Description
Weapons can be bought from shops or obtained from chests. Training your Weapon stat requires you to hit/parry with your weapon.
When obtaining a weapon, it comes up to 3 stars on it, which adds either +2% extra damage per star, +5% extra penetration per star (14% at 3 stars), or +4% weight (posture damage) per star. It is best to obtain 3 stars for the weapon you want in order to maximize effectiveness. However, this may prove a tiresome task considering how rare a favourable weapon can be. Weapons can also come with an enchant or a curse. Certain weapons can also scale off of a player's Attunement (Hero Blades, for example), or just another attribute altogether (Light's Final Toll, for example).
All weapons within the game have chances of being found with (or without) different enchantments or qualities along with them. Even if the characteristics of your current weapon are not to your liking, there are multiple different mechanics in the game that can change the qualities of your weapon.
- Smith's Alloy, a relic that adds a star to your currently equipped weapon. If you already have max stars (3), the bonus will be rerolled (Ex: 3 Star PEN - > 3 Star Weight).
- Laplace, who will enchant your current weapon (whether it already has an enchantment or not) in exchange for 3 random enchantments (Works with both weapons and equipment even if they are soul bounded).
- Enchant Stones, items that can be found in Layer 2, Maestro, and Astral Knights guaranteeing a specific enchant.
- Deepshore Fossil, an item enchanting your current weapon with any enchant of your choice aside from the Astral enchant.
Enchanted weapons always have at least one star. (Re-equipping your weapon will add a star to it if it does not already have one.)
Total Amount of Weapons Available in the Game
Light Weapons
- 15 Daggers (17 if Alloyed)
- 9 Fists
- 5 Guns (6 if Alloyed)
- 7 Rapiers
Medium Weapons
- 22 Swords (27 if Alloyed)
- 13 Spears (15 if Alloyed)
- 6 Clubs
- 3 Rifles
- 4 Twinblades (5 if Alloyed)
Heavy Weapons
- 12 Great Axes (15 if Alloyed)
- 14 Great Swords (18 if Alloyed)
- 12 Great Hammers (14 if Alloyed)
Others
- 19 Elemental
- 8 Exclusive
- 6 Divine Crazy Slots
- 11 Offhand
In Total
- 152 Total Weapons (Non-Alloyed, Non-Exclusive)
- 160 Total Weapons (Non-Alloyed, Exclusive)
- 172 Total Weapons (Alloyed, Non-Exclusive)
- 180 Total Weapons (Alloyed, Exclusive)
- 186 Total Weapons (Alloyed, Exclusive, Divine)
Stances
Pressing Y will change your stance, changing the way you wield your weapon.
- Light Weapons are locked to the One Handed stance.
- Fists are able to switch between the Way of Navae and Legion Kata fighting styles.
- All Medium Weapons except for Rifles, the Imperial Staff, the Wyrmtooth and the Purple Cloud can freely switch between One Handed and Two Handed stances.
- All Heavy Weapons except for the Railblade and Gran Sudaruska are locked to Two Handed stances; however, this can be changed through obtaining 40 HVY, which allows players to freely exchange between One Handed and Two Handed stances when wielding a heavy weapon. This allows you to use an offhand weapon along with your heavy.
One-Handed
- Can use offhand weapons such as shields, guns, or side daggers.
Two-Handed
- Deal increased posture damage with hits.
- Cannot use offhand weapons.
Key Terminology
- Requirements: Attribute(s) and/or levels required to wield a weapon.
- Base Damage: Base weapon damage dealt with 0 points of scaling.
- Penetration: Weapon damage% ignoring armor and/or resistances. Caps out at 50%, but the cap can be removed with Million Ton Piercer or Ether Overdrive Talents.
- Chip Damage: Weapon damage bypassing through block.
- Scaling: Scaling for weapon attribute(s).
- Weight: Posture damage dealt.
- Range: Horizontal reach of a weapon (not counted by studs).
- Swing Speed: Speed of basic weapon attacks (M1s). Compared to the default Sword swing speed of 1.00x
- Endlag: Lingering duration after a basic weapon attack (Self-stun after M1s).
- Scaled Damage: Weapon damage dealt with full attribute scaling (100/103 points in each scaled attribute) and 6 Proficiency (including bleed). This doesn't account for any DMG stars on a weapon.
- Alloyed Weapon/Alloyed Stats: Weapons stats from the Alloyed version. Stats which remain white are the same as the non-alloyed version.
- Bleed: 30% of the weapon's scaled damage proccing 3 times over a 0.3 second period, causing a total of 130% more damage in 0.9 seconds. Bleed causes extra blood loss as well. The "Scaled Damage" shown with bleed weapons is including the bleed damage. Multiply the final damage by 0.77 to find damage excluding bleed. Bleed damage is not affected by damage multipliers (excludes base modifiers and PVE scaling).
- Hallowtide: Weapons only obtainable during the Hallowtide event, which occurs yearly to celebrate Halloween, or with Hallowtide Medals at Blacksmiths outside of the event. These weapons cannot be dropped but can be passed down normally through the Hippocampal Pool located in the Fragments of Self
- Legendary: Special weapons which can't be enchanted and are automatically soulbounded upon equipping them. These weapons cannot be passed down and or transferred without the use of 40 Echoes (or through the Bank for the cost of 1 Knowledge if soulbound.)
