrider Sustain/Leech
• Buffed Wraith Ambush event chance
• Pillars of Erisia no longer has a STR req
• Iron Birch HVY req reduced (55 -> 50)
• Inhale WND req increased (50 -> 60)
• Fleeting Sparks can now be blocked from any direction
• Sightless Beam can now be blocked from any direction, but has increased posture damage
• Mindsoothe is no longer a ritual cast, but AoE modifications have been reduced
• Reduced Flame Sentinel base damage (30 -> 25), now slightly closer to the ground
• Lightning Clones base Ether cost increased (30 -> 50)
• Cool Head CD increased (15s -> 25s)
• Cryostasis damage resist reduced (75% -> 50%)
• Suffocating Impact STR req reduced (30 -> 15)
• Soulthorn crit CD increased (3s -> 5s)
• Nocturne crit CD is now refreshed if you use the followup
• Shadow Vortex is now destructible
• Reduced Bloodless proc on Parasitic Leech
• You can no longer use Symbiotic Link on summons
• Static Flash Clones are no longer collideable. Using Lightning Clones now briefly prevents you wall-jumping
• Gale Leap now has a CD (5s in combat, 1s out of combat)
• Jet Kick now has endlag when used without a target (0.3s)
• Rush of Ancients now has less of a buff to your dodge distance if you're on low HP
• Armor Piercing effect reduced (20% -> 15%)
• Pyre Keeper crouching crit windup increased (0.35s -> 0.45s)

Bugfixes & Optimization
• Fixed a glitch where you could wield a LW with an enchant using Way of Navae/Legion Kata/Jus Karita
• Optimized a lot of code that was still using legacy Roblox time-stepping. Should have some big performance improvements
• Optimized Dread Breath by a lot
• Fixed a lot of the out-of-bounds spots people camp at in the Voidheart
• Fixed majority of Pyre Keeper neon clipping issues
• Fixed Fort Merit & Meteor Isle wells being nonfunctional

• New Surge/Crystal Talent: Fulgurite Formation
• One in the Chamber has been merged into Lock n Load. If you had One in the Chamber, you'll get refunded a hand of talents. One in the Chamber max damage buff reduced (20% -> 15%)
• Fixed Volt Kick followup not requiring you to press F
• 2x chests
Note: by Nocturne crit CD refreshing, we mean that the CD is reapplied again, not that the CD is reset
• You now get 1 Knowledge for clearing Hell Mode
• Fixed bank slots capping off at 60 in new servers
• Fixed Yamaketzal being uncharacteristically untalkative in new servers

August 23rd, 2024

Content & System
• New Ironsing Mantra: Iron Quills
• New STR/AGL Talent: Going Nowhere
• Added Enchant Grease; a powerful oil coating capable of enchanting your Equipment
• The Shrine of Mastery now offers you the ability to reallocate up to 3 attribute points to correct accidental investments you've made. Unlike the Shrine of Order, this cannot be used to bypass requirements. Note that if you have used the Shrine of Order this point reallocation may not be possible, as it doesn't allow you to use it if you would not meet the requirements for your talents/weapons/equipment after
• You can now purchase multiple Yun'Shul wishes from Miserables at a time, though the costs will increase each time depending on how many you have stored ()
• Chrysid Starkindreds now sprout moth wings
• Vesperian and Ganymede Starkindreds now sprout beetle wings
• Hovering over talents in the Tab list now shows you the talent cards
• The Tab Talent list now has categories for talent sources, has color-coded rarities, and a counter is visible next to the search bar for how many talents are currently displayed
• Your Tab Equipment menu now shows enchants visually like your inventory does
• Enchant Stones now have the visuals of their corresponding enchants
• Enchant Stones are now sorted into the Relic category in your inventory
• Boulder Climb has been merged into Kick Off. If you had Boulder Climb you'll get a hand of talents refunded to you

Pyre Keeper Remodel
• Ysley's Pyre Keeper has received new models for both the sword and the dagger
• Hyperarmor frames reduced on Pyre Keeper running crit variant (0.8s > 0.3s)
• Damage reduced on Pyre Keeper crouching crit, but the leg sweep now knockdowns and stabs them on the ground
• Pyre Keeper running crit no longer grabs, but uppercuts and has a smoother startup. If landed it will reset the crit's cooldown and enable you to chain it into a second crit
• Reduced distance on running crit slightly
• Getting hit during the 2nd or 3rd slashes of the standing crit now cancels it

Balancing & Tweaks
• Klaris now sells Enchant Grease instead of giving your equipment a random enchantment
• Laplace now sells Enchant Grease
• Shrine of Division Knowledge cost reduced (10 -> 5)
• Lightning Attuned mobs no longer have the chain lightning trait
• Lightning Attuned mobs only proc Shock on damaging moves
• Buffed Primadon relic drop rates
• Buffed Etris Raid relic drop rates
• Reduced Chainlash initial windup (1s -> 0.7s), reduced endlag (0.3s -> 0.1s). Chainlash's followup hit can now connect as soon as they're in range
• Audacity ally buff duration increased (10s -> 15s)
• Reduced Ice Beam endlag (0.3s -> 0.15s), increased windup (0.3s -> 0.35s), increased base width
• Gravity Bell High Gravity variant now has a reduced duration
• Anklets of Alsin now has a req (25 LHT)
• Storm Cages now destroy other Storm Cages in their radius
• Parrying Flame Repulsion no longer knocks you back
• Greatly reduced knockback from parrying Kyrsan spears
• Reduced climb boost of Boulder Climb's effect that has now been merged into Kick Off
• Capra Marks now have visible CD's

Bugfixes & Optimization
• Fixed pulling a fast one on Korin/Drefa
• Fixed dungeons having overly high ingredient spawn rates
• Fixed summoning Dread Serpent outside of the Voidsea
• Fixed Gigamed Extermination event being listed improperly on job boards
• Reduced Storm Cage lag

• 2x chests also 🐘

August 16th, 2024

Content & Systems
• New Oath: Bladeharper
• You can now view a list of your Talents at any time by opening the Tab menu
• You can now craft an Armorer's Needle with 5 Smith's Alloys
• Carrion can now untarnish bells
• Carrion is now a permanent unlock, appearing at Castle Light on all slots if you find him. Carrion will only offer Monster Mantras to those who prove themselves by finding him in New Kyrsa, though
• Wildfire is now base Fire Palm behavior. If you had Wildfire, you'll get a hand of talents refunded
• Added 17 new First Names

Balancing & Tweaks
• Uppercuts and Aerials now adjust posture damage according to the weapon's base swing speed, similar to how your damage on Uppercuts and Aerials is adjusted by your weapon's base swing speed. This generally means HVY Uppercuts/Aerials will be doing less posture damage
• Light Hook recharge time reduced (20m -> 5m)• Corrupted Brutes/Broodlords only receive a +25% damage buff from their corruption compared to their non-corrupted counterparts. Other Corrupted mobs get +50% damage still
• Boltcrusher LTN scaling increased (5 -> 7)
• Wild proc's base dmg increased (0.75x -> 0.85x)
• Wild procs now apply a brief hitstun
• Shadow Vortex cooldown increased (20s -> 25s)
• Light's Final Toll range decreased (7 -> 6.5)
• Rapid Slashes activation sfx made slightly louder to better telegraph
• Flame Ballista Spring Spark Variant now only launches upward in its final activation frame instead of its full duration
• Ash Slam's second hit now stuns correctly
• Deepspindle ground crit now has a more recognizable windup sound effect
• Clutching Shadow no longer insta casts on feint, effects also clean up properly
• Casting Shadow Roar will no longer let you rotate your character freely. If you hit an enemy your character will track towards them for the duration of the move
• Iron Bomb toss windup increased (0.5s -> 0.85s)
• You can now block and dodge Aromatic Salt potion mist effects
• Added an additional check to prevent Prediction endlag from applying when hit right as the move is used (would previously lock the user into tanking multiple hits)
• Ice Cubes damage scaling with upgrades reduced
• Decreased Coral Cestus whiff endlag (0.3s -> 0.1s)
• Fire Palm ether cost increased (55 -> 60)
• Table Flip STR requirement increased (20 -> 40)
• Table Flip now has autoparry frames
• Pale Briar now has brief autoparry frames on the critical
• Mobs now know to avoid Warden's Blades while active
• When Mobs recognise that they need to roll an attack, they'll keep their distance so as to not immediately just soak the damage once their iframes are over
• Wild Enchant VFX improved
• Legion Phalanx set is actually visibly metal now

Bugfixes & Optimization
• Fixed clones not wielding the correct weapon
• Boltcrusher now deals deals the correct type of M1 damage
• Fixed Boltcrusher crits dealing no damage to Gigameds
• Revenge animation now cleans up on feint or cancel
• Storm Blades effects and animation now clean up on feint or cancel
• Ice Lance effects and animation now clean up on feint or cancel
• Shoulder Bash audio now cleans up on feint or cancel
• Rising Shadow effects and audio now clean up on feint or cancel
• Shadow Assault effects, sound and animation now clean up on feint or cancel
• Ice Daggers sound now cleans up on feint or cancel
• Fire Blade animation now cleans up or feint or cancel
• Wind Gun animation now cleans up on feint or cancel
• Lightning Assault effects and animation now clean up on feint or cancel
• Flame Repulsion effects now clean up on feint or cancel
• Fixed Broodlords and Brutes clipping through walls with their leap
• Fixed Job boards being angled weirdly
• Fixed Job Boards in some regions not functioning
• Fixed Jumper Cables on summons making you immortal
• Dread Serpent sound fx is no longer deafening

•Reduced Fleeting Sparks posture damage
• 2x chests btw

August 9th, 2024

Content & Systems
• New Thundercall Legendary Weapon: Boltcrusher. Credit to NeptuneMyLove for the crit anims
• New Craftable Torso Equipment: Pathfinder Lantern
• New Expert Schematic: Etrean Guard
• New Expert Schematic: Veteran Adventurer
• New Adept Schematic: Bounty Hunter
• New Starter Schematic: Corsair Outlaw
• New Echo Upgrade: Carrying Capacity (thanks Delastion for the suggestion)
• Job Boards now display up to 9 Jobs and are sorted by the Reputation reward available. Doubled the amount of Reputation awarded for Jobs
• Added a few new Job Events to help give them some diversity in difficulty
• Your Quality stars are now shown on the Tab equipment view
• Added Point of Interest markers for Job and Bounty Boards
• Offhand Attacks can now be bound to a separate key to your Feint keybind. If both are bound to the same key, it'll work like before
• Unlocking your Resonance now gives 5 Knowledge. If you already unlocked your Resonance you'll get your 5 Knowledge when you load in

Balancing & Tweaks
• Base HP increased by 40 (160 -> 200), HP per power reduced to account for this (6 -> 4). Makes Power 1 players less helpless against higher Power players. HP at Power 20 unaffected
• You can now oath progression skip Jetstriker immediately after the race (thanks Aslakleder for the suggestion)
• One of Chainwarden's Mantra slots is now a Wildcard slot instead of a Combat slot
• NLK's headpop now activates under much clearer conditions. There is no longer a confusing health minimum of having to be over 72% HP, and it only kills you at 0 Sanity. However, your Sanity will plummet quickly while wielding the enchant in the Depths
• Feinting is now more consistent on guns and will allow you to feint earlier in the M1
• Primadon standard chests now have a small chance of dropping the same relics as the gem chests
• Etris raid chests can now drop relics
• Greatly increased Dread Serpent's Tooth drop rate
• The Diluvian brakes now kill Mob summons too
• Enchant Stones no longer weigh anything
• Using someone else's Stratos Step now boosts you up much higher than before
• Force Your Way/Diver's Resilience/Hunter's Brace now let you parry golem lasers
• Increased Lightning Assault base damage, increased damage with upgrades
• Kyrswynter crit posture damage increased (20 -> 26)
• Deepspindle ground crit multislash is now ventable
• Increased windup on Imperial Staff air crit (0.48s -> 0.55s), reduced hitbox size slightly
• Increased STR scaling on Imperial Staff (3 -> 3.5)
• You can now only use Nemesis marks you yourself have created
• Nemesis damage increased by 20% but is no longer affected by damage mods
• Metal Fakeout no longer grants invincibility frames
• Corrupted Payback now has a cap on its healing per proc
• Reduced Tornado Kick ether cost (50 -> 45)
• Reduced Gale Punch ether cost (60 -> 50)
• Reduced Wind Forge ether cost (60 -> 50)
• Reduced Pillars of Erisia ether cost (70 -> 60)
• Reduced Needle Barrage ether cost (40 -> 30)
• Increased Frozen Servants ether cost (5 -> 30)
• Increased Ice Smash ether cost (30 -> 50)
• Increased Ice Cubes ether cost (30 -> 45)
• Increased Ice Chain ether cost (15 -> 35)
• Increased Ice Eruption ether cost (45 -> 60)
• Grand Fisher set can now be sold/banked
• Mobs summoned by players (e.g. clones) no longer proc kill talents like Carnivore/Grand Feaast/Bloodiron/etc.
• When KO'd in solo chime you'll automatically die after 10 seconds
• You can no longer cancel executes in solo chime

Bugfixes & Optimization
• Fixed Gestures not cancelling when teleported. This should also fix map geometry getting teleported around
• Fixed an abuseable glitch with Shrine of Unification
• Added a system to correct bugged characters with too many talents
• Fixed Flame Sentinel breaking on cleanup
• Fixed Chain Pull getting stuck and not clearing up its statuses properly
• Fixed lag from spam-equipping NLK
• Fixed a memory leak with KO'd characters
• Fixed Unbreakable being inconsistent
• Fixed light emitters not working in Equipment. Primarily means Wormwarder Lantern emits light now

• Soulthorn can now be sold
• Mecha Gatling can be cancelled mid-barrage
• Encircle no longer lets you attack in the windup, but windup decreased (1s -> 0.75s)
• Fixed Forge Needle not working on certain 0-star items
Note: Equipping NLK in the Depths no longer instantly removes 100 Sanity from you
• p.s. double chests WOOHOO!!!

August 2nd, 2024

Faction Jobs
• In these precarious times, the Factions of Lumen have turned to Pathfinders like you to help them. Job Boards have been constructed across Lumen and below, with Jobs posted by various Factions within Lumen. Completing their Job Events will award you with Faction Reputation as well as better rewards than regular events.
• Some Job Events can even be exclusive to Job Boards and cannot be found normally, and may even have exclusive rewards! More of these will be added over time.

Grand Fisher Set
The winner of the 2nd Official Equipment Concept Art Contest, designed by TU5SK!
• New Arm Equipment: Grand Fisher Plate
• New Head Equipment: Grand Fisher Helm
• New Unique Equipment Talent: Diver's Resilience
• New Unique Equipment Talent: Coldseep Reactor

Content & Systems
• New STR Mantra: Table Flip
• New Craftable Relic: Forge Needle
• Character Slots are now shown in a grid to help you scroll through them more effectively. Also prettified the scrollbars and made them wider
• All-Consuming Flame has been merged into Corpse Explosion. If you had All-Consuming Flame, you'll be refunded a hand of talents
• Last Laugh has been merged into Flame Within. If you had Last Laugh, you'll be refunded a hand of talents

Balancing & Tweaks
• Increased endlag on M1's slightly (0.02s) to account for the generally higher M1 speeds after we added features like input buffering and held M1's
• Hands are no longer hurtboxes. Some animations extended these out a long way, which created an extended hurtbox for weapons like spears
• Dye Packet carrying cap increased (10 -> 99)
• Legendary Weapons now properly proc their M1 effects on Running M1's
• Soulthorn stacks now proc on running attacks
• Golden Tongue no longer grants a damage buff
• Reduced Fire Eruption base damage but adjusted damage scaling with upgrade levels to keep Lv. 5 the same as it was before
• Imperial Staff Neutral critical range increased and sprinting critical windup decreased slightly
• Emotion Wave cooldown increased (22s -> 30s)
• Storm Cage CD increased (12s -> 20s). Storm Blades CD unchanged (12s). Storm Cage's size is now doubled in water
• Crystal Impale wind up increased (0.4s -> 0.5s)
• Ring of Pestilence now only procs on M1's/crits
• Hivelord's Hubris swing speed increased (0.6x -> 0.62x), base damage decreased (30 -> 28), posture damage decreased (10 -> 9)
• Tranquil Circle CD now factors in the duration. CD after duration ends increased (17s -> 18s)
• Chainwarden Restrain now properly stuns on hit
• Shadow Vortex is slightly smaller when cast in water
• Grand Skewer now skewers those in water for less time (.5s -> .3s). Improved consistency of Grand Skewer skewer duration

Bugfixes & Optimization
• Greatly improved damage processing performance. Should reduce the performance impact of the Burning status a lot too
• Optimized clientside talent handling
• Fixed Ferryman instakills
• Fixed a Chaser instakill
• Fixed Purple Cloud voiding its user
• Casting a Mantra or Mantra feinting now cancels the buffer on buffered M1's
• Venting now cancels the buffer on buffered M1's
• Chainwarden Rupture (No chain) now cancels vfx and animation on mantra feint
• Fixed Emotion Wave not preventing casting other Mantras during its cast

• You can no longer assassinate while in Chime of Conflict, even with Dustlunge
• Fixed not being able to reroll certain Advanced talents like Will o' Wisp at Shrine of Chance/Shrine of Unification
• Soulthorn range reduced (8.5 -> 8)
• Purple Cloud range reduced (7 -> 6.5)
• Wind Gem on Gaze now has a greatly reduced effect
• 2x chests for the weekend btw

July 26th, 2024

Content & Systems
• New Secret
• New INT Mantra: Ether Barrage
• You can now have up to 32 Character Slots total
• Having the Maximum Power badge now grants you a free Character Slot. Simply return to the slot select screen in the main menu to redeem this free slot
• Having the A Rank badge now grants you a free Character Slot. Simply return to the slot select screen in the main menu to redeem this free slot
• Chime of Conflict is now an account-wide unlock and not something you have to reacquire on every character you make
• You can now complete the Elykris quest backwards by finding the Field Report first before talking to them
• Completing the Kelsius quest will now shorten it on subsequent characters
• One Handed Training is now innate, with HVY users able to one-hand their weapons at 40 HVY without needing to roll a talent for it. If you had One Handed Training, you'll be refunded a hand of talents
• Added 25 new Neutral names, 14 new Masculine names, and 10 new Feminine names

Balancing & Tweaks
• Following popular demand, Chime Skulls have been removed. You can now die multiple times in Chime of Conflict without going to the Depths
• Buffed Diluvian loot tables to include much better relic rates
• Buffed Hell Mode loot tables to include much better relic rates
• Buffed Primadon loot tables to include better relic rates
• Revised Ferryman loot table. Drops more rare weapons and equipment and less relics
• Buffed Navae rep gain from the Summer Nomads vs. Ministry event
• Assassinating a player in combat now deals the correct amount of damage (25% of non-combat damage)
• Nocturne can now be dropped, sold, and banked
• Nocturne followup is no longer an option if your target dodges
• Dustlunge now lets you assassinate players while you're in combat
• Increased Soulthorn length (7.5 -> 8.5)
• Increased Shattered Katana speed (0.98x -> 1x)
• Increased Aggressive Posture slow
• Aggressive Posture now procs with a reduced effect when you parry an enemy
• Wind Gun now has hitstun
• Lightning Blade endlag removed on no spark variant
• Cryostasis damage reduction decreased (100% -> 75%)
• Reduced Ice Cubes damage scaling with upgrades
• Legion Centurion damage buff decreased (15% -> 10%)
• Legion Kata critical windup increased (0.38s -> 0.42s)
• Lightning Beam windup increased (0.3s -> 0.4s), Lightning Beam base damage increased (25 -> 30)
• Lighting Stream windup increased (0.25s -> 0.4s)

Bugfixes & Optimization
• Fixed movestacking mantras with slow M1's, now correctly feints the M1 or queues up the mantra if you're on feint CD
• Fixed a bug where Soulthorn wouldn't apply M1 Damage after reaching full stacks
• Fixed being able to Vow Command the dead
• Fixed being able to use Call of the Deep while in Fragments of Self
• Fixed being able to use your Resonance in FF
• Fixed being able to throw potions and bombs in FF

• Getting a Soulthorn stack now extends the stack duration by 10s
• Posture damage on Soulthorn 1st and 2nd crits increased

2x chest weekend btw

Patch 1.8.7a

• Fixed Diluvian wave 25 loot pool not being the correct loot pool

Patch 1.8.7b

• Fixed Chainwarden mantras not showing up in your tools

Patch 1.8.7c

Chainwarden Patch
• New Chainwarden Talent: Perpetual Wrath
• New Chainwarden Talent: Chainlash
• Chainwarden progression now requires less negative Authority rep on your targets
• Chainwarden can now be progressed through humanoid mobs that are major enemies of the Authority

