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Legend

Something is considered a new update if it happens on a different week as the past update.
Something is considered a patch if it's added after an update but doesn't contain enough content to be considered one.
The update highest on the webpage (the one right below the legend) is the most recent game update that has been put into the wiki.


November 8th, 2025

Hallowtide '25: Week 2
💡 New Hallowtide Weapon: Moppet
💡 New Outfit Talent: Hyperbody
💡 New Outfit Talent: Soul Rip
💡 Hallowtide '25 Medal now available to purchase
🔧 Suddenly remembering that they're from a wealthy and noble lineage, the Spellhardt Family have decided to dress fancy, giving themselves a visual refresh. New members of the family have also come out to enjoy the festivities. Farewell, random Antiquarian, Blacksmith, and Mantra Collector - and welcome Brasidas, Louie, and Leaf Spellhardt!

Improved Matchmaking
💡 Overworld places now matchmake you into servers with players that have a similar amount of experience in the game to you. This is based on account-wide milestones, not specific slots. A third of players have had this matchmaking enabled for the last week, and it's resulted in a better new player experience by a pretty big statistical margin

Content & Systems
💡 Added a new method for uncapping your strength. Out by Miner's Landing, a man pushes a boulder up a hill endlessly
💡 Added a setting for held-input sprinting
🔀 'Berserker' talent renamed to 'Brassneck' to avoid confusion with 'Berserk' talent
🔧 Jericho's Journal is now readable as a book and has been moved to Fort Merit. The journal is no longer a method for uncapping strength
🔧 Changed the appearances of certain minor NPCs in order to fix certain lore inconsistencies (e.g. Nanji, an Etrean, wearing a Navaen outfit)
🔧 Made the boon/flaw selection in character creation a lot easier to use
🔧 Pumpkin pie can now also be crafted with Thresher Eggs

Balancing
⏫ Bladeharper combat mantra slots increased 2 -> 3
⏫ Bladeharper multislash buffed from a total of 24 oath & slash damage to 39
⏫ Braced Collapse no longer gets used up unless the hit it reduces the damage for actually deals damage
⏫ Duration for Acheron Warspear's Vital Wound and Crucible Rapier's Punishing Riposte massively increased
⏫ Goodie Bag drop rates have been slightly increased for the last week of Hallowtide
⏫ Messer's Finishing Slay's damage increased
⏫ You can now make Fishing Rods without a Craft Station
⚖️ Nemesis now does set damage instead of being based on weapon damage
⚖️ Kanabo homerun now has hyperarmor after the stomp sequence. Deceptive telegraph has been removed
⚖️ Kanabo running attack no longer applies knockdown. Last hit now ragdolls and has knockback
⚖️ Soulthorn non-teleport crit tweaked to pull enemies towards you more efficiently
⏬ Smouldering Hallow base range reduced 8 -> 7.5
⏬ Toned down Smouldering Hallow's critical significantly in all areas, cooldown increased 10s -> 15s
⏬ Worldpiercer Gauntlets base damage reduced from 18 to 16.5

Bugfixes & Optimization
⚙️ Fixed a few memory leaks with character instances
⚙️ Optimized Silent Cascade VFX
🩹 Fixed a sneaky way of skipping the Kennith quest
🩹 Fixed Campfire Disguise locking you from being able to move
🩹 Fixed Celtor markings having eye cutouts
🩹 Fixed certain NPCs getting scared by the Hallowtide Mask in cases where they shouldn't have been spooked
🩹 Fixed instanced areas missing 2 points of the Suncross
🩹 Fixed Sailor's Fleece & Mist Assassin Cloak being unsellable
🩹 Fixed Soulthorn sometimes giving you lingering Hyperarmor
🩹 Fixed the ambience in character creation
🩹 Fixed the Hide Names setting
🩹 Fixed the NPCs in The Floating Keep constantly changing their appearance at random
🩹 Fixed world event map pointers
🩹 Fixed friends not showing on the server list
🩹 Fixed the 'Previous Server' option not appearing

October 31st, 2025

Hallowtide 2025: Week 1
Hallowtide returns once again! The famed floating keep of the Spellhardt family has once again made an appearance, with unique rewards both old and new ready for the taking!
As always, Week 2 will have even more in store!

💡 New Hallowtide Gem: Nocturnal Gem
💡 New Hallowtide Outfit Talent: Bane
💡 New Hallowtide Outfit Talent: Demon Step
💡 New Hallowtide Outfit Talent: Life Leech
💡 New Hallowtide Outfit: Familiar Assassin's Armor
💡 New Hallowtide Outfit: Familiar Demon's Armor
💡 New Hallowtide Outfit: Familiar Occultist's Armor
💡 New Hallowtide Relic: Goodie Bag
💡 New Hallowtide Torso Equipments: Crawling Necktie & Death's-Head Necktie (thanks iiPessimystic for design help)
💡 New Hallowtide Weapon: Smouldering Hallow
💡 New Hallowtide Weapon: The Weaving Web
💡 New Ingredient: Pumpkin

Content & Systems
💡 New Arcwarder Talent: Arc Module: Enhance
💡 New Starkindred Talent: Ichor Imbuement
💡 Added Streamer Mode setting. Alters the behavior of certain UI's to make it harder for players to find your server
💡 Added a setting to hide the player list
💡 Added icons for different Authority ranks
💡 New Recipe: Pumpkin Pie
🔧 Implemented new VFX for Strong Left

Balancing
⚖️ The hitbox for rectangular hitbox weapons (e.g. spears) has been adjusted. Of the 2 hitboxes, the second is now slightly longer and slightly thinner. This should help keep the attack ranges consistent with spherical hitbox weapons and also reduce the 'phantom range' effect sometimes experienced
⏫ Arcwarder's Arc Beam now also reduces your posture when you are in your suit similar to Arc Wave
⏫ Familiar Knight's Armor / Familiar Heretic's Armor stats buffed up, crafting requirements / level / cost adjusted to reflected this. They will get their talents at another time
⏫ Frost Wisp intensity increased
⏫ I'm Blue equipment talent buffed
⏫ Inquisition Light now has 50 stealth
⏫ Lasting Trauma duration buffed
⏫ Parasol's Blight now no longer attacks the owner and now no longer despawns
⏫ Rending Needle: Augmenter lasts a bit longer
⏫ Wretched Mawblades initial hitbox range increased somewhat
⚖️ Authority Vice Warden no longer uses Jumper Cables
⚖️ Heavenly Wind now has consistent speed across all ranges, should stop it acting weird and sometimes delaying the attack while also serving as a potential buff for consistency
⏬ Arcwarder's Arc Module: Leap cooldown increased
⏬ Fulgurite Formation now has a 4 second cooldown
⏬ Glare windup increased 0.45 -> 0.49
⏬ Iron Quills now has proper endlag, you were able to attack while the quills were still on you
⏬ Starkindred now only gets 1 boosted dash while in the air, this gets reset whenever they touch the ground
⏬ Temperature Shock now has a 4 second cooldown
⏬ Throw range reduced 12 -> 10
⏬ Tornado posture reduced
⏬ Twinblades now have slight endlag at the end of their running attacks
🔧 Effigy Teleport relics as well as other dungeon group teleporters will no longer teleport players who are in spawn protection
🔧 Reduced the amount of falling Debris from Titus Second Phase
🔧 Reduced the ragdoll duration on Titus Warp Kick

💡 Added subtle range indicator VFX for spherical hitbox weapons

Bugfixes & Optimization
🩹 Fixed Character Creation being seven leagues under the sea sometimes
🩹 Fixed Oathskips for Bladeharper, Chainwarden
🩹 ACTUALLY fixed Officer's Slash being unobtainable
🩹 Fixed a longstanding bug where dropping notes would drop them where your character stood when the button was first pressed, instead of where your character stands after having selected the amount of notes to drop
🩹 Fixed Authority Origin spawn location not being properly set to Merit's Reach
🩹 Fixed Crystal Impale not knocking opponents down
🩹 Fixed feinting Ice Fissure not cancelling the animation, allowing it to hide anims
🩹 Fixed Galetrap going through parry and dodge
🩹 Fixed Golden Age not actually detonation Surge or Crystal stacks
🩹 Fixed Parasol's pathing
🩹 Fixed Providence's Thorns bypassing Heart of Enmity's enchant immunity
🩹 Fixed Razor Blitz going through parry
🩹 Fixed Rising Wind sometimes hitting through block
🩹 Fixed Royal Pathfinder not being in lootpool
🩹 Fixed Shadow Eruption having a bigger hitbox than VFX
🩹 Fixed Slice 'n' Dice not moving you forward when your camera was below a certain angle
🩹 Fixed some issues with loading in that have persisted since a few months ago
🩹 Fixed Starkindred's Fire Blade variant not working and now has a bit more leeway so you can use it after you jump
🩹 Fixed Steel Tread not working
🩹 Fixed Stratos Step not working
🩹 Fixed Temp HP's cap being overridden in certain instances

Patch 2.4.9a

Hotfixes
🩹 Fixed hitting Gourdskippers hitting you instead
🩹 Fixed new outfits having 5000% stealth
🩹 Fixed spoilers 🤫

October 25th, 2025

Content & Systems
💡 Added a new system for deep/shallow waters. The further away from shore you get, the deeper the sea gets. Deep water innately grants your ship a higher speed multiplier. Shallow water is calmer and less choppy. Unlike highways where you're either on them or off them, sea depth is gradual
💣 Sea highways have been removed with the introduction of deep/shallow waters. They were manually placed and only enabled you to quickly travel between specific predesignated points. Now, you can benefit from faster speeds simply by sailing into deeper waters
🔧 Remodelled Pumpkin projectiles (i.e. Pumpkin Pitch)
🔧 The glow within the Pumpkin Head accessory is now dyeable
💡 New Book: Capran Aphorisms

Balancing
⚖️ Tweaked the midgame equipment lootpools to have better picks for that stage of the game
⏫ Upgraded Leather Boots common pip to a rare pip
⏫ Iron Pauldrons now have +1 Posture. Moved to midgame lootpools
⏫ Grand Boots now has +1 Posture. LVL req increased (4 -> 6)
⏫ Gladiator Pauldrons now have an additional +1 rare pip, +1 HP
⚖️ White/Black Fur Boots, Novice Boots, Tracker's Boots, Vanguard Boots, Autumn Boots downgraded to 1 rare pip to match other earlygame boots, LVL req removed, moved to earlygame lootpools
⚖️ The Dark Owl set now drops from Deep Owls instead of being a L2 drop
⏬ Fadetrimmer Precision Cuts windup increased from 0.33 to 0.4

Bugfixes & Optimization
⚙️ Mobs with static spawns no longer all spawn at server start and instead will wait for their chunk to be occupied before spawning in. Previously, they would spawn in and then immediately get put into their sleep state which did reduce their footprint but meant there were a lot of mobs just sitting around in memory waiting to be loaded back in. Should have good performance gains in places like the East Luminant where there's a lot of static spawns across a big map
⚙️ Optimized how static spawns check for nearby players, now uses the chunk system
🩹 Fixed npcs having shadow vents
🩹 Fixed richtext markup on equipment in the rest UI
🩹 Fixed Aelita and her clones using the old version of her outfit during the event in the Valley of Heroes
🩹 Fixed Adretian Maudet tattoos not being coloured correctly for most variants
🩹 Fixed Duke of Erisia dungeon entry not spawning in the minions at the correct location, making the dungeon inaccessible

Just a small patch this week as we're hard at work on getting Hallowtide and the other roadmap milestones shipshape.

Patch 2.4.8a

Balance Hotfix
⏬ Temporary health is now capped to a flat value of 200
⏬ Enhanced Flow is now capped to a maximum of 50 temp HP per proc
🩹 Fixed Poser's Ring proccing Engage/Enhanced Flow twice (once on 'stored' hit, once on sheathe hit)

October 18th, 2025

Content & Systems
💡 The shifting of the Tides has had a dramatic effect on Upper Erisia, the caverns unable to support the weight of the gardens above, collapsing into a shattered mess of ruins
💡 New high invest WPN/BLD talent: Enhanced Flow
💡 New high invest WPN/BLD talent: Torture Mastery
💡 New high invest WPN/MTL talent: Rending Needle: Augmenter
💡 New WPN talent: Forced Fulfilment
💡 Added eight new sets of face piercings
💡 Glossary entries that you haven't discovered all the information for now have an icon letting you know there's more to discover
💡 The last dialogue choice you picked is now displayed above the response
🔧 The dialogue UI now scales much more dynamically
🔧 Samael's dialogue has been rewritten

Balancing
⏫ Belief's damage per hit increased
⏫ Curved Edge's chip damage doubled
⏫ Deepscorn Casque's Already Dead talent now works with Rush Hour
⏫ Increased Nocturne's damage, both hits did less than a single light attack
⏫ Rosen's Technique cooldown reduction buffed
⏫ Buster Call can no longer be parried, now blockbreaks. Autoexecutes knocked enemies. Damage increased
⚖️ Burning/Frozen Servants windups increased to not be as unreactable, damage increased for both
⚖️ Shock Trooper Specialist no longer will count PvE damage (causing instant procs), however the damage it deals now actually scales in PvE
⚖️ Vent cooldown has been further lowered for when you have more than 1 combat tags, this does not apply if you have Imperator's Fury equippe
⚖️ Buster Call now has a 10 minute server cooldown to prevent stacking
📰 Disabled Heart of Enmity's pull ground reticle VFX until the Roblox issue that makes the particles seizure-inducing is fixed
⏬ Gran Sudaruska scaling reduced from 8 to 6, Heavy requirement raised from 30 to 40
⏬ Jumper Cables cooldown increased to not constantly proc in some cases
⏬ Rite of Authority Critical CD increased 3 - > 6
⏬ The faster you make Shade Devour's windup, the more damage you take
⏬ Wraithclaw Light requirement raised from 25 to 40
⏬ You can no longer use Ascension in the air

Bugfixes & Optimization
🩹 Fixed Amethyst Pendant Earrings being bright red
🩹 Fixed AWOL timer UI labels not being horizontally centered
🩹 Fixed being Jailed counting as a life being taken
🩹 Fixed being jailed in Chime
🩹 Fixed Bloodfouler and Deepspindle critical being slow-mo on NPCs
🩹 Fixed Combat tag lingering after removal of handcuffs
🩹 Fixed Dancing Steps not working with Ether Proselyte
🩹 Fixed dialogue glossary popups not updating when you learn something new
🩹 Fixed Ether Proselyte not working with Hungry Flames
🩹 Fixed Flaming Scourge Reverse Spark not dealing any damage
🩹 Fixed getting recaptured stacking with jails causing unintended executions
🩹 Fixed Graceful Steps CD not showing
🩹 Fixed Heart of Enmity Depths Trial completion dialogue volume still scaling with the amount of participating players
🩹 Fixed Horn of Authority not working on escaped prisoners & fixed collision
🩹 Fixed Ice Forge
🩹 Fixed Mani Katti activating multiple times from laggy instances
🩹 Fixed not being able to cook food at Campfires if you had the Master Craftsman talent
🩹 Fixed not being able to craft Champion's Alloy
🩹 Fixed not being able to damage mobs with Brick Wall if the attack applied knockdown
🩹 Fixed not being able to destroy Devouring Eye
🩹 Fixed not being able to roll Officer's Slash in Leadership path for Authority Ensign
🩹 Fixed Rite of Authority Critical not coming out sometimes
🩹 Fixed Saintblade not going back to your previous stance when re-equipped
🩹 Fixed Scarlet Cyclone still disabling your crits/mantras after being parried
🩹 Fixed Slide Jump animation masking attack animations
🩹 Fixed spawning above the ocean when taking a Fountain Gate from the Etrean Luminant to Greathive Aratel
🩹 Fixed Storm Blades cage variant
🩹 Fixed the 'walkthrough' state not working on player characters. This fixes players being able to be pushed out of spawn and banker protection, as well as abilities not properly letting you phase through other characters
🩹 Corrected Moonseye glossary entry
🩹 Fixed the jump landing animation hiding mantras
🩹 Fixed Titus Throw not having the right Indicator

Patch 2.4.7a

Hotfixes
🩹 Fixed inconsistent execute behavior for Authority players
🩹 Fixed Authority players not being able to grip mobs
🩹 Fixed an issue where menuing out of a server and rejoining it could lead to lingering passives from the previous slot
🩹 Fixed Flamecharm scaling
🩹 Fixed Arthur being stuck inside a wall
🩹 Fixed progression systems (Mystic, rolling mantras, etc.) for Bloodrend users

October 10th, 2025

Content & Systems
💡 New MED/BDY Weapon: Kindred Edict
💡 Added a new random event and enemy to the Ancient Rotlands
💡 Added an index and a search bar to the encyclopedia glossary
💡 Not even Greathives are truly safe from the rising waters...

Balancing
⏫ Nightmare Threshers now spawn across the Ancient Rotlands, not just in specific spots
⏫ The Ancient Rotlands now has its own event spawn pool
⚖️ Windwaker boost slightly reduced, massively reduced while on highway

Bugfixes & Optimization
🩹 Fixed Battle Royale
🩹 Fixed being able to shrine Faction mantras
🩹 Fixed gripping other Authority members in Chime exiling you
🩹 Fixed book glossary entries not being updated if you already clicked them in a session
🩹 Fixed glossary entries that appear in books/dialogue failing to be recognised and hyperlinked. Would happen for terms with multiple aliases
🩹 Fixed glossary terms in single-quotes not being recognised and hyperlinked
🩹 Fixed some edgecases where glossary terms wouldn't be recognised
🩹 Fixed unlocking further details in a glossary entry not persisting between aliases of a term. For example, if you found out something new in the 'Authority' entry it wouldn't necessarily transfer over to your entry for the 'Central Authority', even though they both displayed as the same term

Small patch this week as we've been busy releasing a lot of hotfixes throughout the week for the new origin. More Authority missions are in development, as well as more QoL and bugfixes for the Faction.

October 5th, 2025

Verse 3 Chapter 1: "Duskguard"
💡 New Origin: Authority Ensign. Defeat Titus or obtain Hero reputation with the Central Authority to unlock
💡 New Faction: Central Authority. Accessible by starting with the Authority Ensign origin. Ascend through the Authority's ranks, choose a division, and unlock unique abilities and gear
📰 The waves continue to rise. Tensions in the East mount as the land subsides, the struggle for territory more desperate than ever. Much of the Eastern Luminant has changed with the tides, opening up new paths to find
💡 New Faction Weapons & Equipment
💡 18 New Faction Talents
💡 3 New Faction Mantras
💡 Added a cast of 11 new Authority-adjacent NPCs in the environs of Fort Merit
💡 New Ambient Track: "Wardens Of The Valiant Dead", by Naktigonis

Movement Refresh
🔧 Modernised many movement animations and added transitions for others
⏫ You can now air dash into a slide
🔧 Air Dash VFX updated
🔧 Sprinting while shift-locked now has your character face your movement direction instead of your camera direction. Helps you perform parkour while shift-locked
🔧 Moving quickly now subtly adjusts your FOV to help indicate your change in speed. This can be disabled in settings
🔧 Camera Smoothing is now an option in settings, disabled by default. Smooths out camera and focuses on torso movement

Balancing
⏫ Unconscious humanoid mobs now have a counter for damage sustained while KO'd. Once they sustain more than 25% of their max health in damage, they're automatically executed. This counter depletes over time while conscious. The idea here is that you don't have to go around executing crowds of enemies one by one, which is especially annoying in the earlygame. This makes it so non-flamecharmers get to do PvE without having to manually kill every humanoid mob
⏫ Removed the action-locking 'flourish' instant execute when you hit a humanoid enemy with a weapon attack greater than 25% of their max HP. Now it'll instakill without locking your actions like it did for attacks greater than 50%. This flourish execute just felt bad and slowed the flow of combat to a halt
⏫ Non-weapon attacks can now instakill humanoid enemies if their damage is greater than 25% of the enemy's max HP
💣 Mercy Kill is now innate
⚖️ Mantras that only start ticking down their CD when on solid ground now have this behavior even when feinted/cancelled. Fixes abuseable mantra feints like Needle Barrage
⚖️ Tillian's Beret now gives +10 Ether. HP reduced (7 -> 3)
⏬ Iron Slam base damage lowered

Bugfixes & Optimization
⚙️ Remodelled and greatly optimized the different trees in the world. Trees were a huge impact on part count so cheaper trees means more room for new map areas
🩹 Fixed being able to wallclip with executes
🩹 Disabled collisions on campfires to fix using them to cheese
🩹 Fixed a dupe glitch with Packmule boon
🩹 Fixed a rare bug where you could wipe if you died while teleporting between servers
🩹 Fixed all elevators giving iframes
🩹 Fixed NPC gestures not playing on anything but initial (greeting) dialogue
🩹 Reduced how long your character was recognized as sprinting for (caused issues where you would stop running and would still do a running light attack)

Patch 2.4.5a


Hotfixes
⏫ Improved rank point rewards for all successful missions
⏫ Improved EXP gain for all successful missions
⏫ Lowered reqs for Inquisitor division
🩹 Fixed various issues with missions
🩹 Your squad is now cleared if you leave the game
🩹 Added more execution lines to Warden Jericho sentencing you to death
🩹 Fixed the hair on Raphael and Rashet trying to escape towards the Heavens
🩹 Fixed being able to wield certain weapons without requirements
🩹 Fixed mission mobs not despawning on mission end
🩹 Fixed world event map markers
🩹 Fixed Inquisitor talents not being rollable

Patch 2.4.5b

Hotfixes & Changes💡 Years ingame are now 8 days outside of the game, matching up to the 8 months of Lumen in lore. For historians, this came into effect in Spring/Hearthspan 1617 CE
💡 Slightly tweaked Warmaster's Medallions model
💡 Horn of Authority can now be used to call out of enemies of authority
💡 You now get exp from jailing as an Authority Ensign
💡 Adretian Aegis now recolors uniquely for the Leadership division, colors have also been slightly tweaked to be more aligned with your division.
⏫ Increased maximum mission durations
⏫ Increased time allowed for travelling to and from missions
⏫ Missions now give a lot more attribute training EXP
🩹 Fixed not getting your division mantra. You can revisit your division recruiter to get the mantra if you missed it
🩹 Fixed not being able to reach Seneschal rank
🩹 Fixed Dread Whisper's windup animation
🩹 Fixed Alloyed Cavalry Saber
🩹 Fixed Providence Coats materials being inconsistent
🩹 Fixed a few authority origin talents not showing up
🩹 Fixed Inquisitor's Greatsword, Inquisitor's Thorn, and Central Dirk not working with Oppressive Force
🩹 Fixed Oppressive Force doing insane PvE damage
🩹 Fixed squads resetting on death
🩹 Fixed Capture Prisoner mission not spawning

Patch 2.4.5c

Hotfixes
⏫ Buster Call Buffed
⚖️ Resonances are now disabled when cuffed
🩹 Fixed character creation sometimes failing to teleport you
🩹 Fixed Celtor Guard dialogue
🩹 Fixed Hallowtide executes
🩹 Fixed the Ferryman's defeat dialogue
🩹 Fixed the tutorial
🩹 Fixed getting the Capture Prisoner mission even though there's no prisoners to capture
🩹 Starkindred's Death From Above now cancels when you get hit
🩹 Fixed exiled players still being able to cuff others
🩹 Gripping a fellow faction member now only exiles you if you execute them
🩹 Fixed being able to extract Rite of Authority's crit
🩹 Fixed Adretian Aegis not being sellable
🩹 Fixed faction mantras (really)
🩹 Fixed Secure Perimeter mission ending instantly
🔧 Picking a Mantra card no longer forces you with a prompt to replace it. Should help prevent data loss

September 29th, 2025

Content & Systems
💡 Watchers have been reworked
🔧 You can now rebind the jump input
🔧 The following keywords in face accessory names now count as beards and can load in: Sideburns, Stubble, Chinstrap
🔧 Using gestures now procs Golden Tongue

Talent Scaling / Shrine of Order Buffs
As voted by the community, we've reduced the harshness of stat scaling and low investment penalties on talents.
⏫ Cornered Fool scaling buffed. 0s to 6s between 0 and 100 CHA -> 3s to 6s between 0 and 85 CHA
⏫ Underdog scaling buffed. 2% to 4% between 20 and 100 WLL -> 2.5% to 4% between 20 and 60 WLL
⏫ Down Comes the Claw scaling buffed. 0s to 6.75s between 0 and 100 AGL-> 4s to 6.5s between 30 and 75 AGL
⏫ Lasting Charisma scaling buffed. +15% to +100% between 42 and 73 CHA -> +50% to +100% between 25 and 55 CHA
⏫ Audacity buff scaling buffed. 0s to 40s between 0 and 150 AGL+STR -> 30s to 40s between 50 and 150 AGL+STR
⏫ Broken Ankles scaling buffed. 0s to 12s between 0 and 70 CHA -> 6s to 12s between 30 and 70 CHA
⏫ Unnecessary Theatrics scaling buffed. 0s to 7s between 0 and 75 CHA -> 4s to 7s between 30 and 75 CHA
⏫ Foolish Outburst scaling buffed. 0 to 40 between 0 and 50 INT -> 20 to 40 between 20 and 50 INT
⏫ Heretic's Sutra CD scaling buffed. 28s to 18s between 0 and 100 WLL -> 24s to 18s between 30 and 100 WLL
⏫ Heretic's Sutra windup scaling adjusted. 1.05s to 0.05s between 0 and 100 WLL -> 0.4s to 0.1s between 30 and 100 WLL
⏫ Exoskeleton resistance scaling buffed. 10% to 0% between 0 and 40 FTD -> 10% to 5% between 0 and 40 FTD
⏫ Pursuit now scales instead of having a 25s CD at 90 AGL and a 40s CD below. Scales from 35s base at 50 AGL to 25s at 90
⏫ Crippling Comeuppance now scales instead of being 15s at 100 AGL and 7.5s below. Scales from 10s base at 50 AGL to 15s at 100
⏫ Overflowing Dam now scales instead of being +10% at 40 INT and +5% below. Scales from 5% base at 0 INT to 10% at 40 INT
⏫ Piercing Will now scales instead of being +10% at 40 WLL and +5% below. Scales from 5% base at 0 WLL to 10% at 40 WLL
⏫ Twelve Steps Ahead max CD now scales instead of being 30s at 80 INT and 40s below. Scales from 40s base at 0 INT to 30s at 80 INT
⏫ To The Finish scaling buffed. 0% to 10% between 0 and 50 FTD -> 5% to 10% between 20 and 50 FTD
⏫ You'll Need To Get Past Me CD scaling buffed. 75s to 55s between 0 and 100 CHA. 65s to 55s between 30 and 100 CHA
⏫ Knuckle Guard duration scaling buffed. 0s to 15s between 0 and 80 STR+FTD -> 10s to 15s between 30 and 80 STR+FTD
⏫ Dancing Guard duration scaling buffed. 0s to 7s between 0 and 55 FTD -> 4s to 7s between 20 and 55 FTD
⏫ Down to your Level duration scaling buffed. 0s to 5s between 0 and 60 CHA -> 3s to 5s between 20 and 60 CHA
⏫ Defensive Reprisal duration scaling buffed. 0s to 20s between 0 and 65 CHA -> 12s to 20s between 20 and 65 CHA
⏫ Ghost duration scaling buffed. 0.6s to 1.2s between 0 and 40 AGL -> 0.8s to 1.2s between 10 and 40 AGL
⏫ Brick Wall knockdown reduction now scales with investment instead of only being active at 100 FTD && 100 WLL
⏫ Ether Overdrive's bonus PEN now scales with INT instead of only being active at 90 INT
⏫ Million Ton Piercer's bonus PEN now scales with STR instead of only being active at 90 STR
⏫ Unwavering Resolve now scales with STR instead of granting 33% at 40 STR and 16.5% below. Scaling is 20% to 33% between 10 and 40 STR
⏫ A World Without Song now requires only 4 stacks instead of 5 between 74 and 40 WND
⏫ Prime Ether Bullets no longer requires 60 INT to receive its INT scaling
⚖️ Donation Drive CD scaling adjusted. 16s to 6s between 0 and 100 CHA -> 12s to 8s between 20 and 60 CHA
⚖️ Cheap Shot scaling adjusted. 0% to 15% between 0 and 100 AGL -> 5% to 10% between 20 and 65 AGL. (it was 15% due to a bug)

Movement Revert
Following community polling, we've reverted almost all of the changes to movement. A few changes have been kept as they don't impact the feel of movement, and these are listed below.
🔧 All sources of velocity have been reverted back to the old movement system. This covers all core movement mechanics, as well as rushes like Ceaseless Slashes. Movement is back to its snappy self and shouldn't feel so floaty. A lot of these should actually work on moving ships now, but we'll fix up the remainder over time
📰 The improved ledgehang algorithm has been kept as it just improves reliability and doesn't really change the feel of the movement
📰 Water resistance has been kept as most mobility was artificially adding it before the changes anyway
📰 The input changes have been kept as they just make the movement more intuitive. For example, being able to climb up ledges with input other than W is staying. If there's demand, we can add settings for the input behavior
📰 If movement still doesn't feel right to you, don't worry! It shouldn't stay that way. We're gonna be listening very closely to feedback on movement in the coming weeks and wanna make sure everything's back to how it felt before
🩹 Fixed a few edgecases where you could get flung or voided
🩹 Fixed not being able to initiate a slidejump in midair
🩹 Fixed slide jumps at max momentum not ending with a short slide when you land
🔧 Your character now has a maximum velocity, helping to prevent flings. This is simply a safety limit and shouldn't affect any intentional movement

"Steady the Boat"
⏫ Steering ships is now MUCH quicker to change directions and will return to neutral when not holding A or D. Since steering comes back to neutral naturally now, 'Centre Steering' has been removed
⏫ Steering speed suffers much less of a penalty while ships are stationary
⏫ Ships can now reverse much more quickly and much more responsively
⏫ Increased steering speed for all ships
⏫ Greatly reduced ship cannon windup
⏫ Changing your sail length is now a lot quicker and more responsive
⚖️ Boats now rapidly come to a stop when not helmed
🩹 Fixed ships being easily knocked over

Balancing
⏫ The elevator under Celtor cathedral is now free to operate, a benevolent public service provided at the behest of the Voices
⏫ Being Etrean no longer gives you reduced rep with the Children of Navae (didn't make sense considering the etreans were sheltering them)
⏫ Flow State window increased
⏫ Landing a move with Flow State removes the Flow State CD
⏫ Silentheart moves now do Oath damage again
⏫ Silentheart skills can now be feinted
⚖️ Players that glitch into the trial arena now get sent into their own trial instead of being able to hang around in the arena and jump people
⚖️ You now have brief iframes after teleporting up the Trial elevator to prevent getting jumped
⚖️ Ranged autoparry is now removed from humanoid mobs when they're not aggroed
⚖️ Mayhem HVY now has less vertical velocity and has more horizontal velocity
⚖️ Flame Ballista Spring Spark now moves you backward instead of up in the air
⏬ Ankle Cutter CD raised
⏬ Ankle Cutter doesn't scale off your primary weapon damage anymore and now has fixed damage
⏬ Flow State CD is slightly longer now
⏬ Landing an enchant proc with a silentheart skill now puts silentheart skill enchant procs on cooldown for 30 seconds
⏬ Mani Katti does considerably less damage than before and the range is lowered
⏬ Relentless Hunt CD raised to 20 seconds
⏬ Relentless Hunt DMG lowered for every type
⏬ Silentheart Rising Star, Mayhem, Mani Katti CD Increased
⏬ Silentheart skills now have more parry stun than before (previously they had less parry stun because they were changed to behave like m1 parry stuns with the enchant proc change)
⏬ Using Silentheart abilities such as Mayhem, Rising Star, Mani Katti, and Relentless Hunt with 0% Tempo will result in the skills being weaker with nerfs such as lower damage, lower posture damage, longer cooldown, windup changes, and additional stun to the user if they get parried
⏬ You can no longer use Flame Ballista Spring Spark in the air
⏬ Glacial Arc now prevents the use of Mantras for 10s outside of Layer 2 (Glacial Arc is pending a rework so this will be temporary)
🩹 Fixed Dread Stacks not working on Oath Mantras and Attunementless Mantras, if there are any attunementless mantras that are unaffected by Dread Stacks they should be reported
🩹 Fixed being able to parry during the windup of Relentless Hunt
🩹 Fixed movestacking Ankle Cutter with Silent Cascade

Bugfixes & Optimization
🩹 Fixed an issue where the client would get stuck loading forever if you joined during server boot-up. This typically happened when you were the first player to join a server
🩹 Fixed mantra hands sometimes getting voided if you get teleported while in the slot replacement menu
🩹 Fixed being able to spawn ships inside terrain/behind walls
🩹 Fixed Command: Run repeatedly sprinting and unsprinting
🩹 Fixed Flamewalker bugging out
🩹 Fixed Jeremiah not giving Armorer's Needles
🩹 Fixed Mass Effect and Brain Deep Gem bonus not working with Critical Engine
🩹 Additional prevention to Relentless Hunt HVY sometimes leaving you in the floor if your opponent is knocked
🩹 Fixed being able to run during Metal Rampart windup which usually involved in missing the pillar's summoning
🩹 Fixed Blood Orb not spawning a blood pool
🩹 Fixed candles

September 22nd, 2025

Crafting Revamp
💡 Recipes you have the materials for now have a craft button, saving the hassle of clicking and dragging
💡 If an item is in your Recipe Book, you can right-click it to view recipes for it
💡 The Recipe Book now has a search bar to search for specific ingredients or products
💡 The Recipe Book now shows partial recipes for undiscovered recipes if you've discovered all but one of the required ingredients. Partial recipes show their products as '???', but this indicates that there's actually a recipe to be discovered. Any undiscovered ingredients are also shown as '???'. Partial recipes should hopefully help alleviate the frustration of trial and error when we add new recipes to the game, and should make crafting a bit more intuitive for new players. NOTE: Quest recipes like bombs and bait are still hidden until their quests are completed
💡 Your character summary, talents, and recipe books are now accessed through a tab system. This will let us expand the menus in future
🔧 Recipes that produce multiple of an item now show the quantity produced in your recipe book
🔧 Items you have are now highlighted in crafting recipes
🔧 You can now hide the old crafting window in settings to make more room for your inventory

Content & Systems
💡 New Recipe: Scholar's Brew. Crafted with a mantra ingredient and any mushroom. Grants training to elemental attributes below 50. Especially useful for those looking to train elements without having a Mantra of said element yet
💡 You can now unslot motifs by right-clicking your weapon tool
🔧 Greatly increased the game's brightness in dark areas
🔧 Backpack categories are now hidden in sell mode if no items are sellable in them

Balancing & Tweaks
⚖️ Characters under Power 10 now spawn within the walls of Celtor when sent to the Depths. The idea here is that it separates the high level Depths gankers and endgame players from earlygame players
⚖️ Leaving the Depths with an Idol of Yun'Shul is now only possible once per character. Having a banked supply of idols basically let you avoid ever wiping
⚖️ Leaving the Depths through the Shrine of Yun'Shul is now only possible once per character. Now that you can stockpile wishes, you could trivialise the Depths this way. It should be noted that the one-time use for idols is separate to this, so you get a free escape once per method
⚖️ Using an uppercut now clears your Heavy M1 Hyperarmor. Heavy hyperarmor is meant to compensate for slow swingspeeds, but uppercuts have a fixed swingspeed, so this change limits the hyperarmor to M1's that actually warrant it
⚖️ Critical windup swirl particles are now handled by the telegraph system and now reliably match the duration of the windup. They've also been toned down a bit to reduce visual clutter
⚖️ Titus's Raiment physical armor increased back to 30%, Overwhelming Might no longer works with Tableflip or Skyshatter Kick
⚖️ Reduced the insane range of Terrapod attacks
⏫ Ready or Not works as actually described now. Previously it required both players to be in combat instead of just the user of the talent
⏫ The following have gotten a pip upgrade (example: rare pip placed by a legendary pip): Ascended/Western Outlaw Robes/Hat, Evanspear/Reinforced Plate/Helm, Specialist/Shock Trooper Helmet
⏬ Gran Sudaruska total crit multiplier damage reduced by 30%
⏬ While being pulled in Reversal Spark Flaming Scourge, gain brief iframes so you are not hit as you are being pulled in
⏬ Rockmaller now has endlag on the ground crit (0.15s). Now also has proper telegraphing
⏬ Rockmaller aerial crit now has a minimum 0.4s windup. The airtime has also been made more consistent and better telegraphed
🔧 Mobs that are ready to despawn that are currently KO'd are instantly killed instead of hanging around
🩹 Fixed Viscosity bypassing Resonance activation
🩹 Fixed Viscosity damage over time ticks individually applying damage effects like knockback
🩹 Fixed Fleeting Sparks often not activating correctly, believing that there were walls between you and your target

Bugfixes & Optimization
🩹 Fixed Air Dashes being a lot shorter than intended
🩹 Fixed grab moves self-hitting if you hit a destructible structure
🩹 Fixed lasers in Detainment Core and other sources of environmental damage not working
🩹 Fixed mobs that are being executed deaggroing (e.g. due to their event ending) mid-execute. This caused a rare bug where the executor would take fall damage due to the mob being unloaded suddenly
🩹 Fixed mobs that are made peaceful only deaggroing from their current target, and not other enemies who've attacked them but less recently
🩹 Made executions a lot less temperamental in general
🩹 Fixed Roblox's chat bar interfering with keybinds
🩹 Fixed summoned cauldrons defying gravity
🩹 Fixed missing Highway Markers in East Luminant
🩹 Fixed Lightning Impact not taking you in the air
🩹 Disguise now uses the new Campfire model
🩹 Fixed residual bugs with Trial of One
🩹 Fixed monsters hiding their animations when they extinguish flames

September 15th, 2025

Content & Systems
📰 A bit of a smaller update this week content-wise as we had a midweek patch and have been working on fixing all of the bugs that have cropped up in the last few weeks. Behind the scenes, we're gonna be applying a lot more caution to major reworks, but the good news is that most of the core systems are in a much better state now (barring the bugs, but these are a priority right now), so we'll be able to put more of our time towards actually adding stuff to the game.
💡 Added Equipment Editing. Right-click Head, Face, or Ears equipment in your journal to open up an editor that lets you move and rotate them around to your liking. Endless new drip opportunities await!
💡 Sev can now be given 25 Crowns to permanently unlock 'Manycolored Equipment', letting you edit your equipment's color freely on any character without needing to spend Dye Packets. NOTE: This applies to Equipment only. Hair dyes and other cosmetic dyes still require packets.
💡 Updated Jeremiah's lootpool
🔧 Deep Gems can now be equipped out of combat just by using the tool, no longer requiring you to rest
🔧 When not in danger, you can now right-click your Mantras to unequip their deep gems
🔧 Shrine of Chance now uses the shop interface for its deals
🔀 The Shrine of Ostentation has been merged into the Shrine of Chance
💡 The Global Cauldron Shortage has finally come to an end

Movement Tweaks & Fixes
🔀 Air Dashes have been reverted to the old movement system, but have received updates to work on moving ships
🩹 Fixed roll cancels killing your vertical mobility
🩹 Fixed Starkindred airdashes and regular airdashes behaving the same
🩹 Fixed walking around in the Depths being a skating rink
🩹 Fixed mantling ledges in the Depths launching you upwards
🩹 Fixed being able to wallhug in the Depths

Visual Refresh
🔧 Lowered the default saturation/contrast of the game's lighting. Should make it less painful to see in the dark and bring the game's visuals a bit more in line with how they were a long time ago
🔧 Campfires have been revamped visually. Placing campfires is much less temperamental too, no longer requiring you to precisely click on the floor next to you
🔧 Lumber Axes have been slightly remodelled and now have the appropriate telegraphs for their attacks. Trees now shake slightly when you chop them
🔧 Remodelled Deep Shrines to be considerably more performant
🔧 Remodelled Cauldrons, bringing a 11k tri model down to just 770 tris and greatly reducing the number of parts. Also reworked their vfx
🔧 Remodelled sticks to be considerably leess laggy
🔧 Remodelled Trident Spear slightly, now has PBR textures. We'll likely be adding PBR texture to most weapons in the future, as they look better and let us reduce the performance impact of highly detailed weapons
🔧 Threshers have received a new lick of paint and some touchups to their model. In addition to looking better, the new textures respond a lot better to lighting, making them easier to read in combat. More mobs will get visual upgrades soon!
🔧 Added textures to a lot of equipment in the game that didn't have any, e.g. Leather Pauldrons

Balancing & Tweaks
⏫ Blindseer now has an additional Combat Slot
⏫ Blood Poison's natural decay rate reduced by 33%
⏫ Etherguard duration increase
⏫ Panacea Blood Poison paused increased from 5 to 7 seconds
⏫ Smell of Blood now procs on opponents whenever you guardbreak them
⚖️ The obscure mechanic where taking any damage at 100% Posture would guardbreak you has been removed. For a while, people thought this was a bug, but it was just a very old holdover combat mechanic
⚖️ The extra stun incurred from being hit while in the guardbroken state has been downgraded from being a full action-locking stun with an animation to just being a regular stun. The sound for this extra stun has been pitched up to help indicate it. The duration has been lowered also (0.65s -> 0.6s)
⚖️ Campfires are now destructible structures and can be destroyed by regular attacks
⚖️ Reduced the base Knowledge cost of degrading a Rare talent to a Common talent (10 -> 5)
⏬ Bloodfouler's Blood Poison from criticals massively reduced (reason being here that Blood Poison as a whole got buffed, so we don't want Bloodfouler to massively perform with these blood buffs)
⏬ Iron Quills cooldown now scales off its range modifications
🔧 Mobs can now use Red Death sprinting critical
🔧 Ice surface area now scales up linearly instead of exponentially with its intensity
🔧 Deep Gems now have tooltips explaining their effects
🩹 Fixed Flashboil being able to proc through block, parry, and dodge
🩹 Fixed certain damage reductions like Entangled being applied doubly to Viscosity

Bugfixes & Optimization
🩹 Fixed certain abilities (Prediction, Chain of Perfection, Untouchable, Whistleguard, Paralytic Dust, etc.) not accounting for damage over time since the introduction of the unified DoT system
🩹 Fixed Fire Stance Saintsblade
🩹 Fixed a bug where common -> rare talent exchanges could give you common talents
🩹 Fixed a lot of materials not being freezable by ice, e.g. Mud
🩹 Fixed being able to use Aerogliding while being in actions like Starkindred's Fire Blade
🩹 Fixed Bleed Damage ticking down over 0.6s instead of 0.3s
🩹 Fixed Burning Servants and Frozen Servants not having any endlag, allowing you to movestack the mantra with m1s and criticals
🩹 Fixed Shadow Gun Blast Spark not having AP frames
🩹 Fixed Spine Cutter not applying damage if your opponent had Viscosity
🩹 Fixed the parry animation clashing with a few windups
🩹 Fixed Vyrelda dealing much more damage than intended when she used the Red Death default critical
🩹 Fixed Fire Stance Blade of Saints sometimes not finishing the mantra
🩹 Fixed a variety of UI lists that weren't sorting correctly
🩹 Fixed the weird white squares popping up on some UI's
🩹 Fixed some residual issues with Shrine of Order
🩹 Fixed lingeering broken interactions between Grotesque Resilience and Viscosity

September 6th, 2025

The "Rock the Boat" Update
💡 A new physics-based character controller has been added to the game
🔧 Your momentum is now preserved when you jump/leave the ground, meaning you don't just immediately fall like a rock as soon as you let go of your inputs
🔧 Since momentum is preserved, you no longer fall off ships when you jump/move around on the ship. This means combat on moving ships is finally approaching viable. This is the first and most important step to actually making ships fun and giving them new content and mechanics
🔧 The new controller is far more reliable, so you should see a LOT less of the weird things characters do on Roblox that most of us have just had to get used to. There's a lot more opportunities for us to finetune and tweak the controller. Previously we were stuck with a character controller that we could barely adjust the parameters on. Now, we can actually treat it as a system to be improved and not a black box where if something goes wrong we can't do anything
💡 Dashing backwards in midair now performs a flip that greatly reduces your velocity, letting you recover from knockback
💡 Ledge hangs have been reworked to have much better ledge detection
🔧 Ledge hang inputs are now based on whether you're moving towards/away from the ledge and not based on W/S inputs specifically
🔧 Most parkour now no longer resets your horizontal momentum, letting you freely move around moving ships and conserve your speed while traversing the map
🔧 Mounts now work using the new character controller instead of having their own custom behavior. This should make them a fair bit smoother to travel with, as well as being controlled a lot more like your own character
🔧 Camera Lock character rotation is now constrained by physics like other character movement/turning. Fixes some issues where character movement would be janky while camera locked
🔧 Greatly improved vault/mantle detection
🔧 Swimming behaves a lot more consistently on shores and slopes, with it now being possible to just walk out of the sea if a slope is present instead of having to walljump
⚖️ Thanks to the new character physics, water mobility now acts like ground mobility. As such, all water-specific mobility nerfs have been reduced
⚖️ Jumping now has a very short cooldown (0.05s) after landing to fix some issues where your character wouldn't be on the ground long enough for certain effects to register
⏫ Ships slow down to a halt much more quickly when unoccupied. Watching your ship slowly sail off into the distance isn't fun
🩹 Rewrote a lot of the math behind ships. Ships now rock with the waves a lot more smoothly and should have a LOT less jank to them in general
🔀 Triathlete has been removed with the changes to movement in water. If you had it, you'll be refunded a hand of talents

Progression Improvements
⏫ The total EXP required to reach Power 20 and invest all of your points has been reduced by 10%. Additionally, the EXP curve has been made MUCH less steep towards the end, making the gap between points in the lategame a lot less agonising
⏫ The EXP rewards for most quests now scale with your current level, keeping them relevant
⚖️ Shrine of Order no longer gives you an additional flaw. The idea here is that going forwards with the new way of balancing SoO builds they should be on more even footing than before, so shouldn't realistically need a handicap thrown on. As it stands, we feel that the current nerfs to SoO have been sufficient to level the playing field. But going forwards, if certain talents are garbage on SoO builds we can buff them, and if in the future they end up being too powercreepy we can nerf them. We appreciate y'all's feedback on the changes and wanna find a balance where SoO isn't mandatory OR pointless
📰 If you have a character that used the Shrine of Order before this update, one of your flaws will be automatically removed, and you can revisit the Shrine of Order to unlock the commemorative 'Pendant of Order' item. The medal can be retrieved as a seasonal item from blacksmiths
🔧 Instead of having to buy a Dinghy every character you now start with one already in your shipyard

New Feature: Weapon Talents
💡 Added Acheron's Warspear weapon talent: Vital Wound
💡 Added Crucible Rapier weapon talent: Punishing Riposte
💡 Added Forgotten Gladius weapon talent: Blitz
💡 Added Inquisitor's Greatsword weapon talent: Sovereign's Counter
💡 Added Iron Birch weapon talent: Expeditious Combo
💡 Added Krulian Knife weapon talent: Cruel Counter
💡 Added Master Hawk's Handaxe weapon talent: Battle Frenzy
💡 Added Messer / Alloyed Messer weapon talent: Finishing Slay
💡 Added Nemit's Sickle weapon talent: Curved Edge
💡 Added Rosen's Peacemaker weapon talent: Rosen's Technique
💡 Added Silver Dagger weapon talent: Assassin's Strike
💡 Added Steel Maul / Alloyed Steel Maul weapon talent: Bulwark Breaker
💡 Added Worshipper's Longsword weapon talent: Belief

Content & Systems
💡 New Potion Type
💡 New Shadow Mantra Added: Umbral Slash
💡 You can now sell your ships at a Shipwright. They'll sell for 50% of the purchase price with any necessary repairs being deducted from the sale
🔧 Attunement trainers now offer replacement element vials if you manage to lose them
🔧 Polished up the jump animation
🔧 Polished water treading idle anim
🔧 Pressure Blast's VFX now properly scales with its size modifiers
🔧 Tuned up the shipyard UI to be more intuitive
🔧 When randomly removing excess flaws, flaws like Simple/Blind/Vegetarian are deprioritised

Balancing
⏫ Jester's Garb and Trickster's Habit phyiscal armor increased from 20% to 25%
⏫ Krulian Knife's charge up critical now hits opponents around the user
⏫ Refreeze now reduces Orbital Ice's cooldown by 8 seconds per bottom freeze instead of 5 seconds
⏫ Rifle Spear now counts as a Rifle for Rifle talents
⏫ Static Mastery secret synergy buffed
⏫ Summer Dragoon physical resistance increased from 25% to 30%
⏫ Summer Dragoon's Sunset Ricochet now hits up to 2 people
⏫ Every ship larger than a sloop now has ladders on the side
⚖️ Added cooldown to Grounding Bolt
⚖️ Air Force's casting sound effect now is generally louder further away
⚖️ Bloodless, Wayward, and Aegis gems no longer proc on lightning clones
⚖️ Ring of Casters upside and downside reduced from 10% to 5%
⚖️ Shadow Gun Blast Spark ether multiplier reduced from 3x to 2x
⚖️ Shadow Gun's casting sound effect now is generally louder further away
⚖️ Wind Step's cooldown now scales with the amount of Gale you have
⏬ Air Force's cooldown now scales with size
⏬ Base Shadow Gun cost increased from 20 to 40
⏬ Clutching Shadow range nerfed, level scaling damage slightly nerfed
⏬ Fang and Coil base critical windup increased from 0.25s to 0.4s
⏬ Flame Grab base damage nerfed and scaling nerfed
⏬ Frost Grab range nerfed
⏬ Gran Sudaruska ice rain no longer applies hitstun
⏬ Ice Fissure cooldown massively increased
⏬ Jolt Grab Magnetic Spark range reduced
⏬ Decreased Give and Takes' damage reduction, the problem here was that people would run AoE spam builds in groups and win simply because they took less damage overall
⏬ Piercing Blow requirements increased from 80 strength to 100 strength
⏬ Reduced Firing Line Blast Spark's posture damage
⏬ Reduced Gran Sudaruska's active frames on crit (mainly to prevent people from using it and rolling into you)
⏬ Wayward gem no longer works with Grand Skewer
⏬ Shade Step max duration reduced by 1 second
⏬ Skyshatter Kick Blast Spark range reduced from 20 to 14
⏬ Throw Mantra no longer moves the caster forward
🩹 Fixed Grotesque Resilience resist being applied to Viscosity
🩹 Fixed Fire Forge, now uses the new projectile system

Bugfixes & Optimization
⚙️ Greatly optimized character data loading
⚙️ Greatly optimized the handling of player data in general. No longer incurs as big of a performance cost to read/write your data, particularly for complex data like Mantras and Equipment
⚙️ Optimized damage handling by greatly cutting down on re-fetching the same data over and over
🩹 Fixed sea visuals being desynced with the actual physical waves
🩹 Fixed idle ships sitting lower in the water than ships being steered
🩹 Fixed mounts clipping into the floor on slopes
🩹 Fixed Ash Ember not having a cap, however the cap still allows for it to be pretty handy in PvE
🩹 Fixed Behind You dealing twice the damage if you did not meet the talent's stat requirements
🩹 Fixed being able to drink potions in iframes and whistleguard
🩹 Fixed being able to proc Meteor Impact even if your opponent dodges your Rising Flame
🩹 Fixed Dash mantra not playing vfx in water
🩹 Fixed guns Swing Speed being reduced by default
🩹 Fixed Keen Recovery's Ether gain being buffed for not meeting the talent's stat requirements
🩹 Fixed not being able to roll in True Daze when your opponent uses an unblockable move like Radiant Dawn
🩹 Fixed Silencer's Song not proccing on mantras
🩹 Fixed Soul Beam sharing a cooldown with other beams
🩹 Fixed Soulthorn
🩹 Fixed Static Withdraw with Static Mastery still stunning you
🩹 Fixed Winded affecting guns more than intended
🩹 You can fish in the Guild Base pond again

Note on New Movement
📰 Please note that the new character controller's movement is still a work in progress. Dashes/slides/walljumps/etc. are likely to feel a bit different. We're going to be finetuning it in the coming days, so if anything feels off in meantime, don't worry, it likely won't stay like that!
🔧 Camera lock turning is instant again

Patch 2.4.1a

Hotfixes
🔧 Sources of velocity like dash/slide/etc. now instantaneously change your velocity on application instead of having to wait for them to apply the necessary forces to change to the new velocity. This should restore a lot of the feeling of old movement
🩹 Fixed momentum from dashes hanging for too long. Especially noticeable in the Depths
🩹 Fixed rapidly changing directions causing rolls/dashes/slides to apply too much force in the new direction, launching you
🩹 Fixed Mantra scaling being higher than intended
🩹 Fixed jump input on controllers
🩹 Fixed jump having too high of a CD
🩹 Fixed vaulting/mantling
🩹 Fixed slide state lingering
🔧 Roll/dash velocity is now angled with your current surface, making them useful on slopes again
🩹 Jump velocity is no longer additive and instead sets your velocity. Should fix the Superjump issue
🩹 Fixed Chaser
🩹 Fixed persistent dungeons giving an "unauthorized" error code before teleporting you
🩹 Fixed issues with rolls/dashes/etc. launching you if an obstacle that was in the way of them is suddenly removed
🩹 Fixed mounts leaving you MJ'd
🩹 Fixed mounts being slippery when in camera lock
🩹 Fixed the Blacksmith event shop not being available if you only have the pendant unlock
🩹 Fixed not being able to use the Echo Mod/Echo Shop
🩹 Fixed not being able to slide under gaps
🩹 Fixed aerials not having velocity

Patch 2.4.1b

Hotfixes
🔧 Greatly decreased the momentum in the air with the new character controller. Should eliminate the slippery feeling movement and bring the movement a LOT more in line with the old movement
⚖️ Wind Step's wind jump now completely resets your horizontal velocity
🩹 Fixed vertical air dashes being garbage
🩹 Fixed not being able to slide under gaps when you start your slide too close to the wall
🩹 Fixed not being able to Orlandeau parry Orlandeau's Orlandeau Razor Cutlass Orlandeau swing
🩹 Fixed Reversal Flame Leap not damaging as soon as you touch down
🩹 Fixed Soulwrought Axe skill placing you inside the ground
🩹 Fixed holding movement killing your slidejump momentum

Patch 2.4.1c

Midweek Changes
🔀 Walljumps/climbing have been reverted to the old movement system, but have received updates to work on moving ships
🔀 Sliding has been reverted to the old movement system, but has received updates to work on moving ships
🔧 Dodges/dashes now change direction immediately, matching how they worked in the old movement system
🔧 Jumping on ships now has some corrective velocity applied to better keep you attached to the ship
🔧 Movement on ships is now tied to the relative velocity of where you're standing, not the velocity of the ship as a whole. This means turning shouldn't throw you off
🩹 Fixed jump height being slightly lower than before
🔧 Ship rocking has been toned down a bit to help keep players onboard better
⏬ If you are under the effects of Paralytic Dust, potions no longer work on you
🩹 Fixed not being able to wipe your character if you had disabled Echo Talents
🩹 Fixed not being able to re-enable Echo Talents in Character Creation
🔧 Made the following mantra-breakable doors into M1 destructible structures: Entropy Cave doors, Nameless Warrior door, Hidden Village door. People would just rollclip these previously
💡 Many Deep Shrines can now be found throughout Scyphozia, eliminating the need to glitch your way into the Temple of Hearts

August 25th, 2025

Content & Systems
💡 New INT Talent: Critical Engine
💡 New INT Talent: Unwavering Focus
💡 NEW WEP/WND Talent: Silencer's Song
💡 New WEP/SDW Talent: Dark Waltz
💡 New WEP/SDW Talent: Night Terror
💡 New WEP/FLM Talent: Ash Ember
💡 New WEP/FLM Talent: Scorching Decay
💡 New WEP/LTN Talent: Grounding Bolt
💡 New WEP/ICE Talent: Frozen Anchor
💡 New WEP/ICE Talent: Stasis Strike
💡 New ICE/MTL/LTN Talent: Golden Age
💡 Added Bluestone Boots and Bluestone Pauldrons as crafting upgrades
💡 New Chrysid Variant: Augur
💡 New Chrysid Variant: Messenger
💡 New Fishing Drop
💡 Added 'Full Trainings'. Similar to 'Free Points/Free Trainings', these let you train an attribute instantly. The difference, however, is that where Free Trainings leave you at an EXP deficit that you have to catch up on, Full Trainings grant you the required EXP. This makes Full Trainings very valuable, as they let you actually fast-forward your progression. Trial of One and a few quests/challenges now reward Full Trainings
💡 Full/Free trainings can now be spent in your TAB menu Journal, no longer requiring you to rest
💡 When you combat tag another player, an icon of crossed swords now pops up. You can click the swords to open up a dropdown menu with options for clearing combat tags. Should prevent you getting flagged for spamming 'mb all', and makes it a lot more intuitive
💡 Added a right-click context menu to your weapon tool that lets you change your stance or unequip your current offhand weapon. No more needing to start a forest fire just to unglue the gun from your hand
💡 Added a new teleport transition screen

Echo Tweaks
⚖️ 'Used Enchant Stone' triumph has been changed to 'Enchanted an Item' and using Enchant Grease now grants it too
⚖️ A penalty is now applied to your Echoes gained if you didn't get to Power 5
⚖️ Banked items are no longer valid for Echo triumphs
🔧 Added triumph 'Cleared a World Event'
💣 Removed 'Obtained the Deepshore Fossil' triumph

Balancing & Tweaks
🔧 Autoparries no longer play an animation and now have different SFX and VFX. The new VFX is less spammy, which should hide anims a lot less
🔧 Aegis Gem is now bankable
🔧 Tweaked a handful of older Chrysid variants color palettes slightly
🔧 Versus events in Aratel have been converted to Jobs
🔧 Your journal is now visible alongside your rest screen
🔧 Fixed some inconsistencies with To1 stat investment. No longer behaves differently with Autodidact/Maudet
🔧 Remodelled Kaide, The Drowned Light
🔧 Renamed 'Fear' to 'Fear the Dark'
⏫ Experience points are no longer rounded down to integers, meaning that EXP boosts and various other modifiers to your EXP rates won't be squandered on smaller EXP amounts
⏫ The Bulletproof talent now gives you a 5% armor reduction bonus even if the type of attack isn't coming from guns
⏫ Flareblood Kamas now deal blood poison on crit
⏫ Buffed Ciea INT training
⏫ Buffed Fishing EXP
⚖️ Shoulder Bash slot changed from Mobility to Combat
⚖️ Flareblood Kamas BLD Scaling added (0 -> 3). LHT scaling reduced 8 -> 6, INT scaling reduced 2.5 -> 1.5
⚖️ Chorus of Souls no longer multiplies campfire healing
⏬ Exhaustion Strike windup increased from 0.45 to 0.5
⏬ Shoulder Bash base damage reduced (-14%), scaling damage from leveling reduced by 50%

Bugfixes & Optimization
⚙️ Greatly optimized EXP systems. Should help with lag in combat
🩹 Fixed being able to get 1 in an element at Power 20 with 0 points left by unlocking the element. Element is still unlocked account-wide, but you won't be able to get the element on the character
🩹 Fixed dashing/rolling putting your walljumps on CD. Behavior is now that dashing/rolling extends the CD if it's active but doesn't create a CD
🩹 Fixed Flame Wisp gluing itself to campfires
🩹 Fixed irregularities with the circle placement of Teleportation resonance once again
🩹 Fixed not being able to manually cancel Serpent's Edge, Hero's Blade of Frost, Pyre Keeper, Imperial Staff, Crescendo, Hailbreaker and Rosen's Hellflame criticals
🩹 Fixed not being able to throw Potions and Bombs at all
🩹 Fixed Skyward Vent Husk teleport dropping you above the ocean
🩹 Fixed the weird offset on Autobrew slots
🩹 Fixed tooltips lingering after what you're hovering is no longer visible
🩹 Fixed tooltips not updating on overlapping UI elements even if one is displayed on top of the other
🩹 Fixed walljump CD being too low
🩹 Fixed Illusion Clones not copying vent properly (They only vent when you do)
🩹 Fixed Galetrap
🩹 Fixed being able to apply Enchant Grease in Layer 2
🩹 Fixed Enchant Grease not granting 'Soulbound an Item' triumph

Patch 2.4.0a

Hotfixes
🩹 Fixed lingering training UI state
🩹 Fixed attribute editing in character creation
🩹 Fixed To1 softlock

Patch 2.4.0b

Midweek Hotfixes & Changes
⚖️ Posture recovery from parrying naturally increased by around 50%. Due to all the posture nerfs recently (posture talents, spits, exhaustion strike, etc), we are now a lot more comfortable letting parries become stronger for removing posture. This should help to deal with a lot of playstyles that abuse being able to hit block (examples being airswinging/fighting a mage). The idea being that you can simply parry back your posture instead of overly relying upon things like spits and Unwavering Resolve. Naturally, the balance here is something we're gonna keep a close eye on
⏬ Destructive Recovery reduced from 50% to 20% (makes sure it's not extremely busted with the above change)
⚖️ Health regeneration buffs now stack additively instead of multiplicatively, much like damage multipliers. Previously, having a 20% (1.2x) regen buff and another 100% (2x) regen buff would result in a cumulative regeneration buff of 2.4x. With this change, the cumulative regeneration buff would be 2.2x instead for this example
⏬ Dagger critical hits no longer simultaneously count as Basic Attacks (M1s)
🔧 Heart of Enmity's minimum range to automatically parry ranged attacks has been doubled, which should prevent melee-range mantras from getting parried. Projectiles will still be deflected regardless of distance
🔧 Guild renames now preview the new name before prompting a purchase
🔧 Moved an arguably unreachable Medallion Chest to a more accessible location
🩹 Fixed not being able to remotely exile players that have usernames with more than 20 characters
🩹 Fixed Critical Engine coupled with Blessed Gem removing weapon critical cooldowns almost immediately after landing a hit if the critical applies its proper cooldown only after the critical ends
🩹 Fixed Soul Beam not being rollable
🩹 Fully patched infinite climbing
🩹 Fixed player list / leaderboard staying permanently invisible after opening the backpack
🩹 Fixed player combat tags counting as PvE combat tags and boss combat tags not getting applied properly. This also fixes boss health bars not showing up and attunements not getting uncapped from killing bosses
🩹 Fixed boss health bars not showing up
🩹 Actually fixed Aegis Gem not being bankable
🩹 Fixed every player that didnt have W rank having rank 250-1000 color in the leaderboard
🩹 Fixed adding mantra modifiers not taking the existing Ether cost into account. Previously, you were able to add a single ingredient to an already modified mantra to lower its Ether Cost without removing the existing modifiers
🩹 Fixed a good number of quests / NPC interactions and fishing not granting their EXP rewards

August 18th, 2025

Improved Update Releases
📰 Our update testing and publishing flow has been overhauled from the ground up. Updates for the game now have a multistage process where first the update is pushed out to an identical copy of the live game and tested, and then once testing is satisfactory the update is pushed out to the actual live game.
This is a huge improvement to our previous way of testing updates, where everything was ultimately tested on a baseplate. It was practically a weekly occurence that something would work fine on the baseplate and go catastrophically wrong when pushed to the main game. There's plenty of edgecases that pop up when you're not specifically testing an update on the exact areas it's going to affect.
This of course begs the question 'What on gods green earth possessed you to test everything on a baseplate?', and the answer to that is a classic one: tech limitations. Publishing large games on Roblox isn't without its pain points, and up until very recently we didn't have any way of rapidly publishing an update to multiple different places. If you can believe it, even as recently as 2023, every update we had to open up every single place in studio and manually drag-and-drop the source code into each individual place and hit publish... And if anything went wrong, we had to do that all over again 💀. Thankfully, things have moved along considerably since then, with Roblox developers gaining access to some really powerful API. In order for us to implement a multi-stage release process like this, we truly had to sit and wait for it to be possible.
Now, we can actually test updates in an identical environment to the main game, which should greatly reduce the number of gamebreaking issues that pop up, and greatly improve the tools available to testers to find issues with the game. It also enables us to make changes to individual places within the game (e.g. editing a dungeon) without running the risk of breaking the game.
Behind the scenes, we're also investigating ways of automating some of our testing. Testing thousands of different abilities every update is more testing than is humanly possible, so we're working on ways of avoiding things like individual Mantras breaking between updates.
TL;DR: Updates should be a lot less buggy going forwards.

Content & Systems
💡 15 New Talents
💡 New (?) Silentheart Talent: Silent Cascade
💡 New Greatcannon: Summer Hullwrecker
💡 New Greatcannon: The Barrel
💡 Chrysids can now choose to have a ruff around their neck. As with other Aspect Features, this ruff can be dyed independently
💡 2 New Chrysid Brows
💡 2 New Chrysid Eye Shapes
💡 New Chrysid Variant: Sage
💡 New Vesperian Mask design
🔧 Added a sound cue for when a job spawns in
🔧 Unnecessary waiting times in the main menu have been removed. Should reduce a lot of the friction in getting ingame
🔧 Your bound inputs are now shown instead of the defaults for most text in the game that mentions inputs. e.g. 'Press M to open your Map' is now 'Press X to open your Map' if bound to X
🔧 Sail Angle and Centre Steering inputs can now be bound
🔧 The map pointer that shows up when your character's location is out of view can now be clicked to recentre the map to your location
🔧 If you don't meet multiple requirements on a weapon it'll now tell you all missing reqs instead of just the first
🔧 Remade Gale Wisp visual
🔧 Wisps have been rewritten. New system has much smoother following and much more consistency between the wisp types. Wisps now dynamically spread out to make room for each other
🔧 Variants can now be selected with a dropdown
🔧 You can now manually cancel Sovereign State
🔧 Imperium Kata now shares the same LFT Interaction as Legion Kata
🔧 Increased the default max zoom distance slightly
🔧 The maximum steepness you can walk up has been increased, the steepness change was too strict
🔧 Ship sail length is now adjusted with a lot better visual smoothness

Merges & Removals
💣 Return to the Dark Ages has been removed, if you had it you'll get a hand of talents back. With SoO builds receiving a nerf, attunementless builds have crept in power, and RtDA was one of the top contributors of attunementless strength and tankiness. On attunementless builds, it had very little downside as most of these builds weren't getting their damage from mantras. The idea here is to not tip the scales too firmly in attunementless's favour with the nerfs to SoO builds, as many will remember they were the dominant meta before shrine builds took off

Balancing
⚖️ You can now spawn boats in PvE combat
⚖️ Fixed backstab checks on summons using the summoner's position. For example, Metal Turret won't hit through your block if you block in the direction of the turret
⚖️ Pale Briar can no longer travel through walls
⚖️ The damage penalty for wielding a weapon below its requirements now scales with how far below the requirements you are instead of being a flat 35% reduction
⚖️ World Serpent's dive cooldown increased from 30 seconds to 90 seconds
⚖️ The following talents now scale with their corresponding attributes or have less effectiveness if you don't have the stats for them: Cornered Fool, Pursuit, Cut To The Chase, Crippling Comeuppance, Down Comes the Claw, Maiming Claws, Audacity, Golden Tongue, Overflowing Dam, Defiance, Underdog, Lasting Charisma, Piercing Will, Shared Misery, Twelve Steps Ahead, Cult of Personality, Broken Ankles, Unnecessary Theatrics, Foolish Outburst, Manipulator, Cheap Shot, Heretic's Sutra, Exoskeleton, To The Finish, You'll Need To Get Past Me, Knuckle Guard, Dancing Guard, Down to you Level, Defensive Reprisal (NOTE: a lot of these are only slight adjustments for consistency and to incentivise having the full req)
⚖️ Threshers now use their dig much less frequently if their opponent isn't that far away
⚖️ Threshers now use their tailwhip more often if their opponent is blocking
⚖️ Reduced posture damage of Thresher physical attacks. However, Threshers now deal chip damage on their claw/bite attacks
⏫ Jobs now give 2x Attribute Training
⏫ Jobs now have an additional flat EXP bonus on top for completing them to help pad out events that don't give as much EXP. This bonus scales with your Power, keeping it relevant
⏫ Collapsed Lung can now last up to 7 seconds
⏫ Dancing guard duration increased from 3 to 7 seconds
⏫ Defensive Reprisal duration increased from 5 to 20 seconds
⏫ Down to your Level duration increased from 2 to 5 seconds
⏫ Knuckle Guard duration increased from 5 to 15 seconds
⏫ Maiming Claws max duration buffed from 4 to 6 seconds
⏫ Chrysid's innate Mothwing Dust now grants them a narrower angle at which they can be backstabbed
⏫ Rain Enchant buffed
⏫ Sovereign State Critical windup reduced
⏬ Master's Flourish level up damage decreased by 25%
⏬ Master's Flourish windup increased from .45 to .525
⏬ Vigil's Grace reduced from 0.03 to 0.02

Bugfixes & Optimization
🩹 Fixed a longstanding issue where getting parried would grant brief autoparry frames against some abilities. Both players and mobs were affected, so if a Thresher ever parried you, this was why
🩹 Fixed a LOT of spots in the Etrean Luminant where events could spawn in walls or in unreachable locations. This was achieved by basically hijacking the event spawn algorithm and altering it to highlight potentially unreachable areas, so there should be a LOT fewer of these spots
🩹 Events/jobs will no longer spawn on very steep slopes
🩹 Fixed being able to void players and mobs by going into a Guild Base or otherwise teleporting far away after using Teleportation Resonance
🩹 Fixed events/jobs spawning in trees
🩹 Fixed getting guardbroken not breaking your Chain of Perfection
🩹 Fixed job markers flickering out of view
🩹 Fixed cancelling jobs
🩹 Fixed monster walk anims overriding their swimming anims
🩹 Fixed monsters rapidly backing up away from your swings
🩹 Fixed a memory leak that occurred when freefalling
🩹 Fixed a variety of VFX that could interfere with mouse aiming
🩹 Fixed Dual Guns not being able to Running Attack
🩹 Fixed Irithine scaling twice in PvE, causing massive damage
🩹 Fixed Metal Wisp turret ability taking charges away from Blood Wisp if you have both summoned
🩹 Fixed not being able to cancel Stormseye Critical
🩹 Fixed not being able to carry knocked characters
🩹 Fixed Sovereign State Critical triggering anti-exploit behavior
🩹 Point of Interest markers no longer show up on your screen unless nearby (map poi markers still have infinite range)
🩹 Fixed main menu not displaying aspects properly
🩹 Fixed main menu patch notes sometimes being out of date
⚙️ Loading speeds for the main menu have been greatly increased
⚙️ When anchored, ships sway more smoothly and with less clientside lag

Patch 2.3.9a

Hotfixes
⏫ Underdog WLL req reduced (40 -> 30). Formula has been adjusted to be less punishing for those under reqs. Scaling starts at 2% with 20 WLL, and scales up to 4% at 60 WLL
🩹 Fixed Underdog scaling being too high
🩹 Damage over Time effects like Deferred, Viscosity, Irithine Poison, Bleed now use a unified system that fixes some inconsistencies and has built-in guards against scaling/damage mod issues
🩹 Fixed Curse of the Bloodthirsty Enchant visuals not appearing for sheathed weapons
🩹 Fixed infinite climbing with Chained Ring
🩹 Fixed Rhythm Advance preventing you from attacking and performing other actions for a full minute after use

August 11th, 2025

Get a Job: The Job Rework
💡 The Job mechanic has been reworked. Instead of walking around in a circle and hoping you'll stumble into a job, jobs now have locations attached to them that you travel to. Once you reach the job destination, the job event will start nearby
💡 Added Event Hotspots. Setpieces and areas of interest across the world now act as magnets for random events and jobs. If an event would spawn nearby to an event hotspot, it'll spawn at the hotspot instead. The benefit of having hotspots act as magnets is that if no hotspots are nearby, you aren't starved of events, they'll just spawn like they do at the moment. This makes random events feel a lot less random, makes for better fighting terrain, and gives interesting places in the overworld a reason to be checked out. TL;DR events spawn in cooler places more often, and you should see less spawning halfway up a random tree or perched on top of a giant spike.
💡 Jobs are now visible on your Map UI and can be seen with an indicator once you're close enough
💡 Mobs that are the target of a job you've taken now have an indicator that flashes above their head once they aggro onto you
💡 Added a right-click option for objectives to view them on your map
💡 Job Posters now have tooltips
💡 Many random events have been made available as Jobs
🔧 Most random events and jobs will now spawn their reward chest next to one of the participants instead of where the event spawned in, saving a lot of tedious backtracking
🔧 Most faction events no longer spawn randomly and are jobs instead. No more being forced to kill the faction you're trying to gain rep with
🩹 Completing a job no longer completes all other jobs of the same type and region (i.e. job stacking)

Talent Reworks: Imperfect Casting
💡 Haunted Gale Rework: Landing 3 Galebreathe Mantras without whiffing calls forth a Haunted Phantom. The Phantom will attack alongside your Mantras for the next 8s before dissipating. These Mantras don't have to be Galebreathe, so hybrids are supported. Gale Wisp increases the duration of your Haunted Phantoms by 3s
💡 Jolt Cast Rework: Landing 3 Thundercall Mantras without whiffing reduces the windup of your next Mantra by 10%. Note that this Mantra doesn't have to be Thundercall, so hybrids are supported. Talent has been renamed to 'Windup Battery'

Removals & Merges
💣 'Perfect Casting' is no longer a mechanic. It didn't actually require any additional skill, it was basically just a knowledge gap. All mechanics/abilities that relied on Perfect Casts have now been reworked or simply made default behavior
💣 Anxious Guard has been removed as it didn't have any effect. If you had it you'll get a hand of talents back

Tweaks
🔧 Mantras can now be feinted with one input the same way Basic Attacks can be. Pressing/holding M1 first is no longer necessary unless your feint input is currently also bound to camera controls (i.e. you have feint bound to M2 and Camera Lock is off). You can now also double-press M2 to feint regardless of camera controls
🔧 The logic for determining if your character has landed on solid ground is now custom and doesn't allow you to land on surfaces that are too steep. This affects wall jumps and parkour, as their cooldown resets are based on this. The idea here is to prevent people from climbing up cliffs and to fix airdashing into walls to reset your parkour cooldowns
🔧 Job Boards, Craft Stations, Mantra Tables, and Gear Cabinets now automatically have PoI markers attached
🔧 Crafting recipe for Celestial Boots now obtainable
🔧 Gun telegraph sparkles have better timing
🔧 Saintsworn now dynamically updates the displayed element of your Mantras to match its current element
🔧 Lightning Impact now cancels sliding upon cast
🔧 Saintsworn no longer converts mantras outside of Wind/Lightning/Fire/Shadow/Ice
🔧 Shadow Blade of Saints dragging should feel more consistent
🔧 Silentheart LHT Rising Star now cancels if parried on first hit, no longer leaving you defenceless
🔧 Silentheart skills no longer count as poser ring procs (fixes Flow state mayhem not autogripping)
🔧 Cap Artist now clears all momentum when activated (outside of dungeons)
🔧 Ether Barrage, Shadow Hero Critical, Curved Blade Critical no longer holds you in the air
🔧 The Suncross and Moonseye now follow lore-accurate orbits

Balancing
⚖️ Adjusted war mode loot size to account for massive increase in relics
⚖️ Basic Attacks can now be interrupted during their windups with much better consistency
⚖️ Feinting Basic Attacks is now a lot more responsive
⚖️ Magical Resolve ether received now scales with your Willpower
⚖️ Markor's Inheritor now uses base fist damage/posture damage for its crits
⚖️ Damage reduction received from Chaotic Charm now scales with your charisma stat
⚖️ Eleventh Hour duration buffed to 30 seconds, cooldown increased to 90 seconds
⚖️ Command: Live's cooldown now scales off your total charisma
⚖️ Ghost now has a reduced duration if you have less than 40 AGL
⚖️ Dazing Finisher now has a reduced daze duration if you have less than 55 CHA
⚖️ Ether Overdrive no longer grants +5% PEN if you have less than 90 INT
⚖️ Million Ton Piercer no longer grants +5% PEN if you have less than 90 STR
⚖️ Prime Ether Bullets no longer grants INT scaling if you have below 60 INT
⚖️ Unwavering Resolve now has less posture restored if you have less than 40 strength
⚖️ Brick Wall no longer reduces your knockdown duration if you have below 100 FTD && 100 WLL
⚖️ Not A Scratch now makes you yell out in agony if you have less than 100 WLL
⚖️ If you have less than 100 ICE, Unyielding Frost's Chill through block is now reduced down to 25% of the original duration
⚖️ Phoenix Flames's health restored on proc now scales with your Flamecharm, starting at 25% HP at 0 FLM and capping off at 50% HP with 75 FLM
⚖️ The Floor is Lava pool duration now scales with your Flamecharm
⚖️ Reshape and Remold's armor damage bonus is now reduced if your MTL is below 70
⚖️ A World Without Song requires 5 stacks if you have below 75 WND
⚖️ Possession's bonuses are now reduced if you have below 75 WND
⚖️ Dustlunge now has a reduced range if you have below 90 AGL
⏫ Precise Swing buffed from 5% to 25%
⏫ Visionshapers can now progress the oath through the Carnival of Hearts
⏫ 1 Iron will now craft 50 Bullets (up from 20)
⏫ Cancelled gun shot criticals now refund the ammo used
⏫ Bottom Freeze, Frozen Legs, Possession now work with Ether Proselyte
⏫ Arc Beam Aerial variant can now be aimed at targets
⏫ Arc Beam can now be cancelled manually triggering the explosion early
⏫ Deepspindle crit damage buffed a little
⏫ Fire Variant Blade of Saints travel time reduced
⏫ Flight hitbox and speed on skycrash buffed
⏫ Illusion Counter window buffed to what it was in realm (.35 -> .45)
⏫ LHT Mayhem now gains 30% increase instead of +1 damage in flow state
⏫ LHT Rising Star now receives 30% damage increase in flow state (originally nothing)
⏫ Mass Effect bonus per mantra with Might Gem increased from 1.5% to 2.25%
⏫ Might Gem buffed from 5% to 10%
⏫ Relentless Hunt for LHT/MED now have iframes at the end like HVY
⏫ Rising Flame endlag on miss greatly reduced
⏫ Rosen's Hellflame base damage increased from 18 to 19
⏫ Savior's speed buff lasts for 15 seconds instead of 5
⏫ Shadow Blade of Saints posture damage buffed and fixed the knockup on the explosion making enemies linger
⏫ Silentheart now receives the full benefit of overflowing dam again
⏫ Storm blades damage buffed slightly
⏫ Target Switch's free mantra bonus now lasts for 10 seconds instead of 1
⏫ Vengeful Pursuit now has strength scaling added
⏫ Weal and Woe Neutral windup decreased
⏫ Window to proc Target Switch buffed from 1 second to 4 seconds
⏬ Arc Module: Leap CD is now increased when in-combat
⏬ Bloodfouler HVY scaling reduced (6 -> 5), base damage reduced (20 -> 19)
⏬ Bloodfouler no longer instant guardbreaks, now deals high posture
⏬ Brutal Momentum now has a 5 second CD
⏬ Curved Blade of Winds medium requirement increased from 25 to 40
⏬ Frozen Legs no roll duration decreased from 1.5 seconds to 0.75
⏬ Hero's Blade of Flame critical no longer uptilts
⏬ Hero's Blade of Flame critical range reduced by 22%
⏬ Hero's Blade of Shadow critical damage reduced by 20%
⏬ Hero's Blade of Shadow critical now only hits one time instead of multiple to make it more punishable
⏬ Hungry Flames penalty increased
⏬ Ice Carve now cancelled when you parry it
⏬ Ice Chain cooldown now scales on its delayed duration
⏬ Iron Requiem critical windup increased
⏬ Iron Requiem's crit now scales off the weapon's light attack damage instead of having a high base damage regardless of weapon stat investment
⏬ Kyrscleave base damage reduced from 24 to 23
⏬ Kyrsglaive no longer insta guardbreaks but has high posture damage
⏬ Kyrswynter flourish extra damage reduced from 15 to 10
⏬ Kyrswynter Frostdraw scaling reduced from 5 to 3, base damage reduced from 16.5 to 16, this weapon had greater DPS than Soulwrought Spear
⏬ Lowered the max range visionshapers can swap to their clones
⏬ Reduced the vertical boost from Triple Shard bow
⏬ Rosen's Hellflame windup increased
⏬ Rosen's Hellflame windup increased from 0.45 to 0.6
⏬ Spit endlag increased to make it actually punishable
⏬ Titus's Raiment physical armor reduced from 30% to 25%
⏬ Visionshaper Clones now disappear when the caster spawns a new one
⏬ You can no longer turn with Electro Carve
⏬ Ysley's Pyre Keeper FLM scaling reduced (6 -> 4)

Bugfixes & Optimization
🩹 Clickable objects like Job posters now change your cursor correctly
🩹 Fixed Saintsworn converting elements outside of stance (actually this time)
🩹 Fixed Echolocator
🩹 Fixed a number of mantras having incorrect compatible modifiers and default modifier values
🩹 Fixed Absurd endlag using Heartwing Beat with bullets
🩹 Fixed All-Seeing Eye not working
🩹 Fixed Alloyblood not properly recoloring Bloodrend
🩹 Fixed Ascended Outlaw Robes having the Set Talent as a talent (i.e. you only needed the robes)
🩹 Fixed Beast Burrow trail not appearing and indicator not showing (as well as Shade Step)
🩹 Fixed being able to stand on Shadow Meteor VFX
🩹 Fixed being able to use bells in iframes
🩹 Fixed being able to use Imperator's Fury vent while in parry stun
🩹 Fixed being able to wield Cestus with Jus Karita
🩹 Fixed being hit during Mayhem with certain moves leaving you vulnerable for too long
🩹 Fixed Berserk State working on non-m1s
🩹 Fixed Blazing Enchant not respecting Flame color
🩹 Fixed Boltcrusher Titus Interaction
🩹 Fixed Burning Servants restricting you from parrying longer than it's supposed to
🩹 Fixed Chariot's Spire Deepdriller
🩹 Fixed Chilling not respecting Ice color
🩹 Fixed Chorus of Agonies not doing its followup on its critical
🩹 Fixed Enforcer Plates not having sell value
🩹 Fixed Ether Absorption
🩹 Fixed Ethiron's Gaze
🩹 Fixed Float like a Butterfly going through Equalizer
🩹 Fixed Frost Buster not working with Unique Criticals
🩹 Fixed Frozen Servants and Ice Chains not granting automatic parry
🩹 Fixed Gold & Irithine Bullets
🩹 Fixed Gran Sudaruska critical ending early
🩹 Fixed Gun Aerials defaulting to Fist Aerial when sprinting
🩹 Fixed Initial Frost Grab hit not doing damage
🩹 Fixed instances of Lionfish and Prime Megalodaunt voiding
🩹 Fixed Kyrscleave and Crescent Cleaver criticals grabbing through Equalizer
🩹 Fixed Kyrsglaive Hitboxes not lining up with the visual when turned
🩹 Fixed Kyrswynter's bonus flourish damage having scaling and bleed making it deal much more damage than intended
🩹 Fixed Lethal Injection going through Equalizer
🩹 Fixed Lethal Injection not having hit stun
🩹 Fixed Meteor Impact not working with Flashfire Sweep
🩹 Fixed Name Labels not immediately disappearing with invisibility
🩹 Fixed not being able to Dye Bug Wings on Starkindred
🩹 Fixed not gaining Inspiration stacks on landed mantras
🩹 Fixed Parasol's Blight activating when a target leaves
🩹 Fixed Poser's Ring stacks voiding with Silentheart
🩹 Fixed Rapid Slashes not working with the range modifier, and fixed its range being super small
🩹 Fixed Restrain going through Equalizer
🩹 Fixed Shadow Rising Spark giving max Tempo
🩹 Fixed some weapons not having a sell value
🩹 Fixed Sounds and Lights displaying through invisibility
🩹 Fixed Stormseye's crit not having AP Frames
🩹 Fixed Sunset Ricochet visual and fixed it disabling spine cutter if you had the talent
🩹 Fixed Surge Path color taking priority over Shock Trooper Specialist colors
🩹 Fixed Tempest Wind not functioning the way its supposed to
🩹 Fixed tooltip subtitles overlapping with the title if the title overflows onto 2 lines
🩹 Fixed Unmatched Dexterity not working if you have a weapon equipped
🩹 Fixed Visionshaper clones not being able to use Hellcoil Critical
🩹 Fixed Visionshaper Clones not being able to use Prominence Draw/Jet Kick
🩹 Fixed Visionshaper clones not properly copying modifiers
🩹 Fixed Visionshaper clones standing still sometimes
🩹 Fixed Visionshapers not being able to command clones to execute enemies
🩹 Fixed weird Equalizer behavior after using Champion's Whirlthrow/Throw
🩹 Contractor Screen effect no longer plays on feint
🩹 Fixed Perfect Lens only giving a +2
⚙️ Optimized Wraithclaw critical a bit, windup should feel more consistent

Community Questions Corner
Q: Will we see new guild ranks?
• We've been thinking about this! We'd love to expand the amount of control y'all have over your guild's structure, though the exact way this might manifest is still in the air. Let us know your thoughts!
Q: Any clues on what the Dread Serpent fight will look like post rework?
• Hopefully a lot less janky... We'd love to see the Dread Serpent play with its environment, though. The voidsea is kinda like an empty canvas!
Q: Any ideas on new weapon types?
• Pretty much anything that we can think of weapons and talents for! We've got a few ideas brewing on this front which we can hopefully release in the near future
Q: Any future meta progression to deep outside of echoes (or even an echo rework)?
• We'd love to expand on the amount of account-wide progression in Deep. Being able to work towards long-term goals without it just being an echo farm would be awesome. Echoes could probably do with a bit of a rework, too!
Q: Will there ever be a way to reroll aspects in game without robux?
• We'd like for rerolls to be earnable! Though it would probably need some limitations to prevent it being super farmable. It's no secret that Echoes are trivial to farm so it probably wouldn't be tied to them, but we're interested in what y'all think might work
Q: Is Void Tower still a priority?
• A Voidsea update with a good amount of replayability is a goal of ours, so even if it's not a tower specifically, the same ideas will be going towards whatever Voidsea content we cook up. That doesn't mean there can't be a tower, though, it just depends on what we manage to cover with each piece of content!
Q: Are there any plans to move forward with the lore of the world of Deepwoken? Will this be in the form of lore events or just happen with updates?
• The April Fools update in 2024 was actually a test of a system like this. If you don't remember it, we had players divided into different teams competing to get the highest score, with the winners getting a special badge. We've been thinking about possible events we could have the players directly influence, and it's definitely something we'd love to see
Q: When will we see some more in-game lore instead of looking through dev messages for statements?
• This is a focus of ours, and the answer is pretty much every week! We've been expanding the Glossary, and we've also been expanding the dialogue trees of NPC's to cover all the burning questions players often have about different areas of the lore. For example, have you noticed that the Celtor guards talk now? More books are on the way, too!
Q: Whats the future of Deepwoken looking like after the Saramaed Hollow rework?
• After Saramaed, we'd like to focus on the Voidsea. There's a lot of untapped potential in it and we'd love to bring back some of the horror and mystery to the game.
Q: Will we ever see another update as big as Verse 2 again?
• We've spoken about this before, but we feel that updates like Verse 2 that necessitate us holding other updates back result in a lot of delays. We'd rather have multiple large updates that release throughout the year, as opposed to one huge update that holds everything up for months and months. Verse 2 was also large enough that it required us to fork a lot of the codebase which led to a LOT of bugs and issues down the line.
Q: Will there ever be increased hotbar slots, maybe for talents?
• We don't want to encourage ability spam by adding more slots to spam through, so we've been considering adding slots that are limited to specific types of items/abilities. For example, we could add a slot that can only hold non-combat items. Let us know what you think!
Q: Will there ever be a chef oath?
• 😈

Hotfixes
Fixed weird slide-jump behavior
Reverted autoparry getting removed on all windups, makes multihits too strong
Fixed Lightspeed Reflexes giving you crazy autoparry frames

Patch 2.3.8a

Hotfixes
🔧 Feint inputs are less strict on timing, fixes some issues players were having where it felt like their feints weren't being received
🩹 Fixed Chained Ring, Arc Dash, Flashwind, Pivot Step, Death from Above, Endurance Runner, Wind Step, Lowstride, Rush of Ancients, Volt Reflex, Konga's Clutch Ring, Nightchild, Stratos Step, and a few other passives/rings not always working on initial spawn and requiring you to equip/unequip items/weapons/enchants/etc.
⚖️ Maestro now has the correct telegraphs on his attacks
🩹 Fixed Maestro movestacks
🩹 Fixed anim desync on Maestro's Master's flourish
🩹 Fixed followup slash VFX on Maestro's Master's flourish playing even when parried
🩹 Fixed jobs/random events spawning super high up
🩹 Fixed jobs not spawning in the Depths/Erisia/Songseeker Wilds
🩹 Fixed jobs/events only spawning in awkward locations in the Depths
🩹 Fixed not being able to carry knocked characters

August 4th, 2025

Content & Systems
💡 New Equipment Talent: Cosmic Connection
💡 New Craftable Equipment: Celestial Boots
🔍 Famed Citadel professor Noelle Juno's theory regarding the recent scarcity of Star Boots has come to light, "due to Star Boots being a scarce resource, one which cannot be replaced at a sustainable rate of production to match the amount which are currently being lost and consumed, it is likely that the entire supply will be exhausted within the coming years." Following this, a mass of panic buying (along with an expedient cornering of the market by the Summer Company) cause the celestially-named shoes to disappear almost overnight
💡 New Pleeksty's Inferno 2H basic attack animations
💡 Added a system for dropdown menus that should let us expand the functionality of the interface easily
💡 Imperator's Fury model reworked

Merges & Removals
💡 Eureka Rework: Gain a stack of Inspiration every time you land or parry a Mantra. Whiffing a Mantra removes a stack of Inspiration. Reaching 3 stacks grants +10% Mantra Damage to your next Mantra attack
🔀 Ether Blade has been made base behavior with a few tweaks. If you had Ether Blade, you'll get a hand of talents refunded
🔀 Ether Conduit has been merged into Eureka. If you had Ether Conduit but have Eureka already, you'll get a hand of talents back instead
💣 The Sound from Below removed as it did nothing, talents no longer require it
💣 Trained Fist has been removed as it did nothing, talents no longer require it. Cestus still requires a Fist Style. For now.

Weapon Equip Overhaul
🩹 Overhauled Weapon equip logic to fix a lot of bugs and improve consistency. Should fix a lot of the issues with people stat-swapping their weapons, and also prevents data loss
⏫ Changing weapons no longer prevents you from equipping your weapon for anywhere near as long
⏫ Summoned weapons (e.g. Crazy Slots) no longer have awkward re-equipping behavior and should seamlessly switch
🩹 Fixed sheathed weapons not changing models when swapped
🩹 Fixed equipped weapon icon being slow/inconsistent to update

Tweaks
🔧 Events should spawn in difficult/impossible to reach areas far less often. This should be especially noticeable in the Depths
🔧 Attributes can now be right-clicked in your journal to lock them or remove intent from them
🔧 Added a right-click option to books and quest items to destroy them and free up inventory space
🔧 Fixed Centurion's Resolve description being inaccurate and made it compatible with Imperium Kata
🔧 PoI's now show up on your map even if you have them disabled as hovering markers
🔧 Tooltips that're just titles are a lot more subtle to help readability
🔧 Voidheart Chess Pieces can now be picked up again, but they can no longer be collided with to prevent cheese
🔧 Renamed Curse of Rhaemen's Ember to Curse of Ysley's Ember

Balancing
⚖️ Resting now has a curve to its healing, but the time taken to heal to 100% hasn't changed. With the standard health regen, the new rate should catch up with the old at around 20s of rest but it starts off much slower. The idea here is that sitting down for 5 seconds won't heal nearly as much as before
⏫ Parrying a Mantra now grants you a small amount of Ether proportional to the Mantra's cost (has a CD). This makes Ether Blade base behavior to an extent
⏫ Warmode chests have less equipment and more relics
⏫ Weal and Woe Critical damage buffed & increased dash range on the running critical
⏫ Cut To The Chase now applies a short speed debuff on proc
⏫ Umbral Knight's slash on hit comes out slightly faster now
⏫ Deferred no longer gets countered by Prediction
⏫ Harrowing enchant time increased by 50%
⏫ Flashfire Sweep requirement changed from 50 FIR & 50 LTN to 30 FIR & 30 LTN
⏫ Buffed Sovereign Drive damage slightly and fixed it not scaling on Strength
⏫ Fixed Sovereign State critical not receiving scaling from Strength
⏫ Fixed Skycrash damage not scaling with Strength
⚖️ Reduced frequency of armor in Titus chest, increased deep gem rates a bit
⚖️ Obfuscation speed boost removed, chip increased a bit
⚖️ Weapon equip/unequip states can now interrupt each other dynamically
⚖️ Added proper stun for Frozen Servants and Ice Chains when they are parried, this is also applied to Iceberg when you are broken out of your Iceberg
⚖️ Momentum gain/decay is now more consistent in its rates
⚖️ Needle Barrage now goes on a small cooldown when feinted to prevent birding
⚖️ Imperium Kata Critical damage reduced slightly
⚖️ Fixed Threshers backing up out of their attack range
⏫ Hidden Tendril can now be procced on all mobs, but String Trick will not proc on non-grabbable mobs. However, this allows you to land Lord's Slice on them
⏫ Equalizer will now deal damage if you counter a non-grabbable humanoid mob
🩹 Fixed Caltrops hitting twice up close, which was essentially doubling its damage 💀
🔧 Sovereign State is now always a manual activation
🔧 Warp Kick now knocks back on the second hit as opposed to the first hit
⏬ Reduced posture damage on Throw and increased windup by 0.1s
⏬ Sovereign Bangle damage reduced (32 -> 30)
⏬ Gaunts of Emnity LHT scaling reduced (10.5 -> 9.5)
⏬ Worldpiercer Gauntlets swing speed nerfed (1.15x -> 1.08x), scaling reduced slightly
⏬ Chief's Will now gives 10% PEN
⏬ Brood Alloy Cestus LHT Scaling reduced (9.5 -> 9)
⏬ Defensive Sweep PEN buff now only applies to M1's
⏬ Imperial Staff Aerial critical no longer guard breaks but does high posture
⏬ Rapid Slashes no longer teleports you if your target has dodged
⏬ Gaze no longer procs Deep Gems
⏬ Stone enchant now scales purely off weapon damage, max amount reduced
⏬ Slice 'n' Dice hitbox reduced by 50%
⏬ Slice 'n' Dice requirement increased from 30 to 60 medium
⏬ Throw is now ragdoll cancellable
⏬ Ice Flock now cancels on parry

Bugfixes & Optimization
⚙️ Optimized status effects
🩹 Fixed not being able to freeze cards
🩹 Fixed enchant greases
🩹 Fixed starting item echo purchase not being granted
🩹 Fixed Equipment being invisible in the Equipment view
🩹 Fixed LFT Colors not changing properly
🩹 Fixed some Silentheart visuals not appearing
🩹 Fixed Inconcistencies with Relentless Hunt on Heavy
🩹 Fixed being able to anim stack blocking/parrying with Mayhem
🩹 Fixed not being able to drop Worldpiercer Gauntlets
🩹 Fixed Arcwarder suit dye not working properly
🩹 Fixed Gale Punch hitbox spawning too far in front of you
🩹 Fixed hiding mantra animations with Wind Step animation
🩹 Fixed Metal Gatling not applying hit stun
🩹 Fixed Gale Punch not having hit stun
🩹 Fixed Reloading while casting mantras for 1 handed gun
🩹 Fixed Rising Flame having endlag when blocked
🩹 Fixed being able to Counter Gaze/Chaotic Charm
🩹 Fixed Showstopper working on criticals
🩹 Changed some logic on Purple Cloud Critical, should help with hits voiding
🩹 Fixed Frost Grab and Radiant Kick refunding Ether on feint
🩹 Fixed Heavenly Wind having 0 range in Layer 2
🩹 Fixed spawning in the middle of the ocean when picking Ignition Union origin
🩹 Fixed Ouroboral Husk not preventing you from teleporting to the Surface and Saramaed Hollow despite being in the Depths
🩹 Fixed the camera lock cursor not showing
🩹 Replaced 'M1' with 'Basic Attack' in talent descriptions
🩹 Fixed not being able to cancel the ragdoll from Throw
🩹 Following a Roblox update that adds new functionality to streaming, Dimensional Travel 'scrying' is a lot less buggy
🩹 Fixed the Map not working in the Depths
🩹 Fixed Great Maul being a placeholder item
🩹 Fixed Warp Kick not doing posture damage
🩹 Fixed Curse of the Void not applying to healing over time
🩹 Fixed Run it Back not having its health regen nerf
🩹 Fixed Ring of Pestilence not applying to healing over time
🩹 Fixed parrying skycrash putting the user in absurd endlag
🩹 Fixed Blightsurger requirements ignoring stat gains from racial passives
🩹 Fixed Shops not having scrollable contents
🩹 Fixed Equalizer removing hyper armor from bosses
🩹 Fixed equipping things having a 10s cooldown
🩹 Fixed Chorus Divide Frost beam not applying Chill
🩹 Fixed non-corrupted Chorus Divide being unparryable, fixed corrupted Chorus Divide being blockable
🩹 Fixed new characters having no Resonance Paths at all
🩹 Fixed Throw damage being true and not being able to ragdoll cancel it
🩹 Fixed getting voided when using Throw on someone
🩹 Fixed Vibrant Gem not increasing Ether cost
🩹 Fixed Bluster not being parryable
🩹 Potentially fixed voiding bug with Blightsurger mantras
🩹 Restored VFX on Judgement and Lord's Slice that seemingly never worked since the release of the Oath

Hotfixes
🩹 Fixed assassinations
🩹 Fixed Veinbreaker doing huge damage
🩹 Fixed training gear
🩹 Fixed Dimensional Travel dumping you out in the boonies
🩹 Fixed cooldown indicators not clearing

Patch 2.3.7a

Hotfixes
💡 Gave the talent 'Stronger Under Pressure' a new effect, removed the old effect
💡 You can now select Imperium Kata in Character Creation
⏫ Buffed Gran Sudaruska Critical damage
⏫ Buffed Blightsurger Critical/Skycrash Stomp damage/ Fixed Warp Kick not having strength scaling on first hit
⏫ Gran Sudaruska now has 5 innate PEN
⏫ Flareblood Kamas INT Scaling increased (2 -> 2.5)
⏫ Gran Sudaruska no longer has absurd endlag after landing
🔧 Crafting recipes for Titus' equipment now show up in the recipe book whenever you defeat Titus
🔧 Removed "Trained Fists" being displayed as a requirement on some weapons
🔧 Removed the FoV zoom-in and zoom-out when targeted by Judgement or Lord's Slice
🩹 Fixed Chorus Divide Elements being split without Saintsworn
🩹 Fixed not being able to remove Dye Packets from equipment
🩹 Fixed Saintsworn converting mantras when the blade isn't equipped
🩹 Fixed Saintsworn Hero Lightning assist
🩹 Fixed Shock Trooper Specialist not working with Ether Proselyte
🩹 Fixed rectangular hitboxes hitting multiple times if blocked or parried
🩹 Fixed not being able to Cycle Imperium Kata is Fist style quick-changes
🩹 Fixed Blightpierce not working
🩹 Fixed not being able to immediately deploy a Glider while holding a weapon
🩹 Fixed being able to charge Blight Gauge past max
🩹 Fixed overlapping PoI markers
🩹 Fixed the following not being in lootpools or being unintentionally very rare in lootpools:
• Grand Boots
• Summer Dragoon
• Anklets of Alsin
• Konga's Clutch Ring
• Seafarer's Pendant
• Wheel Pendant
• Red Eye Pendant
• Curseblood Pendant
• Nomad Pendant
• Elemental Scarves
• Iron Boots
• Rosen's Roscoe
• Smith's Goggles
• Smith's Gloves
• Aristocrat Glasses
🩹 Fixed Dungeon Calls not appearing at all
🩹 Fixed Jolting Current not dealing any damage
🩹 Fixed mobs with Stone enchant not dealing damage on M1s
🩹 Fixed Player Commands not working
🩹 Fixed not being able to properly exit Dimensional Travel
🩹 Fixed rectangular hitboxes hitting you once per body part that was caught in the hitbox if you blocked, parried or dodged the attack. This meant that attacks with rectangular hitboxes would hit you around 7 times more than intended
🩹 Fixed Stormcall and Volt Draft's lightning strike going through parry/block
🩹 Fixed Saramaed Hollow's dungeon teleporter not appearing due to the map changes

July 24th, 2025

Major Update: Chainbreaker
💡 New Boss: Titus
💡 New Dungeon: Detainment Core
💡 2 New Music Tracks: 'The Better Part Of Valour' and 'Chainbreaker', both by Naktigonis
💡 New Aspect: Kiron
💡 New Oath: Blightsurger
💡 New Resonance
💡 2 New Deep Gems added
💡 3 New Enchants added
💡 New Weapons added
💡 New Equipment added
💡 New Fist Style added
💡 New STR Mantra
💡 Added Set Bonuses. Equip the required number of pieces of equipment in a Set to get its bonus
💡 3 New Set Bonus Talents added
💡 11 New Equipment Talents added
💡 New Enmity crafting material added
💡 New Ferryman crafting material added
💡 New Duke crafting material added
💡 The Mantra reward from completing Kelsius's quest is no longer exclusive to his quest and can now be earned from a few different sources. If you've already got the reward and complete Kelsius's quest, you'll get Knowledge instead now
💡 Added a merch and UGC shop to the main menu
📰 Drowned Favours have been reset. This means that any builds that you previously used a Drowned Favour on will be able to be revived with a Drowned Favour once again.
📰 You can now have up to 64 Character Slots

Map UI Rework
💡 The ingame maps have been revamped to have a much higher fidelity and readability. Behind the scenes, a custom renderer has been built, enabling us to very easily update the UI maps as the ingame geometry changes
💡 Navae's Guidance now grants you the ability to set Waymarkers on your map
💡 Areas are now labelled on your map
💡 Your pointer on the map UI now acts as a compass
🔧 All players you're considered allies with are now visible on your map, not just guildmates
🔧 Markers on your map now have tooltips

World Changes
🔧 Summer Isle and Miner's Landing have been moved east (towards Songseeker) to make travelling around the Eastern Luminant less agonising
🔧 Prospecting of The Viper's Jaw has revealed a small tunnel navigable by boats

Tweaks
🔧 Aspects can now support more than 5 default variants
🔧 Boss chests are now black and gold
🔧 Chest textures no longer default to the common chest always and instead will default to a gold-trim chest in the East Luminant and the blue chests in the Depths
🔧 Knight's Helm renamed to Silver Knight's Helm
🔧 Made Champion's Whirlthrow animation look much more faithful to what it was supposed to be
🔧 Players in a Party (Roblox feature) with you are now considered allies
🔧 Being related to another character is now rarer, but those you don't share a last name with can be close relatives now (though it's rarer than if you do). Very rarely, those of other Aspects can be family
🔧 Changing your Aspect Variant no longer changes your family
🔧 Creating a character at a very similar time to another player now makes you much more likely to be related

Balancing
⚖️ Air Counter has been reworked: it is now innately usable, but the damage has been heavily reduced and jumping no longer makes you susceptible to air countering. Instead, enemies that wall jump, use Wind Step's double jump or use a lifevent (jump pad) can now be air countered. The amount of time you are susceptible to being air countered has been restored to compensate (1.1s -> 1.5s)
⚖️ Armorbreaking a Mob now has a short cooldown (10s) to prevent chain-stunning
⚖️ Changed gem values and drop rates to better represent their actual historical values. Diamond (20 -> 6), Ruby (6 -> 20), Emerald (7 -> 16), Sapphire (6 -> 10)
⚖️ Clutching Shadow windup decreased 0.7 -> 0.6, however it is now able to hit allies
⚖️ Cold Blooded ticks reduced
⚖️ Duke now always drops an item
⚖️ Enmity can now drop an item on death
⚖️ Equalizer counter now removes hyperarmor
⚖️ Ether Barrage now goes on full CD when feinted in the air
⚖️ Ferryman can drop an item on death now
⚖️ Fixed a few humanoid mobs not having as much damage as intended. In particular, guards were much easier to handle due to this
⚖️ Flippers of Fate INT/CHA scaling converted to MND scaling (3C/3I -> 5 MND), INT/CHA req converted to MND req (15 INT && 15 CHA -> 30 MND)
⚖️ Gale Dash m1 movestacks removed but Gale Dash endlag fixed on roll cancel
⚖️ Lightning Stream pull now applies more force if the enemy is further away from you (should fix people not getting fully pulled)
⚖️ Long Tong of the Law HVY scaling reduced (8.5 -> 7.5), INT/CHA scaling converted to MND (3C/3I -> 5 MND), INT/CHA req converted to MND req (15 INT && 15 CHA -> 30 MND)
⚖️ Parasitic Link now breaks if the user is in a Tranquil Circle
⚖️ Pastry Paster INT/CHA scaling converted to MND scaling (2C/2I -> 3 MND), INT/CHA req converted to MND req (15 INT && 15 CHA -> 30 MND)
⚖️ Radiant Kick is now feintable again (properly goes on CD too) but no longer avoids allies
⚖️ Reduced innate Heavy Weapons armor damage multiplier against 'Giant' mobs. Considering Heavy Weapons already deal higher damage and the downside of a lower swing speed being mitigated by monsters not blocking/parrying, this made Heavy Weapons pretty much the only option for these mobs. In exchange, Giant mobs have had their Armor durabilities reduced slightly
⚖️ Sightless Beam starts off with more damage but now does less damage as the move goes on
⚖️ The "Air Counter" talent has been renamed to "Cut to the Chase". This talent restores the former damage scaling of Air Counter and uppercuts the enemy when landing an air counter
⏫ Aromatic Potions can no longer be countered by abilities such as Prediction, Equalizer and Curse of the Unbidden
⏫ Blast Spark version of Firing Line has hitstun now
⏫ Improved the range at which stun is applied on Nemesis (Note: Nemesis only applies hitstun on the crit when you're in a specific range)
⏫ Portals kick range buffed and now has hit stun
⏫ Rising Wind endlag reduced slightly
⏫ Saintsworn requirements reduced to 15 per element
⏫ Saintsworn requirements reduced to 15 per element
⏫ Sightless Beam does 2x more damage to PvE
⏫ Stonesparks and Golems now drop gems
⏫ Strong Hold now stops proccing when below 33% health instead of 50% health
⏫ You now go higher in the air when using Starkindred's Fire Blade
⏬ Berserk now has a minimum requirement that it has to be on for before you can turn it off
⏬ Ceaseless Slashes damage toned down a bit
⏬ Cerulean Thread base damage reduced by 1.5
⏬ Damage multipliers no longer work on damage related bells like smite and shard bow (similar to jar of souls)
⏬ Dash now has less range when used in water
⏬ Electro Carve Blast Spark damage nerfed and AP frames increased a bit
⏬ Ether Barrage no longer does true daze and instead applies regular daze
⏬ Fixed being able to activate Poser's Ring while using Sightless Beam. Poser's Ring can no longer be activated while using mantras
⏬ Hoplite posture reduction reduced from 30% to 15%
⏬ Knight's Rally buff reduced
⏬ Mantle of Enmity no longer has hyper armor
⏬ Metal Absorption armor steal reduced from 15% to 10%
⏬ Metal Rain now has autoparry frames
⏬ Old Habits Die Hard posture reduction reduced from 25% to 15%
⏬ Pale Briar crit endlag added (0.2s)
⏬ Pale Briar rain is now considered a projectile
⏬ Players in Portals now move slower in the water
⏬ Rain of Static is no longer feintable
⏬ Reinforce's increased duration with levels reduced so you cant have infinite uptime
⏬ Reinforced Armor health removed
⏬ Reversal Flame Leap cooldown increased
⏬ Rockmaller's aerial boost in air reduced
⏬ Saintsblade damage reduced (30 -> 28)
⏬ Slice 'n' Dice's velocity now has a limit on how high it can take you
⏬ Songs Unforged now has a 3 second cooldown
⏬ Stench now takes longer to hit you
⏬ Strong Hold reduced from 20% to 5%
⏬ Teleportation bell cooldown increased while in PvP combat
⏬ The amount of bonus health you get from Fortitude above 50 Fortitude is now cut in half (0.25 health per point instead of 0.5)
⏬ Turtle Shell know gives a bit less resistance against back hits
⏬ Using Strong Leap, Flame Leap or Vein Tendrils now makes you susceptible to being air countered. The same applies to feinting Heavenly Wind or Vicious Descent
⏬ Vicious Descent cooldown increased, and now acts like Reversal Flame Leap where it goes on cooldown when feinted
⏬ Wretched Mawblades critical no longer dazes
⏬ Wretched Mawblades critical's initial hit damage slightly reduced
⏬ You can no longer enter your guildbase when you are in PvP combat
⏬ You can no longer use Starkindred's Fire Blade variant in the air

Bugfixes & Optimization
🩹 Characters no longer age while in Character Creation. No free senior citizen discounts
🩹 Fixed a memory leak that occured every time any character got ragdolled
🩹 Fixed Aromatic Potions not being parryable, dodgable nor blockable
🩹 Fixed Astral Wind slashes going through Counters/Stun
🩹 Fixed being able to cast Flame Within while stunned
🩹 Fixed being able to use mantras during Shadow Travel
🩹 Fixed Bloodthirsty, NLK, Heroism sounds lingering when sheathed
🩹 Fixed Chainwarden chain bypassing Tranquil Circle
🩹 Fixed Deep Wound having an instant kill limit of 240,000 health.
🩹 Fixed Deepspindle Critical, Lumensplitter, Restrain, Death from Above, Rising Thunder bypassing Equalizer
🩹 Fixed Ferryman's lootpool not having scaling rings
🩹 Fixed findable chests in Aratel having terrible loot
🩹 Fixed Frost Grab and Equalizer bypassing Tranquil Circle
🩹 Fixed Frost Grab making you progressively more transparent every miss
🩹 Fixed Gremorian Longspear not pulling players and humanoid mobs in
🩹 Fixed Gun M1's not proccing Spine Cutter
🩹 Fixed Heavenly Wind always going straight down
🩹 Fixed Iceberg not cancelling in Tranquil Circle
🩹 Fixed Iron Requiem Critical having an absurdly small hitbox
🩹 Fixed Mob allegiance overrides
🩹 Fixed Mushroom Costume Transmog not working
🩹 Fixed NLK VFX not showing
🩹 Fixed not being able to cancel Iceberg
🩹 Fixed not being able to use Normal Flame Ballista in the air
🩹 Fixed Railblade Neutral Critical absurd endlag
🩹 Fixed Shadow Vortex bypassing Tranquil Circle
🩹 Fixed Slice 'n' Dice dash going through Tranquil Circle
🩹 Fixed Unbidden, Repulsion VFX not appearing
🩹 Fixed Vein Tendrils going through Tranquil Circle
🩹 Fixed Wind Hero Assist not working
🩹 Fixed Windfall VFX
🩹 Fixed Yun'Shul enchant sound lingering when sheathed
🩹 Lord's Slice no longer bypasses Tranquil Circle
🩹 Sheathing your Katana to activate Poser's Ring built-up damage will no longer trigger the effects of Chain of Perfection. This fixes Poser's Ring benefitting from Chain of Perfection's damage scaling twice
🩹 Fixed Gale Punch visual
⚙️ Optimized character relations
⚙️ Optimized Crypt area

Hotfixes
🩹 Fixed Vein Tendrils
🩹 Fixed Pumpkin Pitch
🩹 Fixed Buster Whistle taunt not working sometimes
🩹 Fixed multiple issues that could cause Titus to instantly die or get lobotomized
🩹 Fixed falling debris caused by Titus' stomp (not war cry) not dealing any damage to players
🩹 Fixed sliding distance being dependent on the client's framerate
⚖️ Judgement can no longer be used on non-grabbable enemies
⚖️ Teleportation Resonance can no longer be used in any dungeon
🩹 Fixed being able to start the Titus fight by just spitting on him
🩹 Fixed Warden's Armor Piece's description
🔧 Titus' dialogue has been adjusted to better hint at the quest prerequisites for his bossfight
🩹 Titus is now properly affected by Spit Taunt, Sing and Charisma Taunt (mantra) once the fight has begun. These abilities will no longer allow you to forcefully start the fight, however
🩹 Fixed Chorus Divide hitbox ticking with multiple hitboxes
🩹 Fixed crafting table acting weird and not allowing certain crafting recipes to be made
🩹 Fixed being unable to fight Titus again after beating him for the first time
⏫ Pocket Bombs now has 5 carry load added to it
⏬ Pocket Bombs talent health reduced from 5 to 1
⏬ Imperium Kata talent health removed
🩹 Fixed Chorus Divide movestacks
🩹 Fixed getting countered by Equalizer leaving you fully vulnerable for 3 seconds, no matter how many times you were hit

July 14th, 2025

The Sparks of Erisia
• New Monster: Stonespark. With the increased number of Pathfinders snooping around Erisia, the Duke has had to up his security. Heavy-hitting golems are all well and good, but the Duke can only sustain so many of these juggernauts. Light infantry is needed, and of course, the increased number of test subjects doesn't hurt...
• The small settlement in Erisia formerly overrun by outlaws has been seized by Pathfinder companies operating on the island and converted into a rest stop that's taken the name of 'Path's Respite'. Though still rough around the edges and far from safe, some amenities have now made themselves available
• Antiques smugglers have been seen frequenting Path's Respite, willing to buy items off you at a reduced rate compared to safer towns due to the service provided
• With increased Pathfinder activity on Erisia, further routes have been established, as well as some rudimentary structures to assist in navigating the island
• Further zipline routes have been established in the Etrean Luminant
• A path has opened between Erisor's Church and the Burning Stone Gardens

Content & Systems
• New Rare Food
• New Unique Food Effects
• Mystics now directly ask you for the talent class you want without wiki-mandatory riddles
• Mystics now show you how many talents are available in each class available
• Bari and Seraphina now sell a variety of useful early-game items
• Smiths now sell various materials through the new shop system
• Armorers have been added to weapon shops and will sell you early weaponry and ammunition
• A rich iron vein has been uncovered on an island near to the Isle of Vigils
• Added a telegraph and sound cue for unblockable attacks and blockbreaks

Talent Merges & Removals
• Lootskipper has been made effectively innate, and the talent has been removed. The effect it had on drop rates was unpredictable, buggy, and nigh impossible to balance around. To make up for its removal, the drop rates on the rarer mob drops have been greatly increased, making them no longer Lootskipper DLC. If you had Lootskipper, you'll be refunded a hand of talents
• Glacial Finish is now base Ice Smash behavior. If you had it, you'll be refunded a hand of talents
• Cryostasis and Molten Defence have been removed. Both of these talents basically rewarded you for playing poorly and punished your opponents for playing well. If you had either of these talents, you'll be refunded a hand of talents

Balancing & Tweaks
• Sinner's Ash requirement to start Elder Primadon fight reduced from 4 to 3
• You can now choose to wipe after dying at any point in the To1, not just past Power 1
• Parasol and Doom of Caeranthil now always drop an item (before was only 20% chance)
• Warmaster's Medallion downside reduced from 50% to 20%
• (Elder) Primadon Chests are now temporarily locked to players who contributed towards the fight upon spawning in, similar to hell mode chests
• Work on revamping the loot pools across the game continues with many loot pools having much more relevant loot for the stage of progression they drop at
• Greatly improved Aratel loot diversity. Should mean far less drops of 10 scarves
• Reworked loot tables for Saramaed Hollow
• Crescent Cleaver HVY req increased (40 -> 45)
• Rifle Spear MED req reduced (80 -> 75)
• Fondant Splitter heal amount buffed a little
• Fondant Splitter now works with Umami
• Fondant Splitter heal now gets buffed a little if you have chef talents
• Nightbringer ether drain reduced a bit
• Rapid Punches can now be blocked from any direction but has higher base damage
• All guardbreaks (except Shadow Gun) now have endlag similar to Ice Smash, and are now also 360 blockable
• Karita Divebomb does more damage
• Ceaseless Slashes does more damage
• Rapid Slashes has lower base damage but now actually gets a damage increase from levelling it up
• Karita Leap windup increased from 0.42s to 0.46s
• Life vents at Aratel now have a longer cooldown. You can now land air counter on someone who has used a life vent
• Gaunts of Enmity scaling nerfed from 11 to 10.5
• Legion Centurion damage bonus for fist changed from 10% to 4%
• Buffed the weight of most pistols
• Scoundrel's Saber scaling increased (4.5 -> 4.8)
• Scoundrel's Saber base damage reduced (24 -> 22)
• Scoundrel's Saber weight reduced (7 -> 5.5)
• Needle's Eye weight reduced (5.5 -> 5)
• Katana critical active frames reduced
• Curved Blade of Winds initial slashes now have AP frames (so the 2nd hit when parried doesnt go past parry)
• AP frames similar to Wind Carve added to Ice Carve
• Wind Carve windup increased from 0.5s to 0.55s
• Searing Snare base posture damage improved
• Possession bonus posture damage reduced from 30% to 15%
• Ice Fissure no longer guardbreaks, its explosion windup has also been increased (0.3s to 0.4s) to be actually reactable
• Ice Fissure chill duration reduced
• Lightning Impact no longer guardbreaks at level 5, now has increasing posture for every level added
• You can no longer turn while using the Officer/Calvary Saber critical and the Needle's Eye critical
• Cerulean Thread critical windup increased to be similar to Whaling Knife (a little bit faster still)
• Old World Sun Pendant renamed to Wheel Pendant. Sources suggest that the Suncross has always looked this way
• Void enchant has been renamed to Curse of Void
• Fixed Nemesis crit not having hitstun
• All items given to you from The Gaunt Man are now inactive until you beat the trial on that slot
• Chests that don't despawn are no longer subject to the join time restrictions on opening chests
• Tweaked Avenger, Irontusk, Quickfang & Silversix models
• Food buffs now persist between servers again

Bugfixes & Optimization
• Fixed being able to bind Camera Lock to M1 and softlock yourself
• Fixed some gaps in lootpools where certain equipment wasn't obtainable
• Fixed Tempest Wind knockup lingering
• Fixed Arc Suit having essentially no cooldown
• Fixed Fire Blade VFX lingering after a feint
• Fixed Fire Palm not being considered as mantra damage
• Fixed generic telegraph cues being too early
• Fixed Aegis Gem voiding when you equip it / not working
• Fixed chime chests
• Lowered ELEISON theme volume
• Fixed Depths Trial voices being amplified with the amount of participants
• Fixed the client throwing a bunch of errors if you peeked your camera below non-sea water
• Fixed Wind Gem no longer applying its speed boost on the client-side
• Fixed Scoundrel's Saber alloying into a completely different weapon. Your amateur smithing skills were too powerful
• Fixed camera lock cursor not always showing up
• Fixed Krulian Charge going on cd permanently

Patch 2.3.5a


Community Questions Corner
Q: Can we see "set bonus" equipment?
• We're happy to say this is in the works!
Q: Will scythes eventually become a weapon class?
• There's nothing saying they couldn't be at some point, we'd just need enough design space to make them distinct enough from Greataxes!
Q: Could Deepwoken ever be released on Mobile?
• Never say never but the number of inputs required to play Deepwoken would probably fill up your whole screen on mobile! Mobile support would take up a LOT of development time and likely wouldn't result in a very fun end product so it's not currently on our roadmap.
Q: Will we see new aspects after the new aspect and will we ever see obtainable aspects?
• Yes and yes! Obtainable aspects will work a bit differently to how they did in Rogue Lineage. The current plan is for them to be on top of your existing aspect, either altering it or completely overwriting it. We're currently calling these 'Divergences'.
Q: What ideas are floating around for new origins (if there are any)?
• Pretty much any faction that players are interested in we'd love to see have an origin at some point. The main obstacle is figuring out what their playstyle would be like, so we're always interested in how y'all think different factions would play.
Q: What happened to Warmaster?
• The original idea for the oath got scrapped, basically. But since it's an oath directly mentioned in dialogue, it's definitely going to release some day!
Q: When will we see new World Events?
• Once the current World Events are a bit more polished most likely!
Q: Any ideas on what a potential Layer 3 could look like?
• Currently we're thinking about how we could make Layer 3 an open world map like Layer 1. There's a lot of places we could go with an endgame open world area, especially when it comes to challenging PvE and PvP content. We don't have concrete ideas to share yet, but it's definitely an update we're excited about

Hotfixes
• Increased hitbox of Iron Requiem Critical
• Fixed issues with using aces
• Fixed the first hit of Ice Hero Critical not working
• Fixed Visionshaper clones Running Attack hitting 3x
• Fixed being able to teleport players out of spawn protection and banker protection using Voidheart portals
• Fixed Flashboil being obtained in conjunction with Lava Serpent/Twisted Puppets/Crystallization

July 7th, 2025

Content & Systems
• A new challenge awaits you in the Depths
• New Early Game Equipment: Sailor's Fleece & Dark Sailor's Fleece
• Mantras now have a right-click option in your inventory to recall them
• Mantra tools are now colored with their element
• Improved visual clarity of ability tool UI by making them card-shaped
• Added Icons for all Lightning Mantras. Big thanks to zyzyth for their help with designing these!
• Remodelled Scimitar
• Added a dynamic cursor. Changes depending on if you're holding out your weapon, items, etc.

Equipment Changes
• Fixed and reworked Armorer's Needles & Gilded Needles to enable you to access the full range of valid combinations of pips on equipment. Previously, if you already had a pip of one type (e.g. HP) it would awkwardly prevent you from directly rerolling another pip to it (e.g. Ether -> HP), requiring you to jump around different types of pips (e.g. Ether -> Posture -> HP). And as a result if a pip tier only had 2 options, you weren't able to reroll it at all. The new system doesn't have these issues!
• Added 'Anchor' pips, a new type of legendary pip for leg equipment. Anchor pips grant a combination of HP, Knockback Resistance, and small amounts of Posture
• Buffed Sanity pips (+1/+2/+3/+4 Ether -> +2/+4/+6/+8 Ether)
• Since there are less pips available to roll, Gilded Needles now only require 3 Armorer's Needles to craft

Voidheart Changes
• The Voidheart has shrunk in its dimensions once again. Eylis is in an understandably poor mood as a result. Fearing for their life, the resident merchant Croissant has fled
• Attacking others in the Voidheart may not be a crime, but it certainly does get on Eylis's nerves now that things are more cramped. Starting fights in the Voidheart now drags both you and your victim out of the Voidheart to settle the matter outside. A rift is left in the air for a few moments for others to follow suit

Balancing & Tweaks
• Traan Zakshun's lootpool has been adjusted for inflation, the state of the economy has forced him to gather more enticing stock and set more 'reasonable' prices...
• Lightning Stream hitbox made more reliable
• A sea highway by the Isle of Vigils has been constructed to speed up ships coming from the island
• The game is now more specific when you're missing a stat requirement on an outfit you're trying to craft
• Chests that dropped before you joined a server cannot be looted. This prevents serverhopping in common drop spots
• Having negative Knives reputation now bars you from using your Voidwalker abilities
• Buffed Cold Blooded duration and edited the description to be more clear. (it no longer applies blood poison for the whole chill duration)
• Made proccing A World Without Song easier: increased the window of time for landing a stack (5s -> 10s), landing a stack resets the duration of all stacks to 10s now instead of each stack having its own timer
• Flame Blind is now a Support mantra
• Obfuscation Enchant VFX updated to be more readable
• Fixed Suffocate VFX duration not matching the actual duration of the effect
• Ice Flock timing is no longer RNG
• Interacting with objects now clears your spawn FF
• Added a telegraph particle for Mantra parry timing
• Improved the parry telegraph particle for weapons

Bugfixes & Optimization
• Fixed outfits that require relics not being craftable
• Fixed an issue where if you lost a Mantra due to a bug you couldn't roll it again
• Fixed Vibrant Gems not showing up in the mantra editor
• Fixed Lightning Stream not pulling
• Fixed Inhale/Fan the Flames buffs
• Fixed Saintsworn Lightning Assist not working properly
• Fixed Ether Proselyte
• Fixed Dimensional Travel PvP windup allowing you to move around midway through
• Fixed unique Mantra icons not showing up in Mantra hands

Community Questions Corner
Q: What happened to 2x chests?
• To be completely honest... They never went away! 2x chests has become the new default at this point.
Q: When is the next official CC tourney, why did you guys stop doing them?
• Recently we've been trying to enable the community to run their own events with the help of our mod team, but it would definitely be cool to see another official CC tournament in the current state of the game.
Q: Any estimations on when we will see Titus?
• Currently we're thinking it should release this month, but we'll let you know if our ETA is off. The boss itself is done but we're still finishing up the content surrounding it.
Q: When can we expect reworks to ancient mechanics like mining and especially boats?
• With the current trend of updates, reworks to older mechanics are very much something you'll be seeing a lot of in weeklies. Sometimes it'll be smaller features like ziplines, other times it'll be big ones like the Mantra editing rework. We still want to preserve the feel of things, but it's very clear that a lot of the mechanics are showing their age and not actually contributing to a fun experience. Making boats more fun and engaging has been a hope of ours for a while now, we've just been trying to get a solid concept for how they should work in the game going forwards. Boats aren't just transport, after all.
Q: Will the void tower still be a thing?
Possibly! We still love the idea, but there's a possibility a lot of it might just be incorporated into voidsea content in general instead of specifically just being a tower.
Q: What can we expect from a potential void sea update?
• Exploration, survival, and risk/reward. We want voidsea content to feel like an expedition you have to prep for.
Q: Are there plans to expand guild bases with more rooms / mechanics?
• Guild base styles are planned! We'd also love to see more intentional decision-making going on in terms of which rooms you go for. A way to raid guild bases is something we've wanted for a while, too.

