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Description

Tools constructed with the intent to harm others, polished to be efficient killing devices.



Weapons can be bought from shops or obtained from chests. Training your Weapon stat requires you to hit/parry with your weapon.

When obtaining a weapon, it comes up to 3 stars on it, which adds either +2% extra damage per star, +5% extra penetration per star (14% at 3 stars), or +4% weight (posture damage) per star. It is best to obtain 3 stars for the weapon you want in order to maximize effectiveness. However, this may prove a tiresome task considering how rare a favourable weapon can be. Weapons can also come with an enchant or a curse. Certain weapons can also scale off of a player's Attunement (Hero Blades, for example), or just another attribute altogether (Light's Final Toll, for example).

All weapons within the game have chances of being found with (or without) different enchantments or qualities along with them. Even if the characteristics of your current weapon are not to your liking, there are multiple different mechanics in the game that can change the qualities of your weapon.

  • Smith's Alloy, a relic that adds a star to your currently equipped weapon. If you already have max stars (3), the bonus will be rerolled (Ex: 3 Star PEN - > 3 Star Weight).
  • Laplace, who will enchant your current weapon (whether it already has an enchantment or not) in exchange for 3 random enchantments (Works with both weapons and equipment even if they are soul bounded).
  • Enchant Stones, items that can be found in Layer 2, Maestro, and Astral Knights guaranteeing a specific enchant.
  • Deepshore Fossil, an item enchanting your current weapon with any enchant of your choice aside from the Astral enchant.

Enchanted weapons always have at least one star. (Re-equipping your weapon will add a star to it if it does not already have one.)

Total Amount of Weapons Available in the Game

Light Weapons

  • 15 Daggers (17 if Alloyed)
  • 9 Fists
  • 5 Guns (6 if Alloyed)
  • 7 Rapiers

Medium Weapons

  • 22 Swords (27 if Alloyed)
  • 13 Spears (15 if Alloyed)
  • 6 Clubs
  • 3 Rifles
  • 4 Twinblades (5 if Alloyed)

Heavy Weapons

  • 12 Great Axes (15 if Alloyed)
  • 14 Great Swords (18 if Alloyed)
  • 12 Great Hammers (14 if Alloyed)

Others

  • 19 Elemental
  • 8 Exclusive
  • 6 Divine Crazy Slots
  • 11 Offhand

In Total

  • 152 Total Weapons (Non-Alloyed, Non-Exclusive)
  • 160 Total Weapons (Non-Alloyed, Exclusive)
  • 172 Total Weapons (Alloyed, Non-Exclusive)
  • 180 Total Weapons (Alloyed, Exclusive)
  • 186 Total Weapons (Alloyed, Exclusive, Divine)

Stances

Pressing Y will change your stance, changing the way you wield your weapon.

  • Light Weapons are locked to the One Handed stance.
  • All Medium Weapons except for Rifles, the Imperial Staff, the Wyrmtooth and the Purple Cloud can freely switch between One Handed and Two Handed stances.
  • All Heavy Weapons except for the Railblade and Gran Sudaruska are locked to Two Handed stances; however, this can be changed through obtaining 40 HVY, which allows players to freely exchange between One Handed and Two Handed stances when wielding a heavy weapon. This allows you to use an offhand weapon along with your heavy.

One-Handed

  • Can use offhand weapons such as shields, guns, or side daggers.

Two-Handed

  • Deal increased posture damage with hits.
  • Cannot use offhand weapons.