July 19th, 2024

Content & Systems
• New MED Legendary Weapon: Soulthorn
• New MED Weapon: Nocturne
• Your current Equipment can now be viewed by pressing Tab, showing their stats when hovered over. Clicking Equipment in your Tab menu will unequip it, meaning you no longer need a campfire to unequip your Equipment
• You can now view your Max Health, Ether, Tempo, and Posture by pressing Tab
• You can now view how much resistance you have against each damage type by pressing Tab
• New dual-wielded sword idle anim (e.g. Curved Blade of Winds)
• Call of the Deep can now be used in Layer 1 to teleport you to Castle Light with a 20 minute cooldown (thanks FlameFrenzied for the suggestion)

Balancing & Tweaks
• Fixed Parry stun acting inconsistently and preventing attacks for 0.5s regardless of the weapons used
• Corrupted Crazy Slots now greatly improves your odds of getting a weapon that suits your stats
• Sacred Field no longer cancels if you aren't touching solid ground, instead following you until it finds solid ground
• Wraithclaw base dmg increased (15.5 -> 16), chip increased (20% -> 25%)
• Wraithclaw standing and aerial hitboxes improved. Aerial should maintain airtime now
• Wraithclaw ground crit dmg reduced, windup is reduced. Can now be cancelled by the user midway. First slash stuns for a bit longer
• Increased Wraithclaw event spawn rate
• Increased Frozen Servants base damage, damage scaling with upgrades
• Nemesis now has slight hitstun if it hits at range instead of having none at all
• Casting Ice Spikes while you have a trap active now activates the trap early. Traps can no longer be stacked as a result
• Iceberg no longer receives autoparry during the cancellable portion of its windup, only activating after the windup
• Iceberg now extends its windup by up to 1s if you're not touching the ground. The actual windup will begin once your feet touch the floor
• Reduced base number of Ice Spike traps (3 -> 2)
• Decreased Crypt Blade weight slightly (9 -> 8.5)
• Decreased First Light weight (10 -> 9), decreased swing speed slightly (0.83x -> 0.82x)
• Decreased Lord's Slice base damage, decreased base posture damage
• Decreased Kanabo damage on both crits
• Gave Multiplicity a CD and nerfed Healing proc
• Skyshatter Kick Round Spark windup increased (0.55s -> 0.65s)
• Initial hit of Pleeksty's Inferno sprinting critical attack no longer guardbreaks
• Last hit of Pleeksty's Inferno ground critical attack now guardbreaks
• Encircle no longer teleports while stunned
• Players can only cast mantras for the first half of Encircle windup
• Increased Rising Wind windup (0.35s -> 0.5s), increased CD (10s -> 12s)
• Lightning Clones no longer have collisions with players
• Flame Repulsion no-spark windup increased (0.5s -> 0.7s)
• Kyrswynter leap critical damage lowered
• Stench can now be blocked
• Healing is now reduced greatly while in Run it Back
• Toned down vfx on Tears of the Edenkite, Detonation, Stench, Multiplicity & Entanglement
• Slightly improved vfx on Allure, Bounce & Adhesive
• Ring of Pestilence no longer procs through block
• Pestilence status now has a visual
• Reduced the contrast on the game's lighting slightly. Should make vantablack less vantablack

Bugfixes & Optimization
• Fixed Kanabo standing critical desync
• Fixed Rising Wind Desync
• Fixed Multiplicity not giving Water on proc
• Fixed positioning on Vigil Hood, Duelist Mask
• Fixed Metal Rampart not being a destructible structure
• The Ferryman now drops an Aelita chest in Winter after you beat him in Winter more than once (thanks Sylph_0z for the suggestion)
• Rising Wind windup decreased (0.5s -> 0.4s), fixed desync on anims that made it unreactable
• Increased Frozen Servants no-spark windup (0.3s -> 0.4s)
• Decreased Shoulder Bash cooldown (30s -> 15s)
• Increased Legion Kata critical windup (0.35s -> 0.38s)
• Increased Wraithclaw range (6 -> 6.5)
• Fists of Fortitude now requires 20 LHT
• Fixed Kyrswynter, Nagakiba followups on M1 not always proccing if not using input buffering
• 2x chests extended until the 22nd btw

Patch 1.8.6a

• Fixed unequipping from the Tab menu glitching you into the Rest screen

July 12th, 2024

Content & Systems
• New Legendary Weapon: Wraithclaw
• New STR Greathammer: Kanabo
• New CHA Talent: You'll Need To Get Past Me
• Spring Spark for Flame Repulsion added
• Castle Light has fortified its defences in response to the recent surge in attacks by the denizens of Scyphozia
• You now only need to complete Regek's quest once per account
• Bodyguard Detail has been removed from the game. If you had Bodyguard Detail you'll be refunded a talent hand. Nearby allied mobs will now rush to your aid if you're attacked in allied territory and your rep with them is much higher than your attacker's

Balancing & Tweaks
• When a crime is committed, only the 4 most nearby allied mobs will respond, not ALL nearby allied mobs. If reinforcements are called in, this limit isn't applied to the reinforcements
• Command: Explode now guardbreaks and ignores armor resistances. It now scales with the master's CHA
• Pathfinder Arch-Sorcerer INT req reduced (40 -> 25)
• Illusory Counter now applies stun directly on proc in order to interrupt multihits more effectively
• Kyrswynter standing crit windup increased (0.55s -> 0.65s), now guardbreaks
• Reduced Kyrswynter endlag on leap. Endlag is even lower if the leap hits
• Kyrswynter weight increased (5 -> 6)
• Flame Repulsion windup reduced (0.9 -> 0.75s)
• Reduced Brachial Spear windup (1.35s -> 1s)
• Eleventh Hour duration increased (5s -> 11s), cooldown increased (30s -> 60s)
• Increased Rising Flame base damage, damage scaling with upgrades, posture damage
• Increased Lightning Blade base damage per hit
• Reduced Stormcaller Slash (Lightning Blade followup with F press) windup (0.8s -> 0.6s), increased posture damage
• Increased base Flame Repulsion damage
• Increased Lightning Assault base damage
• Increased Hero's Blade of Wind crit posture damage
• Increased Whirling Blade posture damage per hit
• Increased Dark Blade posture damage per hit
• Increased Ice Forge posture damage per hit
• Increased Metal Rain posture damage per hit
• Removed knockback from Ice Blades
• Slightly decreased posture damage of Skyshatter Kick Round Spark
• Hitting your own Lightning Clone no longer instantly kills it
• Increased Rally base range, increased range scaling
• Serpent's Edge PEN increased (5% -> 15%)
• Deepspindle critical cooldown increased (6s -> 9s)
• Understrand Broodlords now can't be corrupted
• Fixed certain mouse-targeting moves not ignoring allies (mani katti, jet kick, etc.)
• Toned down the speed of event spawns just a bit to help with lag
• Wither decay while in combat (even when resting) has been greatly reduced
• Adjusted Deepspindle ground critical attack hitbox to align with weapon range better
• Additional visual cue added to Deepspindle ground critical attack

Bugfixes & Optimization
• Fixed parry stun equation being incorrect since the swingspeed overhaul. Parry stun should be back to how it was before this overhaul
• Fixed being able to enchant Kyrswynter
• Fixed Understrand floors being too thin
• Fixed mobs being able to spawn in Understrand randomly
• Fixed a dupe with selling items
• Fixed being able to sell locked tools
• Fixed Kyrswynter's indicator being a blue eye instead of a red
• Fixed Frost Grab hitting through iframes
• Fixed Illusory Counter proccing on damageless hit detection
• Fixed Cheap Trick proccing on damageless hit detection
• Fixed Linkstrider links breaking from damageless hit detection
• Fixed issues with Jet Kick instakilling certain mobs
• Fixed sliding during Punishment
• Fixed windup on gun/rifle aerials
• Fixed mobs not equipping fist weapons properly
• Fixed mobs not using the correct anims for fists

• Fixed issues with hellmode and depths spawn rates

Patch 1.8.5a

• Fixed friendly fire on the Castle Light Defence System
• Fixed Duke
• Lowered damage on Kanabo standing crit

Patch 1.8.5b

(ungrippable mobs are fixed in servers created after July 12, 2024 7:20 PM)

Patch 1.8.5c

• Fixed Command: Explode spam

July 5th, 2024

Content & Systems
• New Legendary Weapon
• Following the discovery of the Ministry's Understrand network of passages, more of these passages have been found in areas their agents frequent...
• Added support for random events to not take up an 'event slot' in a region. Regions are capped to a certain amount of events active at a time, so this lets certain more secretive or less combat-oriented events exist without blocking new events from spawning in. There is a cap to how many 'no slot' events can be present in a region, however
• You can now toggle your Weapon Stance at the Campfire Rest menu. This opens up this option for console players
• Added a few more loading tips

Balancing & Tweaks
• Etris Raid event can now spawn in winter. Buffed size of Etris Raid loot chests
• Silhuett now sticks around for a lot longer so you're less likely to miss him
• With Astral, if you parry 3 times in a short interval, a star will rain down from above and explode on impact, dealing damage in a small AoE
• Increased duration of Providence's Thorns stack decay (3s -> 7s)
• Defeating a boss solo now heals 1 Chime Skull
• Atra's quest to find Lars now gives Legion rep
• The Legion Kata quest now gives Legion rep
• Flame Leap Reversal Spark CD on feint increased (3s -> 5s)
• Reduced Pyre Keeper running crit hyperarmor duration (1.4s -> 0.8s)
• Pyre Keeper standing crit now only has hyperarmor for its first swing (1.3s -> 0.3s)
• Deepspindle ranged crit no longer GB's. Standing crit multihit no longer GB's. Initial hit upgraded into an actual GB instead of just having incredibly high posture damage
• Gran Sudaruska crit hitbox is now a sphere instead of a half-sphere. i.e. hits behind too now so you can't bait parries by turning away mid-crit
• Curse of the Bloodthirsty blood loss penalty increased (1 -> 2)
• Encircle CD increased (9s -> 10s)
• Increased Needle Barrage base damage per needle (2 -> 4), needles now apply a brief stun if they hit. Damage with upgrades scaled down to adjust
• Increased Pleeksty's Inferno swing speed (0.93x -> 0.94x)
• Increased Pleeksty's Inferno weight (7 -> 8)
• Anklets of Alsin swing speed reduced (1.17x -> 1.14x), Jus Karita swing speed reduced (1.17x -> 1.14x)
• Fist swing speed reduced (1.13x -> 1.1x), Flamekeeper Cestus/Iron Cestus/Legion Cestus swing speed reduced (1.14 -> 1.11x)
• Light's Final Toll swing speed reduced (1.13x -> 1.1x)
• Decreased Anklets of Alsin range (7 -> 6.5)
• Logging in mid-air no longer gives you a safety platform when you load in so you can't use it to scale walls
• FF now disables walljump to restrict OoB'ing
• Fixed Fan the Flames not applying to Flame Sentinel and Flame Volley
• Sightless Still screen effect reduced
• The Wormwarder Lantern no longer drops on death
• Improved Jet Kick accuracy. Fixed Jet Kick movestacks

Bugfixes & Optimization
• Fixed static events like Etris Raid going on cooldown repeatedly even when not active, leading to them only ever spawning at the server's start. Been a bug since before the game even came out
• Greatly optimized random event spawning. Should also result in less failed checks so you won't have as many dry sections where nothing's spawning
• Greatly optimized static event spawning
• Optimized damage processing substantially. Should have some pretty good performance benefits
• Optimized area detection
• Fixed being able to spawn into the Ministry Cache area or use TP res to get in there and jump people
• Fixed an issue where left clicks wouldn't activate the follow up on Wyrmtooth slide critical
• Fixed being able to start Emotion Wave while in parry stun
• Fixed CBoW wall clipping
• Fixed Providence's Thorns not bypassing stun tags
• Fixed Umbral Knight scaling with damage mods twice
• Fixed keybinds not working in Battle Royale

• Adjusted duration of Providence's Thorns stack decay (7s -> 5s)
• 2x chests for the weekend btw

Patch 1.8.4a

• Fixed bosses not dying correctly, giving stupid amounts of knowledge and EXP as a reward. This knowledge won't be corrected so if you're one of the few who benefitted, enjoy!

• Fixed Astral projectile not scaling. Note that this projectile is on top of the existing +20% dmg in PvE that Astral provides
(credit to Lulux44 for the anims on the new LW btw!)

• Fixed some issues with event spawning in new servers
• Fixed event rates being too high now that they actually work reliably
• Fixed Shadow Travel dealing damage at low distances

July 7th, 2024 Notice

In recognition of the community's valiant efforts to vote for Deepwoken in the Innovation Awards, 2x chests will last until Monday the 15th instead of going away tomorrow.

June 28th, 2024

Content & Systems
• New Legendary Weapon: Deepspindle
• New Outfit: Darkened Bastion
• New Helmet: Darkscorn Casque
• New Unique Outfit Talent: Withering Soul
• New Unique Equipment Talent: Already Dead
• New Craftable Item: Shadow's Flight
• New Craftable Equipment: Wormward Lantern
• New Unique Equipment Talent: Wormwarder
• New Craftable Equipment: Delver Boots
• New Unique Equipment Talent: Surestep
• New CHA Talent: Command: Explode
• The teleport loadscreen now has loading tips too
• Added 12 new first names

Balancing & Tweaks
• The cap for Knowledge has been increased considerably (99 -> 999)
• The cap for Kyrsan Medallions has been increased (99 -> 250)
• Diver's Light Plate can now be banked/passed down
• Pleeksty's Inferno sprinting critical now procs Flame Emperor on hit
• Reduced Pleeksty's Inferno requirement (90 FIR -> 80 FIR)
• Greatly increased drop rate of Dread Serpent's Tooth. Made the placeholder model (slightly) less dumb
• Burning Sacrifice now additionally gives a slight M1 damage boost and speed boost for a short duration. This duration scales based on the amount of puppets sacrificed
• Nemesis activation now deals the damage of the hit that procced its mark. This means that if you used an uppercut or an aerial, it'll deal your weapon's uppercut/aerial damage and not the regular M1 damage. This fixes a cheese with weapons like the Hivelord's Hubris where you'd uppercut at a fast speed, proc Nemesis, and then deal the full damage of your regular Hivelord M1
• Illusory Realm now ends early if the user somehow breaks free of the bubble
• Illusory Realm now has a greatly reduced duration in chime but also a reduced CD (120s -> 60s)
• Illusory Realm now ends early in chime if they fail to capture anyone
• Fixed Chime Storm not cancelling Illusory Realm
• Illusory Realm is now less visually oppressive
• Polished Armor damage resistance now scales with your Ironsing investment, starting at 5% and scaling up to 10% at 100 MTL
• Reduced Ash Slam STR req (30 -> 20), bringing it in line with Eclipse Kick
• Reduced Hip Shooter req (60 HVY//MED -> 50 HVY//MED)
• Reduced Hip Shooter CD (7s -> 6s)
• You can now M2 during Relentless Flames to cancel the barrage early
• Bomb throw windup increased, windup cues added (0.3s -> 0.5s)
• Crystal Knee windup increased (0.45s -> 0.55s)
• Ice Chain effect adjusted to not obscure player vision as much
• Prominence Draw is now 360 blockable
• Twin Cleave is now 360 blockable. Mantra cooldown after cancelling the initial hit increased (4s -> 12s)
• Jus Karita range adjusted (7 -> 6.5)
• Whaling Knife crit windup increased (0.4s -> 0.55s)
• You can no longer cast Lightning Stream if Shadow Vortex is active
• Casting Emotion Wave now slows the player
• Alloyblood bleed damage resistance (not blood loss) decreased (50% -> 30%)
• Close Shave is now 360 blockable
• Toned down the insanity darkness
• Fixed assassinations not dealing reduced damage against enemies already in combat
• Revenge's hitbox and visual are now synced
• Gaze now has a sound cue on initial cast, not just on activation. Activation sound cue now plays BEFORE it hits, not after
• You can no longer activate Dimensional Travel while in hitstun
• Teleportation now cancels if hit during the first 0.5s of its windup. If its windup is cancelled, it isn't put on CD

Bugfixes & Optimization
• UI prompts now free up your mouse from shiftlock/mouselock
• Fixed not being able to turn in Artifacts
• Harrowed should now go over hover text correctly
• Fixed being able to craft Gilded Needles in bulk (this would often break and void your needles)
• Fixed the Diluvian Mechanism not being counted as Layer 1 by some mechanics
• The Soothsayer doesn't repeat themself as often
• Fixed Hip Shooter enabling rifles to fire projectile shots
• Made Ice Daggers more reliable

Patch 1.8.3a

• Pleeksty's Inferno base damage increased (20 -> 22)
• 2x chests for the weekend :-)
• Command: Explode is a base command at 75 CHA. Talent mentioned before doesn't exist and has never existed. Wake up sheeple 🐑

• Fixed Delver Boots recipe, Wormward Lantern recipe

Patch 1.8.3b

• Ministry Cache event now gives Deepscorn Casque and the Darkened Bastion schematic on the first clear. Deepscorn Casque now drops for all subsequent clears so you can farm it for stats. Increased Knowledge reward for second and subsequent clears
• Fixed streaming issues with the Ministry Cache area (no more falling into the void)
• Already Dead now works with Linkstrider Sustain's HP cost
• Fixed Flame Emperor proccing when you miss the Pleeksty's Inferno running crit

June 21st, 2024

Content & Systems
• New Secret Weapon
• New Skyshatter Kick Spark
• New Ring: Diver's Ring
• New Ring: Armorer's Ring
• New Face Equipment: Summer Nauticals, Dusk Nauticals, Seaglass Nauticals
• New Unique Equipment Talent: Star Duster
• Emperor Flame now applies a new status on its explosive flourish: Wither. Wither reduces the maximum your health can heal up to, e.g. if you have 20 Wither and your Max HP is usually 300, you can only heal up to 280 HP. Wither disappears on its own when you're out of combat, and rapidly disappears at a Campfire. Getting a healthpack or getting knocked clears your Wither
• Your base M1/crit PEN is now displayed under your Character Stats in the Rest Summary screen. This factors in your weapon's PEN, passive talents like Thresher Claws/Chief's Will/etc., and your Weapon PEN from Proficiency
• Your base Mantra PEN is now displayed under your Character Stats in the Rest Summary screen. This factors in passive talents like Thresher Claws/Crippling Darkness/etc., and your Mantra PEN from Songchant
• Loot is now ordered by Quality stars in each rarity bracket, helping you sort through loot better
• Added some more loading tips
• Gliders no longer require an unlock to craft

Talent Merges
• Command: Fight is now automatically available with Vow of Mastery when you have 50 Charisma. Those who had Command: Fight will get a free hand of talents
• Command: Sacrifice is now automatically available with Vow of Mastery when you have 50 Charisma. Those who had Command: Sacrifice will get a free hand of talents
• Morale Booster has been merged into Charismatic Cast. If you had Morale Booster you'll get Charismatic Cast or a free hand of talents if you had it already
• Rude Awakening is now base behavior for Cryonis. Those who had Rude Awakening will get a free hand of talents
• Scorched Earth has been merged into Flash Point. If you had Scorched Earth you'll get Flash Point or a free hand of talents if you had it already. Flash Point requirement increased (45 -> 55)
• Firmly Planted is now base behavior. In effect, all slow debuffs have been reduced by 25% while you're not using an ability. Those who had Firmly Planted will get a free hand of talents

Balancing & Tweaks
• Your Guild now loses 5 points of PvP score every time another Guild gains score from killing one of your members. Unlike positive score additions, point deductions aren't doubled on weekends
• Oathless now reduces the damage of all oath moves, not just Mantras. This means that Silentheart moves deal reduced damage to Oathless players
• Oathless Oath Resistance increased (15% -> 20%)
• Hip Shooter LHT requirement reduced (40 -> 25)
• Emperor Flame FIR req reduced (75 -> 60)
• Emperor Flame now increases the base damage of its Explosive Finish flourish (5 -> 15)
• Increased Rising Flame base damage (12 -> 15), increased Rising Flame max damage (20 -> 25)
• The recent change to Burn ticks made it so that they're resisted by Fire Armor now. To adjust for this, their base damage has been increased (7/s -> 8/s). Azure Flames base damage increased (8/s -> 9/s)
• Command: Return cooldown is now 30s if you have less than 60 Charisma
• Command: Live cooldown is now 1h if you have less than 75 Charisma
• Assassinations now deal 40% less damage to targets already in combat
• Mani Katti posture damage per hit is now based on your weapon class. 7 for HVY, 6 for MED, 5 for LHT. Previously all dealt 7
• Decreased Jet Kick base damage (36 -> 30)
• Jetstriker Stratos Step now gives the walljump speed boost to others who use it and will proc Kick Off if applicable
• Stratos Step CD increased (4s -> 5s)
• Crystal Knee windup increased (0.4s -> 0.45s)
• Spark Swap no-spark windup increased (0.5s -> 0.8s)
• Metal Fakeout is now 360 blockable
• Black Headband, Orange Headband, Yellow Headband, Iron Mask, Smith's Goggles now have a common pip
• Red Headband, Ten-Gallon Bandana, Rebel's Bandana now have an uncommon pip
• Demon Mask, Blue Headband, Green Headband, White Headband, Warrior's Eyepatch now have a rare pip
• Star Duster now gives Moving Fortress since Firmly Planted got removed
• You can no longer enter the Diluvian Mechanism while in combat
• Low Sanity is now more visually oppressive