- Boss Weapon: Weapons that can only be obtained by killing certain Bosses.
- Exclusive Weapons/Skins: Weapons that can only be obtained by some / given to by special people.
Types of Weapons
Light weapons are one-handed weapons. They are fast and agile, with high attack speed, but they often lack damage and range.
Daggers are small weapons featuring a handle and a small blade. They have incredible attack speed, attacking faster than most weapons, allowing for consistent combos if a player lands the first strike. They typically deal more blood damage than other weapons. Despite this, they have very low damage and range, demanding aggression from users to lay down consistent damage.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Endlag | Scaled Damage |
Stiletto | 0 LHT | 11 | N/A | N/A | LHT: 3 | 2 | 6 | 1.25x | 0.05s | 14.4 |
Gilded Knife | 25 LHT | 13 | N/A | N/A | LHT: 8 | 4 | 6 | 1.23x | 0.05s | 23.8 |
Silver Dagger | 35 LHT | 12 | N/A | N/A | LHT: 6 | 2 | 6 | 1.25x | 0.05s | 19.5 |
Canor Fang | 40 LHT | 11 | 5% | N/A | LHT: 10 | 5 | 6 | 1.25x | 0.05s | 22.5 |
Whaling Knife | 40 LHT | 15 | N/A | N/A | LHT: 5 | 4 | 6 | 1.25x | 0.05s | 22.8 |
Champion's Dagger | 50 LHT | 14.5 | N/A | 10% | LHT: 8 | 4 | 6 | 1.25x | 0.05s | 26.6 |
Central Dirk | 50 LHT | 15 | 5% | N/A | LHT: 7 | 4 | 6.5 | 1.23x | 0.05s | 25.9 |
Tanto | 50 LHT | 15.5 | N/A | N/A | LHT: 8 | 3 | 6.5 | 1.13x | N/A | 28.4 |
Nemit's Sickle | 60 LHT | 11 | 30% | N/A | LHT: 13 | 4 | 6 | 1.25x | 0.05s | 25.9 |
Flareblood Kamas (Bleed) | 60 LHT; 30 INT | 13 | 30% | N/A | LHT: 8, INT: 2 | 4 | 6 | 1.25x | 0.05s | 34.6(Bleed) |
Krulian Knife | 75 LHT | 12.5 | 20% | N/A | LHT: 10.5 | 4 | 6 | 1.25x | 0.05s | 26.2 |
Spectral Grasp | 75 LHT | 16 | 15% | N/A | LHT: 7 | 4 | 6.5 | 1.20x | 0.05s | 27.7 |
Kyrsedge | 75 LHT | 13 | 30% | 15% | LHT: 8.5 | 4 | 6 | 1.25x | 0.05s | 24.5 |
Alloyed Whaling Knife | 75 LHT | 15 | 15% | N/A | LHT: 8 | 4 | 6 | 1.25x | 0.05s | 27.5 |
Alloyed Tanto | 80 LHT | 16 | 5% | N/A | LHT: 8 | 3 | 6.5 | 1.13x | N/A | 29.3 |
Cerulean Thread | 85 LHT; LVL 10 | 15 | 25% | N/A | LHT: 7.5 | 4 | 6 | 1.25x | 0.05s | 26.7 |
The Flippers of Fate | 70 LHT; 15 CHA; 15 INT | 10.5 | 15% | N/A | LHT: 8, CHA: 3, INT: 3 | 3.5 | 6.5 | 1.26x | 0.04s | 25.6 |
Fists make use of various gauntlets to wear, that are made with leather strips and sometimes filled with iron plates or fitted with blades or spikes. They feature a slower swing speed than daggers but fashion with better damage. When equipping fists when you had another weapon equipped beforehand, it does an animation, striking your weapon to the ground.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Endlag | Scaled Damage |
Fist (Way of Navae/Legion Kata) | 0 LHT | 12 | N/A | N/A | LHT: 7 | 3 | 6 | 1.1x | N/A | 20.8 |
Iron Cestus | 0 LHT | 13.8 | N/A | N/A | LHT: 7.5 | 5 | 6 | 1.11x | N/A | 24.6 |
Legion Cestus | 30 LHT | 15 | 5% | N/A | LHT: 9 | 5 | 6 | 1.11x | N/A | 29.1 |
Jus Karita | 40 LHT, LVL 5 | 14 | 20% | N/A | LHT: 9 | 3 | 6.5 | 1.14x | 0.05s | 27.1 |
Anklets of Alsin | 25 LHT | 13.5 | 15% | 10% | LHT: 9 | 3 | 6.5 | 1.14x | 0.05s | 26.2 |
Flamekeeper Cestus | 65 LHT | 15.5 | 5% | N/A | LHT: 9.5 | 5 | 6 | 1.11x | N/A | 30.9 |
Light's Final Toll | 60 WLL, 35 LHT | 12 | 10% | N/A | WLL: 10 LHT: 4 | 5 | 6.5 | 1.1x | N/A | 29.8 |
Coral Cestus | 75 LHT | 16 | 15% | N/A | LHT: 9.5 | 5 | 6 | 1.09x | N/A | 31.8 |
Drakemaw Gauntlets (Bleed) |
75 LHT | 15 | 10% | 10% | LHT: 7.5 | 4 | 6 | 1.09x | N/A | 34.7(Bleed) |