Key Terminology

  • Requirements: Attribute(s) and/or levels required to wield a weapon.
  • Base Damage: Base weapon damage dealt with 0 points of scaling.
  • Penetration: Weapon damage% ignoring armor and/or resistances. Caps out at 50%, but the cap can be removed with Million Ton Piercer or Ether Overdrive Talents.
  • Chip Damage: Weapon damage bypassing through block.
  • Scaling: Scaling for weapon attribute(s).
  • Weight: Posture damage dealt.
  • Range: Horizontal reach of a weapon (not counted by studs).
  • Swing Speed: Speed of basic weapon attacks (M1s). Compared to the default Sword swing speed of 1.00x
  • Endlag: Lingering duration after a basic weapon attack (Self-stun after M1s).
  • Scaled Damage: Weapon damage dealt with full attribute scaling (100/103 points in each scaled attribute) and 6 Proficiency (including bleed). This doesn't account for any DMG stars on a weapon.
  • Alloyed Weapon/Alloyed Stats: Weapons stats from the Alloyed version. Stats which remain white are the same as the non-alloyed version.
  • Bleed: 30% of the weapon's scaled damage proccing 3 times over a 0.3 second period, causing a total of 130% more damage in 0.9 seconds. Bleed causes extra blood loss as well. The "Scaled Damage" shown with bleed weapons is including the bleed damage. Multiply the final damage by 0.77 to find damage excluding bleed. Bleed damage is not affected by damage multipliers (excludes base modifiers and PVE scaling).
  • Hallowtide: Weapons only obtainable during the Hallowtide event, which occurs yearly to celebrate Halloween, or with Hallowtide Medals at Blacksmiths outside of the event. These weapons cannot be dropped but can be passed down normally through the Hippocampal Pool located in the Fragments of Self
  • Legendary: Special weapons which can't be enchanted and are automatically soulbounded upon equipping them. These weapons cannot be passed down and or transferred without the use of 40 Echoes (or through the Bank for the cost of 1 Knowledge if soulbound.)
  • Boss Weapon: Weapons that can only be obtained by killing certain Bosses.
  • Exclusive Weapons/Skins: Weapons that can only be obtained by some / given to by special people.

Types of Weapons

Light weapons are one-handed weapons. They are fast and agile, with high attack speed, but they often lack damage and range.

Daggers are small weapons featuring a handle and a small blade. They have incredible attack speed, attacking faster than most weapons, allowing for consistent combos if a player lands the first strike. They typically deal more blood damage than other weapons. Despite this, they have very low damage and range, demanding aggression from users to lay down consistent damage.

Name Requirements Damage Penetration Chip Damage Scaling Weight Range Swing Speed Endlag Scaled Damage
Stiletto 0 LHT 11 N/A N/A LHT: 3 2 6 1.25x 0.05s 14.4
Gilded Knife 25 LHT 13 N/A N/A LHT: 8 4 6 1.23x 0.05s 23.8
Silver Dagger 35 LHT 12 N/A N/A LHT: 6 2 6 1.25x 0.05s 19.5
Canor Fang 40 LHT 11 5% N/A LHT: 10 5 6 1.25x 0.05s 22.5
Whaling Knife 40 LHT 15 N/A N/A LHT: 5 4 6 1.25x 0.05s 22.8
Champion's Dagger 50 LHT 14.5 N/A 10% LHT: 8 4 6 1.25x 0.05s 26.6
Central Dirk 50 LHT 15 5% N/A LHT: 7 4 6.5 1.23x 0.05s 25.9
Tanto 50 LHT 15.5 N/A N/A LHT: 8 3 6.5 1.13x N/A 28.4
Nemit's Sickle 60 LHT 11 30% N/A LHT: 13 4 6 1.25x 0.05s 25.9
Flareblood Kamas (Bleed) 60 LHT; 30 INT 13 30% N/A LHT: 8, INT: 2 4 6 1.25x 0.05s 34.6(Bleed)
Krulian Knife 75 LHT 12.5 20% N/A LHT: 10.5 4 6 1.25x 0.05s 26.2
Spectral Grasp 75 LHT 16 15% N/A LHT: 7 4 6.5 1.20x 0.05s 27.7
Kyrsedge 75 LHT 13 30% 15% LHT: 8.5 4 6 1.25x 0.05s 24.5
Alloyed Whaling Knife 75 LHT 15 15% N/A LHT: 8 4 6 1.25x 0.05s 27.5
Alloyed Tanto 80 LHT 16 5% N/A LHT: 8 3 6.5 1.13x N/A 29.3
Cerulean Thread 85 LHT; LVL 10 15 25% N/A LHT: 7.5 4 6 1.25x 0.05s 26.7
The Flippers of Fate 70 LHT; 15 CHA; 15 INT 10.5 15% N/A LHT: 8, CHA: 3, INT: 3 3.5 6.5 1.26x 0.04s 25.6

Fists make use of various gauntlets to wear, that are made with leather strips and sometimes filled with iron plates or fitted with blades or spikes. They feature a slower swing speed than daggers but fashion with better damage. When equipping fists when you had another weapon equipped beforehand, it does an animation, striking your weapon to the ground.