Bugfixes & Optimization
• Optimized Talent handling in damage packet processing considerably
• Optimized Ring handling in damage packet processing
• Fixed Twisted Puppets burn dealing more damage than intended, especially in PvE. Fixed Twisted Puppets wraiths not always spawning in PvE
• Fixed Replenishing Knockout only proccing if the player knocking the enemy has the talent, and not whether the player receiving the heal has it
• Fixed Bleed ticks dealing WAY more damage than intended in PvE (would scale with PvE power scaling twice so was dealing like 10x more damage than intended per tick)
• Fixed Bleed ticks not counting towards damage dealt - coupled with the above bug, this could mean you didn't get credit for killing bosses if you were using bleed
• Fixed Grand Feast heal not proccing
• Fixed Lieutenants not being able to promote/demote Officers
• Fixed Wind Passage clipping through walls
• Fixed Ignition Deepcrusher having a slower swing speed on its Hammer form
• Fixed certain Union Hooks being inaccessible
• Fixed Gold shops not being anchored
• Fixed Oathless softlock when using Idol of Yun'Shul to remove Oathless
• Fixed partial transparency not working on equipment
• Fixed Forge Pieces being rooted in place
oh. 2x chests btw

Patch 1.8.2a

• Reduced Lightning Attuned Mob Shock proc duration (0.6s -> 0.4s)
• You now have a 1s CD on being Shocked by a Lightning Attuned Mob. This means that getting blendered by multiple of them isn't just a death sentence
• Wind Passage can be used to clip in L2 for speedrunning
• Wither now decays from Resting even while in Danger

Weapon Clue: tiran

corrections:
• Star Duster has the Star Duster talent, not Moving Fortress
• Rude Awakening was merged into Cryostasis, not Cryonis

June 14th, 2024

Content & Systems
• New Fire Mantra: Flame Sentinel ★★
• New HVY/MED Side Gun Talent: Hip Shooter
• New STR Talent: Piercing Blow
• New STR Talent: Broken Ankles
• New Relic: Gilded Needle; crafted with 5 Armorer's Needles and Gold
• Added new Guild Role: Lieutenant. Lieutenants can promote Members to Officers and demote Officers. You can have as many Lieutenants as you want but keep in mind they'll be able to grant any guild members the Officer role. Lieutenants are created by a Leader promoting an Officer a second time. Demoting a Lieutenant will make them an Officer again
• Vow of Mastery now has a tool that no longer requires the user to speak to issue commands or recruit subjects. These can still be done by chatting, but the tool allows for much more convenient usage
• Added boards to view Guild Rankings
• Added more Voidwalker invasion spots
• Gold Rings and Gold Bars can be melted down into Gold at a campfire

Balancing & Tweaks
• Swing Speed as a stat has been overhauled. Instead of 1x Swing Speed being the absolute max, 1x is now equivalent to the starter 'Sword' Swing Speed, which was formerly 0.75x. i.e. Instead of 1x being the max value for Swing Speed, it's now the average across weapon classes. The Swing Speed of every weapon in the game has been adjusted and rebalanced as a result. Timings should be about the same as before
• Added a subtle sound cue for when M1's become parryable
• Humanoid mobs now have M1 timing more in line with players
• Fixed Hold M1 swinging faster than possible with human input/macro input
• Buffed Primadon drop rates of Smith's Alloy and Armorer's Needle
• Shade Devour now takes a little less health on activation (7% -> 5%)
• Uppercuts now have a fixed range of 7 instead of matching your weapon's range
• Swim speed now matches your swim anim, slowing down slightly when your arms fan out and speeding up when you kick off
• Metal Rampart is now a destructible structure
• Relentless Flames windup decreased slightly
• Wyrmtooth range decreased (10 -> 9)
• Wyrmtooth critical attack cooldown increased (6s -> 10s)
• Wyrmtooth slide critical attack now has a sound cue
• Updated Shade Devour vfx
• Jet Kick anim speed is less tied to swing speed now
• Action Surge swing speed buff increased (+0.03x -> +0.04x)
• Pale Briar crit now disables the use of Mantras while firing
• Toned down volume of Capra Marks

Bugfixes & Optimization
• Remotely exiling a Ranked guild member now correctly removes their rank from your roster. To fix 'ghost' officers, you can just remote exile them again to correct it
• Fixed Agitating Spark causing Flame Within to instantly extinguish
• Fixed Agitating Spark proccing from burn ticks causing it to instantly extinguish on others
• Fixed Burn ticks cancelling executes
• Added a small cooldown to Guild Shouts to prevent abuse
• Fixed being able to use invalid characters in Mantra names. These would get filtered out and potentially overwrite your other Mantras
• Optimized swim checks
• Fixed Cerulean Thread 2nd crit not activating (actually this time)
• Fixed some titles being weirdly offset
• Fixed per-target cooldown on Command: Live
• Fixed Hold M1 not working if you start holding M1 during certain moves
• Fixed having a Bleed weapon causing your offhand gun to proc Bleed
• Parry Sparkles now display correctly on offhand attacks
• Fixed not being able to turn in the artifacts at Aratel
P.S. Double Chests again, Yun'Shul wish reset

• Fixed parrying Rising Frost's initial hit not cancelling the rest of the move
• Spike Traps now extends the CD on Ice Spike by 5s to 20s total
• Fixed rectangular hitbox weapons (Spear/Rapier/etc.) not being able to break Devouring Eye
• Fixed Caltrops not being parryable mid-flight
• Fixed Hold M1 queueing up an M1 after you Mantra feint

Note: Swing speeds didn't get increased by the overhaul, it's mostly just a visual change to how swing speeds are displayed. However, the Swingspeed rebalance changes did reduce Dagger speeds in general so this week wasn't just a LHT buff HVY/MED nerf

• Loot All no longer has a windup in instanced servers (thanks NathaneltheRobloxg7 for the suggestion)
• Fixed Berserk sfx playing on self damage

Patch 1.8.1a

• Made Hold M1 less delayed

• Fixed an issue where having Hold M1 enabled or Input Buffering Disabled would let you swing way faster than intended
• Fixed being able to break your own Flame Sentinel

June 6th, 2024

Content & Systems
• New Lightning Mantra: Emotion Wave ★★★
• New Chime Arena
• New Rare Event: Supply the Diver Expedition
• Mobs can now have multiple drop tables, meaning that you'll have a separate chance of getting a drop from each table. Some of these tables may have a 100% chance, in which case the Mob will always drop something from that table. This lets us make it so that a mob dropping a common drop doesn't prevent it dropping something cool and rare. Lootskipper works on each of these tables separately. TL;DR Mobs can now drop multiple things at once
• Bloodletter is now base behavior. This means that all characters can hit unconscious bodies to drain their Blood rapidly. If you had Bloodletter before, you'll get a free hand of talents
• The ingame map can now be zoomed and panned
• Quest Markers now show up on your map
• Your Guild Base now shows up on your map
• Your Origin is now displayed on your character slot in the main menu
• Added a short cutscene on your first time to the Depths to clue new players into the Cathedral Trial

Guild Leaderboards
• Added Guild Leaderboards: PvE, PvP, and Overall
• Defeating Enemy Guild members of a similar Power will reward your Guild with PvP points. Your opponent needs to be above Power 10. Wiping enemies grants more points
• Clearing dungeons and defeating bosses will reward your Guild with PvE points
• Your Overall score is a combination of your PvP and PvE scores
• You can view a Guild's scores by clicking their icon on the leaderboard, and the Top 250 Guilds will have their Overall Rank displayed on the playerlist
• Guild Leaderboards reset every month much like Chime of Conflict
• Weekends give 2x Guild Score!

Balancing & Tweaks
• Legendary Resonances now have a pity system where if you go 100 hands without seeing a Legendary, you're guaranteed one in your next hand. This is tracked per slot, so if you wipe the slot the pity counter isn't erased
• You can now be uncrouched while in Tacet briefly without it dissipating. This lets you utilise parkour or otherwise engage your targets while still hidden. Sprinting will make your Tacet dissipate twice as quickly. However, dealing damage or M1'ing will instantly break your Tacet
• The 'Revolver' weapon has been renamed to 'Repeater' (this is not what a revolver looks like)
• Swing speed now actually functions as a stat for Gun Shots, affecting their rate of fire. This also means that buffs and debuffs for swing speed now apply to Gun Shots
• Revolver swing speed reduced (1x -> 0.85x), Divine Flintlock swing speed reduced (1.3x -> 0.9x). Since swing speed on guns didn't really mean much before this shouldn't be much of a nerf• Free-join Faction Guilds (The Divers, The Knives of Eylis) no longer get guild score. May change if the way scoring works is changed, but with the current system it's just kinda rigged
• Gun M1's can now be imbued with wind by Maestro's Blade
• Dual Guns can now hold M2 before an M1 to feint like other weapons
• Air Counter and Vanishing Wraith now work with guns
• Dimensional Travel now always places you on solid ground instead of dropping you through a canopy to your death
• Dimensional Travel now alerts you if warping back would get you stuck in a wall
• Unbidden now removes 30% of your posture on proc
• Elastic proc lasts slightly longer (0.8s -> 0.9s) and pulls slightly more strongly
• Bloodletter now scales with damage more, making it slightly less effective with multihits, but much more effective with singular large damage hits
• Spine Cutter now has a range limit
• Increased Alloyed Dawnshot swing speed (0.78x -> 0.8x)
• Reduced Length on Alloyed Whaling Knife, Canor Fang, Cerulean Thread, Divine Dagger, Flareblood Kamas, Gilded Knife, Krulian Knife, Kyrsedge, Nemit's Sickle, Silver Dagger, Stiletto, Whaling Knife (6.5 -> 6)
• Reduced Length on Alloyed Tanto, Tanto, Central Dirk (7 -> 6.5)

Bugfixes & Optimization
• Aerial M1's with your offhand gun are now correctly flipped instead of it awkwardly shooting behind you
• Gun Aerials are now properly treated as aerials and are countered by uppercuts
• Fixed Engage proccing on criticals (not intended)
• Fixed Gun movestacks on running m1's
• Fixed Guns not being able to do an Aerial on their 3rd M1 (the kick)
• Clicking Cancel when picking a Ring to replace no longer gives you an error message
• Fixed Primadon needing a larger offering on his first summoning in a server
• Fixed projectile bullets hitting into invisible walls or walkthrough objects
• Fixed getting stuck crouching/sliding
(p.s. 2x chests until monday)

Note: How Guilds are ranked and the values of scoring will likely change from month to month.

Patch 1.8.0

• Fixed some issues with the Diver event
• Fixed some bugs with the patch
• Player Kills now give much more Guild Score. Minimum Power for Guild Score Kills is now 18
• Reduced guild score from Diluvian clears (10 -> 5)
• You can now see your guild's separate ranks in PvE and PvP next to the scores in the guild info screen
• Reduced Overworld boss guild score reward (5 -> 3)

• Free-join Faction Guilds (The Divers, The Knives of Eylis) no longer get guild score. May change if the way scoring works is changed, but with the current system it's just kinda rigged

May 30th, 2024

Early patch this week! Patch days might arrive at slightly different times in the leadup to us shipping Conquest, but should only be earlier than usual, not later.

Content & Systems
• New Lightning Mantra: Fleeting Sparks ★
• New Fire Mantra: Flare Volley ★★
• New Fleeting Sparks Spark: Multiplying
• New Fleeting Sparks Spark: Magnet
• New Relic: Armorer's Needle
• New STR Talent: Berserk
• Added Shouts: Typing messages prefixed with ! now lets you communicate with guild mates and allies from anywhere in a server. e.g. "!help at erisia". Typing messages in a Dungeon or in other instanced servers will automatically display to all your teammates
• The game now informs you when you log back in after combat logging, telling you your HP percentage and your cause of death. Note that if you die before fully disconnecting you won't receive this message

Balancing & Tweaks
• As polled for, posture damage from parrying M1's and crits is now based on an average of the attack's posture damage and the defender's weapon's weight value. This means that if a HVY weapon user parries a LHT weapon user, the LHT weapon user will suffer more posture damage than before, and if the opposite happens, the HVY user will suffer less than before. In the existing meta, parrying a LHT user basically did nothing as their attacks barely have any posture damage
• Reduced posture damage on parry by 25%. Unwavering Resolve now reduces parry posture damage by 33% to match up with how much it reduced parry posture damage by before. Basically, those with Unwavering Resolve won't notice any difference, and those without it will get less posture damage from being parried than before
• Base posture return on parry is now capped to be no higher than the parrying user's max posture. Doesn't really affect guardbreaks as their posture damage is tripled after this cap is applied
• Unstoppable Force posture damage on parry reduction decreased (25% -> 15%). This is better than before for those without Unwavering Resolve, but slightly less good for those with Unwavering Resolve. However, the change for averaging out parry posture damage should mitigate this by a fair bit
• Thunder Kick posture scaling with levels reduced. Actually intended as a buff, as it means that at Lv. 5 you don't get as much posture damage from it being parried
• Assassinations can now be parried if the victim is in combat, though the timing is difficult to pull off
• Nemesis crit now deals 18 posture damage consistently instead of scaling with your weapon's posture damage
• Reduced Aggressive Posture LVL req (13 -> 10)
• Maiming Claws duration increased (3s -> 4s)
• Metal Fakeout windup increased (0.5s -> 0.6s)
• Air Counter now requires more height above you to counter enemies. Previously, you could be at the same height as another player and air counter them
• Fixed Assassination movestacks
• Spark Swap with Multiplying Spark is now usable in Chime of Conflict
• Reduced Wyrmtooth crit posture damage
• Increased Twincleave sound indicator volume
• Providence's Thorns proc stack req increased in PvP (2 -> 3)
• Pyre Keeper burn proc on M1 now has a 4s cooldown
• Feinting Twincleave now puts it on CD for 4s
• None Left Behind now has a short CD (4s)
• Coral Spear now cancels on parry
• Having greater than 100% PEN no longer deals extra damage. Unintended
• Iron Tether damage increased and autoparry removed
• Added crit vfx to Wyrmtooth, Cerulean Thread, Kyrsieger crits

Bugfixes & Optimization• Fixed Diluvian• Fixed Burn tick damage bypassing Comeback Kid, Tidekeeper, Immortality, Illusory Realm, Training Vests, Jumper Cables, Run it Back, Flame of Denial, etc.
• Fixed not unlocking your resonance if you knock from burn tick damage and would have passed the bell check otherwise
• Fixed burn tick damage being treated differently to other forms of damage and not counting towards damage contribution
• Further optimizations to player spawning and server memory
• Patched Mantra duping
• Fixed Brutes breaking if their target disappears mid-leap
• Fixed Wyrmtooth crit breaking clones
• Fixed Pyre Cleaver crit breaking clones
• Fixed secondary Cerulean Thread crit not activating
• Fixed Cerulean Thread strings disappearing visually at inconsistent times
• Fixed Caragan missing dialogue about the Lord Regent
• Patched an abuseable strat with Illusory Realm and Spark Swap where you could clip people into the map
• Fixed Ardour not changing weapon swing sounds
• Removed an inaccurate loadscreen tip that claimed that your resistances were nullified when blockbroken. This is not the case

oh also 2x chests until monday have fun ❤️

Patch 1.7.9a

• Fixed Diluvian

May 24th, 2024

Content & Systems
• New AGL Talent: Crippling Comeuppance
• New AGL Talent: Down Comes the Claw
• New AGL Talent: Maiming Claws
• New CHA Talent: Cornered Fool (thanks iced_teal1 for the suggestion)
• New Spark Swap Spark: Multiplying
• A mysterious figure with ties to the Ministry has allegedly been asking passersby for 'Sight' and 'Knowledge', and rambling all sorts of inane nonsense. But perhaps there is reason to this madness?
• New Rare Event; An old man looking for answers?
• New Rare Event; A strange ganymede with even stranger requests?
• After completing the Oathless quest once you can now instantly obtain Oathless on any slot without needing to do the quest again. You can receive this permanent unlock by talking to Cerulean again
• Each core attribute now has its own option for their Mantras at Mystics. Each class of Weapons now has an option for their Mantras at Mystics. The Mantra options at the Mystic have been condensed by making elements prompt an additional dialogue
• You can now combine up to 4 different hair styles at the Barber
• You can now dye Celtor markings with a Dye Packet
• Added tips and hints to the loading screen
• Added a setting to make your bar percentages always shown instead of just on hover (thanks to TheBrokenImm0rtal for the suggestion)
• Added a setting to Hold M1 in order to automatically M1
• Slot Character Previews now have a border (thanks flamehunter3000 for the suggestion)
• Added a badge for Chain of Perfection
• Soundness of Mind has been merged into Undying Flame. If you had Soundness of Mind you'll now get Undying Flame automatically or a hand of cards if you already have it
• Low Blow has been merged into Unseen Threat. If you had Low Blow you'll now get Unseen Threat automatically or a hand of cards if you already have it
• Shared Demise has been merged into Dustlunge. If you had Shared Demise, you'll now get Dustlunge automatically or a hand of cards if you already have it. Dustlunge is now Advanced

Attribute Tweaks
• Starting Attribute Points increased (13 -> 15). You should automatically have these added to your points to invest
• Racial Bonuses now give an additional +1 to an attribute, making the bonuses a set of +3 and +2. This brings the total attribute points on a Power 20 build to 330. Many requirements are multiples of 5 so this should lead to less 'spare' points left over. For existing builds, this +1 will be available as a free point to invest
• Your Race now gives an additional +1 to an attribute, making the bonuses a set of +3 and +2
• Starting Attribute Points increased (13 -> 15). You should automatically have these added to your points to invest. Coupled with the increased Racial Bonuses, this brings the total attribute points on a Power 20 build to 330. Many requirements are multiples of 5 so this should lead to less 'spare' points left over

The New Race Bonuses are as follows:
• Gremor (+3 FTD ; +2 STR)
° Adret (+3 CHA ; +2 WLL)
° Canor (+3 STR; +2 CHA)
° Felinor (+3 AGL ; +2 CHA)
° Etrean (+3 INT ; +2 AGL)
° Celtor (+3 CHA ; +2 INT)
° Vesperian (+3 FTD ; +2 WLL)
° Ganymede (+3 WLL ; +2 INT)
° Khan (+3 STR ; +2 AGL)
° Capra (+3 INT ; +2 WLL)
° Tiran (+3 AGL ; +2 WLL)
° Chrysid (+3 CHA ; +2 AGL)

Balancing & Tweaks
• Barbers now let you pick the shape of your Resonance instead of making you spend stupid amounts of Knowledge just to rotate around the options
• Rain Spires now create Fishing Spots around them temporarily (thanks JOJO294843 for the suggestion)
• Dye Packets now stack in Banks
• Blacksmiths now accept Pure Gold
• Reduced Broodlord damage
• Broodlords can no longer instantly leap to you after spawning in
• Pursuit no longer requires Shared Demise and now belongs in the Trickster class
• Reduced Action Surge req (90 AGL -> 70 AGL)

Bugfixes & Optimization
• Implemented a new backend for sounds ingame that should cut down a LOT on memory usage and lag
• Greatly optimized player spawning
• Greatly optimized Mob spawning
• Fixed Gale Dash not dodging m1's/crits
• Fixed Gale Dash not receiving extra frames from high ping
• Fixed being able to break wells
• Fixed Hair Dyeing multiple individual hairs
• Fixed Mobs not loading until you leave FF. They simply won't target you while in FF now
• Emote Pack gestures now root you to ships like other gestures do
• Fixed Fiber shop models being outdated in the Eastern Luminant
• Fixed Speed Demon sometimes not proccing properly

• Fixed Observation frames not dodging M1's/crits
• P.S. Double Chest weekend

Patch 1.7.8a

• Fixed there being an input deadzone at the left side of the screen
• Fixed the Highway Gates playing weird noises
• Fixed Dustlunge, Unseen Threat
• Fixed Karliah quest in new servers

