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Description[]

Ysley's Pyre Keeper, or "Callow & Verdant" is a legendary Greatsword; a thorned chassis opening to a serrated green blade that breathes bright green flames, wielded alongside a curved, serrated dagger. It scales off Flamecharm and Heavy, but attacks that utilize the dagger scale with Light Weapon instead.

The Pyre Keeper comes with the following passives:

  • Lifelord's Blaze: M1 attacks spawn green-yellowish flames on hit. This has a 4 second cooldown before it can proc green flames again.
  • Dual Scaling M1s: M1 or critical attacks that swing with the dagger scale off light weapon rather then heavy.

As suggested by its item description, this blade was used by Ysley after it was crafted by a Greatlord of the Hive using the Flames of Life. The lore implications of this distinctive appearance may be written off by some, as its appearance may change color depending on the Azure Flame/Twisted Puppets/Eruption path chosen by its user, though it is important to remember that its appearance could not be altered upon release.

Criticals[]


Ysley's Pyre Keeper has five different criticals: Normal, Aerial, Crouching, Running, and Sliding.

For the standing critical, the user performs a slow slash followed by two faster slashes. This critical gives a speed boost for a small duration.

For the running critical, the user rushes towards the target with both blades behind them. Upon hitting a target. they will be knocked down and diagonally split by the user. The critical cooldown will be cleared upon use, allowing to follow up into a chop similar to the Aerial critical.

For the aerial critical, the user raises the greatsword into the air and chops the opponent downwards, guardbreaking them. This is followed up by an explosion that ragdolls and dazes the opponent.

For the crouching critical, the user performs a swift slash before flipping into a lighter slash. This critical gives a slight speed boost for a small duration.

For the sliding critical, the user flips forward, while constantly slicing for the direction they traveled.

All criticals have a cooldown of 10 seconds.

These criticals have the M1 tag, allowing them to proc M1-exclusive Talent effects.

Gallery[]

Legacy[]

Trivia[]

  • The weapon is a reference to the Farron Greatsword from Dark Souls III, an arsenal consisting of a large greatsword and an accompanying dagger to use as a pivot. Its fire-infused state is a reference to the Abyss Watchers who, as Lords of Cinder, imbue their form and weapon with fire in the second phase of their fight.
  • It is the weapon with the most different stat requirements, being Heavy, Flamecharm and Light.
  • This weapon was originally hidden from testers, explaining how strong it was on release.
  • It was formerly the only Elemental weapon to not require 75 of the element. With a requirement of 65 HVY, 50 FLM, and 15 LHT, its total required investment was the third highest of any weapon; 5 points behind the Ignition Deepcrusher at the time, and 30 points behind the Hivelord's Hubris.
    • This was changed to require 25 HVY; 10 LHT; 75 FIR on the patch the day after the legendary was added to the game.
  • The M1s used to have the same animations as the Wyrmtooth and Railblade, but this was changed on April 19, 2024.
  • You cannot use running critical attacks at The Interstice, instead you will proc the air critical attacks. Probably a bug or it was just because The Interstice is a place that was above the Void Sea,
  • It has the most amount of critical attack variations (Five, one for nearly every possible previous input).
  • The sliding critical slashes don't match the animations.
    • Three circular slashes somehow appear from the dagger in the singular 360˚ front flip despite the dagger not being moved more than the rest of the body.

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