Guns are a ranged weapon designed to shoot projectiles. They can be used in two different ways, One Handed, which involves only using 1 gun, giving you a pistol whip and the ability to load bullets to shoot, and Dual Wield, which involve cycling your shots with each guns. One Handed Guns can shoot projectiles if the user has Bullets in the inventory, while also providing advantages and disadvantages depending on the ore the bullets are made of. If used as dual guns or as an off-hand, these only add the ore effect with no projectile. Guns can also be used by themself in your offhand slot to complement your main hand weapon. However, doing this without a gun in your main hand will incur a -20% damage penalty.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Scaled Damage |
Silversix | 0 LHT | 10 | N/A | N/A | LHT: 13 | 1 | 10 | 1.17x | 23.6 |
Flintlock | 20 LHT | 11 | N/A | N/A | LHT: 12 | 1 | 10 | 1.17x | 24.8 |
Dawnshot | 40 LHT | 14 | N/A | N/A | LHT: 12 | 1 | 10.5 | 1.17x | 31.5 |
Repeater | 65 LHT | 14 | N/A | N/A | LHT: 15 | 1 | 12 | 1.25x | 35.9 |
Dragoon | 65 LHT | 16 | N/A | N/A | LHT: 12 | 1 | 11 | 1.17x | 36 |
Alloyed Dawnshot | 75 LHT | 16 | 5% | 10% | LHT: 12 | 1 | 10.5 | 1.17x | 36 |
Aranea | 200 LHT | 14 | N/A | N/A | LHT: 15 | 1 | 12 | 1x | 35.9 |
Rapiers are Light Weapons that bridge the gap between the Medium and Light playstyles. It has the rapid strikes of a Light Weapon combined with the extended range of a Medium Weapon. Utilizing the damage of a Light Weapon and the lower speed of a Medium Weapon, they boast a powerful 4 hit critical attack that deals full damage.
Name | Requirements | Damage | Penetration | Scaling | Weight | Range | Swing Speed | Scaled Damage |
Quickfang | 0 LHT | 12 | 5% | LHT: 7 | 4 | 8 | 1.08x | 20.8 |
Apprentice Rapier | 20 LHT | 13 | N/A | LHT: 6.5 | 4 | 8 | 1.06x | 21.8 |
Inquisitor's Thorn | 40 LHT | 14 | 10% | LHT: 7 | 4 | 8 | 1.08x | 24.2 |
Crucible Rapier | 75 LHT | 15 | 20% | LHT: 8 | 5 | 8 | 1.09x | 27.5 |
Golden Swordfish | 75 LHT | 15 | 20% | LHT: 8 | 5 | 8.1 | 1.09x | 27.5 |
Skullpiercer (Bleed) | 75 LHT | 14 | 10% | LHT: 7.5 | 4 | 8.5 | 1.08x | 32.4(Bleed) |
Kyrstreza | 75 LHT | 15 | 30% | LHT: 8.5 | 4 | 8 | 1.09x | 28.3 |
Medium Weapons are both one-handed and two-handed weapons. They are a balance between speed and damage.
Swords are weapons with a long metal blade and a hilt with a handguard used for striking opponents or creatures.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Scaled Damage |
Sword | 0 MED | 18 | N/A | N/A | MED: 2.5 | 5 | 8 | 1x | 22.7 |
False Memory | 0 MED | 18 | N/A | N/A | MED: 2.5 | 5 | 8 | 1x | 22.7 |
Messer | 10 MED | 20 | N/A | N/A | MED: 5 | 6 | 7.5 | 0.93x | 30.4 |
Falchion | 20 MED | 16 | N/A | N/A | MED: 6 | 4 | 7.5 | 1.06x | 26 |
Scimitar | 20 MED | 15 | N/A | N/A | MED: 3 | 5 | 8 | 1.09x | 19.7 |
Katana | 25 MED | 18 | N/A | N/A | MED: 6 | 5 | 8 | 1x | 29.3 |
Worshipper Longsword | 30 MED | 19 | N/A | N/A | MED: 4 | 5 | 8 | 1x | 26.9 |
Officer Saber | 30 MED | 22 | N/A | N/A | MED: 4.5 | 6 | 8 | 1x | 32.3 |
Vigil Longsword | 40 MED | 20 | N/A | N/A | MED: 6 | 5 | 8 | 1x | 32.5 |
Champion's Sword | 40 MED | 19 | N/A | N/A | MED: 6.5 | 4 | 8 | 1.02x | 31.9 |
Cavalry Saber | 40 MED | 21 | N/A | N/A | MED: 5 | 5 | 8 | 1x | 31.9 |
Shotel | 45 MED | 22 | N/A | 20% | MED: 5 | 4 | 8 | 0.97x | 33.5 |
Warden Ceremonial Sword | 50 MED | 17 | N/A | N/A | MED: 7 | 4 | 7.5 | 1.06x | 29.4 |