Name Requirements Damage Penetration Chip Damage Scaling Weight Range Swing Speed Endlag Scaled Damage
Fist (Way of Navae/Legion Kata) 0 LHT 12 N/A N/A LHT: 7 3 6 1.1x N/A 20.8
Iron Cestus 0 LHT 13.8 N/A N/A LHT: 7.5 5 6 1.11x N/A 24.6
Legion Cestus 30 LHT 15 5% N/A LHT: 9 5 6 1.11x N/A 29.1
Jus Karita 40 LHT, LVL 5 14 20% N/A LHT: 9 3 6.5 1.14x 0.05s 27.1
Anklets of Alsin 25 LHT 13.5 15% 10% LHT: 9 3 6.5 1.14x 0.05s 26.2
Flamekeeper Cestus 65 LHT 15.5 5% N/A LHT: 9.5 5 6 1.11x N/A 30.9
Light's Final Toll 60 WLL, 35 LHT 12 10% N/A WLL: 10 LHT: 4 5 6.5 1.1x N/A 29.8
Coral Cestus 75 LHT 16 15% N/A LHT: 9.5 5 6 1.09x N/A 31.8

Drakemaw Gauntlets (Bleed)

75 LHT 15 10% 10% LHT: 7.5 4 6 1.09x N/A 34.7(Bleed)

Guns are a ranged weapon designed to shoot projectiles. They can be used in two different ways, One Handed, which involves only using 1 gun, giving you a pistol whip and the ability to load bullets to shoot, and Dual Wield, which involve cycling your shots with each guns. One Handed Guns can shoot projectiles if the user has Bullets in the inventory, while also providing advantages and disadvantages depending on the ore the bullets are made of. If used as dual guns or as an off-hand, these only add the ore effect with no projectile. Guns can also be used by themself in your offhand slot to complement your main hand weapon. However, doing this without a gun in your main hand will incur a -20% damage penalty.

Name Requirements Damage Penetration Chip Damage Scaling Weight Range Swing Speed Scaled Damage
Silversix 0 LHT 10 N/A N/A LHT: 13 1 10 1.17x 23.6
Flintlock 20 LHT 11 N/A N/A LHT: 12 1 10 1.17x 24.8
Dawnshot 40 LHT 14 N/A N/A LHT: 12 1 10.5 1.17x 31.5
Repeater 65 LHT 14 N/A N/A LHT: 15 1 12 1.25x 35.9
Dragoon 65 LHT 16 N/A N/A LHT: 12 1 11 1.17x 36
Alloyed Dawnshot 75 LHT 16 5% 10% LHT: 12 1 10.5 1.17x 36
Aranea 200 LHT 14 N/A N/A LHT: 15 1 12 1x 35.9

Rapiers are Light Weapons that bridge the gap between the Medium and Light playstyles. It has the rapid strikes of a Light Weapon combined with the extended range of a Medium Weapon. Utilizing the damage of a Light Weapon and the lower speed of a Medium Weapon, they boast a powerful 4 hit critical attack that deals full damage.

Name Requirements Damage Penetration Scaling Weight Range Swing Speed Scaled Damage
Quickfang 0 LHT 12 5% LHT: 7 4 8 1.08x 20.8
Apprentice Rapier 20 LHT 13 N/A LHT: 6.5 4 8 1.06x 21.8
Inquisitor's Thorn 40 LHT 14 10% LHT: 7 4 8 1.08x 24.2
Crucible Rapier 75 LHT 15 20% LHT: 8 5 8 1.09x 27.5
Golden Swordfish 75 LHT 15 20% LHT: 8 5 8.1 1.09x 27.5
Skullpiercer (Bleed) 75 LHT 14 10% LHT: 7.5 4 8.5 1.08x 32.4(Bleed)
Kyrstreza 75 LHT 15 30% LHT: 8.5 4 8 1.09x 28.3

Medium Weapons are both one-handed and two-handed weapons. They are a balance between speed and damage.

Swords are weapons with a long metal blade and a hilt with a handguard used for striking opponents or creatures.