June 30th, 2025

Content & Systems
• The isle of Monkey's Paw trembles beneath the thunderous steps of The Elder. You know the drill

Mantra Modification Unleashed
• Reworked Mantra Editing with a responsive new UI. Mantras (equipped and otherwise) can now be freely scrolled through and modified without having to painstakingly recall them at a campfire one by one
• While the system of editing your Mantras was originally somewhat of a puzzle that encouraged experimentation, in the current state of the game it's basically just wiki fodder. The new system still encourages experimentation, but doesn't waste your time
• The current stats of your Mantras are listed, as well as their effective values after the Mantra Level buff is applied
• Only compatible ingredients are shown and their effects can be previewed before confirming the modification, saving you a lot of trial and error
• Mantras can now be named through the new Mantra Editor instead of having to spam recall and modify
• Amnesic Driftwoods have been removed from lootpools since the new editor lets you freely reset your Mantras
• You no longer have to pay Notes for Mantras above a certain size. Experiment away!
NOTE: The balance and effects of modifying Mantras haven't been changed, just the means of editing them. This new system does thankfully open up the potential for further customisation of Mantras, however, as it's a lot more modular

Loot Table Rework
• Reworked the loot table system to make it a lot easier for us to set up tables that don't have terrible weighting
• Reworked the early game loot tables to have a much better spread of loot instead of getting 50 headbands
• Buffed a lot of chests by removing earlygame drops from them and making their drops more appropriate for the point at which you obtain them
• Reduced the number of unusable drops (e.g. high lvl/attribute req) in earlygame chests

Balancing & Tweaks
• Damage modifier cap values are now reduced when in PvP combat. Hard Cap 1.75x -> 1.5x. Soft cap 1.5x -> 1.25x
• Spark Swap can no longer be used to teleport characters through walls in an effort to prevent users from displacing other players out of bounds. This change will only apply if the user is targeting a player or the user is in PvP combat
• Flaming Scourge Reversal spark will now only pull targets in if the user is not airborne
• Fadetrimmer Wildcard slot added
• Starkindred/Contractor Wildcard slot added
• Moving Fortress 2 -> 1 posture, its slow while blocking is also now less effective
• Hivelord Hubris endlag added 0.15 endlag
• First Light PEN reduced to 30% to 5%
• Divine Greataxe now has 0.15 endlag
• Heretic Sutra endlag reduced
• Kamui now has a much longer cancellable windup if used while in combat
• Fixed Bladeharper's uppercut having endlag even when Soaring Storm / Untouchable wasn't active
• Sow and Mend blood cost increased from 17.5% to 35%, CD increased from 25 seconds to 30 seconds
• Bloodfouler now has endlag on its criticals that match the animations
• The skybox now slowly rotates over time

Bugfixes & Optimization
• Optimized Mantra casting in general
• Fixed leaving the game in Layer 2 and rejoining placing you at your last location in cases where it shouldn't occur
• Fixed being able to use Shadow Travel in Carnival
• Optimized Saint Overload
• Fixed not being able to rebind your camera lock
• Fixed Roblox camera scripts not being overwritten by Deepwoken's camera scripts
• Fixed Note values not showing on items consistently

Community Questions Corner
Moving forwards, we're gonna try to do community Q&A's fairly regularly to hopefully help shed a light on things!
Q: Will we see anymore DvM/MA given to players?
• Bosses and lategame enemies will likely be seeing some adjustments soon to their Bestiary buffs, damage, and health pools. We'd also like to introduce a few more items of equipment with innate DvM/MA.
Q: Are there any future plans/ideas for other attunements?
• Yes! Attunements take a lot of time to make, so we try to space them out somewhat. We have a lot of ideas still for future attunements, with some that will probably be obvious by now, and others that might not be so expected. Though again, attunements are a boatload of work to get done, so they don't ship often.
Q: Why are updates always delayed?
• At the moment it's largely been due to the major reworks going on behind the scenes. When you rip everything up it necessitates a lot of work that can be unpredictable in scope. We've had some pretty damn buggy patches recently and that's really just been the tip of the iceberg in terms of the work that's been going on to improve the game's core mechanics and systems. There's also a lot that goes on behind the scenes and doesn't show up in patch notes like managing server outages and updating our external architecture.
Q: Is saramaed hollow rework still priority or is it on the backburner?
• At the moment, Saramaed is lined up for after we ship the Fort Merit dungeon. The boss is pretty much done for it, but there's a fair bit of work we still need to do on the dungeon itself. Mostly in order to make it not suck.
Q: Is conquest indefinitely delayed?
• We've talked about the state of Conquest in bits and pieces in different places, but the general statement we can give on Conquest is basically that pretty much everything that was originally going to release in one big 'Conquest Update' has:
 a) been released already through weeklies
 b) been getting polished so that we can ship it in weeklies
 c) been split up into its own standalone update instead of being bundled in with Conquest
 d) been scrapped for parts so that we can reuse it for other stuff
• For the Conquest gamemode itself, we tried a lot of different things but we just didn't find it fun or performant enough to really feel confident in releasing. We took a pretty big risk in trying to adapt Deep's gameplay into a MOBA format, and definitely learned a lot from it, but these experiments don't always pan out. At the time of us saying it was probably 'a few weeks away' (lol.), we had got the map ready, the backend ready, and everything seemed to be falling into place. But when it came time to playtest it, it just wasn't fun. And it lagged super badly, much like the rest of the game at the time. Since then, we've embarked on a quest to radically optimize the game's performance and rip out all of our laggy old code.
• The good news is that pretty much everything we worked on for the gamemode can be reused elsewhere. If you were dying to see a Deepwoken MOBA gamemode it's not necessarily out of the question, but we have a lot of ideas at the moment on how we can deliver what most people actually wanted out of the update. And don't worry, all the cool stuff we teased for Conquest isn't wasted, you'll probably see it appear in some other format in the coming months.
Q: Any updates on when we might see the Kaido/Dread Serpent rework?
• Currently the mob rework focus is on the Lionfish, but the Dread Serpent is pretty much ready for us to get started on coding. Mob reworks are a big item on our list but are a pretty big amount of work so often get a little backlogged. No real ETA on this but we hate looking at Four Eyed Kaido and want him dead.
Q: When will boss challenges for the encyclopedia be added?
• Very soon! At the moment, we're planning to release a unique challenge for each Boss in the game.
Q: How often can we expect new map updates like what happened to Erisia, or just new islands in general?
• As we look back on Deepwoken's map after so many years, we're seeing a lot of room for improvement. Alongside our reworks to the game's systems, we'd like to make these map changes more regularly. In many ways it keeps the exploration alive and the world fresh, which is always something people have been asking for. Also, with all the performance upgrades from our optimization work, new islands wouldn't be out of the question.
Q: Will we ever see more dual attunement paths?
• Yes. 😈

Patch 2.3.3a

Hotfixes
• Fixed Termite
• Fixed still being able to put Mantra materials down on the table physically
• The Long Tong of the Law base damage increased from 17.5 to 20
• The Flippers of Fate base damage increased from 10.5 to 13
• The Pastry Paster base damage incrased from 15.5 to 18
• When on a Grasp of Eylis hunt, you will not be sent back to the Voidheart until you are out of PvP combat
• Fixed Ice Fissure Round spark softlocking the user for a minute
• Fixed not receiving the Mantra modified Triumph for modifying a mantra
• Fixed equipping/switching weapons causing all talents to be removed that require a specific weapon, including all Fist Style talents
• Fixed Outfit Talents not loading at all
• Fixed a few ways of duping or otherwise messing with Mantras

Patch 2.3.3b

Hotfixes
• Added a system to restore missing Mantras automatically. Reworked Mantra data handling to have much less room for data loss
• Mantras obtained while in combat get automatically put in your unequipped Mantras instead of getting prompted and interrupting you
• You are now unable to loot chests after exiting kamui/teleportation for 30 seconds
• Fixed the Ferryman

June 23rd, 2025

Content & Systems
• New Outfit talent: Static Mastery (Stormchanter's Raiments)
• New Outfit talent: Vigil's Grace (Vigil Sentinel)
• New Outfit talent: Tempest Evolution (Tempestmaker's Threads)
• New Outfit talent: Refreeze (Icebringer's Vestments)
• New Outfit talent: Focused Hematoma (Sanguine Finery)
• New Face Equipment: Hollow Angel Mask
• New Face Equipment: Sworn Angel Mask
• New Outfit: Ignition Welder
• Redesigned the ingame menu buttons. The music volume slider has been moved to the settings UI
• Chaser has been visited by a Fadetrimmer who took pity on him
• Redesigned Angels

New Feature: Encyclopedia
• Added the Encyclopedia, a new interface accessible from your ingame menu next to the settings icon
• The Encyclopedia interface contains your Glossary and a new feature; the Bestiary
• Monsters and Bosses you've defeated at least once will gain a Bestiary entry. By completing challenges revolving around each entity, you gain additional damage and resistance when fighting them, as well as a little snippet of lore for some. More challenges are coming soon!
• Your Glossary can now be accessed through a new interface in the Encyclopedia that collects all of the terms you've come across
• Encyclopedia progress is account-wide. Completing your Bestiary Challenges will grant you bonuses on all your slots, not just the one that completes them

Poll: DvM Rework
• Following the poll this week, DvM and Monster Armor have been removed as buff pips. Equipment may still have these stats innately, but they're no longer rollable stats
• The bonuses gained from DvM and Monster Armor pips have been largely replaced by the bonuses granted by your Bestiary, as all mobs that were affected by DvM have Bestiary entries to fill out
• Existing DvM and Monster Armor pips are rerolled into HP/Phys if possible (so all your needles weren't wasted)
• The HP pools on a lot of Monsters have been reduced by around 10% to further makeup for the removal of DvM pips

Balancing & Tweaks
• As polled: All progression relics made droppable, but not on death (Moonsye Tome, Sinner's Ash, Armorer's Needle, Smith's Alloy, Forge Needle, Gilded Needle, Idol of Yun'Shul)
• You can now drop items while ragdolled
• NLK weapon scaling for healing effectiveness now properly accounts for weapons with split weapon investment like Wyrmtooth: instead of prioritizing Light over Medium and Medium over Heavy weapon stat, it will now take the sum of all applicable weapon stats. This means 60 Heavy + 40 Medium will be sufficient to reach full healing effectiveness on Wyrmtooth now. The healing is still capped to 100 weapon investment total
• Nerfed Glumfigs. The harvest was poor this year
• Increased all Bloodrend mantra ether costs
• Decreased Rocket Lance's fling velocity
• Base Fire Eruption size increased
• You can no longer turn Dread Breath, base damage increased by 50% as compensation
• Wither loss on knocking a player now scales with how much damage you did to the knocked player
• Linkstrider's Symbiotic Sustain now withers for 6% with Deepscorne Casque still reducing that amount by 20%
• Linkstrider's Symbiotic Sustain puts you in a 20 second CD on use (to prevent people from immediately healing the wither)
• Slice 'n' Dice damage toned down
• Twincleave's first hit damage reduced by 50%
• Flame Sentinel/Metal Turret no longer stun players
• Flame Sentinel damage buffed in PvE
• Flame Ballista damage reduced but windup a little faster
• Talents/Mantras can now be "Vaulted". This means that for the time being until they get a rework, problematic mantras and talents will be unobtainable and nerfed until they do get one
• Spikes Traps (Ice Spikes talent) and Shadow Vortex have been Vaulted
• Bolt Piercer / Lightning Strike has been nerfed a lot akin to the vaulted mantras, but for now are still available in game
• Nerfed base skeleton key durability, buffed up corrupt skeleton key durability and SIZE
• Using base crits with motifs system no longer gives you the windup debuff
• Decreased amount of time you are able to hit people with Air Counter after they jump
• Every part of Glacial Arc is now destructible and breaks the entire glacial arc
• Gave Skeleton Key an actual CD
• You can no longer use your critical during Scarlet Cyclones
• Soaring Storm now has slight endlag to prevent movestacks
• Finisher's Ring buffed from 10% more PEN to 40% more PEN (ring was awful since start of verse 2)
• Increased Soaring Storm's duration window after you lithe step (2 to 4 seconds)
• Glacial Arc is now a destructible object
• Blood Poison now decays slower but its innate effects (healing/less damage) nerfed
• Vasculitis proc requirement increased from 20% BP to 30% BP
• Spark Swap now has increased windup the further away your target is, and can now be cancelled if you hit someone during their Spark Swap windup
• You can no longer Spark Swap someone who is in Stun or is Knocked
• Finally nerfed damage reduction pots
• Ether reduction pots nerfed a ton, instant ether buffed
• Bladeharper's Lithe Step buffed (speed, less endlag, more snappy)
• Fixed Ankle Cutter not proccing Weapon Enchants
• Fixed Light Hook clearing on entering Floor 2
• Fixed Stormseye Critical not counting as gun hits
• Wyrmtooth default/followup critical now immediately ends if stunned out of it
• Bloodfouler standing critical has recieved more telegraphing vfx
• Fixed Bloodfouler critical not cancelling immediately if interrupted
• Fixed Bloodfouler default critical not guardbreaking
• Bloodfouler critical CD increased (8s -> 10s)
• Fixed the reduced cooldowns of Metal Gatling, Frost Grab, Clutching Shadow, Vein Tendrils, Fleeting Sparks, Shadow Seekers, Wind Forge, Bloodcurdle, Ice Chain, Shadow Chains, Rising Shadow, Abyssal Ridge and Flaming Scourge not being affectable by passives and status effects (such as Sapped)
• Stormbreaker will no longer go on cooldown if its windup is interrupted
• Fixed Precise Swing buffing crit chip damage by 5% instead of buffing the chip of your next attack by 5%

Bugfixes & Optimization
• Extended the Layer 2 Floor 2 death pit to make it more reliable in killing people
• Fixed not always being teleported out of Fragments of Self correctly if you received a restore while online
• Fixed Bloodfouler critical trail being purple
• Fixed the Whaler time bubble screen effect
• Fixed Sudaruska's Fury proccing preventing you from attacking
• Fixed a gamebreaking bug involving Rocket Lance and Ice Lance which would instantly kill players

Patch 2.3.2a

Hotfixes & Changes
• Corrupted Mobs now count as 2 kills for your Bestiary
• Fixed converted DvM/Monster Armor pips not being visible
• Fixed Nocturne critical dealing absurds amount of damage. This was caused by a refactor, which revealed the following bug that has also been fixed:
• Fixed Nocturne critical base damage scaling off of the weapon's weight, slightly buffed the damage in exchange
• Glacial Arc fling fix reverted for Layer 2 only
• Fixed Spark Swap having huge endlag if interrupted
• The change to Spark Swap's windup that scales with distance to the target now only applies in PvP
• NOTE: You may have noticed that some Bestiary entries (e.g. Enforcer) cap out at lower damage boosts than others. These mobs were previously designated as resilient mobs, and DvM was half as effective on them, so this isn't actually a nerf, just better information on the mobs that have this trait!

June 15th, 2025

Content & Systems
• New MED Mantra: Slice 'n' Dice
• New Lategame Rapier: Needle's Eye
• New Talent: Parting Gift
• New Talent: Prime Ether Bullets
• Trahne Zakshun has stocked up on shady goods with his recent success, and has opened a black market in Lower Erisia. Catch him at the right time to barter for high value items.
• Added equipment stat tooltip comparison arrows like weapon stat tooltips
• Added orbs around the Power indicator in your journal, indicating the 15 attribute points you need to invest in order to increase your Power. As you invest points, each orb will light up
• The attribute points counter in your journal now only shows the number of attribute points you can actually invest. Previously, it would show you the full amount of points before your Power increase, even if you didn't actually have the EXP in other areas to enable it. NOTE: The balance of attribute points/EXP hasn't changed, this is purely a visual change
• Added a new effect to Heroism. Hero's Reflection: While in the Heroism health range, you are able to reflect elemental status effects, antiheal, and taunt
• Scorchblood Talent Slight Rework/Refresh: Guardbreaking your opponent using a bloodrend mantra causes a blood explosion, setting your opponent on fire and poisoning their blood
• Iron Spear remodelled
• Leather Boots remodelled. Leather Gloves/Boots now have a leather texture
• Added strafing animations when you have a weapon equipped. Also, walk anims now change speed with your current movement speed

Balancing & Tweaks
• Buffed the exchange rate for Crowns, it now scales with your level. 1 Knowledge / 250 Notes at Power 1 up to 5 Knowledge / 1,000 Notes at Power 20
• Increased all relics chances of appearing in warmode chests
• Added a few more items to Warmode chest
• Idol of Yun'Shul added back to Ferryman chest
• Armorer's Needles now have a very small chance of appearing in Ferryman's bonus chest
• Fixed being able to movestack assassinations with aerial attacks, which also allowed for stuff like Spine Cutter procs in assassinations
• Warmode's point penalty now only starts being applied when you have more than the starting requirement for warmode (4 players)
• Summoning your mount while sprinting now automatically queues up a mount dash when you mount up, keeping your forward momentum
• Getting Parried now cancels sliding
• Reduced intelligence levels on stronger humanoid mobs, notably minibosses. One too many greathammers to the head
• Return to the Dark Ages damage reduction/damage resist adjusted (20% -> 15%)
• True Ether Bullets proc requirement reduced from 4 to 3
• Weal and Woe standing crit range increased by 47%
• Weal and Woe running crit range increased by 20%
• Crazy Slots Greatsword base damage reduced from 30 to 28
• Crazy Slots Greataxe base damage reduced from 28 to 26
• Crazy Slots Dagger base damage increased from 18 to 19, scaling increased from 7 to 9
• Crazy Slots Gun base damage increased from 15 to 16, scaling increased from 15 to 16
• Wind Gun base posture damage increased (3 -> 10)
• Wind Gun Multiplying Spark's posture damage increased (3 -> 4 per individual bullet)
• Wind Gun Blast Spark's posture damage reduced (3 -> 0.8 per individual bullet)
• Lightning Assault, Flame Assault, and Shadow Assault now have less range in the water
• Trident Spear crit now has greatly reduced range in the water (oh the irony)
• Jolt Grab base windup increased from 0.35s to 0.42s
• Obfuscation Enchant: Chip damage greatly diminished, posture restored
• Stone Enchant: Stone applying bonus posture on critical removed, slight buff to m1s added
• Elastic enchant's pull time increased by 33%
• Electrolyte temporary health reduction from landing blood mantras reduced from 10 to 4
• Bloodless Rebalance: Bloodles Gem heal percentage off damage changed from 60% to 30%, CD increased from 1s to 2s. Hope here is to stop every type of build healing so much, even when mantra damage is very low
• Insignia Gem proc duration when landed increased (2s -> 3s), mantra windup boost decreased (25% -> 15%)
• NLK healing now linearly scales with weapon investment. As an example, using a Heavy Weapon you will need 100 points in Heavy Weapon to reach full healing regeneration effectiveness, which matches the effectiveness of NLK healing regeneration before this nerf
• Conditioned Runner healing now linearly scales with Agility investment. In order to reach the previous amount of health regeneration provided by the talent, you will need 100 points in Agility
• Harrowing enchant's Harrowed effect increased from 4 to 8 seconds
• Fixed Razor Blitz hitting more times than intended, which caused the mantra to deal unintentionally high amounts of damage
• Hero Blade of Frost's critical damage reduced by 40%
• Hero Blade of Flame's critical damage reduced by 25%
• Sacred Field changes: Sacred Field cooldown increased (30s to 45s), corrupt version now actually takes time to catch up to your position completely
• Fixed Rising Flame proccing Meteor Impact when not hitting players
• Fixed Hero's Blade of Flame's critical not proccing Meteor Impact on successful hit
• Gave Punishment more endlag, akin to Prediction (0.25s to 0.7s)
• Ice Forge: base damage increased by 20%, posture decreased by 60%
• Ice Blade with Glacial Mobility: base damage increased by 60%, windup increased by 0.2
• Ice Blade base damage increased by 10%
• Old Ice Beam size has been brought back to its former glory, however it now has harsh cooldown scaling if you increase its size. The base size has also been increased
• Fixed Kyrswynter's leap crit's 2nd hit not landing
• Kyrswynter's first hit of the leap crit's multiplier reduced from 1.1x to 0.8x (due to change above)
• Needle Barrage base damage increased by 62%, damage scaling with upgrades increased by 50% (it did pitiful damage)
• Base damage of Shadow Gun increased by 40%, Blast Spark variant damage unchanged
• Blazing now takes less hits to proc burn on Medium Weapon (4 to 3 hits) and Light Weapon (6 to 4 hits)
• Wind Gem duration increased from 8 to 10 seconds
• Wayward Gem CD decreased from 21 to 8 seconds
• Twincleave CD increased from 15 to 20 seconds, ether cost increased from 45 to 60
• Sing now scales akin to Visionshaper's Clone, where the more size modifiers you have the longer the cooldown is for it, base cooldown decreased from 15s to 12s
• Greatly increased size modifier's damage reduction for Fire Eruption (0.15 -> 0.6)
• Size modifier damage reduction added to the following mantras: Flame Repulsion, Rising Frost, Flame Assault, Rising Flame, Air Force, Fire Palm
• Slightly decreased Fan the Flames size bonus for Fire Eruption (0.25 to 0.2)
• Voltaic Conductor buffed from 20% to 30%
• Frenzied Dance now has a little bit more leeway for when it can proc (>80% to >70%)
• Pressure Detonation damage on proc increased from 8 to 12 (50%)
• Rifle Spear crit now has a speed buff during
• Flame Sentinel damage nerfed
• The Floor is Lava damage reduced by 50%
• Parasol Planter innate Health buff reduced from 7 to 2, Legendary Pip changed to Rare Pip
• Onslaught has been made feintable, but feinting it puts it on the same cooldown as if you actually used it
• Made Light's Final Toll w/ Legion Kata crit windup the same as regular Legion Kata's windup (0.3s -> 0.5s)
• Fixed being able to movestack Aerogliding while using a mantra, it now ends the Aeroglide early
• Boltcrusher chip reduced 30% -> 5%, it still retains the 30% chip on its initial drill critical though
• Mindsoothe cooldown now increases with the size of the mantra
• Bloodedge windup is now the same speed as Ice Lance (0.475s to 0.5s)
• Fire Stance "Blade of Saints" speed increased
• Fixed Umbrite Witherblade not receiving the additional 25% bonus from wearing Darkened Bastion
• Frost Hero Blade critical can now be manually cancelled after the first hit
• 0.1s endlag added to Pale Briar
• Reduced Frost Hero Blade critical endlag (0.3s -> 0.1s)
• Reduced endlag on Gremorian Longspear critical by 0.1s
• Reduced Stormseye critical endlag (0.3s -> 0.1s)
• Reduced Ignition Boltcrusher regular critical endlag (0.35s -> 0.1s)
• Reduced Jolt Grab Magnet spark endlag (0.1s -> 0.05s)
• Fixed Frozen Servants having way too much endlag
• Fixed Master's Flourish missing its 0.35s endlag
• Fixed Prominence Draw missing its 0.2s endlag
• Fixed Twincleave missing its 0.4s endlag
• Fixed Strong Left missing its 0.25s endlag if landed, and 0.35s endlag if whiffed
• Fixed Grand Javelin missing 0.05s-0.15s of endlag
• Iblis and the rest of the Starkindred sinners have been remodelled to be less lorebreaking

Bugfixes & Optimization
• Completely rewrote our backend systems for handling servers and transporting you between places/dungeons/luminants. Should mean they're a lot more consistent and reliable, as well as enabling us to do some very cool stuff down the line
• Fixed animation desync on Twincleave windup
• Fixed not being able to manually cancel Stormseye critical
• Various map errors with Erisia have been resolved, including voidwalker warps on the shoreline
• Fixed Trahne forcing you to buy an additional copy of each bought item. He's just that good a salesman
• Fixed not being able to form Vows of Mastery/Allegiance
• Fixed Bloodfouler not being obtainable via its quest
• Fixed not being able to pickup mined ores in Saramaed Hollow
• Fixed not being able to mine ores with Quartztone Pickaxe or Boltcrusher in Saramaed Hollow
• Fixed Stone Knight t-posing after recovering from being staggered
• Fixed mobs being able to parry attacks while using Mantras and Critical attacks
• Fixed mobs not reacting to weapon criticals. Fixed mobs never reacting to a few specific weapon criticals
• Fixed zipline anim visuals
• Fixed respawning at your default spawn location instead of your last location
• Fixed Entropy Link

Additional Fixes
• Fixed Graceful Steps removing the 5 second CD that Dancing Steps is supposed to have, which also caused people to spam it when out of ether for insane speed boosts

Patch 2.3.1a

Hotfixes
• Fixed mobs having much higher parry rates than intended. In short, mobs would have parry frames whenever they wanted to block instead
• Fixed not being able to gain EXP at Power 20, which prevented you from investing your last 15 investment points. You will have to accumulate the necessary EXP again if this affected you
• Fixed not being able to train your attributes in the Tutorial
• Fixed Entropy Link. For real this time
• Fixed shanty music syncing
• Fixed VFX memory leaks on Scarlet Cyclone and Pillars of Erisia
• The parry bar is now a more readable color
• True Ether Bullets / Prime Ether Bullets no longer get disabled if you have Bullets in your inventory
• Silentheart now has been given enchants back to its moves, both the oath damage and the enchants were removed and it was a bit too much. The idea being is that all the silentheart moves are m1s
• Silentheart light weapon moves' damage increased (it was awfully low)
• Fixed not being able to land assassinations
• Dustlunge no longer allows you to assassinate targets who are in combat

June 9th, 2025

Content & Systems
• Years of tidal and acidic erosion have dramatically altered the shores of Erisia, opening up new routes of travel and new areas to exploreA strange merchant has carved out a spot in the cliffs of Erisia
• Ziplines have been reworked. If you tap space while near a zipline and facing its direction of travel, you'll now automatically hook on and ride them
• Letting go of a zipline at speed now keeps your momentum, letting you launch yourself forward. Your starting speed on ziplines is now also affected by your current velocity, letting you jump-start your zipline ride
• Replaced Bamboo on shorelines with a new ingredient: Marram Grass. Marram grass can be processed into fibers in the same way but makes more sense than bamboo growing on beaches
• Reworked Flame Leap, Relentless Flames, Ash Slam, Fire Blade VFX
• New Vesperian mask design

Balancing & Tweaks
• Dawnwalker now gives 3 combat slots
• Brutal Momentum can now be rolled on Greataxes, corrected talent description
• Reduced LVL req on Wyrmtooth (15 -> 10)
• Wyrmtooth now procs Heavy Weapons talents in general and behaves like a Heavy Weapon in many situations
• Hybrid weapon types now show up on the tooltip
• Tacet range scaling buffed
• Warding Radiance now cancels out slide bonuses from ice while active
• Ice Grab and Ice Fissure frost duration now scale off your investment and aren't automatically huge
• Fixed Flame Leap Reversal movestacking
• Reversal Spark Flame Leap now has slightly more endlag
• Razor Blitz no longer moves the caster unless landed
• Dark God, Sightless Still and Singularity are now less effective when used in conjunction with Twisted Puppets
• Added Hyperarmor indicator to Soulthorn Critical
• Fixed Frost Grab spark dealing less damage than intended
• Vicious Descent feinting now has slight endlag
• Replaced the weird pink angels with nightmare threshers
• Mute Regalia no longer works in instanced content
• Wind Carve now gets cancelled if parried after the first 3 ticks
• Reduced the Debuff of Specter Path swing speed
• Wind Gun blast spark no longer shoots additional shots if dodged
• Fixed all Hero Blade criticals (except Ice) applying a speed buff (intent was a debuff)
• Fixed Ice Cubes not having auto-parry frames
• Mantra usage no longer disabled during Rising Shadow AFTER the skill has landed
• Reduced Crypt Blade Endlag (0.15s -> 0.1s)
• Fixed Vacuum Punch not pulling people, removed its aftercut & stun
• Added new textures for grass and leaves

Bugfixes & Optimization
• Greatly optimized reputation/allegiance checks. These had a decently big performance impact so this should give some good gains
• Greatly optimized vow commands and player chat
• Team Chat no longer relays messages to/from blocked users
• Fixed Cold Blooded
• Fixed Arc Suit awkward clipping through torso
• Fixed being able to destroy your own devouring eye
• Fixed being able to pull players who are interacting with the Banker via Chainlash
• Fixed being able to pull monsters and bosses with Iron Pull and Chain Lash
• Fixed Hero's Blade of Flame keeping you stunned if interrupted for longer than intended
• Fixed not being able to block/parry while using Frozen Servants or Burning Servants
• Fixed not being able to move while using Enforcer weapon critical
• Fixed Gale Dash iframes lingering during attacks
• Fixed Gale Punch hitbox being upgradeable
• Fixed Weight buffs not showing up in offhand tooltips

June 1st, 2025

Content & Systems
• New Relic: Baneful Syrinx
• New Relic: Ouroboral Husk
• New Relic: Reciprocal Bonecharm
• New Iceberg Spark
• Evanspear Hand Axe has been remodelled and renamed to the Evanspear Greataxe
• You can now rebind Camera Lock (aka shiftlock) to inputs other than shift
• You can now bind Sprint to a key in addition to double-tapping movement keys to sprint. By default, Sprint is bound to Alt
• Added an FoV slider to settings
• Merged 3D Icon settings into one setting
• The number of uses left items have is now displayed

The Vesperian Getright
• Added 4 new Vesperian mask shapes
• Added 3 new Vesperian mask designs, revamped a few existing designs too
• Revamped existing Vesperian mask models for a much cleaner look
• Improved Vesperian mask design rendering, fixed clipping. Lets us get a bit more creative with the designs
• Vesperian Visionshapers now get a new unique cosmetic
• Vesperian Blindseers now get a new unique cosmetic

Balancing & Tweaks
• Metal Rampart now cancels your sprint
• Gale Lunge, Ice Lance, Metal Ball and Shoulder Bash no longer cancel your sprint
• Fixed some Mobility Mantras unintentionally cancelling your sprint
• Fixed feinting the second hit of Celestial Assault allowing you to movestack
• Fixed Iron Slam movestacking
• Fixed Fist Style talents having inconsistent LHT requirements
• Tweaked Ferocity vfx

Bugfixes & Optimization
• Players who were affected by the bug that made new slots roll similar Aspects most of the time 3 weeks prior can now log onto their affected slots to receive a free Aspect Reroll per affected slot. These rerolls can be used on any slot
• Fixed Ganymede lashes face always rendering over selected ganymede face on some slots
• Fixed Vesperian mask designs rerolling every respawn if you didn't explicitly pick one in character creation
• Fixed Mask Ink Dye not appearing
• Fixed Blindseer and Visionshaper cosmetic dyes not appearing
• Further optimized Rhythm Advance vfx by disabling cloth physics for afterimages
• Optimized client performance by replacing outdated passive ability checks with the newly improved method
• Slightly optimized client performance by ensuring that Repair Hammer logic doesn't run when not in use
• Fixed Lucy and Ottilde having hybrid aspects
• Fixed Mantle of Enmity softlocking you or applying endlag for far longer than intended
• Fixed a Tutorial softlock caused by repeatedly selling emeralds
• Fixed the Tutorial step list being misaligned and not properly hiding later / earlier steps
• Fixed some objects not being interactible
• Fixed Ardour weapon trails
• Optimized weapon trail vfx on crits
• Fixed the unavoidable telegraph playing over Lightning Stream like it was some kind of existential peril and not a 1-star mantra
• Optimized Nemesis/Dustlunge/None Left Behind trail vfx
• Fixed Fire Gun movestacking
• Fixed Glacial Arc movestacking
• Fixed Burning Servants movestacking
• Fixed Frozen Servants movestacking
• Fixed Ice Chains movestacking
• Fixed Shadow Chains movestacking
• Fixed camera in character creation
• Fixed rotating your character in character creation

Patch 2.2.9a

Hotfixes
• Fixed Dungeon and Chime of Conflict teleports only teleporting one player
• Fixed getting stuck at the Tutorial right out of the get go
• Fixed the following mantras being able to movestack:
 ∘ Flame Grab
 ∘ Ice Skate
 ∘ Tornado Kick
 ∘ Heavenly Wind
 ∘ Rally
 ∘ Karita Leap
 ∘ Dread Breath
 ∘ Beast Burrow
 ∘ Sanguine Dive
 ∘ Jolt Grab Magnet Spark
 ∘ Gale Punch
 ∘ Arc Wave
 ∘ Rupture
• Fixed the following talents being movestackable:
 ∘ Silentheart's Mayhem
 ∘ Silentheart's Relentless Hunt
 ∘ Silentheart's Rising Star
 ∘ Starkindred's Death from Above
• Fixed the following weapon criticals being able to movestack:
 ∘ Soulthorn
 ∘ Red Death (sprinting)
 ∘ Imperator's Edge
• Fixed not being able to move while using the following weapon criticals:
 ∘ Kyrsieger
 ∘ Rosen's Hellflame (regular)
 ∘ Stoneheart
• Fixed Shadow Meteors
• Gran Sudaruska's Critical now hits 5 times again instead of 3 times only
• Increased the drop rates of Ouroboral Husk
• Fixed rarity colors for the new Relics
• Canteens now show their capacity under the tool
• Fixed feinting the second hit of Celestial Assault resetting its cooldown
• Fixed slot renaming

May 24th, 2025

Content & Systems
• New Critical: Falchion
• New Echo Upgrade: Starter Equipment
• The 'Advanced Weapons' Echo Upgrade has been split into Echo Upgrades for each individual weapon that can be unlocked in any order
• The 'Advanced Tools' Echo Upgrade has been split into separate Echo Upgrades for each individual tool that can be unlocked in any order
• Stormbreaker Crit Reworked. Now uses the new projectile system and should be a lot more consistent in its behavior
• Made the tutorial much more concise and easy to follow. Now has chapters and requires a lot less back-and-forth with the captain
• New Book: Neatly Embellished Notebook
• Expanded and rewrote a variety of dialogue trees
• Added Worms
• Glacial Ice has been removed. If you had Glacial Ice you'll be refunded a hand of talents

Dynamic Telegraphs
• Added a dynamic Telegraphing system that has unique visuals depending on the reactions that are possible to avoid taking damage
• Previously, there was only an upside-down red eye to indicate (inconsistently) that an attack had to be dodged. This has been replaced with 6 different glyphs that can appear with corresponding colors to indicate to the player what reaction is required. All of these glyphs are a lot more visible, scale with the size of the enemy, and will render on top of geometry if nearby
• This system is dynamically based on the actual damage about to be dealt, so it should remain accurate
• The Telegraphing system is also utilised by mobs to react to moves, making them respond to moves much more intelligently

Balancing & Tweaks
• Improved homing mouse targeting. No longer foiled by 2m cliffs
• Pleeksty's Inferno and Ignition Boltcrusher criticals no longer count as Elemental weapon M1s. This means their critical damage is now resisted by elemental resistances
• In Layer 1, Paralytic Dust now makes slept targets fully immune to damage. This does not apply to the user for those with the self sleeping variant
• Encircle can now be interrupted early instead of only being interruptible at the end
• Added pizzazz to Heart of Enmity's unavoidable attack warning indicator
• Stormbreaker is now considered a projectile properly
• Stormbreaker initial shot now procs crit talents
• Grand Skewer is now disabled in Layer 1
• Fixed a number of monsters being grabbable with mantras and weapon criticals
• Fixed Hailbreaker critical damage not being resisted by Elemental Armor
• Fixed Quartztone Pickaxe critical damage not being resisted by Elemental Armor
• Fixed Deepspindle regular critical rapid hit portion not being resisted by Elemental Armor
• Tillian's Beret now requires LVL 10
• Phalanx Heavy Boots now require LVL 8
• Autumn Boots, Fur Boots, Etrean Siege Sabatons, Grand Authority Sabatons, Khan Boots, Novice Boots, Redsteel Boots, Winter Corps Boots now require LVL 6
• Azure Royal Guard Boots, Brilliant Boots, Enforcer Boots, Grand Boots, Iron Boots now require LVL 4
• The 'Flintlock' weapon type has been renamed to 'Pistol' since we have a lot more than just flintlocks in terms of handguns

Crit Fixes
• Refactored every critical to have much better consistency for how they lock you out of different actions. Also means that bugged criticals shouldn't brick you in future
• Fixed a variety of criticals being stackable towards their end
• Fixed being able to stack many crits with resonance casts
• Fixed a variety of crit stack methods
• Fixed Risky Moves not cancelling with some crits

Bugfixes & Optimization
• Fixed a few inputs (Iron Pull, Phantom Step, Symbiotic Link, Shaper Swap, Carry) activating while ritual casting
• Disabled voice chat in Main Menu to prevent Roblox from picking up your microphone where it doesn't need to
• Fixed Blast Frozen Servants leaving you immobile when cancelled
• Fixed Caeranthil's Wake and Parasol not appearing on the map
• Hopefully fixed Parasol's hooks sometimes being invisible
• Optimized client performance by no longer repeatedly checking whether you're doing the fishing minigame or not every frame
• Optimized client performance by no longer listening for key inputs related to fishing while not fishing
• Fixed being able to use offhands with 2H-only weapons
• Fixed Heart of Enmity not being immune to Enchants
• Fixed and spruced up some small spots around Miner's Landing
• Fixed Dawnwalker debris vfx having collisions
• Optimized and reduced visual intensity of Dawnwalker moves
• Fixed Radiant Dawn sometimes not playing the smash vfx
• Fixed Stormcaller Slash being cancelled stunlocking you for a good 5 seconds
• Fixed Flashdraw Strike targeting destructible objects stunlocking you for 4 seconds
• Fixed stances not saving
• Fixed Blood Orb having the cannon explosion visual. Fixed projectile trajectory

Patch 2.2.8a

Hotfixes
• Fixed Worms
• Fixed various abilities locking you out of other actions
• Fixed area-specific lighting exposure
• Fixed mobs flickering out of existence every 30s

May 17th, 2025


Content & Systems
• New Recipe: Candles. Perfect for setting the mood. Or summoning
• Added a public log of chime matches in the community server. Currently, only matches with ranked players are logged
• Added a system for NPC conversations to be based on various things like the current weather. Small talk has never been the same
• New Book: The Interrogation of Ranger Santiago Talo

Mob AI Improvements
• Fixed an issue with human mob AI where if all their mantras were on cooldown they'd stand around and do nothing
• When human mobs can't roll and would usually react with a roll, they'll block/parry instead
• Human mobs no longer need to be blocking in order to parry
• Human mobs are better at breaking out of wall combos
• Human mobs no longer backpedal to create distance for ranged mantras if they're within melee range. This behavior would basically just make them sitting ducks if they were backed into a corner
• Fixed mobs standing around blankly when they're about to use a Mantra
• Fixed mobs using Mantras against downed enemies instead of executing them
• When human mobs fail to predict an attack, they will try to attack you instead of standing around and taking the hit
• Fixed M1 parry telegraphing for mob AI, window was way too wide. Was causing mobs to react to your M1's way after the M1 had finished
• Mobs are now a lot better at aiming Mantras

Balancing & Tweaks
• Fixed potion posture resist buff/debuffs all applying a flat 50% reduction to posture damage. This made it so Ongo had no downsides and a huge buff to posture resist, and made Bamboo Bundles/Calabash far stronger than intended
• Ether Regen food buffs now apply after tempo-based ether regen. Previously, they would only buff potion ether regen
• Fixed Deficient only reducing potion ether regen. Now reduces Tempo-based ether regen too
• Fixed Two-handing a weapon giving its +10% posture damage modifier to Mantras. This modifier only applies to M1's and crits now
• Jumper Cables no longer determines its target arbitrarily. Now, when the talent procs, the last tethered enemy that is eligible will have their health stolen from, up to the 5% user max HP + 10 HP threshold
• Removed Static Link stun modifier passive. Talent description was inaccurate and the actual effect had a very limited set of situations where it would even activate or even do anything (the gist is that it applied 0.5s stun alongside your thundercall damage, but most thundercall damage has more stun than that innately so you wouldn't even notice it)
• Red Death reqs reduced (45 MED, 55 SDW -> 30 MED, 45 SDW)
• Red Death scaling increased (2 BLD; 2 SDW -> 3 BLD; 3 SDW)
• Red Death base damage reduced (16.5 -> 16)
• Bloodfouler's standing critical now has an audio cue
• Fractine's critical's damage and posture has been significantly increased on the smash hit
• Fractine's critical's base damage has been increased significantly
• Fractine's shrapnel now bleeds the opponents and now has scaled damage instead of a flat number
• Alloyed Longspear MED scaling increased (5 -> 6.5)
• Alloyed Longspear swing speed increased (0.93x -> 1)
• Adjusted Ignition Deepcrusher critical hitbox of the second hit to be uniform in size instead of having certain spots where the hitbox was larger than at others
• The platform created by Ignition Deepcrusher critical no longer has player collision and disappears faster when created in water or mid-air
• Ignition Deepcrusher critical will now stop early when interrupted
• Fixed Gran Sudaruska Critical not applying crystal
• Forgotten Gladius MED scaling increased (7 -> 7.5)
• Gremorian Longspear critical damage increased somewhat
• Enforcer's Axe HVY scaling decreased (10 -> 9)
• Enforcer's Hammer chip dmg increased (10% -> 20%)
• Wretched Mawblades base damage decreased (27.5 -> 27)
• Cerulean Thread base damage increased (15 -> 16.5)
• Cerulean Thread swing speed decreased (1.25x -> 1.2x)
• Ice Eruption round spark variant no longer places its walls midair
• Ice Eruption round spark variant will now cancel immediately when used while swimming, instead of playing the windup animation first
• Fixed Heartspiller not spawning as frequently as intended
• Fixed Ice Eruption round spark variant's windup being 0.75s (same as regular variant) instead of 0.5s
• Fixed Gremorian Longspear not having a cancellable windup
• Fixed a longstanding bug where Gremorian Longspear's critical would place the pierced target behind the user
• Saber crits can now be extracted/overwritten

Major Optimizations
• Optimized passive ability checks considerably. This should have knock-on benefits across most of the game
• Greatly optimized passives in damage processing. This was a big source of lag in combat that should now be much better
• Optimized mob passives by reducing their instance footprint
• Optimized strong winds (e.g. L2), reduced server-side impact
• Optimized Ice Eruption logic for round spark variant

Bugfixes
• Fixed Character Creation having underwater visual effects
• Fixed underwater visual effects from appearing in Layer 1 when inside a Void Spire
• Fixed a softlock that could occur when breaking all wind orbs to cancel Scion of Ethiron's ultimate attack
• Fixed being able to grab anchored players using Eye of Malice crit, which caused desyncs in position replication
• Fixed Noble regalia making certain hostile enemies not aggro
• Logstones no longer confusingly extend the vfx duration on Fire Blade
• Fixed the creation of new Static Links removing older links for the host
• Fixed Static Link's "tethered" state persisting for the host even after all links have been destroyed, which allowed talents like Jumper Cables to continue proccing for far longer than intended
• Fixed Static Allure arbitrarily considering the first linked enemy it finds as the "previous tethered enemy"
• Optimized Rhythm checks
• Fixed weapon enchant stacking
• Fixed some inconsistencies with NLK's behavior. Fixes the downsides being active in Chime despite the upsides being disabled
• Fixed some NLK downsides lingering if you switch weapons
• Fixed Lightning Wisp not proccing its flourish effect if enchants are disabled
• Fixed Scion of Ethiron's circular bone floor wave attack being completely invisible

Patch 2.2.7a

Weapon Stances & Visuals
• Reworked the backend systems for weapon stances, weapon visuals/attachment, and weapon anim fetching to be a lot less error-prone and a lot less laggy
• Dual weapons now have visuals for their offhands being sheathed
• Fixed a lot of longstanding issues with how weapon stances are handled

Hotfixes
• Fixed Golden Tongue
• Fixed being able to apply Cavalry Saber motif on weapons that aren't Swords
• Fixed Character Creation screen being underwater. For real this time
• Fixed Fragments of Self lighting and atmosphere
• Character Creation theme now respects the volume slider
• Fixed being able to spawn dodecuplets from a single ritual by spamming candles
• Fixed Enchant-specific crits not loading
• Fixed Jetstriker being unobtainable
• Fixed a bunch of region exclusive books not being obtainable from bookshelves

Patch 2.2.7b

Hotfixes
• Fixed a gamebreaking bug that allowed mantras to be casted without any windup
• Fixed dual guns behaving like solo guns
• Fixed not being able to switch fist styles
• Guiding Star can now use running attacks at 0 Ether but receives a damage penalty
• Rifle aerials are now always the melee variant
• Greatly optimized weapon anim lookups
• Doubled the chances of finding books from bookshelves
• Fixed large bookshelves

Patch 2.2.7c

Hotfixes
• Fixed Uppercuts not uppercutting
• Fixed being able to switch to Fist Styles you haven't unlocked
• You can no longer assassinate if you are teleporting. You can no longer assassinate teleporting targets. Fixes insta-kill issues
• Fixed blocking animation issues with NPCs; their blocking behavior has been updated to function just like players now
• Fixed shaky block animation not playing if you were already holding block
• Fixed shaky block animation persisting until you let go of the block input
• Fixed Iron Tether magnet spark variant applying daze
• Fixed Scabbards being positioned incorrectly
• Fixed Ironclads having wooden steering wheels
• Fixed Dirty Boxing CD
• Fixed using Smith's Alloys making your weapon go invisible
• Crimson Rain recall can no longer be feinted (could be abused)
• Fixed Bolt Piercer only hitting once

May 9th, 2025

Less is more... right?
• Smaller than usual patch this time around as we're continuing to rewrite core parts of the codebase. This patch brings noticable FPS improvements.

Content & Systems
• Added Red Death running critical
• Red Death's model has been updated
• You can now reset your character to your spawn location from the Main Menu
• Atmosphere and Lighting logic has been partially rewritten to allow for more flexibility and slightly better performance. This may result in slight changes to environment visuals.

Balancing & Tweaks
• Mantras whose cooldowns start ticking once you touch the ground now have their in-air use cooldown increased (30s -> 60s)
• Crystal Impale now goes on a 3s cooldown when feinted. Feinting the mantra now also places it on a 60 second cooldown unless you land, as described above
• Insignia Gem no longer reduces the windup of Sightless Beam
• Red Death PEN increased (20% -> 25%), Weight increased (5.5 -> 6)
• Reduced Eye of Malice Range (9.5 -> 9)
• Palm Strike Windup increased
• Twisted Puppets flame damage and Ether drain is now cut in half
• You can no longer avoid your own Paralytic Dust with self sleep variant
• Disguise is no longer a ritual cast mantra
• Significantly reduced Rhythm detection range against players who are disguised
• Callout can no longer ping disguised players
• Fixed Tacet not being immune to Rhythm
• Ministry Heartspiller event spawn chances have been increased again
• Carnival of Hearts can now give you the requirement to obtain Visionshaper

Bugfixes & Optimization
• Heavily optimized client-sided effect checking loop. This removes around 4% - 10% of the client script work performed, which should result in noticable performance improvements
• Server names are now better randomised
• Fixed a longstanding bug where collapsing trees had collision, causing players to get flung around if the tree collapsed into the ocean
• Fixed a map error in Voidheart where broken pillars would reveal holes to fall in
• Fixed Kelsius quest completion dialogue being the opposite of what it should be depending on what route the player takes
• Fixed being able to pick up Kelsius' books before starting the quest, softlocking your slot from completing the quest
• Implemented a safeguard to fix slots that have become softlocked by using Call of the Deep during Character Creation
• Fixed a graphical error with Rhythm and Callout that prevented some detail on the pulsing circles from rendering and throwing a bunch of errors in client log

May 2nd, 2025

Content & Systems
• New Layer 2 boss theme: ELEISON, composed by our talented Naktigonis
• New Layer 2 theme: 11:59, also composed by Naktigonis
• New Common Resonance: Paralytic Dust
• New Hybrid Talents: Flashboil, Boiling Point

Balancing & Tweaks
• You can no longer use the banker while carrying other players or mobs. Fixes being able to hold players hostage in the middle of ganks forever
• Fixed being able to cast Resonances while stunned or attacking
• Nemesis critical no longer procs m1 talents
• Starkindred Air Dash passive is now disabled in The Depths
• Hive Lifevents', aka Jump Pads' cooldowns are now handled per player instead of being global
• Heavenly Wind is now 360 blockable
• Death from Above no longer has hyperarmor
• Fixed Deferred enchant damage being unaffected by the global damage multiplier soft cap. Previously for Deferred, a total damage modifier of e. g. +70% counted as a damage multiplier of 1.7x instead of being reduced to 1.6x
• Symbiotic Sustain cooldown increased
• The first hit of Wretched Mawblades' critical now deals 15% less damage
• Increased the cooldown of both Bloodfouler criticals (6/7 -> 8)
• True Seraph's Spear Medium Weapon requirement reduced (90 -> 80)
• Reduced posture damage on Cavalry Saber and Officer Saber criticals by 40%
• Reduced Alloyed Katana Weight (6 -> 5)
• Lowered Broodalloy Cestus Damage (16.5 -> 15.5)
• Increased Twincleave's Ether cost
• Royal Etrean Guard's 5% Slash Resistance has been removed
• Lumensplitter critical damage & posture reduced by 30%
• Twinblade critical hitbox increased
• Reduced the effectiveness of the swingspeed debuff applied by Winded (10% -> 5%) and Specter Winded (20% -> 15%)
• Increased the spawn chances of the Ministry Heartspiller event for some areas
• Red Death's unique grip effect now also plays when killing mobs
• All weather besides Rain no longer reduce music volume by 50%. Rain now only reduces music volume by 20%

Bugfixes & Optimization
• Fixed Scion of Ethiron's wind wells not being dispersable, which caused his ultimate attack to be uncancellable
• Fixed Scion of Ethiron's blinding attack not blinding you
• Slightly tweaked Scion of Ethiron's ultimate attack visual
• Fixed Saint Stance related bugs
• Fixed Saintsworn Oath skip not costing knowledge
• Fixed Rising Thunder not doing proper damage on follow-up
• Further toned down the impact of Lava Eruption vfx on Photosensitive Mode
• Optimized snow weather

Patch 2.2.6a

Hotfixes
• Fixed Paralytic Dust not applying its 90% damage reduction on paralyzed targets
• Fixed Corrupted Paralytic Dust not applying corruption downsides
• Reduced the hitbox sizes on Paralytic Dust
• Fixed all combat themes sharing the same volume. Before, a number of combat themes, notably INSOMNIA and A God, Manufactured would play at low volumes
• Fixed Regarde not being fightable

April 26th, 2025

Hunks of Chunks
• Implemented a new chunking/spatial indexing system for character positioning queries. With this new system, mobs have been majorly optimized. Chunks with no players nearby are marked as inactive, indicating to all the mobs inside that they don't need to run any checks or look for any enemies around them. This is a major improvement compared to the current system where, by necessity, mobs would perform distance and vision checks on characters on the other side of the map. Now, mobs will only check nearby chunks, which effectively reduces the performance cost of sleeping mobs to nearly zero, and greatly reduces the lag from awake mobs searching for enemies
TL;DR we substantially rewrote a whole load of the core code for mobs to be MUCH more performant. This new system will also open the way for us to optimize other areas of the game like hitboxes, hit registration, and AoE effects
• In particular, the overworld will see the biggest performance improvements from this system, with the hope being that we can add more islands without worrying too much about performance. With the previous system, if no one was present on an island, it'd still have a performance cost from whatever mobs were present there. This should greatly reduce the performance cost of areas that players aren't occupying

Invisibility Rewrite
• Added a new system for managing invisibility/transparency that aims to fix all of the recurring issues in the game with invisibility not working correctly
• The new system is considerably better optimized, more reliable, has built-in support for multiple dynamic sources of transparency/invisibility, and has built-in support for trails/decals/particles/etc.
• Since it's a whole system and not just a fix to an individual ability, it means any bugs we fix with invisibility should apply to all effects/abilities that use the new system
• The new invisibility system also innately fixes the issue where players that joined your server after you went invisible were able to see you

Content & Systems
• New Blood/Shadow Hybrid LW: Red Death
• First Light has been remodelled and visually overhauled
• Added full UTF-8 support to dialogue
• Added Saintsworn Oath Skip

Balancing & Tweaks
• Slightly increased First Light's critical damage, but critical now ends early if the initial hit is parried
• Radius of sword rain is now 25% smaller/denser. Sword rain now has telegraphing beams showing where the blades will land, helping with parry timing
• First Light crit cooldown reduced (30s -> 25s)
• Speed boosts while Mounted are now considerably weaker, but base mount sprint speed is faster
• Mount dash speed curve has been adjusted. Tapping dash semi-frequently is now the best way to keep your max speed, though you don't need to mash it
• Dashing on a mount now keeps you at max speed for 2 seconds
• The heal received from unlocking your Resonance in the Depths now clears any Wither buildup you have
• Increased the scale of Enforcer's Axe model to match hitboxes
• Slightly reduced Enforcer's Axe/Blade/Hammer critical range
• Warmaster's Medallion/Actions Speak Louder bell cd penalty reduced (2x -> 1.5x)
• Fixed Everchanging Aegis proccing on yourself
• Fixed Saint Stances still working when not using the Saintsblade
• Magical Resolve no longer procs on self damage
• Target Switch no longer procs on self damage
• Reduced Fire Eruption base AoE by 1/4. Its AoE scaling cap is now applied after Fan the Flames' additional scaling
• Reduced Flame Repulsion AoE scaling from modifiers by 1/3. Additional scaling provided by Fan the Flames is unaffected
• Improved readability on Bloodrend mantras by heavily reducing the highlighting effect
• Fixed being able to use Iron Pull and Linkstrider Links while mounted/gliding
• Stench enchant procs are now capped to 10 damage per tick for a total of up to 30 damage
• Bloodfouler now restores a percentage of your blood upon landing m1's
• Fixed being able to movestack Relentless Hunt (Medium/Heavy) with Rising Star
• Silentheart's abilities are now resisted by Physical resistance and can no longer proc enchants
• Aerogliding no longer has a cooldown outside of PvP combat
• Tacet circle particles now clean up much more quickly, helping to indicate that you've left tacet
• Speed boosts while Mounted are now considerably weaker, but base mount sprint speed is faster
• Fixed being able to use Vow Commands while in the middle of other actions
• LHT Mayhem now receives buffs from Flow State (autogrip, slight damage increase)
• Fixed parry anim hiding with Silentheart moves
• Fixed Mayhem eating your dodge frames when activated on CD
• Fixed a variety of block/crit stacking methods. Using crits should now much more reliably cancel and prevent blocking
• Fixed Lightning Blade magnet slash being super delayed, 2nd slash being delayed, and made it so you can cancel the magnet slash
• Fixed motif movestacks

Bugfixes & Optimization
• Optimized mob target validation. Should cut down on lag for aggro'd mobs a fair bit
• Mobs no longer keep other mobs awake - only players can wake mobs up. This does change behavior somewhat, but also greatly improves performance as we won't have 2 random mobs fighting for their lives when no players are even around to see it
• Fixed some issues with getting forcibly stuck in shift-lock. Optimized shift-lock
• Fixed the Meatlord sometimes softlocking you when opening his shop
• Fixed Layer 2 and Void Spire and blind(fold) fog not working
• Fixed becoming invulnerable to fall damage when entering The Interstice while inside a Void Spire
• Rerolling Simple now correctly gives you 2 flaws
• Characters with too few flaws for their boons are now automatically corrected, gaining a random flaw
• Characters with too many flaws for their boons are now automatically corrected, losing a random flaw
• Fixed tooltips getting stuck on UI elements that have been removed
• Optimized Bloodrend highlights
• Fixed Crucifixion creating a duplicate cross
• Fixed Aerogliding not ending correctly, causing it to become unusable and continue to drain ether while on cooldown
• Fixed a small bug where you could get a nudge of aeroglide usage while on cooldown
• Fixed Blood Orb
• Fixed Blast Shadow Assault having inconsistent visuals, fixed a memory leak too
• Fixed being able to jankily swim with Mounts (they'll probably be able to actually swim soon but at the moment it just looks and feels bad)
• Fixed Eye of Malice model lingering when swapping weapons
• Fixed missing Flow State Anklecutter sound cue
• Fixed Fear holding Relentless Hunt in midair

April 19th, 2025

Mounts
• Mounts have been added to the game, providing fast out-of-combat travel. The types of mounts and their functionality are both things we plan to expand on!
• To acquire your very own mount, seek out the renowned tamer of beasts Sordino with a few Crowns ready

Content & Systems
• New Mount: Thresher
• New Early-game Shield: Bronze Aspis
• Barbers now utilise the new and improved shop interface system
• You can now see the dye color values on dyed outfits in your rest menu
• Updated metal material textures. Has more of a brushed/corroded look vs. the default scratched Roblox metal textures. Should help metal materials pop a bit more

Balancing & Tweaks
• War Mode can now reward Crowns based on contribution and prize pot
• Thrown potions now use the new projectile system so their trajectories and hitboxes should be more consistent
• Players launched by Heart of Enmity's grab attack now create a small-scale explosion on collision
• Tooltips now scale with their contents better, cutting down on whitespace
• Improved Targe model, now has separate materials

Bugfixes & Optimization
• Optimized a lot of the input-handling code on the client by revamping the keybind system behind the scenes. Should let us expand on keybind functionality in future
• Optimized the horizontal mobility effect both client-sided and server-sided used by a lot of abilities such as Ice Lance, Fake Strike, Dark Blade, etc.
• Optimized ritual casting
• Fixed Lumensplitter voiding people
• Fixed some long-standing issues caused by things unexpectedly loading before/after each other
• Fixed Ice Carve windup animation persisting when the mantra is feinted/interrupted
• Fixed Lv. 1 Blood Wisp having level scaling that was equivalent to a Lv. 21 mantra
• Fixed the player activating the Ignition Deepdrill to enter Layer 2 not getting their Light Hook removed, which resulted in their Layer 2 run not counting as a hookless run
• Fixed the big pipe at the Chariot's Spire entrance casting a big invisible wall that blocked the way
• Command: Summon can no longer teleport players into or out of Depths Trials. No more sneaking into Enmity's class late
• Fixed being able to use the Banker just as you teleport away from him to remain in a state of invulnerability while far away. No more kiting all Servants of Enmity to the disposable yet invincible Power 1 Deepbound freshie
• Fixed a Jetstriker softlock
• Fixed a bug preventing those who started the game Jan 18th 2025 between 2-4 PM UTC from creating a character. A moment of silence please for these poor souls
• Fixed Crystal Lens and Perfect Lens not increasing the range (i. e. duration) of Dash since the release of the game
• Fixed a memory leak with players that leave before their data has loaded
• Fixed Training Dummies persisting in a state of limbo when Guild Bases get cleaned up, which was a big memory leak that degraded the performance of Overworld servers the older they got
• Fixed Enmity's Axe projectile travelling at half its original speed
• Fixed Enmity's Axe projectile not correctly facing towards its target
• Fixed Heart of Enmity not properly launching grabbed players into other players, which caused an issue where people would get hit by invisible projectiles
• Fixed a few shops not always handling themselves correctly
• Fixed resonance dyes not showing

Patch 2.2.5a

Hotfixes
• Buffed Thresher speed
• Fixed not being able to click exit on Bankers (you can walk away to dismiss it in old servers if you get stuck)
• Fixed ritual casts
• The explosion caused by a player being launched from Heart of Enmity's grab now only damages the player's allies
• Fixed dismounting with E bugging you
NOTE: Aware of thresher animations not playing for others, working on a fix.

April 15th, 2025

Content & Systems
• New Skyreap Blade Critical
• Added a new Shop GUI for dialogue that should greatly streamline NPC vendors and let us expand the range of shops available effortlessly. No more sifting through 30-odd options of "Pomar [2000 Notes]" and clicking through an endless stream of dialogue just to buy items

Talent Removals & Merges
• Warrior's Respite is now a base mechanic. After standing still in one spot for 15 seconds while injured, you'll start to Recuperate, catching your breath and accelerating your natural healing. If you had Warrior's Respite, you'll be refunded a hand of cards.
• Duelist's Dance and Harsh Response have been removed. If you had these talents, you'll be refunded the corresponding hands of cards.
• These two talents were must-picks for any build, but they pretty much just cancelled each other out. So with everyone using them they basically did nothing, but they were still mandatory. Every comp build basically had a 2 talent point sink. The STR investment to get these 2 talents could very easily be shrined down, so it didn't even really act as a balancer for attunement builds.
• Pitcher has been removed, with the benefits it gave now mostly innate. If you had Pitcher, you'll be refunded a hand of cards.
• Herbivore has been removed. If you had Herbivore, you'll be refunded a hand of cards

Projectile Revamp
• Many projectiles now have much more realistic trajectories, and should far more consistently land where you aim
• Many explosive projectiles now explode when dodged by an enemy instead of vanishing into thin air. Naturally, since you have dodge iframes you won't be affected by the explosion
• Parrying many projectiles now immediately destroys them
• The aiming cone for cannons has been widened (70° -> 80°)
• Fixed some long-lived projectiles cleaning up too early
• Optimized moves that fire multiple projectiles

Balancing & Systems
• Contributing to world boss kills can now grant up to 2 Crowns. However, the minimum contribution for receiving a Crown has been increased. Scion of Ethiron remains capped to 1 Crown
• You now get a small amount of Tempo for parrying M1's, and for having your M1 parried
• The base posture restore on parry from parrying players has been reduced slightly to match what Duelist's Dance plus Harsh Response cancelled out to.
• The base posture restore on parry from parrying mobs been increased slightly, as very few mobs actually had Harsh Response to cancel out the Duelist's Dance.
• In PvE, being at 0 Tempo now grants 0.5 Ether per second again
• Chaining horizontal mobility moves no longer applies a penalty when out of combat. Previously, the penalty was absent only in dungeons (and still is)
• Slightly tweaked the appearance of the Celtorian Commander armor set
• Martial Artist now gives Bruiser's Mixup instead of Harsh Response
• Destructive Recovery no longer requires Harsh Response
• Iron Gut no longer requires Herbivore. Stat req increased (10 FTD -> 20 FTD OR 20 WLL)
• Crimson Rain now goes on full cooldown if all of your daggers are parried or otherwise destroyed. Fixes an interaction where you'd waste a cast on an empty recall
• Greatly increased Parasol's spatial awareness
• Parasol, Primadon, Caeranthil, and Dread Serpent can now all target enemies behind walls. No more hiding
• Boats and Mechanisms (e.g. elevators) no longer provide cover against Mob line of sight. Fixes a lot of cheesing with cannons
• Added deciduous trees. Expert arbologists from the Citadel have been quoted as saying "where'd the leaves go" and "what's a rake"
• Palm trees no longer change colors with the seasons
• The dialogue UI now scales and adjusts much more dynamically to fit screen space

Bugfixes & Optimization
• Fixed Diluvian Mechanism not being considered by Deepbound sanity passive
• Fixed Shrine of Solitude not functioning in Diluvian Mechanism
• Fixed Resonances not unlocking in Diluvian
• Improved rendering performance by moving a lot of one-time lighting corrections to be generated on the fly instead of taking up space in the pipeline
• Optimized vfx for entropy travel
• Made a lot of lighting effects fade in instead of immediately changing
• Optimized Knives time bubble (was very poorly optimized)
• Fixed Knives leaving other mobs permanently in slowed time
• Knives now drop their bubble when they deaggro
• Fixed Crimson Rain having inconsistent cooldowns
• Fixed Going Nowhere having unreliable behavior
• The Soulbreaker Mantle's particles now correctly change with dye

Patch 2.2.4a

Hotfixes
• Fixed horizontal mobility chain having inverted logic, making it always apply a penalty when it shouldn't. Oops
• Fixed Eye of Malice tinting your screen permanently crimson. Scary
• You can no longer teleport to players that are being transported by the Teleportation Resonance
• Command: Summon and Command: Return no longer allow you to teleport to characters that are marked as being unable to be teleported to. In other words, the two commands now respect teleport restrictions
• Fixed Enmity's axe projectile not firing

April 7th, 2024


New Endgame Currency: Crowns
• Can be turned into Notes/Knowledge, but Notes/Knowledge cannot be used to earn Crowns
• Currently, Crowns can only be earnt through World Events or through World Bosses. As we add more endgame content, this will expand
• Sev, an eccentric dye vendor, has set up shop on Meteor Isle. Their business appears to be struggling, however, as they refuse to do business for anything other than Crowns...

Character Customisation Upgrades
• Reworked the dye system behind the scenes. Should let us support dyes more dynamically and with less hard-coded behavior, as well as let us automatically support new things to dye. Also means removing dyes is automatically supported. Your existing dyes haven't changed, don't worry!
• Added a variety of new face options
• Added burn scars as marking options. Added more scars in general
• You can now dye all 6 hair slots
• Dye Packets now automatically support every Aspect Feature, including any new features we add
• Dye Packets now have automatic support for Aspect Markings, including any new marks we add
• Dye Packets now have automatic support for Oath cosmetics
• Dyeing one oath's cosmetics and then changing your oath now carries the dye over to your new oath
• Felinors can now freely choose whether they have ear fluff or not, regardless of their aspect variant
• Ganymedes now have their own Aspect Markings to choose from
• Chrysids can once again choose to have no eyebrows
• Removed eyeholes from facial markings. No longer necessary since Roblox fixed issues with decal layering

Content & Systems
• New Legendary Weapon: Lumensplitter
• New setting: "Preload Animations". When enabled, most player and mob animations are automatically loaded as soon as you join the game

Balancing & Tweaks
• Visionshaper clones now copy your Fist Style
• Improved FoV effects when using Bloodtide Ritual
• Carnival now gives players more time to enter
• Fixed assassination talents going through parry
• Fire Hero Critical no longer teleports
• Ice Skate now descends when used in the depths
• Sow and Mend health cap reduced and CD increased
• Blood Wisp regen reduced
• Blood Edge now has more endlag when missed
• Trident Spear Critical is now slower when swimming (oh the irony)
• Fixed Ice Cubes and Burning Servants not giving Auto Parry frames
• Hungry Flames Stomach and Water penalty doubled
• Polished Armour reduction slightly lowered
• Reworked Cold Blooded to apply blood poison rather than blood drain
• Fragile Freeze now only works on guardbreaks from Criticals/M1s

Bugfixes & Optimization
• Fixed a big memory leak with Haunted Path: Specter, greatly optimized Spectral Gauge. Spectral Gauge decay is now also much less dependent on server ping
• Fixed a major memory leak with character respawns
• Greatly optimized Jetstriker Momentum bar
• Optimized equipment loading and refreshing
• Fixed Prediction fully reflecting PvE scaled damage, which allowed Visionshaper Clones to deal really high damage if they landed it
• Fixed a few visual issues with faces
• Fixed an issue with Mantras where you could equip two at the same time, leading to buggy interactions that could be abused
• Fixed rejoining in Layer 2 Floor 2 placing you back in Floor 1
• Fixed equipment visibility toggles not updating to reflect their status

April 1st, 2024

Hello Deepwoken fans.

The Deepwoken 'permadeath RPG experiment' has concluded.

In talks with our Corporate Sponsors, we have pioneered a new, inspiring, innovative direction for this Roblox experience that our metrics analysts are saying will 'target a wider audience', 'hit ARPPU targets', and 'dude. give it a month. just give it a month and they'll forget about the rugpull and you can cram that thing full of microtransactions. think about it man. we can finally get that yacht. have you ever been on a yacht? it'll change your life man. straight up give it a month man'. As firm believers of the good within every human heart, and that the moneymen in their crisp suits are very good at their jobs, we are inclined to listen.

Please enjoy 'Deepwoken Battlegrounds'.

March 31st, 2024

The Character Customization Update
• Character customization has been overhauled from the ground up to support a much greater amount of fidelity and options for customization
• You can now pick your eyebrows, eyes, and mouth separately. This separation opens up the opportunity for us to get a lot more creative with faces, as the new system lets us expand on the range of designs available without needing to make a million replicas for every different aspect
• Aspect markings are now separate from scars, letting you combine the two
• Chrysids now get eyebrows. Hurray!
• Added a variety of new brows, eyes, and mouths
• Character creation's UI has been overhauled, making it much easier to navigate
• Barbers now give you access to the same options for appearance as in character creation. This makes characters considerably easier to edit, and ensures Barbers stay up to date with the latest customisation options!
• You can now have up to 6 Hair Styles
• Added Outfit Styles: Different versions of the same outfit are now all grouped under one outfit and can be freely changed at a Blacksmith without having to craft each one. This applies to different colors, but also to the different styles of outfits that were available based on your character's gender
• The Masc/Fem/Neutral gender presentation option has been removed with the introduction of the Outfit variant system
• Existing characters have been converted to the new customisation options where possible, but you can always visit a Barber for a change

Content & Systems
• New Outfit: Varicosan Finery
• New Outfit Talent: Benefactor
• Added a global tooltip system that lets us now easily give UI tooltips (previously these were all hard-coded...). Also has some nice QoL like the tooltips not being cut off by the edge of the screen
• Added a lot more tooltips to the game's UI to help explain mechanics and different interfaces

Balancing & Tweaks
• Spawns without an Inn are now a lot more varied in their locations (not just Etris and Songseeker!)
• Chests dropped by defeating Heart of Enmity are now locked to their corresponding player for 10s. This will also prevent them from merging with other chests
• Great Maul HVY req raised (65 -> 75)
• Reduced Great Maul's knockdown duration greatly (1.75s -> 0.65s)
• Scarlet Cannon's and Razor Blitz's cooldowns now only start ticking down once your feet hit the ground
• Aerogliding CD is now delayed until you touch the ground
• In Layer 2, Wind Passage distance nerf and wall-clipping fix have been reverted
• Fixed Visionshaper clones not being able to use Searing Snare

Bugfixes & Optimization
• Implemented a workaround for a Roblox issue with streaming. This was causing all the huge frame drops in Etrean/East Luminant for the last week
• Greatly optimized character loading and reflection of character data on character appearances
• Leaving the bounds of a guild base now correctly returns you to the entrance, fixing the longstanding issue of people travelling between bases
• Heavily optimized Rhythm Advance VFX
• Fixed Ironsing Pull not working
• Optimized combat tags further
• Optimized ragdolls
• Optimized Dawnwalker VFX
• Fixed Heavenly Wind not going on CD until you touch the ground if used high in the air
• Fixed a number of inconsistencies between custom hair and default avatar hair
• Fixed beards not correctly loading into your hair styles
• Enabled Roblox improvements to their pathfinding algorithm
• Fixed a bug with Crazy Slots guns that could softlock you
• Fixed the Grandhive Aratel, Miner's Landing and Voidheart antiquarians not having faction allegiance configured, fixed the Chariot's Spire antiquarian having allegiance with the Divers
• Fixed the Layer 2 Floor 2 sewers railway having a spot of void to fall in between the obelisk and a chest spawn
• Fixed the sizzle sound effect played when damaged by acid and lava pools playing forever
• Optimized character slot updates
• Fixed Rosen's Roscoe being unobtainable
• Optimized Equipment loading

Patch 2.2.1a

Hotfixes
• Fixed Traits and Flaws being aligned to the right side of the UI instead of the left side
• Fixed Varicosan Finery being unobtainable. Turns out this was probably for the best, as the talent needed fixing too
• Fixed Wisps being invisible
• Fixed Flame Sentinel Magnet spark falling through the ground
• Fixed a lot of mouse-aim mantras ignoring mouse aim
• Fixed Vesperian Masks and Khan Circlets not being dyeable
• Fixed a memory leak that occured every time Eye of Malice was unsheathed. This also happened to make Rhythm Advance spin the user around on demon helicopter mode

March 21st, 2024

Content & Systems
• New INT Mantra: Neural Pathway
• New CHA Mantra: Dread Whisper
• New Head Equipment: Seamaster's Cap
• New Equipment Talent: Seamaster's Guile
• New Outfit Talent: Mocking Favor (Jester's Garb/Trickster's Habit)
• New Outfit "Carefree Garments"
• New Great Maul Critical
• New Officer/Cavalry Saber Critical
• New Alloy: Officer Saber
• New Alloy: Cavalry Saber
• Further upgraded the Tab menu. Now shows your Origin/Oath. Boons and Flaws now all have their own icons
• The Boon/Flaw menu in Character Creation has been revamped, making it a lot more intuitive and easy to use
• Notifications (i.e. the text that pops up in the top-middle of your screen) are no longer immediately cleared by other notifications, and instead get pushed downwards to prevent missing information
• Khans can now choose to forego their sideburns. Fadetrimmers have worked with the world's best Ironsingers to devise scissors capable of cutting Khan Sideburn Hair. Truly, 1567 CE will go down in barber history

Balancing & Tweaks
• While in combat, 0 Tempo now grants 0 Ether Regen, instead of granting 0.5 Ether per second. Tempo's boost to your Ether regen now has a curve
• Ignition Delvers no longer gain sanity from being at Castle Light. Deepbound players no longer gain sanity from being at the Chariot's Spire
• Increased rate of sanity recovery for Deepbounds/Delvers when at their bases
• Fixed Lose Your Mind not increasing rate of insanity gain for Deepbounds/Delvers
• Using the light hook tool or dying after touching the Floor 2 escape sequence light hook no longer refills your sanity. HP will still be refilled up to 50% of your maximum
• The Simple flaw now also reduces your Knowledge gain by 25% (rounds up). Had no actual downside at Power 20 previously
• Dive mantras (Beast Burrow, Shade Step, Sanguine Dive) now have shared cooldowns
• Wind Passage distance is now halved if no enemies are in its hitbox
• Unbidden Counter now consumes 25% ether to cast (if available) and refunds 15% of it if successful
• Unbidden now gives you ether back on m1, drain on victims reduced
• You can no longer jump during Shade Step
• Grim/Rhaemen/Chilling/Detonation enchants now proc at 5 hits for light weapons
• Shade Step and Sanguine Dive now have an Indicator
• Reduced maximum Flame Repulsion size
• Mirror Illusion now has windup visuals
• Mirage Clone now gives autoparry frames
• Broodalloy Cestus Critical cooldown reduced (10s -> 6s)
• Coral Cestus Critical cooldown reduced (7s -> 5s)
• Tidal Shock now can't be used while Whistleguard is on CD, and vice versa
• Fixed Guiding Star M1s having a larger hitbox than intended
• Guiding Star base damage increased (14 -> 15)
• Guiding Star swing speed nerfed (1.05x -> 1x)
• Heavily reduced the extra damage dealt from knocking someone down from the air with Crystal Impale or following up Crystal Knee with said mantra (250% extra damage -> 50% extra damage)
• Railblade no longer performs its followup slash if it whiffs on the rushdown
• Fixed Impel and Restrain going through iframes
• Legion Kata crit windup increased
• Updated default Book fonts

Carnival Fixes & Tweaks
• Carnival loot pool improved
• Eliminated players now have a chance to drop a chest
• Carnival now gives EXP based on the amount of eliminated players
• Fixed not being able to pass the pomar
• Fixed Beam Blitz
• Fixed various bugs with Flaming Pomar
• Fixed Chest sometimes spawning under the map
• Fixed being able to climb during circus games
• You can no longer slide during Circus intermission

Bugfixes & Optimization
• Fixed Khans/Silenthearts not getting their stat req discount
• Fixed self-damage being considered a PvP combat tag
• Outdated or otherwise invalid boons/flaws now get corrected automatically. Also optimized the systems for boons/flaws somewhat
• Fixed inconsistencies with boons/flaws and shrining them/rolling them
• Added safeguards that teleport you back should you end up clipping outside of Diluvian Mechanism
• Added safeguards that teleport you back in should you end up clipping outside of The Profane Cavern and The Condemned Archives arenas
• Curse of the No-Life-King headpop deaths no longer bypass spawn forcefield, giving you the opportunity to switch weapons after dying with light hook in Layer 2
• Fixed lumberjacks being as strong as they are canonically
• Fixed Loyalty/Give and Take not always working with humanoid mobs
• Made it harder to clip through walls using Wind Passage
• Fixed Wind Passage "Backwarping" bug outside of Layer 2
• Fixed a bug where Heart of Enmity would rarely softlock when summoning his servants
• Fixed Fire Hero Critical bringing you up weirdly
• Fixed not being able to shift lock while in new tab menu
• Fixed Mobs not respecting Vent CD

Patch 2.2.0a

Hotfixes
• Fixed Neural Pathway ignoring wall checks when teleporting
• Fixed Shrine of Blasphemy, Order and Yun'Shul being able to give you Simple and Vegetarian flaws
• Fixed hitboxes on Heart of Enmity's Grab and downward Slice attacks
• Mocking Favor can now be activated by emoting normally and fixed it making action status last longer than usual
• Added debuff SFX for Mocking Favor
• Mocking Favor Invisibility duration increased
• Fixed Encore not working properly with Mocking Favor
• Fixed World Without Song not proccing exclusively on mantras
• Fixed The Final Act, Dark Hours, Scorched Peak, Pressure Detonation, Unyielding Inferno, Winter's Protection Jolting Current, Voltaic Conductor not working with Ether Proselyte
• Fixed Reversal Spark not working with Illusionary Counter
• Fixed Beam Blitz (Again)
• Fixed Dread Whisper grab bypassing block, parry, dodge
• Fixed Dread Whisper not granting iframes to the user after landing the grab. The target will now also receive iframes against other attacks
• Dread Whisper's damage bonus for landing the grab again can now be procced in PvE too
• Fixed being able to create a character with no boons and no flaws selected, which caused another bug where you would gain a flaw as a boon

March 16th, 2024

Content & Systems
• New MED/MIND Bow: Guiding Star
• New Master Outfit: Cala-Mariner
• New Outfit Talent: Tidal Shock
• New Master Outfit: Arachnid's Weave
• New Outfit Talent: Corrosive Touch
• The Journal Tab UI has been revamped with a new design that scales to fit different displays much more dynamically, as well as being more responsive. More on this front soon!
• The Equipment Vanity menu has been merged into the Tab Equipment Menu. P is no longer bound by default
• While in the Depths, your health bar now dynamically displays your 'void threshold', i.e. the health you have to be above to safely make it to Layer 2 by falling into a void
• Unmet weapon requirements are now explained to you instead of it just saying you don't have them
• Upgraded the dialogue rendering system to work with new Roblox font features
• Added Mind (MND) and Body (BDY) requirement/scaling type. Mind is the highest of your WLL/CHA/INT. Body is the highest of your STR/FTD/AGL

Scaling Changes & Fixes
• The system for PvE scaling and attribute scaling has been rewritten. In general, this helps fix some edgecase issues where scaling was improperly too high/too low, or where some things didn't scale to begin with
• M1 PvE scaling is now proportional to your swing speed, with high swing-speed weapons now doing a bit more PvE damage and low swing-speed weapons doing a bit less. This is to help make higher swing speed weapons with lower damage values a more viable pick for PvE. The usual disadvantage to low swingspeed weapons is that they can be reacted to more easily, and with most monsters being unable to parry/etc., this has made them pretty much the default pick for PvE builds
• Fixed Saint's Synergy doubling the scaling of your non-highest elements (would still cap out at the same amount, but would make low-investments hit the cap much quicker)
• Fixed a bug with elemental scaling causing low Songchant investment to scale lower than intended. The trait description has been amended to correspond with this
• Summons now get PvE scaling on their mantras

Balancing & Tweaks
• Your Void Threshold now changes gradually instead of instantly, preventing people from ganking you and then typing 'mb all' to rugpull you
• Flame Leap Reversal Spark feint now delays its cooldown until you touch the ground
• Heavenly Wind feint now delays its cooldown until you touch the ground
• Reduced horizontal boost with Starkindred Wings air dash in the Depths
• Heart of Enmity now absorbs the remaining HP of the servants that he consumes for his Pull attack
• Fixed Shard Bow movestacks, base damage increased to compensate (55 -> 70)
• Being stunned out of Prominence Draw's or Close Shave's forward movement now puts the mantra on CD
• Being stunned out of Onslaught, Restrain or Eclipse Kick (unfeintable mantras) now puts the mantra on CD
• Feinting the second hit of Twinstrikes now places it on full CD
• Spark Swap now re-checks the user being midair or not to prevent being able to use the mantra as you jump off a cliff
• Bloodfouler base damage reduced (20.5 -> 20), BLD scaling reduced (5 -> 4), swingspeed reduced (0.87x -> 0.86x), LVL req reduced (12 -> 10)

Bugfixes & Optimization
• Greatly optimized M1 weapon scaling handling. Was doing some laggy operations every M1
• Further optimized gun M1 checks
• Fixed Idol of Yun'Shul and Yun'Shul's Resonance reroll options softlocking players
• Fixed animation transitioning between Enmity armor-broken state to idle state
• Optimized Heart of Enmity's enforcer summoning and his combat logic in general
• Fixed an edgecase with windup cancelling
• Fixed Heart of Enmity's non-combat animations sometimes not loading in
• Fixed italics not rendering in dialogue
• Fixed mob aspect talents sometimes not being applied
• Greatly optimized golem turrets in the Etrean Luminant
• Optimized ignition areas in Layer 2 Floor 1
• Fixed bouncy sources of water (e.g. Voidheart)
• Fixed water not being configured the same way as the overworld in dungeons, voidheart, etc.
• Fixed misconfigured water sources in the East Luminant (e.g. fort merit rapids)
• Fixed being able to use Dimensional Travel in glads
• Fixed Gaunts of Enmity FTD req not applying
• Fixed a few particles not showing properly (e.g. nemesis mark)
• Fixed Idol of Yun'Shul reroll resonance option always tarnishing you regardless of whether you unlocked Soul Plasticity or not

Patch 2.1.9a

Hotfixes
• Fixed Mind score showing Body score instead
• Fixed Krulian Knife stats

March 8th, 2025

Content & Systems
• New Relic Equipment: Mantle of Enmity
• New Critical: True Seraph Spear
• New Ring: Chained Ring; Reduces incoming knockback but removes your ability to Air Dash
• Enmity can now be challenged by up to 20 players. Beware, his difficulty increases as you bring more comrades!
• Air Dashing is now a base mechanic available at Power 1. The Aerial Assault talent and quest have been removed
• Echo Modifiers now have their own window in character creation. One-time purchase Echo Unlocks are also now shown separately to repeat-purchase Echo Upgrades
• Motif Crits now have a 0.15s windup of transforming your weapon into the Motif's weapon. This should help telegraph them as being non-standard, but also acts as a balance for motifs in general
• Added support for specific crits to be able to be overwritten by Motifs, while still not being extractable

Balancing Highlights
• Your Tempo bar is now only replenished on being hit if you actually get combat tagged. This fixes allies being able to repeatedly refill your tempo bar, among other broken interactions that'd let you get a free tempo bar
• Vent CD now reduces with the number of players who have combat tagged you. 1 player is 10s, 4 players is 6s. Minimum is 6s
• The tempo you receive from being hit by mantras is now based on the percentage of your max health that the damage makes up, instead of being based on the flat damage value. This generally means that players with less health will receive more tempo from being hit by mantras
• The cooldown for receiving tempo from crits is now separated into a CD for the attacker and victim each instead of being solely tied to the attacker
• The small cooldown for tempo gain on being hit is now tied to the attacker, meaning that taking damage from multiple enemies rapidly should give you tempo consistently
• Tempo gain from hitting others is now reduced in PvP if you have more max HP than your opponent. For example, if you have 2x the health of your opponent, your tempo gain from hitting them will be divided by 2
• Getting KO'd no longer clears all of your Wither - instead, being unconscious will rapidly heal your Wither. This fixes Res bell clearing all your Wither, which led to some very broken interactions. e.g. being able to spam Vortex Echo without a downside
• Health packs received from players you're more than 5 levels above are now significantly reduced
• Backstepping speed boost penalty has been made harsher (0.5x -> 0.25x)
• Reduced backstepping tempo decay multiplier slightly (2x -> 1.75x)

Balancing & Tweaks
• Heart of Enmity's loot pool size now scales per extra player above 5. When 20 players defeat him, chest size is doubled
• Heart of Enmity scaling per player adjusted: extra health gain per player above 5 reduced (40000 -> 30000), damage multiplier now limited to 1.75x
• Reduced Anti-Heal amount on Enmity's Slice attack after he stomps (75% -> 50%)
• Fixed the health regen penalty in Dimensional Travel stacking with the Voidzone health regen penalty
• After a humanoid mob vents, it can no longer vent until it has received enough damage again
• Once a vent's tempo cost has been absorbed by Foolish Outburst, it can't be absorbed by others
• Multiple people can now follow another player's Wind Steps and Stratos Steps
• Reduced Bloodrend mantra blood steal, increased rate at which Blood Poisoning disappears
• Gremorian Longspear, True Seraph Spear, Tanto crits can now be overwritten
• Gruesome Harvest reqs reduced (95 BLD -> 85 BLD)
• Lightning Impact now guard breaks at max upgrades
• Warden Ceremonial crit no longer refreshes if it doesn't deal damage
• Fixed Imperial Staff aerial crit not hitting when used high up
• Imperial Staff aerial crit no longer has insane endlag after landing it
• Halberd crit should stop its momentum once you reach an enemy more reliably now
• Aeroglide now has a longer CD in combat
• Rush of the Ancients now has a longer CD in combat
• Stratos Step now has a longer CD in combat
• Rising Flame is no longer delayed and works closer to other uppercuts
• Brazen Blow now only procs on m1s
• Fixed Brazen Blow, Impairing Blow, and Heavy Fatigue going through parry/dodge
• Curse of Rhaemen's Ember proc damage reduced, stacks are no longer permanent
• Flame Ballista Spring Spark can no longer be used in mid-air
• You can no longer have Berserk active while Run it Back is active
• Burning status no longer procs Everchanging Aegis
• Mindsoothe CD increased (40s -> 60s)
• Already Dead now reduces Symbiotic Sustain damage by 20% instead of 50%
• Already Dead now affects most corrupted downsides
• Sightless Beam is now cancelled by Venting and has slightly reduced range
• Visionshaper swap window increased
• Crescendo crit no longer has hyperarmor and has reduced posture damage, but is faster and has increased stun duration on its first hit
• Added crit SFX To Crescendo crit
• You can no longer use campfires while in iframes/Run it Back
• You can no longer place campfires on Ramparts/Ice Arcs
• Lightning Strike mantra now waits until the user has recovered from being parried before striking again
• Storm Cage casters are now pushed back by their own cage (but still don't take the damage)
• Lowered the volume of the Trial Voices dialogue before the Heart of Enmity fight starts
• Fixed not being able to dodge Clutching Shadow
• Fixed Heavenly Wind movestacks
• Bloodfouler crit damage reduced, base damage reduced (21.5 -> 20.5)
• Ysley's Pyre Keeper base damage reduced (23 -> 21)
• Fixed Ysley's Pyre Keeper neutral critical hitting behind you, hitbox size reduced
• Ysley's Pyre Keeper running critical windup increased
• Fixed being able to movestack Pyrekeeper neutral crit
• Floor is Lava duration reduced (3s -> 2s)
• Food buffs no longer carry over between servers
• Flamewalker now recolors with Twisted Puppets

Bugfixes & Optimization
• Implemented a new data-handling system behind the scenes. Should greatly optimize a lot of the handling of weapons and cut down on the server lag from changing/equipping weapons
• Fixed some inconsistencies between combat tag types
• Fixed Frostbite and Antiheal also preventing certain forms of DoT like poison
• Fixed Echo Modifiers showing up as their internal names at the rest summary screen instead of their ingame names
• Fixed guild base tags not correctly assigning players to specific guild bases
• Fixed not being able to reclaim guilds you're the leader of
• Fixed guild base doors not lighting up
• Fixed an anim mask with Ice Carve cancelling
• Fixed various bugs with Sightless Beam
• Fixed Visionshaper swap window not applying to criticals
• Fixed Flame Sentinel destroying all of Chaser's Blood Jars when casted
• Fixed Lightning Assault colliding with water and by extension hopefully fixed being able to zoom across the map with it when used while swimming
• Fixed Survivalist Boon not protecting against Acid Rain while gliding
• Fixed Heart of Enmity's boss combat tag not being applied correctly when the fight starts
• Fixed Heart of Enmity only rarely aiming at nearby players when landing his grab and batting them away. For real this time?
• Fixed Heart of Enmity backing away from players that are in melee range
• Fixed a lot of Heart of Enmity's attacks not stunning at all. Oops
• Fixed Denial Repulse
• Fixed 1H Gun crit not hitting when close to an enemy
• Fixed Stormcaller Slash causing Lightning Blade endlag to linger longer than necessary
• Fixed Lightning Blade magnet spark slash erroneously being after Stormcaller Slash
• Fixed Kyrsglaive, Kyrswynter and Serrated Warspear not dealing bleed damage despite their tooltips showing so
• Various fixes to Voidheart out of bounds area
• Fixed a few methods of clipping out of Guild Bases
• Fixed Legion Kata critical being able to grab and move giant monsters. Sorry
• Fixed Detonation enchant bypassing Immortality
• Fixed Eye of Malice crit hitting behind you
• Optimized Petra's Anchor crit followup on M1
• Optimized the generic 'dust blast' vfx on a lot of crits
• Optimized and revamped the food buff system behind the scenes
• Fixed animations not replaying properly on weapon equip/unequip
• Fixed gliding not refreshing animation state (i.e. fixed the weird glider dance)
• Flame Sentinel hitscan fix that made Chaser's Jars no longer break on casting the mantra reverted in L2F1, the hitscan will still no longer deal damage to enemies and structures elsewhere
• Fixed Heretic's Memento and Dark Owl Chapeau giving no talent, since Giantslayer is deprecated. They now give Underdog, the talent that Giantslayer was merged with
• Fixed being teleported back up to a wildly different spot if you clip below the map in the overworld
• Fixed Carnival of Hearts not adding you as a participant if you load in more than a few seconds late
• Added a fallback safety system for if map geometry changes that should prevent you falling to your death when you log back in

Patch 2.1.8a

Sea Revert
• While we work on a new rewrite of the sea, the sea has been reverted back to how it was before, as the version ingame is mostly just laggy and ugly. When we release the new rewrite, it'll be available as a new option, instead of being forced onto everyone. Our plan is to eventually make it default, but this won't happen until we're happy with the performance.
• The upside is that the algorithm behind the sea rewrite can actually be used with the old sea, so it isn't a complete reversion!

March 1st, 2025

Training Mode
• Added Training Mode, a new option available in the main menu under 'Combat Training'
• Accessible even without a character, Training Mode lets you fight against a trainer and set their parameters on the fly, letting players figure out the combat system intuitively
• Individual behaviors like parrying, dodging, blocking, moving, attacking, etc. can all be toggled separately, letting you practice freely
• Training Mode also lets you swap between weapon types and heal whenever you need to
• Blade Temple instructor sparring now takes you to this mode on an existing character, letting you fight against a basic NPC in a controlled environment. The intent here isn't to create a sandbox lab, but rather just a place where you can figure out the combat
• A training instructor is now available at Heart Plaza in Greathive Aratel

Content & Systems
• New Critical: Tanto
• All Guild Bases are now visible on the map UI, not just your own
• World Events are now visible on the map UI and will update their locations in realtime
• Grasp of Eylis can now target those in guild bases, placing you near to their door and highlighting it. Moving too far away from the door of the guild base they're in will end the hunt
• Redesigned the settings menu, now has categories
• Right-clicking a keybind now clears it (backspace already did the same)
• The Ignition Union have expanded Chariot's Spire somewhat...

Balancing & Tweaks
• While in combat, your vision becomes clearer. Ambient lighting is now more balanced towards visibility while in combat to help you read the battle
• Names will now render over geometry when nearby
• Patched 'emotecasting'/'emotestacking'
• Rhythm range is now based on your Power
• Increased Cold Blooded proc CD (1s -> 3s)
• Jar of Souls Burst variant wind-up decreased (1s -> 0.9s) to better match its visual
• Jar of Souls non-burst variant now deals 25% more damage in PvE
• Jar of Souls Burst variant damage reduced by 25%
• Jar of Souls total tick count reduced by 20%, base tick count increased (3 -> 4)
• Fixed Jar of Souls movestacks
• Blood Wisp regen now scales with upgrades
• Fixed Clutching Shadow visuals being mistimed
• Fixed Jar of Souls' beam hitbox width and visuals not matching up
• Crazy Slots GS ability damage reduced slightly
• The Book UI is now draggable

Bugfixes & Optimization
• Optimized a lot of the meshes in ignition union areas. Some of these models were very poorly optimized previously so there should be some good performance gains
• Fixed the bug of attempting to use Relentless Hunt while on cooldown increasing your attack speed. (For real)
• Fixed several issues with the glossary system that was causing it to miss a lot of terms in dialogue/books with entries
• Fixed a lot of cases where books would have inconsistent page lengths. Also fixes issues where words would get squished up into subsequent paragraphs
• Fixed strange text-wrapping behavior on books and glossary entries
• Closing a book now correctly closes the glossary
• Items dropped by mobs and players are less likely to clip below the ground now
• Optimized Ardour Ether drain handling
• Fixed return to menu confirmation not showing up if overburdened
• Fixed your username being displayed instead of your character name next to the settings icon
• Guild Base map markers now get correctly cleaned up
• Mobs no longer sprint in place when unable to move
• Optimized new sea further. Behind the scenes, another rewrite is in the works as this current iteration is kinda just ugly and laggy
• Fixed Saintsblade keybind being visible even if you don't have Saintsworn

February 22nd, 2025

Visual Overhauls
• The sea has been visually reworked. As well as looking better, it should also perform better as it now multithreads the wave calculations
• When in combat, the sea becomes slightly transparent, letting you see the silhouettes of things beneath the waves. This should help fix a lot of the issues with water fights with animation hiding
• The sea now dynamically changes color to match weather/biome
• Low GFX mode no longer turns the sea into an ugly flat plane, instead reducing the resolution
• Added a custom chat bubble design
• Added a few ways to flavor your chat messages. Typing a chat message in all caps or ending in an exclamation mark now makes it bold. Typing a chat message wrapped in asterisks now makes it italicised. There's a few more ways to alter your chat, but we'll let you figure those ones out
• Chat bubbles that players didn't type themselves are now slightly faded out
• Your chat bubbles are now tinted slightly in your guild's color
• Mobs should no longer force your camera inwards, instead behaving like players
• A lot of VFX no longer forces your camera inwards
• Enchants and other VFX tied to your character are now hidden in first-person mode
• The game's full-text logo has been updated to match the current iteration of the logo

Content & Systems
• New Flame Mantra: Searing Snare ★
• Kyrswynter now has path coloring
• Pleetsky's Inferno now has path coloring
• Wraithclaw now has path coloring
• Reworked Vampirism VFX

Balancing & Tweaks
• M1's should now cancel all other 'Action' animations that would interfere with them
• Weapon attacks can no longer apply Wither through block/parry/dodge
• The following are now affected by damage multiplier caps: Ardour M1s that guardbreak, Hero's Blade of Wind criticals that guardbreak, Pressure Break, Protagonist Syndrome, Rush Hour, Hemolysis, 1H Gun M1s and criticals, Pariah's Keepsake, Underdog's PvE damage multiplier
• Fixed Immortality/Immortal Helm not working on Detonation, Deferred, Poser's Ring, Chip Damage, Auto Executes
• Taunt status now goes away if the caster and target are too far away from each other
• Many Mantras that guardbreak now have an increased Ether cost at max upgrades: Fire Blade, Ice Smash, Iron Slam, Thunder Kick, Champion's Whirlthrow, Shadow Gun
• Fixed using Ardour Scream mid-attack to hide anims
• Twinstrikes now scales with Mantra upgrades
• Bloodfoulder HVY scaling reduced (6.5 -> 6)
• Bloodfouler HVY requirement reduced (55 -> 50)
• Champion's Regalia now only applies to M1s
• Rockmaller Aerial no longer instant
• Fixed not being able to followup on Rising Wind
• You can now cancel out of performing a Stormcaller Slash by right clicking
• Fixed Crystal Impale going through parry
• Reduced Ether cost on Reality Shift slightly
• Railblade CD increased (9 -> 10)
• Lightning Blade now has more consistent timing

Bugfixes & Optimization
• Refactored a lot of the default Roblox client scripts for stuff like cameras and controls. Should have some performance improvements as these are all pretty laggy and covered a lot of input schemas and behaviors you wouldn't see in Deepwoken
• Fixed non-elemental Mantras not scaling with their corresponding attributes correctly
• Fixed players that stream in and out missing their name display UI
• Fixed Glads not matchmaking combatants into lobbies correctly and not setting team size correctly
• Fixed some bugs Carnival where you wouldn't be considered a participant sometimes
• Fixed being able to enter the Carnival while in Character Creation
• Fixed Dungeon Call's timer not working and throwing a bunch of errors
• Fixed the ugly glitch of base walk anims overlapping with the walk anims for weapons
• Fixed 1H gun sprint anims
• Fixed some issues with Wither damage not being applied correctly
• Fixed PvE DC auto restores failing, as well as Light Hook failing to protect you from deaths
• Fixed Dread Serpent and Lionfish AIs rarely breaking
• Fixed Boltcrusher Drill critical rarely breaking
• Fixed Ceaseless Slashes breaking when used by Visionshaper Clones
• Fixed Equalizer not cancelling Sightless Beam post-counter
• Fixed Shields not appearing on your back when sheathed sometimes
• Fixed a bug with how Visionshaper clones are acknowledged
• Fixed Rising Wind making Scion drop into the void
• Fixed being able to use Idols of Yun'Shul while wiped. Prevents being able to reroll Resonances in this state which would cause you to not receive your Echo Triumph for having one
• Fixed Dimensional Travel being usable in glads
• Fixed list prompt coloring (e.g. Armorer's Needle prompt)
• Fixed a number of Frostdraw VFX's always being recolored regardless of whether you have Glass Path: Crystallization or not

Patch 2.1.6a

Hotfixes
• Improved sea throttling behavior significantly. Should especially improve performance of new sea on low GFX mode
• Optimized new sea by improving multithread handling. Should have some good performance gains
• Improved how the sea looks at different distances. Also uses less resources
• Fixed a bunch of ClientFX warnings being thrown
• Fixed seam-tears in sea mesh
• Note: Remaining ugliness and performance issues with the new sea will be patched out! The main thing is that the new system is a lot easier to tweak and get performant, as well as preparing the game for upcoming Roblox features like scrolling texture maps, etc.

February 17th, 2025

Content & Systems
• New Regalias. Existing characters are eligible
• Added a new and improved overhead UI for player names, guilds, etc.
• Allies now have green-tinted names on their overhead UI
• Wither damage numbers now show up on training dummies

Balancing & Tweaks
• Using a Mantra now removes your hyper armor
• You no longer have to click M1 at all when reeling in a fish. We're taking the carp out of carpal tunnel
• Defeating Bosses like Chaser now grants Knowledge if you solo them
• Increased the amount of time you have to react to direction changes during the fishing minigame
• Training Dummies no longer grant XP
• Deepbound characters now get reduced passive insanity while in the Depths
• Umbrite Witherblade range buffed (7.5 -> 8)
• Withering Soul now fully affects Umbrite Witherblade alongside Deepspindle
• Heart of Enmity will now combat tag all players when the fight begins so that his health bar is visible from the get-go
• Increased Umbrite Witherblade's MED scaling (10 -> 12), critical damage
• Increased Umbrite Witherblade's converted wither on M1 slightly
• Increased Umbrite Witherblade's critical cooldown (6s -> 8s)
• Increased Bloodfouler's standing critical cooldown (5s -> 6s)
• Increased Bloodfouler's running critical cooldown (6s -> 7s)
• Increased Night Axe base damage (22 -> 23)
• Wither on M1's now scale with your weapon's final damage to your opponents, instead of the raw unscaled damage value of the weapon
• In exchange, reduced Withering Soul's wither damage m1 ratio (20% -> 15% for regular weapons, 40% -> 25% for Deepspindle). This should keep Wither on M1's roughly the same damage wise, not accounting for damage resistances or multipliers
• Wither is no longer applied on knocked targets
• Visionshapers now have a small (.2s) window to swap while casting a mantra as opposed to before where they could swap during the final sequence of a mantra
• Venting now gets rid of Visionshaper clones instantly
• Reality Shift no longer consumes a clones action unless the move was successfully casted
• Visionshaper clones no longer give tempo on hit
• Visionshaper clones now ignore player status when copying actions
• Bleed and deferred hits will no longer make mobs vent immediately
• Rising Wind last now triggers uppercut and damage scaling reduced slightly
• Fixed Updraft's diminishing returns for landing multiple hits never kicking in
• Slightly reduced Updraft's damage
• Reduced Tornado's PvE scaling (60% effectiveness -> 50%)
• Tornado now has diminishing returns in PvE, each successive hit will deal 5% less damage than the previous one
• Lowered volume on Wind Gun cast
• Shadestep volume lowered
• Fixed Rising Thunder PVE scaling
• Getting hit during Ice Eruption now breaks you free
• Last hit of Rising Wind no longer ragdolls
• Pressure Blast is now parryable
• Pressure Blast posture damage increased
• Brutal Momentum duration reduced
• Rapid Punches is now 360 blockable after the first tick of damage
• Resurrection bell revival now has a CD per player
• Fixed Resurrection bell setting your health below what it was
• Veinbreaker windup slightly increased (post-cast)
• Shadestep windup increased slightly
• Fixed Wind Carve vfx not clearing after early cancel
• Gale Dash now gets cancelled if the user gets parried
• Wretched Mawblades no longer follows up unless the first part hits
• Shadow Gun damage now gets reduced based on the size/range upgrade
• Prominence Draw now goes on a short cooldown when cancelled mid-way
• Fleeting Sparks posture damage increased
• Curse of the Unbidden now has slight endlag
• Rising Shadow leech variant damage buffed
• Rising Flame size upgrade scaling reduced
• Flame Palm windup reduced very slightly
• Fixed Ferryman's Lightning Strikes damaging through parry
• Increased the sight range of Enmity's Servants
• You'll Need To Get Past Me no longer procs on allies
• You are now automatically considered allied with others in Depths Trials
• Rifles can no longer utilise MED motifs
• Flintlocks can no longer utilise LHT motifs

Bugfixes & Optimization
• Fixed getting Dungeon Calls/Challenges in character creation and other places you weren't supposed to
• Fixed getting the 'Fold' option at Power 20
• Fixed Clutching Shadow visuals appearing late
• Optimized Ferryman status effect handling
• Fixed Stormcaller Slash
• Fixed Mantra tooltip cost percentages not factoring in Blue Gem's Ether cost reduction
• Added a failsafe for Saintsblade Fire clipping through walls
• Fixed a softlock with Kanabo Critical
• Fixed Blue Gem's Ether cost reduction being applied twice
• Fixed Blue Gem's Ether cost reduction persisting when the gem gets slotted out
• Fixed King Thresher staggered animations never ending
• Fixed Mute remaining disabled after Hell Mode is over
• Fixed random events spawning in Heart of Enmity trials
• Fixed not being able to choose Twinstrikes at the Shrine of Temptation/etc.
• Fixed reputation rewards for events
• Fixed Barber's Skillset UI not dismissing
• Fixed base walk anim

Patch 2.1.5a

Hotfixes
• Fixed bell unlock vfx playing on enemies instead of the player who unlocked them
• Fixed not being able to use Chime of Conflict to queue into another match after having won one
• Slightly decreased the player overhead UI size
• Fixed Player Overhead UI will being shown above players who are in Tacet
• Optimized parallel mob and player behaviors

February 8th, 2025

Content & Systems
• New AGL/STR Mantra: Twinstrikes
• Added Training Dummies to the Guild Base Training room. Training Dummies display damage numbers on hit
• Chime ranks ingame now go up to #999
• Guild ranks ingame now go up to #500
• Fixed leaderboards by adding a cache system behind the scenes. Should also cut down on server bandwidth
• Updated Battle Royale's weapon pool, adding over 50 new weapons to the mix!

Gladiator Gamemode
• Added Challenge: Gladiator to the Chime of Conflict. Specify a player to send them a request to fight their team. This doesn't have to be sent in the same server as them. You'll need a minimum of 3 participants alongside you, capping off at your desired team size. You can fight with team sizes of up to 20 a side
• Once gathered, you'll face off against the other team. Every member of your team gets a number indicating their order in the roster. Each team will have 2 fighters active in the arena at a time. Should a fighter die, they'll be replaced by the next player in their team's roster. This keeps going until either your team runs out of members - or your opponents do!

Boss Changes
• The categorisation of enemies as minibosses/bosses/world bosses has been revised. Minibosses are elite enemies that are harder to kill than the other enemies you face in an area. Bosses are challenging enemies that are usually the strongest in the area. Worldbosses are threats that are the strongest in a region and that may require coordination with several other players to defeat
• The Worldbosses currently are: Heart of Enmity, Parasol, Caeranthil's Wake, Scion of Ethiron
• The Bosses currently are: Dread Serpent, Chaser, Duke, Maestro, Ferryman, Primadon
• Worldbosses now grant double the Resonance prog and attribute training EXP
• Heart of Enmity now awards Knowledge on defeat if you contribute more than 20% of the damage
• Killing World Bosses in general will now net you 1 Knowledge per kill if you contribute more than 25% to the kill, and will give you 2 Knowledge the first time you contribute more than 10% to the kill
• You now only get Knowledge from minibosses the first time you contribute more than 50% to the kill
• You now get 2 Knowledge from killing bosses the first time you contribute more than 33% to the kill
• Many of the inherent rewards formerly tied to defeating a Worldboss now apply to Bosses instead
• Heartstars now have a small chance to drop from Chaser
• Removed the interaction where mobs with cannonball resistance (Parasol, Dread Serpent) would bypass cannons being able to pierce through Ranged Armor. This should make cannons much more effective against them
• Slightly reduced Heart of Enmity's health scaling per additional player above 5 (50000 -> 40000)
• Slightly reduced Heart of Enmity's damage multiplier per additional player above 5 (15% -> 10%, limit: 45% max -> 30% max)

Balancing & Tweaks
• Soulbreaker's Mobility slot is now a Wildcard slot
• Given the addition of Backstepping as a mechanic, Fast Blade has been reverted to how it was before its rework, as the main issue with it was the ability to freely disengage by s-holding
• Autoparry no longer works against Vents
• Gun users can no longer reload while parrying & blocking
• Feinting now cancels heavy m1 hyperarmor early
• Greatly reduced waiting time between Carnival of Hearts minigames
• Blue Gem now only applies 50% reduction to the BASE cost of the mantra, applying a 25% reduction to modifier ether costs
• Imperial Staff now has spear parry animations, fixed some clunky visuals with the critical
• Stormcaller Slash now happens automatically
• Lightning Blade movestack fixed
• Made Curse of Rhaemen's Ember enchant stones more common, seeded into more lootpools
• Fixed Curse of Rhaemen's Ember's temporary health proc being affected by antiheal sources
• Increased the threshold of how high and low Curse of Rhaemen's Ember random values can go, nerfed the range of the AOE, increased the amt of charges required on some weapon types
• You can now use Decimate with Fists
• Corrected Overflowing Dam's damage multiplier, was still 15% when it was meant to be nerfed to 10%
• Overflowing Dam is now less effective with Silentheart
• Relentless Hunt now has slight endlag when interrupted
• Fixed being able to hide your aerial M1 animation by attempting to use Relentless Hunt while it's on CD
• Fixed Silentheart Relentless Hunt (heavy) movestacking
• Fixed Mayhem + M1 movestacking
• Fixed Forge Greathammer Critical movestacking and not having slight movement slowdown when the critical ends or gets interrupted
• Reduced Tempo Gain from Shade Wisp
• Bloodedge, Blood Orb, and Crimson Rain have slight endlag now before being able to cast another mantra
• Rhythm Advance posture damage raised
• Ardour Slicer endlag increased slightly
• Damage output while using Run it Back is now reduced by 25%
• Rally now clears more posture based on upgrades, range scaling increased
• Prominence Draw windup increased slightly
• Eye of Malice damage scaling reduced slightly
• Death from Above now cancels Shadow Meteors if it's active
• Using Crit during Shadow Meteors now cancels it
• Flame Ballista Spring variant can no longer be used high in the air
• Clutching Shadow damage nerfed slightly
• Clutching Shadow now has more time to react after the indicator appears
• You can now vent out of Rising Wind
• You can no longer rotate your char during the last phase of the Forge Greathammer crit
• Railblade swing speed nerfed slightly
• Ice Eruption is now ventable, windup reducedd
• Ice Carve no longer returns ether if missed
• Wind Carve can now be cancelled by right clicking
• Metal Turret duration scaling reduced
• Gale Punch now has hitstun
• Jolt Grab windup reduced back to what it was pre nerf
• Whistling Periapt no longer works on vents
• Tears of Edenkite damage now scales with weapon invest
• Air Force now has a cap to its range and now has hitstun
• Glare windup reduced slightly
• Fixed the caster not having iframes during Rising Wind
• Fixed Hyperarmor not going away when feinting Onslaught
• Fixed Ice Forge not dealing posture damage
• Ceaseless slashes base damage and windup reduced very slightly, and now each tick of damage goes up for every successful hit
• Metal Rain windup reduced slightly
• Iron Tether now longer puts the caster in parry stun, now has damage scaling with its level
• Fixed being able to parry/block during ash slam
• Fixed being able to block/parry during Wretched Mawblades Critical
• Saintsblade Fire stance no longer guardbreaks but still does high posture
• Ice Cubes stop homing if they're ever close to their target
• Fixed certain moves not being interrupted after being hit by Equalizer
• Fixed being able to use Reality Shift after getting parried
• You can now sprint during Rising Shadow
• Pulling the Diluvian Mechanism brakes will now also extinguish flames. A moment of silence for these unfortunate souls, please
• Forge Greathammer now has endlag

Bugfixes & Optimization
• Fixed Motifs not saving in weapons in tool form
• Fixed Absolute Radiance causing you to take true damage from elements
• Fixed spawning outside the Carnival
• Fixed rewards not spawning in Carnival of Hearts
• Fixed a variety of bugs and inconsistencies with the Carnival of Hearts
• Fixed the additional sound effects and vfx from comboing an enemy not playing
• Fixed being hit during Frost Grab
• Fixed Warding Halo spawning within your head
• Fixed Flame Assault and Lightning Impact sometimes not moving you
• Tweaked the physics for Rising Wind
• Fixed Gran Sudaruska having a lingering hitbox
• Fixed some inconsistencies with Reality Shift
• Fixed Shadow Meteors not ending when the caster gets parried sometimes
• Fixed Turtle Shell, fixed shields not appearing on your back when sheathed
• Fixed being able to get wiped by Misérables despite having a Lighthook. Again
• Fixed being able to cast mantras during Rising Shadow
• Fixed Flame Blind
• Fixed Gaze working while downed
• Fixed being able to use Ardour Scream while downed
• Fixed weird instances where you wouldn't be dropped after being hit during Equalizer
• Fixed blunt hit fx
• Fixed a ton of hit fx not working due to hit pos
• Fixed a mantra soft lock with Rising Shadow
• For Heart of Enmity Depths Trials, the trial combat tag will now be cleared immediately as soon as the fight is won
• Optimized Ferryman attacks

Patch 2.1.4a

Hotfixes
• Fixed Glads
• Fixed Glads not queueing you up against your challenger
• Robbed Training Dummies of their sentience
• Training Dummies can no longer be damaged if you are in PvP combat
• Fixed Ash Slam having huge endlag when feinted or interrupted
• Bloodedge damage nerfed slightly
• Crimson Rain damage per dagger nerfed
• Soulflare Siphon has less active frames
• Fixed venting not breaking you out of Ice Eruption
• Ardour Slicer windup is more telegraphed
• Fixed overly long launch times
• Fixed human mobs spamming vents
• Fixed Rising Shadow's tendrils always sinking to the depths which made the mantra completely unusable
• Fixed incorrect distance calculations for Rising Shadow, meant that the wind-up nerf for being up close was applied very inconsistently
• Fixed Ferryman not giving you opportunities for counter-attacking after parrying his moves
• Fixed Dazed Band not proccing
• Fixed Flame Emperor not proccing
• Fixed not receiving damage at all when getting hit sometimes
• Fixed instances of not receiving damage at all when getting hit
• Fixed Decimate still not being usable with fists

February 1st, 2025

Content & Systems
• New Enchant: Curse of Rhaemen's Ember
• New Kyrsglaive Critical
• Added a Dungeon Call system that alerts you if there's a freejoin dungeon available to join and lets you queue up
• Carnival of Hearts is now an instanced dungeon that uses the Dungeon Call system

New Mechanic: Motifs
• Using a Smith's Alloy on certain weapons will allow you to extract their Critical as a 'Motif', destroying the weapon in the process
• Motifs can be applied to compatible weapons to grant them the corresponding Critical
• Motifs can be freely swapped between your weapons at a campfire - experimentation is encouraged!

New Mechanic: Backstepping
• When you're in combat and move backwards towards the camera (i.e. away from your target), you are now considered to be 'Backstepping'
• While Backstepping, all speed boosts are halved
• Your Tempo will decrease twice as quickly while Backstepping
• The talent "Aggressive Posture" has been removed as its behavior is largely served by this new mechanic. If you had Aggressive Posture, you'll be refunded a hand of talents

Balancing & Tweaks
• Venting now has a 10 second cooldown
• Karita Leap is now a mobility mantra
• Vein Tendrils doesn't teleport the user if the opponent blocked it
• Vein Tendrils posture damage buffed
• Scarlet Cyclone is now 360 blockable
• Scarlet Cyclones now go away after being parried
• Bloodcurdle intermission between each proc is now shorter
• Veinbreaker has a slight delay when released
• Rising Shadow tracking now has some delay if used in close proximity
• Shadow Assault Blast Spark CD increased by 5 seconds, iframe duration reduced
• Shadow Assault Blast Spark can now be vented out of
• Shadow Eruption second part now has parry stun (on the user)
• Payback Beam Variant now has a damage cap
• Jar of Souls is no longer affected by damage multipliers
• Needle Barrage has a slight delay now before the rods fire
• Metal Rampart windup raised slightly
• Firing Line PVE damage scaling increased slightly
• Metal Turret and Firing Line now share cooldowns
• Ironsing Pull CD greatly increased from 1 to 8
• Chain Pull speed reduced
• Flame Within's speed boost is now flat instead of a multiplier
• Force Your Way armor cost increased
• Diver's Resilience now has a 10s cooldown
• Some of Heart of Enmity's attacks now apply varying levels of antiheal
• Rising Shadow windup animation now instantly stops if cancelled
• Fixed Ice Carve animation cancel on feint
• Emotion Wave PvE damage reduced further
• Kyrs-weapons now share a more rugged texture as opposed to just the base plastic
• Made Heart of Enmity more visible

Bugfixes & Optimization
• Fixed bug where Doom of Ceranthil would drop nothing if it attacked Etris
• Fixed random events not spawning in Saramaed Summit at all
• Built-up Poser's Ring damage can no longer exceed the victim's max HP in PvE
• Fixed Heavy Shoulders benefitting your opponent
• Fixed Saintsblade not working with Visionshaper
• Heart of Enmity now respawns should he void due to bugs/exploits
• Fixed an exploit that allowed players to use Oath mantras of other Oaths temporarily
• Sanguine Dive VFX fixed
• Fixed Adrenaline Surge VFX not lining up with the duration

Patch 2.1.3a


Hotfixes
• Reduced anti heal amount on two of Enmity's attack hits, the maximum anti heal potency he can apply now is 75% (25% healing effectiveness)
• Fixed giant boss monsters (Enmity, Primadon, Scion of Ethiron) sometimes autoparrying attacks they shouldn't and not granting tempo for hitting them
• Upped Dungeon player limit to allow for more than 16 players to participate in Carnival of Hearts
• Fixed a bug where a burn proc can occur immediately after rolling out of fire and before burn immunity kicks in
• Fixed a softlock from applying Motifs outside a campfire
• Fixed poor scaling on list prompts

January 24th, 2025

Content & Systems
• New Cestus: Gaunts of Enmity
• New Torso Equipment: Fauld of Enmity
• New Torso Equipment: Threadwork Kilt
• New Critical: Night Axe
• New Critical: Canor Fang
• New Critical: Vigil Longsword
• New Critical: Nemit's Sickle
• Glossary terms within glossary entries now work as hyperlinks to other glossary entries, letting you traverse them freely
• Based on dialogue and information revealed to you, additional information now becomes available in your glossary
• Glossary terms now show up in books and can be similarly clicked to pull up their glossary entry
• The Glossary has been expanded
• Night Axe has been remodelled
• Canor Fang has been remodelled
• Reworked how animations work for weapon idle/walk/sprint. Should let us get a lot more creative with them and should fix the weird blending issues that have cropped up with the newer animations we've added
• Lumber Axes now deal damage on swing that scales with STR. Lumber Axes deal 2x damage to structures
• Remodelled hell/war mode bells
• Fast Blade has been reworked. Instead of being a flat bonus to your speed boosts from parrying, it's now an incremental buff based on how many parries you've performed without taking damage
• Decisive Winds has been reworked. Instead of granting max momentum, Decisive Winds now grants a speed boost for 10s that's active while in the vicinity of the enemy that initiated it
• Added a patch note viewer to the main menu (hi!)