Razor Cutlass (Bleed) | 60 MED | 18 | 25% | 10% | MED: 7.5 | 8 | 8 | 0.94x | 41.7(Bleed) |
Forgotten Gladius | 65 MED | 18 | 13% | N/A | MED: 7 | 5 | 7.5 | 1.04x | 31.1 |
Serpent's Edge | 75 MED | 22 | 15% | N/A | MED: 6 | 6 | 8 | 0.97x | 35.8 |
Hallowscleave | 75 MED | 19 | 25% | N/A | MED: 7 | 6 | 8 | 1x | 32.9 |
Alloyed Messer | 75 MED | 21 | 15% | 15% | MED: 6 | 7 | 7.5 | 0.97x | 34.1 |
Alloyed Falchion | 75 MED | 16 | 20% | N/A | MED: 7 | 5 | 7.5 | 1.06x | 27.7 |
Alloyed Vigil Longsword | 75 MED | 20 | 20% | N/A | MED: 7.5 | 5 | 8 | 1x | 35.6 |
Alloyed Shotel | 75 MED | 22 | 10% | 30% | MED: 6 | 4 | 8 | 0.97x | 35.8 |
Alloyed Katana | 75 MED | 20 | 10% | 10% | MED: 7 | 6 | 8 | 1x | 34.6 |
Kyrsblade | 75 MED | 22 | 5% | 30% | MED: 6 | 6 | 7.5 | 1x | 35.8 |
Purple Cloud | 85 MED, LVL 10 | 16.5 | 15% | N/A | MED: 9 | 5 | 6.5 | 1.06x | 32 |
Soulthorn | 80 MED, 40 INT, LVL 10 | 17 | N/A | 30% | MED: 7, INT: 3.5 | 5 | 8 | 1.02x | 35.6 |
Shattered Katana | 90 MED, LVL 10 | 20 | 30% | N/A | MED: 7 | 5 | 8 | 1.00x | 34.6 |
Nocturne | 90 MED, LVL 10 | 19 | 30% | N/A | MED: 8 | 5 | 7.5 | 1.02x | 34.8 |
Spears are weapons with a long metal pole, with a blade at one end, used for attacking enemies at a safe distance.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Scaled Damage |
Irontusk | 0 MED | 16.5 | 10% | N/A | MED: 3 | 5 | 9 | 0.9x | 21.7 |
Iron Spear | 0 MED | 17 | 10% | N/A | MED: 2.5 | 5 | 9 | 0.9x | 21.4 |
Gremorian Longspear | 20 MED | 18 | N/A | N/A | MED: 4 | 5 | 9 | 0.9x | 25.5 |
Ritual Spear | 35 MED | 19 | 25% | N/A | MED: 5 | 5 | 9 | 0.9x | 28.9 |
Acheron's Warspear (Bleed) | 40 MED | 18 | 15% | N/A | MED: 6 | 5 | 9 | 0.7x | 38(Bleed) |
Imperial Staff | 40 MED; 40 STR | 19.5 | 10% | N/A | MED: 5; STR: 3.5 | 6 | 8 | 1x | 35 |
Trident Spear | 50 MED | 19 | 25% | N/A | MED: 6 | 5 | 9 | 0.9x | 30.9 |
Serrated Warspear (Bleed) | 65 MED | 18 | 20% | 10% | MED: 6.5 | 5 | 9 | 0.93x | 39.3(Bleed) |
Bloodtide Trident (Bleed) | 75 MED | 18 | 25% | 10% | MED: 6 | 5 | 9 | 0.93x | 38(Bleed) |
Alloyed Longspear | 75 MED | 20 | 10% | N/A | MED: 5 | 5 | 9 | 0.93x | 30.4 |
Rifle Spear | 80 MED | 21 | 25% | N/A | MED: 7 | 5 | 9 | 0.9x | 36.3 |
Alloyed Trident Spear | 85 MED | 19 | 25% | N/A | MED: 7 | 5 | 9 | 0.92x | 32.9 |
True Seraph's Spear | 90 MED | 18.5 | 20% | 40% | MED: 7 | 5 | 9 | 0.96x | 32 |
Kyrsglaive (Bleed) | 90 MED | 18.5 | 20% | N/A | MED: 5 | 5 | 9 | 0.96x | 36.6(Bleed) |
Imperator's Edge | 80 MED; 80 STR; 80 FTD | 20 | 20% | N/A | MED: 2; FTD: 4; STR: 3 | 7 | 11 | 0.93x | 33.5 |
Clubs are weapons that as opposed to most other weapons in the game, deal blunt damage.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Scaled Damage |
Mace | 10 MED | 20 | 5% | N/A | MED: 5 | 6 | 7.5 | 0.93x | 30.4 |
Toothed Club (Bleed) | 30 MED | 15.5 | 10% | 5% | MED: 5 | 6 | 7.5 | 0.98x | 30.7(Bleed) |
Morning Star (Bleed) | 50 MED | 16 | 20% | 20% | MED: 5.5 | 5 | 7.5 | 0.98x | 32.7(Bleed) |
Sacred Hammer | 65 MED | 19.5 | 15% | N/A | MED: 7 | 6 | 7.5 | 0.97x | 33.7 |
Pernach (Bleed) | 75 MED | 18.5 | 30% | 5% | MED: 6 | 7 | 8 | 0.98x | 39.1(Bleed) |
The Pastry Paster | 70 MED; 15 CHA; 15 INT | 15.5 | N/A | N/A | MED: 5, CHA: 2, INT: 2 | 7 | 7.5 | 1x | 30.1 |
Rifles are two-handed guns that use melee attacks and incorporate the firing of the rifle itself. It is able to be able to both be fired and used as a pole-arm. Loading Bullets or Bullet Casings into the Rifles will cause them to have a different effect on their Blast shots, but no projectiles will be fired.