Name Requirements Damage Penetration Chip Damage Scaling Weight Range Swing Speed Scaled Damage
Sword 0 MED 18 N/A N/A MED: 2.5 5 8 1x 22.7
False Memory 0 MED 18 N/A N/A MED: 2.5 5 8 1x 22.7
Messer 10 MED 20 N/A N/A MED: 5 6 7.5 0.93x 30.4
Falchion 20 MED 16 N/A N/A MED: 6 4 7.5 1.06x 26
Scimitar 20 MED 15 N/A N/A MED: 3 5 8 1.09x 19.7
Katana 25 MED 18 N/A N/A MED: 6 5 8 1x 29.3
Worshipper Longsword 30 MED 19 N/A N/A MED: 4 5 8 1x 26.9
Officer Saber 30 MED 22 N/A N/A MED: 4.5 6 8 1x 32.3
Vigil Longsword 40 MED 20 N/A N/A MED: 6 5 8 1x 32.5
Champion's Sword 40 MED 19 N/A N/A MED: 6.5 4 8 1.02x 31.9
Cavalry Saber 40 MED 21 N/A N/A MED: 5 5 8 1x 31.9
Shotel 45 MED 22 N/A 20% MED: 5 4 8 0.97x 33.5
Warden Ceremonial Sword 50 MED 17 N/A N/A MED: 7 4 7.5 1.06x 29.4
Razor Cutlass (Bleed) 60 MED 18 25% 10% MED: 7.5 8 8 0.94x 41.7(Bleed)
Forgotten Gladius 65 MED 18 13% N/A MED: 7 5 7.5 1.04x 31.1
Serpent's Edge 75 MED 22 15% N/A MED: 6 6 8 0.97x 35.8
Hallowscleave 75 MED 19 25% N/A MED: 7 6 8 1x 32.9
Alloyed Messer 75 MED 21 15% 15% MED: 6 7 7.5 0.97x 34.1
Alloyed Falchion 75 MED 16 20% N/A MED: 7 5 7.5 1.06x 27.7
Alloyed Vigil Longsword 75 MED 20 20% N/A MED: 7.5 5 8 1x 35.6
Alloyed Shotel 75 MED 22 10% 30% MED: 6 4 8 0.97x 35.8
Alloyed Katana 75 MED 20 10% 10% MED: 7 6 8 1x 34.6
Kyrsblade 75 MED 22 5% 30% MED: 6 6 7.5 1x 35.8
Purple Cloud 85 MED, LVL 10 16.5 15% N/A MED: 9 5 6.5 1.06x 32
Soulthorn 80 MED, 40 INT, LVL 10 17 N/A 30% MED: 7, INT: 3.5 5 8 1.02x 35.6
Shattered Katana 90 MED, LVL 10 20 30% N/A MED: 7 5 8 1.00x 34.6
Nocturne 90 MED, LVL 10 19 30% N/A MED: 8 5 7.5 1.02x 34.8

Spears are weapons with a long metal pole, with a blade at one end, used for attacking enemies at a safe distance.

Name Requirements Damage Penetration Chip Damage Scaling Weight Range Swing Speed Scaled Damage
Irontusk 0 MED 16.5 10% N/A MED: 3 5 9 0.9x 21.7
Iron Spear 0 MED 17 10% N/A MED: 2.5 5 9 0.9x 21.4
Gremorian Longspear 20 MED 18 N/A N/A MED: 4 5 9 0.9x 25.5
Ritual Spear 35 MED 19 25% N/A MED: 5 5 9 0.9x 28.9
Acheron's Warspear (Bleed) 40 MED 18 15% N/A MED: 6 5 9 0.7x 38(Bleed)
Imperial Staff 40 MED; 40 STR 19.5 10% N/A MED: 5; STR: 3.5 6 8 1x 35
Trident Spear 50 MED 19 25% N/A MED: 6 5 9 0.9x 30.9
Serrated Warspear (Bleed) 65 MED 18 20% 10% MED: 6.5 5 9 0.93x 39.3(Bleed)
Bloodtide Trident (Bleed) 75 MED 18 25% 10% MED: 6 5 9 0.93x 38(Bleed)
Alloyed Longspear 75 MED 20 10% N/A MED: 5 5 9 0.93x 30.4
Rifle Spear 80 MED 21 25% N/A MED: 7 5 9 0.9x 36.3
Alloyed Trident Spear 85 MED 19 25% N/A MED: 7 5 9 0.92x 32.9
True Seraph's Spear 90 MED 18.5 20% 40% MED: 7 5 9 0.96x 32
Kyrsglaive (Bleed) 90 MED 18.5 20% N/A MED: 5 5 9 0.96x 36.6(Bleed)
Imperator's Edge 80 MED; 80 STR; 80 FTD 20 20% N/A MED: 2; FTD: 4; STR: 3 7 11 0.93x 33.5

Clubs are weapons that as opposed to most other weapons in the game, deal blunt damage.