May 17th, 2024

Content & Systems
• New Advanced Talent: Will o' Wisp
• New AGL Talent: Action Surge
• New Shadow/Lightning Talent: Battery Sapper
• Added 4 new Resonance Bell models
• You can now change your Bell model at the Barber. The Barber's power grows day by day
• A Chef can now be hired in your Mess Hall to serve meals
• Added a button to the Echo Modifiers screen to enable all modifiers
• Added an extra tier to the Advanced Tools echo upgrade that gives you a Glider on new characters
• Tier 3 of the Advanced Tools echo upgrade now gives you a Fishing Rod on new characters
• Dying in To1 above Power 1 now prompts you for if you'd like to wipe your character. Choosing 'Obliteration' will send you straight to Fragments. Removed the feature that automatically sends Lone Warrior characters to the Depths on a failed trial
• The main menu's music volume now matches your ingame music volume setting
• You can now search your character slots in the main menu. Oath, Race, Slot ID, etc. are all searchable terms
• You can now wipe slots from the main menu, sending them straight to the Fragments of Self
• Shrine of Unification now uses the new talent pick menu
Fishing Revamp
• Fishing now has a UI that shows you which inputs you need to make and how close you are to reeling in the fish. Sound cues now play when you make correct or incorrect inputs
• Added Fishing Spots; certain secretive spots around the world will yield much more fish and much better odds of snagging something rare...
• Leaving your line out when fishing and not getting a bite soon enough no longer outright forces you to reel and cast again, and instead only slightly reduces your chance of getting a bite so your cast isn't completely wasted
• Made fishing inputs a lot more responsive and accurate. Incorrect inputs are now less damaging at the start of a direction change
• Fishing now requires less rapid clicking
• Weapon

Balancing & Tweaks
• Wisps are now "Wisp Slot" Mantras. Wisp Slot Mantras can either be equipped to a Wisp Slot, a Support Slot, or a Wildcard Slot. You don't have any Wisp Slots to begin with
• Gale Wisp now increases your Spectral Gauge passively
• Frost Wisp now creates ice surfaces on uppercut
• Removed shared cooldowns on Wisp Mantras
• Resolve Crusher is now stack-based, requiring 4 stacks to proc
• You're now guaranteed to get an Ardour Manifestation if you solo your first boss kill on a character
• To1 no longer deletes your items, instead rejecting those that attempt to enter the trial with equipment on
• Reduced Broodlord HP
• Removed reputation modifier from Summer thugs. Shouldn't aggro even though you're neutral anymore
• The Ferryman's Coat schematic is now bankable
• Potions and Deep Gems now stack up to 25 in banks

Bugfixes & Optimization
• Fixed slot names not always being up to date with your characters. Will fix if you click the slot
• Fixed whiffing Metal Fakeout putting your actions on cd for 2s
• Optimized mob targeting logic
• Fixed Featherfall being put on insanely long cooldowns
• Fixed inconsistent behavior on feinting Frozen Servants

The fish have devised a last-ditch effort to avoid their impending eradication:
• Double Size Chests for the weekend

Patch 1.7.7a

• Fishing Bobs now properly float with the waves
• Fixed Will o' Wisp not being rollable

• Fixed Echo Modifiers

May 10th, 2024

Content & Systems
• New Relic Equipment: Warmaster's Medallion
• New Unique Relic Talent: Actions Speak Louder
• New Relic Equipment: Tiran Pendant
• New Unique Relic Talent: Featherfall
• New Legendary Equipment: Moonseye Gauntlets
• New Uncommon Equipment: Leather Gloves
• New Fire Forge Spark added
• New Wind Forge Spark added
• To those that have reached the city of New Kyrsa before, a once-neglected path through the Maw of Ethiron will now open to you. Beware that Klaris's Light Hook will be severed should you take this path
• Shrine of Chance now has a much more interactive menu for selecting the talent card to exchange. The new menu has a search bar and stats, rarities, and descriptions are all now shown
• Relics and a few other items will now stack in your Bank instead of taking up 1 slot per relic. They can stack up to 25 per slot
• Equipment Pips are now visible on the tool without needing to hover over them. This can be disabled with a new setting
• Revamped how the settings menu is handled behind the scenes. Should make it easier for us to add more settings to the game

Balancing & Tweaks
• Doubled Attribute Training EXP from Bounties and Voidwalker Defeats
• Killing major bosses now restores Elegy of Light
• Mobs can now pathfind at sea, fixing issues of them just mindlessly trying to scale sea cliffs
• Mani Katti and Vengeful Pursuit targeting now ignore allies. You can use No Holds Barred to target allies
• Ice Chain can now be parried. Improved telegraphing on hit
• Rising Frost now cancels when parried
• Ice Cubes can now be blocked from any angle
• Exhaustion Strike posture transfer now scales with the level of the Mantra, starting at 50% at Lv. 1 and scaling up to 100% at Lv. 5
• Trident Spear crit now has damage falloff with each successful hit. Increased initial damage of crit
• Increased Wyrmtooth followup crit windup
• Skyreap Blade Weight increased (7 -> 7.5), endlag removed, PEN increased (20% -> 25%)
• Ysley's Pyre Keeper crit cd increased (9s -> 10s)
• Providence's Thorns damage now scales according to your weapon stat somewhat. The stat used corresponds with your weapon class
• Fixed Metal Fakeout movestacking. Fixed being able to feint it for a free TP
• Fixed Cerulean Thread movestacks

Bugfixes & Optimization
• Fixed a discrepancy where you could have over 50 of a relic in your inventory but the game wouldn't save beyond 50. Cap is now applied for pickups/withdrawals so that people don't lose their relics. Cap is now 25 since it won't void stuff and will help with lag. Absolute limit for it to still save is 50
• Fixed Mantra cards not having the corresponding icons for their element
• Fixed Ice Grab doing the second part on parry
• Fixed an issue where characters would initially spawn in at Erisia's shore briefly before teleporting to their actual spawn
• Fixed Illusory Realm being able to grab players not yet loaded in
• Greatly reduced the frequency of calculations performed by Mobs that are in idle states. Should help with lag a lot
• Implemented Roblox's new Native Luau Code generation feature which should hopefully improve performance by a fair bit, with additional improvements coming as Roblox improves the feature
• Fixed an issue with sparks where they sometimes wouldn't be registered properly
• Optimized some inefficient backend quest handling
• Fixed Learn All Schematics consuming schematics you've already learnt
• Fixed Cerulean Thread targeting being inconsistent

Patch 1.7.6a

• Fixed Metal Fakeout not properly cancelling on feint
• Reduced Tornado Fire Forge damage, posture damage
• Shortened Chaser skip route

May 3rd, 2024

Content & Systems
• Added Unique Trident Spear Critical
• New Spark for Ice Forge
• Following Hive R&D, the restrictions on the Fountain Gate network's Vow have been relaxed. Merely having seen the majesty of the Greathive from afar is enough to create the mental link that enables one to utilise the network. Fountain Gates can now be used at any Power so long as you've visited the Eastern Luminant on that character and have unlocked the Hive Gate on your account
• Greathive Aratel has re-established pathways through their Fountain Gate network, linking the Greathive to Miner's Landing and the Songseeker Wilds
• Hive Scouts posing as Citadel archaeologists have managed to unearth a long-buried Fountain within the Isle of Vigils. The Maestro was reportedly amused by their flimsy disguises and allowed the dig to continue on the condition that any findings be left on the island
• Added a Loot All button to chests/loot bags. Becomes available after 5 seconds to prevent sniping
• Inventory categories now have a Sell button to sell all the items within that category, saving you the 5 hours of clicking per loot run. Won't sell any items you've locked, so make sure to lock anything you'd miss. By default, the Bulk Sell won't sell enchants, LW's, relics, deep gems, or enchant stones
• Clicking Sell All now works on items like Deep Gems that previously sold one at a time
• Added a Learn All Schematics button to the Blacksmith that will learn all available schematics in your inventory. Won't display if you don't have any
• Schematics you've already learnt now say so in their tooltip
• Items with only 1 quantity no longer show "Sell 10" or "Sell All", just "Sell"
• Sell 10 has been replaced with "Sell X" which prompts you for a number to sell
• You can now click on the number in slider prompts to manually edit it to a number of your choice without needing to drag the cursor to the single pixel that has your number of choice in it
• Merchant Ships now have a slider for applicable items including weapons and equipment
• Rumors say a Mantra Ingredient Merchant has set up shop on the Isle of Vigils somewhere. There is no connection between them and the Hive Scouts, so there's no point asking
• Mantra Ingredient Merchants now sell ingredients of a higher quality
• Added 'No Holds Barred' setting. Enable it to temporarily disable your allegiances, so that you can spar with abilities that usually ignore your allies or grant some damage reduction to allies
• You can now dye the glow of your Arc Suit with Dye Packets
• You can now dye Arc Suits to whichever color you want
• You can now dye Earrings and Rings. Note that rings with textures can't be dyed due to tech limitations
• Newly dyed equipment now shows the RGB and HEX code of the dye in its tooltip. Old dyed equipment sadly can't show these values, but will indicate in their tooltip that they're dyed now
• Antiquarians will now buy sparks
• Added a Boulder shop to the Training Hall
• Stardust is now only required the first time you use Entropy Link to travel somewhere
• You can now remove your Murmur at Yun'Shul. Yun'Shul wish CD has been reset

Balancing & Tweaks
• Human Mobs now know when you're in windups for moves and won't just brainlessly hold block in front of your DBZ Spirit Bomb chargeup
• Fixed reactions on Duke and Maestro not being up to date. Weren't clued up on the appropriate responses to moves
• Made Maestro anti-cheese a little less infuriating, he's decided to wear ankle weights
• Mobs are now better at parrying Relentless Flames
• Mobs can now autoparry ranged attacks that hit from behind them if you're their current target. Previously moves like Shadow Seekers would backstab them even if they were actively attacking you
• Ice Forge now has mouse targeting
• The recent Broodlord incursion into the Etrean Luminant has been culled following the extensive efforts of brave Pathfinders in clearing out their nests. As such, they can no longer be found there
• Reduced Broodlord spawn rate in Hell Mode
• Broodlord Rot now only halves healthpacks in Diluvian, similar to Hell Mode
• Reduced Cerulean Thread damage (16 -> 15)
• Stoneheart crit is now properly handled as a GB instead of just having 100 posture damage
• Fixed parrying Galetrap not cancelling the proc
• Preservation Bell now cancels manual executions
• Mobs now know to roll Stoneheart crit and a few others
• Maestro Evengarde is less willing to be a punching bag
• Stench no longer scales with damage multipliers
• Surge rods, Metal rods, and Crystal procs are now more visible on larger foes
• Sliders now have less increment markers since the accuracy is better on them
• Updated Fabric textures

Bugfixes & Optimization
• Fixed an issue where client-side status checks for statuses created by the server were sometimes delayed in realising a status was present. Should fix some weird behavior like ritual casting inputs being ignored for the first second or two of the ritual cast being up, and likely a few other bugs
• Fixed Fugitive flaw placing you in an inn at spawn and not correctly branding you as a criminal until your rep changes by other means
• Fixed Celebrity talent not applying correctly until your rep changes
• Fixed selling items at the Antiquarian on controller
• Fixed aces not being selectable on controller
• Fixed not being able to select particularly long dialogue options on controller
• Fixed Ferocity/Multiplicity/Displacement sfx and vfx not playing
• Fixed Dark God behaving unpredictably and occasionally draining Tempo from its user
• Fixed Astral Wind animation sticking
• Ritual Cast finger glow no longer shows up in Tacet
• Fixed issues with ritual casting when keys are rebound
• Fixed Arc Dash/Arc Leap exhausts showing through Tacet
• Fixed Curved Blade offhand equip showing through Tacet
• Added some checks to cancel using Tacet/Disguise when invisible via other means. Should avoid bugs where one source of invisibility disappears during another, causing you to incorrectly become visible
• Fixed lingering animations on Electro Carve
• Fixed Discharge requiring Fist to roll
• Fixed Static Fakeout teleporting you to Scion/Chaser and making you plummet 5 stories
• Fixed equipping items Unlocking them if you leave the game with them equipped
• Fixed Teleportation bell FF pushing
• Optimized windups on crits
• Fixed Fire Forge, Astral Wind, Fire Gun, Fire Palm, and Flame Ballista all having deafening activation sounds

Patch 1.7.5a

• Fixed Trident crit being busted with Stone
• Fixed hyperarmor not applying properly to some crit windups
• Loot All now becomes available after 3s (down from 5s)

Patch 1.7.5b

(not a hotfix, just missed a couple of patch notes from the update)
• Fixed 360 degree blocks not working for a lot of moves that were meant to have them
• Reduced Maestro posture now that he's not so cheeseable

April 26th, 2024

Content & Systems
• Added Krulian Knife Unique Critical
• Added Warden Ceremonial Sword Unique Critical
• New MED Club Talent: Hammerfall
• New MED Club Talent: Brain Rattler
• New MED Club Talent: Dispatch
• New HVY Greathammer Talent: Unstoppable Force
• New Expert Schematic: Martial Artist
• You can now spend 10 Knowledge to max out the progression on an Oath if you've already maxxed that Oath on another character. Note that you will need to log in on a max oath slot or reprog an Oath to max to gain this option as it wasn't previously tracked account-wide. This doesn't skip the Oath obtainment, just the progression once you already have the Oath
• Pressing 'P' now opens a new Equipment Visibility menu that lets you quickly toggle the visibility of different items of equipment
• You can now toggle Hair/Beard visibility when wearing Head equipment. No more forced baldness/hair clipping
• You can now toggle Ring visibility
• New Book: Ossuary Maintenance
• New Book: Operation 'Distant Light' Report
• Added a 'Relic' rarity tier that's mostly equivalent to 'Mythic' tier in value, but is a dark green color to help them stick out in chest drops
• There are now Lockers outside the Diluvian Mechanism
• 13 new Adret last names, 13 new Gremor last names, 12 new Canor last names, 12 new Capra last names, 12 new Vesperian last names, 12 new Ganymede last names, 11 new Celtor last names, 11 new Khan last names, 10 Etrean last names, 10 new Tiran last names, 9 new Felinor last names, 9 new Chrysid last names

Balancing & Tweaks
• Gave 3, 4, 5 star bounty chests a huge buff. Should drop far better loot than before
• Buffed Voidwalker defeat chests by a lot
• Mouse-targeting is now a lot more generous in its targeting, helping avoid whiffing where you should have had a target. Won't affect the accuracy negatively at all
• Mouse-targeting no longer targets those in Portals bell
• Preservation Bell is now unbreakable for the first few seconds after its used
• Diver's Light Plate drops from Hell Mode are now 2-stars at minimum, with a much higher chance of being 3-star
• Buffed Hell Mode final chest loot, now drops a wider variety of Relics and can now drop Enchant Stones
• While in Hell Mode, Broodlord Rot now only reduces your healthpacks by 50%
• Buffed rates on 5-star bounty chests
• Linkstrider Links now only break from range after they've been established for 3s
• Increased Broodlord max posture
• Yun'Shul percent damage on proc now depends on the weapon class used. Light: 3%, Medium: 4.5%, Heavy: 6%
• Broodlords and Brutes are posture broken for less time (4s -> 2s)
• Command: Sacrifice now has a 2 minute cooldown on those sacrificed. Master use CD increased slightly (2s -> 3s)
• Reduced Cerulean Thread LHT scaling (8.5 -> 7.5), increased base damage (15 -> 16)
• Added CD indicator for offhand gun shots
• Reduced Shadow Gun ether drain
• Pyre Keeper sliding critical given additional startup time to account for any animation hiding as well as additional endlag
• Pyre Keeper Hyperarmor starts a little later now on standing & running critical windup
• Pyre Keeper sliding critical posture damage reduced
• Pyre Keeper Sliding/Crouching crits now cancel on parry
• Fixed lingering hit frames on Wyrmtooth crit
• Fixed some Metal Fakeout movestacks
• Increased Wyrmtooth ground crit anim speed slightly to sync it better with the hits
• Metal Eruption spikes disappear more quickly (5s -> 2.5s)

Bugfixes & Optimization
• Fixed Wind Forge cancelling FF
• Fixed instruments being collideable
• Mouse-targeting no longer targets through FF
• Greatly improved the game's publishing workflow, should help updates go more smoothly and let us hotfix things more rapidly
• Optimized Linkstrider Links
• Fixed some Maestro cheeses

Patch 1.7.4a

• Fixed issues with hitboxes in dungeons. Mods will be lenient with restores

• Controllers can now use the dpad to navigate dialogue options
• Fixed not being able to lock stats on controller

Patch 1.7.4b

• Fixed Blindseer prog skip option not showing up

Patch 1.7.4c

• Fixed oath prog skipping on a few oaths
• Fixed being able to dye things vantablack

April 19th, 2024

New Equipment Set: Monastery Champion
Designed by J3STTR as the winning entry of the Vigils Equipment Art Concept Contest!
• New Head Equipment: Monastery Champion Cowl
• New Torso Equipment: Monastery Champion Beads
• New Arm Equipment: Monastery Champion Robes
• New Equipment Talent: Temple Guard

Content & Systems
• New MED Club: Pernach
• New MED Club: Morning Star
• New MED Club: Toothed Club
• New HVY Greathammer: Sovereign's Punishment
• Lightning Stream Reversal Spark added (credit to zenith_womp_womp for idea)
• You can now see the equipment of your character slots on the character select screen. You may need to click a slot and rejoin to see it update
• Transmogged outfits now show up on the character select screen
• Books now support images and illustrations
• Dumbbells, Training Vests, Prayer Beads, Weapon Manuals, and Ankle Weights are now purchasable in Guild Base Training Halls
• Elemental Training Gear is now purchasable in Guild Base Song Rooms
• Encyclopedias, Math Textbooks, How to Make Friends, and Weapon Manuals are now purchasable in Guild Base Libraries
• Pyre Keeper Crit VFX now changes color to match its respective path
• Pyre Keeper Custom Animations added
• Added Etris and Miner's Landing Corrupt Teleportation waypoints

Balancing & Tweaks
• Voidmother TP is now disabled while in combat
• Silentheart now only requires that your weapon stats all added together be 75 or more, not that you have any weapon stat individually be 75 or more. e.g. 25 MED, 25 HVY, 25 LHT now meets SH reqs
• Silentheart AGL/CHA req reduced (40 -> 25)
• Mani Katti posture damage is now a flat 7 per hit instead of matching your weapon
• Mani Katti is now mouse-aim instead of just being whoever's closest. Can now target allies for sparring. Mani Katti is now 360 blockable
• Increased Audacity stun duration
• Audacity now grants nearby allies a 10% damage buff for 10s
• Pressure Detonation now drains tempo on proc
• Reduced Ice Smash endlag (0.3s -> 0.2s)
• Brutes now back away further from the player so that they don't block your camera so much
• Mace now has PEN (5%)
• Increased Ignition Deepcrusher PEN (15% -> 20%), reduced MED req (60 -> 40)
• Increased Ysley's Pyre Keeper drop rate. Now drops from a few more places
• Tacet now gets a range bonus from your Stealth stat
• The second M1 on Ysley's Pyre Keeper now scales with LHT
• Added a safety platform for arriving at your destination with TP bell to prevent people cheesing voids
• Pyre Keeper Standing Critical additional endlag added (0.15s)
• Pyre Keeper falling crit now only guard breaks on explosion (2nd hit)
• Reduced Pyre Keeper slow proc
• Fixed Cerulean Thread crit being movestackable
• Extended the height of Training Hall guild base rooms

Bugfixes & Optimization
• Fixed Carry Load not updating visually when changed
• Fixed some Roblox physics weirdness
• Fixed a memory leak with prompts
• Fixed a Note dupe
• Fixed visual rarity of Ysley's Pyre Keeper
• Fixed Corrupt TP waypoints sometimes not showing up

Patch 1.7.3a

• Fixed Pyre Keeper sliding critical not moving you forward and ending early
• Added a Banker to the Voidheart. Eylis is finally making money moves

Patch 1.7.3b

• Fixed Tacet buff from Stealth being inverted. Fixed your Stealth buff being inconsistent and depending on how soon after crouching you use Tacet

April 12th, 2024

Content & Systems
• The Mudskipper Brute has emerged, heralding an evolution of the Mudskipper parasite
• Even more troubling, reports speak of a much stronger form of Brute, the Broodlord. Eyewitnesses have spoken of them calling forth legions of parasitised undead...
• New Flamecharm Legendary Weapon
• New LHT Weapon: Coral Cestus
• New Torso Equipment: Pathfinder's Backpack
• New Torso Equipment: Grand Pathfinder's Backpack
• New Book: Strange Missives
• Recalled Mantras can now be exchanged at the Shrine of Division

Balancing & Tweaks
• Ping Compensation is now disabled in Chime of Conflict, as voted for in polls. Not a final decision and we're listening to your feedback on this feature. Wanna get things in a spot where it doesn't feel like ping (low or high) has too much of an advantage
• Flintlocks and Rifles now have a running attack
• 1H Guns now have an aerial attack
• Made some slightly more arbitrary requirements on Resonance obtainment easier to meet. None of these were new reqs, people have just been continuously getting better at getting Resonance quickly
• Buffed Voidwalker attribute training by 3x. Buffed attribute training from fending off a Voidwalker by 3x
• 4 Star and 5 Star bounties are now guaranteed to drop at least 1-star quality loot. Power 14+ Voidwalker defeat chests are also guaranteed to drop at least 1-star quality loot
• Fending off Voidwalkers that are Power 14 or above will now drop at least 1-star quality loot• Five Star bounty chests and Power 14+ Voidwalker defeat chests now rarely drop Deep Gems, Void Spires, and some Mythic Weapons. Their selection of loot has also been upgraded in general
• When moving quickly, events shouldn't spawn behind you as often
• Reduced Wyrmtooth crit damage
• Increased Wyrmtooth weight (6 -> 7), PEN (20% -> 25%)
• Twincleave no longer positive on parry
• Revenge no longer backstabs block when used in front of the opponent
• Chime storm damage now cancels Illusory Realm
• Bloatskippers now die on knock without needing to be executed. Up to you whether this is a good thing
• Fixed reloading 1H Gun during other actions
• Chime Storm damage now bypasses all forms of iframes
• Illusory Realm's purple tint is considerably more subtle now
• Fixed Deferred and Bleed instantly killing Illusion Clones
• Increased Illusory Servants range
• Added a few more Voidwalker invade spots around Mount Saramaed
• Fixed fully charged Kyrsieger not guardbreaking

Bugfixes & Optimization
• Fixed Jolt Cast. Fixed Jolt Cast proccing after 1 perfect cast instead of 3
• Fixed Rail Blade not displaying enchant visuals properly. Optimized model
• Fixed positioning and scale of Warrior's Eyepatch
• Reduced sound playback distance on Fire Forge, Fire Palm, Flashfire Sweep
• Fixed Dye Removers not being sellable
• Fixed descriptions on A World Without Song, Lightspeed Reflexes

• Reduced Proficiency scaling buff (7.5% -> 6.5%), was a bit overtuned with the recent change to it
• Reduced Layer 2 Wind strength (roblox randomly made it stronger somehow?)