Name | Requirements | Damage | Penetration | Scaling | Weight | Range | Swing Speed | Scaled Damage |
Summer Rifle | 40 MED | 17 | N/A | MED: 6 | 4 | 8 | 1x | 27.6 |
Rosen's Peacemaker | 75 MED | 18 | N/A | MED: 8 | 4 | 8 | 1x | 33 |
Iron Blunderbuss | 75 MED | 20 | 25% | MED: 7 | 5 | 8 | 0.97x | 34.6 |
Twinblades are medium weapons with a blade at either side of their main hilt. They possess unique animations for almost everything - 1 and 2 handed, aerial attacks, running attacks and even blocking. When 2 handed, they also do not perform flourish attacks.
Name | Requirements | Damage | Penetration | Scaling | Weight | Range | Swing Speed | Scaled Damage |
Iron Twinblade | 15 MED | 15 | N/A | MED: 4 | 4 | 7 | 1x | 21.3 |
Scalesplitter | 40 MED | 17.5 | 10% | MED: 5 | 5 | 8 | 0.9x | 26.6 |
Crescendo | 75 MED | 22.9 | 5% | MED: 6 | 5 | 7.5 | 0.92x | 37.2 |
Alloyed Scalesplitter | 65 MED | 20 | 15% | MED: 6 | 6 | 8 | 1x | 32.5 |
Death's Reverie (Bleed) | 75 MED | 18 | 15% | MED: 5 | 7.5 | 8 | 1.01x | 35.6 (Bleed) |
Heavy Weapons are two-handed weapons, but they can be wielded with one hand if you have 40 stat points into heavy weapon. They are slow, but have superior range and pack quite a punch. They feature powerful critical attacks, that usually provide hyperarmor, instantly guard breaks if blocked and apply knockdown on the enemy.
All Heavy Weapons uniquely possess the "return swing" function, which allows them to gain Armor on a basic attack after a successful parry.
Greataxes are weapons with a long pole, with sharp edges protruding out at the end.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Endlag | Scaled Damage |
Battleaxe | 0 HVY | 20 | N/A | N/A | HVY: 5 | 6 | 8 | 0.83x | N/A | 30.4 |
Halberd | 25 HVY | 22 | N/A | N/A | HVY: 7 | 5 | 9 | 0.8x | N/A | 38.1 |
Adretian Axe | 35 HVY | 24.5 | N/A | N/A | HVY: 7 | 5 | 8 | 0.85x | N/A | 41.5 |
Canorian Axe | 35 HVY | 24.5 | N/A | N/A | HVY: 7 | 6 | 8 | 0.83x | N/A | 42.4 |
Iron Birch | 50 HVY | 26 | N/A | N/A | HVY: 6 | 4 | 8 | 0.85x | N/A | 42.3 |
Evanspear Hand Axe (Bleed) | 70 HVY | 25 | N/A | N/A | HVY: 9.5 | 8 | 8.5 | 0.73x | N/A | 64.7(Bleed) |
Night Axe | 75 HVY | 23 | 5% | 80% | HVY: 8 | 10 | 8.5 | 0.77x | N/A | 42.2 |
Master Hawk's HandAxe | 75 HVY | 24.5 | 5% | 25% | HVY: 10 | 10 | 8.5 | 0.8x | N/A | 50 |
Relic Axe | 75 HVY | 25 | 25% | 10% | HVY: 9 | 10 | 8.5 | 0.8x | N/A | 48.5 |
Enforcer's Axe | 75 HVY, LVL 6 | 26 | 10% | N/A | HVY: 10 | 8 | 8.5 | 0.76x | N/A | 53.1 |
Skyreap Blade | 75 HVY | 23 | 25% | N/A | HVY: 7 | 7.5 | 8.5 | 0.91x | N/A | 39.8 |
Alloyed Canorian Axe | 75 HVY | 24 | 20% | 10% | HVY: 9 | 7 | 8 | 0.83x | N/A | 46.5 |
Alloyed Halberd | 75 HVY | 24 | 15% | N/A | HVY: 8 | 5 | 9 | 0.8x | N/A | 44 |
Alloyed Adretian Axe | 75 HVY | 24 | 10% | 10% | HVY: 8 | 7 | 8 | 0.87x | N/A | 44 |
Pale Briar | 85 HVY, LVL 10 | 23 | 25% | 10% | HVY: 7.5 | 7 | 10 | 0.81x | N/A | 41 |
Greatswords are bigger than normal swords, possessing a large grip for the wielder to increase leverage.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Endlag | Scaled Damage |
Avenger | 0 HVY | 21 | 0% | N/A | HVY: 6.5 | 8 | 8.5 | 0.83x | 0.1s | 35.2 |
Zweihander | 20 HVY, 10 STR | 22 | N/A | N/A | HVY: 7 | 7 | 9 | 0.8x | 0.1s | 38.1 |
Markor's Inheritor | 30 HVY, 10 STR | 24 | 10% | N/A | HVY: 7 | 8 | 8.5 | 0.85x | 0.1s | 41.5 |
Crescent Cleaver (Bleed) | 40 HVY, 10 STR | 22 | N/A | N/A | HVY: 8 | 9 | 9 | 0.8x | 0.1s | 53.4(Bleed) |