Name Requirements Damage Penetration Chip Damage Scaling Weight Range Swing Speed Scaled Damage
Mace 10 MED 20 5% N/A MED: 5 6 7.5 0.93x 30.4
Toothed Club (Bleed) 30 MED 15.5 10% 5% MED: 5 6 7.5 0.98x 30.7(Bleed)
Morning Star (Bleed) 50 MED 16 20% 20% MED: 5.5 5 7.5 0.98x 32.7(Bleed)
Sacred Hammer 65 MED 19.5 15% N/A MED: 7 6 7.5 0.97x 33.7
Pernach (Bleed) 75 MED 18.5 30% 5% MED: 6 7 8 0.98x 39.1(Bleed)
The Pastry Paster 70 MED; 15 CHA; 15 INT 15.5 N/A N/A MED: 5, CHA: 2, INT: 2 7 7.5 1x 30.1

Rifles are two-handed guns that use melee attacks and incorporate the firing of the rifle itself. It is able to be able to both be fired and used as a pole-arm. Loading Bullets or Bullet Casings into the Rifles will cause them to have a different effect on their Blast shots, but no projectiles will be fired.

Name Requirements Damage Penetration Scaling Weight Range Swing Speed Scaled Damage
Summer Rifle 40 MED 17 N/A MED: 6 4 8 1x 27.6
Rosen's Peacemaker 75 MED 18 N/A MED: 8 4 8 1x 33
Iron Blunderbuss 75 MED 20 25% MED: 7 5 8 0.97x 34.6

Twinblades are medium weapons with a blade at either side of their main hilt. They possess unique animations for almost everything - 1 and 2 handed, aerial attacks, running attacks and even blocking. When 2 handed, they also do not perform flourish attacks.

Name Requirements Damage Penetration Scaling Weight Range Swing Speed Scaled Damage
Iron Twinblade 15 MED 15 N/A MED: 4 4 7 1x 21.3
Scalesplitter 40 MED 17.5 10% MED: 5 5 8 0.9x 26.6
Crescendo 75 MED 22.9 5% MED: 6 5 7.5 0.92x 37.2
Alloyed Scalesplitter 65 MED 20 15% MED: 6 6 8 1x 32.5
Death's Reverie (Bleed) 75 MED 18 15% MED: 5 7.5 8 1.01x 35.6 (Bleed)

Heavy Weapons are two-handed weapons, but they can be wielded with one hand if you have 40 stat points into heavy weapon. They are slow, but have superior range and pack quite a punch. They feature powerful critical attacks, that usually provide hyperarmor, instantly guard breaks if blocked and apply knockdown on the enemy.

All Heavy Weapons uniquely possess the "return swing" function, which allows them to gain Armor on a basic attack after a successful parry.

Greataxes are weapons with a long pole, with sharp edges protruding out at the end.

Name Requirements Damage Penetration Chip Damage Scaling Weight Range Swing Speed Endlag Scaled Damage
Battleaxe 0 HVY 20 N/A N/A HVY: 5 6 8 0.83x N/A 30.4
Halberd 25 HVY 22 N/A N/A HVY: 7 5 9 0.8x N/A 38.1
Adretian Axe 35 HVY 24.5 N/A N/A HVY: 7 5 8 0.85x N/A 41.5
Canorian Axe 35 HVY 24.5 N/A N/A HVY: 7 6 8 0.83x N/A 42.4
Iron Birch 50 HVY 26 N/A N/A HVY: 6 4 8 0.85x N/A 42.3
Evanspear Hand Axe (Bleed) 70 HVY 25 N/A N/A HVY: 9.5 8 8.5 0.73x N/A 64.7(Bleed)
Night Axe 75 HVY 23 5% 80% HVY: 8 10 8.5 0.77x N/A 42.2
Master Hawk's HandAxe 75 HVY 24.5 5% 25% HVY: 10 10 8.5 0.8x N/A 50
Relic Axe 75 HVY 25 25% 10% HVY: 9 10 8.5 0.8x N/A 48.5
Enforcer's Axe 75 HVY, LVL 6 26 10% N/A HVY: 10 8 8.5 0.76x N/A 53.1
Skyreap Blade 75 HVY 23 25% N/A HVY: 7 7.5 8.5 0.91x N/A 39.8
Alloyed Canorian Axe 75 HVY 24 20% 10% HVY: 9 7 8 0.83x N/A 46.5
Alloyed Halberd 75 HVY 24 15% N/A HVY: 8 5 9 0.8x N/A 44
Alloyed Adretian Axe 75 HVY 24 10% 10% HVY: 8 7 8 0.87x N/A 44
Pale Briar 85 HVY, LVL 10 23 25% 10% HVY: 7.5 7 10 0.81x N/A 41

Greatswords are bigger than normal swords, possessing a large grip for the wielder to increase leverage.