Balancing & Tweaks
• You now get a small amount of tempo for hitting blocking enemies, though not for blocking attacks
• Tempo gain from landing Mantras has been reduced. Tempo gain from being hit by Mantras is unchanged
• Tempo gain CD for landing crits increased (1s -> 2s)
• Tempo gain on hit now decreases with distance past 15 studs, fully cutting out at 30 studs like previously
• All Mantras now have a degree of range falloff to their damage, meaning that they deal incrementally less damage to your enemies depending on the range between you
• Stratos Step now has a longer CD depending on how low your HP is (up to 10s)
• Rush of Ancients now has a CD when below 50% HP that increases depending on how low your HP is (up to 8s)
• Random events no longer spawn inside the fortress in Summer Isle
• Fixed not being able to dodge the Crustaceous Rex's grab attack sometimes
• Emotion Wave deals reduced damage in PvE
• Vampirism now grants Temporary HP on proc instead of flat HP healing
• Temporary HP is now subject to antiheal
• Reduced Grotesque Resilience bleed reduction (33% -> 25%)
• Feinting Prominence Draw now clears up the vfx immediately
• Reduced effectiveness of range modifiers on Air Force
• Fixed inconsistent Lightning Blade endlag
• Added a sound cue to Static Flash Clones
• Getting parried now cuts your Gale Dashes short
• Spear uppercuts no longer have a rectangular hitbox
• Reduced Heavy/Spear uppercut range slightly (8 -> 7.5, compared to the 7 other weapons get)
• Sightless Still can no longer completely obscure your vision
• Reinforced Armor max PEN reduction decreased (40% -> 30% at 90 FTD), min PEN reduction decreased (20% -> 10% at 65 FTD)
• Armor Piercing armor negation decreased (15% -> 10%)
• Piercing Will now scales with your insanity, starting off at 5% PEN and scaling up to 15% PEN
• Overflowing Dam damage multiplier reduced (15% -> 10%)
• Spitting now clears any active autoparry frames you have up

Bugfixes & Optimization
• Fixed Temporary HP not protecting against KO's
• Optimized list prompts by populating the GUI on the client and not the server
• Optimized loot menus (chests/loot bags) by populating the GUI on the client and not the server. Should fix the recent lag from chests spawning/merging
• Fixed iframes preventing mobs like Parasol from despawning
• Optimized handling of Temporary HP, should be more consistent across server tick speeds, decreasing at a more consistent rate
• Reduced the number of static events in the East Luminant to cut down on lag
• Fixed mobs spawning in hard-to-reach locations in Aratel
• Greatly simplified Fort Merit jail zone in order to cut down on lag
• Fixed Crustaceous Rex's Bubble Beam attack not having any vfx
• Fixed human mobs tilting way too far if their enemy was above/below them
• Optimized Crustaceous Rex bubble attack
• Fixed not starting out with Aerial Assault (air dash) in BR

Patch 2.1.2a

Hotfixes
Fixed Lumber Axe not respecting M1 cooldowns and movestacking with mantras
Increased wind-up on Lumber Axe swings (0.4s -> 0.5s)
Made the hell/war bell more visible
Fixed Bonekeeper's bone floor (stomp attack) visuals not showing up
Fixed Gaunts of Enmity not being bankable
Fixed a variety of trees not being fellable
Fixed walk anims playing while unable to move
Improved fallback behavior for weapon anims

January 18th, 2025

Content & Systems
• New Fist Style: Fang and Coil
• New Master Outfit: Jade Vigil's Weave
• New Outfit Talent: Serpent's Dance
• Dialogue now has a Glossary feature for important terminology in the world of Deepwoken. Key terms are underlined and can be clicked to bring up a glossary entry with what you know about the topic. More terms will be added over time, as well as a lot more functionality to the Glossary system
• Voidzones now stain your healthbar like NLK to indicate that the next death will immediately take you to the Depths
• Polished and reworked sprint animations

Talent Removals
• The talent "Uproar" has been removed. If you had Uproar, you'll be refunded a hand of talents. Uproar wasn't something that we felt could really be balanced out or reworked in a way that wouldn't just be a wholly different talent

Balancing & Tweaks
• Lightkeeper's Medallion, Warmaster's Medallion, Whistling Periapt, and Tiran Pendant can all now be dropped
• Darkened Bastion schematics can now be dropped
• Reality Shift now takes in account the range of a mantra before it decides to teleport a clone to an enemy
• Visionshaper clones now have a max range of copying your actions
• Visionshaper clones can now mimic running attacks
• Added a slight delay before the Saintsblade Wind mantra comes out
• Jet Kick windup increased
• You can no longer proc Whistling Periapt's Whistleguard via self damage
• Fixed Lightning Saintsblade mantra not cancelling on parry
• Saintsblade no longer strikes lightning if it doesn't land
• Fixed not being able to block/dodge eye of malice
• Table Flip now refunds ether if used midair
• The first hit of Eclipse Kick Multiplying Spark no longer procs Deep Gems to prevent proccing Insignia Gem off itself
• Crescent Cleaver / Kyrscleave / The Long Tong of the Law crits no longer go through lingering block frames
• Impel no longer grants the user autoparry frames, increased autoparry frames gained from parrying the projectiles
• Fixed Eclipse Kick Multiplying Spark not refunding the cooldown for landing the first hit
• Fixed Grand Javelin Multiplying Spark being able to hit multiple times even if a javelin gets parried
• Fixed being able to use Crazy Slots while stunned, which could cause you to perform your Crazy Slots weapon ability without dealing any damage
• Fixed Blade of Saints wind variant seemingly being instant, now cancels if the first hits are parried

Bugfixes & Optimization
• Fixed Rising Thunder not being able to hit anything
• Fixed Crazy Slots Longsword ability not doing any follow-up slashes when landed
• Fixed Mirror Illusion not applying stun
• Fixed some weird instances where Visionshaper moves would hit casters
• Fixed some mantras from the new Oaths not working with Reality Shift
• Fixed not being able to cook food at lit campfires
• Fixed various bugs with the Circus
• Fixed Gliders being able to collide with vfx
• Fixed not getting updrafts from gliding above Campfires
• Fixed getting ragdolled out of nowhere while gliding. Additionally, small amounts of fall damage will no longer cancel your glide
• Fixed being able to buy boats at Jetties if you repaired one
• Fixed Bulldozer not proccing at all
• Fixed voidsea area splashes not having the voidzone label
• Fixed Gliders being able to rarely softlock you out of interacting with NPCs and proximity prompts
• Fixed a rare bugged interaction with Soulbreaker's Soul Infusion talent that could make players immortal

• Fixed Heavy Shoulders procs not being processed properly
• 2x chests btw
• Aware of issues with character slots, working on a fix
• In exchange for the nerf, Eclipse Kick will now proc Deep Gems again, disregarding the first hit of the Multiplying Spark variant
Ardour Slicer windup increased (0.4s -> 0.5s), CD increased (8s -> 12s), wind-up SFX increased and animation desync issues fixed
• Fixed Fang and Coil obtainment
• Fixed missing loot in World Events loot pools
• Fixed italic text in dialogues scrolling super slowly

• Fixed Caeranthil's Wake world event giving not giving Etrea rep
• Fixed a number of monsters not attempting to execute their knocked victims at all
• Fixed not being able to interrupt monsters while they're gripping players/NPCs
• Fixed Golem's attack range being much lower than intended, which caused it to awkwardly try to move in place while you were in close range to it
• Removed lingering frames on Stone Knight's slash attacks, fixed animation desyncs and fixed animation transitions for the double slash attack
• Fixed the Golem Turrets in Burning Stone Gardens and collapsing boulders from the Depths event not dealing any damage
• Fixed the leave game prompt appearing despite the option being turned off
• Fixed not being immune to Void Spires if you're already knocked when one gets placed - for realsies this time
• Fixed Insignia Gem being able to reduce regular Eclipse Kick's wind-up at all, turns out this was never intended to begin with!
• Fixed getting updrafts from unlit campfires
• Fixed not being able to cook food at campfires created by Graceful Flame
• Fixed Aspect Rerolls rerolling back to the previous race, those affected will be given a free reroll as a refund

January 11th, 2025

Content & System
• New Oath: Soulbreaker
• New Relic Weapon: Vortex Echo
• Reworked Stone Knight anims

Swing-Speed Endlag Rework
• The swingspeed-proportional Endlag formula for M1's now curves between 1x and 1.2x, with the minimum swingspeed-proportional Endlag now being 0.05s. Previously, the swingspeed would be linear until ~1.13x, and would then follow a shallower gradient.
• The benefit here is that weapons above 1x swing speed no longer have an unintuitive breakpoint to them, and high speed weapons don't need endlag slapped onto them to balance them out. The main impact here to balance is that some weapons between 1x and 1.2x swingspeed may have higher endlag than before, but this change should make balancing them a lot more intuitive.
• The 0.05s of Endlag for daggers with swingspeeds higher than 1.2x has been removed as this is now handled by the new formula. Shouldn't have any noticeable change whatsoever
• Jus Karita/Anklets of Alsin endlag removed (previously 0.05s). Shouldn't have any noticeable change as the new formula gives them ~0.05s endlag
• Coral Cestus, Broodalloy Cestus, Drakemaw Gauntlets, Golden Swordfish, Crucible Rapier swingspeed increased (1.09x -> 1.10x)
• Alloyed Tanto swingspeed increased (1.14x -> 1.15x)
• Tanto swingspeed increased (1.13 -> 1.14x)

Balancing & Tweaks
• Enmity chest loot doubled
• Being targeted by Ice Daggers, Shadow Seekers, or Fleeting Sparks now has an indicator for the target
• Reduced Warlock's Mantle LVL req (16 -> 13)
• Bastions of Enmity LVL req (16 -> 13)
• Chorus of Agonies crit hyperarmor now starts after a 0.3s delay. Reduced second hit damage
• Chorus of Agonies swing speed increased (0.62x -> 0.7x, seems like a buff but it's to make it less of a 'so slow you can't predict it' gimmick), chip damage reduced (50% -> 25%), posture damage reduced (15 -> 10)
• Fixed Saintsblade Wind not being parryable
• LFT #1 Critical windup reduced by 0.1s
• LFT Willpower scaling increased (10 -> 11)
• Wyrmtooth now procs Greatsword-specific talents (but not heavy weapon talents)
• Decreased Parasol Planter bleed reduction (75% -> 33%)
• Molten Defence now has the same delay as regular eruptions
• Uproar hyperarmor now ends early if you land a hit on another player
• Jet Kick should fling you less often. Audio cue is louder too
• Prominence Draw can no longer be feinted midway
• Rupture now only has hyperarmor on its second chained hit, as opposed to all of its hit types
• Feinting Rising Shadow now cleans up the windup particles more quickly
• Feinting Ice Carve or Ice Skate now cleans up the windup particles more quickly
• Embolism temporary HP no longer resists against chime storm damage

Bugfixes & Optimization
• Optimized endlag on M1's for weapons with an endlag stat, made their timing a lot more consistent
• Optimized sliding vfx
• Optimized our internal scheduler for removing things after a set delay. Should have some good performance benefits
• Fixed Rising Thunder and Tacet Drop Kick making the Scion of Ethiron drop down like a sack of bricks, which caused softlocks
• Fixed guild name theft
• Fixed being able to spam the Ministry Cache Agent's dialogue with positive Ministry rep to dupe rewards
• Fixed held Forge Pieces having collision
• Fixed not being able to start the Deep Crucible event
• Skeleton Key barriers can no longer be placed while midair
• Removed the baseplate textures in Layer 2. You saw nothing
• Fixed Kyrsan Railways Chime Map being vertically misplaced, which caused the smooth terrain to be misaligned. Optimized Kyrsan Railways Chime Map
• Fixed Fire Grab and Jolt Grab not delaying their damage
• Fixed rigging on Warlock's Mantle
• Parasol no longer gets permastuck on walls
• Fixed pathing route on Parasol World Event pathing it straight through a wall

• Spine Cutter proc now has priority over Mayhem's input
• Wartreads of Enmity statline changed: (5 HP, Perseverance, 2x LEG pip -> 5 HP, 1 Posture, 2x LEG pip)
• Greatly increased cooldown on Caeranthil's Wake dive attack
• Humanoid mobs should now only use complex pathfinding when they really have to (similarly to how monsters using the new behavior won't)

• 2x chests btw

• Iron Requiem running crit can now only fire 4 bullets in succession instead of the full 6
• Iron Requiem standing crit now only procs Rapid Fire if used with ammo already loaded

• Tooltip stat comparisons now show the difference between the values (e.g. +0.12x speed, -1 posture)
• Fixed a few abilities like Katana crit not hitting
• Fixed Soulbreaker mantras not loading

January 4th, 2025

Content & System
• New Pistol: Rosen's Roscoe
• New Echo Upgrade: Multifaceted; "The 5 Attribute Points you usually receive from your Aspect are now free for you to allocate". Once unlocked, this will apply to all of your existing slots and all future characters. Existing characters won't see their attributes change, but their minimum values will be removed for e.g. Shrine of Mastery
• New Echo Upgrade: Elementalist; "You no longer have a limit to how many Attunements you can start with, and can freely allocate points between them in Character Creation."
• Character Creation no longer has limits for how many points you can put into an attribute. Want 30 points in Charisma and 0 in everything else? Go wild
• Etreans now have the option to pick different scale patterns and shapes as an Ornament in Character Creation and at the Barber
• Face Equipment is no longer always hidden on Vesperians
• Spruced up the Heart of Enmity's arena a bit

Balancing & Tweaks
• The cooldowns of the following mantras now only start ticking down once your feet hit the ground: Heavenly Wind, Ascension, Celestial Assault, Flame Ballista, Flame Leap, Flame Assault, Wind Passage, Gale Lunge, Shadow Assault, Lightning Assault, Ice Skate, Strong Leap, Shoulder Bash, Rising Wind, Rising Flame, Ice Lance, Dash, Needle Barrage, Vicious Descent, Tempest Blitz, Crimson Surge, Ether Barrage, Lightning Impact, Crystal Impale, Tornado Kick, Vein Tendrils, Karita Leap, Karita Divebomb, Arc Beam, Radiant Dawn, Close Shave, Prominence Draw
• Wind Step's cooldown now only starts ticking down once your feet hit the ground
• Fixed Starkindred wing dashes taking you slightly further horizontally after using a mobility move (the opposite to the intended effect...)
• Starkindred wing dashes no longer give extra height in the Depths
• Escaping the Depths via Yun'Shul now puts you in a 5s wind-up if you're in PvP combat. If the windup is interrupted, your wish isn't consumed
• Increased minimum "difficulty score" requirement for starting the Enmity trial from 50 to 60. Difficulty score is calculated per player, with each power adding 3 points and each drown adding 1 point, then taking the score of the player with the highest score. In other words, at least one player must be at least Power 20 or have a high enough number of drowns now
• Grotesque Resilience DoT reduction on burn reduced (75% reduction -> 50% reduction). Reduction is now decreased further while Flame Within is active (50% -> 25%)
• You can no longer get pushed by a lot of abilities while talking to a Banker
• Bullets can now be sold
• Shade Step now has iframes while diving
• Bloodcurdle can now be vented during the active duration too, not just the windup
• Ice Hero assist damage reduced
• Ice Hero crit now cancels early when whiffed
• Windup increased for Saintsworn Wind and Lightning Variants
• Lightning strike that follows after Saintsblade no longer stuns after the first, reduced the amount of strikes
• Saintsblade CD increased
• Saintsblade PEN reduced
• Fixed some talents that didn't work with Ether Proselyte: Warding Radiance, Resolve Crusher, A World Without Song (ironic, right?), Link Conduction, Graceful Steps, Immolation, Jolt Cast
• Rockmaller Critical CD increased
• Reduced maximum Rockmaller airtime (2s -> 1s), increased effect of gravity
• Karita Kick CD increased
• Karita Kick no longer backflips you if there is a wall behind you already
• Rising Wind damage buffed per upgrade, windup increased
• Fixed Ether Barrage detonation damage not scaling with upgrades
• Reduced knockdown duration on Pyrekeeper Dagger Slash
• Imperial Staff Neutral crit posture damage buffed
• "The Tempest Wind" windup increased
• Eye of Malice Critical and base damage nerfed
• Chorus of Agonies chip damage reduced to 50%
• Chorus of Agonies no longer proceeds to the second part if it doesn't hit the first time
• Fixed Chorus of Agonies critical allowing users to parry while it's active
• Metal Turret damage reduced
• Katana critical lingering damage frames reduced slightly
• Saint's Synergy nerfed to 15%• Fixed not being able to parry Permafrost Prison spikes. Spikes no longer appear if the caster is blocking
• Permafrost Prison now has a cap for how many enemies can be targeted by the spikes
• Shadow Eruption second hit no longer happens if the first part doesn't land
• Stormseye Critical CD increased
• Stormseye base edamage reduced (19.5 -> 18.5)
• Needle Barrage now procs deep gems every other hit
• Heavy Hitter posture damage bonus reduced (25% -> 10%)
• Fixed Shadow Restraint going through iframes
• Glacial Arc pillars are now destructible structures
• Frozen Legs now only procs with Mantras
• Fixed Sightless Still blind being inconsistent and lingering for far too long
• Kyrwynter Critical posture damage reduced, but reduced how much the crit slows the user
• Eye of Malice range reduced
• Fixed Eye of Malice grab going through iframes
• Jolt Grab Magnet spark windup increased
• You can now parry Discovery of Fire. Fixed Discovery of Fire movestacks
• You can no longer use Discovery of Fire in Chime
• You can no longer pull larger monsters with the Gremorian Longspear critical
• Poser's Ring stacks are no longer consumed when sheathing while stunned
• Fixed Flaming Scourge going through parry and dodge. Once and for all
• Fixed Flaming Scourge being able to grab players with spawn immunity, and being able to fling larger monsters around
• The Summer Isle cannon can now be used by entering via a door on the side

Major Optimizations
• Greatly optimized idle monsters using the new Monster behavior system
• Greatly optimized pathfinding for Monsters using the new Monster behavior system
• Monsters using the new Monster behavior system should now only use complex pathfinding if they get stuck
• Stone Knights, Golems, Hive Constructs, Threshers, and their variants have been converted to the new Monster controller
• Stone Knight heads have been remodelled. Stone Knights are a little less tall in general
• If a mob that would usually be a guard is spawned as part of a random event, the guard behavior will be overwritten. This saves on a fair bit of performance as they won't try to pathfind back to their spawn location
• Removed some laggy static events and replaced them with dynamic events
• Fixed larger mobs being unable to properly pathfind back to their spawn point
• Threshers now have much less janky movement as their pivot point is now at their chest instead of their hips
• Optimized Miner's Landing by removing a lot of areas that were never used

Bugfixes
• Fixed Chorus of Agonies having bad physics, which caused flings to the center of the moonseye
• Fixed Brutes standing around
• Fixed Blade of Saints Lightning Variant damage desync
• Fixed Agitating Spark proccing Haunted Gale on yourself
• Fixed Speed Demon nerf not reducing the damage bonus to 15% correctly
• Fixed movestack with float like a butterfly
• Fixed missing East Luminant highway improvements near Miner's Landing
• Unbounded Talents no longer block Shrine of Mastery adjustments
• Fixed getting AA-gunned by standing on the cannon; you can no longer climb on it
• Fixed Character Creator icon spritesheet being misaligned

Clarification on Multifaceted: Basically, the 5 points you get from your Aspect get freed up for you to allocate however you want instead of being determined by your Aspect. e.g. instead of getting a +3 to FTD and a +2 to WLL, you just get +5 points to spend however you like instead of being locked to FTD/WLL

December 23rd, 2024

World Events
• Every hour, every server in a Luminant will receive a notification that a World Event has started
• Every server in a Luminant will have the same World Event, though different Luminants may have different World Events running
• World Events are intended to be events that everyone in a server can participate in. Unique rewards are available for each event, as well as a generous helping of EXP
• Added World Event: Caeranthil's Wake
• Added World Event: Carnival of Hearts
• Added World Event: Interluminary Interloper

Content & Systems
• New Oath: Saintsworn
• New Boss: Heart of Enmity. Huge shout-out to all the devs who worked tirelessly to get this guy ready
• New Equipment & Gear
• Bosses now have healthbars
• You can now unequip Deep Gems from your Mantras without recalling them
• Added a Confirm button to the kill screen
• Added support for horizontal rules to books. Helps split pages up a lot more legibly
• Modifiers to crafting like Campfires and Craft Stations now appear as icons beside your craft menu when active
• Added Icons for all Galebreathe Mantras. Big thanks to zyzyth for their help with designing these!
• Added Icons for Disguise and Tacet Drop Kick. Added an icon for Roll 2's
• Mantra tools now display their icon if they have one
• Mantra icons are now visible in the Rest menu
• Updated danger skull visuals
• Talent, Equipment, and Mantra Rest menus now scale their contents much more dynamically. No more unreadable descriptions!
• New Music Track: A Carnival Of Hearts
• New Music Track: Bigtop Breakdown
• New Echo Modifier added: "Glass Bones". Any damage you take with this modifier active will immediately knock you out. For challenge runners. Not required for any achievements
• Nemit's Sickle has been remodelled
• Giantslayer has been merged into Underdog. If you had Giantslayer, you'll be refunded a hand of talents. Underdog WLL req reduced (50 -> 40)

Drowned Favour Reset
• Drowned Favours have been reset, meaning that if you've already used once on a character you can revive them once more by acquiring another Drowned Favour

Balancing & Tweaks
• Lingering block frames after failed parries now decay 0.1 seconds after blocking a hit instead of being removed immediately. This should make them work against rapid multihits
• Parry stun, block stun, and shaky block frames now factor in weapon speed buffs/debuffs into their calculations. This means that if e.g. Lightning Cloak increases your swing speed from 0.95x to 1.05x, your parry stun, block stun, and shaky block frames will match a weapon with 1.05x speed, instead of 0.95x
• Daggers no longer have an innate 25% penalty to their shaky block frames. This was originally in place due to their high swing speed, but considering swing speed has reduced shaky block frames since October '24, this isn't really necessary anymore
• Proficiency now gives +2.5% PEN on Weapons per point (down from 3%)
• Songchant now gives +2.5% PEN on Mantras per point (down from 3%)
• You can now purchase Fiber in Guild Laboratories
• Extended Air Pressure frames after hitting a block (1s -> 1.5s). Air Pressure cooldown now only starts when you use the Gale Dash, not when you proc Air Pressure
• Fixed a lot of issues with Gale Dashes not properly matching regular dash iframes
• Knives enemies now deploy their timeslow bubbles with a destructible core and are free to attack you
• Human mob mantra usage has been overhauled, making them use Mantras more intelligently. In general, they're much more likely to utilise Mantras when it would be favourable to them, and will try to maintain distance if they know they have a long-ranged mantra currently off CD that you're in range of
• Grand Support now only procs on allies
• Lord's Tithe now cancels on victims once they drop beneath 5% Ether
• Speed Demon bleed procs now only increase your total damage by 15% instead of 30%
• Bloodcurdle can now be properly vented during its windup (finally)
• You can now zoom out your camera further in boss fights
• Increased Umbrite Witherblade swing speed (1x -> 1.02x)
• Reduced Umbral Bullet damage multiplier (+20% -> +10%), reduced fire delay downside (+50% -> 25%)
• Curse of the Bloodthirsty no longer procs on Silentheart moves
• Silentheart moves now share the CD for Detonation procs with crits
• Disabled Tacet, Graceful Flame in Depths Trials. The Voices of Celtor have grown tired of these tricks
• Fixed inconsistent airtime on Rockmaller aerial crit, now has a minimum airtime. Additional damage is now based on airtime instead of distance aimed at
• Storm Blades Tornado Spark now falls back to its default variant while in water
• Fixed a lot of grabs working against mobs that are meant to be immune

Optimization
• Optimized and remade a lot of common props on maps. Should have a pretty big impact as e.g. the circular wall lamps had 14.5k tris and 13 parts each, which has been reduced to 184 tris and 2 parts each. In the East Luminant alone, there were 120 of these wall lamps, so that's a reduction of 1723680 tris across just the East Luminant
• Disabled navmesh generation on trees. Should reduce the size of the navmesh by quite a bit since trees occupy quite a lot of map geometry
• Reduced physics impact of equipment by disabling all equipment collisions and collision geometry
• Hit VFX is now all client-sided and should match the location you hit your opponent at
• Optimized mob corpses to be clientsided
• Optimized character loading

Bugfixes
• Fixed fruits not dropping from felled trees once and for all
• Fixed dialogue not loading in until certain network requests had completed
• Fixed Blade's Edge
• Fixed janky physics on Chaser blood grab
• Fixed Diluvian not being counted as the Depths properly
• Added some failsafes that should help prevent chests spawning in walls/floors
• Fixed Dread Serpent completion chests spawning inside of terrain or below the sea
• Fixed Sightless Still not proccing
• Fixed Eruption procs not being blue with Azure Flames
• Fixed Rockmaller aerial failing randomly
• Fixed Static Fakeout movestacks
• Fixed Rockmaller always using the aerial form in the Interstice
• Fixed being able to get wiped by Misérables despite having a Lighthook
• Fixed not being teleported out of Layer 2 if Misérables wiped you
• Turned off collision on Misérables to prevent getting AA-gunned while standing on him
• Fixed a few events that were ending prematurely

Update Schedule
• We're going to be pushing the update out to Instanced servers (i.e. Dungeons, Chime) first while we do some final bugfixing for World Events
• We'll push the update out to the Overworld (Depths, Etrean Lum, East Lum) once we've verified that the update is good to go. Shouldn't be long!

Patch 2.0.8a

• Fixed Carnival of Hearts World Event
• Fixed being unable to target others with Resurrection Bell

• Fixed Saintsworn Shrines dialogues not going away and having bugged text
• Fixed Carnival of Hearts
• Fixed being unable to target others with Resurrection Bell
• Fixed Tacet being completely unusable

Patch 2.0.8b

Hotfixes & Small Changes
• World Events are no longer RNG and instead operate on a set rotation
• Mantra tools now use their element as their icon if they don't have a custom icon
• Fixed Oathless, Padded Armor and Steel Scales armor buffs not showing up in the resistances tab
• Oathless Wildcard Slots buffed (2 -> 3)
• Saintsblade Lightning Mantra windup increased
• Added Lightning/Frost pitfalls. Basically lava but for Lightning/Ice
• Fixed Face Cutter
• Fixed some issues with roll-cancels auto-feinting M1's
• Fixed some mobs voiding if you used Mantras like Rising Thunder on them

• Fixed Servants of Enmity not despawning after Enmity dies
• Fixed Sanguine Finery not being craftable due to a typo in the crafting requirements
• Enmity is now immune to all enchant effects; fixed immunity against Sear and Grim enchants not working
• Enmity now has 65% Oath damage resistance

Patch 2.0.8c

• Fixed Enmity loot not being sellable
• Fixed both Aelita and Tillian being named "AelitaTillian" in dialogue
• Fixed Rising Thunder teleporting you to oblivion

Patch 2.0.8d

• Fixed the huge lagspikes from Radiant Dawn
• Added a setting to disable the confirmation prompt for leaving the game. If your items are at risk of voiding, the game will still prompt you before leaving
• Fixed a number of Unique rarity items not being sellable, including Enmity and World Events loot. For real this time.
• Fixed a bug with Circus that would sometimes teleport non-participants into the spectator stands
• Fixed Enmity only rarely playing Baseball with grabbed players

December 14th, 2024

Content & Systems
• New Gale Mantra: Updraft ★
• New Cake Recipe. Hope it was worth the wait

Balancing & Tweaks
• The Voidsea now counts as a Voidzone which means you receive 2x EXP while in it
• The Dread Serpent now drops a chest
• Rising Wind damage increased
• Entities affiliated with the Drowned Gods now proc Conquer your Fears, not just depths monsters
• Blood Orb windup increased (0.5s -> 0.6s)
• Crimson Rain windup increased (0.5s -> 0.6s)
• Sow and Mend CD heavily increased (8s -> 15s)
• Sow and Mend max blood loss slightly increased (15% -> 17.5%)
• Fixed excessive endlag on Coral Cestus, Bloodtide Trident crits
• Burn Ticks no longer proc Rush Hour blood gain
• Proccing Static Fakeout now cancels attacks you've queued
• Deep Wound now has a particle for its antiheal
• ATDG vfx now match debuff duration

Major Optimizations
One of the biggest sources of lag, especially in the Eastern Luminant, is from pathfinding. The following optimizations are therefore gonna be helping with the lag a fair bit
• Mobs will now avoid using Roblox pathfinding if they see a straight path to their destination, saving a LOT of server lag and overhead
• Greatly optimized pathfinding for monsters. Currently just applies to Brutes and Megalodaunts, but once the other mobs have been refactored to work with the new controller they'll benefit from these performance upgrades
• Greatly optimized usage of Roblox pathfinding by increasing the range for all mobs before they start relying on it to chase you
• Mobs with simple patrol paths no longer use expensive Roblox pathfinding to generate these paths, saving a lot of server lag and overhead
• Disabled Roblox pathfinding for more mobs, particularly the larger ones that didn't really need to pathfind
• Added a failsafe for patrol pathfinding that will disable the patrol if it cannot be pathed to
• Optimized mob spawn checks
• Optimized mob attribute replication
• Fixed an issue where mobs that didn't support patrols were assigned patrols. This could sometimes prevent them from being unloaded
• Mobs overshoot and second-guess their pathfinding waypoints less often
• Optimized mobs by removing obsolete hitbox attachments
• Optimized vfx by moving more to the client. Client also optimized by integrating vfx culling into more particle effects
• Greatly optimized map loading

Bugfixes
• Fixed Trained Fist requirement not being visible on Iron Cestus
• Fixed Bleed damage not showing comparison arrows
• Improved text bounds scaling. Should help with certain textboxes spilling outside their containers
• Fixed Windshield sound playing across the map
• Fixed a memory leak with roll particles
• Fixed Serena event being able to softlock players if she fails to spawn in
• Fixed Dread Serpent bugging out after using his breath attack
• Fixed Diluvian not counting as the Depths for Deepbound sanity restore on kill
• Fixed Aelita/Blizzard Knights event
• Fixed being in areas outside the map like guildbases removing your base sanity regen
• Fixed being able to softlock yourself by sending invalid color values into color prompts
• Fixed Crypt Blade SFX being global
• Fixed Revenge teleporting you out into the middle of nowhere

• 2x chests btw

• Fixed Graceful Flame stacking if you put down multiple of them
• Fixed Graceful Flame bypassing Antiheal
• Fixed excessive endlag on Relentless Hunt

• Fixed Chaser softlock
• Fixed Chaser Blood Jars staying illuminated even after being destroyed

Patch 2.0.7a

• Reduced Umbrite Witherblade base damage (14 -> 13), MED scaling (14 -> 10), swing speed (1.07x -> 1x), Wither proc (70% of unscaled dmg -> 50% of unscaled dmg), Weight (6.5 -> 5), LVL req (12 -> 10)
• Antiheal duration on Witherblade crit reduced (15 -> 10)
• Witherblade crit windup increased (0.5s -> 0.6s)
• Witherblade crit hyperarmor frames are now at the end of the windup instead of the start, hyperarmor frames reduced (0.25s -> 0.2s)
• Removed Dormant Splinter LVL req

December 7th, 2024

Content & Systems
• New Greataxe: Quartztone Pickaxe
• New Enchant: Curse of Repulsion
• New Weapon Alloy: Broodalloy Cestus
• New Food Recipe: Crab Stuffed Browncaps
• Within the Ancient Rotlands, a Shrine has been unearthed offering the transmutation of Common/Advanced Talents into Rares and vice versa...
(NOTE: The maximum number of Rare Talents you can have is 40)
• Using a Sinner's Ash with a Resonance that is already Corrupted will now reroll the corruption drawback
• Chests that spawn very close to one another are now merged into a chest stack, with the contents being merged into one pool. Thanks flamehunter3000 for the suggestion!
• Colored arrows will now show you which stats are increased or decreased in weapon tooltip comparisons
• Loot menus can now have multiple columns, making them a lot easier to traverse
• You now have the option to bind Reality Shift to a Keybind

Balancing & Tweaks
• Monster attack AI has been rewritten. Monsters can now be much more intelligent when it comes to choosing moves, and will use different moves for different scenarios. For example, Megalodaunts will now only use their coral attacks when their opponent is at range. Currently, this new AI has only been set up for Megalodaunts and Brutes, but all monsters will eventually be upgraded to use this new system. The new system should also be more performant in the long term
• Fixed being locked out of rolling briefly when you parried an attack with your shield. This is only meant to happen when you block an attack with your shield
• Dealing damage while in Tacet (accomplished by e.g. placing traps like Caltrops beforehand) no longer cancels Tacet. In exchange, taking hits while in Tacet will immediately cancel it instead of just uncrouching you
• Multiplying Spark Swap range falloff with HP has been greatly reduced. Previously, the multiplier from HP was the same as the base Spark Swap, but since Multiplying Spark Swap operates on such small ranges (e.g. 50 studs), this would bring it down to numbers like 25 studs at 50% HP which is borderline unusable for a Mantra like MSS. Multiplying Spark Swap now ranges between 40 and 50 studs depending on your health
• Spring Spark Dash now ignores horizontal mobility penalties on the followup dash, fixing the issue where the first dash would apply the mobility penalty to the followup dash
• Coral Cestus crit no longer ragdolls or knocks back (this is a buff)
• Coral Cestus LHT req reduced (75 -> 50)
• Coral Cestus damage decreased (16 -> 14), PEN decreased (15 -> 10)
• Various adjustments made to Rising Wind, now kicks back to the original position when upgraded
• Rising Wind now clears burns and gives the target immunity from other attacks during
• Rising Wind ragdoll duration lowered
• Illusion Clones now have more HP when hit by enemies under the "Mirage" status effect
• Mirror Illusion CD is now much shorter when whiffed (40s -> 10s)
• Permafrost Prison shadow visual toned down
• Fixed not being immune to Chime Storm damage if you are held in place by Judgement
• Fixed being able to movestack Petra's Anchor critical follow-up with other attacks
• Fixed being able to movestack weapon criticals with assassinations
• Hailbreaker critical now goes on a short cooldown when feinted or interrupted
• Lightkeeper Temple no longer has reduced brightness
• Patched some Teleportation Bell cheese spots at Lightkeeper Temple
• Aska no longer uses Flaming Scourge in hopes of preventing players from getting stuck in terrain. The doors are now closed while fighting him
• Fixed Lord's Slice scaling with INT
• Fixed Bloodcurdle not cancelling on vent

Bugfixes & Optimization
• Fixed certain sounds not varying in pitch
• Fixed Primadon often not executing knocked players and just standing around
• Fixed Hailbreaker critical no longer granting charge stacks
• Fixed "Sudaruska's Fury" weapon passive effect not doing anything
• Fixed area marker overlap with Deep Thresher Nest and Lightkeeper Temple
• Fixed Flaming Scourge Reversal Spark not grabbing targets you're mouse-aiming at
• Fixed only being able to use the held variant of Sacred Field, which made the bell always give resistance buffs to enemies
• Fixed Vein Tendrils not being usable on terrain
• Fixed being able to pull giant mobs with Chainlash
• Fixed thrown projectiles (bombs and potions) phasing through Ice and Blood Pools
• Fixed Lights Out breaking fog
• Fixed poor responsiveness on Jar of Souls and Corrupted Blood Scourge for key-holding
• Optimized Sacred Field

• 2x chests btw

• Fixed merged chests despawning when the initial chest does and not extending the despawn timer
• Scion beam and blinds are now photosensitive mode enabled
• Reduced particles on Blinding Dawn when in photosensitive mode
• Lava Serpent eruptions are now photosensitive mode enabled
• Lava Serpent eruptions are now fully blue with Azure Flames
• Explosions are now less bright in photosensitive mode
• Dread Breath is now less bright in photosensitive mode
• Generally reduced the brightness and intensity of visuals while in photosensitive mode by toning down the bloom
• Fixed movestacking and movespam on Brutes/Broodlords

• You can now use the Quartztone Pickaxe and Boltcrusher as Pickaxes. They do the job in fewer swings, too
• Coal, Iron, and Rock can now be mined in 2 swings instead of 3

November 29th, 2024

Content & Systems
• New Legendary INT Greatsword: Fractine
• Rising Wind reworked
• Added Voidsea outpost variants, Voidsea loot table
• Chime of Conflict will now show the lowest HP% you got your opponent to (now you know they're lying when they say they greened you)
• Hollow Forge, Blacksmith, and Crafting Station added to Chariot's Spire
• Added additional recipes to the Hollow Forge to produce Armorer's Needles
• Weapon Enchants now have descriptions visible on tooltips
• Equipment Enchants now have descriptions visible on tooltips
• Added fist style reqs to the "Requires" tag on tooltips instead of awkwardly being shoved into the description
• Soulbound equipment now shows as such in equipment tooltips
• Added new mob audio
• Renamed Inquisitor's Straight Sword to Inquisitor's Greatsword (it's a Greatsword and not at all a Straight Sword). Currently only affects new drops, but all existing 'Inquisitor's Straight Sword's will be renamed soon

Balancing & Tweaks
• Increased the rates of most relics in Hell Mode Completion Chests, reduced Moonseye Tome rate in these chests
• Lionfish events now drop chests
• Improved parkour sections in the Starswept Valley and Bluster Rift a lot; a number of jump pads have been given higher jump boosts
• Replaced the non-functional "void" in the Voidheart with a tiled floor to help with visibility issues in fights
• Greataxes now get heavy hyperarmor on return swings like Greathammers and Greatswords do
• Mobs wielding heavy weapons no longer get free hyperarmor on their M1's, they only get heavy hyperarmor frames on the next M1 after a parry like players do
• Fixed Railblade, Ysley's Pyre Keeper, and Wretched Mawblades not receiving heavy hyperarmor on return swings
• Defiance now works on Winded, Suffocating, All the Dead Gods, Ring of Pestilence, Sightless Still, Wither, Blood Poisoning, Crystal Stacks, Surge Stacks
• Multiplicity healing no longer ignores antiheal
• Entanglement slow reduced
• Removed additional endlag on Ankle Cutter when using heavy weapons
• Teleportation resonance vfx recoloring is now available for regular users, not just corrupted users
• Fixed Crypt Blade passive proccing when parried/blocked
• Fixed Crypt Blade crit going through parry/block/dodge
• Reduced the frequency of attuned mob sound effects
• Fixed Upgrade scaling not working on Ether Barrage explosions
• Fixed Upgrades not properly applying to Wind Tornado
• Fixed Upgrades not properly applying to Iron Tether
• Improved Sightless Still visuals, made more photosensitivity friendly
• Fixed Sightless Still not decaying over time
• Crystal stack visual duration now correctly lines up with the duration of the stacks
• Increased Shadow Assault Blast spark version cooldown (10s -> 15s)

Optimization
• Greatly optimized status effect replication, should reduce server bandwidth by a LOT (i.e. less lag, woohoo)
• Greatly optimized crit windups

Bugfixes
• Fixed feinting mantras automatically feinting M1's
• Fixed feinting mantras automatically queueing up an M1 with Hold M1/input buffering enabled
• Fixed a variety of moves not cancelling on parry
• Fixed "Currently Equipped" and equipped weapon tooltips displaying inaccurate info on enchants/buffs/quality
• Fixed Mythic Stability proccing on executing hits that didn't actually execute you
• Trying to name your guild with numbers (0-9) now rejects the name instead of just silently removing the numbers
• Fixed bugs with criticals caused by enemies unexpectedly dying
• Patched some out of bounds Teleportation bell cheese spots
• Fixed Round Spark Ice Carve being smaller than intended visually
• Fixed the floating wheat at vigils. If anything breaks this week it's because it was load-bearing wheat
• Fixed tooltips clipping on backpack items on the far left of the screen
• Fixed Chime of Conflict / BR Storm dealing more damage to you if you (not your opponent) had active damage multipliers
• Fixed Iron Tether falling through the ground like something outta toy story

• Reduced Rising Wind ragdoll dur, reduced airtime, reduced damage slightly
• 2x chests btw

Patch 2.0.5a

• Fixed Dimensional Travel previews
• Fixed not being able to cancel Ice Skate, Aerogliding, Shadow Roar, Ice Blades, Fire Gun, Rising Thunder, Ceaseless Slashes, Ice Carve, Lightning Impact, Rapid Punches, and a few other abilities
• Forcibly renamed guilds are now free to rename
• Fixed Jetstriker Momentum slider poking out of the frame

• Fixed Drowned Teleportation markers not being available
• Player Teleportation markers no longer disappear if the player joins on another slot. In order to achieve this, Player TP markers have been reset

• Player/Mob TP markers are now considerably more reliable and will track the location of your target as best as they can, even if they've been unloaded/streamed out

• Travelling to a waypoint with Teleportation bell is now a quick press of C, whereas creating a new waypoint is a long press
• Fixed attach variant

November 23rd, 2024

Bounty Rework
• Bounties now range from 1 to 8 Stars. Stars are calculated using a new point system for evaluating how strong a target is. Each Star is equivalent to 20 Points.
• Currently, each Power is worth 5 pts (so Power 20 is worth 100 pts), having a Resonance is worth 15 pts, having an Oath is worth 10 pts, having an enchant/LW is worth 10 pts, Outfit Tiers are worth 5, 10, 15 pts for Adept, Expert, and Master/Unique respectively
• You may only take on bounties with a Star rating up to 1 Star lower than your own Star rating. For example, if your own Bounty rating is 5 Stars, you can hunt people with 4 Stars, but not people with 3 Stars. You're free to hunt anyone with a higher Star rating than you if you fancy a challenge.
• Grasp of Eylis tool use CD reduced (60s -> 5s)
• Voideye CD reduced (10m -> 5m)
• Bounty EXP per star hasn't changed, so higher stars will net more EXP than you could get before
• Overall this system makes for fairer bounties as factors other than just your level are included
A big thank you to flamehunter3000 for suggesting this revamp.

Guild Renaming
• Guilds can now be renamed at a Guild Clerk
• Renaming can only be done once a week and costs 1000 Robux. Price may be subject to change but is where it is right now to deter people from hopping names every week

Content & Systems
• New Ironsing Pistol LW: "Iron Requiem"
• New Face Equipment Base/Azure/Amber Browline Citadel Frames
• New Face Equipment Base/Azure/Amber Round Citadel Frames
• Parrying Dagger weights now determine their bonus to posture restoration on parrying. Previously, both the Parrying Dagger and the Kyrstear had a 25% bonus to posture restoration on parrying. Now, each point of Weight on a Parrying Dagger adds a 10% bonus. e.g. 5 Weight would mean a 50% bonus to posture restoration from parrying

Balancing
• Songchant Mantra PEN scaling per point reduced (5% -> 3%)
• Hailbreaker now only guardbreaks on full charge and not when cancel attacked early
• Fixed massive endlag on Hailbreaker Crit if the windup was interrupted
• Hailbreaker CD increased
• Kyrstear weight is now 3
• Parrying Dagger weight is now 2
• Death's Reverie no longer guardbreaks, instead deals high posture damage
• Reduced Hero's Blade of Frost critical damage per tick by around 20%
• Heavily reduced Exhaustion Strike's Posture transfer. Previously it transferred 60% posture at Lv. 1 and 100% posture at Lv. 5, now it transfers 20% posture at Lv. 1 and 60% posture at Lv. 5
• Fixed Radiant Dawn being faster and not actually cancelling if cancelled during its windup
• Fixed Hailbreaker crit coming out faster if feinted
• Finally fixed Rosen's Hellflame aerial critical going through parry, no longer knocks back hit players either
• Fixed Rosen's Hellflame aerial critical coming out faster than intended (0.38s -> 0.5s)
• Increased Kyrsieger crit CD (10s -> 15s)
• Fixed Rockmaller aerial crit not cancelling properly. For real this time
• Reduced Rockmaller base damage (29 -> 25)
• Increased Forge Greathammer critical wind-up (0.5s -> 0.6s)
• Made Decimate's chain teleports much faster, should hopefully make movestacking it less viable

Optimization
• Mantra windups have been greatly optimized and have considerably better reliability and responsiveness. Cancels and feints should be processed much more quickly and timing should be a lot better
• Greatly optimized status effects
• Greatly optimized status effect subscriptions (stuff that waits for status effects to appear/disappear)
• Fixed a lot of unreliability with things that would wait for status effects to be removed
• Greatly optimized Resonances in general
• Fixed a variety of memory leaks with crits
• Fixed a memory leak with Shadow Chains

Bugfixes
• Fixed a lot of dialogues that'd error if you left early
• Fixed a lot of crits that would error if the user was killed early
• Fixed Blood showing up as Lightning on Everchanging Aegis procs
• Fixed lingering vfx on Shard Bow triple shot variant
• Fixed Frost Grab breaking if your target died before the grab ended
• Fixed W Rank obtainment not playing the correct SFX (sorry to all those robbed of an even Greater dopamine hit)
• Fixed the Etris job board at the guildhall having an existential crisis and rotating itself into a wall
• Fixed Void Spire lasting twice as long as intended
• Fixed being able to pop Void Spire on downed players to depths-send them
• Fixed Blood resistance not showing in tab menu
• Fixed Blast Spark Shadow Assault going through block
• Fixed magma ore picked up in Saramaed Hollow having collision while being carried
• Fixed Hailbreaker crit not cancelling when feinted
• Fixed Gear Cabinets on console

• Changing your Guild name's punctuation/spacing is free. e.g. if you change your Guild name from Dogslife to Dog's Life you don't have to pay anything. It'll still go on cooldown for a week, though

• Fixed Symbiotic Link
• Fixed Kyrswynter crit not following up if you guardbreak your opponent
• Fixed weapon scaling being inaccurate
• Fixed Silentheart M1's being delayed after dodging
• 2x chests btw

Iron Requiem hotfixes
• Increased critical cooldown (3s -> 7s)
• Fixed Running critical not doing anything if you have 1 bullet left in the chamber
• Fixed Running critical doing one less hit than the amount of bullets consumed
• Running critical now cancels if parried
• Base crit can now be cancelled by stun
• Crit can be used without ammo
• Fixed Iron Requiem having Medium Weapon scaling instead of Light Weapon scaling
• Fixed default critical not restoring 2 bullets if you use it with 1 bullet left in the chamber
• Fixed endlag for crit not starting until projectile blows up
• Added stun to crit

• Optimized monster stomping (surprisingly laggy)
• Fixed global screenshakes

• Fixed random events not ending properly, meaning no EXP/chests/hellmode points

November 16th, 2024

Content & Systems
• New Frostdraw Greatsword: Hailbreaker
• Added Gear Cabinets. Tired of having to ransack every single nook and cranny of each island to find your training gear? The Gear Cabinet's got you covered! All training gear that you have the requirements for are displayed and can be quickly bought all in one place
• Ignition Delvers now get sanity regen while in Chariot's Spire
• Training Gear shops in Guild Bases have been replaced with Gear Cabinets
• Added Gear Cabinets to towns and other areas of note to replace a lot of the training gear clutter
• Added Gear Cabinets across the Depths, including in Chariot's Spire
• Hallowtide has ended, which means you can now buy any exclusive items from this year's Hallowtide Event by going to any Blacksmith if you have the Hallowtide '24 Medal
• Added Icons for all Flamecharm
Mantras. Big thanks to zyzyth for their help with designing these!

Balancing & Tweaks
• Increased Mantra windup time accuracy
• Greatly increased Shard Bow posture damage per hit (5 -> 15), further increased by 5 if the bell is corrupted. The Triple Shot variant halves this damage per shot (so each shot does 7.5 posture damage)
• Adjusted Ice Beam endlag, reduced endlag duration (0.65s -> 0.5s)
• Reality Shift CD reduced
• Visionshaper Clones can no longer heal others
• Saint Jay no longer works on Visionshaper Clones
• Summons that cast Reinforce can only proc the buff for 8s
• Wretched Mawblades HVY req increased (55 -> 75)
• Wretched Mawblades critical cooldown increased (6s -> 7s), crit now cancels when parried
• Wretched Mawblades base damage decreased (28 -> 27.5)
• Death's Reverie crit cooldown increased (5s -> 7s)
• Spectral Grasp crit cooldown increased (3s -> 5s), crit now cancels when parried
• Spectral Grasp swing speed decreased (1.23 -> 1.2), PEN reduceed (20% -> 15%)
• Increased Boltcrusher Critical CD (5.5s -> 10s)
• Increased Stormseye/Wraithclaw/Rosen's Hellflame Critical CD (6s -> 10s)
• Increased Gran Sudaruska Critical CD (7s -> 10s)
• Increased Pleeksty's Inferno/Kyrsieger Critical CD (8s -> 10s)
• Fixed katana/sword/shotel/halberd/lft crit movestacks
• Chainlash Kick now respects stuns, fixed movestacks
• Fixed Rupture having Hyperarmor if you have Chain Stacks
• Fixed Stormseye Critical dealing true damage, now resisted by Elemental/Lightning Armor as you'd expect
• You can no longer use mantras during Scarlet Cyclone
• Fixed the following mantras not refunding Ether or reducing their cooldowns when they can't find a valid target: Flaming Scourge Reversal Spark, Wind Forge, Ice Chain, Frost Grab, Shadow Chains, Clutching Shadow, Shadow Seekers, Rising Shadow, Metal Gatling, Bloodcurdle, Vein Tendrils, Enforcer Pull, Abyssal Ridge
• Bloodrend is now available in Battle Royale, have fun

Optimization
• Optimized Mob M1's/basic attacks
• Optimized several crits that would lag on whiffing
• Optimized Diver Supply random event
• Optimized Nautilodaunt events
• Added more tools for staff to detect and shutdown buggy servers

Bugfixes
• Fixed a lot of Mantras that would error if components/effects were cleared early
• Fixed NPC chat bubbles for real this time
• Fixed export sheet not correctly displaying Oath and Origin
• Fixed a memory leak with blocking
• Fixed getting banned for setting too many custom keybinds
• Fixed Katana and Shotel Crits softlocking you if interrupted
• Fixed Pale Briar Critical locking you out of mantras for a while if the critical windup was cancelled
• Fixed Shocking Finish not dealing damage
• Death's Reverie windup critical sfx fixed

• Gear Cabinets now let you repair training gear, restoring their uses up to max, with the cost scaling up the closer it is to breaking
• Fixed Bulldozer
• 2x chests btw

• You can now buy Elemental Training Gear from the Gear Cabinet if you have the element unlocked on your account. Previously, you needed investment in the stat
• Fixed Vyrelda not appearing on the Surface
• Fixed Gear Cabinets on console

November 8th, 2024

Hallowtide Week Two
• New Hallowtide Weapon: Death's Reverie; thanks to iiPessimystic for their help with the design
• New Hallowtide Weapon: Wretched Mawblades
• New Hallowtide Weapon: Spectral Grasp
• A particularly sweet-toothed member of the Spellhardt family joins the Hallowtide celebrations! Seek out Galpin in the Floating Keep, aid him with his candy conundrum, and be rewarded with music-related goodies and loot
• New Book & Shanty: A Light In The Sky
• The main menu now has a spooky new theme for Hallowtide!

Content & Systems
• You can now pick your instrument skin with the Worn Songbook
• Widow's Wail Cemetery is now instanced. Should help a lot with the lag

Balancing & Tweaks
• Eruption Path proc damage now scales with Flamecharm investment and has a flat base damage value
• Increased Eruption Path proc CD on mantras and talents (0.5s -> 3s) as well as M1's and criticals (2s -> 3s)
• Frost Wisps no longer damage ships
• Scarlet Cyclone CD increased (10s -> 18s)
• Scarlet cyclone now breaks after 3 parries
• Bloodrend Blood drain on enemies reduced
• Blood Orb windup increased
• Blood Curdle target's windup increased, less blood drain, and you can vent while you're being hit by it
• Fixed certain potions being able to apply a permanent Speed buff
• Teleportation Resonance can no longer be used in Lightkeeper Temple
• Shadow Eruption size modifier scaling reduced
• Healing potions heal you less while using NLK
• Resurrection whiff CD reduced (70s -> 30s)
• Imperator's Edge crit standing version hyperarmor removed, reduced damage
• Scalesplitter now matches Alloyed Scalesplitter range of 8
• Rising Shadow size modifier range scaling reduced
• Fixed modifiers not being able to increase Vein Tendrils range
• Fan the Flames size modifying on burning servants reduced
• Fixed Heavy Hands Ring increasing posture damage of attacks that aren't M1s, updated description
• Lowered volume of waterlock SFX and Floating Keep spawn SFX

Optimization
• Optimized status effect cleanup
• Optimized mob aggro/targeting
• Greatly optimized mob load/unload checks
• Optimized mob sight checks

Bugfixes
• Fixed Mantras not appearing in certain menus. e.g. Strong Left not showing up in Mantra Training menus
• Fixed Bloodtide Ritual's screenshake being global
• Fixed a bunch of mobs and NPCs not displaying their speech bubbles
• Fixed a longstanding issue where open waterlocks could be closed permanently
• Fixed teleport loading screens
• Fixed Command: Explode killing players that are in a state of invulnerability, e.g. spawn FF
• Fixed Depths freezing up and not spawning any events
• Fixed one of the Sea Highways in East Luminant not showing its borders. Also expanded this highway slightly to connect to the nearby waterlock
• Fixed a rare bug where Ironclad Punishment could let you deal infinite posture damage
• Fixed Authority soldiers not aggroing on Legion soldiers
• Fixed Mute making you neutral to Immortal Guardians and Ministry Necromancers
• Fixed TP bell incorrectly checking for terrain way below you, which often made it unusable
• Fixed TP bell killing players that are being carried when teleporting
• Fixed TP bell particle VFX starting immediately instead of midway through
• Fixed dual wielded weapons missing the swing trail on the offhand
• Added a potential fix to Rising Shadow voiding

• Rosen's Hellflame can now be blocked properly

• Spectral Grasp crit still needs some finishing touches but should drop either tonight or tomorrow. It IS getting its own crit, don't worry

Patch 2.0.2a

Hotfixes
• Increased Joy gain from scaring NPCs (1 -> 3)
• Halved the cooldown for scaring NPCs (60 mins -> 30 mins)
• Each wave cleared in Widow's Wail Cemetery will now grant all remaining players 3 Joy. The final wave will give one more joy than before too (15 -> 16), so in total you will now get 40 Joy for clearing all waves
• Increased Joy gain for infecting players (1 -> 3)
• Replaced Lysander's Deep Gem option with a random relic option for 30 Joy
• Fixed Karliah being absent
• Fixed Whistling Periapt's rarity not showing up as relic tier
• Fixed Wretched Mawblades having collision when held as a tool
• Fixed Wretched Mawblades dealing stupidly high damage with Stone enchant
• Fixed the Widow's Wail Cemetery teleporter in the Floating Keep being unusable
• Fixed Gigameds, Kyrsans not spawning
2x chests btw

• Added unique Spectral Grasp crit and vfx

Patch 2.0.2b

• New Hallowtide Schematic: Wraith Knight
• New Hallowtide Schematic: Sigil Knight
• Relic Joy price adjusted (30 -> 100)
• Spires removed from Hallowtide Relic shop

October 31st, 2024

NEW ATTUNEMENT: BLOODREND
Casting your mind back, you may recall a Black Diver of note was unveiled as the treacherous Crimson Scholar of Burning Blood, a student of the Second Prophet...
• But what of the Second Prophet's other students? Perhaps one of them might be more sympathetic; perhaps they might even willing to share what they know of the mysteries of Blood?
17 New Blood Mantras added!!
30 New Blood Talents added!!

HALLOWTIDE RETURNS
Once again, the festivities of Hallowtide have claimed Lumen for the next 2 weeks! Seek out the legendary Floating Keep of the Spellhardt family to get started...
• All of the rewards and events from previous years have returned, so if you missed out on any of the Hallowtides past, you can experience them now!
• Next week, all-new Hallowtide festivities will emerge with exclusive new weapons and cosmetics... Perhaps even a shanty to learn?

Balancing & Tweaks
• Race Ornament Dyes can now be removed by barbers
• Inhale now applies a damage multiplier instead of adding flat damage to your Mantras. This damage multiplier depends on the level of the inhaled mantra, scaling up to +10% damage with Lv. 5 Mantras. Previously, this was a flat ~4 damage so this should make it more consistent across Mantras. Note that a lot of Mantras reduced this flat 4 to a flat 1 damage internally. Has the benefit of making single-hit gale mantras a lot better than before instead of being greatly outclassed by multihits
• Fixed some Gale and Flame mantras not having an Inhale damage bonus
• Burn tick damage now scales with your Flamecharm investment somewhat, though not with your Songchant
• Burn ticks are now properly resisted by Fire/Elemental Armor
• Give and Take no longer requires Friends in High Places
• After Cut and Inhale no longer require Breathing Impact
• Warding Radiance no longer requires Hell's Partisan
• Hell's Partisan now requires you to either have Fire Forge OR Warding Radiance
• Audacity damage buff duration increased (15s -> 40s)
• Audacity base stun duration increased by 0.5s
• To The Finish HP added (5)
• Exoskeleton HP gain reduced (10 -> 5)
• Discovery of Fire can't be used in the middle of moves now
• Deepfire Ring now increases the burn tick frequency as suggested by its described effect. Since the damage is time-adjusted, this won't actually affect the total damage dealt, just the frequency with which the damage is applied
• Clarified when Audacity stuns enemies for longer in its talent description
• Windmill Ring and Light Eater Ring will no longer stack together on hybrid element attacks
• Fixed the damage reduction formula for Flame Repulsion
• Symbiotic Sustain no longer procs Deep Gems besides Blue Gem
• Increased Symbiotic Sustain cooldown (15s -> 17.5s)
• Reduced Smite base damage (15 -> 10)
• Increased Smite base cooldown (40s -> 50s)
• Increased Rockmaller standing crit windup (0.45s -> 0.55s)
• Further reduced Kyrsieger Hyperarmor duration (1.5s -> 0.5s)
• Health Regeneration potion effect reduced by 20%
• Mindsoothe cooldown increased (30s -> 40s)

Bugfixes & Optimization
• Fixed Aftercut damage scaling twice with PvE power scaling
• Fixed moves that are blocked by one enemy being blocked by all other enemies hit by it even if they aren't blocking
• Fixed Saint Jay not working on Mantra Chill procs
• Fixed a lot of Mantras that would break if an enemy was missing bodyparts
• Fixed Clutching Shadow softlocking you if no target is found
• Clutching Shadow will now deal posture damage if blocked
• Fixed always spawning at the same location after drowning into the Depths
• Fixed spawning in mid-air on Kyrsan Railways & Maestro chime maps. Should mean that you no longer die to anti-cheat shenanigans while loading in
• Fixed major memory leaks with cloth physics and optimized the system
• Fixed Emperor Flame having buggy behavior while active
• Fixed getting softlocked out of the Rhythm Quest if you removed the murmur before
• Optimized Graceful Flame
• Optimized Rotskippers

• 2x chests btw

• Fixed Cemetery portals
• Fixed Teleportation bell
• Fixed not being able to shrine Blood mantras

Patch 2.0.1a

• Fixed Vein Tendrils bugging you on miss
• Fixed Sanguine Dive not ending

btw: 50% off sale until hallowtide ends. have fun

October 25th, 2024


Warcaller Bell
• The Warcaller Bell has been unearthed in the East Luminant, granting access to a potent ritual. Those at Power 20 can ring the bell to bring forth the call for War. Once 4 players ring the bell, the server will enter War Mode for 20 minutes
• While in a War Mode server, all Power 20 players will be Marked by their Guild emblem appearing over their head. Killing the Marked players of other guilds will drop chests and add to the Warchest. Killing players that aren't Marked won't give you anything
• The Warchest is a prize pot that is distributed among the Marked members of the highest scoring guild in the server after the War Mode ends
• Random Events do not spawn on Marked players and static mob spawns are disabled in War Mode servers. Bosses like the Primadon and Dread Serpent can still be spawned
• Once the Warchest has accrued 30 Points, Guild Banners will gradually add to the Warchest and your Guild's score
• If the Warchest has less than 30 Points at 10 minutes in, the ritual will end early, and no Guild will be declared the winner
• War Mode servers are visible on the server list, similar to how Hell Mode servers appear

Content & Systems
• New Greathammer: Rockmaller
• New Unique Weapon Crit: Rockmaller
• Added new talent icons for every Oath
• Oath Mantras now have their Oath talent icon by default
• Mythic Stability now has VFX and SFX when it procs

Hell Mode Buffs
• Massively increased Hell Mode knowledge gain on completion (1 -> 15), increased by 1 for every 5 mobs killed above 100• Hell Mode completion chests now guarantee 2-star quality items and above
• Buffed Hell Mode completion chests by massively cutting down on the rate of mediocre items. Chest size has been adjusted to accomodate for the much better loot
• Hell Mode servers are now more visible on the server list
• Reduced the screen tint applied during Hell Mode

Balancing & Tweaks
• Reduced Assassin's Hood,Vigil Hood, Deepwoken Hood LVL reqs (10 -> 6), added AGL req (10)
• Increased Royal Guard's Kabuto LVL req (5 -> 10)
• Reduced Bulwark Helm, Bloodfeather Cowl LVL req (10 -> 8)
• Reduced Bloodforged Crown LVL req (12 -> 10)
• Reduced Simmerbloom Diadem LVL req (12 -> 10)
• Added Grand Fisher Helm LVL req (13)
• Increased Phalanx Helm LVL req (5 -> 8)
• Increased Knight's Helm, Blacksteel Helm LVL reqs (6 -> 8), reduced FTD reqs (15 -> 10)
• Reduced Gladiator Helm HP (10 -> 5), increased LVL req (6 -> 8)
• Permafrost Prison no longer slows you down permanently when hit
• Payback now enforces its healing cap when hitting multiple targets
• Flaming Scourge Reversal Variant windup increased
• Fixed Mirror Illusion being unobtainable
• Fixed Clutching Shadow being instant on feint

Major Performance Improvements
This week comes with another round of major performance improvements, this time focusing on fixing memory leaks and reducing server memory costs. These should help prevent older servers from chugging, as well as just generally improve the lag.
• Greatly optimized status effects to be a lot more lightweight
• Greatly optimized combat tags to be a lot more lightweight
• Greatly optimized Seasons system (winter snow, autumn leaves, etc.)
• Optimized guild rankings to not take up so much server memory
• Optimized books to not take up any server memory, took up a lot more than you'd think
• Optimized dialogues to not take up server memory when unused, another surprisingly impactful one
• Optimized mob state machines
• Optimized hit detection
• Optimized server-side anti-cheat
• Fixed a memory leak with prompts

Bugfixes
• Fixed Mythic Stability proccing on others when you have the talent
• Fixed Mythic Stability proccing but not preventing death
• Fixed Mythic Stability working against Chime storm damage
• Fixed Imperator's Edge Enlightened proc SFX being global
• Mobs will no longer stall ships from despawning
• Fixed a gamebreaking bug where people could log as they used Judgement to softlock you in place
• Hopefully fixed Hell Mode not always spawning corrupt mobs on players who rung the bell. King Threshers and Broodlords will still not spawn in corrupted
• Fixed mobs in Depths Trial being ungrippable
• Fixed randomly spawning chests sometimes breaking on load
• Fixed VFX not showing up for Shade Step
• Fixed Ice Eruption Round Spark being climbable
• Fixed Crystal Ice Carve not being red
• Fixed Hell Mode not always clearing up properly
• Fixed Nocturne offhand not displaying its enchant
• Fixed Flippers of Fate offhand not displaying its enchant
• Fixed Anklets of Alsin only showing one anklet
• Fixed Flaming Scourge bugging out
• Reversal Flaming Scourge no longer goes on full CD if it fails to find a target

• Fixed Flaming Scourge bugging out
• Reversal Flaming Scourge no longer goes on full CD if it fails to find a target
• Alloyed Scalesplitter damage increased (19 -> 20), scaling increased (5 -> 6)
• 2x chests btw

• Minimum Warchest point req reduced (30 -> 20)
• Fixed Guild Banners not adding to your Guild's score correctly
• War servers are now sorted to the top of the server list if you select a Power 20 slot
• Added a timer to the War Mode GUI
• Fixed War Mode not completing successfully in some servers
• Fixed Rockmaller aerial crit

Patch 2.0.0a

Hotfixes
• The Ritual Casting system has been completely rewritten. All long-standing issues with it have been fixed. Ritual Casts no longer awkwardly mess with equipping tools or false-start
• Fixed uppercuts ending early
• Fixed anti-gank on mobs
• Your own attacks no longer damage your own Ice Fissure

Patch 2.0.0b

War Mode Balancing
• Dimensional Travel in War Mode is now 1:1 with physical space, meaning that 100 studs travelled in the Interstice is 100 studs travelled in the physical world. This still allows for ambushes and tactical retreats but prevents using it for fast-travel in War Mode
• Teleportation in War Mode now has a range limit of 1000 studs and its cooldown is doubled
• During War Mode, only Marked players can take Banners
• Reduced frequency of Banner Warchest contributions in War Mode
• To counter flooding, you now get a penalty to your Guild Score depending on a rolling average of your Guild member count in the server. Basically, this just means that the more of your Guild are in a server, the less each kill/banner payout will be worth
• Score amounts have been multiplied by 10 but all the reqs have been multiplied by 10 so there won't be any change other than visually. This was done to allow for the above change
• During War Mode, Non-Marked players deal half damage to Marked players and vice versa

October 18th, 2024

Content & Systems
• New Shadow Mantra: Shade Step
• New Weapon: Iron Twinblade
• New Alloy: Alloyed Scalesplitter
• New Flaming Scourge Spark: Reversal
• New FTD Talent: Mythic Stability
• New FTD Talent: Down to your Level
• New FTD Talent: Dancing Guard
• New FTD Talent: Defensive Reprisal
• New FTD/STR Talent: Knuckle Guard
• New Imperator's Edge running critical
• You can now see your Stealth stat in the rest screen

Balancing & Tweaks
• Increased "Passdown Capacity" max Echo upgrade (2 -> 4), letting you pass down up to 6 items now. The Hippocampal Pool's dialogue will now also mention how many passdowns you have left
• Lowered the echo cost per passdown for Soulbound/Legendary item (60 -> 40)
• Implemented a cap and floor for posture damage multipliers. The cap is the same as the regular damage multiplier cap, soft capping the posture multiplier at 1.5x and hard capping it at 1.75x. The floor (minimum multiplier) lies at 0.5x, letting you reduce incoming posture damage by up to 2x
• Parry stun window adjusted again (0.15s to 0.35s -> 0.2s to 0.4s), parry stun for weapons with equal swingspeeds increased (0.25s -> 0.3s)
• Your weapon's base damage is now reduced by 35% if you wield it below its requirements using glitches. You shouldn't notice a change unless you're deliberately bug abusing
• You now get Illusory Counter after handing in 3 Void Feathers instead of 2. Previously, you got two rewards for your 2nd Feather and no rewards for the 3rd
• Bloodtide Trident projectile trajectory now follows character on shiftlock
• Brachial Spear projectile trajectory now follows character on shiftlock
• Putrid Edenstaff projectile trajectories now follow character on shiftlock
• Flame Repulsion now deals less damage the bigger its size gets, base damage slightly increased
• Flame Sentinel damage reduced
• Sightless Beam duration buff from modifiers greatly reduced (base duration unchanged)
• Increased the duration that other players can follow a Jetstriker's Stratos Steps (4s -> 8s)
• Ice Fissure wind-up decreased for placing down fissures (0.45s -> 0.4s), wind-up increased for detonating them (0.2s -> 0.4s)
• Increased Spectral Gauge passive drain by 2x while in Phantom Step
• Fixed the double damage scaling on Boltcrusher Drill crit if you had Surge Path
• Greatly reduced Kyrsieger's Hyperarmor duration (3s -> 1.5s)
• Forge Greathammer Critical Hyperarmor duration reduced (0.6s -> 0.3s), no longer acts as True Hyperarmor and can no longer be used when already stunned
• Additional Startup frames added to Rosen's Hellflame
• Flaming Scourge CD now applies properly when interrupted
• Flaming Scourge base posture damage increased
• Second hit of Crescendo's critical is now cancellable
• Illusionary mobs should no longer collide with players
• Illusions created via Illusionary Counter are invincible for a short duration after spawning (can still be stunned, etc.)
• Using Tempest Blitz without a target while in combat cancels the move early
• Visionshaper clones now cancel their lightning strikes if used consecutively while the user is swinging
• Ether Barrage explosions size now scale with the level of the mantra
• Using Reality Shift with criticals now has the same overriding property as spells which fixes using it while fighting sometimes being unresponsive

Major Performance Optimizations
• Fixed a huge memory leak with parallel player subscriptions. Removes a very big performance chug on the server that got worse as more mobs were spawned and more players joined/left servers
• Greatly optimized Ice Carve. Was causing huge memory leaks and performance issues, especially in older servers. Sounds like a minor bugfix but it's hard to overstate just how much this Mantra in particular was lagging servers out
• Fixed a huge memory leak with Flaming Scourge
• Fixed a memory leak with parrying sound fx
• Fixed Crypt Blade memory leak
• Fixed Emotion Wave memory leak
• Fixed a memory leak with Lightning Stream
• Fixed a memory leak where if visual effects loaded in before a certain point they wouldn't clear up properly
• Greatly optimized mob antigank checks
• Greatly optimized humanoid mob targeting, attack logic, and parkour checks
• Greatly optimized mob and player blocking checks. Should completely remove the lag from mobs sitting in block
• Greatly optimized Mob checks for nearby allies. Now only performed when relevant to their activities
• Greatly optimized the laggy nightmare brains. Big source of lag exclusive to the East Luminant
• Optimized server-side area/region checks
• Optimized mob target-setting
• Optimized mob state handling
• Optimized TP bell vfx
• Fixed a source of lag in the East Luminant relating to interactible objects

Bugfixes
• Implemented a failsafe for the Silentheart Quest: in case you have already killed a trainer and haven't received the talent reward (with the trainer no longer respawning), you can now speak to the Dreadstar to receive it
• Fixed Surge not giving you the max oath progression dialogue after getting all Visionshaper abilities
• Fixed a longstanding bug where you'd have to click twice to re-equip Training Gear after spending an investment point
• Fixed free character slots sometimes not being redeemable
• Fixed Chariot's Spire spawn option
• Fixed Metal Rampart and other destructible objects being unclimbable
• Fixed Boltcrusher Slam (Running) Critical doing its second hit when the first hit was dodged
• Fixed being able to start the Aelita event while combat tagged
• Fixed being able to passdown an infinite amount of Soulbound/Legendary items
• The spears that the Scion of Ethiron shoots at you can now be walked through, should prevent cases of you getting flung and instantly killed by wonky Roblox Physics
• Hopefully fixed getting stuck in Layer 2 if you used your Light Hook just as it expired
• Made entering and leaving Guild Bases safer in that you're less likely to die to fall damage if you lag out
• Fixed guild base door tp failing and keeping you in place
• Fixed Ice Eruption Round Spark not dealing damage at the proper position
• Fixed Explosive Shadow Assault on visionshaper clones bugging users
• Fixed being able to bypass weapon requirements by oathbreaking Silentheart
• Fixed Deep Owl clipping you through ceilings when grabbed (for real this time)
• Fixed Ironclad Punishment not working
• Fixed Old Habits Die Hard not working

• 2x chests btw.

Patch 1.9.9a

• Greatly optimized mobs by greatly reducing their parallel actor memory cost
• Fixed broken mobs
• Optimized a lot of the backend libraries in Deepwoken, should have some pretty good performance gains
• Fixed a major memory leak with characters

Patch 1.9.9b

• Fixed certain Equipment not displaying the correct pips/buffs
• Fixed mobs in Depths Trial being ungrippable

October 11th, 2024

Content & Systems
• New Legendary Weapon: Imperator's Edge
• New MED Weapon Type: Twinblade
• New Twinblade Weapon: Crescendo
• New Twinblade Weapon: Scalesplitter
• New Twinblade Talent: Face Cutter
• New Twinblade Talent: Turning of the Wheel
• New Legendary Ring: Charged Ring
• New Legendary Ring: Ferryman's Ring
• Added new Corruption Downside: "Blood Loss"
• Added an Export button to the TAB menu. Clicking export will bring up a textbox that you can copy with your build summarised. Exporting your build will let you share it with others or potentially import it into 3rd party character builders should they add support! (hint hint)
• Chariot's Spire is now available as an initial spawn for Ignition Delvers
• Chariot's Spire now has many amenities on offer for its Delvers

The Great Equipment Rebalance
Following a lot of improvements to our internal tools for editing and viewing equipment, this patch is dropping with a pretty substantial list of changes to Equipment. Equipment has been broadly divided into Level brackets based on their stats, with items that fall above and below the curve being tweaked to match their bracket's strength, as well as the item itself's rarity.

Arms
• Adjudicator's Coats, Pathfinder Elites, Justicar Defenders, Royal Duelists, Ministry Cloaks, Fleet Warden Capes LVL req reduced (13 -> 8)
• First Ranger Dusters, Aristocrat Coats LVL req reduced (13 -> 10)
• Imperial Pauldrons, Providence Coat LVL req reduced (10 -> 8)
• Grand Fisher Plate, Diver's Light Plate, Moonseye Gauntlets, Warden Pauldrons, Hive Scourge Cuirass, Legion Phalanx Plate, Ironsinger Heavy Plate LVL req increased (10 -> 13)
• Ignition Gauntlets LVL req increased (8 -> 13)
• Deepwoken Cloaks, Providence Coat LVL req increased (8 -> 10)
• Glassdancer Wraps LVL req increased (6 -> 8)
• Monastery Champion Robes now give 1 Posture
• Enforcer Plate given 1 Posture, Rare pip upgraded into Legendary pip
• Imperial Pauldrons HP increased (3 -> 7)
• Bluesteel Pauldrons HP increased (2 -> 5)
• Warden Pauldrons and Providence Coat have each been given a Legendary pip
• Moonseye Gauntlets and Blacksteel Pauldrons have each been given a Rare pip
• Autumn Pauldrons given 2 HP
• Azure Royal Guard given Legendary pip
• Grand Pauldrons given 1 Posture
• Silver Pauldrons given 1 Posture
• Leather Gloves Uncommon pip downgraded to Common pip
• Adventurer Coats given 3 HP
• Black Overcoat given Uncommon pip
• Brigand's Cloak given 4% Stealth
• Leather Pauldrons given 1 Posture, HP increased (2 -> 5)
• Simple Pauldrons given 1 Posture, Common pip
• Steel Pauldrons given 1 Posture, HP increased (2 -> 5)
• Glassdancer Wraps HP reduced (7 -> 2)
• Winter Corps Parka, Vanguard Brace, Brilliant Pauldron LVL req added (10)
• Sandrunner Wraps, Tracker's Brace, Ranger's Brace, Redsteel Pauldrons, Ministry Operative Cloak, Enforcer Plate, Blacksteel Pauldrons, Woodland Pauldrons, Azure Royal Guard, Silver Pauldrons, Khan Pauldrons LVL req added (8)
• White/Black Fur Pauldrons, White/Black/Brown Parka, Novice Brace, Brigand's Cloak, Bluesteel Pauldrons, Iron Pauldrons, Steel Pauldrons, Grand Pauldrons, Mercenary's Garb, Adventurer Coats, Black Overcoat LVL req added (5)

Head
• Royal Guard's Kabuto given Legendary pip
• Blackleaf Helm Posture reduced (2 -> 1)
• Deepscorn Casque, Chef's Toque, Royal Guard's Kabuto, Familiar Helms LVL req added (8)
• Ten-Gallon Hat, Guard's Kabuto, Captain's Kabuto, Phalanx Helmet, Immortal Helm LVL req added (5)
• Bloodforged Crown, Simmerbloom Diadem LVL req reduced (15 -> 12)

Legs
• Mercenary's Boots have been given a LVL req (10)

Torso
• Warmaster's Medallion, Lightkeeper's Medallion, Tiran Pendant have each been given a Legendary pip
• Fleet Warden Capes have been given a Rare pip
• Shrouded Capes and Dark Owl Cape now have 2 Elemental Armor
• Wormwarder Lantern now gives 10 Sanity
• Canticlysm Pendant, Confessor's Charm, Grand Pathfinder's Backpack, Whistling Periapt, Lightkeeper's Medallion, Warmaster's Medallion, Tiran Pendant LVL req added (8)
• Varicosa Medallion, Curseblood Pendant, Red Eye Pendant, Seafarer Pendant, Nomad Pendant, Monastery Beads, Brilliant Cape, Golden Cape, Black Cape, Shrouded Capes, Dark Owl Cape, Adventurer's Scarf, Black Scarf, Crimson Scarf, Dawn Scarf, Desert Scarf, Sandrunner Scarf, Forest Scarf, Tundra Scarf, Whaler Scarf, White Scarf LVL req added (5)

Ears
• Old Blood Earrings, Moonlit Earrings have been given a LVL req (5)

Rings
• Finisher's Ring, Ring of Casters LVL req reduced (13 -> 10)
• Ferryman's Ring Rare pip upgraded into a Legendary pip

Balancing & Tweaks
• Parry Stun duration range has been adjusted (0.2s to 0.3s -> 0.15 to 0.35s)
• Feint endlag maximum duration increased (0.2s -> 0.3s)
• "Burning" Corruption Downside no longer sets you on fire. Instead, it applies Wither equivalent to 15% of your max HP
• Removed endlag on getting hit by or venting Judgement. Do note that you'll still be if hit, but you can now parry attacks that follow Judgement
• You are now immune to Judgement for 5s after having been hit by it (prevents getting chain Judgemented in ganks)
• Judgement is no longer resisted by Slash/Physical resistance
• Flow State cooldown added, window reduced
• Mayhem Medium flow state windup increased
• Rising Star regular & flow state versions have longer windup now
• Saramaed Hollow can now drop Sinner's Ash at high depths
• Removed X-Ray vision from Brutes/Broodlords
• Lava now damages most mobs
• Long Tong of the Law base damage increased (15.5 -> 17)
• Ingredients that increase/decrease incoming posture damage now retain the same potency when inverted by Antithetic Salts
• Capped Potion "Steadfast" and "Buckling" effects to 0.5x. This means the maximum multiplier for increasing/decreasing incoming posture damage while under this effect is 2x
• Soulthorn PEN buff removed
• Heavily reduced Sanity regen debuff on potions (0.35 -> 0.1)
• Chain Reaction no longer procs on lingering pots, effectiveness reduced (1.65x -> 1.4x)
• Reduced Vampirism Blood gain per m1 to account for Blood Loss corruption downside (5 -> 0.5)

Bugfixes & Optimization
• Fixed Megalodaunt Coral Spear attack (not the mantra) going through walls
• Fixed Wither getting cleared for knocking a mob while in PvP combat
• Fixed Dimensional Travel starting its cooldown when entering The Interstice
• Dimensional Travel now only has a wind-up if you're in player combat, wind-up increased (0.3s -> 0.7s)
• Dimensional Travel's cooldown is now doubled when leaving The Interstice if you're in combat
• Fixed Hell Mode still requiring 5 players to start instead of 4
• Cleaned up the F9 log to clear up a lot of obsolete warnings

• Increased Vampirism blood gain on landing M1's, now scales with your weapon's damage

• Correction: Providence Coat LVL req is 10 now, error in transcription
• 2x chests btw

Patch 1.9.8a

• Fixed a tutorial softlock
• Flameguard Pauldrons LVL req added (8), given Rare pip, 1 Posture, and 3 HP
• Gladiator Pauldrons LVL req added (5), HP increased (2 -> 5), given Rare pip
• Added VFX for Blood Loss corruption downside
• Fixed Crescendo crit being unparryable
• Reduced Wither corruption downside effect (15% max HP -> 10% max HP)
• Reduced Blood corruption downside effect (20% max Blood -> 15% max Blood)

October 4th, 2024

Content & Systems
• New Ironsing Mantra: Metal Turret ★★
• New Alloy: Alloyed Forge Greathammer
• New Unique Critical: Forge Greathammer
• Ignition Delvers can now take the Deepdrill at Chariot's Spire down to the Eternal Gale once they've escaped it using the drill previously. Doing so will skip the generator and regular entrance and have you start Layer 2 at the Frontier Furnace, but won't provide a Light Hook like Castle Light
• The Hollow Forge is now available to Ignition Delvers at Miner's Landing. This forge fueled by the searing magma of Saramaed is capable of refining 3 Pluripotent Alloys into 1 Smith's Alloy
• You can now bulk purchase all items in Klaris's shop
• You can now edit your hairstyles in character creation
• You can now talk to any Etrean Royal Guard to progress the Lord Regent storyline after Kennith finds a lead
• Lord Regent storyline is no longer locked out if you have insufficient Ministry reputation. Storyline lockouts have been reset
• You no longer need weapon stats to challenge the Maestro, but won't gain the guaranteed weapon reward unless you have a weapon stat unbounded or are a Silentheart
• The Loot All button no longer has a windup if no one else is nearby

Balancing & Tweaks
• Hell Mode completion chests are now double the size
• Parry Stun duration has been reduced to prevent unpunishable feints. The range between the lowest and highest durations has also been reduced (0.11s to 0.51s -> 0.2s to 0.3s). As before, your parry stun duration is lower if your weapon is slower than your opponent's
• The length of shaky/weak block frames is now determined by your weapon's swing speed. Previously, daggers alone had an innate debuff to shaky block frame duration. Weapons with above 1x swing speed now have a reduction to shaky block frames proportional to their swing speed, capping out at a 20% reduction at 1.2x swing speed
• Casting Mantras, using crits, and M1'ing now fully cancel rolls early. This does not apply if you Gale Dash with an M1
• Roll cancelling now ends the roll animation much more quickly. Roll cancel animations aren't played if you cancel a roll with anything other than a feint
• Fixed Antiheal only reducing healing if applied to the healer, and if antiheal is applied to the target of the healing. i.e. Antiheal now affects your 'incoming' healing, not your 'outgoing' healing
• Greatly improved Dread Serpent's Tooth drop rate
• Increased Primadon Idol of Yun'Shul and Tiran Pendant drop rates
• Increased Etris Raid Smith's Alloy and Armorer's Needle drop rates
• Increased Hell Mode Moonseye Tome and Armorer's Needle drop rates
• Artifacts can now drop Smith's Alloys and Armorer's Needles rarely
• Pluripotent Alloy max quantity increased (3 -> 15)
• Pluripotent Alloys can now be sold for 150 Notes
• You can now sell Rain Spires and Void Spires for 100 Notes
• Being hit by Dustlunge's AoE now grants backstab immunity for 60s
• Rosen's Hellflame Critical cooldown now starts after the critical ends
• Rosen's Hellflame Critical cooldown increased from 4s > 6s
• Down Comes the Claw no longer applies on Rosen's Hellflame
• Death from Above hyperarmor only continues if first slash is landed
• Death from Above first slash is no longer an insta guardbreak (now deals 25 posture)
• Death from Above hitbox on slashes adjusted to be further infront of character
• Defiance now properly cuts burn damage in half if below 35% hp and no longer confusingly reduces its duration by 17%
• Termite now gives +3 HP
• Increased Smite CD (25s -> 40s)
• Reduced Duelist's Dance posture (2 -> 1)
• Champion's Dagger swing speed reduced (1.28x -> 1.25x)
• Fixed bug where Ironsing would bypass Absolute Radiance talent
• Fixed an interaction where blocking Kyrswynter standing crit would temporarily stun you
• Fixed Poser's Ring Shattered Katana crit movestack
• Ether Barrage no longer hits the caster
• Bolt Crusher critical damage reduced
• Grilled Cheese now requires a fire. Crazy

Bugfixes & Optimization
• Taking items from loot menus (chests, bags) no longer scrolls you all the way back up to the top
• Fixed Scallop recipes
• Fixed Dimensional Travel not following
• Fixed being able to die after using a Drowned Favour
• Fixed being able to enter Diluvian Mechanism without having a drowned healthbar
• Taking a leap of faith after touching the Light Hook during the Floor 2 escape sequence no longer wipes you
• Fixed Table Flip not hitting at an angle
• Fixed dialogue slider markers having trailing zeroes
• Fixed dialogue sliders initialising at the wrong position
• Fixed excessive endlag after having your Dimensional Travel windup cancelled
• Fixed being able to roll Static Ace without having Lightning Stream
• Fixed Chainwarden sounds playing on loop in Erisia
• Fixed some anti-exploit issues with uppercuts
• Fixed Fulgurite Overload not visually growing additional crystals and not properly counting the double stacks
• Fixed Golem lasers not being parryable

• You can now activate Hell Mode with a minimum of 4 Players (down from 5)
• 2x chests btw
(golem laser parry fix is for braces, not in general)

• Added Metal Turret Multiplying Spark
• Fixed parry stun timing
• Whistling Periapt is now bankable

Hotfix
• Fixed parry stun timing being much longer than intended

September 27th, 2024

Festival of a Billion Souls
• To celebrate 1 BILLION visits, log in this weekend to unlock the Party Hat permanently. Like Hallowtide Medals, you can redeem this Party Hat from Blacksmiths once unlocked!
• Drowned Favours have been reset. This means that any builds that you previously used a Drowned Favour on will be able to be revived with a Drowned Favour once again
• 4x chests this weekend

Food Fight; Chef Equipment & Weaponry
• New LHT Weapon: The Flippers of Fate
• New MED Weapon: The Pastry Paster
• New HVY Weapon: The Long Tong of the Law
• New Equipment: Chef's Toque
• New Unique Equipment Talent: Umami

Content & Systems
• New Flamecharm Legendary Weapon
• New Relic Equipment
• Visionshaper clones now copy your elemental path talents
• The cap on Character Slots is now 52, up from 32
• The number of player combat tags you have is now displayed as a number on the danger skull

Balancing & Tweaks
• Backstab Immunity (assassination CD) duration increased (25s -> 2m)
• Fixed assassinating others while in Portals resonance
• Dust Lunge no longer works on those in combat, AoE no longer hits those in combat
• Deep Wound no longer procs against those in combat
• Visionshaper clones can now endure fewer hits (5 -> 3)
• Charismatic Cast/Overcharm status is no longer required to receive reduced damage from enemies Charmed by you. Largely a buff to builds that use Allure without Charismatic Cast, as they previously didn't get this
• Tough Love's damage bonus is now 5% on Mantras and 10% on other sources
• Storm Cage duration is now reduced if you take damage
• Gravity Field is now cancelled by Zoning Mantras, and Zoning Mantras are now cancelled by Gravity Field
• Gravity Field timing is now more consistent and causes less lag
• Fixed certain moves (e.g. Table Flip) having double-hits on guardbreak, fixed the same moves occasionally dealing double posture damage
• Reality Shift now only teleports if necessary
• Hell's Partisan no longer has parry stun
• Sightless Beam's duration is no longer dependent on server tick, instead having a fixed duration
• Mantra Permanence now grants Inspiration stacks with Ether Conduit
• Ether Absorption now grants Inspiration stacks with Ether Conduit
• Inspired vfx now matches the duration of the status

Talent Class Changes
• Magical Resolve moved to "Sturdy Resolve"
• Lightweight, Armor Conserver moved to "Natural Armor"
• Lose your Mind, Piercing Will moved to "Mindbreaker"
• Speed Emission moved to "Nimble Blade"
• Anxious Guard moved to "Marauder"
• Impervious Slumber moved to "Meditative Trance"
• Blighted Song moved to "Darksiphon"
• Hoplite moved to "Lancer"
• Successive Throw, Finishing Touch moved to "Critical Specialist"

Bugfixes & Optimization
• Fixed 360 blockable moves not respecting shaky block frames. Fixes being able to block despite having shaky block during Sightless Beam and other moves
• Fixed not being able to feint on console
• Fixed spawning inside of Visionshaper clones
• Fixed Visionshaper clones being affected by DoT
• Fixed some items like Pickaxes having mass
• Fixed certain visuals not showing up when an ability is blocked, e.g. Chain Lightning, Surge Overload
• Fixed Legion mobs still being green
• Fixed using Reality Shift while a clone is mid-action consuming their mantra and not using it
• Fixed a Mantra dupe
• Fixed Round Spark on Ice Eruption spawning another hitbox below it
• Fixed Death from Above not working with certain weapons
• Optimized hitbox status effect checks

• Dimensional Travel now has a short cancellable windup (0.3s)
• Teleportation bell CD is now doubled in player combat (15s -> 30s)
• If Teleportation bell is cancelled, you now get a 15s CD
• Teleportation bell cancel window increased (0.5s -> 1s)

Gun M1 Swing Speed fix
• Fixed gun M1 timings being way different to regular M1 timings

To account for this, the following swing speeds have been adjusted:
• Alloyed Dawnshot, Dawnshot, Dragoon, Flintlock, Silversix 1.06x -> 1.17x
• Repeater 1.13 -> 1.25x
• Divine Flintlock 1.2 -> 1.33x
NOTE: These weapons won't be any faster, their previous swing speeds were just inaccurate

Swing speeds have NOT been adjusted on Rifles, which fixes them having way faster gun M1's than their regular blunt M1's.

• Jetstream talent (relic talent accidentally added to the talent pool) renamed to Whistleguard. If you had Jetstream you'll get a talent hand refunded to you
• You can now drop items to others in Dungeons other than Layer 2
• Rosen's Hellflame swing speed increased (0.9x -> 0.93x)
• Gun M1's additional slow is now based on whether you're moving backwards, only applying the additional slow if walking backwards
• Flippers of Fate scaling adjusted (8 LHT, 6 INT, 0.2 CHA -> 8 LHT, 3 INT, 3 CHA)
• Long Tong of the Law scaling adjusted (8.5 HVY, 6.5 INT, 1 CHA -> 8.5 HVY 3 INT, 3 CHA)
• Pastry Paster scaling adjusted (5.8 MED, 8.2 INT, 0.2 CHA -> 5 MED, 2 INT, 2 CHA)

• The Festival of a Billion Souls has been extended until Friday, so there's still time to get the Party Hat and reap the benefits of 4x chests until then!

September 20th, 2024

Nightwish x Deepwoken Promotional Event
• To celebrate the release of Nightwish's new album "Yesterwynde", a promotional event will be available this weekend!
• Doorways leading to the Yesterwynde Tavern have emerged across Lumen, with the tavern itself tended by the Ferryman of all people...
• Search Lumen for the three missing Yesterwynde Vinyls from the Ferryman's collection and earn yourself exclusive skins for your instruments ingame!

Visionshaper: Mirrored Self Rework
• Replaced Illusory Realm with new Mirror Illusion Mantra that knocks targets back within radius and creates a shaper clone of them
• New Talent: Shaper Mimicry; makes your shaper clones imitate certain actions the user makes
• New Talent: Reality Shift; makes your clones do the actions they have displayed overhead
• Illusory Servants Clones now last significantly longer
• Illusory Servants CD and windup reduced, invincibility duration reduced
• Illusion Counter now generates a shaper clone
• You can press X to swap with your illusions
• By default, your shaper clones will no longer act on their own, and will await your instructions
• New Illusory Counter Spark

Content & Systems
• New Starkindred Talent: Death from Above
• Toggling off "No Holds Barred" now clears your combat tags with your allies
• You no longer combat tag allies when you hit them unless you have No Holds Barred enabled
• As polled for, Roblox friends are now automatically your allies in Deepwoken

Balancing & Tweaks
• Moonseye Tome subsequent uses Knowledge increased (30 -> 50)
• Chainwarden Impel posture damage per orb decreased (10 -> 6)
• Chainwarden Impel cooldown increased (10 -> 15)
• Chain of Perfection now grants its damage buff at 5 stacks. Damage buff per stack increased (+4% -> +5%)
• Chill procs that don't come from Mantras no longer proc Saint Jay
• Flow State Ankle Cutter is faster
• Relentless Hunt, Mayhem, and Rising Star now have lower cooldowns
• Relentless Hunt, Mayhem, and Rising Star don't go on full cooldown if cancelled, similar to mantras
• Heavy Mayhem now has hyperarmor
• Light Relentless Hunt windup lowered
• Light Relentless Hunt teleport has been made more accurate
• Running out of Ether now cuts off Lord's Tithe
• Legion Centurion outfit is no longer green, to keep it in line with the colour scheme of the legion

Bugfixes & Optimization
• Fixed a bug with Shrine of Mastery where 'OR' requirements weren't handled properly when calculating the minimum values a stat could go down to
• Optimized map loading
• Optimized a lot of minor sources of background lag
• Fixed lag issues with Abyss Wanderer's Plate
• Jet Kick fixed (again)
• Silentheart attacks should no longer give unnecessary fall damage and shouldn't trigger the AA gun
• Fixed Yamaketzal giving you Echo talents without being asked to
• Fixed using Jailer/Impaler/Conductor not clearing rods
• Fixed uppercut comboing triggering the AA gun
• Agitating Spark now no longer puts out the burn on enemies you attack if it wasn't able to spread to anyone else. Agitating Spark now has a reduced CD (3s -> 1s) if it didn't spread

• Fixed Ritual Casts
• Fixed Shaper Swap not being rebindable
• Fixed Illusion Clones not copying your actions
• Fixed Illusion Clones not chasing down your enemies
• Increased Illusory Servants CD
• Fixed Surge not letting you max out your Visionshaper oath
• Fixed some issues with entering the event tavern


Missing Patch Notes
• The HP threshold for surviving a fall through a chasm in Scyphozia and ending up in Layer 2 now increases with every Power above 15, starting off at 50% HP at Power 15 and capping off at 75% HP at Power 20
• Gravity Field amped gravity version no longer slows (the one you can't jump in)
• 2x chests this weekend

Those that died at Power 16 to Power 20 to the Layer 1 void and had over 50% health between the patch dropping and this corrected patch note dropping are eligible for a restore. Mods will be dealing with increased tickets and will know if you're making things up, so please only submit a restore if you're sure you're eligible.
• Illusion Clones and other summons are now your allies
• Illusion Clones no longer dissipate when the caster is hit
• L1 Void threshold is now always 50% if you don't have any player combat tags
• Multiple player combat tags will now reduce the threshold by 5% for every tag over 1. So if 5 people are attacking you and you're Power 20, your void threshold will be 55%. The threshold can now go down to a minimum of 40%

September 13th, 2024

Content & Systems
• New Chainwarden Mantra: Impel
• New Equipment Set (Arms/Legs): Abyss Wanderer, designed by IronKronoXD
• New Equipment: Simmerbloom Diadem
• New Unique Equipment Talent: Simmerbloom
• New Equipment: Ignition Gauntlets
• New Ignition Delver Talent: Union Pager; a handset that lets you remotely take on jobs
• New Advanced Talent: Switchblade
• New Spark: Reversal Rupture
• Your Parry cooldown duration is now visible above your posture bar
• The settings screen now scales with your screen resolution and has a scrollbar
• Equipment Dye will now apply to particle effects present on the Equipment

Silentheart: Unparalleled Vengeance Rework
• New Talent: Flow State
• New Talent: Unmatched Dexterity
• New Talent: Relentless Hunt
• New Talent: Rising Star
• New Talent: Mayhem
• Silentheart now subtracts 25 from the Weapon Stat requirement of weapons. e.g. If you have 50 HVY you can wield weapons that require 75 HVY
• Lodestar has been removed
• Mani Katti has been replaced with Rising Star
• Silentheart no longer innately has 10% Mantra resistance
• Dread Stacks no longer give a damage multiplier to your M1's and crits

Voidwalker Changes
• You can once again speak with the Voidmother to depart the Voidheart while in combat, but doing so will create a rift that will take you to a random location. Others can follow you through these rifts to give chase
• The Voidheart is no longer a Spawn Location/Inn. New Voidwalkers still spawn at the Voidheart when they spawn in for the first time, but your Spawn Location/'Inn' by default is Erisia. Naturally, you can still access the Voidheart via your Voideye
• The Voidheart has shrunk somewhat, with the Dusklit Garden being removed and its Blacksmith relocating to the main hall. The Void is unpredictable and ever-shifting
• You can no longer place Guild Bases while on a Voidwalker hunt. Some NPC's are unavailable while on a Voidwalker hunt
• Dying now resets your Voideye and Grasp cooldowns
• Grasp of Eylis ESP highlight is now red, reappears more often. Now appears even when your target isn't close to escaping

Balancing & Tweaks
• Blockstun duration for those hitting blocks is now based on the attacker's swingspeed. The base is 0.2s, with 0.9x swingspeed weapons having 0.25s of blockstun, and 1.1x swingspeed weapons having 0.15s of blockstun. Previously, HVY weps in general had 0.35s of blockstun, and LHT weps didn't have any blockstun
• LVL 10 req added to Celtor Commander Plate, Ironsinger Heavy Plate, Etrean Siege Cuirass, Grand Authority Plate, Hive Scourge Cuirass, Legion Phalanx Plate, Moonseye Gauntlets, Providence Coat, Imperial Pauldrons, Warden Pauldrons, Deepwoken Cloak, Assassin Cloak
• LVL 10 req added to Khan Helmet, Authority Helm, Blackleaf Helm, Pale Assassin's Hood
• LVL 10 req added to Imperial Boots
• LVL 6 req added to Glassdancer Wraps
• LVL 6 req added to Gladiator Helm, Investigator's Hat, Knight's Helm
• LVL 6 req added to Flameguard Boots, Bluesteel Boots, Silver Sabatons, Tracker's Boots, Vanguard Boots, Woodland Boots
• Reduced the knockback on Chainlash (buff, allows for combos)
• Chainlash posture damage increased
• Chainlash now only displays hit effects if you actually hit your opponent
• Float Like a Butterfly now has a 5 second cooldown. To compensate, it now deals true damage
• Float Like a Butterfly can no longer backstab
• Charged Return damage buff reduced (20% -> 15%)
• Flame Within damage buff increased (5% -> 10%), as Charged Return got nerfed
• Added invisible walls to Echoes of Bloodshed as polled
• Added invisible walls to The Condemned Archives as polled
• Added damage modifier values to the descriptions of a variety of Talents and Mantras

Bugfixes & Optimization
• Fixed a very long-standing issue with combat tags where kill credit wasn't correctly assigned. Kill contributions still worked completely fine, but the ultimate credit for who got the kill wasn't always correct, effectively being random. Kill credit prioritised players over mobs/environment correctly, but didn't prioritise for who did the most damage correctly. This fixes bounties going to the wrong player, PvP score going to the wrong guild, and a lot of other things. Whenever some guy m1'd you once and got credit for the kill instead of the demon who did 90% of your health, it was probably this bug
• Fixed a very long-standing issue of tools in your inventory not always being categorised correctly
• Fixed Shrine of Chance overwriting special hands like your Resonance roll
• Optimized client-side tool categorisation
• Fixed not being able to get Deepshore Fossil with Ignition Delver Origin
• Fixed hitting your own Metal Rampart
• Fixed Explosive Rage proccing without the talent
• Fixed not being able to sell Gold Plates
• Fixed Flintlocks/Pistols not counting as LHT weapons in a few interactions
• New Outfit: Ignition Trailblazer

September 6th, 2024

Content & Systems
• New Origin: Ignition Delver. Starts you off as a Union Initiate at Miner's Landing. Grants greatly increased EXP from Dungeons and Jobs, but slightly reduces your EXP from other sources. EXP is also increased up to Power 10 since you spawn in the Eastern Luminant
• New Dungeon: Deepdrill Expedition: Within the halls of Miner's Landing, the efforts of the Union have secured new routes into the cave systems below. Speak to Deepdelver Tau to venture forth into the Saramaed Hollow with up to 4 companions, burrowing deeper and deeper into Lumen's crust and availing yourself of its long-interred riches
• Added Character Creation icons for Jus Karita and Legion Kata
• Added Icons for all Core Attribute Mantras, courtesy of zyzyth
• You can now buy Dye Packets from Klaris in bulk
• Added Barbers to Meteor Isle, Fort Merit, and Miner's Landing. Their influence grows

Balancing & Tweaks
• Increased Union rep gain from Orion quest
• Reduced Command: Summon cooldown (5m -> 2m)
• Nomad Hostages can now be handed to Beiruul
• Broodlords are no longer guaranteed to be corrupted in hell mode
• Pernach weight increased (4 -> 7), base damage increased (17 -> 18.5), chip reduced (10% -> 5%)
• Sacred Hammer weight increased (5 -> 6), PEN increased (10% -> 15%)
• Toothed Club base damage increased (15 -> 15.5)
• Table Flip no longer multihits, ether cost increased (35 -> 50), given endlag (0.1s)
• Revenge windup increased (0.4s -> 0.45s)
• Reduced Purple Cloud crit posture damage
• Ardour Scream posture buff reduced (2x -> 1.5x)
• Metal Rampart duration now scales with its level (6s at Lv. 1, 7s at Lv. 2, etc...), reduced structure HP
• Removed Elemental Intensity as a talent stat. No noticeable effects, mostly just sat around as placebo stat bloat. Note that this doesn't have anything to do with Vibrant Gems or Azure Flames or anything like that, it's just the +X Elemental Intensity under some talents
• Fixed Gigamed moves not being parryable by Monster Brace/Deepdelver/etc.
• Fixed King Thresher moves not being parryable by Monster Brace/Deepdelver/etc.
• Fixed Deep Owl moves not being parryable by Monster Brace/Deepdelver/etc.
• Fixed Prime Golem moves not being parryable by Monster Brace/Deepdelver/etc.
• Judgement airtime greatly reduced (2s -> 0.6s)

Bugfixes & Optimization
• Valid kills in lawless territories (e.g. Voidheart) now correctly add to your Guild's PvP score
• Fixed a long-standing issue where some Nomad events would reset your Children of Navae reputation entirely
• Fixed Jet Kick having excessive endlag when you have a target
• Fixed Jet Kick occasionally bugging out if you hit your target immediately
• Fixed Vertical Hitbox for Flaming Scourge being smaller than intended
• Fixed flinging/voiding issues with Judgement
• Fixed Rupture breaking on hitting a structure
• Fixed Command Summon sometimes not tp'ing

• 2x chests btw

• Bringing 4+ players into Saramaed Hollow now doubles the number of mobs and chests
• Saramaed Hollow loot is all 1-star quality and above
• Buffed up Saramaed Hollow EXP, now gives attribute EXP too

Saramaed Hollow Tweaks
• Monsters in Saramaed Hollow have adapted to the extreme heat with one of two adaptations;
• Magma Guard; grants the Monster immunity to DvM. These monsters have exteriors encrusted with magma and rock
• Magma Flow; Monster procs an effect on hit that weakens your armor and nullifies your Monster Armor temporarily. These monsters will drip with molten lava
• Deeper down, you'll encounter Monsters with both adaptations
• Loot from the dungeon has been buffed with chances for LW's, enchants, and relics
• You can now carry multiple pieces of fuel at once in Saramaed Hollow, as the fuel will stick together
• EXP and Training EXP from Saramaed Hollow buffed greatly
• Training Gear is now available in the Dungeon lobby (the bit where you first step onto the drill)
• Using the Radio in the Deepdrill now returns you to the lobby, letting you rest and access the amenities there
• Added a Blacksmith, Antiquarian, Mystic, Mantra Table, and Crafting Table to the Deepdrill lobby

Patch 1.9.3a

• The ELO algorithm for Chime 1v1's has been adjusted to be less punishing on a loss, especially against players with a very different ELO to you. This does also mean that your rating gain from winning has been reduced slightly, though the system is designed moreso to reduce the punishment of losing

• Changed up ELO again to have better win scores. Will mean that loss penalties go up a bit too

August 30th, 2024

Content & Systems
• New Saltchemist Mantra: Lethal Injection
• New CHA Talent: Command: Summon
• New Echo Upgrade: Soul Plasticity; makes you immune to the Tarnished flaw. Obtaining this upgrade like other Echo upgrades will apply to existing characters too
• You can now hire the esteemed Songwright for your Guild Base. If you can afford their fees, they'll upgrade Mantras of any attribute for you
• Symbiotic Link is now a talent activated with X by default. This can be keybinded to another key
• Yamaketzal can now help you obtain Talents that you've unlocked as Echo Talents
• Added new icons for Weapon Mantra cards, made by zyzyth. Huge thanks to them for the help!
• Added 5 new Talent Icons
• Ysley's Pyre Keeper is now orange with Eruption Path (other recolors take priority)
• Maestro's Blade has been merged into Inhale. If you had Maestro's Blade, you'll be refunded a hand of talents
• Command: Return is now automatically available with 60 CHA. If you had Command: Return, you'll be refunded a hand of talents
• Volt Kick is now innate to Thunder Kick. If you had Volt Kick, you'll be refunded a hand of talents
• Gale Coil is now innate. If you had Gale Coil, you'll be refunded a hand of talents

Balancing & Tweaks
• You can now have up to 100 Bank Slots
• Bank Slot costs up to 60 slots have been reduced considerably. Slots past 60 cost 10k a pop
• Ardour Manifestation drop rolls now have pity. You're now guaranteed to get an Ardour Manifestation if you go 5 boss kills without getting one
• You now get your Ether refunded if you whiff Linkstrider Sustain/Leech
• Buffed Wraith Ambush event chance
• Pillars of Erisia no longer has a STR req
• Iron Birch HVY req reduced (55 -> 50)
• Inhale WND req increased (50 -> 60)
• Fleeting Sparks can now be blocked from any direction
• Sightless Beam can now be blocked from any direction, but has increased posture damage
• Mindsoothe is no longer a ritual cast, but AoE modifications have been reduced
• Reduced Flame Sentinel base damage (30 -> 25), now slightly closer to the ground
• Lightning Clones base Ether cost increased (30 -> 50)
• Cool Head CD increased (15s -> 25s)
• Cryostasis damage resist reduced (75% -> 50%)
• Suffocating Impact STR req reduced (30 -> 15)
• Soulthorn crit CD increased (3s -> 5s)
• Nocturne crit CD is now refreshed if you use the followup
• Shadow Vortex is now destructible
• Reduced Bloodless proc on Parasitic Leech
• You can no longer use Symbiotic Link on summons
• Static Flash Clones are no longer collideable. Using Lightning Clones now briefly prevents you wall-jumping
• Gale Leap now has a CD (5s in combat, 1s out of combat)
• Jet Kick now has endlag when used without a target (0.3s)
• Rush of Ancients now has less of a buff to your dodge distance if you're on low HP
• Armor Piercing effect reduced (20% -> 15%)
• Pyre Keeper crouching crit windup increased (0.35s -> 0.45s)

Bugfixes & Optimization
• Fixed a glitch where you could wield a LW with an enchant using Way of Navae/Legion Kata/Jus Karita
• Optimized a lot of code that was still using legacy Roblox time-stepping. Should have some big performance improvements
• Optimized Dread Breath by a lot
• Fixed a lot of the out-of-bounds spots people camp at in the Voidheart
• Fixed majority of Pyre Keeper neon clipping issues
• Fixed Fort Merit & Meteor Isle wells being nonfunctional

• New Surge/Crystal Talent: Fulgurite Formation
• One in the Chamber has been merged into Lock n Load. If you had One in the Chamber, you'll get refunded a hand of talents. One in the Chamber max damage buff reduced (20% -> 15%)
• Fixed Volt Kick followup not requiring you to press F
• 2x chests
Note: by Nocturne crit CD refreshing, we mean that the CD is reapplied again, not that the CD is reset
• You now get 1 Knowledge for clearing Hell Mode
• Fixed bank slots capping off at 60 in new servers
• Fixed Yamaketzal being uncharacteristically untalkative in new servers

August 23rd, 2024

Content & System
• New Ironsing Mantra: Iron Quills
• New STR/AGL Talent: Going Nowhere
• Added Enchant Grease; a powerful oil coating capable of enchanting your Equipment
• The Shrine of Mastery now offers you the ability to reallocate up to 3 attribute points to correct accidental investments you've made. Unlike the Shrine of Order, this cannot be used to bypass requirements. Note that if you have used the Shrine of Order this point reallocation may not be possible, as it doesn't allow you to use it if you would not meet the requirements for your talents/weapons/equipment after
• You can now purchase multiple Yun'Shul wishes from Miserables at a time, though the costs will increase each time depending on how many you have stored ()
• Chrysid Starkindreds now sprout moth wings
• Vesperian and Ganymede Starkindreds now sprout beetle wings
• Hovering over talents in the Tab list now shows you the talent cards
• The Tab Talent list now has categories for talent sources, has color-coded rarities, and a counter is visible next to the search bar for how many talents are currently displayed
• Your Tab Equipment menu now shows enchants visually like your inventory does
• Enchant Stones now have the visuals of their corresponding enchants
• Enchant Stones are now sorted into the Relic category in your inventory
• Boulder Climb has been merged into Kick Off. If you had Boulder Climb you'll get a hand of talents refunded to you

Pyre Keeper Remodel
• Ysley's Pyre Keeper has received new models for both the sword and the dagger
• Hyperarmor frames reduced on Pyre Keeper running crit variant (0.8s > 0.3s)
• Damage reduced on Pyre Keeper crouching crit, but the leg sweep now knockdowns and stabs them on the ground
• Pyre Keeper running crit no longer grabs, but uppercuts and has a smoother startup. If landed it will reset the crit's cooldown and enable you to chain it into a second crit
• Reduced distance on running crit slightly
• Getting hit during the 2nd or 3rd slashes of the standing crit now cancels it

Balancing & Tweaks
• Klaris now sells Enchant Grease instead of giving your equipment a random enchantment
• Laplace now sells Enchant Grease
• Shrine of Division Knowledge cost reduced (10 -> 5)
• Lightning Attuned mobs no longer have the chain lightning trait
• Lightning Attuned mobs only proc Shock on damaging moves
• Buffed Primadon relic drop rates
• Buffed Etris Raid relic drop rates
• Reduced Chainlash initial windup (1s -> 0.7s), reduced endlag (0.3s -> 0.1s). Chainlash's followup hit can now connect as soon as they're in range
• Audacity ally buff duration increased (10s -> 15s)
• Reduced Ice Beam endlag (0.3s -> 0.15s), increased windup (0.3s -> 0.35s), increased base width
• Gravity Bell High Gravity variant now has a reduced duration
• Anklets of Alsin now has a req (25 LHT)
• Storm Cages now destroy other Storm Cages in their radius
• Parrying Flame Repulsion no longer knocks you back
• Greatly reduced knockback from parrying Kyrsan spears
• Reduced climb boost of Boulder Climb's effect that has now been merged into Kick Off
• Capra Marks now have visible CD's

Bugfixes & Optimization
• Fixed pulling a fast one on Korin/Drefa
• Fixed dungeons having overly high ingredient spawn rates
• Fixed summoning Dread Serpent outside of the Voidsea
• Fixed Gigamed Extermination event being listed improperly on job boards
• Reduced Storm Cage lag

• 2x chests also 🐘

August 16th, 2024

Content & Systems
• New Oath: Bladeharper
• You can now view a list of your Talents at any time by opening the Tab menu
• You can now craft an Armorer's Needle with 5 Smith's Alloys
• Carrion can now untarnish bells
• Carrion is now a permanent unlock, appearing at Castle Light on all slots if you find him. Carrion will only offer Monster Mantras to those who prove themselves by finding him in New Kyrsa, though
• Wildfire is now base Fire Palm behavior. If you had Wildfire, you'll get a hand of talents refunded
• Added 17 new First Names

Balancing & Tweaks
• Uppercuts and Aerials now adjust posture damage according to the weapon's base swing speed, similar to how your damage on Uppercuts and Aerials is adjusted by your weapon's base swing speed. This generally means HVY Uppercuts/Aerials will be doing less posture damage
• Light Hook recharge time reduced (20m -> 5m)• Corrupted Brutes/Broodlords only receive a +25% damage buff from their corruption compared to their non-corrupted counterparts. Other Corrupted mobs get +50% damage still
• Boltcrusher LTN scaling increased (5 -> 7)
• Wild proc's base dmg increased (0.75x -> 0.85x)
• Wild procs now apply a brief hitstun
• Shadow Vortex cooldown increased (20s -> 25s)
• Light's Final Toll range decreased (7 -> 6.5)
• Rapid Slashes activation sfx made slightly louder to better telegraph
• Flame Ballista Spring Spark Variant now only launches upward in its final activation frame instead of its full duration
• Ash Slam's second hit now stuns correctly
• Deepspindle ground crit now has a more recognizable windup sound effect
• Clutching Shadow no longer insta casts on feint, effects also clean up properly
• Casting Shadow Roar will no longer let you rotate your character freely. If you hit an enemy your character will track towards them for the duration of the move
• Iron Bomb toss windup increased (0.5s -> 0.85s)
• You can now block and dodge Aromatic Salt potion mist effects
• Added an additional check to prevent Prediction endlag from applying when hit right as the move is used (would previously lock the user into tanking multiple hits)
• Ice Cubes damage scaling with upgrades reduced
• Decreased Coral Cestus whiff endlag (0.3s -> 0.1s)
• Fire Palm ether cost increased (55 -> 60)
• Table Flip STR requirement increased (20 -> 40)
• Table Flip now has autoparry frames
• Pale Briar now has brief autoparry frames on the critical
• Mobs now know to avoid Warden's Blades while active
• When Mobs recognise that they need to roll an attack, they'll keep their distance so as to not immediately just soak the damage once their iframes are over
• Wild Enchant VFX improved
• Legion Phalanx set is actually visibly metal now

Bugfixes & Optimization
• Fixed clones not wielding the correct weapon
• Boltcrusher now deals deals the correct type of M1 damage
• Fixed Boltcrusher crits dealing no damage to Gigameds
• Revenge animation now cleans up on feint or cancel
• Storm Blades effects and animation now clean up on feint or cancel
• Ice Lance effects and animation now clean up on feint or cancel
• Shoulder Bash audio now cleans up on feint or cancel
• Rising Shadow effects and audio now clean up on feint or cancel
• Shadow Assault effects, sound and animation now clean up on feint or cancel
• Ice Daggers sound now cleans up on feint or cancel
• Fire Blade animation now cleans up or feint or cancel
• Wind Gun animation now cleans up on feint or cancel
• Lightning Assault effects and animation now clean up on feint or cancel
• Flame Repulsion effects now clean up on feint or cancel
• Fixed Broodlords and Brutes clipping through walls with their leap
• Fixed Job boards being angled weirdly
• Fixed Job Boards in some regions not functioning
• Fixed Jumper Cables on summons making you immortal
• Dread Serpent sound fx is no longer deafening

•Reduced Fleeting Sparks posture damage
• 2x chests btw

August 9th, 2024

Content & Systems
• New Thundercall Legendary Weapon: Boltcrusher. Credit to NeptuneMyLove for the crit anims
• New Craftable Torso Equipment: Pathfinder Lantern
• New Expert Schematic: Etrean Guard
• New Expert Schematic: Veteran Adventurer
• New Adept Schematic: Bounty Hunter
• New Starter Schematic: Corsair Outlaw
• New Echo Upgrade: Carrying Capacity (thanks Delastion for the suggestion)
• Job Boards now display up to 9 Jobs and are sorted by the Reputation reward available. Doubled the amount of Reputation awarded for Jobs
• Added a few new Job Events to help give them some diversity in difficulty
• Your Quality stars are now shown on the Tab equipment view
• Added Point of Interest markers for Job and Bounty Boards
• Offhand Attacks can now be bound to a separate key to your Feint keybind. If both are bound to the same key, it'll work like before
• Unlocking your Resonance now gives 5 Knowledge. If you already unlocked your Resonance you'll get your 5 Knowledge when you load in

Balancing & Tweaks
• Base HP increased by 40 (160 -> 200), HP per power reduced to account for this (6 -> 4). Makes Power 1 players less helpless against higher Power players. HP at Power 20 unaffected
• You can now oath progression skip Jetstriker immediately after the race (thanks Aslakleder for the suggestion)
• One of Chainwarden's Mantra slots is now a Wildcard slot instead of a Combat slot
• NLK's headpop now activates under much clearer conditions. There is no longer a confusing health minimum of having to be over 72% HP, and it only kills you at 0 Sanity. However, your Sanity will plummet quickly while wielding the enchant in the Depths
• Feinting is now more consistent on guns and will allow you to feint earlier in the M1
• Primadon standard chests now have a small chance of dropping the same relics as the gem chests
• Etris raid chests can now drop relics
• Greatly increased Dread Serpent's Tooth drop rate
• The Diluvian brakes now kill Mob summons too
• Enchant Stones no longer weigh anything
• Using someone else's Stratos Step now boosts you up much higher than before
• Force Your Way/Diver's Resilience/Hunter's Brace now let you parry golem lasers
• Increased Lightning Assault base damage, increased damage with upgrades
• Kyrswynter crit posture damage increased (20 -> 26)
• Deepspindle ground crit multislash is now ventable
• Increased windup on Imperial Staff air crit (0.48s -> 0.55s), reduced hitbox size slightly
• Increased STR scaling on Imperial Staff (3 -> 3.5)
• You can now only use Nemesis marks you yourself have created
• Nemesis damage increased by 20% but is no longer affected by damage mods
• Metal Fakeout no longer grants invincibility frames
• Corrupted Payback now has a cap on its healing per proc
• Reduced Tornado Kick ether cost (50 -> 45)
• Reduced Gale Punch ether cost (60 -> 50)
• Reduced Wind Forge ether cost (60 -> 50)
• Reduced Pillars of Erisia ether cost (70 -> 60)
• Reduced Needle Barrage ether cost (40 -> 30)
• Increased Frozen Servants ether cost (5 -> 30)
• Increased Ice Smash ether cost (30 -> 50)
• Increased Ice Cubes ether cost (30 -> 45)
• Increased Ice Chain ether cost (15 -> 35)
• Increased Ice Eruption ether cost (45 -> 60)
• Grand Fisher set can now be sold/banked
• Mobs summoned by players (e.g. clones) no longer proc kill talents like Carnivore/Grand Feaast/Bloodiron/etc.
• When KO'd in solo chime you'll automatically die after 10 seconds
• You can no longer cancel executes in solo chime

Bugfixes & Optimization
• Fixed Gestures not cancelling when teleported. This should also fix map geometry getting teleported around
• Fixed an abuseable glitch with Shrine of Unification
• Added a system to correct bugged characters with too many talents
• Fixed Flame Sentinel breaking on cleanup
• Fixed Chain Pull getting stuck and not clearing up its statuses properly
• Fixed lag from spam-equipping NLK
• Fixed a memory leak with KO'd characters
• Fixed Unbreakable being inconsistent
• Fixed light emitters not working in Equipment. Primarily means Wormwarder Lantern emits light now

• Soulthorn can now be sold
• Mecha Gatling can be cancelled mid-barrage
• Encircle no longer lets you attack in the windup, but windup decreased (1s -> 0.75s)
• Fixed Forge Needle not working on certain 0-star items
Note: Equipping NLK in the Depths no longer instantly removes 100 Sanity from you
• p.s. double chests WOOHOO!!!

August 2nd, 2024

Faction Jobs
• In these precarious times, the Factions of Lumen have turned to Pathfinders like you to help them. Job Boards have been constructed across Lumen and below, with Jobs posted by various Factions within Lumen. Completing their Job Events will award you with Faction Reputation as well as better rewards than regular events.
• Some Job Events can even be exclusive to Job Boards and cannot be found normally, and may even have exclusive rewards! More of these will be added over time.

Grand Fisher Set
The winner of the 2nd Official Equipment Concept Art Contest, designed by TU5SK!
• New Arm Equipment: Grand Fisher Plate
• New Head Equipment: Grand Fisher Helm
• New Unique Equipment Talent: Diver's Resilience
• New Unique Equipment Talent: Coldseep Reactor

Content & Systems
• New STR Mantra: Table Flip
• New Craftable Relic: Forge Needle
• Character Slots are now shown in a grid to help you scroll through them more effectively. Also prettified the scrollbars and made them wider
• All-Consuming Flame has been merged into Corpse Explosion. If you had All-Consuming Flame, you'll be refunded a hand of talents
• Last Laugh has been merged into Flame Within. If you had Last Laugh, you'll be refunded a hand of talents

Balancing & Tweaks
• Increased endlag on M1's slightly (0.02s) to account for the generally higher M1 speeds after we added features like input buffering and held M1's
• Hands are no longer hurtboxes. Some animations extended these out a long way, which created an extended hurtbox for weapons like spears
• Dye Packet carrying cap increased (10 -> 99)
• Legendary Weapons now properly proc their M1 effects on Running M1's
• Soulthorn stacks now proc on running attacks
• Golden Tongue no longer grants a damage buff
• Reduced Fire Eruption base damage but adjusted damage scaling with upgrade levels to keep Lv. 5 the same as it was before
• Imperial Staff Neutral critical range increased and sprinting critical windup decreased slightly
• Emotion Wave cooldown increased (22s -> 30s)
• Storm Cage CD increased (12s -> 20s). Storm Blades CD unchanged (12s). Storm Cage's size is now doubled in water
• Crystal Impale wind up increased (0.4s -> 0.5s)
• Ring of Pestilence now only procs on M1's/crits
• Hivelord's Hubris swing speed increased (0.6x -> 0.62x), base damage decreased (30 -> 28), posture damage decreased (10 -> 9)
• Tranquil Circle CD now factors in the duration. CD after duration ends increased (17s -> 18s)
• Chainwarden Restrain now properly stuns on hit
• Shadow Vortex is slightly smaller when cast in water
• Grand Skewer now skewers those in water for less time (.5s -> .3s). Improved consistency of Grand Skewer skewer duration

Bugfixes & Optimization
• Greatly improved damage processing performance. Should reduce the performance impact of the Burning status a lot too
• Optimized clientside talent handling
• Fixed Ferryman instakills
• Fixed a Chaser instakill
• Fixed Purple Cloud voiding its user
• Casting a Mantra or Mantra feinting now cancels the buffer on buffered M1's
• Venting now cancels the buffer on buffered M1's
• Chainwarden Rupture (No chain) now cancels vfx and animation on mantra feint
• Fixed Emotion Wave not preventing casting other Mantras during its cast

• You can no longer assassinate while in Chime of Conflict, even with Dustlunge
• Fixed not being able to reroll certain Advanced talents like Will o' Wisp at Shrine of Chance/Shrine of Unification
• Soulthorn range reduced (8.5 -> 8)
• Purple Cloud range reduced (7 -> 6.5)
• Wind Gem on Gaze now has a greatly reduced effect
• 2x chests for the weekend btw

July 26th, 2024

Content & Systems
• New Secret
• New INT Mantra: Ether Barrage
• You can now have up to 32 Character Slots total
• Having the Maximum Power badge now grants you a free Character Slot. Simply return to the slot select screen in the main menu to redeem this free slot
• Having the A Rank badge now grants you a free Character Slot. Simply return to the slot select screen in the main menu to redeem this free slot
• Chime of Conflict is now an account-wide unlock and not something you have to reacquire on every character you make
• You can now complete the Elykris quest backwards by finding the Field Report first before talking to them
• Completing the Kelsius quest will now shorten it on subsequent characters
• One Handed Training is now innate, with HVY users able to one-hand their weapons at 40 HVY without needing to roll a talent for it. If you had One Handed Training, you'll be refunded a hand of talents
• Added 25 new Neutral names, 14 new Masculine names, and 10 new Feminine names

Balancing & Tweaks
• Following popular demand, Chime Skulls have been removed. You can now die multiple times in Chime of Conflict without going to the Depths
• Buffed Diluvian loot tables to include much better relic rates
• Buffed Hell Mode loot tables to include much better relic rates
• Buffed Primadon loot tables to include better relic rates
• Revised Ferryman loot table. Drops more rare weapons and equipment and less relics
• Buffed Navae rep gain from the Summer Nomads vs. Ministry event
• Assassinating a player in combat now deals the correct amount of damage (25% of non-combat damage)
• Nocturne can now be dropped, sold, and banked
• Nocturne followup is no longer an option if your target dodges
• Dustlunge now lets you assassinate players while you're in combat
• Increased Soulthorn length (7.5 -> 8.5)
• Increased Shattered Katana speed (0.98x -> 1x)
• Increased Aggressive Posture slow
• Aggressive Posture now procs with a reduced effect when you parry an enemy
• Wind Gun now has hitstun
• Lightning Blade endlag removed on no spark variant
• Cryostasis damage reduction decreased (100% -> 75%)
• Reduced Ice Cubes damage scaling with upgrades
• Legion Centurion damage buff decreased (15% -> 10%)
• Legion Kata critical windup increased (0.38s -> 0.42s)
• Lightning Beam windup increased (0.3s -> 0.4s), Lightning Beam base damage increased (25 -> 30)
• Lighting Stream windup increased (0.25s -> 0.4s)

Bugfixes & Optimization
• Fixed movestacking mantras with slow M1's, now correctly feints the M1 or queues up the mantra if you're on feint CD
• Fixed a bug where Soulthorn wouldn't apply M1 Damage after reaching full stacks
• Fixed being able to Vow Command the dead
• Fixed being able to use Call of the Deep while in Fragments of Self
• Fixed being able to use your Resonance in FF
• Fixed being able to throw potions and bombs in FF

• Getting a Soulthorn stack now extends the stack duration by 10s
• Posture damage on Soulthorn 1st and 2nd crits increased

2x chest weekend btw

Patch 1.8.7a

• Fixed Diluvian wave 25 loot pool not being the correct loot pool

Patch 1.8.7b

• Fixed Chainwarden mantras not showing up in your tools

Patch 1.8.7c

Chainwarden Patch
• New Chainwarden Talent: Perpetual Wrath
• New Chainwarden Talent: Chainlash
• Chainwarden progression now requires less negative Authority rep on your targets
• Chainwarden can now be progressed through humanoid mobs that are major enemies of the Authority

July 19th, 2024

Content & Systems
• New MED Legendary Weapon: Soulthorn
• New MED Weapon: Nocturne
• Your current Equipment can now be viewed by pressing Tab, showing their stats when hovered over. Clicking Equipment in your Tab menu will unequip it, meaning you no longer need a campfire to unequip your Equipment
• You can now view your Max Health, Ether, Tempo, and Posture by pressing Tab
• You can now view how much resistance you have against each damage type by pressing Tab
• New dual-wielded sword idle anim (e.g. Curved Blade of Winds)
• Call of the Deep can now be used in Layer 1 to teleport you to Castle Light with a 20 minute cooldown (thanks FlameFrenzied for the suggestion)

Balancing & Tweaks
• Fixed Parry stun acting inconsistently and preventing attacks for 0.5s regardless of the weapons used
• Corrupted Crazy Slots now greatly improves your odds of getting a weapon that suits your stats
• Sacred Field no longer cancels if you aren't touching solid ground, instead following you until it finds solid ground
• Wraithclaw base dmg increased (15.5 -> 16), chip increased (20% -> 25%)
• Wraithclaw standing and aerial hitboxes improved. Aerial should maintain airtime now
• Wraithclaw ground crit dmg reduced, windup is reduced. Can now be cancelled by the user midway. First slash stuns for a bit longer
• Increased Wraithclaw event spawn rate
• Increased Frozen Servants base damage, damage scaling with upgrades
• Nemesis now has slight hitstun if it hits at range instead of having none at all
• Casting Ice Spikes while you have a trap active now activates the trap early. Traps can no longer be stacked as a result
• Iceberg no longer receives autoparry during the cancellable portion of its windup, only activating after the windup
• Iceberg now extends its windup by up to 1s if you're not touching the ground. The actual windup will begin once your feet touch the floor
• Reduced base number of Ice Spike traps (3 -> 2)
• Decreased Crypt Blade weight slightly (9 -> 8.5)
• Decreased First Light weight (10 -> 9), decreased swing speed slightly (0.83x -> 0.82x)
• Decreased Lord's Slice base damage, decreased base posture damage
• Decreased Kanabo damage on both crits
• Gave Multiplicity a CD and nerfed Healing proc
• Skyshatter Kick Round Spark windup increased (0.55s -> 0.65s)
• Initial hit of Pleeksty's Inferno sprinting critical attack no longer guardbreaks
• Last hit of Pleeksty's Inferno ground critical attack now guardbreaks
• Encircle no longer teleports while stunned
• Players can only cast mantras for the first half of Encircle windup
• Increased Rising Wind windup (0.35s -> 0.5s), increased CD (10s -> 12s)
• Lightning Clones no longer have collisions with players
• Flame Repulsion no-spark windup increased (0.5s -> 0.7s)
• Kyrswynter leap critical damage lowered
• Stench can now be blocked
• Healing is now reduced greatly while in Run it Back
• Toned down vfx on Tears of the Edenkite, Detonation, Stench, Multiplicity & Entanglement
• Slightly improved vfx on Allure, Bounce & Adhesive
• Ring of Pestilence no longer procs through block
• Pestilence status now has a visual
• Reduced the contrast on the game's lighting slightly. Should make vantablack less vantablack

Bugfixes & Optimization
• Fixed Kanabo standing critical desync
• Fixed Rising Wind Desync
• Fixed Multiplicity not giving Water on proc
• Fixed positioning on Vigil Hood, Duelist Mask
• Fixed Metal Rampart not being a destructible structure
• The Ferryman now drops an Aelita chest in Winter after you beat him in Winter more than once (thanks Sylph_0z for the suggestion)
• Rising Wind windup decreased (0.5s -> 0.4s), fixed desync on anims that made it unreactable
• Increased Frozen Servants no-spark windup (0.3s -> 0.4s)
• Decreased Shoulder Bash cooldown (30s -> 15s)
• Increased Legion Kata critical windup (0.35s -> 0.38s)
• Increased Wraithclaw range (6 -> 6.5)
• Fists of Fortitude now requires 20 LHT
• Fixed Kyrswynter, Nagakiba followups on M1 not always proccing if not using input buffering
• 2x chests extended until the 22nd btw

Patch 1.8.6a

• Fixed unequipping from the Tab menu glitching you into the Rest screen

July 12th, 2024

Content & Systems
• New Legendary Weapon: Wraithclaw
• New STR Greathammer: Kanabo
• New CHA Talent: You'll Need To Get Past Me
• Spring Spark for Flame Repulsion added
• Castle Light has fortified its defences in response to the recent surge in attacks by the denizens of Scyphozia
• You now only need to complete Regek's quest once per account
• Bodyguard Detail has been removed from the game. If you had Bodyguard Detail you'll be refunded a talent hand. Nearby allied mobs will now rush to your aid if you're attacked in allied territory and your rep with them is much higher than your attacker's

Balancing & Tweaks
• When a crime is committed, only the 4 most nearby allied mobs will respond, not ALL nearby allied mobs. If reinforcements are called in, this limit isn't applied to the reinforcements
• Command: Explode now guardbreaks and ignores armor resistances. It now scales with the master's CHA
• Pathfinder Arch-Sorcerer INT req reduced (40 -> 25)
• Illusory Counter now applies stun directly on proc in order to interrupt multihits more effectively
• Kyrswynter standing crit windup increased (0.55s -> 0.65s), now guardbreaks
• Reduced Kyrswynter endlag on leap. Endlag is even lower if the leap hits
• Kyrswynter weight increased (5 -> 6)
• Flame Repulsion windup reduced (0.9 -> 0.75s)
• Reduced Brachial Spear windup (1.35s -> 1s)
• Eleventh Hour duration increased (5s -> 11s), cooldown increased (30s -> 60s)
• Increased Rising Flame base damage, damage scaling with upgrades, posture damage
• Increased Lightning Blade base damage per hit
• Reduced Stormcaller Slash (Lightning Blade followup with F press) windup (0.8s -> 0.6s), increased posture damage
• Increased base Flame Repulsion damage
• Increased Lightning Assault base damage
• Increased Hero's Blade of Wind crit posture damage
• Increased Whirling Blade posture damage per hit
• Increased Dark Blade posture damage per hit
• Increased Ice Forge posture damage per hit
• Increased Metal Rain posture damage per hit
• Removed knockback from Ice Blades
• Slightly decreased posture damage of Skyshatter Kick Round Spark
• Hitting your own Lightning Clone no longer instantly kills it
• Increased Rally base range, increased range scaling
• Serpent's Edge PEN increased (5% -> 15%)
• Deepspindle critical cooldown increased (6s -> 9s)
• Understrand Broodlords now can't be corrupted
• Fixed certain mouse-targeting moves not ignoring allies (mani katti, jet kick, etc.)
• Toned down the speed of event spawns just a bit to help with lag
• Wither decay while in combat (even when resting) has been greatly reduced
• Adjusted Deepspindle ground critical attack hitbox to align with weapon range better
• Additional visual cue added to Deepspindle ground critical attack

Bugfixes & Optimization
• Fixed parry stun equation being incorrect since the swingspeed overhaul. Parry stun should be back to how it was before this overhaul
• Fixed being able to enchant Kyrswynter
• Fixed Understrand floors being too thin
• Fixed mobs being able to spawn in Understrand randomly
• Fixed a dupe with selling items
• Fixed being able to sell locked tools
• Fixed Kyrswynter's indicator being a blue eye instead of a red
• Fixed Frost Grab hitting through iframes
• Fixed Illusory Counter proccing on damageless hit detection
• Fixed Cheap Trick proccing on damageless hit detection
• Fixed Linkstrider links breaking from damageless hit detection
• Fixed issues with Jet Kick instakilling certain mobs
• Fixed sliding during Punishment
• Fixed windup on gun/rifle aerials
• Fixed mobs not equipping fist weapons properly
• Fixed mobs not using the correct anims for fists

• Fixed issues with hellmode and depths spawn rates

Patch 1.8.5a

• Fixed friendly fire on the Castle Light Defence System
• Fixed Duke
• Lowered damage on Kanabo standing crit

Patch 1.8.5b

(ungrippable mobs are fixed in servers created after July 12, 2024 7:20 PM)

Patch 1.8.5c

• Fixed Command: Explode spam

July 5th, 2024

Content & Systems
• New Legendary Weapon
• Following the discovery of the Ministry's Understrand network of passages, more of these passages have been found in areas their agents frequent...
• Added support for random events to not take up an 'event slot' in a region. Regions are capped to a certain amount of events active at a time, so this lets certain more secretive or less combat-oriented events exist without blocking new events from spawning in. There is a cap to how many 'no slot' events can be present in a region, however
• You can now toggle your Weapon Stance at the Campfire Rest menu. This opens up this option for console players
• Added a few more loading tips

Balancing & Tweaks
• Etris Raid event can now spawn in winter. Buffed size of Etris Raid loot chests
• Silhuett now sticks around for a lot longer so you're less likely to miss him
• With Astral, if you parry 3 times in a short interval, a star will rain down from above and explode on impact, dealing damage in a small AoE
• Increased duration of Providence's Thorns stack decay (3s -> 7s)
• Defeating a boss solo now heals 1 Chime Skull
• Atra's quest to find Lars now gives Legion rep
• The Legion Kata quest now gives Legion rep
• Flame Leap Reversal Spark CD on feint increased (3s -> 5s)
• Reduced Pyre Keeper running crit hyperarmor duration (1.4s -> 0.8s)
• Pyre Keeper standing crit now only has hyperarmor for its first swing (1.3s -> 0.3s)
• Deepspindle ranged crit no longer GB's. Standing crit multihit no longer GB's. Initial hit upgraded into an actual GB instead of just having incredibly high posture damage
• Gran Sudaruska crit hitbox is now a sphere instead of a half-sphere. i.e. hits behind too now so you can't bait parries by turning away mid-crit
• Curse of the Bloodthirsty blood loss penalty increased (1 -> 2)
• Encircle CD increased (9s -> 10s)
• Increased Needle Barrage base damage per needle (2 -> 4), needles now apply a brief stun if they hit. Damage with upgrades scaled down to adjust
• Increased Pleeksty's Inferno swing speed (0.93x -> 0.94x)
• Increased Pleeksty's Inferno weight (7 -> 8)
• Anklets of Alsin swing speed reduced (1.17x -> 1.14x), Jus Karita swing speed reduced (1.17x -> 1.14x)
• Fist swing speed reduced (1.13x -> 1.1x), Flamekeeper Cestus/Iron Cestus/Legion Cestus swing speed reduced (1.14 -> 1.11x)
• Light's Final Toll swing speed reduced (1.13x -> 1.1x)
• Decreased Anklets of Alsin range (7 -> 6.5)
• Logging in mid-air no longer gives you a safety platform when you load in so you can't use it to scale walls
• FF now disables walljump to restrict OoB'ing
• Fixed Fan the Flames not applying to Flame Sentinel and Flame Volley
• Sightless Still screen effect reduced
• The Wormwarder Lantern no longer drops on death
• Improved Jet Kick accuracy. Fixed Jet Kick movestacks

Bugfixes & Optimization
• Fixed static events like Etris Raid going on cooldown repeatedly even when not active, leading to them only ever spawning at the server's start. Been a bug since before the game even came out
• Greatly optimized random event spawning. Should also result in less failed checks so you won't have as many dry sections where nothing's spawning
• Greatly optimized static event spawning
• Optimized damage processing substantially. Should have some pretty good performance benefits
• Optimized area detection
• Fixed being able to spawn into the Ministry Cache area or use TP res to get in there and jump people
• Fixed an issue where left clicks wouldn't activate the follow up on Wyrmtooth slide critical
• Fixed being able to start Emotion Wave while in parry stun
• Fixed CBoW wall clipping
• Fixed Providence's Thorns not bypassing stun tags
• Fixed Umbral Knight scaling with damage mods twice
• Fixed keybinds not working in Battle Royale

• Adjusted duration of Providence's Thorns stack decay (7s -> 5s)
• 2x chests for the weekend btw

Patch 1.8.4a

• Fixed bosses not dying correctly, giving stupid amounts of knowledge and EXP as a reward. This knowledge won't be corrected so if you're one of the few who benefitted, enjoy!

