Description[]
The Warmonger is a Heavy Greathammer, an enhanced variant of the Steel Maul with higher requirements. This weapon bears a brown appearance with a stone texture and a red swing trail, distinguishing it from base Steel Maul.
Dying with this weapon equipped or in your inventory causes it to deteriorate into its regular, non-War, variant. Dying in the Chime of Conflict however, will not deteriorate the Warmonger, though its unique Talent is disabled there. Warmonger cannot be enchanted.
Talent: Pugnacious[]
Equipping the Warmonger grants its unique weapon Talent. This Talent will be lost upon equipping any other weapon, including ability-bound weapons like from the Crazy Slots Resonance.
Pugnacious procs on basic attack, applying various buffs to the user. On proc, you gain +10% to the following stats: damage, posture damage, elemental damage resistance, physical damage resistance, chip damage, and speed boost per combat tag you have.
The damage, posture damage, and chip damage bonuses are additive and ignore the damage and posture damage modifier caps. These effects cap at +30% (3 or more combat tags), and are applied to Mantras as well. The chip damage bonus will only apply if some amount of chip is already present.
The elemental and physical damage resistance is multiplicative to other resistance sources.
The speed boost has no cap and is applied per M1. For example, if you land 5 m1s and are combat tagged by 5 people, you will gain +250% speed. Each speed boost stack lasts 5 seconds and does not refresh upon acquiring another. Additionally, being hit by an m1 will also proc this bonus.
These effects are greatly improved whenever you grip a player.
Critical
Warmonger uses the default Greathammer critical, an overhead swing. It has a scaled damage multiplier of 1x and a cooldown of 3 seconds. Grants Hyperarmor for the first 1 second of the attack's windup, ending just before your weapon comes down. On hit, it applies knockdown and will insta-guardbreak opponents who attempt to block it.
Trivia[]
- Meeting the requirements, the damage is 28.9
- At max HVY, damage is 33.6