Name Requirements Damage Penetration Chip Damage Scaling Weight Range Swing Speed Endlag Scaled Damage
Avenger 0 HVY 21 0% N/A HVY: 6.5 8 8.5 0.83x 0.1s 35.2
Zweihander 20 HVY, 10 STR 22 N/A N/A HVY: 7 7 9 0.8x 0.1s 38.1
Markor's Inheritor 30 HVY, 10 STR 24 10% N/A HVY: 7 8 8.5 0.85x 0.1s 41.5
Crescent Cleaver (Bleed) 40 HVY, 10 STR 22 N/A N/A HVY: 8 9 9 0.8x 0.1s 53.4(Bleed)
Darksteel Greatsword 40 HVY, 10 STR 26 N/A N/A HVY: 7 9 9 0.8x 0.1s 45
Inquisitor's Greatsword 40 HVY 23.5 N/A N/A HVY: 8.3 9 9 0.84x 0.1s 43.8
Kyrsieger 50 HVY, 15 CHA 24 15% 10% HVY: 7, CHA: 2 9 9 0.83x N/A 46.6
Wretched Mawblades 75 HVY 27.5 N/A 15% HVY: 8 8 8 0.84x 0.1s 50.4
First Light 75 HVY 25.5 30% N/A HVY: 8 9 8.5 0.82x N/A 46.8
Alloyed Zweihander 75 HVY, 10 STR 23 10% N/A HVY: 10 7 9 0.83x 0.1s 47
Alloyed Crescent Cleaver (Bleed) 75 HVY, 10 STR 22.4 N/A 20% HVY: 9.5 9 9 0.8x 0.1s 58(Bleed)
Darkalloy Greatsword 75 HVY, 10 STR 26 N/A 10% HVY: 8 9 9 0.8x 0.1s 47.7
Alloyed Inheritor 75 HVY, 10 STR 24 15% N/A HVY: 8 8 8.5 0.85x N/A 44
Kyrscleave (Bleed) 75 HVY 24 N/A 15% HVY: 8.5 9 9 0.81x 0.1s 58.8(Bleed)
Railblade 80 HVY, LVL 10 22 25% N/A HVY: 8.3 8 8.5 0.91x N/A 41
Fractine 80 HVY, 40 INT, LVL 10 22 25% 20% HVY: 7, Int: 4 6 9 0.81x N/A 47.2
Enforcer's Blade 80 HVY, 25 STR, LVL 6 25 5% 15% HVY: 9 10 8.5 0.79x N/A 48.5
The Long Tong of The Law 70 HVY, 15 INT, 15 CHA 17 N/A 40% HVY: 8.5, INT: 3, CHA: 3 8 10 0.82x N/A 42.8

Greathammers are weapons with a heavy metal head mounted at right angles at the end of a handle.

Name Requirements Damage Penetration Chip Damage Scaling Weight Range Swing Speed Endlag Scaled Damage
Steel Maul 20 HVY, 10 STR 22 N/A N/A HVY: 7 7 9 0.8x 0.1s 38.1
Forge Greathammer 55 HVY, 10 STR 24 N/A N/A HVY: 8 9 9 0.8x 0.1s 44
Rockmaller 55 HVY, 10 STR 25 N/A N/A HVY: 7.5 9.5 8 0.82x 0.1s 44.5
Great Maul 65 HVY, 30 STR 25 5% 10% HVY: 8.3 10 9 0.85x 0.1s 46.6
Pale Morning 75 HVY, 10 STR, LVL 10 24 15% N/A HVY: 9 10 9 0.83x 0.1s 46.5
Putrid Edenstaff 75 HVY 25 15% N/A HVY: 8.5 9 9 0.81x 0.1s 47.2
Petra's Anchor 75 HVY, 10 STR, LVL 10 26 15% N/A HVY: 8 9 9 0.8x 0.1s 47.7
Sovereign's Punishment 75 HVY, 20 STR 26 20% 10% HVY: 9 13 9 0.73x N/A 50.4
Alloyed Steel Maul 75 HVY, 10 STR 24 10% N/A HVY: 8 7 9 0.85x 0.1s 44
Alloyed Forge Greathammer 75 HVY, 10 STR 25.5 N/A N/A HVY: 8 9.5 9 0.81x 0s 46.7
Enforcer's Hammer 80 HVY, 25 STR, LVL 10 25 10% 10% HVY: 9 12 8.5 0.8x 0.1s 48.5
Stoneheart 80 HVY, 20 STR 24 10% 10% HVY: 10 12 8.5 0.8x 0.1s 49
Hivelord's Hubris 100 HVY, 60 STR 28 5% N/A HVY: 10 9 10 0.62x N/A 61.3
Kanabo 100 HVY, 40 STR 25 N/A 10% HVY: 6, STR: 3 9 9 0.8x 0.1s 48.5

Hybrid Weapons are weapons that require two different weapon stats, such as requiring Medium and Heavy stats.