Darksteel Greatsword | 40 HVY, 10 STR | 26 | N/A | N/A | HVY: 7 | 9 | 9 | 0.8x | 0.1s | 45 |
Inquisitor's Greatsword | 40 HVY | 23.5 | N/A | N/A | HVY: 8.3 | 9 | 9 | 0.84x | 0.1s | 43.8 |
Kyrsieger | 50 HVY, 15 CHA | 24 | 15% | 10% | HVY: 7, CHA: 2 | 9 | 9 | 0.83x | N/A | 46.6 |
Wretched Mawblades | 75 HVY | 27.5 | N/A | 15% | HVY: 8 | 8 | 8 | 0.84x | 0.1s | 50.4 |
First Light | 75 HVY | 25.5 | 30% | N/A | HVY: 8 | 9 | 8.5 | 0.82x | N/A | 46.8 |
Alloyed Zweihander | 75 HVY, 10 STR | 23 | 10% | N/A | HVY: 10 | 7 | 9 | 0.83x | 0.1s | 47 |
Alloyed Crescent Cleaver (Bleed) | 75 HVY, 10 STR | 22.4 | N/A | 20% | HVY: 9.5 | 9 | 9 | 0.8x | 0.1s | 58(Bleed) |
Darkalloy Greatsword | 75 HVY, 10 STR | 26 | N/A | 10% | HVY: 8 | 9 | 9 | 0.8x | 0.1s | 47.7 |
Alloyed Inheritor | 75 HVY, 10 STR | 24 | 15% | N/A | HVY: 8 | 8 | 8.5 | 0.85x | N/A | 44 |
Kyrscleave (Bleed) | 75 HVY | 24 | N/A | 15% | HVY: 8.5 | 9 | 9 | 0.81x | 0.1s | 58.8(Bleed) |
Railblade | 80 HVY, LVL 10 | 22 | 25% | N/A | HVY: 8.3 | 8 | 8.5 | 0.91x | N/A | 41 |
Fractine | 80 HVY, 40 INT, LVL 10 | 22 | 25% | 20% | HVY: 7, Int: 4 | 6 | 9 | 0.81x | N/A | 47.2 |
Enforcer's Blade | 80 HVY, 25 STR, LVL 6 | 25 | 5% | 15% | HVY: 9 | 10 | 8.5 | 0.79x | N/A | 48.5 |
The Long Tong of The Law | 70 HVY, 15 INT, 15 CHA | 17 | N/A | 40% | HVY: 8.5, INT: 3, CHA: 3 | 8 | 10 | 0.82x | N/A | 42.8 |
Greathammers are weapons with a heavy metal head mounted at right angles at the end of a handle.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Endlag | Scaled Damage |
Steel Maul | 20 HVY, 10 STR | 22 | N/A | N/A | HVY: 7 | 7 | 9 | 0.8x | 0.1s | 38.1 |
Forge Greathammer | 55 HVY, 10 STR | 24 | N/A | N/A | HVY: 8 | 9 | 9 | 0.8x | 0.1s | 44 |
Rockmaller | 55 HVY, 10 STR | 25 | N/A | N/A | HVY: 7.5 | 9.5 | 8 | 0.82x | 0.1s | 44.5 |
Great Maul | 65 HVY, 30 STR | 25 | 5% | 10% | HVY: 8.3 | 10 | 9 | 0.85x | 0.1s | 46.6 |
Pale Morning | 75 HVY, 10 STR, LVL 10 | 24 | 15% | N/A | HVY: 9 | 10 | 9 | 0.83x | 0.1s | 46.5 |
Putrid Edenstaff | 75 HVY | 25 | 15% | N/A | HVY: 8.5 | 9 | 9 | 0.81x | 0.1s | 47.2 |
Petra's Anchor | 75 HVY, 10 STR, LVL 10 | 26 | 15% | N/A | HVY: 8 | 9 | 9 | 0.8x | 0.1s | 47.7 |
Sovereign's Punishment | 75 HVY, 20 STR | 26 | 20% | 10% | HVY: 9 | 13 | 9 | 0.73x | N/A | 50.4 |
Alloyed Steel Maul | 75 HVY, 10 STR | 24 | 10% | N/A | HVY: 8 | 7 | 9 | 0.85x | 0.1s | 44 |
Alloyed Forge Greathammer | 75 HVY, 10 STR | 25.5 | N/A | N/A | HVY: 8 | 9.5 | 9 | 0.81x | 0s | 46.7 |
Enforcer's Hammer | 80 HVY, 25 STR, LVL 10 | 25 | 10% | 10% | HVY: 9 | 12 | 8.5 | 0.8x | 0.1s | 48.5 |
Stoneheart | 80 HVY, 20 STR | 24 | 10% | 10% | HVY: 10 | 12 | 8.5 | 0.8x | 0.1s | 49 |
Hivelord's Hubris | 100 HVY, 60 STR | 28 | 5% | N/A | HVY: 10 | 9 | 10 | 0.62x | N/A | 61.3 |
Kanabo | 100 HVY, 40 STR | 25 | N/A | 10% | HVY: 6, STR: 3 | 9 | 9 | 0.8x | 0.1s | 48.5 |
Hybrid Weapons are weapons that require two different weapon stats, such as requiring Medium and Heavy stats.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Scaled Damage |
Wyrmtooth | 60 MED, 40 HVY, LV 15 | 20 | 20% | N/A | MED: 6.2, HVY: 4.2 | 7 | 9 | 0.93x | 41.7 |
Ysley's Pyre Keeper | 25 HVY, 75 FIR, 10 LHT | 23 | 15% | N/A | HVY: 5, FIR: 6 | 5 | 8 | 0.93x | 49.4 |
Elemental weapons scale off a certain element, but that does not mean that all of them do elemental damage. Apart from that, they share similar traits to their respective category of weapon.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Endlag | Scaled Damage |