Patch 1.7.2a

• Updated BR weapon pool to include newer weapons

• Fixed Coral Cestus crit not working with Legion Kata
• Improved Coral Cestus crit hitbox

• Sea Outposts no longer spawn 3 Broodlords/3 Brutes at once

• Buffed Flame Legendary drop rate in new servers

Patch 1.7.2b

• Fixed issues with carrying capacity not updating

• Ysley's Pyre Keeper reqs adjusted (65 HVY; 15 LHT; 50 FIR -> 25 HVY; 10 LHT; 75 FIR)
• Pyre Keeper Damage on all crit variants reduced by 55%
• Hyperarmor removed from all variants of Pyre Keeper critical except the running and standing variants
• Pyre Keeper now recolors based on if you have Azure Flames or Twisted Puppets
• Pyre Keeper swing speed reduced (0.7x -> 0.68x), base damage reduced (24 -> 23)
Note: There's no rule saying that there can only be one LW per element

April 5th, 2024

Content & Systems
• New Hybrid MED/HVY Sword: "Wyrmtooth"
• New Mid-Game Flintlock: "Dawnshot"
• New Alloy: Alloyed Dawnshot
• You can now dye your Outfit using a Dye Packet
• You can now dye your Sclera (white of your eyes) using a Dye Packet
• You can now choose to dye each of your hairs separate colors, or to dye them all the same color. Note that each dyeing of a specific hair 'slot' will cost 1 Dye Packet. Dyeing all 3 the same color will still only cost 1 Dye Packet
• You can now make yourself bald by inputting no ID's into the Barber UI, or by inputting 0. Baldheads rejoice. Fadetrimmers can make people bald now too
• Barbers will now remove the same Dyes as a Dye Remover for free. As such, Dye Removers are no longer given alongside Dye Packet purchases as they're just tool clutter. Dye Removers can now be sold for 50 Notes
• Recalled Mantras now have element indicators
• Holding out a Repair Hammer now shows you the health of the ship you're standing on, and how much your Repair will heal it by. Sticks can now be used with a Repair Hammer, though they're only 33% as effective as Wood. Repair Hammers now display how much Wood you have, or how many Sticks if you have Sticks but no Wood
• Command: Run is now a base command for Vow of Mastery. If you had Command: Run you will be refunded a talent hand

PvE Scaling Adjustments
• PvE Scaling with Levels has been revised in how it scales with your level. Power 20 remains the same, but Power 1 now starts with decent PvE scaling (equivalent to somewhere between your scaling at Power 5 or 6 previously) instead of having little to no scaling. Your scaling then increases linearly up to Power 20 as it did before, it just starts off higher. In short, the early game won't be as brutal in terms of your damage scaling against mobs. Since early levels are now slightly less brutal PvE-wise, To1 has been adjusted to retain its difficulty, and the healthpools of certain mobs have also been adjusted
• For a general breakdown, at Power 1 your PvE scaling will be similar to Power 5 previously. At Power 5, your PvE scaling will be similar to Power 8 previously. At Power 10, your PvE scaling will be similar to Power 12 previously. At Power 15, you'll have scaling similar to Power 16 previously. Finally, Power 20 is unchanged.
• Increased base PvE scaling slightly (should give you about +10% more damage with non-mantra attacks in PvE)
• Reduced additional PvE scaling buff on Mantras. Since the base PvE scaling was increased, this shouldn't be too huge of a reduction
• Fixed not having PvE scaling for attacks where you have a 0 in the stat it scales with. e.g. if you had Dread Breath with 0 Frostdraw, it had no PvE scaling
• Reduced Corrupt mob HP multiplier (3x -> 2.5x)

Balancing & Tweaks
• The Auto-Restore system for disconnecting during PvE has been improved and should account for dc's a lot more consistently. Should hopefully fix the issue of 'lingering' ingame when you dc, where visually you're above 60% but on the server you dip below 60% due to lingering ingame
• Lingering block frames after parrying have been added back
• Lingering block frames after parrying are now removed when you roll to prevent being guardbroken mid-roll
• Ping Compensation no longer kicks in until you have 70ms or higher Ping, and the maximum compensation delay has been reduced (0.1s -> 0.06s). This should make the effects of Ping Compensation a lot more subtle, and make handling players using Ping Compensation a lot more consistent
• Wyvern's Claw damage multiplier is now 5% for Mantras. Other attacks still have a +10% multiplier
• Reduced maximum Dread Stacks damage multiplier (+15% -> +10%)
• Vengeful Pursuit now has mouse tracking against targets with their backs to you. Vengeful Pursuit now procs Bear Trap if you have the talent
• Increased Safety Dance bonus (+0.03s -> +0.05s), increased AGL req (15 -> 20). Removed LVL req
• Railblade is no longer a LW and can now be enchanted. Back when it dropped, weapons having unique and complex criticals was seen as more of a big deal, but with the variety of weapons at the moment this isn't the case. Railblade CD reverted back to 9s, damage nerfed slightly
• Mantras no longer build stacks of Perfection
• Frost Grab now deals posture damage
• Twister Kicks damage reduced
• Shadow Gun damage reduced
• Kyrsieger PEN increased (5% -> 15%)
• Increased Alloyed Vigil Longsword PEN (10% -> 20%)
• Great Maul length increased (8 -> 9)
• Increased Pale Briar crit hitbox size
• Pale Briar HVY scaling increased (7 -> 7.5)
• Razor Cutlass now has 10% chip
• Increased Darkalloy Greatsword HVY scaling (7.5 -> 8)
• Krulian Knife LHT scaling increased (10 -> 10.5)
• Razor Cutlass posture increased (7 -> 8)
• Alloyed Shotel chip increased (15% -> 30%)
• Alloyed Steel Maul swing speed increased (0.6x -> 0.64x)
• Alloyed Vigil Longsword MED scaling increased (7 -> 7.5)
• Flareblood Kamas critical windup increased slightly
• Karita Leap CD increased (8s -> 10s), now has a sound cue on activation
• Karita Leap now stops on parry
• Fixed Astral Wind sending you upwards on parry. Should now cancel on parry
• Fixed Crescent Cleaver/Kyrscleave crit not confirming on blockbreak
• Cerulean Thread LHT scaling reduced (9 -> 8.5), endlag increased (0.04s -> 0.05s)
• Fixed lingering hit frames on Cerulean Thread crit
• Cerulean Thread crit now has slight endlag (0.1s)
• Increased windup on Cerulean Thread 2nd crit (0.35s -> 0.4s)
• Night Axe chip increased (60% -> 80%), swing speed reduced (0.59x -> 0.58x)
• Fixed Flame Blind working against Blind players
• Fixed Gaze working against Blind players
• Adjudicator Coats now grant Unwavering Resolve. Formerly granted Hardened Nerves, but this was removed as a talent a few months ago
• Flame Within, Lose Your Mind, Jumpstart, and Raging Static now list their damage multipliers in their card descriptions
• Reduced Repair Hammer CD (1s -> 0.2s)
• Increased Repair Hammer speed, but made it interruptible

Bugfixes & Optimization
• Fixed Corrupted Teleportation bell overly favoring the preset waypoints over user-created ones
• Fixed Stormbreaker hiding your weapon after being returned
• Fixed Ardour Manifestation. No longer consumes the tool if it wasn't able to summon the Dread Serpent for some reason
• Having new mantras and joining old servers that don't support them yet is now handled more reasonably
• Optimized a lot of status effect checks
• Fixed data slots not always displaying the correct location. Clicking on a data slot should fix it
• Fixed data slots not updating with corrected info if you returned to the slot select screen
• Fixed some inconsistent behavior with banking
• Fixed Hair Dye being inaccurate when applied
• Fixed Treasure items like Amethysts, Gold Bars, etc. being lumped into the Relic category
• Fixed being prompted with the Treefelling Blow quest as a Silentheart
• Added an extra wave sampling point for ships so they should rock less dramatically. Should make larger vessels especially a lot more stable
• Fixed a memory leak with the Jetstriker aura

Patch 1.7.1a

• Mantras now build Perfection stacks again, but multihits build stacks slower
• Posture damage/gain from parrying a guard break reduced
• Reduced Railblade crit damage further
• Fixed blocking/parrying mid Railblade crit, added aerial endlag
• Removed Hyperarmor on Railblade crit

• Getting posture broken now voids your block's protection against hit confirms like Crescent Cleaver

• Fixed withdrawing from banks in new servers
• Fixed Outfit dyeing temporarily dyeing your outfit black until you swap servers

Patch 1.7.1b

• Fixed Wyrmtooth crit not cancelling on parry

April 1st, 2024

DEEPWOKEN: WARRING STATES ERA
The awesome new live service update has come to Deepwoken...

You belong to one of 3 teams. They are the Blue Skippers, the Red Daunts, and the Green Threshers. You dont get to pick.

Earn points for your team by doing awesome tasks like:
• Killing enemy teams (NOT FRESHIES)
• Soloing a world boss
• Fishing

If your team wins we will add a sticker to the Discord of the winning team's mascot that you can use to show that YOUR team won. You can also LIE and say you were part of the winning team
(world boss means an ACTUAL boss. Not widow)

• defeating another team in chime now gives your team 2 points
(overworld kills give 10 points)

Patch 1.7.0a

The results of the War will be determined at 2:00 PM UTC-5 Tuesday, April 2nd. May the best beast win.

Patch 1.7.0b

Warring States Final Scores
🥇 Red Daunts - 473,024 Pts
🥈 Green Threshers - 455,985 Pts
🥉 Blue Skippers - 447,761 Pts
The Red Daunts will receive a sticker to celebrate their victory.

March 29th, 2024

Jetstriker: Winds of Change Rework
• New Mantra: Jet Kick
• New Mantra: Fake Strike
• Jetstriker Mantras receive boosted damage and posture damage if used at max momentum. Jet Mantras will be the color of your Oath when used at max momentum
• New Talent: Acceleration Points
• New Talent: Jetstream Pursuit
• Jetstrikers now have a momentum bar to see their momentum. Outline turns the color of your Oath when at max
• Jetstrikers can Parry, Dodge, and land basic attacks to gain short bursts of momentum
• Prevailing Westerlies has been merged into the base oath talent
• Vigil's Grace has been removed
• Stratos Steps can now be followed by other people, similar to wind step
• New Oath Visual

Sea Improvements
• Added 10 new randomly spawning Sea Outposts/Islands to add some much-needed variety to sea content. Previously, the only Sea Outpost was the Pirate Watchtower
• Random Sea Outposts/Islands should be more matched to the level of players nearby and give much better EXP and bigger loot chests
• Some Random Sea Outposts/Islands will now spawn in the Voidsea
• The Travelling Merchants on Merchant Ships will now buy your items like Antiquarians
• Shipwrights now cut to the chase and open up the shipyard immediately
• Dinghies now get automatically repaired when you visit a Shipwright
• Spawning another ship while you have a ship out no longer confusingly only recalls the existing ship, and will now both recall the old and spawn your new ship

Content & Systems
• Ice Grab reworked, now a 2-Star Ice Mantra
• A toll-operated freight elevator has been repaired at the back of the Cathedral of the Interstice
• Guards now have a few useful pieces of info for new players
• Added a sound cue to Ankle Weights being equipped/unequipped
• Added training gear to the entrance of the Diluvian Mechanism
• Added the Shrine of Unification and the Shrine of Division to the Temple of Hearts
• Antiquarians now buy Mantra ingredients (at mediocre prices)
• Fast Depths trial dialogue is now based on the total number of drowns across all of your slots, not just the current character. Should speed things up a lot on new characters for more experienced players. Note that this counter did not previously exist so the total number will need to count up from now
• Lightspeed Reflexes has been reverted to its previous behavior

Progression Improvements
• Voidzone EXP multiplier increased (1.5x -> 2x)
• Voidzones now give 2x Attribute Training EXP• Gripping mobs now grants Weapon Attribute Training. Increased Weapon Attribute Training from PvP grips
• Increased Weapon Attribute Training from crits considerably
• Increased Weapon Attribute Training from M1's
• Increased Weapon training from sparring with a Vigil Instructor
• Made the Celtor Cathedral bells a lot more convenient to ring by placing them all within the same district as the gate. You now only need to ring 2 bells instead of 4

Balancing & Tweaks
• Parry CD is now reduced when you whiff a parry while in hitstun/weak block (1.5s -> 1s)
• Backstabs no longer deal guardbreaks/posture damage; basically means if you get backstabbed it won't ALSO hit your posture
• Uppercuts will now move you further if you're holding W at the start of the uppercut
• Parrying a guardbreak now causes major posture damage to the person being parried
• Removed increased endlag on Heavy Weapon running M1 whiff
• You no longer have lingering block frames after tap parrying. Letting go of F will now always immediately remove your block frames. Intended as a buff, as it'll stop players from getting "Guard Broken" when they roll after a parry
• Flintlocks now drop at Erisia so LHT gun mains can get their first upgrade a bit quicker
• Wielding a non-gun offhand with your 1H gun now makes your reloads 20% slower
• Enchant Stones no longer have a Power requirement
• Clutching Shadow base damage doubled, hit confirm delay (0.3s) removed, grab duration reduced (1s -> 0.75s), now has mouse targeting
• Clutching Shadow CD increased (8s -> 12s), windup increased slightly (0.3s -> 0.4s)
• Metal Fakeout base Ether cost increased (20 -> 40)
• Needle Barrage base Ether cost increased (20 -> 40)
• Metal Kick base Ether cost increased (20 -> 30), CD increased (8s -> 13s)
• Metal Eater armor cost increased
• Rising Shadow windup decreased (0.55s -> 0.45s), but the cancellable window for the windup frames hasn't changed (remains 0.45s)
• Rising Shadow damage now scales with upgrades
• Rising Frost size slightly decreased
• Rising Wind no longer activates on block
• Flame Scourge endlag reduced (1.2s -> 0.8s)
• Frozen Web now applies Bottom Freeze
• Windup on Ice Daggers increased slightly (0.3s -> 0.35s), max travel time reduced
• Master's Flourish now properly cancels the second hit if you parry the first
• Master's Flourish vfx now matches the windup
• Wind Trap no longer goes through Block, Parry or Dodge
• Increased Underdog damage multiplier (+2% -> +3%)
• Ceaseless Slashes initial windup decreased (0.4s -> 0.2s)
• Arc Wave hitbox size reduced, sound volume increased
• Gran Sudaruska critical now cancels on parry
• Singularity hold duration increased (0.5s -> 0.75s)
• Blazing Enchant now requires multiple hits to proc. Once procced, for the next 5s your M1's and crit hits will proc burn. No longer has a 2s cooldown
• Light's Final Toll scaling adjusted (7 WLL; 6 LHT -> 10 WLL; 4 LHT)
• Reverted Lightspeed Reflexes reqs back to what they were previously (20 AGL & 30 INT -> 20 AGL & 20 INT)
• Increased Safety Dance bonus (0.02s -> 0.03s)
• Drakemaw Gauntlet crit windup increased slightly (0.42s -> 0.45s)
• Increased Kyrsieger crit range, extended hitbox
• Kyrsieger crit beam width now increases with chargeup
• Railblade crit CD increased (9 -> 10)
• Reduced sailing requirement for Windwaker
• Despawning mobs now fade out with high gfx mode
• Precision Cuts and Close Shave damage lowered
• Fadetrimmer Mantras no longer count as slash damage

Bugfixes & Optimization
• Fixed softlock when retaking Jetstriker after Oathbreaking. Simply revisit Alirian to fix yourself
• Fixed 99% of hit trades on high ping. Should make ping compensation a lot less janky
• Point of Interest icons are now based on your current region and not your specific area, fixing the issue where they'd fade in and out even within the same island
• Fixed sea outpost chests hovering in midair
• Fixed wielding an non-gun offhand being considered as Dual Guns
• Fixed not being able to reload 1H gun with a shield out
• Fixed Gathering Electricity requiring a Sword equipped to roll
• Fixed disconnecting above 60% to a Watcher combat logging you
• Fixed being able to briefly have a two-way Vow of Mastery
• Patched being able to immediately use Chime of Conflict after completing your Depths trial
• Dodging other players no longer gives you a PvP combat tag if you're in a dungeon
• Fixed Stormbreaker unequipping on crit return

• Fixed a bug that could dupe Mantras

Credit to Lulux44 for the Fake Strike animation

Patch 1.6.9a

• Fixed Sea Outpost chests spawning in walls
• Sea events now spawn further away from you so you don't T-bone into a merchant ship and cause a 15 ship pile-up on the sea highway
• Fixed Sea events spawning in waters that are meant to be event-free

March 22nd, 2024

Content & Systems
• New HVY/CHA Legendary Weapon: Kyrsieger
• Ceaseless Slashes reworked
• Dragon's Song reworked: "Landing a Mantra after an uppercut grants Ether. 2s CD"
• Lightspeed Reflexes reworked: "You can now feint your M1 by parrying", reqs now 20 AGL 30 INT
• Added the Shrine of Solitude (the mystic one) to the Temple of Hearts
• Deepbound players can now choose to spawn at the Diluvian Mechanism
• Windmills and Waterwheels now rotate again by handling their rotation on the client
• Yun'Shul wish cooldown has been reset

Progression Improvements
• Weapon/Element training is no longer completely reset on level up
• The penalty to your training EXP when you die in PvE has been reduced
• Increased Combat EXP on a lot of combat-based random events
• Increased Combat EXP in events with multiple foes
• Completing your Voidwalker Hunt or defeating a Voidwalker Hunter now gives extra Weapon training EXP
• Increased midgame and lategame Voidwalker EXP from fair matchups. Increased EXP gain from defeating Voidwalkers