• Fixed Astral projectile not scaling. Note that this projectile is on top of the existing +20% dmg in PvE that Astral provides
(credit to Lulux44 for the anims on the new LW btw!)

• Fixed some issues with event spawning in new servers
• Fixed event rates being too high now that they actually work reliably
• Fixed Shadow Travel dealing damage at low distances

July 7th, 2024 Notice

In recognition of the community's valiant efforts to vote for Deepwoken in the Innovation Awards, 2x chests will last until Monday the 15th instead of going away tomorrow.

June 28th, 2024

Content & Systems
• New Legendary Weapon: Deepspindle
• New Outfit: Darkened Bastion
• New Helmet: Darkscorn Casque
• New Unique Outfit Talent: Withering Soul
• New Unique Equipment Talent: Already Dead
• New Craftable Item: Shadow's Flight
• New Craftable Equipment: Wormward Lantern
• New Unique Equipment Talent: Wormwarder
• New Craftable Equipment: Delver Boots
• New Unique Equipment Talent: Surestep
• New CHA Talent: Command: Explode
• The teleport loadscreen now has loading tips too
• Added 12 new first names

Balancing & Tweaks
• The cap for Knowledge has been increased considerably (99 -> 999)
• The cap for Kyrsan Medallions has been increased (99 -> 250)
• Diver's Light Plate can now be banked/passed down
• Pleeksty's Inferno sprinting critical now procs Flame Emperor on hit
• Reduced Pleeksty's Inferno requirement (90 FIR -> 80 FIR)
• Greatly increased drop rate of Dread Serpent's Tooth. Made the placeholder model (slightly) less dumb
• Burning Sacrifice now additionally gives a slight M1 damage boost and speed boost for a short duration. This duration scales based on the amount of puppets sacrificed
• Nemesis activation now deals the damage of the hit that procced its mark. This means that if you used an uppercut or an aerial, it'll deal your weapon's uppercut/aerial damage and not the regular M1 damage. This fixes a cheese with weapons like the Hivelord's Hubris where you'd uppercut at a fast speed, proc Nemesis, and then deal the full damage of your regular Hivelord M1
• Illusory Realm now ends early if the user somehow breaks free of the bubble
• Illusory Realm now has a greatly reduced duration in chime but also a reduced CD (120s -> 60s)
• Illusory Realm now ends early in chime if they fail to capture anyone
• Fixed Chime Storm not cancelling Illusory Realm
• Illusory Realm is now less visually oppressive
• Polished Armor damage resistance now scales with your Ironsing investment, starting at 5% and scaling up to 10% at 100 MTL
• Reduced Ash Slam STR req (30 -> 20), bringing it in line with Eclipse Kick
• Reduced Hip Shooter req (60 HVY//MED -> 50 HVY//MED)
• Reduced Hip Shooter CD (7s -> 6s)
• You can now M2 during Relentless Flames to cancel the barrage early
• Bomb throw windup increased, windup cues added (0.3s -> 0.5s)
• Crystal Knee windup increased (0.45s -> 0.55s)
• Ice Chain effect adjusted to not obscure player vision as much
• Prominence Draw is now 360 blockable
• Twin Cleave is now 360 blockable. Mantra cooldown after cancelling the initial hit increased (4s -> 12s)
• Jus Karita range adjusted (7 -> 6.5)
• Whaling Knife crit windup increased (0.4s -> 0.55s)
• You can no longer cast Lightning Stream if Shadow Vortex is active
• Casting Emotion Wave now slows the player
• Alloyblood bleed damage resistance (not blood loss) decreased (50% -> 30%)
• Close Shave is now 360 blockable
• Toned down the insanity darkness
• Fixed assassinations not dealing reduced damage against enemies already in combat
• Revenge's hitbox and visual are now synced
• Gaze now has a sound cue on initial cast, not just on activation. Activation sound cue now plays BEFORE it hits, not after
• You can no longer activate Dimensional Travel while in hitstun
• Teleportation now cancels if hit during the first 0.5s of its windup. If its windup is cancelled, it isn't put on CD

Bugfixes & Optimization
• UI prompts now free up your mouse from shiftlock/mouselock
• Fixed not being able to turn in Artifacts
• Harrowed should now go over hover text correctly
• Fixed being able to craft Gilded Needles in bulk (this would often break and void your needles)
• Fixed the Diluvian Mechanism not being counted as Layer 1 by some mechanics
• The Soothsayer doesn't repeat themself as often
• Fixed Hip Shooter enabling rifles to fire projectile shots
• Made Ice Daggers more reliable

Patch 1.8.3a

• Pleeksty's Inferno base damage increased (20 -> 22)
• 2x chests for the weekend :-)
• Command: Explode is a base command at 75 CHA. Talent mentioned before doesn't exist and has never existed. Wake up sheeple 🐑

• Fixed Delver Boots recipe, Wormward Lantern recipe

Patch 1.8.3b

• Ministry Cache event now gives Deepscorn Casque and the Darkened Bastion schematic on the first clear. Deepscorn Casque now drops for all subsequent clears so you can farm it for stats. Increased Knowledge reward for second and subsequent clears
• Fixed streaming issues with the Ministry Cache area (no more falling into the void)
• Already Dead now works with Linkstrider Sustain's HP cost
• Fixed Flame Emperor proccing when you miss the Pleeksty's Inferno running crit

June 21st, 2024

Content & Systems
• New Secret Weapon
• New Skyshatter Kick Spark
• New Ring: Diver's Ring
• New Ring: Armorer's Ring
• New Face Equipment: Summer Nauticals, Dusk Nauticals, Seaglass Nauticals
• New Unique Equipment Talent: Star Duster
• Emperor Flame now applies a new status on its explosive flourish: Wither. Wither reduces the maximum your health can heal up to, e.g. if you have 20 Wither and your Max HP is usually 300, you can only heal up to 280 HP. Wither disappears on its own when you're out of combat, and rapidly disappears at a Campfire. Getting a healthpack or getting knocked clears your Wither
• Your base M1/crit PEN is now displayed under your Character Stats in the Rest Summary screen. This factors in your weapon's PEN, passive talents like Thresher Claws/Chief's Will/etc., and your Weapon PEN from Proficiency
• Your base Mantra PEN is now displayed under your Character Stats in the Rest Summary screen. This factors in passive talents like Thresher Claws/Crippling Darkness/etc., and your Mantra PEN from Songchant
• Loot is now ordered by Quality stars in each rarity bracket, helping you sort through loot better
• Added some more loading tips
• Gliders no longer require an unlock to craft

Talent Merges
• Command: Fight is now automatically available with Vow of Mastery when you have 50 Charisma. Those who had Command: Fight will get a free hand of talents
• Command: Sacrifice is now automatically available with Vow of Mastery when you have 50 Charisma. Those who had Command: Sacrifice will get a free hand of talents
• Morale Booster has been merged into Charismatic Cast. If you had Morale Booster you'll get Charismatic Cast or a free hand of talents if you had it already
• Rude Awakening is now base behavior for Cryonis. Those who had Rude Awakening will get a free hand of talents
• Scorched Earth has been merged into Flash Point. If you had Scorched Earth you'll get Flash Point or a free hand of talents if you had it already. Flash Point requirement increased (45 -> 55)
• Firmly Planted is now base behavior. In effect, all slow debuffs have been reduced by 25% while you're not using an ability. Those who had Firmly Planted will get a free hand of talents

Balancing & Tweaks
• Your Guild now loses 5 points of PvP score every time another Guild gains score from killing one of your members. Unlike positive score additions, point deductions aren't doubled on weekends
• Oathless now reduces the damage of all oath moves, not just Mantras. This means that Silentheart moves deal reduced damage to Oathless players
• Oathless Oath Resistance increased (15% -> 20%)
• Hip Shooter LHT requirement reduced (40 -> 25)
• Emperor Flame FIR req reduced (75 -> 60)
• Emperor Flame now increases the base damage of its Explosive Finish flourish (5 -> 15)
• Increased Rising Flame base damage (12 -> 15), increased Rising Flame max damage (20 -> 25)
• The recent change to Burn ticks made it so that they're resisted by Fire Armor now. To adjust for this, their base damage has been increased (7/s -> 8/s). Azure Flames base damage increased (8/s -> 9/s)
• Command: Return cooldown is now 30s if you have less than 60 Charisma
• Command: Live cooldown is now 1h if you have less than 75 Charisma
• Assassinations now deal 40% less damage to targets already in combat
• Mani Katti posture damage per hit is now based on your weapon class. 7 for HVY, 6 for MED, 5 for LHT. Previously all dealt 7
• Decreased Jet Kick base damage (36 -> 30)
• Jetstriker Stratos Step now gives the walljump speed boost to others who use it and will proc Kick Off if applicable
• Stratos Step CD increased (4s -> 5s)
• Crystal Knee windup increased (0.4s -> 0.45s)
• Spark Swap no-spark windup increased (0.5s -> 0.8s)
• Metal Fakeout is now 360 blockable
• Black Headband, Orange Headband, Yellow Headband, Iron Mask, Smith's Goggles now have a common pip
• Red Headband, Ten-Gallon Bandana, Rebel's Bandana now have an uncommon pip
• Demon Mask, Blue Headband, Green Headband, White Headband, Warrior's Eyepatch now have a rare pip
• Star Duster now gives Moving Fortress since Firmly Planted got removed
• You can no longer enter the Diluvian Mechanism while in combat
• Low Sanity is now more visually oppressive

Bugfixes & Optimization
• Optimized Talent handling in damage packet processing considerably
• Optimized Ring handling in damage packet processing
• Fixed Twisted Puppets burn dealing more damage than intended, especially in PvE. Fixed Twisted Puppets wraiths not always spawning in PvE
• Fixed Replenishing Knockout only proccing if the player knocking the enemy has the talent, and not whether the player receiving the heal has it
• Fixed Bleed ticks dealing WAY more damage than intended in PvE (would scale with PvE power scaling twice so was dealing like 10x more damage than intended per tick)
• Fixed Bleed ticks not counting towards damage dealt - coupled with the above bug, this could mean you didn't get credit for killing bosses if you were using bleed
• Fixed Grand Feast heal not proccing
• Fixed Lieutenants not being able to promote/demote Officers
• Fixed Wind Passage clipping through walls
• Fixed Ignition Deepcrusher having a slower swing speed on its Hammer form
• Fixed certain Union Hooks being inaccessible
• Fixed Gold shops not being anchored
• Fixed Oathless softlock when using Idol of Yun'Shul to remove Oathless
• Fixed partial transparency not working on equipment
• Fixed Forge Pieces being rooted in place
oh. 2x chests btw

Patch 1.8.2a

• Reduced Lightning Attuned Mob Shock proc duration (0.6s -> 0.4s)
• You now have a 1s CD on being Shocked by a Lightning Attuned Mob. This means that getting blendered by multiple of them isn't just a death sentence
• Wind Passage can be used to clip in L2 for speedrunning
• Wither now decays from Resting even while in Danger

Weapon Clue: tiran

corrections:
• Star Duster has the Star Duster talent, not Moving Fortress
• Rude Awakening was merged into Cryostasis, not Cryonis

June 14th, 2024

Content & Systems
• New Fire Mantra: Flame Sentinel ★★
• New HVY/MED Side Gun Talent: Hip Shooter
• New STR Talent: Piercing Blow
• New STR Talent: Broken Ankles
• New Relic: Gilded Needle; crafted with 5 Armorer's Needles and Gold
• Added new Guild Role: Lieutenant. Lieutenants can promote Members to Officers and demote Officers. You can have as many Lieutenants as you want but keep in mind they'll be able to grant any guild members the Officer role. Lieutenants are created by a Leader promoting an Officer a second time. Demoting a Lieutenant will make them an Officer again
• Vow of Mastery now has a tool that no longer requires the user to speak to issue commands or recruit subjects. These can still be done by chatting, but the tool allows for much more convenient usage
• Added boards to view Guild Rankings
• Added more Voidwalker invasion spots
• Gold Rings and Gold Bars can be melted down into Gold at a campfire

Balancing & Tweaks
• Swing Speed as a stat has been overhauled. Instead of 1x Swing Speed being the absolute max, 1x is now equivalent to the starter 'Sword' Swing Speed, which was formerly 0.75x. i.e. Instead of 1x being the max value for Swing Speed, it's now the average across weapon classes. The Swing Speed of every weapon in the game has been adjusted and rebalanced as a result. Timings should be about the same as before
• Added a subtle sound cue for when M1's become parryable
• Humanoid mobs now have M1 timing more in line with players
• Fixed Hold M1 swinging faster than possible with human input/macro input
• Buffed Primadon drop rates of Smith's Alloy and Armorer's Needle
• Shade Devour now takes a little less health on activation (7% -> 5%)
• Uppercuts now have a fixed range of 7 instead of matching your weapon's range
• Swim speed now matches your swim anim, slowing down slightly when your arms fan out and speeding up when you kick off
• Metal Rampart is now a destructible structure
• Relentless Flames windup decreased slightly
• Wyrmtooth range decreased (10 -> 9)
• Wyrmtooth critical attack cooldown increased (6s -> 10s)
• Wyrmtooth slide critical attack now has a sound cue
• Updated Shade Devour vfx
• Jet Kick anim speed is less tied to swing speed now
• Action Surge swing speed buff increased (+0.03x -> +0.04x)
• Pale Briar crit now disables the use of Mantras while firing
• Toned down volume of Capra Marks

Bugfixes & Optimization
• Remotely exiling a Ranked guild member now correctly removes their rank from your roster. To fix 'ghost' officers, you can just remote exile them again to correct it
• Fixed Agitating Spark causing Flame Within to instantly extinguish
• Fixed Agitating Spark proccing from burn ticks causing it to instantly extinguish on others
• Fixed Burn ticks cancelling executes
• Added a small cooldown to Guild Shouts to prevent abuse
• Fixed being able to use invalid characters in Mantra names. These would get filtered out and potentially overwrite your other Mantras
• Optimized swim checks
• Fixed Cerulean Thread 2nd crit not activating (actually this time)
• Fixed some titles being weirdly offset
• Fixed per-target cooldown on Command: Live
• Fixed Hold M1 not working if you start holding M1 during certain moves
• Fixed having a Bleed weapon causing your offhand gun to proc Bleed
• Parry Sparkles now display correctly on offhand attacks
• Fixed not being able to turn in the artifacts at Aratel
P.S. Double Chests again, Yun'Shul wish reset

• Fixed parrying Rising Frost's initial hit not cancelling the rest of the move
• Spike Traps now extends the CD on Ice Spike by 5s to 20s total
• Fixed rectangular hitbox weapons (Spear/Rapier/etc.) not being able to break Devouring Eye
• Fixed Caltrops not being parryable mid-flight
• Fixed Hold M1 queueing up an M1 after you Mantra feint

Note: Swing speeds didn't get increased by the overhaul, it's mostly just a visual change to how swing speeds are displayed. However, the Swingspeed rebalance changes did reduce Dagger speeds in general so this week wasn't just a LHT buff HVY/MED nerf

• Loot All no longer has a windup in instanced servers (thanks NathaneltheRobloxg7 for the suggestion)
• Fixed Berserk sfx playing on self damage

Patch 1.8.1a

• Made Hold M1 less delayed

• Fixed an issue where having Hold M1 enabled or Input Buffering Disabled would let you swing way faster than intended
• Fixed being able to break your own Flame Sentinel

June 6th, 2024

Content & Systems
• New Lightning Mantra: Emotion Wave ★★★
• New Chime Arena
• New Rare Event: Supply the Diver Expedition
• Mobs can now have multiple drop tables, meaning that you'll have a separate chance of getting a drop from each table. Some of these tables may have a 100% chance, in which case the Mob will always drop something from that table. This lets us make it so that a mob dropping a common drop doesn't prevent it dropping something cool and rare. Lootskipper works on each of these tables separately. TL;DR Mobs can now drop multiple things at once
• Bloodletter is now base behavior. This means that all characters can hit unconscious bodies to drain their Blood rapidly. If you had Bloodletter before, you'll get a free hand of talents
• The ingame map can now be zoomed and panned
• Quest Markers now show up on your map
• Your Guild Base now shows up on your map
• Your Origin is now displayed on your character slot in the main menu
• Added a short cutscene on your first time to the Depths to clue new players into the Cathedral Trial

Guild Leaderboards
• Added Guild Leaderboards: PvE, PvP, and Overall
• Defeating Enemy Guild members of a similar Power will reward your Guild with PvP points. Your opponent needs to be above Power 10. Wiping enemies grants more points
• Clearing dungeons and defeating bosses will reward your Guild with PvE points
• Your Overall score is a combination of your PvP and PvE scores
• You can view a Guild's scores by clicking their icon on the leaderboard, and the Top 250 Guilds will have their Overall Rank displayed on the playerlist
• Guild Leaderboards reset every month much like Chime of Conflict
• Weekends give 2x Guild Score!

Balancing & Tweaks
• Legendary Resonances now have a pity system where if you go 100 hands without seeing a Legendary, you're guaranteed one in your next hand. This is tracked per slot, so if you wipe the slot the pity counter isn't erased
• You can now be uncrouched while in Tacet briefly without it dissipating. This lets you utilise parkour or otherwise engage your targets while still hidden. Sprinting will make your Tacet dissipate twice as quickly. However, dealing damage or M1'ing will instantly break your Tacet
• The 'Revolver' weapon has been renamed to 'Repeater' (this is not what a revolver looks like)
• Swing speed now actually functions as a stat for Gun Shots, affecting their rate of fire. This also means that buffs and debuffs for swing speed now apply to Gun Shots
• Revolver swing speed reduced (1x -> 0.85x), Divine Flintlock swing speed reduced (1.3x -> 0.9x). Since swing speed on guns didn't really mean much before this shouldn't be much of a nerf• Free-join Faction Guilds (The Divers, The Knives of Eylis) no longer get guild score. May change if the way scoring works is changed, but with the current system it's just kinda rigged
• Gun M1's can now be imbued with wind by Maestro's Blade
• Dual Guns can now hold M2 before an M1 to feint like other weapons
• Air Counter and Vanishing Wraith now work with guns
• Dimensional Travel now always places you on solid ground instead of dropping you through a canopy to your death
• Dimensional Travel now alerts you if warping back would get you stuck in a wall
• Unbidden now removes 30% of your posture on proc
• Elastic proc lasts slightly longer (0.8s -> 0.9s) and pulls slightly more strongly
• Bloodletter now scales with damage more, making it slightly less effective with multihits, but much more effective with singular large damage hits
• Spine Cutter now has a range limit
• Increased Alloyed Dawnshot swing speed (0.78x -> 0.8x)
• Reduced Length on Alloyed Whaling Knife, Canor Fang, Cerulean Thread, Divine Dagger, Flareblood Kamas, Gilded Knife, Krulian Knife, Kyrsedge, Nemit's Sickle, Silver Dagger, Stiletto, Whaling Knife (6.5 -> 6)
• Reduced Length on Alloyed Tanto, Tanto, Central Dirk (7 -> 6.5)

Bugfixes & Optimization
• Aerial M1's with your offhand gun are now correctly flipped instead of it awkwardly shooting behind you
• Gun Aerials are now properly treated as aerials and are countered by uppercuts
• Fixed Engage proccing on criticals (not intended)
• Fixed Gun movestacks on running m1's
• Fixed Guns not being able to do an Aerial on their 3rd M1 (the kick)
• Clicking Cancel when picking a Ring to replace no longer gives you an error message
• Fixed Primadon needing a larger offering on his first summoning in a server
• Fixed projectile bullets hitting into invisible walls or walkthrough objects
• Fixed getting stuck crouching/sliding
(p.s. 2x chests until monday)

Note: How Guilds are ranked and the values of scoring will likely change from month to month.

Patch 1.8.0

• Fixed some issues with the Diver event
• Fixed some bugs with the patch
• Player Kills now give much more Guild Score. Minimum Power for Guild Score Kills is now 18
• Reduced guild score from Diluvian clears (10 -> 5)
• You can now see your guild's separate ranks in PvE and PvP next to the scores in the guild info screen
• Reduced Overworld boss guild score reward (5 -> 3)

• Free-join Faction Guilds (The Divers, The Knives of Eylis) no longer get guild score. May change if the way scoring works is changed, but with the current system it's just kinda rigged

May 30th, 2024

Early patch this week! Patch days might arrive at slightly different times in the leadup to us shipping Conquest, but should only be earlier than usual, not later.

Content & Systems
• New Lightning Mantra: Fleeting Sparks ★
• New Fire Mantra: Flare Volley ★★
• New Fleeting Sparks Spark: Multiplying
• New Fleeting Sparks Spark: Magnet
• New Relic: Armorer's Needle
• New STR Talent: Berserk
• Added Shouts: Typing messages prefixed with ! now lets you communicate with guild mates and allies from anywhere in a server. e.g. "!help at erisia". Typing messages in a Dungeon or in other instanced servers will automatically display to all your teammates
• The game now informs you when you log back in after combat logging, telling you your HP percentage and your cause of death. Note that if you die before fully disconnecting you won't receive this message

Balancing & Tweaks
• As polled for, posture damage from parrying M1's and crits is now based on an average of the attack's posture damage and the defender's weapon's weight value. This means that if a HVY weapon user parries a LHT weapon user, the LHT weapon user will suffer more posture damage than before, and if the opposite happens, the HVY user will suffer less than before. In the existing meta, parrying a LHT user basically did nothing as their attacks barely have any posture damage
• Reduced posture damage on parry by 25%. Unwavering Resolve now reduces parry posture damage by 33% to match up with how much it reduced parry posture damage by before. Basically, those with Unwavering Resolve won't notice any difference, and those without it will get less posture damage from being parried than before
• Base posture return on parry is now capped to be no higher than the parrying user's max posture. Doesn't really affect guardbreaks as their posture damage is tripled after this cap is applied
• Unstoppable Force posture damage on parry reduction decreased (25% -> 15%). This is better than before for those without Unwavering Resolve, but slightly less good for those with Unwavering Resolve. However, the change for averaging out parry posture damage should mitigate this by a fair bit
• Thunder Kick posture scaling with levels reduced. Actually intended as a buff, as it means that at Lv. 5 you don't get as much posture damage from it being parried
• Assassinations can now be parried if the victim is in combat, though the timing is difficult to pull off
• Nemesis crit now deals 18 posture damage consistently instead of scaling with your weapon's posture damage
• Reduced Aggressive Posture LVL req (13 -> 10)
• Maiming Claws duration increased (3s -> 4s)
• Metal Fakeout windup increased (0.5s -> 0.6s)
• Air Counter now requires more height above you to counter enemies. Previously, you could be at the same height as another player and air counter them
• Fixed Assassination movestacks
• Spark Swap with Multiplying Spark is now usable in Chime of Conflict
• Reduced Wyrmtooth crit posture damage
• Increased Twincleave sound indicator volume
• Providence's Thorns proc stack req increased in PvP (2 -> 3)
• Pyre Keeper burn proc on M1 now has a 4s cooldown
• Feinting Twincleave now puts it on CD for 4s
• None Left Behind now has a short CD (4s)
• Coral Spear now cancels on parry
• Having greater than 100% PEN no longer deals extra damage. Unintended
• Iron Tether damage increased and autoparry removed
• Added crit vfx to Wyrmtooth, Cerulean Thread, Kyrsieger crits

Bugfixes & Optimization• Fixed Diluvian• Fixed Burn tick damage bypassing Comeback Kid, Tidekeeper, Immortality, Illusory Realm, Training Vests, Jumper Cables, Run it Back, Flame of Denial, etc.
• Fixed not unlocking your resonance if you knock from burn tick damage and would have passed the bell check otherwise
• Fixed burn tick damage being treated differently to other forms of damage and not counting towards damage contribution
• Further optimizations to player spawning and server memory
• Patched Mantra duping
• Fixed Brutes breaking if their target disappears mid-leap
• Fixed Wyrmtooth crit breaking clones
• Fixed Pyre Cleaver crit breaking clones
• Fixed secondary Cerulean Thread crit not activating
• Fixed Cerulean Thread strings disappearing visually at inconsistent times
• Fixed Caragan missing dialogue about the Lord Regent
• Patched an abuseable strat with Illusory Realm and Spark Swap where you could clip people into the map
• Fixed Ardour not changing weapon swing sounds
• Removed an inaccurate loadscreen tip that claimed that your resistances were nullified when blockbroken. This is not the case

oh also 2x chests until monday have fun ❤️

Patch 1.7.9a

• Fixed Diluvian

May 24th, 2024

Content & Systems
• New AGL Talent: Crippling Comeuppance
• New AGL Talent: Down Comes the Claw
• New AGL Talent: Maiming Claws
• New CHA Talent: Cornered Fool (thanks iced_teal1 for the suggestion)
• New Spark Swap Spark: Multiplying
• A mysterious figure with ties to the Ministry has allegedly been asking passersby for 'Sight' and 'Knowledge', and rambling all sorts of inane nonsense. But perhaps there is reason to this madness?
• New Rare Event; An old man looking for answers?
• New Rare Event; A strange ganymede with even stranger requests?
• After completing the Oathless quest once you can now instantly obtain Oathless on any slot without needing to do the quest again. You can receive this permanent unlock by talking to Cerulean again
• Each core attribute now has its own option for their Mantras at Mystics. Each class of Weapons now has an option for their Mantras at Mystics. The Mantra options at the Mystic have been condensed by making elements prompt an additional dialogue
• You can now combine up to 4 different hair styles at the Barber
• You can now dye Celtor markings with a Dye Packet
• Added tips and hints to the loading screen
• Added a setting to make your bar percentages always shown instead of just on hover (thanks to TheBrokenImm0rtal for the suggestion)
• Added a setting to Hold M1 in order to automatically M1
• Slot Character Previews now have a border (thanks flamehunter3000 for the suggestion)
• Added a badge for Chain of Perfection
• Soundness of Mind has been merged into Undying Flame. If you had Soundness of Mind you'll now get Undying Flame automatically or a hand of cards if you already have it
• Low Blow has been merged into Unseen Threat. If you had Low Blow you'll now get Unseen Threat automatically or a hand of cards if you already have it
• Shared Demise has been merged into Dustlunge. If you had Shared Demise, you'll now get Dustlunge automatically or a hand of cards if you already have it. Dustlunge is now Advanced

Attribute Tweaks
• Starting Attribute Points increased (13 -> 15). You should automatically have these added to your points to invest
• Racial Bonuses now give an additional +1 to an attribute, making the bonuses a set of +3 and +2. This brings the total attribute points on a Power 20 build to 330. Many requirements are multiples of 5 so this should lead to less 'spare' points left over. For existing builds, this +1 will be available as a free point to invest
• Your Race now gives an additional +1 to an attribute, making the bonuses a set of +3 and +2
• Starting Attribute Points increased (13 -> 15). You should automatically have these added to your points to invest. Coupled with the increased Racial Bonuses, this brings the total attribute points on a Power 20 build to 330. Many requirements are multiples of 5 so this should lead to less 'spare' points left over

The New Race Bonuses are as follows:
• Gremor (+3 FTD ; +2 STR)
° Adret (+3 CHA ; +2 WLL)
° Canor (+3 STR; +2 CHA)
° Felinor (+3 AGL ; +2 CHA)
° Etrean (+3 INT ; +2 AGL)
° Celtor (+3 CHA ; +2 INT)
° Vesperian (+3 FTD ; +2 WLL)
° Ganymede (+3 WLL ; +2 INT)
° Khan (+3 STR ; +2 AGL)
° Capra (+3 INT ; +2 WLL)
° Tiran (+3 AGL ; +2 WLL)
° Chrysid (+3 CHA ; +2 AGL)

Balancing & Tweaks
• Barbers now let you pick the shape of your Resonance instead of making you spend stupid amounts of Knowledge just to rotate around the options
• Rain Spires now create Fishing Spots around them temporarily (thanks JOJO294843 for the suggestion)
• Dye Packets now stack in Banks
• Blacksmiths now accept Pure Gold
• Reduced Broodlord damage
• Broodlords can no longer instantly leap to you after spawning in
• Pursuit no longer requires Shared Demise and now belongs in the Trickster class
• Reduced Action Surge req (90 AGL -> 70 AGL)

Bugfixes & Optimization
• Implemented a new backend for sounds ingame that should cut down a LOT on memory usage and lag
• Greatly optimized player spawning
• Greatly optimized Mob spawning
• Fixed Gale Dash not dodging m1's/crits
• Fixed Gale Dash not receiving extra frames from high ping
• Fixed being able to break wells
• Fixed Hair Dyeing multiple individual hairs
• Fixed Mobs not loading until you leave FF. They simply won't target you while in FF now
• Emote Pack gestures now root you to ships like other gestures do
• Fixed Fiber shop models being outdated in the Eastern Luminant
• Fixed Speed Demon sometimes not proccing properly

• Fixed Observation frames not dodging M1's/crits
• P.S. Double Chest weekend

Patch 1.7.8a

• Fixed there being an input deadzone at the left side of the screen
• Fixed the Highway Gates playing weird noises
• Fixed Dustlunge, Unseen Threat
• Fixed Karliah quest in new servers

May 17th, 2024

Content & Systems
• New Advanced Talent: Will o' Wisp
• New AGL Talent: Action Surge
• New Shadow/Lightning Talent: Battery Sapper
• Added 4 new Resonance Bell models
• You can now change your Bell model at the Barber. The Barber's power grows day by day
• A Chef can now be hired in your Mess Hall to serve meals
• Added a button to the Echo Modifiers screen to enable all modifiers
• Added an extra tier to the Advanced Tools echo upgrade that gives you a Glider on new characters
• Tier 3 of the Advanced Tools echo upgrade now gives you a Fishing Rod on new characters
• Dying in To1 above Power 1 now prompts you for if you'd like to wipe your character. Choosing 'Obliteration' will send you straight to Fragments. Removed the feature that automatically sends Lone Warrior characters to the Depths on a failed trial
• The main menu's music volume now matches your ingame music volume setting
• You can now search your character slots in the main menu. Oath, Race, Slot ID, etc. are all searchable terms
• You can now wipe slots from the main menu, sending them straight to the Fragments of Self
• Shrine of Unification now uses the new talent pick menu
Fishing Revamp
• Fishing now has a UI that shows you which inputs you need to make and how close you are to reeling in the fish. Sound cues now play when you make correct or incorrect inputs
• Added Fishing Spots; certain secretive spots around the world will yield much more fish and much better odds of snagging something rare...
• Leaving your line out when fishing and not getting a bite soon enough no longer outright forces you to reel and cast again, and instead only slightly reduces your chance of getting a bite so your cast isn't completely wasted
• Made fishing inputs a lot more responsive and accurate. Incorrect inputs are now less damaging at the start of a direction change
• Fishing now requires less rapid clicking
• Weapon

Balancing & Tweaks
• Wisps are now "Wisp Slot" Mantras. Wisp Slot Mantras can either be equipped to a Wisp Slot, a Support Slot, or a Wildcard Slot. You don't have any Wisp Slots to begin with
• Gale Wisp now increases your Spectral Gauge passively
• Frost Wisp now creates ice surfaces on uppercut
• Removed shared cooldowns on Wisp Mantras
• Resolve Crusher is now stack-based, requiring 4 stacks to proc
• You're now guaranteed to get an Ardour Manifestation if you solo your first boss kill on a character
• To1 no longer deletes your items, instead rejecting those that attempt to enter the trial with equipment on
• Reduced Broodlord HP
• Removed reputation modifier from Summer thugs. Shouldn't aggro even though you're neutral anymore
• The Ferryman's Coat schematic is now bankable
• Potions and Deep Gems now stack up to 25 in banks

Bugfixes & Optimization
• Fixed slot names not always being up to date with your characters. Will fix if you click the slot
• Fixed whiffing Metal Fakeout putting your actions on cd for 2s
• Optimized mob targeting logic
• Fixed Featherfall being put on insanely long cooldowns
• Fixed inconsistent behavior on feinting Frozen Servants

The fish have devised a last-ditch effort to avoid their impending eradication:
• Double Size Chests for the weekend

Patch 1.7.7a

• Fishing Bobs now properly float with the waves
• Fixed Will o' Wisp not being rollable

• Fixed Echo Modifiers

May 10th, 2024

Content & Systems
• New Relic Equipment: Warmaster's Medallion
• New Unique Relic Talent: Actions Speak Louder
• New Relic Equipment: Tiran Pendant
• New Unique Relic Talent: Featherfall
• New Legendary Equipment: Moonseye Gauntlets
• New Uncommon Equipment: Leather Gloves
• New Fire Forge Spark added
• New Wind Forge Spark added
• To those that have reached the city of New Kyrsa before, a once-neglected path through the Maw of Ethiron will now open to you. Beware that Klaris's Light Hook will be severed should you take this path
• Shrine of Chance now has a much more interactive menu for selecting the talent card to exchange. The new menu has a search bar and stats, rarities, and descriptions are all now shown
• Relics and a few other items will now stack in your Bank instead of taking up 1 slot per relic. They can stack up to 25 per slot
• Equipment Pips are now visible on the tool without needing to hover over them. This can be disabled with a new setting
• Revamped how the settings menu is handled behind the scenes. Should make it easier for us to add more settings to the game

Balancing & Tweaks
• Doubled Attribute Training EXP from Bounties and Voidwalker Defeats
• Killing major bosses now restores Elegy of Light
• Mobs can now pathfind at sea, fixing issues of them just mindlessly trying to scale sea cliffs
• Mani Katti and Vengeful Pursuit targeting now ignore allies. You can use No Holds Barred to target allies
• Ice Chain can now be parried. Improved telegraphing on hit
• Rising Frost now cancels when parried
• Ice Cubes can now be blocked from any angle
• Exhaustion Strike posture transfer now scales with the level of the Mantra, starting at 50% at Lv. 1 and scaling up to 100% at Lv. 5
• Trident Spear crit now has damage falloff with each successful hit. Increased initial damage of crit
• Increased Wyrmtooth followup crit windup
• Skyreap Blade Weight increased (7 -> 7.5), endlag removed, PEN increased (20% -> 25%)
• Ysley's Pyre Keeper crit cd increased (9s -> 10s)
• Providence's Thorns damage now scales according to your weapon stat somewhat. The stat used corresponds with your weapon class
• Fixed Metal Fakeout movestacking. Fixed being able to feint it for a free TP
• Fixed Cerulean Thread movestacks

Bugfixes & Optimization
• Fixed a discrepancy where you could have over 50 of a relic in your inventory but the game wouldn't save beyond 50. Cap is now applied for pickups/withdrawals so that people don't lose their relics. Cap is now 25 since it won't void stuff and will help with lag. Absolute limit for it to still save is 50
• Fixed Mantra cards not having the corresponding icons for their element
• Fixed Ice Grab doing the second part on parry
• Fixed an issue where characters would initially spawn in at Erisia's shore briefly before teleporting to their actual spawn
• Fixed Illusory Realm being able to grab players not yet loaded in
• Greatly reduced the frequency of calculations performed by Mobs that are in idle states. Should help with lag a lot
• Implemented Roblox's new Native Luau Code generation feature which should hopefully improve performance by a fair bit, with additional improvements coming as Roblox improves the feature
• Fixed an issue with sparks where they sometimes wouldn't be registered properly
• Optimized some inefficient backend quest handling
• Fixed Learn All Schematics consuming schematics you've already learnt
• Fixed Cerulean Thread targeting being inconsistent

Patch 1.7.6a

• Fixed Metal Fakeout not properly cancelling on feint
• Reduced Tornado Fire Forge damage, posture damage
• Shortened Chaser skip route

May 3rd, 2024

Content & Systems
• Added Unique Trident Spear Critical
• New Spark for Ice Forge
• Following Hive R&D, the restrictions on the Fountain Gate network's Vow have been relaxed. Merely having seen the majesty of the Greathive from afar is enough to create the mental link that enables one to utilise the network. Fountain Gates can now be used at any Power so long as you've visited the Eastern Luminant on that character and have unlocked the Hive Gate on your account
• Greathive Aratel has re-established pathways through their Fountain Gate network, linking the Greathive to Miner's Landing and the Songseeker Wilds
• Hive Scouts posing as Citadel archaeologists have managed to unearth a long-buried Fountain within the Isle of Vigils. The Maestro was reportedly amused by their flimsy disguises and allowed the dig to continue on the condition that any findings be left on the island
• Added a Loot All button to chests/loot bags. Becomes available after 5 seconds to prevent sniping
• Inventory categories now have a Sell button to sell all the items within that category, saving you the 5 hours of clicking per loot run. Won't sell any items you've locked, so make sure to lock anything you'd miss. By default, the Bulk Sell won't sell enchants, LW's, relics, deep gems, or enchant stones
• Clicking Sell All now works on items like Deep Gems that previously sold one at a time
• Added a Learn All Schematics button to the Blacksmith that will learn all available schematics in your inventory. Won't display if you don't have any
• Schematics you've already learnt now say so in their tooltip
• Items with only 1 quantity no longer show "Sell 10" or "Sell All", just "Sell"
• Sell 10 has been replaced with "Sell X" which prompts you for a number to sell
• You can now click on the number in slider prompts to manually edit it to a number of your choice without needing to drag the cursor to the single pixel that has your number of choice in it
• Merchant Ships now have a slider for applicable items including weapons and equipment
• Rumors say a Mantra Ingredient Merchant has set up shop on the Isle of Vigils somewhere. There is no connection between them and the Hive Scouts, so there's no point asking
• Mantra Ingredient Merchants now sell ingredients of a higher quality
• Added 'No Holds Barred' setting. Enable it to temporarily disable your allegiances, so that you can spar with abilities that usually ignore your allies or grant some damage reduction to allies
• You can now dye the glow of your Arc Suit with Dye Packets
• You can now dye Arc Suits to whichever color you want
• You can now dye Earrings and Rings. Note that rings with textures can't be dyed due to tech limitations
• Newly dyed equipment now shows the RGB and HEX code of the dye in its tooltip. Old dyed equipment sadly can't show these values, but will indicate in their tooltip that they're dyed now
• Antiquarians will now buy sparks
• Added a Boulder shop to the Training Hall
• Stardust is now only required the first time you use Entropy Link to travel somewhere
• You can now remove your Murmur at Yun'Shul. Yun'Shul wish CD has been reset

Balancing & Tweaks
• Human Mobs now know when you're in windups for moves and won't just brainlessly hold block in front of your DBZ Spirit Bomb chargeup
• Fixed reactions on Duke and Maestro not being up to date. Weren't clued up on the appropriate responses to moves
• Made Maestro anti-cheese a little less infuriating, he's decided to wear ankle weights
• Mobs are now better at parrying Relentless Flames
• Mobs can now autoparry ranged attacks that hit from behind them if you're their current target. Previously moves like Shadow Seekers would backstab them even if they were actively attacking you
• Ice Forge now has mouse targeting
• The recent Broodlord incursion into the Etrean Luminant has been culled following the extensive efforts of brave Pathfinders in clearing out their nests. As such, they can no longer be found there
• Reduced Broodlord spawn rate in Hell Mode
• Broodlord Rot now only halves healthpacks in Diluvian, similar to Hell Mode
• Reduced Cerulean Thread damage (16 -> 15)
• Stoneheart crit is now properly handled as a GB instead of just having 100 posture damage
• Fixed parrying Galetrap not cancelling the proc
• Preservation Bell now cancels manual executions
• Mobs now know to roll Stoneheart crit and a few others
• Maestro Evengarde is less willing to be a punching bag
• Stench no longer scales with damage multipliers
• Surge rods, Metal rods, and Crystal procs are now more visible on larger foes
• Sliders now have less increment markers since the accuracy is better on them
• Updated Fabric textures

Bugfixes & Optimization
• Fixed an issue where client-side status checks for statuses created by the server were sometimes delayed in realising a status was present. Should fix some weird behavior like ritual casting inputs being ignored for the first second or two of the ritual cast being up, and likely a few other bugs
• Fixed Fugitive flaw placing you in an inn at spawn and not correctly branding you as a criminal until your rep changes by other means
• Fixed Celebrity talent not applying correctly until your rep changes
• Fixed selling items at the Antiquarian on controller
• Fixed aces not being selectable on controller
• Fixed not being able to select particularly long dialogue options on controller
• Fixed Ferocity/Multiplicity/Displacement sfx and vfx not playing
• Fixed Dark God behaving unpredictably and occasionally draining Tempo from its user
• Fixed Astral Wind animation sticking
• Ritual Cast finger glow no longer shows up in Tacet
• Fixed issues with ritual casting when keys are rebound
• Fixed Arc Dash/Arc Leap exhausts showing through Tacet
• Fixed Curved Blade offhand equip showing through Tacet
• Added some checks to cancel using Tacet/Disguise when invisible via other means. Should avoid bugs where one source of invisibility disappears during another, causing you to incorrectly become visible
• Fixed lingering animations on Electro Carve
• Fixed Discharge requiring Fist to roll
• Fixed Static Fakeout teleporting you to Scion/Chaser and making you plummet 5 stories
• Fixed equipping items Unlocking them if you leave the game with them equipped
• Fixed Teleportation bell FF pushing
• Optimized windups on crits
• Fixed Fire Forge, Astral Wind, Fire Gun, Fire Palm, and Flame Ballista all having deafening activation sounds

Patch 1.7.5a

• Fixed Trident crit being busted with Stone
• Fixed hyperarmor not applying properly to some crit windups
• Loot All now becomes available after 3s (down from 5s)

Patch 1.7.5b

(not a hotfix, just missed a couple of patch notes from the update)
• Fixed 360 degree blocks not working for a lot of moves that were meant to have them
• Reduced Maestro posture now that he's not so cheeseable

April 26th, 2024

Content & Systems
• Added Krulian Knife Unique Critical
• Added Warden Ceremonial Sword Unique Critical
• New MED Club Talent: Hammerfall
• New MED Club Talent: Brain Rattler
• New MED Club Talent: Dispatch
• New HVY Greathammer Talent: Unstoppable Force
• New Expert Schematic: Martial Artist
• You can now spend 10 Knowledge to max out the progression on an Oath if you've already maxxed that Oath on another character. Note that you will need to log in on a max oath slot or reprog an Oath to max to gain this option as it wasn't previously tracked account-wide. This doesn't skip the Oath obtainment, just the progression once you already have the Oath
• Pressing 'P' now opens a new Equipment Visibility menu that lets you quickly toggle the visibility of different items of equipment
• You can now toggle Hair/Beard visibility when wearing Head equipment. No more forced baldness/hair clipping
• You can now toggle Ring visibility
• New Book: Ossuary Maintenance
• New Book: Operation 'Distant Light' Report
• Added a 'Relic' rarity tier that's mostly equivalent to 'Mythic' tier in value, but is a dark green color to help them stick out in chest drops
• There are now Lockers outside the Diluvian Mechanism
• 13 new Adret last names, 13 new Gremor last names, 12 new Canor last names, 12 new Capra last names, 12 new Vesperian last names, 12 new Ganymede last names, 11 new Celtor last names, 11 new Khan last names, 10 Etrean last names, 10 new Tiran last names, 9 new Felinor last names, 9 new Chrysid last names

Balancing & Tweaks
• Gave 3, 4, 5 star bounty chests a huge buff. Should drop far better loot than before
• Buffed Voidwalker defeat chests by a lot
• Mouse-targeting is now a lot more generous in its targeting, helping avoid whiffing where you should have had a target. Won't affect the accuracy negatively at all
• Mouse-targeting no longer targets those in Portals bell
• Preservation Bell is now unbreakable for the first few seconds after its used
• Diver's Light Plate drops from Hell Mode are now 2-stars at minimum, with a much higher chance of being 3-star
• Buffed Hell Mode final chest loot, now drops a wider variety of Relics and can now drop Enchant Stones
• While in Hell Mode, Broodlord Rot now only reduces your healthpacks by 50%
• Buffed rates on 5-star bounty chests
• Linkstrider Links now only break from range after they've been established for 3s
• Increased Broodlord max posture
• Yun'Shul percent damage on proc now depends on the weapon class used. Light: 3%, Medium: 4.5%, Heavy: 6%
• Broodlords and Brutes are posture broken for less time (4s -> 2s)
• Command: Sacrifice now has a 2 minute cooldown on those sacrificed. Master use CD increased slightly (2s -> 3s)
• Reduced Cerulean Thread LHT scaling (8.5 -> 7.5), increased base damage (15 -> 16)
• Added CD indicator for offhand gun shots
• Reduced Shadow Gun ether drain
• Pyre Keeper sliding critical given additional startup time to account for any animation hiding as well as additional endlag
• Pyre Keeper Hyperarmor starts a little later now on standing & running critical windup
• Pyre Keeper sliding critical posture damage reduced
• Pyre Keeper Sliding/Crouching crits now cancel on parry
• Fixed lingering hit frames on Wyrmtooth crit
• Fixed some Metal Fakeout movestacks
• Increased Wyrmtooth ground crit anim speed slightly to sync it better with the hits
• Metal Eruption spikes disappear more quickly (5s -> 2.5s)

Bugfixes & Optimization
• Fixed Wind Forge cancelling FF
• Fixed instruments being collideable
• Mouse-targeting no longer targets through FF
• Greatly improved the game's publishing workflow, should help updates go more smoothly and let us hotfix things more rapidly
• Optimized Linkstrider Links
• Fixed some Maestro cheeses

Patch 1.7.4a

• Fixed issues with hitboxes in dungeons. Mods will be lenient with restores

• Controllers can now use the dpad to navigate dialogue options
• Fixed not being able to lock stats on controller

Patch 1.7.4b

• Fixed Blindseer prog skip option not showing up

Patch 1.7.4c

• Fixed oath prog skipping on a few oaths
• Fixed being able to dye things vantablack

April 19th, 2024

New Equipment Set: Monastery Champion
Designed by J3STTR as the winning entry of the Vigils Equipment Art Concept Contest!
• New Head Equipment: Monastery Champion Cowl
• New Torso Equipment: Monastery Champion Beads
• New Arm Equipment: Monastery Champion Robes
• New Equipment Talent: Temple Guard

Content & Systems
• New MED Club: Pernach
• New MED Club: Morning Star
• New MED Club: Toothed Club
• New HVY Greathammer: Sovereign's Punishment
• Lightning Stream Reversal Spark added (credit to zenith_womp_womp for idea)
• You can now see the equipment of your character slots on the character select screen. You may need to click a slot and rejoin to see it update
• Transmogged outfits now show up on the character select screen
• Books now support images and illustrations
• Dumbbells, Training Vests, Prayer Beads, Weapon Manuals, and Ankle Weights are now purchasable in Guild Base Training Halls
• Elemental Training Gear is now purchasable in Guild Base Song Rooms
• Encyclopedias, Math Textbooks, How to Make Friends, and Weapon Manuals are now purchasable in Guild Base Libraries
• Pyre Keeper Crit VFX now changes color to match its respective path
• Pyre Keeper Custom Animations added
• Added Etris and Miner's Landing Corrupt Teleportation waypoints

Balancing & Tweaks
• Voidmother TP is now disabled while in combat
• Silentheart now only requires that your weapon stats all added together be 75 or more, not that you have any weapon stat individually be 75 or more. e.g. 25 MED, 25 HVY, 25 LHT now meets SH reqs
• Silentheart AGL/CHA req reduced (40 -> 25)
• Mani Katti posture damage is now a flat 7 per hit instead of matching your weapon
• Mani Katti is now mouse-aim instead of just being whoever's closest. Can now target allies for sparring. Mani Katti is now 360 blockable
• Increased Audacity stun duration
• Audacity now grants nearby allies a 10% damage buff for 10s
• Pressure Detonation now drains tempo on proc
• Reduced Ice Smash endlag (0.3s -> 0.2s)
• Brutes now back away further from the player so that they don't block your camera so much
• Mace now has PEN (5%)
• Increased Ignition Deepcrusher PEN (15% -> 20%), reduced MED req (60 -> 40)
• Increased Ysley's Pyre Keeper drop rate. Now drops from a few more places
• Tacet now gets a range bonus from your Stealth stat
• The second M1 on Ysley's Pyre Keeper now scales with LHT
• Added a safety platform for arriving at your destination with TP bell to prevent people cheesing voids
• Pyre Keeper Standing Critical additional endlag added (0.15s)
• Pyre Keeper falling crit now only guard breaks on explosion (2nd hit)
• Reduced Pyre Keeper slow proc
• Fixed Cerulean Thread crit being movestackable
• Extended the height of Training Hall guild base rooms

Bugfixes & Optimization
• Fixed Carry Load not updating visually when changed
• Fixed some Roblox physics weirdness
• Fixed a memory leak with prompts
• Fixed a Note dupe
• Fixed visual rarity of Ysley's Pyre Keeper
• Fixed Corrupt TP waypoints sometimes not showing up

Patch 1.7.3a

• Fixed Pyre Keeper sliding critical not moving you forward and ending early
• Added a Banker to the Voidheart. Eylis is finally making money moves

Patch 1.7.3b

• Fixed Tacet buff from Stealth being inverted. Fixed your Stealth buff being inconsistent and depending on how soon after crouching you use Tacet

April 12th, 2024

Content & Systems
• The Mudskipper Brute has emerged, heralding an evolution of the Mudskipper parasite
• Even more troubling, reports speak of a much stronger form of Brute, the Broodlord. Eyewitnesses have spoken of them calling forth legions of parasitised undead...
• New Flamecharm Legendary Weapon
• New LHT Weapon: Coral Cestus
• New Torso Equipment: Pathfinder's Backpack
• New Torso Equipment: Grand Pathfinder's Backpack
• New Book: Strange Missives
• Recalled Mantras can now be exchanged at the Shrine of Division

Balancing & Tweaks
• Ping Compensation is now disabled in Chime of Conflict, as voted for in polls. Not a final decision and we're listening to your feedback on this feature. Wanna get things in a spot where it doesn't feel like ping (low or high) has too much of an advantage
• Flintlocks and Rifles now have a running attack
• 1H Guns now have an aerial attack
• Made some slightly more arbitrary requirements on Resonance obtainment easier to meet. None of these were new reqs, people have just been continuously getting better at getting Resonance quickly
• Buffed Voidwalker attribute training by 3x. Buffed attribute training from fending off a Voidwalker by 3x
• 4 Star and 5 Star bounties are now guaranteed to drop at least 1-star quality loot. Power 14+ Voidwalker defeat chests are also guaranteed to drop at least 1-star quality loot
• Fending off Voidwalkers that are Power 14 or above will now drop at least 1-star quality loot• Five Star bounty chests and Power 14+ Voidwalker defeat chests now rarely drop Deep Gems, Void Spires, and some Mythic Weapons. Their selection of loot has also been upgraded in general
• When moving quickly, events shouldn't spawn behind you as often
• Reduced Wyrmtooth crit damage
• Increased Wyrmtooth weight (6 -> 7), PEN (20% -> 25%)
• Twincleave no longer positive on parry
• Revenge no longer backstabs block when used in front of the opponent
• Chime storm damage now cancels Illusory Realm
• Bloatskippers now die on knock without needing to be executed. Up to you whether this is a good thing
• Fixed reloading 1H Gun during other actions
• Chime Storm damage now bypasses all forms of iframes
• Illusory Realm's purple tint is considerably more subtle now
• Fixed Deferred and Bleed instantly killing Illusion Clones
• Increased Illusory Servants range
• Added a few more Voidwalker invade spots around Mount Saramaed
• Fixed fully charged Kyrsieger not guardbreaking

Bugfixes & Optimization
• Fixed Jolt Cast. Fixed Jolt Cast proccing after 1 perfect cast instead of 3
• Fixed Rail Blade not displaying enchant visuals properly. Optimized model
• Fixed positioning and scale of Warrior's Eyepatch
• Reduced sound playback distance on Fire Forge, Fire Palm, Flashfire Sweep
• Fixed Dye Removers not being sellable
• Fixed descriptions on A World Without Song, Lightspeed Reflexes

• Reduced Proficiency scaling buff (7.5% -> 6.5%), was a bit overtuned with the recent change to it
• Reduced Layer 2 Wind strength (roblox randomly made it stronger somehow?)

Patch 1.7.2a

• Updated BR weapon pool to include newer weapons

• Fixed Coral Cestus crit not working with Legion Kata
• Improved Coral Cestus crit hitbox

• Sea Outposts no longer spawn 3 Broodlords/3 Brutes at once

• Buffed Flame Legendary drop rate in new servers

Patch 1.7.2b

• Fixed issues with carrying capacity not updating

• Ysley's Pyre Keeper reqs adjusted (65 HVY; 15 LHT; 50 FIR -> 25 HVY; 10 LHT; 75 FIR)
• Pyre Keeper Damage on all crit variants reduced by 55%
• Hyperarmor removed from all variants of Pyre Keeper critical except the running and standing variants
• Pyre Keeper now recolors based on if you have Azure Flames or Twisted Puppets
• Pyre Keeper swing speed reduced (0.7x -> 0.68x), base damage reduced (24 -> 23)
Note: There's no rule saying that there can only be one LW per element

April 5th, 2024

Content & Systems
• New Hybrid MED/HVY Sword: "Wyrmtooth"
• New Mid-Game Flintlock: "Dawnshot"
• New Alloy: Alloyed Dawnshot
• You can now dye your Outfit using a Dye Packet
• You can now dye your Sclera (white of your eyes) using a Dye Packet
• You can now choose to dye each of your hairs separate colors, or to dye them all the same color. Note that each dyeing of a specific hair 'slot' will cost 1 Dye Packet. Dyeing all 3 the same color will still only cost 1 Dye Packet
• You can now make yourself bald by inputting no ID's into the Barber UI, or by inputting 0. Baldheads rejoice. Fadetrimmers can make people bald now too
• Barbers will now remove the same Dyes as a Dye Remover for free. As such, Dye Removers are no longer given alongside Dye Packet purchases as they're just tool clutter. Dye Removers can now be sold for 50 Notes
• Recalled Mantras now have element indicators
• Holding out a Repair Hammer now shows you the health of the ship you're standing on, and how much your Repair will heal it by. Sticks can now be used with a Repair Hammer, though they're only 33% as effective as Wood. Repair Hammers now display how much Wood you have, or how many Sticks if you have Sticks but no Wood
• Command: Run is now a base command for Vow of Mastery. If you had Command: Run you will be refunded a talent hand

PvE Scaling Adjustments
• PvE Scaling with Levels has been revised in how it scales with your level. Power 20 remains the same, but Power 1 now starts with decent PvE scaling (equivalent to somewhere between your scaling at Power 5 or 6 previously) instead of having little to no scaling. Your scaling then increases linearly up to Power 20 as it did before, it just starts off higher. In short, the early game won't be as brutal in terms of your damage scaling against mobs. Since early levels are now slightly less brutal PvE-wise, To1 has been adjusted to retain its difficulty, and the healthpools of certain mobs have also been adjusted
• For a general breakdown, at Power 1 your PvE scaling will be similar to Power 5 previously. At Power 5, your PvE scaling will be similar to Power 8 previously. At Power 10, your PvE scaling will be similar to Power 12 previously. At Power 15, you'll have scaling similar to Power 16 previously. Finally, Power 20 is unchanged.
• Increased base PvE scaling slightly (should give you about +10% more damage with non-mantra attacks in PvE)
• Reduced additional PvE scaling buff on Mantras. Since the base PvE scaling was increased, this shouldn't be too huge of a reduction
• Fixed not having PvE scaling for attacks where you have a 0 in the stat it scales with. e.g. if you had Dread Breath with 0 Frostdraw, it had no PvE scaling
• Reduced Corrupt mob HP multiplier (3x -> 2.5x)

Balancing & Tweaks
• The Auto-Restore system for disconnecting during PvE has been improved and should account for dc's a lot more consistently. Should hopefully fix the issue of 'lingering' ingame when you dc, where visually you're above 60% but on the server you dip below 60% due to lingering ingame
• Lingering block frames after parrying have been added back
• Lingering block frames after parrying are now removed when you roll to prevent being guardbroken mid-roll
• Ping Compensation no longer kicks in until you have 70ms or higher Ping, and the maximum compensation delay has been reduced (0.1s -> 0.06s). This should make the effects of Ping Compensation a lot more subtle, and make handling players using Ping Compensation a lot more consistent
• Wyvern's Claw damage multiplier is now 5% for Mantras. Other attacks still have a +10% multiplier
• Reduced maximum Dread Stacks damage multiplier (+15% -> +10%)
• Vengeful Pursuit now has mouse tracking against targets with their backs to you. Vengeful Pursuit now procs Bear Trap if you have the talent
• Increased Safety Dance bonus (+0.03s -> +0.05s), increased AGL req (15 -> 20). Removed LVL req
• Railblade is no longer a LW and can now be enchanted. Back when it dropped, weapons having unique and complex criticals was seen as more of a big deal, but with the variety of weapons at the moment this isn't the case. Railblade CD reverted back to 9s, damage nerfed slightly
• Mantras no longer build stacks of Perfection
• Frost Grab now deals posture damage
• Twister Kicks damage reduced
• Shadow Gun damage reduced
• Kyrsieger PEN increased (5% -> 15%)
• Increased Alloyed Vigil Longsword PEN (10% -> 20%)
• Great Maul length increased (8 -> 9)
• Increased Pale Briar crit hitbox size
• Pale Briar HVY scaling increased (7 -> 7.5)
• Razor Cutlass now has 10% chip
• Increased Darkalloy Greatsword HVY scaling (7.5 -> 8)
• Krulian Knife LHT scaling increased (10 -> 10.5)
• Razor Cutlass posture increased (7 -> 8)
• Alloyed Shotel chip increased (15% -> 30%)
• Alloyed Steel Maul swing speed increased (0.6x -> 0.64x)
• Alloyed Vigil Longsword MED scaling increased (7 -> 7.5)
• Flareblood Kamas critical windup increased slightly
• Karita Leap CD increased (8s -> 10s), now has a sound cue on activation
• Karita Leap now stops on parry
• Fixed Astral Wind sending you upwards on parry. Should now cancel on parry
• Fixed Crescent Cleaver/Kyrscleave crit not confirming on blockbreak
• Cerulean Thread LHT scaling reduced (9 -> 8.5), endlag increased (0.04s -> 0.05s)
• Fixed lingering hit frames on Cerulean Thread crit
• Cerulean Thread crit now has slight endlag (0.1s)
• Increased windup on Cerulean Thread 2nd crit (0.35s -> 0.4s)
• Night Axe chip increased (60% -> 80%), swing speed reduced (0.59x -> 0.58x)
• Fixed Flame Blind working against Blind players
• Fixed Gaze working against Blind players
• Adjudicator Coats now grant Unwavering Resolve. Formerly granted Hardened Nerves, but this was removed as a talent a few months ago
• Flame Within, Lose Your Mind, Jumpstart, and Raging Static now list their damage multipliers in their card descriptions
• Reduced Repair Hammer CD (1s -> 0.2s)
• Increased Repair Hammer speed, but made it interruptible

Bugfixes & Optimization
• Fixed Corrupted Teleportation bell overly favoring the preset waypoints over user-created ones
• Fixed Stormbreaker hiding your weapon after being returned
• Fixed Ardour Manifestation. No longer consumes the tool if it wasn't able to summon the Dread Serpent for some reason
• Having new mantras and joining old servers that don't support them yet is now handled more reasonably
• Optimized a lot of status effect checks
• Fixed data slots not always displaying the correct location. Clicking on a data slot should fix it
• Fixed data slots not updating with corrected info if you returned to the slot select screen
• Fixed some inconsistent behavior with banking
• Fixed Hair Dye being inaccurate when applied
• Fixed Treasure items like Amethysts, Gold Bars, etc. being lumped into the Relic category
• Fixed being prompted with the Treefelling Blow quest as a Silentheart
• Added an extra wave sampling point for ships so they should rock less dramatically. Should make larger vessels especially a lot more stable
• Fixed a memory leak with the Jetstriker aura

Patch 1.7.1a

• Mantras now build Perfection stacks again, but multihits build stacks slower
• Posture damage/gain from parrying a guard break reduced
• Reduced Railblade crit damage further
• Fixed blocking/parrying mid Railblade crit, added aerial endlag
• Removed Hyperarmor on Railblade crit

• Getting posture broken now voids your block's protection against hit confirms like Crescent Cleaver

• Fixed withdrawing from banks in new servers
• Fixed Outfit dyeing temporarily dyeing your outfit black until you swap servers

Patch 1.7.1b

• Fixed Wyrmtooth crit not cancelling on parry

April 1st, 2024

DEEPWOKEN: WARRING STATES ERA
The awesome new live service update has come to Deepwoken...

You belong to one of 3 teams. They are the Blue Skippers, the Red Daunts, and the Green Threshers. You dont get to pick.

Earn points for your team by doing awesome tasks like:
• Killing enemy teams (NOT FRESHIES)
• Soloing a world boss
• Fishing

If your team wins we will add a sticker to the Discord of the winning team's mascot that you can use to show that YOUR team won. You can also LIE and say you were part of the winning team
(world boss means an ACTUAL boss. Not widow)

• defeating another team in chime now gives your team 2 points
(overworld kills give 10 points)

Patch 1.7.0a

The results of the War will be determined at 2:00 PM UTC-5 Tuesday, April 2nd. May the best beast win.

Patch 1.7.0b

Warring States Final Scores
🥇 Red Daunts - 473,024 Pts
🥈 Green Threshers - 455,985 Pts
🥉 Blue Skippers - 447,761 Pts
The Red Daunts will receive a sticker to celebrate their victory.

March 29th, 2024

Jetstriker: Winds of Change Rework
• New Mantra: Jet Kick
• New Mantra: Fake Strike
• Jetstriker Mantras receive boosted damage and posture damage if used at max momentum. Jet Mantras will be the color of your Oath when used at max momentum
• New Talent: Acceleration Points
• New Talent: Jetstream Pursuit
• Jetstrikers now have a momentum bar to see their momentum. Outline turns the color of your Oath when at max
• Jetstrikers can Parry, Dodge, and land basic attacks to gain short bursts of momentum
• Prevailing Westerlies has been merged into the base oath talent
• Vigil's Grace has been removed
• Stratos Steps can now be followed by other people, similar to wind step
• New Oath Visual

Sea Improvements
• Added 10 new randomly spawning Sea Outposts/Islands to add some much-needed variety to sea content. Previously, the only Sea Outpost was the Pirate Watchtower
• Random Sea Outposts/Islands should be more matched to the level of players nearby and give much better EXP and bigger loot chests
• Some Random Sea Outposts/Islands will now spawn in the Voidsea
• The Travelling Merchants on Merchant Ships will now buy your items like Antiquarians
• Shipwrights now cut to the chase and open up the shipyard immediately
• Dinghies now get automatically repaired when you visit a Shipwright
• Spawning another ship while you have a ship out no longer confusingly only recalls the existing ship, and will now both recall the old and spawn your new ship

Content & Systems
• Ice Grab reworked, now a 2-Star Ice Mantra
• A toll-operated freight elevator has been repaired at the back of the Cathedral of the Interstice
• Guards now have a few useful pieces of info for new players
• Added a sound cue to Ankle Weights being equipped/unequipped
• Added training gear to the entrance of the Diluvian Mechanism
• Added the Shrine of Unification and the Shrine of Division to the Temple of Hearts
• Antiquarians now buy Mantra ingredients (at mediocre prices)
• Fast Depths trial dialogue is now based on the total number of drowns across all of your slots, not just the current character. Should speed things up a lot on new characters for more experienced players. Note that this counter did not previously exist so the total number will need to count up from now
• Lightspeed Reflexes has been reverted to its previous behavior

Progression Improvements
• Voidzone EXP multiplier increased (1.5x -> 2x)
• Voidzones now give 2x Attribute Training EXP• Gripping mobs now grants Weapon Attribute Training. Increased Weapon Attribute Training from PvP grips
• Increased Weapon Attribute Training from crits considerably
• Increased Weapon Attribute Training from M1's
• Increased Weapon training from sparring with a Vigil Instructor
• Made the Celtor Cathedral bells a lot more convenient to ring by placing them all within the same district as the gate. You now only need to ring 2 bells instead of 4

Balancing & Tweaks
• Parry CD is now reduced when you whiff a parry while in hitstun/weak block (1.5s -> 1s)
• Backstabs no longer deal guardbreaks/posture damage; basically means if you get backstabbed it won't ALSO hit your posture
• Uppercuts will now move you further if you're holding W at the start of the uppercut
• Parrying a guardbreak now causes major posture damage to the person being parried
• Removed increased endlag on Heavy Weapon running M1 whiff
• You no longer have lingering block frames after tap parrying. Letting go of F will now always immediately remove your block frames. Intended as a buff, as it'll stop players from getting "Guard Broken" when they roll after a parry
• Flintlocks now drop at Erisia so LHT gun mains can get their first upgrade a bit quicker
• Wielding a non-gun offhand with your 1H gun now makes your reloads 20% slower
• Enchant Stones no longer have a Power requirement
• Clutching Shadow base damage doubled, hit confirm delay (0.3s) removed, grab duration reduced (1s -> 0.75s), now has mouse targeting
• Clutching Shadow CD increased (8s -> 12s), windup increased slightly (0.3s -> 0.4s)
• Metal Fakeout base Ether cost increased (20 -> 40)
• Needle Barrage base Ether cost increased (20 -> 40)
• Metal Kick base Ether cost increased (20 -> 30), CD increased (8s -> 13s)
• Metal Eater armor cost increased
• Rising Shadow windup decreased (0.55s -> 0.45s), but the cancellable window for the windup frames hasn't changed (remains 0.45s)
• Rising Shadow damage now scales with upgrades
• Rising Frost size slightly decreased
• Rising Wind no longer activates on block
• Flame Scourge endlag reduced (1.2s -> 0.8s)
• Frozen Web now applies Bottom Freeze
• Windup on Ice Daggers increased slightly (0.3s -> 0.35s), max travel time reduced
• Master's Flourish now properly cancels the second hit if you parry the first
• Master's Flourish vfx now matches the windup
• Wind Trap no longer goes through Block, Parry or Dodge
• Increased Underdog damage multiplier (+2% -> +3%)
• Ceaseless Slashes initial windup decreased (0.4s -> 0.2s)
• Arc Wave hitbox size reduced, sound volume increased
• Gran Sudaruska critical now cancels on parry
• Singularity hold duration increased (0.5s -> 0.75s)
• Blazing Enchant now requires multiple hits to proc. Once procced, for the next 5s your M1's and crit hits will proc burn. No longer has a 2s cooldown
• Light's Final Toll scaling adjusted (7 WLL; 6 LHT -> 10 WLL; 4 LHT)
• Reverted Lightspeed Reflexes reqs back to what they were previously (20 AGL & 30 INT -> 20 AGL & 20 INT)
• Increased Safety Dance bonus (0.02s -> 0.03s)
• Drakemaw Gauntlet crit windup increased slightly (0.42s -> 0.45s)
• Increased Kyrsieger crit range, extended hitbox
• Kyrsieger crit beam width now increases with chargeup
• Railblade crit CD increased (9 -> 10)
• Reduced sailing requirement for Windwaker
• Despawning mobs now fade out with high gfx mode
• Precision Cuts and Close Shave damage lowered
• Fadetrimmer Mantras no longer count as slash damage

Bugfixes & Optimization
• Fixed softlock when retaking Jetstriker after Oathbreaking. Simply revisit Alirian to fix yourself
• Fixed 99% of hit trades on high ping. Should make ping compensation a lot less janky
• Point of Interest icons are now based on your current region and not your specific area, fixing the issue where they'd fade in and out even within the same island
• Fixed sea outpost chests hovering in midair
• Fixed wielding an non-gun offhand being considered as Dual Guns
• Fixed not being able to reload 1H gun with a shield out
• Fixed Gathering Electricity requiring a Sword equipped to roll
• Fixed disconnecting above 60% to a Watcher combat logging you
• Fixed being able to briefly have a two-way Vow of Mastery
• Patched being able to immediately use Chime of Conflict after completing your Depths trial
• Dodging other players no longer gives you a PvP combat tag if you're in a dungeon
• Fixed Stormbreaker unequipping on crit return

• Fixed a bug that could dupe Mantras

Credit to Lulux44 for the Fake Strike animation

Patch 1.6.9a

• Fixed Sea Outpost chests spawning in walls
• Sea events now spawn further away from you so you don't T-bone into a merchant ship and cause a 15 ship pile-up on the sea highway
• Fixed Sea events spawning in waters that are meant to be event-free

March 22nd, 2024

Content & Systems
• New HVY/CHA Legendary Weapon: Kyrsieger
• Ceaseless Slashes reworked
• Dragon's Song reworked: "Landing a Mantra after an uppercut grants Ether. 2s CD"
• Lightspeed Reflexes reworked: "You can now feint your M1 by parrying", reqs now 20 AGL 30 INT
• Added the Shrine of Solitude (the mystic one) to the Temple of Hearts
• Deepbound players can now choose to spawn at the Diluvian Mechanism
• Windmills and Waterwheels now rotate again by handling their rotation on the client
• Yun'Shul wish cooldown has been reset

Progression Improvements
• Weapon/Element training is no longer completely reset on level up
• The penalty to your training EXP when you die in PvE has been reduced
• Increased Combat EXP on a lot of combat-based random events
• Increased Combat EXP in events with multiple foes
• Completing your Voidwalker Hunt or defeating a Voidwalker Hunter now gives extra Weapon training EXP
• Increased midgame and lategame Voidwalker EXP from fair matchups. Increased EXP gain from defeating Voidwalkers

Balancing & Tweaks
A lot of these changes are somewhat experimental and are subject to change. We're going to be closely monitoring them following the patch to make sure we make any necessary adjustments.
• Attacks now have ping compensation and can land up to 0.1s later if you have higher ping. This lets players even on poor connections react to attacks. This applies both in PvP and PvE
• Dodges now have additional ping compensation and can have up to 0.05s extra dodge frames if you have higher ping
• Proficiency damage scaling increased, 5% -> 7.5% per point
• Proficiency now gives +3% PEN on M1's/criticals per point
• M1s and Criticals are now positive on block
• Heavy and Medium weapons should now be positive on block. Previously only Light Weapons were
• Uppercuts now move you slightly less to make them more effective as an anti air
• Roll and slide animations are now cancelled when a Mantra is cast to prevent hiding Mantra anims with rolls/slides
• Base Dodge Frames now match the base Parry frame window in duration
• Casting a Mantra now clears your autoparry frames. Fixed crits not removing all of your autoparry frames
• Crescent Cleaver crit now deals considerably more posture damage (8 -> 18)
• Buffed various crit attributes on Imperial Staff, made the running critical cancellable
• Fixed Imperial Staff not scaling with attributes, and not having PvE scaling
• Blast Spark Shadow Gun now does more damage
• You can now ragdoll cancel the ragdoll effect on Rising Shadow
• Radiant Kick targeting improved
• Fixed being able to block during Railblade Aerial, damage reduced slightly
• Sightless Still now blinds less, duration reduced slightly
• Light's Final Toll reqs adjusted (65 WLL -> 60 WLL, 35 LHT), scaling adjusted (13 WLL -> 7 WLL, 6 LHT), PEN increased (5% -> 10%)
• Reduced Piercing Will PEN bonus (20% -> 15%), as PEN will be generally higher with the Proficiency changes
• Heretic's Sutra can't be movestacked as easily
• Fixed shields still giving their posture bonus if you swap from having them held to having them on your back without unequipping
• Permafrost Prison no longer keeps you in place but instead slows you on initial hit
• Flame Palm now has a brief delay before it actually delivers damage, giving time for the visual to buffer
• Enforcer Axe/Sword/Hammer crit CD increased (5s -> 7s)
• Spawn Forcefields are only removed if the user moves and not if they're moved about by others
• Ragdolled characters bobbing up and down in the waves now matches the waves
• Your bobbing in water now more closely matches the actual crests of the waves
• Fixed mobs being able to autoparry while knocked
• Thunder Kick hitbox position adjusted to make landing it/reacting to it more consistent (not increased)
• Dark Rift CD increased (8s -> 20s)
• Ghost CD increased (8s -> 20s)
• Mirage Clone CD increased (7s -> 20s)
• Risky Moves CD increased (15s -> 20s)
• Safety Dance dodge frame bonus reduced (+25% -> +10%)
• Reduced Hunter's Reflexes dodge frame increase (0.05s -> 0.03s)
• A World Without Song stack duration decreased (10s -> 3s), but earlier stacks will be prolonged for 2s when a new stack is created
• Solar now only applies on flourish/crit as originally intended
• Solar no longer applies when blocked/parried/dodged
• Speed modifier bonuses from Inhale reduced
• Anklets of Alsin now has matching endlag with Jus Karita
• Silentheart innate posture reduced (5 -> 2) as the buffs to base combat make the Oath a lot more viable
• Twister Kicks now cancels on parry
• Flashfire Sweep now has endlag (0.15s) on whiff
• Radiant Dawn now has endlag (0.1s)
• Reduced Shade Wisp shroud duration
• Jus Karita swingspeed reduced (0.9x -> 0.88x)
• Mobs now favor paths/pavement in pathfinding

Bugfixes & Optimization
• Tools that fail to load due to not being supported yet (NO_LOAD) are instead replaced with placeholders so you don't lose them from joining outdated servers
• Added some additional measures to prevent data loss when joining old servers
• Improved mob pathfinding by making them not double back if they overshoot a waypoint
• Fixed Starkindred Halos not spinning
• Fixed ally pins on the map not displaying
• Fixed Guild info in playerlist showing 1 more room than you actually have
• Fixed rotation of Deepwoken Cloak sleeves
• Fixed aerial Imperial staff critical keeping you in the air when cancelled
• Fixed the second hit of Shadow Eruption hitting inconsistently
• Patched a few Maestro cheese strats
• Fixed Astral Wind bypassing iframes
• Fixed Rising Shadow not properly applying stun
• Fixed not being able to drop Imperial Staff
• Fixed being able to bind UI-related keybinds to M1, potentially softlocking yourself
• Fixed being able to swap weapons during ritual casts

Patch 1.6.8a

• reverted Hunter's Reflexes nerf (no one using this outfit anyway)
• Fixed Radiant Kick not having a CD on whiff
• Fixed moves that cancel subsequent hits on parry not getting cancelled e.g. Master's Flourish, side effect of ping compensation update
• Fixed flinging in water (side effect of the change to make bobbing with the waves better so this has been reverted)
• Unreactable damage and self-damage is no longer delayed with ping compensation. e.g. chime storm damage, fall damage

Patch 1.6.8b

Hotfixes
• Added a setting for the ping compensation feature introduced this patch. Off by default
• Ping compensation now only kicks in if you would fail to react in time, preventing you potentially missing parries due to the delay
• Fixed ping compensation applying to moves like Mani Katti that rely on the timing of damage ticks
• Fixed roll-cancelling sometimes feinting your next M1

• Fixed the map only very infrequently updating your position

Patch 1.6.8c

Hotfixes & Changes• The base dodge frame decrease from the last patch now only applies against M1's and Crits. The base dodge frames for all other sources of damage have been reverted back to 0.3s, where they were before
• Safety Dance now provides a flat 0.02s bonus to base dodge frames instead of a 5% multiplier. This is a buff, as the nerf brought it down to a bonus of about 0.011s
• Fixed grab moves, etc. not working

March 15th, 2024

Content & Systems
• New Shadow Assault Blast Spark: changes the mantra if under 40% HP when used
• New LHT Maestro Weapon: Cerulean Thread
• New Legendary Weapon: Imperial Staff
• Layer 1 now has an ingame map that will fill out the more you explore
• Added an off-map pointer that shows up when you're out of your ingame map boundaries
• You can now see your Guild Members on the ingame map
• You can now see Points of Interest on your in-game map like shops, banks, etc.
• Spawning a boat in general now unlocks your map (most older players never touch a shipwright and missed the feature)
• How to Make Friends now has words pop up on screen that you can click to autofill the chat prompt
• You can now use How to Make Friends on static NPC's
• You can now deposit and withdraw Notes from your bank. Banks are currently capped at 100,000 Notes. The amount you can withdraw is dependent on your trading cap

Ship Improvements
• Ship sails are now dynamically animated meshes. This should fix a lot of visual weirdness with ship sails, look better, and open up more options for customization
• Your guild's emblem is now proudly displayed on the sails of your ship
• Bringing your steering back to neutral is now a lot faster to help you manoeuver quickly. Should make cutting/jibing a lot easier to pull off
• Steering is now quicker to adjust in general and has less buildup before adjusting at full speed
• Sails are now quicker to adjust in general and has less buildup before adjusting at full speed

Balancing & Tweaks
• Fixed parry stun being higher when your low swingspeed M1's are parried by high swingspeed enemies. Was meant to be lower for low vs high and higher for high vs low
• Attunement trainers now only require 2 of the element ingredient vs. 5 if you've already unlocked the element
• Boulders now give double the Fortitude training
• Reduced weapon training reqs by greatly reducing the req scaling with your current stat. Should mean you require a lot less training to level your weapon stats
• Playing an instrument now gives good Charisma training
• Sliding now extinguishes burning (unless it's Flame Within)
• Increased Elegy of Light duration (2m -> 3m)
• Celtor City region now has a different event spawn config to Celtor Wastes, with more emphasis placed on smaller and more agile mobs
• Flame Scourge now has whiff lag
• Flame Scourge only burns on the last hit of the attack
• Combat tags for Depths trials now clear up as soon as the trial is completed
• Hitting 0 HP while in your Illusory Realm will now halve the remaining duration
• Healthpacks are now reduced while in Illusory Realm
• You can no longer use bombs mid-crit
• Throwing bombs now prevents you from acting during the throw animation
• Increased Spring Spark Shade Bringer range
• Halved Chime storm damage
• Caltrops now drops fewer caltrops at base (4 -> 3). Since damage is based on the number of Caltrops thrown it shouldn't deal more or less damage, just lag a bit less
• Floor caltrops no longer hitstun and deal less damage
• Encircle CD increased (7s -> 10s)
• Repulsion windup lowered from 1.1 to .9
• Sound on Flashfire kick made louder/more noticeable
• The damage of flashfire is now separated into both hits instead of multiplying the attack by 2x
• The volume on flashfires startup sound has been raised in order to be more noticeable
• The size of flashfires hitbox has been decreased
• Rising Thunder will now actually end properly if you cancel the rush instead of you being a walking hitbox for some time after cancelling it
• Equalizer now has endlag on whiff
• Illusory Counter no longer stuns the user when used successfully
• Illusory Counter now has a smaller active window (1s -> .45s)
• Gale Dash no longer hides attack animations
• Flame Emperor no longer obscures the user
• Meteor Slam now bypasses anti-air armor
• Twister Kicks no longer has hyper armor
• Mirage Clone now only procs on M1 and Critical
• Astral Wind windup no longer modifiable
• Ash Slam second hit is now cancelled if the first hit is parried
• Fixed Shadebringer flip hitbox
• Increased Needle Barrage CD (9s -> 12s)
• Reduced size scaling on Iron Slam
• Chain Pull windup increased and travel speed slowed slightly

Bugfixes & Optimization
• Fixed not being able to pick cards on controller
• Fixed ships spawning in at an offset sometimes
• Fixed there being random sounds playing at certain points of the map (Roblox bug where stored sounds would play). Also fixes certain sounds that would play when you loaded in
• Fixed Finishing Touch sometimes not ending Critical cooldowns
• Fixed not being able to remove players from your guild list if they already left the guild

• All damage now counts as stun damage against Equalizer

• Decreased Wind Forge windup (0.7s -> 0.55s), increased damage

• Fixed sail textures in new servers

Patch 1.6.7a

• Outdated servers will no longer show up in the server list (Roblox changes to shutdowns made this necessary)

Patch 1.6.7b

• Reset Maestro first victory reward as due to Roblox issues some players lost their dagger. You should be able to get another freebie now

Patch 1.6.7c

• You can now see a preview of your characters in the main menu (you'll need to play on a slot to update its appearance)

Patch 1.6.7d

• Fixed ship sails looking like analog horror when they stream in and out
• Fixed helmets overlapping with hair when you load in

March 8th, 2024

Content & Systems
• New Relic Equipment
• New Skeleton Key Variant added
• Added an ingame map for the Etrean and Eastern Luminants. Press M to bring the map up. Regions you've yet to discover are faded out and will fill in once you've discovered them. To get your map, talk to any Shipwright and it'll unlock the feature for all your slots
• New Chime Arena: Widow's Wail Cemetery
• Added Body Shapes: Regular, Lean, Large. These can be selected in character customisation or at a Barber
• Corrupted Teleportation bell now has preset waypoints in the Etrean and Eastern luminant
• Dimensional Travel now works with the new map system, letting you see your location in physical space
• Origin pick now persists when you wipe
• 'Possession' Specter talent reworked, now "After an apparition hits an enemy, receive 30% posture damage on all Galebreath attacks for 6 seconds. If the apparition hits while you have Phantom Step activated, receive a 15% chip damage buff as well for the same duration."
• You can now disable other players vanity items on your client with a new setting
• Added Male names: Omar, Yugo, Yusuf, Fahim, Raheem, Olie, Ryu, Dinell
• You can now complete the Nanji quest by starting from the sword and going to Nanji

Ship Improvements
• Boats now dynamically rock with the waves, and now bob up and down with each wave too
• Improved ship serverside performance cost by a lot by removing a lot of expensive animations and tweens that could have been handled on the client
• Made the sea more visibly wavy by making the scale of waves not fade out linearly as they approach the edge of the draw radius. Means you'll actually see waves in the distance now instead of just up close
• Stationary boats are now a lot less jittery and cause a lot less lag
• Improved NPC pathfinding on stationary boats

Controller Improvements
• The right thumbstick can now be pressed (R3) to toggle shiftlock on controllers
• Parkour now works correctly on controllers
• Fixed sprinting not working while shiftlocked on controller
• Fixed ship steering on controllers
• Fixed not being able to carry/execute on controller
• Fixed not being able to pull out your glider on controller (A+Y)
• Pressing L1+R1 together on controller now equips/unequips your weapon
• Deepwoken is now open as a WIP on console, though the experience isn't great yet

Balancing & Tweaks
• M1 hitboxes now have some lag compensation by being positioned slightly further out if you're walking forwards and being positioned slightly back if you're walking backwards. This should reward aggression and punish S holding, as before this update holding S would often have your hitbox hit further forwards than your visible range due to lag
• You no longer get Tempo back from hitting enemies at long range, only at close range. This applies to M1's, Criticals, and Mantras. Your enemies will still get Tempo from being hit by you at long range. This should punish builds that spam attacks at a distance by making the playstyle less sustainable and more vulnerable to rushdown
• As polled, Elemental Rebound is now innate. You now receive Tempo back from landing Mantras in general, not just elemental mantras. Tempo gain from landing Mantras has been reduced slightly
• As polled, Rifles and Dual Pistols no longer shoot projectile bullets on their M1s. 1H pistols still do
• Fixed M1 feint endlag being lower than intended. Should now be 0.2s on 0.9x swingspeed weapons, and mostly unchanged on low swingspeed weapons
• M1'ing no longer resets your feint cooldown, instead lowering the cooldown to 1s if your current cooldown is greater than 1s
• Increased cooldown on rolling again after roll cancelling without Tap Dancer (1.8s -> 2.5s)
• Feinting now removes your non-lightspeed reflexes Autoparry frames, making predicted feints punishable
• Reduced strength of Ether Drain potions
• Health potions are now much less effective in Chime
• Wind Tornado speed and max size increased
• Whiffing prediction now results in you being vulnerable for a brief period
• Armor Piercing Talent now applies to the "Blast" part of gun attacks
• Railblade Crit no longer procs Spinecutter
• Devouring Eye now has 3 hits of health, CD increased
• Arc Beam travel speed increased
• Crystal Knee hitbox size, damage, and hitbox increased slightly
• Lightning Beam windup reduced
• Chime Arena "Kyrsan Railways" trains are now destructible
• Increased Pale Briar crit damage
• Improved Pale Briar crit tracking
• Cauldrons now break if they're midair
• Shattered Katana critical windup increased, you are now slowed until the second slash ends
• Spear critical no longer removes the ability to roll
• Skeleton Key VFX Improved

Bugfixes & Optimization
• Fixed withdrawing from bank with a full inventory voiding the item. Fixed a few other instances where bank items would void on withdraw
• Fixed ladder climbing
• Fixed Nanji quest log staying up forever
• Fixed chime storm damage not hitting through Illusory Realm
• Fixed Shadow Rising flying around the opponent/not hitting properly
• Particles on emperor flame should no longer obscure the opponent
• Fixed being able to use Autobrews before chime matches start

Patch 1.6.6a

• Equipping/unequipping with controller is now hold L1+R1, instead of it activating when you only tap them. Should help fix misinputs

Patch 1.6.6b

^ Corrupted Teleportation bell being weird with your markers is fixed in new servers

Patch 1.6.6c

• Ferryman Dungeon teleports should be fixed now

Patch 1.6.6d

• Fixed losing a life if you disconnect to Scion above 60% HP
• Fixed PvP tags in Dungeons counting against the log protection on 60% HP sometimes

March 1st, 2024

Content & Systems
• New Resonance: Skeleton Key
• New Metal Mantra: Metal Fakeout ★★
• New Spark added for Permafrost Prison
• New Heavy Maestro Challenge Weapon: Pale Briar
• The "learnt what I can from training" line is now more detailed and should give you somewhat more of an insight into how much more event/quest EXP you need to level up
• If items are lost when you log to exceeding capacity, for exceeding stack limits, or for being duped, you're now informed of this when you spawn in
• Added a clear disclaimer for when you're about to return to the menu but are carrying too much

Balancing & Tweaks
• Boosted mid to lategame EXP by a lot by relaxing a lot of the caps on individual EXP sources. Levels 10 to 20 should be much less agonising now
• Daze now allows you to roll, but dodge frames are reduced when Dazed
• Humanoid mobs can now parry ranged attacks. Blindspotting a humanoid mob with a ranged attack will prevent them reacting
• Duke & Maestro now have Guardbreak Resist, which lets them block guardbreaks. Guardbreak moves will deal increased posture to them, and resisting guardbreaks will temporarily prevent them from acting. Overloading their posture will still break it
• Fixed Windrunner Robes lvl req
• Windrunner Robes can now drop from Scion• Reduced Cleaver crit windup (0.7s -> 0.6s), increased active frames (0.4s -> 0.5s)
• Increased Autobrew throw windup (0.4s -> 0.5s), can now be stunned out of
• Rapier crit now cancels early when parried
• Purple Cloud hits now count as 'fist' hits for some effects, though fist talents won't proc and it's not considered a fist weapon. Now has fist range indicator
• Purple Cloud posture damage lowered, teleport detection range reduced (you need to dash more accurately than before)
• Visionshaper clones no longer have a speed buff outside of realm
• Visionshaper clones now properly work within the Illusory Realm
• Visionshaper clones now spawn instantly after using the mantra. Improved targeting
• Visionshaper Clones range scaling reduced, base duration buffed. Clone HP reduced
• Metal Kick regular version now has hyperarmor on the drop down portion of the attack (when they are descending and move is no longer cancellable)
• Permafrost Prison Ice spikes now come out after restraint chains are applied, ground visual adjusted for visual clarity
• Showstopper Daze duration reduced
• Rising Shadow adjusted so the tracking is less janky, activation indicator volume increased
• Smokescreen resonance has increased initial iframes and prevents actions for less time during the initial cast
• If a Preservation resonance shield is on a Blood Scourge target they will not be killed, regardless of who casted first
• Crypt Blade Critical range reduced
• Rising Shadow now has 360 block, posture damage increased slightly
• Chain Pull windup duration decreased, chain travel speed increased slightly
• Radiant Dawn ether cost increased
• Lord's Slice now has hyper armor when you're traveling mid air, now applies stun and has less endlag
• Precision Cuts can't be cancelled on parry anymore, increased posture damage
• Close Shave increased posture damage, chip damage, and base damage, made faster
• Shattered Katana crit should now properly cancel on parry and parry stun the user, and doesn't continue if you haven't hit people with it
• Equalizer slide cast fixed, has punish frames on whiff
• Reduced iframe duration on Cheap Trick
• Made Flame Palm windup particles more obvious
• Shadow Eruption vfx duration reduced (visual tweak)

Bugfixes & Optimization
• Optimized Scion by ripping out redundant pathfinding
• Fixed a bug that made mobs blind when taken too far from their spawn point
• Bloodsprays are now clientside visuals which should help with performance (also means we can be console compliant, lol)
• Fixed Cheap Trick proccing while ragdolled
• Hidden Tendril fixed
• Fixed Sing/Taunt/0-damage damage tags having far more weight in contributions than they should do. This led to popping Sing sometimes giving you 100% of a healthpack
• Fixed some sheathed weapons interfering with hitboxes for certain interactions
• Fixed some multi-part weapons interfering with hitboxes for certain interactions e.g. chat bubbles displaying super high up
• Optimized the collision geometry of a lot of equipment
• Illusory Realm now combat tags its inhabitants to prevent casting it to log freely
• Fixed being able to enter Maestro/Ferryman fights while in combat
• Adjusted visibility in Lightkeeper Temple
• Reduced particle intensity of Dawnwalker moves
• Reduced particle intensity of Flame Emperor
• Reduced particle intensity of Lava Serpent procs
• Fixed sailing/ritual inputs being overridden when bound

• Quests now give more EXP in general

• Fixed weightless items getting lost when you exceed your carrying capacity

Patch 1.6.5a

• Chaser now has his own boss theme composed as always by the ever-talented Naktigonis!
• Increased Pale Briar crit damage
• Fixed weightless items getting lost when you exceed your carrying capacity
• Quests now give more EXP in general

Patch 1.6.5b

Chime Matchmaking
• Chime lobbies can now matchmake between lobby servers, meaning you have a much higher chance of fighting evenly matched players in your region. This should also make queues a lot faster in instances where you can't find an opponent.

February 23rd, 2024

Content & Systems
• Illusory Realm reworked. Now has Spark compatibility
• New Master Schematic: Windrunner Robes
• New Unique Outfit Talent: Wind Dancer
• Added keybind customization. Most inputs in the game can now be switched up to your preference. To access your keybinds, simply open the settings menu. Each input can have up to 2 bindings, or can be disabled altogether
• Added a button to the slot menu to return to the main menu
• You can now view weapon and equipment stats in your bank
• You can now see weapon quality buffs on your equipped weapon

Visual Tweaks
• Tweaked the game's lighting to have more contrast and a better lighting curve
• Saturation & Contrast lighting effects are now adjusted with the day/night cycle
• Improved Depths lighting by configuring atmosphere & lighting effects
• Adjusted bloom to be less blinding
• Crustaceous Rex has received a few animation and visual tweaks
• Silentheart dread stacks, Lodestar vfx, and True Vantage vents now match your tattoo dye (thanks ZeroTwoIsPog and others for the suggestion)

Balancing & Tweaks
• Having high ping will now grant you additional parry frames, up to 0.1s on top of your base parry frames. This should make the combat more bearable for players on bad connections. Ping is sampled as an average that will throw out any outliers from lag spikes, so inconsistent connections should behave as expected
• Dodging should now cancel your block more quickly, preventing instances where you'd have trailing dodge frames
• Fists now have a particle when they swing to help indicate their range
• M1 bullet projectiles now have damage falloff with range
• Critical bullet projectiles now have damage falloff with range
• Projectile bullets now have parry stun at range, though have reduced parry stun if parried from long distances
• Reduced projectile bullet lifespan slightly
• Reduced health regen potion duration
• Reduced particle spam on a lot of flame/eruptionn abilities
• Humanoid mob parry frames should be more in line with player parry frames
• Humanoid mobs that can vent will now use their vent when they receive a lot of damage without responding
• Duke can now drop Curved Blade of Winds
• Celtorian Tideknight is now a guaranteed drop when you beat the Diluvian Mechanism for the first time
• Mobility Chaining debuffs no longer apply in dungeons
• Lowered range and size scaling on Ice Carve Round Spark
• Ice Carve Round Spark now cancels on parry after 3rd hit (previously 15th hit)
• Ice Carve Round Spark can no longer be stacked with Warden's Blades
• Ice Carve Round Spark damage lowered
• Shade Wisp base duration reduced
• Clones no longer give healthpacks or proc on-knock talents for their summoner
• Reinforcing a Clone no longer counts as buffing others. i.e. To get the bonus to your self-reinforce from buffing others you need to buff a non-summon
• You can no longer spit on your own summons for a health pack
• Many obstacles in Chime of Conflict maps are now destructible structures, e.g. the bookcases in the library map
• Chime storm damage now ignores Tidekeeper and Immortality passives
• Iron Tether is now parryable at any point
• Permafrost Prison size scaling and duration buffed slightly
• Permafrost Prison Ice spikes now deal posture damage
• Iron Tether Spawn SFX volume increased and windup increased
• Iron Tether now does less damage with Triple Spark
• Fixed Iron Tether animation still being played when cancelled
• With the Illusory Realm rework, Mirage from the Deep has been removed. Cheap Trick is now obtained where Mirage from the Deep would have been previously
• Illusory Servants no longer go on cooldown until the previous clone is destroyed
• Whaling Knife crit active frames increased slightly
• Anklets of Alsin PEN reduced (20% -> 15%)
• Reduced Lightning Strike maximum range

Bugfixes & Optimization
• Fixed remote exiles not removing players from your guild member list visually
• Fixed guilds with punctuation not displaying when clicked in the playerlist
• Fixed being able to close your bank mid-transfer and potentially void your items
• Fixed a rare issue causing infinite load screens
• Fixed Klaris locking out Oathbreakers
• Fixed being able to retake Jetstriker while still a Jetstriker
• Fixed being able to retake Blindseer while still a Blindseer
• Fixed a lot of collision geometry on chime maps, preventing you from getting stuck inside them
• Unbreakable objects no longer spam flaming debris parts and lag clients when hit by fire
• Fixed certain weapons not being hidden when weapon hide status is applied
• Fixed chest lids having collisions when open

Patch 1.6.4a

• Fixed not being able to rotate during Skyshatter Kick
• Fixed the Depths being permabright
• Fixed fall damage

Patch 1.6.4b

• Fixed base Illusory Realm pinging back the user instead of opponents

Patch 1.6.4c

• Fixed Purple Cloud crit in new servers

• Fixed not getting Purple Cloud guaranteed on your first Maestro victory. The tracker for beating Maestro has now been reset, so everyone should now get a Purple Cloud guaranteed on their next Maestro win. Have fun!

Patch 1.6.4d

• Purple Cloud crit CD increased (3s -> 7s)
• Purple Cloud reqs changed (90 MED -> 85 MED, 18 LVL -> 10 LVL)
• Purple Cloud range reduced (8 -> 7). Crit range unchanged
• Purple Cloud is now bankable

February 16th, 2024

Content & Systems
• New Wind Mantra: Twister Kicks ★
• Ice Carve Round Spark added
• Certain tools are now displayed in 3D in your inventory. This can be configured in the settings menu to either disable it or make it so these 3D icons will only show when you hover over them
• You can now view your guild's members in the guild base editor. Note that since this is a new feature, some members may not be present on the list. This should be fixed if they rejoin the guild. Officers should always be visible
• You can now click on guild icons in the playerlist to pull up information on a guild
• Inventory categories can now be collapsed
• Guild base edits now refresh without you needing to open and close the base editor
• Added 26 new Guild Emblems, courtesy of Nuttoons
• Jus Karita anims have been reworked to be more readable
• Most secondary equipment components (e.g. pale assassin mask) are no longer toggled off when you hide them

Oath Removal
• You can now remove any Oath with Yun'Shul. Doing so will remove all of its abilities and passives, and will recall any mantras that are over your new slot cap, but will enable you to seek out other Oaths. Once you've broken an Oath, you'll be branded as an Oathbreaker. Some Oaths will be permanently barred to you on a character if you break them. You may also suffer other repercussions for breaking your Oath, so beware
• Yun'Shul wish CD has been reset

Balancing & Tweaks
• Combat Log Leniency for PvE deaths has been made even more lenient (75% HP -> 60% HP), meaning that if you disconnect while in PvE while above 60% HP it won't count as a combat log
• Reduced a secondary requirement for getting Resonance. Held back players that were getting their bell faster than expected
• Chaining horizontal mobility moves in quick succession will now reduce their horizontal mobility. This debuff is not applied if your move hits an enemy. Damaging an enemy at close range will also remove this debuff. This should mean that aggressive high speed builds don't get nerfed, but that trackstar builds that play very passively get nerfed
• Slide cooldown on parry stun increased (0.4s -> 0.5s)
• Max Momentum Konga's Clutch Ring slides are no longer counterintuitively slower than base momentum Konga slides
• Vanishing Wraith no longer always teleports you behind your opponent, instead teleporting you to the closest point next to them. Fixed Vanishing Wraith not being 360 degree blockable
• Curse of the Bloodthirsty no longer drains your health on whiffed M1's, instead draining from your blood
• Water off a Duck's Back now removes splash potion status effects when you vent
• Ardour Scream now has an instacast tool as well as being useable by holding H
• Ring of Pestilence proc now applies to passive health regen buffs as well (e.g. Potion or Campfire regen)
• Blocking a splash potion now greatly reduces its duration and effectiveness
• Biotic Salts instead of completely removing positive effects for your enemies now instead halves positive effects. Biotic Salts now somewhat reduces the negative effects of your thrown potions for your allies
• Drinking Autobrew pots now places other drink-mode Autobrew slots on a cooldown if they share buffs. Throw-mode AutoBrew slots aren't affected
• Parkour & climbing is now disabled while you're chugging a potion
• Reduced effectiveness of Posture Weakness pots
• Reduced effectiveness of Ether drain pots
• Increased slide friction on ice
• Ice no longer reduces your slide friction if you have Warding Radiance active (melts the ice, duh)
• Reduced range scaling on Ceaseless Slashes
• Fixed Dash not scaling with upgrades
• Speed buff potions are now less effective while swimming
• Speed boost procs in general are slightly less effective while swimming
• Shattered Katana crit CD increased (4.5s -> 6s). Second slash is now a confirm and won't proc if you whiff. Lowered crit posture damage on the aftercuts
• Increased Skyshatter Kick Ether cost (60 -> 120)
• Decreased Skyshatter Kick range (25 -> 20)
• Skyshatter Kick now has an additional audio cue before dealing damage
• Skyshatter Kick now correctly stuns opponents
• Strong Left now correctly stuns opponents
• Reduced Anklets of Alsin swing speed (0.9x -> 0.88x)
• Reduced Flamekeeper Cestus swing speed (0.88x -> 0.86x), Legion Cestus swing speed (0.87x -> 0.86x)
• Fixed Viscosity doing one more tick of damage to the user than it should be
• Reduced Nullifying Clarity damage boost (+15% -> +10%)
• Diluvian Mechanism mobs now aggro at wave start
• Eclipse Kick now has hyperarmor during the tail end of its windup
• Lowered hover height on Spring Spark Flame Ballista, reduced damage
• Exhaustion Strike hitbox reduced, now has endlag on whiff
• Increased Iron Tether CD (12s -> 15s)
• Fixed Firmly Planted not reducing Chilled speed debuff
• Increased Chilled proc duration on Rising Frost (1s -> 2s), Ice Lance (1s -> 2s)
• Receiving multiple talents at once now considerably speeds up their transitions so that you're not sat waiting for 10 talents to flick by
• Reduced cooldowns on Guild edits
• Added a system to ensure that balancing on potion effects is applied to older potions too

Bugfixes & Optimization
• If you're the leader of a guild and somehow end up outside of the guild while still registered as the leader, you can now head to a Guild Clerk, input your guild name into the guild creator and it should let you join it without needing someone to invite you back
• Fixed the Birdcage Quest not resetting
• Fixed an issue where clipping out of your Depths trial would let you avoid being damaged by other players
• Fixed falling out of your Depths trial. Will teleport you back if you leave its bounds now. Also fixes people glitching the teleport so that they can camp the trial room and gank people
• Fixed certain tools like weapons not saving as locked
• Saltchemist Salts now get removed if a non-saltchemist brews a pot
• Fixed z-fighting on crystal and ice surfaces
• Fixed Permafrost Prison occasionally breaking
• Fixed chest spawn particles not working at sea
• Fixed being able to hit Drop All on locked tools
• Greatly reduced server memory cost of Equipment tools
• Reduced server memory cost of Weapon tools
• Fixed tool splashes not displaying rarity correctly for all items
• Fixed item lock overlay sometimes not being colored correctly
• Fixed Blood Scourge not counting as a PvP tag
• Fixed some memory leaks relating to tween transitions
• Fixed whiff endlag applying to certain multihit moves even when not whiffed
• Rocket Lance should no longer bug you if you're block broken by it
• Fixed Gale Leap not proccing when sliding down slopes
• Fixed Tears of the Edenkite not having PvE scaling
• Fixed Wild not having PvE scaling
• Fixed being able to stack Gale Dash with crits to get unpunishable crits
• Fixed gun mobs triple-hitting with their M1's. Fixes vshaper clones doing insane damage with rifles
• Fixed mob M1 projectiles not losing damage if their short-range blast hits

• Celtorian Tideknight is now bankable for a knowledge cost

• Parry stun now correctly cancels gun crits

• Exhaustion Strike posture transfer no longer posture breaks

Patch 1.6.3a

In new servers...
• Fixed dropping non-enchanted equipment
• Fixed pips not being visible
• Fixed Klaris Oathbreaker dialogue
• Fixed a bug where locking an item and then equipping it would make it not lockable when you unequipped it again
• Fixed a memory leak with Eclipse Kick when used at sea

(Skyshatter Kick damage was nerfed along with the other changes)

Patch 1.6.3b

In new servers...
• W/S/A rank badges fixed
• Klaris equipment enchanting fixed
• Laplace equipment enchanting fixed

February 9th, 2024

Content & Systems
• New Oath: Saltchemist
• New Rare AGL talent: Air Counter - enables you to 'Aerial Attack' to catch enemies who have recently jumped in the air above you as an anti-air attack with reduced damage
• Added inventory categories to make it a lot easier to organise and search through your items
• New Diluvian Mechanism Mode: Trial of the Meek. Enter the Diluvian Mechanism with any number of characters Power 3 or below if you select 'Enter with only the meek.' Can 16 Freshspawns take on the Mechanism?
• Wild Alchemy no longer gives a chance for amplified effects, and instead gives you a chance to brew 2 potions instead of 1
• Crafted Food is now its own item type and has its own color in your inventory
• Added 3 mantra tables to Songseeker
• Added 2 new Guild Emblem Symbols

Balancing & Tweaks
• Greatly improved passive EXP from Diluvian Mechanism by awarding EXP per wave cleared and not for every 5 waves cleared. Resonance EXP is still per every 5 waves cleared
• Once you hit Power 20, you no longer have a 'trade notes cap', instead being able to pick up Notes up to your Note cap
• Using a move that forces others to roll now enables them to roll by reducing the duration of hitstuns you've procced on others
• Placebo Effect now procs 100% of the time but has a smaller range
• Potions now take slightly longer to drink in general (new oath has a way to give you the previous drinking speed though)
• Health Potions now take longer to drink than other potions when in combat
• Sap and Seaweed now have an effect in potions
• Reduced effectiveness of Beeswax and Goblettos slightly
• Increased Beeswax and Gobletto Slow effect
• Chilled can now be procced against foes that are already Chilled, though the effects won't stack
• Ice Lance distance increased slightly
• Onslaught range increased
• Gaze no longer procs Deep Gems
• Reduced range on Vanishing Wraith slightly
• Reduced Shock duration of Lightning attuned mobs further
• Added some anti-cheese measures to the Diluvian Mechanism. Now starts spawning time bombs if a wave lasts longer than 5 minutes
• Tacet no longer functions in the Diluvian Mechanism
• Bullets are now bankable

Bugfixes & Optimization
• Fixed mobs not cancelling their grip if killed instantly or killed without stunning
• Fixed Ice Flock reqs
• Fixed hitbox issues with Skyshatter Kick
• Fixed not being able to sell gems to the tutorial Antiquarian
• Fixed time bombs spawning on every Diluvian Mechanism wave
• Made drag-and-dropping tools into your bank more reliable
• You can no longer slide while drinking potions
• Fixed instant health/damage pots not working when drunk. Fixes Redd pots not having an upside and fixes Pomars not having a downside
• Fixed slide cancelling statuses not cancelling sprint slides
• Gaze procs Deep Gems but not Insignia Gem
• Added Mystic Shrine to Diluvian Mechanism

• Shattered Katana crit now grants autoparry frames to those hit
• Shattered Katana crit's second slash now cancels if the user rolls

February 2nd, 2024

Content & Systems
• The Diluvian Mechanism has begun to move
• New Strength Mantra: Skyshatter Kick
• New Medium Mantra: Twincleave
• New Master Schematic: Celtorian Tideknight
• New Unique Outfit Talent: Tidekeeper
• You can now 'Lock' items by right clicking them and clicking Lock. Locking an item prevents you selling it or dropping it by accident. Locked items aren't protected from dropping on death
• When blocking while in shaky/weak block frames your posture bar now glows red to indicate that your block isn't full yet
• Added an indicator beneath the health bar for when your Block is fully functional (e.g. not attacking, not being prevented, no shaky/weak block frames)
• You can now choose to not spend all your attribute points in character creation

Balancing & Tweaks
• Lowered transition time between parry/block/shaky block anims to make them a lot more readable and responsive
• Brick Wall now makes you immune to the Knockdown state, instead proccing stun
• Brick Wall now gives +5 HP
• Not a Scratch now gives +2 Posture
• Backstab Immunity duration reduced (60s -> 25s)
• Assassination damage now scales with AGL, starting at the current 15% HP and capping off at 25% HP at 100 AGL
• Reduced Assassination Backstab knockback
• Low Blow duration extended (3s -> 5s)
• Deep Wound duration increased (3s -> 6s), speed boost increased
• Lights Out PEN indicator is now only visible to the user
• Lights Out PEN bonus increased (25% -> 30%)
• Twisted Puppets now emerge much faster (3s -> 1.5s)
• Twisted Puppets no longer give autoparry frames
• Upgrading Adrenaline Surge now reduces its cooldown
• Showstopper no longer cancels your Adrenaline Surge speed boost
• Increased Flame Repulsion posture damage (5 -> 10)
• Metal Rampart no longer has hitstun and no longer procs Deep Gems
• Increased Shadow Roar windup (0.5s -> 0.6s)
• Shadow Roar now has slight endlag (0.1s)
• Increased no-spark Crystal Knee damage
• Crystal Knee Spring spark now briefly ragdolls enemies
• Spring Spark Ice Lasers now does more damage
• Synced up anims on Shattered Katana crit better
• Fixed Shattered Katana crit not cancelling on parry properly
• Fixed an interaction with Viscosity where hits near to its activation threshold at 10HP would get cancelled earlier than intended. Shouldn't mess too much with the sustain on it but fixes an unpredictable interaction when you're around 10 HP

Bugfixes & Optimization
• Fixed Mantra descriptions being cut off in the rest screen
• Fixed Equipment descriptions being cut off in the rest screen
• Fixed Miner's Hardhat not being sellable
• Improved hit detection on Iron Tether
• Fixed killing Divers accidentally in the Divers vs. Lionfish static event counting as a crime
• Fixed a bug where the Lord Regent's strings sometimes wouldn't kill you but would instead leave you hanging in place forever
• Fixed movestacking Shadow Encircle with Radiant Dawn

• Devour has been merged into Dark God. If you had Devour, you'll be refunded a hand of talents

Patch 1.6.1a

• You can now redo the Diluvian Mechanism without needing to leave and rejoin the instance
• Reduced number of Nautilodaunts
• EXP is now given every 5 waves
• Reduced the number of Lightning Attuned Carbuncles
Note: The mob spam will get reduced in subsequent updates to Diluvian Mechanism and get progressively replaced with wave modifiers and environmental hazards. There'll still be a stupid amount of corrupted mobs, don't worry.
• You can now unlock your resonance while in the mechanism

• Added some modifiers to Diluvian Mechanism waves

Patch 1.6.1b

• Reduced the mobspam in some waves and replaced them with modifiers
Note: You can destroy the timebombs with your M1's and other attacks to prevent them exploding

• Diluvian Nautilodaunts no longer have vent

Patch 1.6.1c

• Deepbounds now correctly get an EXP bonus in the Diluvian Mechanism
• Expanded the Diluvian Mechanism arena size
• Fixed the break every 5 waves not happening
• Made the first 5 waves more suitable for early game
• Humanoid mobs now die instantly on knock in Diluvian Mechanism

Patch 1.6.1d

• Reduced Shock duration of Lightning attuned mobs

Patch 1.6.1e

• Fixed Lightning attuned mobs proccing Shock on every Bleed tick

January 26th, 2024

Content & Systems
• New Ice Mantra: Ice Flock ★★
• Frozen Servants Blast Spark added
• New Helmet: Immortal Helm
• New Unique Equipment Talent: Immortality
• New Helmet: Miner's Hardhat
• New Unique Equipment Talent: Rock Blaster
• Added unique Relic Axe critical
• Added a new system for Cooldown Indicators. Supports the majority of cooldowns within the game that were previously invisible to the user. Very easy for us to set these up so if we missed any let us know!
• Converted a lot of existing quests to use the Quest Objective system
• Lawless territories are now indicated (i.e. places you can start fights without it being a crime)
• Added a social/sparring area with a permanent campfire to Vigils
• Added a shortcut to the Training Hall from the new sparring spot in Vigils
• The training hall within the Blade Temple is now a lawless area so that you can spar freely
• Brilliant Cape now has cloth physics and can be dyed more easily
• Added a setting to toggle the new cooldown indicators
• New Weapon Alloy: Alloyed Adretian Axe
• New Weapon Alloy: Alloyed Katana

Combat Log Leniency
• If you're in PvE combat and disconnect at 75% HP or above, it no longer counts as a death. Note that if you have any sources of PvP damage or combat tags from non-PvE sources (e.g. boss fight tags) this will not apply and you'll still die, so we wouldn't recommend pushing your luck and intentionally logging. Should help with a lot of cases of players dc'ing and losing progress

Tempo/Erudition Poll Changes
As voted for by the community...
• Base Tempo increased (100 -> 120), Tempo per Erudition point decreased (8 -> 5). As a result, max tempo with 6 eru has been increased slightly (148 -> 150), but 6 Eru shouldn't be the default pick anymore
• Base Tempo multiplier increased (100% -> 130%), Tempo multiplier per Erudition point decreased (+10% -> +5%). As a result, max tempo multiplier with 6 eru is unchanged, but the base for all characters is a lot better

Balancing & Tweaks
• Shrine of Mastery now only costs 1 Knowledge to use each time
• Vegetarian flaw buffed - now only gives a chance to throw up when eating meat instead of being 100%. This chance bypasses Iron Gut
• Right clicking with a weapon out no longer stops you sprinting. Feinting still stops you sprinting
• Night Axe base damage increased (22 -> 23)
• Kyrsedge LHT chip added (+15%), scaling reduced (9 -> 8.5)
• Shotel crit now deals 100% chip damage, damage reduced slightly
• Removed Endlag from Alloyed Inheritor
• Increased Serpent's Edge crit damage
• Reduced delays in between Serpent's Edge slashes
• Increased Iron Blunderbuss crit damage
• Iron Tether now has a brief delay between the sound cue and when the move comes out
• Iron Tether no longer stuns if procced instantly & and is blockable if procced instantly
• Mantras can no longer be cast during Permafrost Prison
• Gale Punch autoparry frames extended
• Made Etreans less green at darker skintones
• Lowered victim immunity duration on Nemesis proc (14s -> 5s)
• Lowered Curse of the Unbidden CD (8s -> 6s)
• Fire Blade now has 0.1s of endlag
• Thunder Kick now has 0.1s of endlag
• Reduced Champion's Whirlthrow base endlag (0.4 -> 0.3)
• Reduced Champion's Whirlthrow whiff endlag (0.45s -> 0.35s)
• Increased Dark Rift cooldown slightly (7.5 -> 8s), reduced duration slightly (2s -> 1.8s)
• Ghost is now cancelled properly if you attack
• Fixed Dazing Finisher CD not working. Since it wasn't functional for so long it's been reduced to preserve the balance of the talent (10s -> 6s)
• Fixed Scorched Earth CD not working
• Removed Potion Sickness indicator under HP bar since the new cooldown indicators do a better job of indicating it for those that use potions
• Bloodforged Crown is now Mythic rarity (doesn't make it rarer, just makes it sell for more)
• Shadow Roar now has a sound cue on activation
• Poser's Ring now has a rare pip
• Being parried/stunned now cancels the second slash on Shattered Katana crit
• Reduced Tears of the Edenkite posture damage per bubble
• Stone Knight pillars are now destructible
• Vanishing Wraith can now be blocked from any direction
• Ice Fissure now procs Bottom Freeze instead of a full freeze
• Unyielding Frost procs no longer proc Frozen Legs
• Swapped Kite Shield and Old World Greatshield stats/reqs

Bugfixes & Optimization
• Fixed a variety of memory leaks with animations. Should be especially impactful on performance in the Depths and Eastern Luminant
• Fixed a memory leak resulting from mobs voiding or dying unexpectedly
• Reduced server memory impact from mob spawners
• Fixed Jumper Cables not working
• Fixed the Furnace arena beneath Summer Isle not being lawless
• Fixed coloring on Glacial Arc eruptions and Ice Spikes
• Fixed a lot of forms of cooldown putting Heretic's Sutra on cooldown too
• Fixed Iron Tether Hitbox not moving with Magnet Spark
• Potentially fixed weird behavior with Rising Shadow looping around targets
• Fixed fire gun blast spark auto-executing
• Fixed a rare case where status effects wouldn't clean up properly on the client
• Wind step no longer procs during aerial attacks
• Optimized Ferryman hit tracking
• Fixed lag with the Narcissist talent proccing
• Fixed Wayward Gem proccing multiple times on multihits
• Fixed Permafrost Prison ice spikes continuing after the mantra is cancelled
• Fixed secondary details of Head equipment not getting hidden when toggled off
• Fixed Shattered Katana crit slashes not following the user
• Fixed Viscosity working against chime storm damage
• Fixed Fire Gun Round Spark damage reduction taking priority over Blast Spark damage reduction
• Fixed being able to have a Vow of Mastery with another character in both directions (both master/subject). If this applied, your Vow with them has been removed
• Fixed Tears of the Edenkite CD not being respected properly on flourish proc

• Fixed not being able to cancel the windup on Stoneheart crit by releasing R (only M3 worked)
• Reduced minimum windup on Stoneheart crit (0.7s -> 0.6s)
• Fixed Iron Tether Magnet spark hitbox
• Reduced Iron Tether damage

• Skull Crusher is now innate to Champion's Whirlthrow. If you had Skull Crusher, you'll be refunded a hand of talents

Patch 1.6.0a

In new servers...
• Fixed Immortal Helm drop rate being way lower than intended
• Fixed Hallowtide weapons not being bankable

January 19th, 2024

The Drip Update
• Added a Skin Tone slider to character creation and the Barber. Race variant default skin colors have been adjusted to allow for a greater range of skin tones in the game so that people can customise their characters to a much greater degree
• You can now dye your eye color, taking priority over any other source of eye color like race or oath. Dyeing your eyes as a Visionshaper or Blindseer also dyes your oath cosmetic
• Dye Remover can now be used on dyed hair and eyes
• Hair Dye is now a lot less restricted by your base hair color, allowing a greater range of colors
• New Ganymede variant
• Ganymedes now have 3 new unique hats to choose from that can be dyed with Dye Packets. Uniquely, the hats can be dyed 2 different colors
• Ganymede hats are now positioned differently depending on if you have hair or not
• Jarvis and Guild Artisans will now let Ganymedes smelt their hats onto their Head Equipment. This means Ganymedes don't have to sacrifice drip for stats. If non-ganymedes equip smelted Ganymede hats it'll just show up as the original item
• Canor can now choose to not have their eye markings and instead have scars or no markings at all
• Canor can now pick between having sideburns or not. Existing characters can change this ornament at the Barber
• Added 2 new Canor faces
• Canor Markings can now be dyed
• Vesperian masks can now be dyed (both the mask and the ink)
• Khan Circlets can now be dyed
• Capra Masks/Horns can now be dyed
• Gremor Horns can now be dyed
• Adret Maudet Tattoos can now be dyed
• You can now dye your Contractor strings, Jetstriker aura, Linkstrider mantle, Dawnwalker halo, Starkindred down feathers, and Fadetrimmer scissors
• Ignition Deepcrusher is now gold if you have Gilded Path: Scrapsinger

Content & Systems
• Shattered Katana can now alternate between a new unique crit and the base Katana crit based on stance
• New Dawnwalker talent: "Luminous Flash" - after dealing a certain amount of damage while in "Absolute Radiance", gain a chance to empower your strikes with pure light
• Two new sparks added for Iron Tether (Multiplying & Magnet)
• Added Firing Line Blast Spark (credit to eclipse721 for the idea)
• Added Ice Carve Spring Spark (credit to Olieware for the idea)
• New Alloyed Weapon: Alloyed Inheritor
• Improved Shrine of Order algorithm further. Now handles elemental stats more consistently. Thanks to AzDeveloper for help with the algorithm!
• Weapons you no longer meet the requirements for are unequipped after using Shrine of Order. Doesn't affect existing builds

Balancing & Tweaks
• Daze status is now cleared early on those you've dazed if you use a move that can't be rolled, snapping them out of their daze (i.e. red eye indicator moves like Ice Eruption)
• Enemies with Conductor Rods inside of them now lose small amounts of armor durability when casting mantras
• You can now place multiple Iron Tethers based on upgrades
• Iron Tether now ignores block
• Iron Tether now applies Daze on collapse
• Iron Tether windup reduced from (0.5 -> 0.4)
• Iron Tether CD increased and base duration increased
• Chain Pull no longer slows the user during the windup
• Chain Pull now travels faster
• Chain Pull initial damage now hits for its full potential
• Scrapsinger's additional armor damage is reduced
• Metal Eruption does less posture damage based on size
• Iron Slam guardbreaks at max upgrades now
• Oxidizing Rush now cancels on parry
• Metal Rampart windup slightly increased
• Metal Kick windup increased
• Metal Gatling windup decreased
• Fixed Surge Lightning Beam not having hitstun
• You can now vent out of the chains applied by Permafrost Prison
• Permafrost Prison Ice spikes now stun
• Permafrost Prison size scaling increased slightly
• Permafrost Prison now does posture damage on startup, but no longer applies gem effects on startup
• Permafrost Prison chains now have an indicator before they attach
• Reduced Ice Fissure and Frost Grab ice surface scaling
• Rocket Lance windup decreased, ragdolls enemy backwards now instead of dragging back the enemy. Should fix a lot of the bugginess with it
• Firing Line posture damage increased slightly
• Static Flash Clone windup added (0.3s) meaning it can be cancelled now
• Rising Wind Reverse Kick daze duration reduced
• Rising Wind is now ventable
• Offhand Silversix no longer fires bullet projectiles when not wielding a gun in your main hand
• Metal enchant effectiveness reduced
• Sinister Halo windup increased (.5s ->.55s)
• Sinister Halo hitbox reduced slightly to match visual
• Sightless Beam damage reduced
• Katana crit active frames increased
• Gaze duration scaling reduced & stun duration reduced
• Stormcaller Slash & Magnet Spark on Lightning Blade endlag reduced
• Rising Thunder windup lowered slightly (0.55s -> 0.5s)
• Storm Blades hitbox adjusted to match visual
• Graceful Flame no longer works in chime of conflict
• Gale Lunge hitbox reduced slightly
• Prominence Draw windup decreased
• Steadfast and Armor Conserver now work against the Metal Enchant
• Flashdraw Strike posture damage buffed and windup decreased slightly
• Astral Wind damage scaling reduced slightly
• LFT 3rd Stage Crit now only works close range
• LFT 2nd Stage Crit now has reduced range
• Tears of the Edenkite enchantment now procs on crits (CD still applies)
• Radiant Dawn hitbox accuracy greatly improved, especially when jumping
• Cloth physics on Elite Pathfinder have been revamped. Further tweaks possible if it still sucks
• Magenta Pathfinder Elites are now converted into Black Pathfinder Elites automatically (they look basically identical)

Bugfixes & Optimization
• Fixed some bank dupes
• Fixed being able to glitch enchants temporarily onto other weapons
• Fixed innate weapon PEN not being handled correctly in certain cases
• Fixed a bug where swapping stances on Ignition Deepcrusher would cause your star buffs to not get applied until you sheathed and unsheathed again
• Optimized Greathive and fixed some streaming issues with it. Internal models no longer have LoD's, helping cut down on some lag
• Fixed Electro Carve Magnet Spark going through parry
• Fixed Astral vfx
• Fixed the Barber not giving you the same options after you ask what else they can offer
• Jus Karita now has slight endlag (0.05s). Base damage increased slightly (13.5 -> 14). Anklets of Alsin unchanged
• Fixed weird collision issue with the Katana crit
• Fixed Arc Suit color being randomised
• Fixed some issues with Ice Fissure by disabling collisions on the pillar
• Fixed bug where landing the final stage of LFT crit could sometimes give you a progression stack towards the next cycle
• Fixed a bug where hair would be hidden on loading in if wearing smelted equipment with an attribute base that hid hair even if the smelted appearance doesn't hide hair
• Fixed Starkindred wings sometimes disappearing visually before their duration is over
• Fixed Ferryman targeting his summons with some of his moves
• Fixed Radiant Dawn windup being cancelled instead just speeding the move up

• Wind Forge damage now scales with upgrades
• Increased Tornado Kick projectile hitbox size
• Increased Astral Wind posture damage
• Increased Galetrap base damage (15 -> 18)
• Base Gale Wisp duration increased greatly
• Stormcaller Slash is now innate Lightning Blade behavior. If you had Stormcaller Slash, you'll be refunded a hand of talents

• Health Pack is now innate i.e. every character now has +10 base HP. If you had Health Pack (who didn't?), you'll get a hand of talents refunded
• Hardened Nerves is now innate i.e. every character now has +2 base posture. If you had Hardened Nerves, you'll get a hand of talents refunded
• Ether Kit is now innate i.e. every character now has +20 base Ether. If you had Ether Kit, you'll get a hand of talents refunded

Correction:
Daze status is now cleared early on those you've dazed if you use a move that can't be rolled, snapping them out of their daze (i.e. red eye indicator moves like Ice Eruption)

is meant to be

Daze status is now cleared early on those you've dazed if you use a move that can ONLY be rolled (not blocked/parried), snapping them out of their daze (i.e. red eye indicator moves like Ice Eruption)

• Fixed windup on Ice Carve
• Reduced damage on Firing Line Blast Spark (unintentionally high)
• Tears of the Edenkite proc cd increased (15s -> 20s)
• Fixed a bug where while in Metal Jailer stun you'd be considered to be at full rod stacks. This led to some gross interactions with things like Scrapsinger
• Fixed dodge frames on Phantom Step Gale Dash
• Venting Rising Wind now reduces the duration of the multihit but doesn't immediately cancel it

Patch 1.5.9a

• Fixed a bug with Shrine of Order where in certain cases core stats could be reduced by more than 25

January 12th, 2024

Content & Systems
• New Metal/Lightning HYBRID Mantra: Iron Tether ★★
• New Shadow/Ice HYBRID Mantra: Permafrost Prison ★★
• New Crystal Talent: Reclaimed Glass
• Fire Gun Blast Spark added
• Flame Ballista Spring Spark added
• Glass Path: Crystallization now turns your ice moves and abilities a crystalline red
• Corrupted Crazy Slots now has a halved cooldown and changes the color of your summoned weapons
• Corrupted Sacred Field now slowly follows the user
• Greatly improved Shrine of Order algorithm. Should give a much more even stat spread and now gives you the remaining points to invest as you'd like. Now also factors in racial bonuses. Also made the confirmation easier to read
• Now You See Me has been merged into Lowstride. If you had Now You See Me, you'll automatically get Lowstride. Lowstride AGL req increased (10 -> 20)
• Vital Point has been merged into Lights Out. If you had Vital Point, you'll be refunded a talent hand on your next level up or when you spawn at Power 20

Balancing & Tweaks
• The first 6 slot expansions to your Bank now cost 1000 Notes each. The next 6 after that (12-17) now cost 2500 Notes each. The 6 after that (18-23) now cost 5000 Notes each. 24th and up cost 10k
• You can now have up to 60 slots in your Bank
• Moonseye Tome is now bankable
• Void Spire/Rain Spire are now bankable
• Improved Curved Blade of Winds crit hit detection, increased hit frequency
• Crazy Slots summoning is much faster (0.93s -> 0.5s)
• Crazy Slots abilities can be used much sooner after summoning the weapons
• Crazy Slots Gun ability now has hitstun
• Merged Teleportation ring size stat into travel capacity
• Teleportation targeting now uses mouse targeting instead of attaching to whoever's right next to you
• Serpent's edge dash speed increased
• Shade Devour self-damage no longer scales up with upgrades
• Placebo Effect proc chance per target increased (20% -> 25%)
• Crystal Shrapnel ICE req reduced (85 -> 60)
• Cancelling Relentless Flames after the initial windup no longer resets the CD
• Hell's Partisan now only procs on Fire mantras
• Gale Punch now gives autoparry frames correctly
• Reduced range on LFT final crit
• Crippling Darkness PEN buff reduced (+25% -> +20%)
• Centurion's Resolve damage buff reduced (15% -> 10%)
• The Path, Unveiled damage buff reduced (20% -> 10%). Was previously the only real source of damage for JK, but Anklets are now a thing
• Thresher Claws now gives +5% PEN instead of +10% PEN to mantras. M1's and crits still get the full +10% PEN from Thresher Claws
• Ice Spike traps are no longer triggered by projectiles, and only get triggered by enemies stepping on them. It's Gojover
• Dazing Finisher no longer procs off Flame Emperor flourishes. Led to inescapable combos
• Muffled Screams now belongs to the Cutthroat class
• Low Blow, Unseen Threat and Deep Wound now belong to the Assassin class
• Gilded Path is now more of a gold color instead of being uhh... Yellow

Bugfixes & Optimization
• Fixed multihits against Absolute Radiance proccing the vfx on every single hit and lagging clients out like hell
• Fixed the space-time collapse orbs in Layer 2's escape sequence killing you even after you've hit the lighthook
• Fixed chargeable crits not working with middle mouse click
• Fixed double explosion procs on Crystal
• Fixed an issue causing some players to be unable to crit
• Fixed Shadow Assault not dealing damage or stealing ether at lvl 1
• Fixed Lightning Cloak memory leak
• Fixed Tornado memory leak
• Fixed a variety of highlights that weren't displaying

Note: Shrine of Order will ignore racially boosted stats you haven't invested in, don't worry

• Dyes are now bankable
• Monster Parts are now bankable
• Buffed Ferryman loot pool by removing a lot of the trash in it
• You can now select Hybrid mantras at the Mystic to favor them in your rolls
• Mantras are now more shuffled during hand generation to make your Mystic picks more effective in finding the Mantra you want after multiple Shrines

Hotfixes
• Fixed Solar
• Fixed Fire Gun bugging you

• Increased Permafrost Prison CD (12s -> 30s)
• Reduced Permafrost Prison base size
• Permafrost Prison now has endlag after initial cast (0.3s)

• Permafrost Prison no longer has hitstun
• Permafrost Prison size scaling reduced
• Permafrost Prison now ends earlier if the user is stunned during it

January 5th, 2024

Conquest Progress Update
Happy new year! Hope y'all had a good holiday season. Conquest work is progressing well - we've just finished doing a pretty big overhaul of the map for it to better suit the gamemode. The previous version was honestly too big and would have led to some agonisingly long travel between objectives. Some of you might be happy to know that it no longer has smooth terrain. A lot of the gamemode's mechanics are now finished, we just need to do a bit of grinding on the in-match progression mechanics and then it should hopefully be ready for private testing soon.