Name Requirements Damage Penetration Chip Damage Scaling Weight Range Swing Speed Scaled Damage
Wyrmtooth 60 MED, 40 HVY, LV 15 20 20% N/A MED: 6.2, HVY: 4.2 7 9 0.93x 41.7
Ysley's Pyre Keeper 25 HVY, 75 FIR, 10 LHT 23 15% N/A HVY: 5, FIR: 6 5 8 0.93x 49.4

Elemental weapons scale off a certain element, but that does not mean that all of them do elemental damage. Apart from that, they share similar traits to their respective category of weapon.

Name Requirements Damage Penetration Chip Damage Scaling Weight Range Swing Speed Endlag Scaled Damage
Hero Blade of Flame 75 FIR, LVL 11 20 10% N/A FIR: 5.5 5 8 1x N/A 31.5
Pleeksty's Inferno 40 MED, 80 FIR 22 30% 10% MED: 3, FIR: 4 8 8 0.94x N/A 38
Rosen Hellflame 75 FIR, 40 MED 18 10% N/A MED: 3 FIR: 4 3 7 0.93x N/A N/A

Ysley's Pyre Keeper

25 HVY, 75 FIR, 10 LHT 23 15% N/A HVY: 5, FIR: 6 5 8 0.93x N/A 49.4

Name Requirements Damage Penetration Chip Damage Scaling Weight Range Swing Speed Endlag Scaled Damage
Hero Blade of Frost 75 ICE, LVL 11 20 10% N/A ICE: 5.5 5 8 1x N/A 31.5
Gran Sudaruska 75 ICE, 30 HVY, LVL 10 24 N/A N/A ICE: 8 HVY: 4 6 8.5 0.83x N/A 54
Kyrswynter(Bleed) 50 MED, 75 ICE 16.5 20% N/A MED: 5 ICE: 5 5 9 0.96x N/A 43.8(Bleed)
Hailbreaker 65 HVY, 55 ICE, LVL 10 22 15% N/A HVY: 7 ICE: 4 7.5 8.5 0.85x 0.1s 47.2

Name Requirements Damage Penetration Chip Damage Scaling Weight Range Swing Speed Endlag Scaled Damage
Hero Blade of Lightning 75 LTN, LVL 11 20 10% N/A LTN: 5.5 5 8 1x N/A 31.5
Stormseye 75 LTN, 40 MED 19.5 N/A N/A LTN: 6, MED: 3 5 8 1x N/A 37.8

Boltcrusher

80 LTN, 55 HVY, 20 STR 25 20% 30% LTN: 7, HVY: 4.2 8 8.5 0.87x 0.15 54.2

Name Requirements Damage Penetration Chip Damage Scaling Weight Range Swing Speed Endlag Scaled Damage
Hero Blade of Wind 75 WND, LVL 11 20 10% N/A WND: 5.5 5 8 1x N/A 31.5
Curved Blade of Winds 75 WND, 25 MED, LVL 10 17.5 15% 5% MED: 5, WND: 5 5 8 1.04x N/A 35.7
Wraithclaw 25 LHT, 75 WND 15.5 10% 20% LHT: 4 WND: 5.5 5 6.5 1.1x N/A 30.9

Name Requirements Damage Penetration Chip Damage Scaling Weight Range Swing Speed Endlag Scaled Damage
Hero Blade of Shadow 75 SDW, LVL 11 20 10% N/A SDW: 5.5 5 8 1x N/A 31.5
Crypt Blade 75 SDW, 40 HVY, LVL 10 22 N/A N/A SDW: 9 HVY: 4 8.5 9 0.85x 0.15s 51.8
Deepspindle 50 LHT, 75 SDW 14 20% N/A LHT: 4 SHD: 9 5 8 1.09x N/A 33

Name Requirements Damage Penetration Chip Damage Scaling Weight Range Swing Speed Endlag Scaled Damage
Ignition Deepcrusher (Bleed if one handed) 75 MTL, 40 MED 18 20% N/A MTL: 4 MED: 3 4 8 1.05x N/A 40.4(Bleed)
Iron Requiem 75 MTL, 40 LHT 21 N/A N/A MTL: 4 LHT: 3 1 10 1.17x N/A 36.3

Name Requirements Damage Penetration Chip Damage Scaling Weight Range Swing Speed Endlag Scaled Damage
Nothing! (Yet.) N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A


Offhand tools/weapons, are tools/weapons that you wield in your offhand and in order to be used require you to one hand your main weapon. These offhand tools/weapons have their own requirements, and can range from shields, to guns.