Hero Blade of Flame | 75 FIR, LVL 11 | 20 | 10% | N/A | FIR: 5.5 | 5 | 8 | 1x | N/A | 31.5 |
Pleeksty's Inferno | 40 MED, 80 FIR | 22 | 30% | 10% | MED: 3, FIR: 4 | 8 | 8 | 0.94x | N/A | 38 |
Rosen Hellflame | 75 FIR, 40 MED | 18 | 10% | N/A | MED: 3 FIR: 4 | 3 | 7 | 0.93x | N/A | N/A |
25 HVY, 75 FIR, 10 LHT | 23 | 15% | N/A | HVY: 5, FIR: 6 | 5 | 8 | 0.93x | N/A | 49.4 |
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Endlag | Scaled Damage |
Hero Blade of Frost | 75 ICE, LVL 11 | 20 | 10% | N/A | ICE: 5.5 | 5 | 8 | 1x | N/A | 31.5 |
Gran Sudaruska | 75 ICE, 30 HVY, LVL 10 | 24 | N/A | N/A | ICE: 8 HVY: 4 | 6 | 8.5 | 0.83x | N/A | 54 |
Kyrswynter(Bleed) | 50 MED, 75 ICE | 16.5 | 20% | N/A | MED: 5 ICE: 5 | 5 | 9 | 0.96x | N/A | 43.8(Bleed) |
Hailbreaker | 65 HVY, 55 ICE, LVL 10 | 22 | 15% | N/A | HVY: 7 ICE: 4 | 7.5 | 8.5 | 0.85x | 0.1s | 47.2 |
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Endlag | Scaled Damage |
Hero Blade of Lightning | 75 LTN, LVL 11 | 20 | 10% | N/A | LTN: 5.5 | 5 | 8 | 1x | N/A | 31.5 |
Stormseye | 75 LTN, 40 MED | 19.5 | N/A | N/A | LTN: 6, MED: 3 | 5 | 8 | 1x | N/A | 37.8 |
80 LTN, 55 HVY, 20 STR | 25 | 20% | 30% | LTN: 7, HVY: 4.2 | 8 | 8.5 | 0.87x | 0.15 | 54.2 |
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Endlag | Scaled Damage |
Hero Blade of Wind | 75 WND, LVL 11 | 20 | 10% | N/A | WND: 5.5 | 5 | 8 | 1x | N/A | 31.5 |
Curved Blade of Winds | 75 WND, 25 MED, LVL 10 | 17.5 | 15% | 5% | MED: 5, WND: 5 | 5 | 8 | 1.04x | N/A | 35.7 |
Wraithclaw | 25 LHT, 75 WND | 15.5 | 10% | 20% | LHT: 4 WND: 5.5 | 5 | 6.5 | 1.1x | N/A | 30.9 |
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Endlag | Scaled Damage |
Hero Blade of Shadow | 75 SDW, LVL 11 | 20 | 10% | N/A | SDW: 5.5 | 5 | 8 | 1x | N/A | 31.5 |
Crypt Blade | 75 SDW, 40 HVY, LVL 10 | 22 | N/A | N/A | SDW: 9 HVY: 4 | 8.5 | 9 | 0.85x | 0.15s | 51.8 |
Deepspindle | 50 LHT, 75 SDW | 14 | 20% | N/A | LHT: 4 SHD: 9 | 5 | 8 | 1.09x | N/A | 33 |
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Endlag | Scaled Damage |
Ignition Deepcrusher (Bleed if one handed) | 75 MTL, 40 MED | 18 | 20% | N/A | MTL: 4 MED: 3 | 4 | 8 | 1.05x | N/A | 40.4(Bleed) |
Iron Requiem | 75 MTL, 40 LHT | 21 | N/A | N/A | MTL: 4 LHT: 3 | 1 | 10 | 1.17x | N/A | 36.3 |
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Endlag | Scaled Damage |
Nothing! (Yet.) | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Offhand tools/weapons, are tools/weapons that you wield in your offhand and in order to be used require you to one hand your main weapon. These offhand tools/weapons have their own requirements, and can range from shields, to guns.
Shields are defensive tools that you wield in your offhand in order to gain more posture. Shields typically have a fortitude requirement, and do not have any scaling. Certain Talents and mantras will also require having a shield.
Name | Requirements | Posture |
Targe | 10 FTD | 4 |
Kite Shield | 20 FTD | 4.5 |
Old World Greatshield | 30 FTD | 5 |
Worshipper's Shield | 40 FTD | 6 |
Ethiron Curseshield | 50 FTD | 7 |
Gourdguard | 50 FTD | 7 |
Khan Shield | 60 FTD | 8 |
The Path's Defender | 75 FTD | 10 |
Miscellaenous offhands are tools that do not fit being a shield or a weapon, and serve more as utility rather than offense or defense.