To get Conquest into your hands ASAP, we're thinking of doing a public testing period soon like we did with Battle Royale, where a casual version of the gamemode that's slightly rougher around the edges will be available first before releasing fully with the fully-polished competitive gamemode that has unique rewards. Plans are subject to change though, and if we think we can get the polished competitive version out sooner anyway we'd skip the testing phase.

Content & Systems
• New Hybrid Fire/Lightning Mantra: Flashfire Sweep ★★★
• Added Item Banks: Head to a Banker to deposit and withdraw items across all of your slots. Your banked items are stored account-wide for as long as you need. Depositing items has mostly the same limitations as dropping items, though Soulbound items and certain Relics can be stored in your bank for a Knowledge fee. Simply drag and drop tools into the slots to deposit them. Additional slots for your bank can be purchased with Notes
• Mantra Upgrading now has a dedicated UI that should make it far easier to upgrade mantras and keep track of your mantra progression
• You can now see which enchant a tool has without having to hover over it
• Mantra Ingredients are now refunded on a failed Mantra craft, allowing you to freely experiment. Incompatible ingredients on successful crafts are also refunded-
• Using an Amnesic Driftwood will now refund you the ingredients removed by it
• Added hireable Gunsmiths to guild bases who can apply casings to your bullets
• Added hireable Bankers to guild bases who can let you access your banked items. Your guild must have 6 rooms to hire a Banker. Note: you can't turn in Artifacts to Guild Bankers
• New Default Shanty: Carol of Resonances, thanks to Nakti!

Balancing & Tweaks
• Increased Medallion chest sizes
• Increased Hell Mode completion reward chest size
• Increased Hell Mode specific event reward chest sizes
• Increased Primadon chest sizes
• Primadon gem chest is now guaranteed 1-star loot minimum. Gem chest now has a higher Relic drop rate
• Rally now restores some of your Posture on cast, and will restore some of the Posture of your Rallied allies when you parry
• Thunder Wisp sap now procs on uppercuts as well as flourishes
• Flame Repulsion now reduces incoming damage by 75% in addition to reflecting it back
• Flame Assault base AoE increased, AoE scaling on Flame Assault with mods greatly reduced
• Fire Blade base AoE increased, AoE scaling with mods removed
• Increased Frozen Servants posture damage
• Astral damage buff increased (+15% -> +20%)
• Flame Ballista damage now scales down slightly over time as it travels
• Isshin's Ring's incoming and outgoing damage buffs now scale down with the distance between you and your target, making it mainly present while in close-quarters combat
• Perfect Flash's damage bonus now activates at 95% HP and above, but the damage bonus scales down with the distance between you and your target, with the minimum being 10%
• Reduced Starkindred Wings airdash vertical buff
• Wind Passage range now scales down linearly with lower HP percentage. Previously, range was halved below 30% HP
• Increased Gran Sudaruska LVL req (3 -> 10)
• Fixed Flame Wisp eruption proc healing scaling with damage mods
• Twisted Puppets Ether Burn no longer gets converted into Flame Wisp healing, but Twisted Puppet explosion damage is partially converted into healing (similar to how lava serpent works)
• Fixed Viscosity preventing Illusory Clones from dying in one hit
• Shadow Chains portals now appear immediately, making it much more telegraphed. Sound cue added
• Shadow Chains now has endlag (0.1s)
• Reduced Bolt Piercer posture damage per bolt (5 -> 3)
• Reduced Lightning Strike posture damage per strike (5 -> 3)
• Increased minimum feint CD on Heavenly Wind (1s -> 2s)
• Fire Palm now has a sound cue on cast
• Tempest Blitz is now a Mobility slot Mantra
• Tempest Blitz sped up overall

Bugfixes & Optimization
• Fixed issues with the anti-cheat being overly harsh since the optimization
• Fixed Guild Bases dropping you into the void if the guild all leave the server
• Optimized a lot of the map geometry in the Eastern Luminant
• Fixed a softlock in To1
• Fixed a bug with Amnesic Driftwoods where when applied it wouldn't track ingredients added in the same craft correctly, occasionally letting you stack more mods than intended. Also caused some issues with mantras costing more Ether than their ingredients would suggest. To fix any mantras affected by this, just apply an Amnesic Driftwood again and it'll correct it• Fixed hybrid mantra icon gradient blending multiplicatively with the base color and making it look off
• Astral now bypasses damage multiplier caps

NOTE: Cool fact about the bank update means you can now transfer Soulbound items between your slots. Have fun!

Correction to the Illusory Clone viscosity fix: Fixed Viscosity preventing Illusory Clones from despawning when you're hit

Patch 1.5.7a

• As voted for in the poll, Chime of Conflict ELO now resets every month. Your starting ELO score every month scales with your previous month's ELO score, but the highest you can start at is 1000.

• Since we're close to the start of the month anyway, Chime of Conflict ELO has been reset.

NOTE: Godseeker name colors and stuff like that in the main game won't be based on the new leaderboard until this week's patch.

December 19th, 2023

Drowned Favours have been reset, meaning that any character you've already used a Drowned Favour on can be revived again once the patch drops.
• The 50% OFF sale has been extended to next Friday. Happy holidays!

Content & Systems
• New Wind/Lightning HYBRID Mantra: Tempest Blitz ★★
• Added support for Hybrid Mantras. Hybrid Mantras can be upgraded by either element's trainer and have a gradient on their tool that shows both elements
• No-Spark Shadow Gun rework: Greatly increased damage, greatly increased posture damage, reduced size scaling. Now guardbreaks at Lv. 5
• Shadow Chains rework: now has reticle targeting, faster firing, and procs hitstun. Added a 0.1s delay after the portals spawn in before the chains fire, has autoparry frames, AoE on chains decreased but this actually makes the targeting more reliable
• Blood Shadow has now been remade into 'Lord's Tithe'. Instead of stealing health from those you reinforce, it now steals ether. If you had Blood Shadow, you'll automatically get Lord's Tithe
• You now lose Element Unbounded talents if you dip below 75 investment on them via Shrine of Order. This applies to existing builds too
• Added confirmation to Trig's dialogue and removed the softlock from Asius's dialogue. You can now apologise to Trig and complete the quest if you chose the ambush ending before
• Sanity pips now also give a little bit of Ether (+1, +2, +3, +4)
• Rare (red) Monster Armor pips now also give +1% Physical Armor and +1% Element Armor, making them a lot more worthwhile
• Rifle Spear crit now fires off a bullet projectile if the blast doesn't hit anyone
• Depths Collapse event now drops guaranteed minimum 1-star loot
• Hell Mode specific events now drop guaranteed minimum 1-star loot
• Diver's Light Plate drops are now guaranteed minimum 1-star

Balancing & Tweaks
• Reworked how Dual Guns alternate their M1's. Fixes issues with weird endlag between M1's and fixes an issue with dual guns sometimes flourishing on the 3rd M1 and sometimes on the 4th. Dual Guns now consistently flourish on the 3rd M1
• M1 feint endlag now scales with swingspeed, with 0.6x (and below) swingspeed having no endlag after feinting, and 0.9x (and above) swingspeed having the existing 0.2s endlag after feinting an M1
• Increased Dark Blade range, increased damage, increased vfx size
• Encircle given hitstun, decreased delay before warp (1.1s -> 1s), increased damage
• Shadow Meteors now has hitstun
• Increased Shadow Roar damage slightly
• Decreased Clutching Shadow endlag on hit, increased CD (6s -> 8s)
• Great Maul swing speed increased (0.6x -> 0.64x), range decreased (9 -> 8)
• Reduced Rare Physical Armor pip buff (3% -> 2% per pip)
• Base dagger crit 2nd and 3rd slashes now do less damage than the 1st
• Grand Support now only heals the user if they heal others with the cast
• PEN now works against Reinforce resistance
• You can now cancel Rising Wind early with M2
• Rising Wind is now ventable when hit by the Mantra
• Officer Saber posture reduced (7 -> 6)
• Scimitar swing speed reduced (0.85x -> 0.82x)
• Metal enchant scaling is now based on the weapon's scaled damage and not the final damage after damage modifiers have been applied
• Punishment return hit max wait duration increased (10s -> 20s), but return hit windup increased (0.25s, 0.35s)
• Reduced Burning Servants posture damage (30 -> 20)
• Caltrops no longer sink hits or proc followups when hit as structures
• Rifle Spear crit CD increased (3s -> 5s)
• Reduced max number of Caltrops thrown (10 -> 8)

Bugfixes & Optimization
• Using a mantra at the end of an M1 now correctly ends the M1 animation early
• Fixed Iron Pull movestacking
• Fixed being able to use some crits while stunned even though stuns immediately cancel them, wasting the crit and putting it on CD. Crits that can be used while stunned like DSGS haven't been changed
• Fixed Shadow Chains hitting through Tranquil Circle
• Fixed Shadow Chains having an inconsistent delay between chains spawning in
• Fixed certain moves failing to target/hit Chaser
• Fixed Ice Eruption bugging if you hit a destructible structure
• Fixed Wind Passage
• Fixed issues with getting oath progress causing softlocks in certain situations
• Poser's Ring now works with Viscosity
• Fixed Encircle/Shadow Assault vfx
• Fixed Static Allure causing certain moves to whiff

• Flame Wisp rework: Flame Wisp no longer provides free passive heals and instead absorbs some of the damage from your burn tick damage and turns it into healing. Lava Serpent eruptions that hit enemies also have some of their damage converted into healing for you
• If you had Blood Shadow you now get a hand refunded instead of getting Lord's Tithe since the functionality is pretty different
• Wind Rising venting change reverted

• NOTE: Flame Wisp rework has caps and isn't as free as before. Intended to be a nerf that encourages Flame Wisp users to engage and proc their flames/eruptions to heal up)
• NOTE: PEN is only partially effective against Reinforce resist, it's not 1:1 like with how PEN works against Armor
• NOTE: The change that removes Unbounded talents only removes the 'Element Unbounded' talents specifically, not all of your talents with reqs above 75 ELM
• Fixed Medallion Chests being camouflaged

• Shadow Eruption second hit now has hitstun
• Shadow Roar now has hitstun
• Shadow Eruption now ends early if the 1st hit is parried

• Reduced Reinforce base Ether cost (100 -> 70)

December 22nd, 2023

Happy holidays! We've been grinding away on conquest, so a lot of the patch notes this week are to help prep for it, including some pretty big performance improvements to the game

Content & Systems
• All chests are now Kyrsmas Presents for the next 2 weeks. For the duration of this event, chests are double as big, dropping double the loot!
• New Ice Mantra: Ice Carve ★★
• New AGL Talent: Muffled Screams
• New CHA Talent: Narcissist
• New CHA/Rhythm Talent: Spotter
• New LTN/MTL Talent: Voltaic Conductor
• New Advanced WLL/FTD Talent: Not A Scratch
• Guild Bases are now entered/exited by pressing E at the door and not by awkwardly running into them 3 to 4 times
• Switched server geolocation service, should show much more accurate regions (no more Texas, EU)
• LFT Crit now has an indicator for its stages. Last stage of LFT crit will now counter if hit during its startup

Optimization
• Greatly optimized server-side anti-cheat. Had a BIG impact on performance so this should be a noticeable improvement
• Greatly optimized mob allegiance handling. Was a surprisingly big performance bottleneck so should see some nice performance returns
• Optimized humanoid mob status effect handling further

Balancing & Tweaks
• Parry stun is now based off the swing speed difference between you and your target, instead of which weapon classes you and your target are using. Fighting against enemies with similar swingspeeds will be the same as before, but you will find that medium weapons stun light weapons for slightly longer on average. There are caps so outliers like the Hivelord's Hubris will behave exactly the same as before. This change should generally mean that the lower swingspeed weapons in a class have been buffed
• M1 input buffering now applies when you M1 during parry stun, making the return swing delay after being parried much more consistent. This was one of the main advantages of using a macro, so this should level the playing field a lot
• Reduced M1 input buffer window slightly to avoid misinputs
• Greatly buffed Voidwalker EXP from completing fair bounties
• Shrine of Division cap raised by 1 to account for Kelsius quest
• Phantom Step now buffs sprint speed while active
• Possession no longer costs Spectral Gauge on proc
• Twisted Puppets now travel faster while homing with Moths to a Flame. While searching for targets they move slower to prevent them wandering too far
• Increased Moths to a Flame targeting range (25 -> 35)
• Increased Twisted Puppet lifespan (15s -> 20s)
• Moths to a Flame now continues to home for 2s after an opponent has extinguished their flames
• Increased Wind Forge damage scaling with upgrades
• All the Dead Gods now scales with investment up to its requirement, so if you have less WLL/INT than the req it procs less antiheal the lower your WLL/INT is. The antiheal proc still prevents passive regen
• Alloyblood now scales with investment up to its requirement, so if you have less MTL than the req it gives less bleed & blood loss reduction
• Reinforced Armor now scales with investment up to its requirement, with 65 FTD giving 20% PEN reduction and scaling up to the full 40% reduction once you hit 90 FTD
• Collapsed Lung duration now scales with investment up to its requirement, with 75 STR lasting 2s and scaling up to the full 3s with 100 STR
• Ice Fissure explosion windup decreased 1s > 0.35s, In exchange, the ice pillars can now be destroyed with 1-2 M1's worth of damage
• Iron Pulling endlag increased (0.1s -> 0.4s), should fix the movestacks and make it less true. Now applies Mantra endlag too
• Gravity Field duration reduced slightly
• Needle Barrage targeting range lowered and damage lowered
• Rocket Lance windup increased
• Metal Eruption collisions turned off, slightly less windup, less endlag
• Metal Gatling tracking slightly better
• Caltrops decay after some time and are destructible structures
• Metal Kick normal variant has a slightly faster drop, Dropkick variant has a little more posture damage
• Fixed Tornado having parry stun
• Fixed Karita Divebomb not applying stun
• Fixed Flaming Scourge not being cancellable
• Fixed bug where the talent Strong Hold worked when one handing a weapon with a shield
• Blood Shadow no longer works on enemies with iframes
• Defiance no longer works on unconscious enemies
• Metal Enchant no longer works on unconscious enemies
• Shadow Hero blade critical range reduced
• Stormseye MED req increased (25 -> 40)
• Strong Punch Windup increased from (.5 -> .55)
• Iceberg now caps out at 10%, upgrade scaling increased
• Karita Divebomb now receives iframes when divebombing a target
• Dragoon base damage decreased (17 -> 16), increased ammo in 1H mode (3 -> 4)
• Scaled Kyrscleave model up visually
• Punishment now has some endlag on successful counter (.1s), fixed whiffing not incurring a standard CD
• Fixed Ice Skate locking you in overly long endlag if you run out of Ether
• Magnet Electro Carve CD increased (25s -> 30s)

Bugfixes
• Fixed M1 input buffering occasionally buffering through mantras and causing you to M1 after the mantra is done. Only happened for very low windup mantras like Burning Servants
• Fixed getting multiple Poser's Rings from Zana quest. Poser's Rings are now weightless and duplicate rings are automatically deleted
• Fixed Maestro's Blade, Jolt Cast, Eureka, Legendary
• Corrected color on some Galebreathe abilities with Haunted Path
• Fixed Karita Leap preventing you from passing through certain areas
• Fixed a memory leak with Ceaseless Slashes
• Fixed a bug with Ceaseless Slashes where you could get stuck in place
• Fixed M2 uppercuts sometimes bypassing parry stun
• Rocket Lance flinging fixed (hopefully)
• Fixed a scenario where Karita Divebomb would bug your character
• Fixed Ice Cubes going on CD twice on auto-fire
• Fixed taking fall damage while using Ice Skate

Patch 1.5.5a

• Greatly increased Ice Carve damage

December 15th, 2023

Conquest Progress Update
Development is going pretty well! We've made a lot of progress even in just the last week and think it'll be ready within the next few weeks for sure. No exact release date yet because we still need to finish things up and then put it through some extensive playtesting, but we'll try to keep y'all updated on the expected drop. We're trying to drop Conquest as a very different gamemode to what we've done before, and want to ship it with an endgame version with big rewards, and a casual version with temporary characters, kinda like BR.

We really appreciate all the patience and support in waiting for this update, and wanna get something fun out to y'all ASAP. We'll be posting sneak peeks and info on twitter in the leadup to its release, so stay tuned!

Wraith Path: Twisted Puppets [FLAME/SHADOW]
• New Talent: Wraith Path: Twisted Puppets
• New Talent: Moths to a Flame
• New Talent: Explosive Rage
• New Talent: Burning Puppets
• New Rare Talent: Burning Sacrifice
• Twisted Puppets (the old talent) has been removed. If you had Twisted Puppets, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20

Content & Systems
• New Master Schematic: Royal Etrean Guard
• Knife's Journey rework: Cancelling an enemy's Mantra windup with your basic attacks now deals 15% more damage
• Decisive Blow rework: Hitting an enemy with your Critical Attack immediately after they dodge now procs Knife's Journey. Your Knife's Journey procs do 2x Armor damage
• True Pain has been removed. If you had True Pain, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Added a Destructible Structures system. Structures can be broken with your M1's and attacks and have their own health bar. We developed this feature for Conquest but figured it'd be a good fit for some of the stuff in the game already so released it early
• Round Spark Ice Eruption walls are now Destructible Structures
• You can now burn talents and mantras from gold border talent hands (e.g. quest rewards, shrine selections)
• You can now cancel out of the mantra replacement prompt, opting not to replace a mantra
• Shrine of Temptation/Order/Blasphemy dialogue can now be cancelled out of
• Flame Ballista can be charged up for more damage and a larger AOE
• Added LoD meshes to Etrean Luminant so distant islands will be visible on the horizon. No more seeing weird levitating trees in the distance, either
• Added a system for refunding Ether on moves that fail to find a target
• Haunted Path: Specter now recolors your Galebreathe to be white
• Added a setting to toggle input buffering

Balancing & Tweaks
• Voidwalker origin can now be unlocked using Chime victories, counting as half a kill
• Voidwalker origin quest now only requires 5 kills
• Lone Warrior origin is now unlocked after your first character wipe. The old acquisition method still works, too
• Extended Spear & Rapier hitboxes (they were shorter than standard spherical hitboxes, leading to spears with the same range stat as other weapons not having as much range)
• Aggressive Posture now works much more consistently
• Fixed Celestial Assault, Symbiotic Link, Shadow Vortex, Lord's Slice, Judgement, Encircle, and Sinister Halo not correctly requiring ether to cast
• While Harrowed, you no longer see the damage flash on your healthbar
• Fixed Blast Spark Static Flash Clone not being parryable
• Encircle base ether cost reduced (150 -> 90)
• Ice Daggers now refunds Ether if it fails to find a target, but places the mantra on a 4s cooldown
• Frozen Servants CD reduced (20 -> 15)
• Phantom Step now drains significantly less Spectral Gauge when not sprinting
• Phantom Step now only costs 5% of your Spectral Gauge, and only requires your gauge to be 10%
• Fixed Paired Soul not applying its 5% damage multiplier to Shattered Katana
• Toned down Emperor Flame vfx
• Duelist's Dance posture bonus increased (1 -> 2)
• Unwavering Resolve posture bonus increased (1 -> 2)
• Moving Fortress posture bonus increased (1 -> 2)
• Battle Tendency posture bonus increased (1 -> 2)
• Swiftkick Prodigy posture bonus removed
• Ardour Scream posture bonus removed
• Treefelling Blow posture bonus removed
• Rending Needle: Conductor/Impaler/Jailer posture bonus removed
• Polis now has Collapsed Lung, Bulldozer, Audacity, Braced Collapse, Firmly Planted, Perseverance, Impervious Slumber, Moving Fortress, Battle Tendency, Reinforced Armor, Matador, Uproar, Brutal Momentum, Showstopper, Warrior's Swing, Destructive Recovery, Harsh Response, Heavy Hitter, Punishing Blow, Hard Read, Swift Rebound, Evasive Expert, Ghost, Concussive Force, Strong Stern, Concussion, Return to the Dark Ages, Risky Moves, Wyvern's Claw, Chronostasis, In a Hurry, Grand Support
• Nostor now has Perfect Flash, Impervious Slumber, Dark Hours, Dark Rift, Singularity, Black Hole, Fear, Lasting Sorrow, Blackhole
• Amashi now has Perfect Flash, Impervious Slumber, Flaming Uppercut, The Final Act, Unyielding Inferno, Agitating Spark, Immolation, Phoenix Flames, Explosive Finish, Flaming Flourish, Emperor Flame, Mirage Clone
• Friid now has Perfect Flash, Impervious Slumber, Gale Trap, Suffocating Impact, Gale Coil, Stifled Jump, Air Pressure, Silencer's Edge, Silencer's Blade, A World Without Song
• Nell now has Perfect Flash, Impervious Slumber, Fragile Freeze, Chilling Flourish, Cool Head, Cryostasis, Rude Awakening, Cold Front, Glacial Ice, Orbital Ice, Frozen Legs, Bottom Freeze, Frostbite, Saint Jay, Unyielding Frost
• Funke now has Perfect Flash, Impervious Slumber, Authority Intimidation, Resolve Crusher, First Interrogation, Second Interrogation, Jolting Current, Static Link, Jumper Cables, Static Allure, Static Blade, Overcharge, Gathering Electricity, Static Withdraw, Stratoshock
• Adar now has Perfect Flash, Impervious Slumber, Gilded Path: Scrapsinger, Refine and Reuse, Artisan's Blade, Songs Unforged, Masterwork, Reshape and Remold, Exposed Durability, An Ironsinger's Instinct, Phantom Edge, Heavy Shoulders, Ironclad Punishment, Thornmail, Metal Shackles, Piercing Metal, Polished Armor, Laced Traps, Metal Absorption

Bugfixes & Optimization
• Enabled opportunistic streaming in Etrean Luminant. Should improve frame lag and client memory impact by a good amount
• Optimized model streaming in Etrean & Eastern luminant
• Optimized ability windup checks
• Optimized a laggy interaction with damage processing where characters without Wind Step were being put on cd for Wind Step
• Fixed Explosive Efficiency being unobtainable
• Fixed memory leak with Dark Rift
• Fixed Hair Spray breaking if you get stunned during it
• Fixed damage marks and armor tears not showing up
• Fixed ships falling apart when they stream out
• Fixed a bug where humanoid mobs could get stuck and stop attacking permanently
• Fixed spawning into the game on the wrong slot (usually slot A) due to Roblox issues. Will now kick you from the game when it happens so that you don't end up in weird spots
• Fixed Antiquarian tutorial quest chain objective
• Fixed 'Talk' Quest markers not showing up for NPC's sometimes
• Fixed spectral bar sometimes not appearing
• Fixed the Coal shop at the Vigils shop
• Fixed mob enchants not proccing
• Fixed Deferred sometimes not killing mobs if you got them down to a really low HP before hitting them with a Deferred M1

• Increased Whaling Knife crit damage slightly (since Knife's Journey got changed up)

Patch 1.5.4a

• Fixed being able to climb over Ice Eruption walls
• Increased Twisted Puppets speed, fixed Moths to a Flame, lowered damage

Patch 1.5.4b

• Fixed Maestro's Blade, Jolt Cast, Eureka, Legendary

December 8th, 2023

Mob Mantra Overhaul
• With a background overhaul of how the mantra system works, mobs can now use the same mantras players do. This means that they won't be limited to an awkward buggy selection of a few outdated moves, and can be set up to use the same things players do. This also means that when mantras get balanced for players, they get balanced for mobs too
• Most human mobs in the game have been given a much greater selection of mantras to use
• Pre-existing mobs with mantras have now had their mantras updated to the player versions with the above change
• Human Mobs now use mantras at a more consistent frequency and obey the actual CD's of their mantras instead of having a generic CD for all their mantras
• Mantras all now have metadata attached for ideal ranges so that mobs shouldn't just throw them out when they wouldn't ever conceivably hit

Content & Systems
• New Jus Karita Mantra: Karita Divebomb. Combos off last week's Karita Leap
• Hovering over the Danger Skull now informs you what the largest source of danger is. Trying to work out which friend is preventing you from leaving the game? No more.
BR is now open every Friday at 7:00 AM (UTC-5) throughout the weekend and closes every Monday at 7:00 AM (UTC-5)! This is instead of only being available every two weeks

Balancing & Tweaks
• Combat tags from minibosses are now much shorter (3m -> 30s)
• Combat tags from bosses are now much shorter (5m -> 3m)
• Hell Mode completion chests now give guaranteed 1+ star loot
• Buffed Primadon loot pool, removed a lot of the mediocre items from its pool and added more valuable equipment
• Greatly reduced cooldown on Primadon summoning (12m -> 3m)
• Layer 1 chests now have a small chance of dropping relics
• Added Ironsinger Heavy Plate as a rare drop in some Layer 1 loot tables
• Fixed Static Blade stacks not decaying properly. Fixes thunder builds perpetually having Speed Demon procs
• Legion Phalanx Plate rare pip added
• Celtor Commander Plate rare buff pip added
• Hive Scourge Cuirass uncommon buff pip added
• Etrean Siege Cuirass uncommon pip added
• Grand Authority Plate uncommon pip added
• Ministry Operative Cloak rare pip added
• Pathfinder Elite rare pip added
• Shadebringer damage buffed
• Hero's Blades scaling reduced (6.5 -> 5.5)
• Fixed Give and Take & Loyalty working for self-damage
• Fixed Shadow Hero Blade proccing ether drain on Sprint M1's
• Fixed Nullifying Clarity proccing on crits
• Nullifying Clarity no longer applies to instantaneous effects like shadow's elemental ether drain. Nullifying Clarity now applies to the Fear talent status
• Fixed Nullifying Clarity applying to status effects procced on the same M1
• Prediction now has a small windup (0.1s)
• Whiffing Equalizer now prevents sprinting briefly
• Illusion clones only disappear when the user actually takes damage. Venting still works as it actually deals a tiny bit of damage
• Cheap Trick 50% hp clone CD increased (30s -> 1m)
• Added Black Diver reinforcements to Castle Light
• Fixed certain rush abilities travelling further distances midair or in water
• Fixed Wind Forge stopping you from using actions for part of its duration
• Fixed an issue with the vfx on Pressure Break
• Oxidising Rush, Wind Passage, Flame Assault, and Lightning Assault no longer put each other on cooldown

Bugfixes & Optimization
• Fixed exploration quest objectives not logging that you've visited the area in question. This is why new players had "Explore: Lower Erisia" forever and never progressed further in the quest chain
• Fixed not being able to target Gigameds, Crustaceous Rex, Lionfish, Megalodaunts, and Deep Widows with targeting reticle attacks
• Fixed mobs skipping windups on some moves
• Fixed the danger timer briefly saying "No escape in sight" when combat tags expire
• Fixed Rising Thunder working on opponents within Tranquil Circle
• Fixed Illusory Counter causing you to get frozen in place until you unequip/equip a weapon if you're hit by a grab move
• Fixed being able to overlap crazy slots with your main weapon

(credit to xLCJordanx for the danger skull suggestion)

• Flaming Scourge now has autoparry frames
• Reduced Flaming Scourge AoE
• Added some rudimentary controller support to the game. This is a WIP that'll get expanded over time, hopefully to the point where the game is actually fully playable on a controller

Patch 1.5.3a

• Fixed Ferrofluid training not working in new servers

December 1st, 2023

Shanties
• Added Shanties and Musical Instruments. Grab a Violin, Drum, Trumpet, or Accordion and play along with nearby players to the tunes of beloved Deepwoken tracks. Big shout out to Naktigonis for cooking up the full band versions of these tracks. Instruments can be bought at shops. Shanties are unlocked by reading their respective books
• Playing along with others staves off hunger and thirst, grants you a blood regen buff, and slightly improves your passive HP regen
• Added Shanty: A Memory of Tides
• Added Shanty: The Gideshu March
• Added Shanty: Oscillation
• More coming soon!

Content & Systems
• New Jus Karita Mantra: Karita Leap. Additional Jus Karita mantra coming soon
• New Weapon: Anklets of Alsin
• New Book: Debriefing Log on Operator Polaris Enigvidion
• New Book: A Deathscribe's Journal
• New Book: The Song of Fathoms / Oscillation
• Implemented Roblox's new UDP networking for user inputs. Should mean certain inputs are received by the server a lot faster. Also generates less server lag in general

Talent Merges
If you any of these had these talents, you'll get the merged talent if you didn't have it already, or you'll get a new hand on power up/joining at Power 20.
• Exterminator has been merged into Apothecary
• Subsistence has been merged into Potion Quaffer
• Taste Test has been merged into Chain Reaction
• Explosive Jester has been merged into Hot Potato
• Gale Leap has been merged into Wind Step
• The Old Wind has been merged into Aerogliding
• Silencer's Edge has been merged into Silencer's Blade
• Reverse Gale Kick is now base Rising Wind behavior

Shield Rework
• As polled for, shield weight now grants the shield's weight as a flat posture bonus while equipped, instead of dividing incoming posture damage by the weight value. Thanks for voting!
• Shields have less of a reduction to the posture you get back from parrying someone to make up for them generally granting less of a posture buff (80% -> 40%)
• Critical Attack's posture reduction is no longer decreased when wielding a shield
• Fixed Shield quality stars not applying
Shield weights have been adjusted to account for this change:
• Targe: 1.5x posture -> +4 posture
• Old World Greatshield: 1.6x posture -> +4.5 posture
• Kite Shield: 1.75x posture -> +5 posture
• Worshipper Shield: 1.85x posture -> +6 posture
• Ethiron Curseshield, Gourdguard: 1.9x posture -> +7 posture
• Khan Shield: 2x posture -> +8 posture
• The Path's Defender: 2.2x posture -> +10 posture
We'll be monitoring how shields feel after this change, so don't worry if they're too weak/too strong for a bit.

Balancing
• Storm Cage hitbox accuracy greatly improved. No longer has huge invisible sections where you can still get hit
• Manipulator no longer procs and deletes charmed when your opponent blocks/parries/dodges your crit
• Reduced Phantom Step spectral gauge decay (4%/s -> 3%/s), gauge req reduced (20% -> 15%)
• Worshipper Shield req decreased (45 FTD -> 40 FTD)
• Potion Quaffer reqs adjusted (15 FTD, 15 WLL -> 15 FTD or 15 WLL, 30 INT)
• Chain Reaction reqs reduced (90 INT -> 80 INT)
• A World Without Song reqs adjusted (All Silencer talents -> 75 WND)
• Wind Step req reduced (50 WND -> 40 WND)
• Electro Carve is now a 1-star mantra
• Electro Carve Blast Spark now keeps you above water
• Fixed Wild proccing multiple times off the same hitbox
• Electro Carve Magnet Spark shock lowered (on projectile)
• Electro Carve Magnet Spark projectile can now be dodged
• Electro Carve Magnet Spark dmg scaling lowered
• Fixed bleed damage being dodgeable/blockable
• Fixed Eclipse Kick not cancelling windups
• Eclipse Kick STR req reduced (20 -> 15)
• Shadow Hero Blade crit ether drain reduced
• Fixed Showstopper disguising M1 anims

Bugfixes & Optimization
• Fixed not being able to use Seafarer's Chime without being in a guild
• Fixed Mystic not working for Shrine of Chance on Miscellaneous talents
• Fixed Destructive Recovery only applying if your opponent was wielding a Greatsword
• Fixed a memory leak with Spectral
• Fixed being able to roll through final LFT crit

🐟🐶🐱🦐🦞🐟🐠 <-- one of the testers bet we wouldnt put this in the patch notes

correction: AWWS still requires Silencer's Blade

Patch 1.5.2a

• New character creation scene added. More will come later

November 24th, 2023


Haunted Path: Specter
• New Wind Talent: Haunted Path: Specter
• New Wind Talent: Apparitions
• New Wind Talent: Phantom Step
• New Rare Wind Talent: Vanishing Wraith
• New Advanced Wind Talent: Possession

Base Combat Improvements
• As voted on in polls, assassination has now been reworked. Instead of ragdolling enemies for a few seconds on assassinating them, you now deal a flat 15% of their HP as true damage and kick them away. Damage against mobs has not been changed, and is still capable of instakilling them
• Added M1 input buffering. Clicking at the very end of M1 endlag now queues up an M1 input to happen as soon as the endlag is over. This effectively lets everyone play at a similar speed to macroers
• Roll-cancelling now removes your roll CD and lets you immediately roll again like Tap Dancer, but places your second roll on a longer cooldown (+0.5s). Tap Dancer's functionality is now to remove that longer second roll cooldown. This keeps Tap Dancer identical to how it was before, but makes base roll behavior closer in line with it so that Tap Dancer isn't such a mandatory talent
• Reduced M1 feint endlag (0.25s -> 0.2s)

Content & Systems
• New Wind Mantra: Wind Forge ★
• Blast Spark added for Electro Carve
• Magnet Spark added for Electro Carve
• Heartbeat Sensor is now base Rhythm behavior. If you had Heartbeat Sensor, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Thresher Fangs has been merged into True Pain. If you had Thresher Fangs, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20. Armor damage bonus reduced (2x -> 1.5x)
• Vanishing Closure has been merged into Cheap Trick. If you had Vanishing Closure, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Hidden Blade has been deleted. If you had Hidden Blade, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Low Blow reworked to instead cause those you assassinate to be slowed and unable to jump for 3s. Low Blow AGL req reduced (85 -> 60), now requires Assassin
• Lights Out now additionally blinds those you assassinate for 5s
• Electro Carve vfx improved

Balancing
• Summons no longer give starting tempo when they combat tag you
• Increased Crescent Cleaver critical posture damage
• Illusion Clones no longer give Tempo when hit
• Fixed Flaming Scourge going through parry, dodge, and Tranquil Circle
• Flaming Scourge windup increased (0.5s -> 0.6s), increased CD (16s -> 18s). Final hit deals reduced damage but increased posture damage
• Shadow Vortex can no longer pull people while in Flaming Scourge, or vice versa
• Tranquil Circle now grants immunity to Gaze correctly
• Ice Lasers windup increased (0.3s -> 0.4s), damage scaling from upgrades increased
• Deep Wound can now be used with all Light Weapons, not just daggers. LHT req increased (15 -> 45)
• Unseen Threat AGL req reduced (70 -> 60)
• Curved Blade of Winds MED scaling increased (5 -> 5.5), given 5% chip damage
• Alloyed Tanto swing speed reduced (0.87x -> 0.86x)
• Petra's Anchor crit CD increased (6 -> 8)
• Frozen Web chill duration increased (3s -> 7s)
• Freezing Wight chill duration increased (4s -> 7s)
• Grim enchant proc duration increased (4s -> 6s)
• Nemesis proc duration increased (9s -> 15s)
• Wild now deals 75% of the unscaled damage of your weapon attacks as AoE (was 50%)
• Sear now grants +5% PEN on top of its existing effects
• Curse of the Unbidden endlag removed
• Curse of Yun'Shul downside reduced (10% hp -> 7% hp)
• Obfuscation now only procs a speed boost on close-ranged attacks
• Deferred damage multiplier reduced (10% -> 7%)
• Detonation now only gives 1 stack per crit. Proc damage is no longer affected by damage multipliers
• Rapid Fire now only works on 1H Gun crit
• Poison Corruption downside reduced (10% hp -> 7% hp)
• Saint Jay now only heals you for 60% of the stolen healing
• Bloodless gem heal scaling from damage increased (50% raw -> 60% raw). Bloodless max heal from proc within cap interval reduced (25 -> 15)
• Azure Denial of Flames duration buff reduced (+100% -> +25%)
• Max Denial of Flames heal reduced (30% -> 20%)
• Healing is now reduced while in Dimensional Travel
• You can no longer spit during iframes (e.g. Portals)
• Spit posture reduction decreased (50% -> 25%)
• Arc Module: Eject posture resets to 50%, not 0%
• Cryostasis CD increased (25s -> 35s)
• Reduced hitbox size scaling on Fire Blade
• Reshape and Remold damage buff reduced to 5%, also harder to reach the cap now

Bugfixes & Optimization
• Greatly optimized talent/echo mod/boon/flaw/enchant handling. This was done very inefficiently before and should result in noticeable performance improvements
• Optimized pathfinding by cacheing patrol routes globally instead of just per mob. Should help with older servers with lots of patrolling mobs roaming around
• Optimized Chain of Perfection and other stacking statuses like Crystal, Surge, and Metal Rods
• Fixed some mobs miscalculating their patrol routes
• Fixed gun flourish anim sometimes overriding uppercut anims
• Fixed mobs occasionally ignoring perfectly good pathfinding routes
• Fixed Lightning Clones attacking the user if the user takes self damage
• Fixed some weird behaviors with Rising Wind
• Fixed Iron Skin reducing chime storm damage
• Fixed Ice Fissure proccing Saint Jay for 45s
• Fixed Corruption downsides not working on Dimensional Travel
• Teleportation bell now works in water
• Ctrl+M2 uppercutting now correctly cancels M1 cancelled effects like Dark Rift
*Flame of Denial, not Denial of Flames (oops)

• Fixed Sacred Field not working at sea
• Curved Blade of Winds scaling adjusted (4 WND -> 5 WND; 5.5 MED -> 5 MED)

Patch 1.5.1a

• Fixed Fishing Rods, Arc Wave and a few other things in new servers
• Fixed getting parried not cancelling your input buffered M1's

November 17th, 2023

Content & Systems
• New Fire Mantra: Flaming Scourge ★★★
• New Boss Weapon: Stoneheart
• Linkstriders now have light blue eyes
• Starkindred Halos can now be dyed with Dye Packets
• Silentheart Tattoos can now be dyed with Dye Packets
• The Duke is now fully voice-acted

Balancing & Tweaks
• Many humanoid mobs have been given talents, the full list is below
• Hivelord's Hubris weight increased (8 -> 10)
• Wind Gun posture damage buffed
• Tornado Posture damage buffed
• Sinister Halo cooldown increased (10s -> 14s)
• Fixed Flame of Denial proccing multiple times
• Fixed Lodestar proccing even if your opponent dodges
• Fixed Venting after being uppercut not cancelling the aerial state
• Serrated Warspears now drop from Nightmare Threshers, Corrupted Threshers, and Corrupted King Threshers (and not from the Duke anymore)
• Preemptively futureproofed some of the topbar UI elements for the upcoming Roblox topbar changes

Bugfixes & Optimization
• Fixed Mob talents not working
• Fixed Brick Wall and Perseverence not working for mobs
• Fixed Authority enemies not spawning in with weapons sometimes
• Fixed fist equip weapon throwing having collisions enabled
• Fixed some inconsistent behavior with uppercuts
• Potentially fixed some issues with weak block animations
• Fixed the guild base arena increasing the costs of other expansions, now ignored in the cost calculation

Human Mob Talents
• Duke Erisia now has Impervious Slumber, Breathing Impact, After Cut, Suffocating Impact, Gale Coil, Stifled Jump, Air Pressure, Pressure Break, Silencer's Edge, Silencer's Blade, A World Without Song, Collapsed Lung, Dirty Boxing, Concussion, Concussive Force, Bulldozer, Million Ton Piercer, Shield Breaker, Audacity, Matador, Showstopper, Berserker, Charged Return
• The Ferryman now has First Interrogation, Second Interrogation, Authority Intimidation, Resolve Crusher
• Beiruul now has Fists of Fortitude, Fists of Navae
• Authority Soldiers/Snipers/Privates now have Warding Radiance, Hell's Partisan, Flaming Flourish, To The Finish, Immolation
• Authority Peacekeepers now have Flaming Flourish, Speed Demon, The Final Act, All-Consuming Flame, Corpse Explosion
• Authority Officers now have First Interrogation, Second Interrogation, Authority Intimidation, Resolve Crusher, Surge Path: Unstable Capacitor, Showstopper
• Authority Lieutenants now have Agitating Spark, The Final Act, Mirage Clone, Azure Flames, Uproar, Immolation, Phoenix Flames, Corpse Explosion, Controlled Combustion
• Authority Captains now have Glass Path: Crystallization, Cryostasis, Rude Awakening, Preceding Chill, Frozen Legs, Crystal Shrapnel, Frostbite, Saint Jay, Berserker, Anxious Guard
• Authority Commanders now have Eruption Path: Lava Serpent, Empowered Eruption, Flash Point, Molten Defence, The Floor is Lava, Scorched Earth, Mirage Clone, Azure Flames, Riot Breaker, Uproar, Immolation, Phoenix Flames, Corpse Explosion, Controlled Combustion, Audacity, Impervious Slumber
• Etrean Guards/Soldiers now have Speed Demon, Air Pressure, Suffocating Impact, Stifled Jump
• Vigil Swordsmen/Captains/Guards now have Bear Trap, Blade Dancer, Speed Demon, Spinning Swordsman, Paired Soul, After Cut, Breathing Impact, Wyvern's Claw
• Celtor Guards now have Giantslayer, Braced Collapse, Charged Return
• Divers/Diver Apprentices now have Battle Tendency, Braced Collapse, Firmly Planted, Perseverance, Giantslayer, Underdog, Defiance
• Journeyman Divers now have Battle Tendency, Brick Wall, Firmly Planted, Braced Collapse, Showstopper, Strong Stern, Frozen Pin-Cushion, Perseverance, Giantslayer, Underdog, Defiance, Moving Fortress, Charged Return, Champion's Regalia, Nullifying Clarity, Scorched Peak, Frozen Web, Static Link, Storm Link
• Black Divers now have Battle Tendency, Brick Wall, Surge Path: Unstable Capacitor, Firmly Planted, Braced Collapse, Showstopper, Strong Stern, Perseverance, Giantslayer, Underdog, Defiance, Last Resort, Steady Footing, Suffocating Impact, Heavy Hitter, Concussion, Static Link, Storm Link, Chronostasis
• Hive Scouts now have Nullifying Clarity, Hard Read
• Hive Guards now have the above plus Flaming Flourish, Lightspeed Reflexes
• Hive Adjudicators/Arbiters now have the above plus All the Dead Gods, Emperor Flame
• Ignition Union Guards/Fighters now have Brutal Momentum, Harsh Response, Destructive Recovery
• Ignition Union Arcwarders now have the above plus Arc Module: Eject, Arc Module: Guard, Arc Module: Null
• Legion Soldiers now have Air Pressure, Cyclone Blade, Pressure Break
• Legion Captains now have Drifting Winds, Suffocating Impact, Concussion, Air Pressure, Cyclone Blade, Pressure Break, Hoplite, Blade's Edge, Defensive Sweep, Driving Impact, Lancer's Impale
• Legion Snipers now have Fists of Fortitude, Grand Skewer, Pocket Sand, Resolve Crusher
• Eastern Nomads now have Fists of Fortitude, Fists of Navae, Blade's Edge, Defensive Sweep, Driving Impact, Lancer's Impale
• Eastern Nomad Leaders now have the above plus Chief's Will
• Summer Goons/Guards/Dragoons now have Armor Piercing, Rapid Fire, Safety Dance, Ready or Not
• Knives of Eylis now have Knife's Journey, Decisive Blow, Thresher Fangs, True Pain, Swift Rebound, Evasive Expert, Risky Moves, Finishing Touch, Matador
• Old Knives of Eylis now have the above plus Ghost
• Ministry Scouts/Captains/Necromancers/Footpads/Enforcers now have Finishing Touch, Successive Throw, Pressure Detonation, Dark Hours, Dark Rift, Dark Synergy, Singularity, Black Hole
• Songseeker Flamecharmers now have Everchanging Aegis, Perfect Flash, Immolation, Controlled Combustion, Agitating Spark, Mirage Clone, Flaming Flourish, All-Consuming Flame, Corpse Explosion, The Final Act, Uproar, Phoenix Flames
• Songseeker Frostdrawers now have Everchanging Aegis, Perfect Flash, Fragile Freeze, Cool Head, Rude Awakening, Preceding Chill, Glacial Ice, Orbital Ice, Cryostasis
• Songseeker Thundercallers now have Everchanging Aegis, Perfect Flash, Resolve Crusher, Jolting Current, Static Link, Static Ace, Static Allure, Discharge, Stratoshock
• Songseeker Galebreathers now have Everchanging Aegis, Perfect Flash, Gale Trap, Suffocating Impact, Gale Coil, Stifled Jump, After Cut, Breathing Impact, Silencer's Edge, Silencer's Blade, A World Without Song
• Cloaked Assassins now have Precise Swing, Pressure Succession, Cheap Shot, Frozen Pin-Cushion, Frostbite, Time To Go, Steady Footing, Scaredy Cat, Sunken Predator, Low Blow, Triathlete, Swift Rebound, Evasive Expert, Risky Moves, Ghost, Strong Stern, In a Hurry, Chronostasis
• Bounty Hunters now have Steady Footing, Sunken Predator, Low Blow, Triathlete, Audacity
• Blacksteel Pirates now have Uproar, Bulldozer, Shield Breaker, Unwavering Resolve, Bear Trap, Fear
TL;DR; Humanoid mobs have more talents now.

Patch 1.5.0a

• Encircle is now a Mobility Slot mantra
• Flame Assault is now a Mobility Slot mantra
• Increased posture damage on Flame Ballista
• Aggressive Posture, Blackhole, and Thresher Fangs are no longer Rare talents

Patch 1.5.0b

• Fixed Flaming Scourge going through dodge/tranquil circle
• Fixed some bugs with Flaming Scourge
• Flaming Scourge endlag added (0.2s)

November 10th, 2023

Content & Systems
• New Fire Mantra: Flame Ballista ★★★; here's the Treat as promised, thanks to olieware (and gege lol) for the suggestion
• New Medium Mantra: Flashdraw Strike
• Ice Fissure reworked; now consists of up to 3 obelisks you can place and then detonate when nearby
• New Silentheart Talent: Vengeful Pursuit; speak with the Dreadstar again to receive a new target
• New Guild Base Extension: Arena; at the far end of your guild base you can now construct a huge arena for your guild to spar in and host events
• Guild Mess Hall redesigned
• Hallowtide '23 items are now available via the Hallowtide '23 Medal at Blacksmiths
• Hallowtide has ended, see you next time!
• Funke, Master of Thunder now wields the Stormseye in his fight

Balancing
• BR Trios queue has been disabled temporarily to see how it affects lobby sizes for other queues
• Fixed some Smite bell rolls having less damage than intended. Base number of orbs increased (1 -> 2)
• Shrouded Cape buffed, +1 rare pip
• 1H guns now deal additional posture damage when loaded
• 1H guns now deal 10% chip damage when loaded
• Increased Ankle Cutter slow duration (4s -> 5s)
• Lodestar now procs Silence on crits, flourishes, and uppercuts - instead of on parrying mantras
• Silentheart's damage multiplier now scales with the number of Dread Stacks and is granted by Dread Fighter. The multiplier scales from 0 to 15%, compared to being a flat 10% previously
• Silentheart's damage multiplier no longer applies to M1 projectiles (still applies to crit bullets)
• Moved Drakemaw crit hitbox forwards and reduced the range slightly so that it hits behind less
• PEN bonus from crafted Bullets reduced (20% -> 10%)
• Armor Piercing PEN bonus reduced (25% -> 20%)
• Rising Shadow windup increased (0.35s -> 0.45s)
• Shadow Vortex hangtime reduced (3s -> 1s), initial buildup reduced (1s -> 0.5s)
• Arc Module: Null no longer gives bonus HP
• Fixed Flame Grab having a super long duration if range modifiers are stacked
• Aelita event no longer activates if you are in combat
• Detonation no longer builds up proc charges off unconscious enemies
• Increased Nautilodaunt Beak drop rate

Bugfixes & Optimization
• Reduced targeting latency on Fire Gun, Needle Barrage, Wind Blade, Air Force, Gale Trap, Shadow Gun, Lightning Stream, Fire Forge. Should help reduce input lag on these mantras, especially for those on poor connections
• Fixed being able to get Arcwarder without the full stat reqs
• Fixed people getting stuck in Ice Eruption despite rolling
• Jolt Grab Magnet spark variant range reduced
• Holding click on dialogue now speeds it up
• Fixed Fish Pond showing up as room_pond in the base editor

NOTE: Due to a bug, Silentheart's damage multiplier before this update was closer to 15%, so the damage multiplier change is a nerf and not a buff
(bought bullets also got a PEN nerf, patch note was poorly phrased)

• Reduced Lodestar silence duration (5s -> 3s)

• Fixed Vengeful Pursuit proccing M1 talents/enchants

Patch 1.4.9a

In new servers...
• Fixed Bloodtide/Putrid/Pumpkin Pitch/Vengeful Pursuit projectiles phasing through objects
• Fixed Relentless Flames locking your actions for a few seconds on parry/stun cancel
• Fixed Arcwarder obtainment
• Fixed Rotskippers

• Fixed Lodestar proccing on Mani Katti

Patch 1.4.9b

• Fixed parry success anims not playing

November 3rd, 2023

Hallowtide Week 2
• Hallowtide '23 Medal added: a medal from Lysander that enables you to redeem Hallowtide items from this year's event at any point in exchange for Knowledge. This is an account-wide unlock
• Hallowtide '22 Medal added, letting you redeem items from last year's event at any point in exchange for Knowledge. Available at a discount, also an account-wide unlock
• Less Gourdskippers spawn during the trial to help reduce lag, but their HP has been increased to 3 hits again to account for this. Player Gourdskippers still go down in 2
• Drakemaw Gauntlets Unique Critical added
• Putrid Edenstaff Unique Critical added
• Bloodtide Trident Unique Critical added
• New Hallowtide Shield: Gourdguard
• New Hallowtide Enchant: Harrowing

Scrapsinger Path
As promised, here's the Trick you voted for...
• Scrapsinger has been renamed to 'Gilded Path: Scrapsinger'
• New Metal Talent: Artisan's Blade
• New Metal Talent: Songs Unforged
• New Rare Metal Talent: Masterwork
• New Advanced Metal Talent: Reshape and Remold

Content & Systems
• New Fire Mantra: Relentless Flames ★★
• New Heavy Mantra: Onslaught
• Pumpkin Pitch reworked; now acts as a low CD mantra that can be rapidly fired, but subsequent uses will increase the ether cost for each throw
• New Head Equipment: Bloodforged Crown

Balancing & Tweaks
• Using a Mantra now cancels your ledge hang. Fixes some noclip glitches
• Controlled Combustion now prevents All-Consuming Flame from proccing on allies
• Sheathing your sword and activating Poser's Ring now cancels current mantra windups. Fixes some movestacks
• Certain moves with high knockback like Strong Left now knock people out of uppercut combos and send them flying
• Reduced Posture Buffs on Rings (+2 pips -> +1 pips, +1 pips -> +0.5 pips)
• Nerfed incoming posture damage reduction on Ardour (25% -> 15%)
• Whirling Blade no longer has damage falloff when blocked/dodged
• Increased damage on Pumpkin Pitch
• Chain Pull hitbox buffed & Windup reduced
• Drakemaw Gauntlets LHT scaling increased (7 -> 7.5)
• Railblade ground critical windup reduced & damage buffed
• Fixed daze going through parry/dodge
• Fire Blade windup decreased (.77s -> .65s)
• Reduced targeting windup on Prominence Draw (.2s -> .15s), but increased windup on swing (0.1s -> 0.15s)
• Frost grab endlag decreased (1s -> 0.4s)
• Rising Thunder windup increased (.4s -> .5s)
• Thunder Kick windup increased (.55s -> .65s)
• Strong Left windup increased (.45s -> .5s)
• Champion's Whirlthrow windup increased (.5s -> .65s)
• Champion's Whirlthrow no longer has hyperarmor
• Reduced Vital Point PEN bonus (+50% -> +25%)
• Storm Blades now has a sound cue
• Gaze now has a sound cue on windup and on hits
• Lightning Assault's hitbox no longer hits all at once across the total range and is instead split up across its trajectory
• Fixed Strong Hold applying to non-medium weapons
• Depths Trial combat tag is now removed as soon as you beat the trial

Bugfixes & Optimization
• Fixed higher level Shrine of Courage variant not giving its rewards
• Fixed Shrine of Solitude
• Campfires now get cleaned up more reliably when not in use. Should help a lot with server lag because sometimes there can be over a hundred unused campfires littered about the place
• Fixed autoparry parry anims not being interrupted by M1's
• Fixed Gaze anims overriding M1 anims
• Fixed Glider unequipping tools if you switch tools off it
• Fixed a memory leak with Forge parts that don't get picked up
• Fixed everyone having 'Hive Adjudicator' in their schematics
• Fixed Controlled Combustion not working for Agitating Spark procs generated from hitting burning enemies
• Fixed mobs without pathfinding backpedalling constantly

Note: the 2-star flame mantra is NOT the 'treat' promised in polls. That comes next week

• Reduced Strong Left base posture damage (25 -> 22, since posture is overall lower now)

Patch 1.4.8a

• Ring posture nerf reverted as it was rerolling ring stats to stuff that wasn't posture. Will likely return once there's a system to downgrade buffs to buffs of the same type

October 27th, 2023

Hallowtide Event
Hallowtide has swept across the Luminants and is here to stay for the next 2 weeks! Seek out the legendary Floating Keep of the Spellhardt family to get started...
• Test your will to survive in the new Trial of the Gourdskipper; with unique prizes and a generous reward of Joy to spend on Hallowtide items, can you defeat the Curse?
• 3 New Unique Weapons can be obtained. The 3 new weapons will be receiving unique criticals in next week's update
• New Unique Cosmetics have been added, some available in the shop, and some not
• A new track "A Darkness Beneath" has been composed for the event by Naktigonis
• All of the rewards and event from last year have returned too, so if you missed out last year you can experience it now!
• And even more coming next week!

Content & Systems
• New Ice Mantra: Rising Frost ★★
• The Guy is now voiced
• Dialogue now auto-scrolls and gradually extends the scrollbar instead of having loads of whitespace
• Commas, question marks, and exclamation marks are now allowed in Mantra Names
• Frozone is now base behavior for Ice Skate. If you had Frozone, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20

Balancing & Tweaks
• M1's now cancel your parried anim, fixing a lot of animation hiding, especially on rifles
• The parried animation now matches your parry stun duration in length. Should fix some animation hiding and provide better feedback
• Deferred no longer procs on those you've assassinated but will still grant a +5% damage mod like it does with Poser's Ring. This is to fix it bypassing the assassination damage cap
• Firmly Planted no longer reduces the slow effect on parry stun, and won't reduce your slow during a Mantra's duration. This brings it in line with Firmly Planted not reducing stun while you're M1'ing or using your crit
• Increased CD on Thunder Kick (8s -> 12s), bit too spammable for a guard break
• Strong Left and Eclipse Kick no longer share a cooldown
• Tornado and Metal Eruption no longer share a cooldown
• Lightning Impact and Gale Punch no longer share a cooldown
• Sea travel using Ice Skate now brings you closer to the water's surface and the vfx for generating struts only displays when you're airborne
• Reduced base speed and increased descent speed due to gravity on Ice Skate
• Upgrading Ice Skate now reduces its descent speed. Lvl 5 will bring you back to about what the descent speed was previously
• Greater Ice intensity is now required to freeze objects solid
• Reduced environmental intensity of some ice abilities like Ice Fissure but increased the size of ice surfaces in general. As a reminder, environmental intensity is how much the ability affects the environment, i.e. creating bigger ice surfaces, freezing bigger things solid, etc.
• Water now freezes more quickly than land
• Added a Mystic prompt for Metallurgist class, moved some Metallurgist talents over to the Ironsinger class
• Minor VA tweaks

Bugfixes & Optimization
• Fixed a bug with the Quest system where quest markers could be above the wrong NPC's
• Fixed a bug with dual and offhand guns where feinting a gun would move the gun 'swing counter' forward by 2 instead of 1, causing you to flourish far sooner in your combo when feinting
• Fixed offhand guns forcing flourishes on non-gun weapons when feinted rapidly enough. Since flourishes have a set speed, this made certain heavy weapons appear to swing ridiculously fast
• Fixed being able to feint after guns visibly fire
• Fixed being able to go underwater using Ice Skate
• Parrying daggers no longer roll quality stars since the buffs don't actually do anything when wielded in your off-hand
• Fixed a bug that meant that if someone had "dragon" in their username, Ardour Manifestation would not spawn the dread serpent in that server. Their draconic blood will no longer hold back the tides of dread
• Removed complex pathfinding from a few mobs that don't need it. Should improve performance by a good amount
• Fixed weird particles on Ice Skate
• Exiting Dimensional Travel at sea no longer drops you into the sky
• Fixed Stormseye crit clipping you through walls
• Optimized blocking. Should help with performance
• Fixed raycast projectiles inconsistently hitting the sea if there was a part beneath the sea that it could hit

Also: the sea is red now.

Patch 1.4.7a

Trial of the Gourdskipper Hotfixes
• Fixed cheese spots with the trial
• Glitching under the map excludes you from the trial
• Fixed being able to enter in-progress trials through some portals
• Portals now have an indicator for when they can be accessed

Patch 1.4.7b

• Fixed combat tags not clearing properly sometimes, making you 'infinitely' in danger. If you're 'infinitely' tagged like this, just take another source of combat tag and wait for it to run out and it should go away

Patch 1.4.7c

• Fixed terrible aiming on the pumpkin throwing

Patch 1.4.7d

• Fixed Gourdskippers dying in one hit after the first round
• Fixed waves loot being way better than intended. Consider it an early bird bonus

Patch 1.4.7e

• Made Gourdskippers die in 2 hits
• Buffed the loot up (overnerfed it)

Patch 1.4.7f

• The Eastern Luminant has now been Hallowtide-ified, now letting you access both the Trial of the Gourdskipper and the Floating Keep there

Patch 1.4.7g

• Fixed some memory leaks with the Gourdskipper Trial. Should help a lot with the poor performance from the event
• Optimized the Pumpkin Pitch projectiles
• Filled in a lot of the cheese spots and made it harder to get stuck under the Gourdskipper map

October 20th, 2023


Content & Systems
• Light's Final Toll Critical(s) added
• The Ferryman is now an instanced boss, taking you to an instanced version of Boatman's Watch once the ritual is completed
• Added a Quest system that will be able to track current objectives for quests and otherwise. Currently only supported for the quest in the following patch note but in subsequent patches we'll configure more quests to use this new system. More QoL also planned like being able to hide them instead of quitting them, and being able to view them at a campfire
• Added a tutorial quest for new players that runs through buying a dinghy and sailing to Erisia. Easy to quit out of and mostly just guides new players through the early game loop
• Flaming Uppercut has been merged into Flaming Flourish. If you had Flaming Uppercut, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Hovering over classes in your Talent list now shows you the Mystic prompt for it. Credit to xLCJordanx for the suggestion
• Rank changes in guilds should now show up immediately on the player list
• 🗣️ added. More soon

Balancing & Tweaks
• Doubled the range at which bullets don't incur parry stun for the user. This means they have to be further away to not get parry stunned if you parry their bullets
• Projectile bullets are no longer shot if the initial blast from a gun M1 is parried
• Projectile bullets no longer proc enchants if the initial blast hit. Made stack-based enchants a little crazy
• Casting a Mantra now cancels your roll, similar to how M1'ing cancels your roll. Should fix some anim hiding
• Having your uppercut dodged or blocked no longer counts as not whiffing and will give you endlag properly
• Cooldown on Ferryman has been greatly reduced (20m -> 15s). No more server hopping to fight him
• Ferryman lightning clones now last much longer and don't immediately disappear
• Hitting a wall no longer makes Ferryman's Lightning Assault hit several times instantly, and he instead bounces off walls if necessary
• Fixed Ferryman Javelin movestack
• Fixed a bug causing Arc Beam and other dual-element attacks to have exponential PvE power scaling. Since this was something relied upon, Arc Beam now has a 2x PvE power scaling multiplier to make up for it somewhat. Previously it was doing close to 10x what it should have been doing
• Fixed Gathering Electricity causing weapons with elemental damage to scale with both elements. If it's an elemental weapon, it'll only scale with that element and not with lightning
• Increased Arc Beam base damage (15 -> 20)
• Fixed Arc Wave not having PvE scaling
• Self-damage no longer clears Perfection stacks. Fall damage still will
• Mantras can no longer be 'Legendary' rarity, only 'Rare'. i.e. mantras like Lightning Cloak, Ice Skate are less rare now
• Ice Spike Traps trigger is now a distinct model and more visible
• You can no longer roll the Simple flaw at the Shrine of Order
• Added a windup sound to Thunder Kick to better telegraph it
• Fixed Stormseye crit dealing no posture damage
• The 3th hit in Stormseye crit now procs Shock/Surge
• Storm Link no longer procs Shock/Surge. The Shock proc was too short (0.25s) to be actually do much for Shock players and the Surge proc was way too generous. Still deals lightning damage
• Electro Carve now moves with you
• Reduced endlag after Burning Servants summon (0.4s -> 0.1s)
• Doubled damage on Rising Flame. Did half the damage as intended
• Reduced Sightless Beam posture damage
• Reduced damage multiplier on Hero's Blade of Shadow crit (2x -> 1.5x), reduced ether drain
• Hero's Blade of Ice crit now ends early when parried, but damage has been increased
• Hero's Blade of Wind crit second hit no longer guaranteed blockbreaks, instead deals heavy posture damage
• Reduced Hero's Blade of Flame crit range
• Obfuscation chip damage bonus now depends on weapon type. Heavy Weapons (+50%, unchanged), Medium Weapons (+35%), Light weapons (+25%)
• Black Diver WLL req reduced (20 -> 10)
• Reduced Shattered Katana MED req (100 -> 90)
• Blood Shadow drain now scales with Shadowcast
• Orbital Ice damage resistance reduced (25% -> 15%). Brings it in line with Fists of Fortitude's resistance
• Fixed Orbital Ice granting resistance against some sources of damage that aren't Physical
• Arc Suit no longer gives your Orbital Ice extra durability (as in how much damage it can take before breaking)
• Removed the net at the top of the Guild Training Hall and removed the collisions on the hanging lanterns. Should make it less vertically constrained
• Reduced fog density in a lot of locations now that we have LoD impostors
• Brightened up the default atmosphere

Guild Bugfixes
• Overhauled Guild data handling to add more rigorous checks and ensure that data is kept up to date between servers without things being overwritten. Should hopefully fix a lot of issues with leaders being inconsistent between servers or people suddenly losing leadership/guild base rooms
• Fixed a long-standing issue where if you joined the game at the same time as a guildmate your guild membership and rank wouldn't be registered properly visually and in some cases mechanically
• Added failsafes to prevent guild leaders being exiled if their rank hasn't loaded properly ingame. Hopefully leadership should always load properly now but it's good to have more failsafes

Bugfixes & Optimization
• Patched a bug with mantra cooldowns where you could recast certain mantras immediately by casting another mantra
• Fixed Arc Beam, Lightning Assault, Lightning Stream, Storm Cage, Lightning Impact, Arc Wave, and Thunder Kick not stunning opponents if you have Surge Path
• Fixed a bug with Ice Hero Blade crit where if you're stunned the crit will keep going until you're not stunned
• Fixed an issue where you couldn't re-vow someone after breaking your vow with them
• Fixed feinting Storm Cage not properly removing the cage
• Fixed the tutorial still mentioning reservoir
• Fixed a few docks showing up across the entire sea as PoI's instead of while in their respective areas
• Fixed Self-Conducting Loop not being blurple with Surge Path
• Fixed Jolt Grab being blurple without Surge Path
• Added a short cooldown between long-distance teleports and being able to use long-distance teleport abilities like Dimensional Travel. Should help avoid some bugs

*3rd. 3th gettin a little too creative

• Burning Servants Fan the Flames size buff now has a cap

• Fixed Quest markers not disappearing if you quit a Quest

• Fixed PvE scaling on Fire Gun being close to non-existent

Patch 1.4.6a

• Raised size scaling on Burning Servants and increased the cap on both base and Fan the Flames. Was worse than intended

October 13th, 2023

Surge Path
• New Lightning Talent: Surge Path: Unstable Capacitor
• New Lightning Talent: Fried Circuits
• New Lightning Talent: Closed Circuit
• New Lightning Talent: Catalytic Strike
• New Lightning Talent: Human Battery

Battle Royale: Trios & Squads
• Battle Royale testing returns once more with Trios and Squads. During this weekend, use the Chime of Conflict to access BR trios and squads. Solo queue and duos queue will also be available. Some of the queues might end up being pretty empty - this is part of what we're testing
• After this final test, Battle Royale will return as a semi-regular event accompanying weekly patches, likely on alternating weekends (fortnightly...?). Alternating it like this hopefully keeps it fresh and ensures queues are active when the BR event is running. This schedule might change depending on how popular the event is in subsequent weeks, and how active the queues are

Content & Systems
• New Metal Talent: Oh The Irony
• New Metal Talent: Metal Shackles
• New Metal Talent: Conductor's Cable
• New Metal Talent: Scrapsinger
• New Metal Talent: Refine and Reuse
• Hair Dyes have had their limits adjusted to allow for a greater variety of hair colors
• Hero's Blade of Flame is now blue if you have Azure Flames
• Stormseye & Hero's Blade of Lightning are blurple if you have Surge Path

Balancing
• Lancer's Impale now deals +10% chip damage if the attack it grants bleed to already has bleed applied. Makes it not useless if you have bleed from other sources
• Electro Carve now procs Shock on hit
• Rising Thunder and Rising Flame no longer share a cd. Reworked the shared CD system to be less of a pitfall when adding new mantras
• Greatly reduced Sinister Halo posture damage
• Silversix can now be reloaded up to 6 rounds like the name suggests
• Shock particles now match the duration of the Shock status
• Fixed Metal Rods disappearing visually before the stack has
• Grand Javelin now procs some very minimal frames of Shock on hit (mostly so that it can build Surge stacks)
• Fixed Lancer's Impale next hit being bleed having to be super soon after it procs

Bugfixes & Optimization
• Improved server startup times and reduced Server Memory footprint by not keeping redundant files from initial server loading
• Removed some unnecessary client handshakes from a lot of Mantras that made their windups vary a lot with lag
• Fixed Mystic mantra choice only weighting Mantras with no stars (still gave the guaranteed card, just wasn't weighting other cards properly)
• Fixed Lost Divers fighting the Kyrsgarde
• Fixed gun bullet and Ice Lasers projectiles not working in water
• Fixed Beast Burrow invisibility
• Added a failsafe for whirlpools and Call of the Deep to ensure you have max blood when you spawn into the Depths
• Fixed Bolt Piercer vfx not displaying correctly
• Fixed Bolt Piercer vfx counting as a surface for mouse targeting
• Fixed some newer sound effects being inaudible
• Fixed Mirage Clone freezing you in place if it procs during certain moves
• Fixed Radiant Kick freezing you in place if it hits during certain moves/effects

• Unequipping your weapon now cancels Sightless Beam (fixes cheese with Poser's Ring)

Patch 1.4.5a

• Fixed queueing for Duos with friends in new servers. If you're in a server where there's two Duos options upon using the Chime tool, it'll be broken for you if you try to queue up for duos with a friend

October 6th, 2023

Content & Systems
• New Beast Mantra: Whirling Blade
• New Metal Talent: Metal Eater
• New Metal Talent: Metal Absorption
• New Metal Talent: Metal Thief
• New Metal Talent: Polished Armor
• Ringing all the Bells of Celtor now grants those who helped Celtor rep
• Improved Mystic Mantra weighting. Now weights other cards in your hand instead of just the first one

Talent Merges
• First Interrogation and Second Interrogation have swapped effects. Third Interrogation has been merged into what is now Second Interrogation. If you had Third Interrogation, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Capacitor has been merged into Static Withdraw. If you had Capacitor, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Agitating Static has been merged into Discovery of Fire. If you had Agitating Static, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Pyromania has been merged into Immolation. If you had Pyromania, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Thorns of Fire is now base behavior for Flame Repulsion. If you had Thorns of Fire, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Lethal Precision has now been changed into the quest talent 'Mercy Kill'. You automatically get Mercy Kill when you've unbounded your element or weapon. If you had Lethal Precision, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20

Balancing
• Allied mobs no longer combat tag each other
• Toggling hats now briefly prevents you attacking so you can't spam it mid-combo to hide animations
• Removed Power requirements on Resolve Crusher, First Interrogation, Second Interrogation
• Kickstart requirement improved (50 FTD -> 40 FTD OR 40 CHA)
• Increased Resolve Crusher Electrified proc duration (3s -> 4s)
• Increased range and damage on Enforcer Axe/Blade/Hammer crit
• Increased Fire Blade scaling and base damage
• Dodging an iron pull now removes up to 2 rods from you
• Iron Hug damage scaling reduced
• Needle Barrage windup increased, has a sound on windup now
• Firing Line has a longer windup and shoots slower now
• Metal Ball windup anim improved
• Caltrops windup and release anims improved
• Metal Rain does less posture damage but no longer parry stuns the user
• Metal Gatling posture damage halved but no longer parry stuns the user
• Metal Rampart now does damage at the start of the attack
• Abyssal Ridge now lasts longer and can be modified
• Abyssal Ridge no longer knocks enemies into the air as far
• Metal rods now have an absolute cap of 10 rods. No more crashing PC's from multihits
• Fixed Deferred immediately maxing out your perfection stacks
• Fixed Bleed procs counting towards perfection stacks
• Increased cap on Bloodletter but reduced base blood reduction
• Improved collision detection for Ice Lasers
• Greatly optimized gun bullet projectiles and improved their collision detection
• Shadow Vortex no longer pulls in those who have just been Spark Swapped
• Umbral Knight's proc no longer has parry stun
• Fixed Mercy Kill (formerly Lethal Precision) instakilling mobs that don't see you as an enemy
• Fixed Finishing Touch killing allies and mobs that don't see you as an enemy

Bugfixes & Optimization
• Fixed combat tags tracking the damage from before a few types of damage modifier are applied. Should now always be accurate to how much damage is actually dealt• Fixed Celtor bells breaking after the first use and Celtor gate being once per server and never closing
• Hitting unconscious enemies no longer grants you more perceived contribution
• Fixed one-shot mob kills not healing
• Fixed a few Mantras visually showing as different elements in the hotbar/inventory
• Fixed Abyssal Ridge being a Mobility slot mantra
• Fixed Astral Wind vfx showing through tacet
• Fixed Chime of Conflict tool breaking if you used it in water or midair
• Fixed the vfx on Abyssal Ridge looking watery
• Deferred no longer instantly aggros friendly NPC's on hit
• Bleed no longer instantly aggros friendly NPC's on hit
• Fixed Nomads seeing Etrea and Summer Company as enemies
• Fixed Celtor Guards and Angels being engaged in an eternal blood feud. After 2 years they've finally made up
• Fixed Drift Shards having the same Ether cost and buff value as Rush Shards. Mantras with existing Drift Shards will need to be remodified to change this on them
• Cancelling Blinding Dawn now cancels the particles properly
• Fixed Mystics showing you the same options again for mantra stars, making it look like it's reset your choice
• Fixed Deferred not combat tagging in some servers
• Fixed border rarity on Nautilodaunt Beak

• Removed WLL requirement on Immolation

• Fixed Caltrops being nullified by block

• Fixed Mystic Mantra star selection in new servers

Patch 1.4.4a

• Fixed kill contribution on mobs not factoring in damage multipliers properly. Should fix bell progression via bosses for a lot of high damage multiplier builds

September 29th, 2023

Battle Royale Test: Duos
• Battle Royale testing returns with Duos. During this weekend, use the Chime of Conflict to access BR duos, teaming up with a friend or a stranger to survive and become the last two standing
• In Duos testing, you can't spectate anyone other than your teammate to prevent teaming and info-sharing. If you team up with a stranger and neither of you leave early, you'll be queued together in subsequent matches, too. Callout is now a base talent in BR, so hit Z to ping things for your teammates
• BR storm damage has been reduced. You can opt to dual-wield guns you pick up in BR now. Flimsy Gliders now auto-deploy when you're about to hit the ground
• The gamemode has been rewritten to allow us to more easily keep it up to date with the main game, so unlike last time around there won't be missing features

Content & Systems
• New Beast Mantra: Abyssal Ridge
• You can now fire cannons from the steering wheel of your ship. The closest unoccupied cannon to your target will fire wherever you click while at the wheel
• Resonant Meteor Guardians can now drop Astral Enchant Stones
• Added 'Auto Activation' for activated talents like Flame Within, Hair Products, Capra Marks, Kickstart, etc. Selecting them will automatically activate them without unequipping your current tool, like how mantras work. This means no more awkwardly having to re-equip weapons after using these abilities. Not all activated talents have this, just the ones that don't require a confirmation
• Auto Activation items and abilities now have a different border to them to make them easier to pick out
• Elemental Mantras now have an indicator for their element in your inventory/hotbar. Also makes it easier to see which are on cooldown at a glance
• Hair Products has been split into Hair Products and Hair Spray. Hair Products is how you select the sprays, Hair Spray is how you apply them. You'll get Hair Spray automatically
• How to Make Friends no longer uses Roblox chat, instead prompting you with a textbox to avoid getting moderated by Roblox for spamming
• Human mobs can now climb ladders
• You can now reclaim your guild if the leader was terminated by Roblox

Balancing
• Cannonballs that hit the water now deal AoE damage. The damage and AoE are slightly reduced compared to a hit on ships/land
• Direct cannonball hits no longer count as blunt damage
• Snow is now easier to see through when you're at sea
• Reduced mobility while swimming/midair for a lot of abilities that move further in water/midair due to a lack of friction. Should make the distance travelled closer to that on land
• Chaser Jars can once again be broken with certain mantras
• Increased Wild AoE damage (35% of M1 -> 50% of M1), increased AoE
• Flame Within is no longer extinguished by your own rolling, but has a longer CD (2s->7s). You can use Flame Within again to extinguish the flames
• Fixed Flame Within buff sometimes sticking for longer than the burn tag
• Toned down Ice Fissure environmental freeze to fix it freezing huge map segments
• Wind Gun projectile size increased. Should be a lot easier to hit. Max damage reduced slightly to account for this (52 -> 48)
• Wind Blade can now hit multiple enemies and no longer cancels its damage after hitting a static NPC
• Parrying Ice Blade now cancels it early
• Shadow Vortex now wakes up assassinated players
• Shadow Vortex now telegraphs that you're in its radius earlier
• Reduced Skyreap Blade endlag (01.s -> 0.05s)
• Chilling procs no longer get scaled twice (this was unintentional), but Chilled proc duration on Chilling M1 has been doubled (0.2s -> 0.4s), and base damage has been increased (3% of M1 damage -> 4% of M1 damage)
• Fixed Nullifying Clarity going through on parry/block/dodge
• Storm Cage duration and scaling reduced
• Ardour incoming posture damage reduction reduced (35% -> 25%)
• Static Flash Clone damage reduced by about 15%

Bugfixes & Optimization
• Enabled a new Roblox feature that should cut down on lag from static/sleeping NPC's greatly
• Fixed Mystic not overriding the open slot preference for mantra hands. Should make it easier to roll the mantras you want to
• Fixed Haunted Gale not proccing for a lot of wind mantras
• Fixed Warding Radiance not proccing on some mantras, and proccing on some damage sources that aren't mantras
• Fixed roll dust showing up while in Tacet
• Fixed animation spam from deferred/bleed proccing when you have shaky block frames
• Fixed Ress bell CD not proccing on a failed resurrection
• Illusory Counter no longer swaps positions on problematic mobs, fixing an issue where certain boss fights would get you stuck in walls if you countered their attacks
• Fixed Samael softlock. If you died during the ichor transition screen and got softlocked, simply talk to Samael to get Starkindred
• Fixed Mani Katti freezing your camera in place if it executes someone
• Fixed using Voideye in Dimensional Travel and Illusory Realm
• Fixed Smite orbs becoming invisible after 20 seconds
• Fixed being able to use Dimensional Travel in Duke's Manor
• Fixed Chilling enchant not letting you proc the freeze if you're under the effects of the Chilled status
• Fixed some inconsistencies with Volt Kick

Patch 1.4.3a

• Player combat tags against mobs in dungeons no longer have a limited duration, and will last until the mob dies. Should help with calculating contribution

Patch 1.4.3b

• Fixed a very obscure bug that has been causing certain types of event to inconsistently spawn since Verse 2 dropped. This includes most forms of 'ambush' event, like surface owls, bandit wagons, faction hunt ambushes, and the Resonant Dawn event. Very awkward bug to find since it never happened in new servers, only older ones. In new servers, you should see a lot more of these events spawning in

(should also mean you see more events on the surface in general too since these non-functional events won't be hogging an event slot for an hour)

Patch 1.4.3c

• Fixed BR weapon pools missing LW's and other endgame weapons
• Fixed BR equipment pools having useless rings
• Reduced storm damage more. Added more jump pads

September 22nd, 2023

Content & Systems
• New Lightning Mantra: Thunder Wisp ★★
• New Mythic Relic: Moonseye Tome
• New Mythic Event: Resonant Dawn
• Fishman Rework: As polled for, Fishman now lets you execute enemies at sea, and gives you additional healing when you knock others in water. Scuba Drowner extends the timer on Fishman executes
• Human mobs now circle you and quickly reposition themselves when attacking instead of standing still all the time
• Mobs that hang back to let their ally fight will now try to block
• Guild Clerks can now give you information on your guild such as the current leader and the treasury balance
• Dynamic cloth flaps less in the wind now, should be a bit more rigid

Balancing
• Being hit by new enemy players now gives you a large amount of tempo, though less than the tempo you get when a fight starts. Should help in 1vX's
• Reduced 'shaky block' duration. Now matches stun duration. Shaky block is the time after being hit where your block isn't 'ready' yet, but is still up and can block certain attacks. Should make combos slightly more reactable
• Uppercuts now have a fixed range per weapon type, with spears and heavy weapons having a slightly higher uppercut range than other weapon types. Should fix some issues with poorly telegraphed uppercut ranges, e.g. Divine Axe
• Tempo gain from crits now has a longer cd than other moves to account for multihit crits (0.1s -> 0.5s), this cd only applies to getting tempo from a crit, and not to getting tempo from other sources
• Added Relics to Hell Mode lootpool
• Characters now float slightly higher in water to hide their animations less
• Taking Fishman no longer prevents you taking Conditioned Runner and vice versa
• Fixed Brachial Spear having hyperarmor indicators and not being cancellable by stuns, but not having true hyperarmor so the projectile wouldn't actually deal damage if you were stunned. Brachial Spear now has true hyperarmor just before throwing, but the cancellable frames during the windup have been extended to cover more of the windup. This should mostly be a buff in that Brachial Spear will now actually have hyperarmor for the projectile if you reach the throw, but will make it more reactable during the windup
• Smite damage is now true damage like other bells, and isn't resisted by Blunt/Phys armor
• Climb height modifiers are now additive vs. multiplicative. Should only be noticeable when you have a bunch of modifiers stacked
• Ice Cubes now has a slight windup on each cube before it fires. A particle and sound now emit when a cube is fired
• Reduced hitbox size on Frost Grab
• Using Shadow Vortex now destroys any Round Ice Eruption walls the user currently has active so that it's not always a true combo
• Fixed feinting Judgement putting it on an invisible cooldown
• Reduced hardstun frames after Judgement ends without being broken (1s -> 0.75s)
• Fixed Judgement still hardstunning even after successful vent
• Fixed Smite not having PvE scaling
• Increased Ardour Manifestation cap (1 -> 3)
• Alloyed Tanto LHT Scaling reduced (8.5 -> 8)
• Floor is Lava now has a damage cap on its lava pools. Once the cap is hit, the pool will disappear early
• Reduced posture DMG from Lava Serpent eruptions (35 -> 20), no longer a guaranteed guard break
• Reduced tempo gain from Elemental Rebound
• Deep Owls will no longer strike up conversation with you while you're in danger
• Fixed Rocket Lance sharing a CD with Eclipse Kick

Bugfixes & Optimization
• Combat tags with shorter durations no longer cut combat tags with longer durations short. Should help fix some issues with kill contribution
• Fixed some inconsistencies with kill credit. Should help especially with Chaser kill credit
• Fixed Tacet hiding things being inconsistent and not updating for new parts (like weapon equips) like other forms of invisibility
• Fixed some Mobility Mantras (e.g. Wind Passage) not keeping their momentum after cast
• Fixed an issue where if you used a Shrine of Blasphemy too early on a character the level ups would be delayed
• Fixed bug with Fadetrimmer mantras where your camera would get frozen in place
• Fixed particles and light sources showing through Tacet
• Fixed some issues where Preservation could fling bubbled people
• Fixed Cool Head not preventing you being put on fire
• Fixed Disguise sparks with particles/light sources not displaying
• Fixed Brace vfx not matching hyperarmor duration
• Fixed Burning Servants having huge endlag
• Fixed mobs that are hanging back to let their ally fight not immediately rushing in to save their ally if they start getting gripped
• Fixed Mobs still pathfinding even when knocked unconscious. Should help with lag
• Fixed Static Flash Clone not hiding dynamic cloth on the user
• Fixed some doors not being interactible
• Fixed initial combat tags on dodging being unreliable and causing issues

• Barbers now save your ID's when you go back to them

Patch 1.4.2a

• Fixed Elemental Rebound not working on Crystal
• Fixed Parasitic Leech breaking you if your target suddenly dies

Patch 1.4.2b

• Added the Resonant Dawn Meteor's guardian

September 15th, 2023

Content & Systems
• New Resonance: Preservation
• New Resonance: Smokescreen
• New Resonance: Smite
• Linkstriders can now see the HP bars of their allies
• Vow Masters can now see the HP bars of their subjects and vice versa
• Mobs now have a particle pop up over their heads when they spot an enemy
• Ores on the map now have new models. This also means that depleted ore spots are now visible

Voidwalker & Bounty Changes
• Greatly increased Voidwalker EXP from bounties. Voidwalker Bounty EXP now has a curve that matches your level and the level of your targets
• Reduced Voidwalker EXP from events. Reduced Voidwalker EXP from mob kills and boss fights
• If you have a bounty on someone and contribute to their kill but don't get the kill yourself you now get some EXP proportional to your contribution. Voidwalkers get some attribute training proportional to their contribution too
• Cooldown before other Voidwalkers can start hunting you after one starts hunting you increased (60s -> 180s)
• Voidheart bounties are now based on whether ANY faction with bounty boards has a bounty on your head, representing the contract killing the Knives carry out for other factions. This will mean that you may well end up hunting other Voidwalkers
• Bounty stars now represent ONLY level, and don't increase with negative reputation. 5 stars is now Power 19-20

Major Performance Improvements
• Parallel Mob Brains: Mob 'brains' are now multi-threaded, which should result in some significant performance gains, especially when there's a lot of mobs in a server. Mob brains primarily handle stuff like sight lines and checking for enemies/allies, which are some huge bottlenecks for the game's performance. If you want a technical breakdown, it means that mobs now process things in parallel on the cores of the server's processor, so mobs don't lock up other tasks with their thinking. This should dramatically reduce the load on the server from mobs. It took an extensive overhaul of how the mob backend works, but hopefully there shouldn't be too many issues with this change
• Optimized Mob line of sight checks
• Greatly optimized Mob handling of Tacet

Balancing
• Tranquil Circle is now a Support mantra
• Bomb cap increased (50 -> 99)
• 1 Iron now produces 20 Bullets (5 -> 20)
• Mindsoothe base range increased (15 -> 25)
• Spark Swap range now scales with health
• Illusory Realm now ends early if you fail to capture anyone in it after 5 seconds
• Illusory Realm now ends early if the user starts resting, or if the user leaves the realm and then runs far enough away from the realm's entrance
• Warrior's Respite will no longer kick in if you have an Illusory Realm active
• Resurrection now lets you see the HP bars of your allies even above 50% HP
• Dimensional Travel peeking now lasts for up to 10 seconds or until you move

Bugfixes & Optimization
• Fixed Miscellaneous talents sometimes not being available via Mystic
• Fixed Voideye and Grasp of Eylis making enemies nearby block
• Fixed the settings toggle on Dynamic Equipment not working
• Fixed Uppercut-created static tether links compatibility with Static Allure
• Fixed ores having miscolored models
• Optimized Resurrection bell (and now linkstriders/vow masters) HP sight handling
• Fixed rigging on Forest Scarf
• Fixed corrupt shard bow proccing two different corruption effects at the same time. Now only procs the white flames

Patch 1.4.1a

• Fixed Strength Unbound door not being smashable enough
• Fixed Lightning Strike
• Fixed Smite sometimes firing shortly after it's ended

September 8th, 2023

Content & Systems
• New Metal Mantra: Metal Wisp ★★
• New Shadow Mantra: Shade Wisp ★★
• Dynamic Cloth simulation now has collision detection and no longer clips through your character (thanks to Crab_Wrangler for help with this)

Balancing
• Certain monsters now have Ranged Resistance which reduces the damage from attacks that originate from far away. Using a ranged attack point blank will still deal good damage against them - it's the distance between you and the mob that matters, not the type of attack. Most larger monsters (e.g. Megalodaunts, Bonekeepers, Bounders, Deep Widows, etc.) have this resistance now to some extent, to cover for the fact that they don't block and are easier to hit due to their huge hitboxes. At the moment, the damage reduction starts at 30 studs, scaling to full reduction at 60 studs. Scion doesn't have this resistance. Cannonballs ignore ranged resistances
• Mobs will now block and roll long-ranged attacks
• Summoned clones now have PvE scaling that scales with your level. Illusion clone PvE scaling scales with your Visionshaper progress. Lightning clone PvE scaling scales with the Mantra level
• Fixed Bloodless diminishing returns for additional targets. Bloodless multihit moves are no longer gutted, and the intended behavior of hitting multiple targets giving reduced healing has been fixed. Bloodless CD now kicks in when the total healing from the last 1 second interval hits a threshold instead of when a single damage tick from an attack gives healing above the threshold. This shouldn't be too big of a change in terms of how much healing you actually receive in normal play, but will fix a lot of the cheesy edgecases with hitting crowds of enemies with AoE's to heal up to full instantly
• Raised heal threshold for Bloodless CD. Will take more healing before it goes on CD
• Greatly reduced Bloodless CD (5s -> 1s)
• Riot Breaker posture reduction/gain is now percentage-based instead of flat values
• Made Chain of Perfection vfx more subtle
• Increased Ether cost on Tornado (10 -> 20)
• Increased Ether cost on Fire Gun per shot (7.5 -> 10). Tooltip for cost is now accurate to the cost per shot cycle
• Fixed Charismatic Cast not working on Ironsing mantras that proc bleed
• Chaotic Charm now has a small CD on proc (0.25s) to improve performance when hit by multihits
• Fixed Sightless Beam not dealing posture damage
• Shade Bringer now cancels multiplying spark swings early if the user is parried
• Reduced Storm Cage base duration (15s -> 8s)
• Those about to be pulled into Shadow Vortex are now immune to Storm Cage, letting them escape
• Storm Cage now ends early if the user leaves its radius
• Fixed Flame Wisp heal CD being inconsistent

Bugfixes & Optimization
• Optimized scarves and fixed their cloth rigging not starting high enough to simulate the whole tassel w/ dynamic cloth
• Optimized Sightless Beam
• Fixed Chain of Perfection not working against Ethiron
• Fixed criticals from enchants sometimes carrying over when you switch weapons
• Fixed Frost Wisps not disappearing and giving fall damage reduction
• Fixed a lot of mantras seemingly supporting sparks even though they don't have any functionality. They no longer support these sparks
• Fixed clones being able to execute. Wasn't intentional and led to some weird desync bugs
• Fixed Riot Breaker considering environmental combat tags towards its combat tag quantity requirement
• Guild data is now fetched without cacheing due to a Roblox improvement added recently. This should help prevent data loss
• Fixed a memory leak with character slot info updates
• Fixed a Roblox memory leak with player character respawning
• Corrected some inaccuracies in Ezra's dialogue
• Fixed some cases of invisibility not immediately cleaning up particles

Patch 1.4.0a

• New Mythic Relic: Sinner's Ash
• Increased AoE on Frost Wisp flourish beam attack and increased frost proc duration
• Frost Wisp now shoots a beam attack when you vent successfully

Patch 1.4.0b

• Fixed essential objects like Chaser Jars/Scion Altars in Dungeons being breakable despite protections. Should fix a lot of softlocks

September 1st, 2023

Content & Systems
• New Ice Mantra: Frost Wisp ★★
• Added Relic: Smith's Alloy; A cruder form of the famed Pluripotent Alloy able to increase the Quality of your held weapon, or to reroll the buff on a 3-star weapon
• Added Relic: Idol of Yun'Shul; a ritual idol that can be used to redeem 1 wish from Yun'Shul wherever you are and without any cooldown. A resonance is not required to commune with Yun'Shul in this way
• Rerolling a Corrupted Resonance at Yun'Shul now gives an additional option in your reroll selection which is a corrupted reroll of your current bell. Previously, rerolling a corrupted bell would rarely give you a corrupted variant in your reroll selection. The corruption effect will be rerolled on this new option
• Defeating each of the following mobs for the first time now individually awards 1 Knowledge: Bone Keeper, Enforcer, King Thresher, Blizzard Knight, Mechalodaunt. Existing characters will get this Knowledge the next time they kill them
• Defeating a Corrupted Monster for the first time now awards you with 1 Knowledge
• The first 5 Golden Fish you catch will each award you 1 Knowledge. Existing characters will get this Knowledge the next 5 gold fish they catch

Performance Improvements
A focus this week has been to optimize a lot of the bottlenecks in the game's backend and retopologize some of the more polygon-heavy meshes in the game.
• Greatly optimized Hive Mech/Rogue Mech models, with their complexity reduced by about 88% and greatly improving their performance impact
• Greatly optimized Primadon model, with the complexity reduced by about 86% and greatly improving his performance impact
• Optimized talent/enchant/ring passive handling. Should see some performance improvements in combat, especially for base combat
• Fixed a minor memory leak with reputation handling
• Optimized M1's. Some unnecessary checks were happening
• Optimized reputation and allegiance handling. Will have knock-on effects that improve performance for all mobs

Balancing
• Shrine of Chance no longer increases Knowledge costs when you remove talents more than once
• Greatsword base crit (e.g. Zweihander crit) now blockbreaks on hit like Greataxe & Greathammer crits do
• Improved timings on Hive Mech and Rogue Mech. Impact vfx now shows up on hit instead of being delayed
• Improved timing on Shade Bringer hits
• Eclipse Kick now blockbreaks on hit at Lv. 5
• Fixed Dark Blade not cancelling when parried, forcing you to eat hits
• Flame Wisp healing in combat now scales up to the current healing in combat at Lv. 5, i.e. base flame wisp now gives less healing in combat. Previously, levels only scaled the out-of-combat healing
• Golems and Enforcers no longer hit other Golems and Enforcers respectively with their spin attack (should actually help with lag)
• Increased EXP from mining ores

Bugfixes
• Fixed Hive Mech and Rogue Mech having different timings for the same attacks and other weird deviations in behavior
• Fixed Mantra ingredient animations not playing. Streaming issues meant that even though these were implemented since before release no one ever saw them...
• Fixed Visionshaper clones hitting their owners with Crypt Blade crit
• Fixed NPC's not telling you off for hitting them
• Fixed Illusory Counter giving brief iframes to the attacker
• Fixed mobs that are force-aggro'd like illusory counter clones not always aggroing properly
• Fixed a rare issue with Yun'Shul bell rerolls that could void them
• Clarified Conquer your Fears description
• Fixed scrollbar on rest menu mantra list being nonfunctional

August 25th, 2023

Battle Royale Test Weekend: Solos
• The Battle Royale game mode is now available for testing this weekend via the main menu. In case you missed the CC tourney, this is a casual BR styled game mode where you and dozens of other players gather random talents, equipment, and mantras and compete to be the last one standing.
• This weekend's test is just for solo BR, but squads are planned in future.
• No rewards for the BR mode are currently planned, it's just for fun.
• The current plan is for the Battle Royale mode to be available on certain weekends, and for it to be available as a fun event semi-regularly as opposed to a permanent game mode that is continuously updated alongside the main game. We think that continuously updating it would lose a lot of the focus on the main game's content and lengthen development time. We'll be monitoring how things perform and how the game mode is received this weekend to determine our plans for it

Content & Systems
• New Deepbound Ability: Call of the Deep. Allows Deepbound characters to fast travel to the Depths without the need of a Whirlpool
• Lone Warrior players can now access a new shrine in To1 that performs the function of a Mystic for free. Other origins do not have access to this shrine
• New 1H Gun Talent: Lock n Load
• New 1H Gun Talent: Sleight of Hand
• New 1H Gun Talent: One in the Chamber
• New 1H Gun Talent: Ultrakill
• New Pistol (1H & Dual) Talent: Rapid Fire
• Greatly improved sliding down smooth terrain. Should no longer be a janky mess where you slide in seemingly arbitrary directions
• Improved handling of non-colliding parts with sliding. For example, sliding through a waterfall won't interrupt your slide anymore
• Improved handling of non-colliding parts with gliding. For example, gliding down through leaves won't interrupt your gliding anymore
• Guild Banners now payout twice as often (1 per min -> 2 per min). Somewhat reduced the number of banners in each map to make them more competitive
• You can now cancel your Barber name change. Doing so won't double-charge you if you try again
Balancing
• Spears and Rapiers now have narrow rectangular hitboxes on their M1's, running M1's, and uppercuts. This makes them a bit better at poking, but removes their tendency to hit to the sides and behind. Crit hitboxes are unchanged
• The threshold for where you start getting multiple waves of mobs in your Depths trials has been raised (you would hit it pretty much instantly after hitting max level), but you will now encounter attuned mobs more often at the highest trial difficulties
• Contractor now requires 4 different Shrines used total instead of 4 specific Shrines (mastery, chance, blasphemy, temptation)
• Damage multiplier on 1H guns reduced (20% -> 15%) since there's now talents to make it viable
• Posture damage and Range increased on pistol whips
• Posture damage increased on loaded 1H pistol shots
• 1H Gun reload speed increased
• Fire Blade now blockbreaks at Lv 5
• Increased Thresher Talon drop rate slightly. Nightmare Threshers can now drop them
• Saint Jay no longer lets you steal healing from others if you were the one who procced the healing
• Heal particles now emit more or less particles depending on the size of the heal
• Fixed Delayed Payback healing the enemy, this fix increases the healing from Delayed Payback
• Metal Armament slashes now count as mantra damage, but scale slightly less in PvE to adjust for this
• Buffed chest reward from Bandit Hostage event

Bugfixes & Optimization
• Fixed humanoid mobs not spawning with enchants
• Fixed some inconsistencies with trial difficulty
• Fixed Tornado occasionally breaking levitation on mobs like Chaser
• Fixed Corrupted Delayed Non-Beam Payback not giving lifesteal
• Fixed Justicar Defender being unsellable
• Fixed a rare bug where Silenthearts would miss Mani Katti in their progression
• Fixed mobs in whaler vs etreans events and bandit hostage events not despawning
• Fixed projectile bullets not counting as Blunt damage like other gun attacks

(aware of some issues with voyaging hanging for ages until it fails. looking into a fix)

Patch 1.3.8a

• Fixed not being able to break Chaser's blood jars with guns/spears/rapiers

Patch 1.3.8b

• Fixed Yun'Shul dialogue not showing up with 4 shrines (contractor) in new servers

August 18th, 2023

As mentioned on Monday, all updates going forwards will be on Fridays. Since the last update was only a few days ago, today's update is a little smaller than usual, but we'll be back to regularly sized weekly patches next patch.

Content & Systems
• New 1H Gun Talent: Rapid Reload
• Added Eager Tradesman (i.e. Duke/Barber) outfit schematic. New 'Knack' talent
• Added Scholar (i.e. Antiquarian) outfit. New 'Scholar's Intuition' talent
• You can now pay the Barber a fee to change your name
• Added an indicator for your weapon crit cooldown
• Added an ammo indicator for 1H guns
• Ice can now freeze smooth terrain. Talents that require you or enemies to be standing on ice (e.g. Cool Head, Orbital Ice) now work with smooth terrain ice
• Added 100+ more names• Blood Frenzy has been merged into Time To Go. Reduced base duration of Time To Go (12s -> 10s). Corrected the description on Time To Go - there was never a downside to taking Blood Frenzy, it was just poorly worded. If you had Blood Frenzy, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20

Balancing
• When your 1H Gun reload is cancelled you no longer lose all your ammo
• You can now Right click to cancel your 1H gun reload
• You can now move slightly while reloading 1H guns
• 1H gun loaded gunshots now do +20% damage
• Reduced M1 endlag after 1H pistol crit
• Math Textbooks now give you a little bit of training when you get them wrong
• Doubled INT training from Encyclopedias. Now gives you a small amount of CHA training too
• Armor Piercing now requires 30 LHT or 30 MED, previously required 30 INT
• Bulletproof now requires 20 LHT or 20 MED or 20 FTD
• Ironsinger Heavy Plate now gives +5% Metal Armor
• Divine Dagger special now interrupts early when parried and doesn't put the user into lengthy endlag
• Divine Dagger special damage increased (30 -> 54)
• Divine Gun special damage increased
• Fixed guns not having an aerial CD like other weapons

Bugfixes & Optimization
• Fixed a memory leak with freezing objects solid
• Fixed Dye packets not showing up in merchant ships
• Fixed rubble & debris from smooth terrain being white plastic
• Clarified Armor Piercing description. To those who don't know, it basically gives you 25% PEN since it applies to physical armor too - physical armor is just slash & blunt armor packaged together into one stat for those who don't know

Patch 1.3.7a

• Added 🐟 Emblem

Patch 1.3.7b

Hotfix
• Fixed Grasp of Eylis in new servers

August 14th, 2023

Content & Systems
• Added 1-Handed Pistol Moveset. As voted for in the poll, by wielding a pistol without an offhand weapon, you now unlock a new moveset designed for a single gun. Press Y or Z to reload your pistol. Loaded pistols will replace your M1 pistol whips with rapid gunshots. Dragoons have a longer melee range when one-handed than other pistols
• Added Guild Banner Capturing. Banners are placed in fixed locations around the map and can be captured by Guilds. Capturing a Banner gives your Guild treasury funds for every minute you hold it, with higher payouts depending on the opposition present in your server
• Mystics can now help you determine your fated Mantras. By paying a small fee, they'll let you guarantee that a Mantra of a level (i.e. stars) of your choosing will appear in your next Mantra hand on power up. This also affects your hands for the Shrine of Temptation
• Dye Packets can now rarely be purchased from Merchant Ships
• Umbral Flints, Pickaxes, and Lumber Axes can now be purchased from Merchant Ships
• Reworked Mantra handling. Makes mantra activation a lot more responsive on higher ping. Fixes the long-standing bug of using a mantra and it unequipping your weapon
• You can now buy Coal at all blacksmiths in the Etrean Luminant
• Added more names
• Quick Link has been merged into Static Link. If you had Quick Link, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Black Out has been merged into Sightless Still. If you had Black Out, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Lord Commander has been merged into Grand Support. If you had Lord Commander, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Graceful Landing has been merged into Kick Off. Kick Off's AGL requirement has been increased (15 -> 20). If you had Graceful Landing, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20

Balancing
• Mystic talent picks are now weighted much higher in Shrine of Chance than before so it should be much more effective
• Removed anti-gank from Duke; made him too passive and non aggressive
• Base Fists swing speed increased (0.75x -> 0.85x), this is only for the base Fist weapon and doesn't apply for other fist weapons
• Bullets from Gun M1s now proc engage
• Dodging and blocking no longer interrupts your Chain of Perfection
• Reduced size of Hero's Blade of Wind crit's second hitbox
• Stormseye can now be blocked from all directions
• Big Hat size nerfed
• Run it Back no longer goes on cooldown when not properly casted
• Greatly increased range of combat tag apology
• Fall damage is now silent when in Portals resonance

Bugfixes & Optimization
• Chain of Perfection vfx now remains visible until the chain is broken
• Fixed utility items not showing up in the Merchant Ship shop
• Fixed Saint Jay not working with Crystal
• Fixed a visual bug with the Forge Wave event
• Fixed a bug where you could get infinite Iceberg
• Reduced targeting latency on Flareblood crit

• Fixed some banners being upside down
• Ferryman now has an indicator for when the arena is off CD

August 7th, 2023

Content & Systems
• Added Seafarer's Chime. This chime can be used by ship owners to summon their ship to any shore. Note that it won't let you repair ships or build new ships
• Added Unlockable Echo Talent: Chain of Perfection. Increases PvE damage the more melee hits you deal without taking hits in return. To obtain, you must defeat a boss solo without taking any damage. Once obtained, you'll get Chain of Perfection at Power 2 on all characters
• Added Remote Exiling: by using your Chime of Dwelling in your Guild Base as a Guild Leader, you can now exile your guild members remotely. This can be done if they're in the same server, another server, or even when they're offline
• You can now pick the color for your Guild Emblem
• Added 20 new Emblem Symbols
• Added a radial indicator UI for steering your ship so you don't have to guess which direction your ship is steering
• You can now repair ships at Jetties
• Hovering over Guild Emblems in the player list and server list now zooms in
• Ironclads now have a flag
• VFX reworked for attuned mobs
• New names added

Balancing
• Light and Medium weapon M1's now have increased PvE scaling
• Higher level players now earn more EXP from bounties
• Curved Blade of Winds can now drop from Scion of Ethiron
• Increased CBoW and Crypt Blade drop rates, especially from Hell Mode and Fury Nautilodaunt chests
• Crystal Knee now does more damage if you have Crystal (i.e. you haven't shrined the talent away)
• Crystal Impale now does more damage if you have Crystal
• Being parried now applies a small cooldown where you can't do a running attack
• Fixed mobs that have elemental resistance not having any Metal resistance
• Fixed naval mobs resisting Frostdraw by a huge amount, and not resisting any other elements
• Fire Gun now has less PvE power scaling the further you are away from your target
• Firing Line now has less PvE power scaling the further you are away from your target
• You can no longer rotate the direction of your hero wind blade critical
• Ice Cube travel speed nerfed
• Fixed Ice Cubes damage lingering longer than necessary at max range
• Removed Sinister Halo's autoparry frames
• Pale Morning swing speed increased (0.6x -> 0.62x), PEN added (20%)
• Relic Axe swing speed increased (0.59x -> 0.6x), PEN increased (20% -> 25%)
• Night Axe swing speed increased (0.57x -> 0.59x)
• Great Maul chip damage added (10%)
• Encore now applies 0.2s of full stun on proc
• Strong Left windup increased slightly (0.4s -> 0.45s)
• Removed attuned versions of some mobs that didn't make sense
• Blunderbuss now procs critical talents properly
• Fixed Railblade critical not applying hidden tendril

Bugfixes & Optimization
• M1's should no longer blend with your parry animation
• Successive parry animations now play faster to hide anims less
• Fixed Discharge VFX
• Unpatched Layer 2 heavenly wind 'wavedash' speedrun technique
• Fixed blind being pitch black at night
• Fixed sometimes being able to have multiple Chime of Dwelling and Guild Officer tools
• Fixed Azure Flame messing up Flame of Denial VFX
• Storm Cage duration fixed
• Fixed Mantras being able to break Chaser jars, led to some unpredictable and buggy behavior
• Fixed sticks still weighing something

Patch 1.3.5a

• Fixed Chain of Perfection not working against Scion of Ethiron

July 31st, 2023

Attuned Monsters & PvE Changes
• Monsters can now spawn in as 'Attuned' to an Element. These buffs give the monsters unique benefits and weaknesses. A unique sound will play when you attack the mob depending on if the mob had "Resistance" or "Weakness" to the attack you used
• Monsters no longer automatically remove status effects instantly
• PvE Power scaling on mantra damage increased, with mantras being close to twice as strong against mobs at Power 20 compared to before. This also applies to Silentheart moves• PvE Power scaling on M1's has been slightly reduced (about a 5% reduction in damage at Power 20) to account for the buff to mantra/silentheart move damage in PvE
• Damage vs. Monsters buff pips on equipment have been nerfed. Rare DvM pips (2% -> 1%), Leg. DvM pips (5% -> 3%). Intent here isn't to gut DvM builds but to reduce the huge gap between minmaxxed DvM builds and regular builds. With the buffs to mantra damage in PvE you'll probably be doing more damage than before, even with reduced DvM

Dual Gun cycling
• Dual Guns now cycle between each gun on M1 instead of being forced to alternate between M1 & M2
• Dual Guns "Offhand" M1 can now be feinted

Content & Systems
• New Ironsing Talent: Heavy Shoulders
• Added Guild Emblems: you can now customize your very own emblem for your Guild by combining 2 symbols from a selection of 40 (more soon!). Talk to a Guild Clerk and select Manage Guild to get started. Guild Emblems will show up on your ships, player list, and in the server list (see below). They'll be showing up ingame in more places in future updates
• Guilds are now visible in the server list when there's 4 or more players from a guild in a server. This should make picking fights with other guilds a lot easier
• Corrupted mobs now show up on your death screen as corrupted

Balancing
• Spare Nails now prevents you dropping Wood on death
• Emergency Repairs now makes your repairs scale somewhat with the Max Health of the ship, making repairing large ships like Ironclads easier
• Chaser and Ethiron no longer gain iframes when you flourish them
• Parrying a Metal Pull now removes 2 rods from you
• Parrying Metal Armament now grants auto parry frames briefly
• Metal Pull cooldown increased
• Fadetrimmer haircuts now last for 10 minutes and don't carry over into other servers. You can still go to a Barber if you want it removed quicker
• Endlag reduced on Fadetrimmer mantras
• Glare now has better telegraphing
• Fixed Glare being instantly cast when feinted
• Emergency Repairs repair boost increased (1.5x -> 2x)
• Chime storm damage now ignores all damage resistances
• Fixed Flame of Denial working against Chime storm
• Increased Club (sacred hammer/mace) critical windup (0.7s -> 0.8s)
• Fixed Blood Scourge heal reduction from PvP level gap (started at gap of 20 levels, now starts at a gap of 7 levels. wasn't converted with verse 2)
• Iron Hug damage reduced
• Impaler rods damage reduced
• Metal Kick now doesn't hit until the user collides with the ground
• Flame of Denial now guarantees the heal so multihits don't knock you through it
• Flame of Denial no longer gets bypassed by burn damage
• Pleeksty's Faith Flamecharm req increased (1 -> 25)
• Sticks are now weightless
• Ice Skate no longer damages ships
• Reduced ship damage from Ice surfaces generating

Bugfixes & Optimization
• Taking the Fadetrimmer oath now has more of a confirmation
• Fixed Void Spire not fading away correctly
• Fixed Voideye occasionally breaking
• Fixed Shadow Vortex breaking when it tried to drag an illusory clone
• Fixed an issue causing certain mobs to die improperly and become immortal
• Light Pillars around New Kyrsa can no longer be destroyed
• Optimized performance of Ice Skate VFX

Patch 1.3.4a

Hotfixes
• Corrupted Mobs now do 50% more damage instead of 100% more damage
• Attuned mobs now only have 50% damage resistance to their attuned element
• Fixed Gigamed and King Gigamed being able to spawn as elements other than Lightning
• Guild Base doors now have your guild emblem on the front
• Fixed Legendary Weapons not damaging attuned mobs of their element
• Gravity Field No-Gravity variant now has a cooldown on pulling you back in
• Floor is Lava no longer has hit stun
• Added a toggle in settings for Dynamic Equipment animations

• Fixed servers not showing their guilds on the server list. New servers will show what guilds are present

July 24th, 2023

Content & Systems
• New Oath
• Pathfinders in Erisia have uncovered a so-called 'Deep Crucible'. Depositing an artifact of the depths into it summons hordes of enemies, seemingly called by the device. Those who manage to beat back the invasion are rewarded handsomely, with novice pathfinders faring the best
• Legion Kata and Jus Karita can now be unlocked and picked during Character Creation. Jus Karita will do less damage until you reach 40 LHT
• The Deep Stoves that Divers can use now heal you. Castle Light now has a Cauldron
• Void Feathers can now be crafted using 3 Dark Feathers and an Umbral Obsidian• Added a handful of new names

Balancing
• All Events now give far more core attribute (i.e. STR, FTD, WLL...) training.
• The cap on attribute training you can receive from a single event has been greatly relaxed
• Notes cap raised (10k -> 15k)
• Note Bag size cap raised (500 -> 1k)
• Justicar Armor now drops from Ferryman and from chests in the Crypt of the Unbroken
• Agility now passively increases your Stealth
• Fire Gun has been partially reworked, making it a lot less clunky to use
• Increased Ether Conduit duration (3s -> 5s)
• Increased Eleventh Hour duration (3s -> 5s)
• Increased Off Your Game duration (2s -> 4s)
• Increased Audacity stun duration, increased range. Now briefly silences those nearby
• Needle Barrage max damage reduced (64 -> 56)
• Ice Smash now only blockbreaks at max upgrade
• Champion's Whirlthrow now only blockbreaks at max upgrade
• Thunder Kick now has blockbreak at max upgrade
• Symbiotic Link no longer takes Ether if it fails to link
• Turtle Shell now has vfx (same as hitting enforcer/arc suit)
• Adrenaline Surge no longer interrupts momentum
• Azure Flames now buffs Flame of Denial duration. Upgrading Flame of Denial now improves the HP regeneration
• King Thresher dig now stops more reliably
• Pillars of Erisia can now be ragdoll cancelled

Bugfixes & Optimization
• Animated equipment has now been fixed and re-enabled
• Fixed lingering hitbox on Gran Suda crit
• Fixed movestacking on Gran Suda crit

Patch 1.3.3a

• Fixed Way of Navae not being present in Character Creation for those who have it unlocked

July 17th, 2023

Content & Systems
• Being sent down to Layer 2 on death after reaching 15 drowns at max level has been removed. However, every 5 drowns past 15 drowns at max level you'll face a Depths trial with increased difficulty
• Once per character, you can visit a shrine at the Cathedral to activate a Challenge Trial. Beating this harder version of the trial will grant you a free Power increase (similar to To1 levels)
• New Relic: Void Spire; summons the Void in a radius around the spire. This Void will act like a Voidzone for those above Power 15, sending them to the Depths upon death. Players below Power 15 aren't affected at all, and can't summon a Void Spire themselves. Those who are unconscious at the time of the Spire being summoned won't be affected by the Spire's effect. Void Spires cannot be summoned in towns
• New Echo Modifier: Vow of Thorns; speed up your progression and improve your rare mob loot drops, but face harder trials as well as every death in the overworld sending you to the Depths. Vow of Thorns is not required for W Rank
• New Depths Trial tier beyond the Enforcer
• Animated coats are now physically simulated thanks to SmartBone by Celnak. They blow in the wind and dynamically trail behind you like a physics object

Balancing
• Fighting or killing a Voidwalker on a hunt is no longer a crime and won't damage your reputation. Guards won't come to the defence of Voidwalkers that are on a hunt
• Scarlet Lotuses no longer drop on death
• Fixed being able to use Ironsinger Pull during stuns/attacks
• Fixed Shadow Hero Blade not giving autoparry frames
• Corrupted Shard Bow now procs flames on hit. These flames scale with INT like bomb flames
• Corrupted Wind Up can now execute enemies on the first wind up
• Corrupted Run It Back now has 5 seconds of hyperarmor
• Corrupted Payback now has lifesteal on hit
• Corrupted Blood Scourge can be charged up by holding C to send foes over Power 12 to the Depths. This charge-up can be cancelled and freezes the user in place
• Corrupted Portals is now faster and can carry allies
• Strong Left windup decreased (0.6s -> 0.4s), posture damage now scales with upgrades

Bugfixes & Optimization
• Fixed M1 anim sync on Nautilodaunt
• Fixed Quick Link being obtainable without Static Link
• Fixed uppercut not properly cancelling Dark Rift
• Fixed being able to assassinate players who have iframes
• Fixed being able to use bombs while iframed
• Fixed not being able to eat Gold/Irithine with Termite if you're not an Ironsinger
• Fixed Saint Jay working even without Chilled being applied

Patch 1.3.2a

• Fixed Corrupted Reaper bell sending you to the depths when below level 12
• Fixed an issue with Deformed clothing causing memory leaks

Patch 1.3.2b

(Live in new servers)
• Bonekeeper no longer regenerates HP
• Justicar's Armor more common drop
• Justicar's Armor talent buffed from 15% to 20%

Patch 1.3.2c

• Fixed issue where using Mirage Clones/Radiant Dawn/ Lighting Clones would reduce performance with Smart bones.
• Gravity Field duration decreased
• Corrupted Shard bow posture is now doubled

July 10th, 2023

Roadmap Update
• Based on the player poll results, currently the two main projects we're working on are World Events and Conquest
World Events are currently being developed and are the most likely update to drop first. These will be server-wide events in the vein of the Etris Raid event, with every server in a given luminant having the same large scale event starting at the same time. We're thinking there'll be a new world event every hour. World Events won't be exclusively PvE, with some of the events being PvP-based to inject some life into (currently very dry) overworld PvP
Conquest's map is currently in development - once the map is done, programming work will begin on it. Conquest is a new endgame PvP gamemode with large parties facing off against each other for control of a map. Conquest will have similarly tiered rewards to endgame PvE content like Layer 2, and will serve as a way to get Knowledge, endgame gear, and Dyes without PvE. Depending on how long things take, it could drop before or after World Events

• We're planning to run some public tests for the Battle Royale gamemode soon, as we know a lot of you are excited for it. We don't currently think there'll be rewards for it, and it'll likely be a time-limited event that happens over weekends (Fri-Sun) semi-frequently

• In future, we're looking to add the Void Tower Dungeon, and Guild Base Raids
• The Void Tower will be a randomly generated dungeon, with the objective being to climb as many floors as possible and defeat bosses and encounters along the way. We're hoping to give the Void Tower a similar feel to roguelike dungeon delvers like Slay the Spire, Dungeons of Dredmor, BoI, Hades, etc. You'll be able to run it solo or with friends
Guild Base Raids are as described before. Based on the poll results this update isn't as big of a priority, but we'd still love to see it

• New Oaths, Origins, Talents, Mantras, etc. are still in development as always and will either drop alongside these larger updates or in weekly updates

• Our current plan is to drop these large updates one by one as they don't depend on each other, instead of bundling them all together into a huge update. This should mean that you'll see these updates sooner

Content & Systems
• Added Gran Sudaruska Unique Critical
• Added Mythic Equipment: Delver's Duster
• Added Pristine Lotuses. Those seeking to perform the ritual to become a Linkstrider will find these as a more convenient alternative to dragging players all the way to the catalyst
• Added Beatra, a pleasant old lady in the East Luminant with a thing or two to teach about Shadow
• Selling Legendary Weapons now has a confirm prompt so you can't sell them by accident
• Successfully defeating a Voidwalker on a hunt will give you a chest reward and a good amount of EXP regardless of if you're the Voidwalker's target or not. Other Voidwalkers can't claim this reward. This should reduce the number of fleeing targets from the Voidwalker perspective, and make defending against Voidwalker hunts more worthwhile for other players
• To1 now brings down the campfire at the start for attunementless players in order to spend their spare points from attunementless. This means that attunementless players won't end up with a different amount of free points from To1 compared to attunement players

Balancing
• You will no longer instantly kill allied enemies with Lethal Precision
• Illusion Counter now spawns a clone for a brief duration as opposed to reflecting status effects back
• Dark Receiver requirements lowered (SDW: 50 -> 40, LTN: 60 -> 40)
• Cyclone Blade chip damage buffed to 10%
• Parried bullet projectiles now proc parry stun on the attacker if they're close to their target
• Shared Misery no longer procs on parried/dodged attacks
• Fixed Obfuscation proccing on Mani Katti where other enchants don't
• Fixed Ring of Casters reducing damage of non-melee attacks that aren't mantras
• Heavenly Wind aerial move cooldown after feinting now ends early if you hit the ground

Bugfixes & Optimization
• Fixed a longstanding issue where the free block frames after a parry attempt were ignored by a lot of moves that are meant to be blockable. This is what was causing Rising Thunder to seemingly ignore blocking. You would block the initial damage but any special effects like grab move followups would still go through. This bug didn't apply with held blocks, just when you'd tap F to parry (big thanks to Agamatsu for figuring this one out)
• Optimized carbuncle models considerably, should help with the frame lag they generate
• Fixed W rank green name on leaderboard not being consistent
• Fixed Chaser fight falling stalactites having collisions even after disappearing
• Fixed Mantra trainer dialogue all talking about fire spitting embers instead of their element-specific lines
• Fixed Vigils Pathfinder Cloak shop
• Fixed Freezing Wight not proccing crystals
• Fixed being able to proc multiple meteor impacts on certain aerial attacks
• Fixed East Luminant spawn being set inconsistently during character creation for certain origins. Voidwalker now consistently sets your default spawn in East Luminant to the Voidheart
• Fixed players outside the Duke arena being teleported inconsistently
• Fixed needing to talk to the Ferryman to get the Ferryman defeat triumph
• Fixed trading with Laplace not giving you the Soulbound triumph
• Fixed not getting the Pluripotent Alloy triumph if you die or teleport during the Alloying process
• Fixed a Pluripotent Alloy dupe
• Fixed not being able to set your spawn at Eylis

July 3rd, 2023

Content & Systems
• New Shadow Mantra: Devouring Eye ★★
• New Charisma Talent: Manipulator (thanks Bigmans_lnternet for the suggestion)
• Added new Echo Modifier: One Bit
• Added new Echo Modifier: Destined
• Added W Rank to legacy scores, a rank above even S Rank
• Defeating Chaser for the first time on a character now awards 2 Knowledge. Existing characters will get this Knowledge the next time they kill him
• Defeating the Scion of Ethiron for the first time on a character now awards 2 Knowledge. Existing characters will get this Knowledge the next time they kill them
• Defeating a Dread Serpent for the first time on a character now awards 2 Knowledge. Existing characters will get this Knowledge the next time they kill one
• Defeating each of the following mobs for the first time now individually awards 1 Knowledge: Crimson Megalodaunt, Deep Owl, Deep Widow, Nautilodaunt. Existing characters will get this Knowledge the next time they kill them
• Defeating Chaser with a 35% or greater damage contribution now awards 1 Knowledge each time
• Mudskipper Ambush events will now spawn in the Depths but have a high chance of spawning in corrupted
• A greater variety of ores have been unearthed in Scyphozia

Balancing
• Dissonant no longer prevents you getting a Resonance, and instead just prevents you using it
• Reduced Dealbreaker echo bonus (10% -> 5%)
• Reduced Kyrsan Ambush combat tag duration (16m -> 3m)
• Railblade range increased (8 -> 8.5)
• Fixed Shadow Hero blade hitbox inconsistencies & buffed its critical attack damage and Ether drain
• Shadow Hero Blade posture damage fixed and now maintains momentum in the air
• Reduced the Heavenly Strike feint punishment (5s -> 3s)
• Tacet Dropkick now has a shorter windup when used with Jus Karita equipped
• Taking Dazing Finisher or Bulldozer now prevents you from obtaining the other (they counteracted each other)
• Reduced Rending Jailer base stun duration (1.5s -> 1s)
• Reduced Gold consumption buff
• Raging Static now procs with elemental weapons and with Maestro's Blade active but now only applies to M1's and crits

Bugfixes & Optimization
• Optimized handling of Echo Modifiers by character loops. Should help with server lag
• Fixed Shadow Vortex hitting through FF
• Fixed Tacet Dropkick bugging the user if hit during the windup
• Fixed Ice Lance being backwards
• Fixed Shadow Vortex not lasting its proper duration
• Fixed Ironsinger ore consumption not working with pure ores
• Fixed Irithine not doing anything when consumed by an Ironsinger
• Toned down Eruption vfx to be less eyemelting
(no gale nerfs or flame buffs this time sorry)

• Fixed Orbital Ice scaling being incredibly low

• Fixed certain mobs breaking when corrupted

• Million Ton Piercer no longer requires Bulldozer

June 25th, 2023

Content & Systems
• New Wind Mantra: Pillars of Erisia
• New Eruption Talent: Scorched Earth
• New Advanced Eruption Talent: The Floor is Lava
• Vow of Allegiance added. Similar to a Vow of Mastery, approach another player and ask "wanna make a vow of allegiance <character name>". Those you have a Vow of Allegiance with are considered as your allies by talents, combat tags, etc. You can make up to 50 Vow Allies per character
• By saying "sorry <character name>" or "my bad <character name>" you can now clear your combat tags on another player. You can say "sorry all" or "sorry everyone" to clear your combat tags from every player nearby. (thanks TheOneWhoWeeps for the suggestion)
• Rumours speak that the 6 lesser shrines lining the corridors of the Shrine of Yun'Shul have awoken, now offering deals previously only available through their counterparts on the surface
• Curious Deepbound explorers have noticed a split in the cave walls leading to the Shrine of Yun'Shul that bypasses the need for a Resonance to pass the Shrine's doors. Strangely, this passageway does not present itself to those not afflicted by the Deepbound Curse
• Heartbeat Sensor now shows red pulses for nearby creatures on low health
• Smooth terrain grass now shifts color with the seasons

Balancing
• Red unparryable attack indicators are now more obvious
• Added unparryable attack indicators to Megalodaunt kick, Alpha Megalodaunt grab, Owl grab, Crab crab, Crab slam, Primadon grab, Primadon kick, Widow bite, Widow webspit, Nautilodaunt eruption, Golem uppercut, Stone Knight kick, Stone Knight pillar, Hive Mech uppercut
• Light Eater and Windmill ring ether regeneration is now based on the damage received
• "Critical Attack" talent now procs once per critical and is less effective when used in conjunction with a shield
• Metal Pulls now have a 0.1s windup to make them somewhat reactable
• You can now Vent out of Rending Jailer but doing so will leave a residual slow for the rest of the Jail duration
• Rending Impaler now has a 1s duration after it where new Metal Rods can't be procced
• Reduced Range scaling on Ceaseless Slashes
• Needle Barrage windup increased (0.3s -> 0.35s)
• Ice Lasers windup increased (0.2s -> 0.3s)
• Reduced Ministry Tacet Stranger CHA requirement (76 -> 50)
• Reduced Heartbeat Sensor WLL requirement (50 -> 40)
• Kyrscleave swing speed increased (0.6x -> 0.61x)
• First Light swing speed increased (0.61 -> 0.62x)
• Enforcer's Axe PEN increased (5 -> 10)
• Serrated Warspear MED scaling increased (6 -> 6.5)
• Nemit's Sickle base damage increased (10 -> 11), scaling decreased (14 -> 13). Works out as higher max damage than before
• Alloyed Whaling Knife PEN increased (10 -> 15)
• Alloyed Falchion posture damage increased (4 -> 5)
• Gale Punch hitbox is now more reliable and doesn't have a blindspot right next to the user
• Echo Passdowns now cost 60 Echoes instead of 100

Bugfixes & Optimization
• Optimized PvP ally checking. Should help cut down on PvP lag outside of chime
• Regek no longer erroneously gives you the option to upgrade mantras that are already maxed out
• Fixed requirement on Ceaseless Slashes
• Fixed infinite flight with Heavenly Wind
• Fixed Glass Stones not increasing AoE of Tranquil Circle
• Fixed certain Kyrsan encounters in New Kyrsa occasionally breaking
• Fixed the controls saying X for gesture instead of K

(crab crab is the canonical name for the crab grab

June 19th, 2023

Content & Systems
• New Light Weapons Mantra: Ceaseless Slashes
• New Advanced Eruption/Crystal Talent: Volcanic Glass
• 2 New Events
• Added Attribute Locking: a lock button is now present next to the attributes in your journal. Locking an attribute prevents you from accidentally increasing it, and can be freely toggled on and off. No more ruining builds with misclicks
• You can now cancel Dye Packets during color selection
• Active Echo Modifiers are now visible in the Rest Summary screen
• Reworked Megalodaunt idle & eat animations
• Made Nautilodaunt's attack animations better telegraphed and easier to read
• Reversal Spark on Starkindred Fire Blade now forces it to be the default Fire Blade
• Barber added to Castle Light
• Mystic added to Meteor Isle
• Cloth & Fiber is now sold at Fort Merit
• The Asia & Oceania 1v1 chime lobby has now been split into separate Asia and Oceania 1v1 chime lobbies

Balancing
• Buffed Merchant Ship's loot pools
• Flame Blind with photosensitive mode now turns your screen black instead of increasing the brightness
• Increased delay between Nautilodaunt feint and attack
• Successful Nautilodaunt m1's no longer reset its feint cooldown
• Rain Spire duration buffed
• Rain Spire CD reduced (60m -> 40m)
• Base Spear crit now has a more accurate hitbox on the followup lunge
• Reduced Audacity CD (40s -> 25s)
• Gran Sudaruska range buffed (8 -> 8.5), base damage buffed (23 -> 24)
• Shadow Hero Blade crit range increased
• Incoming damage is now reduced by 30% when Metal Jailed
• Reduced Sightless Beam windup (1.6s -> 1.3s)
• Unyielding Frost duration on block increased (50% -> 80%)
• Frost Grab windup reduced (0.55s -> 0.45s), hitbox reliability improved
• Iceberg damage and posture damage increased
• Ice Cube damage buffed, fixed the hitbox not coming out when coming in contact with an object
• Fixed Ice Cubes not doing posture damage, increased their travel speed, reduced windup (.35s -> .3s)
• Orbital Ice resist now scales with Frostdraw investment
• Wild AoE damage increased (25% -> 35%)
• Arc Suit damage resistance cap reduced (15% -> 10%)
• Orbital Ice is now less effective when used in conjunction with Arc Suit
• Reduced Needle Barrage upgrade damage scaling
• Metal Rain damage reduced
• Whiffing Metal Ball now slows you for a very short duration
• Flareblood crit windup increased (0.4s -> 0.5s)
• Way of Navae crit windup increased (0.7s -> 0.8s)
• Heavenly Strike now has endlag if whiffed, reduced scaling on the range modifier
• Flame Wisp heals now reduced by 30% in combat, duration scaling reduced
• Stormseye crit damage reduced
• Fixed being able to use Static Flash Clones after being parried
• Fixed Champion's Whirlthrow going through iframes
• Cryostasis CD increased (15s -> 25s)
• Resurrection bell CD increased (60s -> 70s)

Bugfixes & Optimization
• Fixed Deepfire Ring not reducing delay of lava serpent eruptions
• Fixed an issue where ritual campfires would linger after the Ferryman has been defeated
• Fixed Gravity Field cutting out randomly
• Fixed Termite being hidden and unrollable
• Fixed residual issues with blocking Lightning Rising
• Fixed a minor memory leak with the duke's manor entrance
• Fixed Burn Status going through Resurrection
• Fixed being able to uppercut in Dark Rift
• Fixed ambush failure quips sometimes not popping up
• Reduced particle intensity on Flareblood crit
• Fixed being able to use Cap Artist in Dimension Travel
• Fixed dagger flourish doing blunt damage

Patch 1.2.8a

Character Slot Pinning
• You can now Pin your slots in the main menu to sort them to the top and make them easier to keep track of.