Balancing & Tweaks
A lot of these changes are somewhat experimental and are subject to change. We're going to be closely monitoring them following the patch to make sure we make any necessary adjustments.
• Attacks now have ping compensation and can land up to 0.1s later if you have higher ping. This lets players even on poor connections react to attacks. This applies both in PvP and PvE
• Dodges now have additional ping compensation and can have up to 0.05s extra dodge frames if you have higher ping
• Proficiency damage scaling increased, 5% -> 7.5% per point
• Proficiency now gives +3% PEN on M1's/criticals per point
• M1s and Criticals are now positive on block
• Heavy and Medium weapons should now be positive on block. Previously only Light Weapons were
• Uppercuts now move you slightly less to make them more effective as an anti air
• Roll and slide animations are now cancelled when a Mantra is cast to prevent hiding Mantra anims with rolls/slides
• Base Dodge Frames now match the base Parry frame window in duration
• Casting a Mantra now clears your autoparry frames. Fixed crits not removing all of your autoparry frames
• Crescent Cleaver crit now deals considerably more posture damage (8 -> 18)
• Buffed various crit attributes on Imperial Staff, made the running critical cancellable
• Fixed Imperial Staff not scaling with attributes, and not having PvE scaling
• Blast Spark Shadow Gun now does more damage
• You can now ragdoll cancel the ragdoll effect on Rising Shadow
• Radiant Kick targeting improved
• Fixed being able to block during Railblade Aerial, damage reduced slightly
• Sightless Still now blinds less, duration reduced slightly
• Light's Final Toll reqs adjusted (65 WLL -> 60 WLL, 35 LHT), scaling adjusted (13 WLL -> 7 WLL, 6 LHT), PEN increased (5% -> 10%)
• Reduced Piercing Will PEN bonus (20% -> 15%), as PEN will be generally higher with the Proficiency changes
• Heretic's Sutra can't be movestacked as easily
• Fixed shields still giving their posture bonus if you swap from having them held to having them on your back without unequipping
• Permafrost Prison no longer keeps you in place but instead slows you on initial hit
• Flame Palm now has a brief delay before it actually delivers damage, giving time for the visual to buffer
• Enforcer Axe/Sword/Hammer crit CD increased (5s -> 7s)
• Spawn Forcefields are only removed if the user moves and not if they're moved about by others
• Ragdolled characters bobbing up and down in the waves now matches the waves
• Your bobbing in water now more closely matches the actual crests of the waves
• Fixed mobs being able to autoparry while knocked
• Thunder Kick hitbox position adjusted to make landing it/reacting to it more consistent (not increased)
• Dark Rift CD increased (8s -> 20s)
• Ghost CD increased (8s -> 20s)
• Mirage Clone CD increased (7s -> 20s)
• Risky Moves CD increased (15s -> 20s)
• Safety Dance dodge frame bonus reduced (+25% -> +10%)
• Reduced Hunter's Reflexes dodge frame increase (0.05s -> 0.03s)
• A World Without Song stack duration decreased (10s -> 3s), but earlier stacks will be prolonged for 2s when a new stack is created
• Solar now only applies on flourish/crit as originally intended
• Solar no longer applies when blocked/parried/dodged
• Speed modifier bonuses from Inhale reduced
• Anklets of Alsin now has matching endlag with Jus Karita
• Silentheart innate posture reduced (5 -> 2) as the buffs to base combat make the Oath a lot more viable
• Twister Kicks now cancels on parry
• Flashfire Sweep now has endlag (0.15s) on whiff
• Radiant Dawn now has endlag (0.1s)
• Reduced Shade Wisp shroud duration
• Jus Karita swingspeed reduced (0.9x -> 0.88x)
• Mobs now favor paths/pavement in pathfinding

Bugfixes & Optimization
• Tools that fail to load due to not being supported yet (NO_LOAD) are instead replaced with placeholders so you don't lose them from joining outdated servers
• Added some additional measures to prevent data loss when joining old servers
• Improved mob pathfinding by making them not double back if they overshoot a waypoint
• Fixed Starkindred Halos not spinning
• Fixed ally pins on the map not displaying
• Fixed Guild info in playerlist showing 1 more room than you actually have
• Fixed rotation of Deepwoken Cloak sleeves
• Fixed aerial Imperial staff critical keeping you in the air when cancelled
• Fixed the second hit of Shadow Eruption hitting inconsistently
• Patched a few Maestro cheese strats
• Fixed Astral Wind bypassing iframes
• Fixed Rising Shadow not properly applying stun
• Fixed not being able to drop Imperial Staff
• Fixed being able to bind UI-related keybinds to M1, potentially softlocking yourself
• Fixed being able to swap weapons during ritual casts

Patch 1.6.8a

• reverted Hunter's Reflexes nerf (no one using this outfit anyway)
• Fixed Radiant Kick not having a CD on whiff
• Fixed moves that cancel subsequent hits on parry not getting cancelled e.g. Master's Flourish, side effect of ping compensation update
• Fixed flinging in water (side effect of the change to make bobbing with the waves better so this has been reverted)
• Unreactable damage and self-damage is no longer delayed with ping compensation. e.g. chime storm damage, fall damage

Patch 1.6.8b

Hotfixes
• Added a setting for the ping compensation feature introduced this patch. Off by default
• Ping compensation now only kicks in if you would fail to react in time, preventing you potentially missing parries due to the delay
• Fixed ping compensation applying to moves like Mani Katti that rely on the timing of damage ticks
• Fixed roll-cancelling sometimes feinting your next M1

• Fixed the map only very infrequently updating your position

Patch 1.6.8c

Hotfixes & Changes• The base dodge frame decrease from the last patch now only applies against M1's and Crits. The base dodge frames for all other sources of damage have been reverted back to 0.3s, where they were before
• Safety Dance now provides a flat 0.02s bonus to base dodge frames instead of a 5% multiplier. This is a buff, as the nerf brought it down to a bonus of about 0.011s
• Fixed grab moves, etc. not working

March 15th, 2024

Content & Systems
• New Shadow Assault Blast Spark: changes the mantra if under 40% HP when used
• New LHT Maestro Weapon: Cerulean Thread
• New Legendary Weapon: Imperial Staff
• Layer 1 now has an ingame map that will fill out the more you explore
• Added an off-map pointer that shows up when you're out of your ingame map boundaries
• You can now see your Guild Members on the ingame map
• You can now see Points of Interest on your in-game map like shops, banks, etc.
• Spawning a boat in general now unlocks your map (most older players never touch a shipwright and missed the feature)
• How to Make Friends now has words pop up on screen that you can click to autofill the chat prompt
• You can now use How to Make Friends on static NPC's
• You can now deposit and withdraw Notes from your bank. Banks are currently capped at 100,000 Notes. The amount you can withdraw is dependent on your trading cap

Ship Improvements
• Ship sails are now dynamically animated meshes. This should fix a lot of visual weirdness with ship sails, look better, and open up more options for customization
• Your guild's emblem is now proudly displayed on the sails of your ship
• Bringing your steering back to neutral is now a lot faster to help you manoeuver quickly. Should make cutting/jibing a lot easier to pull off
• Steering is now quicker to adjust in general and has less buildup before adjusting at full speed
• Sails are now quicker to adjust in general and has less buildup before adjusting at full speed

Balancing & Tweaks
• Fixed parry stun being higher when your low swingspeed M1's are parried by high swingspeed enemies. Was meant to be lower for low vs high and higher for high vs low
• Attunement trainers now only require 2 of the element ingredient vs. 5 if you've already unlocked the element
• Boulders now give double the Fortitude training
• Reduced weapon training reqs by greatly reducing the req scaling with your current stat. Should mean you require a lot less training to level your weapon stats
• Playing an instrument now gives good Charisma training
• Sliding now extinguishes burning (unless it's Flame Within)
• Increased Elegy of Light duration (2m -> 3m)
• Celtor City region now has a different event spawn config to Celtor Wastes, with more emphasis placed on smaller and more agile mobs
• Flame Scourge now has whiff lag
• Flame Scourge only burns on the last hit of the attack
• Combat tags for Depths trials now clear up as soon as the trial is completed
• Hitting 0 HP while in your Illusory Realm will now halve the remaining duration
• Healthpacks are now reduced while in Illusory Realm
• You can no longer use bombs mid-crit
• Throwing bombs now prevents you from acting during the throw animation
• Increased Spring Spark Shade Bringer range
• Halved Chime storm damage
• Caltrops now drops fewer caltrops at base (4 -> 3). Since damage is based on the number of Caltrops thrown it shouldn't deal more or less damage, just lag a bit less
• Floor caltrops no longer hitstun and deal less damage
• Encircle CD increased (7s -> 10s)
• Repulsion windup lowered from 1.1 to .9
• Sound on Flashfire kick made louder/more noticeable
• The damage of flashfire is now separated into both hits instead of multiplying the attack by 2x
• The volume on flashfires startup sound has been raised in order to be more noticeable
• The size of flashfires hitbox has been decreased
• Rising Thunder will now actually end properly if you cancel the rush instead of you being a walking hitbox for some time after cancelling it
• Equalizer now has endlag on whiff
• Illusory Counter no longer stuns the user when used successfully
• Illusory Counter now has a smaller active window (1s -> .45s)
• Gale Dash no longer hides attack animations
• Flame Emperor no longer obscures the user
• Meteor Slam now bypasses anti-air armor
• Twister Kicks no longer has hyper armor
• Mirage Clone now only procs on M1 and Critical
• Astral Wind windup no longer modifiable
• Ash Slam second hit is now cancelled if the first hit is parried
• Fixed Shadebringer flip hitbox
• Increased Needle Barrage CD (9s -> 12s)
• Reduced size scaling on Iron Slam
• Chain Pull windup increased and travel speed slowed slightly

Bugfixes & Optimization
• Fixed not being able to pick cards on controller
• Fixed ships spawning in at an offset sometimes
• Fixed there being random sounds playing at certain points of the map (Roblox bug where stored sounds would play). Also fixes certain sounds that would play when you loaded in
• Fixed Finishing Touch sometimes not ending Critical cooldowns
• Fixed not being able to remove players from your guild list if they already left the guild

• All damage now counts as stun damage against Equalizer

• Decreased Wind Forge windup (0.7s -> 0.55s), increased damage

• Fixed sail textures in new servers

Patch 1.6.7a

• Outdated servers will no longer show up in the server list (Roblox changes to shutdowns made this necessary)

Patch 1.6.7b

• Reset Maestro first victory reward as due to Roblox issues some players lost their dagger. You should be able to get another freebie now

Patch 1.6.7c

• You can now see a preview of your characters in the main menu (you'll need to play on a slot to update its appearance)

Patch 1.6.7d

• Fixed ship sails looking like analog horror when they stream in and out
• Fixed helmets overlapping with hair when you load in

March 8th, 2024

Content & Systems
• New Relic Equipment
• New Skeleton Key Variant added
• Added an ingame map for the Etrean and Eastern Luminants. Press M to bring the map up. Regions you've yet to discover are faded out and will fill in once you've discovered them. To get your map, talk to any Shipwright and it'll unlock the feature for all your slots
• New Chime Arena: Widow's Wail Cemetery
• Added Body Shapes: Regular, Lean, Large. These can be selected in character customisation or at a Barber
• Corrupted Teleportation bell now has preset waypoints in the Etrean and Eastern luminant
• Dimensional Travel now works with the new map system, letting you see your location in physical space
• Origin pick now persists when you wipe
• 'Possession' Specter talent reworked, now "After an apparition hits an enemy, receive 30% posture damage on all Galebreath attacks for 6 seconds. If the apparition hits while you have Phantom Step activated, receive a 15% chip damage buff as well for the same duration."
• You can now disable other players vanity items on your client with a new setting
• Added Male names: Omar, Yugo, Yusuf, Fahim, Raheem, Olie, Ryu, Dinell
• You can now complete the Nanji quest by starting from the sword and going to Nanji

Ship Improvements
• Boats now dynamically rock with the waves, and now bob up and down with each wave too
• Improved ship serverside performance cost by a lot by removing a lot of expensive animations and tweens that could have been handled on the client
• Made the sea more visibly wavy by making the scale of waves not fade out linearly as they approach the edge of the draw radius. Means you'll actually see waves in the distance now instead of just up close
• Stationary boats are now a lot less jittery and cause a lot less lag
• Improved NPC pathfinding on stationary boats

Controller Improvements
• The right thumbstick can now be pressed (R3) to toggle shiftlock on controllers
• Parkour now works correctly on controllers
• Fixed sprinting not working while shiftlocked on controller
• Fixed ship steering on controllers
• Fixed not being able to carry/execute on controller
• Fixed not being able to pull out your glider on controller (A+Y)
• Pressing L1+R1 together on controller now equips/unequips your weapon
• Deepwoken is now open as a WIP on console, though the experience isn't great yet

Balancing & Tweaks
• M1 hitboxes now have some lag compensation by being positioned slightly further out if you're walking forwards and being positioned slightly back if you're walking backwards. This should reward aggression and punish S holding, as before this update holding S would often have your hitbox hit further forwards than your visible range due to lag
• You no longer get Tempo back from hitting enemies at long range, only at close range. This applies to M1's, Criticals, and Mantras. Your enemies will still get Tempo from being hit by you at long range. This should punish builds that spam attacks at a distance by making the playstyle less sustainable and more vulnerable to rushdown
• As polled, Elemental Rebound is now innate. You now receive Tempo back from landing Mantras in general, not just elemental mantras. Tempo gain from landing Mantras has been reduced slightly
• As polled, Rifles and Dual Pistols no longer shoot projectile bullets on their M1s. 1H pistols still do
• Fixed M1 feint endlag being lower than intended. Should now be 0.2s on 0.9x swingspeed weapons, and mostly unchanged on low swingspeed weapons
• M1'ing no longer resets your feint cooldown, instead lowering the cooldown to 1s if your current cooldown is greater than 1s
• Increased cooldown on rolling again after roll cancelling without Tap Dancer (1.8s -> 2.5s)
• Feinting now removes your non-lightspeed reflexes Autoparry frames, making predicted feints punishable
• Reduced strength of Ether Drain potions
• Health potions are now much less effective in Chime
• Wind Tornado speed and max size increased
• Whiffing prediction now results in you being vulnerable for a brief period
• Armor Piercing Talent now applies to the "Blast" part of gun attacks
• Railblade Crit no longer procs Spinecutter
• Devouring Eye now has 3 hits of health, CD increased
• Arc Beam travel speed increased
• Crystal Knee hitbox size, damage, and hitbox increased slightly
• Lightning Beam windup reduced
• Chime Arena "Kyrsan Railways" trains are now destructible
• Increased Pale Briar crit damage
• Improved Pale Briar crit tracking
• Cauldrons now break if they're midair
• Shattered Katana critical windup increased, you are now slowed until the second slash ends
• Spear critical no longer removes the ability to roll
• Skeleton Key VFX Improved

Bugfixes & Optimization
• Fixed withdrawing from bank with a full inventory voiding the item. Fixed a few other instances where bank items would void on withdraw
• Fixed ladder climbing
• Fixed Nanji quest log staying up forever
• Fixed chime storm damage not hitting through Illusory Realm
• Fixed Shadow Rising flying around the opponent/not hitting properly
• Particles on emperor flame should no longer obscure the opponent
• Fixed being able to use Autobrews before chime matches start

Patch 1.6.6a

• Equipping/unequipping with controller is now hold L1+R1, instead of it activating when you only tap them. Should help fix misinputs

Patch 1.6.6b

^ Corrupted Teleportation bell being weird with your markers is fixed in new servers

Patch 1.6.6c

• Ferryman Dungeon teleports should be fixed now

Patch 1.6.6d

• Fixed losing a life if you disconnect to Scion above 60% HP
• Fixed PvP tags in Dungeons counting against the log protection on 60% HP sometimes

March 1st, 2024

Content & Systems
• New Resonance: Skeleton Key
• New Metal Mantra: Metal Fakeout ★★
• New Spark added for Permafrost Prison
• New Heavy Maestro Challenge Weapon: Pale Briar
• The "learnt what I can from training" line is now more detailed and should give you somewhat more of an insight into how much more event/quest EXP you need to level up
• If items are lost when you log to exceeding capacity, for exceeding stack limits, or for being duped, you're now informed of this when you spawn in
• Added a clear disclaimer for when you're about to return to the menu but are carrying too much

Balancing & Tweaks
• Boosted mid to lategame EXP by a lot by relaxing a lot of the caps on individual EXP sources. Levels 10 to 20 should be much less agonising now
• Daze now allows you to roll, but dodge frames are reduced when Dazed
• Humanoid mobs can now parry ranged attacks. Blindspotting a humanoid mob with a ranged attack will prevent them reacting
• Duke & Maestro now have Guardbreak Resist, which lets them block guardbreaks. Guardbreak moves will deal increased posture to them, and resisting guardbreaks will temporarily prevent them from acting. Overloading their posture will still break it
• Fixed Windrunner Robes lvl req
• Windrunner Robes can now drop from Scion• Reduced Cleaver crit windup (0.7s -> 0.6s), increased active frames (0.4s -> 0.5s)
• Increased Autobrew throw windup (0.4s -> 0.5s), can now be stunned out of
• Rapier crit now cancels early when parried
• Purple Cloud hits now count as 'fist' hits for some effects, though fist talents won't proc and it's not considered a fist weapon. Now has fist range indicator
• Purple Cloud posture damage lowered, teleport detection range reduced (you need to dash more accurately than before)
• Visionshaper clones no longer have a speed buff outside of realm
• Visionshaper clones now properly work within the Illusory Realm
• Visionshaper clones now spawn instantly after using the mantra. Improved targeting
• Visionshaper Clones range scaling reduced, base duration buffed. Clone HP reduced
• Metal Kick regular version now has hyperarmor on the drop down portion of the attack (when they are descending and move is no longer cancellable)
• Permafrost Prison Ice spikes now come out after restraint chains are applied, ground visual adjusted for visual clarity
• Showstopper Daze duration reduced
• Rising Shadow adjusted so the tracking is less janky, activation indicator volume increased
• Smokescreen resonance has increased initial iframes and prevents actions for less time during the initial cast
• If a Preservation resonance shield is on a Blood Scourge target they will not be killed, regardless of who casted first
• Crypt Blade Critical range reduced
• Rising Shadow now has 360 block, posture damage increased slightly
• Chain Pull windup duration decreased, chain travel speed increased slightly
• Radiant Dawn ether cost increased
• Lord's Slice now has hyper armor when you're traveling mid air, now applies stun and has less endlag
• Precision Cuts can't be cancelled on parry anymore, increased posture damage
• Close Shave increased posture damage, chip damage, and base damage, made faster
• Shattered Katana crit should now properly cancel on parry and parry stun the user, and doesn't continue if you haven't hit people with it
• Equalizer slide cast fixed, has punish frames on whiff
• Reduced iframe duration on Cheap Trick
• Made Flame Palm windup particles more obvious
• Shadow Eruption vfx duration reduced (visual tweak)

Bugfixes & Optimization
• Optimized Scion by ripping out redundant pathfinding
• Fixed a bug that made mobs blind when taken too far from their spawn point
• Bloodsprays are now clientside visuals which should help with performance (also means we can be console compliant, lol)
• Fixed Cheap Trick proccing while ragdolled
• Hidden Tendril fixed
• Fixed Sing/Taunt/0-damage damage tags having far more weight in contributions than they should do. This led to popping Sing sometimes giving you 100% of a healthpack
• Fixed some sheathed weapons interfering with hitboxes for certain interactions
• Fixed some multi-part weapons interfering with hitboxes for certain interactions e.g. chat bubbles displaying super high up
• Optimized the collision geometry of a lot of equipment
• Illusory Realm now combat tags its inhabitants to prevent casting it to log freely
• Fixed being able to enter Maestro/Ferryman fights while in combat
• Adjusted visibility in Lightkeeper Temple
• Reduced particle intensity of Dawnwalker moves
• Reduced particle intensity of Flame Emperor
• Reduced particle intensity of Lava Serpent procs
• Fixed sailing/ritual inputs being overridden when bound

• Quests now give more EXP in general

• Fixed weightless items getting lost when you exceed your carrying capacity

Patch 1.6.5a

• Chaser now has his own boss theme composed as always by the ever-talented Naktigonis!
• Increased Pale Briar crit damage
• Fixed weightless items getting lost when you exceed your carrying capacity
• Quests now give more EXP in general

Patch 1.6.5b

Chime Matchmaking
• Chime lobbies can now matchmake between lobby servers, meaning you have a much higher chance of fighting evenly matched players in your region. This should also make queues a lot faster in instances where you can't find an opponent.