Name | Requirements | Parry Posture Res |
Parry Dagger | 10 AGI | 20% |
Kyrstear | 40 AGI | 30% |
Offhand weapons are weapons that can be wielded at the same time along with your mainhand as long as you are one handing it. They add additional offensive tools to your arsenal, and can offer greater combat versatility at the sacrifice of power and speed of both weapons. (For example offhand guns have their damage reduced if you are using them with anything else but a gun in your mainhand, and they will match the swingspeed of the main weapon)
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Scaled Damage |
Silversix | 0 LHT | 10 | N/A | N/A | LHT: 13 | 1 | 10 | 0.8x | 23.6 |
Flintlock | 20 LHT | 11 | N/A | N/A | LHT: 12 | 1 | 10 | 1.06x | 24.8 |
Dawnshot | 40 LHT | 14 | N/A | N/A | LHT: 12 | 1 | 10.5 | 0.8x | 31.5 |
Repeater | 65 LHT | 14 | N/A | N/A | LHT: 15 | 1 | 12 | 1x | 35.9 |
Dragoon | 65 LHT | 16 | N/A | N/A | LHT: 12 | 1 | 11 | 0.8x | 36 |
Alloyed Dawnshot | 75 LHT | 16 | 5% | 10% | LHT: 12 | 1 | 10.5 | 0.78x | 36 |
Weapons/Weapon Skins that are exclusive for special people.
Name | Requirements | Damage | Penetration | Chip Damage | Scaling | Weight | Range | Swing Speed | Endlag | Scaled Damage | |
Calamity Cinnabar | 75 SDW, 40 HVY, Power 10 | 22 | N/A | N/A | 9 SDW, 4 HVY | 9 | 9 | 0.85x | 0.15s | 51.8 | |
Keyblade | ??? | ??? | ??? | ??? | ??? | ??? | ??? | ??? | ??? | ??? | |
Moonseye Scalpel | 80 MED | 18.5 | 25% | ??? | 13 INT | 5 | 9 | 0.72x (Outdated) | N/A | 43.6 | |
Par's Glaive | ??? | 10 | ??? | ??? | 30 CHA | 5 | 9 | 0.8x | ??? | 41.3 | |
Moon Blades (Bleed) | 60 LHT, 30 INT | 13 + 3.9 BLD | 30% | ??? | 8 LHT, 2 INT | 4 | 6.5 | 0.98x | 0.05s | 34.6(Bleed) | |
Unsung Scythern | 75 HVY, LVL 10 | 26 | 10% | N/A | HVY: 9 | 8 | 8 | 0.6x (Outdated) | N/A | 50.4 | |
Quartzstone Scythe | Unknown | 20 | 30% | N/A | HVY: 7 | 5 | 8 | 0.74x (Outdated) | N/A | 34.6 | |
Paintbrush | ?? MED | ?? | ?? | N/A | MED: ? | ?? | ?? | ?? | N/A | ?? |
Calculating Damage and Attack Speed
This is the formula used to calculate the damage of a weapon with one scaled attribute (excluding bleed and/or modifiers).
- 0.00075 x {BaseDamage x Attribute Scaling x Attribute Level x [1 + (Proficiency x 0.065)]} + BaseDamage
Damage calculator (Single, Dual and Tertiary Attribute Scaling [Scaling rings included])
The formula to calculate the damage with damage multipliers taken into account is:
- MultipliedDamage = WeaponDamage x (1 + DamageModifiers%/100)
The formula to calculate the damage of a weapon including bleed is
- BleedDamage = WeaponDamage x 1.3 or BleedMultipliedDamage = WeaponDamage x (1 + [DamageModifiers% + 30%]/100)
The time it takes for your weapon to swing in seconds is approximately half the inverse of its swing speed (the higher the swing speed, the quicker the weapon swings). Therefore, a weapon with 0.5x swing speed would take close to 1 second to swing, while a weapon with 1.0x swing speed would take close to 0.5 seconds to swing.
Players can use this formula to figure out their attack speed.
The formula below can be used to find a weapon's DPS (damage per second) without factoring in bleed, endlag, or client delay (ping).
Trivia
- You can pass down soulbound weapons for 40 echoes each; however the weapon will be automatically soulbound to the next character
- Changing stances, contrary to popular belief, does NOT affect swing speed.[1]
- Hero Blades, despite requiring attunement stat points and not weapon stat points, scale with Proficiency as opposed to Songchant.
- The weapon with the highest:
- Base Damage: Divine Greatsword (30)
- Requirement: Hivelord's Hubris, Kanabo (100 HVY)
- Dual Requirement: Hivelord's Hubris (100 HVY, 60 STR)
- Triple Requirement: Imperator's Edge (80 STR, 80 FTD, 80 MED)
- Penetration: Shattered Katana/First Light/Nemit's Sickle/Kyrsedge/Kyrstreza/Flareblood Kamas/Pernach/Pleeksty's Inferno/Nocturne (30%)
- Chip damage: Night Axe (80%)
- Scaling: Repeater, Divine Flintlock (15)
- Weight: Sovereign's Punishment (13)
- Range: Repeater, Divine Flintlock (12)
- Swing Speed: Divine Flintlock (1.33x)
- Highest DPS: Divine Greatsword (110 DPS)
- Highest Attribute Cost: Imperator's Edge (240 Attribute Points)
- Both of the Rifle Basic Attacks have the same range.
- Shotel 100% chip on crit does not get affected by obfuscation enchant cap.
- Aranea is the first item to have an unobtainable stat prerequisite.
- The Rifle weapons are the only type of weapon that have four basic m1s before a flourish.