Slot Limit Increase
• You can now have up to 26 Character Slots. The previous limit was 20

June 12th, 2023

Content & Systems
• Rumors speak of a mysterious shrine that can reveal the Words of the Song to those willing to give up their talents...
• New Ice Mantra: Ice Cubes ★★★
• New Advanced Ice Talent: Unyielding Frost
• New Advanced Crystal Talent: Crystal Shrapnel
• Drowned Dimensional Travel is now always the combat variant
• Corrupted Gravity Field now excludes the user from its effects
• Corrupted Wind-Up now executes knocked players on 2 wind-ups
• Added Photosensitive Mode to the game settings. This setting tones down some of the vfx from things like Dawnwalker mantras to make the game less of a nightmare for people with photosensitivity. More vfx will be toned down with this setting enabled in future

Balancing
• You can no longer cast Mantras while in FF
• You can no longer hold/build momentum while using a Mantra
• Greatly reduced Crystal explosion cd (2.5s -> 1s)
• Fixed Ice Eruption, Ice Spikes, & Ice Lance not applying Chilling
• Increased Warden's Blades Chilling proc duration
• Ice Forge Windup reduced (0.4s -> 0.3s)
• Stormseye Primadon drop rate increased
• Stormseye Critical now teleports around a target found in front of you if any
• Way of Navae Critical CD increased (3s -> 5s)
• Club Critical CD increased (3s -> 5s)
• Railblade ground critical now does its spin on initial contact
• Flareblood Kamas INT requirement reduced (40 -> 30)
• Volt Kick talent now procs without another input
• Fixed Lightning Rising seemingly having hyper armor
• Fixed Lightning Rising being unblockable
• Blood Shadow is now cancelled if the caster's block is hit
• You can no longer use blood shadow on your Lightning & Illusion clones• Chime is now always daytime
• Deferred damage over time now bypasses iframes (the initial M1 hit respects iframes as usual)
• Wind Hero Blade Critical range reduced slightly

Bugfixes & Optimization
• Fixed being able to use mantras with shared cooldowns in succession to bypass the joint cooldown. Also makes duped mantras mostly redundant
• Fixed interaction between Poser's Ring and Deferred that made Poser's Ring useless with it. Poser's Ring now takes priority but retains the damage buff from Deferred
• Fixed Stormseye Lightning req not being enforced
• Fixed Deferred not giving Tempo
• Fixed After Cut not working with Deferred
• Fixed Needle Barrage hiding your weapon
• Displacement fixed
• Fixed being able to get duped rewards from Ferryman with multihit attacks
• Fixed Flareblood Critical not working with clones
• Fixed a bug with Needle Barrage where enemies dying mid-attack could break it
• Fixed lingering particles from cancelling Blinding Dawn
• Fixed being able to temporarily obtain Visionshaper from the Nestmind after using Shrine of Order to go below the reqs

• Fixed Corruption effects not proccing for Gravity Field and Dimensional Travel
• Corrupted Gravity Field now lasts half the duration
• Mantra Momentum change doesn't apply to Mobility slot mantras

June 5th, 2023

Content & Systems
• New Lightning Legendary Rifle: Stormseye
• New Rifle: Summer Rifle
• New Metal Mantra: Rocket Lance ★★★
• New Metal Talent: Laced Traps
• Fury Nautilodaunts now have their own loot pool
• Deepwoken's wind system is now hooked into the new Roblox wind. This means that particles and terrain grass will blow in the wind. Wind visually grows stronger when you're experiencing weather. Snow and rain now fall in the direction the wind's blowing. Clouds also move with the wind
• Two new indicators are now visible next to the level up orb, one for how many Talent Hands you have left, and one for how many Whisper Hands you have left
• Added Whaler Scarf to loot pools

Balancing
• Increased Training EXP cap. Should mean that defeating bosses will grant you more points in a single attribute than before
• Bounties will no longer be posted for players who have never reached Power 10 on any slot. Gives new players a bit more time to learn the ropes before getting jumped by voidwalkers
• Allies in Chime are now determined by your party alone, ignoring guild/vow
• Rain Spire now has infinite uses with an hour cooldown
• Potions now have PvE damage scaling
• Projectile bullets from guns now have the PvP and PvE scaling of their 'melee' shots
• Needle Barrage now tracks slightly
• New rods are no longer procced while Jailer Rods are active
• Burning Servants now has endlag (0.4s)
• Illusory Servants now works against mobs
• Flareblood Kamas INT requirement reduced (45 -> 40)
• Static Fakeout now has a max teleport range
• You no longer have to press F to shatter your Ice Lance
• Caltrops now only applies metal rods on half of the caltrops thrown
• Stepping on a caltrop now applies a CD before you can trigger another caltrop
• Fixed Clutching Shadow block behavior being inconsistent. Now deals posture damage but won't randomly hit through block

Bugfixes & Optimization
• Greatly optimized Layer 2 Floor 2's map. Should make load times a lot quicker and clear up a lot of the lag there
• Fixed Kyrsdog & Grilled Cheese not having artisan forms. Fixed them giving you the same nutrition as bread
• Fixed a bug where you could increase attributes while in the Shrine of Order menu
• Fixed Chain Pull bugging you when killing mobs
• Fixed Gravity Field pushing people out of FF
• Fixed Pocket Bombs being unobtainable
• Fixed a memory leak with Resurrection bell
• Fixed Illusory Servants CD being inconsistent
• Fixed Cheap Trick not spawning an illusory servant
• Fixed Voidwalker hunts ending when you enter a guild base
• Fixed Wind Passage hitting behind you

Patch 1.2.6a

• Chime circle now ignores iframes

May 29th, 2023

Content & Systems
• New Metal Mantra: Chain Pull ★
• New Metal Mantra: Oxidizing Rush ★★
• New Metal Mantra: Iron Hug ★★★
• New Emote Pack gamepass available in the Store
• Reputation bribe NPC's will now only charge you for how many points of rep you are away from your base rep with a faction, and won't offer to fix your rep when you're at your base reputation
• Guild Ponds now have a Fishing Rod shop
• Added wake trails to Frigates, Ironclads, Dinghies, and Sloops
• Iron Mask remodelled
• You can now use gestures by typing them out in chat. e.g. /e lean back

Balancing
• Base/headwind speed of all ships increased by 15%
• Increased highway sailing speed boost when you enter a highway without going through a highway gate. Was 1.5x speed, now 2x speed.
• Increased tempo gain from being hit by mantras - bugfixes overnerfed it
• Starkindred STR req decreased (50 -> 40)
• Increased Crystal explosion base damage per crystal (2 -> 3)
• Fixed Radiant Dawn, Ice Spikes, Storm Cage, Blood Shadow hitting through Tranquil Circle
• Lionfish now spend much less time underwater and deal substantially less damage to ships when they ram
• Explosive Efficiency's chance for triple bomb yields is now processed per bomb in the stack and not over the whole bomb stack. Should mean you see better yields more often
• Pocket Bombs now requires Family Recipe instead of Hot Potato
• Lowered Level difference cap for Voidwalker hunts (6 -> 4), i.e. if you're Power 3 you won't be jumped by Power 9's now
• Enforcer Pull now stuns those grabbed. Range can now be increased with modifiers. Base Ether cost reduced (60 -> 40)
• Reduced Azure Flame DoT (9 -> 8)
• Metal Armament is now a 3-star Mantra. Metal Armament now only swings after M1's that either hit and deal damage or are blocked. It no longer swings when the M1 is parried or feinted. Metal Armament no longer procs bleed, has fixed damage (doesn't scale with your weapon damage), and no longer procs enchants or M1 talents
• Reduced base number of Metal Armament swings (6 -> 3), increased base Ether cost (20 -> 40)
• Metal Ball knockdown duration reduced (1s -> 0.5s)
• Fixed Caltrops hitting multiple times and dealing insane damage/instantly blockbreaking enemies
• Firing Line is now cancelled if you take damage during its duration. You can no longer cast other mantras during its duration
• Increased windup on Metal Ball (0.5s -> 0.6s)
• Reduced Astral Wind AoE scaling
• Reduced Iron Slam AoE
• Reduced max heal from Blood Shadow (100 -> 60)
• Fixed the windup on Ignition Deepcrusher not being cancellable properly
• Increased Metal Gatling autoparry frames
• Reduced Metal Gatling damage scaling with upgrades
• Reduced damage and range on Radiant Dawn
• Reduced Rising Lightning damage scaling
• Ferryman's Curse now works on Ironsing damage

Bugfixes & Optimization
• Fixed getting Unbound talent from permanent unlock at 76 stat instead of 75 (didn't prevent you increasing past 75, was just confusing)
• Fixed a variety of bugs with Tacet being inconsistent and not being registered properly at all times. Casting Mantras without cancelling the windup now breaks your Tacet
• Fixed Dawnwalker capping off early
• Fixed Ardour Scream not disabling the Tacet of those nearby
• Fixed Arcwarder mobs taking no damage while in arc suit
• Fixed Entropy Travel getting you stuck in meteors
• Fixed Storm Cage duration not scaling with upgrades
• Corrected Metal Eruption erroneously having the no-parry indicator despite being parryable
• Fixed Merit loot table
• Fixed Echo modifier descriptions cutting off
• Fixed Iron Slam vfx not showing up outside of instanced servers
• Fixed some issues with Gravity Field on boats
• Fixed Pocket Bombs dropping bombs to the bottom of the ocean floor and wasting them
• Fixed Radiant Dawn vfx not being synced

• Alloyblood with NLK is now less effective
• Fixed Charisma Unbound perma unlock not working

Patch 1.2.5a

• Fixed Visionshaper obtainment in new servers

May 22nd, 2023

NEW ATTUNEMENT: IRONSING
Rumors speak of a Union researcher nestled away in the Saramaed peaks who seeks to uncover the secrets of the art of Ironsing. Perhaps if you can get a recommendation and pay him a visit he'd be willing to let you in on his findings?
• 12 New Metal Mantras added
• 11 New Metal Talents added

Content & Systems
• New Legendary Weapon: Ignition Deepcrusher
• Added Any-Element Talent: Elemental Rebound. Flaming Rebound has been replaced with Elemental Rebound. If you already had Flaming Rebound, you'll be given Elemental Rebound automatically
• Added Advanced INT/Element Talent: Ether Overdrive. Ether Overdrive is the INT equivalent of Million Ton Piercer
• New Relic added: "Rain Spire"
• You can now choose which Flaw to remove with Shrine of Blasphemy
• Faction Ambushes now have faction-specific loot pools that change with your level
• If you have good rep with all of the factions in an event, it's now negatively weighted in the spawning algorithm, so you shouldn't see as many events that require you to kill allies to get the reward
• Made the Blade Temple easier to navigate by closing off a lot of dead ends and opening up the library
• Weapons are now bought in tool form and can be purchased without meeting the requirements
• Gestures are now accessed by pressing K instead of X to free up X for different inputs

Balancing
• Exploding Mirage Clone has been removed. Base Mirage Clone has received a slight damage buff to make up for this. If you had Exploding Mirage Clone, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Fixed both players getting huge amounts of tempo back from dodging multihit attacks
• Getting tempo back from being hit by mantras now scales with the damage taken
• Ironsing Armor added to Hive Tactician Armor, Summer Dragoon, Ignition Deepdelver
• Elemental Rebound (Flaming Rebound) tempo gain reduced
• Pressure Break no longer requires Medium Weapons
• Mercenary's Boots now give you Endurance Runner & 2 Innate HP
• Increased Dragon's Song cost reduction (15% -> 20%)
• Serrated Warspear now does bleed, base damage reduced to adjust for this (20 -> 18) but total damage is now higher than before due to the bleed buff
• True Seraph Spear MED scaling increased (6 -> 7)
• Kyrsglaive base damage reduced (19.5 -> 18.5)
• Reduced Wind Blade base ether cost (50 -> 40)• Reduced Heavenly Wind base ether cost (60 -> 50)
• Prominence Draw can now be stunned out of during the windup
• Prominence Draw endlag fixed
• Increasing Glacial Arc size with Cloudstones no longer creates additional arcs and instead creates wider arcs that are easier to traverse
• Fixed Momentum carrying on flame grab after being blocked
• Stacked crystals now slow you down slightly, the slow increasing with each additional crystal
• Reduced the cooldown on crystal explosions (4s -> 2.5s), fixed crystals growing past the cap during the cooldown
• Crystal explosions now bypass dodge iframes (since they're attached to you)
• Wisps now hide themselves while you're in Tacet or Portals bell
• You no longer cause splashes when you enter/leave the water while in Portals bell
• Deepfire Ring DoT frequency buff reduced (25% -> 20%)
• Potions now weigh 0.25 each

Bugfixes & Optimization
• Fixed lag and other issues with inconsistent invisibility on Ferocity, Multiplicity, Displacement, Nemesis crit, Unbidden crit
• Inhale & Maestro's Blade particles no longer show up in Tacet
• Fixed particles getting permanently hidden after you're made invisible
• Optimized the rock spikes around Aratel and fixed their collision geometry so players/mobs shouldn't get stuck in them anymore
• Fixed the wind before the Bonekeeper bridge ambush starting at an awkward spot to counter
• Fixed chime rank name colours not showing up if you joined the game before them
• Fixed being able to iframe static withdraw
• Fixed Summer Company mobs not having the right outfits. Fixed Summer Dragoons not spawning
• Fixed not being able to get through the side of the Merchant Ship
• Fixed Static Ace working without the talent
• Fixed crystal visuals lasting only half the time of the stack
• Fixed buying past your carry limit
• Fixed crafting Pure Astruline into Astruline
• Fixed a bug causing guns to break occasionally

Patch 1.2.4a

• New Dawnwalker Mantra: Radiant Dawn

Patch 1.2.4b

Hotfixes
• Fixed Needle Barrage and Metal Eruption 0-star Mantras not being rollable
• Fixed Voidheart bounty boards not displaying any bounties
• Fixed not spawning with Ferrofluid if you pick Ironsing at start

Patch 1.2.4c

Hotfixes
• Firing Line now has slight endlag (0.2s) and prevents mantras from being cast for 0.7s
• Increased windup on Metal Rain (0.4s -> 0.6s), given endlag (0.3s) and prevents mantras from being cast for 1s
• Metal Gatling given endlag (0.4s) and prevents mantras from being cast for 0.6s
• Metal Gatling telegraphing improved. Each Metal Gatling rod now hits twice instead of 3 times, damage adjusted to account for this
• Metal Rain can now be stunned out of during its firing duration
• Metal Rampart now checks for ceilings and has improved visuals
• Metal Eruption now has the red indicator for non-parryable attacks
• Scaled down Iron Slam visuals
• Radiant Dawn can now be parried
• Metal Ball now has slight endlag (0.2s)

May 15th, 2023

Content & Systems
• Added Faction reputation summary screen; you can now view your current standing with each of the major factions in Deepwoken when resting at a campfire
• Added Faction Ambushes. When your reputation with a faction is listed as 'Hunted' or lower, factions will start sending out squads to take you down. These ambushes can happen in most parts of the overworld and scale with your level and not the area. These ambushes can also be replaced with mercenaries, bandits, and assassins - especially if you're friendly with most factions
• New Advanced Strength Talent: Collapsed Lung
• New Ice/Lightning Talent: Frozen Web
• New Shadow/Wind Talent: Pressure Detonation
• New Bomb Talent: Explosive Efficiency
• New Spark Added for Rising Shadow
• Drifting Winds is now base behavior for wind, proccing Winded on your Wind mantras. If you already had Drifting Winds, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Winded status effect now has a visual
• Crystal Breaker is now base behavior for Crystal, detonating crystals on posture breaking an opponent. If you already had Crystal Breaker, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Shatter Spear is now base behavior for Ice Lance. If you already had Shatter Spear, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• The Cold Forge is now base behavior for Ice Forge. If you already had The Cold Forge, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• New models for Odd Tentacle, Lionfish Scale, Fiber
• New models for Cloudstone, Crystal Lens, Drift Shard and their more potent forms
• Made the sky somewhat more vibrant and the sea more reflective. The waves are now slightly choppier, making them easier to see
• The sea has a subtle texture applied to make it easier to distinguish in low light
• Training gear are now more informative about why you can't train an attribute

Balancing
• Increased maximum number of active events in the Aratel Sea
• Player assassinations now have a damage limit of 40% HP. If you get hit for more than 40% HP while assassinated you'll instantly get back up
• Mobs now deal substantially less team damage to other mobs with their mantras
• Bribing factions to fix your rep now has a curve for the cost of fixing your negative reputation
• Contractor mantras no longer scale with INT but have had their base damages increased to match their previous strength. Should hopefully make Contractor usable with a wider variety of builds
• Bottom Freeze can now proc on other ice projectiles like Ice Daggers and Ice Lasers
• Being Frozen/Bottom Frozen no longer reduces incoming damage by 66%
• Pocket Bombs now drops 2 bombs for every bomb it uses up
• Wyvern's Claw can now be rolled by weapon classes other than Medium
• Stench now has a 5s cooldown on proc
• Flame Wisp now has a slight delay before it can start healing after summoning
• Orbital Ice no longer has an AGL requirement
• Galetrap can now be parried when thrown
• Pressure Skewer now grants +25% chip damage while active
• Reduced Darksteel Greatsword shop price
• Reduced Ankle Cutter vertical hitbox
• Sacred Hammer range reduced (8 -> 7.5)
• Bombs now only weigh 0.25 each

Bugfixes & Optimization
• Fixed Megalodaunt burning ship events in the Aratel Sea never clearing up. This clogged up the slots for other events, and is why in old east lum servers you'd see no sea events at all
• Added an enforced limit to event duration to prevent events running forever and clogging up slots. Clogged up events were also a cause of lag
• Fixed killing bosses not uncapping your weapon
• Fixed some moves causing you to freeze up and be unable to move if hit by other specific moves during it. This fixes the random movement locks on Tears of the Edenkite, Contractor mantras, Crescent Cleaver crit, Dawnwalker mantras, Lightning Impact, etc.
• Fixed an issue where mobs would randomly aggro on neutral rep players for a second and then immediately deaggro. Notable in Fort Merit and Summer Isle
• Fixed not being able to unlock your bell in Layer 2
• Fixed Threshers being unable to swim
• Fixed dialogue with Epsi on the radio after you've switched the generator on cutting out even though there's power
• Fixed Trenti & Aristo referring to you as a castaway even if you have a different origin
• Fixed a variety of map errors at Fort Merit
• Fixed Beeswax not being sellable. Now sells for 5 Notes
• Fixed Warrior's Swing applying after KO calculations and not saving you from a knock if your damage was reduced to be less than the KO threshold
• Fixed Authority Commanders showing a "Pickpocket" prompt that did nothing
• Fixed Tranquil Circle applying suffocating and proccing Charged Return and Nullifying Clarity
• Fixed Merchant ship missing its hull
• Fixed not being able to obtain Suffocating Impact
• Fixed various errors that would break mob abilities
• Fixed Ethiron bone spike wave being rotated 90 degrees visually
• Ice surfaces now have more consistent durations before melting
• Fixed legion mobs not actually being affiliated with the legion faction
• Fixed a bug with Audacity that made you unable to execute enemies in some servers
• Fixed Decisive Blow visuals showing up on weapons that aren't daggers (only visual)
• Fixed Dimensional Travel having no vfx for other players when you enter/leave it
• Windrunner parkour is now actually doable without needing to boost
• Gran Sudaruska mesh optimized to improve performance

• Shatter Spear is now activated on Ice Lance by pressing F during the windup

(Credit to Enderisfinallyback for suggesting Pressure Detonation)

Patch 1.2.3a

• Fixed all set events requiring two waves of the same event to clear

May 8th, 2023

Content & Systems
• New Wind Mantra: Wind Passage
• New Fist Talent: Pocket Sand
• New Ice/Wind Talent: Freezing Wight
• New Fire/Lightning Talent: Scorched Peak
• New Rapier Talent: Duelist's Lunge
• New Rapier Talent: Pressure Skewer (thanks Piercing_Charge for the suggestion)
• New Rapier Talent: Frenzied Dance (thanks Piercing_Charge for the suggestion)
• Revamped Blacksmiths. You can now handle crafting armor, repairing armor, and handing in schematics from the same UI. The UI now tracks your requirements to craft things, provides talent descriptions, and lets you rotate the armor in the viewport
• Merchant Robes now give 'Merchant's Accord' talent
• Added 3 Tiran faces
• Added 2 Chrysid faces
• Chrysids can now have beards
• Added Mystics as PoI's
• Added PoI's to Castle Light

Unbound Unlocks
• Core attribute unbounds (STR, INT, FTD, AGL, CHA, WLL) are now permanent unlocks for your account. When you reach 75 with the permanent unlock, you'll automatically get the unbound talent
• Beating any major boss now uncaps your weapon stat. Vigil quest still works for uncapping but is no longer the only option
• Beating Chaser or the Ferryman now uncaps your element as well as the Duke

Balancing
• Kyrsgarde Sniper spears now do reduced damage when it's not a direct hit
• Wind-Up now executes mobs when it knocks them
• Wind-Up now executes unconscious enemies at 3 wind-ups or more
• Wind-Up now knocks back enemies that parry it
• Increased Wind-Up damage bonus
• Dark Receiver now steals some tempo from your links
• Doubled ether drain on Dark Receiver - now deals the same ether drain to those tethered as the enemy hit
• Ice Chain now applies bottom freeze on hit
• Protagonist Syndrome no longer gives +5 HP
• Absolute Radiance no longer gives +5 HP
• Ankle Cutter CD increased (4s -> 5s)
• Return to the Dark Ages no longer reduces damage from Haunted Gale
• Deepbound's sanity gain from killing mobs in the depths is now reduced if you have Lose Your Mind to make it less detrimental to the synergy
• Cannonballs now use Roblox's new shapecasting technology giving them much more accurate hitboxes as projectiles
• Reduced the deafening shriek of the Blacksmith's hammer from across the map

Bugfixes & Optimization
• Fixed Rocks combat tagging those in FF
• Fixed Cyclone Blade requirements
• Fixed Mindsoothe not healing
• Improved analytics backend to make it easier for balance and bugs to be monitored

• Arc Suit's CD now scales with its duration

Patch 1.2.2a

In new servers...
• Removed Glider schematic item. On completing the quest, you now learn the schematic automatically. You can now craft Gliders at Power 1 on new characters

Patch 1.2.2b

In new servers...
• Fixed Ardour Manifestation

May 1st, 2023

Content & Systems
• Curved Blade of Winds Criticals added - the 2 crits can be switched between by either dual-wielding or two-handing the weapon
• Crypt Blade Critical added
• Added markers while in towns and other areas for Points of Interest like the Antiquarian, Smith, Weapon Shop, etc. Can be toggled off
• Added a new settings menu accessible through the cog in the top left of your screen. The low graphics mode, cinematic mode, and spell shout visibility settings have been moved here. The new points of interest system can be disabled here, too
• Fountain Teleporters are now unlocked on characters when you've visited the Lordsgrove instead of washing your face. You will still need to have opened the Hive Gate and be Power 10
• The Hive Gate is now opened for all your characters when you wash your face. For existing accounts, you can visit the fountain again to unlock this for all characters
• Added a soul count indicator to Jar of Souls
• Tailwind has now been merged into Inhale. If you already had Tailwind, you'll get a hand of talents refunded on your next level up or when you spawn at Power 20
• Gale Dash has now been merged into Air Pressure. If you had Gale Dash you'll be given Air Pressure automatically. If you had both, you'll get a talent hand on your next level or on spawn if you're max level

Balancing
• Increased forge part turn-in reward size
• Champion's Whirlthrow now blockbreaks on grab
• Lowered base windup on Astral Wind (0.5s -> 0.4s)
• Sightless Beam Ether cost reduced, Sanity cost reduced, slow reduced
• Sightless Beam now deals increased damage and increased posture damage at the start of the beam
• Sinister Halo Ether cost reduced
• Vigil's Grace empowered running m1's now deal +10% damage
• Jetstriker Vigil's Grace knockdown cooldown removed as there's now a global knockdown cooldown
• Arc Suit maximum resistance reduced (20% -> 15%), CD increased (10s -> 15s)
• Silentheart M1/Critical innate damage buff reduced (15% -> 10%)
• Added slight endlag to Radiant Kick (0.1s), with increased endlag on Radiant Kick whiff (0.2s)
• Added endlag to Rising Thunder
• Shadow Vortex max AoE reduced, suspend time reduced
• Clubs now use the current sword anims instead of the janky old ones
• Reduced ear-destructive properties of Brainsucker idle grunts
• Reduced healing on Blood Shadow

Bugfixes & Optimization
• Fixed Mantras with Blue Gems not displaying their Ether cost accurately
• Fixed Blood Frenzy visual not lasting its full duration
• Corrected description on Unbreakable
• Fixed an issue with Jar of Souls where players who logged on your back would freeze you in place for the duration of the vfx
• Fixed being able to gesture while ragdolled (wasn't visible anyway but had weird behavior)
• Fixed Storm Blades pushing players out of FF
• Fixed Jar of Souls soul count going negative• Fixed being able to inhale Ice Lance

April 24th, 2023

Content & Systems
• New Shadow Mantra: Shadow Vortex
• First Light has now gained the ability to summon the Legendary Megalodaunt's Fire Storm
• Added reworked animations for First Light
• Sightless Beam can now rob your foes of their sight if enough hits land
• You can now view the Ether cost of Mantras on their tooltip as well as the percentage cost relative to your Ether
• You can now view the number of signs on Ritual Mantras on their tooltip
• Hitting max momentum as a Jetstriker now has an indicator
• Forge Parts can now be found in the Etrean Sea
• Merchant Ships are now more easily accessible
• The Top 10 players in Chime now get red & yellow usernames ingame
• The Top 50 players in Chime now get gold usernames ingame
• The Top 250 players in Chime now get silver usernames ingame

Balancing
• You can now cancel Sightless Beam mid-way through the beam by pressing F
• Mindsoothe now only drains sanity from you on use if you successfully heal others
• Sightless Beam can now be used in water and in midair
• Mindsoothe can now be used in water and in midair
• Tranquil Circle can now be used in water
• Prevailing Westerlies now has a curve to its momentum decay
• Ice Chains damage increased
• Pressure Blast base damage increased
• Frozen Servants posture damage increased
• Fire Forge range scaling reduced
• Lightning Hero Crit now has autoparry frames on successful parry• Wind Hero Crit now has autoparry frames on successful parry
• Ash Slam now has autoparry frames on successful parry for the initial hit
• Ash Slam posture damage increased
• Hyperarmor frames now prevent held-cast moves like e.g. Lightning Strike and Bolt Piercer from being interrupted by attacks
• Thunder Kick posture damage now scales up to the previous amount with upgrades, starting off lower than before
• Reduced endlag on whiffed Equalizer (0.5s -> 0.3s)

Bugfixes & Optimization
• Fixed a bug with tutorial where you could swap enchants between weapons
• Fixed your weapon getting voided in tutorial
• Fixed a bug where Ascension would fail at low sanity
• Fixed an issue where sea events would randomly spawn in Layer 2 and in the Tutorial
• Fixed Rifle Spear crit not cancelling sprint like every other crit
• Fixed memory leaks with Ice and Lightning Hero Blade crits
• Fixed memory leaks with Ice Beam, Shadow Encircle, Rising Thunder
• Fixed Obfuscation opacity being inconsistent
• Fixed an issue with Echo points not saving after purchases
• Fixed a bug where assassinations could teleport you incorrectly
• Fixed Tranquil Circle causing Silencer's Blade to proc suffocate on all M1's

Patch 1.2.0a

Hotfix
• Being marked by Shadow Vortex now cancels the effects of Gravity Field
• Shadow Seekers now detonates Shadow Vortex on hit like Shadow Gun, ending it early but dealing some damage

April 17th, 2023

Content & Systems
• Added Dwelling Charms - these can be purchased at guild halls and guild bases and will give you 10 summons of your guild base before running out
• The Mystic can now be hired for your Guild Base from the Song Room
• Events added to the Etrean Sea
• New Event Type in the Etrean Sea
• Added a Mystic to the Isle of Vigils
• Added additional icons for tool types
• Tools are now highlighted when you hover over them
• The Soulbound legacy milestone now applies to equipment, not just weapons. Only applies to new equipment soulbinds

Balancing
• Sail length adjust speed increased greatly. Since speed is tied to sail length, you now accelerate to full speed twice as quickly and can stop your boat twice as quickly
• Sail angle adjust speed increased greatly, sail angle adjust acceleration increased greatly
• Steer acceleration increased greatly
• Iron Blunderbuss scaling increased (6 -> 7)
• Increased Crucible Rapier posture damage (4 -> 5)
• Flareblood Kamas base damage reduced (14 -> 13)
• Increased Bolt Piercer base damage (14 -> 15)
• Illusory Counter now has greatly reduced endlag on a successful proc
• Gale Punch hitbox now moves with you during the duration of the move
• Vacuum Punch hitbox moved forward to draw in enemies in front of you
• Decreased Obfuscation transparency
• Flareblood crit now works at sea

Bugfixes & Optimization
• Fixed being able to block while executing• Fixed spell shouting not working
• Fixed Tranquil Circle not working against mob Grand Javelins
• Fixed Enchant Stone not counting towards soulbound legacy milestone. Only applies to new enchant stone uses
• Fixed the sea updating choppily
• Fixed Gremorian Longspear pulling players out of FF
• Fixed a bug where you could glitch chaser into being hittable during his mid-air phase
• Fixed Kyrstear Agility requirement not applying
• Fixed Gravity Bell CD sometimes not clearing up
• Fixed players being considered 'in the way' when placing guild base doors
Note: Dwelling charms can be used by anyone, letting any member of your guild access your guild base without needing an officer online

• Increased Shade Bringer damage upgrades
• Increased Pressure Blast damage upgrades
• Increased Storm Cage duration

• Fixed there being no cap on the number of events spawning in the Etrean Sea
• Lowered brainsucker spawn rates in Etrean Sea
• Buffed sea outpost loot size

Metallica x Deepwoken Collab
April 13th, 2023

Metallica x Deepwoken '72 Seasons' Listening Party
Jump into Deepwoken this weekend to listen to some of Metallica's latest songs from their new album '72 Seasons', as well as some all-time Metallica classics at the famed 72 Seasons Tavern.Maybe there's even an exclusive Gesture in it for you, too?

Event starts 3AM EST this Friday and will continue until 3AM EST Monday.

https://www.roblox.com/events/856435249379311646

Patch 1.1.8a

The Metallica Listening Party is up now - seek out doors across the map to a mysterious inn between space and time and prove yourself in The Pit to earn your right to headbang.

Patch 1.1.8b

The Metallica listening party has concluded - thanks for attending! The emote gained through the event is a permanent unlock for those who earnt it, so don't worry about losing it.

April 10th, 2023

Content & Systems
• New Legendary Weapon: Flareblood Kamas
• New Eruption Talent: Empowered Eruption
• New Eruption Talent: Flash Point
• New Eruption Talent: Molten Defence
• You can now dye your hair with Dye Packets. Hair Dye can be removed at the Barber
• Moved up the highway entrances in the Etrean Luminant to make them more easily accessible
• Added some tunnels to Erisia to make it easier to navigate regardless of where your ship lands
• Ganymede default hats are now larger and no longer hide hair
• Tool types now have type icons to help distinguish them visually
• Ferocity now has VFX on proc

Balancing
• Fixed Gun M1's putting out fires, which made Flame Within useless for gun builds
• Fixed an issue where held M2 feints didn't have the delay before you can attack that clicked M2 feints did. Should alleviate the issue of feint macros
• There is now a slight cooldown on sliding after being parried
• Increased Dinghy speed (0.9 -> 0.95)
• Increased drop rates of Gran Sudaruska, Railblade, and Enchant Stones from Chaser/Scion/Layer 2 chests
• Deepfire Ring now lowers the delay before Lava Serpent's Eruption procs
• Azure Flames now increases the posture damage and range of Lava Serpent Eruption procs
• Lightning Cloak base duration extension on hit increased (4s -> 8s). At 0 Tempo, duration extension is now reduced
• Lightning Cloak max duration increased (30s -> 60s)
• Crystal Knee base damage increased (10 -> 15)
• Crystal Knee max damage increased (20 -> 35)
• Burning Servants and Frozen Servants no longer share a CD
• Reduced endlag on whiffed Punishment (0.5s -> 0.25s)
• Increased speed scaling on Wind-Up• Moved Ankle Cutter hitbox closer to the floor
• First Light swing speed increased (0.6x -> 0.61x)
• Relic Axe PEN increased (10 -> 20), swing speed (0.58x -> 0.59x)
• Alloyed Messer PEN increased (10 -> 15), chip increased (10% -> 15%)
• Alloyed Crescent Cleaver scaling increased (9 -> 9.5), chip increased (10% -> 20%)
• Razor Cutlass PEN increased (20 -> 25), swing speed increased (0.7x -> 0.71x)
• Reduced size scaling on Inhale-buffed Flame Assault
• Reduced size scaling on Inhale-buffed Ash Slam
• Shade Bringer damage increased
• Shade Bringer multiplying spark is now faster
• Reduced Wind Blade endlag

Bugfixes & Optimization
• Fixed burnt mantras showing up as their internal names and not their default names ingame (e.g. StrongPunch:Strength instead of Strong Left)
• Fixed guns infinitely comboing if you M2 during an air combo
• Fixed artisan items not working in recipes (actually this time)• Fixed some issues with projectile physics ownership
• Fixed some food items being dropped improperly

Patch 1.1.7a

• Fixed Chaser's HP pool not being consistent. Should now mean his base HP is much lower for solo players as was suggested in the patch notes a while ago

April 3rd, 2023

Content & Systems
• New Shadow Mantra: Encircle
• New Shadow/Lightning Talent: Dark Receiver
• New Wind/Lightning Talent: Storm Link
• New Crystal/Fire Talent: Temperature Shock
• New Fire/Wind Talent: Fan the Flames
• New Intelligence talent: Approaching Singularity
• New Intelligence talent: Taste Test
• New Intelligence talent: Chain Reaction
• Added new Echoes upgrade: Advanced Tools, which allows you to spawn with miscellaneous adventuring utilities.
• Added new Echoes upgrade: Resonance Rarity, which allows you to increase your chance of attaining a Legendary or Corrupted Resonance
• Added Roblox badges to unlock. Existing players will get these on joining the game with a character that meets the requirements
• Equipped Deep Gems now show up in your Mantra tooltips

Arthur / Jessamine Rewards
You no longer get 3 extra talent hands for your build by talking to Arthur and Jessamine after obtaining their talents through echoes. This was actually unintentional, but since it has given players additional talents, we figured we'd work it into the game in a less awkward way. As such, this has been replaced with a new system:
• By doing any of the Curiosity themed quests you get a talent hand once per character. e.g. Suyuan, Ploom, etc.
• By doing any of the Bravery themed quests you get a talent hand once per character. e.g. Arthur, Jessamine, Ezra, etc.
• By doing any of the Compassion themed quests you get a talent hand once per character. e.g. Suri, Nanji, etc.
• You only get 1 hand per theme per character - it's not 1 talent hand per quest in that theme.
• NOTE: If you already got your points from Arthur or Jessamine you won't get additional hands from this system.
• If you already completed a Curiosity/Bravery/Compassion quest and don't have the hand for that theme, you can get them automatically by talking to the quest givers again. Again, if you already got them from Arthur/Jessamine you won't get extra.

Balancing
• Increased Songchant Mantra PEN per point (3% -> 5%)
• Reduced Erudition Tempo gain per point (15% -> 12%)
• Curved Blade of Winds is now 0.8x swing speed when wielded two-handed
• First Light base damage increased (24 -> 25.5)
• Gravity Field can now be cancelled early by activating your resonance while it's active
• Grand Feast now restores blood and 10% of your health when not in PvP combat
• Flame Repulsion posture damage buffed
• Players also under the same Vow of Mastery as you are now considered your allies
• Fixed M1 stack on Prominence Draw. Can still start the windup early just can't have 2 hits in one
• Lord's Slice no longer flings your opponent if they parry
• Blood Shadow's drain is now fully negated while you're blocking

Bugfixes & Optimization
• Fixed Inhale not empowering your mantras
• Fixed guild bases not being deleted when you leave a guild and none of that guild are left in the server
• There is now a 5 minute cooldown on guild creation to prevent abuse
• Fixed Artisan food not being accepted by recipes
• Fixed some issues with ship networking
• Fixed being able to use Ice Skate in Dimensional Travel and Illusory Realm (would cause a lot of lag)
• Fixed some physics issues with Gale Trap
• Fixed the CBoW unsheathe VFX not playing

Patch 1.1.6a

• Fixed everyone not in a Vow of Mastery being considered allies with each other

April 1st, 2023

Coral Fever has breached containment. All security protocols have failed. The Central Authority are now issuing a Class 4 Emergency Mandate, enforcing a mandatory curfew. Lance's Restaurant is now under martial law. The Megurger is now classified a Class 4 Biohazard. Meatlord's whereabouts are unknown.

Gods rest our souls.

March 27th, 2023

Content & Systems
• New Intelligence talent: Chemist's Bag
• New Ice Talent: Cold Front
• New Lore Book: "Vows by the Sea: Inheritance"
• Songchant investment now grants your Mantras +3% PEN per point (thanks to ffrostfall for the suggestion)
• Defeating The Ferryman for the first time on a character now awards 2 Knowledge. Existing characters will get this Knowledge the next time they kill him
• Defeating Primadon for the first time on a character now awards 2 Knowledge. Existing characters will get this Knowledge the next time they kill him
• Defeating Primadon with >20% contribution to the kill now gives you Knowledge each time
• Ferryman's Curse reworked: Now has a 20% chance to convert incoming elemental damage into Lightning damage
• Markor's Inheritor aerial is now a kick like Navae and is 10% faster than other heavy aerials
• Mani Katti is now activated with CTRL + M2 so that you can still use your regular uppercut while Mani Katti is ready
• The Ferryman now gives you Knowledge as his Spring reward
• Guards now warn you to stop hitting them if they're friendly and you hit them by accident

Dagger Rebalance
Most daggers with the exception of the Tanto are currently pretty weak picks due to the endlag added before Verse 2. The following changes reduce the awkward endlag but reduce the speed of daggers to match the timing that they had before the endlag reduction. Despite the speed seeming to decrease by a lot, endlag is pretty impactful on the overall timing of weapons - so daggers will actually be faster overall with these changes, but somewhat more telegraphed. This is a pretty experimental change so we'll be monitoring the balance of daggers after this update to make any tweaks necessary.
• On the following daggers, endlag has been reduced (0.1s -> 0.05s), but swing speed has been reduced (1.05x -> 0.98x): Alloyed Whaling Knife, Canor Fang, Krulian Knife, Kyrsedge, Nemit's Sickle, Silver Dagger, Stiletto, Whaling Knife
• On the following daggers, endlag has been reduced (0.1s -> 0.05s), but swing speed has been reduced (1.03x -> 0.96x): Central Dirk, Champion's Dagger, Gilded Knife
• Divine Dagger endlag reduced (0.1s -> 0.05s), swing speed reduced (1.15x -> 1.07x)

Balancing
• Buffed size of Primadon gem chest. Increased Deep Gem drop rate in Primadon gem chests
• Half of the chests Primadon drops now have a guaranteed additional quality star added to any loot rolled, meaning you'll be way more likely to get good starred loot from him
• Reduced Primadon summon CD (30m -> 12m)
• The Ferryman now drops chests on defeat. These chests have an additional quality star added to the loot they roll
• Certain humanoid mobs can now vent
• Ferryman's Coat now gives +50% Ether Regen, 5% Wind Armor, 5% Blunt Armor
• Ferryman's Coat Elemental Armor increased (25% -> 35%), Lightning Armor increased (20% -> 25%), Physical Armor decreased (25% -> 20%), Durability increased (1000 -> 2500)
• Ferryman's Coat now requires Power 12 to equip, craft requirements increased• Fixed Stormbreaker crit preventing you from casting mantras during it (this was an unintentional consequence of another change)
• Fixed not being able to cast mantras during the retract part of the Gremorian Longspear crit
• Gremorian Longspear crit now has an instantaneous hitbox instead of relying on a projectile. Crit anims have been polished to be better telegraphed
• Gremorian Longspear crit now deals +15% chip damage
• Removed sanity requirement for using Blindseer mantras. They still reduce your sanity but you no longer need spare sanity to burn up in order to use the moves
• Increased base HP on Deepwoken Cloaks (2 HP -> 5 HP)
• Light Eater Ring now gives +2% Fire Armor & +2% Lightning Armor
• Windmill Ring now gives +2% Ice Armor & +2% Wind Armor
• Reduced Return to the Dark Ages incoming/outgoing Mantra damage reduction (35% -> 20%)
• Silentheart now has an innate +15% Mantra damage resistance to make up for the RTDA nerf
• Oathless now grants an innate +15% damage resistance against Oath mantras
• Oathless now grants +10 HP
• Blood Scourge now gives less healing from NPC's if you're in PvP combat
• Fixed Unbidden countering damage other than M1's/crits/mantras
• Isshin's Ring no longer multiplies fall damage
• Fishman is now only active while below 66% health
• Blood Shadow is no longer cancelled by your targets blocking and can once again proc on enemies, not just your allies. Blocking will reduce the health drain
• Blood Shadow now has a duration limit of 20 seconds and can be cancelled by attacks. Blood Shadow can now only drain from up to 3 entities
• Increased Blood Shadow health drain (5/s -> 6/s). Blood Shadow now drains less from mobs
• Reduced Azure Flames burn damage per second (10 -> 9)
• Increased PEN on Alloyed Canorian Axe (10% -> 20%)
• Champion's Dagger now has 10% chip damage
• Markor's Inheritor base damage increased (23 -> 24)
• Iron Blunderbuss range increased (7 -> 8)
• Extended Mani Katti hyperarmor duration
• Raised Providence's Thorns base damage (3 -> 5), lowered Providence's Thorns damage cap (53 -> 40)
• Raised Size cap on Ice Beam, Wind Carve, Electro Carve, Flame Repulsion, Warden's Blades, Ice Lasers, Rising Flame
• Raised AoE cap on Fire Eruption
• Reduced Ice Beam size scaling slightly
• Flame Leap can now be modified with Glass Stones
• Raised Range cap on Ash Slam
• Reduced Ice Lasers size scaling, but lowered the damage reduction from increased size
• Fixed Fire Blade only increasing size visually
• Ash Slam's hitbox is now further forwards instead of being centred on you

Bugfixes & Optimization
• Greatly improved server-side performance of ships, especially more complex ones like the Ironclad. This should reduce a lot of the lag caused by server-handled physics in the game
• Optimized cannon models. Should have knock-on performance benefits since ships could have up to 20 of these and the old models weren't well optimized
• Optimized Curved Blade of Winds model considerably
• Optimized Crypt Blade model
• Fixed Unfazed not shielding you against panic damage & stun
• Fixed getting stuck in the tubes in the Duke's Manor
• Fixed the front sails on the Frigate being miscolored
• Fixed rising thunder disabling your character on block
• Fixed Drifting Winds not applying to all mantras
• Fixed cancelling Arc Stomp making it instant
• Fixed upgrades & range modification on Dash
• Fixed issues with guild data getting overwritten between servers. e.g. rooms getting overwritten if you make a new room in one server and change your leader in another

• Fixed animation timing on Club criticals

Patch 1.1.4a

• Lowered Blood Shadow range (35 -> 25), reverted regen per tick buff

Patch 1.1.4b

• Fixed LFT having weird and sometimes incredibly long delays on certain moves

March 20th, 2023

Content & Systems
• Vesperian mask shapes are now Ornaments you can pick in Character Creation or at the Barber, and are no longer locked to specific variants
• Mindsoothe now only heals your allies by default. Pressing F during the windup will now extend your Mindsoothe to everyone around you
• Knives bounty boards now only show valid targets for Grasp of Eylis. Should be easier to find grasp targets now
• Jarvis and the Artisan can now hold on to your equipment pieces and return them to you instead of voiding them if you exit out of their dialog
• Added new VFX/SFX for drowning/wiping
• Added a new stairway down from the blade temple entrance straight to the blacksmith. Should make it a lot easier to navigate

Curse of the Unbidden Rework
• Successful Unbidden counters now end the crit early, letting you retaliate on counter. Unbidden is now positive on counter and gives brief hyperarmor frames
• Unbidden's Ether drain on hit is now based on your weapon damage instead of a percentage of their current Ether. The drain now scales with their Max Ether
• Fixed Curse of the Unbidden counter not negating stuns and other on-hit effects
• Increased Curse of the Unbidden crit cd (3s -> 6s). Whiffing an Unbidden counter now has endlag and places the crit on cooldown for 8s

Balancing
• The law is now more lenient for low-level players, the penalty for crimes is now halved for them
• Removed requirement for total slot playtime on Grasp of Eylis targets (was erroneously super big)
• Reduced windup on Punishment (0.3s -> 0.2s), made windup anim more consistent• Lowered Crypt Blade endlag (0.25s -> 0.15s)
• Lowered Wind Blade endlag (0.35s -> 0.15s)
• Reduced Lose Your Mind maximum damage buff (+20% -> +15%). Lose Your Mind now only increases your damage when below 70% sanity (previously, since LYM curves, even at 90% sanity you'd be dealing 5% extra damage on all moves at no penalty whatsoever)
• Lose Your Mind no longer has the side effect of increasing your insanity gain in the Depths
• Unfazed no longer fully prevents panicking at low sanity, instead shielding you against the damage and stun tag and reducing the duration. Unfazed still prevents shivering
• Reduced Divine Greatsword scaling (14 -> 12)
• Reduced Spinning Swordsman damage buff (+25% -> +15%)
• Increased Heretic's Sutra effectiveness
• Players now load into Arena with 100% sanity

Bugfixes & Optimization
• Fixed Silentheart's damage buff ignoring damage multiplier caps and applying to damage that's tagged to not get multiplied. This was what was causing the huge damage on Poser's Ring
• Fixed Miserables breaking when handling medallions
• Dye compatibility is now based off the cosmetic appearance of your equipment, instead of the stats. In terms of preserving dyes when smelting, the cosmetic's dye now takes priority instead of being voided
• Stunning enemies out of M1's is now more consistent
• Fixed loot bag indicators not showing up
• Fixed gun flourish counter not resetting. Fixes some unpredictable behavior with gun combos
• Fixed not being able to do sliding sprint attacks
• Fixed racial bonuses not being counted for Arcwarder obtainment
• Fixed Stratoshock applying for every lightning user instead of just those with the talent
• Fixed Overflowing Dam on guns not following the damage multiplier cap
• Fixed Spinning Swordsman applying when you have speed debuffs
• Fixed In a Hurry sometimes not applying even when you have a speed buff
• Fixed Bolt Piercer VFX not displaying
• Fixed Thunder Kick VFX not displaying
• Fixed Flame Leap, Strong Leap VFX not displaying
• Fixed Mani Katti locking targets into place on dodge
• Fixed Mani Katti iframes
• Fixed carried entities blocking sightlines for mobs
• Fixed Thunder Kick and Tacet Drop Kick sharing a cooldown
• Fixed Chaser occasionally not aggroing immediately
• Fixed attachment positions on Rosen's Peacemaker, Iron Blunderbuss, Khan Boots
• Fixed Illusory Realm failing your grasp hunts
• Fixed losing the dye on an equipment piece when you smelt it
• Fixed Dread Stacks not having a limit (led to some pretty wacky behavior where you'd have nostun and could heal armor when hit if high enough)
• Fixed Absolute Radiance and Protagonist Syndrome proccing against parries

Patch 1.1.3a

• Fixed Vesperian masks rerolling on respawn (in new servers)

Patch 1.1.3b

• Fixed losing ELO if you disconnected/crashed during the countdown phase of an Arena match

March 13th, 2023

Content & Systems
• New Heavy Weapons Mantra: Punishment
• New Agility Talent: Unseen Threat
• Added some new food recipes
• Assassin now gives a temporary speed boost on assassination to make it have an effect in PvP
• Added a visual for your Tacet's range
• Command: Leech is now a base command of Vow of Mastery. If you had Command: Leech you'll get a talent hand on your next level or on spawn if you're max level

Balancing
• Since uppercuts have a fixed speed, they now deal damage proportional to their swing speed. Light weapons will do slightly more damage with uppercuts than before (to account for the uppercut being slower than their regular m1's), whereas heavy weapon will do slightly less (to account for the uppercut being faster than their regular m1's). Medium weapons will do about the same
• Venting now has a cooldown that matches its endlag (1.5s)
• Ankle Cutter now has a cooldown (4s)
• Shared Demise now knocks its extra targets for slightly less time (5s -> 3s)
• Increased cooldown after feinting reversal flame leap (2s -> 3s)
• Assassinating someone now disables their Vent for the duration
• Lowstride now increases your roll distance while crouched
• You can now assassinate while in Tacet. Doing so will cancel your Tacet
• Extended assassination cooldown per target (20s -> 60s)
• Increased opacity on Obfuscation slightly, multi-part weapons are no longer almost entirely invisible
• Golden Tongue now only buffs your allies (and yourself)

Bugfixes & Optimization
• Fixed breaking your Vow at Yun'Shul not working
• Fixed broken invisibility on Jetstriker, Silentheart, Ghost, etc.
• Fixed Silentheart tattoos not going invisible
• Fixed environmental damage bugging out ice eruption
• Fixed Sunken Predator proccing on parry
• Fixed Sunken Predator stacking
• Optimized status effect handling, will improve performance especially in servers with lots of players and mobs
• Optimized wind direction handling
• Optimized Dungeon encounters
• Fixed assassinating and uppercutting at the same time
• Fixed being able to assassinate non-humanoid mobs
• Fixed infinite reversal flame leap flight
• Fixed getting stuck in terrain when exiting Dimensional Travel
• Fixed getting stuck on top of the Depths when exiting Dimensional Travel

Note: The uppercut damage change also applies to Mani Katti, so heavies won't be insane with it

Patch 1.1.2a

• Fixed Mani Katti movestacking (m1's, crits)

Patch 1.1.2b

• Fixed Hell mode in new servers

March 6th, 2023

Content & Systems
• A mysterious shrine has been uncovered in the Eastern Luminant
• Added Charisma talent: Rule Through Fear
• Added Charisma talent: No Survivors
• Added Charisma talent: Pardon Me
• Added Charisma talent: Off Your Game
• Added Charisma talent: Cult of Personality• Added Agility talent: Shared Demise
• Added Agility talent: Dustlunge
• Added Agility talent: None Left Behind
• Added Agility talent: Pursuit
• Added the Note value of items to their tooltips
• Encounters in Layer 2 now vary slightly in their positioning and enemies between runs
• Dye Packets can now be used to dye your resonance bell
• Added LoD imposter meshes. You should now be able to see low-res models of things in the distance, helping the horizon look less empty and helping with navigation. This will be especially noticeable on low-end devices or on poor connections. Reduced night-time & evening fog
• New Prominence Draw animation

Balancing
• Wayward Rework: Wayward gem now puts a mark on the opponent alerting them that they have been tagged by a wayward mantra. Wayward gem now teleports you after a second has passed instead of instantly
• Removed the weird curse interaction on Umbral Knight where it would deal damage to you if you hit an enemy with hyperarmor. The enchant isn't that crazy to need a downside like this, let alone a buggy one that's inconsistent
• Light's Final Toll now has a large telegraph on the lantern before it hits
• Light's Final Toll swing speed reduced (0.87x -> 0.85x)
• Increased Frigate speed, Merchant Schooners, Schooner, & Sloop speeds
• Increased ship speed boost when sails are angled towards the wind correctly (+45% -> +60%)
• Expanded the range at which sails are considered to be correctly angled
• Reduced Tempo per Erudition point slightly (10 -> 8)
• Audacity now makes you immune to 'Defiant until the End' & 'Last Second Negotiations' when it procs
• Arc Beam no longer puts Lightning Beam on cooldown and vice versa
• Command: Sacrifice now has a small cooldown

Bugfixes & Optimization
• Fixed Air Dash cancelling
• Fixed your last talent class acquired not showing up as a Mystic option
• Fixed Sunken Predator clearing speed debuffs on your enemies
• Fixed Firmly Planted reducing speed debuffs to zero over time
• Fixed Million Ton Piercer. Was non-functional for a few weeks
• Fixed hitbox on Prominence Draw
• Several map fixes, optimized some of the builds in Etrean Luminant
• Fixed Mantra tables not clearing up in deleted song rooms
• Fixed Lord Regent requiring slightly more rep than neutral rep with ministry
• Fixed cauldrons not clearing up in deleted laboratories
• Fixed the alarm room in Floor 2 only giving 1 medallion instead of 5
• Fixed racial bonuses not showing up in Shrine of Order
• Fixed the campfire illusion not being lit
• Fixed color previews on dyes being initialised to the wrong color

Patch 1.1.1a

• Fixed weapon switching in new servers

February 27th, 2023

Content & Systems
• New Intelligence Talent: Neural Overload
• New Intelligence Talent: Water off a Duck's Back
• New Intelligence Talent: Foolish Outburst
• New Intelligence Talent: Twelve Steps Ahead
• New Agility Talent: Low Blow
• New Agility Talent: Lights Out, thanks Subatomic_Sam for the suggestion
• New Str/Cha Talent: Audacity
• New Charisma Talent: Propagandist
• New Charisma Talent: Unnecessary Theatrics
• New Charisma/Fire Talent: Controlled Combustion, thanks manofsteel1001 for the suggestion
• Updated Charmed particles and Allure particles
• Ladder climbing is now a lot smoother than before and won't have you going underground anymore. You now do a short vault at the top of a ladder when you dismount from it to make sure you clear the ledge
• Split Americas Chime region into West Coast NA & East Coast NA
• Character slots now show your oath next to your race
• You can now change your face markings at the Barber

Balancing
• Shrine of Order can now be used at Power 8 instead of having to wait until Power 12
• Shrine of Order can now only reduce a stat by up to 25 points. This ensures that high investment talents still require some degree of investment. Existing SoO builds are unaffected
• Shrine of Order now gives a random flaw instead of Restless. Existing Shrine of Order builds will keep Restless
• Reduced Tacet quest requirement from 10 Cestis contracts to 5
• Reduced Last Second Negotiations Charisma requirement (70 -> 55)
• Taunt no longer affects allies
• Encore no longer affects allies
• Fixed Charmed status proc duration not refreshing on new procs
• Extended Successive Prediction frames to be more effective
• Increased Radiant Kick teleportation range, now sits somewhere between the old range and the nerfed range
• Reduced Bounce Enchant proc rate (33% -> 20%)
• Rising Thunder Dash Hitbox range reduced slightly
• Serpent's Edge range nerfed (8.2 -> 8)
• Wind Eruption travel speed now faster and now grows faster in idle
• ELO range on matchmaking is less restrictive at higher ELOs to help lower matchmaking times
• Beast Burrow is now visible to All-Seeing Eye
• Resurrection bell base duration increased (1.5 -> 3) and windup reduced significantly
• Blood Thirsty talent now shows trails when it procs, increased proc duration
• Flamekeeper Cestus swing speed increased (.87x -> .88x)
• Way of Navae critical now has endlag when whiffed
• Celestial Assault Windup increased (.35 -> .45)

Bugfixes & Optimization
• Fixed character slots occasionally being out of sync with your actual data
• Fixed not getting teleported if you're on a ladder or a zipline
• Fixed Sunset Ricochet hitting allies
• Fixed Kyrsan Medallions gained during the escape sequence not being cashed in as currency
• Fixed Tornado boss cheese
• Fixed Hoplite working on weapons other than spears
• Fixed Rising Thunder freezing you if you block the startup
• Fixed a bug where logging during Rising Thunder would stunlock your opponent forever
• Fixed a bug where rolling a frozen card in Roll 2 wouldn't clear it as your frozen card
• Fixed wiping in Layer 2 saying you're 'ascending'
• Fixed playing 2v2/3v3 with strangers queueing you up for 1v1's instead
• Fixed dialogue auto-translating into nonsense
• Fixed instakills and auto-executing moves not giving HP packs to the killer
• Mobs no longer go invisible immediately upon killing you when no one's around (not a bug but it looked weird)
• Optimized burning status talents handling
• Fixed Lasting Charisma not buffing Sing charm duration
• Fixed Boulder & Encyclopedia shops in Fort Merit
• Fixed Sing combat tagging mobs and making them aggro
• Fixed parrying a multihit causing anyone else within radius to parry it without trying
• Fixed Brachial Spear going through dodge
• Fixed Arc Wave not applying burn
• Fixed an issue where windmills and water wheels were causing the navmesh to be repeatedly updated potentially causing a lot of lag
• Optimized the swamp brains, should cause less server lag in Eastern
• Minor optimizations to New Kyrsa
• Optimized map geometry in Eastern
• Fixed Shrine of Order not displaying the result with your race bonuses added

Patch 1.1.0a

• Tweaked the animations on Light's Final Toll to be easier to read. Visible in new servers though some users may see the old animations until their cache clears

Patch 1.1.0b

In new servers...
• Shrine of Order no longer has a reduction limit on elemental attributes. e.g. your 100 in an element isn't limited to only go down to 75, it can go down to any number

Patch 1.1.0c

• Fixed a bug with a Roblox change that was causing huge frame drops every few seconds for certain players

February 20th, 2023

Content & Systems
• New Medium Weapons Mantra: Prominence Draw
• Capra Redesign: Capras can now choose between a variety of different masks and horns during character creation or at the barber. Masks and horns can be mixed and matched separately to each other. The old Capra mask is still available and has been tweaked to better match the new style, but you're no longer forced to hide your face as a Capra. Capra faces have also been redesigned and given a greater selection. Big thanks to both SudoMesh and Nuttoons for providing feedback & sketches on the development of this redesign, as well as all the feedback we've received from the community
• Capra Mark talents now grant all of each other's bonuses but are each better at their respective trait. All the marks now have equal HP regen, and Mark of Ku now grants improved blood regen. Jurik and Nemit now get slightly improved blood regen, Ku and Nemit now get sanity protection, and Jurik and Ku now get improved food & water
• Kyrsan Medallions are now tracked as their own currency in the bottom right of the screen alongside Notes and Knowledge when you have them. Kyrsan Medallions gained in Layer 2 will be cashed in at the end of a successful run. Existing Medallions in tool form can still be traded with Klaris and Miserables. Currency medallions are instant on turn-in, fixing the long wait times to turn in your medallions. Kyrsan Medallions in currency form cap out at 99
• Added new Blindseer talent at Tier 4: All-Seeing Eye. Thanks to World_Aegis for the suggestion
• Arc Suit mantra now has upgradeable damage resistance
• New Spark for Tranquil Circle added
• New Rare Ring
• Added unique designs for a variety of existing rings
• New Guild Base Room: Fish Pond. Get fishing!
• You can now fish in rivers and ponds instead of just the sea
• Added targeting reticles during the windup of moves that target enemies with your mouse. Should make these moves considerably easier to aim
• Added preferred region lobbies to Chime of Conflict 1v1's. Note that these are just separate lobbies you can choose to join and aren't actually guaranteed to get you into the region you want, it (sadly) still depends on Roblox matchmaking. This should make getting queued up against people in your preferred region easier, though

Balancing
• Core attribute (STR, INT, WLL, etc.) training requirements now no longer scale up as you progress them, making training these less of a slog at high investment
• Chaser base HP lowered
• Added a lot more invasion spots for Grasp of Eylis in the East Luminant
• Blindseer Beam damage buffed
• Arcwarder suit now has iframes on the second half of its windup
• Karita Drop Kick now lands 15% faster when casted while wielding Jus Karita
• Increased Shotel chip damage (15% -> 20%)
• Reduced Kyrsblade chip damage (35% -> 30%)
• Fixed blocking the initial hit of rising lightning keeping you stuck in place
• Thresher Scales no longer locks you out of rolling Bloodiron Spirit. If you got Bloodiron first you could do the quest and get Thresher Scales, so it didn't make sense for the opposite to still be blocked
• Fixed being damaged by fire during Rising Thunder
• Tornado now pulls opponents hit into the tornado
• Tornado damage buffed slightly
• Reinforced Armor PEN reduction buffed to 40%, now gives HP
• Gale Trap hitbox is now considerably more responsive
• Radiant Kick range decreased

Bugfixes & Optimization
• Mouse targeting for moves is now far more reliable when targets are out of range. Should make all mouse-targeted moves considerably more reliable, preventing them from randomly not activating even when it seems like you have a target
• Fixed Impairing Blow sometimes not proccing if the enemy had a speed debuff as well as a speed buff
• Fixed buggy behavior with Astral Wind's teleportation. Should now respect the same safety locks as other forms of teleportation
• Fixed Tough Love causing you to attract aggro despite not being the aggressor
• Fixed not being able to act while Gale Trap is active
• Corrected Miserables asking for 10 medallions instead of 5
• Fixed being able to pass down Mantras

• Narrowed some of the Capra horn variants, made the old-style mask closer to the original in its design

Patch 1.0.9a

In new servers...
• Fixed mob patrol pathfinding breaking. Wasn't mentioned in the update but there were optimizations on this end that should help performance especially on the surface
• Fixed fishing rods

Patch 1.0.9b

• Fixed a bug caused by a Roblox update that was causing players tools to void if they died while holding them out. Also meant that if you died while holding a weapon and swapped it out in fragments it'd void. This bug mainly occurred in the Depths

February 13th, 2023

Content & Systems
• New Lightning Mantra
• By using the Chime of Dwelling inside your base as a leader, you can now pull up a map of your base and delete rooms that you aren't happy with. Deleting a room will free it up for you to build another type of room there. You don't have to buy the room extension itself again. Deleting rooms will delete the NPC's inside too, but you will keep your guild's donated books
• A mysterious shrine has been uncovered in the Eastern Luminant
• Element trainers no longer care if you're trained in another element (avatar build is real)
• Expanded 'Studies on Canticlysm, Vol. IV'

Balancing
• Arcwarder progression now only has 5 tiers instead of 8, making it faster to progress
• Arc Module: Null now gives HP
• Stormbreaker CD now starts when weapon is retrieved, CD increased from (4 -> 5)
• Increased endlag on Master's Flourish
• Increased the size of Storm Cage, giving the victim more room to breathe
• Shotel posture damage increased (2 -> 4)
• Iceberg heal cap reduced (10% -> 8%), upgrading it now reduces the CD
• Gold Bullet speed buff reduced (20% -> 10%)
• Revenge now stuns but is no longer compatible with Wayward
• Ice Eruption cast time is reduced when equipped with a Round Spark
• Brick Wall now reduces knockdown (not ragdoll) duration by 30%
• Beast Burrow now has an indicator before the user comes up
• Illusion Clones now deal reduced damage compared to the user. CD increased (16 -> 18)
• Conditioned Runner healing is now slightly reduced when in PvP combat
• Exhaustion Strike ether cost reduced
• Fixed Reinforce CD being lower at lower levels
• Light's Final Toll is now considered a LW and can no longer be enchanted (matches other non-weapon investment scaling weapons)
• Serpent's Edge range reduced (8.5 -> 8.2)
• Dragoon base damage reduced (18 -> 17)
• Lightning Beam is now a 0 star Mantra
• Fixed Radiant Kick going through parry
• Reduced Solar duration (10s -> 8s)

Bugfixes & Optimization
• Fixed an issue where if you had all your Mantra slots filled but one you'd only ever roll a single Mantra in your hands. Should fix the issue where people had the reqs for several mantras and were only rolling 1-2 mantras a hand
• Fixed players being able to wield oath mantras without the relevant oath
• Fixed Equalizer proccing dodge talents on countering (a lot of these were actually detrimental to the user)
• Wayward no longer makes you briefly invisible to fix some issues with stacking invisibility and bad telegraphing
• Fixed being able to break galewax candles and the ignition base doors in Floor 1
• Fixed Gremorian Longspear Critical not being responsive
• Improved Klaris & Miserables turn-in speed
• Fixed being able to FF push with wind step
• Fixed Hero Blade crits giving hair
• Fixed knock-up attacks like Rising Flame not having a max range for the teleport
• Fixed Bulwark Helm having Heavy Lifting (a deprecated talent), now gives Strong Hold
• Fixed a bug where you could get an oath but not the talent for the oath
• Fixed Authority patrol breaking and not giving a reward
• Fixed bandits spawning in guild bases & arena rarely
• Fixed being able to guild base hop with a glider
• Fixed a memory leak with Railblade particles not cleaning up
• Fixed the Campfire disguise missing its fire

Note: To clarify, the Brick Wall change is a buff. It reduces the duration of the knockdown status against you.

• Fixed deleting a room in your guild base deleting all the NPC's in your guild base for that server (no NPC's actually lost, it's just visual)

Patch 1.0.8a

Fixed Deep Gems not working & animations being frozen with Lightning Rising

February 6th, 2023

Content & Systems
• Added 2 new earrings & 2 new pendants, all of which are now in Chaser's lootpool
• Added a new button to the main menu's server list that lets you join the previous server you were in. This will only show up if you returned to the main menu through the button ingame, and not if you manually rejoined. Naturally, the button also won't show up if you pick a slot that's in a different place
• You can now roll up to 4 Mantra cards in a Whisper hand. Mystery Mantras will now only show up when you roll the full 4 Mantra cards, with the 4th card rolled being a mystery
• You can now view the stat requirements of talents you've already learnt in the rest menu. Note that this doesn't include required talents/quests, only attribute reqs
• You can now choose how many bullets to encase with a slider. The cost is now 1 Note per 5 bullets
• Finesse has now been merged into Now You See Me. If you had Finesse you'll be given Now You See Me automatically. If you had both, you'll get a talent hand on your next level or on spawn if you're max level
• Added static Owl spawn to the Lordsgrove
• You can now pick your Arc Suit color using a Dye Packet
• Players with an existing murmur can now obtain Ardour Manifestations
• Ship sails and flags now light up when they're catching the wind fully
• Abilities and items now flash when they come off cooldown
• Humanoid mobs now have their respective racial talents, e.g. Canor NPC's do less damage to their allies
• Mantra requirements now show up under the FROM tag on talents
• Mystic now affects your Shrine of Chance rolls somewhat
• The color of Tiran's Feathered Glider now matches their hair color. Thanks to HeyItzDaredevil for the suggestion

Balancing
• Vent knockback now pushes away from you instead of always pushing where you're looking
• Proccing Solar mark on someone with an existing Solar mark now renews the Solar mark instead of doing nothing. Being Solar marked now reduces your Tempo gain multiplier and your Ether regen from Tempo, but Solar now has a cap on how much Tempo it can steal on vent. Increased Solar mark duration (9s -> 10s)
• Increased Rising Flame damage. Damage is no longer reduced by range modifiers
• Reduced the damage reduction on Fire Eruption from adding AoE modifiers
• Increased Now You See Me passive agility (1 -> 3)
• Whiffing Eclipse Kick or getting stunned out of the windup now gives the user a speed penalty
• Increased Stormbreaker Critical CD (3s -> 4s)
• Polite Awakening now only procs when below 20% Health
• Fixed Riot Breaker lowering posture damage into the negatives
• Cheap Trick Iframes reduced
• Ice Dagger windup increased (.2s ->.3s)
• Getting hit by Storm Cage now pushes you back into the circle
• Showstopper now removes speed buffs
• Fixed Ice Hero Blade Critical receiving parry stun
• Ghost Invisibility reduced and CD raised from (5s -> 8s)
• Risky Moves duration reduced
• Grand Javelin windup increased (.45s -> .5s)
• Reduced the damage scaling on Glacial Arc
• Exhaustion Strike posture damage nerfed from (10 -> 6)• Exhaustion Strike no longer blockbreaks on posture transfer
• Encased bullets can now be stacked up to 999
• Meteor Impact will no longer proc if you uppercut
• Meteor Impact no longer multiplies your range, instead adds +3 to your range
• Reversal Flame Leap's hitbox is no longer larger than the base Flame Leap hitbox
• Reversal Flame Leap no longer procs Meteor Impact (base flame leap still does)
• Reduced speed scaling on Burning Servants
• Glare can no longer be feinted
• Radiant Kick can no longer be feinted
• Kyrsglaive base damage reduced (20.5 -> 19.5), bleed adds a 30% damage bonus so it was outdamaging every other spear by a long shot
• Scaled up Serpent's Edge model to better match its range
• Gold Bullet speed buff reduced (33% -> 20%)
• Obfuscation speed boosts no longer stack, speed boost increased to account for this
• Under The Radar is now a Common talent
• Air dashes are now shorter when carrying something or someone
• Increased the cooldown on entering and re-entering a guild base again in quick succession
• Improved the backstab formula to favour hits from the side less
• Moves with high knockback no longer extend air combos
• Scaled up Petra's Anchor model to better match its range

Bugfixes & Optimization
• Fixed rarely being able to lose a mantra permanently in a few different obscure cases
• Fixed Guns having a huge uppercut & flourish range
• Fixed a bug where uppercuts could flourish repeatedly
• Fixed uppercuts not being consistent on their knockup
• Fixed Etrean Molt reducing your duration of statuses you inflict and not the duration of statuses inflicted on you
• Fixed Flame Wisp having heals as if it were Level 5 always instead of scaling with upgrades
• Fixed Spinecutter anim playing over M1's/Mantras
• Fixed Curved Blade of Winds causing venting and a lot of non-wind mantras to proc aftercut
• Fixed a bug that would cause particles to linger when using Vigil's Grace
• Fixed not being able to dodge Radiant Kick
• Fixed getting cancelled out of Ice Eruption leaving you unable to act for a second after
• Fixed Soothing & Appalling potions not restoring/draining Ether
• Reduced particles on Blinding Dawn
• Fixed a minor grammar error in the Reset text

Patch 1.0.7a

In new servers...
• Fixed Etrean Luminant display having a typo
• Fixed Solar proccing on every hit, even ones parried or dodged
• Fixed feinting Radiant Kick making it instant

Patch 1.0.7b

• You can now see which servers your friends are in in the main menu server list. Servers with friends are sorted to the top of your server list. Note that this depends on your privacy settings, so if your friends have it so people can't follow them, they won't show up

January 30th, 2023

Content & Systems
• The Chaser boss fight has been reworked in a few ways. Breaking all the jars no longer guarantees a kill on Chaser, and actual damage has to be dealt to him to bring him down. Chaser now heals from his jars, so you'll still want to get the jars down as quickly as possible. Once all the jars are broken, Chaser will be weakened, tiring after a string of attacks. The final phase of the fight that deals constant AoE damage to those outside the safety area can now no longer be blocked
• Added a new arena: New Kyrsan Arterial Rail
• Reworked Twisted Puppets
• Run it Back beacon VFX reworked
• You can now toggle Arc Module: Null with Arc Suit active by pressing "N"
• Shrine of Order now grants/removes elemental mastery talents (e.g. Expert Flamecharmer) when requirements are met/no longer met. Shrine of Order builds with missing mastery talents have been automatically granted these talents now
• The list of Echo upgrades and modifiers now has a symbol next to the Echo name if its fully upgraded or enabled for modifiers. Thanks to skynate07 for the suggestion
• Arena 1v1's now have a rating system to evaluate your performance. Your rating is account wide and starts at 800

Balancing
• Buffed Chaser & Scion loot. Both now drop loot of 1 star higher quality. This means that 2 star and 3 star loot will also drop from them more frequently
• Ironsinger plates can now drop from Chaser and Scion
• The chest reward for defeating the Nest Corridor bounders has been buffed
• Improved speed of Arena matchmaking. Reduced the bonus enchants/legendary weps give to your strength estimate in matchmaking to avoid level 13 enchant users fighting level 20's without enchants
• Legendary Weapons are now equivalent to having an enchanted weapon in arena matchmaking, and will prevent you from matching with equal level players without an enchant/legendary
• Increased King Thresher Spine sell price, Frozen Membrane sell price
• Gaze cooldown is now extended by the duration of the gaze so it can't be stacked. Using Gaze while your previous Gaze is active will cancel the current gaze and restart the timer
• You can now Destroy structures with Gale Punch & Air Force
• Capped & reduced Frost status duration scaling with logstones on Ice Mantras. Should fix huge Saint Jay durations in particular
• Fixed Inhale proccing on Ice Lance
• Bloodless now has diminishing returns for additional targets hit
• Cauterized Wounds is now slightly less effective when wielding NLK
• Gravity Field bubble now expands to 50% of its original size as opposed to the current 30%
• Gravity Field "No Gravity" variant now pulls targets back in who escape
• Fixed not being able to vent out of knockdown
• Fixed Stormbreaker crit not having PvE scaling
• Using the Shrine of Order now downgrades the upgrade level of any upgraded mantras you no longer meet the upgrade requirements for
• Kyrs weapons are now demoted to Legendary rarity (formerly Mythic) so you can actually spot the rarer drops in L2
• Attribute flasks can now be sold for 30 Notes

Bugfixes & Optimization
• Fixed issues with Resonance marker limit being unreliable between realms. This update will reset your existing markers
• Fixed Ether buffs incorrectly showing up on the stats for Hidden Tendril, Nullifying Clarity, Comeback Kid, Impervious Slumber, Cheap Trick, Mirage from the Deep, Arc Module: Null, Arc Module: Leap, Arc Module: Dash, Arc Module: Eject, Arc Module: Guard, Prevailing Westerlies, Decisive Winds, Vigil's Grace, String Trick. These never actually gave any Ether
• Fixed a Medallion dupe
• Fixed corpses falling apart if they died while ragdolled
• Fixed a memory leak with vent particles
• Fixed activating Rhythm causing you to Vent at the same time
• Fixed the Vigil Initiate shop
• Fixed Various Enchants bypassing Arc Nullify
• Fixed a bug where Deepbound players would spawn into the Depths with an orange hp bar
• Kyrsan Medallion turn-in is now faster and gives you iframes during the turn-in in case it takes longer than expected
• Element trainers will no longer prompt you with mantras you can't upgrade
• Reduced the intensity of Unbidden proc particles
• Puppet Master report can no longer be found outside Merit
• Fixed Dark Rift

Patch 1.0.6a

• Reduced Chaser HP. His HP now scales down for solo runs (doesn't scale up)
• Reduced Chaser's heal from the jars
• Chaser is no longer completely immune to Vampirism and Bloodless
• Extended Chaser kneel duration in exhausted phase. Should let you get some more hits in
• Gave Chaser a larger hitbox
• Buffed number of drops from Chaser/Scion

Patch 1.0.6b

• You can now see your global ranking in Arena 1v1's. If your rank is too low, you'll show up as 'Unranked'

• Added new Arena ranks:
Godseeker (Top 10 Players)
Grandmaster (Top 50 Players)
Master (Top 100 Players)

• There is now a global leaderboard you can view in 1v1's of the top 200 players

Patch 1.0.6c

• Guilds are now displayed alongside the global rankings
• Fixed the voyaging forever bug

Patch 1.0.6d

• Fixed "15 minutes remain" showing up in some servers. Seems to be a Roblox change causing something usually hidden to show up

January 23rd, 2023

Content & Systems
• Shrine of Chance now gives you a choice of 3 cards. Cards that are prevented from rolling for Roll2 are no longer prevented from rolling for Shrine of Chance
• Starting now, a counter will go up each time you drown at max level. Once you've drowned 15 times at max level, you'll now be sent straight to Layer 2 when being sent to the Depths. To reiterate, all players will currently be at 0 max level drowns as the counter has only just started
• Added Pickaxe shops & Rock spawns to the Depths
• Added some new character creator names
• Added some contextual dialog to NPC conversations depending on the weather or other factors. Thanks to Doliousis for the suggestion
• Added a branch to the Songseeker/Aratel waterway that leads to the Monkey's Paw to speed up travel there
• Added elemental training gear to Miner's Landing. Added back missing Training Gear to Summer Isle and Fort Merit
• You now gain additional Echoes for: crafting a Master armor, completing Layer 2 without a Light Hook, & winning a Chime match

Balancing
• The maximum damage multiplier cap is now 1.75x. There is now a soft cap at 1.5x where damage multipliers added past 1.5x are halved in their efficiency. e.g. 2x damage becomes 1.75x damage, 1.8x damage becomes 1.65x damage, etc. As with previous multiplier caps, this doesn't apply to scaling or base damage, and only applies to damage multipliers from talents like Lose your Mind, Nullifying Clarity, and Matador. We don't expect this to change much for most players, as multipliers will only hit these caps if you stack extreme numbers of them
• Air Dashes are now shorter on lower HP (this already applied to regular dodges but not air dashes)
• Rare & Legendary Mantras are now much less rare
• Beating Chaser/Scion now gives you much better progress for Depths resonance paths
• Chests in Crypt of the Unbroken are now larger
• Crypt of the Unbroken events now give more EXP
• Stronger variants of monsters now have a higher chance of dropping their rare monster parts
• Hive Drone now grants +5% Wind Armor
• Fixed a bug where Gran Sudaruska's ice element change would proc on mantras too instead of just on weapon attacks, dealing way more damage than intended especially when paired with Crystal
• Adjusted enchant rates on some mobs
• Crustaceous Rex, Deep Owl, Alpha Megalodaunt grab moves now give the grabbed target iframes during it
• Fixed Pocket Bombs triggering when you dodge or parry a hit
• Buffed Ironsinger Heavy Plate
• Ether Blade ether regen on proc increased
• Added a visual for Ether Conduit
• Fixed Crystal procs not detonating on monsters
• Fixed Crystal on Chilling enchant doing nothing (other than giving slightly more damage) even though it visually looks like it's proccing crystals. Chilling with Crystal now procs a crystal stack on M1 but can't stack further than 1. This is useful for proccing Crystal Breaker but also for setting up crystal mantras for a detonation
• Damage multipliers no longer apply to Crystal explosions (scaling still applies)
• Fixed Crystal Breaker's explosion not scaling with the number of crystals on the target
• Crystal Impale now has some endlag when you whiff it
• All the Dead Gods no longer applies to allies
• Parrying Dread Breath now has autoparry frames throughout
• Reduced Dragoon base damage (20 -> 18), range (12 -> 11)
• Increased Revolver base damage (13 -> 14)
• Reduced Curved Blade of Winds swing speed (0.8x -> 0.78x)
• Kyrsglaive base damage reduced (21 -> 20.5)
• Increased windup on Railblade aerial crit
• Decreased Gran Sudaruska ICE scaling (9 -> 8), increased HVY scaling (3 -> 4)
• Haunted Gale now has a cooldown (2s)
• Increased base Eureka ether gain (15% of mantra cost -> 20% of mantra cost), increased intelligence scaling
• Sunset Ricochet no longer ricochets more than once
• Absolute Radiance works on Saint Jay now

Bugfixes & Optimization
• Improved variable timesteps on humanoid mob checks. Should be helpful for performance. Will also mean humanoid mobs react to threats more quickly
• Reduced number of props in East Luminant, should help with lag
• Optimized the Summer Isle cannon, was pretty laggy in large servers
• Fixed Blunderbuss firing twice with bullets and dealing huge damage
• Fixed Protagonist Syndrome & Absolute Radiance aura stacking and causing frame lag
• Fixed crystals growing visually on targets even when Crystal doesn't proc
• Fixed Blue and Green inputs being swapped on the color picker UI
• Fixed tutorial softlock when starting with gun
• Fixed Pleeksty's Will doing nothing
• Using Champion's Whirlthrow on mobs that are immune to being thrown no longer resets its CD
• Fixed players who already had Treefelling Blow not being able to complete the treefelling quest
• Fixed Crustaceous Rex, Deep Owl, Alpha Megalodaunt grab moves ignoring iframes and spawn FF
• Dealbreaker description corrected
• Fixed ropes not being climbable at Monkey's Paw
• Fixed not being able to pick up your own dropped items with the Ironwoken modifier
• Fixed Tears of the Edenkite bubble pop not proccing on flourish against enemies with hyperarmor
• Fixed Solar not marking enemies with hyperarmor on flourish
• Fixed the snipers in Floor 2
• Fixed not being able to reroll Bloodiron Spirit if you have Thresher Scales
• Fixed Umbral Bullets not having a speed debuff on Rifles/Shotguns
• Fixed Gold Bullets not giving a speed buff to Rifles/Shotguns
• Corrected Ether Conduit's description to match its functionality
• Fixed Sunset Ricochet ricochet-ing to allies

Note: the multiplier cap doesn't apply to Wind-Up

Note: Using a whirlpool doesn't count towards your drowns. Using the whirlpool will also always send you to Layer 1.

Patch 1.0.5a

• Fixed humanoid NPC pathfinding in new servers

January 16th, 2023

Content & Systems
• Added new Eclipse Kick spark compatibility
• Added a new Echo upgrade: Advanced Starting Weapons
• Added four new starting weapons for the new echo upgrade: Irontusk (Spear), Avenger (Greatsword), Quickfang (Rapier), Silversix (Flintlock). Special thanks to Fyxter for their concept art
• You can now pass down Legendary and Enchanted items at the Hippocampal Pool by spending 100 echoes for each item
• Humanoid mobs can now use enchanted weapons
• The following mobs now have a chance to spawn with Enchants according to their difficulty: Royal Etrean Guards, Adretian Officers/Captains, Hive Guards, Hive Adjudicators/Arbiters, Ignition Union Fighters, Legion Captains, Legion Snipers, Nomads, Bandit Leaders, Divers, Immortal Guardians, Knives Captains, Depths Angels
• The Black Diver guard NPCs in Castle Light are now Journeyman divers to be more lore-accurate
• Buff pips on equipment tooltips now show you their corresponding buffs, making it much easier to tell exactly what stat rolls your equipment has• The color picker UI now has text fields for RGB and for Hex codes so you can edit them for specific colors
• Added Journeyman Diver Robes outfit
• Added Journeyman Diver NPCs
• All Enforcer Weapons now have the Enforcer Spin Critical (only the GS version doesn't guardbreak)
• Added the updated version of New Kyrsa's theme 'Kyrie' by Naktigonis
• You can now hire an Antiquarian for your base when it's large enough
• You can now see the area your teleportation markers are in
• Your max limit on Teleportation bell markers is now per-place instead of across the entire game. This means that if your limit is 2, instead of only being able to place 2 across the whole game, you can now place 2 in the Depths, 2 in the Etrean Luminant, and 2 in the East Luminant
• You now get Adept/Expert/Master attunement talents as soon as you increase your elemental attributes to the requirements, instead of levelling up after hitting the requirements

Balancing
• Repairing/salvaging a Dinghy no longer costs notes
• Voidwalker EXP for higher level bounties now scales higher
• Layer 2 runs without a Light Hook now give double EXP for every boss/encounter you do in the floor. The bell progress gained by defeating the floor's boss is now also heavily increased when you defeat it without a Light Hook. Note: This does NOT apply to your Light Hook running out while you're in the floor. You only gain these benefits if you ENTERED Layer 2 without a hook
• There is now a 2 second cooldown after getting up from knockdown state where you can't be knocked down again, knockdowns during the CD instead turning into regular stuns
• Restless now slightly reduces your base health regen
• Added a CD after Wayward before you can confirm into Eclipse Kick (you could mask the windup with the wayward vfx)
• Fixed being able to sprint/jump during Eclipse Kick
• Dinghy HP increased (250 -> 300)
• Schooner HP increased (1400 -> 2000)
• Merchant Schooner HP increased (2000 -> 3000)
• Frigate HP increased (3000 -> 5000)
• Reduced damage of cannonballs against ships (250 -> 200). Now that you can finally catch other ships, ship fights actually end pretty quickly now
• Fixed Blinding Dawn sharing a CD with Rapid Punches
• Heavy Aerials are now slightly slower and have a slightly longer CD (2.5s -> 2.8s)
• Buffed Blinding Dawn damage by about 25%
• Dawnwalker Mantras now have Songchant scaling. Their damage with 0 Songchant is lower than before, but with Songchant investment the damage is where it was before (except Blinding Dawn, which is higher)
• Monster Mantras now have Songchant scaling. Their damage with 0 Songchant is lower than before, but with Songchant investment the damage is where it was before
• Fixed Shoulder Bash not scaling with Fortitude investment
• Starkindred Mantras now have Songchant scaling. Their damage with 0 Songchant is lower than before, but with Songchant investment the damage is where it was before
• Reduced Brachial Spear AoE and damage
• Railblade Hyperarmor is now only applied after the windup has been completed
• Return to the Dark Ages now works against Crystal explosion procs
• Added a max timer to your weapon returning to you with Stormbreaker
• You no longer receive parry stun during Hero Ice blade critical
• Heretic's Sutra now procs shared misery and piercing will for longer (6s -> 15s)
• Lightning Kick Windup increased (.3s -> .45s)
• Lightning Stream CD increased (10s -> 15s)
• Ice Forge damage and speed modifier nerfed
• Ice Forge Shurikens now spawn behind the caster if they found a target to track to give the target more time to react
• Storm Cage duration nerfed
• Ice Smash now guard breaks
• Fixed All the Dead Gods proccing even off a parry
• Lightning Stream spark damage reduced
• Grand Javelin triple shot damage reduced, CD increased (10s -> 15s). Triple Shot can no longer daze enemies
• Link Conduction now reduces mantra cost by 30% per link instead of 70% per link
• Lightning Impact slam segment now guard breaks
• Scaled up Kyrstreza model to match its range
• Fixed Curse of the Unbidden countering self-damage & world damage
• Petra's Anchor critical posture dmg reduced

Bugfixes & Optimization
• Fixed Restless not showing up for those who used Shrine of Order
• Fixed Nerin not removing Marauder from those who ask
• Fixed dodging the first hit in a fight not giving you starting tempo
• Fixed dodged hits counting towards damage contributions
• Fixed a bug where if you couldn't roll talents/whispers due to not having enough options, you wouldn't be able to roll any other hands, effectively softlocking your hands
• Reworked how Symbiotic Link identifies allies
• Symbiotic Link's ally link can no longer be parried by your ally
• Fixed logging during Judgement leaving players stuck
• Fixed a bug causing Stormbreaker crit to randomly break
• Fixed a bug causing Flame Wisp to randomly break while summoned
• Fixed ledge hanging on a guild base door breaking your ledge hang
• The combat tag in the Depths trial now expires after 10 minutes so if it breaks for some reason you can relog and try again
• Fixed Voidwalker bounties voiding if your target enters a guild base or illusion realm
• Fixed a bug where you could still equip Gran Sudaruska as a Contractor
• Fixed color picker UI not initialising with the cursors in the right place
• Fixed phantom TP bell markers
• Fixed TP bell markers disappearing when travelling between luminants
• Fixed Dread Breath dealing exponential PvE damage
• Fixed Mecha Gatling dealing exponential PvE damage
• Fixed Gran Sudaruska being affected by elemental resistances & immunities
• Fixed not being able to roll True Ether Bullets with a Rifle
• Fixed Starkindred wing color not matching your variant
• Fixed Gravity Field waking up knocked enemies
• Fixed Poser's Ring not working after flourish and being negated in other niche scenarios
• Fixed Arc Beam being cancelled leaving a lingering slow status
• Reduced the rate of Unbidden vfx to reduce lag
• Fixed certain shops in the East Luminant not letting you buy in bulk
• Fixed no combat tag applying during Floor 2 escape sequence
• Fixed getting stuck in the candle room in Floor 1
• Fixed being able to spam feint Reversal Flame Leap to fly
• Fixed portals showing your particles on your character such as enchants. Portals now hides lights, trails, and beams on your character

Note that 'knockdown state' is different from ragdoll state. Knockdown state is the superior stun where you get knocked on your back by certain moves.

• Voidwalkers can now always invade people above their own level, regardless of the level gap. This should alleviate some of the 'no valid bounties' issues, but they will be difficult bounties
• Voidwalker invasion level difference limit increased: 5 -> 6

Patch 1.0.4a

In new servers...
• Fixed Rising Shadow
• Fixed NPC's rolling Yun'Shul and NLK enchants

January 9th, 2023

Content & Systems
• Unique Critical for Petra's Anchor added
• Updated anims for Curved Blade of Winds added
• While they're progressing, Contractors now send their victims in the Depths to Layer 2 instead of wiping them outright. Once the Contractor has fully progressed their oath, their victims will wipe as usual
• Emergency Repairs and Spare Nails are now automatically acquired with enough Repair Hammer use. If you already had these talents, you'll get hands of talents refunded once you've used your Repair Hammer enough
• Cannonballs that hit water now have a small AoE that'll damage mobs in the water to make it easier to deal with mobs attacking your ship
• Hitting a sea monster directly with a cannon shot will now cause a blood splatter and deal significantly more damage• Replaced Chaser's re-used laughter with his own unique laughter voice acted by DemStormz
• Using the Shrine of Order now gives you the Restless flaw. Existing builds that used the Shrine of Order before will be automatically granted Restless. We thought Shrine of Order could do with a downside due to the crazy builds that can be created with it, and Restless is a pretty minor flaw
• Removing Oathless through Yun'Shul no longer gives you Restless. If you removed Oathless before this patch, you'll get one of your flaws removed automatically
• Miserables now removes Tarnished when you gain clarity
• You can now create Umbral Bullets with Umbrite

Balancing
• Parry CD now resets when being hit by a mantra that can be parried. On multi-hit mantras, this only applies to the last hit, so whiffing during the multi-hit punishes you for the remainder of the mantra like before
• You can no longer use the Shrine of Order with an oath
• Increased EXP reward for beating Scion of Ethiron by a lot
• Increased EXP reward for beating Chaser by a lot
• Increased base duration of Arc Suit (10s -> 15s)
• Sped up Arc Suit equip speed by roughly 20%
• Vigil's Grace's knockdown now has a 3 second cooldown after landing a knockdown
• Equalizer now only counters M1's, crits, and mantras specifically. This is to fix issues where if you dodged with talents like Mirage Clone it'd trigger the counter, making it inescapable if you had those talents
• Fixed Wild dealing AoE damage to your allies
• Gran Sudaruska swing speed reduced (0.64x -> 0.62x)
• Gran Sudaruska ICE scaling reduced (10 -> 9)
• Reduced Kyrsblade MED scaling (7.5 -> 6)
• Increased Kyrsglaive base damage (19 -> 21)
• Removed additional debuff to Rifle shots if initial blast of shot hits. Now in line with other guns
• Gilded Knife is no longer a rare weapon
• Fixed Gran Sudaruska being considered legendary rarity and not mythic
• Fixed Poser Ring doing less damage than your normal M1's
• Added a max range to Static Allure
• Petra's Anchor range buffed (8.5 -> 9)
• Fixed Kaido Mantra not being parryable
• Wind-Up bell now has a cap on its damage multiplication but now has an additional flat damage increase applied to make it more useful on a broader range of weapons
• The guards at Castle Light are now Black Divers and are much stronger
• Castle Light is no longer lawless
• Increased Heretic's Sutra insanity damage
• Fixed Arc Wave sharing a CD with Thunder Kick
• Dread Breath CD increased (10 -> 15)
• Fixed not being able to dodge all 3 projectiles for Triple Javelin

Bugfixes & Optimization
• Fixed breaking out of Frozen state deleting other stun tags. This meant that freeze procs could clear stun tags on bosses like the Scion, ending their stun states early
• Fixed an interaction where if you freezed an enemy with your Chilling M1, the proc from Chilling would break the freeze instantly
• Fixed Flintlock infinite air combo
• Fixed Arena loot operating on pre verse 2 levels and only ever giving the lowest tier of loot
• Fixed a bug where at max level with no attribute points you could learn your first element without incurring an attribute point cost (the first element you learn doesn't give you an extra attribute point, only subsequent elements)
• Fixed using Lightning Stream on someone from guild base causing them to fly
• Fixed Piercing Will not working with Heretic's Sutra
• You can no longer use the Guild Officer tool in Arena/Dungeons
• Beating Layer 2 without a light hook no longer returns you to Castle Light (so you won't get jumped out of nowhere)
• Fixed visionshaper rifle clones proccing crystal
• Fixed mobs wielding rifles behaving weirdly
• Fixed a bug causing guns to have lower range than usual
• Fixed Erisore bullets not being craftable
• Fixed coated bullets occasionally breaking your character
• Fixed losing loot when leaving Layer 2 Floor 2 if you were holding it
• Fixed a bug where chaser could break and softlock the run
• Fixed Merit bounty boards being missing
• Fixed there being no Umbrite spawns in the Depths
• Fixed Shrine of Order stat summary sometimes being off by 1 or 2 points
• Fixed an issue with collision grouping that was causing moves like Grand Javelin to ignore monsters
• Optimized the collision geometry of a lot of models in the game. Should improve performance somewhat

• Added Mystics to Castle Light, Voidheart, Greathive Aratel, and Miner's Landing

January 3rd, 2023

Hotfixes
• You now gain tempo when hit by mantras, instead of just when hit by M1's & crits
• Increased Prayer Beads effectiveness
• Increased Math Textbook effectiveness
• Increased How to Make Friends effectiveness
• Heretic's Sutra insanity is no longer over time and is instead a flat amount instantly
• You can now donate money to other guilds by talking to their guild treasurer
• Regular owls now rarely drop Void Feathers. Visionshaper was stupidly hard to progress despite being one of the most niche oaths

• Judgement now gives your target iframes during its duration
• Starkindred Fire Blade no longer executes
• Added a max range to String Trick
• Reduced Hivelord's Hubris HVY scaling (11 -> 10)
• Railblade crit CD increased (8s -> 9s)
• Reduced Railblade crit knockdown duration (1s -> 0.5s)
• Reduced Railblade swing speed (0.7x -> 0.68x)
• Chaser is now resistant to Bloodless and Vampirism

• Voidmother return locations are now per-luminant, fixing a bug causing people to spawn back in the middle of nowhere
• Fixed turning in Broken Gatling Gun to Carrion
• Fixed Exoskeleton dura not being scaled to match Verse 2 levels
• Fixed a movestack with flourish hits and uppercuts. You can now feint out of them with mantras
• Fixed Sinister Halo being invisible in the overworld
• Fixed infinite air dashes in the Depths
• Fixed Hiri dialogue looping
• Fixed Coral Spear doing self-damage
• Fixed Treasurers not being hireable

January 2nd, 2023

Happy new year! Just a reminder that for the time being updates will still mostly be hotfixes every few days - we aren't on a weekly schedule right now.

Hotfixes
• Destructive Recovery Rework: Destructive Recovery now causes your enemies to regenerate significantly less posture when they parry you
• In Twain & Lethal Force have been merged into Lethal Precision. For those who had In Twain or Lethal Force previously, you'll automatically be given Lethal Precision. If you already had Lethal Precision, you'll be refunded a hand of cards for each of the removed cards you had
• Lethal Precision is now rollable on medium and heavy as well
• Unyielding Focus has been merged into Disbelief. If you had Unyielding Focus you'll get a talent hand on your next level or on spawn if you're max level
• Encouraging Presence has been merged into Conquer your Fears. If you had Encouraging Presence you'll get a talent hand on your next level or on spawn if you're max level
• With some of the Mental Fortress talents getting merged and the class being easier to get, Blindseer now explicitly requires 40 Willpower, which was the highest stat req in the Mental Fortress class before they were merged
• Fixed talents like Potion Quaffer and Subsistence not being rerollable with Shrine of Chance
• You can now hire a Barber for your base

• Flourishing now works with guns correctly
• Rending Impact now has extended knockdown frames. Previously, Rending Impact didn't actually do much because knockdown and blockbreak put the target under the same restrictions
• Solar now steals Tempo instead of Ether
• Removed Intelligence requirement for Contractor
• Ministry rep gain increased from all sources
• You no longer hit yourself with coral spear
• Dread Serpent Breath now stuns
• Beast Burrow cooldown increased from 10->15 seconds
• Enforcer Pull range significantly decreased
• Enforcer pull now has a small amount of endlag
• Fixed shadow choke going through block
• Grasp of Eylis target level range increased (4 -> 5)
• Rosen's Peacemaker range increased (7.5 -> 8)
• Rosen's Peacemaker weight increased (3 -> 4)
• Iron Blunderbuss weight increased (3 -> 5)
• Iron Blunderbuss damage increasd (19.5 -> 20)
• Arena now grants max tempo on spawn
• If you enter L2 Floor 2, your Light Hook is always reduced down to 10 minutes max. This is to prevent players cheesing the timer by joining their friend's Floor 1 run late

• You can no longer equip Gran Sudaruska as a Contractor
• Fixed Lord Regent being too lenient
• Fixed being able to re-enter To1 if you failed it at the sharko trial
• Fixed being able to get Oathless and Linkstrider at the same time. Oathless will be automatically removed from those who abused this glitch
• Fixed getting stuck after donating a book
• You can no longer leave and rejoin during the chaser fight
• Mobs of the same allegiance no longer aggro on each other or grip each other
• Royal Etrean Guards now have slightly different dialog if you're a Contractor
• Lowered damage of Starkindred's Fire Blade variant

• Contractor progression is now considerably faster, requiring much less oath grips in the depths
• Arc Module: Eject now resets your Posture so you don't immediately get posture broken again

• Fixed Poser's Ring enchants not proccing on sheathe instead of initial hit

Missing from the earlier patch notes
• Contractor oath kills for progression now have to be solo kills without help

December 30th, 2022

Hotfixes
• Shrine of Blasphemy now has a new function when you've either used it or hit its level limit
• Fixed aerogliding and stratos step having conflicting behaviors. Stratos Step now has priority when wall jumping
• Fixed Arcwarder moves not being parryable
• Fixed Arcwarder moves going through when you get parried
• Fixed Finishing Touch being unobtainable
• Fixed Fire Hero Blade critical giving NPC's a new haircut
• Fixed Symbiotic Leech not stealing HP
• Fixed a bug where you could get extra levels from To1

Patch 0.9.9a

• Fixed Light Hook running out and always saying you have 1 minute left
• Fixed there being no indicator when Light Hook runs out

December 29th, 2022

Hotfixes
• New Shadow mantra
• You can now enable/disable individual Echo Talents for a character in Character Creation. This will allow you to opt out of getting certain automatic talent unlocks at specific levels. This is character-specific, meaning the talents are only disabled for the character you disable it on.
• Gran Sudaruska will now speak when executing Contractors too
• Improved the Dye formula for equipment to prevent previews being inaccurate and to allow for more black equipment to be dyed
• The loading screen now changes depending on which place you're loading into (thanks Enderisfinallyback for the suggestion)

• Fragile Heart modifier's echo boost buffed: +0.3x -> +0.5x echoes
• Illusion damage (e.g. clone damage) now converts to 50% real damage when the illusion ends
• Grand Skewer is now disabled in guild bases
• Hivelord's Hubris strength requirement increased: 40 -> 60
• Hivelord Hubris swing speed decreased: 0.5x -> 0.45x
• Buffed Light's Final Toll willpower scaling: 12 -> 13
• Enchant Stones are now considered Mythic rarity
• Hidden Tendril now applies on Criticals too

• Fixed being able to cancel raiblade critical windup
• Fixed Notes cap being lower after level compression
• Fixed mantras auto cancelling after you flourish
• Fixed aftercut causing uppercuts to hold you in place
• Fixed Poser Ring enchants proccing twice
• Fixed Light's Final Toll not having a rarity; it's now Mythic rarity
• Fixed Max Hunger/Thirst Echo boost not letting you use your max capacity
• Fixed Lord Regent softlock where if you beat the duke before starting his quest he'd just kill you if you visited
• Fixed Shrine of Temptation stealing your Knowledge if you didn't confirm your selection
• Fixed Misérables giving the wrong price number in certain dialogs
• Fixed book titles displaying as their ID's instead of their rich names on pickup
• Fixed a memory leak with guild bases
• Fixed falling through guild bases to your death. If you somehow clip out, you'll just be returned to where you entered the base
• Fixed being able to drop Enchant Stone bound weapons
• Fixed weapon tooltips not displaying the damage with Verse 2 & Proficiency scaling applied
• Fixed being able to dye equipment that can't be dyed
• Fixed Flaming Rebound only working in PvP
• Fixed Emperor Flame
• Fixed The Final Act
• Fixed Rimil hunts not registering

• Finally fixed your HP, blood, stomach, and water not getting reset when you die with a light hook. This meant that if you died to starvation you would instantly die on spawning in Layer 1

December 27th, 2022

Hotfixes
• Fixed Scrapper
• Fixed being able to freely invest attributes until 5 attributes left at which point you'd start getting progression gated. Didn't actually make progression any slower, just made it so you'd get a burst of being able to invest like 10 attributes on level up and then the 5 remaining were a struggle
• Fixed being able to block/dodge Illusion Zone (can still be parried)
• You now gain a much larger amount of experience for defeating Chaser
• You now gain a much larger amount of experience for defeating Ethrion's Scion
• Completing Floor 1 & completing Floor 2 now gives Diver rep
• Defeating Chaser & defeating Ethiron's Scion now gives heavy stat training to all of your stats, as well as high res progression
• Mob Encounters in Layer 2 now grant much higher EXP
• You now earn additional echoes for: Obtaining the Deepshore Fossil, making a deal with Misérables, drinking a Flask, using a Shrine, cooking a meal, turning in Pure Ore, catching a fish, and modifying a mantra
• Fixed Echoes in Character Creation sometimes not showing your upgrades
• Dying with a Light Hook now resets your blood, stomach & water so you don't immediately die again
• Removed level requirement from ring of pestilence
• Visionshaper invisibility moves now grant i-frames while invisible (you still can't attack though)
• Visionshaper clones are now faster
• Getting hit with an Illusion clone active now cancels the clone
• Illusion Zone CD reduced (160s -> 120s)
• Mirage from the deep now sacrifices 10% of your health instead of 15%
• Leaving your illusion realm with no one in it no longer leaves you in the kneeling phase
• Increased the i-frame duration for both the targets and user of poser's ring to make chained mantras a bit easier to counter
• Shadow Hero Critical posture damage increased
• Shadow Roar now slows the caster instead of stopping movement completely
• Fixed Elastic working on Rifle Criticals
• Fixed Bloodless working on Illusion Clones
• Healing is now disabled in Illusion Realm
• Fixed Starkindred Hellfire Blade permanently leaving you stuck in the air
• Fixed Heretic's Sutra only working once
• Railblade critical CD increased (6s -> 8s)
• Fixed Starkindred wings causing weird desync behavior in arena
• Fixed spawning on 1 hp when you get light hooked out of Layer 2 on death
• Ash Slam is now blue with Azure Flames
• Dye Packets now work properly with smelted gear, showing the appearance of the cosmetic item in the preview.
• Fixed Dye Packet preview breaking for animated coats
• Fixed Dye Packets breaking for animated coats
• Fixed the Barber in Vigil being missing
• Fixed Megurgers in Etris being missing
• Fixed the Authority Private (Authority Rep Reset NPC) being missing
• Fixed being able to escape Chaser's boss room once the fight starts. The fade doors now become solid once the battle begins
• Fixed the door to the Entropy Catalyst being too difficult to destroy. The door object is now more easily destructible by mantras that deal environmental damage.
• Voidzone Lotuses are now sellable
• Saving Epsi now gives positive Ignition Union reputation
• Fixed the Necromancer's weapon being welded incorrectly
• Fixed Zana's model having their weapon welded incorrectly during their NPC fights
• Sarkale's dialog now has slight variation if you're Deepbound
• Hiri's dialog now has slight variation if you're Chrysid
• Blinding Dawn now applies stun
• Fixed Starswept's Linkstrider meteor trapping you inside it upon teleport
• Fixed Odiolavoro's restaurant
• Fixed Mortus and the Fishing Hut being missing (he was on a fishing trip)
• Blindseer's progression has been made more fast paced to match with the other oaths. It now only takes 5 rescues to max out Blindseer
• Fixed Astruline being missing
• Fixed missing Boulder shops
• Sunset Ricochet can no longer ricochet to allies
• Added missing training gear shops to East Luminant

December 25th, 2022

Hotfixes
• Fixed Quest Encounters like Iblis only spawning once a server
• Fixed being able to enchant rings, torso items, face items, and earrings at Klaris
• Fixed Hyperarmor
• Fixed Arthur not giving a talent hand if you already have Engage / Critical Attack
• Fixed Symbiotic Sustain's description being incorrect
• Fixed Engage/Critical Attack & Thresher Scales quests not properly refunding talent hands for pre-Verse 2 characters that had the talents. If you still need your talent hand, you'll receive it when talking to the quests' respective NPCs now
• Fixed Shadow Meteor effects lingering on your character
• Shadow Hero blade critical damage reduced
• Buffed Protagonist Syndrome's damage bonus
• Fixed not being able to sell Enchant Stones
• Fixed Nemesis crit siccing all guards in a mile radius on you
• Fixed an enchant stone dupe

Also, just as a PSA, with Verse 2 you can now use the Hive Oathgate fast travel fountains so long as you're above Power 10 and have washed your face in the temple. No oath is required.

December 24th, 2022

Hotfixes
• You can no longer equip your loot from Layer 2 during the dungeon - you have to complete the dungeon to be able to use them
• Fixed Burrow disabling your character when there is no surface present underneath you. Fixed Burrow sound lingering when getting hit
• Fixed Miserables' clarity options
• Fixed Diver Journal NPCs not checking if you had one already or not
• Fixed Hollow not sending you to the Depths if a player killed you
• Fixed Elykris quest
• Fixed Kressa's dialog sounding off if you're a Voidwalker
• Fixed Galewax drops being saved
• Fixed Eggpits
• Bloodless Gem's healing is now nerfed when using it against Chaser
• Fixed The Main Door in Floor 1 being destroyable and softlocking you if it broke
• Ethiron's summon attack's cooldown now scales with the floor level mechanic. The cooldown of the ability raises with each floor, but is lower on the first floor to evenly distribute the enemies more
• Fixed the oath "From" text in the following talents: Vigil's Grace, Decisive Winds, Rush of Ancients, Stratos Step
• The Galewax secret now has a higher chance of giving Enchant Stones
• Chaser's bone weapon droprate has been adjusted, his loot should be more varied now so it isn't cluttered by 7+ bone weps
• Fixed Stormbreaker going through dodge and multi-hitting
• Fixed a specific weapon not dropping
• Fixed not being able to turn in books to a Guild Librarian
• Lowered max player count of East Luminant (25 -> 20)
• Fixed Miner's playing Etrean Wilds theme
• Fixed Arcwarder jet particles emitting in only one spot
• Fire Hero blade critical flames are now blue with azure flames

Micro Balance Patch
• Hyperarmor no longer works if you're air comboing (so you can't hard confirm into hyperarmor moves that the counterplay would be to dodge)
• Enforcer Axe crit windup increased now that it's easier to confirm (.5s -> .6s)
• Increased the duration where you can't attack after successfully landing a mantra with wayward gem (.25s -> .35s)

December 23rd, 2022

Content
• Added Layer 2 Endgame Dungeon (Floors 1 & 2)
• More character slots added (you can now get up to 20)
• 2 new rollable races added
• Luminant Split: The Etrean Sea and Aratel Sea are now their own separate maps & servers, the Etrean Luminant and Eastern Luminant respectively
• Guild Bases added
• New islands added
• New expansions to existing islands added
• New monsters, bosses, and enemies added
• New quests added
• New events added
• New oaths added
• New equipment added
• New weapons added
• New outfits added
• New talents added
• New mantras added
• New enchants added
• New music by Naktigonis added
• New Legendary Greataxe added
• New Legendary Greatsword added
• Echoes system added
• Lorebooks added
• Outfit Transmogrification system added
• Equipment Dyes added
• Voidzones added
• Enchant Stones added
• Miscellaneous secrets added
• Many outfits have been visually redesigned
• Hero Blades now all have unique criticals
• Drowned Favours have all been reset so if you used yours up before the update you can use it again

Progression Rework
Progression Rework:The game’s progression system has been reworked!*
The game's Level cap has been compressed down to Power 20. Your levels have been roughly divided by 3 but you'll keep all your talents, attributes, mantras, power scaling, etc. You'll be just as strong as before.
• The EXP curve has been reduced to alleviate the brutal end game leveling grind
• The way you obtain hands now has been altered to fit the new level cap. You now get 3 hands per level and a Trait hand on top every other level
• Luck has been removed from the game
• Added Traits. Traits are meant to add build diversity by allowing players to choose how health, weapon damage, mantra damage, and ether are distributed
• Reservoir has been removed
• Tempo added. Playing aggressively will now reward you with higher Ether regen
• Willpower now increases Tempo instead of Reservoir
• You now automatically unlock Glider crafting at Level 2 if you’ve unlocked it before
More details about the progression rework can be found in this Twitter thread:
https://twitter.com/Deepwoken/status/1603932629736333313

Systems
• Combat Rework: The game’s combat has been reworked. Uppercuts can be performed with CTRL+M1. Vent with G. Please watch the Combat Direct for more info! (https://www.youtube.com/watch?v=r9Q6G1gKtXw)
• NPC's now turn their heads towards you when speaking
• Crafting Tables must now be interacted with to craft at them & have an animation when you craft while stationed at one
• Boats now have mouse-aim cannons

Balancing
• Scaling for health, mantra damage, ether, and weapon damage have all been adjusted to account for traits. Your current health/damage output may be different following the patch
• The Damage Multiplier cap has been reduced from 2.5x to 2x.
Dark God, Depths Connection, Devour, Grand Feast, Jumper Cables, and Safety Dance have been altered to fit Layer 2 Combat.
• Aerial Kick, Aerial Stab, Aerial Shot, Aerial Spin, Flaming Rebound, Vanishing Follow-up, The Thinker, Adept, and Mark of the Lone Warrior have been removed. You will receive a talent hand for each one you obtained from leveling. Note that Mark of the Lone Warrior will not give a free hand due to it being obtained from a challenge, not a level up
• Ardour and Stone’s posture damage have been reduced to match the new combat
• Increased armor gain from repair kits
• Ether Regen from outfits (e.g. Black Diver) reduced since there's no reservoir anymore


VERSE 2 IS OUT!




PSA: If you're not a max level, you'll get your refunded talent hands and trait cards when you level up.
• Fixed not being able to access Eastern Luminant

• Guild Clerks are fixed in new servers but expect some bugginess with guilds updating across servers during release. We're stressing Roblox servers a lot so some services are going down. Oops.

Patch 0.9.4a

Hotfixes
• Fixed issues with guild bases dropping you out of them and into the void
• Fixed certain players not getting their refund hands at max level
• Fixed Mystic
• Fixed Mudskipper Knight & Angel depths trial becoming corrupted and softlocking when you beat it
• Uppercut no longer procs deferred
• Uppercuts now work for mac users (Ctrl + M1 or Ctrl + M2)
• Fixed Odiolavaro's mysterious disappearance
• Fixed Watermark appearing for players
• Fixed Schnitzel having dialog about Etrea in Miner's
• Every trial of one challenge now full heals you upon completion
• Fixed a bug where you could get a permanent Glider blueprint item in your inventory forever
• Every trial of one challenge now full heals you upon completion
• Fixed Tutorial UI mentioning old progression investment points
• Fixed Shrine of Blasphemy being usable on max progression characters

Patch 0.9.4b

Hotfixes
• Updated Deepfolk's description to reflect its new Knowledge benefit
• Added some extra Depths Whirlpools to the Etrean Luminant
• Deepbound characters now gain increased experience in Layer 2
• Fixed a bug where M1s would break
• Fixed not being able to break Chaser Jars with guns
• Fixed a bug where certain books could bug your data
• Fixed a bug preventing some players from finishing character creation
• Fixed some issues with guild bases getting overwritten
• Players who used the Shrine of Blasphemy before this update have had their extra flaw removed since it was bugged for max level players
• Fixed Iblis encounter in new servers

December 19th, 2022

Following today's patch, there won't be any weekly patches until Verse 2 drops to give us the time to give it the finishing touches before release. We'll let you guys know the exact release date and time a day or two before it drops. The release date will be officially announced on the Deepwoken twitter, so don't trust any screenshots you see circulating about potential release dates, as they're definitely fake. We're still very much expecting to hit the December 2022 release date and are hyped to share what we've been working with you all.

If you haven't seen the progression change info yet, we recommend you check out the @Deepwoken twitter and read up on the changes so you're prepared. If you don't feel like sitting through a dry slideshow presentation there's plenty of videos on youtube by our content creators covering the changes too!