Shields are defensive tools that you wield in your offhand in order to gain more posture. Shields typically have a fortitude requirement, and do not have any scaling. Certain Talents and mantras will also require having a shield.

Name Requirements Posture
Targe 10 FTD 4
Kite Shield 20 FTD 4.5
Old World Greatshield 30 FTD 5
Worshipper's Shield 40 FTD 6
Ethiron Curseshield 50 FTD 7
Gourdguard 50 FTD 7
Khan Shield 60 FTD 8
The Path's Defender 75 FTD 10

Miscellaenous offhands are tools that do not fit being a shield or a weapon, and serve more as utility rather than offense or defense.

Name Requirements Parry Posture Res
Parry Dagger 10 AGI 20%
Kyrstear 40 AGI 30%

Offhand weapons are weapons that can be wielded at the same time along with your mainhand as long as you are one handing it. They add additional offensive tools to your arsenal, and can offer greater combat versatility at the sacrifice of power and speed of both weapons. (For example offhand guns have their damage reduced if you are using them with anything else but a gun in your mainhand, and they will match the swingspeed of the main weapon)

Name Requirements Damage Penetration Chip Damage Scaling Weight Range Swing Speed Scaled Damage
Silversix 0 LHT 10 N/A N/A LHT: 13 1 10 0.8x 23.6
Flintlock 20 LHT 11 N/A N/A LHT: 12 1 10 1.06x 24.8
Dawnshot 40 LHT 14 N/A N/A LHT: 12 1 10.5 0.8x 31.5
Repeater 65 LHT 14 N/A N/A LHT: 15 1 12 1x 35.9
Dragoon 65 LHT 16 N/A N/A LHT: 12 1 11 0.8x 36
Alloyed Dawnshot 75 LHT 16 5% 10% LHT: 12 1 10.5 0.78x 36

Weapons/Weapon Skins that are exclusive for special people.

Name Requirements Damage Penetration Chip Damage Scaling Weight Range Swing Speed Endlag Scaled Damage
Calamity Cinnabar 75 SDW, 40 HVY, Power 10 22 N/A N/A 9 SDW, 4 HVY 9 9 0.85x 0.15s 51.8
Keyblade ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
Moonseye Scalpel 80 MED 18.5 25% ??? 13 INT 5 9 0.72x (Outdated) N/A 43.6
Par's Glaive ??? 10 ??? ??? 30 CHA 5 9 0.8x ??? 41.3
Moon Blades (Bleed) 60 LHT, 30 INT 13 + 3.9 BLD 30% ??? 8 LHT, 2 INT 4 6.5 0.98x 0.05s 34.6(Bleed)
Unsung Scythern 75 HVY, LVL 10 26 10% N/A HVY: 9 8 8 0.6x (Outdated) N/A 50.4
Quartzstone Scythe Unknown 20 30% N/A HVY: 7 5 8 0.74x (Outdated) N/A 34.6
Paintbrush ?? MED ?? ?? N/A MED: ? ?? ?? ?? N/A ??

Calculating Damage and Attack Speed

This is the formula used to calculate the damage of a weapon with one scaled attribute (excluding bleed and/or modifiers).

  • 0.00075 x {BaseDamage x Attribute Scaling x Attribute Level x [1 + (Proficiency x 0.065)]} + BaseDamage

Damage calculator (Single, Dual and Tertiary Attribute Scaling [Scaling rings included])

The formula to calculate the damage with damage multipliers taken into account is:

  • MultipliedDamage = WeaponDamage x (1 + DamageModifiers%/100)

The formula to calculate the damage of a weapon including bleed is

  • BleedDamage = WeaponDamage x 1.3 or BleedMultipliedDamage = WeaponDamage x (1 + [DamageModifiers% + 30%]/100)


The time it takes for your weapon to swing in seconds is approximately half the inverse of its swing speed (the higher the swing speed, the quicker the weapon swings). Therefore, a weapon with 0.5x swing speed would take close to 1 second to swing, while a weapon with 1.0x swing speed would take close to 0.5 seconds to swing.

Players can use this formula to figure out their attack speed.

The formula below can be used to find a weapon's DPS (damage per second) without factoring in bleed, endlag, or client delay (ping).

Trivia

References

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