February 23rd, 2024

Content & Systems
• Illusory Realm reworked. Now has Spark compatibility
• New Master Schematic: Windrunner Robes
• New Unique Outfit Talent: Wind Dancer
• Added keybind customization. Most inputs in the game can now be switched up to your preference. To access your keybinds, simply open the settings menu. Each input can have up to 2 bindings, or can be disabled altogether
• Added a button to the slot menu to return to the main menu
• You can now view weapon and equipment stats in your bank
• You can now see weapon quality buffs on your equipped weapon

Visual Tweaks
• Tweaked the game's lighting to have more contrast and a better lighting curve
• Saturation & Contrast lighting effects are now adjusted with the day/night cycle
• Improved Depths lighting by configuring atmosphere & lighting effects
• Adjusted bloom to be less blinding
• Crustaceous Rex has received a few animation and visual tweaks
• Silentheart dread stacks, Lodestar vfx, and True Vantage vents now match your tattoo dye (thanks ZeroTwoIsPog and others for the suggestion)

Balancing & Tweaks
• Having high ping will now grant you additional parry frames, up to 0.1s on top of your base parry frames. This should make the combat more bearable for players on bad connections. Ping is sampled as an average that will throw out any outliers from lag spikes, so inconsistent connections should behave as expected
• Dodging should now cancel your block more quickly, preventing instances where you'd have trailing dodge frames
• Fists now have a particle when they swing to help indicate their range
• M1 bullet projectiles now have damage falloff with range
• Critical bullet projectiles now have damage falloff with range
• Projectile bullets now have parry stun at range, though have reduced parry stun if parried from long distances
• Reduced projectile bullet lifespan slightly
• Reduced health regen potion duration
• Reduced particle spam on a lot of flame/eruptionn abilities
• Humanoid mob parry frames should be more in line with player parry frames
• Humanoid mobs that can vent will now use their vent when they receive a lot of damage without responding
• Duke can now drop Curved Blade of Winds
• Celtorian Tideknight is now a guaranteed drop when you beat the Diluvian Mechanism for the first time
• Mobility Chaining debuffs no longer apply in dungeons
• Lowered range and size scaling on Ice Carve Round Spark
• Ice Carve Round Spark now cancels on parry after 3rd hit (previously 15th hit)
• Ice Carve Round Spark can no longer be stacked with Warden's Blades
• Ice Carve Round Spark damage lowered
• Shade Wisp base duration reduced
• Clones no longer give healthpacks or proc on-knock talents for their summoner
• Reinforcing a Clone no longer counts as buffing others. i.e. To get the bonus to your self-reinforce from buffing others you need to buff a non-summon
• You can no longer spit on your own summons for a health pack
• Many obstacles in Chime of Conflict maps are now destructible structures, e.g. the bookcases in the library map
• Chime storm damage now ignores Tidekeeper and Immortality passives
• Iron Tether is now parryable at any point
• Permafrost Prison size scaling and duration buffed slightly
• Permafrost Prison Ice spikes now deal posture damage
• Iron Tether Spawn SFX volume increased and windup increased
• Iron Tether now does less damage with Triple Spark
• Fixed Iron Tether animation still being played when cancelled
• With the Illusory Realm rework, Mirage from the Deep has been removed. Cheap Trick is now obtained where Mirage from the Deep would have been previously
• Illusory Servants no longer go on cooldown until the previous clone is destroyed
• Whaling Knife crit active frames increased slightly
• Anklets of Alsin PEN reduced (20% -> 15%)
• Reduced Lightning Strike maximum range

Bugfixes & Optimization
• Fixed remote exiles not removing players from your guild member list visually
• Fixed guilds with punctuation not displaying when clicked in the playerlist
• Fixed being able to close your bank mid-transfer and potentially void your items
• Fixed a rare issue causing infinite load screens
• Fixed Klaris locking out Oathbreakers
• Fixed being able to retake Jetstriker while still a Jetstriker
• Fixed being able to retake Blindseer while still a Blindseer
• Fixed a lot of collision geometry on chime maps, preventing you from getting stuck inside them
• Unbreakable objects no longer spam flaming debris parts and lag clients when hit by fire
• Fixed certain weapons not being hidden when weapon hide status is applied
• Fixed chest lids having collisions when open

Patch 1.6.4a

• Fixed not being able to rotate during Skyshatter Kick
• Fixed the Depths being permabright
• Fixed fall damage

Patch 1.6.4b

• Fixed base Illusory Realm pinging back the user instead of opponents

Patch 1.6.4c

• Fixed Purple Cloud crit in new servers

• Fixed not getting Purple Cloud guaranteed on your first Maestro victory. The tracker for beating Maestro has now been reset, so everyone should now get a Purple Cloud guaranteed on their next Maestro win. Have fun!

Patch 1.6.4d

• Purple Cloud crit CD increased (3s -> 7s)
• Purple Cloud reqs changed (90 MED -> 85 MED, 18 LVL -> 10 LVL)
• Purple Cloud range reduced (8 -> 7). Crit range unchanged
• Purple Cloud is now bankable

February 16th, 2024

Content & Systems
• New Wind Mantra: Twister Kicks ★
• Ice Carve Round Spark added
• Certain tools are now displayed in 3D in your inventory. This can be configured in the settings menu to either disable it or make it so these 3D icons will only show when you hover over them
• You can now view your guild's members in the guild base editor. Note that since this is a new feature, some members may not be present on the list. This should be fixed if they rejoin the guild. Officers should always be visible
• You can now click on guild icons in the playerlist to pull up information on a guild
• Inventory categories can now be collapsed
• Guild base edits now refresh without you needing to open and close the base editor
• Added 26 new Guild Emblems, courtesy of Nuttoons
• Jus Karita anims have been reworked to be more readable
• Most secondary equipment components (e.g. pale assassin mask) are no longer toggled off when you hide them

Oath Removal
• You can now remove any Oath with Yun'Shul. Doing so will remove all of its abilities and passives, and will recall any mantras that are over your new slot cap, but will enable you to seek out other Oaths. Once you've broken an Oath, you'll be branded as an Oathbreaker. Some Oaths will be permanently barred to you on a character if you break them. You may also suffer other repercussions for breaking your Oath, so beware
• Yun'Shul wish CD has been reset

Balancing & Tweaks
• Combat Log Leniency for PvE deaths has been made even more lenient (75% HP -> 60% HP), meaning that if you disconnect while in PvE while above 60% HP it won't count as a combat log
• Reduced a secondary requirement for getting Resonance. Held back players that were getting their bell faster than expected
• Chaining horizontal mobility moves in quick succession will now reduce their horizontal mobility. This debuff is not applied if your move hits an enemy. Damaging an enemy at close range will also remove this debuff. This should mean that aggressive high speed builds don't get nerfed, but that trackstar builds that play very passively get nerfed
• Slide cooldown on parry stun increased (0.4s -> 0.5s)
• Max Momentum Konga's Clutch Ring slides are no longer counterintuitively slower than base momentum Konga slides
• Vanishing Wraith no longer always teleports you behind your opponent, instead teleporting you to the closest point next to them. Fixed Vanishing Wraith not being 360 degree blockable
• Curse of the Bloodthirsty no longer drains your health on whiffed M1's, instead draining from your blood
• Water off a Duck's Back now removes splash potion status effects when you vent
• Ardour Scream now has an instacast tool as well as being useable by holding H
• Ring of Pestilence proc now applies to passive health regen buffs as well (e.g. Potion or Campfire regen)
• Blocking a splash potion now greatly reduces its duration and effectiveness
• Biotic Salts instead of completely removing positive effects for your enemies now instead halves positive effects. Biotic Salts now somewhat reduces the negative effects of your thrown potions for your allies
• Drinking Autobrew pots now places other drink-mode Autobrew slots on a cooldown if they share buffs. Throw-mode AutoBrew slots aren't affected
• Parkour & climbing is now disabled while you're chugging a potion
• Reduced effectiveness of Posture Weakness pots
• Reduced effectiveness of Ether drain pots
• Increased slide friction on ice
• Ice no longer reduces your slide friction if you have Warding Radiance active (melts the ice, duh)
• Reduced range scaling on Ceaseless Slashes
• Fixed Dash not scaling with upgrades
• Speed buff potions are now less effective while swimming
• Speed boost procs in general are slightly less effective while swimming
• Shattered Katana crit CD increased (4.5s -> 6s). Second slash is now a confirm and won't proc if you whiff. Lowered crit posture damage on the aftercuts
• Increased Skyshatter Kick Ether cost (60 -> 120)
• Decreased Skyshatter Kick range (25 -> 20)
• Skyshatter Kick now has an additional audio cue before dealing damage
• Skyshatter Kick now correctly stuns opponents
• Strong Left now correctly stuns opponents
• Reduced Anklets of Alsin swing speed (0.9x -> 0.88x)
• Reduced Flamekeeper Cestus swing speed (0.88x -> 0.86x), Legion Cestus swing speed (0.87x -> 0.86x)
• Fixed Viscosity doing one more tick of damage to the user than it should be
• Reduced Nullifying Clarity damage boost (+15% -> +10%)
• Diluvian Mechanism mobs now aggro at wave start
• Eclipse Kick now has hyperarmor during the tail end of its windup
• Lowered hover height on Spring Spark Flame Ballista, reduced damage
• Exhaustion Strike hitbox reduced, now has endlag on whiff
• Increased Iron Tether CD (12s -> 15s)
• Fixed Firmly Planted not reducing Chilled speed debuff
• Increased Chilled proc duration on Rising Frost (1s -> 2s), Ice Lance (1s -> 2s)
• Receiving multiple talents at once now considerably speeds up their transitions so that you're not sat waiting for 10 talents to flick by
• Reduced cooldowns on Guild edits
• Added a system to ensure that balancing on potion effects is applied to older potions too

Bugfixes & Optimization
• If you're the leader of a guild and somehow end up outside of the guild while still registered as the leader, you can now head to a Guild Clerk, input your guild name into the guild creator and it should let you join it without needing someone to invite you back
• Fixed the Birdcage Quest not resetting
• Fixed an issue where clipping out of your Depths trial would let you avoid being damaged by other players
• Fixed falling out of your Depths trial. Will teleport you back if you leave its bounds now. Also fixes people glitching the teleport so that they can camp the trial room and gank people
• Fixed certain tools like weapons not saving as locked
• Saltchemist Salts now get removed if a non-saltchemist brews a pot
• Fixed z-fighting on crystal and ice surfaces
• Fixed Permafrost Prison occasionally breaking
• Fixed chest spawn particles not working at sea
• Fixed being able to hit Drop All on locked tools
• Greatly reduced server memory cost of Equipment tools
• Reduced server memory cost of Weapon tools
• Fixed tool splashes not displaying rarity correctly for all items
• Fixed item lock overlay sometimes not being colored correctly
• Fixed Blood Scourge not counting as a PvP tag
• Fixed some memory leaks relating to tween transitions
• Fixed whiff endlag applying to certain multihit moves even when not whiffed
• Rocket Lance should no longer bug you if you're block broken by it
• Fixed Gale Leap not proccing when sliding down slopes
• Fixed Tears of the Edenkite not having PvE scaling
• Fixed Wild not having PvE scaling
• Fixed being able to stack Gale Dash with crits to get unpunishable crits
• Fixed gun mobs triple-hitting with their M1's. Fixes vshaper clones doing insane damage with rifles
• Fixed mob M1 projectiles not losing damage if their short-range blast hits

• Celtorian Tideknight is now bankable for a knowledge cost

• Parry stun now correctly cancels gun crits

• Exhaustion Strike posture transfer no longer posture breaks

Patch 1.6.3a

In new servers...
• Fixed dropping non-enchanted equipment
• Fixed pips not being visible
• Fixed Klaris Oathbreaker dialogue
• Fixed a bug where locking an item and then equipping it would make it not lockable when you unequipped it again
• Fixed a memory leak with Eclipse Kick when used at sea

(Skyshatter Kick damage was nerfed along with the other changes)

Patch 1.6.3b

In new servers...
• W/S/A rank badges fixed
• Klaris equipment enchanting fixed
• Laplace equipment enchanting fixed

February 9th, 2024

Content & Systems
• New Oath: Saltchemist
• New Rare AGL talent: Air Counter - enables you to 'Aerial Attack' to catch enemies who have recently jumped in the air above you as an anti-air attack with reduced damage
• Added inventory categories to make it a lot easier to organise and search through your items
• New Diluvian Mechanism Mode: Trial of the Meek. Enter the Diluvian Mechanism with any number of characters Power 3 or below if you select 'Enter with only the meek.' Can 16 Freshspawns take on the Mechanism?
• Wild Alchemy no longer gives a chance for amplified effects, and instead gives you a chance to brew 2 potions instead of 1
• Crafted Food is now its own item type and has its own color in your inventory
• Added 3 mantra tables to Songseeker
• Added 2 new Guild Emblem Symbols

Balancing & Tweaks
• Greatly improved passive EXP from Diluvian Mechanism by awarding EXP per wave cleared and not for every 5 waves cleared. Resonance EXP is still per every 5 waves cleared
• Once you hit Power 20, you no longer have a 'trade notes cap', instead being able to pick up Notes up to your Note cap
• Using a move that forces others to roll now enables them to roll by reducing the duration of hitstuns you've procced on others
• Placebo Effect now procs 100% of the time but has a smaller range
• Potions now take slightly longer to drink in general (new oath has a way to give you the previous drinking speed though)
• Health Potions now take longer to drink than other potions when in combat
• Sap and Seaweed now have an effect in potions
• Reduced effectiveness of Beeswax and Goblettos slightly
• Increased Beeswax and Gobletto Slow effect
• Chilled can now be procced against foes that are already Chilled, though the effects won't stack
• Ice Lance distance increased slightly
• Onslaught range increased
• Gaze no longer procs Deep Gems
• Reduced range on Vanishing Wraith slightly
• Reduced Shock duration of Lightning attuned mobs further
• Added some anti-cheese measures to the Diluvian Mechanism. Now starts spawning time bombs if a wave lasts longer than 5 minutes
• Tacet no longer functions in the Diluvian Mechanism
• Bullets are now bankable

Bugfixes & Optimization
• Fixed mobs not cancelling their grip if killed instantly or killed without stunning
• Fixed Ice Flock reqs
• Fixed hitbox issues with Skyshatter Kick
• Fixed not being able to sell gems to the tutorial Antiquarian
• Fixed time bombs spawning on every Diluvian Mechanism wave
• Made drag-and-dropping tools into your bank more reliable
• You can no longer slide while drinking potions
• Fixed instant health/damage pots not working when drunk. Fixes Redd pots not having an upside and fixes Pomars not having a downside
• Fixed slide cancelling statuses not cancelling sprint slides
• Gaze procs Deep Gems but not Insignia Gem
• Added Mystic Shrine to Diluvian Mechanism

• Shattered Katana crit now grants autoparry frames to those hit
• Shattered Katana crit's second slash now cancels if the user rolls

February 2nd, 2024

Content & Systems
• The Diluvian Mechanism has begun to move
• New Strength Mantra: Skyshatter Kick
• New Medium Mantra: Twincleave
• New Master Schematic: Celtorian Tideknight
• New Unique Outfit Talent: Tidekeeper
• You can now 'Lock' items by right clicking them and clicking Lock. Locking an item prevents you selling it or dropping it by accident. Locked items aren't protected from dropping on death
• When blocking while in shaky/weak block frames your posture bar now glows red to indicate that your block isn't full yet
• Added an indicator beneath the health bar for when your Block is fully functional (e.g. not attacking, not being prevented, no shaky/weak block frames)
• You can now choose to not spend all your attribute points in character creation

Balancing & Tweaks
• Lowered transition time between parry/block/shaky block anims to make them a lot more readable and responsive
• Brick Wall now makes you immune to the Knockdown state, instead proccing stun
• Brick Wall now gives +5 HP
• Not a Scratch now gives +2 Posture
• Backstab Immunity duration reduced (60s -> 25s)
• Assassination damage now scales with AGL, starting at the current 15% HP and capping off at 25% HP at 100 AGL
• Reduced Assassination Backstab knockback
• Low Blow duration extended (3s -> 5s)
• Deep Wound duration increased (3s -> 6s), speed boost increased
• Lights Out PEN indicator is now only visible to the user
• Lights Out PEN bonus increased (25% -> 30%)
• Twisted Puppets now emerge much faster (3s -> 1.5s)
• Twisted Puppets no longer give autoparry frames
• Upgrading Adrenaline Surge now reduces its cooldown
• Showstopper no longer cancels your Adrenaline Surge speed boost
• Increased Flame Repulsion posture damage (5 -> 10)
• Metal Rampart no longer has hitstun and no longer procs Deep Gems
• Increased Shadow Roar windup (0.5s -> 0.6s)
• Shadow Roar now has slight endlag (0.1s)
• Increased no-spark Crystal Knee damage
• Crystal Knee Spring spark now briefly ragdolls enemies
• Spring Spark Ice Lasers now does more damage
• Synced up anims on Shattered Katana crit better
• Fixed Shattered Katana crit not cancelling on parry properly
• Fixed an interaction with Viscosity where hits near to its activation threshold at 10HP would get cancelled earlier than intended. Shouldn't mess too much with the sustain on it but fixes an unpredictable interaction when you're around 10 HP

Bugfixes & Optimization
• Fixed Mantra descriptions being cut off in the rest screen
• Fixed Equipment descriptions being cut off in the rest screen
• Fixed Miner's Hardhat not being sellable
• Improved hit detection on Iron Tether
• Fixed killing Divers accidentally in the Divers vs. Lionfish static event counting as a crime
• Fixed a bug where the Lord Regent's strings sometimes wouldn't kill you but would instead leave you hanging in place forever
• Fixed movestacking Shadow Encircle with Radiant Dawn

• Devour has been merged into Dark God. If you had Devour, you'll be refunded a hand of talents

Patch 1.6.1a

• You can now redo the Diluvian Mechanism without needing to leave and rejoin the instance
• Reduced number of Nautilodaunts
• EXP is now given every 5 waves
• Reduced the number of Lightning Attuned Carbuncles
Note: The mob spam will get reduced in subsequent updates to Diluvian Mechanism and get progressively replaced with wave modifiers and environmental hazards. There'll still be a stupid amount of corrupted mobs, don't worry.
• You can now unlock your resonance while in the mechanism

• Added some modifiers to Diluvian Mechanism waves

Patch 1.6.1b

• Reduced the mobspam in some waves and replaced them with modifiers
Note: You can destroy the timebombs with your M1's and other attacks to prevent them exploding

• Diluvian Nautilodaunts no longer have vent

Patch 1.6.1c

• Deepbounds now correctly get an EXP bonus in the Diluvian Mechanism
• Expanded the Diluvian Mechanism arena size
• Fixed the break every 5 waves not happening
• Made the first 5 waves more suitable for early game
• Humanoid mobs now die instantly on knock in Diluvian Mechanism

Patch 1.6.1d

• Reduced Shock duration of Lightning attuned mobs

Patch 1.6.1e

• Fixed Lightning attuned mobs proccing Shock on every Bleed tick

January 26th, 2024

Content & Systems
• New Ice Mantra: Ice Flock ★★
• Frozen Servants Blast Spark added
• New Helmet: Immortal Helm
• New Unique Equipment Talent: Immortality
• New Helmet: Miner's Hardhat
• New Unique Equipment Talent: Rock Blaster
• Added unique Relic Axe critical
• Added a new system for Cooldown Indicators. Supports the majority of cooldowns within the game that were previously invisible to the user. Very easy for us to set these up so if we missed any let us know!
• Converted a lot of existing quests to use the Quest Objective system
• Lawless territories are now indicated (i.e. places you can start fights without it being a crime)
• Added a social/sparring area with a permanent campfire to Vigils
• Added a shortcut to the Training Hall from the new sparring spot in Vigils
• The training hall within the Blade Temple is now a lawless area so that you can spar freely
• Brilliant Cape now has cloth physics and can be dyed more easily
• Added a setting to toggle the new cooldown indicators
• New Weapon Alloy: Alloyed Adretian Axe
• New Weapon Alloy: Alloyed Katana

Combat Log Leniency
• If you're in PvE combat and disconnect at 75% HP or above, it no longer counts as a death. Note that if you have any sources of PvP damage or combat tags from non-PvE sources (e.g. boss fight tags) this will not apply and you'll still die, so we wouldn't recommend pushing your luck and intentionally logging. Should help with a lot of cases of players dc'ing and losing progress

Tempo/Erudition Poll Changes
As voted for by the community...
• Base Tempo increased (100 -> 120), Tempo per Erudition point decreased (8 -> 5). As a result, max tempo with 6 eru has been increased slightly (148 -> 150), but 6 Eru shouldn't be the default pick anymore
• Base Tempo multiplier increased (100% -> 130%), Tempo multiplier per Erudition point decreased (+10% -> +5%). As a result, max tempo multiplier with 6 eru is unchanged, but the base for all characters is a lot better

Balancing & Tweaks
• Shrine of Mastery now only costs 1 Knowledge to use each time
• Vegetarian flaw buffed - now only gives a chance to throw up when eating meat instead of being 100%. This chance bypasses Iron Gut
• Right clicking with a weapon out no longer stops you sprinting. Feinting still stops you sprinting
• Night Axe base damage increased (22 -> 23)
• Kyrsedge LHT chip added (+15%), scaling reduced (9 -> 8.5)
• Shotel crit now deals 100% chip damage, damage reduced slightly
• Removed Endlag from Alloyed Inheritor
• Increased Serpent's Edge crit damage
• Reduced delays in between Serpent's Edge slashes
• Increased Iron Blunderbuss crit damage
• Iron Tether now has a brief delay between the sound cue and when the move comes out
• Iron Tether no longer stuns if procced instantly & and is blockable if procced instantly
• Mantras can no longer be cast during Permafrost Prison
• Gale Punch autoparry frames extended
• Made Etreans less green at darker skintones
• Lowered victim immunity duration on Nemesis proc (14s -> 5s)
• Lowered Curse of the Unbidden CD (8s -> 6s)
• Fire Blade now has 0.1s of endlag
• Thunder Kick now has 0.1s of endlag
• Reduced Champion's Whirlthrow base endlag (0.4 -> 0.3)
• Reduced Champion's Whirlthrow whiff endlag (0.45s -> 0.35s)
• Increased Dark Rift cooldown slightly (7.5 -> 8s), reduced duration slightly (2s -> 1.8s)
• Ghost is now cancelled properly if you attack
• Fixed Dazing Finisher CD not working. Since it wasn't functional for so long it's been reduced to preserve the balance of the talent (10s -> 6s)
• Fixed Scorched Earth CD not working
• Removed Potion Sickness indicator under HP bar since the new cooldown indicators do a better job of indicating it for those that use potions
• Bloodforged Crown is now Mythic rarity (doesn't make it rarer, just makes it sell for more)
• Shadow Roar now has a sound cue on activation
• Poser's Ring now has a rare pip
• Being parried/stunned now cancels the second slash on Shattered Katana crit
• Reduced Tears of the Edenkite posture damage per bubble
• Stone Knight pillars are now destructible
• Vanishing Wraith can now be blocked from any direction
• Ice Fissure now procs Bottom Freeze instead of a full freeze
• Unyielding Frost procs no longer proc Frozen Legs
• Swapped Kite Shield and Old World Greatshield stats/reqs