Content & Systems
• Combat tags against allied players are now considerably shorter (60s -> 15s)
• You no longer combat tag other players in dungeons
• If your guild leader was banned more than a week ago, you can now claim the guild from them
• Added new animations for the Hive Mech. Special thanks to Et
• Marauder has been disabled as a chosen Boon in Character Creation as it's pending removal in Verse 2
• Heartbreaker and Boom, Headshot have been merged into Lethal Precision. For those who had Heartbreaker or Boom, Headshot previously, you'll automatically be given Lethal Precision. If you already had Lethal Precision, you'll be refunded a hand of cards for each of the removed cards you had
• Tranquil Circle now grants +10% mob armor to those standing in it
- Yun'Shul wish CD has been reset

Balancing
• You can no longer roll Blood Frenzy in Roll 2
• The AoE for cannonballs that hit water slowing ships nearby is now double as big. Speed penalty and duration also increased
• Sunken Predator can no longer stack speed debuffs infinitely on the same person; only one Sunken debuff can be applied on a person at a time
• Followup kicks on tornado kicks do significantly less posture damage
• Reduced Delayed Shotgun Payback damage multiplier (2x -> 1.25x). Reduced Delayed Beam Payback damage multiplier (2x -> 1.5x)
• Posture damage from Payback beam now scales down with number of hit procs on beam and scales with the damage reflected
• Attacks you parry while you have Payback up won't contribute to your Payback counter
• Doubled posture damage on Jar of Souls
• Shadow seekers now deactivate if the caster is hit while they are active
• Safety Dance now requires 15 AGL
• Projectile bullets no longer proc elastic
• Ministry Cloak no longer grants Reservoir, but one of its rare buff pips has now been converted to a legendary buff pip and its ether has been increased
• Spark Swap now freezes the user in place during its windup to prevent cheesing cliff kills
• Fixed not being able to dodge Volt Kick
• Stacking Fishman regen with NLK regen active has a reduced effect
• Your chip damage gain from Obfuscation has diminishing returns when combined with your weapon's chip damage
• Hivemech walkspeed slightly lowered
• Fixed super high execute range on Terrapod

Bugfixes & Optimization
• Fixed Blackhole duration
• Fixed Gathering Electricity applying to your mantra damage
• Fixed not getting the rest of your folds at max level if you fold at max level
• Fixed being able to Spark Swap people who're gripping others
• Fixed Jolt Grab magnet spark not proccing deep gems
• Fixed feinting Lightning Cloak making it free
• Fixed not being able to pick your attunement when you first start playing the game
• Fixed Ice Daggers anim not cancelling when you feint it
• Fixed timing of Hive Construct haymaker in new servers

December 12th, 2022

Content & Systems
• You can now view approximately how long you have left on a combat tag by hovering over the skull
• Holding Q down now moves your steering wheel back to neutral on ships so it's much easier to stop steering
• The dialogue box now expands more to fit more dialogue options
• If you ring the hell mode bell and hit someone else who rung the hell mode bell you won't combat tag them
• Added Prophet's, Maestro's, and Akira's Ring to Jeremiah's reward pool
• Quick Recovery has been merged into Kick Off. Those who had Quick Recovery previously will be refunded a hand of cards
• Familiar Sight has been merged into Tough Love. Now also procs on those who have the same Oath as you. Those who had Familiar Sight previously will be refunded a hand of cards• Salesperson has been merged into Snake Oil. Those who had Salesperson previously will be refunded a hand of cards
• Diplomat has been merged into Celebrity Those who had Diplomat previously will be refunded a hand of cards
• Command: Locate is now a base Vow of Mastery command. Those who had Command: Locate previously will be refunded a hand of cards
• Pressure Break can no longer be rolled in Roll 2
• Static Fakeout can no longer be rolled in Roll 2
• Padded Armor now gives +3% Blunt Armor so that it's not completely useless if you have armor up
• Steel Scales now gives +3% Slash Armor for the same reason as Padded Armor getting blunt
- Yun'Shul wish CD has been reset

Balancing
• Hell mode now gives far better Resonance progress
• There is now a cooldown on throwing potions
• Enforcers are now 'Resilient', making Monster Damage buffs against them half as effective
• Exhaustion Strike now benefits from upgrades. Reduced base damage of Exhaustion Strike slightly (25 -> 20). As such, max damage (not including the extra damage from willpower) has been increased (25 -> 28)
• Sell buff on Snake Oil has been lowered (1.5x -> 1.4x), but Snake Oil now only requires 30 CHA
• Lowered CHA req on Celebrity to 40 CHA
• Lowered Gilded Knife base damage (13.5 -> 13)
• All other players are now considered your allies while you're in a dungeon
• Galetrap no longer prevents you from attacking while the mine is flying out
• Void Feathers now sell for 100 Notes
• Artifacts from Erisia now give Erisia loot (they previously gave generic loot)
• Megalodaunt Coat LVL req lowered (35 -> 15)
• Pathfinder Elite now gets +5% Monster Damage but has lost one of its rare pips in exchange
• Reduced HP on Glassdancer Wraps (10 -> 7), the posture was always meant to be the focus
• Sacred Field now considers VoM partners and allied mobs your allies
• Yun'Shul now has a 10s cooldown applied to targets before you can proc Yun'Shul on them again (same CD also applies to the backfire so after it procs or backfires you won't be at risk of it backfiring for 10s)

Bugfixes & Optimization
• Fixed Maestro's Ring
• Fixed knocking enemies with flames not giving health packs
• Fixed Blackhole pulling in FF'd players
• Fixed size modification making Astral Wind take seven generations to finish
• Fixed bleed damage getting multiplied by damage multipliers
• Fixed PvE scaling on Detonation
• Fixed PvE scaling on Rapid Slashes
• Fixed a longstanding bug where you could deploy your glider at the last moment to negate fall damage
• Fixed blood not restoring on level up
• Fixed being able to use Resurrection bell on Mobs
• Fixed Glacial Mobility removing the cooldown on Ice Blades

Reminder that talent hand refunds are given to you on your next level up OR if you're max level you'll get them on respawning

December 5th, 2022

Content & Systems
• Added 3 new Legendary Rings
• Frost Buster now works with the Greataxe, Crescent Cleaver, and Enforcer's Axes crits
• Blade's Edge now has a visual for when it procs
• Boot Wallet has been merged into Robber Baron. Those who had Boot Wallet previously will be refunded a hand of cards
• Excavator is now gained by turning in 5 Pure Ores to a Blacksmith. If you already have Excavator and turn in 5 Pure Ores, you'll get a hand of cards as compensation
• If a talent required a specific talent class to be completed to unlock it, you can see it under the card when you draw it
• Added a visual effect to Everchanging Aegis when the element switches. This is only visible to the user
• You can no longer roll Sanity buffs on Head equipment. All existing rolled Sanity buffs on Head equipment will be automatically rerolled when you equip them. Getting a sanity roll on a helmet was always annoying for 99% of players
• Added sliders to most shops that sell stacking items

Balancing
• Damage scaling rings now have diminishing returns if you stack them
• Buffed Everchanging Aegis. Greatly reduced the additional damage you receive for elements that you aren't protected against by your Aegis (+25% -> 10%), but have slightly reduced the damage resistance you get on the element your Aegis is protecting you against (-25% -> -20%) to adjust for this somewhat. Increased Everchanging Aegis req (15 INT -> 25 INT)
• Modified some of Megalodaunt's animations to be more readable. The Megalodaunt now has a bite move it can use while swimming• Reduced Endurance Runner reqs (30 AGL & 30 FTD -> 25 AGL & 25 FTD)
• Reduced Level requirement on Silencer's Blade (40 -> 30)
• Levelling up now replenishes your blood
• Increased sell prices of Pure Ores
• Increased Encouraging Presence range
• Vow of Mastery now counts your vow partner as an ally for Loyalty, Give and Take, Wild Enchant, Encouraging Presence, Heavy Haul, Morale Booster, Reinforce, Rally, Placebo Effect
• Reinforce, Rally, Morale Booster, & Placebo Effect now proc on mobs that are your allies• You can now tech out of the Snow Knight/Stone Knight ragdoll moves
• Buffed Time to Go duration (5s -> 12s)
• Reduced posture damage on triple grand javelin
• Last Resort particles are now only visible by the user

Bugfixes & Optimization
• Fixed HP from Quality stars on equipment not actually being applied
• Fixed King Threshers spawning corrupted during hell mode. The issue was that they would spawn on players who hadn't rung the hell mode bell. Now, no new corrupted king threshers will spawn during hell mode
• Renamed Authority Commander Uniform to Authority Captain Uniform
• Fixed Odiolavoro not accepting Artisan food
• Fixed walkthrough objects interfering with parkour
• Fixed double wall-climbing out of water
• Fixed the depths sink animation not playing when you die and go to the depths
• Fixed being able to collect ingredients when you have the max amount of them
• Fixed there not being recipes to turn Pure Erisore and Pure Iron into their impure forms
• Added a scroll bar to card stats in rest summary screen
• Fixed feinting Ice Lasers not cancelling the move and instead making it instant. Reduced Ice Lasers windup duration (0.3s -> 0.2s)
• Fixed feinting Tacet Drop Kick not cancelling the move and instead making it instant. Reduced Tacet Drop Kick windup duration (0.45s -> 0.4s)
• Fixed feinting Flame Repulsion not cancelling the move and instead making it instant. Reduced Flame Repulsion windup duration (0.7s -> 0.5s)
• Fixed Megalodaunt stomp sounds playing when it's not even moving
• Fixed being able to self-proc singularity
• Fixed Mindsoothe particles not displaying
• Fixed upgrading the intensity of Shade Devour past a certain point giving more downsides than upsides
• Fixed Lethal Precision not being rollable with a rapier
• Threshers now give Luck on kill

November 28th, 2022

Since today is Cyber Monday, just for today all purchases will be 50% off!

Content & Systems
• You can now go Dual Attunement from character creation. Simply select two elements and it'll split your attunement bonus between the two elements
• Rain and other weather now displays beneath tree canopies
• Defeating a world boss now grants heavy attribute training to all of your main attributes to make bosses easier to level off
• You now always sail faster on waterways, even when you haven't entered through a boost gate
• The struggling Chef Odiolavoro has set up shop in the Etrean Luminant. Maybe you can help him compete against the formidable Leshi brothers?
• Fish you catch are now available as individual items and can be sold for different prices depending on their rarity. You can put these in your craft bar to turn them into Fish Meat for cooking (thanks nwegative for the suggestion)
• Fishing up rarer fish now grants more EXP and attribute training. Fishing gives more attribute training in general
• Pure variants of ores can now be mined up rarely. These will sell for much more and can be broken down into 3 impure ores by crafting them. Pure Ores can be turned in to a Blacksmith for chest rewards (thanks nwegative for the suggestion)
• You can now sell ores at an antiquarian
• Added a list of your burnt cards in the Rest Summary screen, as well as your current Frozen card (if applicable)
• Added a counter for your Roll 2's in the Rest Summary screen. This is a new counter so it'll be inaccurate for old characters
• Added a load screen to teleports so you aren't just stuck staring at a black screen waiting to teleport
• Added a disclaimer if you're about to return to the menu and you're carrying too many items
• Lasting Image has been removed as a talent, and the duration of your Visionshaper illusions now scales with your progress in the Oath. Those with Lasting Image have been refunded a talent point

Balancing
• Removed willpower req on visionshaper
• Visionshaper now only requires a Dark Feather to unlock the oath initially
• Lowered the ingame time requirement for Grasp of Eylis hunting
• Fixed chip damage not scaling in PvE
• Fixed Longspear crit not dealing posture damage and not having stat scaling or PvE scaling
• Fixed Wild AoE hitting allies. Reduced M1 damage reduction for allies to 50% (it dealing no damage to allies on direct M1's was actually a bug)
• Gale Lunge now takes you less distance while swimming
• Reduced Flame Grab damage
• Increased Frost Grab damage slightly
• Shoulder Bash is now slower in water
• Stone now has a cap to its posture damage buff

Bugfixes & Optimization
• Fixed high value items not being prioritised to be kept when the game has to delete items from your inventory because you're way over your carry load. There's now a system to prioritise different items by their values, so you'll be more likely to lose low value items like ingredients instead of stuff you actually want to keep
• Fixed a Tutorial softlock
• Fixed the Simple flaw sometimes not being active, granting you level ups beyond your EXP
• Fixed Tranquil Circle status effect lingering
• Fixed Knives vs. Etreans event not giving a reward
• Fixed not getting attribute training EXP when you have cards left to pick
• Fixed Nyanna not selling schematics
• Fixed range modifiers not applying to Wind Carve, Ash Slam
• Fixed issues with mantra modification
• Fixed Lightning Stream having unlimited range with tethers
• Fixed training gear not being sellable
• Optimized the death animations of certain mobs
• Fixed Shadow Meteors not displaying the meteors when in places with streaming enabled

Forgot to put this one in the patch notes:
• You no longer get frozen in place after ragdoll cancelling certain moves

• Fixed guild creation in new servers

November 21st, 2022

Content & Systems
• Duke Erisia's Manor is now an Instanced Dungeon that can be attempted by up to 5 players. There is no longer any significant server cooldown for entering the dungeon
• Rare variants of monsters have appeared as of late... These foes are stronger than their more common counterparts but yield greater experience and rewards
• The game load screen is now more descriptive of which stage of loading in you're in
• Mudskippers now have more polished and readable animations
• The Enforcer now wields the updated model of the Enforcer's Axe
• Added a Hammer variant of the Enforcer that can deal devastating damage to your posture
• Added a Blade variant of the Enforcer that's more agile than its counterparts but carries less sturdy armor
• You can now sell your Training Gear
• You can now clear your 'intent' on attributes by clicking the arrow next to them in your journal. If you clear your intent, you'll stop training the attribute and won't unexpectedly increase the attribute by doing activities related to the attribute

Balancing
• Ferryman's co-op health scaling is now no longer as extreme. Should make co-op Ferryman runs less miserable and actually viable
• In PvE, cannons now deal double damage by default, as well as scaling slightly with your Power
• Increased the speed buff from sailing with your sails properly aligned with the wind
• Heavy Haul no longer applies to your guildmates
• Randomly spawning chests no longer despawn
• Fixed a bug where Viscosity would negate positive damage multipliers entirely
• Fixed a bug where positive damage multipliers weren't applied to Deferred
• Portals bell duration buffed
• Bleed damage now actually causes more blood loss like you'd expect

Bugfixes & Optimization
• Fixed issues with teleporting across the map (e.g. depths trial, kamui, voideye)
• Fixed a bug where incompatible mantra ingredients would still add to the stat counters
• Fixed a bug where if you would knock someone with damage multipliers applied but not without, they wouldn't get knocked
• Fixed being able to get insane environmental damage on certain mantras
• Fixed a tutorial softlock
• Fixed the dialogue prompt being visible for the whole Duke fight
• Fixed feinting Lightning Stream not properly cancelling the move
• Fixed being able to stack Resurrections on one person
• Fixed rotskippers swinging with the wrong arm
• Fixed not being able to run Heavy Hitter with a Greataxe
• Fixed the bug where every variant is named Hallowtide
• Fixed the Voidmother sending you back to places far out of map bounds
• Fixed a bug where if you had the Kelsius quest reward unpicked and went to Yun'Shul to reroll your resonance it could void your resonance reroll
• Fixed the long loadtimes in the 'black box'
• Fixed fast variant of lionfish beam hitting through walls
• Fixed roll particles sometimes showing up as green
• Roll cancel particles now no longer show up on Low GFX mode
• Fixed your caught fish not showing up attached to your fishing rod
• Fixed a bug causing people to spawn under the map
• Fixed Heavenly Wind getting you stuck in place
• Fixed mobs not giving healthpacks if they got defeated by another mob (fr this time)
• Fixed Windwaker
• Windwaker now works even when you're not steering a ship
• Fixed mantra tables in new servers

November 14th, 2022

Content & Systems
• Quality stars now grant innate HP to Arm, Leg and Head equipment. The current rate is 1 HP per star. Reduced HP on Rare & Legendary buff pips to account for this. Shouldn't see too much difference (positive or negative) on HP focused equipment but should help make decent HP slightly more accessible and is an outright buff to equipment without hp buffs
• You can now see the damage bleed weapons get from their bleed on their tooltip
• If a piece of equipment grants a talent, you can now see the talent's description in the equipment tooltip
• The name selection menu in Character Creation now has a search bar to help find specific names you're interested in. Thanks to Lurtex for the suggestion
• Guild ranks are now visible in the leaderboard (crown for leader, shield for officer)
• Ship health is now hidden when the ship is at full health
• The menu music before you begin to play in a server now features each Contour of the main theme by Naktigonis. Each contour plays when your character is in different circumstances
• If a target is not found for Lightning Clones, they'll now attack the first enemy to deal damage to you or the first enemy you deal damage to
• You can now use a Multiplying Spark on Lightning Clones to double your clones but reduce their damage
• Added Multiplying Spark variant to Grand Javelin
• Polished effects on Payback beam
• You can now change your variant at the Barber
• Hallowtide has concluded. As the Spellhardt manor exits the Etrean Luminant to visit the other wondrous locations of this world, one may wonder, when will such a place return? Perhaps future festivities shall bring forth the return of the Spellhardts and their keep... but for now, they depart to other lands.

Balancing
• Million Ton Piercer now gives 5% extra pen along with the uncap
• Buffed Deepbound's overall depths EXP slightly. Deepbound players now get an additional buff to their EXP when in the depths below level 15
• Skull Piercer LHT scaling reduced (7.7 -> 7.5)
• Skyreap Blade range reduced (9 -> 8.5), swing speed reduced (0.7x -> 0.68x)
• Serrated Warspear PEN increased (5% -> 20%), Chip damage added (10%)
• Fixed Overflowing Dam applying twice to guns (was giving +30% damage instead of +15%)
• Potion brewing now gives double the amount of Intelligence training
• Reduced CD of exploding mirage clone (10s -> 9s)
• Increased CD of mirage clone (7s -> 8s), increased Ether cost (10 -> 15)
• Reservoir drain from Dark God is now reduced to 70% of the ether drain that overflows
• Stone now has a small base posture damage buff so that non hp damaging crit damage procs that deal posture will still get their posture buffed
• Fixed Enforcer's Hammer dealing slash damage instead of blunt
• You can now parry lightning stream if its used on you via Static Link
• You can now only summon up to 5 Lightning Clones at once
• Reduced the downsides of corrupted resonances
• Heavy aerials now have a slightly longer CD than regular aerials (2s -> 2.5s). Aerial swing speed buff for heavies is now reduced the higher the swing speed of the heavy is
• Increased chance of Yun'Shul dealing self damage, reduced self damage amount (12% hp -> 10% hp)
• Non-Blast Shadow Gun now has a higher size modification cap and higher size scaling
• Rescaled a few weapon models to better match their ranges in comparison to other weapons in their class
• Made the depths resonance path easier
• Auto dodges no longer proc while you're attacking
• Flintlock base damage increased (10 -> 11), scaling increased (10 -> 12)
• Stiletto scaling increased (1 -> 3)
• Command: Live now has a global cooldown of 10m and a per target cooldown of 40m.
• Fixed Brainsucker damage being too low

Bugfixes & Optimization
• Applied a fix to mob mantra stacking that should hopefully prevent it happening again
• Fixed Offhand gun movestacking
• Optimized handling of talents on damage procs. Should make combat lag the server less in combat by a good amount
• Fixed a bug where if a mob dealt the finishing blow to another mob you wouldn't get the healthpack from the mob
• Fixed Flame Wisp not having a cooldown
• Fixed being able to spam heavenly wind to fly up into the clouds
• Fixed some inaccurate talent descriptions
• Fixed Hallowtide showing up as the name for every variant
• Fixed Canor not being able to switch between variants
• Fixed a bug where you could get knocked in Illusory Realm with fire
• Fixed a bug with being able to use Ardour Manifestion anywhere
• Fixed the Owl Grab move breaking you if the owl dies during it
• Fixed Owl Grab sending you back where you were after a TP
• Fixed bait sticking to your fishing rod even after you've cast it
• Fixed a bug where the cloned characters of those in illusory realms would build up over time and cause lag
• Fixed Flame Wisp showing the green heal particles
• Fixed Stench animation masking
• Fixed additional details on Head equipment like the face mask on the Vigil's Hood not toggling off
• Fixed Lightning Clones aggroing on their summoner and on other clones owned by the same summoner
• Fixed wayward gem making your finger visible
• Fixed Enforcer's Axe and Hammer colliding with the environment
• Barcode usernames are now formatted so that you can actually read their username (thanks fenaerii for the suggestion)
• Fixed dialogue being fast in early depths trials instead of later depths trials
• Yun'Shul wish CD has been reset
correction: credit to Lurtux for the name search suggestion, not Lurtex
• Fixed Path (i.e.. crystal, lava serpent) talents not working in new servers

November 7th, 2022

Content & Systems
• The final act of Hallowtide has arrived; new NPCs have settled within the Floating Keep, offering 3 new Hallowtide exclusive weapons for you to buy with Joy
• New Weapon: Enforcer's Hammer (thanks to Nuttoons for the concept art)
• Enforcer's Axe model has been reworked
• Divine Gun's & Divine Spear's models have been reworked
• Rifle Spear's model has been reworked (thanks to Nuttoons for the concept art)
• Elements are now unlocked across your whole account. For existing accounts, to unlock an element for your slots you'll need to log into a slot with the element unlocked
• You can now choose to hunt your Grasp of Eylis target with Ferocity or with Stealth. Ferocity is the old grasp behavior where your target is alerted to your presence by sound effects and you receive a short period of ESP to locate them. Stealth makes no sound and doesn't apply particles. However, it has no ESP, so you'll have to find them yourself. Stealth also has a higher range, but isn't guaranteed to place you very near to your target. When Stealth hunters are placed into combat near to their target, their cover will be blown and their grasp particles will be revealed
• You now receive a warning if your Grasp of Eylis prey is about to leave your range. Ferocity hunters will receive a brief ESP of their target when they receive a warning
• The Bounty Board in Voidheart is now much bigger to accommodate double the number of bounty posters as a regular board
• You can now talk to Eylis to set your spawn back to the Voidheart if you've changed it
• You can now view your ship's health while steering or at the cannons
• Quality stars now add to the sell price of weapons & equipment
• Master Chef buffs now show up on the food's tooltip
• Reworked some of the Hallowtide race variants

Balancing
• Dying in Trial of One with the Lone Warrior origin now sends you to Depths instead of Fragments
• Crypt Blade base damage reduced (23 -> 22)
• Crypt Blade shadow scaling decreased (9.5 -> 9), heavy scaling increased (3.5 -> 4)
• Fixed Silver Dagger not having endlag
• Grand Feast is no longer a rare
• Fixed Canorian Axe swing speed not being buffed to 0.62x
• Wind-Up is no longer affected by the damage multiplier cap
• All the Dead Gods duration increased (6s -> 8s). Reqs lowered (50 INT/65 WP -> 40 INT/65 WP)
• Fixed All the Dead Gods proccing on parry & dodge. Still procs on block
• Ghost iframe duration lowered slightly (2.2s -> 2s)
• Tanto & Alloyed Tanto endlag removed. Alloyed Tanto swing speed decreased (0.88 -> 0.87)
• Buffed Nemit's Sickle LHT scaling (13 -> 14)
• Enforcer's Blade & Enforcer's Axe now require Power 20
• Lightning Cloak duration now extends on parrying or getting parried
• All Knowing req lowered (80 INT -> 60 INT)
• Alloyed Longspear swing speed increased (0.69x -> 0.7x)
• Gremorian Longspear crit now has reduced endlag on missing
• Shadow Assault AoE modifiers now have a cap and scale slightly less
• Fixed Tornado Kick not cancelling on being parried. Reduced base damage (20 -> 18)

Bugfixes & Optimization
• Fixed all Artisan food turning into bread on rejoin
• Fixed Knife's Journey going on CD forever
• Optimized some of the server-side security backend. Should bring some performance improvements to server latency
• Fixed a lot of bugs with the fishing rod causing people to fling or to let you do superspeed jumps
• Fixed peaceful mobs that aggro on you due to external factors (e.g. bodyguard detail, training NPC's) losing interest in you too quickly
• Undroppable equipment when smelted onto other equipment now makes the resultant smelted equipment undroppable too. This doesn't apply to Soulbound equipment
• Optimized particles on Chilled status effect, shouldn't lag nearly as much
• Fixed the useless VigilCloak schematic appearing in loot
• Fixed Agitating Spark proccing onto players in FF
• Fixed Gremorian Longspear crit getting stuck if the user died suddenly during it
• Summer Fight Club now cancels if the combatants leave the arena
• Fixed a rare bug where if you walljumped and landed in water you wouldn't be able to walljump out
• Fixed a bug where frozen cards from previous hands would visually thaw (but still be frozen in data) if you used up all your aces
• Fixed Halberd and Whaling Knife crits having weird particles
• Fixed the Math Textbook not being present in the Voidheart
• Fixed Dark Blade, Lightning Blade, & Fire Blade not dealing damage if you unequipped your weapon during them
• Fixed Gathering Electricity making gigameds immune to your damage
• Fixed Crustaceous Rex being immune to damage from weapons that deal elemental damage
• Fixed a bug where you could go to an Illusory Realm within someone else's Illusory Realm
• Fixed a bug where tool names wouldn't update in the tooltip
• Fixed a bug causing some enemies to not die immediately after being killed
• Successive Prediction is no longer a Rare. Req lowered (60 INT -> 50 INT)
(enforcer's axe model is temp. we'll be making some changes to it but didn't wanna delay patch for it)
• Fixed fishing in new servers

Patch 0.8.7a

• Reworked model for Enforcer's Axe now out in new servers

October 31st, 2022

Content & Systems
• Hallowtide arrives in Deepwoken... Seek out the mysterious Floating Keep and complete your tasks to be awarded limited edition loot and cosmetics! This seasonal event will be available for the next 2 weeks.
• You can now queue up for 2v2 and 3v3 matches solo and get put on a team with strangers
• Combat tags against friendly mobs you're not currently fighting are now much shorter, making it much harder for them to get angry at you for accidentally hitting them during a group fight
• You can now view the scaled damage of weapons in your inventory when you hover over them
• You can now view the damage of weapons in your inventory after quality buffs have been applied when hovering over them
• Added a UI effect for when your Notes and Luck change
• Your initial attunement talent (e.g. Flamecharmer, Frostdrawer, etc.) is now given upon finishing character creation instead of on your first level up
• Dying in Trial of One with the Lone Warrior Origin now sends you straight to Fragments to speed up retries
• Barber hairstyles are now passed down when you wipe
• Snow now follows the Dread Serpent wherever it is

Balancing
• Full Reset now requires a resonance to roll
• You can no longer pass down Diver's Light Plate
• Haunted Gale is no longer buffed by damage multipliers
• First Light increased HVY scaling (7 -> 8)
• Shooting someone with a gun projectile now consumes a bullet
• Battleaxe swing speed buffed: 0.6 -> 0.62
• Golem's scream damage reduced
• Fixed Saint Jay giving you the flat heal amount enemies get from percentage heals. This meant if you healed a boss for percentage health and stole it you'd get a huge heal
• You can now move while using Wind-Up
• Shadow Gun and Wind Gun no longer share a cooldown
• Ice Forge and Storm Blades no longer share a cooldown
• Fire Palm and Shadow Meteors no longer share a cooldown
• Resurrection now ignores antiheal
• Run it Back's return now cancels currently active deferred, viscosity, bleed, and poison damage
• Fixed being able to roll mid rapier crit

Bugfixes & Optimization
• Fixed Jus Karita critical disabling parry long after the critical ended
• Fixed Wind-up not guard breaking
• Fixed Lightspeed Reflexes not working with guns
• Fixed a (rare) bug where Roll 2 could give less than 2 cards
• Fixed a bug where Deepbound players could be seemingly softlocked. Deepbound players might find that they gain levels or that they find their next level needs more progression than usual
• Fixed a bug where Legendary talents gained from Roll 2 wouldn't count towards your legendaries rolled counter
• Fixed Rifle Spear crit self-hitting
• Fixed number of signs for ritual mantras being inconsistent
• Using moves that force an enemy to attack you without damaging them no longer let you skip the Duke's activation to cheese him
• Fixed the default race variant showing up multiple times in the rotation of variants in character creation
• Patched a glitch where you could take two oaths at once
• Fixed weapon manuals being collideable when open
• Fixed a bug where unequipping your weapon wouldn't stop you blocking
• Fixed a memory leak with parrying vfx
• Fixed a glitch with Crazy Slots and weapon switching
• Fixed rain sounds not playing during acid rain
• Fixed a bug where Run it Back could let you have guaranteed grips if it procced while you were executing someone
• Fixed the gate outside the duke's manor not working
• Fixed spawn FF not showing up
• Fixed losing your hallowtide mask on death in new servers

October 24th, 2022

Content & Systems
• Added talent: Artisan Chef
• Added talent: Master Chef
• You can now cycle through variants in character creation instead of having to spam reroll to get the one you want
• Added 2 new Gremor variants
• Added a new Celtor variant
• You can now tap N while midair to autoequip a Glider if one is present in your inventory
• Steel Filter has now been merged into Impairing Blow. If you had Steel Filter, you will be refunded a talent hand
• Fire, physical, wind, and lightning env. damage can now shatter glass
• Crafted Food now has a tooltip explaining its effects (stomach/water given, buffs)
• Unconscious enemies now bring up a prompt to execute or carry them. Wasn't obvious to new players
• Heavy aerial M1's now have their own animation
• Added new VFX for Elastic enchant by Nuttoons
• Added some special polish to the Depths Trial

Bugfixes & Optimization
• Fixed a bug where sprinting and jumping into an Aerial Shot would just do a regular gun M1
• Improved mob pathfinding. Fixed them walking backwards and forwards repeatedly when walking. They also handle jumps a lot better
• Mobs now avoid killpits in their pathfinding
• Fixed Oathless not being available at level 40
• Fixed a memory leak with equipment & weapon tools
• Fixed Authority Commander & Adjudicator Coats not being sellable
• Fixed a bug where if you got a talent in a hand with a weapon as a requirement and unequipped that weapon it would void the card if you tried to pick it
• Fixed the death location marker not loading
• Fixed the sea disappearing when you use Dimensional Travel
• Made the Blacksmith hammering a bit less maddening
• Patched a mantra dupe
• Fixed corruption particles disappearing from corrupted threshers when they burrow
• Fixed tacet not hiding particles properly
• Fixed being able to use Illusory Realm on bosses
• Fixed Rending Impact

Balancing
• Daggers now have a small amount endlag on their M1's; this should decrease their ability to combo incredibly fast but still allows their initial attack speed to be quick. Intent here isn't to gut daggers, just to bring them in line with other light weapons
• Reduced Heavy aerial attack speed bonus (+0.25x -> +0.2x)
• Heavy aerials now do 10% less base damage than regular M1's to account for their increased speed over regular M1's
• Aerial Shot hitbox made a lot more reliable
• Guns no longer cost Ether to fire
• Bullets now give 20% extra PEN to guns to incentivize keeping up a stock of bullets
• When your gun uses a bullet it now also fires the projectile version as well as the Blast
• Guns now have longer endlag on flourishing
• Guns now have a slightly longer windup to their M1's
• Krulian Knife base dmg decreased (13.5 -> 12.5)
• Crypt Blade no longer procs Dark God or Devour
• Crypt Blade Shadow scaling decreased (10 -> 9.5)
• Curved Blade of Winds aftercut is now 5% damage instead of 10% damage. If you inhale like with other weps you'll get the full 10%
• After Cut damage can no longer be increased by damage multipliers
• Sprinting in place now cancels your sprint if you don't move for a full second. Conditioned Runner downside removed but Conditioned Runner now only applies below 75% HP
• All the Dead Gods duration increased (5s -> 6s), requirements reduced (75 -> 50 INT, 75 -> 65 WP)
• Reinforce damage buff now only applies to M1's and crits
• Navae Critical no longer dazes enemies
• Fixed chip damage not applying to running attacks
• Fixed chip damage not applying to crits
• Ice Forge damage scaling reduced
• Iceberg now has a curve before it reaches max healing per tick. Increased base Ether cost (35 -> 45)
• Wind Carve now has a size cap and you can no longer sprint during it. Decreased its reduction of auto-parry frames (-72% -> -50%)
• Weapon Manuals now have 100 uses
• The Voidwalker grasp arrival sound is now a lot quieter
• Raised the low reputation threshold for guards to come to the aid of people you attack in towns
• Ice Arc now cancels if you initiate a flourish and get parried similar to shadow meteors. Reduced the size scaling on its eruption modifier
• Ice Spike casters can no longer detonate their own traps
• Reduced the size scaling on ice eruption
• Reduced the size scaling on ice beam
• Iceberg now cancels out any active ice fissures
• Reduced damage on Explosive Finish/Final Act/Emperor Flame/Hell's Partisan
• Return to the Dark Ages now applies to burning damage
• You can no longer stack the effects of both Blue Gem & Cryonis on a singular mantra
• Berserker duration reduced to 15 seconds
• Adretian Axe swing speed increased (0.62x -> 0.64x)
• Canorian Axe swing speed increased (0.6x -> 0.62x)
• Master Hawk's Handaxe swing speed increased (0.57x -> 0.6x)
• Enforcer's Axe swing speed increased (0.55x -> 0.57x), given PEN (5%)
• Enforcer's Blade swing speed increased (0.57x -> 0.59x), given PEN (5%)
• Night Axe HVY scaling increased (7.5 -> 8)
• Relic Axe chip increased (8% -> 10%), swing speed increased (0.57x -> 0.58x)
• Heavy Hitter now applies to Greataxes
• Damage bonus against mob armor now applies for all Heavy weapons instead of just Greatsword
• Reduced the effectiveness of Azure Flames on environmental damage (+50% -> +25%)
• Reduced env. damage on Fire Blade
• Fixed Lightning Stream not cancelling when stunned. Fixed being able to attack while under the effect of lightning stream
• Return to the Dark Ages now applies to Haunted Gale
• Made it a bit easier to see your immediate surroundings in the Depths if you're blind. Also made it a bit easier to navigate the overworld blind when it's night
• Improved Dread Serpent attack hitboxes
• Improved Deep Widow attack hitboxes
• Fixed Blazing enchant proc CD not working, lowered CD (7s -> 2s)
• Ash Slam is now a 3 star mantra
• Ice Eruption now has a size cap
• Reduced the size of round spark ice eruption

Patch 0.8.5a

• Reduced req on Ash Slam to 30 STR
• Ether Bullets & Concentrated Reload have been removed from the game as their functionality is now irrelevant. If you had Ether Bullets or Concentrated Reload, you'll be refunded talent hands
• Fixed offhand guns being faster than intended

In new servers...

• Fixed humanoid mobs with guns hitting themselves with their gun blasts
• Fixed Crazy Slots gun dealing self-damage

Patch 0.8.5b

In new servers...

• Fixed stationary Blood Scourge holding you in place
• Fixed Rifle Spear crit self-hitting
• Fixed Ice Eruption scaling

October 17th, 2022

Content & Systems
• Added a new and improved looting UI that will update live as other players take from the same chest/bag. The stats and specific enchantments of items are now visible before looting, making it easier to search for high quality loot with stats you're looking for. Loot is now sorted based on rarity and type
• The borders of items in your inventory are now colored based on their rarity tier
• Treasure, utilities, and quest items are now sorted differently to other items in your inventory. Monster materials are now grouped with harvested ingredients
• Info on your equipped mantras is now visible as a tooltip without having to rest or recall them
• Added 2 new Gremor horn styles. You can now select which horns you have during character creation. Existing Gremors may have their horns changed on joining the game post-update, but they can now be easily changed at a Barber
• Added new Celtor marks
• Barbers can now change your race ornaments (e.g. capra skulls, khan circlets, gremor horns) (he did a course at the citadel on cosmetic surgery)
• Vesperians can now have their mask designs changed at the Barber (he found his inks)
• One Handed Training now grants Heavy weapons an aerial kick when they M1 while airborne. This gives heavies a lot more options and should make them less trivial to read
• Heavy Lifting has been removed from the game. It barely did enough to constitute a talent. All characters with Heavy Lifting have been refunded a talent hand. You'll get it on your next level up or on spawn if you're max level
• Reworked Blazing enchant VFX, courtesy of Nuttoons. Blazing enchant is now azure if the user has Azure Flames
• Environmental destruction handling has been reworked for moves like Strong Left, Ice Smash, Rapid Punches, Fire Blade, Lightning Strike, & Thunder Kick. Should make it easier to break things like walls and props

Balancing
• Damage multipliers are now capped to a maximum of 2.5x. This does not apply to damage scaling. e.g. if your final scaled damage is 20, it can't be multiplied by effects to higher than 50 damage
• Knife's Journey now has a 1.5s cooldown
• Lightning Cloak no longer has its own stat req and simply requires Master Thundercaller
• Reduced the amount of Iron required for Repair Kits
• Aerial M1 talents are now Priority talents
• One Handed Training is now a Priority talent
• When you activate Lightning Cloak, you now have an additional second added to your time to hit an opponent. Increased minimum time (3s -> 3.5s)
• Fixed Shoulder Bash not stopping when stunned
• Offhand guns are now slower
• The Duke now has Impervious Slumber and can't be carried
• Grand Pathfinder Cloak Elemental Armor buffed to 20% from 10%
• Weather damage multipliers for elements are now additive multipliers
• Reduced lightning damage buff from being in rain (30% -> 10%), was unintentionally high
• Buffed the sell rarity tier of a lot of weapons (shouldn't make them harder to find). 'Legendary' weapons (e.g. crypt, curved) are all now Mythic tier
• Increased base damage on Stiletto (10 -> 11)
• Wyvern's Claw now procs more reliably. Clarified talent description (it procs when attacks hit, not when the attacks are made)
• Kick Off no longer requires 3 Strength
• Spine Cutter now deals 100% of your weapon's raw unmodified damage instead of 75% of your total scaled & damage multiplied damage
• Fixed Spine Cutter being doubly affected by damage multipliers (positive & negative). Spine Cutter is no longer affected by damage multipliers (pve scaling unaffected)
• Fixed Bleed damage being doubly affected by damage multipliers (positive & negative). Bleed damage is no longer affected by damage multipliers (pve scaling unaffected)

Bugfixes
• Fixed Jumper Cables
• Fixed some softlocks with the tutorial
• Fixed being able to kick your campfire out in the tutorial
• Fixed the music not playing in the tutorial
• Fixed Etris Siege theme not playing
• Fixed certain hairs not being coloured & textured correctly
• Fixed being able to pick the same Mantra twice if you had a Whisper hand or a reward hand stored up
• Fixed weather damage multipliers not applying against mobs
• Fixed skipping the tutorial not giving you your original weapon back if you didn't pick it up
• Fixed Wyvern's Claw working while swimming
• Fixed Pleeksty's Will being rollable
• Fixed the well in the Voidheart not being drinkable
• Fixed player locked chests not working
• Fixed a bug causing the start menu to hang infinitely sometimes if you loaded in too quick
• Fixed Lightning Cloak not extending when blocked

Patch 0.8.4a

Also, shout out and thanks to Nuttoons and SudoMesh for giving some feedback & pointers on the racial cosmetic changes

Clarification: Since it wasn't entirely clear in the patch notes, the damage multiplier cap is only on damage multipliers and not on damage scaling. Your attribute scaled damage and PvE scaled damage are completely untouched by this update.
• Fixed the Barber not switching Vesp mask designs in new servers

Patch 0.8.4b

• Fixed player-locked chests locking to their owners too in new servers

October 10th, 2022

Content & Systems
• Tutorial added! Before jumping into the full game, the tutorial will walk new players through the basic mechanics of the game and how to get started with their progression. New players will encounter this tutorial on their first time playing. If you wish to do the tutorial again, those with the Castaway Origin can search for a mysterious face at the end of it all.
• Enforcer's Blade has been remodelled
• A highlight is now visible to represent the period of invincibility after you spawn
• Using a dumbbell/attunement training items repeatedly now has an additional prompt for the player, explaining that repeat uses aren't as efficient as utilizing the stat in combat. This should hopefully clear up new player confusion on how stat items work

Bugfixes & Optimization
• Optimized the barrel mesh, reducing their performance impact to about ~28% of what it was. Considering the Etrean Luminant alone has 599 barrels, this will have a pretty big impact on performance
• Fixed Skull Crusher always applying even when you don't press F
• Fixed an issue where the angel depths trial could break
• Fixed not being able to dodge Lightning Stream
• Fixed Wisps not getting cleaned up on death or leaving the game
• Fixed Illusion Counter animation lingering when cancelled
• Fixed Dimensional Travel making the sea invisible when you leave it
• Fixed Schematic shops not working
• Fixed Duke teleporting to enemies outside his arena
• Fixed the models of the Depths trial arena not syncing up between the instanced version and the map version
• Fixed a bug where your legendaries rolled counter could be inaccurate if you rolled a legendary and didn't have any other legendary talents available in your pool
• Fixed talents like Windwaker not being usable when at your ship's wheel

Balancing
• Voidwalkers can no longer invade new players until they acquire enough total playtime in their account data. This is to ensure inexperienced players aren't immediately surprise ganked during their first experience with the game
• Fixed Shoulder Bash requiring a shield, now has a Fortitude requirement
• Ice Chains now do posture damage
• Illusion Counter now applies the countered status effect to the person you countered (e.g. countering a fire attack will proc flame your enemy)
• Illusion Counter now has a longer window if used in Illusion Realm
• The caster of an Illusion Realm now recovers 60% of lost health whereas enemies recover 40% of lost health
• Serpent's Edge swing speed reduced (0.75x -> 0.73x)
• Low Gravity bell variant now disables sliding
• Orbital Ice requirements raised
• Increased requirements on Conditioned Runner (20 AGL, 20 FTD)
• Navaen War Chief armor now has greater Ether regen
• Lightning Cloak no longer drains ether but turns off if you don't hit someone with an M1 within a certain time threshold (base being 3s). The cloak will still turn off if you have no remaining ether. Cannot be active longer than 30 seconds
• Reduced Lightning Cloak req to 75
• Fixed Return to the Dark Ages giving 50% mantra damage reduction instead of 35%
• Buffed Warden Pauldrons (now has an additional legendary pip)
• Run it Back now provides a speed buff when active
• Using Resurrection bell on yourself now has the full duration instead of a reduced duration
• You now only need to have full Ether for 1.5s for Overflowing Dam to activate (instead of 3s)
• Rapier critical no longer slows the user
• PEN now affects Natural Armor (chitin, exo) but is only 25% as effective against it
• Reinforced Armor HP reduced (5 -> 3)
• Ready or Not now gives +7 Ether instead of +3 HP
• Battle Tendency now gives +1 Posture instead of +3 HP
• Perseverance increased Sanity (3 -> 5), replaced +3 HP with +5 Ether
• Brick Wall no longer gives Sanity or Health, instead granting +2 Posture
• Moving Fortress now gives +1 Posture instead of Health & Carry Load
• Berserker no longer grants Health, clarified description
• Wind-up bell now always guardbreaks
• Using your resonance now cancels your block so you can't get pseudo-hyperarmor on bells wind-ups by blocking
• Glacial Arc no longer continues to fire after being stunned
• Flaming Flourish & Explosive Finish now has a cooldown of 3 seconds
• Lose Your Mind damage reduced (25% -> 20%)
• Strong Left now has increased endlag on miss (+0.1s)
• Dazing Finisher requirement increased
• Risky Moves requirements increased slightly (15 -> 25)
• Ghost requirements increased slightly (35 -> 40)
• Enforcer's Blade swing speed increased (0.54x -> 0.57x)
• Firmly Planted now reduces slows by 30% instead of 50%
• Yun'Shul wish CD has been reset

Patch 0.8.3a

• Having a Resonance now pushes you up the Arena matchmaking
• Having an Enchanted weapon now pushes you up the Arena matchmaking
These changes should make it so that players without bells/enchants won't have to face players at a similar level with them as often.

October 3rd, 2022

Content & Systems
• Added Equipment Comparison: when hovering over equipment & weapons in your inventory, a comparison tip will now show up alongside it showing the stats of your currently equipped item in the same slot. This should make picking between pieces of equipment considerably more easy
• New characters will now start with their Weapon assigned to Slot 1 of their toolbar
• New characters will now start with a Weapon Manual. They'll also start with either their attunement's training focus or, if attunementless, their second highest attribute's training gear
• Added a bunch of new names for characters
• We've implemented a new backend for the Dungeon system that should let us hotload different dungeons dynamically. Not immediately visible ingame as we only have To1 right now, but will come in handy for future updates
• Hell Mode reward, Primadon reward, & Fishing chests are now Locked to the players they spawned in for for 10 seconds. After these 10 seconds are up, anyone can take from the chest
• More than 5 people (up to 15) can now ring the Hell Mode bell, but each player past 5 will increase the Hell Mode counter by 10

Balancing
• Running Attack can now be fully controlled instead of being locked into a specific direction
• If you use a Running Attack against an opponent that's running with their back to you, your running attack will now have short distance auto-tracking, helping you catch runners
• As we did with humanoid mobs last update, players now have a sparkle on the tip of their weapon just before they M1 to help telegraph attacks and counter Roblox issues with animations not loading
• Since you get more training gear from the start now, Trenti & Aristo will now only give you 20 Notes to get started, Weapon Manuals now have 100 Uses instead of 250, and Elemental training gear now have 100 Uses instead of 150
• During Hell Mode, King Gigamed events have been swapped for King Thresher events
• Legion Kata critical speed increased
• Shadow Rising range increased, damage increased slightly
• Glacial Arc damage now scales down with the number of arcs fired
• Fixed Strong Left having no endlag whatsoever (this was a bug, it now has 0.25s of endlag)
• First Light damage increased (23 -> 24)
• Nemit's Sickle damage increased (9 -> 10)
• Alloyed Messer swing speed increased (0.7x -> 0.73x)
• Fixed getting chests only full of Amethyst Pendant Earrings from fishing (the ferryman's freight shipment of them got raided and they spilled into the ocean)
• Freezing cards that give you guaranteed folds (e.g. oathless, locking talents) will no longer give you guaranteed folds on subsequent hands
• Increased Eureka intelligence scaling
• You must have not taken damage for 2 seconds before conditioned runner begins to activate
• Fixed Blackhole causing Singularity to proc twice on the target hit. Fixed Energy Siphon proccing on the target hit and giving you increased ether drain even when there's no one else around
• Void Feathers now sell for more
• Reduced HP buffs on Rings
• Lowered Voidwalker on-join CD (8 mins -> 5 mins)
• Successive Prediction INT requirement lowered
• Made sea knives vs. etrea event easier to clear by lowering the number of kills required
• Justicar Physical Armor reduced (35% -> 30%)
• Paired Soul damage multiplier is now additive instead of multiplicative

Bugfixes & Optimization
• Fixed some issues with Legendary Pity. The counter has been reset, so you may see a '?' in the summary screen for legendaries rolled until you level up
• Fixed a bug where frozen Mantras would be rolled as incorrectly named Mantras
• Optimized a lot of the common meshes ingame, especially in Etris. Some of the more common ingredient meshes have also been optimized which should have benefits across the map. Some of the meshes optimised have been optimised by up to 10-30x. Should help lower-end PC performance by a fair bit
• Fixed a set of substantial client memory leaks. Should improve performance on longer playthroughs
• Fixed strange throttling on running attacks; would cause it to lag before the hitbox came out
• Using a Wisp mantra will now re-summon your wisp if it already exists
• Improved tooltip handling so that tooltips won't extend further than your screen's limits
• Fixed enchants not showing on Petra's Anchor visibly, optimized the mesh somewhat
• Fixed certain weapons being unrollable in Crazy Slots even when preferred weapon type
• Fixed Math Textbook answers sometimes being inaccurate. Made the answers more readable by lowering number of decimal figures
• Fixed Owl clipping through ceilings with vertical grab move
• Fixed Tacet Dropkick not stunning
• Fixed a bug where m1 cancelling with guns could cause you to be unable to m1 again for a few seconds
• Autoparry should no longer hide animations
• Fixed slide animations hiding mantra animations
• Fixed Tophats not having stats and not being sellable
• Reworked 2H idle/block anims for Greataxes/Greathammers to not clip the weapon through you as often
• Fixed new talent notification not disappearing
• Rocks now combat tag you correctly and give credit to the player who threw them
• Loot bags are no longer dropped if you die to a chasm or void (not like anyone except exploiters could even grab those loot bags)

Patch 0.8.2a

• Justicar's now has +5% Blunt Armor
• Hell Mode King Threshers won't use their dig move and can't be corrupted
• Master Attunement talents (e.g. Master Flamecharmer) now give +5 HP
• Since people have been asking, we're going to keep the 2x enchant rate for winning Best New Experience as the new default rate, and won't be reverting it.

In new servers...
• Fixed hell mode
• Fixed getting your lowest investment's training gear instead of your highest's

September 26th, 2022

Content & Systems
• New Charisma Talent: 'Callout'
• Added Mortus, a mysterious old fisherman who can help you learn how to craft bait for 'Big Fish'...
• Added the Recipe Book to your craft menu. The Recipe Book will automatically update with new recipes you discover during your playthrough, and serve as a guide for new players for crafting essentials
• Holding C now lets you make your Sacred Field apply to everyone around you, instead of just your guildmates
• You can now turn in enchanted weapons to Laplace as well as enchanted equipment. At the moment, both enchanted weapons and equipment are worth the same to Laplace
• Laplace now requires Power 20 to use

Balancing
• Humanoid mobs now have a sparkle on the end of their weapon just before they attack. This should help telegraph attacks on enemies even if their anims break
• Voidwalker bounty EXP buffed
• Shade Bringer no longer ragdolls
• Reduced endlag between Deep Widow's attacks, increased vertical hitbox
• Hero blade swing speed buffed to .75
• Diver's Light Plate now requires Power 30, 5 FTD
• Increased innate HP on Diver's Light Plate (5 -> 10). Reduced number of legendary buffs on Diver's Light Plate (4 -> 3).
• NLK no longer permanently stains your healthbar on equip, and will only stain your healthbar while equipped as your primary weapon. This means that if you have an unstained healthbar and you equip NLK and then switch off to another weapon, it'll unstain your healthbar again
• Thunder Kick now guardbreaks
• Gale Trap hitbox increased
• Fixed Tacet stealth bonus for mobs being too high
• Shadow Chains damage reduced
• You can now use Repair Kits while in Combat. The max you can hold is now 5
• Blood Scourge can now kill players who are currently being gripped by others, preventing people from cheesing it by gripping their friends as soon as a blood scourge is about to exe them
• Crystal explosion damage now scales with your frostdraw investment, but Crystal Breaker no longer applies additional stun stacks on top of the block break
• Casting your Sacred Field on an invalid surface no longer puts it on the full cooldown
• After Cut (talent & curved blade variant) damage nerfed (20% -> 10%)
• You can no longer enter an illusion zone after the user uses Mirage from the Deep

Bugfixes & Optimization
• Fixed Wild dealing PvE-scaled damage to others if you proc it on a mob
• Fixed not being able to get Aerial Spin when wielding a Rapier
• Fixed a bug with mantra crafting that let people get lower cost mantras than usual
• Fixed NLK proccing its insanity damage on equip multiple times if you had an offhand or your weapon had multiple parts
• Fixed Jumpstart and Raging Static buffing elemental mantras
• Fixed Jumpstart not increasing incoming damage
• Fixed chest spawn vfx not displaying
• Fixed Armor Piercing's behavior not matching its description
• Corrected After Cut's description being inaccurate to its effects
• Optimized crystal explosion FX to not be so laggy
• Fixed Heroism not displaying properly in tool form
• Fixed newly rolled enchanted weapons not having a minimum of 1 star. It would correct on equipping, but this would obviously require soulbinding it
• Fixed invalid characters showing on Math Textbook
• Fixed Crazy Slots not rolling weapons matching your highest weapon investment despite pity
• Fixed the on-join cooldown before you can be targeted by Grasp of Eylis not working
• Fixed a bug where the duke would keep his initial iframes during the fight
Also, there's a Yun'Shul wish cooldown reset.

Patch 0.8.1a

• Fixed Thunder Kick not cancelling on stun/feint

September 19th, 2022

Hi guys, bit of a smaller content update this week as we've been working hard on Layer 2. We're happy to say that we're at the stage in the update's development where we've moved onto intensive testing and polishing. Much of the update has already been tested, polished, and completed. Most of our dev time this week has gone into improving and iterating on the feedback we're receiving from testers on Layer 2. We've also been able to fix a lot of bugs this week thanks to the new bug reports forum, thanks for using it! We're all super excited to finally get this update out to all of you in the (hopefully) near future. We appreciate all your patience and support.

Content & Systems
• Laplace now offers a new service: Enchant Promotion. If you bring Laplace 3 pieces of Enchanted equipment, he will enchant your current held weapon with a random enchantment. Laplace can even change the enchantment on existing enchanted weaponry this way. Laplace has been relocated to the Lordsgrove
• Added 4 new faces for Ganymedes
• You can now view the mantra ingredients & sparks present in your Mantras in the rest menu without having to recall them
• Selling Enchanted equipment to merchants now adds 200 notes to its worth
• Turning your sails is now double as fast
• NPC's and Mobs can now have facial hair (game's been out long enough for it to grow now)
• Eating element materials (e.g. Gale Stone, Frigid Prism, etc.) now grants you training in that element

Balancing
• Element Unbounded talents now grant +10 HP to bring attunement players closer in line with attunementless health-wise
• Cooldown for fighting the Duke lowered, should be available in servers more frequently now
• Buffed Bounty Chest loot, added additional loot pools for 2-star & 4-star bounties
• Fixed bleed damage being blockable/dodgable
• Darksteel's Critical cooldown increased (4->5 seconds)
• Uproar is no longer a rare
• Chronostasis now requires level 40
• Full Reset is no longer a rare
• Blood Frenzy is no longer a rare
• Lowered King Gigamed's aggro range
• Lowered King Gigamed's health slightly
• Non-lesser brainsuckers now deal more damage
• Isshin's Ring is now 20% increased damage dealt & 25% increased damage received
• Buffed resistances on single element resistance (e.g. Fire Armor) innate stats on Torso equipment
• Drowned now gives +5% Monster Armor instead of +10 Sanity, and +5% Monster Damage instead of +20 Reservoir
• Buffed Flintlock range (8 -> 10)
• Reduced Endlag on Zweihander (0.25s -> 0.1s)
• Nemit's Sickle & Canor Fang are now Legendary rarity instead of Mythic rarity
• Improved hitboxes on widow attacks
• Gathering Electricity lightning damage is no longer affected by Lightning Armor (now you aren't powerless against some fodder jellyfish)

Bugfixes & Optimization
• Fixed a bug where chests could be empty or have far less drops in them than normal
• Fixed weapon buffs from quality stars not applying to guns
• Fixed weapon buffs from quality stars not applying to offhand weapons
• Fixed gun weight stat not being accurate to actual posture damage
• Fixed a longstanding bug where hitting someone who was beginning to carry someone would instantly wake the carried player up
• Fixed Exoskeleton reducing potion effectiveness (holdover from old exo behavior)
• Fixed Lightning Cloak killing all other particles on your character when it ends
• Fixed not spawning back on a ship when you leave the game on a ship
• Fixed schematics being undroppable
• Fixed Blueskipper ice warden blades not working
• Fixed Knives vs. Etrean boat events not giving you rewards on completion
• Fixed special chests not having unique appearances
• Fixed Portal resonance letting the user clip through walls
• Fixed Duke getting permanent hyperarmor frames after summoning his minions
• Fixed Yun'Shul causing green bubbles to appear in the air when procced on Primadon
• Fixed feinting Returning Flame Leap letting you get huge mobility
• Fixed glider blueprint quest
• Fixed being able to use Halberd crit to fly (it still has airtime, it just doesn't keep you perfectly still in midair)
• Hungry Flames and Blue Gems now work on ritual cast mantras
• Fixed Rapid Punches & Strong Leap being buffed by certain Lighting & Fire talents
• Fixed a bug where the cost of a mantra would be increased after trying to add incompatible ingredients to it. If affected by this, you can use an Amnesic Driftwood to reset the mantra cost
• Fixed Bloodletter
• Fixed being forced to pick a talent at level 60 if you only roll 1
• Fixed not being able to use Sacred Field on ice
• Fixed certain schematic shops being broken
• Fixed not being able to get out of To1 if you level up there before entering the challenge
• Fixed Umbral Obsidian not working with Pleeksty's Will
• Fixed a dupe with Another Man's Trash
• Fixed Engage/AtDG/Nullifying Clarity/Aggressive Posture/Wind-Up proc/ not working on Spear crit & Longspear crit

Patch 0.8.0a

• Fixed dagger having considerably reduced autoparry frames after a successful parry

September 12th, 2022

Content & Systems
• Ledge Vaulting: Holding W while jumping up a ledge you could climb over without smacking into a wall now makes you vault over it. This means you won't be awkwardly forced into a ledge hang. You'll always ledge hang on ships, and if you want to force a ledge hang just jump up a wall without holding W. Should do a lot to keep your momentum flowing smoothly
• Enchanted equipment will now always be 1 star quality at minimum. This will apply to equipment old and new
• Enchanted weapons will now always be 1 star quality at minimum. In order to apply this to existing enchanted weaponry you currently have equipped, you'll need to unequip and reequip them
• Torso equipment has been reworked to have less RNG stats and more innate stats that should help give them identities beyond their appearance. The rolled stats on your torso equipment may change as a result of this update
• Potion stacks are now split by potency too so identical potions made by brewers with different intelligences will now be separated
• Killing the Voidwalker that's hunting you now rewards you with luck, a chest, and EXP scaled off of the Voidwalker's level. Note: you must be the Voidwalker's target to be the one who receives the reward
• A counter is now visible on the Hell Mode bell during Hell Mode that will track your progress. Once it hits 0, the event will now end early and give you your rewards
• You are now prompted before soulbinding items to prevent accidental soulbinding
• Deepbound now regain slight sanity when killing depths mobs
• Deepbound now can gain more bell progress from killing monsters in the depths according to the monster's health (Larger health/harder enemies = more bell progress)
• When at level 1, you can now exit the Trial of One before you begin it
• Made the rarity color for legendary items much more vibrant
• Talent cards now scale properly with your screen resolution, ensuring you should be able to see them all at once

Balancing
• Autoparry change reverted to now work mid-attack always. Thanks for the feedback on this
• Trial of One now gives you max luck in trials after the first trial
• You can no longer be invaded by Grasp of Eylis hunters as soon as you join the game; there is now a short delay until you're eligible to be invaded
• Made Legion Kata easier to obtain
• Legion Kata Critical damage buffed
• Subsistence now affects Ether Regen & Sanity Regen potions too and has a clarified talent description
• Cryostasis talent now has a 15 second cooldown
• Parrying Dagger's posture restoration upon parry buffed (15% -> 25%)
• Fixed Command: Fight reducing damage instead of increasing it
• Ardour Scream no longer applies stun (i.e. it can't cancel other people's attacks anymore)
• Agility and Fortitude training made easier
• Removed invasion spots on Monkey's Paw (no more grasp invasions can happen there)
• Dual Guns now has standardized punish frames (Should prevent weird behavior where they got punished more than any weapon)
• Tornado Kicks no longer go all the way through when parried
• Shade bringer now knocks enemies back

Bugfixes & Optimization
• Fixed a long-standing bug with Frostbite preventing healing from sources like bloodless gems for the ones hitting the frostbitten character, and not preventing healing from these sources for the frostbitten character. This meant that bloodless gems would seem to not work on a lot of ice builds
• Freezing Oathless now works, letting you hold onto Oathless past level 40
• Fixed some prominent memory leaks
• Fixed Potion Potency not displaying on potions
• Fixed Champion's Whirlthrow waking unconscious players up
• Fishing sounds are now quieter, lowering chance of early tinnitus
• Fixed Showstopper not working with guns
• Fixed Flame Leap not working with dancing steps
• Enabled a Roblox change that should fix a lot of memory leaks on the client
• Chess pieces can no longer be destroyed (this is an even more illegal move in chess, maybe a felony)
• Fixed a bug where sometimes the last word of dialogue options would be cut off
• Fixed a bug causing the last few words of tooltips to get cut off
• Fixed Deepbound players not being able to go through the castle light barrier
• Fixed Spear crit being stackable after the windup (angels liked doing this a lot)
• Fixed an issue allowing humanoid enemies to stack mantras with crits
• Fixed an issue allowing humanoid enemies to stack M1's with crits
• Fixed Flame of Denial not working against auto executes
• Fixed a strange behavior where bloodless and other abilities that healed you upon attacking another enemy wouldn't work on an opponent who had antiheal applied to them

Patch 0.7.9a

• Fixed Command: Return and Command: Sacrifice not having a range limit

September 5th, 2022

Card Improvements
• Added Card Freezing. By spending a Burn point, you can now 'freeze' a card in your hand. You can only have one frozen card at a time, and this card will appear in all subsequent hands until you either pick it or you freeze another card. This lets you hold onto cards you get in hands where you want something else in the hand more, improving your ability to get the cards you want. You can freeze Talents or Mantras. Mantras will only reappear in subsequent whisper hands, however, so freeze mantras with caution. 'Burns' as a currency have now been renamed to 'Aces'
• Base Luck is now 25%. Max Luck is now 45%. Your current Luck may change as a result of this update
• Luck rewards have now been added to a lot of the stronger enemies in the game, including some overworld mobs. Killing bosses now always grants you max Luck
• Engage, Thresher Scales, Aerial Assault, & Critical Attack are now 'Priority Talents', meaning that the game will weight them very highly to get them into your hands if you meet the requirements

Content & Systems
• Enforcer Axe unique critical added
• Flame Leap (Reversal Spark) has been reworked
• Added new talent: Under The Radar
• Added new talent: Placebo Effect
• Added 'buff pips' to equipment tooltips. Each square in the bottom right represents a 'buff slot' in the equipment. These correspond to the rolled stats for the equipment, with quality stars adding extra pips. Each buff slot has its own rarity which affects the size of the buff granted. They're color coded as follows; Common: White, Uncommon: Yellow, Rare: Red, Legendary: Teal, Mythic: Lilac. TL;DR buff pips show you how good the rolled stats are on an item in general
• Stat diversity is now enforced on Ring, Ears, Torso, and Face equipment when there's 2 or more buff slots present, and on other types of equipment when there's 3 or more buff slots
• Hovering over your current weapon will now show you its stats as a tooltip
• Item type is now displayed with an icon next to items in loot menus (thanks mikey555 for the suggestion)
• The slot an equipment item takes up is now displayed on its tooltip
• You can now see the stats of an outfit on its schematic as a tooltip
• Potions now list what ingredients were used to create them in their tooltips, as well as the potency given to the potion by the creator's intelligence
• Potions are now separated as tools depending on the ingredients used, making it easier to pick between different potions of the same name
• Loot rarity colors have now been changed to better match other rarity colors in the game
• Outfit schematic names now always match the name of the outfit they're schematics for
• Added a ping indicator next to the server region. Note that this may differ to the ping displayed in Shift-F3, as different measurements are used
• Updated the impact VFX for Clutching Shadow

Balancing
• Stun for being parried is now decreased across the board. Parry stun length is now based on your weapon class. This should reward players for attempting an aggressive option when they know an opponent is going to feint. This is a pretty big change to how parrying works so we'll be keeping a close eye on how it affects the meta
• Ice Blade damage increased
• Fire Gun damage increased (Upgrades are more effective)
• Fire and Ice Servants now attack faster
• Fire and Ice Servants damage increased (Upgrades are more effective)
• Drefa and Korin now only require 5 Wood and the Wood to Notes ratio is now 1:1
• Grasp no longer teleports the hunter back until the hunt target is out of combat
• If you're hunted by an Eylis hunter, no matter if you escape or die, you cannot be hunted again at all for 5 minutes now once the hunt ends
• Ferryman health slightly lowered so the fight doesn't drag on for too long
• Ferryman now receives more damage from you if you haven't been damaged by him and are getting frequent hits (rewards mastering his dance and skilled players)
• Justicar's Armor Physical Resistance reduced to 35%, but given Ether Regen
• Navaen War Chief Elemental resistance increased to 30%
• Chief's will penetration increased to 25%
• Illusion Realm no longer works on Giant Mobs
• Buffed the summon duration on illusion servants
• Buffed Stealth on Assassin's Hoods (4% -> 5%), Assasin Cloaks (2% -> 3%), Master Thief's Earrings (2% -> 3%)
• Grasp of Eylis hunters now have a passive particle on them while they're on the hunt
• Voidwalkers no longer have worse base reputation with the Ignition Union, Divers & the Summer Company
• Reduced amount of Grasp teleport locations in Etris & Vigils
• Grasp hunters now start hunts slightly further away from their targets
• Mob rising wind can now be parried properly and doesn't last as long

Bugfixes & Optimization
• Fixed the game's attribute point correction system not accounting for the +1 point you get from getting another attunement (this is why some people had -1 points)
• Fixed Sacrifice command not combat tagging the victim
• Fixed dodging attacks giving agility training instead of giving your enemy the training instead
• Jellyfish no longer have red blood (we know y'all were waiting for this)
• Fixed spitting on mobs always reducing your reputation with a faction even with non-human enemies and in lawless areas
• Fixed Full Reset
• Fixed Crimson & Mist Assassin Cloaks not having stealth buffs
• Stealth buffs are now displayed properly when you have multiple buffs
• Fixed armor values in the rest menu showing with long leading decimals
• Fixed Wild Alchemy description being inaccurate
• Fixed Resurrection bell not working on instant executes (prima stomp, etc.)
• Fixed being able to use the Voideye in the Duke's Manor
• Voideye and Grasp now preload areas on your client before teleporting you. Should hopefully reduce the 'falling out of the world' bugs

Patch 0.7.8a

• Dagger parry stun slightly increased
• Fist parry stun increased to be higher than dagger
• Fixed Blacksmiths in new servers

Patch 0.7.8b

Hotfixes
In new servers...
• Fixed Blacksmiths
• Fixed Glider blueprints
• Fixed Grasp of Eylis issues

Patch 0.7.8c

Hotfix for Parry Update:
• Fixed a bug with the parry update that made it apply to things outside of weapons
• Fixed a bug with parry update that made daggers get stunned for less time instead of more. Daggers are supposed to be stunned THE MOST, heavy weapons are supposed to be stunned THE LEAST.

• Mobs are now always stunned for the maximum time when you parry them
• Fixed a bug where you could autoparry mid attack

Intended Behavior:
Dagger stunned the longest
Heavy stunned the shortest
Medium in the middle

You should be able to interrupt feints and long wind ups by attacking but not swings or quick attacks

August 29th, 2022

Content & Systems
• New Talent: Skull Crusher (thank you Kxshiru for the suggestion)
• All data-slot specific unlocks are now account-wide unlocks. If you unlock an origin, a flaw, a boon, or a starting weapon, it will now be available on all of your slots. This applies to existing unlocks, too
• Added a new talent to Voidwalker origin: Grasp of Eylis. You can use it to teleport near your bounty targets if a position near them is available. However, if your target escapes by going too far from you, you will be returned to the Voidheart
• Added the following amenities to the Voidheart: Drinking water/well, Cauldron, Boulder shop
• Talking to the Voidmother to leave the Voidheart now teleports to where you last used the Voideye
• Voidwalker & Deepbound now start with 25 notes
• Reworked 'inquisitive soul' Depths resonance method, should be much more doable than before
• All players who kill a mob that rewards Luck will now receive the Luck if they contributed more than 20% of the highest contribution
• You can now change your guild's color at a Guild Clerk
• The innate stats of weapons are now displayed in their tooltips so you no longer have to awkwardly cycle through equipping your weapons to tell which has the better stats
• When you leave a loot bag behind on death, a helpful indicator will stay on your screen to help you find where you died. If your loot bag is robbed this indicator will disappear
• Added a 'return to menu' button on shutdowns. This won't show up until after the shutdown for this patch
• You can now see how many legendaries you've rolled in hands in the Summary screen when resting. If this number isn't displayed despite you having legendaries, it should correct itself on levelling up. If you are eligible for Legendary Pity, it will now tell you in the Summary screen by the number of legendaries you've rolled. Please remember that Legendary Pity is only applied on your next rare, given you meet the requirements for legendaries, and not immediately after you're eligible for Legendary Pity
• Ships helmed by Celtors now turn 20% faster
• Felinor now get slightly better climbing on all surfaces

Balancing
• The chasm in Darklit Garden now teleports you to the main Voidheart area instead of killing you
• The Voidmother will now initially send you to Erisia instead of Songseeker
• Fixed dagger crit still hitting your opponent for one slash if you get stunned out of the windup
• Fixed being able to parry and roll during dagger & rapier crits
• The Voideye is no longer put on long-cooldown if you got interrupted while trying to use it. There's still a short 'use' cooldown, but your travel is no longer put on cooldown
• Tacet Drop kick is now only usable when wielding Jus Karita
• Buffed the efficiency of Boulder & Training Vest training
• Buffed the efficiency of Ankle Weights training
• You can now react to spark swap and parry it
• Revenge base damage increased (5 -> 15), but fixed a bug where Revenge would always deal max damage. It now scales its damage bonus properly with how low your HP is
• Reduced Reinforce max duration (90s -> 60s). Reinforce CD now takes duration into account so you can't infinitely cycle it. Reinforce damage buffs are now additive damage multipliers. Reinforce's damage self buff is now reduced if you didn't buff anyone else. Fixed Reinforce with Lord Commander healing you even if you didn't buff anyone else
• By default, Reinforce now only buffs you and your guildmates. Pressing F during the windup of Reinforce will extend your buff to those who aren't in your guild. Your Reinforce will be a different color depending on whether it's guild-only or applying to anyone nearby
• Buffed Relic Axe swing speed (0.54x -> 0.57x)
• Buffed Master Hawk's Handaxe swing speed (0.54x -> 0.57x), gave 5% PEN
• Increased Night Axe swing speed (0.54x -> 0.57x), increased HVY scaling (7 -> 7.5), reduced chip damage (70% -> 60%), gave 5% PEN
• Primadon loot buffed by removing weak rings and common outfit schematics from his loot pool
• Bounty loot buffed by removing weaker and lower value items from the pools of higher reward chests
• Illusion Realm is now a support mantra

Bugfixes & Optimization
• Origins that start with their own outfits now have their armor durability maxed upon spawn (no more spawning with broken armors)
• Fixed the Training Vest, Mantra Table, and purchasable Sticks being outside the Voidheart. They're actually usable now
• The Task list (e.g. bounties) on the left-hand side of the screen is now hidden when you go into your backpack
• Fixed not getting training gear with Deepbound and Lone Warrior
• Fixed falling through the Voidheart when you use Voideye
• Fixed being able to carry the chess pieces out of the Voidheart (this is an illegal move in chess)
• Fixed the Knives of Eylis guild being unjoinable
• Fixed logging in the Voidheart making your location not save
• Fixed being able to buy items with weight when at max carrying capacity (you would then most likely lose these items on rejoining due to data limits, which is bad)
• Fixed a bug where players who had selected a now unlockable flaw on a previous character and didn't have it unlocked would be locked into having said flaw
• Fixed item shops being destructible
• M1's and crits now cancel the parry anim playing, preventing you from masking your attacks with parries
• Fixed a bug where if you were at exactly 50% HP Revenge wouldn't deal any damage• Fixed a bug that let people instakill the duke
• Fixed Authority vs. Etrea events at Erisia not giving rep for helping a side
• Fixed a few ship exploits
• Blind Gremors now have a small radius of light visible to them thanks to Navae's Guidance

Patch 0.7.7a

• Reverted Tacet Drop Kick being locked to Jus Karita

Patch 0.7.7b

Hotfixes
• Fixed rolling fugitive on new slots
• Grasp of Eylis now has a short cooldown. The cooldown is reset when you kill a bounty target
• Fixed Graceful Flame
• Failing a Grasp hunt now temporarily prevents you from hunting the same person right away
• Lowered reqs for Blindseer progression

Patch 0.7.7c

PSA: In order to convert slot unlocks you have on a specific slot to account-wide unlocks, you'll need to log into the game on that slot. e.g. if Slot A has lone warrior unlocked and you want it on Slot B, you'll need to log into Slot A first to unlock it for your entire account. This only applies to unlocks before today's update

Patch 0.7.7d

In new servers...
• Grasp of Eylis now has a level difference limitation to who you can teleport to
• Grasp of Eylis targets can now only be hunted by two Eylis hunters maximum at a time. i.e. you can no longer do group ganks with Grasp
• Grasp of Eylis now has a short delay before the same person can be hunted again by any Grasp user after a hunt ends
• Grasp of Eylis now has a sound cue playing from the spot where the hunter teleported to so it's easier to tell if there's a hunter teleporting near you
• If your target logs to escape your Grasp, your Grasp cooldown is reset

Patch 0.7.7e

PSA: Roblox killed highlights again, which (annoyingly) means that the Chest ESP & Grasp of Eylis ESP's won't work anymore. If Roblox don't re-enable them soon, we'll implement some placeholder assets to cover the same functionality until Roblox bring them back.

Patch 0.7.7f

Roblox re-enabled highlights so chest ESP and grasp ESP should work now. They broke server regions though, more details in ⁠announcements.
• Fixed server region display for new servers. We found a way to bypass what Roblox broke. No telling if this will continue to work, but we'll keep you updated.

August 22nd, 2022

Origins Update
• Added 'Origins' to character creation. Different origins will start you off with different equipment and allegiances, and can even grant unique talents for your playthrough. Origins are unlocked per slot, with the default being 'Castaway'. Spawn locations in character creation are now grouped under origins. More Origins are planned to be added soon
• New Origin: 'Voidwalker'
• Deepbound is now an Origin and not a Flaw. Players that still have Deepbound as a flaw will now have the effects of the Restless flaw, but it can be swapped with another flaw by talking to Mark Adaset
• The Minityrsa/Trial of One spawn is now the Lone Warrior Origin. Starting with the Lone Warrior Origin will now immediately teleport you to the Trial
• Deepbound now gives you better rep with the Divers

Content & Systems
• Players can now speak to the Barber to equip whatever hair they like for their Deepwoken character. This will save individually for each slot and will no longer require you to wear certain hairs on your roblox avatar. Have fun customising each slot to your liking!
• Added new unlockable boon: Sly
• Guild names of guilds with no leader are now freed up after 5 days. If a guild was abandoned by its leader less than 1 day after its creation it will available again immediately. All guild names of guilds without leaders before this update are now free for anyone to take.
• You can now exit out of creating a guild during the naming phase. When you next try to make the guild, you won't need to pay for it a second time
• The Boons & Flaws menu in character creation is now double-width to make it easier to pick out boons and flaws
• Fugitive is now an unlockable flaw - you get it from making a faction hate you
• Captain Etrea now actually has functionality, negating your speed debuff on blocking when using fists and a shield (thanks fenaerii for the suggestion)
• Getting the credit for kills on monsters with 500 HP or more as a Deepbound will now grant you Luck
• Added a stove to Castle Light for Deepbounds. Added a Crafting Table and Mantra Table to Castle Light
• Added purchasable Fiber/Cloth in Castle Light
• Deepbound can now cross the Castle Light barrier regardless of if they're drowned or not
• Gudrin will now give you a glider blueprint if you're Deepbound

Balancing
• Obfuscation Rework: Obfuscation now grants 50% of your damage as chip damage but deals reduced posture damage. Obfuscation also maintains the small movement speed boost you get when landing hits
• Heroism Rework: Heroism now deals increased damage on a curve the lower you are from 25% HP and the higher you are over 75% HP. Each 5% of HP over or below the thresholds will grant 4% more damage, capping out at +20% DMG. e.g. 100% HP and 0% HP will grant 20% more DMG, 90% HP and 10% HP will grant 12% more DMG, 80% HP and 20% HP will grant 4% more DMG.
• Chilling now applies Bottom Freeze instead of a full Freeze on reaching max charges. This means your opponent will be stuck in place but will be able to parry still
• Providence's Thorns now requires that you parry 2 attacks within 3 seconds in order to activate (PvP only)
• Excavator now lets you mine things more quickly. Harvester now lets you chop down trees more quickly. Pack Mule now grants you a flat +5 to your max quantity of individual food items, instead of granting +30% max quantity to the food items. (thanks fenaerii for the suggestions)
• Buffed Urchin Stew's water replenishment
• Reduced HP loss from Poison resonance corruption type (20% -> 10%)
• Diver Apprentice Physical Armor increased (5% -> 10%), Elemental Armor decreased (20% -> 15%)
• Grand Feast buffed
• Flame Grab damage buffed
• Dazing mobs no longer prevents them from reacting
• Mobs now get dodge frames on their rolls
• Picking a Rare card will no longer negatively weight the other cards in your hand

Bugfixes & Optimization
• Fixed Crescent Cleaver crit bugging you out
• Fixed a super rare bug where the mobs in a server would all suddenly stop working and would stand in place forever
• Fixed bounty EXP being given to the killed player instead of the person who completed the bounty
• Fixed a bug where if you levelled up after a Yun'Shul resonance reroll hand it'd display the resonance hand again instead of your level. Shouldn't have lost any talent points from this but was confusing behaviour
• Fixed a bug where joining the Divers as the officer/leader of a guild would keep your Guild Officer tool permissions, letting you demote/exile/promote others in the Divers
• Fixed a variety of memory leaks from moves
• Fixed fog flickering when blind
• Fixed not being able to sell equipment and weapons that can't be dropped e.g. Diver's Light Plate

Patch 0.7.6a

(thanks MrTheBest2 for the inspiration behind Voidwalker)

August 15th, 2022

Content & Systems
• Added unlockable flaw: Deepbound (Special thanks to MrTheBest2 for the suggestion). Hint: who bind themselves to the depths voluntarily?
• Added unlockable flaw: Blind. Hint: what can the blind alone see?
• New Talent: Pyromania
• Added a new option at the Hippocampal Pool: False Memory. This option gives you a temporary statless sword which will allow you to switch off your primary weapon if you intend to pass it down
• If you spawn on your own ship after logging on a ship, you'll now spawn at the wheel instead of in the water beside your ship
• If you log out of the game on a ship you own, you'll spawn back in on that same ship instead of a dinghy
• Your danger skull is now red if you're combat tagged by another player. It'll fade back to lilac when you're no longer tagged by another player
• If you participate in an event, the chest drop will now be briefly highlighted on your screen, visible through walls
• Added purchasable training items to Castle Light
• Added an Antiquarian to Castle Light, only usable by Deepbound
• Added Songseeker Galebreathers (they were on vacation)
• Burning your entire hand of cards will now force a reroll of your hand (thanks Highflick for the suggestion)
• Reworked some Talent descriptions to be clearer
• The Knives of Eylis now have a faction icon
• You can now convert 1 Void Feather to 3 Dark Feathers through crafting

Mob AI Improvements
• Human mobs now pick which moves they use more intelligently and won't throw out as many attacks that are guaranteed to miss. Human mobs that have access to long range moves won't blindly rush in and will keep their distance where possible
• Fixed an issue where human mobs would rarely use ranged attacks
• The Knives of Eylis time slow bubble now affects other mobs and won't force them to block infinitely
• Mobs will only use support moves (e.g. time slow bubble) if they have allies nearby
• Increased CD between mob moves since they actually use them properly now

Balancing
• Gun critical damage buffed (it no longer does less damage than an M1)
• Gale Stones now drop from Etrean soldiers more
• Hero blades now have 10% PEN
• A World Without Song's level requirement lowered: 40 -> 25; Galebreathe requirement raised: 60 -> 75
• Silencer's Edge no longer has a level requirement
• The Akira Event is now significantly more common
• Falling without knocking yourself unconscious won't combat tag you for nearly as long
• Scaled up models for Falchion & Forgotten Gladius to better represent their range
• Buffed Blackleaf Helm
• Jus Karita animations reworked
• Bullets now stack up to 999
• Cleaned up Corrupted King Thresher's loot pool a bit so you get better items from him more often
• Inquisitor's Thorn now drops from Songseeker chests
• Crucible Rapier is now more common in Starswept chests
• Lowered chances of getting Rings from the Duke's chest
• Portals resonance windup slightly lowered
• You can no longer spark swap players that are in a boss fight

Bugfixes
• Fixed a bug where the last attribute point you invested would sometimes not be represented when levelling up, meaning that even though you seemingly met the requirements for a talent, you wouldn't roll it
• Fixed mobs using Lightning Stream ignoring dodge frames and parries
• Fixed Gun Critical having no PvE scaling
• Fixed not being able to see interact outlines
• Fixed Hell Mode rewards only dropping for a single player
• Fixed ships not sinking properly
• Fixed Lighting Blade going on cooldown after feinting it
• Vegetarians can now eat Cooked Eggs
• Fixed not being able to climb the rope at Monkey's Paw
• Fixed the freefall anim playing while swimming
• Piercing Will's low sanity PEN buff buffed: +10% -> +20%
• Fixed being able to break elevator levers with environmental destruction
• Fixed Subsistence not working

Patch 0.7.5a

In new servers...
• Fixed the difficulty of Depths trials

Patch 0.7.5b

• Fixed Blind's unlock method not working correctly.

August 8th, 2022

Content & Systems
• Added new ring: Ring of Curses
• Mantra cards can now be burnt
• Bounty hunting's reward chest will now have more items in it as your reputation with the board's original faction is raised. (e.g. Higher Hive reputation = more items in the bounty chest when completing Hive bounties)
• Cestis job requirement now adds up your bounty board kills and your Tacet job kills instead of checking if either one was above the Tacet threshold. It now adds them up to a total, then checks if the total is above the threshold. Requirement lowered (15 -> 10)
• Picking a Rare now no longer gives as high negative weighting to the other cards in your hand. Picking a Legendary won't negatively weight any cards in your hand at all (thanks Neostead for the suggestion)
• Sacrificial Flame now accepts all monster parts
• Lowered Duke CD
• Getting an Element Unbounded will now permanently unlock that element as an attunement on your current slot
• Talents now display their rarity color in the rest menu talent list
• Attribute tips in your journal are now styled the same way as tooltips
• Mantra cores now tell you their type, their level, and what ingredients have been added to them (thanks to Feixz for the suggestion)
• New items in your inventory now have a glow around them (thanks Necros75 for the suggestion)
• Smelted items now show which item they're smelted to look like in their stats (thanks CrazyScoutFIN for the suggestion)

Balancing
• Fixed the previous Mantra flourish stack patch; flourishing an opponent will now cancel your current mantra
• Divine Greatsword heavy scaling reduced: 15% -> 14%
• Improved NPC parry accuracy
• NPC's will now roll through attacks that can't be parried (e.g. megalodaunt kick)
• You can now rotate your character during Shard Bow's attack, helping with aim
• Max Quantity for bullets raised from 99 -> 200
• Master's Flourish damage scaling lowered, ether cost increased
• Gravity Field rim bounce now has a 1.5 second delay before being able to bounce a target if it's a mob
• Rapiers now have the same proc stack requirements for Grim, Sear, & Detonation as guns, instead of following the stack reqs for daggers
• Shade Devour now only buffs M1s & critical hits but has a lower HP cost
• Detonation no longer procs on block
• Lowered Rapid Slashes damage
• Rapid Slashes can be blocked now
• Exploding Mirage Clone's damage lowered
• Exploding Mirage Clone's damage proc can be blocked now
• Last Laugh is no longer a Rare

Bugfixes
• Fixed Aerogliding vfx not cleaning up if you aeroglide right before you hit the ground
• Using a mantra during sliding now cancels the sliding animation
• Fixed NPC's not parrying each other's attacks
• Fixed NPC's not parrying players using guns
• Fixed True Pain not being rollable
• Fixed Final Act raising posture even when parried
• Fixed a bug where the allegiance of certain areas was displayed incorrectly
• Fixed a bug where audio tracks taking a long time to load in would hold up area changes and lighting
• Fixed Shard Bow not having PvE scaling
• Fixed Shard Bow not detonating on players
• Fixed Cestis not counting normal bounty board hunts for his quest
• Fixed bounty board kills not tracking properly, which broke Cestis' bounty board feature kill tracking
• Fixed Enforcer breaking if you dodge or otherwise negate his pull
• Fixed the cosmetic toggle animation having too high of a priority, which let you mask combat animations with it
• Fixed Summer Guard dialogue being based on your authority rep instead of your summer rep
• Fixed Triple Shot Shard bow behaving weirdly when used first in a server
• Fixed enchant effects not loading onto sheathed shields on join
• Fixed Rapier having an overhead slash as its running attack
• Fixed Legendary weapons not checking for dupe on dropping to other players
• Fixed bug where Shade Devour was causing attacks to deal 2x dmg
• Fixed Command: Fight giving a 2x damage multiplier
• Fixed damage debuff potions giving extra damage instead

Patch 0.7.4a

• Fixed Volt Kick breaking your character
• Fixed corrupted mobs dealing 1.5x more damage than they were supposed to
• Fixed duke cultists dealing 1.5x more damage than they were supposed to

Patch 0.7.4b

• Fixed Hell Mode rewards

Patch 0.7.4c

In new servers...
- Fixed a bug where legendary pity would sometimes fail and not give players legendary rolls. We've reset the counter so you should get this pity if you're missing legendaries

August 1st, 2022

Content & Systems
• New Bell: Gravity Field
• Revamped tooltips for items with a sleek new design that shows stats & requirements more clearly. Innate stats on equipment are now separated and displayed in italics. The requirements to equip different kinds of equipment are now displayed
• Sear reworked: Attacks now apply 'Cauterize', which amplifies PEN damage the victim receives per hit, up to +40% PEN dealt. Cauterize also depletes their thirst by 1/5 of the damage dealt. The PEN increase per hit depends on the weapon type, so it takes more hits for a light weapon to reach the +40%. Special thanks to a player's suggestion for this new mechanic. Sear now also has a new visual
• Oathless is now guaranteed to appear in hands from level 30 to 40 if you do not currently have an Oath and haven't burnt Oathless. Oathless is now rolled on top of your hand, meaning that rolling Oathless won't take up space that other talents could have been rolled in. Burning Oathless is now free
• Made 'solo kills' against bosses more lenient than having to do 100% of the damage so that a player running into the fight at the last moment won't ruin your perfect solo reward
• Loot now prioritizes spawning equipment/weapons over treasure gems in larger chests
• Authority Commanders can now drop an uncommon item 'Shipping Schedule', which can be turned in to the Etrean Guardmaster at Fort Merit for additional Fort Merit loot and high EXP
• Bounty jobs now contribute to Cestis quest completions
• Boon: Packmule now also increases your food max quantity slightly
• Flaw: Manic description rephrased to be more clear. Manic makes incoming insanity increased, such as insanity gained from Megalodaunt roar
• Added pity for Pluripotent Alloy drops. You're now guaranteed to get a Pluripotent Alloy every 4 world boss kills, in addition to the RNG roll. Note that receiving an alloy from RNG will reset your pity counter
• Your primary weapon's enchant visuals will now also be shown on offhand shields, and offhand Parrying Dagger
• Shattered Katana now has a scabbard like normal Katana
• Added descriptions for some weapons & equipment that were either missing descriptions or had duplicate descriptions. More descriptions soon
• You can now buy the starter Sword and Apprentice Rapier at the Etris weapon shop
• Guilds on the leaderboard now have a divider between them to improve visual clarity
• Your chosen starting island in Character Creation now saves between playthroughs (slot-based)

Equipment Changes
• Newly rolled equipment now has a limit to the diversity of buffs present. This should mean that you won't see as many pieces with 5-6 different kinds of rolled buffs present

The following pieces of equipment now come with innate talents:
Head Equipment
• Assassin Hoods: Assassin
• Authority Helm: Strong Hold
• Investigator's Hat: Diplomat
• Gladiator Helm: Concussive Force
• Brigand's Bicorn: Spare Nails, Emergency Repairs
• Black Strapped Hat & Double Strapped Hat: The Thinker

Arm Equipment
• Parka (White/Brown/etc): Steady Footing
• Deepwoken Cloaks: Blade Dancer
• Vanguard Brace: Replenishing Knockout
• Adjucator's Coat: Hardened Nerves
• Aristocrat's Coat: Art of the Deal
• Glassdancer Wraps: Lightweight
• Woodland Pauldrons & Khan Pauldrons: Polite Awakening
• Royal Pathfinder: Ready or Not
• Assassin Cloaks (Pale/Crimson/etc) : Now You See Me
• Enforcer Plate: Berserker
• Star Duster: Firmly Planted
• Providence Coat: Braced Collapse
• Diver's Light Plate: Conquer your Fears

Balancing
• Grand Skewer now requires pressing F during the windup of Grand Javelin to skew. Your javelin will not skewer unless F is pressed
• Payback beam variant now always deals posture damage and has increased range. Payback delayed beamless variant now does 20% more damage
• Wind kick is now faster and has an explosion effect
• Shattered Katana PEN increased (25%->30%), Swing Speed increased slightly (0.73x->0.74x)
• Astral Wind damage scaling lowered slightly
• Wild enchant no longer deals the additional damage proc to the original enemy hit. (The person you M1 with wild will no longer take the bonus damage, the bonus damage now only applies to the enemies near them)
• Wild enchant's damage spread buffed: 20% of original damage -> 25% of original damage
• Landing a chill proc with an offhand will now always require 6 stacks
• Increased player combat tags against bosses (2 mins -> 3 mins). Should mean that with bosses like ferryman where the gimmick is that they're hard to hit that you don't lose out on your reward if you don't manage to hit them frequently enough. Side effect of this however is that bosses will stay aggro'd on you for longer
• Duke Minion's AI intelligence lowered so they dont insta overwhelm you all at once (They should make more bad decisions now)
• Mudskipper swipes now have a slight bit of endlag at the end of their swipe so infinite swipe combos won't happen as much, and can be parried out of more reliably. This also extends to mobs that use the swipes, such as the Duke and his minions
• Fort Merit loot buffed: less junk items cluttering the lootpool now
• Fort Merit hostage cooldown lowered from 1 hour to 10 minutes, EXP buffed, now gives rep with Etrea
• Buffed Duke dungeon EXP
• Buffed EXP for killing the following enemies: King Thresher, King Gigamed, Crustaceous Rex, Terrapod, Enforcer, Nautilodaunt
• Pickaxe no longer requires strength to use
• Eruption Path: Lava Serpent no longer requires Azure Flames, the only requirement now is 40 Flamecharm
• Apprentice Rapier now only requires 20 LHT and will drop from Erisia and Minityrsa chests
• Parrying Dagger now requires 10 Agility instead of 10 Light
• Parrying Dagger now restores +15% more posture when you successfully parry
• Fixed food damage buffs and charm damage multipliers not following the additive damage multiplier change
• Damage Potions now have PvE damage scaling
• Using offhand guns with non-light weapons now adjusts the windup time it takes to fire the gun according to weapon type. Offhand gun with medium weapon makes firing a gun take 10% more windup time; Offhand gun with heavy weapon makes firing a gun take 25% more windup time Should solve the insane heavy weapon combos that abused flintlock speed
• Getting ragdolled now cancels Ice Skate

Bugfixes & Optimization
• Fixed a bug causing water splash VFX to not render correctly
• Fixed Deep Gems not working on Tacet Drop Kick
• Fixed Detonation proccing even if the attack was parried/blocked/etc
• Fixed items meant for the Summer loot pool not being available in Summer, and only in the Depths and other random chests
• Fixed White Deepwoken Cloak not having innate Posture buff like the Black Deepwoken Cloak
• Fixed a certain behavior that was meant to happen in the Voidsea but has been broken since before release. Should make it a bit more treacherous to explore
• Fixed Vital Point never doing anything in the entire history of Deepwoken (it's been placebo the whole time). Gave it a visual too
• Fixed First Ranger Dusters not having anims
• Fixed your Natural Armor refilling on swapping equipment
• Fixed Rapid Punches, Strong Left, Tacet Drop Kick, Rapid Slashes, Master's Flourish, Pressure Blast, Shoulder Bash, & Revenge not having PvE damage scaling
• Fixed Crazy Slots longsword not having PvE damage scaling
• Fixed Ice Impale dealing quadratic damage in PvE, dealing insanely high damage to mobs
• Fixed chip damage dealing quadratic damage in PvE
• Fixed Heavy Hitter not working with Greathammers
• Fixed Mantra cores & sparks not being in their correct places on the mantra table visually
• Fixed aratel sea events spawning on land (finally)
• Made it easier to get credit in versus events
• Talent stats are no longer displayed in the rest menu when the talent is granted by your equipment or outfit (they didn't grant these stats anyway)

Patch 0.7.3a

• Yun'Shul wish CD's have been reset again
• Also, a correction on the above patch notes, Black Strapped Hat & Double Strapped Hat give Exterminator, not The Thinker

Patch 0.7.3b

Hotfixes
Available in new servers...
• Fixed an issue where some players wouldn't get their legendary pity. The counter has been reset so if you missed out on any you should have a chance to get them now
• Made the voidsea behavior a lot less obnoxious
• Fixed Gravity Field Swing Debuff working on the user
• Fixed Gravity Field CD going up when used in the air
• Fixed being able to dodge the gravity field rim
• Fixed Cap Artist

July 25th, 2022

Content & Systems
• Added Monster Armor - a stat that provides damage resistance against monster attacks if your armor isn't broken. Unlike other armor buffs, this is applied on top of other armor buffs instead of taking the highest value armor buff as the damage resistance, making it always effective against monsters
• Added Physical Armor, Elemental Armor, and the new Monster Armor as rollable stats on high level equipment. At the moment, these will follow the same durability as your outfit (and as such not provide resistance if you run out of armor), but this may change. PEN will also provide penetration against these buffs as with your outfit's armor. Note that on your stats screen, each separate armor buff is multiplicative meaning that if your outfit provides +50% Phys Armor and your equipment provides +50% Phys Armor too, the resultant resistance will be 75% (0.5x * 0.5x = 0.25x) and not 100%.
• Added craftable 'Armor Repair Kits' which let you repair your armor in the field
• New Wind Mantra
• New Talent 'Command: Leech'
• Artifacts/Forge Pieces turned in at the banker now give loot according to where the artifact originally spawned (Ex: a Starswept artifact will now give Starswept loot)
• Added hit FX to Wind Blade's projectile
• Added some of the new Roblox materials to the map to mix things up visually
• If you've beaten the Trial of One before on a slot, the dialogue will now be sped up

Balancing
• Damage multipliers now stack additively instead of multiplicatively. This means that each successive damage multiplier is added together instead of multiplied. With individual damage buffs you'll see no difference, but with multiple you'll see a big difference. For example, previously four 1.25x damage buffs would give you ~2.45x damage overall. Now, you'd end up with 2x damage overall. This should help reduce the amount of ultra high damage builds that take advantage of multiple sources of damage multipliers to deal insane damage
• Removed combo damage falloff. In a previous update we made successive hits do gradually less damage to help reduce the amount of damage dealt by long combos. With the changes made previously to remove some prevalent true combos and today's update removing multiplicative damage multipliers, we don't believe this kind of bandaid fix is necessary. This may be added back if deemed necessary, however
• Reduced Health buffs on equipment slightly (might have 1-4 less HP on individual pieces of equipment. higher hp equipment will be affected more than lower hp equipment)
• Artifacts/Forges now give much more EXP for turning in
• Circle damage in Arena is now percentage damage instead of flat damage. Should mean that tanky builds don't get a free win in arena if they run
• The Path, Unveiled now buffs Jus Karita's Critical damage as well
• Lowered windup on Authority Captain hail move, lowered HP on Authority Captain by 20%

Bugfixes & Optimization
• Mark of the Lone Warrior no longer counts towards your rolled legendaries. Legendary pity will now account for this so if you missed out due to MotLW you should get pity back
• Fixed First Interrogation & Second Interrogation only applying if you yourself were Electrified instead of your opponent. Cleaned up the descriptions of the Authority Interrogator set of talents to be clearer
• Fixed Wind Step only taking Ether when out of combat (it's now only when in combat)
• Fixed dodge combat tag lifespan lasting longer than it should do
• Fixed Defensive Sweep working with non-Spears
• Fixed switching to fists from a weapon in midair causing the weapon model to stick to your hand for 2 minutes
• Fixed a bug where you could shift parts of the map around with Champion's Whirlthrow
• You can no longer use items or interact with things while resetting to prevent data loss issues
• Fixed a large number of sounds from being audible across the entire map
• If you're carrying too many things, the game will now prioritise deleting low-value items over high-value items
• Fixed Void Feathers not being sellable
• Fixed Golden Tongue setting your reservoir to 30%
• Fixed Tacet Dropkick not stunning properly
• Fixed Static link not showing up sometimes
• Fixed Serpent's Edge not having a trail
• Fixed a bug where if you used a smelted item as the appearance for a new smelted item, it would use the appearance of the older smelted item's stat base and not its cosmetic appearance

Patch 0.7.2a

Hotfixes
• Fixed being able to log during certain moves and suspend players in place indefinitely
• Fixed some of the new armor buffs being configured incorrectly, making newly rolled items sometimes roll less stats than expected. Affected items will have new stats rolled up to fill the gaps automatically

Patch 0.7.2b

Hotfixes
Fixed in new servers...
• Fixed a bug where instakilling mobs sometimes wouldn't give you credit
• Fixed a bug where killing the ferryman sometimes wouldn't give you credit enough to count for a solo kill (relevant to bell prog)
• Fixed the Equipment Bonuses tab in summary showing the wrong armor values if you had different sources of armor from outfit and equipment. Will now display the final multiplied value of your armor buffs

Patch 0.7.2c

Also, just to clear things up, it's worth noting that the update that made damage multipliers additive only applies to damage buffs, not damage resistance. Damage resistances haven't been changed in how they function at all.

July 18th, 2022

Content & Systems
• A legendary pity system has been introduced for talent rolls; If you haven't rolled any Legendary talents by Power 15, the game will now try to roll you a Legendary talent on your next Rare roll if one is available. Additionally, if you haven't rolled more than 1 Legendary talent by Power 30, the game will similarly try to roll a legendary on your next Rare roll if one is available. This should mean that builds that lag behind in terms of rolling legendaries will have a chance to catch up, and that builds should have at least 2 legendaries
• Added a unique critical for Darksteel Greatsword/Darkalloy Greatsword
• Added Outfit Talent: The Path, Unveiled
• Added Spear Talent: Defensive Sweep
• Added Spear Talent: Lancer's Impale
• Added Spear Talent: Blade's Edge
• Added Spear Talent: Driving Impact
• Added Greataxe Talent: Impairing Blow
• Added Greataxe Talent: Brazen Blow
• Added Greataxe Talent: Rending Impact
• Added Greataxe Talent: Steel Filter
• Added Greataxe Talent: Heavy Fatigue
• Added Charisma Talent: Command: Locate
• Special thanks to the players in Suggestions who made most of the above talents possible, we highly appreciate these unique ideas that help players make more unique builds suited to their playstyles
• You can now toggle spell shout visibility by typing '/e shout' into chat. This setting is per-slot. If you have spell shout visibility disabled, you won't see anyone's spell shouts
• Added new animations for dual wielded Curved Blade of Winds
• Erisia chests should drop weapons more now
• Erisia chests should drop armor schematics less now
• Ardour Manifestation droprate increased
• Hell-mode unique random events will now automatically despawn once hell mode is over. e.g. roaming Enforcers, Nautilodaunts, & Alpha Megalodaunts. Should mean that when hell mode finishes you won't have to deal with these enemies in the wild as often
• Enforcer no longer can use its pull attack when Hell Mode is active

Balancing
• Crystal Mantras are now two stars (you couldn't obtain them until 40 attunement anyway)
• Justicar Armor now gives talent: The Path, Unveiled
• Buffed Lootskipper
• Golden Tongue now requires 60 Charisma
• Aerogliding ether cost lowered
• Jus Karita level requirement: 30 -> 20
• Gale Lunge is now a 1 star mantra
• Lowered Chilling Enchant's Freeze duration
• Chilling now has a longer cooldown before the same victim can be frozen again
• No Life King's nerf: blood loss debuff is increased
• Graceful Flame is now a 1 star mantra
• Golden Tongue now only regens 30% of Reservoir & Ether
• Gale Leap now only requires ether when in combat
• Wind Step now only requires Ether when in combat
• Flame Wisp heal amount nerfed
• Dodging an attack now counts as a combat tag like parrying/blocking
• Ash Slam Damage scaling nerfed
• Buffed Ice Lasers damage scaling
• Fixed a bug where Ash Slam was doing it's full amount of damage twice. The second damage proc is now reduced.
• Ash Slam range lowered
• Blazing enchant now has a short victim-based cooldown. (The same person can only be affected once every 7 seconds now)
• Ardour Scream can no longer be stacking with other combat abilities such as M1s
• Nerfed Bloodthirsty on Dagger
• Conditioned Runner no longer stacks with NLK regen
• Exoskeleton now requires 50 fortitude
• Master's Flourish's innate Chip Damage & Penetration lowered
• Exoskeleton natural armor boost for Vesperian slightly lowered
• Exoskeleton armor buff nerfed: 15% -> 10%
• To The Finish armor buff nerfed: 15% -> 10%
• Reinforced Armor's PEN resist nerfed: 30% -> 25%

Bugfixes
• Fixed Deep Gems not working with Wind Blade
• Fixed a bug where Greatsword Critical was doing less damage than an M1
• Fixed not being able to eat Umbral Obsidian
• Rescaled Vigil Longsword a bit to align with its range
• Fixed shields having swinging trails
• Fixed a bug where people could wear specific unintended Roblox accessories ingame
• Fixed Tacet Drop Kick going through walls

Patch 0.7.1a

Post Patch Feedback Update:
• Rising Flame and Rising Wind no longer share a CD
• Fixed Golden Tongue setting your reservoir to 30% instead of adding 30%
• Exoskeleton req lowered (50 -> 40)
• Golden Tongue req lowered (60 -> 40)
• Adept removed from Echoes

July 10th, 2022

Content & Systems
• New Jus Karita Mantra
• Added Jus Karita talent: Swiftkick Prodigy
• Added Jus Karita talent: Flying Swiftkick
• Added talent: Spell Shout. Optional talent you can receive from an NPC to enable shouting the name of your spell upon casting. This has been highly requested, so we hope you enjoy this classic feature for those who asked. You need the talent for Spell Shouting to be enabled, as we want it to be optional for those who do not want it.
Note: If your spell name becomes added to Roblox's language filter at any point, your character will shout the spell's default name instead. This is for TOS reasons.
• Added a new model for Curved Blade of Winds. (Special thanks to Nuttoons for design & L7_Nano for modelling)
• You can press Y to swap between Fist Styles (This does not include Jus Karita)
• Added Fist talent: Bruiser's Mixup
• Two new agility talents (Time To Go & Blood Frenzy)
• Curved Blade of Winds is now dual wielded when one-handed.
• Buffed EXP of all Starswept events. Should make the Starswept/endgame leveling experience not as much of a slog and help remedy the "10 events for 1 point" dilemma
• Buffed EXP of Squibbo event
• Buffed EXP of King Crocco event
• Buffed EXP of Dread Serpent boss fight
• Buffed EXP of The Duke
• Buffed Widow EXP
• Buffed Depths Widow EXP (Gives a LOT more than overworld widow)
• Legion Kata quest reputation necessary lowered
• Added a visual for last resort & lowered the damage buff to 10% (Now displayed on talent card)

Balancing
• Fixed Crescent Cleaver bypassing iframes
• Crescent Cleaver's critical cooldown increased (4->5)
• Emperor Flame now requires agitating spark
• Razor Cutlass weight buffed 4 -> 7
• Conditioned Runner is now disabled in arenas
• Eureka now yields bonus ether based off of intelligence
• Haunting Gale now requires 1 less stack when Gale Wisp is active
• Ice Lasers damage increased
• Ice Lasers hitbox improved

Bugfixes & Optimization
• Fixed mobs spawning on you in Dimensional Travel
• Fixed being prompted to craft multiple Flint/Umbral Flint
• Fixed Diver's Light Plate being unsellable
• Fixed primadon cheese
• Fixed being able to get targets at Duke's Manor

July 4th, 2022

Content & Systems
• A Strange Bell has been added to Celtor: Bring 5 friends above power 50 to activate this bell. This will turn the server into a freakish hellscape. Monsters will all be corrupted, spawns increase 10x. Survive 20 minutes to be greatly rewarded
• Added a unique critical for Crescent Cleaver/Alloyed Crescent Cleaver
• New Talent 'Justicar's Renewal'
• Crafting past an item's stack limit will no longer consume the crafting materials and will give you a warning instead
• If you can craft multiple of an item, it'll now ask you how many you'd like to craft, saving you having to spam-click the craft button
• Side guns now match the enchant cosmetics of your main weapon to match with how they work mechanically
• Randomly spawning chests no longer make a sound when they spawn, meaning that you shouldn't constantly hear the chest spawn sound around you

Balancing
• Ardour Manifestation now only drops if you do not already have a Murmur
• Heavy weapon criticals now have armor and apply hard knockdown• Aeroglide now consumes Ether
• Clarified Ready or Not's description. Now requires 20 FTD
• All the Dead Gods anti-heal proc lasts for 5 seconds
• Piercing Will is now a Rare instead of a Legendary. Piercing Will now also activates at low sanity instead of just when you have a sanity drain debuff present. Should make the talent usable as a Blindseer now
• Getting ragdolled no longer boots you from Dimensional Travel, instead requiring that you be fully knocked
• Both White and Black Deepwoken Cloak stats buffed
• Targets can no longer be carried during resurrection

Bugfixes & Optimization
• Fixed a bug where the max random events in regions weren't being set correctly, making them all have the same cap. This caused some areas to have way too many events and others to have way too few. For example, Aratel was especially affected by this issue, but should now have good event spawns
• Fixed a bug where if a chest dropped multiple items of the same type and the item didn't support stacking it would just consume any stacks generated of that item. i.e. if you rolled 3 swords in your chest you'd only get 1. Should mean that chests are a lot more consistent in their loot and should actually spawn a fair few more items, especially for chests with smaller loot pools
• Fixed weird behaviour with Jarvis where if you smelted a smelted item again it would use the item you previously used as the appearance of the smelted item as the base for the stats of the item. You'd still keep enchants and any 'rolled' stats, but any inherent stats in the equipment e.g. Posture would be different depending on the base
• Expanded the dock at the Greathive to allow for ironclads to spawn without flinging
• Fixed some memory leaks with combat
• Fixed Ritual Cast mantras always starting with 1 sign only required to cast. Quite a few of your ritual mantras may require multiple signs from now on when gaining new ones,
• Fixed being able to cast another mantra before Master's Flourish fully ends
• Fixed Aerogliding stacking
• Patched a mantra dupe
• Patched a general dupe
• Fixed a memory leak with Tacet and fixed some performance issues with it
• Fixed a bug where if Legion Kata's crit and Grand Skewer went off at the same time it could break the map
• Fixed weird kill behavior with resurrection
• Rising Shadow only damages in Dimensional Travel and no longer suspends your opponent to fix issues with it there
• Fixed aerial stab not working with 2-handed clubs
• Sightless Beam now no longer uses the rotation of your head but instead the rotation of your body to determine which way the beam shoots. Should mean that certain anims like shivering won't cause your beam to shoot in a wildly different direction

Patch 0.6.9

Events now spawn in 'The Drowned City'
There is now a kill requirement on getting rewarded for Hell Mode (Everybody can contribute to the goal - 100 kills)
There is now a CD on Hell mode and it correctly ends after 20 minutes

Patch 0.6.9b

Hell Mode victory chests will now go to each individual involved in the summoning/start of hell mode instead of spawning on top of one person

Patch 0.6.9c

Hotfixes & Mini Update
• New Jus Karita talent: 'Justicar's Prowess'
• Petra's Anchor range increased (8 -> 8.5)
• Crescent Cleaver crit is now dodgeable
• Fixed Diver's Light Plate being positioned incorrectly
• Fixed chests spawning in empty
• Multiple copies of schematics shouldn't show up in chests as often
• Diver's Light Plate can now be sold
• Fixed a bug with Crescent Cleaver crit where a double grab could occur

Patch 0.6.9d

• In new servers, hell mode will now end early if all the original activators are dead. Also, extra events will only spawn on the users who rung the bell, not bystanders. That being said, being anywhere near users who rung the bell is still gonna be pretty hellish.

Patch 0.6.9e

• Fixed Crescent Cleaver crit being unreactable in new servers (fr this time)

Patch 0.6.9f

• Fixed a bug in new Depths servers where players who rung the hell mode bell would have the effects of hell mode before enough players had rung it to truly begin hell mode.

June 27th, 2022

Content & Systems
• Added new item 'Ardour Manifestation', which can be used in the Voidsea to summon the Dread Serpent. This item drops from other bosses, and only works if there isn't an existing Dread Serpent alive in the server. This item will only drop if you don't have Ardour
• Added new model for Crypt Blade (Special thanks to Nuttoons and L7_Nano for the design and model)
• You can now smelt enchanted equipment at Jarvis. Note that whichever piece of equipment you choose as the template for stats will also be the enchantment that is kept. You may lose your enchantment if you use enchanted gear as the template for the appearance, just as you would lose the stats
• Depths EXP has been buffed and should now outscale Arena EXP
• You can now view the stats of items when you're selling them
• The weapon, starting attributes, and attunement you choose in character creation will now save and new characters will by default have these selected in character creation. This should save some time reselecting the same things every time you wipe
• Added an indicator notch for whether your parry is on CD
• Murmur effectiveness is now based on your Power instead of repeatedly using the murmur. You no longer have to train Murmurs directly
• Pitcher now requires throwing objects such as Potions or Rocks to roll it, Harvester now requires harvesting a few ingredients first to roll it, Excavator now requires mining a bunch to roll it, Iron Gut now requires vomiting once to roll, & Lowstride now requires a few neck slices to roll. This should help avoid these talents appearing if they aren't relevant to your build

Balancing
• Pleeksty's Faith will no longer extinguish your Flame Within flames, and will no longer extinguish you if you're unconscious and have Phoenix Flames. Emperor Flame now takes priority over Pleeksty's Faith. You can no longer get Pleeksty's Faith from Roll 2
• Leveling up now refills your Stomach and Water
• Lowered Strength req for Alloyed Steel Maul (20 -> 10)
• Rapid Slashes is no longer classified as a Mobility mantra
• Crucible Rapier scaling lowered (9 -> 8)
• Darkalloy Greatsword scaling lowered (8 -> 7.5)
• Jus Karita base damage increased (13 -> 13.5), critical range increased (7 -> 7.5), has a sound cue during damage
• Fixed Mirage Clone casting without sufficient Ether and increased the ether cost of normal mirage clones
• Reduced the heal gained from spitting
• Spit healing no longer scales with the number of enemies in range
• Nerfed Deepfire Ring's fire damage boost
• Flame Wisp's full heal is now capped at 20% of your maximum health total
• Flame Wisp's heal is now reduced in Arena
• Fear no longer stacks procs
• Summer Isle crates now require you to clear the event before they can be picked up

Bugfixes & Optimization
• Fixed Bulldozer proccing when dazed band activates
• Fixed being able to set Teleportation resonance markers over death pits
• Fixed the Meat Lord not being anchored
• Fixed being able to get Trained Fist if you rejoin during character creation
• Fixed not being able to sprint after using lightning grab
• Fixed Voidsea ambient effects persisting on respawn if you die in the voidsea
• Fixed blur effects persisting on respawn
• Fixed grab moves freezing you in place permanently if you kill a mob with them
• Fixed a memory leak with woodcutting
• Fixed memory leaks with Aelita event
• Fixed a memory leak with Lightning Impact
• Fixed a memory leak with Flamewalker
• Fixed Resonance doors remaining 'open' on respawn but being collideable and impossible to go through
• Fixed acid rain going through spawn FF
• Fixed there being a tiny window of time where a player could attack you before your FF came up
• Fixed the rapier idle taking priority over a lot of other anims
• Self-damage and environmental damage no longer applies Pestilence
• Crazy Slots will no longer force-equip your weapon if you're not currently holding your weapon out when it times out
• Fixed Strong Hold being active even when not twohanding a weapon
• Fixed sea events spawning on land
• Fixed falling through the floor when arriving from Teleportation resonance or Oath travel
• Fixed obfuscation weapons becoming visible after wayward gem and other visual FX that make you invisible
• Fixed Graceful Flame invalidating a reset if you're nearby
• Fixed Agitating Spark proccing on players in FF
• Fixed being able to block the Insanity corruption from corrupted resonances

Patch 0.6.8a

• Fixed Crazy Slots awkwardly unequipping your weapon after the duration ends or you use the skill

Patch 0.6.8b

• Fixed Jarvis voiding enchants on smelt. If you were affected by this you can appeal to a moderator for a restore

Patch 0.6.8c

• Fixed equipment rerolling stats on re-equipping them.

June 20th, 2022

Content & Systems
• Added Alloy for Crescent Cleaver
• Added a search bar to your inventory to make finding specific items a lot easier (finally)
• Last Laugh now lets you use Flame Within when you're unconscious, as it previously had no functionality. If Phoenix Flames procs from your Last Laugh, you will only be restored up to 25% of your HP on revive
• Added a few new icons for talents and revised some older talent icons
• Gun execute now has some new visual and audio polish
• Greatsword now uses the Greathammer execute animation instead of the default neck slash
• Increasing your attributes through the rest menu is now a lot quicker and shouldn't spam your screen with so many splashes
• Depths Trial dialogue is now faster if all of your group have done the trial enough times

Balancing
• Alloyed Falchion base damage lowered (16.65 -> 16)
• Falchion & Alloyed Falchion range lowered (8 -> 7.5)
• Reduced Iceberg upgrade scaling with drift/rush shards
• Flame Servants now apply knockback when firing outwards
• The first hit from lightning strike now applies knockdown
• Lightning Impact now applies knockup when hitting opponents with the impact on the ground
• Blood Shadow now has a max heal of 100
• Resting at a campfire will now cancel any Blood Shadow procs on you
• Survival Kit is no longer a rare
• Fishing up a mob now puts you in combat so you can't instantly log
• Huge mobs can no longer be skewered with Grand Skewer
• Flourishing an opponent will now cancel the windups of mantras, preventing unreactable true combos

Bugfixes
• Fixed multiple part head pieces not having their extra parts properly hidden when toggled off (Head equips such as Vigil Hoods were affected by this bug, and now are properly hidden when toggled off)
• Fixed Termite
• Fixed not being taken out of Illusionary Realm with Lightning Assault active
• Fixed a bug where you could temporarily become the leader of a guild if invited by them within a specific timeframe
• Fixed Champion's Regalia
• Fixed a bug where if you procced Saint Jay on someone using Blood Scourge on you it would steal the healing and cancel the execute
• Bulldozer no longer procs when dazed band procs
• Fixed being able to climb huge walls with Ice Skate
• Fixed a bug where if Teleportation resonance teleported you at the same time as someone dragged you into dimensional travel/illusory realm you'd die instantly (yikes)
• Fixed the buff from Flame Within not clearing up when you're extinguished in some cases
• Grand Skewer is now disabled in the Depths trial to avoid issues where the mob is skewered out of the arena
• Dimensional Travel now has a pillar at your spawn-in location to ensure you don't immediately fall into the void
• Fixed Thresher animations breaking when they get posture broken

Patch 0.6.7a

• Fixed Rising Wind going through dodge and gave Reverse Gale Kick lower knockdown frames

June 13th, 2022

Content & Systems
• Legendary weapons such as Crypt Blade, Curved Blade of Winds, and Hero's Blade are now soulbound weapons. You can no longer equip these weapons if a copy of the weapon has been soulbound by another player. If you are unable to equip your legendary weapon after this update, it means your weapon was duped and has already been soulbound by another user
• A new song by Naktigonis has been added for the Etris Raid event
• Holding down 'C' with the Resurrection bell now automatically targets yourself
• Added Alloy upgrades for Falchion & Darksteel Greatsword
• The class pity system for talent hands now only weights the first card that shows up of your last class chosen, meaning that you shouldn't be forced to follow classes as much
• Added Songseeker masks as rare drops from Songseeker mobs
• Added Hivelord Mask as a rare drop from Hive Mechs
• Your music volume in the Arena lobby now matches your music volume for the main game
• Added sounds for blunt heavy weapons

Balancing
• Void Feathers now sell for more
• Reverse Gale Kick talent now applies knockdown
• Rapid Punches animations reworked, now has a proper animation during end lag
• Reduced how intense the Ice Chain Portal particles are so its not as hard to see through
• Cap on Metal armor damage raised by 33%
• Reduced AoE scaling on Pressure Blast
• Graceful Flame now has a much lower duration in arena
• Reduced Lightning Blade damage
• Using a crit now cancels Dark Rift iframes
• Spark Swap no longer works on world bosses (e.g. Primadon, Ferryman, Duke)
• Reduced speed scaling on Astral Wind windup
• Forgotten Gladius range reduced (8 -> 7.5)
• Warden Ceremonial Sword range reduced (8 -> 7.5)

Bugfixes
• Reworked Crazy Slots to no longer have any chance of voiding your weapons. Functionality hasn't changed at all, just the system behind the resonance
• Enchant particles now properly affect multiple part weapons. This was most notably weird looking on weapons such as Rifle Spear previously, but this new behavior makes sure all parts of a weapon have their enchant particles
• Fixed Flamewalker causing the sliding sound to be stuck forever
• Fixed Jumper Cables
• Fixed Gremor nomads not spawning
• Desert areas such as Starswept/Bluster Rift/Merit are no longer affected by seasonal tree/grass recolors. e.g. This means no more snow in the desert
• Potion effects now stick around for the actual duration of the buff
• Fixed being able to use Teleportation resonance to send people to the rafters of etris palace
• Fixed being able to use your Resonance while being carried
• Fixed crit stacking with grip
• Fixed being able to use Illusory Realm while in Dimensional Travel and vice versa
• Fixed Wayward disabling particles permanently
• Made it easier for Primadon to get to land
• Fixed being able to assassinate the duke's minions
• Fixed Kamui bringing you to the physical world and overlapping
• Fixed some memory leaks with ability VFX and sounds
• Fixed Knife's Journey effect proccing even if damage was negated
• Fixed Destructive Recovery working on yourself

Patch 0.6.6a

• Added Alloy upgrade for Canorian Axe
• Reduced Darksteel Greatsword scaling (8 -> 7)

Patch 0.6.6b

• Fixed Surge in new servers
• Fixed gun having a kick in its combo in new servers
• Fixed talent unlocks displaying on wipe but not actually saving. This is why Termite & Survival Kit would show up on wipe but you wouldn't actually get them in any subsequent hands of cards. Will be fixed in new Depths servers

June 6th, 2022

We really appreciate all the support shown for the sneak peek, and we wanna make good on what we've shown. That aside, here's this week's weekly patch.

Content & Systems
• Picking a talent of a certain class will now weight other cards of that class highly in your next hand of cards. This means that for example if you pick a Mental Fortress card, you'll be much more likely to roll other Mental Fortress cards in subsequent hands of cards
• When rerolling your Resonance at Yun'Shul a rerolled variant of your existing bell is now offered as a 4th option in the hand. This variant is a completely rerolled variant of your existing bell
• Added a lot more chests to find around the map randomly
• Chests now spawn in random locations more frequently, and a bug where they wouldn't spawn in with mobs nearby has been fixed
• Added an NPC who can fix your reputation with the Divers in the depths
• Added an NPC who can fix your reputation with the Authority
• There is now a sea highway link between Minityrsa and Etris
• Legendary weapons (e.g. crypt blade, hero's blade, etc.) are now subject to the same checks as enchanted weapons on drop, helping to prevent them being duped
• Potions now have particles displayed on the user depending on which effects are present
• Added new particles for Curse of the No Life King (thanks Nuttoons)
• Added a new Adret variant

Balancing
• Speed boosts now have a diminishing returns curve, meaning that your total speed boosts will be reduced on a curve the higher they are. This means that stacking huge amounts of speed boosts won't make you as fast as if they stacked linearly. This only kicks in at about +10 walkspeed, so you should only notice it when you start stacking speed boosts
• Buffed bounty chest size
• Acid pools now only combat tag you for 5 seconds instead of a full tag duration
• Warrior's Respite no longer procs while in Tacet
• Tacet now gives you reduced base health regen while using it
• Divine Spear Swing Speed buffed (0.6 -> 0.7), base damage lowered (25 -> 22.5), scaling lowered (10 -> 9) to be more in line with other Spears
• Divine Greatsword Swing Speed lowered from 0.67 -> 0.63 to be more in line with other Greatswords
• Divine Dagger scaling buffed (6 -> 7)
• Increased endlag on Songseeker Ice Dagger and decreased damage
• Reduced range on Primadon leap to help with physics desync

Bugfixes
• If you have leftover folds at max level the game will now give them to you instead of holding them back forever. If you don't meet any requirements for talents it'll keep retrying until you're able to roll some talents
• Fixed an issue where game-allowed teleports could sometimes trigger the anti-exploit due to Roblox physics not reliably reporting the player's position. The anti-exploit should now falsely trigger a lot less often
• Fixed danger tags lingering for up to 30 seconds after you killed an enemy
• Clicking Refresh Servers on the server list no longer resets your search query
• Fixed Final Act and Explosive Flourish working once per server
• Fixed Shard Bow targeting and collisions in water
• Fixed a memory leak with bounty boards that could cause extreme lag if players spam-clicked them
• Fixed a bug where Yun'Shul's rerolling would sometimes give you a different resonance to the one you picked
• Fixed Crazy Slots Greatsword in Dimensional Travel or Illusion Realm granting you a huge speed boost
• Fixed being able to stack Crazy Slots Axe to nuke people
• Fixed mobs occasionally being able to stack rising wind and deal huge damage
• Fixed the requirements on Wyvern's Claw not allowing you to roll it with a spear
• Fixed Bloodthirsty bleed applying on crit attack (you didn't get punished for whiffing a crit with bloodthirsty so getting the buff proc didn't make sense)
• Fixed Restless flaw giving you better health regen when in danger
• Fixed a memory leak with woodcutting
• Fixed dropping items in pools of water dropping them down to sea level
• Fixed a bug where Tacet could last forever
• Fixed a bug where Champion's Whirlthrow would break sometimes
• There will be a Yun'Shul wish cooldown reset once this patch drops, so if you're out of wishes you'll get a new one in new servers

Patch 0.6.5a

Just so people are aware, if you reroll your bell, the card that's a variant of your existing bell will have the corruption rerolled too. So if you had corruption, you may well lose it on the reroll, and if you didn't, you could roll corruption for it.

Patch 0.6.5b

In new servers:
• Fixed Warrior's Respite
• Fixed fishing up chests
• Fixed rerolled resonances displaying as legendary when they're common and vice versa. Was purely visual

Patch 0.6.5c

• Fixed reaper not killing players correctly

Patch 0.6.5d

Since there's a fair amount of confusion, note that rerolling your bell doesn't guarantee that you'll get a different 'variant'. It means that your bell is being rerolled from a blank slate. Note that bells have more stats than just the 'variant', and these will all be changed reroll to reroll. For example, which weapons your Crazy Slots favours will change on a reroll. Hope this clears things up.

May 29th, 2022

Content
• Etrea Raid event now gives much better loot, and two more chests upon completion
• Buffed Widow loot
• Eruption Path explosions are now blue with Azure Flames

Equipment Stat Diversity
• Equipment now has forced stat diversity - you can no longer roll equipment with all one stat unless it's a low tier piece of equipment. This should make it so the best piece of equipment isn't always "the one with only HP", but ones with a (somewhat) better range of stats
• This change will apply to existing equipment - if your equipment only has HP on it for instance, one of the HP buffs will be rerolled into another buff on it
• Since single-stat equipment is pretty rare, we anticipate that it'll mostly only affect the duped sets of high HP equipment still circulating

Balancing
• Increased HP for Health Pack (9 -> 10), Lord Commander (4 -> 5), Fishman (4 -> 5), Master Craftsman (0 -> 5), Encore (4 -> 5)
• Lowered HP for Thresher Claws (9 -> 3), Reinforced Armor (9 -> 5), Million Ton Piercer (9 -> 3), Bloodiron Spirit, (10 -> 5), Return to the Dark Ages (10 -> 5), Blood Shadow (4 -> 3), Grand Support (4 -> 3)
• 89 Talents that gave +2 HP now give +3 HP. However, 55 Talents that gave +1 HP now no longer give HP. We want talent buffs to be less of a trickle and more of a focused choice
• Reduced range scaling for lightning stream projectile
• Ice dagger projectiles are no longer invisible
• Keeper outfit now gives +25% ether regen instead of confusingly granting +0%
• Bolt Piercer now follows your mouse but the damage now linearly scales down with number of strikes. The strikes can also now be parried. Reduced duration scaling, reduced base number of strikes (7 -> 5), reduced range scaling, increased AoE, increased accuracy
• Reduced Shadow Chains damage scaling
• Reduced Heavenly Wind damage scaling, increased base damage
• Reduced Lightning Blade damage scaling, reduced damage multipliers on spark variants
• Reduced Fire Forge base damage (30 -> 25)
• Ice Forge blast variant now slightly lowers base damage to account for the AoE blast
• Slightly increased Strong Left windup (0.4s -> 0.5s)
• Reduced Corpse Explosion base damage (30 -> 25)
• Reduced Corpse Explosion AoE buff from Twisted Puppets
• Increased Fire Eruption base cost (35 -> 45), increased windup (0.4s -> 0.5s), and reduced AoE scaling
• Made Shade Bringer's particles a lot less exaggerated, should make it easier to read

Bugfixes
• Fixed ragdoll moves preventing a knock if the ragdoll move causes the knock
• Weapons and certain mantra effects shouldn't count as hitboxes for your character anymore. This was only particularly noticeable on certain spears and moves like Warden's Blades
• Fixed Bounty posters not clearing up, posters will rotate more frequently
• Primadon has been scaled down in size a bit to hopefully help alleviate some issues where his physics desync. The range of his moves have been adjusted to account for this
• The Duke barrier now kicks in as soon as you talk to him
• Rejoining the game at 0 sanity no longer resets your sanity
• Fixed providence thorn bug that slows you down (Thanks Raum)
• Fixed Martyr, Ready or Not, Return to the Dark Ages, and Replenishing Knockout claiming to give HP but not actually doing so
• Fixed the Bandits vs Summer event on Summer Isle giving negative rep with Summer
• Attacking the Divers spawned by Depths events will no longer give you negative Diver reputation
• Fixed a bug where your vow master could use the sleep command on you during oathgate & teleportation bell's travel to knock you and cause issues
• Fixed Capra marks breaking occasionally
• Fixed iframes during aelita not working
• Fixed Spine Cutter applying to non-m1's
• Freestyle band animation no longer masks other animations
• Fixed Corpse Explosion extinguishing nearby bodies
• Fixed a bug where mobs who died from incineration would occasionally not actually die
• Lowered parry sound effect volume to not be deafeningly loud
• Fixed Crazy Slots breaking occasionally
• Fixed a bug where Flame Wisps wouldn't clear up properly
• Fixed items dropped into the sea not floating
• Fixed being able to use your Resonance mid-crit
• Fixed being able to proc your Wind-Up twice in a row
• Added 2 new rapiers

Patch 0.6.4a

• Fixed Etris Raid event loot in new servers.