Bugfixes & Optimization
• Fixed a variety of memory leaks with animations. Should be especially impactful on performance in the Depths and Eastern Luminant
• Fixed a memory leak resulting from mobs voiding or dying unexpectedly
• Reduced server memory impact from mob spawners
• Fixed Jumper Cables not working
• Fixed the Furnace arena beneath Summer Isle not being lawless
• Fixed coloring on Glacial Arc eruptions and Ice Spikes
• Fixed a lot of forms of cooldown putting Heretic's Sutra on cooldown too
• Fixed Iron Tether Hitbox not moving with Magnet Spark
• Potentially fixed weird behavior with Rising Shadow looping around targets
• Fixed fire gun blast spark auto-executing
• Fixed a rare case where status effects wouldn't clean up properly on the client
• Wind step no longer procs during aerial attacks
• Optimized Ferryman hit tracking
• Fixed lag with the Narcissist talent proccing
• Fixed Wayward Gem proccing multiple times on multihits
• Fixed Permafrost Prison ice spikes continuing after the mantra is cancelled
• Fixed secondary details of Head equipment not getting hidden when toggled off
• Fixed Shattered Katana crit slashes not following the user
• Fixed Viscosity working against chime storm damage
• Fixed Fire Gun Round Spark damage reduction taking priority over Blast Spark damage reduction
• Fixed being able to have a Vow of Mastery with another character in both directions (both master/subject). If this applied, your Vow with them has been removed
• Fixed Tears of the Edenkite CD not being respected properly on flourish proc

• Fixed not being able to cancel the windup on Stoneheart crit by releasing R (only M3 worked)
• Reduced minimum windup on Stoneheart crit (0.7s -> 0.6s)
• Fixed Iron Tether Magnet spark hitbox
• Reduced Iron Tether damage

• Skull Crusher is now innate to Champion's Whirlthrow. If you had Skull Crusher, you'll be refunded a hand of talents

Patch 1.6.0a

In new servers...
• Fixed Immortal Helm drop rate being way lower than intended
• Fixed Hallowtide weapons not being bankable

January 19th, 2024

The Drip Update
• Added a Skin Tone slider to character creation and the Barber. Race variant default skin colors have been adjusted to allow for a greater range of skin tones in the game so that people can customise their characters to a much greater degree
• You can now dye your eye color, taking priority over any other source of eye color like race or oath. Dyeing your eyes as a Visionshaper or Blindseer also dyes your oath cosmetic
• Dye Remover can now be used on dyed hair and eyes
• Hair Dye is now a lot less restricted by your base hair color, allowing a greater range of colors
• New Ganymede variant
• Ganymedes now have 3 new unique hats to choose from that can be dyed with Dye Packets. Uniquely, the hats can be dyed 2 different colors
• Ganymede hats are now positioned differently depending on if you have hair or not
• Jarvis and Guild Artisans will now let Ganymedes smelt their hats onto their Head Equipment. This means Ganymedes don't have to sacrifice drip for stats. If non-ganymedes equip smelted Ganymede hats it'll just show up as the original item
• Canor can now choose to not have their eye markings and instead have scars or no markings at all
• Canor can now pick between having sideburns or not. Existing characters can change this ornament at the Barber
• Added 2 new Canor faces
• Canor Markings can now be dyed
• Vesperian masks can now be dyed (both the mask and the ink)
• Khan Circlets can now be dyed
• Capra Masks/Horns can now be dyed
• Gremor Horns can now be dyed
• Adret Maudet Tattoos can now be dyed
• You can now dye your Contractor strings, Jetstriker aura, Linkstrider mantle, Dawnwalker halo, Starkindred down feathers, and Fadetrimmer scissors
• Ignition Deepcrusher is now gold if you have Gilded Path: Scrapsinger

Content & Systems
• Shattered Katana can now alternate between a new unique crit and the base Katana crit based on stance
• New Dawnwalker talent: "Luminous Flash" - after dealing a certain amount of damage while in "Absolute Radiance", gain a chance to empower your strikes with pure light
• Two new sparks added for Iron Tether (Multiplying & Magnet)
• Added Firing Line Blast Spark (credit to eclipse721 for the idea)
• Added Ice Carve Spring Spark (credit to Olieware for the idea)
• New Alloyed Weapon: Alloyed Inheritor
• Improved Shrine of Order algorithm further. Now handles elemental stats more consistently. Thanks to AzDeveloper for help with the algorithm!
• Weapons you no longer meet the requirements for are unequipped after using Shrine of Order. Doesn't affect existing builds

Balancing & Tweaks
• Daze status is now cleared early on those you've dazed if you use a move that can't be rolled, snapping them out of their daze (i.e. red eye indicator moves like Ice Eruption)
• Enemies with Conductor Rods inside of them now lose small amounts of armor durability when casting mantras
• You can now place multiple Iron Tethers based on upgrades
• Iron Tether now ignores block
• Iron Tether now applies Daze on collapse
• Iron Tether windup reduced from (0.5 -> 0.4)
• Iron Tether CD increased and base duration increased
• Chain Pull no longer slows the user during the windup
• Chain Pull now travels faster
• Chain Pull initial damage now hits for its full potential
• Scrapsinger's additional armor damage is reduced
• Metal Eruption does less posture damage based on size
• Iron Slam guardbreaks at max upgrades now
• Oxidizing Rush now cancels on parry
• Metal Rampart windup slightly increased
• Metal Kick windup increased
• Metal Gatling windup decreased
• Fixed Surge Lightning Beam not having hitstun
• You can now vent out of the chains applied by Permafrost Prison
• Permafrost Prison Ice spikes now stun
• Permafrost Prison size scaling increased slightly
• Permafrost Prison now does posture damage on startup, but no longer applies gem effects on startup
• Permafrost Prison chains now have an indicator before they attach
• Reduced Ice Fissure and Frost Grab ice surface scaling
• Rocket Lance windup decreased, ragdolls enemy backwards now instead of dragging back the enemy. Should fix a lot of the bugginess with it
• Firing Line posture damage increased slightly
• Static Flash Clone windup added (0.3s) meaning it can be cancelled now
• Rising Wind Reverse Kick daze duration reduced
• Rising Wind is now ventable
• Offhand Silversix no longer fires bullet projectiles when not wielding a gun in your main hand
• Metal enchant effectiveness reduced
• Sinister Halo windup increased (.5s ->.55s)
• Sinister Halo hitbox reduced slightly to match visual
• Sightless Beam damage reduced
• Katana crit active frames increased
• Gaze duration scaling reduced & stun duration reduced
• Stormcaller Slash & Magnet Spark on Lightning Blade endlag reduced
• Rising Thunder windup lowered slightly (0.55s -> 0.5s)
• Storm Blades hitbox adjusted to match visual
• Graceful Flame no longer works in chime of conflict
• Gale Lunge hitbox reduced slightly
• Prominence Draw windup decreased
• Steadfast and Armor Conserver now work against the Metal Enchant
• Flashdraw Strike posture damage buffed and windup decreased slightly
• Astral Wind damage scaling reduced slightly
• LFT 3rd Stage Crit now only works close range
• LFT 2nd Stage Crit now has reduced range
• Tears of the Edenkite enchantment now procs on crits (CD still applies)
• Radiant Dawn hitbox accuracy greatly improved, especially when jumping
• Cloth physics on Elite Pathfinder have been revamped. Further tweaks possible if it still sucks
• Magenta Pathfinder Elites are now converted into Black Pathfinder Elites automatically (they look basically identical)

Bugfixes & Optimization
• Fixed some bank dupes
• Fixed being able to glitch enchants temporarily onto other weapons
• Fixed innate weapon PEN not being handled correctly in certain cases
• Fixed a bug where swapping stances on Ignition Deepcrusher would cause your star buffs to not get applied until you sheathed and unsheathed again
• Optimized Greathive and fixed some streaming issues with it. Internal models no longer have LoD's, helping cut down on some lag
• Fixed Electro Carve Magnet Spark going through parry
• Fixed Astral vfx
• Fixed the Barber not giving you the same options after you ask what else they can offer
• Jus Karita now has slight endlag (0.05s). Base damage increased slightly (13.5 -> 14). Anklets of Alsin unchanged
• Fixed weird collision issue with the Katana crit
• Fixed Arc Suit color being randomised
• Fixed some issues with Ice Fissure by disabling collisions on the pillar
• Fixed bug where landing the final stage of LFT crit could sometimes give you a progression stack towards the next cycle
• Fixed a bug where hair would be hidden on loading in if wearing smelted equipment with an attribute base that hid hair even if the smelted appearance doesn't hide hair
• Fixed Starkindred wings sometimes disappearing visually before their duration is over
• Fixed Ferryman targeting his summons with some of his moves
• Fixed Radiant Dawn windup being cancelled instead just speeding the move up

• Wind Forge damage now scales with upgrades
• Increased Tornado Kick projectile hitbox size
• Increased Astral Wind posture damage
• Increased Galetrap base damage (15 -> 18)
• Base Gale Wisp duration increased greatly
• Stormcaller Slash is now innate Lightning Blade behavior. If you had Stormcaller Slash, you'll be refunded a hand of talents

• Health Pack is now innate i.e. every character now has +10 base HP. If you had Health Pack (who didn't?), you'll get a hand of talents refunded
• Hardened Nerves is now innate i.e. every character now has +2 base posture. If you had Hardened Nerves, you'll get a hand of talents refunded
• Ether Kit is now innate i.e. every character now has +20 base Ether. If you had Ether Kit, you'll get a hand of talents refunded

Correction:
Daze status is now cleared early on those you've dazed if you use a move that can't be rolled, snapping them out of their daze (i.e. red eye indicator moves like Ice Eruption)

is meant to be

Daze status is now cleared early on those you've dazed if you use a move that can ONLY be rolled (not blocked/parried), snapping them out of their daze (i.e. red eye indicator moves like Ice Eruption)

• Fixed windup on Ice Carve
• Reduced damage on Firing Line Blast Spark (unintentionally high)
• Tears of the Edenkite proc cd increased (15s -> 20s)
• Fixed a bug where while in Metal Jailer stun you'd be considered to be at full rod stacks. This led to some gross interactions with things like Scrapsinger
• Fixed dodge frames on Phantom Step Gale Dash
• Venting Rising Wind now reduces the duration of the multihit but doesn't immediately cancel it

Patch 1.5.9a

• Fixed a bug with Shrine of Order where in certain cases core stats could be reduced by more than 25

January 12th, 2024

Content & Systems
• New Metal/Lightning HYBRID Mantra: Iron Tether ★★
• New Shadow/Ice HYBRID Mantra: Permafrost Prison ★★
• New Crystal Talent: Reclaimed Glass
• Fire Gun Blast Spark added
• Flame Ballista Spring Spark added
• Glass Path: Crystallization now turns your ice moves and abilities a crystalline red
• Corrupted Crazy Slots now has a halved cooldown and changes the color of your summoned weapons
• Corrupted Sacred Field now slowly follows the user
• Greatly improved Shrine of Order algorithm. Should give a much more even stat spread and now gives you the remaining points to invest as you'd like. Now also factors in racial bonuses. Also made the confirmation easier to read
• Now You See Me has been merged into Lowstride. If you had Now You See Me, you'll automatically get Lowstride. Lowstride AGL req increased (10 -> 20)
• Vital Point has been merged into Lights Out. If you had Vital Point, you'll be refunded a talent hand on your next level up or when you spawn at Power 20

Balancing & Tweaks
• The first 6 slot expansions to your Bank now cost 1000 Notes each. The next 6 after that (12-17) now cost 2500 Notes each. The 6 after that (18-23) now cost 5000 Notes each. 24th and up cost 10k
• You can now have up to 60 slots in your Bank
• Moonseye Tome is now bankable
• Void Spire/Rain Spire are now bankable
• Improved Curved Blade of Winds crit hit detection, increased hit frequency
• Crazy Slots summoning is much faster (0.93s -> 0.5s)
• Crazy Slots abilities can be used much sooner after summoning the weapons
• Crazy Slots Gun ability now has hitstun
• Merged Teleportation ring size stat into travel capacity
• Teleportation targeting now uses mouse targeting instead of attaching to whoever's right next to you
• Serpent's edge dash speed increased
• Shade Devour self-damage no longer scales up with upgrades
• Placebo Effect proc chance per target increased (20% -> 25%)
• Crystal Shrapnel ICE req reduced (85 -> 60)
• Cancelling Relentless Flames after the initial windup no longer resets the CD
• Hell's Partisan now only procs on Fire mantras
• Gale Punch now gives autoparry frames correctly
• Reduced range on LFT final crit
• Crippling Darkness PEN buff reduced (+25% -> +20%)
• Centurion's Resolve damage buff reduced (15% -> 10%)
• The Path, Unveiled damage buff reduced (20% -> 10%). Was previously the only real source of damage for JK, but Anklets are now a thing
• Thresher Claws now gives +5% PEN instead of +10% PEN to mantras. M1's and crits still get the full +10% PEN from Thresher Claws
• Ice Spike traps are no longer triggered by projectiles, and only get triggered by enemies stepping on them. It's Gojover
• Dazing Finisher no longer procs off Flame Emperor flourishes. Led to inescapable combos
• Muffled Screams now belongs to the Cutthroat class
• Low Blow, Unseen Threat and Deep Wound now belong to the Assassin class
• Gilded Path is now more of a gold color instead of being uhh... Yellow

Bugfixes & Optimization
• Fixed multihits against Absolute Radiance proccing the vfx on every single hit and lagging clients out like hell
• Fixed the space-time collapse orbs in Layer 2's escape sequence killing you even after you've hit the lighthook
• Fixed chargeable crits not working with middle mouse click
• Fixed double explosion procs on Crystal
• Fixed an issue causing some players to be unable to crit
• Fixed Shadow Assault not dealing damage or stealing ether at lvl 1
• Fixed Lightning Cloak memory leak
• Fixed Tornado memory leak
• Fixed a variety of highlights that weren't displaying

Note: Shrine of Order will ignore racially boosted stats you haven't invested in, don't worry

• Dyes are now bankable
• Monster Parts are now bankable
• Buffed Ferryman loot pool by removing a lot of the trash in it
• You can now select Hybrid mantras at the Mystic to favor them in your rolls
• Mantras are now more shuffled during hand generation to make your Mystic picks more effective in finding the Mantra you want after multiple Shrines

Hotfixes
• Fixed Solar
• Fixed Fire Gun bugging you

• Increased Permafrost Prison CD (12s -> 30s)
• Reduced Permafrost Prison base size
• Permafrost Prison now has endlag after initial cast (0.3s)

• Permafrost Prison no longer has hitstun
• Permafrost Prison size scaling reduced
• Permafrost Prison now ends earlier if the user is stunned during it

January 5th, 2024

Conquest Progress Update
Happy new year! Hope y'all had a good holiday season. Conquest work is progressing well - we've just finished doing a pretty big overhaul of the map for it to better suit the gamemode. The previous version was honestly too big and would have led to some agonisingly long travel between objectives. Some of you might be happy to know that it no longer has smooth terrain. A lot of the gamemode's mechanics are now finished, we just need to do a bit of grinding on the in-match progression mechanics and then it should hopefully be ready for private testing soon.

To get Conquest into your hands ASAP, we're thinking of doing a public testing period soon like we did with Battle Royale, where a casual version of the gamemode that's slightly rougher around the edges will be available first before releasing fully with the fully-polished competitive gamemode that has unique rewards. Plans are subject to change though, and if we think we can get the polished competitive version out sooner anyway we'd skip the testing phase.

Content & Systems
• New Hybrid Fire/Lightning Mantra: Flashfire Sweep ★★★
• Added Item Banks: Head to a Banker to deposit and withdraw items across all of your slots. Your banked items are stored account-wide for as long as you need. Depositing items has mostly the same limitations as dropping items, though Soulbound items and certain Relics can be stored in your bank for a Knowledge fee. Simply drag and drop tools into the slots to deposit them. Additional slots for your bank can be purchased with Notes
• Mantra Upgrading now has a dedicated UI that should make it far easier to upgrade mantras and keep track of your mantra progression
• You can now see which enchant a tool has without having to hover over it
• Mantra Ingredients are now refunded on a failed Mantra craft, allowing you to freely experiment. Incompatible ingredients on successful crafts are also refunded-
• Using an Amnesic Driftwood will now refund you the ingredients removed by it
• Added hireable Gunsmiths to guild bases who can apply casings to your bullets
• Added hireable Bankers to guild bases who can let you access your banked items. Your guild must have 6 rooms to hire a Banker. Note: you can't turn in Artifacts to Guild Bankers
• New Default Shanty: Carol of Resonances, thanks to Nakti!

Balancing & Tweaks
• Increased Medallion chest sizes
• Increased Hell Mode completion reward chest size
• Increased Hell Mode specific event reward chest sizes
• Increased Primadon chest sizes
• Primadon gem chest is now guaranteed 1-star loot minimum. Gem chest now has a higher Relic drop rate
• Rally now restores some of your Posture on cast, and will restore some of the Posture of your Rallied allies when you parry
• Thunder Wisp sap now procs on uppercuts as well as flourishes
• Flame Repulsion now reduces incoming damage by 75% in addition to reflecting it back
• Flame Assault base AoE increased, AoE scaling on Flame Assault with mods greatly reduced
• Fire Blade base AoE increased, AoE scaling with mods removed
• Increased Frozen Servants posture damage
• Astral damage buff increased (+15% -> +20%)
• Flame Ballista damage now scales down slightly over time as it travels
• Isshin's Ring's incoming and outgoing damage buffs now scale down with the distance between you and your target, making it mainly present while in close-quarters combat
• Perfect Flash's damage bonus now activates at 95% HP and above, but the damage bonus scales down with the distance between you and your target, with the minimum being 10%
• Reduced Starkindred Wings airdash vertical buff
• Wind Passage range now scales down linearly with lower HP percentage. Previously, range was halved below 30% HP
• Increased Gran Sudaruska LVL req (3 -> 10)
• Fixed Flame Wisp eruption proc healing scaling with damage mods
• Twisted Puppets Ether Burn no longer gets converted into Flame Wisp healing, but Twisted Puppet explosion damage is partially converted into healing (similar to how lava serpent works)
• Fixed Viscosity preventing Illusory Clones from dying in one hit
• Shadow Chains portals now appear immediately, making it much more telegraphed. Sound cue added
• Shadow Chains now has endlag (0.1s)
• Reduced Bolt Piercer posture damage per bolt (5 -> 3)
• Reduced Lightning Strike posture damage per strike (5 -> 3)
• Increased minimum feint CD on Heavenly Wind (1s -> 2s)
• Fire Palm now has a sound cue on cast
• Tempest Blitz is now a Mobility slot Mantra
• Tempest Blitz sped up overall

Bugfixes & Optimization
• Fixed issues with the anti-cheat being overly harsh since the optimization
• Fixed Guild Bases dropping you into the void if the guild all leave the server
• Optimized a lot of the map geometry in the Eastern Luminant
• Fixed a softlock in To1
• Fixed a bug with Amnesic Driftwoods where when applied it wouldn't track ingredients added in the same craft correctly, occasionally letting you stack more mods than intended. Also caused some issues with mantras costing more Ether than their ingredients would suggest. To fix any mantras affected by this, just apply an Amnesic Driftwood again and it'll correct it• Fixed hybrid mantra icon gradient blending multiplicatively with the base color and making it look off
• Astral now bypasses damage multiplier caps

NOTE: Cool fact about the bank update means you can now transfer Soulbound items between your slots. Have fun!

Correction to the Illusory Clone viscosity fix: Fixed Viscosity preventing Illusory Clones from despawning when you're hit

Patch 1.5.7a

• As voted for in the poll, Chime of Conflict ELO now resets every month. Your starting ELO score every month scales with your previous month's ELO score, but the highest you can start at is 1000.

• Since we're close to the start of the month anyway, Chime of Conflict ELO has been reset.

NOTE: Godseeker name colors and stuff like that in the main game won't be based on the new leaderboard until this week's patch.