May 22nd, 2022

Content
• Added Bounty Boards to towns. Bounty Boards will have posters of various players that are seen as criminals in their towns and you'll be able to take up these bounties as jobs. You can have as many jobs active as you like. Having a bounty job out on a player will give you a general idea of which area that player is in every few minutes. Bounties won't be posted for low level characters.
• Successfully completing a bounty will give you rep with the faction the bounty board belongs to, a good amount of EXP, luck, and some loot. Bounties have stars representing what sort of level the player is, as well as an extra star if they're a particularly hated criminal. More stars, better rewards.
• Getting killed by a bounty hunter will forgive your rep with the faction a bit, as they see you as less of a threat.
• Added a special large-scale rare event
• New Gun Talent: Concentrated Reload
• Added Blast Spark modification for Wind Gun
• Astral Wind's windup speed can now be modified with speed modifiers
• Added a black color variation for Golden Cape

Balancing
• Buffed Metal enchant
• Grand Javelin damage reduced (60 max -> 51 max)
• Crazy Slots should roll weapons that match your stat investment more often
• Improved Rising Wind's hitbox
• Removed the kill void in Yun'Shul's shrine, there were some places you could slide and accidentally wipe
• Buffed Duke loot by reducing drop rate of shrouded capes and adventurer coats
• Speed scaling on Ice Forge shurikens nerfed
• Buffed Champion's Whirlthrow damage
• Displacement no longer gives hyperarmor frames, but still removes existing stuns. Slightly increased the speed buff on proc
• Buffed Starswept loot by reducing the amount of 'treasure' items such as Amethysts. You should see equipment and weapons more often there now

Bugfixes
• Fixed Rally making you immune to being block broken. If the player absorbing the posture damage reaches the block-break threshold and you get hit with posture damage, it'll break your block properly now
• Fixed rings not being able to be visibility toggled
• Fixed Detonation stacks required to proc being inconsistent
• Fixed being able to use the Teleportation resonance on bosses (LOL)
• Fixed Blighted Song not giving damage resistance properly
• Fixed Perfect Flash working on non-mantras
• Lightning Stream no longer works on players steering or using cannons
• Teleportation resonance should now properly preload the area you're teleporting to
• Fixed being able to crit during execution
• Fixed being able to block during Stormcaller Slash
• Fixed being able to use campfires in the Dimensional Travel realm when you're in the Depths
• Fixed a softlock with the Vigil rescue quest
• Fixed a bug where picking players up right before entering Kamui would cause you to rubberband
• Fixed Cutthroat armor giving a non-existent talent called 'Hunter' instead of 'Hunter's Reflexes'
• Fixed a bug where sometimes on getting up from ragdoll it would lock you in place and prevent you moving
• Fixed Shade Bringer hiding your weapon if it was cancelled
• Fixed Shade Bringer Multiply Spark allowing M1's after the first slash
• Offhand guns can now be feinted by using mantras. This fixes gun movestacks

Optimization
• Parry particles are now reduced when using Low GFX mode

Patch 0.6.3a

• Messer can now be alloyed

Patch 0.6.3b

Opportunistic Streaming Support
• We're enabling 'Opportunistic' streaming on the surface. We tried enabling it a few months ago and it broke a few things, but we believe Roblox may have patched out these issues.
• Opportunistic streaming means that parts of the map will stream out as you move away from them, helping considerably with FPS. Default streaming will only stream things out when memory limits are hit.
• If you run into any problems with players/mobs being invisible, or not spawning in where you left off please let us know in #bug-reports.

Patch 0.6.3c

Alright, looks like Roblox haven't fixed 'opportunistic' streaming yet. Players are still loading in while the map is still loading and things are showing up as invisible. We'll disable it again. Sorry for the inconvenience, we were hoping that it would have been fixed by now, but it hasn't been.

May 16th, 2022

Hey all, a bit smaller of a content update this week, at least in terms of the length of the patch notes, as we're still hard at work on Layer 2. We appreciate that it's hard to know what's going on behind the scenes with this update in the works, especially when the game is pretty content dry in its current state. Currently, our focus in weekly updates is to balance out existing aspects of the game and make sure that the game is optimized and as bug-free as possible. We're listening closely to all of your feedback and are hoping to address as many of the pain points people have as we can. We're having some of the most fun we've had working on the game working on this update and we're psyched to get it out to you guys. We appreciate your continued support and patience!

Content
• New Wind Mantra: Champion Twister
• Equipment visibility can now be toggled in the Rest menu at Campfires
• Legion Kata animations reworked
• Added Megurger (???)

Balancing
• Around 2 minutes after the circle has stopped shrinking in Arena, it'll disappear and enter Sudden Death mode, causing everyone to take damage regardless of where they are. Should remove stalemating by finding spots others can't reach in the circle
• Shard Bow resonance damage reduced by about 20%
• Increased Rapid Punches endlag on cancel after successful hit
• Vanishing Follow-up and Dazing Finisher can no longer be rolled off Echoes
• Thresher Scales is no longer a Rare but doesn't give as much HP

Bugfixes
• Fixed Blessed Gem not halving CD's properly
• Fixed the helmet toggle animation making you stand up if you toggled helmet while sitting
• Fixed Capra Marks only applying to the user
• Fixed humanoid mobs such as Angels being able to feint critical attacks
• Fixed bug where you could feint running attacks normally
• The Manor Key tool is no longer required to open the Duke's Manor gate, you merely have to have been given the tool by the Lord Regent in the past.
• Fixed a bug where being KOed by ragdoll moves would cause you to get back up
• Fixed Critical attacks not cancelling dark rift
• Fixed Dancing Steps working when you don't have enough Ether to cast the mantra
• Wayward Gem, Vanishing Follow-up, and Static Fakeout no longer work in the Dimensional Travel dimension or the Illusion Realm to patch out some bugs
• Fixed a bug where Spark Swap wouldn't teleport you if you used Cap Artist at the same time
• Fixed being able to FF push with Singularity
• Patched a Mantra dupe

Optimization
• Optimized some of the damage handling. Should hopefully help with lag during large fights and with multi-hit moves
• Removed the particles on generated ice to help with performance

Patch 0.6.2a

• Fixed not being able to do Duke in old servers. If you got your Manor Key after the update you should be fine in the old servers, but it's fixed for everyone else in new servers.

May 9th, 2022

Content
• You now gain momentum as you sprint. Committing to movement actions lowers this momentum. Getting stunned will reset your momentum
• Slide jumps, wall climbs, back ejects, and forward slides are all now influenced by this momentum
• Your running animation will now slightly adjust depending on your momentum and you will gain a slight wind trail at maximum speed
• Slide speed is now based on momentum
• Added Umbral Flint, an upgraded version of flint with 150 uses
• Deepwoken Cloaks obtainable again
• Added back Sushi & Cooked Squid as items
• Crystal Knee can now be modified with Spring Spark
• You now only consume bullets if your shot lands

Balancing
• Dazing no longer prevents rolling for the full duration of the daze. You could use this to true combo players into repeated dazes and prevent any chance of reacting
• Blood Scourge now heals over time instead of all in one instant. Weaker mobs now give a smaller Blood Scourge heal. Also fixed a bug that meant Blood Scourge restored huge amounts of health in larger servers
• Nerfed Concussion from +100% daze duration to +50% daze duration
• Mantra usage now cancels running attacks
• Bosses like the Ferryman and Duke Erisia are now immune to mantra silencing (e.g. WWS)
• Blindseer Beam no longer prevents you sprinting while charging, has increased range, has hyperarmour during the beam, and can now be cancelled mid-beam, reduced sanity cost
• Tranquil Circle now makes all within the circle completely immune to mantras cast by other players, including ranged mantras that originated outside the circle
• Heroism now gives its buff at >90% of your HP instead of requiring 100% HP
• Chronostasis duration nerfed (6s -> 4s)
• Reduced Eureka CD (6s -> 5s)
• Reduced the number of threshers in the static events at starswept
• Wyvern's Claw nerfed from +22% dmg to +10% dmg
• Warding Radiance can no longer build a stack off of a nullified attack
• Way of Navae critical range lowered slightly
• Fire Eruption, Shadow Gun, and Ice Eruption damage now do less damage the bigger they get
• Shadow Blade CD increased from 8 to 12
• Reduced damage on Blast Lightning Stream (45 max -> 35 max)
• Destructive Recovery no longer always block breaks and instead gives your parries greater posture damage. Destructive Recovery now requires Harsh Response
• Bolt Piercer damage reduced
• Magnet Jolt Grab no longer applies knockdown
• Forgotten Gladius swing speed reduced (0.8x -> 0.77x)
• Fire Palm damage no longer increases with intensity
• Deepfire Ring now only speeds up burning by 1.5x instead of 2x
• Frozen Pin-Cushion now only freezes enemies for 1 second
• Metal Enchant is now based on the original damage dealt (before buffs), but the damage dealt to armour is now percentage-based
• Obfuscation's swing speed buff is now more effective on low-speed weapons like greatswords and hammers, and less effective on high-speed weapons like daggers and cestus. Updated Obfuscation VFX
• Equipment & Weapons now sell for fewer Notes to make Notes more valuable
• Storm enchant no longer procs Authority Intimidation or Resolve Crusher
• Buffed Saint Jay duration
• Shadow Overflow no longer procs Fear

Bugfixes
• Fixed health packs all going to the player who knocks an enemy instead of being divided among players based on relative contribution as they're meant to be. Just as a reminder, your contribution is based on your damage relative to the highest source of damage, so if the most damage someone did to a player was 80 and you did 40 damage you'd have a 50% contribution and your healthpack would scale based on that
• Jumping out of water when swimming is now a lot more consistent. Should fix a lot of the issues people have with getting stuck in acid or river rapids
• Meteor Impact now works with guns
• Fixed heal particles only showing up once per server
• Fixed Tranquil Circle not working on mobs
• Fixed Heavy Hitter, reduced posture damage increase to +20%. Made it also apply to Greathammers
• Fixed Haunted Gale
• Fixed Blessed Gem
• Fixed Crystal Impale
• Fixed Moon Ring
• Fixed Fragile Freeze
• Fixed Payback resonance Immediate Variant only granting iframes and not reflecting damage
• Saint Jay and Frostbite now work with crystal, applying their effects for about a second after a crystal forms
• M1 stacking Spit/Taunt fixed
• Fixed cancelling Shadow Roar preventing you from sprinting
• Fixed Ice Chain windup getting frozen on cancel
• Fixed being able to roll Knife's Journey without a dagger
• Corrupted Legendary resonances now display as 'Drowned' Resonances instead of just showing up as Legendary
• Made lifevents less spammy
• Fixed Duke's shield going down in 1 hit
• Fixed being able to Spark Swap players out of FF
• Konga slide spam fixed

Optimization
• Added weapon combat animations to the new animation system. Might help with some of the 'no anims' issues people are having
• New Freeze VFX, old effect tanked peoples PC's

Patch 0.6.1a

Hotfix
• Bolt piercer's damage raised back to its original amount, but has a longer windup + activation sound range
• Fixed Crystal Knee breaking you on use
• Since we changed up one of the most popular resonances, everyone gets a Yun'Shul wish CD reset. If Blood Scourge is too bad now with the healing change we can always buff it, but the high healing it had before was actually due to a bug

Patch 0.6.1b

(For clarification, a Yun'Shul wish CD reset basically means you get another reroll)

Patch 0.6.1c

• Konga clutch CD decreased slightly
• Buffed Konga clutch by making it remove 'dead slides' while equipped. Dead slides are the reduced distance slides from no momentum introduced with today's patch
• Obfuscation swing speed curve for heavies reduced
• Blood Scourge healing is now faster and scales slightly with your max HP
• Fixed Rapid Punches cancelling mid-barrage being unreliable

Patch 0.6.1d

Clarification on Momentum Update:
• Your base momentum speed is the old sprint speed - This means the new momentum system only adds speed, you don't start off any slower.
• This update is only additive when it comes to sprinting and climbing.
• Slide jumps now gain more distance when influenced by momentum, on top of the "End slide" mechanic which you can add another jump to in order to change direction.
• The loss of momentum upon hit is an attempt to make chasing enemies easier - hitting opponents you are chasing will cause their sprint to not gain momentum as fast, thereby allowing you to continue running them down
• Forgotten Gladius speed increased slightly (0.77x -> 0.78x), PEN increased slightly (10% -> 13%)

May 2nd, 2022

Smaller weekly update today because we pushed out some changes earlier in the week and have had our hands full dealing with the security issues. Thanks to all of you again for your patience in us dealing with these matters.
Most of our work hours are going into Layer 2, and work continues to go well, though no ETA yet. We're hoping for it to change a lot of things in the game for the better. Hopefully we can release some more sneak peeks soon and run some polls for some of the changes we'd like to get your feedback on.

Content
• 2v2 Arena Mode added. Currently follows the same ruleset and maps as 3v3's
• Added Sell All option to item selling
• New Heavy talent 'Brutal Momentum'
• Added some static events to Starswept so there's more consistent enemy encounters
• Damage Vs. Deep/Giant/Sea/Beasts have all been merged into Damage Vs. Monsters. If you had these as stats they'll automatically be rerolled by the system on equip.
• You can now click an emote in the emote selection menu to play it instead of having to hover then close. You can still hover and close if you want, though
• Enchanted items now have their own color in your inventory

Balancing
• Buffed damage scaling on Sightless Beam
• Providence's Thorns now has a cap on how much damage it can deal with its thorns, but is now buffed with your level-based PvE damage scaling. Buffed base damage of Providence's Thorns. Providence's Thorns was hilariously broken in PvE (it's still good, just not dealing 1800 damage per parry to Primadon) and not amazingly good in PvP so hopefully this change should even things out a bit
• Reduced Primadon's HP by 20%
• Extended Heavy hyperarmour frames on M1
• Graceful Flame's duration is now reduced in The Depths and while in danger
• Master's Flourish now requires 30 Medium to obtain
• Pressure Blast now requires 30 Heavy to obtain
• Buffed base size of Electro Carve. Size can now be modified but will slightly reduce damage the larger it gets
• Shade Bringer now has a red flash indicator for visual clarity on its windup finishing, as well as a sound effect
• Sunken Predator is now common

Bugfixes
• If you pick a talent card you no longer meet the requirements for it'll now refresh the talent hand instead of acting as though you'd taken the talent successfully
• Fixed a bug where you could burn a card and then click it again just before it disappeared to break your hand of cards until you rejoined
• Fixed Knife's Journey not being exclusive to daggers
• Fixed some chests voiding at sea
• Tacet now properly hides lights on your character such as Enchants, as well as Visionshaper's eye effect
• Fixed fire blade visual not syncing up with the hit timing
• Made Rising Wind more reliable
• Fixed mobs' version of ice eruption having no cooldown (e.g. frostdrawers at songseeker)
• Fixed fishing rates being bunk

Optimization
• Added a new experimental Animation system to hopefully solve the current bugs with no animations on humanoid mobs. This new system is currently only being used on Humanoid mobs to first test if it fully works properly, as well as benchmark performance. If all goes well, we'll continue to replace animations in the game to use the new system, as well as extending it to player animations. Please submit any issues with humanoid mob animations you see in #bug-reports.
• Fixed a memory leak with parrying particles
• Fixed particles not clearing up upon feinting Tornado

Patch 0.6.0a

• Buffed Primadon loot by reducing how common schematics are in the pool

Patch 0.6.0b

Hotfix
• Fixed Providence's Thorns scaling too high in PvP, wasn't meant to be adjusted that high. Should still be better than before today's patch
• Fixed some Damage Vs. X buffs not being rerolled

Patch 0.6.0c

• Fixed rate limited inputs on Fishing (this is why fishing was so difficult all of a sudden)

Patch 0.6.0d

• You can now label your slots in the main menu.

April 27th, 2022

Just a quick hotfix today to make sure some essential changes and fixes come through earlier in the week.

Content
• New Spark for Ice Servants and Fire Servants
• Improved Shade Bringer visuals
• Soul Orbs now spawn more frequently
• Flaming Flourish and The Final Act are now blue if the user has Azure Flames

Balancing
• Alloyed Tanto damage reduced (16.5 -> 16), penetration reduced (15% -> 5%)
• Tanto damage reduced (16 -> 15.5), scaling reduced (8.5 -> 8)
• Raised base iFrame limit for Payback
• Shadow Chains damage reduced
• Reduced scaling on Ice Chain duration
• You can no longer cast mantras while using Shadow Meteors
• Fixed Chronostasis proccing even when attack nullified
• Eureka now has a cooldown
• Hitting an enemy with Rapid Punches and cancelling early now has some end-lag
• Dirty Boxing Duration cut in half

Bugfixes
• Patched a dupe
• Fixed infinite combat tags. While this seems scary in concept, it was a purely visual bug
• Fixed Conquer your Fears
• Fixed Stream being dodgeable after landing

Patch 0.5.9a

• Added new atmospheres for Etris, Erisia, Vigils, and Songseeker

April 25th, 2022

Content
• New Fortitude Mantra
• New Talent Shared Misery
• Added Alloyed upgrades for the following weapons: Trident Spear, Vigil Longsword, Steel Maul, and Tanto
• Updated Shade Bringer's animations
• There is now a dynamic atmosphere system that allows us to give different areas unique lighting and atmospheres easily
• Roll cancelling now carries a bit of momentum : Should make it easier to roll cancel and catch runners (Kind of minor though)
• Reworked how the spell windup window system works, should be more consistent and should fix issues with mantras like Ice Eruption cancelling on being perfect casted
• Increased turning speeds on ships by 33%, turning speed penalty when ship is at rest reduced (60% -> 40%)

Balance
• Fixed an enforcer cheese strat
• Fixed Grim and reworked it a bit, charges required to proc are now dependent on your weapon type
• Vampirism no longer scales with power-based PvE damage scaling, so your healing from PvP & PvE encounters should be identical
• Buffed Metal enchant's armor depletion
• Stone Enchant now does bonus damage on posture breaks
• Displacement Enchant's hyperarmor duration lowered & speed buff lowered
• Blade mantras of different elements no longer share cooldowns
• Deferred no longer plays repeated hit animations on targets which made it hard to read opponents
• Fists of Fortitude damage reduction nerfed to 15%
• Shard Bow triple shot damage reduced
• Incoming damage is now reduced by 20% when ragdolled
• Rapid Slashes now requires 30 Light Weapon stat to obtain
• Blood Scourge now combat tags the user briefly to prevent people logging mid-execute
• Nullifying Clarity no longer works on yourself
• Reinforce heal slightly lowered
• All Songseeker NPCs can now melee (previously only Lightning could use melee attacks)

Bugfixes
• Owlo cannot begin conversation with you while you're >20 studs above ground/a death pit
• Optimized the loading for a bunch of mobs (Enforcer, Hive Mech, King Thresher, Lionfish, Megalodaunt, Mini Widow, Owl,Rogue Mech,Squibbo, Stone Knight)
• Fixed animated equipment causing lag spikes on equip
• Fixed Devastating Power
• Fixed Packmule
• Fixed Static Withdraw
• Fixed Rude Awakening causing lagspikes
• Fixed being voided if someone is carrying you and they leave the game
• Fixed voiding in the Dimensional Travel dimension if you ragdoll
• Fixed teleporting when you're ragdolled bugging out
• Songseeker NPCs now have cooldowns on their spells, and their attacks are now interruptible.
• Fixed an abuseable bug where you could Astral Wind while ledge hanging to move parts around locally
• Fixed Sibex feedback sometimes changing from suggesting you're close to suggesting you're nowhere near. Won't have softlocked anyone, just made their feedback inaccurate
• Fixed True Ether Bullets
• Fixed being able to buy new weapons while Crazy Slots is active, voiding them after Crazy Slots is finished
• Fixed being able to block stream after it landed
• Fixed a bug where if you already had the max number of enchantments and tried to equip a new previously not soulbound enchant it would error but still be droppable, and would then void upon being dropped due to it being soulbound
• Fixed a dupe for Mantras

Patch 0.5.8a

• You can now choose to respawn at any ship you personally own, even smaller ships like dinghies, so long as you didn't die too near them, they're above 50% HP, and aren't being steered by someone else. This should help eliminate some of the slog of getting back to where you were
(missed this one in the patch notes last night)

April 18th, 2022

Content
• Added a new shadow support mantra
• Added a new shadow combat mantra
• Added a new boon, Scrapper - You gain an extra card burn every other Whisper roll
• Added a new boon: Packmule - You have a much higher max carry load
• Added a new flaw: Glutton - Your hunger/thirst is depleted faster
• Added a new flaw: Manic - All sanity damage toward you is heavily amplified
• New Talent 'Underdog' (Willpower)
• New Talent 'Cheap Shot' (Agility)
• New Talent 'Deep Wound' (Dagger)
• New Talent 'Pleeksty's Faith'
• New Rare Talent 'Defiance' (Willpower)
• New Rare Talent 'To The Finish' (Fortitude)
• New Rare Talent 'Lootskipper'
• New Rare Talent 'Full Reset'
• Wind Eruption reworked
• New Modifier for Agility Dash
• The fighting area beneath Summer Isle is now lawless, meaning you can fight others without losing rep
• Cestis will now inform you of your target's location
• Greatly lowered the requirement for Cestis's quest
• If your target for Cestis's jobs leaves the server, he'll offer you a new job
• Dying after completing a job for Cestis will no longer fail the job
• Handing over Nomad hostages now gives reputation
• Hive mobs are now randomised between Vesperian & Ganymede and are no longer locked to one or the other
• Blindseer progression max lowered to 20 saves
• Blindseer Progression no longer has a level restriction on the people you save

Balancing
• Lowered duration scaling on Taunt and raised CD (you could have taunt come off CD twice before it had even finished taunting the first target)
• Alloyed Zweihander Endlag reduced (0.15s -> 0.1s), scaling increased (9 -> 10), speed increased (0.6x -> 0.62x)
• Knife's Journey reduced to 1.2x dmg (was 1.5x)
• Casting a mantra while holding a target with rising shadow will no longer deal damage and release them instantly
• Fixed Iceberg healing 10% instantly and reduced the amount of hits it can receive to 1
• Carrying other players is now disabled in 1v1 Arena
• Reduced the number of charges required for Detonation enchant to activate (Guns: 9 -> 5, LHT: 9 -> 7, MED: 5 -> 4, HVY: 4 -> 3)
• Reduced the increased stomach depletion from Fishman
• Warrior's Respite is now broken by knockback, blocking, and getting stunned
• Graceful Steps no longer turns you invisible and now is only "Rare"
• Reduced Size scaling on Shadow Gun

Bugfixes
• Fixed reputation NPCs trying to steal your money if you're at default fugitive rep (it's not supposed to be able to be paid off). You can still pay them if you go below default fugitive reputation, but it will only put you back to default fugitive rep; aka people will still hate you
• Fixed The Eleventh Hour
• Fixed Last Resort
• Fixed Resurrection bell not healing the proper amount (40%)
• Resurrection bell now also provides a speed buff to target while active
• Resurrection bell should now no longer go on cooldown after failing to find a target
• Fixed Self Resurrection not working
• Fixed not being able to hit max Wind-ups in combat
• Patched a bug where you could roll Vegetarian through Yun'shul flaw rerolls when you had Carnivore, making you unable to eat anything and throw up after killing anything
• Fixed being able to cancel Fire Blade even after the damage had come through to instantly reset the CD
• Fixed Heroism doing 0 damage on backstab
• Fixed being able to buy multiple Fishing Rods (shout out to the guy who bought 2000 and broke his inventory)
• Fixed incorrect anims if you equipped Cestus after Jus Karita
• Fleet Warden & First Ranger coats are now sellable
• Fixed Depths mobs spawning in very specific spots in the overworld
• Fixed reputation rewards for Summer events, you no longer have to kill one of the Summer units in order to count as 'participating'
• Fixed Duke chest reward not being the correct loot pool
• Fixed Charismatic Cast proccing on non-mantras
• Fixed being able to execute someone mid-resurrection
• Fixed M1 movestack bug

Optimization
• Fixed a memory leak with wind steps
• Fixed bodies not getting cleared up with sharko events
• Fixed some memory leaks with moves

Patch 0.5.7a

NOTE: Wind Eruption is AKA Tornado, sorry for the confusion

Patch 0.5.7b

Hotfixes
• Fixed Hive NPC's and mobs being bugged out
• Fixed Tornado not doing damage
• Fixed Heavenly Wind bugging you out
• Flame of Denial now has ritual casting
• Cheap Shot is now a rare
• Fixed Lootskipper being a legendary instead of a rare

April 11th, 2022

Another weekly update, everyone. We have some long awaited changes and additions in this week's patch. Work continues on Layer 2, we're really proud of what we've been putting into it and are super excited to get it out as soon as possible to you guys. More things to share on Layer 2 soon.

Content
• New Feature: Card Burning. Every Whisper level you gain a Card Burn, a new resource that can be used to burn unwanted cards. Card burns can be spent on Talent cards only. Burning cards will prevent them from appearing in your card hands ever again. Please burn your cards with caution as this is currently irreversible. Now you can burn the cards you keep seeing that you really don't want to take, and they won't take up space in your hands
• You will still receive a Card Burn even if your whisper is skipped due to not having enough mantras available, so attunementless players will still receive card burns
• Existing characters will be compensated with Card Burns depending on their level
• Duke Erisia now has his own boss theme composed by Naktigonis
• New Boon: Steadfast, which makes your armor retain more durability when hit
• New Flaw: Fugitive, which makes all factions hate you from the start
• Buffed Primadon loot (no longer has as many low-value items)
• Buffed Duke loot
• Custom Shiftlock; shiftlock now has a new icon and your camera won't be as far detached from the centre of your character

Balancing
• Buffed quality star rates on weaponry
• Buffed enchant rates again on both weapons and equipment
• Meteor Impact no longer doubles damage dealt and instead applies a flat damage boost on top
• Nerfed Dawnfist and Akira's Ring (1.5 scaling -> 1.2 scaling)
• Reduced damage scaling from upgrades on Strong Left, (Lv5 damage 95 -> 70 (not including strength scaling))
• Shard Bow now has PEN
• Resurrection Bell owners can now see the health bars of guild mates below half
• Iceberg is now a Support Mantra
• Flame of Denial CD increased (100s -> 120s)
• Flame of Denial duration decreased (60s -> 30s), Azure Flames no longer increases the duration
• Reduced Flame Repulse size scaling
• Soundness of Mind no longer restores Sanity and instead only stabilises it (i.e. makes it so you won't lose sanity from being in the depths but won't actively regenerate your sanity)
• Reduced Exploding Mirage Clone damage
• Reduced Mirage Clone range slightly
• Cancelling Jolt Grab and Flame Grab now reduces the flight duration and doesn't scale with range modification
• Reduced Range modification on Jolt Grab
• Shard Bow Triple Shot damage buffed
• Exertion Lightning stream damage nerfed
• Wild Enchantment (The chained m1's) now ignores allied guild members
• Shadow Gun CD increased 8 --> 12 and reduced the Size scaling on the Explosive modifier
• Primadon waits for longer before attacking after Leap
• Fire Blade Hitbox nerfed and hitbox should now match the wind up
• Aerial attacks now have a much lower cooldown. There's no longer inconsistency with having to slide jump to proc it
• Damage nerfed on shadow gun explosive modifier
• There's no longer a cooldown to wake up from cap artist (Still a cooldown on spamming it)
• Shadow Meteors no longer forces a weak block
• Chronostasis duration buffed and now works on critical attacks

Bugfixes
• Strong Left feinting now cancels the animation properly
• Fixed the campfire spam from summer events
• Fixed Shard Bow Explosion not showing up
• Fixed Iceberg sharing the same cooldown as Forge
• Fixed Vacuum Punch getting parried freezing you in place for ages
• Final Act CD increased (3s -> 10s)
• Fixed Meteor Impact causing people to wake up after you KO them with the damage
• Fixed Resurrection going on cooldown when used on a target out of range
• Fixed being able to use illusion counter on illusion realm
• Fixed getting stuck on the elevator from using Cap Artist (wouldn't recommend it though)
• Capacitor no longer self-procs
• Fixed Dark Synergy and Shadow Overflow stacking in flourish causing people to not be knocked back with Singularity
• Fixed Clutching Shadow doing damage through block
• Fixed not being able to block shadow rising
• Fixed Ring of Pestilence proccing even when negated
• Made Ice Skate more reliable over water
• Tranquil Circle now works on mobs

Patch 0.5.6a

• Aerial attacks no longer constantly proc while swimming (new servers only)

April 6th, 2022

Hotfix
• Fixed Blindseer progression capping out at the first mantra
• Fixed the equipment correction system not affecting all equipment properly. If your equipment stats are reduced, it means you had higher stats on it than should have been allowed by the game due to bugs and changes to the equipment system. This system may also increase the stats of equipment and should let us reliably adjust equipment buffs on the fly
• Enchanted equipment are now thoroughly checked like enchanted weapons are on drop

Patch 0.5.5a

Hotfix
• Fixed Jarvis setting Quality Stars to 0 on equipment
• Fixed exploit where people could drop seemingly enchanted equipment to you that would void on respawn
• Fixed an issue where Blindseer rewards weren't being given. Your progression will have saved though, so you just need to carry out the task again to receive your rewards

April 4th, 2022

Content
• Progression for Blindseers : Use your vision to find clues on how to progress your Blindseer abilities
• Two new bells added
• New Ice Mantra
• New Talent Capacitor
• New Talent Agitating Static
• Hive quests now give Hive rep
• Added some ramps to the acid pools in Erisia to make them easier to get out of
• Buffed Widow HP
• Gave Primadon a new move where he creates some distance
• Gun shops now let you choose which hand the weapon goes on instead of having a shop for each hand
• Buying an offhand no longer deletes your old offhand

Balance
• Alloyed Longspear scaling increased (4 -> 5)
• Shadow chain damage reduced
• Prediction now has a much higher priority but won't reflect the effects of moves, only the damage. If a move that hits Prediction would deal knockback, Prediction will apply knockback
• Ring of Pestilence nerfed to 50%
• Finisher's Ring now has a cooldown
• Reduced the scaling of the shadow chain duration modifier and shorted the hitbox slightly- Lightning Cloak drain reduced a bit
• Fixed shadow meteors being support
• Weak Block no longer has a weird animation where your arms shake : Instead your arms now stay at your sides and your character sweats profusely
• Kamui can no longer be used in the air

Bugfixes
• Patched equipment with broken stats. This includes equipment with stats that are erroneously way better than you could roll now, and also equipment with too low stats. This should help clear up a lot of the duped sets of equipment with ridiculously good HP circulating. This will also affect equipment smelted with the old smelting system, but pieces of equipment will automatically rebalance themselves now to fill up any gaps in rolled stat blocks. Following this update, old equipment will be no better or worse on average than new equipment rolled. TL;DR no more huge hp armour sets circulating
• Fixed Enchants not displaying properly on Cestus
• Fixed Chronostasis proccing when nullified
• Fixed a bug where leaving someone else's illusion zone early would stunlock you until the illusion zone ended
• Fixed Rising Shadow waking up enemies you knocked
• Fixed some memory leaks with moves
• Fixed some spots in Erisia where NPC's could spawn out of reach
• Fixed Damage Vs. Beasts buffs not working
• Fixed Lightning Stream letting you pull people out of FF
• Fixed Ice Forge not applying stun
• Fixed weird bug where block animation would override parry visual anim
• Made the hive mech move's hitboxes actually come out on time with the animations

Patch 0.5.4a

• Reduced Primadon health slightly
• Greatly increased CD on Primadon leap, now only throws a single rock
• Primadon max time before he leaves increased (10m -> 16m)
• Fixed Shard Bow not firing in the right direction
• Fixed Blindseer stones not being interactible

April 1st, 2022

Grrgrgl
• Grgrlglrgl grrgl. Grgrglrgl.

March 27th, 2022

This week's patch has focused on adding increased diversity to weapons in the endgame. We've adjusted the stats on many weapons to better fit their requirements and to diversify the range of viable weapons available.

On another note, thank you for 100M+ visits! We could never have imagined Deepwoken doing so well at release, and we're excited to keep working on the game and expanding the world.

Content
New Feature: Alloyed Weapons. Pluripotent Alloy can now be found as an item. It can be applied to certain early to midgame weapons to Alloy them, upgrading their stats into an endgame weapon. Often, weapons with unique properties like the Shotel or the Gremorian Longspear can be Alloyed, enabling you to take these atypical weapons into the endgame with you. The number of weapons that can be Alloyed will be increased with subsequent updates. Using Pluripotent Alloy on a weapon will preserve the enchant and quality.
• Pluripotent Alloy is a guaranteed drop from your first boss kill on a character (provided you contribute enough to the kill)
• New Unique Crit for Whaling Knife; it has a +30% extra chance to get a Knife's Journey Critical Hit
• New Unique Crit for Halberd
• New Talent: Chronostasis
• New Talent: Punishing Blow
• New Talent: Mantra Permanence
• New 1v1 Arena: The Condemned Archives
• Made Sibex a bit more verbose with their feedback on your Resonance progression

Enchant & Equipment Changes
• Enchanted Equipment is now Soulbound like Enchanted Weaponry. As with weapons, this means that upon equipping it, only you will be able to use it. If your equipment's enchant is voided following this update it means that your equipment was likely duped. With enchanted equipment being soulbound, this should effectively stop the circulation of duped enchanted equipment
• Enchanted weaponry and equipment are now 3 times easier to find
• You no longer drop Enchanted items on death. While being able to snag enchants from other players in PvP was pretty fun, it meant that players with enchanted gear in their inventory became huge targets for exploiters with no easy way to restore the enchants stolen
• Face, Torso and Ears equipment are now capped to 2 star quality like Rings. This applies to existing pieces of equipment as well as newly rolled face/torso/ears equipment

Weapon Balancing
• Crypt Blade HVY Scaling nerfed (5 -> 3.5) and base damage nerfed (26 -> 23). Max damage with 100 Heavy & 100 Shadow is now 54.1 (was 65). For a weapon with great swing speed for a heavy weapon that steals ether, dealing 65 damage a hit was crazy
• Shattered Katana, Petra's Anchor, Crypt Blade, Pale Morning, & Curved Blade of Winds now have a Power 30 requirement
• Iron Birch now requires 55 HVY
• Adretian Axe now only requires 35 HVY, increased speed (0.61x -> 0.62x), reduced scaling (8 -> 7), reduced damage (26 -> 24), reduced weight (6 -> 5)
• Canorian Axe now only requires 35 HVY, increased damage (23.5 -> 24), increased weight (4 -> 6)
• Halberd now requires 25 HVY, increased range (8 -> 9)
• Canor Fang now requires 40 LHT
• Krulian Knife now requires 75 LHT
• Apprentice Rapier increased speed (0.77x -> 0.8x)
• Serpent's Edge now has +5% PEN, but requires 75 MED
• Gilded Knife scaling reduced (8.5 -> 8)
• True Seraph Spear scaling increased (4 -> 6), chip reduced (50% -> 40%)
• Central Dirk damage increased (14.5 -> 15), PEN added (+5%), range increased (6 -> 7), scaling reduced (8 -> 7)

Balancing
• Buffed Authority Commander Coats but they now require Power 30
• Buffed First Ranger Dusters
• Buffed Ministry Cloaks
• Rising Shadow casters can now attack while tracking but cannot sprint. Damage buffed slightly
• Dark Rift frames are now removed when using an offhand attack
• Rifle Spear Critical damage buffed
• Gale Force Windup increased and damage reduced
• Lava Serpent cooldown is now 2 seconds if procced by an M1 or Critical. Base CD also increased to 0.5s
• Shadow Travel now stops you ledge hanging
• Shadow Chains base duration and damage buffed
• Buffed the drain on hungry flames & disabled it in Arena
• Upgrading Clutching Shadows damage is now much more effective. Lv5 Clutching Shadow damage has gone from 35 to 50
• Blocking Clutching Shadows now reduces its damage by 75%
• Jolt Grab windup reduced
• Anti Heal works on No-Life King now
• Ring of Pestilence now applies anti-heal
• Deferred does +10% DMG instead of +20% DMG
• Wild AoE damage is now 10% the damage of your swing, reduced range
• Curse of Yunshul more likely to proc, does less damage to self and slightly less damage to others.
• If the level difference is greater than 20, the heal from Blood Scourge is cut in half
• Hell's Partisan now blockable and parryable
• Base duration for run it back is now 5 seconds instead of 3 seconds
• You can no longer roll Eruption Path: Lava Serpent and Final Act in the same build
• Ice Lance hitbox slightly decreased
• Deferred no longer causes spine cutter to be useless
• You now need 35 Fortitude to roll Exoskeleton
• Shadow Seekers and Shadow Meteors now share a cooldown
• You can no longer roll Vanishing Followup if you take Dazing Finisher
• Wind-up bell can now only wind up to half the charges out of combat
• Blade Dancer now requires 25 Agility
• Cauterize now impacts blood loss slightly less
• Cauterize now requires 40 Flamecharm
• Gold Tongue no longer procs while Ice Skating
• Ice Skate now cancels out any ether regeneration you have
• Reduced the base Ardour ether drain greatly
• You can no longer use Cap Artist in Run it Back (you could do this to cancel the TP back)

Bugfixes
• Spinecutter now works with all weapons
• Fixed Rising Shadow bugging you if stunned while tracking. Fixed Rising Shadow sharing cooldown with Shadow Eruption
• Fixed not being able to attack while Lightning Forge Cage is active, and it no longer hits the user
• The resonance cooldown indicator will only be visible if you have a resonance
• Fixed Hell's Partisan working on non-mantras
• Fixed size accuracy on shadow eruption drain hitbox
• Fixed Tap Dancer not having iframes
• Fixed Dawnfist's Ring and Akira's Ring being non-functional
• Fixed Jolt Grab breaking you if your opponent dies instantly
• Fixed Prediction working on damage sources that are meant to always hit like fall damage and the Arena circle
• Fixed Warding Radiance proccing when an attack would be nullified
• Fire Blade should now be in sync with the animation

Optimization
• Optimized Hive Construct VFX
• Optimized Fire Palm VFX

Patch 0.5.2a

• Fixed Blood Scourge locking you in place on use
• Fixed Storm Blades always being the Tornado Spark variant

Patch 0.5.2b

Currently Alloy-able Weapons:
• Halberd
• Shotel
• Gremorian Longspear
• Whaling Knife
• Zweihander
More alloyed forms coming in future patches

Patch 0.5.2c

• The Duke & The Ferryman are now considered boss fights properly in new servers (for Alloy drops)

March 20th, 2022

Content
• Added a new legendary ring
• Added a new rare ring
• Added a new sea 'highway' from Summer Isle to Fort Merit
• Added an indicator for Resonance CD next to the roll/potion/feint CD indicators
• Added reputation icons for Celtor, Ignition Union, Knives of Eylis
• New Shadow Mantra
• Attunement now saves in character creation (unless it's an element you rolled off random and haven't unlocked yet)
• Race Variant now saves in character creation
• Added Sibex : A man who works for the Authority appears to be missing on duty. Search Aratel to find the man with a peculiar ability to read Resonating souls.

Balance
• Buffed Dawnfist's Ring
• Increased dagger crit CD (2s -> 3s)
• Lose your Mind now only scales up to 1.25x damage but now has a curve to it that means you require less insanity to get higher returns on damage. It was previously linear, e.g. at 50% sanity you'd have 50% of the buff, now at 50% sanity you have 75% of the buff. The increased insanity rate has been reduced to 1.2x
• Casting mantras will now put Overflowing Dam on cooldown for 3 seconds. Before this change, with high ether regen you would effectively always have Overflowing Dam active, even if spamming mantras
• Greatly reduced Wind Rising range modification
• Martyr nerfed to give 50% instead of 5% of a healthpack
• Jolt Grab teleport now has a slightly longer wind up and modifiers have a reduced effect on the range
• You can no longer modify strong left range : We felt that the way the visual indicator works on strong left it did not make sense to enhance the range as the effect goes out in a wide effect to the sides of the player and not in front of them.
• Mirage Clone now comes out in .5 seconds instead of .2, this should make it easier to parry.
• You now need to land 3 shots to proc true ether bullets and now has a cooldown.
• There is now a 2 second cooldown on spell feinting
• No Life King no longer works in Arena
• Bleed no longer procs charismatic cast
• You can no longer multi-proc hard read
• Crypt Blade no longer procs Dark Hours, Sightless Still, Fear, Shadow Overflow, or Singularity
• Crypt Blade is now affected only by physical armor types and not by shadow armor (like curved blade of winds)
• Shadow Chains Hitbox buffed
• Delay scaling on Ice Restraint reduced
• Fire Palm Windup increased
• Shadow Seekers now slow you down when you cast them and have a longer wind up
• Improved NPC anti-gank behaviour with mantras. They shouldn't use mantras as often when they're right up next to you and their ally is attacking you. They also shouldn't rush right in to hit you as soon as their ally uses a mantra

Bugfixes
• Fixed being able to cheese Primadon hitboxes by hitting him at the mid-section
• Fixed some rings not being in any loot pools
• Fixed NPC's being able to feint their crits
• Fixed incorrect anims on cestus
• Fixed being able to instant cast Shadow Eruption
• Fixed reset counter not disappearing on cancel
• Fixed Lose your Mind being unobtainable
• Fixed Reinforce
• Fixed Raging Static
• Interrupting Shadow Meteor no longer prevents you from running for 20 seconds
• Fixed the Gaze shiver anim sticking around for too long
• Summer Nomad vs. Ministry camp raid now gives reputation and should give exp & chests properly
• Fixed Visionshaper cosmetics & enchants appearing during Portals resonance, ghost, etc.
• Fixed an issue with To1 where if your health hit 0 but you didn't die you'd be softlocked from the rest of the trials
• Fixed Tornado spark for lightning forge
• Fixed Displacement. Note that the teleporting effect people are familiar with was removed a long time ago, it's meant to give the user a brief period of hyperarmor and a speed boost on proc, but this behaviour wasn't working. It now gives the hyperarmor and speed boost properly

Patch 0.5.1a

• Fixed Fire Palm in newer servers.
• Fixed Jolt Grab in newer servers.

Patch 0.5.1b

• Fixed Apprentice Kj in newer servers.

March 14th, 2022

• Fixed being able to teleport out of Trial of One with Static Fakeout and other teleport talents
• Fixed some cheese strats for the Trial of One
• Enemy models for Trial of One should now be preloaded
• Enemies in the Trial of One can no longer be assassinated, but they will have a brief period of not attacking after spawning in so that low-bandwidth players can load them in before they start attacking

Patch 0.5.0a

• Angels in Trial of One are now after Thresher
• You now unlock the Minityrsa spawn by reaching the halfway point in Trial of One (when you beat thresher)

March 12th, 2022

Content
• Unlocking Way of Navae now unlocks it as a starting weapon for future characters on that slot
• Void Feathers are now a guaranteed drop from Corrupted Owls
• New Spark for Blades of Lightning (AKA Lightning Forge)
• Added a Return to Menu button thatll take you back to the main menu without having to rejoin the game

Balancing
• Raised base duration of Run it Back, reduced the scaling on its duration to adjust
• Reduced the effect of range modification on Lightning Kick (You could use it to fly)
• Magnet Jolt Grab range modifier scaling reduced slightly
• Shattered Katana Speed reduced to 0.73x
• Neuroplasticity is now rollable in Legendary Echoes and is no longer mutually exclusive with Return to the Dark Ages
• World without song now requires 3 Wind Mantras to land to proc
• Lose your Mind is now a Rare and no longer scales up to 2x damage, instead scaling up to 1.5x damage. The insanity rate has been buffed from 2x to 1.5x to account for this. Whilst somewhat situational, the (max) 2x damage buff could be stacked with other buffs to deal insane amounts of damage.
• Inquisitor's Straight Sword damage and attack speed buffed slightly and lowered the requirements
• Bloodthisty debuff now applies to guns properly
• Aristocrat Coats now have a level requirement
• Lightning Cloak now drains ether
• Fire Palm Ether drain and CD increased
• Wielding offhand guns with a primary weapon that isn't a gun will reduce the offhand damage by 20%
• Gale Force posture damage scaling reduced

Bugfixes
• Crazy Slots will no longer give you weapons training ( So you don't end up with points in attributes you don't intend to use)
• The Mantra replacement dialogue will no longer show in the PvP arena to prevent people from losing their mantras. New mantras are itemised if there isn't sufficient room
• Great Maul now correctly deals blunt damage
• Reduced the number of 'front-loaded' animations, might help with the no animations issues happening in Arena/Trials
• Hopefully fixed issues with Crazy Slots Resonance voiding weapons/enchants
• Teleportation Resonance waypoints can no longer be placed in Lord Regent's Palace or in Duke Erisia's Manor/Lab
• Fixed a softlock for resonance progression caused by an earlier bug with the Kelsius quest reward bugging
• Fort Merit Banker now correctly references the Warden instead of Lord Regent
• Fixed newly obtained resonances all having the same bell cosmetic
• Fixed a Primadon cheese spot
• Fixed Feinting Shadow seekers bugging you
• Fixed certain pieces of equipment displaying stats and not applying them (e.g. Demon Mask)
• Fixed Aerial Stab not working with Clubs
• Fixed Green Megalodaunt Coat animations
• Fixed being able to summon cauldrons mid-air
• Fixed Level requirement on weapons
• Fixed Level 60's not being able to invest their last point
• Grand Skewer can no longer be obtained through Legendary Echoes

Patch 0.4.9a

New Fishing Features:
• You can now fish up chests
• Fishing talents are now obtained by successfully fishing instead of randomly rolling them
• You can now rarely fish up a golden fish that gives you luck
• You can craft 2 chum into Megalodaunt traps (These have a rare chance to spawn a red megalodaunt)

Patch 0.4.9b

• Temporarily disabled Megalodaunt Bait due to issues with it being spammed. Will be re-enabled once it's a bit more tested.

Patch 0.4.9c

• Fixed Wind mantras dealing no damage if you had World without Song.
• Fixed fishing making you stuck.

Patch 0.4.9d

• Fishing actually fixed now. Won't shutdown for it but should be fixed in new servers.

Patch 0.4.9e

Winter 1291 marks that fateful night, when the rumbling of a million Megalodaunts thundered in our ears. They laid waste to our homes... And what little lands we had left to squabble over.

But, in the strange and inscrutable ways of the Deep, an age of plenty soon followed. So soon after a fall, our people were once again prospering...

[TREASURE CHESTS WILL BE DOUBLE AS BIG FOR 3 DAYS TO COMMEMORATE SHARKO DAY]

(yes this is lore now) 🦈

March 8th, 2022

• You can now return to slot selection in the main menu after picking a slot. No more having to rejoin because you misclicked a slot.

March 6th, 2022

• - Balance
• Added a max duration of 2 minutes to the cooldown for giving healthpacks to those who knock you. Previously, the cooldown would last until you got out of danger, which meant that long fights could lead to you not receiving a healthpack when you knock your enemy if they'd been knocked before in the fight

• - Fixes
• Capped out Shadow seekers to 6 extra orbs
• Fixed Gale Punch feinting leaving you unable to do anything
• Shadow Seekers now does less damage if you add 3 or more orbs
• Fixed Ice beam putting ice skate on cooldown and vice versa (Thank you Miyotsuya from popular suggestions)
• - Popular Suggestions
• Ardour scream is now a pitch shifted version of Megalodaunts scream (Thank you Inarikin from popular suggestions)
• Added a timer to cooldown on jail hostages (Thank you Lutriel from popular suggestions)

March 4th, 2022

Small update for today with a little bit of new content. As an update on development: We've mostly been working on things behind the scenes that we'll let you guys know about soon in more detail. Blindseer Oath has some moves made for it now, we just need to add progression and a few talents for it before hopefully releasing it soon.

Content
• New Shadow combat mantra "Shadow Seekers"

Balancing
• Jar of Souls can now be activated with no souls collected (30s CD). Souls collected will buff the beam fired. Beams without collected souls won't execute

Bugfixes
• Fixed some issues with the new special card hand system where players could get soft-locked
• Fixed a bug where you couldn't invest your last 5 points at level 60
• Fixed Flame Within increasing damage against you instead of your opponent
• Fixed Static Withdraw increasing damage against you instead of your opponent
• Fixed Reinforce not buffing defence sufficiently against others reinforced
• Dazing criticals (e.g. club, fist) no longer ignore whether or not you successfully reacted to them
• Lightning Stream's projectile speed has been adjusted to hopefully fix some of the unreliability with it
• Flourish-based talents and rings now work with guns

February 28th, 2022

Improvements
• You will now have one more card in Talent hands to choose from if there are cards available. There's more talents in the game than there were when we set the original hand size, so to make sure people get the talents they want, the maximum hand size is now bigger
• Instead of being given a random Resonance with no choice upon unlocking it, you are now presented with a hand of 3 Resonance cards to choose from
• Special hands of cards like the Kelsius quest reward will now no longer interfere with your other talent rolls and will have a special appearance
• The Tarnished flaw can now be removed (not through Yun'Shul)
• You can now reroll your Resonance at Yun'Shul for as many 'wishes' you have from them, so long as you are no longer Tarnished
• Primadon now has a couple more moves (dw, he'll get more attention soon)

Balancing
• Bear Trap now has a CD and can't go through block
• Apprentice Rapier can now be used at 40 Light
• Piercing will now grants additional PEN instead of ignoring armor completely
• Mirage from the Deep now keeps you kneeled after use until the Zone duration is over
• Relic Axe now has +10% PEN
• Gale Force windup increased

Bugfixes
• Fixed a bug where you could roll the same Mantra twice if you never equipped it
• Fixed Wind Blade not working with Deep Gems
• Fixed interacting with shipyards resetting your graphics mode (finally)
• Fixed being able to insta-cast Wind Eruption
• Fixed Ice Lance lingering hitbox
• Illusion Clones no longer spawn with animated equipment to lower frame drops
• Spike Traps, Concussive Flash, Cool Head, and Stormcaller Flash are now rollable outside of whispers

Patch 0.4.5a

• Just to be nice, we've reset the cooldowns for everyone on Yun'Shul wishes, so all of you will be able to reroll your Resonance regardless of if you've already used all your wishes up. Have fun!
(worth noting that this doesn't mean people can reroll bells an unlimited amount of times, as Yun'Shul has a max number of wishes they can grant)

Patch 0.4.5b

Please also note that if you have Tarnished you will need to remove it first before you can reroll your bell.

Patch 0.4.5c

• Nerfed Primadon rage state
• Fixed the sea behaving weirdly and not displaying properly
• Fixed Yamaketzal removing your Tarnished temporarily if you don't have the notes to remove it

February 25th, 2022

As discussed in #announcements, movestacking now works like this:
• If you use a mantra during an M1 it will now 'auto-feint' the M1, cancelling the M1 and instantly casting the mantra. This behaviour is like the old behaviour, except it now eats up a feint and will cancel the M1, dealing no damage and interrupting the animation.
• If your feint is on cooldown, it'll input buffer your mantra cast until after the M1. This behaviour is kinda like the behaviour after today's change, but basically just as a backup so that your mantra will still come out when you use it when your feint's on CD.
• It's worth noting that this special movestacked feint won't proc M1 feint talents like Lightspeed Reflexes or Dirty Boxing.
• This basically means that it has the same timing and mixup potential as before the change with the advantage of not having the behaviour of proccing both the M1 and the mantra at the same time.

We're still open to feedback on this system, but we hope that this solution is received as the best of both worlds. Thank you for all your feedback and suggestions.

Patch 0.4.4a

• Fixed Deferred doing tiny damage due to combo reduction
• Fixed Stream proccing multiple times when negated

February 24th, 2022

Combat Improvements
• Instead of a 'movestacking' m1 instantly charging up a move during the m1 attacking frame, now the move/mantra waits for the swing to fully end before starting. The white aura effect will still appear when you successfully queue up an attack on top of your m1 to let you know that a move has been queued up. We took community feedback seriously on the state of balance and felt like it was incredibly difficult to properly balance moves when they could be chained together in a way where the windups became nearly unreadable due to movestacking. We hope this change will address this issue
• There is now damage fall off on incredibly long combos. Hitting your opponent a large number of times in a small amount of time without them returning a hit will gradually reduce your damage. This reduced damage will gradually clear over time, and immediately clear when your opponent hits you. This effect should only be noticeable on very combo-heavy playstyles

PvP Arena
• New 3v3 Arena: The Falcon's Hold
• New 1v1 Arena: The Profane Cavern
We have more arenas planned!

Balancing
• Increased health packs from knocking enemies
• Cestus and Fist range nerfed from 7 to 6. This brings them in line with daggers
• Blessed Gem Rework: Blessed Gem now halves the cooldown of the move you landed it on, and no longer affects other mantras
• Fixed Counter Frame lingering longer than intended with illusion
• Increased the windup duration on perfect-cast Ice Eruption
• Nerfed the duration of Illusion clones
• Fixed Stream going through block/parry
• Dazing Finisher now has a cooldown
• Explosive Finish damage no longer scales
• Swift Rebound no longer stacks with itself
• Engage now scales with the damage of your M1's
• Buffed damage scaling on Blades of Storm
• Fixed Lightspeed Reflexes
• Lava Serpent wind up time increased
• Prediction no longer has end lag if timed correctly
• Flame Emperor now has a 30 second cooldown after it reaches max stacks
• Detonation Enchant buffed
• Stone Enchant buffed

Bugfixes
• Fixed Grand Skewer instakilling everything else skewered if one of the things it skewers dies whilst skewered
• Fixed Dimensional Travel Resonance not booting you out if knocked
• Fixed items voiding in Dimensional Travel (you can no longer drop items whilst in the dimension)
• Wisps will now teleport to you if you get too far away from them

February 21, 2022

Hi guys, mostly some QoL today but we've also included some balance changes & improvements to RNG in this patch.

Content
• Added unlockable Minityrsa spawn location. Added a Shipwright to the shores of Minityrsa
• You can now take ownership of a Guild after the Leader leaves. If your Guild has officers, only an officer can take ownership. If your Guild has no officers, anyone in the Guild can take ownership
• You can now search for server names in the Server Menu
• Aelita now has a theme composed by Naktigonis

Rarity Improvements
• Made Rare and Legendary Mantras much more common
• Folding a Rare or a Legendary Talent now gives it much more negative weighting
• Adept can now be rolled off Roll 2 and Legendary Echoes. We've also done a pass over talents in the game that can potentially lock you out of other talents and made sure that they won't appear in your Roll2/LO's
• Bolt Piercer is no longer a Legendary Mantra
• Fishman is now a Rare Talent

Balancing
• Reduced HP on scarves
• Increased base Ether cost on Fire Eruption
• Increased Mirage Clone CD (2s -> 5s)
• Increased Exploding Mirage Clone CD (5s -> 10s)
• Flaming Rebound now restores considerably less Reservoir, is a Rare, and the Reservoir restored is proportional to the damage dealt. It also requires that the move was not parried or dodged to proc. This talent would effectively let fire users never run out of Reservoir, which made it an exceptionally easy element to spam with no repercussions
• Finesse now makes sheathing your weapon silent too (because why not?)
• Size scaling on Storm Blades lowered
• Glacial Arcs can no longer be created on top of other Glacial Arcs (sorry no more stairways to heaven)
• Cooldowns raised on Glacial Arc (10s -> 13s), Astral Wind (11s -> 14s), Rising Flame (10s -> 12s), Lightning Impact (8s -> 12s), Dark Blade (5s -> 8s), Wind Blade (5s -> 8s), Gale Lunge (8s -> 12s), & Ice Lance (8s -> 12s)
• Heroism now activates at 40% instead of 33% HP

Bugfixes
• Fixed Stone (actually this time)
• Fixed Ice Forge

Patch 0.4.2a

• Fixed Lightning Stream being super slow and spawning a grey brick

February 18th, 2022

Equipment & Weapon Changes
• You can't have more than one of a specific enchant equipped at a time. This means that if your helmet had Multiplicity and you were wearing Multiplicity boots, you'd need to take off the boots before equipping the helmet. Naturally, you can still have different types of enchant equipped.
• As a result, you can only equip 1 Drowned piece of equipment at a time. If you already had more than 1 Drowned equipment equipped, you will only benefit from one of them. Effectively, Drowned no longer stacks. No other enchants stack, so it was unbalanced that Drowned did.
• Face, Ears, and Torso slot equipment can no longer roll enchants. You won't lose your enchants on existing Face/Ears/Torso equipment.
• You will now only benefit from the effects of 3 Enchanted pieces of equipment max. If you have greater than 3 Enchanted pieces of equipment equipped, it will prioritise the enchants of Arms/Legs/Head equipment and ignore the excess. This includes Drowned.
• Duped soulbound enchants will now be deleted on drop instead of when you pick them up and try to equip them. This should mean that people can't try to scam you with voided enchants. A loading wheel will be displayed in midair on items that are having checks ran on them before they're dropped.
• Weapon Enchants effects are now visible when in tool form

Content• 2 Visionshaper Talents added (not obtained through oath progression, you roll them as standard talents)

Balancing
• Lowered the EXP Curve again. Progression should now be faster in the late game
• Fire Eruption size scaling nerfed
• Size Scaling and damage on Ash Slam nerfed
• Size Scaling on Ice Eruption nerfed
• Fixed Ash Slam going through parry
• Extended Revenge hitbox to better match its visual
• Buffed Krulian Knife base damage (12 -> 13.5), seems to have been accidentally overnerfed
• Fixed Jus Karita not applying stun properly and buffed the criticals damage
• Insignia Gem now has a cooldown on proc
• Tainted Sorrow has been disabled. It was never meant to be obtainable, so copies in circulation were all dupes
• Blazing is no longer a random chance but has reduced range on its AoE effect
• Curse of the No-Life King reworked, you no longer have a static addition to healing, instead the more max health you have the slower your regeneration is
• Reduced the rolled HP buff values of high level gear slightly
• Officer Saber now has a stat req of 30 MED
• You can no longer stack multiple illusion clones
• Reduced Dagger Crit bleed
• Illusion Clones duration nerfed and CD now depends on the duration
• Curved Blade PEN reduced and damage nerfed slightly
• Ice Chain now only hits once

Bugfixes• Fixed Rare pity not working
• Fixed Jarvis
• Fixed Stone enchant
• Fixed Illusion Realm not making your weapon visible
• Fixed Cheap Trick being obtained early
• Fixed Lightning Strike
• Fixed Mirage from the Deep
• Fixed a super rare bug that could softlock EXP

Patch 0.4.1a

• Fixed healthpacks. Didn't come up during testing. Will shutdown soon since this is pretty horrible to deal with.

February 17th, 2022

• Losing all of your skulls in Arena no longer resets you to 2 Skulls, and instead resets to just 1 Skull. This means that if you get sent to the Depths and escape, if you lose again you'll be sent right back.

February 16th, 2022

Some buffs to Lightning & Shadow in this patch. We have plans to expand Lightning with its own 'Path' build, like how Ice & Fire have Glass Path & Eruption Path, as we feel it doesn't have much of an identity right now. We also have plans for more Shadow & Lightning mantras, as both elements are lacking in move diversity.

Content
• New Lightning Talent
• Characters with the unimplemented Legendary 'Resurrection' Resonance have now been given another random Legendary Resonance. The idea we had in mind for the Resonance didn't seem possible technically or balance-wise. Sorry for the delay!

Balancing
• Void Feather drop rates buffed again (by a lot)
• Tarnished now only gives your Resonance an extra windup of 1s instead of 1.5s
• Common Equipment & Weapons no longer drop from Depths chests
• Reduced windup time for Shadow Eruption explosion
• Reduced delay between meteors on Shadow Meteor (no longer waits for previous meteors to finish falling before firing the next one)
• Lightning Cloak duration can now be modified
• Gale Trap duration when sticking to players lowered
• Ice Chain delay before striking increased
• AoE scaling on Fire Eruption now updates visually too so you can see the size of its hitbox
• Ash Slam damage is no longer increased by Strength, and its damage increase per upgrade has been reduced too
• Increased base duration on Portals Resonance

Bugfixes
• If you merge Item A (Stats) and Item B (Appearance) together and then merge the result with Item C (New Stats), it will now take the appearance of Item B instead of Item A. Basically, doing multiple smelts on an item will keep a consistent appearance if you want it to.
• Fixed being able to instacast Ice Eruption
• Fixed chests spawning deep underwater
• Hopefully fixed issues with being unable to pick up starred items
• Fixed incorrect display of enchanted items in a selection after you pick something
• Flipped the Shotel's grip (they were apparently wielded historically with the curve facing you so that they could get around people's shields)
• Fixed Master's Flourish upgrade scaling
• Fixed the Stratos quest
• Megalodaunt Coats now have stats and can be sold
• Portal Resonance now hides Blindseer/Visionshaper particles & enchanted equipment particles

Optimizations
• Fixed a wide range of memory leaks relating to mantras & wayward gem

Patch 0.3.9a

• Reduced AoE on Fire Eruption.

February 14th, 2022

Some assorted improvements, bugfixes, and balancing today.

Exoskeleton Rework• We felt like Exoskeleton in its current state just wasn't a good talent for the game. It punished FTD & HP investment and was either far too strong or far too weak in different circumstances. It would either feel cheap for your opponents, or cheap for you when you got one-shot by a multi-hit. We've targeted it a lot with balancing, but we don't believe it has a place in the game in its current state. As such, Exoskeleton has been reworked into a new talent that we hope the users will accept as a better reimagining of the legendary talent. The new Exoskeleton behaves like an improved Vesperian Chitin, giving the user Natural Armor that regenerates when resting.

Volume Slider
• The music in-game now has a volume slider

Balancing & Improvements
• Diver events in the Depths now give rep with the Divers
• Buffed spawn rate of Void Feathers considerably
• Increased EXP from Aratel events
• Increased EXP from Voidsea events
• Barrage no longer cancels on initial parry
• Shadow Roar no longer cancels on initial parry
• Petra's Anchor base damage nerfed
• Storm Enchant now has a cooldown on proc
• Lightning Cloak duration lowered
• Tainted Sorrow enchant nerfed
• Command: Fight damage buff lowered

Bugfixes
• Fixed Owls in the Depths only spawning at 'night' (this was because overworld owls only spawn at night)
• Fixed Dazing Finisher not working with guns
• Fixed Vanishing Follow-up not working with guns
• Fixed Illusion Zone not teleporting you back on Ragdoll
• Fixed Stormcaller Slash going through stun
• Fixed Cheap Trick activating on yourself
• Fixed unequipping your weapon during a running attack breaking your character
• Fixed being able to assassinate people in FF
• Fixed being able to spam feint Crystal Impale to fly upwards (not very useful since you'd get anti-exploit striked)
• Mobs can now travel through the Hive Gate
• Properly fixed the bug where elementless builds would get flooded with mantras when they got their element
• Fixed the circle in the Forest Arena closing in on the corner

Optimizations
• Patched multiple memory leaks

Patch 0.3.8a

Some points of consideration for the Exoskeleton Rework:
• Just so it's clear, Exoskeleton isn't identical to Chitin, it gives substantially more resistance and can stack with Chitin. It also has a larger pool of durability.
• Natural Armor stacks with your regular Armor.
• Natural Armor is unaffected by PEN.
• All the healing caps and other nerfs that were effective on Exoskeleton have also been removed with this update.
• Old Exoskeleton was a risk/reward tradeoff, new Exo is a net benefit to your build.

We understand that some of you have built your builds around the old behaviour, and we know it sucks to have a vital aspect of your build changed.

We're listening to your feedback, and if Exoskeleton is bad in its new form we can adjust the numbers or change how it works.

• Exoskeleton durability now scales with your Power. The base is what it is currently, so this scaling will only be a positive thing.
• Natural Armor is now restored to full when you win a PvP Arena match.

Patch 0.3.8b

• Armor & Natural Armor will both now start at max in the PvP Arena. Your Armor & Natural Armor in the Arena won't save to outside of the Arena.

February 12th, 2022

Talent Improvements
• If you don't pick a talent in a hand, it will now be negatively weighted. This basically just means that if a card pops up in your hands often and you don't pick it, it'll appear in your hands less often in future. Folds already did this, but this change should make it so you get the cards you want more often.

Balancing
• Increased Arena EXP gain
• Getting a level up in the PvP arena no longer heals you
• Sacred Hammer Swing Speed and Damage nerfed slightly- Fixed knocking players ignoring exoskeleton
• All heavy weapons now have longer end lag after a running attack
• Jolt Cast no longer makes mantra casting instant but instead reduces windup
• Glacial Arc eruption modifier size nerfed and dealt posture damage reduced
• Reduced effectiveness of range modification on Shadow Gun, made size modification more effective again
• Dancing Steps can no longer be received in a Roll 2
• Lava Serpent Fire Path can no longer be received in a Roll 2
• Lava Serpent now has a small cooldown on proc and won't proc on self-damage
• Lava Serpent damage now scales with the damage of the move that procced it
• Duration of the Elastic enchant is now shorter
• Master Hawk's Handaxe scaling buffed and chip damage reduced
• Master's Flourish no longer hits a second time if parried
• Shatter Spear no longer goes through when the Ice Lance is dodged
• Fire Rising is no longer negative on hit
• Wind Gun and Exhaustion Strike no longer insta cast when feinted
• Fixed Shadow Blade being insta casted when feinted
• Fixed Javelin throw being insta casted when feinted
• Fixed Taunt and Sing being insta casted when feinted
• There is now a brief delay before you can attack after using a wayward
• Trial of One now fully heals you on start
• Scuba Drowner made Rare
• Disabled pickpocketing in PvP arena
• If you use Isshin's Ring with Exoskeleton it will now take 3 hits fewer to knock you (previously you could use isshin on exo and not get any downsides)

Bugfixes• Fixed Duke Erisia chest spawning in walls
• Fixed Nemit's Sickle & Canor Fang sheathing (actually this time)
• Hopefully fixed players being sent to different servers when queueing up for PvP
• Fixed free legendaries not always being given to characters that hit the level cap (if a card is available)
• Fixed the Luck gain effect showing when you get luck at max luck
• Fixed mob feints being silent
• Fixed item names covering up stars

February 9th, 2022

Hi guys, just some balances and fixes to follow up last night's update.

Luck Improvements
• Base Luck is now 20% instead of 10%. This means that with no Luck gained you have a 20% chance of rolling a Rare. Luck as a result now maxes out at 43%. We're listening to your feedback on Luck and wanna get the mechanic in a good spot where it doesn't feel too mandatory but still comes in use.
• Added a Luck pity system. If you go without getting a Rare when you have maximum Luck for a few levels, the game will give you a Rare card in your hand as pity. Note that this is only if a Rare is available given your current stats. This should make it so you get screwed over by RNG less.
• Hitting the Level Cap (60) will now guarantee you a Legendary card if one is available as a nice way to cap off your build.
• Legendary Echoes now follows the same rules as Roll 2 and shouldn't roll undesirable talents

Balancing
• Parrying Vacuum Punch now interrupts the rest of Gale Punch
• Wind Gun now comes out slower if triple spark modifier is applied
• Increased Wind Gun cost (12 -> 40), seems like the cost wasn't touched since it was reworked
• Suffocation damage lowered
• Master Hawk's Handaxe base damage increased & chip damage lowered
• Wayward Gem now has a global CD
• Shadow Eruption cooldown increased
• Reduced the effect of size modification on Shadow Gun somewhat
• After Cut that applies to mantras now has its damage buff decreased
• Executioner's Blade chip damage lowered
• Ice Spike Traps now deal half damage and their quantity scales less with size modification
• All Aerial cooldowns increased
• Fire Palm cooldown increased slightly
• Glare and Encore no longer stun but instead makes it so your opponent cannot move (You can still act during this)
• Evasive Expert now requires swift rebound and makes it more effective
• Fixed Lightning Grip modifier not having a proper windup
• Revenge now has a damage cap & fixed it getting buffs from inhale
• Thorns of Fire now absorbs the damage actually taken and has a lower cap on its damage addition
• Nemit's Sickle damage buffed
• Flamekeeper Cestus damage reduced slightly (16 -> 15.5)
• 3v3's now drop 3 chests as the reward

Bugfixes
• Rapiers are no longer incorrectly categorised as Medium weapons in terms of training
• Fixed Nemit's Sickle/Canor Fang not being sheathed properly
• Fixed Mirage from the Deep
• Fixed cooldown for Cheap Trick not working
• Fixed people queueing onto the same team in 1v1 if they share a guild
• Fixed Overflowing Dam not working on guns

Patch 0.3.6a

• Fixed Flamekeeper Cestus having 14 dmg instead of 15.5

February 8th, 2022

Trial of One
• Deep within the bowels of Minityrsa, a Trial awaits those that dare to seek it...
• The Trial of One is a special dungeon that only Power 1 players can attempt. You will be put through a gauntlet of challenges that will effectively speed-run the early game at a considerably higher difficulty than usual.

PvP Arena
• An instanced PvP arena has been added to the game!
• You can now queue up for solo fights and 3 vs. 3 group fights. Find the mysterious Yamaketzal to get started.
• The current default gamemode for PvP is Elimination. If you die, you're out of the round. The last team standing wins. To keep players moving, a circle of death will close in on the arena. It's basically the circle in a Battle Royale game - if you're outside of it you take rapid damage, if you're KO'd you die instantly.
• Resonances are disabled in 1v1s for balance reasons. Fighting a player 1 on 1 with a Combat Resonance when you have a Support Resonance isn't amazingly fun. Spark Swap and Grand Skewer are both also disabled in Arena to prevent cheese.
• There are currently 3 unique maps to play on (2 for 3v3, 1 for 1v1), and we'll be adding more in the future.
• Losing in the arena will shatter one of your Arena Skulls. Break all 3 and you'll be sent to the Depths. You will only drop items in the arena upon breaking 3 skulls, and not before.
• Arena Skulls reset every in-game season. This equivalates to a day in the real world.
• Winning in the arena will grant Luck, chests, EXP, and will give you an Arena Skull back.

New Oath
• A new Oath has been added to the game, the first with a progression path and unique abilities of its own.
• We intend to add more Oaths soon now that the systems are in place, and to give Blindseer its own progression and abilities.

Rapiers
• The Rapier has been added as a new Light Weapon type that bridges the gap between the Medium and Light playstyles. It has the rapid strikes of a Light Weapon combined with the extended range of a Medium Weapon.

Luck Rework
• Luck can now be seen in the bottom right next to Notes as a percentage. The percentage represents your chance of rolling something Rare or Higher. The lack of feedback for luck was making it feel like way too much of a grind and killing a lot of people's fun
• Luck is no longer spent if you roll a Legendary or Rare card, but is instead spent when you take the card
• Luck has been made less impactful on Rare/Legendary rolls
• Rolling a Legendary card will now grant you another card in your selection for a random Legendary card, so you don't feel forced to pick a Legendary you really don't want (if another Legendary card is available)
• Reduced Luck gain & loss from overworld PvP
• Artifacts now give luck
• More islands now have artifacts
• Soul Orbs (Rare white orbs that drop from enemies) give luck

Balancing
• T2 Mantra Ingredients now have debuffs to other stats like T1's do. Should make mantra crafting feel more like a trade-off
• There is now a visual effect for anti heal
• There is now a visual effect for when you heal off a move
• Drowned Enchant no longer doubles stats but instead grants buffs to Health, Ether, Reservoir & Sanity. No longer has random debuffs applied, either
• Legion Cestus base DMG reduced (15.5 -> 15) to make way for new Cestus, which has slightly better stats than old Legion
• You can now only regenerate 10% of your maximum HP from a knock unless you have Replenishing Knockout
• Revenge now only teleports you on hit. Reduced Revenge base range slightly. Reduced the effect of speed modifiers on Revenge. Revenge has been focused to be more of a combat ability than a get out of jail free move
• Made Revenge's range scale properly with HP. Range will be lower at low HP, but damage will be higher as per usual
• Revenge and Dash no longer share a CD
• Lowered Portals Resonance max duration and max speed, base unchanged
• The amount of reflected damage from Thorns of Fire is now capped
• Scuba Drowner now has a minute cooldown
• Portals Resonance now makes you drop whoever you're carrying
• Dimensional Travel Resonance now always allows a minimum of 2 people to enter (so you can't use it to run without people being able to follow)
• Exoskeleton now caps healing from abilities (e.g. bloodless) to 20% of your max HP
• Healing potions are now less effective in combat
• Reduced the amount of healing you get from healing potions but added an Int talent that lets you get the same amount of healing from them as before
• Drinking potions will now slow you a lot more if you don't have the Potion Quaffer talent
• Reduced the damage resistance on Sacred Field
• Conditioned Runner has been made slightly less impactful (both on its downside and its upside)
• Fishman has been made slightly less impactful (both on its downside and its upside)
• Made the damage scaling from intensity on Fire Palm lower
• Lowered Strong Left damage scaling from upgrades
• Run it Back Resonance no longer teleports you back if you are carrying a player
• Lightning/Fire/Shadow Assaults now have reduced distance when carrying a person
• Fixed Anti-Heal not working on potion healing
• Ice Skate now drops the person you are carrying
• Glare and Sing now share the same cooldown
• Depths deep gem rate increased
• Primadon deep gem drop rate reduced
• Buffed Primadon luck and EXP
• Legion Kata Critical now blockable
• You can now block and parry Flame Blind
• Fixed Rifle Spear Critical not applying stun
• Carnivore is now a rare
• Armor Piercing nerfed to 25%
• Crystal no longer explodes on m1's
• Reduced Allure charm duration slightly
• Reduced Chaotic Charm charm duration slightly
• Parrying a movestack now puts the move on cooldown
• Heavenly Wind windup increased
• Spark Swapping an enemy while they are gripping now cancels the grip
• Wind Shotgun damage reduced
• Eureka refunds 15% of the mantra cost now
• Martyr heavily buffed
• Duration of Overwhelming Drain buffed
• Glacial Arc is now more reliable and won't fail as often
• You can now longer freeze Primadon
• You can no longer sacrifice a player while Run it Back is active
• If Bloodless heals you a significant amount it'll go on cooldown
• Curved Blade damage lowered slightly

Bugfixes
• Finally fixed the stat filters on the talent menu not doing anything
• Fixed being able to Blood Scourge Resonance yourself if the timing was just right
• Fixed Final Act activating on non-mantras
• Fixed Dark Synergy not knocking your opponent back
• Fixed Gale Trap still going through after parry
• Fixed Heroism not working
• Fixed Shotel not having any scaling
• You can now destroy campfires with a weapon equipped
• Fixed Ring of Pestilence
• Fixed Range modification on Ice Daggers not doing anything
• Fixed a bug where characters with No Attunement would end up with a ridiculous number of 'whispers from the deep' card rolls late game due to not being able to get them early on in their character
• The Abandoned Vigil no longer consumes all of your Gale Stones held
• Fixed being able to use Spark Swap on people in FF
• Fixed Cestus not being attached to arms properly
• Fixed the Level requirement on Hero's Blade not working

Optimizations
• Reduced the number of combatants in a lot of 'Versus' events
• New non-laggy Lightning Assault effect

Patch 0.3.5a

Equipment Reworks
• Jarvis now properly copies the appearance of one item onto another, but now requires that the equipment be of the same slot
• Equipment smelted at Jarvis before this update has now been adjusted to reduce the amount of buffs to a level matching the host equipment. Some players were able to get ungodly levels of HP from smelting high-stat equipment types e.g. Arms Slot into equipment types that usually have low stats, e.g. Face Slot. Some of your smelted equipment might have lower stats after this patch.
• Ascended/Enlightened/Celestial Equipment have been replaced with a Quality Stars system for Equipment. You should see these popping up much like Quality Stars do for weapons. They give similar buffs to before, but are more consistent. This is to make these forms of equipment easier to balance, as before this update each tier of a piece of equipment was treated as a separate piece of equipment. It also means that they're easier to pick out in your inventory and have better sorting. Your Ascended+ equipment will be automatically converted to the new system, but may be slightly weaker than before in some cases. The rates for Quality on equipment are very similar to what the rates were for Ascended+ variants of equipment, so you should encounter them just as much.
• Chests & Loot Bags will now show you the Quality Stars on the items in them

New Weapons
• 5 new Light weapons
• 6 new Medium weapons
• 7 new Heavy weapons

New Talents
• 5 new Agility talents
• 1 new Shadow talent
• 4 new Light Weapon talents
• 1 new Willpower/Int talent
• 1 new Level-based talent

Mantras
• Ice Chain has been reworked into a new ability
• Shadow Chain has been reworked into a new ability

Character Slots
• Maximum character slots raised to 12

Alright, so that's a pretty big list! Wanted to take this time to talk to the community a bit about our plans and how we want to update the game moving forward, and to expand on some of the things added in this update.
Trial of One• We added this because we felt there was a real hole in early game challenges that good players could undergo to get a build online fast. This coupled with our changes to Luck were made because we want players to be able to have fun making new builds, and to be able to get them quickly. The trial we implemented is decently difficult and must be completed solo at Power 1, but we'd really like to see your feedback on curated content like this. If this is something people like, we can see about doing more "Dungeon"-esque content going forward.

PvP Arena
• We know a lot of the hardcore fans of the game love PvP, so we implemented this as a way to easily get into fights with your friends and solo. One of the most difficult things to do right now is to get into fights with new people at a decent pace, so we hope this system alleviates that. We hope you guys really enjoy this and intend to add more maps, game modes, and features to it in the future. The idea behind the PvP Arena was to give players a space to put their builds to the test, without making the mistake of giving players somewhere where they can fight without stakes like we did with Rogue PS's.

Balance moving forward
• We are very committed to working on the balance problems you guys present to us, we appreciate all of your feedback and look forward to acting on more of the balance changes you guys suggest as time goes on.

Update Philosophy
• We prefer to update the game at a fairly solid pace, and don't really like freezing updates for too long. Preferably we can tackle balance problems ASAP and add in new content as we please, however when we are working on something of a larger scope we will try to let you guys know ahead of time so you understand why the patches slow down.
We hope you guys enjoy the things we've added and look forward to adding more in the future.

Patch 0.3.5b

• Fixed Royal Duelist coats not having stats.
Also, it's worth mentioning that the current cap for Luck is 33%.

Patch 0.3.5c

• Hopefully made PvP queues a bit quicker.

Patch 0.3.5d

• Health packs from knocking enemies are now based on contribution and are split between all nearby players who damaged the enemy. They should give a reasonable amount again.

Patch 0.3.5e

• Fixed Bloodless moves dealing no damage.

January 26th, 2022

Content
• Glacial Arc can now be buffed with Glass Stones

Balancing• Curved Blade of Winds is no longer affected by Wind Armor and is solely reduced by Slash Armor. This means you won't deal 1% damage to Primadon & other monsters

Bugfixes
• Fixed Ready or Not & Scaredy Cat doing nothing
• Fixed bug where Snow Knight event would clear after just one snow knight was defeated
• Fixed bug where Payback Resonance's damage negation was nullified by having exoskeleton
• Fixed Ice Lance breaking occasionally
• Fixed Ferryman not correctly scaling to the number of participants
• Fixed Shadow Armor not working against all forms of shadow damage
• Fixed the Frigate's flags not facing the wind

January 25th, 2022

Content
• EXP particles shown are now relative to how much the EXP is worth for your current level

Bugfixes
• Fixed Deep Gems getting voided when you recall them with a deep gem of that type already in your inventory. Deep Gems now have weight (necessary for how the fix works) and sell for 80 Notes
• This is insane but Haemophilia literally has never done anything at all in the entirety of Deepwoken's development. We've all been living a damn lie. It was checking for the flaw in the wrong place. Every perceived additional loss of blood has been placebo. Haemophilia now does what it claims to do
• Parries are now prioritised over dodges in terms of damage handling, should make guaranteed dodge states (like Risky Moves) not prevent you from parrying certain attacks
• Fixed being able to use Warrior's Respite & Thinker when Ice Skating, using crits, or attacking
• Fixed Frostbite preventing Saint Jay from working
• Fixed Return to the Dark Ages applying to non-mantras
• Fixed Frozen Pin-Cushion being rolled without Ice Daggers
• Fixed rogue mech event giving legion rep
• Fixed hive mech event giving legion rep
• Fixed hive lifesteal defense event giving rep with the opposite faction
• Fixed the cauldron in Greathive Aratel
• Fixed Ferryman getting stuck outside of his arena
• Fixed guards in Etris getting stuck in the water and just sitting there

Patch 0.3.3a

• Blood loss from No-Life King reduced to 2x

Patch 0.3.3b

• Fixed not being able to recall mantras with deep gems. Should be live in new servers

Patch 0.3.3c

• Fixed moves like Wind Gun, Shadow Gun, Warden's Blades occasionally killing you if you knock with them active.

January 23rd, 2022

Content
• Added an indicator for gaining/losing reputation with factions. The indicator will also tell you if you've been declared the enemy of a faction or if you've been forgiven by them
• Multiplicity Enchant is back with a new effect (the old was far too laggy)

Balancing
• Armor Resistances for attacks that are multiple types of damage have been overhauled. If your attack deals multiple types of damage e.g. Slash and Wind, it will now take the highest value instead of applying both resistances in succession. This means that if your weapon deals Slash and Wind and your opponent has 40% Slash resist and 30% Wind resist that the resultant damage reduction will be 40%. Previously, the resistance would have been 58% (0.6*0.7=0.42), which would gut certain abilities and weapons. For example, Curved Blade of Winds won't face double penalties for its dual damage type anymore.
• Curved Blade penetration reduced to 25% from 35% (no longer needs such high PEN due to the above update)
• Serpent's Edge requirements raised
• Blessed Gem now has an overall cooldown
• Bulldozer now has a cooldown

Bugfixes
• Fixed Jus Karita critical not stunning properly
• Fixed Wind Gem cooldown not working
• Threshers can no longer grip you whilst underground
• Fixed Aeronade dealing 0 damage if you don't hit an enemy directly (finally)
• Deferred no longer causes stacking multipliers (your original damage would get multiplied and then so too would your deferred damage)
• Fixed mantras given the same name not being suffixed correctly, becoming increasingly long strings of "Bababooey Alter Alter Alter" etc.

Patch 0.3.2a

• Crypt Blade Shadow Scaling reduced (15 -> 10)

January 22nd, 2022

Content• 2 New Rings added
• Aelita now spawns her own chest upon completion

Secure Soulbinding
• Soulbinding an enchant now logs you as the sole owner of that enchanted weapon. Weapons that have already been soulbound will automatically be soulbound again following this update, you shouldn't have to do anything. If you lose your enchant following this update and you traded for it, it's likely you were traded a duped weapon.

Enchantment Balancing
Enchanted effects have been reduced across the board. They're still strong and useful, but not as build-defining as before. Some of the weaker enchants haven't been touched.
• Curse of the Bloodthirsty now takes 2% of your health for missing attacks, gives 10% extra damage for landing. Also reduced the blood it takes
• Obfuscation swing speed lowered to 10%
• Sear now steals thirst equal to 1/3rd of your damage
• Curse of the No-Life King regen lowered & you now lose blood 2.5x faster from attacks
• Fixed Elastic proccing 100% of the time
• Fixed Grim doing bonus damage
• Entanglement damage reduction nerfed to 10%
• Viscosity now ticks damage by 10 instead of 35
• Blazing Enchant damage no longer scales
• Storm Enchant AoE damage no longer scales
• Metal Enchant now takes 5% instead of 19% Armor per swing

Balancing
• Gale Punch damage and scaling nerfed
• Air Force damage buffed significantly
• Gale Leap doesn't take you as far when low health
• Lightning Kick damage buffed and range modifier buffed
• Lightning Assault range is now scaled down at low health
• Lightning Cloak dashes are now normal dashes when swimming
• You can no longer reset the cooldown of Lightning Cloak with blessed gem
• Reduced the healing multiplier for Saint Jay and it now has a cooldown
• Ice Skate Windup increased
• You can no longer regenerate Ether while using Ice Skate
• Ice Spike damage output now cut in half if it's a trap
• Bloodless healing now has a cap per proc
• Fists of Fortitude duration reduced
• Revenge Range and scaling lowered
• Legion Kata Grapple range lowered slightly
• Nerfed Hero Sword base damage

Bugfixes
• You no longer spawn in Etris Inn as the default if your set inn is unavailable (e.g. you became a criminal where your inn is)• Fixed Risky Moves not going away on parry attempts
• Fixed True Ether Bullets not working reliably
• Fixed Destructive Recovery working on non-m1s and non-criticals
• Fixed Blood Shadow not working specifically on allies, fixed it executing
• You can no longer roll Neuroplasticity with Return to the Dark Ages
• Fixed the Saint Jay visual not displaying properly
• Deep Gems now work properly on Mantras and should no longer proc off of non-mantras
• Fixed Silencer's Blade not extending suffocate duration
• Fixed Quickdraw requiring Int and being rolled without guns
• Fixed being able to receive Nullifying Clarity in a Roll 2
• Fixed Legion Kata grabbing through iframes

Patch 0.3.2a

• Hero's Blade damage increased (18 -> 20)

Patch 0.3.2b

• Fixed Vampirism not proccing as often as it should
• Fixed Elastic not proccing as often as it should
• Fixed Grim not proccing as often as it should
• Fixed Heroism not proccing as soon as it should

Patch 0.3.2c

• Fixed Silencer's Blade causing you to proc suffocation on every m1 (and break your swings until suffocate is cleared)

Patch 0.3.2d

• Fixed Silencer's Blade causing suffocation procs to stack. This fix will be in next patch

January 20th, 2022

Small patch today mostly just to add some moderation features to help moderators do their job with as much info as possible. Can't go into details too much without giving the exploiters an advantage, but we should be able to re-enable exploiter reports following this update.

Features
• Your kill splash will now show a unique ID. Make sure when submitting evidence for restores/reports that this ID is clearly visible if you die.

Balancing
• Nerfed Forge Greathammer somewhat (it was better than Pale Morning)
• Buffed Pale Morning slightly

January 19th, 2022

Smaller patch today.

Balancing
• Exoskeleton now gives you a brief window (.2s) immediately after being hit where you take considerably reduced damage. This should hopefully make multihit moves less lethal
• Exoskeleton now ignores bleed
• Fixed Jar of Souls not being parryable or blockable

Bugfixes
• Patched the ferryman being easily cheesed at mid-range
• Fixed the Polis quest
• Fixed people hanging off of ships seeming to stay in place on other people's clients
• Fixed Legion Kata bugging out sometimes

January 18th, 2022

Server Menu Improvements
• Server player counts now update every 30 seconds
• Server age is now displayed on the server list
• Fixed Singapore servers having a weirdly formatted region identifier

Balancing
• Fixed not being able to parry ice eruption
• Ash Slam damage nerfed slightly
• Fire Forge damage and scaling nerfed slightly
• Showstopper now only lasts 1.5 Seconds
• Showstopper cooldown increased
• Portal resonance startup time now increases based on how low your HP is

Bugfixes
• Added a failsafe to prevent losing your mantra if you log during the replacement UI
• Fixed Jus Karita and other fist styles voiding your weapons
• Fixed Primadon giving luck on despawn (for real this time)
• Fixed Final Act not counting as fire damage, ignoring resistances
• Fixed Final Act working on non-mantra damage

Patch 0.2.9a

• Hopefully finally fixed the Duke chest not spawning

January 17th, 2022

Server Menu
• The game now has a Server Menu you can refresh in the main menu. Server regions and player counts are displayed, as well as a unique name for each server. We hope this should help people find servers to play with each other more easily.
• In the near future, the Server Menu will have filters for regions and a search bar for names.

Content
• Made 1st/2nd/3rd interrogation descriptions clearer

Balancing
• Resonances that are 'Corrupted' now give much less of a buff than before. (they used to have pretty drastic drawbacks but we reduced those a few updates ago. reducing the buffs is just balancing it out to match their reduced drawbacks)
• Grand Support buffed to 5%
• Flame of Denial CD increased
• Krulian Knife now has 25% PEN
• Increased windup on Teleportation Resonance
• Reduced healing on Curse of the No-Life King
• Hero Sword Swing Speed nerfed from .75x to .73x

Bugfixes
• Fixed a bug where you wouldn't get free invest points (autodidact/maudet) if you levelled up upon joining the game
• Fixed residual bugginess with Lightning Stream
• Fixed being able to accidentally teleport out of the trial arena with some Resonances
• Fixed some edgecases where you could clip outside of the trial arena and get stuck there
• Fixed being able to hit someone in the very last frame of their reset to combat log them
• Fixed being able to get Exoskeleton in Roll 2 •
Fixed Primadon giving luck/exp when he despawns/walks back into the sea

Patch 0.2.8a

To join friends with the new Server Menu, you can either ask for their server name or join them from Roblox and click Quick Join. We may add a way to join friends from the menu at some point.

There's some bugginess with the system right now as we haven't shutdown the main game. It should be better after we shutdown. Thanks for your patience!

Patch 0.2.8b

NOTE: On shutdowns you probably won't see any servers in the list at first, because none have started up!
Just to clarify how things work: • We don't control what regions servers are created in, Roblox do. If we could start up servers in specific regions we would!
• That being said, this update should make it easier to find servers in specific regions, instead of before where you just had to pray you got a server in your region.
• If you're in a region with few servers, you might be better off using Quick Join, as it could potentially start up a new server in your region.

Patch 0.2.8c

• Also, servers currently update their player count every 60 seconds. This might mean you see servers that seem like they have spots but don't. We'll see if we can make this more frequent, but it will be limited by Roblox's messaging limits.

Patch 0.2.9d

Server Filters • You can now filter for region in the Server Menu.

January 15th, 2022

Content
• Armor categories now sort by tier in the Blacksmith menu (higher level first)
• Risky Moves now has a visual indicating you have an auto dodge (Only shows for the user)
• New modifier for Gaze
• New Ring added

Balancing
• Bloodless Gems now reduce move damage by 30% on proccing their lifesteal effect.
• Canorian Axe base damage buffed
• Fists of Fortitude is now a rare
• Blood loss is now doubled in the overworld when wielding no-life king enchant
• Being posture broken whilst using a shield no longer has a higher penalty than without a shield
• Increased CD on Portals Resonance
• Decreased CD on Blood Scourge Resonance (the executing one)
• Fire Assault windup increased to be the same as shadow assault
• Ash Slam damage nerfed
• Bloodletter & Unyielding inferno are no longer rare
• Eureka buffed back to 5% of your max ether
• Master Flourish scaling nerfed
• Hungry Flames consumption reduced

Bugfixes
• Fixed killing/fighting enemies in 'versus' events being a crime (no more obliterating your rep for EXP)
• Fixed Commander and Hive Mech not attacking each other in their event
• Fixed Shadow Eruption
• Fixed Razor Cutlass bleed applying to all attacks
• Fixed Ice Eruption hitting after parry
• Fixed Pressure blast hitting after parry
• Fixed Run it Back not teleporting you back when ragdolled
• Fixed Gaze not proccing deep gems when the person is already losing sanity
• Hive Lifesteal Defense event now properly rewards EXP and chest
• Fire Forge windup increased by a tiny bit
• Fire Blade is now a 0 star mantra
• Saint Jay now works on heals from taunting (weirdchamp)
• Fixed the duration modifier not working for chill on ice lance
• Fixed being able to dodge self-damage
• Fixed Flame Within & can no longer be used while knocked
• Fixed Hell's Partisan scaling
• Fixed Finishing Touch working on unconscious bodies
• Fixed Kata Critical not proccing flourish
• Fixed DeepGems proccing off of criticals and light attacks

Patch 0.2.7a

• Lowered Fire Blade cost
• Lowered Flame Grab cost
• Lowered Fire Forge cost
• Reduced the damage reduction for Bloodless slightly (30% -> 20%)

Patch 0.2.7b

• Lightning Assault fixed

Patch 0.2.7c

• Actually fixed Lightning Stream for real this time (for real)

January 14th, 2022

Content
• Herbalist hats no longer hide your hair
• You can now Spam F to break out of "Frozen" status
• Made leveling slightly easier at the higher levels
• You can now see the names of mobs that kill you on the kill splash

Balancing
• Crystal Explosion damage nerfed
• Final Act damage lowered
• Revenge and Dash now share a cooldown
• You can now only roll Overflowing Dam starting at 40 INT
• World without Song no longer works with M1s
• Isshin's Ring now has a harsher downside (40% instead of 20%)
• Flame Grab now has a max range
• Eureka regen nerfed
• Heavy weapon criticals no longer have a damage multiplier
• Heavy Weapon users now break through Exoskeleton in 18 hits. Light Weapon users now break through Exoskeleton in 21 hits

Bugfixes
• Fixed Saint Jay
• Fixed Amnesic Driftwoods not resetting number of modifications, preventing you from reducing cost
• Fixed number of modifications on Mantras saving incorrectly, causing costs to skyrocket if you edited them a lot
• Note cost for Mantra crafting now subtracts the Notes already paid so you only pay for additions
• Fixed a bug with Mantra crafting where if you hit the cap for modifiers it could dupe your mantra
• Fixed a bug where the max number of each modifier for Mantra crafting wasn't capping correctly (If you have a bugged Mantra, just use an Amnesic Driftwood on it and it should fix itself)

January 13th, 2022

Content
• Crafting Mantras with many modifiers no longer requires 'Knowledge' (i.e. a stat from closed testing that no longer exists), and instead prompts you to offer Notes
• The Celestial Telescope at Greathive Aratel can now be used
• Changed Luck gain visual effect

Balancing
• Gun Hitboxes adjusted a bit range should be back
• Ice Blade is now only true in the first two hits
• Legion Kata Critical now procs flourish
• Hell's Partisan no longer hit stuns
• Phoenix Flames now has a 60 second cooldown
• Fixed Flaming Flourish damage scaling
• Phoenix Flames will now extinguish flames while on cooldown but not revive you completely
• Revenge range scaling nerfed
• Eureka now only restores 3% of max ether for perfect casts
• Ice Lance cost increased
• Max Size for Ice Spikes lowered
• Health Regen is now slightly lower when not running with Conditioned Runner
• Risky Moves can no longer be rolled with "Safety Dance" & "Observation"
• Gale Punch Cost increased
• Ice Blade no longer true stuns

Bugfixes
• Fixed stats not updating on equipment change or upon acquiring a new talent. Previously they would only update on respawn
• Fixed not being able to get Fortitude Unbounded as a Vesperian/Gremor
• Fixed not being able to get Strength Unbounded as a Khan/Canor/Gremor
• Fixed not being able to get Charisma Unbounded as a Celtor/Adret/Canor/Felinor
• Fixed not being able to get Willpower Unbounded as a Vesperian/Capra/Ganymede
• Fixed not being able to get Agility Unbounded as a Felinor/Etrean/Khan
• Fixed being able to roll Crippling Darkness
• Fixed not being able to parry ice eruption
• Fixed Gale Punch hitting behind you
• Fixed Shadow Meteors coming down in slow motion
• Fixed wayward teleporting you if the target leaves the game

January 12th, 2022

Just a small patch for now.

Content
• Sailing with a tailwind and your sails correctly adjusted will now give more of a speed boost to reward good sailing Balancing
• Crystal Detonation no longer applies stun

Bugfixes
• Navae's Guidance is now below the topbar
• Fixed Warden's Blades killing you on knock rarely
• Fixed Shadow Gun killing you on knock rarely
• Fixed Viscosity enchant killing you on knock rarely
• Fixed Lightning Stream breaking rarely
• Fixed Astral Wind getting you stuck in place

January 11th, 2022

Balancing
• Gun hitboxes adjusted. Hitting mobs with guns shouldn't be a a pain anymore & hugging opponents will no longer cause you to miss
• Parrying Ice Blades on the 1st or 2nd hit now cancels the move. Damage on it nerfed slightly too
• Decreased Legion Kata Critical CD from 6 to 4
• Buffed Grand Feast
• Revenge scaling nerfed and made it so if you're low HP it takes you less distance
• Risky Moves now has a cooldown
• Animation indicator added to ragdoll recovering
• Fixed Shadow Meteor jankiness
• Hero Sword base damage nerfed (23 --> 22)
• Frozen Pin Cushion is now a rare
• Phoenix Flames is now a Legendary
• Primadon drops Deep Gems again, just more rarely than before
• If Primadon walks back into the sea without you killing him, you won't get rewards from him
• If the duke despawns (e.g. you walk into his arena and then walk out again), you won't get rewards from him

Bugfixes
• Fixed Bloodless proccing twice
• Fixed being able to cancel the ragdoll from assassinations
• Fixed Crystal Explosions scaling
• Fixed Fire Forge Intensity being extremely high
• Fixed talents not working on mob kills
• Fixed being unable to unequip Boulder/Ankle Weights
• Fixed a Mantra being unrollable
• Hopefully fixed issues with ships phasing in and out of existence
• Fixed certain deep gems being able to proc multiple times on multihit moves when they shouldn't be able to

January 10th, 2022

Content
• New Fortitude Talent Balancing
• Dying in the Voidsea only instantly takes you to the Depths if you didn't die to another player
• Instakill talents no longer work on other players (only happened with crits)
• Kata Critical CD increased
• Sacred Field resonance's elemental variant now provides melee resistance too
• Flame Assault & Shadow Assault now travel less range when low health
• Fixed using Agility Dash in the water making you go a lot further
• Nerfed Agility Dash CD
• Elemental Sacred Field resonance no longer has 0 cooldown after field disappears
• Ice Daggers is now a 1-star mantra
• Made Brainsuckers a bit stronger and reduced how many spawn in events

Bugfixes
• Fixed Ice Smash getting stuck for ages when it smashes objects
• Fixed Ice Eruption multi-hitting you for blocking it
• True Ether Bullets fixed with lightning
• Fixed Gale Lunge lingering hitbox
• Wind-up resonance no longer provides extra damage on Spinecutter
• Fixed a modifier with Ice Forge

Optimization
• Optimized some events causing considerable lag spikes. The duke event was probably the main culprit
• Optimized a LOT of moves that could cause lag spikes or that were just poorly optimized in general

Patch 0.2.2a

• Deep Gems no longer drop in the overworld, including from bosses. They were getting a little too common.

January 9th, 2022

Big balance patch today.

Content
• New Strength Talent

Balancing
• PEN is now hard capped at 50%
• Thresher Claws PEN cut in half (10%)
• Warrior's Respite & The Thinker now work more reliably. Also, dodging will now take you out of both
• The Thinker no longer arbitrarily requires gun talents
• Centurion's Resolve no longer gives damage to the critical
• Legion Kata Critical damage reduced to 1.5x from 2x
• Legion Cestus and Iron Cestus base damage nerfed
• Greatsword crit damage buffed
• Scuba Drowner is now Legendary
• Steady Footing now makes it so you no longer slide on ice for as long
• Insignia now makes moves 25% faster instead of being instant
• Ice Lance Talent no longer goes through block, parry, or dodge
• Frozen Legs now caps out at 1.5 seconds
• There is now an effect for when frozen legs is active on you
• Criticals and M1s no longer proc 'The Final Act'
• Hyperarmor removed from Heroism
• Curse of the No-Life King now disables Viscosity enchant, as stacking both would make you essentially unkillable
• Detonation Enchant damage reduced greatly
• Detonation Enchant now requires a minimum of 7 charges to fully stack, scaling with the type of weapon. (7 for heavy, 8 for med, 9 for light)
• Stone enchantment posture increase scaling reduced
• Stone enchantment no longer procs on blocks anymore, no longer forces block either
• Glare and Sing no longer proc deep gems
• Glare has a longer windup
• Masters Flourish buffed; start up made lower, both hitboxes work now, stuns
• Legion Centurion Elemental (Wind and Lightning) Resistances nerfed

Bugfixes
• Fixed hostages and other 'neutral' enemies not spawning in
• Fixed Aerial Shot working in the water
• Fixed Final Act hitting multiple times
• Fixed Rag Doll cancelling interfering with Cap Artist
• Entanglement enchantment now properly slows you down during the seconds its defense is active
• Fixed Bloodiron and Carnivore not working on certain mobs

Patch 0.2.1a

• Rapiers were unintentionally added to loot pools early, so have been reverted to base swords.

Patch 0.2.1b

Balancing
• Legion Cestus Base damage buffed (14.5 --> 15.5) and now has 5% PEN

Bugfixes
• Fixed not being able to make Mushroom Omelette with Dentifilos
• Fixed always dropping stacks and not being able to drop single items

Patch 0.2.1c

• Sacred Field resonance's elemental variant now provides melee resistance too

January 8th, 2022

Fairly small patch today, but includes fixes for some longstanding issues.

Content
• Added Zirik, a Hive researcher who may be willing to pull a few strings to help you get back into the Hive's good favour
• If you vow someone on a previous character you can vow them again

Balancing & Improvements
• Increased windup on Portals resonance. Should now also be more reliably cancellable during windup
• Reset CD reduced
• Larger boats rock back and forth less dramatically Bugfixes
• Fixed some people not being able to load in always
• Fixed a bug where the server wouldn't register that you were (or weren't) swimming properly
• Fixed the Weekend at Bernie's glitch where the bodies of those who logged would get stuck to you forever and flop around
• Fixed resetting with a Training Vest and levelling up negating your reset
• Fixed being able to go invisible by spamming Shadow Travel
• You can no longer fill up your inventory with 99 pickaxes
• Fixed Scuba Drowner waking you up earlier than normal Optimizations
• Fixed some memory leaks
• Optimized Human Mob status effect handling

Patch 0.2.0a

Balancing
• You no longer receive a speed buff from Freestyler's Band while in danger

Bugfixes
• Fixed not being able to buy pickaxes.
• Fixed not being able to use 'ritual casting'. e.g. Graceful Flame, Flame Wisp
• Fixed Aerial Stab proccing in water
• Fixed Weird behavior with lightning stream
• Run it Back now leaves behind a teleport effect ALL the time
• Fixed getting yourself as a target from Cestis
• Fixed not being able to get a Cestis target when they have left the game Optimizations
• Fixed a bug where Mobs would be kept 'awake' when other Mobs that weren't their enemies were nearby. Mobs are normally meant to 'sleep' when no enemies are present, but mobs like the authority guards and hostages would be kept 'awake' when near each other, despite not being enemies. Might actually help a surprising amount with lag as there were a stupid number of guards at Fort Merit being kept fully awake all the time
• Reduced the number of guards at Fort Merit to reduce lag

January 7th, 2022

Content
• Thresher Scales now requires Bloodiron Spirit
• Condensation Drip is no longer a rare
• Both Ice Blade/Wind Blade slide attacks are now activated the same way the aerial slashes are (slide jump)

Balancing
• Heavenly Wind, windup buffed, damage buffed (scaling), CD reduced
• Buffed Wind Blade slide attack windup / damage a bit, also made it scale with upgrades
• Buffed Ice Blade slide attack damage, also made it scale with upgrades
• Ice Mace posture damage scales with upgrades now
• Ice Pillar range from stratus/clouds stones nerfed

Bugfixes
• Fixed a bug that could cause golem to get stuck perma spinning
• Fixed Noodles, Calamari & Sushi not saving
• Fixed events spawning in the Depths in places players can't normally reach

Optimization
• Ships now handle coming onto land and colliding into things MUCH better. No more godawful laggy jittering when you hit a wall or another ship. Should hopefully fix a lot of the issues with ships.
• Optimized status effect replication to client. Might reduce ping and bandwidth

Particles
• Roblox have apparently (finally) fixed the particle rendering issues

January 6th, 2022

Mostly bugfixes this time around.

Visual Improvements
• Ice Forge VFX buffed

Balancing
• Buffed Fire blade range & damage now that it doesn't multi-hit
• You no longer lose all your Luck when killed by another player, instead losing ~50% per death to another player.
• Rifle Spear PEN lowered to 25%. Rifle Spear Medium Scaling reduced (8 -> 7). Was objectively better than SK despite being lower req

Bugfixes
• Patched another dupe
• Fixed being able to use dancing steps without ether
• Potentially fixed the "floating cannons" bug. Seems to be an issue with Roblox streaming
• Fixed a bunch of crits ignoring armor entirely
• Made events in the Depths not stack up on each other so hard
• Fixed Shadow Roar breaking occasionally
• Fixed a bug with Portal Travel resonance making people permanently invisible

Optimization
• Optimized the Golem, Prime Golem, and Enforcer spin moves. These were all causing lag spikes

January 4th, 2022

Content
• 4 new Fire talents
• 5 new Lightning talents
• 2 new Shadow talents
• 3 new Wind talents
• You can now right click while rag dolled to cancel your rag doll state : This should allow for a more skill based approach to ragdolls. You can use this tool to cancel your ragdoll and act immediately, note that your momentum will not be cancelled. This will not work on Megalodaunt(Sharko) or Primadon (Sea monkey)

Changes/Optimizations
• Made some big optimisations to Mobs. Should see some genuine improvements in performance here, though considering there are other laggy things ingame we need to target you might still have to cope with some laggy servers here and there.
• Experimental roblox weighted animation change turned off
• Duke chest spawn fixed Balance Changes
• Random events are now guaranteed to not spawn right on top of you
• Rapid hit moves can now be auto parried
• You can now kill people in town for luck if they are over level 30
• There is now a 20 second cooldown on eating all mantra ingredients

• - Many enchants nerfed or changed
• Heroism capped at 25% extra damage
• Detonation damage nerfed by 50%
• Umbral Knight enchant given a new effect : (Should be considerably less laggy)
• Entanglement no longer spawns a giant tree : (Caused lag)
• Blazing enchant now only procs fire 20% of the time
• Grim now only applies a 25% downside instead of 50%
• Stench nerfed to 3%

• - Weapon Balances
• Heavy Hyperarmor now only applies for return swings and has a visual
• Shattered PEN nerfed to 25%
• Hero Blade level requirements lowered to 35

• - Move Balances
• Hitstun lowers walkspeed slightly more
• Pressure Blast Scaling nerfed and windup increased
• Lightning Cloak no longer drains ether but has a set duration
• Grand Javelin no longer a guaranteed block break
• Flame Eruption second blast now does damage
• Flame Eruption first blast damage increased by 50%

• - Talent Balances
• Crippling Darkness nerfed to 25% PEN
• Buffed Bloodletter

Patch 0.1.7a

Most of the patch today is optimizations to mobs. Should hopefully help with some of the lag.

Balancing
• Lowered the curve on the EXP req for levels. Should make the late game a bit less of a slog without making the early game too much quicker.
• Your swim speed is now lowered slightly when at low health.
• Heavy Hitter now gives +50% posture dmg instead of +100%.
• Events shouldn't spawn so close to spawns in the Depths.

Bugfixes
• Fixed being voided by wayward when hitting someone who leaves the game
• Fixed Fire Blade multi-hitting
• Fixed monsters going light mode on death
• Fixed cancelling Terrapod (the purple turtle thing) execute causing you to get stuck to it
• Fixed Terrapod being able to grip from a ridiculous range
• Fixed Gremorian Longspear crit causing insane lag
• Fixed monsters not aggroing on certain players

Optimizations
• Some more big optimizations to mobs. Probably an even bigger impact than last patch was.

Patch 0.1.7b

• Fixed In Twain heavy weapon instakill flourish talent breaking you and holding you in place forever. Will probably need to shutdown again at some point soon for this.

January 3rd, 2022

Balancing
• You no longer gain luck if you kill people in towns. We have some proper PvP features planned for the near future so don't worry too much about this if you're a PvP player.
• Hero blade swing speed buffed
• Gale Leap Cooldown increased
• Lightning Blade and Ice Blade Ether Cost increased
• Gale Punch damage buffed
• Fixed Lightning Cloak not draining ether
• Shadow Roar base range nerfed
• You are now slowed slightly when swimming backwards
• You are now slowed when eating in the water
• Lightning Impact Ether Cost increased
• Parrying the first tick of wind eruption and shadow roar now cancels the move

Bugfixes
• Fixed Aelita dialogue not disappearing on completion
• Fixed Aelita events stacking up
• Fixed Aerial Stab not working with spear
• Enforcer will no longer try (and fail) to grip during his spin move.
• Fixed Fists of Fortitude bubble not going invisible Mob Optimizations Mobs are a big source of lag in Deepwoken, so this patch should help alleviate some of the server lag you're all experiencing
• Optimized Mob spawn loop. Now runs less frequently
• Optimized Mob sleep/wake checks. Now staggered, should spike less
• Optimized Human Mobs not in combat. Will run checks less frequently

Upcoming Updates
On another note, here's some updates we have planned for the near future:
• 3-4 new Oaths to unlock
• Oath progression to obtain new abilities unique to your Oath
• Queued & instanced PvP arenas. Win luck through 1v1s and group matches

January 2nd 2022

Content
• New Event added
• Snow Knight event now only spawns during Winter

Balancing
• Hero's Blade of Flame, Frost, Lightning, Shadow & Wind can no longer be enchanted
• Hero Blades now have a level requirement
• Curved Blade now has 25% PEN
• Haunted Gale no longer requires a light weapon
• Canorian Axe Scaling buffed
• Buffed Legion Kata Crit Damage, made its windup longer, and made it so you're ragdolled for less time
• Unlocking your resonance will now replenish blood, water, stomach, and sanity
• Buffed the Crazy Slots gun
• Legion Kata reputation requirements lowered
• Snow Knights buffed
• Pressure Blast damage and posture dmg nerfed
• Encore stun halved
• Ice Grab damage scaling nerfed
• Ice Skate cooldown increased by 200%

Bugfixes
• Fixed Ice Forge shurikens hanging in the air when used at range
• Fixed Payback (counter/ counter beam) resonance not hitting when it should
• Fixed bloodiron spirit not giving stats
• Patched a few dupes
• Fixed being able to spam cauldrons (great cauldron wall incident january 2022)
• Fixed feint CD's not being applied correctly
• You can no longer reroll into the same Resonance

Optimization
• Optimized status effect handling somewhat, should help with server performance
• We've identified some events that are especially laggy - we'll likely be replacing these events

Patch 0.1.5a

• Fixed Ice Forge for real this time.

Patch 0.1.5b

• Fixed everyone having super high health regen.

January 1st, 2022

Happy new year everyone! Lots of balance changes today and some optimizations.

Balancing
• Base Sanity is now 80 (was 100) to make willpower more impactful and to make sanity a bit more of a concern in the Depths. Lots of talents and equipment give sanity too, so this shouldn't be too crazy of a change
• You can no longer pass down Hero Blades or other 'legendary' weapons like the Curved Blade of Winds or Crypt Blade
• Pale Morning nerfed
• Tanto damage rebuffed
• Krulian base damage buffed and posture damage buffed
• Legion Kata Crit dodging made a bit more consistent
• Increased the Hammer Critical slow (NERF)
• Return to the Dark Ages no longer gives you a physical damage buff
• Removed the downside of risky moves
• Crippling Darkness decreased from 100% to 50%
• Bloodless heal cut in half
• Ice Eruption damage scaling increased
• Conditioned Runner heal reduced a bit
• Fixed being able to get multiple murmurs (If you already have multiple you won't lose them)
• Fixed Ice Forge breaking sometimes in the depths
• Blessed Gem now only removes CD's for moves without Blessed Gems on them
• Grim heavily nerfed
• Nerfed Uproar
• Grim's ability to halt movement when at max fear stacks removed
• Lightning Clones are now capped to 1 per cast because it lags the server pretty hard. We're considering removing the mantra altogether, but you should get a replacement if we do remove it

Bugfixes
• Kelsius no longer charges a ridiculous amount of Notes for a tiny benefit. He also won't offer his services if you're currently capped on training and need EXP
• Fixed Saint Jay not synergizing with frostbite properly
• Laplace has been temporarily removed until he's fixed
• Added a failsafe that should stop multiple Primadons from being spawned from the same summoning

Optimizations
• Fixed some more memory leaks.
• Just as a note on lag: We're still investigating causes of lag and are working to optimize and reduce them. Server memory usage has gone down by a lot and we aim to reduce it even more. The main sources of lag are mobs, certain moves, and ships. These will likely be what we target next in our optimization.

Patch 0.1.4a

• Should also mention that we've enabled an in-dev Roblox feature for animations that might change how some animations 'blend'. We enabled this feature as it supposedly reduces a lot of lag and server memory from animations. Let us know if it causes any unwanted behaviour in the bug reports channel.

Patch 0.1.4b

• Fixed Blessed Gems bugging you out. Will need to wait for the next shutdown for this, sadly.

December 31th, 2021

Content
• Regek will now upgrade your Weapon Mantras

Balancing
• Dirty Boxing is now a rare
• Return to the Dark Ages no longer removes your ability to cast mantras. It instead reduces your damage with mantras by 50%
• Tanto DMG: 16 -> 15. Was outclassing a boss drop dagger
• Everchanging Aegis now locks you from getting Return to the Dark ages Bugfixes
• Fixed Cooldown on Insignia
• Shadow now has a proper icon in character creation
• Fixed Reinforce, Taunt, and Sing bugging out occasionally
• All existing pieces of equipment can now be sold properly
• Fixed food buff descriptions not displaying properly
• Fixed some food buffs not working correctly
• Stone Knights can now float
• Fixed not being able to swing when using Shadow Meteors
• Speed Demon no longer reduces your damage
• fixed ardour giving you infinite ether regen

December 30th, 2021

Content
• Enchantment of Attraction & Repulsion added
• Curse of Yun'Shul now has visual effects Balancing
• Ice Skate is now always cancellable
• Ice Skate can no longer be used from very large heights
• Curse of Yun'Shul buffed slightly
• Enchantment of Grim nerfed slightly
• Curse of the Bloodthirsty now takes blood off your enemies
• Enchantment of Heroism nerfed slightly
• Enchantment of Metal buffed greatly
• Fixed Crazy Slots Spear skill not being parryable
• Detonation Enchantment now requires a bit of charging per explosion (nerf)
• Enchantment of Chilling cooldown reduced Bugfixes
• Fixed some big memory leaks causing old servers to chug
• Patched several dupes
• Fixed Shadow Roar being unobtainable
• Fixed Grim Enchantment causing opponents to lock up

Patch 0.1.2a

Tool Dropping
• Pushed through an emergency patch for dropping tools. The anti-dupe patch made it so if you dropped 1 of a stack it'd delete the remaining stacks in your inventory.

December 29th, 2021

Quality of Life
• Your weapon stance (1H/2H) now saves between servers

Balancing
• Gave Ice Spikes and Glacial Arc a cap on their size modifier
• Lowered the number of shurikens from Ice Forge
• If you last-hit someone who unlocks their Resonance, you now full heal with them

Bugfixes
• Hopefully fixed issues with data not saving properly for some users
• Rain sounds no longer play for other weathers
• Cestus are no longer considered an offhand weapon. Should fix some issues with them
• Fixed Ice Eruption Multi-hitting
• Ice Armor & Element Armor now properly resist Crystal damage. Previously, Crystal damage would ignore all armor as a bug. If this makes Crystal too weak we can balance it
• Corrected Fragile Freeze description to reflect its actual behaviour
• Fragile Freeze no longer arbitrarily requires Ice Daggers
• Fragile Freeze now works properly with Crystal, causing crystals to instantly detonate on blockbreaking someone
• Bottom Freeze now works with Crystal properly
• Lightning Eruption visuals changed

Patch 0.1.1a

Small Patch
• Hopefully fixed some issues people were having with their data not always saving.
• Hopefully fixed people's slots not showing up in the menu.

December 28th, 2021

Content
• New Intelligence talent
• Corrupted resonance downsides implemented

Bugfixes
• Fixed some more memory leaks from moves
• Fixed feinting being unresponsive
• Fixed Charismatic Cast not proccing on all mantra
• Fixed sacred field not working on some surfaces
• Snow Knights re-enabled
• Fixed tools in backpack having improperly sized quantity and weight labels

Balance
• You can now target enemies via mouse with Clutching Shadow
• Lowered crazy slots cooldown and increased base duration
• Crazy slots spear skill is now mouse aimable
• Aeronade now automatically detonates your gale trap on impact
• Gale Trap (MANTRA) now sticks without the Aeronade talent
• Shadow Meteors now have less of a delay when coming down

Patch 0.1.0a

Small Patches
Since we had to force update the game, there's a couple patches that made it through alongside the fix.
• Fixed amnesic driftwoods not removing buffs from mantras always
• You can no longer roll agitating spark on Roll 2

Patch 0.1.0b

• Fixed Vow of Mastery creation. We're afraid that it won't work until a new patch is pushed.

December 27th, 2021

Content
• Heavy Weapon Mantra Added
• Medium Weapon Mantra Added
• Light Weapon Mantra Added
• Wind Shotgun (Modification) works for wind gun now
• You now get 1 point of PEN for every 10 points of strength
• Cestis now gives a proper reward
• Removed some of the "how to make friends" lines (RIP)
• Fire Eruption reworked (New move)
• If you get jumped by people in towns you can now grip them without committing a crime.
• Talent rarities are now correctly displayed in the rest menu
• Vow of Mastery no longer has a limit on number of people vowed
• Enchants now show up as a unique color in loot pools (https://www.youtube.com/watch?v=6EBuKP-uc94)

Balancing
• Frost Grab scales properly with upgrades now
• execute resonance now no longer ignores people being carried
• Revenge now has a max range
• increased the cooldowns of portal & wind-up resonances
• increased portal resonance's startup frames, and made it take even longer to open if carrying a downed person
• buffed chest reward from corrupted depths events
• Holding right click and clicking no longer crits (use middle mouse button or R)
• Ice spikes dont stay solid as long
• Ice Spike Traps no longer hurt the user
• Fixed hitbox on shadow spin
• Shatter Spear damage decreased
• Ice lunge wind up nerfed
• Wind gun no longer knocks back through block
• Wind gun damage nerfed by 25%
• Shadow Blade slight hitbox increase
• You can no longer self inflict bleed damage
• Only Greatswords and Hammers have end frame hyper armor now
• You can now parry and block Lightning Strike
• Rising Flame no longer stuns your opponent into a true combo
• Ice Smash can now be cancelled
• Ice Blades can now be cancelled
• Paired Soul now gives less extra damage if you're using a Shattered Katana
• Shadow scaling buffed by 10%
• You will now be prompted if you wish to make a vow. admittedly less fun but considering how strong some of the commands are probably necessary
• buffed skeptic pioneer outfit
• buffed hired mercenary outfit
• nerfed traveller clothes very slightly

Optimizations
• Optimized feinting, no longer increases ping
• Optimized an effect that generated multiple parts at once
• Multiplicity Enchant Disabled (Will be replaced with a new effect - Was a major cause of lag)
• Optimized how status effects are processed, should help with performance slightly
• Wayward effect made significantly less laggy

Bug Fixes
• You can no longer shadow travel while knocked
• Should've fixed chests not spawning after events?
• Fixed sliding breaking sometimes
• Fixed sliding behaving weirdly when sliding uphill
• Fixed improper capitalisation of connectives (of, the, and, ... etc.) in guild names, mantra names, etc.
• Sea Dragon should fling less (he can no longer collide with the ice he makes) but he has a bit more health now
• Fixed being able to hide your vow requests
• Fixed Shadow Hero blade draining ether
• Fixed being able to use mantra with Return to the Dark Ages
• Fixed Portals resonance sometimes causing you to not be able to see the user's body at all if you join while they're in their portal
• Enchantments no longer delete stars on weapons
• Fixed ice eruption breaking
• Fixed songseeker mobs all spawning in the same spot
• Fixed Jeremiah
• Fixed shadow metralleta not doing as much damage as it should

Patch 0.0.9a

Bugfixes
• Patched the duke being immortal. Wouldn't recommend fighting him until there's new servers.

December 26, 2021

Bugfixes
• Necromancer no longer gets stuck invisible
• Fixed Potion Quaffer not requiring you to have brewed a potion

Balance
• Reduced the amount of shurikens created with ice forge

Visual Adjustments
• Scuba Drowner now has a visual indicator

December 25th, 2021

Small patch today. Hope you guys are all enjoying yourselves!

Balance Changes
• Eureka buffed
• Willpower Gaze buffed, now considered a Support Mantra
• Shadow Roar buffed, you can now turn with it

Quality of Life
• Sprint slides can now chain into slope slides, makes it a lot more fluid

Other Changes
• Automatic shutdowns have been disabled. Roblox doesn't really support it in big games, sadly. We're sorry for all the trouble it's caused whilst we were testing it. We might just have to firm old servers for now, but we'll keep working on making servers lag less over time. There may also be a server menu coming up at some stage, which should let you find servers with better performance.

December 24th, 2021

Content
• Fire Forge reworked
• New Resonance added
• New fighting style

Bugfixes
• Fixed Speed Demon
• Fixed lag from loading in with lots of things in your backpack
• Fixed stats with values of 10, 20, 30, ... sometimes displaying as 1, 2, 3, ...

Patch 0.0.6a

Content
• New Ice Mantra
• Permanent Gremor (Way of Navae) NPC added
• Mods now have a few more tools up their sleeves to help you guys out. for example, they can restore you without you needing to be ingame

Bug Fixes
• Fixed Duke Erisia not spawning a chest upon completion
• Ice lunge no longer flings Primadon
• Made Prophet's Cloak talent only work on Mantras
• Hopefully patched a few issues with loading in. e.g. your location resetting, spawning in with 0 blood, etc. will still need to monitor these bugs though as they're quite difficult to reproduce
• Lionfish should no longer shoot people through walls
• Ardour can now properly parry unparryable attacks
• Fixed Polis losing a dialogue option
• Fixed chest on Red Megalodaunt (Sharko) event
• Fixed Ardour Scream Optimizations
• Shadow Blade optimized
• Removed mini widows Balance Changes
• Ice Spear wind up increased
• Taking Thresher Scales makes blood iron spirit unrollable
• Glare now stuns opponents out of their attacks
• Made ferryman lightning spears have a smaller hitbox
• Robber Baron made common
• Boot Wallet made common
• Buffed EXP for turning in rescued Merit captives
• Made Prediction window bigger

December 23, 2021

Features
• Servers will now automatically shutdown after 9 hours. Will increase the max server lifespan as we continue to optimise the game, but this should help keep servers fresh.

Bug Fixes
• Jarvis no longer accepts Rings as smeltable/combinable material
• Fixed Snow Knight event being triggered more than intended
• Fixed Ferryman not despawning Optimizations
• Fixed a few memory leaks with some moves

Patch 0.0.5a

Bugfixes
• Server lifespans will now be randomised so that everyone isn't booted at the same time causing issues with finding servers not shutting down. Our apologies for this happening, we didn't anticipate it.

Patch 0.0.5b

Bugfixes
• Fixed widow being immortal
• Mantras no longer get deleted if you leave the game whilst they're on a table
• Fixed people getting a black screen in the Depths and having to rejoin
• Ice Daggers can now be upgraded properly
• Boot Wallet now works properly when NPC's grip you
• Fixed the Ferryman accidentally having a tiny HP pool
• Fixed animated equipment losing their torso pieces

Balance
• Ice Forge damaged lowered Visual Adjustments
• Made bloom less intense

December 22nd, 2021

Content
• Lightning Cloak (Legendary - Mantra)
• Aggressive Posture (Rare - Talent)
• Bloodletter (Rare - Talent)
• Safety Dance (Rare - Talent)
• Thresher Claws (Rare - Talent)

Balance Changes
• You now gain Charisma EXP for selling items
• Crocodile/King Crocodile now has a rolling indicator for their dig move, and they no longer ragdoll you long enough to juggle you into a true combo
• Forge ice damage buffed
• Grand Skewer (the Grand Javelin talent) now holds you for 1/4th of the time

Bug Fixes
• Fixed a bug where Multiplying Spark on wind gun would break your character
• Jarvis fixed •
Fixed tiny Primadon chest Optimizations
• Optimized Necromancer event

Patch 0.0.4a

Content
• Thresher Scales (Rare - Talent)

December 22nd, 2021

Balance
• Sunken Predator now slows enemies
• Fire Forge damage and scaling buffed
• Valley of Heroes now spawns Snow Knights individually in return they have been buffed a bit more
• Return to the Dark Ages now increases your physical damage by 25%

Bugfixes
• Fixed Lightning Stream
• Fixed Fire Slash particles not showing up when blueflame
• Fixed Wind gun cooldown
• Fixed infinite thumbs on wind guns

Patch 0.0.3a

• fixed glacial arc breaking you on use. would recommend not using it until we shutdown later

December 21th, 2021

Content
• Reworked Blessed Gem : Now resets cooldowns on your other moves
• Made a new move to replace Wind Bullets

Optimizations
• Optimized combat hit detection considerably. you should be able to hit larger mobs a lot more easily too
• Ships are a lot more optimised now, should cause less server lag especially when not being driven
• Knives vs Etrean Sea Event now despawns (Should help clean up servers)
• Aratel Events now properly clean up

Balance Changes
• Base max HP is now 120
• Ice Servants now creates ice beneath the caster
• Gumshoe hats now have stats
• Pale assassin's hood now has stats
• Lowered stats on ignition union to match its requirements
• Gave star duster +1 posture
• Shrouded capes now occupy the torso slot
• Face and torso slot equipment can now have random buffs
• Fortitude training from getting beat up now scales down with your max HP, making it less abusable
• Events now spawn closer to you

Bug Fixes
• Patched a bug where you could place two mantras on a table, deleting one of them
• Fixed being a criminal in a town not kicking you out of its inn. You will now respawn somewhere else if you are a criminal in said town
• The game clearly tells you if your guild name was moderated
• If your guild name is moderated or already in use, your notes won't be consumed
• Fixed flame blind
• Fixed PVE luck gain not displaying the luck gained visual effect
• Some build errors fixed

Patch 0.0.2a

Balance
• Spinecutter now has a larger activation window
• fixed a bug where the Duke's health wasn't scaling with participant count, but decreased his wind shield durability
• wind gun damage nerfed by 25%, made into a 2-star mantra

Bugfixes
• fixed lingering particles on ice chain
• Wind Gun no longer disables sprint Quality of Life
• if you haven't selected your level up cards and are trying to use your free invest points, the game will now tell you to pick your cards
• wind gun no longer block breaks and can be blocked
• fixed rarity on some equipment where the ascended versions were more common than the regular

Patch 0.0.2b

(shutdown message fixed)

Patch 0.0.2c

• Fixed a bug where animated equipment (e.g. Black Scarf, Black Adventurer Coat) would leave behind an extra part at the map origin that people could hit you from

Patch 0.0.2d

• primadon spawner fixed in new servers

December 20th, 2021

Day One Patch
• patched mantras locking up your character forever if they error
• patched combat bugging out if you swap your sword and another tool back and forth too quickly
• fixed a note dupe
• nerfed etrean guard & vigil isle guard health pools
• golden capes and gumshoe coats now have stats
• fixed sparring instructor gripping players
• fixed erisia not having a combat theme
• mudskipper ambushes shouldn't stack up as much over time
• various smaller bugfixes

Patch 0.0.1a

• fixed grand skewer triggering the anti-cheat
• fixed a bug where you could roll a race you had as a 'switch to X' option.